Amazing Chicken Adventures is a puzzle platformer about saving as many eggs as possible.

Cthulhu: Books of Ancients is a first-person horror game about a detective looking for clues for several missing children.

Evil Nun: The Broken Mask is a survival horror game set at a religious summer camp.

NecroBoy : Path to Evilship is an action adventure game about a young necromancer.

Skull Chainz is a ball-and-chain physics-based roguelite featuring two skulls tethered together.

Super Lone Survivor is a complete reimagining of the 2012 2D survival horror game.

A sidescrolling 2D action platformer following the story of Liao Tianding, a Robin Hood like folk tale hero in 18th century Taiwan under japanese rule.

A rogue-lite action RPG following a necromancer and their assault on the world of the living.

The Unluckiest Man is a dark comedy adventure game about a new widower. 

A fantasy roguelite city builder set in a world of constant rain where the player is tasked with building new settlements at the behest of their Queen.

Horse Tales: Emerald Valley Ranch is a relaxing adventure about a woman returning home to renovate her family's estate.

Lonesome Village combines town sims with puzzle solving for a no-combat adventure starring a cute coyote.

Missile Command celebrates its 40th anniversary with a new title.

Design increasingly advanced rockets out of a garage and try to reach space.

In the post-human world, koalas have taken over Australia. In this hex-based strategy RPG, the rabbits must form alliances and overthrow the oppressive koalas.

West of House. You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.

<p>Zork I: The Great Underground Empire was the first game published in the popular <a data-ref-id="3025-660" href="/zork/3025-660/">Zork</a> trilogy, and the first game by <a data-ref-id="3010-1284" href="/infocom/3010-1284/">Infocom</a>. It is recognized as one of the most memorable and influential text adventures of all time.</p><h2><b>History</b></h2><p>Inspired by the first <a data-ref-id="3015-2199" href="/text-based/3015-2199/">text based</a> adventure game (called "Colossal Cave Adventure"), Zork was originally a single game written and distributed on mainframes and minicomputers in the 1970's by a quartet of MIT students who were part of the school's Dynamic Modelling Group.</p><p>Later, Zork ported over and expanded into a larger trilogy of games for a wide variety of home PCs via the Z-Machine Interpreter. The reason for the expansion was because the original system did not have enough memory or disk space to handle the entire game. After the release of <a data-ref-id="3030-5947" href="/zork-ii-the-wizard-of-frobozz/3030-5947/">Zork II</a> and <a data-ref-id="3030-3338" href="/zork-iii-the-dungeon-master/3030-3338/">Zork III</a>, the first game was retroactively renamed Zork I.</p><h2>Gameplay</h2><p>The entire game: objects, environments, characters, actions, are described with text. The player moves through the environment by typing directional commands (such as "north", "south", "east", or "west") to move to different locations, called "rooms". Other commands for manipulating objects were more general ("take", "get", "drop", "open", "close") and while some were more specific that only made sense for specific objects (such as "light the lamp").</p><p>Players start next to a white house. From there, they explore their environment and collect items. Some items have no functional purpose, but others are used to solve intricate <a data-ref-id="3015-932" href="/puzzles/3015-932/">puzzles</a>. The majority of the game takes place underground. If there is no light sources, within a few moves the player will be eaten by a grue. When this happens, the game will restart and any previous objects held in the players inventory lie scattered around into other (non-default) locations. The ultimate goal is to collect the Twenty One Treasures of Zork and earn the title of "Master Adventurer," which can be done is as few as 231 moves.</p><h2>Story</h2><p>There's not much of a storyline in the game itself. However there is an amusing backstory detailing the history of the (now-fallen) Great Underground Empire that is revealed through items in the game. Much of the fun of the game is reading the witty descriptions of the objects and environment.</p><h2>Zork-inspired games</h2><p>Zork inspired other text-based games also produced by Infocom, and even some games with graphics. Some of them are: The Enchanter Trilogy, Wishbringer, the Zork Quest and Anthology series, and several others.</p><h2>Trivia</h2><ul><li>This game (and other text based adventure games) inspired the song "It Is Pitch Dark" by MC Frontalot. It contains many references to Zork and other Infocom games, including the lines "You Are likely to be eaten by a grue", reading a pamphlet that urges low cunning, and even the Babel Fish sequence from <a data-ref-id="3030-11797" href="/the-hitchhikers-guide-to-the-galaxy/3030-11797/">The Hitchhikers Guide To The Galaxy</a> Infocom game.</li><li>If the player types the word "plugh," the game will respond with "A hallow voice says "fool." This is a reference to the "A hollow voice says 'plugh'" line in <a data-ref-id="3030-19301" href="/colossal-cave-adventure/3030-19301/">Colossal Cave Adventure</a>.</li><li>The game contains multiple uses of the phrase "Hello, sailor," but the response to this is always "Nothing happens here." This continues throughout the Zork series, until it finally becomes useful in Zork III.</li><li>Zork I was one of the first games added to IGN's Video Gaming Hall of Fame in 2009.</li><li>Zork is available to play in <a data-ref-id="3030-26423" href="/call-of-duty-black-ops/3030-26423/">Call Of Duty: Black Ops</a> as a side game that unlocks "Eaten by a Grue," a special feature in the game.</li></ul><h2>Memorable Quotes</h2><p>"It is pitch black, you are likely to be eaten by a <a href="http://en.wikipedia.org/wiki/Grue_(monster)" rel="nofollow ">grue</a>."</p>

