A Sci-Fi Shoot 'Em Up from Digital Kingdom and Thunderful Publishing.

Terror of Hemasaurus is a retro style destruction game where players take the role of a giant monster to smash cities to the ground.

Divine Knockout (DKO) is a 3D platform fighter where gods battle it out.

Slaves to Armok 2: Dwarf Fortress
Dwarf Fortress
Slaves to Armok II: Dwarf Fortress
Slaves to Armok: God of Blood Chapter II: Dwarf Fortress

Dwarf Fortress is a single-player, high fantasy simulation game in the style of old ASCII Roguelikes. You can control either a Dwarven clan attempting to build a settlement or a single adventurer in a randomly generated and persistent world complete with its own unique history.

<h2>Overview</h2><p>Slaves to Armok: God of Blood Chapter II: Dwarf Fortress (commonly known simply as Dwarf Fortress) is a hybrid <a href="/roguelike/3015-1065/" data-ref-id="3015-1065">roguelike</a>/<a href="/city-building/3015-3756/" data-ref-id="3015-3756">city builder</a> simulation game set in an entirely randomly generated world. It's the flagship title of Bay12Games, a two man company consisting of brothers Tarn and Zach Adams. Lacking traditional graphics by default, Dwarf Fortress opts instead to use ASCII graphics and descriptive text to paint its world.</p><p>Each player generates a unique and procedurally generated world prior to playing the game. This millenia-spanning process includes building the natural world, such as the formations of lakes or deserts, the arrangement of geological strata, and the spread of flora and fauna, as well as simulating the lives of the previous inhabitants of the world, such as the complete lives of heroes and villains, wars between nations, and the rise and fall of entire civilizations. No two worlds are alike, and any changes made to the world during play will persist.</p><p>Dwarf Fortress is most well known for its Fortress Mode, in which you control a dwarven outpost in the style of a sandbox city builder game. The game provides no explicit goal or objectives. There is only survival, and even that is sometimes optional.</p><p>Additionally, there is Adventurer Mode, which is a fully featured roguelike adventure game in which you control a single character and explore the world you previously generated, including old fortresses.</p><p>The game is freeware and is available for download <a href="http://www.bay12games.com/dwarves/" rel="nofollow ">here.</a></p><h2>Gameplay</h2><h3>Fortress Mode</h3><p>As you might expect from the title of the game, Fortress mode is the main focus of play in Dwarf Fortress. In this mode you are tasked with the founding of a new dwarven outpost. You're able to pick the location of your fort, the skills of the seven dwarves you embark with, as well as the items and livestock you choose to bring with you. Your choice of location largely determines what type of fort you end up making in addition to how challenging it may be. Embarking near a haunted ocean, for example, gives you access to unique beachfront property, though you must first fight off the zombie and skeletal fish that walk upon the land.</p><p>Your ultimate goals are up to you, though it usually makes sense to bring in enough food and drink to survive and generate enough wealth to be filthy rich. Expansion is based off of fortress wealth, and you attract migrants and enemies as this number goes up.</p><p>The dwarves are the most important part of Fortress mode, serving as your workforce, military, and populace. Each dwarf is unique and comes to your fort with their own name, profession, and family. Dwarves also have their own likes and dislikes, preferences for food or pets, and even internal thoughts of their own. These thoughts, such as "Admired a finely made bed recently" or "Was forced to sleep on the ground recently" serve as positive/negative modifiers to a dwarf's mood; too much negative, and a dwarf will throw a tantrum, taking out his anger on furniture and creatures. Strained dwarves push to their limits will eventually go insane, resulting in their own suicide or the murder of others.</p><p>Experienced players tend to work on what are called "megaprojects". These are projects of the most grand scale, usually involving many in-game years of commitment. Examples include giant pyramids, chasm-spanning bridges, towering statues carved out of the mountainside, and many more. Some players also prefer to focus their megaproject ideas on death traps, with more than one fortress developing a huge magma reservoir that is able to spill out into the countryside at the flick of a lever.</p><p>Though lacking a true end, it is inevitable that a fortress must crumble at some point, spawning the popular motto for the game, "Losing is Fun!" Seen as an ironic (albeit rather accurate) statement, both the players and developer alike have claimed that losing in Dwarf Fortress is the real "fun" of the game. This is in reference to the numerous ways a player can lose the game, such as from a goblin siege or accidentally flooding their fortress with magma. These losses are often what spawn the many unique and entertaining stories that have made Dwarf Fortress as popular as it is today.