Beyond Humanity is an homage to 8 and 16 bit games such as the MegaMan series.

A spin-off of the Oddworld series, Oddworld: Stranger's Wrath attaches an unrelated shooter to the beloved franchise as players undertake the role of a mysterious bounty hunter known as Stranger, who seeks to make a living in Oddworld's rugged West.

<h2>Overview</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/11847/445117-untitled8.jpg" data-ref-id="1300-445117" data-size="small" data-ratio="1" data-width="160" data-embed-type="image" style="width: 160px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/11847/445117-untitled8.jpg" data-ref-id="1300-445117"><img alt="Howdy Stranger" src="https://giantbomb1.cbsistatic.com/uploads/original/1/11847/445117-untitled8.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/11847/445117-untitled8.jpg 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></a><figcaption>Howdy Stranger</figcaption></figure><p>Oddworld: Stranger's Wrath follows a bounty hunter named simply <a href="/stranger/3005-3814/" data-ref-id="3005-3814">Stranger</a>. In the beginning of the game, Stranger captures numerous criminals to pay for a mysterious operation. As Stranger returns the criminals for their retrospective bounties, Stranger hears of a town of creatures called Grubbs. The Grubbs have been besieged by a <a href="/demons/3015-557/" data-ref-id="3015-557">demonic</a> creature, and his army of minions. The Grubbs were once protected by a race called the Steef, now extinct, leaving them unprotected.</p><p>As Stranger continues to collect bounties, he finds that a man named Sekto has been drying up a river in the Grubbs town. When Stranger confronts him, Sekto offers him a bounty for the remaining Steef that he believes that are still around. The Stranger refuses this offer, leaving Sekto upset. Sekto hires a criminal, D. Caste Raider, to capture and interrogate Stranger.</p><p>As D interrogates Stranger, he discovers that Stranger himself is a Steef. Stranger escapes from the raiders, killing all of them in a large <a href="/explosion/3015-309/" data-ref-id="3015-309">explosion</a>, and runs back to the Grubbs town. As he returns to the town, he realizes that the demon that he first heard about is Sekto. Stranger kills Sekto, and the remaining raiders, as well as destroying the dam that was drying the town of it’s water. But as Sekto lies dying, the Stranger sees that the demon was possessing Sekto, who was also really a Steef. The demon escapes, as it goes into the now flowing river.</p><h2>Gameplay</h2><p>The game is split between third-person platforming and first-person shooting. The player progresses through the game by taking bounty missions that</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5709/657835-straxb054.jpg" data-ref-id="1300-657835" data-size="small" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/5709/657835-straxb054.jpg" data-ref-id="1300-657835"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/5709/657835-straxb054.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/5709/657835-straxb054.jpg 640w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/5709/657835-straxb054.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/5709/657835-straxb054.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>consist of trekking though waves of enemies to fight unique bosses. All enemies can be "bountied," which allows the <a href="/stranger/3005-3814/" data-ref-id="3005-3814">Stranger</a> to cash them in at the bounty store. Moolah, the currency in this region of <a href="/oddworld/3025-470/" data-ref-id="3025-470">Oddworld</a>, is received for the Stranger's help in cleaning up the area. Moolah can be spent on upgrades and ammo in the store. Enemies are worth more alive than dead.</p><h3>Combat</h3><p>Most of the combat centers around Stranger's <a href="/crossbow/3055-107/" data-ref-id="3055-107">crossbow</a>, which can be loaded with special creatures from the world. This concept is known as "live ammo". The live ammo types all have their own personalities, not to mention their own unique functionality. Each type of live ammo has an upgraded, more powerful version:</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5709/657837-straxb060.jpg" data-ref-id="1300-657837" data-size="small" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/5709/657837-straxb060.jpg" data-ref-id="1300-657837"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/5709/657837-straxb060.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/5709/657837-straxb060.jpg 640w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/5709/657837-straxb060.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/5709/657837-straxb060.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/5709/657837-straxb060.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/5709/657837-straxb060.jpg 640w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/5709/657837-straxb060.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/5709/657837-straxb060.