Arika's challenging puzzle-action series continues with new game modes, challenges, and mechanics innovations.

<h2>Overview</h2><p>Tetris: The Grand Master 2: The Absolute is the second game in Arika's <a href="/tetris-the-grand-master/3025-1378/" data-ref-id="3025-1378">Tetris: The Grand Master</a> series of Arcade-only <a href="/tetris/3025-291/" data-ref-id="3025-291">Tetris</a> games intended for advanced players, released exclusively in Japan in 2000. It tests the player's "Tetris Grand Master" capability, pitting them against extremely high-speed scenarios where they have to place pieces at the speed of thought. At later levels, pieces appear instantaneously at the bottom of the grid, forcing the player to shuffle them into the desired location in the small grace period before they "lock" into place.</p><p>The Grand Master 2 exacerbates the difficulty even further, making it near-impossible to reach Grand Master status - in fact, only a handful of people have ever managed to achieve this feat while being recorded. Among the new requirements to reach the vaunted GM (or Grand Master) rank, the player needs to complete a sequence that occurs during the credits where the pieces are invisible after they are placed.</p><p>The game's 2005 sequel, <a href="/tetris-the-grand-master-3-terror-instinct/3030-35187/" data-ref-id="3030-35187">Tetris: The Grand Master 3: Terror Instinct</a>, is even more difficult.</p>

<h2>Overview</h2><p><strong>Street Fighter 6</strong> is the sequel to <a href="/street-fighter-v/3030-48320/" data-ref-id="3030-48320">Street Fighter V</a>, developed and published by <a href="/capcom/3010-367/" data-ref-id="3010-367">Capcom</a> in 2023 for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/playstation-5/3045-176/" data-ref-id="3045-176">PlayStation 5</a>, and <a href="/xbox-series-xs/3045-179/" data-ref-id="3045-179">Xbox Series X|S</a>.</p><p>SF6 returns to the "urban" themes prevalent in the <a href="/street-fighter-iii/3025-1662/" data-ref-id="3025-1662">Street Fighter III</a> series, and <a href="/metro-city/3035-51/" data-ref-id="3035-51">Metro City</a> (first seen in <a href="/final-fight/3030-6722/" data-ref-id="3030-6722">Final Fight</a>) plays a key role in the story.</p><h2>Playable Characters</h2><p>The game's base starting roster is 18, consisting of 12 veterans and 5 newcomers.