A visual novel following the story of a high school love triangle between two girls and the male protagonist.

10 Nightmarish Creations made in 7 Sleepless Nights. The Dread X Collection is an anthology series of short, standalone games in an overarching world. 

<p>The Dread X Collection is the first in a series of anthology games. Each game was made in just 7 days. The goal of the collection was to create "Playable Teasers," in line with <strong><em>P.T.</em></strong>. The games are not supposed to be demos or vertical slices, but introductions into a much larger world. Games/Creators include:<br /><br /></p><p><strong><u>Airdorf</u></strong> - <strong><i>SUMMER NIGHT</i></strong>: From the creator of <i><strong>FAITH</strong></i>. Run around in your backyard picking toadstools and chasing monkeys in this LCD handheld game where nothing scary happens!</p><p><strong><u>Oddbreeze Games</u></strong> - <i><strong>The Pay is Nice</strong></i>: From the creator of <i><strong>Crew 167: The Grand Block Odyssey</strong></i>. Discover what happens in an ultra secure facility, as you get ready for work and wander the dark halls of your office. Using old school fixed-camera perspective, they're watching your every moves.</p><p><strong><u>Scythe Dev Team</u></strong> - <strong><i>Carthanc</i></strong>: From the people that brought you <i><strong>Northbury Grove: Entity</strong></i>, <i><strong>Walls Closing In</strong></i>, <i><strong>Happy's Humble Burger Barn</strong></i>, and the rest of the Scythe Saga Universe. Explore the ruins of an ancient society on a dead planet.</p><p><strong><u>Strange Scaffold</u></strong> - <strong><i>Mr. Bucket Told Me To</i></strong>: From the creator of <i><strong>An Airport for Aliens Currently Run By Dogs</strong></i> and the writer of <i><strong>Hypnospace Outlaw</strong></i>. The abandoned tools of your existence come back to haunt you in a surreal and terrifying tropical survival adventure.</p><p><strong><u>Torple Dook</u></strong> - <strong><i>Hand of Doom</i></strong>: From the co-creator of Earl's Day Off. Trapped in an arcane realm by the dark sorcery of the ubiquitous Master, can you learn the correct rituals and incantations needed to escape?</p><p><strong><u>David Szymanski</u></strong> - <strong><i>The Pony Factory</i></strong>: From the creator of <i><strong>DUSK</strong></i>, <i><strong>Fingerbones</strong></i>, and <i><strong>The Moon Sliver</strong></i>. Winston thought he could use hell energy to create magical ponies. Winston was wrong.</p><p><strong><u>Mahelyk</u></strong> - <strong><i>Outsiders</i></strong>: From the creator of <i><strong>SCP: Blackout</strong></i>. Enter a world of uncertainly as you discover the truth behind the house, and behind the Outsiders.</p><p><strong><u>Lovely Hellplace</u></strong> - <strong><i>Shatter</i></strong>: From the creator of <i><strong>Dread Delusion</strong></i>. In the ruins of future Britain, new gods rule the wastes.</p><p><strong><u>Snowrunner Productions</u></strong> - <i><strong>Rotgut</strong></i>: From the creator of <strong><i>Soda Drinker Pro</i></strong>. Crystal Tigers Presents: The Circle World Party!</p><p><strong><u>Secret Cow Level</u></strong> - <strong><i>Don't Go Out</i></strong>: From the creator of <i><strong>Doomtrooper</strong></i> and one of the minds behind <strong><i>Fallout: New Vegas</i></strong>. Run. Hide. Sacrifice your friends. Survive the night.</p>

A top-down dungeon-crawling RPG set in the Minecraft universe, developed by Mojang AB.

A remake of the first Utawarerumono featuring remastered artwork and redone strategy RPGs segments.

<h2>Overview</h2><p>Utawarerumono: Prelude to the Fallen is a <a href="/visual-novel/3015-2029/" data-ref-id="3015-2029">visual novel</a> with strategy RPG battle segments that was developed by <a href="/aquaplus/3010-5037/" data-ref-id="3010-5037">Aquaplus</a> and <a href="/sting-entertainment/3010-1636/" data-ref-id="3010-1636">Sting Entertainment</a>. The title is an upgraded version of the original <a href="/utawarerumono/3030-23670/" data-ref-id="3030-23670">Utawarerumono</a> initially released for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> back in 2002 and is the first installment in the <a href="/utawarerumono/3025-3264/" data-ref-id="3025-3264">Utawarerumono</a> franchise. Prelude to the Fallen features remastered artwork for the game's visual novel sections and a completely overhauled battle system that is more in line with <a href="/utawarerumono-mask-of-deception/3030-49369/" data-ref-id="3030-49369">Mask of Deception</a> and <a href="/utawarerumono-mask-of-truth/3030-51676/" data-ref-id="3030-51676">Mask of Truth</a>. Initially published in Japan for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">Vita</a> exactly 15 years after the original on April 26, 2018, <a href="/nis-america-inc/3010-618/" data-ref-id="3010-618">NIS America</a> later published the remake on May 26, 2020 in North America. A PC port is also planned to be released in 2020 by <a href="/dmm-games/3010-9783/" data-ref-id="3010-9783">DMM Games</a> and <a href="/shiravn/3010-20013/" data-ref-id="3010-20013">ShiraVN</a>. </p>

The sushi chef Umihara Kawase returns to collect ingredients in a platformer with a strong emphasis on its versus mode.

