For the first time in Nintendo history, take control of Mario's former adversary as he travels through the island (with his nephew Diddy Kong) to recover his stolen banana hoard in this side-scrolling platformer from Rare (now Rareware).

<h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/1114/223661-donkey_kong_country__12_.jpg" data-ref-id="1300-223661" data-size="small" data-ratio="0.875" data-width="256" data-embed-type="image" style="width: 256px"><a class="fluid-height" style="padding-bottom:87.5%" href="https://static.giantbomb.com/uploads/original/0/1114/223661-donkey_kong_country__12_.jpg" data-ref-id="1300-223661"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/0/1114/223661-donkey_kong_country__12_.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/1114/223661-donkey_kong_country__12_.jpg 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></a></figure><p>Donkey Kong Country (known in Japan as<em> Super Donkey Kong</em>) is a 2D platformer developed by <a href="/rare-ltd/3010-174/" data-ref-id="3010-174">Rareware</a> and published by <a href="/nintendo/3010-90/" data-ref-id="3010-90">Nintendo</a> for the <a href="/super-nintendo-entertainment-system/3045-9/" data-ref-id="3045-9">Super Nintendo Entertainment System</a> on November 25, 1994.</p><p>Rare's first game after becoming a subsidiary of Nintendo, Donkey Kong Country is among the first games to fully utilize pre-rendered 3D graphics for its visuals. Players guide <a href="/donkey-kong/3005-299/" data-ref-id="3005-299">the titular gorilla</a> (now with a new appearance) and his nephew, <a href="/diddy-kong/3005-304/" data-ref-id="3005-304">Diddy Kong</a>, as they battle the <a href="/kremlings/3015-3312/" data-ref-id="3015-3312">Kremling</a> forces (lead by the dreaded <a href="/king-k-rool/3005-906/" data-ref-id="3005-906">King K. Rool</a>) and other hazardous creatures and traps to recover their stolen <a href="/banana/3055-217/" data-ref-id="3055-217">banana</a> hoard. Along the way, they receive help from a variety of rideable animal friends (in similar vein to <a href="/yoshi/3015-4560/" data-ref-id="3015-4560">Yoshi</a> in <a href="/super-mario-world/3030-1334/" data-ref-id="3030-1334">Super Mario World</a>).</p><p>After release of the game, Rare developed <a href="/donkey-kong-country/3025-155/" data-ref-id="3025-155">three additional sequels</a> (<a href="/donkey-kong-country-2-diddys-kong-quest/3030-16889/" data-ref-id="3030-16889">Donkey Kong Country 2: Diddy Kong's Quest</a> in 1995, <a href="/donkey-kong-country-3-dixie-kongs-double-trouble/3030-4547/" data-ref-id="3030-4547">Donkey Kong Country 3: Dixie Kong's Double Trouble!</a> in 1996, and <a href="/donkey-kong-64/3030-15000/" data-ref-id="3030-15000">Donkey Kong 64</a> in 1999) and a spin-off <a href="/game-boy/3045-3/" data-ref-id="3045-3">Game Boy</a> series (Donkey Kong Land). The series was later rebooted by <a href="/retro-studios/3010-1507/" data-ref-id="3010-1507">Retro</a> in 2010 (titled <a href="/donkey-kong-country-returns/3030-31732/" data-ref-id="3030-31732">Donkey Kong Country Returns</a>).</p><p>The original game itself was ported to the <a href="/game-boy-color/3045-57/" data-ref-id="3045-57">Game Boy Color</a> on November 4, 2000 and the <a href="/game-boy-advance/3045-4/" data-ref-id="3045-4">Game Boy Advance</a> on June 9, 2003, each adding additional <a href="/minigames/3015-116/" data-ref-id="3015-116">mini-games</a>, <a href="/concept-art/3015-3763/" data-ref-id="3015-3763">unlockable concept art</a>, and <a href="/auto-save/3015-1883/" data-ref-id="3015-1883">autosaving</a>. It was also digitally re-released on the <a href="/virtual-console/3015-2925/" data-ref-id="3015-2925">Virtual Console</a> for the <a href="/wii/3025-1301/" data-ref-id="3025-1301">Wii</a> on February 19, 2007, <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a> on February 26, 2015, and <a href="/new-nintendo-3ds/3045-156/" data-ref-id="3045-156">New Nintendo 3DS</a> on March 24, 2016. A special "Competition Cartridge" version of the original game was developed for use with the <em>Blockbuster World Video Game Championship II</em> competition (alongside the <a href="/genesis/3045-6/" data-ref-id="3045-6">Sega Genesis</a> ports of <a href="/nba-jam-tournament-edition/3030-14792/" data-ref-id="3030-14792">NBA Jam Tournament Edition</a> and <a href="/judge-dredd/3030-14959/" data-ref-id="3030-14959">Judge Dredd</a>), featuring a five-minute run through some of the game's levels.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/4018/286696-dkc1_tn.png" data-ref-id="1300-286696" data-size="small" data-ratio="0.80645161290323" data-width="310" data-embed-type="image" style="width: 310px"><a class="fluid-height" style="padding-bottom:80.6%" href="https://static.giantbomb.com/uploads/original/0/4018/286696-dkc1_tn.png" data-ref-id="1300-286696"><img alt="Donkey Kong riding on Rambi the Rhino, with Diddy Kong tailing behind.  " src="https://giantbomb1.cbsistatic.com/uploads/original/0/4018/286696-dkc1_tn.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/4018/286696-dkc1_tn.png 310w" sizes="(max-width: 310px) 100vw, 310px" data-width="310"></a><figcaption>Donkey Kong riding on Rambi the Rhino, with Diddy Kong tailing behind.  </figcaption></figure><p>Compared to <a href="/mario/3005-177/" data-ref-id="3005-177">Mario</a>'s arsenal, Donkey Kong and Diddy Kong have rather few moves available to them at the core. They are capable simply of walking, running, performing a rolling attack, and <a href="/jump/3015-379/" data-ref-id="3015-379">jumping</a>. However, Donkey Kong Country featured a strong level of interaction with the environment, which greatly multiplied the gameplay possibilities in the game: <a href="/rope/3055-633/" data-ref-id="3055-633">ropes</a> could be swung on, bouncy tires could be rolled or jumped on, and a vast array of various <a href="/barrel/3055-82/" data-ref-id="3055-82">barrels</a> could be picked up, thrown, or busted on enemies' heads. Still other barrels, called barrel cannons or blast barrels, floated in midair and could be leapt into, upon which depending on the type of barrel, either pressing a button or immediately upon entry, the player is blasted out of the end of the barrel. Often times, these barrels moved or rotated along paths, creating timing exercises which must be mastered to progress in the game.</p><p>The primary method for dispatching enemies is to jump on them, or to toss barrels into them. Most enemies may also be put out of commission with a rolling attack as well, but some have defenses in this direction. While both Diddy Kong and Donkey Kong may appear on the screen at the same time, only one is actually controlled by the player; should the active character be injured, the inactive character will become playable. Should there be no inactive player, the player loses a life and must start the level over, either from the beginning or the midway checkpoint. Falling into pits results in instant death.</p><p>There are also animal buddies in the game, which are found in crates and which the active character may ride to gain access to special abilities. These animal buddies and their abilities are listed below in the characters section.</p><p>There are many secret areas in Donkey Kong Country, which may be found by blasting away walls with tough blows from barrels and rhinoceros horns, or jumping in spots above or below the screen to hidden barrels. These secret areas usually contain a chance to earn either extra lives or animal buddy tokens. Collecting three of the same type of animal buddy token will allow the player to play a different sort of bonus level, in which there is a set amount of time to gather as many tokens as the player can while playing as the animal buddy in question. Every 100 tokens collected results in one extra life earned. There are also hidden giant tokens in these levels which, upon collection, will split into many smaller tokens to be collected as well as doubling or even tripling the player's current token score.</p><h2>Characters</h2><h3>The Kongs</h3><table><tbody><tr><th>Character</th><th>Description</th></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/4253/226743-donkey_kong_64.jpg" data-ref-id="1300-226743" data-size="small" data-ratio="1.28" data-width="200" data-embed-type="image" style="width: 200px"><a class="fluid-height" style="padding-bottom:128.0%" href="https://static.giantbomb.com/uploads/original/0/4253/226743-donkey_kong_64.jpg" data-ref-id="1300-226743"><img alt="Donkey Kong" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 200px) 100vw, 200px" data-width="200" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/4253/226743-donkey_kong_64.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/4253/226743-donkey_kong_64.jpg 200w"><noscript><img alt="Donkey Kong" src="https://giantbomb1.cbsistatic.com/uploads/original/0/4253/226743-donkey_kong_64.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/4253/226743-donkey_kong_64.jpg 200w" sizes="(max-width: 200px) 100vw, 200px" data-width="200"></noscript></a><figcaption>Donkey Kong</figcaption></figure></td><td>One of the two primary protagonists, Donkey Kong is a large gorilla who is ideal for tackling larger enemies due to his greater mass and strength. In addition to his rolling attack, he also has an additional special attack if the player holds down on the directional pad and then press the attack button.</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/31/11143-DiddyKong.jpg" data-ref-id="1300-11143" data-size="small" data-ratio="1.4255319148936" data-width="235" data-embed-type="image" style="width: 235px"><a class="fluid-height" style="padding-bottom:142.6%" href="https://static.giantbomb.com/uploads/original/0/31/11143-DiddyKong.jpg" data-ref-id="1300-11143"><img alt="Diddy Kong" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 235px) 100vw, 235px" data-width="235" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/31/11143-DiddyKong.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/31/11143-DiddyKong.jpg 235w"><noscript><img alt="Diddy Kong" src="https://giantbomb1.cbsistatic.com/uploads/original/0/31/11143-DiddyKong.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/31/11143-DiddyKong.jpg 235w" sizes="(max-width: 235px) 100vw, 235px" data-width="235"></noscript></a><figcaption>Diddy Kong</figcaption></figure></td><td>The other primary playable character, Diddy Kong is faster and more agile than Donkey Kong. His special attack is a cartwheel which can knock down bigger enemies where jumping on them does no harm.</td></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/6948/199324-crankykong2.jpg" data-ref-id="1300-199324" data-size="small" data-ratio="1.075" data-width="200" data-embed-type="image" style="width: 200px"><a class="fluid-height" style="padding-bottom:107.5%" href="https://static.giantbomb.com/uploads/original/0/6948/199324-crankykong2.jpg" data-ref-id="1300-199324"><img alt="Cranky Kong" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 200px) 100vw, 200px" data-width="200" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/6948/199324-crankykong2.