<p>Rumbleverse is a 40-player, melee-focused battle royale game with a wrestling theme. It was officially announced at The Game Awards 2021 and planned to be released in early 2022.</p>

Lobotomy Software's Egyptian themed, Build Engine-powered first-person shooter. It was originally released for the Saturn and then reworked for PC.

<h2>Overview</h2><p>PowerSlave is an Egyptian-themed first person shooter developed by <a href="/lobotomy-software-inc/3010-4291/" data-ref-id="3010-4291">Lobotomy Software</a>, initially as <a href="/powerslave/3030-9553/" data-ref-id="3030-9553">PowerSlave</a> for the Sega Saturn before being reworked for PC using the <a href="/build-engine/3015-1733/" data-ref-id="3015-1733">Build engine</a> and released for DOS PCs in late 1996. The player adopts the role of an unnamed mercenary sent in to Egypt to discover the mystery of what's happening in the city of Karnak.</p><p>From the game's manual:</p><p>"Unknown forces have taken over the ancient city of Karnak and spreading turmoil throughout the neighboring lands. No one has returned from the joint forces sent in by the major world powers and the new power seems near unstoppable.</p><p>The only known information about the crisis stems from a lone villager that was found wandering half dead in the desert. With his dying breaths, he spoke of fierce alien creatures destroying the cities, eating the women and children, and enslaving the men. Victims were tortured, skinned, dismembered, and mummified while still alive. Even the mummified body of the great King Ramses was unearthed and stolen.</p><p>The player assumes the role of a man chosen from the best operatives around the world to infiltrate Karnak and destroy the enemy forces. While flying in, his helicopter gets shot down in the Karnak Valley, not far from Ramses' Tomb."The game would later be remade for the Sony Playstation, which is an entirely different game from the PC release (see below).</p><h2>Levels</h2><p>Throughout the adventure, the player will visit 20 levels in addition to having the option to complete a training level in order to become accustomed to the controls. Aside from the science-fiction-inspired locations (such as the alien ship), the levels are named after real locations in Egypt and the surrounding area.</p><ol><li>Abu Simbel</li><li>Dendur</li><li>Kalabsh</li><li>El Subua</li><li>El Derr</li><li>Abu Ghurab</li><li>Philae</li><li>El Kab</li><li>Aswan</li><li>Boss</li><li>Qubbet el Hawa</li><li>Abydos</li><li>Edufu</li><li>West Bank</li><li>Luxor</li><li>Karnak</li><li>Saqqara</li><li>Mitrrahn</li><li>Boss</li><li>Alien Ship</li></ol><p>There are also 12 multiplayer-only maps included.</p><h2>Differences in DOS and console-based releases</h2><p>Unlike the Saturn and PlayStation versions, levels play out in a linear fashion throughout the course of the original DOS version. While a map tracks the player's progress through the lands of Karnak and the player is able to hop back and replay any previous map, there are not multiple exits leading off to new branching pathways. Levels designs are entirely different as well; in the console release, levels were built to be best optimized for the new SlaveDriver engine. The Build engine version has remarkably longer (especially for the time) levels than any other version.</p><p>Enemies also function differently in the PC version. The magmantis enemy in particular was severely toned down for the later releases; in the PC version, he reaches 30 feet above the player and can nearly kill the player in a single shot. Likewise, he's used more as a midboss-type character than as a standard enemy type in a smaller form such as in the Saturn and Playstation releases. Giant Piranhas deal significantly less damage and are little more than a nuisance in the DOS version. Generally, sprites are far clearer, larger and more detailed in the PC version.</p><h2>Differences in US and European Releases</h2><p>The European release was approximately 4 months after the US release, but aside from trivial changes to the install and setup portions, it's identical.</p>

A spin-off of the Oddworld series, Oddworld: Stranger's Wrath attaches an unrelated shooter to the beloved franchise as players undertake the role of a mysterious bounty hunter known as Stranger, who seeks to make a living in Oddworld's rugged West.

