Cats and the Other Lives is a point and click adventure starring a family's cat over the course of many years.

Fantasy of Dreams is fourth entry in this 2D action platformer series.

Evil West is an action game featuring a vampire/demon hunter in the wild west.

Insect Worlds allows players to experience the lives of many types of insects in various locales.

<h2>Overview</h2><p>...</p><h2>Retail</h2><p>The retail versions of Just Dance 2023 Edition do not include a disc. The box contains a download code only.</p>

A psychological horror detective game where two men search for a missing relative.

Ship of Fools is a cooperative roguelite with a cartoon art style.

Zero Sievert is a post-apocalyptic survival game with a top-down pixel graphics style.

An Egyptian-themed puzzle game reminiscent of Puyo Puyo, Baku Baku Animal, and Tetris, starring a cute Egyptian princess.

<h2>Overview</h2><p>Cleopatra Fortune (known in the North American PS1 box art as <em>Cleopatra's Fortune</em>) is a <a href="/falling-blocks/3015-4539/" data-ref-id="3015-4539">falling-block</a> <a href="/block-matching/3015-3778/" data-ref-id="3015-3778">tile-matching</a> puzzle game developed by <a href="/natsume/3010-145/" data-ref-id="3010-145">Natsume</a> and released by <a href="/taito-corporation/3010-135/" data-ref-id="3010-135">Taito</a> for <a href="/arcade/3045-84/" data-ref-id="3045-84">arcades</a> (using their <a href="/taito-f3-system/3015-9725/" data-ref-id="3015-9725">Taito F3 Package System</a> hardware) in Japan in 1996. An early version of the game was released in 1995 as a downloadable game for the <a href="https://ja.wikipedia.org/wiki/X-55" data-target="true" target="_blank" rel="noopener nofollow">Taito X-55</a> home karaoke machine.</p><p>Featuring a cutesy Ancient Egyptian theme (and starring cute princess Patorako, who resembles <a href="/cleopatra/3005-5296/" data-ref-id="3005-5296">Cleopatra</a> and is shown later in different cosplay), Cleopatra Fortune is reminiscent of <a href="/puyo-puyo/3025-427/" data-ref-id="3025-427">Puyo Puyo</a>, <a href="/baku-baku/3030-13577/" data-ref-id="3030-13577">Baku Baku Animal</a>, and <a href="/tetris/3025-291/" data-ref-id="3025-291">Tetris</a>, where players must arrange rotatable falling blocks on their playfield to clear them before the stack reaches the top.</p><p>Along with clearing lines of normal "stone" blocks (similar to Tetris), the game features a unique criteria of clearing other types of blocks included in each play piece: by surrounding groups of them with stone blocks. It also features the use of 2x1 blocks, which cannot be split apart and can leave gaps in the playfield.</p><p>The game was later ported in Japan to the <a href="/saturn/3045-42/" data-ref-id="3045-42">Sega Saturn</a> (on Feburary 14, 1997), the <a href="/playstation/3045-22/" data-ref-id="3045-22">Sony PlayStation</a> (on May 21, 2001), and the <a href="/dreamcast/3045-37/" data-ref-id="3045-37">Sega Dreamcast</a> (on June 21, 2001). Both the PS1 and Dreamcast versions were ported by <a href="/altron-corporation/3010-1883/" data-ref-id="3010-1883">Altron</a>. The PS1 version received an overseas release in 2003, released by <a href="/mud-duck-productions/3010-2111/" data-ref-id="3010-2111">Mud Duck</a> in North America and by <a href="/midas-interactive-entertainment-ltd/3010-839/" data-ref-id="3010-839">Midas</a> in Europe.</p><p>The arcade version was later included in the Japanese PS2 compilation <a href="/taito-memories-joukan/3030-22971/" data-ref-id="3030-22971">Taito Memories Joukan</a> and the overseas PS2/Xbox/PC compilation <a href="/taito-legends-2/3030-7781/" data-ref-id="3030-7781">Taito Legends 2</a>. It also received a sequel in 2002, titled <a href="/cleopatra-fortune-plus/3030-81680/" data-ref-id="3030-81680">Cleopatra Fortune Plus</a>. Patorako also appeared as a hidden opponent in the action-puzzle game <a href="/puchi-carat/3030-26147/" data-ref-id="3030-26147">Puchi Carat</a>.</p><h2>Gameplay</h2><p>Players are given a variety of block combinations (which can have multiple block types) that they can rotate and place on the field. To clear the playfield, they must either:</p><ul><li>Clear lines by matching all blocks of the same type in the same line. Certain blocks can only be cleared if all pieces are of the same size. For 2x1 blocks, they are completely removed even if one part of the block is in another line.</li></ul><ul><li>Clear groups of non-Stone blocks by surrounding and enclosing areas with Stone blocks (which may include the bottom and sides of the playfield).</li></ul><p>As blocks fall due to gravity, players can chain together multiple clears for bonus points (which can be very large due to the <a href="/score-multiplier/3015-805/" data-ref-id="3015-805">bonus multiplier</a> per clear). In multiplayer games, chains cause garbage blocks to appear in the opponent's playfield.</p><h3>Block Types</h3><p>Blocks can come in small (1x1) or large (1x2 or 2x1) variants.</p><ul><li><strong>Stone</strong> (Both) - Can be used to enclose areas, and can only be removed by clearing them in lines.</li></ul><ul><li><strong>Jewel</strong> (Small) / <strong>Golden Casket</strong> (Large) - Cannot be used to enclose areas, and are generally removed by being enclosed in groups. Cannot mix Jewel and Casket pieces for the purpose of clearing them in lines.</li></ul><ul><li><strong>Mummy</strong> (Both) - Cannot be used to enclose areas, and are generally removed by being enclosed in groups (although they cannot be cleared in groups if there are no Jewel or Golden Casket blocks in the same group).</li></ul><p>In addition, a special 1x1 golden pyramid piece can rarely appear. When this piece touches another block, all blocks of that type are immediately cleared.</p>

