A survival horror game where the player uses their microphone to call out for their dog Roy, but he's not the only one who can hear your calls.

A new spin-off game that follows the Goddess Candidates two years after the Trendi Oubreaks threatens the four nations of  Gamindustri.

A remastered collection of games 4-6 of the Ace Attorney series.

<p>Includes:</p><ul><li><a href="/apollo-justice-ace-attorney/3030-17547/" data-ref-id="3030-17547">Apollo Justice: Ace Attorney</a></li><li><a href="/phoenix-wright-ace-attorney-dual-destinies/3030-37354/" data-ref-id="3030-37354">Phoenix Wright: Ace Attorney - Dual Destinies</a></li><li><a href="/phoenix-wright-ace-attorney-spirit-of-justice/3030-50714/" data-ref-id="3030-50714">Phoenix Wright: Ace Attorney – Spirit of Justice</a></li></ul>

Bubble Bobble 2
Rainbow Islands: The Story of Bubble Bobble 2
Rainbow Islands Extra

A sequel to the original Bubble Bobble title from Taito, featuring the now human Bub and Bob. It incorporated the use of Rainbows as both a weapon to defeat enemies and as a platform to climb the levels.

<h2>Overview</h2><p>Rainbow Islands is the official sequel to Taito's <a href="/bubble-bobble/3030-4995/" data-ref-id="3030-4995">Bubble Bobble</a>, once again featuring Bub and Bob (a.k.a. Bubblun and Bobblun), who returned to their original human forms at the end of Bubble Bobble. This time they are charged with rescuing the titular Rainbow Islands from an entity named Dark Shadow.</p><p>The game was originally released as an Arcade title in 1987 but has been ported to several home computer systems including the ZX Spectrum, Commodore 64 and later the Amiga and Atari ST. Several other iterations have also been released on the early 8- and 16-bit consoles.</p><p>A platforming game at its core, there are ten islands to beat (dependent on the platform), each one with a different theme that become progressively more difficult.</p><h3>Ports</h3><p>Rainbow Islands was originally an arcade release but has been ported to several home consoles and computers, Including The <a href="/commodore-64/3045-14/" data-ref-id="3045-14">Commodore 64</a>, <a href="/zx-spectrum/3045-16/" data-ref-id="3045-16">ZX Spectrum</a> and <a href="/amstrad-cpc/3045-11/" data-ref-id="3045-11">Amstrad </a>in 1989 by <a href="/ocean-software-ltd/3010-6983/" data-ref-id="3010-6983">Ocean Interactive</a>. The <a href="/amiga/3045-1/" data-ref-id="3045-1">Amiga </a>and <a href="/atari-st/3045-13/" data-ref-id="3045-13">Atari ST</a> versions were also ported by Ocean Interactive in 1990. Taito converted the game to the <a href="/genesis/3045-6/" data-ref-id="3045-6">Sega Mega Drive</a> in 1990, the <a href="/nes/3055-2794/" data-ref-id="3055-2794">NES </a>in 1988 and the <a href="/sega-master-system/3045-8/" data-ref-id="3045-8">Sega Master System</a> in 1993.</p><p>The Sega Master System version suffers from a glitch making it impossible to reach the 8th Island and thus impossible to complete the game.</p><p>The Famicom/NES version in Japan and US had original levels and graphics and differs greatly from the more faithful European port.