Zork I: The Great Underground Empire / Zork I: Le Grand Empire des Ténèbres

Doraemon Story of Seasons: Friends of the Great Kingdom-2022-11-02

Doraemon: Nobita no Bokujō Monogatari - Dai Shizen no Ōkoku to Min'nanoie

Doraemon and Nobita return to the ranch in this sequel to Doraemon Story of Seasons.

Godlike Burger is a sci-fi restaurant simulator where the goal is to turn the customers into burgers.

Mario Party is the first game in Nintendo's party game franchise. The game was well-received for its pick up and play gameplay.

<h2><b>Overview</b></h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/2338/183539-mario_party_3__u_.jpg" data-ref-id="1300-183539" data-size="small" data-embed-type="image" data-ratio="0.7"><a class="fluid-height" style="padding-bottom:70.0%" href="https://static.giantbomb.com/uploads/original/0/2338/183539-mario_party_3__u_.jpg" data-ref-id="1300-183539"><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/scale_small/0/2338/183539-mario_party_3__u_.jpg" srcset="https://www.giantbomb.com/a/uploads/original/0/2338/183539-mario_party_3__u_.jpg 620w, https://www.giantbomb.com/a/uploads/scale_medium/0/2338/183539-mario_party_3__u_.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/0/2338/183539-mario_party_3__u_.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Mario Party is the first game in Nintendo's popular Mario Party franchise<b>.</b> Mario Party was released on February 8, 1999 in North America, December 14, 1998 in Japan, and March 9, 1999 in Europe and Australia. Mario Party was developed by <a href="/hudson-entertainment-inc/3010-419/" data-ref-id="3010-419">Hudson Soft</a> and published by <a href="/nintendo/3010-90/" data-ref-id="3010-90">Nintendo</a>. The release of Mario Party for the Nintendo 64 marked the beginning of Nintendo's long-running <a href="/mario-party/3025-508/" data-ref-id="3025-508">Mario Party</a> franchise (which now contains eleven games total). Mario Party received generally positive reviews, currently holding a 77% average rating on Game Rankings and a 79% average rating on Metacritic. The game was criticized for not having an entertaining single-player, but was praised for its strong multiplayer elements.</p><p>The game's story involves a group of Nintendo characters ( <a href="/mario/3005-177/" data-ref-id="3005-177">Mario</a>, <a href="/luigi/3005-370/" data-ref-id="3005-370">Luigi</a>, <a href="/princess-peach/3005-709/" data-ref-id="3005-709">Princess Peach</a>, <a href="/yoshi/3005-700/" data-ref-id="3005-700">Yoshi</a>, <a href="/wario/3005-24/" data-ref-id="3005-24">Wario</a>, and <a href="/donkey-kong/3005-299/" data-ref-id="3005-299">Donkey Kong</a>) arguing over who is the best. Each character brings up their strong aspect, saying that the one who is the best should have that aspect. <a href="/toad/3005-845/" data-ref-id="3005-845">Toad</a> then suggests that they all take a journey to Mushroom Village, and during their adventures discover who is the best. The group then departs for Mushroom Village, to see who is the best of them all.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/319/465086-marioparty_screen001.jpg" data-ref-id="1300-465086" data-size="small" data-embed-type="image" data-ratio="0.75"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/319/465086-marioparty_screen001.jpg" data-ref-id="1300-465086"><img alt="Mushroom Village, the "></a><figcaption>Mushroom Village, the "menu screen" of the game.</figcaption></figure><p>Mario Party establishes many of the gameplay aspects that have become standard in the Mario Party franchise. The player (or players in multiplayer) are placed on one of many "boards" (essentially stages or levels). These boards are separated by spaces (like a regular game board). The goal of the game is to collect the most stars. Only one star is on the board at one time, and it can be purchased for the price of 20 coins. The one other way to get stars is to steal them by using a <a href="/boo/3005-943/" data-ref-id="3005-943">Boo</a>, who will steal another player's star for the price of 50 coins.</p><p>Coins can be collected by landing on blue spaces on the game board or by winning minigames. Coins can then be used to purchase items and stars. In addition, if the game is a tie, then the player with the most coins will win. Coins can be lost as well; if the player lands on a red space, a <a href="/bowser/3005-337/" data-ref-id="3005-337">Bowser</a> space, or loses a certain minigame (not all minigames cause the loser to lose coins).</p><p>At the end of a game, three bonus stars are granted to the players. One star goes to the person who had the most coins during the game (not total, at one point), one goes to the person who got the most coins during minigames, and one star goes to the person who landed on the most question mark spaces. If there is a tie for these awards, then the player who has the most coins will be awarded the star.</p><p>Minigames are what Mario Party was most praised for. Mario Party has 56 minigames in all of four different types. These types are four player minigames (a free-for-all minigame), two versus two (where two players are on a team versus another team), one versus three (where one player with a large advantage competes against the other three), or one player minigames (they only occur when the player lands on a one-player minigame space, and give the player the opportunity to either gain or lose coins.