</p><h3>Adventurer Mode</h3><p>Though not as fleshed out or as popular as the above Fortress mode, Adventurer mode serves as an interesting roguelike component to the game. In this mode you control a single adventurer (as a human, elf, or dwarf.) As in Fortress mode, you have no real goal or end game. Your options are open, allowing you to slay megabeasts in caves or simply explore the countryside. Due to the complete freedom you are also allowed to do some rather despicable acts, such as slaughtering a peaceful town or setting fire to the forests. Everything you do in this mode is persistent, and anyone you kill remains dead throughout all modes.</p><p>Adventurer mode's original purpose was to explore old forts you created in Fortress mode. Once a fort crumbles, you can boot up an adventurer and find your fort on the world map. From there you can explore your old fort as if it was a dungeon, complete with loot and monsters. What appears in the fort is entirely dependent on your actions in Fortress mode; if your fort fell to a goblin siege then your adventurer will have to deal with goblins lurking in the halls. Likewise, items, especially artifacts created in Fortress mode, all persist in adventurer mode, allowing you to create full suits of armor and weapons that your adventurer can later find and equip.</p><p>Certainly the most popular aspect of this mode is the sheer absurdity of the things you can do in it. For instance, you may wish to take off your pants and use them to beat a child to death. You could then wield the child's corpse as a weapon and kill the grieving parents. Settings fires to bushes, throwing rocks at guards, and jumping into rivers to wrestle fish to death are all commonplace in Adventurer mode, and it's usually enough to make up for its rough and unfinished feel.</p><h3>Legends Mode</h3><p>Legends mode does not fit the criteria of a traditional game; indeed, you don't control anything in it at all. Instead, Legends mode serves as a log of sorts for the entire history of the world you generated, from year 1 to when it stopped generating. In it you can read up on various historical figures (great warriors, kings, or even common folk) as well as read an event log describing various wars, nation expansion, and megabeast (dragons, giants, etc.) activity. You can also view historical maps and watch as civilizations expand as cities are created and destroyed.</p><p>Though seen as boring to some, many feel the entire purpose and intent of Dwarf Fortress is to create a generated world full of interesting stories. Legends mode allows you to keep track of all, and serves as link between both Fortress and Adventurer mode. For instance, you may lose your fortress to a certain goblin warlord. By using Legends mode you'd be able to look up the warlord, find out his lineage, how many wars he had been in, and where he currently rules from, and from there you can take an adventurer and seek out revenge.</p><h2>The Community</h2><h3>Succession Forts / Let's Plays</h3><p>Dwarf Fortress owes much of its popularity to the concept of succession forts. In these type of Let's Plays, a player will take control over a fortress for a year, having complete freedom in shaping its future however they want. After the year is up they zip up their save and send it to another player, who then controls the fortress for another year. These turns are often accompanied by detailed (and usually roleplayed) accounts of a player's year with the fortress, enumerating the many events a player might run into.</p><p>The most famous of all succession games is <a href="http://lparchive.org/LetsPlay/Boatmurdered/" rel="nofollow ">Boatmurdered</a>, a fortress done in the Let's Play forum of Something Awful. Other popular stories include <a href="http://www.bay12forums.com/smf/index.php?topic=19279.0" rel="nofollow ">Nist Akath</a>, on the official forums, and <a href="http://lparchive.org/LetsPlay/Headshoots/" rel="nofollow ">Headshoots</a>, another Something Awful fortress.</p><h3>Mods and graphic packs</h3><p>Dwarf Fortress, though closed source, has always been open to modders. Perhaps the most popular of mods are the graphical overhauls which move the game away from the ASCII characters to 2D sprites. Mike Mayday's <a href="http://mayday.w.staszic.waw.pl/df.php" rel="nofollow ">graphic pack</a> is certainly the most used, offering unique sprites for job professions, creatures, furniture, and more.</p><p>There is also the ability to edit the "raw" files of the game, enabling users to modify existing creatures, civilizations, items, weapons, and more. Users can also add brand new raw entries as they see fit, allowing the player to add or remove any object or creature as they see fit.</p><h2>2020 Version</h2><p>Bay 12 Games partnered with <a href="/kitfox-games/3010-10282/" data-ref-id="3010-10282">Kitfox Games</a> to release a paid version of Dwarf Fortress on Steam. While the free-to-play version still exists and is available directly from Bay 12 Games, the Steam version includes updated graphics made by long time modders "Mayday" and "Meph" as well as new music. The game itself is no different in terms of gameplay.</p><p>First footage of the Steam version was shown during the Guerrilla Collective <a href="https://www.youtube.com/watch?v=pp7DEUzWOfo" data-target="true" target="_blank" rel="noopener nofollow">livestream</a> on June 13, 2020.</p>

