Moving Out is a cooperative moving simulator where players must navigate physics-based obstacles to quickly and safely move furniture and other objects.

All Images, Indie Megabooth, PAX East 2019, PAX East 2019 Booth, SMG Studio

A reboot of the Sakura Wars series, set 12 years after the events of the previous game, where a new Flower Division must face a mysterious enemy that threatens Tokyo and the world.

<h2>Overview</h2><p>Sakura Wars, known as "Shin Sakura Taisen" in Japan, was a revival project for <a href="/sega/3010-62/" data-ref-id="3010-62">Sega</a>'s <a href="/sakura-taisen/3025-385/" data-ref-id="3025-385">Sakura Wars</a> franchise. The game is a hybrid title that blends adventure segments, where the player can build a relationship with one of several heroines, with action mech combat, instead of the traditional strategy RPG gameplay of past entries. The title was meant to reboot the Sakura Wars series after the franchise had been dormant for many years and was released in Japan for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> on December 12, 2019. Sega has also announced that the game will receive an English release on April 28, 2020, which will mark the very first time that Sega themselves have ever localized a Sakura Wars title.</p><h2>Story</h2><p>Sakura Wars once again sets the series in Tokyo, Japan during the 29th year of the franchise's fictional <a href="https://en.wikipedia.org/wiki/Taish%C5%8D_period" rel="nofollow">Taisho Era</a> (equivalent to 1940 in our real-world calendar) which is 12 years after the events of <a href="/sakura-wars-so-long-my-love/3030-20112/" data-ref-id="3030-20112">Sakura Wars: So Long, My Love</a>. During that time a great conflict took place known as the “Great Kouma War” where the Combat Revues from the previous games (Tokyo, Paris and New York) saved the world from a great threat but were wiped out in the process. Because of the war, the “World Combat Revue Federation" was created which established new Combat Revues around the world to protect the people from future threats. At the same time an Olympic-style competition also began called the “Combat Revue Competition” where the Combat Revues from around the world compete every two years in tournaments to sharpen their skills and honor the sacrifices made by the heroes and heroines in the Kouma War. This year the tournament is being held in Tokyo and Seijuurou Kamiyama, a former special service navy captain, has recently been given the responsibility of leading the city's new Combat Revue. They hope to win the competition, despite their inexperience as a team, and recapture the glory the division once had when <a href="/ichiro-ogami/3005-23500/" data-ref-id="3005-23500">Ichiro Ogami</a> and <a href="/sakura-shinguji/3005-23171/" data-ref-id="3005-23171">Sakura Shinguji</a> lead the group before the war. However, the Kouma suddenly reappear during the Combat Revue Competition and the team must now face a new enemy that threatens the world once again.</p><h2>Development</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/9/97089/3097442-2675943136-Cxqah.jpg" data-ref-id="1300-3097442" data-ratio="0.56111111111111" data-width="720" data-embed-type="image" style="width: 720px"><a class="fluid-height" style="padding-bottom:56.1%" href="https://static.giantbomb.com/uploads/original/9/97089/3097442-2675943136-Cxqah.jpg" data-ref-id="1300-3097442"><img alt="Results of the Sega FES 2016 fan poll." src="https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/3097442-2675943136-Cxqah.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/9/97089/3097442-2675943136-Cxqah.jpg 720w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/9/97089/3097442-2675943136-Cxqah.