</p><p>A couple of the games minigames involve turning the analong stick in a circular motion as fast as possible. Players quickly relaized that the best strategy to winning was to place their palm flat on the analog stick and spin. This had an unfortunate side effect of the analog sick cutting into the players skin causing noticeable blisters. Nintendo, fearing a lawsuit, eventually offered free latex gloves to anyone who was hurt in this way. Subsequently, follow up games in the series replace this action with alternating between two face buttons rapidly.</p><h3><b>Boards (Stages)</b></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/7465/971531-skyparty.jpg" data-ref-id="1300-971531" data-size="small" data-embed-type="image" data-ratio="0.75"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/7465/971531-skyparty.jpg" data-ref-id="1300-971531"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://www.giantbomb.com/a/uploads/scale_small/0/7465/971531-skyparty.jpg" data-srcset="https://www.giantbomb.com/a/uploads/original/0/7465/971531-skyparty.jpg 1024w, https://www.giantbomb.com/a/uploads/scale_super/0/7465/971531-skyparty.jpg 960w, https://www.giantbomb.com/a/uploads/scale_medium/0/7465/971531-skyparty.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/0/7465/971531-skyparty.jpg 320w"><noscript><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/scale_small/0/7465/971531-skyparty.jpg" srcset="https://www.giantbomb.com/a/uploads/original/0/7465/971531-skyparty.jpg 1024w, https://www.giantbomb.com/a/uploads/scale_super/0/7465/971531-skyparty.jpg 960w, https://www.giantbomb.com/a/uploads/scale_medium/0/7465/971531-skyparty.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/0/7465/971531-skyparty.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p><b>Artwork of Mario's Rainbow Castle.</b></p><ul><li><b>Mario's Rainbow Castle</b>: A linear board where the path ends at the main tower, there the player will meet either Toad or Bowser. They switch places everytime someone meets them or land on a "?"-space.</li><li><b>Luigi's Engine Room</b>: Walk around a giant engine room, paths are limited by blue and red doors that close/opens each turn or by landing on a "?"-space. You can also pay a robot to change them.</li><li><b>Eternal Star</b>: The final board that the player need to collect 100 stars in total to enter. You need to buy the stars from Baby Bowser instead of Toad on this board, but only if you roll a bigger dice than him.</li></ul><ul><li><b>DK's Jungle Adventure</b>: A jungle board that features path blocking Whomps, Indiana Jones boulder and the only board with two Boos to visit. "?"-space will trigger the boulder and chase all players in it's path.</li><li><b>Yoshi's Tropical Island</b>: Two tropical islands connected by bridges, Toad is on the right island, Bowser on the left. However these two swap places every time a "?"-space is landed on.</li><li><b>Wario's Battle Island</b>: On this board player will meet Bom-ombs that force them into a cannon and blast them to the next section of the board. Cannons directions is reversed if a "?"-space is landed on.</li><li><b>Peach's Birthday Cake</b>: This board have most "?"-spaces in the game. If player lands on one, they can pay 30 coins for a star stealing Pirhana plant, then if a opponent land on that space his/her star is stolen and given to you, then the plant disappear. In addtion to that: The player must "lose" a lottery in order to see Toad, while the "winner" will meet Bowser.</li><li><b>Bowser's Magma Mountain</b>: Bowser's board, players should avoid Bowser at all cost on this board as he might steal a star from you. "?"-space will make all blue spaces red for the next 3 turns. This board can be<br />purchased in the shop when the other boards have been played.</li></ul><h3>SPACES</h3><ul><li><b>BLUE SPACE</b>: Player gets 3 coins. The player panel will become blue.</li><li><b>RED SPACE</b>: Player loses 3 coins. The player panel will become red.</li><li><b>"?"-SPACE</b>: Will make something happen on the board you're playing on. The player panel will become green.</li><li><b>"!"-SPACE</b>: This will send the player to Chance-time, you hit three rotating block that will determine what will happen, results can be like anything like giving a oppenent 30 coins or getting a star from him. Player panel will become blue.</li><li><b>BOWSER SPACE</b>: Player will trigger a Bowser event and nobody's coins is safe when that happens. However you are able to gain coins if the event is "Bowser revolution". If the player lands on this space with 0 coins however, Bowser will actually give you coins, leaving a confused player character. The player panel will become red.</li><li><b>STAR-SPACE</b>: This will let the player play "1-player mini-game" to earn some extra coins, losing it however will result in losing 5 coins instead. The player panel will become blue.</li><li><b>MUSHROOM-SPACE</b>: Will make the player hit a special dice with two outcomes, either you roll a extra dice the current turn or you have to skip your next one. The player panel will become blue.