Oddworld: Soulstorm picks up where Oddworld: New 'n' Tasty left off as Abe and his recently emancipated kin continue their escape.

Take control of an elite squad of Clone Troopers and complete the tactical, behind-the-scenes dirty work of the Republic in their fight against the Separatist forces.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://giantbomb1.cbsistatic.com/uploads/original/0/2891/869968-commando_0.jpg" data-ref-id="1300-869968" data-ratio="0.86705202312139" data-width="865" data-embed-type="image" style="width: 865px"><a class="fluid-height" style="padding-bottom:86.7%" href="https://giantbomb1.cbsistatic.com/uploads/original/0/2891/869968-commando_0.jpg" data-ref-id="1300-869968"><img alt="Elite commandos of the Galactic Republic, now at your control." src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/2891/869968-commando_0.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/2891/869968-commando_0.jpg 865w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/2891/869968-commando_0.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/2891/869968-commando_0.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Elite commandos of the Galactic Republic, now at your control.</figcaption></figure><p>Star Wars: Republic Commando is a sci-fi fantasy first-person shooter developed and published by <a href="/lucasarts-entertainment-company-llc/3010-644/" data-ref-id="3010-644">LucasArts</a> for the <a href="/xbox/3045-32/" data-ref-id="3045-32">Xbox</a> (on February 28, 2005) and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> (on March 1, 2005).</p><p>Set in the <a href="/star-wars/3025-551/" data-ref-id="3025-551">Star Wars</a> universe during the <a href="/clone-wars/3015-1975/" data-ref-id="3015-1975">Clone Wars</a> era, players control <a href="/boss/3005-2738/" data-ref-id="3005-2738">the leader</a> of an elite four-man <a href="/clone-troopers/3015-2670/" data-ref-id="3015-2670">Clone Trooper</a> squad (known as "Delta Squad") as they use their advanced tactics and specialized training to aid the <a href="/galactic-republic/3015-1230/" data-ref-id="3015-1230">Galactic Republic</a> in their fight against <a href="/confederacy-of-independent-systems/3015-1527/" data-ref-id="3015-1527">Separatist</a> forces. Unlike other games in the Star Wars series, Republic Commando uses a grittier, militaristic tone.</p><p>The game features a simplistic <a href="/context-sensitive/3015-190/" data-ref-id="3015-190">context-sensitive</a> <a href="/squad-tactics/3015-554/" data-ref-id="3015-554">squad command</a> system, where players can issue orders to their squadmates (the by-the-books <a href="/fixer/3005-2568/" data-ref-id="3005-2568">"Fixer"</a>, the <a href="/sadism/3015-2923/" data-ref-id="3015-2923">sadistic</a> <a href="/sev/3005-929/" data-ref-id="3005-929">"Sev"</a>, and the <a href="/comic-relief/3015-1125/" data-ref-id="3015-1125">comic relief</a> <a href="/scorch/3005-2570/" data-ref-id="3005-2570">"Scorch"</a>) at a distance with only minimal button presses. Along with changing formation and taking up suppressive positions (sniper spots, grenadier spots, and turrets), players can optionally request squadmates to plant demolition charges, <a href="/hacking/3015-1154/" data-ref-id="3015-1154">hack</a> consoles, and breach doors (silent or loud).</p><p>The story takes place during three missions during Delta Squad's tenure, beginning with the <a href="/geonosis/3035-844/" data-ref-id="3035-844">Battle of Geonosis</a> (the climax of the film <a href="https://en.wikipedia.org/wiki/Star_Wars:_Episode_II_%E2%80%93_Attack_of_the_Clones" data-target="true" target="_blank" rel="noopener nofollow">Star Wars: Episode II - Attack of the Clones</a> and the beginning of the Clone Wars) and ending with the <a href="/kashyyyk/3035-252/" data-ref-id="3035-252">Battle of Kashyyyk</a> (briefly shown in the film <a href="https://en.wikipedia.org/wiki/Star_Wars:_Episode_III_%E2%80%93_Revenge_of_the_Sith" data-target="true" target="_blank" rel="noopener nofollow">Star Wars: Episode III - Revenge of the Sith</a> and the end of the Clone Wars).