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/3097442-2675943136-Cxqah.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Results of the Sega FES 2016 fan poll.</figcaption></figure><p>The start of Sakura Wars' development was motivated by the fact that the franchise won a fan poll in 2016 that gauged which dormant Sega franchises fans wanted to see revived, the results of which were revealed during a stream at the company's Sega FES event. Sakura Wars won the poll by a large margin, receiving almost a thousand more votes than the second place winner [2]. There were also developers at Sega that had been wanting to work on a new entry in the franchise such as <a href="/takaharu-terada/3040-94037/" data-ref-id="3040-94037">Takaharu Terada</a> who would pitch an idea for a new game almost every summer. Development had technically been greenlit before Sega FES but the results of the poll gave Sega confidence in the new game and lead to them moving the project into full development [1].</p><p>Spearheaded by Sega's CEO <a href="/haruki-satomi/3040-116312/" data-ref-id="3040-116312">Haruki Satomi</a>, the new project was a "completely new work inheriting the DNA of Sakura Wars" that was formerly announced to the public at Sega FES 2018 as "Shin Sakura Taisen" (Sakura Wars in the West) and received its first trailer the following year at Sega FES 2019 [3]. The game was created internally at <a href="/sega/3010-62/" data-ref-id="3010-62">Sega</a> by the CS2 development department and was not be co-developed by <a href="/red-entertainment-corporation/3010-700/" data-ref-id="3010-700">Red Entertainment</a>, a first for the franchise. The development team consisted of many people who were new to the franchise including <a href="/bleach/3025-735/" data-ref-id="3025-735">Bleach</a>'s <a href="/tite-kubo/3040-178548/" data-ref-id="3040-178548">Tite Kubo</a>, who designed the main characters, and <a href="/jiro-ishii/3040-98006/" data-ref-id="3040-98006">Jiro Ishii</a>, who penned the game's story. However there were also many returning developers from the franchise's past including <a href="/takaharu-terada/3040-94037/" data-ref-id="3040-94037">Takaharu Terada</a>, who was in charge of planning for the combat sections in earlier entries, mech designer <a href="/mika-akitaka/3040-94824/" data-ref-id="3040-94824">Mika Akitaka</a> and composer <a href="/kohei-tanaka/3040-93795/" data-ref-id="3040-93795">Kohei Tanaka</a>. The title's development director, <a href="/tetsuya-ohtsubo/3040-94042/" data-ref-id="3040-94042">Tetsuya Ohtsubo</a>, had also previously worked as a planner on <a href="/sakura-taisen-3-pari-wa-moete-iru-ka/3030-8646/" data-ref-id="3030-8646">Sakura Taisen 3</a>. In terms of technology, while Sakura Wars takes inspiration from the <a href="/yakuza/3025-766/" data-ref-id="3025-766">Yakuza</a> series for its world exploration and dialogue systems the game actually runs on a modified version of Sega's <a href="http://info.sonicretro.org/Hedgehog_Engine" data-target="true" target="_blank" rel="noopener">Hedgehog Engine</a> [4].</p><p>Sakura Wars also featured several other guest artists besides Tite Kubo that designed the characters for other Combat Revues as well as side characters. These include:</p><figure data-align="right" data-size="small" data-img-src="https://giantbomb1.cbsistatic.com/uploads/original/9/97089/3144762-artp.png" data-ref-id="1300-3144762" data-ratio="0.60782808902533" data-width="1303" data-embed-type="image" style="width: 1303px"><a class="fluid-height" style="padding-bottom:60.8%" href="https://giantbomb1.cbsistatic.com/uploads/original/9/97089/3144762-artp.png" data-ref-id="1300-3144762"><img alt="Shigenori Soejima's character design" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/3144762-artp.