<h2>Overview</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/11847/445117-untitled8.jpg" data-ref-id="1300-445117" data-size="small" data-ratio="1" data-width="160" data-embed-type="image" style="width: 160px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/11847/445117-untitled8.jpg" data-ref-id="1300-445117"><img alt="Howdy Stranger" src="https://www.giantbomb.com/a/uploads/original/1/11847/445117-untitled8.jpg" srcset="https://www.giantbomb.com/a/uploads/original/1/11847/445117-untitled8.jpg 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></a><figcaption>Howdy Stranger</figcaption></figure><p>Oddworld: Stranger's Wrath follows a bounty hunter named simply <a href="/stranger/3005-3814/" data-ref-id="3005-3814">Stranger</a>. In the beginning of the game, Stranger captures numerous criminals to pay for a mysterious operation. As Stranger returns the criminals for their retrospective bounties, Stranger hears of a town of creatures called Grubbs. The Grubbs have been besieged by a <a href="/demons/3015-557/" data-ref-id="3015-557">demonic</a> creature, and his army of minions. The Grubbs were once protected by a race called the Steef, now extinct, leaving them unprotected.</p><p>As Stranger continues to collect bounties, he finds that a man named Sekto has been drying up a river in the Grubbs town. When Stranger confronts him, Sekto offers him a bounty for the remaining Steef that he believes that are still around. The Stranger refuses this offer, leaving Sekto upset. Sekto hires a criminal, D. Caste Raider, to capture and interrogate Stranger.</p><p>As D interrogates Stranger, he discovers that Stranger himself is a Steef. Stranger escapes from the raiders, killing all of them in a large <a href="/explosion/3015-309/" data-ref-id="3015-309">explosion</a>, and runs back to the Grubbs town. As he returns to the town, he realizes that the demon that he first heard about is Sekto. Stranger kills Sekto, and the remaining raiders, as well as destroying the dam that was drying the town of it’s water. But as Sekto lies dying, the Stranger sees that the demon was possessing Sekto, who was also really a Steef. The demon escapes, as it goes into the now flowing river.</p><h2>Gameplay</h2><p>The game is split between third-person platforming and first-person shooting. The player progresses through the game by taking bounty missions that</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5709/657835-straxb054.jpg" data-ref-id="1300-657835" data-size="small" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/5709/657835-straxb054.jpg" data-ref-id="1300-657835"><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/scale_small/0/5709/657835-straxb054.jpg" srcset="https://www.giantbomb.com/a/uploads/original/0/5709/657835-straxb054.jpg 640w, https://www.giantbomb.com/a/uploads/scale_medium/0/5709/657835-straxb054.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/0/5709/657835-straxb054.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>consist of trekking though waves of enemies to fight unique bosses. All enemies can be "bountied," which allows the <a href="/stranger/3005-3814/" data-ref-id="3005-3814">Stranger</a> to cash them in at the bounty store. Moolah, the currency in this region of <a href="/oddworld/3025-470/" data-ref-id="3025-470">Oddworld</a>, is received for the Stranger's help in cleaning up the area. Moolah can be spent on upgrades and ammo in the store. Enemies are worth more alive than dead.</p><h3>Combat</h3><p>Most of the combat centers around Stranger's <a href="/crossbow/3055-107/" data-ref-id="3055-107">crossbow</a>, which can be loaded with special creatures from the world. This concept is known as "live ammo". The live ammo types all have their own personalities, not to mention their own unique functionality. Each type of live ammo has an upgraded, more powerful version:</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5709/657837-straxb060.jpg" data-ref-id="1300-657837" data-size="small" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/5709/657837-straxb060.jpg" data-ref-id="1300-657837"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://www.giantbomb.com/a/uploads/scale_small/0/5709/657837-straxb060.jpg" data-srcset="https://www.giantbomb.com/a/uploads/original/0/5709/657837-straxb060.jpg 640w, https://www.giantbomb.com/a/uploads/scale_medium/0/5709/657837-straxb060.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/0/5709/657837-straxb060.jpg 320w"><noscript><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/scale_small/0/5709/657837-straxb060.jpg" srcset="https://www.giantbomb.com/a/uploads/original/0/5709/657837-straxb060.jpg 640w, https://www.giantbomb.com/a/uploads/scale_medium/0/5709/657837-straxb060.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/0/5709/657837-straxb060.