Battle space aliens and avoid their suicidal attacks to survive in the world of Galaxian, Namco's first installment in the Galaxian franchise. It was a technical breakthrough in 1979, featuring RGB color, multi-colored sprites, a tilemap playfield, vertical scrolling background, and enemies with individual AI routines.

<h2>Overview</h2><p>Galaxian (ギャラクシアン) is an <a href="/arcade/3045-84/" data-ref-id="3045-84">Arcade </a>game that was developed by <a title="Namco" href="/namco/3010-7420/" data-ref-id="3010-7420">Namco</a> and released in October 1979. It was published by Namco in <a href="/japan/3035-37/" data-ref-id="3035-37">Japan </a>and imported to <a title="North America" href="/north-america/3035-1664/" data-ref-id="3035-1664">North America</a> by <a title="Midway Games" href="/midway-games/3010-185/" data-ref-id="3010-185">Midway</a> that December. A <a href="/vertical-scrolling/3015-1899/" data-ref-id="3015-1899">vertical scrolling</a> shooter game in which the player controls a <a title="Spaceship" href="/spaceship/3055-17/" data-ref-id="3055-17">spaceship</a> at the bottom of the screen, and shoots enemies descending in various directions, it was designed to compete with <a href="/taito-corporation/3010-135/" data-ref-id="3010-135">Taito</a>'s successful earlier game <a title="Space Invaders" href="/space-invaders/3030-5099/" data-ref-id="3030-5099">Space Invaders</a> (which was released in the previous year, and also imported to the US by Midway).</p><p>The game was a big hit for Namco upon its release, and has been a focus of competitive gaming ever since.</p><p>It was ported to the Atari 2600, Atari 5200, ColecoVision, Bally Astrocade, Nintendo Famicom, and home computers.</p><p>It spawned a successful sequel, <a title="Galaga" href="/galaga/3030-15784/" data-ref-id="3030-15784">Galaga</a>, in 1981, and the lesser known <a href="/galaga-3/3030-18690/" data-ref-id="3030-18690">Gaplus</a> and <a title="Galaga '88" href="/galaga-88/3030-14593/" data-ref-id="3030-14593">Galaga '88</a> in 1984 and 1987 respectively, as well as many later ports and adaptations. Along with its immediate sequel, it was one of the most popular games during the <a title="Golden age of arcade video games" href="http://gaming.wikia.com/wiki/Golden_age_of_arcade_video_games" rel="nofollow " data-ref-id="false">golden age of Arcade video games</a>.</p><h2>Description</h2><p>Galaxian expanded on the formula pioneered by <a title="Space Invaders" href="/space-invaders/3030-5099/" data-ref-id="3030-5099">Space Invaders</a>. As in the earlier game, Galaxian features a horde of attacking aliens that exchanged shots with the player. In contrast to Space Invaders, Galaxianadded an element of drama by having the aliens periodically make <a title="Kamikaze" href="/kamikaze/3015-1189/" data-ref-id="3015-1189">kamikaze</a>-like dives at the player's <a title="Starship" href="http://en.wikipedia.org/wiki/Starship" rel="nofollow ">ship</a>, the Galaxip. This made it the first game to feature enemies with individual personalities. The game's plot consists of a title screen that displayed the message "WE ARE THE GALAXIANS / MISSION: DESTROY ALIENS".</p><p>Galaxian was very successful for Namco and introduced several "firsts". Although not the first color video game, Galaxian took <a href="http://en.wikipedia.org/wiki/RGB_color_model" rel="nofollow " data-ref-id="false">RGB color</a> graphics a step further with multi-colored animated sprites and explosions, different colored fonts for the score and high score, the <a title="Scrolling" href="/vertical-scrolling/3015-1899/" data-ref-id="3015-1899">vertical scrolling</a> starfield, and graphic icons that show the number of lives left and how many stages the player had completed. It also features a crude theme song and more prominent background music/sound effects. These elements combine to create a look and feel that would set the standard for arcade games in the 1980s such as <a title="Pac-Man" href="/pac-man/3025-463/" data-ref-id="3025-463">Pac-Man</a>.