After over a decade of rivalry, SNK brings its fight with Capcom into its home turf: the Neo Geo.

<h2>Overview</h2><figure data-ref-id="1300-557003" data-img-src="https://static.giantbomb.com/uploads/original/0/6087/557003-1771992604_7d6fbd6dc0_o.jpg" data-size="small" data-align="right" data-ratio="1.4134275618375" data-width="566" data-embed-type="image" style="width: 566px"><a class="fluid-height" style="padding-bottom:141.3%" href="https://static.giantbomb.com/uploads/original/0/6087/557003-1771992604_7d6fbd6dc0_o.jpg" data-ref-id="1300-557003"><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/scale_small/0/6087/557003-1771992604_7d6fbd6dc0_o.jpg" srcset="https://www.giantbomb.com/a/uploads/original/0/6087/557003-1771992604_7d6fbd6dc0_o.jpg 566w, https://www.giantbomb.com/a/uploads/scale_small/0/6087/557003-1771992604_7d6fbd6dc0_o.jpg 452w" sizes="(max-width: 452px) 100vw, 452px" data-width="452"></a></figure><p>SVC Chaos: SNK vs. Capcom (also known as <em>SNK vs. Capcom: SVC Chaos</em>) is a 2D fighting game developed and released by <a href="/snk/3010-616/" data-ref-id="3010-616">Playmore</a> for <a href="/arcade/3045-84/" data-ref-id="3045-84">arcades</a> (running Neo Geo MVS hardware) on July 24, 2003 and the <a href="/neo-geo/3045-25/" data-ref-id="3045-25">Neo Geo AES</a> on November 13, 2003. It is the only arcade game for the Neo Geo that was also released with a combined arcade board.</p><p>SNK's second fighting game entry into its short-lived <a href="/crossover/3015-732/" data-ref-id="3015-732">crossover</a> series with <a href="/capcom/3010-367/" data-ref-id="3010-367">Capcom</a> (after the handheld <a href="/snk-vs-capcom-match-of-the-millennium/3030-12312/" data-ref-id="3030-12312">SNK vs. Capcom: The Match of the Millennium</a>), SVC Chaos brings the rivalry to the Neo Geo. Unlike Capcom's entries, this game does not include the "Groove" or "Ratio" systems, restricting the game to traditional one-on-one matches with a singular gameplay style (that is reminiscent of <a href="/the-king-of-fighters/3025-407/" data-ref-id="3025-407">The King of Fighters</a>). The game is known for its pre-fight dialogue, showing banter between both fighters.</p><p>The game was originally intended to be released in tandem with <a href="/capcom-vs-snk-millennium-fight-2000/3030-8768/" data-ref-id="3030-8768">Capcom vs. SNK: Millennium Fight 2000</a>, but was canned in development after SNK went bankrupt. It was revived after Playmore's acquisition of SNK and is the last title released under the Playmore name.</p><p>It was ported to the <a href="/playstation-2/3045-19/" data-ref-id="3045-19">PlayStation 2</a> (in Japan on December 25, 2003 and in Europe on April 15, 2005) and <a href="/xbox/3045-32/" data-ref-id="3045-32">Xbox</a> (in the U.S. on September 28, 2004, in Japan on October 7, 2004, and in Europe on March 18, 2005), with the Xbox version featuring online multiplayer via <a href="/xbox-live/3015-1404/" data-ref-id="3015-1404">Xbox Live</a> and both versions featuring bonus game modes (such as Practice, Survival, and Color Edit modes) and a new announcer. The European releases were published by <a href="/utv-ignition-entertainment/3010-759/" data-ref-id="3010-759">Ignition</a>.</p><p>The game later received a digital release for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on July 20, 2024, with a <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a> release on July 22, 2024. Ported by <a href="/code-mystics/3010-8473/" data-ref-id="3010-8473">Code Mystics</a>, this version features online multiplayer with rollback netcode.