Evil Genius 2 is a satirical spy-fi lair builder, where players take control of an Evil Genius and set their plans for world domination in motion.

A compilation of Kingdom Hearts HD compilations previously released on PlayStation 3. Includes all 6 Games on one disc. Combined with Kingdom Hearts HD II.8 Final Chapter Prologue, it makes the entire saga available on one console.

<h2>Overview</h2><p>This collection consists of the following collections. To see which each of these collections collects, see that respective link:</p><ul><li><a href="/kingdom-hearts-hd-1-5-remix/3030-39815/" data-ref-id="3030-39815">Kingdom Hearts HD 1.5 ReMIX</a></li><li><a href="/kingdom-hearts-hd-ii-5-remix/3030-44229/" data-ref-id="3030-44229">Kingdom Hearts HD II.5 Remix</a></li></ul><p>Like <a href="/kingdom-hearts-hd-ii8-final-chapter-prologue/3030-50877/" data-ref-id="3030-50877">Kingdom Hearts HD II.8 Final Chapter Prologue</a> and unlike the Playstation 3 versions, all 6 six games will run at 60fps for the first time while cutscenes still play out in 30fps. Load times have also been drastically reduced.</p><p>Upon its initial release in Japan the increased framerate caused many issues in Kingdom Hearts 1.5 and 2.5. The new framerate introduced problems with the physics engine and made certain boss fights in both games much harder to the point where some were not winnable. The save crash bug, where the game would sometimes crash when saving the game, that was prevalent in the PS3 versions still remained. Most of the issues were fixed in what served as a Day 1 patch in North America and Europe, though some issues with boss fights in Kingdom Hearts 2.5 still remain.</p><p>While Kingdom Hearts Final Mix has no Theater Mode, a free expansion allows Final Mix to have Theater Mode for the compilation.</p>

Final Kingdom Hearts HD Compilation containing an HD version of Dream Drop Distance and two brand new episodes. Unlike the two previous compilations, which were on Playstation 3, this one is for Playstation 4.

