Rare Italian fight game. It's similar to Clay Fighter in which it parodies other fighting games.

<p> </p><h2><strong>Overview</strong></h2><p><strong>Fight 'N' Jokes</strong> is a comedy <a href="/pc/3045-94/" data-ref-id="3045-94">MS-DOS</a> fighting game released in 1997 by <a href="/nasty-brothers-software/3010-13855/" data-ref-id="3010-13855">Nasty Brothers Software</a>. The development company <a href="/mental-drink/3010-22901/" data-ref-id="3010-22901">Mental Drink</a> had intention of re-releasing the game on <a href="/iphone/3045-96/" data-ref-id="3045-96">iPhone</a> and <a href="/nintendo-ds/3045-52/" data-ref-id="3045-52">Nintendo DS</a> under the name "<strong>ToonFighterZ</strong>", but the project was officially put "on hold", according to their website.</p><p>Beginning in December of 2021 and throughout 2022, the game would finally see new ports starting with the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> and then the <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a>, followed by <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/playstation-5/3045-176/" data-ref-id="3045-176">PlayStation 5</a>, and <a href="/steam/3015-718/" data-ref-id="3015-718">Steam</a> PC/<a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>.</p>

Freddi Fish and and his friend Luther search for the missing conch shell.

<h2>Overview</h2><p>Freddi Fish 3: The Case of the Stolen Conch Shell is a point &amp; click adventure game developed and published by <a href="/humongous-entertainment/3010-1044/" data-ref-id="3010-1044">Humongous Entertainment</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> and <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a> platforms.</p><h2>Story</h2><p>The game centered around <a href="/freddi-fish/3005-4490/" data-ref-id="3005-4490">Freddi Fish</a> and his friend <a href="/luther/3005-6039/" data-ref-id="3005-6039">Luther</a> as They discover that the conch shell has been stolen. Freddi and Luther must search for clues to find the culprit.</p><p> </p><h2>Gameplay</h2><p>The game uses a simplified version of the SCUMM engine like Humongous' other popular game series', <a href="/spy-fox/3025-863/" data-ref-id="3025-863">Spy Fox</a> and <a href="/pajama-sam/3025-854/" data-ref-id="3025-854">Pajama Sam</a>. The culprit in the game changes every time you play it.</p>

After a mishap at the Mr. Firebird's factory Putt-Putt's history report and Pep are thrown back in time. It's up to Putt-Putt to travel through several different time periods in order to save Pep and retrieve his history report.

Nancy Drew: Secret of the Old Clock - Part 3 (& Putt-Putt Travels Through Time)

The third entry in the Pac-Man franchise, Super Pac-Man was a departure from the gameplay of the first two titles.

<h2>Overview   </h2>Super Pac-Man, released in 1982, was <a data-ref-id="3010-382" href="/namco-bandai-games-inc/3010-382/">                 Namco's</a> first sequel to <a data-ref-id="3030-7624" href="/pac-man/3030-7624/">   Pac-Man</a> and the second overall, as <a data-ref-id="3030-6332" href="/ms-pac-man/3030-6332/">                Ms. Pac-Man</a> was originally made by hackers without Namco's involvement. <br /><br />Super Pac-Man has not been as popular a game for ports as its predecessors, but has been ported a number of times, including an unreleased port to the <a data-ref-id="3045-67" href="/atari-5200/3045-67/">              Atari 5200</a>, DOS and <a data-ref-id="3045-14" href="/commodore-64/3045-14/">             Commodore 64</a> versions, a release on the <a data-ref-id="3045-22" href="/playstation/3045-22/">            PlayStation</a> in the<a data-ref-id="3030-31411" href="/namco-museum-vol-1/3030-31411/">            Namco Museum</a> collection, <a data-ref-id="3045-57" href="/game-boy-color/3045-57/">          Game Boy Color</a> as part of the Ms. Pac-Man cart, the <a data-ref-id="3045-36" href="/wii/3045-36/">         Wii </a>as part of <a data-ref-id="3030-23216" href="/namco-museum-remix/3030-23216/">        Namco Museum Remix</a>, and <a data-ref-id="3045-20" href="/xbox-360/3045-20/">  Xbox 360</a> as part of <a data-ref-id="3030-24329" href="/namco-museum-virtual-arcade/3030-24329/">      Namco Museum Virtual Arcade</a>. <br /><br /><h2>Gameplay   </h2>Super Pac-Man does away entirely with the standard dots of the previous two games. Instead, the game focuses on item collection, though still within similar mazes. In order to access the items, whether they are fruit or power pellets, the player must first eat keys to open doors accessing them. In later levels, keys open doors further away from the location of the key. As with dots in the first two games, all items must be consumed in order for the player to progress to the next level <br /> <br />In addition, the game contains "super pellets" which can be eaten to turn <a data-ref-id="3005-149" href="/pac-man/3005-149/">    Pac-Man</a> into the titular Super Pac-Man, increasing his size and speed, making him invulnerable to ghosts, and allowing him to eat through doors without the corresponding key.