A vertical-scrolling arcade shoot-'em-up by Namco, featuring a techno-infused soundtrack and a wide variety of real-life fighter jets to choose from (each with their own unique weapon configuration).

<h2>Overview</h2><p>Fighter &amp; Attacker, known in Japan as <em>F/A</em>, is a <a href="/vertical-scrolling/3015-1899/" data-ref-id="3015-1899">vertical-scrolling</a> modern-military shoot-'em-up developed and released by <a href="/namco/3010-7420/" data-ref-id="3010-7420">Namco</a> for <a href="/arcade/3045-84/" data-ref-id="3045-84">arcades</a> on October 1992.</p><p>A traditional shoot-'em-up, Fighter &amp; Attacker features 16 total aircraft to choose from, each of which are based on real-world <a href="/fighter-jet/3055-7104/" data-ref-id="3055-7104">fighter jets</a> and have their own unique weaponry and playstyle. Similar to the developer's earlier game <a href="/xevious/3030-1487/" data-ref-id="3030-1487">Xevious</a>, the game features both air-to-air combat and air-to-surface combat, with several stages having players dropping missiles at ground targets.</p><p>Unlike most shoot-'em-ups at the time, it includes no <a href="/power-up/3015-700/" data-ref-id="3015-700">power-up</a> drops, screen-clear Bombs, nor <a href="/lives/3015-323/" data-ref-id="3015-323">player lives</a>, the latter of which instead give players "Armor" for sustaining three hits before losing their credit (which can be replenished through high scores). It also features a techno soundtrack that was unique for its time by <a href="/shinji-hosoe/3040-47971/" data-ref-id="3040-47971">Shinji Hosoe</a> and <a href="/takayuki-aihara/3040-47976/" data-ref-id="3040-47976">Takayuki Aihara</a>.</p><p>The game has received no home ports at the time, nor was included in any of Namco's arcade compilations. It will receive a digital home release on May 15, 2024 for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a>, both as part of <a href="/hamster-corporation/3010-4703/" data-ref-id="3010-4703">HAMSTER's</a> <a href="/arcade-archives/3025-3081/" data-ref-id="3025-3081">Arcade Archives</a> series.</p><h2>Gameplay</h2><h3>Surface</h3><p>The second Shot button is used for air-to-surface attacks, with three different types to choose from:</p><ul><li><strong>1000lb B.</strong> / <strong>2000lb B.</strong> / <strong>3000lb B.</strong> - Launches a powerful close-ranged cluster barrage of missiles that explode in a forward arc. Ranges from a 4-missile cluster to an 8-missile one.</li></ul><ul><li><strong>A.S.M.</strong> - Launches a single long-ranged missile from each side of the aircraft that lock onto targets. Up to two can be on the screen at once.</li></ul><ul><li><strong>Vulcan</strong> / <strong>Gatling</strong> - Launches a quick-firing mid-ranged barrage of shots. Can be fired in quick succession. It is unknown what the difference between "Vulcan" and "Gatling" is.</li></ul><p>In stages that have no air-to-surface capacity (such as being far up in the second level), the second Shot button instead mirrors the main Shot button (allowing faster shots when tapping both buttons rapidly).</p><h2>Aircraft</h2><p>There are 16 aircraft to choose from, each categorized based on their air-to-air weaponry. Each of them also has their own air-to-surface weapon choice and different-sized hitbox.</p><p>Although the game shows multiple air-to-air weapon types (A.A.M. and Vulcan/Gatling) and configurations, it is unknown what these difference are (or if they're a development placeholder). In addition, each aircraft also has a "Speed" stat (from 6/8 to 8/8), although there is minimal difference (if at all) in movement speed.</p><p>Shot types are categorized as either "Single" or "Rapid", with Single types firing in a single-row barrage (for better coverage) and Rapid types firing in multiple rows (for better accuracy).</p><h3>6-Way (Single)</h3><p>These aircraft fire six shots per blast in a single-row spread pattern.</p><ul><li><a href="/f-15-strike-eagle/3055-3662/" data-ref-id="3055-3662"><strong>F-15J "Eagle"</strong></a> (3000lb B.)</li><li><a href="/northropmcdonnell-douglas-yf-23/3055-5815/" data-ref-id="3055-5815"><strong>YF-23A</strong></a> (A.S.M.)</li><li><strong>JA-37 "Viggen"</strong> (Vulcan)</li></ul><h3>5-Wave (Single)</h3><p>Despite the name, these aircraft fire four shots per blast in a single-row spread pattern. Unlike other shot types, it can fire consistently through quick taps, even</p><ul><li><a href="/f-16-fighting-falcon/3055-5296/" data-ref-id="3055-5296"><strong>F-16AFTI "Fighting Falcon"</strong></a> (1000lb B.)</li><li><a href="/f-35-lightning-ii/3055-5297/" data-ref-id="3055-5297"><strong>YF-22A "Lightning II"</strong></a> (A.S.M.)</li><li><a href="/f-14-tomcat/3055-3663/" data-ref-id="3055-3663"><strong>F-14D "Tomcat"</strong></a> (Vulcan)</li></ul><h3>Straight (Single)</h3><p>These aircraft fire four shots per blast in a single-row straight pattern. Unlike other shot types, the shot is fired both on both button presses and button releases.</p><ul><li><a href="/f-4-phantom-ii/3055-3865/" data-ref-id="3055-3865"><strong>F-4EJ "Phantom II"</strong></a> (2000lb B.)</li><li><a href="/a-6-intruder/3055-5983/" data-ref-id="3055-5983"><strong>A-6E "Intruder"</strong></a> (A.S.M.)</li><li><strong>Harrier GR.5</strong> (Gatling)</li></ul><h3>Semi-Auto (Rapid)</h3><p>These aircraft fire six shots per blast, with four inner shots in a 2-row straight pattern and two outer shots in a spread pattern (on the second row).</p><ul><li><a href="/f-a-18-hornet/3055-4992/" data-ref-id="3055-4992"><strong>F/A-18E "Hornet"</strong></a> (2000lb B.)</li><li><strong>Tornedo IDS</strong> (A.S.M.)</li><li><a href="/dassault-rafale/3055-4991/" data-ref-id="3055-4991"><strong>Rafale</strong></a> (Vulcan)</li></ul><h3>Auto (Rapid)</h3><p>These aircraft fire six shots per blast in a 3-row straight pattern.</p><ul><li><strong>Mirage 2000</strong> (1000lb B.)</li><li><a href="/grumman-x-29/3055-5821/" data-ref-id="3055-5821"><strong>X-29</strong></a> (A.S.M.)</li><li><a href="/a10/3055-4099/" data-ref-id="3055-4099"><strong>A-10A "Thunderbolt II"</strong></a> (Gatling)</li></ul><h3>Full-Auto (Rapid)</h3><p>This aircraft fires nine shots per blast in a 1-2 alternating straight pattern. Unlike other shot types, the shot button can be held down for <a href="/autofire/3015-7963/" data-ref-id="3015-7963">auto-firing</a>.</p><ul><li><a href="/f-117-nighthawk/3055-4551/" data-ref-id="3055-4551"><strong>F-117A</strong></a> (2000lb B.)</li></ul>