</p><h2>Gameplay</h2><figure data-ref-id="1300-390614" data-img-src="https://static.giantbomb.com/uploads/original/0/329/390614-snapshot5.jpg" data-size="small" data-align="right" data-ratio="0.9" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:90.0%" href="https://static.giantbomb.com/uploads/original/0/329/390614-snapshot5.jpg" data-ref-id="1300-390614"><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/scale_small/0/329/390614-snapshot5.jpg" srcset="https://www.giantbomb.com/a/uploads/original/0/329/390614-snapshot5.jpg 640w, https://www.giantbomb.com/a/uploads/scale_medium/0/329/390614-snapshot5.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/0/329/390614-snapshot5.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The game uses a traditional Neo-Geo style four-button control scheme, with the A and B buttons as Weak Punch/Kick attacks and the C and D buttons as Strong Punch/Kick attacks. Standard fighting game rules apply.</p><p>Basic commands used in the game include <a href="/dash/3015-2290/" data-ref-id="3015-2290">dashing</a> (by tapping the Joystick towards or away from the opponent) for quick movement, <a href="/grapple/3015-1622/" data-ref-id="3015-1622">grappling</a> (by pressing either both Weak or Strong attacks when the enemy is near), and <a href="/taunting/3015-498/" data-ref-id="3015-498">taunting</a> (by pressing the Start button).</p><p>While dashing towards the opponent, they can cancel the dash into a higher jump or any attack. High Jumps, which have a better chance of dodging projectiles, can also be performed by tapping Down, Down-Forward, or Down-Back on the joystick prior to jumping. Each character has two unique throws (known in-game as "Body Slams"), which can be escaped if the opponent presses the same button combination while being grabbed. Some throws can also be performed in the air, which cannot be escaped. <a href="/counter-system/3015-867/" data-ref-id="3015-867">Striking an opponent as they're making an attack</a> causes a Counter Hit, dealing more damage.</p><p>Each player has two stacked life bars: one yellow and one red. Damage is applied to the yellow bar before the red bar. Once the yellow bar is depleted, they can perform a devastating <a href="/super-combo/3015-6149/" data-ref-id="3015-6149">super move</a> (known as an "Exceed"). Exceeds can only be used once per player per match. Underneath that bar is the Guard Crush meter, which depletes as players continuously block attacks and slowly regenerates. Once the meter is depleted, the player's fighter is staggered and is open to a free attack.</p><h4>Power Gauge</h4><p>Each player has a <a href="/super-meter/3015-1013/" data-ref-id="3015-1013">Power Gauge</a> that, while looking like one long super meter, is split into three Gauge Levels. The Gauge slowly fills up as players perform <a href="/special-attacks/3015-327/" data-ref-id="3015-327">special moves</a>, take damage, connect with attacks, and gets taunted.</p><p>Techniques that use the Gauge Level include <a href="/guard-cancel/3015-2475/" data-ref-id="3015-2475">Guard Cancelling</a> (see below) and <a href="/super-combo/3015-6149/" data-ref-id="3015-6149">Super Moves</a> (each using one whole Gauge Level). 1/4 of a Gauge Level is also depleted if a player misses a throw.</p><p>Once a player reaches Gauge Level 3, they will automatically enter Maximum Mode. During this mode, the Power Gauge is replaced with a slowly-draining Maximum Gauge (that still acts like a normal Power Gauge) and players gain <a href="/animation-canceling/3015-1568/" data-ref-id="3015-1568">the ability to cancel certain attacks into other attacks</a> (including Special Moves and Super Moves). Once the Maximum Gauge is depleted, the player is reverted to a Power Gauge at Gauge Level 2.