</p><h2>Gameplay</h2><p>The objective is destroy endless 'waves' of enemies. The enemy ships are arranged in a formation at the top of the screen. At regular intervals enemy ships on the sides of the formation swoop down and shoot at the player. There are 4 different types of enemy ship, each type behaves differently on its attacking run.</p><p>The player must destroy all ships in a wave to complete it. With a minor exception that one yellow ship may disappear after a bombing run and will appear as an extra yellow ship in the following wave. The yellow ships attack in a formation with two red ships, the order these three are destroyed determines the points awarded for destroying the yellow. The maximum is 800 points if the two reds are destroyed first. Once a wave has been completed a red flag is added to the bottom of the screen. When 10 flags are accumulated they are replaced by a larger flag.</p><p>The player has 3 lives at the beginning of the game. A bonus life is awarded when the player reaches a score of 7000 points. Once all lives have been lost the game ends. The player can only have one shot on screen at one time. This means if the player misses he must wait until the shot leaves the top of the screen to fire again. This makes accuracy very important.</p><h3>High Score</h3><p>The current world record score for Galaxian is 1,653,270 points.</p><h2>Development and Release</h2><p>The game was developed by <a href="/namco/3010-7420/" data-ref-id="3010-7420">Namco </a>in 1979, and released in <a href="/japan/3035-37/" data-ref-id="3035-37">Japan </a>that year. It was designed to build and improve upon the formula of <a href="/taito-corporation/3010-135/" data-ref-id="3010-135">Taito</a>'s game <a href="/space-invaders/3030-5099/" data-ref-id="3030-5099">Space Invaders</a>, which revolutionized the gaming industry upon its release a year earlier. Galaxian incorporated new technology into its dedicated arcade system board, the Namco Galaxian. Unlike Space Invaders, which was black &amp; white and featured enemies that could only move vertically and horizontally as they descended, Galaxian had a color screen and enemies that descended in patterns and came from various directions. The result was more complex and difficult game play.</p><p>In 1980, Namco partnered with the <a href="/the-united-states-of-america/3035-396/" data-ref-id="3035-396">American </a>company <a href="/midway-games/3010-185/" data-ref-id="3010-185">Midway </a>to release the game in <a href="/north-america/3035-1664/" data-ref-id="3035-1664">North America</a>. Midway had previously published Space Invaders in the market, but had to seek new foreign partners when Taito decided to market their games themselves.</p><h2>Reception of Ports</h2><p>Home Computing Weekly in 1983 gave the <a href="/zx-spectrum/3045-16/" data-ref-id="3045-16">Spectrum </a>version of Galaxian 3/5 stars describing it as a well-written version and praising the graphics as fast although flickery. <a title="Softline (magazine)" href="http://en.wikipedia.org/wiki/Softline_(magazine)" rel="nofollow ">Softline</a> in 1983 criticized the <a title="Atari 8-bit" href="/atari-8-bit/3045-24/" data-ref-id="3045-24">Atari 8-bit</a> version of the game for being shipped on cartridge, which raised its cost, and stated that "this game becomes tedious very quickly". <a title="Famicom Tsūshin" href="http://en.wikipedia.org/wiki/Famicom_Ts%C5%ABshin" rel="nofollow ">Famicom Tsūshin</a> in 1995 scored the <a href="/game-boy/3045-3/" data-ref-id="3045-3">Game Boy</a> version of the game a 24 out of 40.