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><ul><li><b>Chippunks</b> - used to lure enemies to them by shouting taunts in a radius shown to the player as a spherical distortion effect</li><li><b>Bolamites</b> - spider-like creatures used to immobilize, but not kill, enemies; this allows them to be bountied for more Moolah than if they were killed</li><li><b>Fuzzles</b> - living mines; when enemies come close, Fuzzles leap onto them and begin chewing</li><li><b>Thudslugs</b> - armored balls which can hit enemies with great force, knocking them over</li><li><b>Zappflies</b> - bugs that can be shot rapidly or charged to stun enemies</li><li><b>Stingbees</b> - bugs that function like an automatic machine gun</li><li><b>Stunks</b> - creatures that can immobilize enemies; this one causes them to vomit uncontrollably</li><li><b>Boombats</b> - function as a sort of grenade / rocket launcher. If an enemy is hit directly, it will explode immediately; otherwise, a three-second timer is engaged</li></ul><h2>PC version</h2><p>In an interview with <a href="/lorne-lanning/3040-15879/" data-ref-id="3040-15879">Lorne Lanning</a>, creator of Oddworld, it was announced that all Oddworld games including the previously <a href="/xbox/3045-32/" data-ref-id="3045-32">Xbox</a> exclusive <a href="/oddworld-munchs-oddysee/3030-3684/" data-ref-id="3030-3684">Munch</a> and Strangers Wrath will be released on <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> via <a href="/steam/3015-718/" data-ref-id="3015-718">Steam</a> and other <a href="/digital-distribution/3015-2329/" data-ref-id="3015-2329">digital distribution</a> outlets. It was later released on PC via Steam and other digital distribution outlets on December 21, 2010 along with its predecessor Oddworld Munch's Oddysee. The game is available on it's own or as part of a compilation package known as "The Oddboxx" which includes all four released Oddworld titles.</p><h2>Enhanced PS3 Version</h2><p>On September 3rd 2010, the UK-based studio Just Add Water announced it was working on an enhanced remake of the game to be released for download on the PS3. It was planned to be released around Easter 2011, but was delayed until December 27, 2011.</p><p>The game will run at 720p and 60 FPS with added detail and graphical effects. It also features remastered dialogue, <a href="/playstation-move/3000-36/" data-ref-id="3000-36">PlayStation Move</a> support, 37 Trophies and brand new content.</p><p>The launch price was $14.99.</p><p>Here's the list of improvements as mentioned on the <a href="http://blog.us.playstation.com/2011/12/07/oddworld-strangers-wrath-hd-comes-to-psn-december-27th/" rel="nofollow">US Playstation Blog</a>.</p><p><strong>Characters</strong></p><ul><li>All 84 character models have been updated with increased polygon counts and higher resolution textures.</li><li>Wolvark Sloghandlers now release Slogs instead of Slegs.</li><li>Professor Dimble now has glasses and an academic tome.</li><li>New female voices have been recorded for two characters.</li><li>Made Blisterz Booty unkillable.</li></ul><p><strong>Environments</strong></p><ul><li>All environments have been given higher resolution textures.</li><li>Most vegetation has been updated with increased polygon counts and/or higher resolution textures.</li><li>A lot of environment now reflects in water where it didn’t before.</li><li>Many, many pipes and barrels were rounded.</li><li>New Easter Eggs added to the game.</li><li>Added Blisterz Booty’s broken crud gun to the floor by his bola’d body.</li><li>Sekto’s Office has been changed to more closely resemble that seen in the FMV.</li></ul><p><strong>Audio</strong></p><ul><li>All game audio (voice, sound effects and music) have been upgraded to 16-bit 44KHz from 8-bit 11KHz or less!</li><li>Support for 5.1, Dolby Digitial and DTS.</li></ul><p><strong>Display</strong></p><ul><li>Everything now runs at 720p, 60 FPS, and in widescreen.</li><li>All menus have been updated with a new design based on original unused concepts.</li><li>New posters now occupy the inventory menu when no bounty is accepted.</li></ul><p><strong>Difficulty</strong></p><ul><li>All armour upgrades now actually increase Stranger’s health.</li><li>Added difficulty levels to the game: Easy, Medium and Hard.</li><li>In Easy mode: Stranger has twice the health, Enemies have half the health and stamina, Enemies’ stamina recovers half as fast. <ul><li>In Normal Mode: Stranger’s health and armour for later in the game have been re-balanced.</li><li>In Hard mode: Stranger has a third less health, Enemies stamina recovers a third quicker.</li></ul></li></ul><p><strong>Unlockables</strong></p><ul><li>37 Trophies: 23 bronze, 8 silver, 5 gold, 1 platinum</li><li>37 pieces of unlockable concept art</li><li>Five unlockable movies</li></ul><h2>PS Vita Version</h2><p>On June 7th 2011, Just Add Water also announced a version of the game for the PlayStation Vita via twitter. Saves are set to be cross-platform with the PS3 using the cloud.</p>

An enhanced version of Persona 5 that includes an expanded story, new gameplay mechanics, and a new Phantom Thief.

