A souls-like action RPG in an open world, which sets you on a journey to protect the light and civilization that have just returned to the world, along with building a community to live in that new world.

<p>The world of Ashen is naturally covered in darkness, illuminated only by a giant being known as an Ashen landing on the branches of the world tree. Upon the Ashen's fall, it let out three breaths which defined the three golden ages of the world. After its death, the world fell into darkness and ruin. The story begins with the rebirth of the Ashen and the beginning of a new age of light and sets your character on the road to protect the Ashen and rebuild the ruined world.</p><p>Ashen takes inspiration from the Dark Souls series, as an Action RPG based around blocking, dodging, and attacking combined stamina management and animation priority. Many of the central tropes of the Souls series return, such as checkpoints which refill the player's healing resources, a currency which is dropped upon death and much be retrieved, and an emphasis on punishing missteps in combat. The game otherwise serves as a departure in tone and design from the series, with maps and quest logs, no direct stat levelling with instead an emphasis on finding upgrades and creating a build through acquired perks, and more open areas that encourage wandering and exploration.</p><p>Ashen uses what the developer, <a href="/aurora44-games/3010-11179/" data-ref-id="3010-11179">Aurora44</a>, calls passive multiplayer. Much like the multiplayer in Journey, the players who join the player's world they might help or hinder progress, and throughout the game, the player can or may need to be accompanied by various NPCs. Those encountered in the world then may fill out a player's town which is rebuilt over the course of the game, as new characters and options are added over time.</p>

All Images, Annapurna Interactive, PAX West 2018 Booth, PAX West 2018

Sony is publishing a video game in collaboration with EDM's own Avicii.

A VR first person shooter where the player has a body they can freely move around and use weapons with. 

<h2>Overview</h2><p>Boneworks is a VR first person shooter where the player character has full body awareness and moves to the player's body. In the game the player has countless weapons to choose from, mainly firearms but also melee weapons as well as their bare fists. </p><p>The game will be out for Oculus Rift and Steam VR sometime in 2019. </p>

The fourth entry in Techland's Call of Juarez franchise returns to an American Old West setting, telling the story of bounty hunter Silas Greaves.