<h2>Overview</h2><p>In Night of Shadows, adventurers find themselves returning to one of <a href="/norrath/3035-231/" data-ref-id="3035-231">Norrath</a>'s moons, <a href="/luclin/3035-3202/" data-ref-id="3035-3202">Luclin</a>, which has fallen into disarray after earthquakes have ripped through many areas. Shadow Haven, the outpost at the core of the moon, will never be the same. The noble <a href="/vah-shir/3015-3917/" data-ref-id="3015-3917">Vah Shir</a> are on the verge of losing their home city of <a href="/shar-vahl/3035-4483/" data-ref-id="3035-4483">Shar Vahl</a>. And the quakes have torn open entrances to depths formerly undiscovered where it is rumored an ancient spirit resides.</p><h3>New Zones</h3><ul><li>Darklight Caverns</li><li>Deepshade</li><li>Firefall Pass</li><li>Paludal Depths</li><li>Ruins of Shadow Haven</li><li>Shadeweaver's Tangle</li><li>Shar Vahl Divided</li></ul>

Experiencing daily challenges of an American first responder in Firefighting Simulator.

A narrative exploration game where the player views the memories of a woman from her birth to the present day.

Impaler is a retro-style first-person shooter with randomized arena encounters.

A roguelite fantasy city builder from Erik Rempen and Green Man Gaming Publishing.

Approachable and accessible real-time grand strategy game set in European medieval times.

<h2>Overview</h2><p>Knights of Honor II – Sovereign is a strategy game developed by Black Sea Games and published by THQ Nordic for PC.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td> </td><td> </td></tr></tbody></table><h2>External Links</h2><ul><li><a href="https://www.thqnordic.com/games/knights-honor-ii-sovereign" data-target="true" target="_blank" rel="noopener nofollow">Knights of Honor II - Sovereign Official THQ Nordic Page</a></li></ul>

Made by a couple of ex-Lionhead Fable devs, Kynseed is a quirky 2D sandbox RPG. It's an adventure of a lifetime - literally.

E3 2021: Shredders is Here to Get You Amped for Snowboarding Again

Drive through the most dangerous environment for truckers in America.

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Zombie Cure Lab is a city management simulator about building and defending a lab for curing the zombie plague.

Inner Abyss is an action-adventure about a Knight Templar's attempt to rid a city of monsters.

The Forest Quartet is an adventure game about the ghost of a lead singer who visits her former bandmates to put together one last concert.