Ghost of Tsushima is an open-world action-adventure game set in feudal Japan.

<h2>Overview</h2><p><em>Ghost of Tsushima</em> is an open-world, action-adventure game, developed by Sucker Punch and produced by Sony, exclusively for the Playstation 4. The game was released on July 17, 2020.</p><h2>Plot</h2><p>Set on Tsushima Island, in the year 1274, at the time of the First Mongol Invasion of Japan. The Mongols, led by General Khotun Khan, have invaded Tsushima and slaughtered most of the samurai there with unconventional military tactics. Jin Sakai, a samurai and one of the few survivors of the initial attack, is saved from the brink of death by a thief, and tries to get revenge on Khotun to save his uncle, Lord Shimura, but Khotun easily knocks him off a bridge. Jin then reluctantly learns how to fight like a dishonorable Ghost, combined with his own Samurai techniques, to rescue his uncle and eventually expel the Mongols from Tsushima.</p><h3>Iki Island</h3><p>Introduced in the Director's Cut (or DLC upgrade). Jin is alerted to the presence of a Mongol shaman named Ankshar Khatun, nicknamed The Eagle, who has taken over Iki and sits in Fort Sakai, where Jin's father ruled and later died when Jin was young. Jin decides to travel to Iki to investigate the island and how The Eagle drove some of her prisoners into madness before she gains enough power to invade Tsushima.</p><h2>Gameplay</h2><p>Players can tackle most missions in one of two ways: as the honorable Samurai, Jin can challenge enemy leaders to duels, and use multiple forms of sword and bow combat to bring death to multiple enemies. As the dishonorable Ghost, Jin can make use of different items to distract enemies, quietly assassinate them, or even make lesser Mongols tremble in fear of his reputation.</p><p>During combat, players can use up to four different sword stances that are each proficient at staggering specific enemy types. Player health is regenerated by using Resolve. Resolve is gained by eliminating enemies and through certain Charms the player can equip.</p><p>Outside of combat, players can be guided by the wind (known as the "Guiding Wind") to their objective by swiping up on the PS4 controller touchpad. By following NPCs and other creatures can find hidden shrines, charms, or other items. By collecting enough supplies and items, Jin can improve his armor, blades, bow, Ghost weapons, or even acquire new colors for his equipped armor.</p><h2>Equipment</h2><p>For most of the game, Jin will carry two main weapons: his katana for most attacks, and his tanto for stealth assassinations. Jin will gain access to additional equipment through the game, either through story missions or side quests.</p><h3>Ghost Weapons (Quickfire)</h3><ul><li><strong>Kunai</strong> - Sharp blades that can be thrown at enemies to stagger them, or even kill them if their health is low enough.</li><li><strong>Sticky Bomb</strong> - A pitch-covered bomb that sticks to the closest enemy when Jin throws it, heavily damaging them and all nearby enemies.</li><li><strong>Smoke Bomb</strong> - A quick-acting explosive that blinds all enemies nearby when Jin drops it at his feet. Can be used to escape a battle or to assassinate enemies in the middle of a fight.</li><li><strong>Way of the Flame</strong> - A mythic ability Jin learns after completing The Undying Flame sidequest. Jin uses incendiary oil to temporarily set his katana on fire, making his attacks unblockable and setting hit enemies on fire for several seconds.</li></ul><h3>Ghost Weapons (Throwable)</h3><ul><li><strong>Wind Chime</strong> - A simple wind chime that will attract a single enemy who hears it nearby.</li><li><strong>Firecracker</strong> - An upgraded version of the Wind Chime that can be acquired by spending Technique Points on it, will attract multiple enemies in a bigger radius to its location.</li><li><strong>Black Powder Bomb</strong> - A simple throwable bomb that explodes on impact, staggers and damages all enemies caught in its blast radius.