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/6948/199324-crankykong2.jpg 200w"><noscript><img alt="Cranky Kong" src="https://giantbomb1.cbsistatic.com/uploads/original/0/6948/199324-crankykong2.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/6948/199324-crankykong2.jpg 200w" sizes="(max-width: 200px) 100vw, 200px" data-width="200"></noscript></a><figcaption>Cranky Kong</figcaption></figure></td><td>Cranky Kong provides "advice" throughout the game to the player and the two younger Kongs. According to the story, Cranky Kong was actually Donkey Kong in the original arcade version of Donkey Kong. This would mean that the Donkey Kong the player controls now is essentially Donkey Kong Jr. from the original arcade games.</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/866/371100-cand.jpg" data-ref-id="1300-371100" data-size="small" data-ratio="1.335" data-width="200" data-embed-type="image" style="width: 200px"><a class="fluid-height" style="padding-bottom:133.5%" href="https://static.giantbomb.com/uploads/original/0/866/371100-cand.jpg" data-ref-id="1300-371100"><img alt="Candy Kong" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 200px) 100vw, 200px" data-width="200" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/866/371100-cand.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/866/371100-cand.jpg 200w"><noscript><img alt="Candy Kong" src="https://giantbomb1.cbsistatic.com/uploads/original/0/866/371100-cand.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/866/371100-cand.jpg 200w" sizes="(max-width: 200px) 100vw, 200px" data-width="200"></noscript></a><figcaption>Candy Kong</figcaption></figure></td><td>Candy Kong may be visited to save the game, and in the Game Boy Color version, provides Mini Games to obtain tokens.She serves as Donkey Kong's love interest.</td></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/4997/400884-freeze.jpg" data-ref-id="1300-400884" data-size="small" data-ratio="1.0434782608696" data-width="230" data-embed-type="image" style="width: 230px"><a class="fluid-height" style="padding-bottom:104.3%" href="https://static.giantbomb.com/uploads/original/0/4997/400884-freeze.jpg" data-ref-id="1300-400884"><img alt="Funky Kong" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 230px) 100vw, 230px" data-width="230" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/bundles/phoenixsite/images/core/loose/img_broken.png" data-srcset="https://giantbomb1.cbsistatic.com/bundles/phoenixsite/images/core/loose/img_broken.png 230w"><noscript><img alt="Funky Kong" src="https://giantbomb1.cbsistatic.com/bundles/phoenixsite/images/core/loose/img_broken.png" srcset="https://giantbomb1.cbsistatic.com/bundles/phoenixsite/images/core/loose/img_broken.png 230w" sizes="(max-width: 230px) 100vw, 230px" data-width="230"></noscript></a><figcaption>Funky Kong</figcaption></figure></td><td>Funky Kong allows the player to transfer between the worlds in the game.</td></tr></tbody></table><h3>The Good Guys</h3><table><tbody><tr><th>Character</th><th>Description</th></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/7465/810146-dk_engaurde.jpg" data-ref-id="1300-810146" data-size="small" data-ratio="0.77166666666667" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:77.2%" href="https://static.giantbomb.com/uploads/original/0/7465/810146-dk_engaurde.jpg" data-ref-id="1300-810146"><img alt="Enguarde the Swordfish" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/7465/810146-dk_engaurde.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/810146-dk_engaurde.jpg 600w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/7465/810146-dk_engaurde.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/7465/810146-dk_engaurde.jpg 320w"><noscript><img alt="Enguarde the Swordfish" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/7465/810146-dk_engaurde.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/810146-dk_engaurde.jpg 600w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/7465/810146-dk_engaurde.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/7465/810146-dk_engaurde.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Enguarde the Swordfish</figcaption></figure></td><td>A fish who can swim underwater, Enguarde enables the Kongs to kill fish and bash into walls through a charging attack.</td></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/7465/810147-expresso.jpg" data-ref-id="1300-810147" data-size="small" data-ratio="0.73454545454545" data-width="550" data-embed-type="image" style="width: 550px"><a class="fluid-height" style="padding-bottom:73.5%" href="https://static.giantbomb.com/uploads/original/0/7465/810147-expresso.jpg" data-ref-id="1300-810147"><img alt="Expresso the Ostrich" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/7465/810147-expresso.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/810147-expresso.jpg 550w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/7465/810147-expresso.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/7465/810147-expresso.jpg 320w"><noscript><img alt="Expresso the Ostrich" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/7465/810147-expresso.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/810147-expresso.jpg 550w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/7465/810147-expresso.