<h2>Overview</h2><p>Call of Juarez: Gunslinger is a downloadable game for PS3, Xbox 360, &amp; PC and the fourth game in the <a href="//www.giantbomb.com/call-of-juarez/3025-1238/" data-ref-id="3025-1238">Call of Juarez</a> series. The game goes back to the times of cowboys and outlaws, with the player portraying famous bounty hunter <a href="//www.giantbomb.com/silas-greaves/3005-26576/" data-ref-id="3005-26576">Silas Greaves</a>. The game’s story unfolds through a series of flashbacks as Silas recalls his adventures to a group in a saloon, which is provided as <a href="//www.giantbomb.com/dynamic-narration/3015-5955/" data-ref-id="3015-5955">dynamic narration</a> throughout the game. Over the course of the game Silas will interact with many of the iconic legends of the Old West such as Billy the Kid, Jesse James, Butch Cassidy &amp; the Sundance Kid, and more.</p><h2>Gameplay</h2><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/18/189230/2556986-2013-09-07_00002.jpg" data-ref-id="1300-2556986" data-embed-type="image" data-ratio="0.5625"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/18/189230/2556986-2013-09-07_00002.jpg" data-ref-id="1300-2556986"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/18/189230/2556986-2013-09-07_00002.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/18/189230/2556986-2013-09-07_00002.jpg 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/18/189230/2556986-2013-09-07_00002.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/18/189230/2556986-2013-09-07_00002.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a></figure><p>The game is a linear <a href="/first-person-perspective/3015-330/" data-ref-id="3015-330">first-person</a> shooter, where players work their way through 14 levels by completing objectives, and often ending with a pistol <a href="//www.giantbomb.com/duel/3015-3027/" data-ref-id="3015-3027">duel</a>. All kills net the player <a href="//www.giantbomb.com/experience-points/3015-39/" data-ref-id="3015-39">XP</a>, while stringing together multiple kills and performing <a href="//www.giantbomb.com/headshot/3015-85/" data-ref-id="3015-85">headshots</a> gives the player bonus points. Accruing experience gives the player skill points, which can be used to unlock skills in in three different <a href="//www.giantbomb.com/skill-tree/3015-382/" data-ref-id="3015-382">skill trees</a>: dual-wielding (handguns), long-range (rifle), or close-quarters (shotgun).</p><p>Players can also enter Concentration Mode once its meter is full, which is a brief <a href="//www.giantbomb.com/bullet-time/3015-78/" data-ref-id="3015-78">bullet time</a> that also highlights enemies. If a player is about to die, they can be given one last chance to dodge what would otherwise be a fatal bullet by leaning left or right, giving them a second chance to finish the fight.</p><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/18/189230/2556989-2013-09-08_00007.jpg" data-ref-id="1300-2556989" data-embed-type="image" data-ratio="0.5625"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/18/189230/2556989-2013-09-08_00007.jpg" data-ref-id="1300-2556989"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/18/189230/2556989-2013-09-08_00007.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/18/189230/2556989-2013-09-08_00007.jpg 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/18/189230/2556989-2013-09-08_00007.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/18/189230/2556989-2013-09-08_00007.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a></figure><p><a href="//www.giantbomb.com/collectibles/3015-375/" data-ref-id="3015-375">Collectibles</a> are scattered throughout each map called Nuggets of Truth, which are bits of trivia about the Old West and the outlaws you encounter throughout the story. They are accessible upon finding and any time after in the pause menu.</p><p>If you don't attain them all the first time, you can always nab collectibles through another play-through, or through the game's challenging <a href="https://www.giantbomb.com/new-game-plus/3015-150/" data-ref-id="3015-150">New Game Plus</a> mode.</p><h2>Reception</h2><p>Call of Juarez: Gunslinger scored well among critics and sits just below 80 on Metacritic. Though the game's specific success (or lack thereof) in sales is unclear, Ubisoft <a href="https://www.gamespot.com/news/far-cry-3-blood-dragon-sales-hit-500000-6410851/" data-ref-id="false">has said that it's "very happy" </a>with the game's reception.</p><h2>System Requirements</h2><table data-max-width="true"><thead><tr><th scope="col">Minimum</th><th scope="col">Recommended</th></tr></thead><tbody><tr><td><strong>Processor:</strong> 2 GHz Intel Core 2 Duo or 2 GHz AMD Athlon 64 X2</td><td><strong>Processor</strong><span style="font-size:14px;"><strong>:</strong> 3 GHz Intel Core 2 Duo or 2 GHz AMD Athlon 64 X2</span></td></tr><tr><td><strong>Video Card:</strong> 512 MB DirectX 9.0c-compliant</td><td><strong>Video Card:</strong> 1 GB DirectX 10-compliant</td></tr><tr><td><strong>Memory:</strong> 2 GB RAM</td><td><strong>Memory: </strong>4 GB RAM</td></tr><tr><td><strong>OS:</strong> Windows XP SP3 / Windows Vista SP2 / Windows 7 SP1 / Windows 8</td><td><strong>OS:</strong> Windows 7 SP1</td></tr><tr><td><strong>HDD:</strong> 5 GB free space</td><td><strong>HDD:</strong> 5 GB free space</td></tr><tr><td><strong>Sound:</strong> DirectX 9.0c-compliant</td><td><strong>Sound:</strong> 5.1 surround sound</td></tr></tbody></table>

Pretty Much Everyone Gets Shot in This Call of Juarez: Gunslinger Trailer

Games That Ask You to "Press Start" But Will Accept Other Buttons

<h2>Overview</h2><p>A sequel in the spin-off series <a href="/dragon-quest/3025-160/" data-ref-id="3025-160">Dragon Quest</a>, Dragon Quest Builders 2 brings back the building and creation gameplay from the <a href="/dragon-quest-builders/3030-50284/" data-ref-id="3030-50284">first game </a>and adds in a different narrative/design structure, introduces new tools and features making construction simpler, new ways to travel around the maps, and multiplayer.</p><p>Similar to the first game, this title repeats the events of Dragon Quest 2. Mirroring themes and events while keeping to the new style of game.</p>

E3 2019: Everything in Dragon Quest Builders 2 Has Been Embiggened

A single player MechWarrior game, fourteen years after the last mainline entry. Made by the developers of MechWarrior: Online, using Unreal Engine 4.