<h2>Overview</h2><p>A remake of <a href="/persona-5/3030-30486/" data-ref-id="3030-30486">Persona 5</a> featuring new and expanded content. Released October 31, 2019 in Japan, with a Western release coming March 31, 2020.</p><h2>New Characters</h2><h3>Kasumi Yoshizawa</h3><p data-right-indent="0" style="margin-left: 30px;">A freshman high schooler who enters Shujin Academy at the same time as the Protagonist. She wields a rapier and lever-action rifle. Her Persona is Cendrillon. She joins the Phantom Thieves in this version of the story.</p><h3>Takuto Maruki</h3><p data-right-indent="0" style="margin-left: 30px;">A school counselor who starts working in Shujin after a traumatic incident happens in April. He becomes a Confidant for the Protagonist.</p><h2>New Gameplay</h2><ul><li><a href="/ren-amamiya/3005-31358/" data-ref-id="3005-31358">Joker</a> now wields a grappling hook in Mementos, allowing him to reach places he couldn't in the original game.</li><li>Some Assist commands can be triggered in daily life, outside of Mementos.</li><li>A brand new Palace with its own ruler added to introduce Kasumi into the Phantom Thieves.</li><li>A new type of optional, super-strong enemy with equally-rewarding treasure might appear in a Palace.</li><li>Additional scenes from a new, third semester can be played at the end of the game.</li><li>Some new locations are now accessible, like Kichijoji.</li><li>New minigames can be played, including billiards and darts.</li><li>New events will happen with <a href="/lavenza/3005-36229/" data-ref-id="3005-36229">Caroline &amp; Justine</a>, including a trip outside of the <a href="/velvet-room/3035-325/" data-ref-id="3035-325">Velvet Room</a>.</li><li>A strange boy riding a small car may appear in Mementos.</li></ul><h2>Remastered Features</h2><ul><li>Revamped in-game text messaging to include picture uploads.</li><li>Better graphics, especially to support the PS4 Pro's capabilities.</li><li>Different main character portraits.</li><li>Existing Palaces and their respective Shadow rulers are being reworked to take advantage of new gameplay mechanics and features.</li><li>New music from Shogi Meguro and Lyn, including a new opening theme.</li><li>New animations for some characters' critical moves and dual attacks.</li><li>Players will be able to use the Black Mask form of Crow that was only available as an enemy boss in the original game.</li></ul><p> </p>

<p>This is the PC (Steam) port of RISK from SMG Studio.</p><p>Free to play with a purchases for additional maps and unlimited play. </p><p>Purchases on Steam will carry across to mobile where the game is playable on Google Play, App Store and Amazon.</p><p>The game features online multiplayer, pass and play and solo campaign maps.</p>

<p>Scapevale is a multiplayer sandbox survival game. Base building, technology research, cooperation and defenses are key to survival.</p><p>The alpha release is planned for Q1 2020.</p><p>Official website: <a href="http://www.scapevale.com/" data-target="true" target="_blank" rel="noopener">www.scapevale.com</a></p>

An action-platformer paying homage to 8-bit classics like Mega Man and Castlevania. It is developed by a small group of former WayForward employees, with funding through Kickstarter.