<h2>Overview</h2><p>Bioshock: The Collection is a remastered collection of <a href="/bioshock/3030-17280/" data-ref-id="3030-17280">BioShock</a>, <a href="/bioshock-2/3030-20827/" data-ref-id="3030-20827">BioShock 2</a> &amp; <a href="/bioshock-infinite/3030-32317/" data-ref-id="3030-32317">BioShock Infinite</a>, the three BioShock games from the previous console generations.</p><h2>Announcement</h2><p>2K Games officially announced on June 30, 2016 that the collection would be coming to <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> &amp; <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> on September 13, 2016, and to <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on September 15, 2016.</p><p>If players had previously bought the PC versions of BioShock &amp; BioShock 2 they were able to download a patch so it would match the new release for no extra cost. BioShock Infinite, however, was not released as part of the collection for the PC.</p><h2>New Content</h2><p>The collection includes some new content. In the original version of BioShock, players were able to walk around a virtual museum of concept works that never made it into the game. This area is included along with the game's downloadable challenge rooms. In BioShock 2, the Minerva's Den DLC is included but the multiplayer portion of the game is not. Bioshock Infinite contains all previously released DLC.</p>

<p>Included in this collection:</p><ul><li><a href="/borderlands/3030-20487/" data-ref-id="3030-20487">Borderlands</a></li><li><a href="/borderlands-2/3030-36055/" data-ref-id="3030-36055">Borderlands 2</a></li><li><a href="/borderlands-the-presequel/3030-45955/" data-ref-id="3030-45955">Borderlands: The Pre-Sequel!</a></li></ul>

The aliens have won and the remnants of XCOM must strike to take back the Earth in this sequel to Firaxis' 2012 reboot.

<h2>Overview</h2><p>XCOM 2 is set 20 years after the events of the previous game. A future in which the human race has lost the war against the invading alien forces of XCOM: Enemy Unknown, and is now under their rule.</p><p>Despite releasing the previous game on PC and consoles, the developers originally stated that XCOM 2 will be exclusive to the PC and will include mod support. The console version was officially announced on June 7, 2016 and was released in September 2016.</p><h2>Production</h2><p>Since the release of XCOM: Enemy Unknown, the game's creative director Jake Solomon and his team have been working on a "must-have" list of key features, such high-fidelity characters and environments, better destruction, physically based rendering and the main feature procedurally generated environments and maps. Solomon wanted to include procedurally generated maps in the <a href="/xcom-enemy-unknown/3030-37152/" data-ref-id="3030-37152">previous game</a>, but due to restrictions such as time, resources and the limiting capability of console hardware, it was left out in the final game.</p><p><em>"It came down to a question of ... If we do this, if we do procedurally generated maps, they (engineer team) said that they were going to look like shit... It wasn't going to look like any of the other games. I mean, we're not trying look better than every other game out there, but it wouldn't have even looked comparable."</em> - Solomon (2013), <em>Polygon Interview</em>.</p><p>Producer Garth DeAngelis has stated that due to the development teams size and their main familiarity being as PC developers, it made sense logistically to focus on a PC-only release.</p><p>XCOM 2 was developed on a customised version of Unreal Engine 3.</p><h2>System Requirements</h2><h3>PC</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Windows® 7, 64-bit</li><li><strong>Processor:</strong> Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz</li><li><strong>Memory:</strong> 4 GB RAM</li><li><strong>Graphics:</strong> 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better</li><li><strong>DirectX:</strong> Version 11</li><li><strong>Storage:</strong> 45 GB available space</li><li><strong>Sound Card:</strong> DirectX compatible sound card</li><li><strong>Additional Notes:</strong> Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 and 2013 Runtime Libraries and Microsoft DirectX.</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> Windows® 7, 64-bit</li><li><strong>Processor:</strong> 3GHz Quad Core</li><li><strong>Memory:</strong> 8 GB RAM</li><li><strong>Graphics:</strong> 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better</li><li><strong>Storage:</strong> 45 GB available space</li><li><strong>Sound Card:</strong> DirectX compatible sound card</li></ul><h3>Mac</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> 10.11.2</li><li><strong>Processor:</strong> 2.4 GHz Intel</li><li><strong>Memory:</strong> 4 GB RAM</li><li><strong>Graphics:</strong> NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or better</li><li><strong>Storage:</strong> 45 GB available space</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> 10.11.2</li><li><strong>Processor:</strong> 2.7 GHz i5</li><li><strong>Memory:</strong> 8 GB RAM</li><li><strong>Graphics:</strong> NVIDIA 700 series (2GB) or AMD R9 series (2GB)</li><li><strong>Storage:</strong> 45 GB available space</li></ul><h3>Linux</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Ubuntu 14.04.2 64-bit or Steam OS</li><li><strong>Processor:</strong> Intel i3-3225 3.3ghz</li><li><strong>Memory:</strong> 4 GB RAM</li><li><strong>Graphics:</strong> NVIDIA 650 (1GB)</li><li><strong>Storage:</strong> 45 GB available space</li><li><strong>Additional Notes:</strong> AMD and Intel GPUs are not supported at time of release. Nvidia requires 352.55 or newer drivers.</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> Ubuntu 14.04.2 64-bit or Steam OS</li><li><strong>Processor:</strong> Intel i7 series</li><li><strong>Memory:</strong> 8 GB RAM</li><li><strong>Graphics:</strong> NVIDIA 960 (2GB)</li><li><strong>Storage:</strong> 45 GB available space</li><li><strong>Additional Notes:</strong> AMD and Intel GPUs are not supported at time of release. Nvidia requires 352.55 or newer drivers.</li></ul>