Riverbond is a voxel-based action-adventure game set in a collapsing world.

<h2>Overview</h2><p>Riverbond is an action-adventure game developed and published by Cococucumber for PC, Xbox One, PlayStation 4, and Switch.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Windows 10</li><li>Processor: Intel 2.0 Ghz or higher</li><li>Memory: 2 GB RAM</li><li>Graphics: GTX 600 Series or equivalent</li><li>DirectX: Version 11</li><li>Storage: 650 MB available space</li></ul></td><td><ul><li>Operating System: Windows 10</li><li>Processor: Intel 3.0 Ghz or higher</li><li>Memory: 2 GB RAM</li><li>Graphics: NVDIA GTX 900 Series or equivalent</li><li>DirectX: Version 11</li><li>Storage: 650 MB available space</li></ul></td></tr></tbody></table><h2>External Links</h2><ul><li><a href="https://cococucumber.co/home/riverbond/" data-target="true" data-nofollow="true" target="_blank" rel="noopener">Riverbond Official Site</a></li></ul>

All Images, Indie Megabooth, Cococucumber, PAX East 2018 Booth, PAX East 2018

An action-platformer paying homage to 8-bit classics like Mega Man and Castlevania. It is developed by a small group of former WayForward employees, with funding through Kickstarter.

<h2>Overview</h2><p>The fearless Shovel Knight has no weapon aside from his trusty shovel which he uses to dig for treasure, lump boulders at enemies or safely jump on otherwise foes and across deadly chasms. On his quest to reach his nemesis, Shovel Knight must travel through woods and volcanoes, across the sea, over mountains, and through the sky in <a href="/airship/3055-154/" data-ref-id="3055-154">airships</a>.</p><p><a href="/yacht-club-games/3010-8654/" data-ref-id="3010-8654">Yacht Club Games</a>' platforming adventure about a knight and his shovel reached its <a href="/kickstarter-funded/3015-7378/" data-ref-id="3015-7378">Kickstarter</a> funding goal halfway through its campaign on March 30, 2013. <a href="/jake-kaufman/3040-51915/" data-ref-id="3040-51915">Jake "Virt" Kaufman</a> is handling the majority of the music. During the the Kickstarter campaign, Yacht Club announced that original <a href="/mega-man/3030-5251/" data-ref-id="3030-5251">Mega Man</a> composer <a href="/manami-matsumae/3040-53195/" data-ref-id="3040-53195">Manami Matsumae</a> would be contributing two songs to Shovel Knight. The Kickstarter campaign ended with pledges totaling US$311,502, well exceeding the original $75,000 goal and fulfilling all stretch goals. Yacht Club stated that stretch goal-features would probably be added to the game post-release via free updates.</p><p>Yacht Club Games first showed off the game to visitors at <a href="/pax-east-2013/3015-7348/" data-ref-id="3015-7348">PAX East 2013.</a></p><p>For the Japan release, the game is being published by Nintendo.</p><h2>Gameplay</h2><p>Shovel Knight plays in a predominantly side-scrolling 2D style reminiscent of 8-bit games such as <a href="/mega-man-2/3030-14026/" data-ref-id="3030-14026">Mega Man 2</a>, <a href="/ninja-gaiden/3030-1653/" data-ref-id="3030-1653">Ninja Gaiden</a> and <a href="/castlevania/3030-6673/" data-ref-id="3030-6673">Castlevania</a>. There are a few sections of the game where uninterrupted vertical scrolling is used for platforming challenges, but much of the game's verticality is limited to climbing and descending ladders to proceed to the next screen.</p><p>Shovel Knight can jump fairly high in relation to his (somewhat short) stature. The player can catch ladders and control his direction in mid-air, and can achieve greater height with the downward thrust (described below). The game's level design is tailored to challenge the player's ability to navigate platforming challenges--bottomless pits, spiked floors, moving platforms, forced scrolling, and the like.