<h2>Overview</h2><p>Kingdom Hearts HD II.8: Final Chapter Prologue follows <a href="/kingdom-hearts-hd-1-5-remix/3030-39815/" data-ref-id="3030-39815">HD 1.5 ReMIX</a> &amp; <a href="/kingdom-hearts-hd-ii-5-remix/3030-44229/" data-ref-id="3030-44229">HD 2.5 ReMIX</a> on Playstation 3. Those contained two full games and an HD movie based on a DS game. This compilation follows the same formula but is slightly different in execution.</p><p>On November 26th, 2016, HD II.8 was made available for pre-order on the <a href="http://kh13.com/news/kingdom-hearts-hd-28-final-chapter-prologue-available-for-pre-order-on-playstation-store-us" rel="nofollow ">Playstation Store</a>. This marks the first <a href="/kingdom-hearts/3025-414/" data-ref-id="3025-414">Kingdom Hearts</a> game to be available digitally.</p><h2>Contents</h2><h3><a href="/kingdom-hearts-3d-dream-drop-distance/3030-31740/" data-ref-id="3030-31740">Dream Drop Distance</a> HD</h3><p><a href="/kingdom-hearts-3d-dream-drop-distance/3030-31740/" data-ref-id="3030-31740">Dream Drop Distance</a> was originally released for the Nintendo 3DS, this is a full playable edition of the game. It takes place after <a href="/kingdom-hearts-ii/3030-4763/" data-ref-id="3030-4763">Kingdom Hearts II</a> &amp; <a href="/kingdom-hearts-recoded/3030-31644/" data-ref-id="3030-31644">Re: Coded</a> and leads into <a href="/kingdom-hearts-iii/3030-42926/" data-ref-id="3030-42926">Kingdom Hearts III</a>. It appears to be a straight port of the game with no new content, though touch screen mechanics will be altered to play on a single screen. This version will mark the first time a <a href="/kingdom-hearts/3025-414/" data-ref-id="3025-414">Kingdom Hearts</a> game will run at 60 fps.</p><h3><a href="/kingdom-hearts-unchained-kh/3030-41679/" data-ref-id="3030-41679">χ [chi]</a> Back Cover</h3><p><a href="/kingdom-hearts-unchained-kh/3030-41679/" data-ref-id="3030-41679">Kingdom Hearts χ [chi]</a> started out available in Japan as a browser game before being remade as Unchained χ [chi] for mobile, which was released worldwide. Back Cover is an HD movie, about 80 minutes in length, that will trend over some territory as the previous versions but will expand on the previous versions with new content as well. While the playable versions tell the story from the player's perspective, Back Cover tells the story from the perspective of the major characters The Foretellers. It takes place the farthest back in the timeline the series has gone to date.</p><h3>0.2 <a href="/kingdom-hearts-birth-by-sleep/3030-21447/" data-ref-id="3030-21447">Birth by Sleep</a> – A Fragmentary Passage –</h3><p><a href="/kingdom-hearts-birth-by-sleep/3030-21447/" data-ref-id="3030-21447">Birth by Sleep</a> is a prequel that takes place 10 years before <a href="/kingdom-hearts/3030-10983/" data-ref-id="3030-10983">Kingdom Hearts.</a> It was originally released for the PSP and was also included in HD 2.5 ReMIX. The Final Mix version contains a playable secret ending starring Aqua fighting the Heartless. This is a brand new playable episode (series director <a href="/tetsuya-nomura/3040-637/" data-ref-id="3040-637">Tetsuya Nomura</a> <a href="http://www.khinsider.com/news/Famitsu-Interview-with-Nomura-Kingdom-Hearts-2-8-to-use-KH3-tech-6067" rel="nofollow ">stated</a> it's about the length of a single Kingdom Hearts world), that takes place some time after the original secret ending but still before Kingdom Hearts. It will combine gameplay systems from Birth by Sleep and Kingdom Hearts III.</p><p>Unlike all other new content in the previous Kingdom Hearts HD compilations, Back Cover &amp; A Fragmentary Passage are being made in <a href="/unreal-engine-4/3015-2551/" data-ref-id="3015-2551">Unreal Engine 4</a>, the same engine that Kingdom Hearts III is using.</p><p> </p>

Kingdom Hearts HD II.8: Final Chapter Prologue (Limited Edition)

The third sequentially numbered title in the Kingdom Hearts franchise.