</p><h2>Legacy</h2><p>Galaxian has spawned several follow-up games. The most popular of these was its immediate successor, <a title="Galaga" href="/galaga/3030-15784/" data-ref-id="3030-15784">Galaga</a>, which largely eclipsed its predecessor in popularity, introducing aliens attacking in intricate formations, multiple shots, and bonus stages. A third official sequel, Gaplus, was released in 1984. As with Galaga, this was a fixed shooter, with limited vertical movement. However, by 1984, the novelty of the Space Invaders formula had faded, and it was no longer successful. A fourth sequel, <a title="Galaga '88" href="/galaga-88/3030-14593/" data-ref-id="3030-14593">Galaga '88</a>, was released in 1987, and imported to North America by <a title="Atari Games" href="/atari-games/3010-794/" data-ref-id="3010-794">Atari Games</a>. Namco then released <a title="Galaxian³" href="/galaxian3/3030-31950/" data-ref-id="3030-31950">Galaxian³</a> in 1990. A final sequel, Galaga Arrangement, was released as part of the <a title="Namco Classic Collection Vol. 1" href="/namco-classic-collection-vol-1/3030-23911/" data-ref-id="3030-23911">Namco Classic Collection Vol. 1</a>, in 1995.</p><p>Galaxian is the oldest game retconned by Namco to be included in the "United Government Space Force" (UGSF) continuity, a meta-fictional organization Namco has employed to suggest that a selection of their games throughout the years have occurred within the same universe and on the same timeline. As of January 2018, Galaxian is the purported seventh entry in this timeline and takes place between the events of <a title="Galaxian³" href="/galaxian3/3030-31950/" data-ref-id="3030-31950">Galaxian³</a> and Galaga.</p><h3>Ports</h3><p>The original arcade version of Galaxian has been <a title="Porting" href="/porting/3015-988/" data-ref-id="3015-988">ported</a> to many different systems. These include:</p><ul><li><a title="Apple II" href="/apple-ii/3045-12/" data-ref-id="3045-12">Apple II</a></li><li><a title="Atari 8-bit family" href="/atari-8-bit/3045-24/" data-ref-id="3045-24">Atari 400/800</a></li><li><a title="Atari 2600" href="/atari-2600/3045-40/" data-ref-id="3045-40">Atari 2600</a></li><li><a title="Atari 5200" href="/atari-5200/3045-67/" data-ref-id="3045-67">Atari 5200</a></li><li><a title="Bally Astrocade" href="/bally-astrocade/3045-120/" data-ref-id="3045-120">Bally Astrocade</a> (Galactic Invasion)</li><li><a title="Coleco" href="/coleco/3010-302/" data-ref-id="3010-302">Coleco</a> VFD table top</li><li><a title="ColecoVision" href="/colecovision/3045-47/" data-ref-id="3045-47">ColecoVision</a></li><li><a title="Commodore VIC-20" href="/vic-20/3045-30/" data-ref-id="3045-30">Commodore VIC-20</a></li><li><a title="Commodore 64" href="/commodore-64/3045-14/" data-ref-id="3045-14">Commodore 64</a></li><li><a title="Dreamcast" href="/dreamcast/3045-37/" data-ref-id="3045-37">Dreamcast</a></li><li><a title="Game Boy" href="/game-boy/3045-3/" data-ref-id="3045-3">Game Boy</a> (bundled with its direct successor, <a title="Galaga" href="/galaga/3030-15784/" data-ref-id="3030-15784">Galaga</a>)</li><li><a title="IBM PC" href="/pc/3045-94/" data-ref-id="3045-94">IBM PC</a></li><li><a title="Mobile Information Device