Peglin is a Roguelike game where you battle enemies using the power of physics.

<h2>Overview</h2><p data-right-indent="0" data-left-indent="0">Demon Gaze is a role-playing game for the Vita from Japanese developer <a href="/experience-inc/3010-7359/" data-ref-id="3010-7359">Experience</a>, makers of the <a href="//www.giantbomb.com/generation-xth/3025-2520/" data-ref-id="3025-2520">Generation XTH</a> franchise. It is a story-driven first-person dungeon crawler, and takes place in the same universe as <a href="/students-of-the-round/3030-33362/" data-ref-id="3030-33362">Students of the Round</a>, but thousands of years later.</p><p data-right-indent="0" data-left-indent="0">Originally released in Japan on January 24, 2013, it has been licensed for North American release by NIS America.</p><h2>Gameplay</h2><p data-right-indent="0" data-left-indent="0">The game is a traditional first-person <a href="/dungeon-crawling/3015-165/" data-ref-id="3015-165">dungeon crawler </a>in which the player explores a series of grid-based dungeons with a party of customizable characters, much like the <a href="/wizardry/3025-209/" data-ref-id="3025-209">Wizardry</a> and <a href="/etrian-odyssey/3025-653/" data-ref-id="3025-653">Etrian Odyssey </a>franchises. Battles are <a href="/tactical-turn-based-combat/3015-234/" data-ref-id="3015-234">turn based</a> are initiated by <a href="/random-encounter/3015-123/" data-ref-id="3015-123">random encounter </a>or static locations called as 'demon circles' where the player can summon enemies to fight.</p><p data-right-indent="0" data-left-indent="0">The goal of each dungeons is to capture a set number of demon circles; once all of the circles are captured a boss demon is summoned and can be defeated to clear the dungeon. Each boss demon that is defeated can then be summoned to support the player in battle at the cost of a resource called 'demon gauge'; if the players demon gauge is reduced to zero while a demon is summoned the demon will attack the player, meaning it must be closely monitored.</p><p data-right-indent="0" data-left-indent="0">The hub/town of the game is the Dragon Princess Inn, a multistory building where all of the friendly NPCs, including <a href="/merchants/3015-806/" data-ref-id="3015-806">shop owners </a>and quest givers live. Resource management is an important aspect of the game as every time the player returns to the Inn they are charged 'rent', an amount in gold which increases on each return trip.</p><h3 style="margin-right:0px;margin-left:0px;">Artifacts</h3><p data-right-indent="0" data-left-indent="0">In addition to standard equipment options that can be found or bought throughout the game, artifacts are a special class of equipment that can only be won at demon circles. These items provide access to class skills when equipped on a character; as such, they are a flexible customization option, allowing for a variety of specialized roles and multiclassed characters.</p><p data-right-indent="0" data-left-indent="0">As an example, the Counter artifact grants the Fighter's Counter skill, which grants a chance to counterattack, giving a tanky Paladin some additional passive damage output. Giving the Cure Set artifact to a Wizard teaches them a variety of curative spells, possibly alleviating the need for a dedicated healer. While the character classes themselves have a linear progression, this customization yields powerful options for advanced players without overwhelming those newer to the genre. Each character can equip up to five artifacts.</p><h2>Characters</h2><p data-right-indent="0" data-left-indent="0">The player can create and recruit party members in the inn, choosing their race and class.</p><h3>Races</h3><ul><li>Human: Humans have decent stats all around, and can be of any class.</li><li>Elf: Elves start with good intelligence and evade stats.</li><li>Dwarf: Dwarves start with good strength and vitality.</li><li>Migumyi: Migumyi start with good mysticism and agility.</li><li>Nei: Nei start with good agility and evade.</li></ul><h3>Classes</h3><ul><li>Demon Gazer: The class of the protagonist, this allows for the binding of demons and the summoning of them in battle.</li><li>Fighter: Strong front line damage dealers.</li><li>Paladin: Heavily armored warriors who excel at taking damage, the <a href="/tank/3015-438/" data-ref-id="3015-438">tank </a>class of Demon Gaze.</li><li>Samurai: lightly armored front line fighters who are adept at <a href="/splash-damage/3015-347/" data-ref-id="3015-347">AoE </a>attacks and evading blows.</li><li>Wizard: Casters with a variety of elemental attacks.</li><li>Healer: lightly armored casters with a variety of <a href="/white-magic/3015-1613/" data-ref-id="3015-1613">healing</a> and <a href="/buff/3015-2615/" data-ref-id="3015-2615">buff</a> magics.</li><li>Ranger: long ranged fighters who use <a href="/bow/3055-73/" data-ref-id="3055-73">bows</a>.</li><li>Assassin: swift rogues who use <a href="/poison/3015-287/" data-ref-id="3015-287">poison</a> and <a href="/stealth/3015-24/" data-ref-id="3015-24">stealth </a>to defeat foes.</li></ul><h2>Music</h2><p><a href="/naoaki-jinbo/3040-115913/" data-ref-id="3040-115913">Naoaki Jinbo</a> composed and arranged the soundtrack, with the game's director, <a href="/motoya-ataka/3040-115912/" data-ref-id="3040-115912">Motoya Ataka</a>, providing lyrics on the final boss and finale themes. The vocals throughout the soundtrack are provided by the Vocaloid IA.</p><h2>Reception</h2><p data-right-indent="0" data-left-indent="0">The game proved an unexpected success upon its release in Japan. Being in a niche genre and made by a less known developer, it was only expected to sell around 10,000 copies. However it quickly sold out its first shipment, and continued moving copies for the next few weeks, ending up at over 80,000 combined digital and retail sales.</p>