</p><p>While the game does not have co-operative multiplayer, it does have standard arena-based multiplayer with support for 16-player matches. This mode's gameplay differs significantly with the single-player campaign (including faster movement, no tactical support, and a two-weapon system similar to <a href="/halo-combat-evolved/3030-2600/" data-ref-id="3030-2600">Halo: Combat Evolved</a>). As the game is built on <a href="/unreal-engine-2/3015-1920/" data-ref-id="3015-1920">Unreal Engine 2</a>, the game's multiplayer shares many similarities with <a href="/unreal-tournament-2003/3030-18828/" data-ref-id="3030-18828">Unreal Tournament 2003</a>.</p><p>The game received multiple tie-in novels and comic books, as well as a mobile spin-off.</p><h2>Delta Squad</h2><p>Delta Squad is comprised of four members, all of them <a href="/clone/3015-284/" data-ref-id="3015-284">clones</a> designated by a number preceded by the letters RC (Republic Commando). They are identified in-game by the color tones in their armor and the color of their waypoint. While each squad member has a different area of specialty in lore, they're all trained to carry out any order in the same capacity.</p><p>Each member of the squad was trained by <a href="/mandalorian/3015-2770/" data-ref-id="3015-2770">Mandalorian</a> sergeant Walon Vau and carry specialized equipment, including their standard weapon: DC-17m Interchangeable Weapon System (an upgraded blaster rifle that can be reconfigured for multiple purposes using different attachments).</p><h3>Delta-38 / "Boss"</h3><figure data-align="right" data-size="small" data-img-src="https://giantbomb1.cbsistatic.com/uploads/original/0/5201/230146-1.jpg" data-ref-id="1300-230146" data-ratio="1" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://giantbomb1.cbsistatic.com/uploads/original/0/5201/230146-1.jpg" data-ref-id="1300-230146"><img alt="RC-1138, nicknamed "Boss"" src="https://giantbomb1.cbsistatic.com/uploads/original/0/5201/230146-1.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/5201/230146-1.jpg 500w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/5201/230146-1.jpg 480w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></a><figcaption>RC-1138, nicknamed "Boss"</figcaption></figure><p>Formally known as <a href="/boss/3005-2738/" data-ref-id="3005-2738">RC-1138</a>, Boss is the player character and the squad's sergeant. His armor has distinct orange marking.</p><p>Known for being gifted among his brothers, Boss tends to keep banter to a minimum (reserving voice comms for giving orders to his squad).</p><p>He is voiced by actor <a href="/temuera-morrison/3040-65876/" data-ref-id="3040-65876">Temuera Morrison</a>, who portrayed <a href="/jango-fett/3005-2596/" data-ref-id="3005-2596">Jango Fett</a> in the film <a href="https://en.wikipedia.org/wiki/Star_Wars:_Episode_II_%E2%80%93_Attack_of_the_Clones" data-target="true" target="_blank" rel="noopener nofollow">Star Wars: Episode II - Attack of the Clones</a>.</p><p> </p><h3>Delta-40 / "Fixer"</h3><figure data-align="right" data-size="small" data-img-src="https://giantbomb1.cbsistatic.com/uploads/original/0/7921/230826-fixer_40.jpg" data-ref-id="1300-230826" data-ratio="1" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://giantbomb1.cbsistatic.com/uploads/original/0/7921/230826-fixer_40.jpg" data-ref-id="1300-230826"><img alt="RC-1140, nicknamed "Fixer"" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/7921/230826-fixer_40.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/7921/230826-fixer_40.jpg 500w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/7921/230826-fixer_40.jpg 480w"><noscript><img alt="RC-1140, nicknamed "></noscript></a><figcaption>RC-1140, nicknamed "Fixer"</figcaption></figure><p>Formally known as <a href="/fixer/3005-2568/" data-ref-id="3005-2568">RC-1140</a>, Fixer is the squad's technical expert. His armor has a distinct green marking.</p><p>Although he received his nickname due to his tendency to solve problems, Fixer only refers to himself and other clones by their designation. Professional and by-the-books, he tends to avoid banter (often chastising Scorch and Sev for doing so).