</p><p>To defeat enemies, Shovel Knight has a melee attack in the form of a single shovel swipe which can only damage enemies to the left or right--he cannot strike upwards. He can also point his shovel downwards to attack enemies below him while jumping, and this maneuver serves a dual purpose in that a successful downward strike results in Shovel Knight propelling himself back up into the air (necessary for navigating certain level design challenges). This mimics the downward thrust mechanic of NES titles <a href="/zelda-ii-the-adventure-of-link/3030-16241/" data-ref-id="3030-16241">Zelda II: The Adventure of Link</a> and <a href="/ducktales/3030-15799/" data-ref-id="3030-15799">Duck Tales</a>. The shovel can be used not only to defeat enemies, but also destroy certain blocks of terrain, deflect certain projectiles, and knock away bombs.</p><p>Shovel Knight's melee attack can be upgraded, through purchases, to include a charged-up strike and a full-health projectile attack. His attack upgrades are permanent and stackable.</p><p>Shovel Knight is not limited to his shovel for offense and defense, as he can purchase several relics throughout the course of the game. These relics require the use of magic points, and give him various projectile attacks to attack enemies above or below him; at a distance; and surrounding him. Also available for purchase are different suits of armor with varied effects--less recoil when taking damage; less magic consumed when using relics; et cetera. Unlike the weapon upgrades, armor cannot be stacked; the player can only enjoy one set of benefits at a time and must change between purchased suits in order to attain another. Max Health and Max Magic upgrades can also be purchased or found.</p><p>With all of the purchasing options out there, the game emphasizes the importance of obtaining and keeping money. There are piles of dirt everywhere that Shovel Knight can dig up, revealing jewels. Breakable walls and treasure chests also present themselves in various situations--obvious, secret, and out in the open but difficult to <em>get </em>to. Enemies also drop valuables. When losing all his health or falling into a pit, Shovel Knight loses a percentage of his money, but it remains around the area where he died for retrieval. Should he fail in retrieving his money before being defeated again, however, that specific allotment of money is lost forever.</p><h3>Structure</h3><p>Shovel Knight's progression is a hybrid of <a href="/linear-gameplay/3015-383/" data-ref-id="3015-383">linear</a> and open styles. The world map--which stylistically resembles that of <a href="/super-mario-bros-3/3030-10299/" data-ref-id="3030-10299">Super Mario Bros. 3</a>--opens up one cluster at a time upon clearing out the previous cluster of stages, with each cluster making a few new stages plus some extra areas available. In this way, Shovel Knight guides and restricts the player to complete a few levels within a general difficulty range before being able to move on to a set of levels with greater difficulty. However, the player is still free to choose the order in which s/he tackles the levels within a given cluster.</p><p>Each level comes with a particular number of checkpoints, which play a pivotal role in the aforementioned money retrieval system. Shovel Knight can either activate or destroy a checkpoint as he comes across it; in the case of the former, death will send him back to that checkpoint so that the player (a) doesn't have to start at the beginning of the level to complete it and (b) is closer to his or her lost money for easier retrieval. In the case of the latter, where Shovel Knight destroys the checkpoint, the player is granted extra loot... but obviously, the trade-off is that s/he cannot return to that checkpoint if Shovel Knight bites the dust.