A first person retro-futuristic game inspired by Polish novel The Invincible by Stanisław Lem

Double Dragon Advance is a remake of the first game in the franchise, adding several new levels, new moves, new weapons, and new modes.

<h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/6150/503512-dda1.gif" data-ref-id="1300-503512" data-size="small" data-ratio="0.66666666666667" data-width="240" data-embed-type="image" style="width: 240px"><a class="fluid-height" style="padding-bottom:66.7%" href="https://static.giantbomb.com/uploads/original/0/6150/503512-dda1.gif" data-ref-id="1300-503512"><img alt=" Even the title screen is fashioned after the original arcade game." src="https://www.giantbomb.com/a/uploads/original/0/6150/503512-dda1.gif" srcset="https://www.giantbomb.com/a/uploads/original/0/6150/503512-dda1.gif 240w" sizes="(max-width: 240px) 100vw, 240px" data-width="240"></a><figcaption> Even the title screen is fashioned after the original arcade game.</figcaption></figure>     Released on November 13, 2003 in North America and March 5, 2004 in Japan, Double Dragon Advance is the first game to be released in the <a data-ref-id="3025-158" href="/double-dragon/3025-158/">Double Dragon</a> franchise in nearly a decade (with <a data-ref-id="3030-1752" href="/double-dragon/3030-1752/">Double Dragon</a> on the <a data-ref-id="3045-25" href="/neo-geo/3045-25/">Neo Geo</a> releasing in 1995). Exclusive to the <a data-ref-id="3045-4" href="/game-boy-advance/3045-4/">Game Boy Advance</a>, this game was developed by <a data-ref-id="3010-6264" href="/million-co/3010-6264/">Million</a> (which is the company that was formed after <a data-ref-id="3010-452" href="/technos-japan-corp/3010-452/">Technos Japan Corporation</a> went bankrupt, previous developers of the franchise) and published by <a data-ref-id="3010-6490" href="/atlus-usa-inc/3010-6490/">Atlus</a>. The game is essentially a remake of the original <a data-ref-id="3030-20752" href="/double-dragon/3030-20752/">Double Dragon</a> arcade game, although it includes features and levels from many of the other games in the series.<br /><br /> The game was very well-received from fans and critics alike. Averaging a 75.00% from Game Rankings and Metacritic, critics were quick to praise the gameplay, graphical style, and overall presentation. The game was criticized for its length (at only eight stages), although most critics agreed that its well-executed gameplay outweighed the game's flaws.<br /><br /> When the game was released in Japan, there were a variety of changes and additions not found in the North American version of the game. The Sound Test mode found in Double Dragon Advance now no longer requires a password, there is a new Gallery mode that can be unlocked by completing the game on Expert, and the Special Thanks section now includes <a data-ref-id="3005-6219" href="/bruce-lee/3005-6219/">Bruce Lee</a> (the game's style and box art are inspired by his movies) and <a data-ref-id="3040-91024" href="/yoshihisa-kishimoto/3040-91024/">Yoshihisa Kishimoto</a> (who directed the original arcade game). Additionally, there are minor enemy changes to fix balancing issues.<br /><br /> Following the same plot as the original arcade game, <a data-ref-id="3005-2644" href="/billy-lee/3005-2644/">Billy Lee</a> and <a data-ref-id="3005-2550" href="/jimmy-lee/3005-2550/">Jimmy Lee</a> have to fight a gang known as the Shadow Warriors in order to rescue Marian. If the game is played in cooperative mode, the players face off against each other after the final battle, fighting for the love of Marian.<br /><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/6150/503500-dda5.gif" data-ref-id="1300-503500" data-size="small" data-ratio="0.66666666666667" data-width="240" data-embed-type="image" style="width: 240px"><a class="fluid-height" style="padding-bottom:66.7%" href="https://static.giantbomb.com/uploads/original/0/6150/503500-dda5.gif" data-ref-id="1300-503500"><img alt=" In addition to all the changes mentioned, Abobo now has hair." src="https://www.giantbomb.com/a/uploads/original/0/6150/503500-dda5.gif" srcset="https://www.giantbomb.com/a/uploads/original/0/6150/503500-dda5.gif 240w" sizes="(max-width: 240px) 100vw, 240px" data-width="240"></a><figcaption> In addition to all the changes mentioned, Abobo now has hair.</figcaption></figure>     A remake of the first arcade game, Double Dragon Advance is in the same style as many of the other games in the franchise, although there are a variety of upgrades and new features in the game. The game incorporates many features from other games in the franchise, including two levels from <a data-ref-id="3030-7711" href="/super-double-dragon/3030-7711/">Super Double Dragon</a>, a mission from the <a data-ref-id="3045-21" href="/nes/3045-21/">NES</a> version of <a data-ref-id="3030-20753" href="/double-dragon/3030-20753/">Double Dragon</a>, and a mission from <a data-ref-id="3030-4816" href="/double-dragon-ii-the-revenge/3030-4816/">Double Dragon II: The Revenge</a>.<br /><br /> In addition to the inclusion of new stages, the moves and abilities of the Lee brothers are vastly expanded. Other than the default kicking and punching (and slight variations on these, e.g. back kicks, jump kicks, etc), Double Dragon Advance introduces and reintroduces many moves. The blocking feature from Super Double Dragon is retained, allowing players to combo into grabs and other attacks by holding the L button. Additionally, moves from Double Dragon II: The Revenge, as well as other Technos games such as <a data-ref-id="3030-18293" href="/renegade/3030-18293/">Renegade</a> and <a data-ref-id="3030-17660" href="/the-combatribes/3030-17660/">The Combatribes</a>, are included (e.g. uppercuts which can be performed by holding A and B simultaneously, jump stomps, and many more).<br /><br /><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/6150/503505-dda10.gif" data-ref-id="1300-503505" data-size="small" data-ratio="0.66666666666667" data-width="240" data-embed-type="image" style="width: 240px"><a class="fluid-height" style="padding-bottom:66.7%" href="https://static.giantbomb.com/uploads/original/0/6150/503505-dda10.gif" data-ref-id="1300-503505"><img alt=" Double Dragon Advance has a wide variety of weapons for the Lee brothers to use." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 240px) 100vw, 240px" data-width="240" class="js-lazy-load-image" data-src="https://www.giantbomb.com/a/uploads/original/0/6150/503505-dda10.gif" data-srcset="https://www.giantbomb.com/a/uploads/original/0/6150/503505-dda10.gif 240w"><noscript><img alt=" Double Dragon Advance has a wide variety of weapons for the Lee brothers to use." src="https://www.giantbomb.com/a/uploads/original/0/6150/503505-dda10.gif" srcset="https://www.giantbomb.com/a/uploads/original/0/6150/503505-dda10.gif 240w" sizes="(max-width: 240px) 100vw, 240px" data-width="240"></noscript></a><figcaption> Double Dragon Advance has a wide variety of weapons for the Lee brothers to use.</figcaption></figure>     Naturally, there have been new weapons created for Double Dragon Advance. In addition to weapons from previous games (ball and chain, whip, baseball bat, axe, knives, dynamite, and nunchuks), there are new weapons such as the kali stick.<br /><br /> There are a variety of modes in Double Dragon Advance beyond the single player story mode. There is also a mode where one player can alternate control between the two brothers, although this leaves on brother immobile at all times. Naturally, the game has support for the Game Boy Advance Link Cable, allowing for cooperative play. Another single player mode is also available, allowing one player to fight in a survival mode. In this mode, the player is trying to defeat as many enemies as possible in one life, receiving a rating at the end of the game.