</p><p>The Mega Drive version, called Rainbow Islands Extra, shuffles the levels around - e.g. Darius World instead becomes the first world. The player can choose to switch back to the original level order in the options menu.</p><p>Later releases with upgraded visuals were released in 1996 for the <a href="/playstation/3045-22/" data-ref-id="3045-22">PlayStation</a>, <a href="/pc/3045-94/" data-ref-id="3045-94">PC </a>and <a href="/saturn/3045-42/" data-ref-id="3045-42">Sega Saturn</a>.</p><p>It appeared on <a href="/xbox-live-marketplace/3045-86/" data-ref-id="3045-86">Xbox Live Arcade</a> in 2009, again with newer upgraded visuals.</p><h2>Gameplay</h2><p>The aim of the game is to scale to the top of each level. Using the main characters' ability to cast Rainbows, the player can use these as platforms to advance up the level. The Rainbows can also be used as a weapon to defeat enemies by trapping them under the Rainbow and then jumping onto it, breaking it and killing the enemy in the process. The added pressure of each level sinking into the sea means the player has to work their way through the level as quickly as possible.</p><p>If a rainbow kills an enemy after it has been fired, rather than killing an enemy by collision as the rainbow is fired, it causes the enemy to spawn a diamond. By collecting all 7 diamonds (one of each color of the rainbow) an extra life is gained. In addition a giant diamond will spawn upon defeating the boss at the end of a stage.</p><p>Collecting all of the giant diamonds results in having 3 extra islands to play in some releases of the game.</p><h3>Power-Ups</h3><p>As well as featuring the characters from Bubble Bobble, the game also shares many of the collectibles from the game, such as:</p><ul><li>Red Shoes: Increase player speed</li><li>Red Potion: Increase rainbow speed</li><li>Red Potion: Adds a rainbow (maximum 3)</li><li>Crystal Ball: Enemies become characters from Bubble Bobble when they die</li></ul><p>Other items from Bubble Bobble that are only for points include: Rings, Bracelets, Colored Lamps, Canes, Colored Bottles and diamonds.</p><p>Other items of different rarity also appear throughout the game such as the Book, Rainbow Necklace, Clock and Blue Goblet.</p><h2>Music</h2><p>The arcade release soundtrack sounded very similar to the song "(Somewhere) Over The Rainbow" from the TV musical "The Wizard Of Oz". This soundtrack made it into the Japanese versions of the Famicon and <a href="/genesis/3045-6/" data-ref-id="3045-6">Mega Drive</a> releases as well as the European and US releases on <a href="/commodore-64/3045-14/" data-ref-id="3045-14">Commodore 64</a>, <a href="/amiga/3045-1/" data-ref-id="3045-1">Amiga</a>, <a href="/atari-st/3045-13/" data-ref-id="3045-13">Atari ST</a>, <a href="/zx-spectrum/3045-16/" data-ref-id="3045-16">ZX Spectrum</a> and <a href="/amstrad-cpc/3045-11/" data-ref-id="3045-11">Amstrad</a>.</p><p>In later releases, such as the <a href="/sega-master-system/3045-8/" data-ref-id="3045-8">Sega Master System</a>, <a href="/nes/3055-2794/" data-ref-id="3055-2794">NES </a>and <a href="/playstation/3045-22/" data-ref-id="3045-22">PlayStation</a>, the music was changed subtly to prevent any copyright infringement.</p>