Dimps's 2004 fighting game makes a return with a revamped Offensive/Defensive Gauge system and some new combatants.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://www.giantbomb.com/a/uploads/original/16/160705/2255684-trf2screen1.jpg" data-ref-id="1300-2255684" data-ratio="0.8" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:80.0%" href="https://www.giantbomb.com/a/uploads/original/16/160705/2255684-trf2screen1.jpg" data-ref-id="1300-2255684"><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/scale_small/16/160705/2255684-trf2screen1.jpg" srcset="https://www.giantbomb.com/a/uploads/original/16/160705/2255684-trf2screen1.jpg 500w, https://www.giantbomb.com/a/uploads/scale_medium/16/160705/2255684-trf2screen1.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/16/160705/2255684-trf2screen1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The Rumble Fish 2 is a 2D fighting game developed by <a href="https://www.giantbomb.com/dimps-corporation/3010-119/" data-ref-id="3010-119">Dimps</a> and released by <a href="https://www.giantbomb.com/sammy-corporation/3010-569/" data-ref-id="3010-569">Sammy</a> for <a href="https://www.giantbomb.com/arcade/3045-84/" data-ref-id="3045-84">arcades</a> (using <a href="https://www.giantbomb.com/dreamcast/3045-37/" data-ref-id="3045-37">Dreamcast</a>-based <a href="https://www.giantbomb.com/atomiswave/3015-8808/" data-ref-id="3015-8808">Atomiswave</a> hardware) on March 2005. It was later ported to <a href="https://www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a>-based <a href="https://www.giantbomb.com/taito-type-x/3015-9140/" data-ref-id="3015-9140">Taito Type X²</a> arcade hardware, released digitally by Dimps themslves via <a href="https://www.giantbomb.com/nesicaxlive/3015-6734/" data-ref-id="3015-6734">NESiCAxLive</a> on August 7, 2012.</p><p>The sequel to the 2004 game <a href="/the-rumble-fish/3030-32752/" data-ref-id="3030-32752">The Rumble Fish</a>, The Rumble Fish 2 builds on the gameplay and story of the original with four new playable fighters, two new bosses, and a revamped Offensive/Defensive Gauge system.</p><p>A home port of the game is planned to be released by <a href="/3goo/3010-21239/" data-ref-id="3010-21239">3goo</a> in late 2022 for modern consoles.</p><h2>Gameplay</h2><p>The Rumble Fish 2 inherits all of the mechanics of its predecessor.</p><p>The most immediate change is to the Offensive/Defensive Gauge. In TRF2, each gauge now consists of three blocks instead of one. The respective costs of the previous game's meter-using techniques are adjusted accordingly:</p><ul><li>Offensive Art: 1 OA block</li><li>Advanced Attack: 1 OA block</li><li>Jolt Attack: 1 OA block</li><li>Defensive Art: 2 DA blocks</li><li>Impact Break: 1 DA block</li><li>Quick Recovery: 1 DA block</li><li>Critical Art: 3 OA &amp; DA blocks (Entire Meter)</li></ul><p>In TRF2, Jolt Attack always launches, as opposed to the first game where it causes a crumple state against a standing opponent.</p><p>TRF2 introduces an aerial dodge, performed by pressing the D button while in the air; like the ground dodge, this action costs nothing and avoids certain attacks. Pressing the D button and a direction while knocked down activates a ground recovery roll. Pressing the D button while successfully landing an attack that lifts the opponent off of their feet burns one Offensive block and activates <b>Impact Blow</b>, which disables the opponent's ability to recover from the attack using Ground or Air Recovery.</p><p>Pressing a Punch button and a Kick button of different strengths (ie LP+SK or SP+LK) activates <b>Boost Dive</b>. This technique burns one Offensive and one Defensive block to activate a special, character-unique ability for a short while.</p><h2>Characters</h2><p>All 10 characters from the previous game return with some minor updates, alongside six new characters (four standard and two bosses).</p><h3>New Additions</h3><ul><li><a href="https://www.giantbomb.com/sheryl/3005-23613/" data-ref-id="3005-23613"><strong>Sheryl</strong></a> - A stoic assassin who uses a wire in battle.</li></ul><ul><li><a href="/mito/3005-23612/" data-ref-id="3005-23612"><strong>Mito</strong></a> - A child swordswoman who fights with a treasured wooden bokken "Danzai" to retrieve her family's other treasured sword "Tenbatsu". She is unique for her ability to change stances.</li></ul><ul><li><a href="/bazoo/3005-23615/" data-ref-id="3005-23615"><strong>Bazoo</strong></a> - A savage, towering boxer who competes in underground fight clubs to satisfy his blood lust.</li></ul><ul><li><a href="/lud/3005-23614/" data-ref-id="3005-23614"><strong>Lud</strong></a> - A heated brawler from the resurrected Valor Gang. He has his own unique "Heat Gauge", which fills by absorbing attacks with his gauntlet and is used to <a href="/enhanced-special-move/3015-7540/" data-ref-id="3015-7540">augment his special moves</a>.</li></ul><ul><li><a href="/beatrice/3005-23617/" data-ref-id="3005-23617"><strong>Beatrice</strong></a> - The recently-appointed chairwoman of Probe Nexus, seeking to cement her position of power. She serves as the game's final boss and is only playable with cheat codes.</li></ul><ul><li><a href="https://www.giantbomb.com/hazama/3005-23616/" data-ref-id="3005-23616"><strong>Hazama</strong></a> - The president of Probe Nexus, who seems to be at-odds with Beatrice and seems to use the F.F.S. for his own purposes. He serves as a hidden sub-boss and is only playable with cheat codes.</li></ul><h3>Returning Characters</h3><ul><li><a href="https://www.giantbomb.com/zen/3005-19004/" data-ref-id="3005-19004">Zen</a></li><li><a href="https://www.giantbomb.com/hikari/3005-19006/" data-ref-id="3005-19006">Hikari</a></li><li><a href="https://www.giantbomb.com/typhon/3005-19010/" data-ref-id="3005-19010">Typhon</a></li><li><a href="https://www.giantbomb.com/garnet/3005-19005/" data-ref-id="3005-19005">Garnet</a></li><li><a href="https://www.giantbomb.com/orville/3005-19008/" data-ref-id="3005-19008">Orville</a></li><li><a href="https://www.giantbomb.com/boyd/3005-19009/" data-ref-id="3005-19009">Boyd</a></li><li><a href="https://www.giantbomb.com/viren/3005-19012/" data-ref-id="3005-19012">Viren</a></li><li><a href="https://www.giantbomb.com/kaya/3005-19011/" data-ref-id="3005-19011">Kaya</a></li><li><a href="https://www.giantbomb.com/aran/3005-19007/" data-ref-id="3005-19007">Aran</a></li><li><a href="https://www.giantbomb.com/greed/3005-19013/" data-ref-id="3005-19013">Greed</a> (hidden sub-boss, only playable with cheat codes)</li></ul>