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/7465/810147-expresso.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Expresso the Ostrich</figcaption></figure></td><td>Expresso runs extremely fast, and can sustain limited flight, allowing the Kongs to glide much further through the air than they could do on their own. his tall legs allow him to run over small enemies without being hurt.</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/7465/810148-180px_dk_rambi.jpg" data-ref-id="1300-810148" data-size="small" data-ratio="0.93333333333333" data-width="180" data-embed-type="image" style="width: 180px"><a class="fluid-height" style="padding-bottom:93.3%" href="https://static.giantbomb.com/uploads/original/0/7465/810148-180px_dk_rambi.jpg" data-ref-id="1300-810148"><img alt="Rambi the Rhino" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 180px) 100vw, 180px" data-width="180" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/810148-180px_dk_rambi.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/810148-180px_dk_rambi.jpg 180w"><noscript><img alt="Rambi the Rhino" src="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/810148-180px_dk_rambi.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/810148-180px_dk_rambi.jpg 180w" sizes="(max-width: 180px) 100vw, 180px" data-width="180"></noscript></a><figcaption>Rambi the Rhino</figcaption></figure></td><td>Rambi is large and heavy, making him unwieldy for platforming, but excellent for bowling over foes. He also has a charge attack.</td></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/7465/810149-dk_squawks.jpg" data-ref-id="1300-810149" data-size="small" data-ratio="1.0192307692308" data-width="520" data-embed-type="image" style="width: 520px"><a class="fluid-height" style="padding-bottom:101.9%" href="https://static.giantbomb.com/uploads/original/0/7465/810149-dk_squawks.jpg" data-ref-id="1300-810149"><img alt="Squawks" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 627px) 100vw, 627px" data-width="627" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/810149-dk_squawks.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/810149-dk_squawks.jpg 520w"><noscript><img alt="Squawks" src="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/810149-dk_squawks.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/810149-dk_squawks.jpg 520w" sizes="(max-width: 627px) 100vw, 627px" data-width="627"></noscript></a><figcaption>Squawks</figcaption></figure></td><td>Squawks the Parrot may not provide transportation for the Kongs as in later games; instead, the parrot holds a flashlight to illuminate the way for the player in dark levels.</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/7465/810151-winky7.jpg" data-ref-id="1300-810151" data-size="small" data-ratio="1.1404255319149" data-width="235" data-embed-type="image" style="width: 235px"><a class="fluid-height" style="padding-bottom:114.0%" href="https://static.giantbomb.com/uploads/original/0/7465/810151-winky7.jpg" data-ref-id="1300-810151"><img alt="Winky" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 235px) 100vw, 235px" data-width="235" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/810151-winky7.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/810151-winky7.jpg 235w"><noscript><img alt="Winky" src="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/810151-winky7.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/810151-winky7.jpg 235w" sizes="(max-width: 235px) 100vw, 235px" data-width="235"></noscript></a><figcaption>Winky</figcaption></figure></td><td>Winky is capable of jumping extremely high. However, his awkward motion makes him rather imprecise for difficult platforming.</td></tr></tbody></table><h3>The Bad Guys</h3><ul><li><b>Army</b></li><li><b>Gnawty</b></li><li><b>Manky Kong</b></li><li><b>Mini-Necky</b></li><li><b>Necky</b></li><li><b>Slippa</b></li><li><b><a href="/zinger/3015-4039/" data-ref-id="3015-4039">Zinger</a></b></li></ul><h3>The Aquatic Bad Guys</h3><ul><li><b>Bitesize</b></li><li><b>Chomps</b></li><li><b>Chomps Jr.</b></li><li><b>Clambo</b></li><li><b>Croctopus</b></li><li><b>Squidge</b></li></ul><h3>The Kremlings</h3><ul><li><b>Klaptrap</b></li><li><b>Klump</b></li><li><b>Krash</b></li><li><b>Kritter</b></li><li><b>Krusha</b></li><li><b>Rockkroc</b></li></ul><h3>The Bosses</h3><ul><li><b>Very Gnawty</b></li><li><b>Master Necky</b></li><li><b>Queen B.</b></li><li><b>Really Gnawty</b></li><li><b>Dumb Drum</b></li><li><b>Master Necky Snr.</b></li><li><b><a href="/king-k-rool/3005-906/" data-ref-id="3005-906">King K. Rool</a></b></li></ul><h2>Worlds and Levels</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/56/191752-donkey_kong_country_snes_screenshot4.jpg" data-ref-id="1300-191752" data-size="small" data-ratio="0.875" data-width="256" data-embed-type="image" style="width: 256px"><a class="fluid-height" style="padding-bottom:87.5%" href="https://static.giantbomb.com/uploads/original/0/56/191752-donkey_kong_country_snes_screenshot4.jpg" data-ref-id="1300-191752"><img alt="World Map" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 256px) 100vw, 256px" data-width="256" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/56/191752-donkey_kong_country_snes_screenshot4.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/56/191752-donkey_kong_country_snes_screenshot4.jpg 256w"><noscript><img alt="World Map" src="https://giantbomb1.cbsistatic.com/uploads/original/0/56/191752-donkey_kong_country_snes_screenshot4.