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/9/97089/3144762-artp.png 1303w, https://giantbomb1.cbsistatic.com/uploads/scale_super/9/97089/3144762-artp.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/9/97089/3144762-artp.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/3144762-artp.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Shigenori Soejima's character design</figcaption></figure><ul><li><a href="https://en.wikipedia.org/wiki/Yukiko_Horiguchi" data-target="true" target="_blank" rel="noopener">Yukiko Horiguchi</a> (K-On!, Lucky Stars) - Shanghai Combat Revue</li><li><a href="/ken-sugimori/3040-91884/" data-ref-id="3040-91884">Ken Sugimori</a> (Pokemon) - Great Imperial Gekizou</li><li><a href="https://swordartonline.fandom.com/wiki/Abec" data-target="true" target="_blank" rel="noopener">BUNBUN</a> (Sword Art Online) - London Combat Revue</li><li><a href="https://en.wikipedia.org/wiki/Fumikane_Shimada" data-target="true" target="_blank" rel="noopener">Fumikane Shimada</a> (Girls und Panzer, Strike Witches) - Berlin Combat Revue</li><li><a href="https://en.wikipedia.org/wiki/Noizi_Ito" data-target="true" target="_blank" rel="noopener">Noizi Ito</a> (Haruhi Suzumiya) - Itsuki Saijou and Hiromi Hongou</li><li><a href="/shigenori-soejima/3040-90684/" data-ref-id="3040-90684">Shigenori Soejima</a> (Persona) - Hakushu Murasame</li></ul><h2>Adaptations</h2><p>Similar to past entries in the Sakura Wars franchise, several adaptations of Sakura Wars were also developed alongside the game itself. Beginning in September 2019, a manga adaptation was serialized in <a href="https://en.wikipedia.org/wiki/Weekly_Young_Jump" data-target="true" target="_blank" rel="noopener">Weekly Young Jump</a> which tells the story through the perspective of the main heroine, Sakura Amamiya, and was drawn by Noguchi Koyuri and penned by the game's scenario writer, Jiro Ishii. A novel adaptation was written Ayumu Mugi as well called "Shin Sakura Taisen: Hizakura no Koro" that was released on December 19, 2019. A CG animated television series is also planned to air in April 2020 and will be produced by <a href="https://en.wikipedia.org/wiki/Sanzigen" data-target="true" target="_blank" rel="noopener">Sanzigen</a>, the same studio that created the animated cut-scenes for the game. Furthermore, a series of live theater performances, called "Shin Sakura Taisen the Stage", are also in the works with Yuuna Sekine announced to play the part of Amamiya.</p><h2>Sources</h2><ol><li><a href="https://www.siliconera.com/2019/04/01/project-sakura-wars-devs-on-the-projects-beginnings-getting-tite-kubo-onboard-and-more/" data-target="true" target="_blank" rel="noopener">Project Sakura Wars Devs On The Project’s Beginnings, Getting Tite Kubo Onboard, And More</a> by Alistair Wong (Siliconera, 2019).</li><li><a href="http://segabits.com/blog/2016/11/19/sega-survey-results-reveal-what-franchise-fans-want-to-see-return/" data-target="true" target="_blank" rel="noopener">SEGA survey results reveal what franchise fans want to see return</a> by George (Segabits, 2016).</li><li><a href="https://www.animenewsnetwork.com/news/2018-04-19/sega-head-new-sakura-wars-will-not-end-with-just-a-game/.130572" data-target="true" target="_blank" rel="noopener">Sega Head: New Sakura Wars 'Will Not End With Just a Game</a> by Rafael Antonio Pineda (Anime News Network, 2018).</li><li><a href="https://www.siliconera.com/2019/05/04/project-sakura-wars-uses-sonic-series-hedgehog-engine-know-how-from-yakuza-series/" data-target="true" target="_blank" rel="noopener">Project Sakura Wars Uses Sonic Series’ Hedgehog Engine &amp; Know-how From Yakuza Series</a> by Alistair Wong (Siliconera, 2019).</li></ol>

