A retro styled first person shooter where you fight against fashion crimes.

<h2>Overview</h2><p>Fashion Police Squad is a first-person shooter developed by Mopeful Games and published by <a href="/no-more-robots/3010-16822/" data-ref-id="3010-16822">No More Robots</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Windows 7 or later</li><li>Processor: 1 Ghz</li><li>Memory: 2 GB RAM</li></ul></td><td> </td></tr></tbody></table><h2>External Links</h2><ul><li><a href="https://www.fashionpolicesquad.com/" data-target="true" target="_blank" rel="noopener nofollow">Fashion Police Squad Official Site</a></li></ul>

Lily returns in an all new action-adventure sequel to The Sleeping King.

 A four-player food-themed obstacle course race starring Kirby and pals.

<h2>Overview</h2><p>Bounty of One is an action game developed and published by OptizOnion for PC.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>OS: Windows 7</li><li>Processor: Intel Pentium 4 processor or later that's SSE2 capable</li><li>Memory: 2 GB RAM</li><li>Storage: 250 MB available space</li></ul></td><td> </td></tr></tbody></table>

A Namco action game where the player is a contestant on the futuristic gameshow: Metro Cross!

<h2>Overview:</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/6844/886643-metro_cross_goal_in.jpg" data-ref-id="1300-886643" data-size="small" data-ratio="0.7470703125" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:74.7%" href="https://static.giantbomb.com/uploads/original/0/6844/886643-metro_cross_goal_in.jpg" data-ref-id="1300-886643"><img alt="You're Winner!" src="https://www.giantbomb.com/a/uploads/scale_small/0/6844/886643-metro_cross_goal_in.jpg" srcset="https://www.giantbomb.com/a/uploads/original/0/6844/886643-metro_cross_goal_in.jpg 1024w, https://www.giantbomb.com/a/uploads/scale_super/0/6844/886643-metro_cross_goal_in.jpg 960w, https://www.giantbomb.com/a/uploads/scale_medium/0/6844/886643-metro_cross_goal_in.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/0/6844/886643-metro_cross_goal_in.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>You're Winner!</figcaption></figure><p>Metro-Cross is an early (1985) Namco Arcade game that was eventually ported to the Famicom and computers such as the C64 and Atari ST.</p><p>The player is a contestant on the eponymous <a href="/futuristic-game-show/3015-60/" data-ref-id="3015-60"> futuristic game show</a> Metro Cross. In order to win, the player must run along an obstacle course, jumping over giant <a href="/aluminum-can/3055-591/" data-ref-id="3055-591"> soda cans</a> and hurdles, as well as avoiding green tiles that will slow them down. Every level has a very strict amount of time to finish with, but whatever time is left over from their first three rounds will carry on to the fourth.</p><h2>Power-ups</h2><ul><li>Blue Soda Can: A small, stationary can of soda. Kicking this will earn points, stomping on it will give the player a temporary stop on the clock. The points they get depend on how many times the can has been kicked.</li><li>Green Soda Can: A larger can. Kicking this will give the player a temporary burst of speed, and stomping it will stop the clock.</li><li>Skateboard: Increases speed and lets the player move freely on green tiles, but jumping or getting hit will lose it. Getting on a skateboard when already on one will result in bonus points.</li><li>Ramps: Yellow ramp-like trampolines often line the courses. They do almost nothing unless the player times their jump as they hit one, launching them several yards forward.</li></ul><h2>Obstacles</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/6844/886647-metro_cross_can_jump_get.jpg" data-ref-id="1300-886647" data-size="small" data-ratio="0.75" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/6844/886647-metro_cross_can_jump_get.jpg" data-ref-id="1300-886647"><img alt="Sentient cans like to mess with the runner." src="https://www.giantbomb.com/a/uploads/scale_small/0/6844/886647-metro_cross_can_jump_get.jpg" srcset="https://www.giantbomb.com/a/uploads/original/0/6844/886647-metro_cross_can_jump_get.jpg 1024w, https://www.giantbomb.com/a/uploads/scale_super/0/6844/886647-metro_cross_can_jump_get.jpg 960w, https://www.giantbomb.com/a/uploads/scale_medium/0/6844/886647-metro_cross_can_jump_get.