A side story that takes place between the events of Yakuza 6 up to the beginning of Like a Dragon 8, which will explain the whereabouts of Kazuma Kiryu.

<h2>Overview</h2><p>After the events of <a href="/yakuza-6-the-song-of-life/3030-50874/" data-ref-id="3030-50874">Yakuza 6: The Song of Life</a>, the legendary <a href="/kazuma-kiryu/3005-3594/" data-ref-id="3005-3594">Kazuma Kiryu</a> faked his own death, hoping to leave his past behind. He wandered to the Buddhist Daidouji temple and took on the name Joryu. However, the clan that owns the temple, discovered Kiryu's true identity, and tasked him with guarding a certain individual, dragging him back into action.</p><h2>Gameplay</h2><p>Kiryu will have two fighting styles that he can switch between in the middle of combat: Yakuza Style is a rendition of his classic moveset from his time as the Dragon of Dojima, with brutal strikes and grappling moves. Agent Style is a new set of moves making use of Kiryu's new high-tech bodyguard tools to take on multiple enemies, focusing on speed and precision over strength.</p><p>In Osaka Bay, a large container ship known as The Castle contains several minigames, both old and new. From old standbys like casino games (Blackjack, Poker, etc) and a Colosseum, to customizable outfits and the Hell Team Rumble.</p><p> </p><p>Legendary Fighter Pack offered as DLC</p><p> </p>

Super Double Dragon is the fourth Double Dragon game in the series.  It is also the first Double Dragon game that is not a port of an arcade game.