</li></ul><h2>Mini-Game Island</h2><p>From Mushroom village it is possible to go to the Mini-game island. At the beginning you choose a your character and ally character. (For 2 vs 2 games, you'll never face this character as a opponent) You're then presented with a map screen (Mario World style) and it's your objective to make it from the start to the goal and recieve a secret price. The stages is actually the mini-games from the game and you need to win them or beat their condition to pass them and be allowed to move on. The coins you earn from mini-games goes into a total and earn you a extra life each time it passes 100. Fail the mini-game and you lose a life, lose all of them and you start from where you last saved. On the map there is also some Koopa Troopa spaces where you can save and return to the village. The map path is linar but does a split and reconnects later at some point, allowing the player to chose what mini-games he wants to challenge.</p><h2>Mini Games</h2><p>4-Player Mini Games</p><ul><li>Balloon Burst: Hit A and B (or A and Z) back and forth repeatedly in order to make a Bowser balloon inflate and, eventually, explode. First to explode the balloon wins 10 coins.</li><li>Bombs Away: Use the control stick to move away from the cannonballs shot from Bowser's ship, and hit A to jump, either on other players or to avoid being stunned when the Bullet Bills come. Any player surviving wins 10 coins.</li><li>Box Mountain Mayhem: There is a mountain of boxes in a corner, and players can use B to punch, A to jump, the Control Stick to move, A then B to kick, and A then Z to do a Hip Drop. Any coins gained by any player are added to those players.</li><li>Bumper Balls: A circular platform is the field of battle for characters rolling around on balls. Use the Control Stick to roll around and try to bump others off the island. If only one player remains, that player gains ten coins, if more than one (or no) player survives, no coins are awarded.</li><li>Buried Treasure: Hit A repeatedly to dig. First to find the treasure wins ten coins.</li><li>Cast Aways: Hold the Control Stick down however far you wish to cast your line, then release to cast. Rotate your Control Stick to reel in the hand and collect anything you may have "hooked". Anyone collecting coins keep them.</li><li>Coin Block Blitz: There are nine ? blocks. You have an A button. Go jump and hit the ? blocks to release coins. B punches, and any coins are credited to their collector.</li><li>Crazy Cutter: Use the Control Stick to cut along the outline of the character shown. Anyone scoring 80 or over receives 10 coins.</li><li>Face Lift: Hold A and move the Control Stick to move a facial feature around to match the model. Get at least 80 points to receive 10 coins.</li><li>Grab Bag: Exactly what it sounds like. Hit B while near the back of another player to shake coins loose from that player. Any coins lost/won will be reflected after the game.</li><li>Hammer Drop: A Hammer Brother drops coins, coin bags, and hammers on the playing field. Use the Control Stick to move away from the hammers and to the coins and coin bags. Whatever is collected is earned.</li><li>Hot Bob-Omb: Use a direction and A to throw and B to catch the Bob-Omb. If you're not blown up, you win coins. If you are, you lose coins.</li><li>Hot Rope Jump: Use the A button to jump the hot rope. Last player standing wins 10 coins.</li><li>Key-pa-Way: Run the key to the top of the screen and into the lock to win the game. If any player does it, all players get 10 coins. If not, all players lose 10 coins.</li><li>Mario Bandstand: As the conductor, hit the Control Stick in the proper direction in time with the music. As instrumentalist, hit A at the proper times. Most accurate players get 10 coins.</li><li>Mushroom Mix-Up: Seven colored mushrooms are seen. Toad will lift a colored flag. Move to the colored mushroom before it sinks. Use A to jump, Control Stick to move, and A then Z to Hip Drop. Last player standing wins 10 coins.</li><li>Musical Mushroom: First to reach the musical note gets 10 coins. The catch: Players will automatically move until the music stops. A Jumps and Control Stick moves.</li><li>Platform Peril: Jump from platform to platform in the sky using A. First to reach the goal gets 10 coins. Any other coins collected count for the player that gets 'em.</li><li>Running of the Bulb: Use B to punch away Boos or to de-possess a possessed player. Getting the bulb to the goal wins every player 10 coins.</li><li>Shy Guy Says: Shy Guy will hold up an A or a B. Hit the right button in time or you are eliminated. Last one in collects ten coins.</li><li>Skateboard Scamper: Hit B to increase speed and A to jump. Avoid obstacles and collect coins. First to the goal gets 10 coins, everyone else gets coins they collect.</li><li>Slot Car Derby: Tilt the Control Stick in any direction to speed up. Watch out if you go too fast in corners or you may spin out. First across the finish line wins 10 coins.</li><li>Tipsy Tourney: Tilt the Control Stick to tilt the platform, moving the Koopa shell. Uncover all the panels first to win 10 coins.</li><li>Treasure Divers: Use A to swim and Control Stick to move to a chest. Bring the chest to the surface to score coins.</li></ul>