</p><h4>Guard Cancelling</h4><p>There are two special advanced techniques that can be performed if the player has enough meter in their Power Gauge and are currently blocking an attack:</p><ul><li>The "Gauge Consumption Dash" (better known as the Guard Cancel Front Step), performed by either tapping forward twice (for 1/4 of a Gauge Level) or pressing both Light Kick and Strong Punch buttons (for 1/2 of a Gauge Level), allows players to dash forward. Like a normal dash, this can be cancelled into an attack (allowing the player to easily punish attacking opponents).</li></ul><ul><li>The "Gauge Consumption Attack" (better known as the Guard Cancel Attack), performed by pressing both Strong buttons (for one whole Gauge Level), allows players to perform a special attack that knocks their opponent across the screen. While it does no damage, it breaks combo-heavy moves and adds a significant amount to the Guard Crush gauge.</li></ul><h2>Characters</h2><figure data-ref-id="1300-390616" data-img-src="https://static.giantbomb.com/uploads/original/0/329/390616-snapshot7.jpg" data-size="small" data-align="right" data-ratio="0.9" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:90.0%" href="https://static.giantbomb.com/uploads/original/0/329/390616-snapshot7.jpg" data-ref-id="1300-390616"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://www.giantbomb.com/a/uploads/scale_small/0/329/390616-snapshot7.jpg" data-srcset="https://www.giantbomb.com/a/uploads/original/0/329/390616-snapshot7.jpg 640w, https://www.giantbomb.com/a/uploads/scale_medium/0/329/390616-snapshot7.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/0/329/390616-snapshot7.jpg 320w"><noscript><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/scale_small/0/329/390616-snapshot7.jpg" srcset="https://www.giantbomb.com/a/uploads/original/0/329/390616-snapshot7.jpg 640w, https://www.giantbomb.com/a/uploads/scale_medium/0/329/390616-snapshot7.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/0/329/390616-snapshot7.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>SVC Chaos includes a roster of 36 playable fighters (eight of which are hidden mid-bosses, two of which are hidden bosses, and two of which are hidden secret bosses), all of which are evenly split between characters of SNK and Capcom properties. Most of the characters have previously appeared in either <a href="/the-king-of-fighters/3025-407/" data-ref-id="3025-407">The King of Fighters</a> or <a href="/street-fighter/3025-331/" data-ref-id="3025-331">Street Fighter</a>.</p><p>All hidden characters (with the exception of the secret bosses) can be played through special cheat codes on the Player Select screen. The bosses cannot be played in the arcade version. The secret bosses can only be unlocked in the console versions by defeating them in Survival Mode. Some bootlegs of the arcade version add the hidden characters to the Player Select screen (<em>SVC Chaos PLUS</em> for mid-bosses and bosses, <em>SVC Chaos SUPER PLUS</em> for all).</p><h3>SNK</h3><p>All SNK fighters (with the exception of the Samurai Shodown characters, Mars People, and Athena) use their <a href="/the-king-of-fighters-98-the-slugfest/3030-10621/" data-ref-id="3030-10621">The King of Fighters '98</a> appearances.</p><ul><li><a href="/kyo-kusanagi/3005-197/" data-ref-id="3005-197">Kyo Kusanagi</a> (from <a href="/the-king-of-fighters/3025-407/" data-ref-id="3025-407">The King of Fighters</a>)</li><li><a href="/iori-yagami/3005-1014/" data-ref-id="3005-1014">Iori Yagami</a> (from The King of Fighters)</li><li><a href="/terry-bogard/3005-34/" data-ref-id="3005-34"> Terry Bogard</a> (from <a href="/fatal-fury/3025-188/" data-ref-id="3025-188">Fatal Fury</a> / The King of Fighters)</li><li><a href="/mai-shiranui/3005-182/" data-ref-id="3005-182"> Mai Shiranui</a> (from Fatal Fury / The King of Fighters)</li><li><a href="/ryo-sakazaki/3005-3490/" data-ref-id="3005-3490"> Ryo