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/56/191752-donkey_kong_country_snes_screenshot4.jpg 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></noscript></a><figcaption>World Map</figcaption></figure><p>DKC has a total of 7 worlds and 40 levels. Listed below are the world names, with the level names indented underneath.</p><h4>Kongo Jungle</h4><ol><li>Jungle Hijinx</li><li>Ropey Rampage</li><li>Reptile Rumble</li><li>Coral Capers</li><li>Barrel Cannon Canyon</li><li>Very Gnawty's Lair</li></ol><h4>Monkey Mines</h4><ol><li>Winky's Walkway</li><li>Mine Cart Carnage</li><li>Bouncy Bonanza</li><li>Stop &amp; Go Station</li><li>Millstone Mayhem</li><li>Necky's Nuts</li></ol><h4>Vine Valley</h4><ol><li>Vulture Culture</li><li>Tree Top Town</li><li>Forest Frenzy</li><li>Temple Tempest</li><li>Orang-Utan Gang</li><li>Clam City</li><li>Bumble B. Rumble</li></ol><h4>Gorilla Glacier</h4><ol><li>Snow Barrel Blast</li><li>Slip Slide Ride</li><li>Ice Age Alley</li><li>Croctopus Chase</li><li>Torchlight Trouble</li><li>Rope Bridge Rumble</li><li>Really Gnawty Rampage</li></ol><h4>Kremkroc Industries Inc.</h4><ol><li>Oil Drum Alley</li><li>Trick Track Trek</li><li>Elevator Antics</li><li>Poison Pond</li><li>Mine Cart Madness</li><li>Blackout Basement</li><li>Boss Dumb Drum</li></ol><h4>Chimp Caverns</h4><ol><li>Tanked Up Trouble</li><li>Manic Mincers</li><li>Misty Mine</li><li>Necky Nutmare (only in the Game Boy version)</li><li>Loopy Lights</li><li>Platform Perils</li><li>Necky's Revenge</li></ol><h4>Gangplank Galleon</h4><ol><li>Gangplank Galleon (K. Rool Battle)</li></ol><h2>Competition Cartridge</h2><p>A version called "Donkey Kong Country: Competition Cartridge" was released within the same year as the original game's release. This was a very limited release for certain video game competitions during the 1990s such as the Blockbuster Video World Championship II in 1995.</p><p>This version of the game is quite different from the original as it is only playable for five minutes. Within that time limit, the player must gain as many points as possible. There is no title screen, save files, or world map in the game; the player instantly starts on the first level when the cartridge is inserted into the console. When one level is completed, the next level starts. The following levels that the game goes through is Jungle Hijinx, Reptile Rumble, Ropey Rampage, Coral Capers, <a href="/winky-the-frog/3005-11312/" data-ref-id="3005-11312">Winky</a>'s Walkway, Bouncy Bonanza, Orang-Utan Gang, and Snow Barrel Blast. At the end of the 5 minutes, the game freezes at its current state in order to allow time for the referee of the competition to take note of the points.</p><h2>Handheld Ports</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/7465/466319-donkey_kong_country_38.png" data-ref-id="1300-466319" data-size="small" data-ratio="0.9" data-width="160" data-embed-type="image" style="width: 160px"><a class="fluid-height" style="padding-bottom:90.0%" href="https://static.giantbomb.com/uploads/original/0/7465/466319-donkey_kong_country_38.png" data-ref-id="1300-466319"><img alt="A screenshot from the Game Boy Color version" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 160px) 100vw, 160px" data-width="160" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/466319-donkey_kong_country_38.png" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/466319-donkey_kong_country_38.png 160w"><noscript><img alt="A screenshot from the Game Boy Color version" src="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/466319-donkey_kong_country_38.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/7465/466319-donkey_kong_country_38.png 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></noscript></a><figcaption>A screenshot from the Game Boy Color version</figcaption></figure><p>A <a href="/game-boy-color/3045-57/" data-ref-id="3045-57">Game Boy Color</a> port was released on November 4th, 2000. This is essentially the same game, except with some <a href="/minigames/3015-116/" data-ref-id="3015-116">mini-games</a> thrown in. Naturally, the graphics aren't as impressive as the <a href="/snes/3045-9/" data-ref-id="3045-9">SNES</a> version and the game would begin to slow down to a crawl when there were more than a few sprites on screen at once, but was still considered a technological marvel being able to port a SNES game to Game Boy Color, with the core concepts being intact. There are a few other differences in the game, for example, only one character is on-screen at a time. Also, when an animal character is gained, <a href="/diddy-kong/3005-304/" data-ref-id="3005-304">Diddy</a> or <a href="/donkey-kong/3005-299/" data-ref-id="3005-299">Donkey Kong</a> will leave and the player gets to play as the animal as opposed to Diddy or Donkey Kong. The Game Boy Color version's music was mostly ported over from the 8bit soundtrack of <a href="/donkey-kong-land/3030-8200/" data-ref-id="3030-8200">Donkey Kong Land</a>, although certain tracks had been switched around, such as DKL's water level music now being used for an ice cavern level.