<h2>Overview</h2><p>Kingdom Hearts III is the long awaited follow up to <a href="/kingdom-hearts-ii/3030-4763/" data-ref-id="3030-4763">Kingdom Hearts II</a>, and follows chronologically after <a href="//www.giantbomb.com/kingdom-hearts-3d-dream-drop-distance/3030-31740/" data-ref-id="3030-31740">Kingdom Hearts 3D: Dream Drop Distance</a>. It will be the first game in the series built from the ground up for HD-capable consoles.</p><p>It was first revealed during the 2013 Sony E3 press conference, where it was announced as coming to the <a href="//www.giantbomb.com/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>. On June 11th, 2013, <a href="/square-enix/3010-104/" data-ref-id="3010-104">Square-Enix</a> also confirmed the title will be released on <a href="//www.giantbomb.com/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> as well. Kingdom Hearts III will be the first game in the series to see release on a Microsoft console.</p><p>The game is planned for release in January 29th, 2019 (January 25th in Japan), and will feature a new <a href="https://www.khinsider.com/news/Utada-Hikaru-s-new-song-for-KINGDOM-HEARTS-3-Oath-11240" rel="nofollow ">theme song</a> from Utada Hikaru titled "Oath" for the Japanese Version and "Don't Think Twice" for the English version.</p><h2>Story</h2><p>Following the events of <a href="/kingdom-hearts-3d-dream-drop-distance/3030-31740/" data-ref-id="3030-31740">Dream Drop Distance</a>, <a href="/sora/3005-693/" data-ref-id="3005-693">Sora</a> searches for the Power of Waking so he and others can assemble the 7 Guardians of Light to battle <a href="/master-xehanort/3005-3350/" data-ref-id="3005-3350">Master Xehanort</a>'s 13 Darknesses and the latter's mission to form the <a href="/x-blade-keyblade/3055-4260/" data-ref-id="3055-4260">χ-blade</a>.</p><h2>Development</h2><p>Kingdom Hearts III began development in 2010, after the PSP prequel <a href="/kingdom-hearts-birth-by-sleep/3030-21447/" data-ref-id="3030-21447">Kingdom Hearts: Birth by Sleep</a> was completed. Because the development team behind the original <a href="//www.giantbomb.com/kingdom-hearts/3030-10983/" data-ref-id="3030-10983">Kingdom Hearts</a> and Kingdom Hearts II is working on <a href="//www.giantbomb.com/final-fantasy-xv/3030-21006/" data-ref-id="3030-21006">Final Fantasy XV</a>, Kingdom Hearts III is being made by the Osaka-based team that made Birth by Sleep and Dream Drop Distance. <a href="/tetsuya-nomura/3040-637/" data-ref-id="3040-637">Tetsuya Nomura</a> stated in an interview during the Square Enix Presents E3 presentation that they are using <a href="/directx/3015-5193/" data-ref-id="3015-5193">DirectX</a> 11 to develop both Kingdom Hearts III and Final Fantasy XV to allow for easier cross-platform development. It was later revealed that due to initial development issues, development had switched from Square Enix's internal <a href="/luminous-engine/3015-7696/" data-ref-id="3015-7696">Luminous Engine</a> to <a href="/epic-games/3010-149/" data-ref-id="3010-149">Epic Games</a>' <a href="/unreal-engine-4/3015-2551/" data-ref-id="3015-2551">Unreal Engine 4</a>.</p><h2>Worlds</h2><h3>Disney</h3><ul><li>During Square Enix's E3 2015 Press Conference, a new trailer confirmed that a world based on <a href="https://en.wikipedia.org/wiki/Tangled" rel="nofollow ">Tangled</a> will be included(the name of the world is unknown at this time).</li><li>A world based on Hercules has been shown, featuring the Rock Titan. However, this may not be <a href="/olympus-coliseum/3035-3734/" data-ref-id="3035-3734">Olympus Coliseum</a>, instead being based on specifically Mount Olympus.</li><li>At Disney's D23 Expo in 2015, it was revealed that a world based on <a href="/big-hero-6/3025-3240/" data-ref-id="3025-3240">Big Hero 6</a> would be in the game. This version of the world will take place after the film and feature the Heartless corrupting an older version of <a href="/baymax/3005-30158/" data-ref-id="3005-30158">Baymax</a>.</li><li>At Disney's D23 Expo in 2017, it was revealed that a world based on <a href="https://www.khinsider.com/news/New-Kingdom-Hearts-3-Trailer-Takes-Sora-to-Infinity-and-Beyond-9646" rel="nofollow ">Toy Story</a> would be in the game. It features an original story made in collaboration with Pixar and will feature toy versions of Sora, Donald, and Goofy.</li><li>At the Japan version of D23 in 2018, a world based on <a href="https://www.khinsider.com/news/Monsters-Inc-Officially-Confirmed-for-Kingdom-Hearts-3-11225" rel="nofollow ">Monster's Inc</a> was confirmed, featuring monster versions of Sora, Donald, and Goofy.</li></ul><h3>Original</h3><ul><li>The trailer also showed footage of <a href="/twilight-town/3035-273/" data-ref-id="3035-273">Twilight Town</a> and a scene featuring a younger <a href="/eraqus/3005-13333/" data-ref-id="3005-13333">Eraqus</a> and <a href="/master-xehanort/3005-3350/" data-ref-id="3005-3350">Master Xehanort</a> playing chess, presumably in <a href="/castle-oblivion/3035-564/" data-ref-id="3035-564">Land of Departure</a>.</li><li>A <a href="https://www.youtube.com/watch?v=Sfw_r1UCPs0" rel="nofollow ">trailer</a> released at Jump Festa 2015 showed the heroes fighting at <a href="/yen-sid/3005-3912/" data-ref-id="3005-3912">Yen Sid</a>'s Mysterious Tower. Though it's unknown if the Mysterious Tower is an independent world, similar to recent games in the series, or if it is part of Twilight Town like in Kingdom Hearts II.</li></ul>