</p><h3>Returning</h3><ul><li><a href="/blanka/3005-1859/" data-ref-id="3005-1859"><strong>Blanka</strong></a></li><li><a href="/cammy/3005-331/" data-ref-id="3005-331"><strong>Cammy White</strong></a></li><li><a href="/chun-li/3005-267/" data-ref-id="3005-267"><strong>Chun-Li</strong></a></li><li><a href="/dee-jay/3005-4154/" data-ref-id="3005-4154"><strong>Dee Jay</strong></a></li><li><a href="/dhalsim/3005-427/" data-ref-id="3005-427"><strong>Dhalsim</strong></a></li><li><a href="/e-honda/3005-271/" data-ref-id="3005-271"><strong>Edmond Honda</strong></a></li><li><strong><a href="/guile/3005-266/" data-ref-id="3005-266">Guile</a></strong></li><li><a href="/juri/3005-12558/" data-ref-id="3005-12558"><strong>Juri Han</strong></a></li><li><a href="/ken-masters/3005-212/" data-ref-id="3005-212"><strong>Ken Masters</strong></a></li><li><a href="/luke-sullivan/3005-47713/" data-ref-id="3005-47713"><strong>Luke Sullivan</strong></a></li><li><a href="/ryu/3005-103/" data-ref-id="3005-103"><strong>Ryu</strong></a></li><li><a href="/zangief/3005-6/" data-ref-id="3005-6"><strong>Zangief</strong></a></li></ul><h3>New</h3><ul><li><a href="/jamie/3005-48715/" data-ref-id="3005-48715"><strong>Jamie</strong></a>, a drunken <a href="/kung-fu/3015-1045/" data-ref-id="3015-1045">kung-fu</a> fighter from <a href="/hong-kong/3035-1083/" data-ref-id="3035-1083">Hong Kong</a> who is associated with <a href="/lee/3005-4819/" data-ref-id="3005-4819">Lee</a>, <a href="/yun/3005-3111/" data-ref-id="3005-3111">Yun</a>, and <a href="/yang/3005-3112/" data-ref-id="3005-3112">Yang</a>.</li><li><strong>JP</strong></li><li><a href="/kimberly/3005-49094/" data-ref-id="3005-49094"><strong>Kimberly</strong></a>, an <a href="/the-united-states-of-america/3035-396/" data-ref-id="3035-396">American</a> ninja student of <a href="/guy/3005-257/" data-ref-id="3005-257">Guy</a> (from <a href="/final-fight/3025-195/" data-ref-id="3025-195">Final Fight</a>).</li><li><strong>Lily</strong></li><li><strong>Manon</strong></li><li><b>Marisa</b></li></ul><h2>Commentary</h2><p>For the first time in series history, Street Fighter 6 has included play-by-play commentary from many of the Fighting Game Communtiy's top commentators.</p><h3>English</h3><ul><li><a href="/james-chen/3005-49072/" data-ref-id="3005-49072">James Chen</a></li><li><a href="/jeremy-lopez/3005-49070/" data-ref-id="3005-49070">Jeremy Lopez</a></li><li><a href="/tasty-steve/3005-49071/" data-ref-id="3005-49071">Tasty Steve</a></li><li><a href="/zelina-vega/3005-40205/" data-ref-id="3005-40205">Thea Trinidad</a></li></ul><h3>Japanese</h3><ul><li><a href="/aru/3005-49080/" data-ref-id="3005-49080">Aru</a></li><li><a href="/hedemon-kakka/3005-49537/" data-ref-id="3005-49537">H.E.Demon Kakka</a></li><li><a href="/kosuke-hiraiwa/3005-49536/" data-ref-id="3005-49536">Kosuke Hiraiwa</a></li></ul>