Sakazaki</a> (from <a href="/art-of-fighting/3025-37/" data-ref-id="3025-37">Art of Fighting</a> / The King of Fighters)</li><li><a href="/takuma-sakazaki/3005-3389/" data-ref-id="3005-3389"> Mr. Karate</a> (from Art of Fighting / The King of Fighters)</li><li><a href="/kim-kaphwan/3005-209/" data-ref-id="3005-209"> Kim Kaphwan</a> (from Fatal Fury / The King of Fighters)</li><li><a href="/choi-bounge/3005-3751/" data-ref-id="3005-3751">Choi Bounge</a> (from The King of Fighters)</li><li><a href="/kasumi-todoh/3005-2235/" data-ref-id="3005-2235"> Kasumi Todoh</a> (from Art of Fighting / The King of Fighters)</li><li><a href="/shiki/3005-5011/" data-ref-id="3005-5011">Shiki</a> (from <a href="/samurai-shodown/3025-8/" data-ref-id="3025-8">Samurai Shodown</a>)</li><li><a href="/kibagami-genjuro/3005-2180/" data-ref-id="3005-2180">Genjuro Kibagami</a> (from Samurai Shodown)</li><li><a href="/earthquake/3005-5260/" data-ref-id="3005-5260"> Earthquake</a> (from Samurai Shodown)</li></ul><h4>Hidden</h4><ul><li><a href="/goenitz/3005-4339/" data-ref-id="3005-4339"> Leopald Goenitz</a> (Stage 4 mid-boss, from The King of Fighters)</li><li><a href="/geese-howard/3005-280/" data-ref-id="3005-280">Geese Howard</a> (Stage 4 mid-boss, from Fatal Fury / The King of Fighters)</li><li><a href="/mars-people/3005-2044/" data-ref-id="3005-2044"> Mars People</a> (Stage 4 mid-boss, from <a href="/metal-slug/3025-531/" data-ref-id="3025-531">Metal Slug</a>)</li><li><a href="/orochi-iori/3005-5295/" data-ref-id="3005-5295">Orochi Iori</a> (Stage 7 mid-boss, from The King of Fighters)</li><li><a href="/mr-karate/3005-27885/" data-ref-id="3005-27885">"Serious" Mr. Karate</a> (Stage 8 boss, original "super" rendition)</li><li><a href="/athena/3005-5314/" data-ref-id="3005-5314">Athena</a> (Secret Stage boss, from <a href="/athena/3030-9868/" data-ref-id="3030-9868">Athena</a>)</li></ul><h3>Capcom</h3><p>All characters are based on their <a href="/street-fighter-ii/3025-1795/" data-ref-id="3025-1795">Street Fighter II</a> appearances (unless otherwise noted). Like Capcom's entries into the series, all of the rival company's characters have been redrawn to match the other company's style.</p><ul><li><a href="/ryu/3005-103/" data-ref-id="3005-103"> Ryu</a></li><li><a href="/ken-masters/3005-212/" data-ref-id="3005-212"> Ken Masters</a></li><li><a href="/chun-li/3005-267/" data-ref-id="3005-267"> Chun-Li</a></li><li><a href="/guile/3005-266/" data-ref-id="3005-266"> Guile</a></li><li><a href="/dhalsim/3005-427/" data-ref-id="3005-427"> Dhalsim</a></li><li><a href="/akuma/3005-433/" data-ref-id="3005-433">Akuma</a> (known as <em>Gouki</em> in the Japanese version)</li><li><a href="/balrog/3005-61/" data-ref-id="3005-61"> M. Bison</a> (known as <em>Vega</em> in the Japanese version)</li><li><a href="/sagat/3005-102/" data-ref-id="3005-102">Sagat</a></li><li><a href="/vega/3005-30/" data-ref-id="3005-30">Vega</a> (known as <em>Balrog</em> in the Japanese version)</li><li><a href="/balrog/3005-61/" data-ref-id="3005-61">Balrog</a> (known as <em>M. Bison</em> in the Japanese version)</li><li><a href="/tessa/3005-5317/" data-ref-id="3005-5317"> Tessa</a> (from <a href="/red-earth/3030-22820/" data-ref-id="3030-22820">Red Earth</a>)</li><li><a href="/hugo-andore/3005-55/" data-ref-id="3005-55">Hugo</a> (from <a href="/street-fighter-iii/3025-1662/" data-ref-id="3025-1662">Street Fighter III</a>)</li></ul><h4>Hidden</h4><ul><li><a href="/dan-hibiki/3005-269/" data-ref-id="3005-269"> Dan Hibiki</a> (Stage 4 mid-boss, from <a href="/street-fighter-alpha/3025-960/" data-ref-id="3025-960">Street Fighter Alpha</a>)</li><li><a href="/demitri-maximoff/3005-4319/" data-ref-id="3005-4319"> Demitri Maximoff</a> (Stage 4 mid-boss, from <a