SnowRunner, is the follow-up to the trucking sim hit MudRunner, developed by Saber Interactive and published by Focus Home Interactive.

<h2>Overview</h2><p>SnowRunner is a trucking simulation game developed by Saber Interactive and published by Focus Home Interactive for PC, Xbox One, and PlayStation 4.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Windows 7/8/10 (64-bit)</li><li>Processor: Intel i3-4130 3.4 GHz / AMD Ryzen 3 2200U 3.4 GHz</li><li>Memory: 8 GB</li><li>Graphics: 2 GB, GeForce GTX 660 / Radeon R9 270</li><li>Storage: 20 GB</li></ul></td><td><ul><li>Operating System: Windows 7/8/10 (64-bit)</li><li>Processor: Intel i7-8700 3.2 GHz / AMD Ryzen 7 2700 3.2 GHz</li><li>Memory: 16 GB</li><li>Graphics: 4 GB, GeForce GTX 970 / Radeon RX 580</li><li>Storage: 20 GB</li></ul></td></tr></tbody></table><h2>External Links</h2><ul><li><a href="https://snowrunner-thegame.com/" data-target="true" target="_blank" rel="noopener">SnowRunner Official Site</a></li></ul>

<p>Levelhead is a game created by Butterscotch Shenanigans, an indie dev studio most known for their open-world procedurally generated survival game <a href="/crashlands/3030-52300/" data-ref-id="3030-52300">Crashlands</a>. Levelhead is a platformer heavily inspired by Mario Maker but which seeks to expand on the creativity and complexity of systems as well as expanding the social aspects of sharing and rating levels.</p><p>The player takes on a role as a Bureau of Shipping intern, tasked with training a B.A.I (baby Artificial Intelligence) named GR-18. The player does so by creating complex "obstacle courses" for the bot to complete and then sharing them with fellow interns in order for them to improve their own B.A.I.</p><p>Levelhead will be playable on both PC and Switch and will feature seamless social interaction and content sharing between all supported platforms.</p>

Combative quadrupeds duke it out in this 2D fighting game based on the cutesy hand-drawn art style of the My Little Pony: Friendship is Magic animated cartoon.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/24/243747/2964746-screencap01.png" data-ref-id="1300-2964746" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/24/243747/2964746-screencap01.png" data-ref-id="1300-2964746"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/24/243747/2964746-screencap01.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/24/243747/2964746-screencap01.png 1280w, https://giantbomb1.cbsistatic.com/uploads/scale_super/24/243747/2964746-screencap01.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/24/243747/2964746-screencap01.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/24/243747/2964746-screencap01.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Them's Fightin' Herds is a 2D fantasy fighting game developed by <a href="/mane6/3010-13433/" data-ref-id="3010-13433">Mane6</a> and published digitally by <a href="/humble-bundle/3010-14020/" data-ref-id="3010-14020">Humble Bundle</a> for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on February 22, 2018 (as a Steam Early Access title).</p><p>Set in the fantasy world of Fœnum, players control one of six sentient four-legged hoofed creatures (each a champion of the world's tribes) as they face each-other in a friendly competition to determine which one of them will face the champion of an army of carnivorous beasts (known as the Predators).</p><p>It began development in 2012-2013 as a fangame for the <a href="https://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic" rel="nofollow">My Little Pony: Friendship is Magic</a> animated series (titled <em>Fighting is Magic</em>), featuring the series' characters as playable fighters. After a cease and desist from the <a href="https://en.wikipedia.org/wiki/Hasbro" rel="nofollow">Hasbro</a> toy company, the game was restructured with a new world, new story, and new character designs (all with involvement by Lauren Faust, the creator of the series it was originally based off). Along with being <a href="/crowd-funded/3015-8703/" data-ref-id="3015-8703">crowdfunded</a> (through Indiegogo), the game also received contributions from <a href="/lab-zero-games/3010-8407/" data-ref-id="3010-8407">Lab Zero</a> (who allowed them to switch from the 2D Fighter Maker engine to their proprietary Z-Engine, previously used for <a href="/skullgirls/3030-34082/" data-ref-id="3030-34082">Skullgirls</a>).</p><p>Owners of <a href="/blazblue-central-fiction/3030-50339/" data-ref-id="3030-50339">Blazblue: Central Fiction</a>, <a href="/skullgirls/3030-54449/" data-ref-id="3030-54449">Skullgirls</a> (with the 2nd Encore upgrade), and <a href="/guilty-gear-xrd-revelator/3030-50476/" data-ref-id="3030-50476">Guilty Gear Xrd -Revelator-</a> (with the <a href="/guilty-gear-xrd-rev-2/3030-58972/" data-ref-id="3030-58972">REV 2</a> upgrade) have special cosmetic items unlocked for the online lobby system.</p><h2>Character Roster</h2><ul><li>Oleander the Unicorn</li><li>Arizona the Cow</li><li>Tianhuo the Longma</li><li>Paprika the Alpaca</li><li>Velvet the Reindeer</li><li>Pom the Sheep</li></ul><p> </p>

All Images, Indie Megabooth, PAX East 2019, PAX East 2019 Booth, Storm in a Teacup