</p><p>While each level does come with a bevy of secret passages and goodies, there is generally only one real path to get from the beginning to the end. Certain exceptions include pathways that may take Shovel Knight in an elevated area of the same passage, but all told, there are no wildly different routes present.</p><figure data-ref-id="1300-2458454" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png" data-size="small" data-align="right" data-ratio="0.56142857142857" data-width="700" data-embed-type="image" style="width: 700px"><a class="fluid-height" style="padding-bottom:56.1%" href="https://static.giantbomb.com/uploads/original/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png" data-ref-id="1300-2458454"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png 700w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The end of each level takes Shovel Knight to an encounter with one of the rival knights of The Order Of No Quarter. Each rival knight features vastly different attacks requiring a variety of tactics to overcome. Upon defeating every knight, the final road opens, allowing Shovel Knight to take on The Enchantress' castle.</p><p>In another nod to Super Mario Bros. 3, while on the world map, random enemy sprites will appear and threaten to collide with Shovel Knight. When this happens, the player will be thrust either into a <a href="/mini-boss/3015-420/" data-ref-id="3015-420">mini-boss</a> encounter or a special version of a level with the sole purpose being to collect more loot. There are also side areas that aren't full levels, but serve to test the player's skill with a newfound ability.</p><h2>Modes</h2><h3>New Game Plus</h3><p>New game plus allows the player to play through the game a second time with all the armor, abilities, gold and stats they earned from the first play through. However, the mobs hit twice as hard, there are fewer checkpoints per level and most of the food items through the levels have been swapped with bombs. The other major change comes from the Tower. The player no longer get a food refill after each boss. It has been replaced with food after defeating two bosses.</p><h3>Challenge Mode</h3><p>Challenge Mode will ask the player to complete a specific task such as defeating all enemies or collecting all gems.</p><h3>Gender Swap Mode</h3><p>A mode that swaps the genders of all major characters (Shovel Knight, The Enchantress, The Order of No Quarter) excluding enemies. This mode is currently planned but not yet complete.</p><h3>Battle Mode</h3><p>No specifics have been announced other than that it will be for up to four players and local play only.</p><p> </p><p> </p><p> </p><p> </p><h2>Reception</h2><p>In its first month, Shovel Knight managed to sell 180,000 copies across all three initial platforms with PC sales being global and Wii U and 3DS being limited to North America only. As of December 2014, total sales reached 300,000 globally across all platforms, now also including Europe and Australia for Wii U and 3DS and additional releases on Mac and Linux.</p><h2>Soundtrack</h2><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/20/204143/2652214-5947808424-a3801.jpg" data-ref-id="1300-2652214" data-ratio="1" data-width="1200" data-embed-type="image" style="width: 1200px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/20/204143/2652214-5947808424-a3801.jpg" data-ref-id="1300-2652214"><img alt="The Front Cover of the Shovel Knight Original Soundtrack." src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/20/204143/2652214-5947808424-a3801.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/20/204143/2652214-5947808424-a3801.jpg 1200w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/20/204143/2652214-5947808424-a3801.jpg 960w" sizes="(max-width: 960px) 100vw, 960px" data-width="960"></a><figcaption>The Front Cover of the Shovel Knight Original Soundtrack.