Mario Party 2 was the first in what would become a long line of sequels to Nintendo's successful crack at the party game genre. Mario Party 2 included new boards and the same original six playable characters from the first game, along with a ton of new mini games.

<h2>Overview</h2><p>Mario Party 2 is the second game in the <a href="/mario-party/3025-508/" data-ref-id="3025-508">Mario Party</a> franchise. Mario Party 2 was released on January 24, 2000 in North America, December 17, 1999 in Japan, October 12, 2000 in Europe, and November 6, 2000 in Australia. The game was developed by <a href="/hudson-entertainment-inc/3010-419/" data-ref-id="3010-419">Hudson Soft</a> and published by <a href="/nintendo/3010-90/" data-ref-id="3010-90">Nintendo</a> (as with every other game in the franchise besides <a href="/mario-party-e/3030-14770/" data-ref-id="3030-14770">Mario Party-e</a>). Mario Party 2 was generally well-received from critics, garnering an average review score of 76% from Game Rankings. The game was criticized for not differing much from its <a href="/mario-party/3030-6424/" data-ref-id="3030-6424">predecessor</a>, however.</p><p>The plot of the game involves <a href="/mario/3005-177/" data-ref-id="3005-177">Mario</a> and his friends creating a world called "Mario Land," but then <a href="/wario/3005-24/" data-ref-id="3005-24">Wario</a> wants to call the world "Wario Land." They begin arguing over the name, with other characters introducing their own names. As this is happening, <a href="/bowser/3005-337/" data-ref-id="3005-337">Bowser</a> decides to try and invade the world. Whoever can defeat Bowser will get the world named after them.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/6393/410695-foto_mario_party_2.jpg" data-ref-id="1300-410695" data-size="small" data-ratio="0.75" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/6393/410695-foto_mario_party_2.jpg" data-ref-id="1300-410695"><img alt="One of the game's many four player minigames." src="https://www.giantbomb.com/a/uploads/scale_small/0/6393/410695-foto_mario_party_2.jpg" srcset="https://www.giantbomb.com/a/uploads/original/0/6393/410695-foto_mario_party_2.jpg 400w, https://www.giantbomb.com/a/uploads/scale_small/0/6393/410695-foto_mario_party_2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>One of the game's many four player minigames.</figcaption></figure><p>The goal of Mario Party 2 is to gather the most stars before the end of the game. To do this, players are placed on a game board (similar to that of a real life board game) in which they travel spaces each turn, gathering coins and items to the ultimate goal of a star. Coins can also be gathered by participating in minigames. The winner is presented with a set amount of coins, while the losers are rewarded with nothing.</p><p>Mario Party 2 has several new features. Each character (Mario, <a href="/luigi/3005-370/" data-ref-id="3005-370">Luigi</a>, <a href="/princess-peach/3005-709/" data-ref-id="3005-709">Princess Peach</a>, <a href="/yoshi/3005-700/" data-ref-id="3005-700">Yoshi</a>, <a href="/wario/3005-24/" data-ref-id="3005-24">Wario</a>, and <a href="/donkey-kong/3005-299/" data-ref-id="3005-299">Donkey Kong</a>) has a costume unique to each game board. So, depending on which board the game is on, the costume for the character changes to that certain theme. For example, if the players are in Space Land, then the characters will be dressed in space-related attire.</p><p>The game also adds new spaces to the game board. In addition to adding buildings (which have their own spaces on the game board), Mario Party 2 adds a Battle Space, Item Space, and Bank Space. The battle space will trigger a battle minigame, which are introduced in this game. The item space begins a minigame that allows the player to win an item. The bank space opens up the Koopa Bank, giving whoever stepped on the bank space all coins currently in the bank.</p><p>The minigames are what the Mario Party franchise is most known for. In addition to introducing the battle minigames, Mario Party 2 contains four player minigames, two versus two minigames, one versus three minigames, item minigames (triggered by the item space), and duel minigames. Four player minigames pit all four players into a free-for-all, two versus two is a team game with randomly selected teams, one versus three pits one player with an advantage versus the other three, and duel minigames are minigames between two players.</p><h2>Critical Reception</h2><blockquote data-size="medium"><p>"Even when you win, you lose, Mario Party..."</p><cite>Jeff Gerstmann, (<a href="/videos/mario-party-party-2/2300-9680/" data-ref-id="2300-9680">Mario Party Party 2</a>)</cite></blockquote>