</p><p>The game featured an additional <a href="/cave/3035-1727/" data-ref-id="3035-1727">cave</a> level in the Chimp Caverns world, Necky Nutmare. It also featured a scrapbook which the player could fill up by finding extra hidden items in the adventure before printing out the pages, as well as a few minigames: a fishing game with <a href="/funky-kong/3005-1647/" data-ref-id="3005-1647">Funky Kong</a>, a barrel- <a href="/kremlings/3015-3312/" data-ref-id="3015-3312">Kremling</a> coconut-shooter with <a href="/cranky-kong/3005-311/" data-ref-id="3005-311">Cranky</a>, as well as some small bonus games with <a href="/candy-kong/3005-4238/" data-ref-id="3005-4238">Candy Kong</a> since her save room was unnecessary now that the game autosaved after each level was completed.</p><p>Released on June 9th, 2003, Donkey Kong Country on the <a href="/game-boy-advance/3045-4/" data-ref-id="3045-4">Game Boy Advance</a> is a very faithful remake of the original. In this game the same various extras of the Game Boy Color version were added, such as the mini-games and scrapbook where the player had to find hidden scrapbook pieces throughout the game to unlock concept art. The player was also allowed to save after every level and was able to see their progress on each individual level as well (if they had found the KONG letters, bonus levels, and scrapbook pieces.) A "Hero" mode could also be unlocked by achieving at least a 90% completion rate. This was essentially a hard mode, where the player could only play as Diddy Kong in a yellow color swap suit. There were no D.K. barrels in this mode. The graphics in the Game Boy Advance version are a lot closer to the original than the Game Boy Color adaption, although some of the parralax backgrounds, map details and sprite resolutions have been downgraded, and the weather effects present in some levels from the original were taken out.</p><h2>Soundtrack</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/4527/1397701-1.jpg" data-ref-id="1300-1397701" data-size="small" data-ratio="0.98571428571429" data-width="280" data-embed-type="image" style="width: 280px"><a class="fluid-height" style="padding-bottom:98.6%" href="https://static.giantbomb.com/uploads/original/0/4527/1397701-1.jpg" data-ref-id="1300-1397701"><img alt="DK Jamz: The Original Donkey Kong Country Soundtrack  " src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 280px) 100vw, 280px" data-width="280" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/4527/1397701-1.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/4527/1397701-1.jpg 280w"><noscript><img alt="DK Jamz: The Original Donkey Kong Country Soundtrack  " src="https://giantbomb1.cbsistatic.com/uploads/original/0/4527/1397701-1.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/4527/1397701-1.jpg 280w" sizes="(max-width: 280px) 100vw, 280px" data-width="280"></noscript></a><figcaption>DK Jamz: The Original Donkey Kong Country Soundtrack  </figcaption></figure><ol><li>Theme</li><li>Simian Segue</li><li>DK Island Swing</li><li>Cranky's Theme</li><li>Jungle Groove</li><li>Cave Dweller Concert</li><li>Bonus Room Blitz</li><li>Aquatic Ambiance</li><li>Candy's Love Song</li><li>Bad Boss Boogie</li><li>Mine Cart Madness</li><li>Life in the Mines</li><li>Voices of the Temple</li><li>Forest Frenzy</li><li>Treetop Rock</li><li>Funky's Fugue</li><li>Misty Menace</li><li>Northern Hemispheres</li><li>Ice Cave Chant</li><li>Fear Factory</li><li>Gang-Plank Galleon</li><li>K-Rool's Cacophony</li><li>The Credits Concerto</li><li>Lose</li><li>Win</li></ol>

A mix of MOBA and MMORPG style gameplay fused with the battle royale genre. 60 players fighting both the environment and each other to become the last standing survivor. 

<p> </p><table data-max-width="true"><thead><tr><th scope="col"><ins><strong>System Requirements</strong></ins></th><th scope="col"><ins>Minimum</ins></th><th scope="col"><ins>Recommended</ins></th></tr></thead><tbody><tr><td><strong>OS:</strong></td><td>64-bit Windows 7, Windows 8.1, Windows 10</td><td>Windows 7, Windows 8.1, Windows 10</td></tr><tr><td><strong>Processor:</strong></td><td>Intel Core i5-4430 / AMD FX-6300</td><td>Intel Core i7-6600K / AMD Ryzen 5 1500X</td></tr><tr><td><strong>Graphics card:</strong></td><td>NVIDIA GeForce GTX 770 / AMD Radeon R7 370 2GB</td><td>NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 4GB</td></tr><tr><td><strong>RAM:</strong></td><td>8GB</td><td>16GB</td></tr><tr><td><strong>DirectX: </strong></td><td>Version 11</td><td>Version 11</td></tr><tr><td><strong>Storage space:</strong></td><td>30GB</td><td>30GB</td></tr><tr><td><strong>Network: </strong></td><td>Broadband Internet connection</td><td>Broadband Internet connection</td></tr><tr><td> </td><td> </td><td> </td></tr></tbody></table><p> </p><p> </p><p> </p><p> </p><p> </p>

A wrestling game released on the SNES in 1994. It was adapted from Natsume's earlier All-Japan Pro Wrestling game "Zen-Nippon Pro Wrestling Dash: Sekai Saikyou Tag" and reworked to be more American.

<h2>Overview</h2><p>Natsume Championship Wrestling is a wrestling game developed and published by <a href="/natsume/3010-145/" data-ref-id="3010-145">Natsume</a> for the <a href="/snes/3045-9/" data-ref-id="3045-9">SNES</a> released in 1994. It is a US-exclusive conversion of <a href="/zennippon-pro-wrestling-dash-sekai-saikyou-tag/3030-47897/" data-ref-id="3030-47897">Zen-Nippon Pro Wrestling Dash: Sekai Saikyou Tag</a>. Much of the same systems are still in place, but the characters have been edited to resemble the WWF or WCW rosters - however, the game doesn't have the license for any US wrestling circuit, so the characters are all fictional.</p>

The Immortal is an isometric adventure game which puts you in the shoes of an apprentice wizard who sets out to rescue his old mentor from a trap-filled dungeon.