</figcaption></figure><h3>Shovel Knight Original Soundtrack</h3><p><strong>Composer: </strong><a href="https://www.giantbomb.com/jake-kaufman/3040-51915/" data-ref-id="3040-51915">Jake Kaufman</a></p><table data-max-width="false"><thead><tr><th scope="col">Track#</th><th scope="col">Title</th><th scope="col">length</th></tr></thead><tbody><tr><td><p>1.</p><p>2.</p><p>3.</p><p>4.</p><p>5.</p><p>6.</p><p>7.</p><p>8.</p><p>9.</p><p>10.</p><p>11.</p><p>12.</p><p>13.</p><p>14.</p><p>15.</p><p>16.</p><p>17.</p><p>18.</p><p>19.</p><p>20.</p><p>21.</p><p>22.</p><p>23.</p><p>24.</p><p>25.</p><p>26.</p><p>27.</p><p>28.</p><p>29.</p><p>30.</p><p>31.</p><p>32.</p><p>33.</p><p>34.</p><p>35.</p><p>36.</p><p>37.</p><p>38.</p><p>39.</p><p>40.</p><p>41.</p><p>42.</p><p>43.</p><p>44.</p><p>45.</p><p>46.</p><p>47.</p><p>48.</p></td><td><p>Main Theme</p><p>Steel Thy Shovel</p><p>One Fateful Knight</p><p>Strike the Earth (Plains of Passage)</p><p>The Rival (Black Knight - First Battle)</p><p>For Shovelry! (Boss Victory)</p><p>The Starlit Winds (Campfire Scene)</p><p>The Adventure Awaits (Map Screen)</p><p>In The Halls of The Usurper (Prdemoor Keep)</p><p>The Decadent Dandy (King Knight Battle)</p><p>High Above The Land (The Flying Machine)</p><p>The Spin Controller (Propeller Knight Battle)</p><p>An Underlying Problem (The Lost City)</p><p>The Claws of Fate (Mole Knight Battle)</p><p>No Weapons Here (Village)</p><p>Pastorale (Village Interiors)</p><p>The Local Happenstance (Village Basement)</p><p>Watch Me Dance!</p><p>Spin Ye Bottle (Minigame)</p><p>A Thousand League Below (Iron Whale)</p><p>The Bounty Hunter (Treasure Knight Battle)</p><p>Of Devious Machinations (Clockwork Tower)</p><p>The Schemer (Tinker Knight Battle)</p><p>The Destoryer (Tinker Tank Battle)</p><p>The Donor's Despair (Hall of Champions)</p><p>Backed into a Corner (Hall of Champions Boss)</p><p>The Requiem of Shield Knight</p><p>Waltz of the Troupple Knight</p><p>The Defender (Black Knight Battle)</p><p>Courage Under Fire - Armorer Village</p><p>Bucklers and Bonnets - Armorer Interior</p><p>Fighting with All of Our Might</p><p>Flowers of Antimony (The Explodatorium)</p><p>The Vital Vitriol (Plague Knight Battle)</p><p>La Danse Macabre (Lich Yard)</p><p>The Apparition (Spectre Knight Battle)</p><p>A Cool Reception (The Stranded Ship)</p><p>The Stalwart (Polar Knight Battle)</p><p>A Decisive Blow (StreetPass Arena)</p><p>Fighting Spirit (StreetPass Arena - Fighting Ghosts)</p><p>End of Days (Endgame Map Screen)</p><p>The Fateful Return (Tower Approach)</p><p>The Inner Struggle (Tower)</p><p>The Forlom Sanctum (Tower Lair)</p><p>The Possessor (Enchantress Battle)</p><p>The Betrayer (Enchantress Final Form)</p><p>A Return to Order (Ending)</p><p>Reprise (Credits)</p></td><td><p>2:43</p><p>1:35</p><p>1:16</p><p>3:44</p><p>2:52</p><p>00:07</p><p>1:38</p><p>1:22</p><p>3:34</p><p>2:56</p><p>4:01</p><p>2:39</p><p>3:48</p><p>2:49</p><p>3:09</p><p>3:10</p><p>3:09</p><p>1:18</p><p>1:55</p><p>3:36</p><p>2:47</p><p>3:41</p><p>1:16</p><p>3:14</p><p>3:19</p><p>2:45</p><p>3:13</p><p>2:41</p><p>3:16</p><p>3:21</p><p>3:20</p><p>3:14</p><p>3:36</p><p>2:39</p><p>3:50</p><p>2:14</p><p>3:57</p><p>2:47</p><p>1:59</p><p>00:16</p><p>1:28</p><p>3:39</p><p>2:59</p><p>1:24</p><p>2:45</p><p>3:42</p><p>3:14</p><p>2:46</p></td></tr></tbody></table><h2>System Requirements</h2><h3><strong>Windows</strong></h3><table data-max-width="true"><thead><tr><th scope="col">Minimum</th></tr></thead><tbody><tr><td colspan="1"><strong>OS:</strong> Windows XP SP2</td></tr><tr><td colspan="1"><strong>Processor:</strong> Intel Core 2 Duo 2.1 ghz or equivalent</td></tr><tr><td colspan="1"><strong>Memory:</strong> 2 GB RAM</td></tr><tr><td colspan="1"><strong>Graphics:</strong> 2nd Generation Intel Core HD Graphics (2000/3000), 256MB</td></tr><tr><td colspan="1"><strong>Hard Drive</strong>: 200 MB available space</td></tr><tr><td colspan="1"><strong>DirectX:</strong> Version 9.0</td></tr></tbody></table>