Break up blocks while sucking and blowing to maneuver your balls in this puzzle game from Sidhe Interactive.

<h2>Overview</h2><p>Shatter is a brick-breaker game developed by <a data-ref-id="3010-2309" href="/sidhe-interactive/3010-2309/">Sidhe Interactive</a>. It was originally released exclusively on the <a data-ref-id="3045-88" href="/playstation-network-ps3/3045-88/">PlayStation Network</a> on July 23, 2009 but was subsequently followed by a <a data-ref-id="3045-94" href="/pc/3045-94/">PC</a> release through <a data-ref-id="3015-718" href="/steam/3015-718/">Steam</a> (and in retail for certain countries) on March 15, 2010. It takes the traditional <a data-ref-id="3030-15107" href="/arkanoid/3030-15107/">Arkanoid</a>/ <a data-ref-id="3030-13049" href="/breakout/3030-13049/">Breakout</a> formula and implements the additions of the "Sucking" and "Blowing" mechanic, allowing the player to alter's the ball's trajectory as it's travelling.</p><p>Shatter was received to both critical and commercial acclaim, both for the game's innovative gameplay and engaging soundtrack. The game currently holds an 86% rating on Metacritic and the soundtrack, sold independently on the Bandcamp website of composer <a data-ref-id="3040-97807" href="/jeramiah-ross/3040-97807/">Jeremiah Ross</a> a.k.a Module, has won several awards including Giant Bomb's Best Original Soundtrack of 2009.</p><h2>Modes</h2><h3><b>Story Mode</b></h3><p>Players battle through 90 stages, divided between 10 worlds, which consist of 7 waves, a <a data-ref-id="3015-50" href="/boss-fight/3015-50/">boss battle</a> and a bonus level.</p><h3><b>Boss</b> Rush</h3><p>In this mode, players have to defeat all 10 bosses as quickly possible. This mode is locked until story mode is completed. Time is a factor if the player also wants to collect a <a data-ref-id="3015-1055" href="/trophy/3015-1055/">trophy</a> for defeating all 10 bosses in under 10 minutes.</p><h3>Bonus Mode</h3><p>The player has to survive 3 bonus round types for as long as possible to try to better their score. Once all 3 types have been encountered in story mode, this mode is unlocked. A trophy is earned if the player gains 10 million points in this mode.</p><h3>Shatter <b>DLC</b> ( <a data-ref-id="3015-2623" href="/playstation-network/3015-2623/"><b>PSN</b></a>)</h3><p>The additions present in the <a data-ref-id="3045-94" href="/pc/3045-94/">PC</a> version of Shatter have been confirmed for the <a data-ref-id="3015-2623" href="/playstation-network/3015-2623/">PSN</a> version, via the <a data-ref-id="3045-35" href="/playstation-3/3045-35/">Playstation</a> Blog. This includes Endless, Endless <a data-ref-id="3015-108" href="/cooperative-play/3015-108/">Co-Op</a>, <a data-ref-id="3015-179" href="/speedrun/3015-179/">Time Attack</a>, and <a data-ref-id="3015-179" href="/speedrun/3015-179/">Time Attack</a> <a data-ref-id="3015-108" href="/cooperative-play/3015-108/">Co-Op</a> modes. It is set to release in 2010.