</p><p>He is voiced by <a href="/andrew-chaikin/3040-35121/" data-ref-id="3040-35121">Andrew Chaikin</a>, who also voices the squad's handler (the "Clone Advisor").</p><p> </p><h3>Delta-07 / "Sev"</h3><figure data-align="right" data-size="small" data-img-src="https://giantbomb1.cbsistatic.com/uploads/original/15/155745/2192613-__________________.jpg" data-ref-id="1300-2192613" data-ratio="1" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://giantbomb1.cbsistatic.com/uploads/original/15/155745/2192613-__________________.jpg" data-ref-id="1300-2192613"><img alt="RC-1207, nicknamed "Sev"" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/15/155745/2192613-__________________.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/15/155745/2192613-__________________.jpg 500w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/15/155745/2192613-__________________.jpg 480w"><noscript><img alt="RC-1207, nicknamed "></noscript></a><figcaption>RC-1207, nicknamed "Sev"</figcaption></figure><p>Formally known as <a href="/sev/3005-929/" data-ref-id="3005-929">RC-1207</a>, Sev is the squad's marksman. His armor has a distinct red marking.</p><p>Receiving his nickname as shorthand for his designation, Sev has a menacing voice and a sadistic sense of humor. He also tends to quip on Scorch constantly.</p><p>He is voiced by voice actor <a href="/jonathan-cook/3040-29969/" data-ref-id="3040-29969">Jonathan Cook</a>.</p><p> </p><h3>Delta-62 / "Scorch"</h3><figure data-align="right" data-size="small" data-img-src="https://giantbomb1.cbsistatic.com/uploads/original/8/87790/3150862-1546987-scorch.jpg" data-ref-id="1300-3150862" data-ratio="1" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://giantbomb1.cbsistatic.com/uploads/original/8/87790/3150862-1546987-scorch.jpg" data-ref-id="1300-3150862"><img alt="RC-1262, nicknamed "Scorch"" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/8/87790/3150862-1546987-scorch.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/87790/3150862-1546987-scorch.jpg 500w"><noscript><img alt="RC-1262, nicknamed "></noscript></a><figcaption>RC-1262, nicknamed "Scorch"</figcaption></figure><p>Formally known as <a href="/scorch/3005-2570/" data-ref-id="3005-2570">RC-1262</a>, Scorch is the squad's demolitions expert. His armor has distinct yellow marking.</p><p>Receiving his nickname after an accident involving explosive ordinance (leaving him without eyebrows), Scorch has a jovial personality and tends to be the <a href="/comic-relief/3015-1125/" data-ref-id="3015-1125">"comic relief"</a> of the squad.</p><p>He is voiced by actor <a href="/raphael-sbarge/3040-44956/" data-ref-id="3040-44956">Raphael Sbarge</a>, who previously voiced <a href="/carth-onasi/3005-1790/" data-ref-id="3005-1790">Carth Onasi</a> in both <a href="/star-wars-knights-of-the-old-republic/3025-327/" data-ref-id="3025-327">Star Wars: Knights of the Old Republic</a> games.</p><h2>Weapons</h2><figure data-align="right" data-size="small" data-img-src="https://giantbomb1.cbsistatic.com/uploads/original/0/7921/230464-919833_20040714_screen013.jpg" data-ref-id="1300-230464" data-ratio="0.967" data-width="1000" data-embed-type="image" style="width: 1000px"><a class="fluid-height" style="padding-bottom:96.7%" href="https://giantbomb1.cbsistatic.com/uploads/original/0/7921/230464-919833_20040714_screen013.jpg" data-ref-id="1300-230464"><img alt="The DC-17m ICWS, with alternate Sniper and Anti-Armor attachments." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/7921/230464-919833_20040714_screen013.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/7921/230464-919833_20040714_screen013.jpg 1000w, https://giantbomb1.cbsistatic.com/uploads/scale_super/0/7921/230464-919833_20040714_screen013.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/7921/230464-919833_20040714_screen013.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/7921/230464-919833_20040714_screen013.jpg 320w"><noscript><img alt="The DC-17m ICWS, with alternate Sniper and Anti-Armor attachments." src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/7921/230464-919833_20040714_screen013.