href="/darkstalkers/3025-131/" data-ref-id="3025-131">Darkstalkers</a>)</li><li><a href="/zero/3005-1261/" data-ref-id="3005-1261"> Zero</a> (Stage 4 mid-boss, from <a href="/mega-man-zero/3025-632/" data-ref-id="3025-632">Mega Man Zero</a>)</li><li><a href="/ken-masters/3005-212/" data-ref-id="3005-212">Violent Ken</a> (Stage 7 mid-boss, original "evil" rendition of Ken Masters)</li><li><a href="/akuma/3005-433/" data-ref-id="3005-433">Shin Akuma</a> (Stage 8 boss, known as <em>Shin Gouki</em> in the Japanese version)</li><li><a href="/firebrand/3005-2548/" data-ref-id="3005-2548">Red Arremer</a> (Secret Stage boss, from <a href="/ghosts-n-goblins/3025-243/" data-ref-id="3025-243">Ghosts 'n Goblins</a>)</li></ul>

Concept Art, Artwork, All Images, Shin Akuma, shin akuma's costumes

Official Art, Concept Art, All Images, game apperances & costumes

ARC Screenshots, Arcade Cabinets, Consoles/Arcade Towers, All Images

Official Art, Concept Art, Characters, Concept/Promo Art, All Images

The Earth Defense Force series makes its PlayStation 5 debut with new classes and more missions and weapons than ever before.

A sequel to Frostpunk, set during a turbulent shift towards oil energy.

Japanese survival horror indie game made in RPG Maker XP, similar to the Clock Tower series.

<h2>Overview</h2><p>Ao Oni is a survival horror game where a group of people wander into the haunted mansion of the Ao Oni (Blue Demon). As of version 6.23, you play as Hiroshi and his group of friends including Mika (The Girl), Takeshi (The Coward), and Takuro (The Leader).</p><h2>Story</h2><p>The story begins with Hiroshi and his friends exploring the haunted mansion. After hearing a plate shatter in the kitchen Hiroshi heads off to investigate. He heads back to his friends only to find them scattered and the door locked. He sees a <u>mysterious shadow</u> walk past the door and is unable to open it. Hiroshi heads upstairs and finds Takeshi in the closet, scared out of his mind. Hiroshi wanders into the library, grabs the key and is chased by the AO ONI. Wacky Chase Scene. HIroshi finds a random handkerchief and takes it with him.</p><p>Hiroshi runs into Mika in an upstairs room and the girl refuses to move from that room. He later meets Takuro on the first floor and Takuro agrees to search the first floor while Hiroshi goes everywhere else. Hiroshi eventually finds his way into the basement but hears a rather feminine scream and rushes back to the room where Mika is. He then finds the Ao Oni EATING Mika's face before hunting after Hiroshi. Wacky Chase Scene. With Mika dead, he goes back to the basement and explores.</p><p>Upon finding a key on top of a shelf, Hiroshi finds Mika in the basement. She then transforms into the Ao Oni. Wacky Chase Scene. Hiroshi then meets Takeshi in the annex, blaming himself for suggesting they all come into the mansion, and then he runs out. Hiroshi later finds Takeshi in a room, with a noose and him hanging over it. Takeshi has hung himself. Coming back later, Takeshi's body has fallen off the noose and he turns into the Ao Oni. Wacky Chase Scene.</p><p>Hiroshi uses the basement key and heads to the Annex Basement. He finds Takuro, who has a broken ankle and is forced to hide in a closet for the remainder of the game. Hiroshi finds the rope ladder to escape the mansion and returns for Takuro. Takuro joins the party. The Ao Oni is waiting for both of them at the rope ladder and they run away. Takuro however trips and killed by the Ao Oni. Hiroshi has to explore for a new exit and finds a room with a big cage, <b>FULL OF AO ONIS!</b> Hiroshi grabs the crap he needs and proceeds to run the hell out.