Both Kiryu and Ichiban return for the eighth mainline entry in the Yakuza franchise.

<h2>Overview</h2><p>Following the events of <a href="/yakuza-like-a-dragon/3030-72901/" data-ref-id="3030-72901">Yakuza: Like a Dragon</a>, Ichiban Kasuga quits the criminal life to become a normal <em>sarariman</em>. However, his contract is suddenly terminated when news about his past resurfaces. Back down on his luck, Ichiban is delighted when he is informed that his birth-mother, Akane, is somewhere in Honolulu, Hawaii. With the help of his former Yakuza colleagues, Ichiban books a plane ride to Honolulu, but shortly after arriving, finds himself embroiled in another conflict with the criminal underworld: The Daidouji clan, a Chinese gang, and a local mafia group known as the Barracudas are all trying to hunt down Akane for their own reasons. But this time, Ichiban will have the help of an old Yakuza legend with him: Kazuma Kiryu.</p><h2>Gameplay</h2><p>As in the previous mainline title, battles in Infinite Wealth follow a turn-based system with a party of up to 4 characters on the field at a time. The main character must be either Ichiban or Kazuma, but beyond that, players can mix and match party members as needed.</p><h3>Exploration</h3><p>Ichiban can ride a segway across Honolulu or ride a public bus to reach his destination faster than simply walking or running.</p><h3>Crazy Eats</h3><p>As one of his odd jobs to earn money, Ichiban takes on the job of delivering food on a bicycle for "Crazy Eats," an mix of both UberEats and <a href="/crazy-taxi/3030-9112/" data-ref-id="3030-9112">Crazy Taxi</a>. Ichiban can speed across town, picking up food orders, do insane tricks off of buildings, and take shortcuts to get food to hungry customers super-fast.</p><h3>Sujimon Battles</h3><p>After collecting enough data on various Sujimon in his Sujidex by beating them up over the course of the game, Ichiban can raise and train his own Sujimon for use in a local coliseum. By balancing the strengths and weaknesses of his Sujimon in 3v3 battles, Ichiban can climb the ranks, battle against other Sujimon Trainers, and become a Sujimon Master.</p><h3>Minigames</h3><p>Several minigames from previous Yakuza/RGG titles return here. Classics like blackjack and poker tables, mahjong, shogi, and batting cages on top of newer games like <a href="/sega-bass-fishing/3030-10998/" data-ref-id="3030-10998">Sega Bass Fishing</a>, <a href="/spikeout/3030-57862/" data-ref-id="3030-57862">SpikeOut</a>, and Virtua Fighter 3 appearing in a local Sega Arcade.</p><h4>Dondoko Island</h4><p>At some point in the game, the player will have access to a private island that they can build upon to their liking.</p><h2>Jobs</h2><p>As Ichiban takes different themed tours around Hawaii, he and his party can gain inspiration for different types of jobs.</p><h3>Confirmed Job titles</h3><ul><li>Samurai</li><li>Desparado</li><li>Geodancer</li><li>Pyrodancer</li><li>Housekeeper</li><li>Action Star</li><li>Sujimancer</li><li>Linebacker [DLC]</li><li>Tennis Ace [DLC]</li></ul><h2>Main Characters</h2><h3>Ichiban Kasuga</h3><p>[VA: Kazuhiro Nakaya (JP) | Kaiji Tang (EN)]</p><p>The new protagonist of the Yakuza/Like A Dragon series. A former bagman for the Tojo Clan who later became instrumental in dismantling the old Yakuza clans to stop his former friend from controlling Japan's underworld, earning the admiration of various criminal figures in Yokohama along the way. He travels to Honolulu to find Akane, the only woman who his late boss loved and his biological mother.</p><h3>Kazuma Kiryu</h3><p>[VA: Takaya Kuroda (JP) | Yong Yea (EN)]</p><p>The legendary Dragon of Dojima, the Fourth Chairman of the Tojo Clan, and the longtime protagonist of the Yakuza/Like A Dragon franchise. Kazuma was called out of retirement by his benefactors in the Daidouji clan to track down Akane in Honolulu.</p><h3>Koichi Adachi</h3><p>[VA: Akio Otsuka (JP) | Andrew Morgado (EN)]</p><p>A former police officer and driving instructor with the Kanagawa police, he joined up with Ichiban and got the chance to expose the police chief who ruined his life.</p><h3>Yu Nanba</h3><p>[VA: Ken Yasuda (JP) | Greg Chun (EN)]</p><p>A black-market nurse who was fired from his hospital job after allegedly stealing drugs, living out of a homeless camp in Yokohama. After saving Ichiban's life, he became a close friend.</p><h3>Seonhee</h3><p>[VA: Hana Takeda (JP) | Fiona Rene (EN)]</p><p>Leader of the Korean Geomijul,</p><h3>Joon-gi Han</h3><p>[VA: Yuichi Nakamura (JP) | Keong Sim (EN)]</p><p>Seonhee's lieutenant in the Geomijul, a body double for the real Joon-gi Han who decided to continue with his identity after the original perished during the events of Yakuza 6.</p><h3>Tianyou Zhou</h3><p>[VA: Nobuhiko Okamoto (JP) | Robbie Daymond (EN)]</p><p>Former leader of the Chinese Liumang in Yokohama and a great cook.</p>