Katamari 2
We Heart Katamari
Minna Daisuki Katamari Damacy
We Love Katamari Reroll + Royal Reverie
Minna Daisuki Katamary Damacy Encore + Ōsama Puchi

We Love Katamari delivers more of the same gameplay and humor that made Katamari Damacy unique.

<h2>Overview</h2>We Love Katamari is the sequel to <a data-ref-id="3030-11867" href="/katamari-damacy/3030-11867/" slug="katamari-damacy">Katamari Damacy</a>, developed by <a data-ref-id="3010-7420" href="/namco/3010-7420/" slug="namco">Namco</a> and released in 2005 for <a data-ref-id="3045-19" href="/playstation-2/3045-19/" slug="playstation-2">Playstation 2.</a> Originally, <a data-ref-id="3040-89724" href="/keita-takahashi/3040-89724/" slug="keita-takahashi">   Keita Takahashi</a> had no desire to direct the game, however, after Namco stated their plans to work on it with or without his involvement, he decided he would direct the game 'for the fans'. To date, this is the last game in the <a data-ref-id="3025-402" href="/katamari-damacy/3025-402/" slug="katamari-damacy">Katamari Damacy</a> series to have his involvement.<div><br/><h2>Gameplay</h2><figure data-align="right" data-embed-type="image" data-img-src="https://static.giantbomb.com/uploads/original/0/8830/360082-screen_19.jpg" data-ref-id="1300-360082" data-size="small" data-ratio="0.75"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/8830/360082-screen_19.jpg" data-ref-id="1300-360082"><img alt=" Gameplay remains mostly the same in We Love Katamari." src="https://www.giantbomb.com/a/uploads/scale_small/0/8830/360082-screen_19.jpg" srcset="https://www.giantbomb.com/a/uploads/original/0/8830/360082-screen_19.jpg 500w, https://www.giantbomb.com/a/uploads/scale_medium/0/8830/360082-screen_19.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/0/8830/360082-screen_19.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption> Gameplay remains mostly the same in We Love Katamari.</figcaption></figure>     The gameplay in We Love Katamari is the similar to the <a data-ref-id="3030-11867" href="/katamari-damacy/3030-11867/" slug="katamari-damacy">         first game</a>, the player steers a ball, known as katamari, around a three-dimensional world populated with many everyday objects. Rolling over smaller items causes them to stick to the katamari, increasing its size and allowing the player to collect larger objects. In this game however, the object is not to recreate any stars, but to fulfill different requests made by fans of the first game. This includes rolling up an illuminated Katamari of fireflies to help a homeless student study in the dark, or rolling up all the clouds in the sky in order to save a child's field trip from being ruined by rain.<br/> At the end of each successfully completed level, the Katamari becomes either star dust or a planet. The player has the option to try and beat the game at any point by using another Katamari in an un-timed outer-space level to roll up the planets and star dust they create in the game. If enough planets have been created, the player can roll the sun in their Katamari.<br/><br/> There is also a multi-player component to the game, where two players simultaneously push the same Katamari.</div><div><br/><h2>Soundtrack   <br/></h2>The soundtrack to We Love Katamari was released in Japan in 2005 and is similar in style to the original. Once again, sound director <a data-ref-id="3040-99354" href="/yu-miyake/3040-99354/" slug="yu-miyake">Yu Miyake</a> was joined by a series of collaborators and guest artists. <br/> <br/><h3>Track Listing</h3><figure data-align="right" data-embed-type="image" data-img-src="https://static.giantbomb.com/uploads/original/0/2579/1108491-wlkostcover.jpg" data-ref-id="1300-1108491" data-size="small" data-ratio="1.0040322580645"><a class="fluid-height" style="padding-bottom:100.4%" href="https://static.giantbomb.com/uploads/original/0/2579/1108491-wlkostcover.jpg" data-ref-id="1300-1108491"><img alt="We Love Katamari Original Soundtrack  " src="https://www.giantbomb.com/a/uploads/original/0/2579/1108491-wlkostcover.jpg" srcset="https://www.giantbomb.com/a/uploads/original/0/2579/1108491-wlkostcover.jpg 248w" sizes="(max-width: 248px) 100vw, 248px" data-width="248"></a><figcaption>We Love Katamari Original Soundtrack  </figcaption></figure> Name: <i>Minna Daisuki Katamari Damacy</i> <br/>Total length: 79:53<br/> <br/><ol><li> Akitaka Tohyama - "Introduction" (0:24)</li><li>DOKAKA - "Katamari on the Rocks" (6:37)</li><li>Asuka Sakai, Yu Miyake - "Overture II" (1:16)</li><li>Shigeru Matsuzaki - "Katamari on the Swing" (4:40)</li><li>ILLREME - "Kuru Kuru Rock" (5:10)</li><li>Alisa - "Everlasting Love" (4:45)</li><li>Kirinji - "Bluffing Spirit" (5:32)</li><li>Yu Miyake - "Beautiful Star" (3:09)</li><li>YOU - "Angel's Rain" (7:12)</li><li>Katamari Robo - "Houston" (4:17)</li><li>Kahimi Karie - "Blue Orb" (5:00)</li><li>Yuusama - "Katamari Holiday" (5:37)</li><li>Maki Nomiya - "Baby Universe" (5:06)</li><li>Kenji Ninuma - "DISCO☆PRINCE " (7:01)</li><li>Various sampled animals - "Scorching Savanna " (5:33)</li><li>Katsuro Tajima - "The Royal Academy of Katamari" (3:36)</li><li>Kitomu Miyaza - "King of King's Song" (4:42)</li><li>NAMCO - "Bonus Track" (0:15)</li></ol><br/></div>

Games That Ask You to "Press Start" But Will Accept Other Buttons