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><ul><li><b>Chippunks</b> - used to lure enemies to them by shouting taunts in a radius shown to the player as a spherical distortion effect</li><li><b>Bolamites</b> - spider-like creatures used to immobilize, but not kill, enemies; this allows them to be bountied for more Moolah than if they were killed</li><li><b>Fuzzles</b> - living mines; when enemies come close, Fuzzles leap onto them and begin chewing</li><li><b>Thudslugs</b> - armored balls which can hit enemies with great force, knocking them over</li><li><b>Zappflies</b> - bugs that can be shot rapidly or charged to stun enemies</li><li><b>Stingbees</b> - bugs that function like an automatic machine gun</li><li><b>Stunks</b> - creatures that can immobilize enemies; this one causes them to vomit uncontrollably</li><li><b>Boombats</b> - function as a sort of grenade / rocket launcher. If an enemy is hit directly, it will explode immediately; otherwise, a three-second timer is engaged</li></ul><h2>PC version</h2><p>In an interview with <a href="/lorne-lanning/3040-15879/" data-ref-id="3040-15879">Lorne Lanning</a>, creator of Oddworld, it was announced that all Oddworld games including the previously <a href="/xbox/3045-32/" data-ref-id="3045-32">Xbox</a> exclusive <a href="/oddworld-munchs-oddysee/3030-3684/" data-ref-id="3030-3684">Munch</a> and Strangers Wrath will be released on <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> via <a href="/steam/3015-718/" data-ref-id="3015-718">Steam</a> and other <a href="/digital-distribution/3015-2329/" data-ref-id="3015-2329">digital distribution</a> outlets. It was later released on PC via Steam and other digital distribution outlets on December 21, 2010 along with its predecessor Oddworld Munch's Oddysee. The game is available on it's own or as part of a compilation package known as "The Oddboxx" which includes all four released Oddworld titles.</p><h2>Enhanced PS3 Version</h2><p>On September 3rd 2010, the UK-based studio Just Add Water announced it was working on an enhanced remake of the game to be released for download on the PS3. It was planned to be released around Easter 2011, but was delayed until December 27, 2011.</p><p>The game will run at 720p and 60 FPS with added detail and graphical effects. It also features remastered dialogue, <a href="/playstation-move/3000-36/" data-ref-id="3000-36">PlayStation Move</a> support, 37 Trophies and brand new content.</p><p>The launch price was $14.99.</p><p>Here's the list of improvements as mentioned on the <a href="http://blog.us.playstation.com/2011/12/07/oddworld-strangers-wrath-hd-comes-to-psn-december-27th/" rel="nofollow ">US Playstation Blog</a>.</p><p><strong>Characters</strong></p><ul><li>All 84 character models have been updated with increased polygon counts and higher resolution textures.</li><li>Wolvark Sloghandlers now release Slogs instead of Slegs.</li><li>Professor Dimble now has glasses and an academic tome.</li><li>New female voices have been recorded for two characters.</li><li>Made Blisterz Booty unkillable.</li></ul><p><strong>Environments</strong></p><ul><li>All environments have been given higher resolution textures.</li><li>Most vegetation has been updated with increased polygon counts and/or higher resolution textures.</li><li>A lot of environment now reflects in water where it didn’t before.</li><li>Many, many pipes and barrels were rounded.</li><li>New Easter Eggs added to the game.</li><li>Added Blisterz Booty’s broken crud gun to the floor by his bola’d body.</li><li>Sekto’s Office has been changed to more closely resemble that seen in the FMV.</li></ul><p><strong>Audio</strong></p><ul><li>All game audio (voice, sound effects and music) have been upgraded to 16-bit 44KHz from 8-bit 11KHz or less!</li><li>Support for 5.1, Dolby Digitial and DTS.</li></ul><p><strong>Display</strong></p><ul><li>Everything now runs at 720p, 60 FPS, and in widescreen.</li><li>All menus have been updated with a new design based on original unused concepts.</li><li>New posters now occupy the inventory menu when no bounty is accepted.</li></ul><p><strong>Difficulty</strong></p><ul><li>All armour upgrades now actually increase Stranger’s health.</li><li>Added difficulty levels to the game: Easy, Medium and Hard.</li><li>In Easy mode: Stranger has twice the health, Enemies have half the health and stamina, Enemies’ stamina recovers half as fast. <ul><li>In Normal Mode: Stranger’s health and armour for later in the game have been re-balanced.</li><li>In Hard mode: Stranger has a third less health, Enemies stamina recovers a third quicker.</li></ul></li></ul><p><strong>Unlockables</strong></p><ul><li>37 Trophies: 23 bronze, 8 silver, 5 gold, 1 platinum</li><li>37 pieces of unlockable concept art</li><li>Five unlockable movies</li></ul><h2>PS Vita Version</h2><p>On June 7th 2011, Just Add Water also announced a version of the game for the PlayStation Vita via twitter. Saves are set to be cross-platform with the PS3 using the cloud.</p>