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/7921/230464-919833_20040714_screen013.jpg 1000w, https://giantbomb1.cbsistatic.com/uploads/scale_super/0/7921/230464-919833_20040714_screen013.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/7921/230464-919833_20040714_screen013.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/7921/230464-919833_20040714_screen013.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The DC-17m ICWS, with alternate Sniper and Anti-Armor attachments.</figcaption></figure><p>Each Clone Commando in Delta Squad is assigned two weapons: the DC-17m Interchangeable Weapon System as the primary and the DC-15s Side Arm Blaster as a backup. Throughout the Campaign, players can find additional weapons (only one of which can be carried at a time). Players always have a DC-17m and DC-15s in their possession.</p><p>The DC-17m is unique as players can find additional attachments (radically changing their functionality) and can swap them out at any time. Each attachment uses their own ammo.</p><p>In Multiplayer, the DC-17m cannot be reconfigured, with each configuration as a separate weapon found in the map. Each player has two weapon slots and start with a DC-17m Blaster and DC-15s (both of which can be swapped out with new weapons).</p><h3>Republic</h3><ul><li><strong>DC-17m w/ Blaster Attachment</strong> - Fully-automatic <a href="/assault-rifle/3055-413/" data-ref-id="3055-413">assault rifle</a> configuration that fires standard plasma rounds. Can toggle iron sights aiming. Melee attacks use the in-armor <a href="/vibroblade/3055-840/" data-ref-id="3055-840">vibro-shiv</a> for quick stabs. 60 rounds per clip, 300 rounds total.</li></ul><ul><li><strong>DC-17m w/ Sniper Attachment</strong> - Semi-automatic <a href="/sniper-rifle/3055-67/" data-ref-id="3055-67">sniper rifle</a> configuration that fires charged plasma bolts at a greater distance. Can toggle a scoped view (with two zoom levels). Melee attacks use the vibro-shiv for quick stabs. 5 rounds per clip, 20 rounds total.</li></ul><ul><li><strong>DC-17m w/ Anti-Armor Attachment</strong> - Single-shot <a href="/grenade-launcher/3055-252/" data-ref-id="3055-252">grenade launcher</a> configuration that fires an explosive grenade that are powerful against both grouped and armored enemies. Melee attacks use the vibro-shiv for quick stabs. 4 grenades total.</li></ul><ul><li><strong>DC-15s Side Arm Blaster</strong> - Semi-automatic <a href="/pistol/3055-59/" data-ref-id="3055-59">blaster pistol</a> that fires charged plasma bolts. Can toggle iron sights aiming. Infinite ammo, but recharges at a slow pace.</li></ul><h3>Trandoshan</h3><ul><li><strong>ACP Repeater Gun</strong> - Fully-automatic <a href="/submachine-gun/3055-766/" data-ref-id="3055-766">sub-machine gun</a> that fires accelerated charged particles. Optimal in close-quarters against organics and enemy shields, but not very effective against droids and other armored enemies. Melee attacks use the vibro-shiv for quick stabs. 40 rounds per clip, 240 rounds total.</li></ul><ul><li><strong>ACP Array Gun</strong> - Semi-automatic <a href="/shotgun/3055-114/" data-ref-id="3055-114">shotgun</a> that fires blasts of eight accelerated charged particles. Optimal in close-quarters against organics and enemy shields, but not very effective against droids and other armored enemies. 8 shells per clip. 24 shells total.</li></ul><ul><li><strong>LS-150 Heavy ACP Repeater Gun</strong> - Fully-automatic <a href="/machine-gun/3055-608/" data-ref-id="3055-608">machine gun</a> that fires accelerated charged particles at a rapid rate. Optimal against organics and enemy shields, but not very effective against droids and other armored enemies. Melee attack has additional range. 200 rounds per clip, 400 rounds total.</li></ul><ul><li><strong>LJ-50 Concussion Rifle</strong> - Semi-automatic <a href="/railgun/3055-25/" data-ref-id="3055-25">railgun</a> that fires a concussive energy charge that implodes on impact, dealing powerful damage to everything close to it. It also has an EMP bayonet, causing melee attacks to shock enemies. 5 rounds per clip, 10 rounds total.