All Images, Yacht Club Games, PAX East 2019 Booth, PAX East 2019

Fight as all the Shovel Knight characters in this local multiplayer brawler. This is the standalone release of the multiplayer mode that will be included for free in Shovel Knight: Treasure Trove and added for free to the original Shovel Knight: Treasure Trove.

<p>This is a <a href="/platform-fighting/3015-8056/" data-ref-id="3015-8056">Platform Fighting</a> game featuring a motley of characters from Shovel Knight, complete with a range of modifiers to change the way you play.</p><h3>Development</h3><p>Initially targeted for an April 9th 2019 release with <a href="/shovel-knight-king-of-the-cards/3030-61126/" data-ref-id="3030-61126">Shovel Knight: King of the Cards</a>, it was <a href="https://yachtclubgames.com/2019/02/last-stop-before-treasure-trove/" data-target="true" data-nofollow="true" target="_blank" rel="noopener">delayed for several months.</a></p>

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An action platformer that follows King Knight's journey to join the Order of no Quarter. This is the standalone version of the new campaign that also will be released as a free update to Shovel Knight: Treasure Trove.

<h2>Overview</h2><p>Shovel Knight: King of Cards is an additional campaign developed by <a href="/yacht-club-games/3010-8654/" data-ref-id="3010-8654">Yacht Club Games</a>, that will conclude the Shovel Knight: Treasure Trove series. Players take on the role of Knight King (previously a boss character) as he journeys to ascend to the throne. This campaign will be part of a free update to <a href="/shovel-knight/3030-42034/" data-ref-id="3030-42034">Shovel Knight: Treasure Trove</a> along with the multiplayer VS mode <a href="/shovel-knight-showdown/3030-70104/" data-ref-id="3030-70104">Shovel Knight Showdown</a> but both will also be released separately.</p><h2>Gameplay</h2><p>Staying true to the traditional Shovel Knight theme, King of Cards is predominantly an 8-bit 2D side-scrolling platformer. However, unlike previous campaigns, it will also feature a brand new in-game card battling system.</p><h2>Features</h2><p>Shovel Knight: King of Cards will contain the following features:</p><ul><li>4 new worlds.</li><li>Over 30 new courses.</li><li>New attacks and abilities - <em>such as "Bash attack" and "Spinning strike"</em>.</li><li>New weapons and armor.</li><li>Compete in the new card battling mode.</li><li>New Game+ mode.</li><li>Additional "Feats" and "Challenge Stages".</li><li>New bosses to challenge.</li></ul><h2>Soundtrack</h2><p><a href="/yacht-club-games/3010-8654/" data-ref-id="3010-8654">Yacht Club Games</a> have confirmed that long-standing Shovel Knight composer <a href="/jake-kaufman/3040-51915/" data-ref-id="3040-51915">Jake Kaufman</a> will be working on the King of Cards soundtrack.</p>

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Super Monkey Ball: Banana Blitz HD is a remake of the previously Wii-exclusive title in the Super Monkey Ball series.

<h2>Overview</h2><p>Terminator: Resistance is a first-person shooter developed by <a href="/teyon/3010-6692/" data-ref-id="3010-6692">Teyon</a> and published by <a href="/reef-entertainment-ltd/3010-3397/" data-ref-id="3010-3397">Reef Entertainment</a> for PC, Xbox One, and PlayStation 4.</p><p>The game is a prequel to The Terminator and The Terminator 2: Judgement Day films where players are cast Jacob Rivers, a soldier in <a href="/john-connor/3005-10857/" data-ref-id="3005-10857">John Connor's</a> resistance army.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Windows 7/8/10 64-bit</li><li>Processor: Intel Core i3 4160 @ 3.6GHz/AMD FX 8350 @ 4.0GHz or better</li><li>Memory: 8 GB RAM</li><li>Graphics: Nvidia GTX 1050/AMD RX 560 or better</li><li>DirectX: Version 11</li><li>Storage: 32 GB available space</li><li>Sound Card: DirectX compatible soundcard or onboard chipset</li><li>Additional Notes: Estimated for 1080p 60fps at medium settings</li></ul></td><td><ul><li>Operating System: Windows 7/8/10 64-bit</li><li>Processor: Intel Core i5 8400 @ 2.8GHz/AMD Ryzen 5 2600 @ 3.4GHz or better</li><li>Memory: 8 GB RAM</li><li>Graphics: Nvidia GTX 1070/AMD RX 590 or better</li><li>DirectX: Version 11</li><li>Storage: 32 GB available space</li><li>Sound Card: DirectX compatible soundcard or onboard chipset</li><li>Additional Notes: Estimated for 1440p and higher, 60fps with high or epic settings</li></ul></td></tr></tbody></table><h2>External Links</h2><ul><li><a href="https://www.terminatorvideogame.com/" data-target="true" target="_blank" rel="noopener">Terminator: Resistance Official Site</a></li></ul>

Headliner: NoviNews is a narrative adventure about a city ravaged by a plague and the news organization that controls public opinion.