</p><h2>Story Mode</h2><p>The game pits you as Bat 1137, a 'bat' that is trying to escape an unknown facility. There are multiple levels that the player goes through in Story Mode, each with it's own theme and soundtrack.</p><h2>Soundtrack</h2><p>Released alongside the game at a minimum of $9.99, a price which is interestingly more than the game itself, Shatter's <a data-ref-id="3015-189" href="/original-soundtrack/3015-189/">soundtrack</a> was a key component in the critical success of the game. <a data-ref-id="3040-97807" href="/jeramiah-ross/3040-97807/">Jeramiah Ross</a> composed and recorded much of the game's electronic rock and retro beats, mixing them together with epic guitar solos and spacey vibes to create a fantastic soundtrack that fits the game. The soundtrack can be downloaded via <a href="http://sidhe.bandcamp.com/" rel="nofollow ">the Sidhe website</a>, and on iTunes. A physical copy has also released.</p><ul><li>1. Kinetic Harvest (6:36)</li><li>2. Aurora (7:28)</li><li>3. Granular Extractor (6:31)</li><li>4. Krypton Garden (6:29)</li><li>5. Freon World (7:29)</li><li>6. Amethyst Caverns (5:15)</li><li>7. Neon Mines (6:02)</li><li>8. Argon Refinery (8:50)</li><li>9. Xenon Home World (6:18)</li><li>10. The End of the World (6:45)</li><li>11. Boss Music (3:01)</li><li>12. Homelands (Credits Music) (5:17)</li><li>13. Glass Halls (Menu Music) (2:51)</li></ul><h2><b>Steam</b> Release</h2><p>Shatter was released on <a data-ref-id="3015-718" href="/steam/3015-718/">Steam</a> ( <a data-ref-id="3045-94" href="/pc/3045-94/">PC</a>) on March 15, 2010. The <a data-ref-id="3045-94" href="/pc/3045-94/">PC</a> version comes with <a data-ref-id="3015-2465" href="/xbox-360-controller-support-for-pc/3015-2465/">controller support</a> and <a data-ref-id="3015-3280" href="/steam-achievements/3015-3280/">Steam achievements</a>. This new version contains four new modes of play: Endless, Endless <a data-ref-id="3015-108" href="/cooperative-play/3015-108/">Co-Op</a>, <a data-ref-id="3015-179" href="/speedrun/3015-179/">Time Attack</a>, and <a data-ref-id="3015-179" href="/speedrun/3015-179/">Time Attack</a> <a data-ref-id="3015-108" href="/cooperative-play/3015-108/">Co-Op</a>. The <a data-ref-id="3015-108" href="/cooperative-play/3015-108/">co-operative</a> modes are local multiplayer only. These features were rumoured to be added in the PS3 version as a downloadable pack, but that hasn't happened yet.</p><h2><b>PC</b> System Requirements</h2><ul><li><ul><li><strong>OS:</strong> Windows XP SP3 or higher</li><li><strong>Processor:</strong> 2.0 GHz single-core or dual-core (any speed)</li><li><strong>Memory:</strong> 512 MB</li><li><strong>Hard Drive:</strong> 250 MB of free space</li><li><strong>Graphics:</strong> 128MB dedicated graphics processor with Shader Model 2 support (e.g. NVIDIA GeForce FX 5600 or ATI Radeon 9600)</li><li><strong>Sound:</strong> DirectX 9.0c compatible audio card</li><li><strong>DirectX®:</strong> 9.0c</li></ul></li></ul>