</li></ul><h3>Wookiee</h3><ul><li><strong>Wookiee Bowcaster</strong> - Energy <a href="/crossbow/3055-107/" data-ref-id="3055-107">crossbow</a> that fires energy bolts that bounce off of surfaces. Can be energized using additional bolts (by holding down the Fire button) for a more powerful bolt. Can toggle a scoped view. 24 bolts total.</li></ul><ul><li><strong>Wookiee Guided Rocket Launcher</strong> - Single-shot <a href="/rocket-launcher/3055-211/" data-ref-id="3055-211">rocket launcher</a>. Can be used to lock-on to enemies (by holding down the Fire button), causing the rocket to automatically <a href="/homing-missile/3055-857/" data-ref-id="3055-857">home-in</a> to them. Melee attack has additional range. 5 rockets total.</li></ul><h3>Geonosian</h3><ul><li><strong>Elite Beam Weapon</strong> - Fires a continuous <a href="/laser/3055-140/" data-ref-id="3055-140">energy beam</a> after a short charge.</li></ul><h3>Detonators</h3><p>In addition to fireams, each Commando has a variety of grenades (or "detonators") that are best used against groups of enemies. Each Detonator type has a different purpose</p><p>Players can only carry a maximum of 5 of each detonator at a time and can freely swap between them.</p><ul><li><strong>Thermal Detonator</strong> - <a href="/grenade/3055-111/" data-ref-id="3055-111">Explosive grenade</a>. Detonates one second after impact.</li></ul><ul><li><strong>Electrostatic Charge Detonator</strong> - Stun grenade. Releases an electrostatic charge that electrocutes targets in its proximity. Also deals high damage to droid enemies. Detonates one second after impact.</li></ul><ul><li><strong>Diversionary Flash Detonator</strong> - <a href="/flashbang/3055-551/" data-ref-id="3055-551">Flashbang grenade</a>. Blinds for several seconds. Detonates one second after impact.</li></ul><ul><li><strong>Sonic Detonator</strong> - <a href="/sticky-bombs/3055-224/" data-ref-id="3055-224">Sticky grenade</a>. Detonates after either <a href="/proximity-mines/3055-1309/" data-ref-id="3055-1309">an enemy is near its proximity</a>, after being shot at, or after ten seconds elapses.</li></ul><h2>Enemies</h2><p>During the Republic Commando campaign, the player will meet an array of different enemies, which can be fit into 3 main categories.</p><h3>Droids</h3><ul><li>Battle Droid</li><li>Super Battle Droid</li><li>Droideka</li><li>Scavenger Droid</li><li>Advanced Dwarf Spider Droid</li><li>Grievous’ Magna-Guard</li></ul><h3>Trandoshans</h3><ul><li>Slaver</li><li>Mercenary</li><li>Heavy Mercenary</li><li>Grenadier</li></ul><h3>Geonosians</h3><ul><li>Warrior</li><li>Elite</li><li>Drone</li></ul><h2>Levels</h2><p>The game includes three "campaigns", each of which are done sequentially. Highlighted levels below indicate that they can be accessed in the Campaign Map.</p><h3>Geonosis</h3><p>Set in the very beginning of the Clone Wars, the first playable mission involves Delta Squad participating in the Battle of <a href="/geonosis/3035-844/" data-ref-id="3035-844">Geonosis</a>.</p><p>After making their way to the rendezvous point (while fighting <a href="/battle-droids/3015-9272/" data-ref-id="3015-9272">battle droids</a> and Geonosian soldiers), Delta Squad must assassinate Separatist leader Sun Fac, sabotage his droid factory, and infiltrate a disabled Separatist core ship to steal the fleet's launch codes.</p><ol><li><strong>Prologue</strong></li><li><strong>Extreme Prejudice</strong></li><li>Into the Hive</li><li>Strength of Brotherhood</li><li><strong>Infiltrate the Droid Foundry</strong></li><li><strong>Destroy the Factory</strong></li><li><strong>Advance to the Core Ship</strong></li><li>Canyons of Death</li><li>To Own the Skies</li><li>Territory</li><li><strong>Infiltration of the Core Ship</strong></li><li>Waking the Giant</li><li>Belly of the Beast</li></ol><h3>Assault Ship</h3><p>Set in day 367 of the Clone Wars, the second playable mission involves Delta Squad investigating the starship RAS Prosecutor, which has mysteriously turned up <a href="/derelict-vessel/3015-5883/" data-ref-id="3015-5883">derelict</a> in the outskirts of Separatist space.