A game with a heavy focus on taming creatures, experimenting with mutations, and exploring a mysterious world.

Swedish developer Sharkmob is bringing battle royale to the Vampire: The Masquerade franchise.

On Snaktooth Island, all of the creatures are half-bug and half-snack. From the bizarre minds that previously made Octodad.

<h2>Overview</h2><p>Bugsnax is an adventure game developed and published by <a href="/young-horses/3010-8171/" data-ref-id="3010-8171">Young Horses</a> for <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/playstation-5/3045-176/" data-ref-id="3045-176">PlayStation 5</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/xbox-series-xs/3045-179/" data-ref-id="3045-179">Xbox Series S|X</a>, <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, and <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>.</p><h2>Story</h2><p>Players control a nameless newspaper journalist who receives a film strip in the mail from Lizbert Megafig, a disgraced explorer. Lizbert details the mysterious Snaktooth Island, inhabited by creatures called Bugsnax who are "half bug and half snack," and encourages the journalist to come to the island and document them for the world to see. Intrigued, the journalist makes their way onto the island, only to discover from Lizbert's assistant Filbo Fiddlepie that she has gone missing, and all the other Grumpuses that joined her on her expedition have scattered. Filbo requests that the journalist help him bring the others back to their makeshift home of Snaxburg so that they might band together and find out what happened to Lizbert.</p><p>After the journalist manages to bring all residents back to Snaxburg, a volcano erupts, triggering an earthquake that destroys the village. They are soon joined by Eggabell Batternugget, Lizbert's partner, who leads the journalist and Filbo to Lizbert's location. Upon arriving, they discover that Lizbert has been mutated into a giant creature made up of various Bugsnax. She reveals that Bugsnax are parasites that eventually transform anyone who regularly consumes them into more Bugsnax and urges the group to leave the island. Eggabell stays behind while Filbo and the journalist return to Snaxburg, which is now under attack from various Bugsnax. After fending off the Snax, the journalist, Filbo, and any surviving villagers leave the island on a balloon ship.</p><p>After returning to the mainland, Filbo stays with the journalist and acts as a witness for their story, in which they intentionally omit any mention of Bugsnax. Their supervisor, Clumby, is impressed with the story but fires the journalist as she did not expect them to return. Filbo then decides to run for Mayor, asking the journalist's help.</p><p>In a secret ending, Clumby can be heard talking to a mysterious voice. The two believe that the journalist is hiding the truth and decide to keep watch on them. Meanwhile, a single Bugsnak is revealed to have stowed away aboard the ship.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System - Windows 7</li><li>Processor - Intel Quad Core 2.6 Ghz or equivalent</li><li>Memory - 6GB</li><li>Storage - 6.7GB</li><li>Direct X 9</li><li>Graphics - 2GB DirectX 11 Video Card (Intel UHD 620, NVIDIA GT 920M)</li></ul></td><td><ul><li>Operating System - Windows 10</li><li>Processor - Intel Core i5 2.8 Ghz or better</li><li>Memory - 8GB</li><li>Storage - 7.5GB</li><li>Direct X 11</li><li>Graphics - 4GB DirectX 11 Video Card (GTX 970 or higher)</li></ul></td></tr></tbody></table><h3>Mac</h3><table data-max-width="true"><thead><tr><th scope="col">Mac Minimum</th><th scope="col">Mac Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System - macOS 10.13 High Sierra</li><li>Processor - Intel Quad Core 2.6 Ghz or equivalent</li><li>Memory - 6 GB</li><li>Storage - 6.7 GB</li><li>Graphics - Intel HD 630</li></ul></td><td><ul><li>Operating System - macOS 10.15 Catalina</li><li>Processor - Intel Core i5 2.8 Ghz or better</li><li>Memory - 8 GB</li><li>Storage - 7.5 GB</li><li>Graphics - AMD Radeon Pro 5500M or better</li></ul></td></tr></tbody></table><h2>External Links</h2><ul><li><a href="https://bugsnax.com/" data-target="true" target="_blank" rel="noopener nofollow">Bugsnax Official Site</a></li><li><a href="https://younghorsesgames.com/press/sheet.php?p=bugsnax" data-target="true" target="_blank" rel="noopener nofollow">Bugsnax Press Kit Site</a></li></ul>