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<h2>Overview</h2><p>Ghost Song is an action-adventure game developed by <a href="/old-moon/3010-23784/" data-ref-id="3010-23784">Old Moon</a> and published by <a href="/humble-games/3010-14020/" data-ref-id="3010-14020">Humble Games</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Windows 10</li><li>Processor: Intel Core i3-2100 or AMD FX-4350</li><li>Memory: 4 GB RAM</li><li>Graphics: NVIDIA GeForce GTX 550 Ti, 1 GB or AMD Radeon HD 5770, 1 GB</li><li>Storage: 5 GB available space</li></ul></td><td><ul><li>Operating System: Windows 10</li><li>Processor: Intel Core i7-2600 or AMD FX-8350</li><li>Memory: 6 GB RAM</li><li>Graphics: NVIDIA GeForce GTX 750, 2 GB or AMD Radeon R7 360, 2 GB</li><li>Storage: 5 GB available space</li></ul></td></tr></tbody></table><h2>External Links</h2><ul><li><a href="https://www.ghostsonggame.com/" data-target="true" target="_blank" rel="noopener nofollow">Ghost Song Official Site</a></li></ul>

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CounterAttack is a side scrolling space shooter with up to 4 player local coop or up to 8 player online coop. Tons of levels, ultimate abilities, unlockable upgrades and weapons, and a robust powerup system.

<p>CounterAttack is a side-scrolling space shooter; a shmup. Its primary features are 8 player online coop, 4 player local coop, cross-platform multiplayer, customizable ships via unlockable upgrades, and a choose your own path story mode.</p><p>There are 8 playable ships each with a different ultimate ability. The player can configure their ship before each mission and two kinds of powerups are collected during missions. One powerup is for ultimates (bombs) and the other is for upgrades.</p><p>There is also an endless survival mode. In survival, enemies continuously increase in difficulty until the player quits or dies.</p><p><a href="http://store.steampowered.com/app/451600/" rel="nofollow ">CounterAttack is available on Steam</a>.</p>

Attempt to save your farm after the world's seasonal cycles are disrupted.