</p><p>After splitting up to each retrieve critical information, it is quickly revealed that the ship is hijacked by <a href="/trandoshan/3015-7325/" data-ref-id="3015-7325">Trandoshan</a> mercenaries. Boss must make his way through the ship to rescue his squadmates, download the ship's critical information, and disable the enemy jamming device.</p><ol><li>The RAS Prosecutor</li><li><strong>Ghost Ship Recon</strong></li><li>Delta Down</li><li>Unwelcome Visitors</li><li><strong>Rescue the Squad</strong></li><li>Alone</li><li>Troika</li><li>Jailbreak</li><li>Tactical Supremacy</li><li><strong>Attack of the Clones</strong></li><li>Lock Down</li><li>The Wrath of the Republic</li><li><strong>Saving the Ship</strong></li><li>Holding the Line</li></ol><h3>Kashyyyk</h3><p>Set in day 785 of the Clone Wars, the third playable mission involves Delta Squad aiding the <a href="/wookiees/3015-1440/" data-ref-id="3015-1440">Wookiees</a> of <a href="/kashyyyk/3035-252/" data-ref-id="3035-252">Kashyyyk</a> in rescuing their leader Tarfful from <a href="/trandoshan/3015-7325/" data-ref-id="3015-7325">Trandoshan</a> slavers.</p><p>While infiltrating the Trandoshan camp, it is revealed that the Separatists are staging a full-scale invasion of the coastal Wookiee city of Kachirho and Delta Squad are sent to sabotage the efforts (and thus beginning the Battle of Kashyyyk).</p><ol><li>The Slavers of Kashyyyk</li><li><strong>The Rescue of Tarfful</strong></li><li>Hard Contact</li><li>From the Shadows</li><li>The Bodyguards</li><li><strong>Obliterate the Outpost</strong></li><li>Aim for the Heart</li><li>Critical Strike</li><li><strong>The Bridge at Kachirho</strong></li><li>Turning Point</li><li>The Gauntlet</li><li>Detour</li><li>A Bridge Too Far</li><li><strong>The Wookiee Resistance</strong></li><li>Behind Enemy Lines</li><li>V.I.W.</li><li>Saving Ammo</li><li>Live Ordnance</li><li>Fate of the Resistance</li><li><strong>Search and Destroy</strong></li><li>Heart of the Citadel</li><li>Moving Upstream</li><li><strong>The Final Strike</strong></li><li><strong>Epilogue</strong></li></ol><h2>Multiplayer</h2><p>The game features traditional arena-based multiplayer with support for matches up to 16 players online/LAN and 4 players split-screen (the latter restricted to the Xbox version only). Team matches pit Republic commandos against Trandoshan mercenaries (with players being able to <a href="/customizable-characters/3015-155/" data-ref-id="3015-155">customize</a> the appearance of both their Clone Commando and their Trandoshan).</p><p>This mode has numerous gameplay differences from the single-player campaign:</p><ul><li>Overall movement is faster and is based on the weapon held, with some weapons (like the DC-15s) giving an even faster speed boost.</li></ul><ul><li>Players can only carry two weapons at a time, similar to Halo. The DC-17m can no longer be reconfigured and each configuration is counted as a separate weapon (DC-17m Blaster, DC-17m Sniper, and DC-17m Anti-Armor). Each player starts with a DC-17m Blaster, a DC-15s, and two Thermal Detonators.</li></ul><ul><li>Helmet view is disabled and certain commands (such as the ability to issue orders) are disabled.</li></ul><h3>Game Modes</h3><ul><li><a href="/deathmatch/3015-451/" data-ref-id="3015-451"><strong>Deathmatch</strong></a> - Standard free-for-all deathmatch. Players earn points for eliminating enemies.</li></ul><ul><li><a href="/team-deathmatch/3015-2463/" data-ref-id="3015-2463"><strong>Team Deathmatch</strong></a> - Standard team deathmatch. Teams earn points for eliminating enemies.</li></ul><ul><li><a href="/capture-the-flag/3015-25/" data-ref-id="3015-25"><strong>Capture the Flag</strong></a> - Standard "capture the flag" mode. Teams earn points by stealing the enemy flag and bringing it back to their base. Players cannot use weapons while carrying a flag.</li></ul><ul><li><a href="/assault/3015-3294/" data-ref-id="3015-3294"><strong>Assault</strong></a> - Round-based mode where the Attackers must bring their flag to the Defenders' base within the time limit. Players cannot use weapons while carrying a flag. The round ends either when the flag is planted (giving the attacking team 2 points) or when the round timer ends (giving the defending team 1 point), and then teams are switched and the next round begins.