<h2>Overview</h2><p>Tekken 8 is a 3D fighting game in development by <a href="/bandai-namco-entertainment/3010-382/" data-ref-id="3010-382">Bandai Namco</a>, with a planned release by Bandai Namco for the <a href="/playstation-5/3045-176/" data-ref-id="3045-176">PlayStation 5</a>, <a href="/xbox-series-xs/3045-179/" data-ref-id="3045-179">Xbox Series X|S</a>, and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on January 26, 2024.</p><p>The eighth main installment of the <a href="/tekken/3025-333/" data-ref-id="3025-333">Tekken</a> series, and the sequel to the 2015 game <a href="/tekken-7/3030-47011/" data-ref-id="3030-47011">Tekken 7</a> (along with its <a href="/tekken-7-fated-retribution/3030-51837/" data-ref-id="3030-51837">Fated Retribution</a> revision), Tekken 8 brings the series to <a href="/unreal-engine-5/3015-9652/" data-ref-id="3015-9652">Unreal Engine 5</a> (the first AAA fighting game to do so) and features a new "Heat" system for aggressive play and a new battle lobby system known as "Arcade Quest" (with customizable avatar characters).</p><p>The game's story is set months after the final confrontation between <a href="/kazuya-mishima/3005-534/" data-ref-id="3005-534">Kazuya Mishima</a> and his father, <a href="/heihachi-mishima/3005-535/" data-ref-id="3005-535">Heihachi Mishima</a>, with the former killing the latter and taking back control of the Mishima Zaibatsu with a tyrannical iron fist. Now the story focuses back on Kazuya's son, <a href="/jin-kazama/3005-537/" data-ref-id="3005-537">Jin Kazama</a>, as he sets out to find a way to kill his father in his own final confrontation, despite losing the ability to tap into his Devil Gene.</p><h2>Characters</h2><h3>New Additions</h3><ul><li><a href="/azucena/3005-51373/" data-ref-id="3005-51373">Azucena Milagros Ortiz Castillo</a></li><li><a href="/victor-chevalier/3005-52073/" data-ref-id="3005-52073">Victor Chevalier</a></li><li><a href="https://www.giantbomb.com/reina/3005-52200/" data-ref-id="3005-52200">Reina</a></li></ul><h3>Returning Characters</h3><ul><li><a href="/alisa-bosconovitch/3005-7576/" data-ref-id="3005-7576">Alisa Bosconovitch</a></li><li><a href="/asuka-kazama/3005-538/" data-ref-id="3005-538">Asuka Kazama</a></li><li><a href="/bryan-fury/3005-540/" data-ref-id="3005-540">Bryan Fury</a></li><li><a href="/claudio/3005-30645/" data-ref-id="3005-30645">Claudio Serafino</a></li><li><a href="/feng-wei/3005-1073/" data-ref-id="3005-1073">Feng Wei</a></li><li><a href="/hwoarang/3005-1941/" data-ref-id="3005-1941">Hwoarang</a></li><li><a href="/jack/3005-7591/" data-ref-id="3005-7591">Jack-8</a></li><li><a href="/jin-kazama/3005-537/" data-ref-id="3005-537">Jin Kazama</a></li><li><a href="/jun-kazama/3005-536/" data-ref-id="3005-536">Jun Kazama</a></li><li><a href="/kazuya-mishima/3005-534/" data-ref-id="3005-534">Kazuya Mishima</a></li><li><a href="/king/3005-44636/" data-ref-id="3005-44636">King (II)</a></li><li><a href="/kuma/3005-3970/" data-ref-id="3005-3970">Kuma (II)</a></li><li><a href="/lars-alexandersson/3005-7575/" data-ref-id="3005-7575">Lars Alexandersson</a></li><li><a href="/lee-chaolan/3005-1873/" data-ref-id="3005-1873">Lee Chaolan</a></li><li><a href="/leo-kliesen/3005-2911/" data-ref-id="3005-2911">Leo Kliesen</a></li><li><a href="/leroy-smith/3005-39952/" data-ref-id="3005-39952">Leroy Smith</a></li><li><a href="/lili-rochefort/3005-3054/" data-ref-id="3005-3054">Lili Rochefort</a></li><li><a href="/ling-xiaoyu/3005-1938/" data-ref-id="3005-1938">Ling Xiaoyu</a></li><li><a href="/marshall-law/3005-1935/" data-ref-id="3005-1935">Marshall Law</a></li><li><a href="/nina-williams/3005-1908/" data-ref-id="3005-1908">Nina Williams</a></li><li><a href="/panda/3005-3971/" data-ref-id="3005-3971">Panda</a></li><li><a href="/paul-phoenix/3005-148/" data-ref-id="3005-148">Paul Phoenix</a></li><li><a href="/raven/3005-1869/" data-ref-id="3005-1869">Raven</a></li><li><a href="/sergei-dragunov/3005-1851/" data-ref-id="3005-1851">Sergei Dragunov</a></li><li><a href="/shaheen/3005-31048/" data-ref-id="3005-31048">Shaheen</a></li><li><a href="/steve-fox/3005-2532/" data-ref-id="3005-2532">Steve Fox</a></li><li><a href="/yoshimitsu/3005-1210/" data-ref-id="3005-1210">Yoshimitsu</a></li><li><a href="/zafina/3005-2908/" data-ref-id="3005-2908">Zafina</a></li></ul><h3>Post-Release DLC</h3><h4>Year 1 Pass</h4><ul><li><a href="/eddy-gordo/3005-3530/" data-ref-id="3005-3530">Eddy Gordo</a> [Spring 2024]</li><li>??? [Summer 2024]</li><li>??? [Fall 2024]</li><li>??? [Winter 2024]</li></ul>