The Defintitive Edition of this 2010 Wii game is a cosmetic remake with a remastered soundtrack and several quality of life changes, bringing this classic into high definition with MonolithSoft's latest engine tech for its 10 year anniversary. 
With Future Connected, it also features a standalone epilogue set in a new area that had been cut from the game during the original development.

<h2>Changes</h2><figure data-align="right" data-size="medium" data-img-src="https://giantbomb1.cbsistatic.com/uploads-dev/original/8/82063/3126875-4113424722-1A3V3.jpg" data-ref-id="1300-3126875" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://giantbomb1.cbsistatic.com/uploads-dev/original/8/82063/3126875-4113424722-1A3V3.jpg" data-ref-id="1300-3126875"><img alt="Reveal trailer shot of the "new" Bionis Shoulder zone with a view of the imperial capital, Alcamoth, hovering over Eryth Sea." src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/82063/3126875-4113424722-1A3V3.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/82063/3126875-4113424722-1A3V3.jpg 1280w, https://giantbomb1.cbsistatic.com/uploads/scale_super/8/82063/3126875-4113424722-1A3V3.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/82063/3126875-4113424722-1A3V3.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>Reveal trailer shot of the "new" Bionis Shoulder zone with a view of the imperial capital, Alcamoth, hovering over Eryth Sea.</figcaption></figure><p><a href="/monolith-software-inc/3010-1245/" data-ref-id="3010-1245">MonolithSoft</a>'s modern RPG classic <a href="/xenoblade-chronicles/3030-26920/" data-ref-id="3030-26920">Xenoblade Chronicles</a>, first released in June 2010 for <a href="/wii/3045-36/" data-ref-id="3045-36">Wii </a>in Japan, is getting completely remade for release on May 29, 2020 - just in time for the game's 10 year anniversary. A reveal trailer, shown off during a Nintendo Direct in September 2019, showed off some scenes showcasing completely redone character models and environments with modern lighting and effects.</p><p>Beyond remaking just the visuals, MonolithSoft is also including a new epilogue to the game, titled Future Connected. It is a standalone story that can be started from the title screen without needing the finish the main game. Future Connected mainly stars Shulk and Melia and is set on the previously unfinished and cut <a href="https://xenoblade.fandom.com/wiki/Bionis%27_Shoulder" data-target="true" target="_blank" rel="noopener">Bionis Shoulder map</a>, only found in brief fly-by cutscenes of the original game.</p><p>This <a href="https://www.youtube.com/watch?v=odz4XNARvkA" data-target="true" target="_blank" rel="noopener">entirely new zone</a> is situated between Makna Forest and Eryth Sea and was not included in the original release, leaving those two areas to be connected via a magical teleport while all other zones throughout the game were naturally and logically linked together. Footage comparisons of the unfinished version in the Wii game data and the trailer footage have shown several environment upgrades in the Bionis Shoulder map.</p><p>Smaller world-building adjustments are also introduced, such as the character Alvis no longer wearing a necklace with a key on it, but instead a red Core Crystal which will tie the only loosely connected Xenoblade and Xenoblade 2 worlds a bit closer together.</p><p> </p>