<h2>Overview</h2><p>The Immortal, sometimes known as Will Harvey's The Immortal, is an isometric action-adventure game with an emphasis on puzzle-solving, exploration, and combat. The player is an unnamed apprentice of the great wizard Mordamir, and is tasked with rescuing him from the depths of a dungeon filled with traps.</p><p>The game was first released on the Apple IIgs platform before moving to other computer platforms as well as the Nintendo Entertainment System and Sega Genesis/Mega Drive.</p><h2>Story</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3564/392244-1180467809_00.png" data-ref-id="1300-392244" data-size="large" data-ratio="0.625" data-width="320" data-embed-type="image" style="width: 320px"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/0/3564/392244-1180467809_00.png" data-ref-id="1300-392244"><img alt="Inventory Screen (Amiga)" src="https://giantbomb1.cbsistatic.com/uploads/original/0/3564/392244-1180467809_00.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3564/392244-1180467809_00.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Inventory Screen (Amiga)</figcaption></figure><p>The game follows an apprentice who discovers a message in a puff of smoke from an <a href="/enchantment/3015-5736/" data-ref-id="3015-5736">enchanted</a> <a href="/candle/3055-814/" data-ref-id="3055-814">candle</a> from the <a href="/wizards/3015-1694/" data-ref-id="3015-1694">Wizard</a> <a href="/mordamir/3005-17148/" data-ref-id="3005-17148">Mordamir</a> who is trapped in the <a href="/dungeon/3035-1131/" data-ref-id="3035-1131">dungeon</a> far below and counting on <a href="/dunric/3005-17159/" data-ref-id="3005-17159">Dunric</a> to save him. Continuing further in the dungeon, the apprentice encounters <a href="/goblins/3015-1593/" data-ref-id="3015-1593">goblins</a>, <a href="/trolls/3015-1446/" data-ref-id="3015-1446">trolls</a>, and all manner of <a href="/traps/3015-609/" data-ref-id="3015-609">traps</a> and monsters. While sleeping on straw, he <a href="/dreams/3015-592/" data-ref-id="3015-592">dreams</a> of an ancient city a thousand years old with <a href="/water/3055-1072/" data-ref-id="3055-1072">water</a> and young people everywhere. On his way through the dungeon he frees Ana, Dunric's daughter. Then the apprentice learns that the ancient city was a place where waters from the Fountain of Youth would flow from goblins who ask for his help in distracting <a href="/the-norlac/3005-17161/" data-ref-id="3005-17161">The Norlac</a>, a sort of water monster, in the canals below. Through another dream, he learns of an ancient peaceful civilization of <a href="/dragons/3015-551/" data-ref-id="3015-551">dragons</a> guarding the Fountain of Youth. Using his wits, the apprentice tricks the monster into falling into a <a href="/whirlpool/3015-5029/" data-ref-id="3015-5029">whirlpool</a>, but then he also is sucked in. Barely surviving the event, the wizard presses forth and has another dream. This time it's about the ancient city's council members and wizards gathering together and planning a <a href="/siege-warfare/3015-2568/" data-ref-id="3015-2568">siege</a>, and then flashes of battles between wizards and dragons. By now he is nearing the bottom of the dungeon, and at the bottom he discovers one dragon survived the <a href="/war/3015-479/" data-ref-id="3015-479">war</a>.</p><h2>Gameplay</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3564/439517-carpet972129005_00.gif" data-ref-id="1300-439517" data-size="large" data-ratio="0.625" data-width="320" data-embed-type="image" style="width: 320px"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/0/3564/439517-carpet972129005_00.gif" data-ref-id="1300-439517"><img alt="Magic Carpet ride (DOS)" src="https://giantbomb1.cbsistatic.com/uploads/original/0/3564/439517-carpet972129005_00.gif" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3564/439517-carpet972129005_00.gif 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Magic Carpet ride (DOS)</figcaption></figure><p>The Immortal has a lot of item-based <a href="/puzzles/3015-932/" data-ref-id="3015-932">puzzle solving</a>, lots of deadly enemy encounters, tons of <a href="/traps/3015-609/" data-ref-id="3015-609">traps</a>, and requires patience to <a href="/survival/3015-1297/" data-ref-id="3015-1297">survive</a>. At times the game is unforgiving, wherein if you use items before they're required or in the wrong place the game will make it impossible to proceed. Sometimes the traps will be inanely difficult to proceed through, such as the infamous "Worm Room". Thankfully each level is short, so if you survive through it all you can record the "certificate" (what The Immortal calls its <a href="/password/3015-38/" data-ref-id="3015-38">passwords</a>) and continue playing another time. Combat in this game is either about entirely <a href="/stealth/3015-24/" data-ref-id="3015-24">avoiding enemies</a>, or going to a combat screen where the idea is to <a href="/dodge/3015-2476/" data-ref-id="3015-2476">dodge</a> until you build up your <a href="/fatigue/3015-5975/" data-ref-id="3015-5975">stamina</a> and then start slashing the enemies to bits with your <a href="/sword/3055-1/" data-ref-id="3055-1">sword</a>. There are several spell scrolls to pick up, and at one point even a magic <a href="/spellbook/3015-2090/" data-ref-id="3015-2090">spellbook</a> that allows you to cast a minor <a href="/fireball/3015-1146/" data-ref-id="3015-1146">fireball</a> <a href="/spell/3055-807/" data-ref-id="3055-807">spell</a> infinitely. The game also has certain points where you can float around to avoid the giant <a href="/worm/3015-2795/" data-ref-id="3015-2795">worms</a> and tiny <a href="/spider/3015-1873/" data-ref-id="3015-1873">spiders</a> such as the <a href="/magic-carpet/3055-153/" data-ref-id="3055-153">magic carpet</a> and the <a href="/levitation/3015-1117/" data-ref-id="3015-1117">levitation</a> spell. This mechanic feels the same each time, as it's almost like controlling a car that can constantly accelerate, but the controls are quite horrendous and it's hard to survive these segments, as well as the one later in the game with the creature in the water canals while riding a <a href="/barrel/3055-82/" data-ref-id="3055-82">barrel</a>.