</li></ul><h3>Half-Bow</h3><p>Acquired during The Tale of Sensei Ishikawa, Jin's main bow weapon.</p><ul><li>Normal Arrows - simple arrows that can hit targets from afar, but can be blocked by armor or shields</li><li>Flaming Arrows - can set enemies on fire, as well as multiple enemies if fired at dry grass.</li></ul><h3>Longbow</h3><p>Acquired by completing The Curse of Uchitsune mythic tale. Cannot be fired from a stealthy position, but has more range and powerful arrows than the Half-Bow.</p><ul><li>Heavy Arrow - Unlike normal arrows, will penetrate armor and can be used to headshot enemies with helmets.</li><li>Explosive Arrow - Essentially a Black Powder Bomb strapped to a Heavy Arrow, the shot will stagger and heavily damage most enemies hit with it, as well as any enemy in a nearby radius.</li></ul><h3>Blowgun</h3><p>Obtained during the Ghosts from the Past tale. A short-ranged sniping weapon but fires completely silent.</p><ul><li>Poison Dart - Instantly kills most enemies hit by it, with a good chance of terrifying weaker enemies nearby and causing them to flee.</li><li>Hallucination Dart - Acquired during The Proud Do Not Endure sidequest. Most enemies hit by this dart will temporarily gain increased health and attack power, but turn berserk and start attacking their allies, who will attempt to fight back and strike them down. Berserk enemies will also attack Jin if they spot him.</li></ul><h2>Legends Mode (Co-Op)</h2><p>On October 16, 2020, Sucker Punch released a free update to the game that added a new cooperative mode called Ghost of Tsushima: Legends. The cooperative mode takes a more mythological approach to the lore and includes story missions plus a wave-based survival mode. Players earn new cosmetic items as well as gear that adds to a persistent gear score per class.</p><p>The Legends are available either as a two-player story mission, or a four-player horde mode where the players must work together to fight off waves of Mongols and Oni warriors attempting to conquer three control points.</p><p>There are four classes to play as:</p><ul><li>Samurai: Skilled in melee combat, with a technique that can siphon health from nearby enemies, and a Resolve technique that can instantly cut down three weaker enemies nearby.</li><li>Hunter: A master archer who can strike down enemies from afar, including a technique that is guaranteed to hit up to three enemies in range.</li><li>Ronin: A support class who can summon spirit animals to fight with him, and has a special technique that can revive downed allies anywhere on the battlefield.</li><li>Assassin: The master of stealth who can throw down a poisonous smoke bomb that damages and blinds enemies caught inside it, and has a special technique that can assassinate up to three unaware enemies nearby.</li></ul><h2>PC System Requirements</h2><table data-max-width="true"><thead><tr><th scope="col">Preset</th><th scope="col">Minimum (720p @ 30fps)</th><th scope="col">Recommended (1080p @ 60fps)</th><th scope="col">High (1440p @ 60fps, or 4K @ 30fps)</th><th scope="col">Ultra (4K @ 60fps)</th></tr></thead><tbody><tr><td>OS</td><td>Windows 10, or later</td><td><p>Windows 10, or later</p></td><td><p>Windows 10, or later</p></td><td><p>Windows 10, or later</p></td></tr><tr><td>Processor</td><td> Intel Core i3 7100, or AMD Ryzen 3 1200</td><td>  <p>Intel Core i5 8600, or AMD Ryzen 5 3600</p></td><td>  <p>Intel Core i5 11400, or AMD Ryzen 5 5600</p></td><td>  <p>Intel Core i5 11400, orAMD Ryzen 5 5600</p></td></tr><tr><td>  <p>Graphics</p></td><td>  <p>Nvidia GeForce GTX 960 4GB, or AMD Radeon RX 5500 XT</p></td><td>  <p>Nvidia GeForce GTX 2060, or AMD Radeon RX 5600 XT</p></td><td>  <p>Nvidia GeForce RTX 3070, or AMD Radeon RX 6800</p></td><td>  <p>Nvidia GeForce RTX 4080, or AMD Radeon RX 7900 XT</p></td></tr><tr><td>  <p>Memory</p></td><td>  <p>8GB</p></td><td> 16GB</td><td> 16GB</td><td> 16GB</td></tr><tr><td>  <p>Storage</p></td><td>  <p>75GB HDD space (SSD recommended)</p></td><td><p>75GB SSD space</p>  </td><td>  <p>75GB SSD space</p></td><td>  <p>75GB SSD space</p></td></tr></tbody></table>