</li></ul><h3>Maps</h3><h4>Large (8-16 players)</h4><ul><li><strong>Engine</strong> (Republic Assault Ship)</li><li><strong>Garden</strong> (Kashyyyk City)</li><li><strong>Garrison</strong> (Kashyyyk Wilderness)</li><li><strong>Ghostship</strong> (Republic Assault Ship)</li><li><strong>Hangar</strong> (Republic Assault Ship) - Added in the Xbox version as DLC.</li><li><strong>Kachirho</strong> (Kashyyyk City)</li><li><strong>Lockdown</strong> (Republic Assault Ship)</li></ul><h4>Small (4-8 players)</h4><ul><li><strong>Arena A17</strong> (Kamino)</li><li><strong>Arena G9</strong> (Kamino)</li><li><strong>Depot</strong> (Kashyyyk Wilderness) - Cannot be played in TDM, CTF, and Assault.</li><li><strong>Gunship</strong> (Geonosis Battlefield) - Cannot be played in CTF and Assault.</li></ul><h2>Soundtrack</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1546961-repcomm_ost.jpg" data-ref-id="1300-1546961" data-size="small" data-ratio="0.998" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:99.8%" href="https://static.giantbomb.com/uploads/original/6/62890/1546961-repcomm_ost.jpg" data-ref-id="1300-1546961"><img alt="Cover Art for Republic Commando's Soundtrack" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1546961-repcomm_ost.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1546961-repcomm_ost.jpg 500w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/6/62890/1546961-repcomm_ost.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1546961-repcomm_ost.jpg 320w"><noscript><img alt="Cover Art for Republic Commando's Soundtrack" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1546961-repcomm_ost.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1546961-repcomm_ost.jpg 500w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/6/62890/1546961-repcomm_ost.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1546961-repcomm_ost.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Cover Art for Republic Commando's Soundtrack</figcaption></figure><p>The music for Star Wars: Republic Commando was written by <a href="/jesse-harlin/3040-70403/" data-ref-id="3040-70403">Jesse Harlin</a> and used to be available for download at the game's official website, when the game still had one. The compositions range from the use of lots of moody segments to the use of plenty of epic awe-inspiring choir themes.</p><table><tbody><tr><th>Track No.</th><th>Song Title</th><th>Running Time</th></tr><tr><td>01</td><td><b>Vode An (Brothers All)</b></td><td>01.58</td></tr><tr><td>02</td><td><b>Prologue</b></td><td>03.24</td></tr><tr><td>03</td><td><b>The Egg Room</b></td><td>02.34</td></tr><tr><td>04</td><td><b>Gra'tua Cuun (Our Vengeance)</b></td><td>02.32</td></tr><tr><td>05</td><td><b>Improvised Entry</b></td><td>01.33</td></tr><tr><td>06</td><td><b>They Must Be Asleep</b></td><td>01.23</td></tr><tr><td>07</td><td><b>The Ghost Ship</b></td><td>02.24</td></tr><tr><td>08</td><td><b>Ka'rta Tor (One Heart of Justice)</b></td><td>01.54</td></tr><tr><td>09</td><td><b>Comm Interference</b></td><td>02.16</td></tr><tr><td>10</td><td><b>The Jungle Floor</b></td><td>02.45</td></tr><tr><td>11</td><td><b>RV Alpha</b></td><td>04.55</td></tr><tr><td>12</td><td><b>Through the Canopy</b></td><td>01.15</td></tr><tr><td>13</td><td><b>Rage of the Shadow Warriors</b></td><td>02.02</td></tr><tr><td>14</td><td><b>Make Their Eyes Water</b></td><td>01.23</td></tr><tr><td>15</td><td><b>Kachirho By Night Vision</b></td><td>01.23</td></tr></tbody></table><h2>PC System Requirements</h2><h3>MINIMUM REQUIREMENTS</h3><ul><li><b>Operating System:</b> Windows 98SE / ME / 2000 / XP</li></ul><ul><li><b>CPU:</b> Pentium III or Athlon 1.0 GHz or faster CPU required</li></ul><ul><li><b>RAM Memory:</b> 256 MB</li></ul><ul><li><b>Graphics Card:</b> 64MB 3D Graphics card with Vertex Shader and Pixel Shader (VS/PS) capability required</li></ul><ul><li><b>Sound Card:</b> 100% DirectX 9.0c compatible Audio Device</li></ul><ul><li><b>CD-ROM:</b> 8X Speed CD-ROM or DVD-ROM Drive required</li></ul><ul><li><b>Input Device:</b> Keyboard and Mouse required</li></ul><ul><li><b>DirectX:</b> Microsoft DirectX 9.0c</li></ul><ul><li><b>Hard Drive Space:</b> 2 GB of free hard disk space required. Additional free space required after game installation for Windows swap file and save games</li></ul><h3>RECOMMENDED REQUIREMENTS</h3><ul><li>Operating System: Windows 98SE / ME / 2000 / XP</li><li><b>CPU:</b> Pentium 4 2.0 GHz, or Athlon XP 2400 2.0 GHz or faster</li></ul><ul><li><b>RAM Memory:</b> 512 MB</li></ul><ul><li><b>Graphics Card:</b> NVIDIA GeForceFX 5700 or higher</li><li><b>Sound Card:</b> 100% DirectX 9.0c compatible Audio Device.