<h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/15051/392167-1.jpg" data-ref-id="1300-392167" data-size="small" data-embed-type="image" data-ratio="0.75"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/15051/392167-1.jpg" data-ref-id="1300-392167"><img alt=" Super Double Dragon" src="https://www.giantbomb.com/a/uploads/scale_small/1/15051/392167-1.jpg" srcset="https://www.giantbomb.com/a/uploads/original/1/15051/392167-1.jpg 540w, https://www.giantbomb.com/a/uploads/scale_medium/1/15051/392167-1.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/1/15051/392167-1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption> Super Double Dragon</figcaption></figure>     The first console exclusive game in the franchise, Super Double Dragon is the fourth game to be released in the <a data-ref-id="3025-158" href="/double-dragon/3025-158/">Double Dragon</a> series. The game was released in October of 1992 in North America, on October 16, 1992 in Japan (as Return of Double Dragon), and on September 30, 1993 in Europe. The game was developed by <a data-ref-id="3010-452" href="/technos-japan-corp/3010-452/">Technos Japan Corporation</a> and published by <a data-ref-id="3010-173" href="/tradewest-inc/3010-173/">Tradewest</a> for the <a data-ref-id="3045-9" href="/snes/3045-9/">Super Nintendo Entertainment System</a>.<br /><br /> Following a plot similar to the very first games, Super Double Dragon has left many fans unsure whether this was intended to be a "reimagining" of the first game, or a full blown sequel. The plot follows <a data-ref-id="3005-2644" href="/billy-lee/3005-2644/">Billy Lee</a> and <a data-ref-id="3005-2550" href="/jimmy-lee/3005-2550/">Jimmy Lee</a> as they rescue Marian from the evil Shadow Warriors gang. The leader of the gang, Duke, attempts to force the brothers to give him their martial arts dojo, setting the stage for Super Double Dragon.<br /><br /><h2>Development</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/7465/1333006-ebinuma_billyface.gif" data-ref-id="1300-1333006" data-size="small" data-embed-type="image" data-ratio="1.3333333333333"><a class="fluid-height" style="padding-bottom:133.3%" href="https://static.giantbomb.com/uploads/original/0/7465/1333006-ebinuma_billyface.gif" data-ref-id="1300-1333006"><img alt=" One of many unused sprites found programmed into the game's ROM" src="https://www.giantbomb.com/a/uploads/original/0/7465/1333006-ebinuma_billyface.gif" srcset="https://www.giantbomb.com/a/uploads/original/0/7465/1333006-ebinuma_billyface.gif 48w" sizes="(max-width: 48px) 100vw, 48px" data-width="48"></a><figcaption> One of many unused sprites found programmed into the game's ROM</figcaption></figure>     According to development notes by designer <a data-ref-id="3040-98005" href="/muneki-ebinuma/3040-98005/">Muneki Ebinuma</a>, Super Double Dragon was initially intended to be a much larger game than the end result. The game was to have a variety of features that either didn't make it in, or were only kept in the Japanese version. There were a variety of factors leading to the cut content, including Technos Japan Corporations's impending bankruptcy (which occurred in 1996). The need to speed up development coupled with poor marketing and low media coverage (the game was not even covered by Nintendo Power, and many other publications were preoccupied with the recently released <a data-ref-id="3030-243" href="/street-fighter-ii/3030-243/">Street Fighter II</a>). In short, the game was overlooked.<br /><br /> The game was intended to have a much longer story, more detailed sprites, altered stage design, different weapons, and cutscenes like those found in <a data-ref-id="3030-4816" href="/double-dragon-ii-the-revenge/3030-4816/">Double Dragon II: The Revenge</a>. The story was meant to include Marian as a playable character, now working as a policewoman. Instead, she is only mentioned in the manual. The game's plot was to involve the investigation of the Shadow Warriors, headed by Marian. Along with introduction cutscenes for each stage, the final boss, Duke, was intended to be part of another team of "Double Dragons," and face off with Billy and Jimmy.<br /><br /><h3>Regional Differences </h3> <br /><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/7465/1333007-rddsf2.gif" data-ref-id="1300-1333007" data-size="small" data-embed-type="image" data-ratio="0.87109375"><a class="fluid-height" style="padding-bottom:87.1%" href="https://static.giantbomb.com/uploads/original/0/7465/1333007-rddsf2.gif" data-ref-id="1300-1333007"><img alt=" Return of Double Dragon: Sleeping Dragon Has Awoke" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 256px) 100vw, 256px" data-width="256" class="js-lazy-load-image" data-src="https://www.giantbomb.com/a/uploads/original/0/7465/1333007-rddsf2.gif" data-srcset="https://www.giantbomb.com/a/uploads/original/0/7465/1333007-rddsf2.gif 256w"><noscript><img alt=" Return of Double Dragon: Sleeping Dragon Has Awoke" src="https://www.giantbomb.com/a/uploads/original/0/7465/1333007-rddsf2.gif" srcset="https://www.giantbomb.com/a/uploads/original/0/7465/1333007-rddsf2.gif 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></noscript></a><figcaption> Return of Double Dragon: Sleeping Dragon Has Awoke</figcaption></figure>     Beside the title changes (the game was called Return of Double Dragon in Japan), the Japanese version was different in many ways from the original version of the game. Considered to be a more complete version of the game, Return of Double Dragon included an option mode (featuring the option to change the difficulty and a sound test), altered weapon damage, slightly modified moves (such as the hurricane kick, which can be performed successively in Return of Double Dragon), the addition of two levels, and shifted background music.