Mahou Tsukai no Yoru
Witch on the Holy Night
Mahoutsukai no Yoru

A visual novel based off an unreleased book written by Type-Moon co-founder, Kinoko Nasu, which serves as a predecessor to the Tsukihime franchise.

<h2>Overview</h2><p>Witch on the Holy Night (Mahoutsukai no Yoru) is a <a href="/visual-novel/3015-2029/" data-ref-id="3015-2029">visual novel</a> developed by <a href="/type-moon/3010-6379/" data-ref-id="3010-6379">Type-Moon</a> that was released for the PC in Japan on April 12, 2012. Witch on the Holy Night was the first all-ages title developed by Type-Moon and the first to feature <a href="/koyama-hirokazu/3040-103367/" data-ref-id="3040-103367">Koyama Hirokazu</a> as the game's lead artist instead of co-founder <a href="/takashi-takeuchi/3040-101326/" data-ref-id="3040-101326">Takashi Takeuchi</a>. <a href="/aniplex/3010-11602/" data-ref-id="3010-11602">Aniplex</a> later published <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a> versions of Witch on the Holy Night on December 8, 2022 that featured high-definition graphics and fully voiced dialogue. These ports also contained English and Chinese translations which lead to these versions being released simultaneously outside of Japan as digital-only titles. Limited Edition physical versions of the English release were also published the next year in January 2023. </p><h2>Development</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/97089/2118579-2.jpg" data-ref-id="1300-2118579" data-size="small" data-ratio="0.56222547584187" data-width="1366" data-embed-type="image" style="width: 1366px"><a class="fluid-height" style="padding-bottom:56.2%" href="https://static.giantbomb.com/uploads/original/9/97089/2118579-2.jpg" data-ref-id="1300-2118579"><img alt="Hirokazu's Artwork" src="https://www.giantbomb.com/a/uploads/scale_small/9/97089/2118579-2.jpg" srcset="https://www.giantbomb.com/a/uploads/original/9/97089/2118579-2.jpg 1366w, https://www.giantbomb.com/a/uploads/scale_super/9/97089/2118579-2.jpg 960w, https://www.giantbomb.com/a/uploads/scale_medium/9/97089/2118579-2.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/9/97089/2118579-2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Hirokazu's Artwork</figcaption></figure><p>Witch on the Holy Night started life as a novel written by Type-Moon co-founder <a href="/kinoko-nasu/3040-101325/" data-ref-id="3040-101325">Kinoko Nasu</a> in 1996. The novel was the first book that Kinoko Nasu had ever written and was only shared with his friends and family. However, after the the incredible success of the <a href="/tsukihime/3025-1698/" data-ref-id="3025-1698">Tsukihime</a> and <a href="/fate/3025-1000/" data-ref-id="3025-1000">Fate/stay night</a> franchises, Type-Moon decided to adapt Kinoko's book into a visual novel. Mahou Tsukai no Yoru was announced in April of 2008 with a 2009 release date however the project soon became infamous for being delayed multiple times and remained in development for more than four years. The first delay postponed the game's release to September 2010, a second delay to September 2011, and finally a third delay to a definite release date of April 2012.</p>

Afterglitch is an exploration game about an astronaut on a mind-bending multidimensional journey.

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A tactical RPG based on Japanese folklore about three heroes that fight against the gods.