</li></ul><ul><li><b>CD-ROM:</b> 8X Speed CD-ROM or DVD-ROM Drive required.</li></ul><ul><li><b>Input Device:</b> Keyboard and Mouse required.</li></ul><ul><li><b>DirectX:</b> Microsoft DirectX 9.0c</li></ul><ul><li><b>Hard Drive Space:</b> 2 GB of free hard disk space required. Additional free space required after game installation for Windows swap file and save games.</li></ul><h3>Video Chipsets Supported at Time of Release</h3><ul><li>ATI Radeon 8500</li><li>ATI Radeon 9x00 Family</li><li>ATI Radeon Xx00 Family</li><li>IntelR GMA Graphics</li><li>NVIDIA GeForce3 Family</li><li>NVIDIA GeForce4 Ti Family</li><li>NVIDIA GeForceFX Family</li><li>NVIDIA GeForce 6 Family</li></ul>

A visual novel developed by Front Wing about a young man, who claims to be from the future, that washes ashore onto an isolated island and proceeds to get involved with the local politics between three powerful families in an attempt to changed the island's fate.

<h2>Overview</h2><p>ISLAND is a <a href="/visual-novel/3015-2029/" data-ref-id="3015-2029">visual novel</a> developed by <a href="/front-wing/3010-8900/" data-ref-id="3010-8900">Frontwing</a> and written by <a href="/g-o/3040-166623/" data-ref-id="3040-166623">G.O.</a>, a writer famous for penning <a href="/himawari/3030-51696/" data-ref-id="3030-51696">Himawari</a>. The game was released for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> in Japan on April 28, 2016 and was later ported to the <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a> by <a href="/prototype/3010-6758/" data-ref-id="3010-6758">Prototype</a> in 2017. <a href="/frontwing-usa/3010-14302/" data-ref-id="3010-14302">Frontwing USA</a> also published an English edition of ISLAND on August 24, 2018, coinciding closely with the title's anime adaptation produced by <a href="https://en.wikipedia.org/wiki/Feel_(company)" rel="nofollow ">feel</a>.</p>

<h2>Overview</h2><p>Viking Vengeance is a roguelike ARPG in which you play as a templar with pagan roots that has a change of hart and returns to his people learning to use the Norse Gods and their powers to fight back against the religious oppression enforced by the Templars and their emperor.</p>

Eiyuu Densetsu: Sen no Kiseki IV
The Legend of Heroes: Sen no Kiseki IV - The End of Saga

The fourth and final installment of the Trails of Cold Steel story arc for the PlayStation 4.

<h2>Overview</h2><p>The Legend of Heroes: Trails of Cold Steel IV is the final entry in the Erebonia story arc of the <a href="/trails/3025-2736/" data-ref-id="3025-2736">Trails</a> franchise and directly continues the story from <a href="/the-legend-of-heroes-trails-of-cold-steel-iii/3030-51909/" data-ref-id="3030-51909">Trails of Cold Steel III</a>. The title was published in Japan by <a href="/nihon-falcom-corp/3010-849/" data-ref-id="3010-849">Nihon Falcom</a> for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> on September 27, 2018 and marked the end of the Cold Steel sub-series that stared <a href="/rean-schwarzer/3005-36216/" data-ref-id="3005-36216">Rean Schwarzer</a> as the lead character, even containing the subtitle of "The End of Saga" in Japan. Two years later, <a href="/nis-america-inc/3010-618/" data-ref-id="3010-618">NIS America</a> published the PS4 version of Cold Steel IV in North America on October 27, 2020 with ports for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> and <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a> planned to be released in 2021, with <a href="/ph3-games/3010-20092/" data-ref-id="3010-20092">PH3 Games</a> and <a href="/engine-software-bv/3010-1704/" data-ref-id="3010-1704">Engine Software</a> heading their development.</p>