</p><p>Hiroshi heads into the old building and finds a Blockman Oni. Wacky Chase Scene. Hiroshi eventually finds Takuro who is NOT dead and they form a party once more. After some more exploring Takuro turns into an Ao Oni. Wacky Chase Scene. Hiroshi finds the passage out through the old building and runs home. Hiroshi states that he never sees his friends or the monsters from that night ever again.</p><h2>Gameplay</h2><p>The game mostly plays as a survival horror game where you try to escape the mansion. You collect and combine items as they interact with the environment. All the while you must outrun the Ao Oni, who appears scripted but from where is more randomly oriented. Any touch with the Ao Oni will lead to instant death.</p><h2>Ao Oni</h2><p>There are many different Ao Onis aside from the main Ao Oni.</p><p>Originial Ao Oni - He is seen as a terrifying big-headed monster. He is not as fast as Hiroshi but is incredibly strong. He does not seem capable of opening jail cells, seen from when Hiroshi hides out in a jail cell as the Ao Oni begrudgingly stares him down. He feeds off of humans evident form when he ate Mika's face. Everyone that dies in the mansion seems to turn into an Ao Oni. While Takuro and Mika were killed directly by said Oni, Takeshi may have either killed himself or looked as if he killed himself.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/16/163353/2325596-oni_room.jpg" data-ref-id="1300-2325596" data-size="medium" style="width: 600px" data-ratio="0.72666666666667" data-width="600" data-embed-type="image"><a class="fluid-height" style="padding-bottom:72.7%" href="https://static.giantbomb.com/uploads/original/16/163353/2325596-oni_room.jpg" data-ref-id="1300-2325596"><img alt="A few of the Onis from left to right( Hulk Oni, Encephalo Oni, Blockman Oni, Hunchback Oni and Blob Oni)" src="https://www.giantbomb.com/a/uploads/scale_medium/16/163353/2325596-oni_room.jpg" srcset="https://www.giantbomb.com/a/uploads/original/16/163353/2325596-oni_room.jpg 600w, https://www.giantbomb.com/a/uploads/scale_medium/16/163353/2325596-oni_room.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>A few of the Onis from left to right( Hulk Oni, Encephalo Oni, Blockman Oni, Hunchback Oni and Blob Oni)</figcaption></figure><p>There are also many Onis found in the Oni room, trapped in a big jail cell.</p><p>Hulk Oni- A buff and well built oni. Slower than most onis.</p><p>Blockman Oni- A square oni that is faster than the normal Ao Oni and charges in large strides.You run into one at the study found in the old building.</p><p>Hunchback Oni- He's like an Ao Oni but his back is hunched over, hence the name. He is the one seen locking the door when Hiroshi heads in.</p><p>Blob Oni- The blob oni is this mass of squishy-ness covered in eyeballs.</p><p>Encephalo Oni- This Oni is pretty much just a big head with the lower half of tentacles. Many fanarts feature this one as a jellyfish-like creature.</p><p>Flying Oni- An Ao Oni with spikes all over its head and only moves by floating.</p><p>Toothed Oni- An Oni that looks like a regular Ao Oni except with bag ass fangs.</p><p>Takuro Oni- It looks like an Ao Oni with Takuro hair. The Oni that Takuro turns into after he is killed by the Ao Oni. This Oni is seen as more intelligent as it actually impersonates Takuro and joins your party before turning on you. It's shown to be able to alter forms at will.</p><p>Takeshi Oni- The Oni that has Takeshi's hair style. It's unknown as to whether he really killed himself or if he was killed by the Ao Oni. He turns into the Ao Oni which may have more to do with the mansion, or alterations to the body.</p><p>Mika Oni- The first Ao Oni to facade as one of your friends. She has the hairstyle of Mika naturally. She is first found in the basement pretending to be Mika but not to the point of speech. She silently transforms and hunts down Hiroshi.</p>