<h2>Overview</h2><p>The fearless Shovel Knight has no weapon aside from his trusty shovel which he uses to dig for treasure, lump boulders at enemies or safely jump on otherwise foes and across deadly chasms. On his quest to reach his nemesis, Shovel Knight must travel through woods and volcanoes, across the sea, over mountains, and through the sky in <a href="/airship/3055-154/" data-ref-id="3055-154">airships</a>.</p><p><a href="/yacht-club-games/3010-8654/" data-ref-id="3010-8654">Yacht Club Games</a>' platforming adventure about a knight and his shovel reached its <a href="/kickstarter-funded/3015-7378/" data-ref-id="3015-7378">Kickstarter</a> funding goal halfway through its campaign on March 30, 2013. <a href="/jake-kaufman/3040-51915/" data-ref-id="3040-51915">Jake "Virt" Kaufman</a> is handling the majority of the music. During the the Kickstarter campaign, Yacht Club announced that original <a href="/mega-man/3030-5251/" data-ref-id="3030-5251">Mega Man</a> composer <a href="/manami-matsumae/3040-53195/" data-ref-id="3040-53195">Manami Matsumae</a> would be contributing two songs to Shovel Knight. The Kickstarter campaign ended with pledges totaling US$311,502, well exceeding the original $75,000 goal and fulfilling all stretch goals. Yacht Club stated that stretch goal-features would probably be added to the game post-release via free updates.</p><p>Yacht Club Games first showed off the game to visitors at <a href="/pax-east-2013/3015-7348/" data-ref-id="3015-7348">PAX East 2013.</a></p><p>For the Japan release, the game is being published by Nintendo.</p><h2>Gameplay</h2><p>Shovel Knight plays in a predominantly side-scrolling 2D style reminiscent of 8-bit games such as <a href="/mega-man-2/3030-14026/" data-ref-id="3030-14026">Mega Man 2</a>, <a href="/ninja-gaiden/3030-1653/" data-ref-id="3030-1653">Ninja Gaiden</a> and <a href="/castlevania/3030-6673/" data-ref-id="3030-6673">Castlevania</a>. There are a few sections of the game where uninterrupted vertical scrolling is used for platforming challenges, but much of the game's verticality is limited to climbing and descending ladders to proceed to the next screen.</p><p>Shovel Knight can jump fairly high in relation to his (somewhat short) stature. The player can catch ladders and control his direction in mid-air, and can achieve greater height with the downward thrust (described below). The game's level design is tailored to challenge the player's ability to navigate platforming challenges--bottomless pits, spiked floors, moving platforms, forced scrolling, and the like.</p><p>To defeat enemies, Shovel Knight has a melee attack in the form of a single shovel swipe which can only damage enemies to the left or right--he cannot strike upwards. He can also point his shovel downwards to attack enemies below him while jumping, and this maneuver serves a dual purpose in that a successful downward strike results in Shovel Knight propelling himself back up into the air (necessary for navigating certain level design challenges). This mimics the downward thrust mechanic of NES titles <a href="/zelda-ii-the-adventure-of-link/3030-16241/" data-ref-id="3030-16241">Zelda II: The Adventure of Link</a> and <a href="/ducktales/3030-15799/" data-ref-id="3030-15799">Duck Tales</a>. The shovel can be used not only to defeat enemies, but also destroy certain blocks of terrain, deflect certain projectiles, and knock away bombs.</p><p>Shovel Knight's melee attack can be upgraded, through purchases, to include a charged-up strike and a full-health projectile attack. His attack upgrades are permanent and stackable.</p><p>Shovel Knight is not limited to his shovel for offense and defense, as he can purchase several relics throughout the course of the game. These relics require the use of magic points, and give him various projectile attacks to attack enemies above or below him; at a distance; and surrounding him. Also available for purchase are different suits of armor with varied effects--less recoil when taking damage; less magic consumed when using relics; et cetera. Unlike the weapon upgrades, armor cannot be stacked; the player can only enjoy one set of benefits at a time and must change between purchased suits in order to attain another. Max Health and Max Magic upgrades can also be purchased or found.</p><p>With all of the purchasing options out there, the game emphasizes the importance of obtaining and keeping money. There are piles of dirt everywhere that Shovel Knight can dig up, revealing jewels. Breakable walls and treasure chests also present themselves in various situations--obvious, secret, and out in the open but difficult to <em>get </em>to. Enemies also drop valuables. When losing all his health or falling into a pit, Shovel Knight loses a percentage of his money, but it remains around the area where he died for retrieval. Should he fail in retrieving his money before being defeated again, however, that specific allotment of money is lost forever.