E3 2018: Almost Nine Minutes of a First Look at Ghost of Tsushima

The Jeff Gerstmann Home Game (07/20/2020) - Hyper Scape, Some Ghost of Tsushima, That Trackmania

Friggin' aliens! They hijacked your ship and kidnapped your shipmates. It's enough to get a guy... PO'ed.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://www.giantbomb.com/a/uploads/original/11/117445/1719450-poed_00022.jpg" data-ref-id="1300-1719450" data-ratio="0.66666666666667" data-width="720" data-embed-type="image" style="width: 720px"><a class="fluid-height" style="padding-bottom:66.7%" href="https://www.giantbomb.com/a/uploads/original/11/117445/1719450-poed_00022.jpg" data-ref-id="1300-1719450"><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/original/11/117445/1719450-poed_00022.jpg" srcset="https://www.giantbomb.com/a/uploads/original/11/117445/1719450-poed_00022.jpg 720w, https://www.giantbomb.com/a/uploads/scale_medium/11/117445/1719450-poed_00022.jpg 480w" sizes="(max-width: 720px) 100vw, 720px" data-width="720"></a></figure><p>PO'ed is a comical sci-fi first-person shooter developed and published by <a href="/any-channel/3010-5905/" data-ref-id="3010-5905">Any Channel</a> for the <a href="/3do/3045-26/" data-ref-id="3045-26">3DO</a> on November 6, 1995.</p><p>The sole game by Any Channel, PO'ed is a first-person shooter that is known for its platforming elements, with large, open environments and verticality (allowing the use of a <a href="/jet-pack/3055-6/" data-ref-id="3055-6">jetpack</a> for easier traversal).</p><p>The game's story puts players in control of a lone <a href="/chef/3015-4355/" data-ref-id="3015-4355">chef</a> (known simply as "Ox") and the last surviving crewmember of the space-faring U.S.S. Pompous, which has been overrun by hostile <a href="/alien/3015-186/" data-ref-id="3015-186">aliens</a>, rendered broken, and towed to a unknown part of the galaxy. Armed with a <a href="/frying-pan/3055-508/" data-ref-id="3055-508">frying pan</a>, a jetpack, and a variety of weapons, this pissed-off chef has to find a way home.</p><p>It later received a port to the <a href="/playstation/3045-22/" data-ref-id="3045-22">Sony PlayStation</a>, with a North American release by <a href="/accolade-inc/3010-395/" data-ref-id="3010-395">Accolade</a> on April 1996, a Japanese release by <a href="/coconuts-japan-entertainment-co-ltd/3010-2647/" data-ref-id="3010-2647">Coconuts Japan</a> on August 1996, and a European release by both Accolade and <a href="/warner-interactive-entertainment-ltd/3010-21040/" data-ref-id="3010-21040">Warner Interactive</a> on November 1996.</p><p>A re-mastered <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> port of the game, known as <em>PO'ed: Definitive Edition</em>, is in development by <a href="/nightdive-studios/3010-9691/" data-ref-id="3010-9691">Nightdive Studios</a>. Built on the <a href="/kex-engine/3015-9645/" data-ref-id="3015-9645">Kex Engine</a>, it features numerous quality-of-life updates (including a revamped graphics renderer, compatibility for modern systems, bug-fixes, and localization).</p>

A VR golf game from Hot Shots/Everybody's Golf developer Clap Hanz