</p><p>The game has a few <a href="/multiple-endings/3015-27/" data-ref-id="3015-27">alternate endings</a> with minor detail differences, based upon actions earlier in the game.</p><h3><a href="/death/3015-725/" data-ref-id="3015-725"><b>Death</b></a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3564/439489-972129219_00.gif" data-ref-id="1300-439489" data-size="large" data-ratio="0.625" data-width="320" data-embed-type="image" style="width: 320px"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/0/3564/439489-972129219_00.gif" data-ref-id="1300-439489"><img alt="Dueling the giant Spider Queen (DOS)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/3564/439489-972129219_00.gif" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3564/439489-972129219_00.gif 320w"><noscript><img alt="Dueling the giant Spider Queen (DOS)" src="https://giantbomb1.cbsistatic.com/uploads/original/0/3564/439489-972129219_00.gif" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3564/439489-972129219_00.gif 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Dueling the giant Spider Queen (DOS)</figcaption></figure><p>In "The Immortal", there are so many ways to die, and many ways to kill. When fighting goblins and trolls, the apprentice can <a href="/decapitation/3015-1452/" data-ref-id="3015-1452">decapitate</a> them, slice them in half at the waist, and from the head to the groin, make their <a href="/exploding-head/3015-1296/" data-ref-id="3015-1296">heads explode</a>, cause them to turn to ashes, and skin them alive. The apprentice himself can be consumed by <a href="/slime/3015-264/" data-ref-id="3015-264">slimes</a>, body slammed and eaten by giant worms that burst through the ground, fall through <a href="/trap-door/3055-2682/" data-ref-id="3055-2682">trap doors</a>, get stepped on during a shrink spell, use an <a href="/amulet/3055-1087/" data-ref-id="3055-1087">amulet</a> that causes him to <a href="/instant-death/3015-740/" data-ref-id="3015-740">die instantly</a>, fed upon by a giant Queen Spider, and can be eaten alive by hundreds of tiny spiders.</p><h2>Alternate Versions</h2><h3>Level 6</h3><p>The sixth level of the game only appears in <a href="/different-versions/3015-1788/" data-ref-id="3015-1788">certain versions</a> of the title. It features the giant spider Queen and the tiny spider sacks that when touched will overwhelm the apprentice with dozens of spiders that eat him alive. The level also features a brief portion where the wizard can acquire some <a href="/alcoholic-beverages/3055-698/" data-ref-id="3055-698">alcohol</a>, and either drink it or use it to solve a puzzle. <a href="/drunk-character/3015-3494/" data-ref-id="3015-3494">Drinking the alcohol would actually intoxicate the player</a>, and make every direction the apprentice would walk in completely random.</p><h3>Amount of Gore</h3><p>The <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> and <a href="/genesis/3045-6/" data-ref-id="3045-6">Genesis/Mega Drive</a> versions of this game had a markedly different level of gore during <a href="/finishing-move/3015-21/" data-ref-id="3015-21">finishing moves</a> in battle. Most of the gory deaths were absent from the PC version, while the Genesis/Mega Drive version had bloody eviscerations which were all kinds of awesome.</p>

Ghost of Tsushima is an open-world, action-adventure game set in feudal Japan.

<h2>Overview</h2><p><em>Ghost of Tsushima</em> is an open-world, action-adventure game, developed by Sucker Punch and produced by Sony, exclusively for the Playstation 4. The game is set to be released July 17, 2020.</p><h2>Plot</h2><p>Set on Tsushima Island, in the year 1274, at the time of the First Mongol Invasion of Japan. The Mongols, led by General Khotun Khan, have invaded Tsushima and slaughtered most of the samurai there with unconventional military tactics. Jin Sakai, a samurai and one of the few survivors of the initial attack, realizes that his knowledge of war is useless, and therefore must learn how to fight like a dishonorable Ghost to stop the Mongols before they reach the mainland of Japan.</p><h2>Gameplay</h2><p>Players can tackle most missions in one of two ways: as the honorable Samurai, Jin can challenge enemy leaders to duels, and use multiple forms of sword and bow combat to bring death to multiple enemies. As the dishonorable Ghost, Jin can make use of different items to distract enemies, quietly assassinate them, or even make lesser Mongols tremble in fear of his reputation.</p><p>Outside of combat, players can be guided by the wind to their objective, and by following NPCs and other creatures can find items and sidequests such as shrines or clothing dyes.</p>

E3 2018: Almost Nine Minutes of a First Look at Ghost of Tsushima

Happy Grumps is a roguelike puzzle game about restoring happiness to a world of Grumps.

Paper Mario: The Origami King is the seventh adventure for Paper Mario.