E3 2013: You Can Now Start Guessing What Disney Franchises Will Be in Kingdom Hearts III

E3 2018: A Slightly Different Kingdom Hearts III Trailer of the Exact Same Length

E3 2018: Sora Is on a Mystical Quest to the Isle of Tortuga in Kingdom Hearts III

E3 2019: No One Knows Anybody in Kingdom Hearts III's ReMind DLC

Adventure mixed with Hack’n slash, Beat’em Up, Puzzles and Mazes

<h2><strong>Overview</strong></h2><p>Drive Buy is a cross-play vehicle combat game with a delivery twist, developed by GLITCHERS in London, UK.</p><p>Play as rivals in various delivery themed game modes.</p><h2>Features</h2><ul><li>Cross-play supported with up to 4 Players across PC and Nintendo Switch</li><li>3 maps</li><li>3 game modes <ul><li>Piggy Bank</li><li>Delivery Battle</li><li>Pay Day</li></ul></li><li>6 playable characters</li><li>Unlockable item rewards</li></ul><p>Featured on the <a href="https://www.nintendolife.com/news/2020/06/guide_the_escapist_indie_showcase_2020_-_every_nintendo_switch_game_featured#drive-buy" data-target="true" target="_blank" rel="noopener nofollow">Escapist Indie Showcase</a> (summary by NintendoLife).</p>

<p>Included on this cartridge:</p><ul><li><a href="/astyanax/3030-15410/" data-ref-id="3030-15410">Astyanax</a></li><li><a href="/bases-loaded/3030-8283/" data-ref-id="3030-8283">Bases Loaded</a></li><li><a href="/brawl-brothers/3030-10488/" data-ref-id="3030-10488">Brawl Brothers</a></li><li><a href="/city-connection/3030-13232/" data-ref-id="3030-13232">City Connection</a></li><li><a href="/earth-defense-force/3030-6619/" data-ref-id="3030-6619">Earth Defence Force</a></li><li><a href="/the-ignition-factor/3030-26193/" data-ref-id="3030-26193">Ignition Factor</a></li><li><a href="/operation-logic-bomb/3030-7224/" data-ref-id="3030-7224">Operation: Logic Bomb</a></li><li><a href="/rival-turf/3030-13672/" data-ref-id="3030-13672">Rival Turf</a></li><li><a href="/super-goal-2/3030-32962/" data-ref-id="3030-32962">Super Goal! 2</a></li><li><a href="/totally-rad/3030-12513/" data-ref-id="3030-12513">Totally Rad</a></li></ul>

A co-op RPG shooter for up to three players set in a sci-fi universe.