Profile" href="http://en.wikipedia.org/wiki/Mobile_Information_Device_Profile" rel="nofollow ">Mobile Java</a></li><li><a title="MSX" href="/msx/3045-15/" data-ref-id="3045-15">MSX</a> (Europe and Japan only)</li><li><a title="NEC PC-8801" href="/nec-pc-8801/3045-109/" data-ref-id="3045-109">NEC PC-8801</a></li><li><a title="Nintendo Entertainment System" href="/nintendo-entertainment-system/3045-21/" data-ref-id="3045-21">Nintendo Famicom Disk System</a> (Japan only)</li><li><a title="Sharp X1" href="/sharp-x1/3045-113/" data-ref-id="3045-113">Sharp X1</a></li><li><a href="/sord-m5/3045-193/" data-ref-id="3045-193">Sord M5</a> (Japan only, titled "Galax")</li><li><a title="Virtual Console" href="/virtual-console/3015-2925/" data-ref-id="3015-2925">Virtual Console</a> (Japan only)</li><li><a title="ZX Spectrum" href="/zx-spectrum/3045-16/" data-ref-id="3045-16">ZX Spectrum</a></li></ul><p><a title="Coleco" href="/coleco/3010-302/" data-ref-id="3010-302">Coleco</a> also released stand-alone Mini-Arcade tabeletop versions of Galaxian, which, along with <a title="Pac-Man" href="/pac-man/3030-7624/" data-ref-id="3030-7624">Pac-Man</a>, <a title="Donkey Kong (video game)" href="/donkey-kong/3030-311/" data-ref-id="3030-311">Donkey Kong</a>, and <a title="Frogger" href="/frogger/3030-11903/" data-ref-id="3030-11903">Frogger</a>, sold three million units combined. A port for the <a title="Game Boy Color" href="/game-boy-color/3045-57/" data-ref-id="3045-57">Game Boy Color</a> was planned, but never released.</p><h3>Moon Alien Part 2</h3><p><a href="/nihon-bussan-co-ltd/3010-249/" data-ref-id="3010-249">Nichibutsu </a>released a modified version of this game for the arcades as Moon Alien Part 2. Besides the graphics, the only main difference between this and Galaxian is the inclusion of an energy meter that drains with every second the player spends clearing a wave. If the player doesn't clear the wave before running out of energy, the ship is destroyed.</p><h3>Arcade sequels</h3><p>Main: <a href="/galaxian/3025-225/" data-ref-id="3025-225">Galaxian (franchise)</a></p><ul><li><a title="Galaga" href="/galaga/3030-15784/" data-ref-id="3030-15784">Galaga</a> (1981)</li><li>Gaplus (1984)</li><li><a title="Galaga '88" href="/galaga-88/3030-14593/" data-ref-id="3030-14593">Galaga '88</a> (1987)</li><li>Galaga Arrangement (1995) - released as part of <a title="Namco Classic Collection Vol. 1" href="/namco-classic-collection-vol-1/3030-23911/" data-ref-id="3030-23911">Namco Classic Collection Vol. 1</a></li></ul><p>Galaxian was one of the most widely pirated motherboards during the early '80s. Numerous hacks were made of the game and featured slightly redesigned enemy characters and special bonus stages. The scrolling starfield and death explosion were still familiar as those from Galaxian, however. These hacks include: Galaxian Part 4, Galaxian Part X, Galaxian Turbo, and Super Galaxians.</p><h4>3D sequels</h4><ul><li><a title="Galaxian³" href="/galaxian3/3030-31950/" data-ref-id="3030-31950">Galaxian³</a> (1990) - Galaxian³: Project Dragoon (Theatre 6) for six players on two 110-inch RGB projectors - 18-foot-wide (5.5 m) screen</li><li><a title="Attack of the Zolgear" href="/galaxian3/3030-31950/" data-ref-id="3030-31950">Attack of the Zolgear</a> (1994) - a ROM and laserdisc upgrade for <a title="Galaxian³" href="/galaxian3/3030-31950/" data-ref-id="3030-31950">Galaxian³</a></li></ul>

Angel and Devil, Ninja, Sushi, Tempura, Panda and the Statue of Liberty

Castle of Secrets is a horror adventure game with a unique graphical style that looks 2D but is 3D with moveable camera.