</p><h3>Structure</h3><p>Shovel Knight's progression is a hybrid of <a href="/linear-gameplay/3015-383/" data-ref-id="3015-383">linear</a> and open styles. The world map--which stylistically resembles that of <a href="/super-mario-bros-3/3030-10299/" data-ref-id="3030-10299">Super Mario Bros. 3</a>--opens up one cluster at a time upon clearing out the previous cluster of stages, with each cluster making a few new stages plus some extra areas available. In this way, Shovel Knight guides and restricts the player to complete a few levels within a general difficulty range before being able to move on to a set of levels with greater difficulty. However, the player is still free to choose the order in which s/he tackles the levels within a given cluster.</p><p>Each level comes with a particular number of checkpoints, which play a pivotal role in the aforementioned money retrieval system. Shovel Knight can either activate or destroy a checkpoint as he comes across it; in the case of the former, death will send him back to that checkpoint so that the player (a) doesn't have to start at the beginning of the level to complete it and (b) is closer to his or her lost money for easier retrieval. In the case of the latter, where Shovel Knight destroys the checkpoint, the player is granted extra loot... but obviously, the trade-off is that s/he cannot return to that checkpoint if Shovel Knight bites the dust.</p><p>While each level does come with a bevy of secret passages and goodies, there is generally only one real path to get from the beginning to the end. Certain exceptions include pathways that may take Shovel Knight in an elevated area of the same passage, but all told, there are no wildly different routes present.</p><figure data-ref-id="1300-2458454" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png" data-size="small" data-align="right" data-ratio="0.56142857142857" data-width="700" data-embed-type="image" style="width: 700px"><a class="fluid-height" style="padding-bottom:56.1%" href="https://static.giantbomb.com/uploads/original/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png" data-ref-id="1300-2458454"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png 700w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The end of each level takes Shovel Knight to an encounter with one of the rival knights of The Order Of No Quarter. Each rival knight features vastly different attacks requiring a variety of tactics to overcome. Upon defeating every knight, the final road opens, allowing Shovel Knight to take on The Enchantress' castle.</p><p>In another nod to Super Mario Bros. 3, while on the world map, random enemy sprites will appear and threaten to collide with Shovel Knight. When this happens, the player will be thrust either into a <a href="/mini-boss/3015-420/" data-ref-id="3015-420">mini-boss</a> encounter or a special version of a level with the sole purpose being to collect more loot. There are also side areas that aren't full levels, but serve to test the player's skill with a newfound ability.</p><h2>Modes</h2><h3>New Game Plus</h3><p>New game plus allows the player to play through the game a second time with all the armor, abilities, gold and stats they earned from the first play through. However, the mobs hit twice as hard, there are fewer checkpoints per level and most of the food items through the levels have been swapped with bombs. The other major change comes from the Tower. The player no longer get a food refill after each boss. It has been replaced with food after defeating two bosses.</p><h3>Challenge Mode</h3><p>Challenge Mode will ask the player to complete a specific task such as defeating all enemies or collecting all gems.</p><h3>Gender Swap Mode</h3><p>A mode that swaps the genders of all major characters (Shovel Knight, The Enchantress, The Order of No Quarter) excluding enemies. This mode is currently planned but not yet complete.</p><h3>Battle Mode</h3><p>No specifics have been announced other than that it will be for up to four players and local play only.</p><p> </p><p> </p><p> </p><p> </p><h2>Reception</h2><p>In its first month, Shovel Knight managed to sell 180,000 copies across all three initial platforms with PC sales being global and Wii U and 3DS being limited to North America only. As of December 2014, total sales reached 300,000 globally across all platforms, now also including Europe and Australia for Wii U and 3DS and additional releases on Mac and Linux.