<h2>Overview</h2><p>Outriders is a third-person cover shooter with role-playing elements, developed by <a href="/people-can-fly/3010-730/" data-ref-id="3010-730">People Can Fly</a> and published by <a href="/square-enix/3010-104/" data-ref-id="3010-104">Square Enix</a> Europe. It was released worldwide on April 1, 2021, though a free demo was released spanning the game's prologue and first act a month prior. PCF promised that, unlike other "live service" games, Outriders would have a complete narrative arc with an actual ending.</p><h2>Setting</h2><p>During the middle of the 21st Century, with Earth growing increasingly inhospitable to human life and cataclysmic disasters increasing in frequency, the remaining governments came together under the Enoch Colonization Authority (ECA) to give humanity a chance to survive by finishing two colony ships and travel to a faraway world called Enoch that could support human life. Despite widespread riots, wars, natural disasters, and even a catastrophic engine failure that destroyed the first ship, the <em>S.M. Flores</em> managed to launch on May 2076, with roughly half a million people on board, most of them in cryostasis.</p><p>83 years later (January 2159), the <em>Flores</em> arrived at Enoch, and a small team of Outriders landed on the planet's surface to scout out potential areas of settlement, as well as signal the <em>Flores</em> that it was safe to start colonizing the planet. The Outriders discovered strange signals emitting from one of the drone pods, but an ambitious ECA leader ignored their concerns and commanded the ship to start disembarking, then tried to burn the surviving Outriders to "contain" their discovery. Though the Outriders fought back, only one managed to survive and was thrown in a cryo pod.</p><p>31 years after that (2190), the Outrider wakes up from cryosleep in an apocalyptic nightmare, where alien storms known as Anomalies and war between the remnants of the ECA and multiple groups of insurgents has pushed humanity to the breaking point. The surviving Outrider discovers that they have been Altered by an Anomaly, and are able to use the alien energies to do things most humans cannot. The Altered Outrider can change the course of history on Enoch, but must survive long enough to save what remains of humanity.</p><h2>Classes</h2><p>Players can choose one of four classes for their Outrider after completing the prologue. Though they cannot change their class once selected, they can affect how their class grows as they progress through the game.</p><h3>Technomancer</h3><p>A long-range support specialist, the Technomancer uses their Altered powers to create semi-mechanical constructs from Anomalous energies that damage multiple enemies while keeping them out of the Technomancer's range. The Technomancer can regain health as they damage enemies, and can freeze enemies with melee attacks.</p><h3>Pyromancer</h3><p>A medium-range class that can work with most weapons, using the power of fire to either singe enemies up close or set entire groups of enemies on fire further out. They can heal when enemies marked by their flame are killed, either by themselves or allies.</p><h3>Trickster</h3><p>A lightly-armored class that uses Anomaly energies to warp the fabric of space-time itself and create bladed weapons that can cut through enemies quickly, with hit-and-run tactics. The Trickster prefers wielding close-range weapons and recovers health and shields when killing enemies at close range.</p><h3>Devastator</h3><p>A tank class that can take a large amount of punishment and destroy enemies at close range. The Devastator can cause enemies to bleed with their melee attacks, and recovers health when enemies die near them.</p><h2>Weapons</h2><p>All characters will be able to equip a maximum of two primary weapons and a secondary pistol with unlimited ammo (though it will still need reloading).</p><h2>Development</h2><p>[TBD]</p>

A second cartridge for Evercade containing 13 games published by Piko Interactive

<p>Included on this cartridge:</p><ul><li><a href="/brutal-sports-football/3030-8345/" data-ref-id="3030-8345">Brutal Sports Football</a></li><li><a href="/eliminator-boat-duel/3030-3245/" data-ref-id="3030-3245">Eliminator Boat Duel</a></li><li><a href="/football-madness/3030-80706/" data-ref-id="3030-80706">Football Madness</a></li><li><a href="/full-throttle-racing/3030-17447/" data-ref-id="3030-17447">Full Throttle All-American Racing</a></li><li><a href="/barkley-shut-up-and-jam/3030-11891/" data-ref-id="3030-11891">Hoops Shut Up and Jam</a></li><li><a href="/barkley-shut-up-and-jam-2/3030-68531/" data-ref-id="3030-68531">Hoops Shut Up and Jam 2</a></li><li><a href="/mike-ditka-power-football/3030-29302/" data-ref-id="3030-29302">Power Football</a></li><li>Racing Fever</li><li><a href="/soccer-kid/3030-3613/" data-ref-id="3030-3613">Soccer Kid</a></li><li><a href="/the-games-summer-challenge/3030-3426/" data-ref-id="3030-3426">Summer Challenge</a></li><li><a href="/top-gear-2/3030-3718/" data-ref-id="3030-3718">Top Racer 2</a></li><li><a href="/the-games-winter-challenge/3030-19530/" data-ref-id="3030-19530">Winter Challenge</a></li><li><a href="/world-trophy-soccer/3030-5763/" data-ref-id="3030-5763">World Trophy Soccer</a></li></ul>

A narrative horror adventure game about a man on a ceaseless mission. Explore the halls and travel deeper into the Vincent estate, but beware what lurks there. Father is coming home.