A relaxed puzzle game about building the largest city possible using hex-grid tiles.

Vertically scrolling shoot 'em up released in 1993 as Rayforce in the Arcade. The subsequent home versions released in 1995 for Sega Saturn were titled 'Layer Section' in Japan, and 'Galactic Attack' in the US and Europe.

<h2>Overview</h2><p>A vertically scrolling shoot 'em up released in 1993 focusing on air to air and air to ground combat. The game play takes place on two planes, an upper plane and a lower plane. With the difference between the planes being your method of attack. The upper plane requiring you to use your standard shot type weapon to dispose of enemies, and the lower requiring you to use your lock on laser type weapon for previously mentioned enemy disposal. The number of enemies you can lock on to with the laser type weapon is dictated by the number of laser power ups you have collected.</p><p>Boss fights will generally require you to use both of your attack types and require experimentation to determine where each attack type is required to down the enemy.</p><p>Galactic Attack features a limited continue system allowing you only four credits at the outset of the game. You can double the amount of credits available to you by entering a cheat code at the title select screen.</p><p>The game features TATE mode allowing you to rotate your monitor 90 degrees for full screen action if you are so equipped with such a setup. It also has an option to remove the onscreen HUD by pressing the Left shoulder button allowing you full view of the action with no score counters and such to impede your view</p><p>The game contains seven levels, they are as follows:</p><ul><li>Round 1- Red Power to Pierce Through</li><li>Round 2- The Gravity of Blue Side</li><li>Round 3- The Phantasm of Silver</li><li>Round 4- The Fissure of Consciousness</li><li>Round 5- Toward the Darkness</li><li>Round 6- The End of Deep Layer</li><li>Final round- Releasing Infinitely</li></ul>

<p>Rogue Legacy but with a "2"!</p><p>- Most noticeable change is the pixel art to 2.5D art style.</p><p>- New maps; and new map generation.</p><p>- New character movements and mobility, making the play style faster</p><p>- New mechanics</p>

 A remake of the original 1997 game with modern graphics and controls.

<p>Take on the role of the Fallen Prince in Unsouled - a stylish, fast-paced 2D action-RPG. Fight your way through interactive environments and adrenaline-pumping encounters as you unravel the mysteries behind this world filled with the undead.</p>

A full remake of the 2001 original, featuring a new game engine, upgraded graphics, missions and maps.

Sea of Craft allows players to build their very own unique battle ships. A vast range of building materials and weapons are on offer giving players infinite options for their creative output at the Shipyard 