<br /><br /> Other than these changes, Return of Double Dragon also included some of the cut content from Super Double Dragon's development cycle. The game included a more fleshed out story than Super Double Dragon, but was still slightly altered from what the original goal was. In Return of Double Dragon, Marian is a female police officer, but she is kidnapped rather than just investigating the Shadow Warriors (in the North American version, Marian is only mentioned in the manual). <br /><br /><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/6150/503336-sddsnes11.gif" data-ref-id="1300-503336" data-size="small" data-embed-type="image" data-ratio="0.87109375"><a class="fluid-height" style="padding-bottom:87.1%" href="https://static.giantbomb.com/uploads/original/0/6150/503336-sddsnes11.gif" data-ref-id="1300-503336"><img alt=" Super Double Dragon focuses more on ground combat than its predecessors" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 256px) 100vw, 256px" data-width="256" class="js-lazy-load-image" data-src="https://www.giantbomb.com/a/uploads/original/0/6150/503336-sddsnes11.gif" data-srcset="https://www.giantbomb.com/a/uploads/original/0/6150/503336-sddsnes11.gif 256w"><noscript><img alt=" Super Double Dragon focuses more on ground combat than its predecessors" src="https://www.giantbomb.com/a/uploads/original/0/6150/503336-sddsnes11.gif" srcset="https://www.giantbomb.com/a/uploads/original/0/6150/503336-sddsnes11.gif 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></noscript></a><figcaption> Super Double Dragon focuses more on ground combat than its predecessors</figcaption></figure>     Consisting of seven stages, Super Double Dragon is a traditional beat-em-up similar in style and gameplay mechanics to previous Double Dragon titles. Players can jump, kick, and punch, performing successive attacks to accumulate combos (a new feature in Super Double Dragon) Super Double Dragon adds one particular fighting mechanic to the game. The game now allows for blocking enemy attacks, as well as counterattacking (by blocking at the right moment, the player can grab and throw the enemy). Super Double Dragon also removes aerial attacks found in Double Dragon II and <a data-ref-id="3030-12741" href="/double-dragon-iii-the-sacred-stones/3030-12741/">Double Dragon III: The Sacred Stones</a>, focusing now on more ground based attacks. <br /><br /> Another new addition to the series is a power gauge which allows the player to perform special attacks based on how much the power gauge is filled. The gauge allows players to execute special attacks, such as a hurricane kick, decimating enemies on the screen. After a special move is performed, the player has a short period where moves are slightly more powerful for a short time.<br /><br /><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/7465/1333009-rddsf14.gif" data-ref-id="1300-1333009" data-size="small" data-embed-type="image" data-ratio="0.87109375"><a class="fluid-height" style="padding-bottom:87.1%" href="https://static.giantbomb.com/uploads/original/0/7465/1333009-rddsf14.gif" data-ref-id="1300-1333009"><img alt=" Players can pick up and throw rocks" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 256px) 100vw, 256px" data-width="256" class="js-lazy-load-image" data-src="https://www.giantbomb.com/a/uploads/original/0/7465/1333009-rddsf14.gif" data-srcset="https://www.giantbomb.com/a/uploads/original/0/7465/1333009-rddsf14.gif 256w"><noscript><img alt=" Players can pick up and throw rocks" src="https://www.giantbomb.com/a/uploads/original/0/7465/1333009-rddsf14.gif" srcset="https://www.giantbomb.com/a/uploads/original/0/7465/1333009-rddsf14.gif 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></noscript></a><figcaption> Players can pick up and throw rocks</figcaption></figure>     Weapons are an integral part of the Double Dragon franchise, and Super Double Dragon is no different. It features a variety of weapons, items, and power-ups found in its predecessors. Bombs (which can blow up all enemies in the vicinity), knives (which must be stolen from an enemy, but are very powerful), rocks (which can be kicked when on the ground), nunchucks (which are incredibly powerful and rare), and even the newly introduced boomerangs (which were criticized due to the fact that they can't be caught on the return flight) are all among the weapons found in the game.

The Jeff Gerstmann Home Game: Super Double Dragon, Homebrewce Lee, More!