<figure data-align="right" data-size="medium" data-img-src="https://giantbomb1.cbsistatic.com/uploads/original/52/523643/3280897-deadseaterscreenshot4small.png" data-ref-id="1300-3280897" data-ratio="0.56291390728477" data-width="604" data-embed-type="image" style="width: 604px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://giantbomb1.cbsistatic.com/uploads/original/52/523643/3280897-deadseaterscreenshot4small.png" data-ref-id="1300-3280897"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/52/523643/3280897-deadseaterscreenshot4small.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/52/523643/3280897-deadseaterscreenshot4small.png 604w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/52/523643/3280897-deadseaterscreenshot4small.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a></figure><p>Dead Seater is an indie, action-adventure survival horror developed and published digitally by Zeekerss for PC, released on April 2, 2021, developed in the <a href="/unity-engine/3015-5683/" data-ref-id="3015-5683">Unity game engine</a>.</p><p>It is presented as a short, cryptic horror story with a <a href="/deliberately-retro/3015-996/" data-ref-id="3015-996">retro aesthetic</a> and gameplay inspired by similar horror titles with <a href="/fixed-camera/3015-1715/" data-ref-id="3015-1715">fixed camera angles</a>. Players control Jesse Vincent, a young man with a vague background and motive, who sparsely <a href="/monologue/3015-2710/" data-ref-id="3015-2710">narrates a backstory</a> as the player progresses by unlocking doors in Jesse's home.</p><p> </p><h2>Gameplay</h2><p>Dead Seater is presented in a small aspect ratio, a <a href="/pixelization/3015-5890/" data-ref-id="3015-5890">pixelation filter</a>, and mono audio which deliberately serves to obscure the source of sounds which may endanger the player. It also features an abnormal control scheme which allows the player to turn Jesse's head by moving the mouse rather than by pressing buttons.</p><figure data-align="right" data-size="small" data-img-src="https://giantbomb1.cbsistatic.com/uploads/original/52/523643/3280904-deadseaterscreenshot9small.png" data-ref-id="1300-3280904" data-ratio="0.564" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:56.4%" href="https://giantbomb1.cbsistatic.com/uploads/original/52/523643/3280904-deadseaterscreenshot9small.png" data-ref-id="1300-3280904"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/52/523643/3280904-deadseaterscreenshot9small.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/52/523643/3280904-deadseaterscreenshot9small.png 500w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/52/523643/3280904-deadseaterscreenshot9small.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/52/523643/3280904-deadseaterscreenshot9small.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Jesse has no means of defense and must run or avoid <a href="/stealth/3015-24/" data-ref-id="3015-24">alerting monsters</a> in the first place. In the latter half of the game, Jesse Vincent can use a <a href="/limited-light-source/3015-3287/" data-ref-id="3015-3287">headlamp</a> to see; before this, the player is forced to <a href="/light-switch/3015-4767/" data-ref-id="3015-4767">flick light switches</a> or navigate through the dark. The player can find a <a href="/world-map/3015-611/" data-ref-id="3015-611">map</a> of the house but not the basement.</p><h3>Enemies</h3><p>There are two monster types which pursue the player throughout Dead Seater. Both the <a href="/acronym-titles/3015-1043/" data-ref-id="3015-1043">enemies' full names</a> are never directly revealed to the player but are hinted through Jesse's narration.</p><ul><li>The DSP. The DSP uses the element of surprise, <a href="/persistent-enemy/3015-2851/" data-ref-id="3015-2851">attacking the player at random</a>, usually by bursting through doors. It turns off lights and double-backs to catch the player. As the player progresses, the DSP becomes faster and less predictable.</li><li>The MB's. The MB's use the dark to hide around the house, only attacking the player when exposed to light. They are faster than the player but are burdened by their weight, smashing into walls and accelerating slowly. MB's may appear in large numbers; if one is triggered, they will all swarm the player.</li></ul>