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/0/6844/886647-metro_cross_can_jump_get.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Sentient cans like to mess with the runner.</figcaption></figure><ul><li>Red Cola Can: These giant cans will often roll at the player in patterns. Jump on them and trip, run into them and get squished.</li><li><span style="font-size:16px;line-height:25px;font-family:'Helvetica Neue', HelveticaNeue, Arial, sans-serif;">Green Tiles: </span><span style="font-size:16px;line-height:25px;font-family:'Helvetica Neue', HelveticaNeue, Arial, sans-serif;">Stepping on these will drastically reduce speed. Avoid these.</span></li><li><span style="font-size:16px;line-height:25px;font-family:'Helvetica Neue', HelveticaNeue, Arial, sans-serif;">Hurdles: </span><span style="font-size:16px;line-height:25px;font-family:'Helvetica Neue', HelveticaNeue, Arial, sans-serif;">These are just normal hurdles. Jump over, or avoid them.</span></li><li>Vents: These vents shoot what look like party favors underneath the player if they step on it, shooting them up several feet before landing, leaving them to recover for a second before running again.</li><li>Mice: Some rounds have green mice that will latch on to the player, slowing them down for a bit. They will leave the player alone after a while, or they can get hit by something else to scare them away. <figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/6844/886648-metro_cross_cube_of_terror.jpg" data-ref-id="1300-886648" data-size="small" data-ratio="0.75" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/6844/886648-metro_cross_cube_of_terror.jpg" data-ref-id="1300-886648"><img alt="Red Cube of Terror, relaxing at home." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://www.giantbomb.com/a/uploads/scale_small/0/6844/886648-metro_cross_cube_of_terror.jpg" data-srcset="https://www.giantbomb.com/a/uploads/original/0/6844/886648-metro_cross_cube_of_terror.jpg 1024w, https://www.giantbomb.com/a/uploads/scale_super/0/6844/886648-metro_cross_cube_of_terror.jpg 960w, https://www.giantbomb.com/a/uploads/scale_medium/0/6844/886648-metro_cross_cube_of_terror.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/0/6844/886648-metro_cross_cube_of_terror.jpg 320w"><noscript><img alt="Red Cube of Terror, relaxing at home." src="https://www.giantbomb.com/a/uploads/scale_small/0/6844/886648-metro_cross_cube_of_terror.jpg" srcset="https://www.giantbomb.com/a/uploads/original/0/6844/886648-metro_cross_cube_of_terror.jpg 1024w, https://www.giantbomb.com/a/uploads/scale_super/0/6844/886648-metro_cross_cube_of_terror.jpg 960w, https://www.giantbomb.com/a/uploads/scale_medium/0/6844/886648-metro_cross_cube_of_terror.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/0/6844/886648-metro_cross_cube_of_terror.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Red Cube of Terror, relaxing at home.</figcaption></figure></li><li><span style="font-size:16px;line-height:25px;font-family:'Helvetica Neue', HelveticaNeue, Arial, sans-serif;">Giant Red Cube of Terror: </span><span style="font-size:16px;line-height:25px;font-family:'Helvetica Neue', HelveticaNeue, Arial, sans-serif;">This cube will rotate slowly along the Y-axis.</span></li><li>Small Pool: These glassy, light-blue tiles will swallow the player up if jumped on.</li><li>Pillars: These pillars move up and down rapidly, making jumps difficult to time.</li><li>Bouncy Tires: These tires will bounce at the player. Run underneath them.</li><li>Time Limit: <a href="/time-limit/3015-753/" data-ref-id="3015-753">Time limits</a> are strict in this game, so stomp the hell out of some cans. Running out of time means <a href="/electricity/3015-3624/" data-ref-id="3015-3624"> electrocution</a>.</li></ul><h2>Trivia</h2><ul><li>The main screen's theme music was later used as the musical backing to the "theme song" for Namco's 2009 PSN release <a href="/noby-noby-boy/3030-23579/" data-ref-id="3030-23579"> Noby Noby Boy</a>.</li></ul>

 A dark fantasy action rpg that features a plague weapon system.

We Are OFK is a narrative adventure game about an indie pop band living in Los Angeles.