</p><h2>Soundtrack</h2><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/20/204143/2652214-5947808424-a3801.jpg" data-ref-id="1300-2652214" data-ratio="1" data-width="1200" data-embed-type="image" style="width: 1200px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/20/204143/2652214-5947808424-a3801.jpg" data-ref-id="1300-2652214"><img alt="The Front Cover of the Shovel Knight Original Soundtrack." src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/20/204143/2652214-5947808424-a3801.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/20/204143/2652214-5947808424-a3801.jpg 1200w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/20/204143/2652214-5947808424-a3801.jpg 960w" sizes="(max-width: 960px) 100vw, 960px" data-width="960"></a><figcaption>The Front Cover of the Shovel Knight Original Soundtrack.</figcaption></figure><h3>Shovel Knight Original Soundtrack</h3><p><strong>Composer: </strong><a href="https://www.giantbomb.com/jake-kaufman/3040-51915/" data-ref-id="3040-51915">Jake Kaufman</a></p><table data-max-width="false"><thead><tr><th scope="col">Track#</th><th scope="col">Title</th><th scope="col">length</th></tr></thead><tbody><tr><td><p>1.</p><p>2.</p><p>3.</p><p>4.</p><p>5.</p><p>6.</p><p>7.</p><p>8.</p><p>9.</p><p>10.</p><p>11.</p><p>12.</p><p>13.</p><p>14.</p><p>15.</p><p>16.</p><p>17.</p><p>18.</p><p>19.</p><p>20.</p><p>21.</p><p>22.</p><p>23.</p><p>24.</p><p>25.</p><p>26.</p><p>27.</p><p>28.</p><p>29.</p><p>30.</p><p>31.</p><p>32.</p><p>33.</p><p>34.</p><p>35.</p><p>36.</p><p>37.</p><p>38.</p><p>39.</p><p>40.</p><p>41.</p><p>42.</p><p>43.</p><p>44.</p><p>45.</p><p>46.</p><p>47.</p><p>48.</p></td><td><p>Main Theme</p><p>Steel Thy Shovel</p><p>One Fateful Knight</p><p>Strike the Earth (Plains of Passage)</p><p>The Rival (Black Knight - First Battle)</p><p>For Shovelry! (Boss Victory)</p><p>The Starlit Winds (Campfire Scene)</p><p>The Adventure Awaits (Map Screen)</p><p>In The Halls of The Usurper (Prdemoor Keep)</p><p>The Decadent Dandy (King Knight Battle)</p><p>High Above The Land (The Flying Machine)</p><p>The Spin Controller (Propeller Knight Battle)</p><p>An Underlying Problem (The Lost City)</p><p>The Claws of Fate (Mole Knight Battle)</p><p>No Weapons Here (Village)</p><p>Pastorale (Village Interiors)</p><p>The Local Happenstance (Village Basement)</p><p>Watch Me Dance!</p><p>Spin Ye Bottle (Minigame)</p><p>A Thousand League Below (Iron Whale)</p><p>The Bounty Hunter (Treasure Knight Battle)</p><p>Of Devious Machinations (Clockwork Tower)</p><p>The Schemer (Tinker Knight Battle)</p><p>The Destoryer (Tinker Tank Battle)</p><p>The Donor's Despair (Hall of Champions)</p><p>Backed into a Corner (Hall of Champions Boss)</p><p>The Requiem of Shield Knight</p><p>Waltz of the Troupple Knight</p><p>The Defender (Black Knight Battle)</p><p>Courage Under Fire - Armorer Village</p><p>Bucklers and Bonnets - Armorer Interior</p><p>Fighting with All of Our Might</p><p>Flowers of Antimony (The Explodatorium)</p><p>The Vital Vitriol (Plague Knight Battle)</p><p>La Danse Macabre (Lich Yard)</p><p>The Apparition (Spectre Knight Battle)</p><p>A Cool Reception (The Stranded Ship)</p><p>The Stalwart (Polar Knight Battle)</p><p>A Decisive Blow (StreetPass Arena)</p><p>Fighting Spirit (StreetPass Arena - Fighting Ghosts)</p><p>End of Days (Endgame Map Screen)</p><p>The Fateful Return (Tower Approach)</p><p>The Inner Struggle (Tower)</p><p>The Forlom Sanctum (Tower Lair)</p><p>The Possessor (Enchantress Battle)</p><p>The Betrayer (Enchantress Final Form)</p><p>A Return to Order (Ending)</p><p>Reprise (Credits)</p></td><td><p>2:43</p><p>1:35</p><p>1:16</p><p>3:44</p><p>2:52</p><p>00:07</p><p>1:38</p><p>1:22</p><p>3:34</p><p>2:56</p><p>4:01</p><p>2:39</p><p>3:48</p><p>2:49</p><p>3:09</p><p>3:10</p><p>3:09</p><p>1:18</p><p>1:55</p><p>3:36</p><p>2:47</p><p>3:41</p><p>1:16</p><p>3:14</p><p>3:19</p><p>2:45</p><p>3:13</p><p>2:41</p><p>3:16</p><p>3:21</p><p>3:20</p><p>3:14</p><p>3:36</p><p>2:39</p><p>3:50</p><p>2:14</p><p>3:57</p><p>2:47</p><p>1:59</p><p>00:16</p><p>1:28</p><p>3:39</p><p>2:59</p><p>1:24</p><p>2:45</p><p>3:42</p><p>3:14</p><p>2:46</p></td></tr></tbody></table><h2>System Requirements</h2><h3><strong>Windows</strong></h3><table data-max-width="true"><thead><tr><th scope="col">Minimum</th></tr></thead><tbody><tr><td colspan="1"><strong>OS:</strong> Windows XP SP2</td></tr><tr><td colspan="1"><strong>Processor:</strong> Intel Core 2 Duo 2.1 ghz or equivalent</td></tr><tr><td colspan="1"><strong>Memory:</strong> 2 GB RAM</td></tr><tr><td colspan="1"><strong>Graphics:</strong> 2nd Generation Intel Core HD Graphics (2000/3000), 256MB</td></tr><tr><td colspan="1"><strong>Hard Drive</strong>: 200 MB available space</td></tr><tr><td colspan="1"><strong>DirectX:</strong> Version 9.0</td></tr></tbody></table>

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