<p>STONE is the debut story from Convict Games. It tells the story of hungover koala detective who wakes to find his love Alex has been kidnapped.</p>

A Tofu Tail is a hand-drawn, flavor-swapping puzzle game inspired by Japanese folklore featuring a man who's been turned into tofu by a mystical Kitsune. 

<p><strong>A Tofu Tail</strong> is a puzzle game inspired by Japanese folkore. It features a hand drawn art style, an original chip-tune and rock soundtrack, and over 100 hand-crafted levels. The player character, Mr. Tofu, rolls through abstract, whimsical worlds avoiding monsters and appeasing the  mischievous Kitsune foxes.   </p>

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The game that paved the way for VR stealth action is getting a sequel in December 2019.

<p>Budget Cuts 2 has been billed as the "final chapter" of the franchise, according to its developers.</p>

An interactive drama from the studio behind Heavy Rain, exploring the consequences of newfound android sentience.

<h2>Overview</h2><p>Detroit: Become Human is a sci-fi drama adventure game developed by <a href="/quantic-dream/3010-2005/" data-ref-id="3010-2005">Quantic Dream</a> and published by <a href="/sony-interactive-entertainment/3010-995/" data-ref-id="3010-995">Sony</a> for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> on May 25, 2018. A <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> port of the game is currently in development, with a planned digital release (via the Epic Games Store) sometime in 2019.</p><p>A <a href="/spiritual-successor/3015-425/" data-ref-id="3015-425">spiritual successor</a> to the studio's 2010 game <a href="/heavy-rain/3030-21304/" data-ref-id="3030-21304">Heavy Rain</a>, Detroit puts players in the role of <a href="/multiple-protagonists/3015-147/" data-ref-id="3015-147">three separate protagonists</a> (one of whom previously appeared in the studio's earlier tech demo <a href="https://www.youtube.com/watch?v=j-pF56-ZYkY" rel="nofollow">"Kara"</a>) as their stories, which can have numerous <a href="/branching-story-line/3015-1646/" data-ref-id="3015-1646">branching paths</a> and <a href="/multiple-endings/3015-27/" data-ref-id="3015-27">multiple endings</a>, intertwine into one overall narrative (with the possibility of each of them dying, which continue the story). Along with third-person exploration of their character's surroundings, players converse with timed <a href="/dialogue-trees/3015-77/" data-ref-id="3015-77">dialogue trees</a> and use specific button/joystick/<a href="/motion-control/3015-474/" data-ref-id="3015-474">tilt</a> prompts for actions (including <a href="/quick-time-event/3015-6/" data-ref-id="3015-6">quick time events</a> for higher-intensity sequences).</p><p>The story is set in near-future 2038, taking place in <a href="/detroit/3035-1310/" data-ref-id="3035-1310">Detroit, Michigan</a> (which has become the central hub for the development of realistic <a href="/android/3015-692/" data-ref-id="3015-692">androids</a> by the Cyberlife Corporation). As the subservient androids are mysteriously becoming fully sentient (becoming what's known as "deviants"), players control three androids as they become involved in an android rebellion:</p><ul><li><a href="/markus/3005-36990/" data-ref-id="3005-36990">Markus</a>, a caretaker android (voiced by Jesse Williams) looking after Carl Manfred (a famous painter, voiced by <a href="/lance-henriksen/3040-61906/" data-ref-id="3040-61906">Lance Henriksen</a>, who helped him find his free will) who is trashed after an altercation with Carl's son. After repairing himself, he ends up leading a colony of deviants (along with fellow deviant North, voiced by Minka Kelly) to rally for their rights.</li></ul><ul><li><a href="/connor/3005-36988/" data-ref-id="3005-36988">Connor</a>, a prototype <a href="/police/3015-1011/" data-ref-id="3015-1011">police</a> android (voiced by Bryan Deschart) sent by Cyberlife to help hunt down deviants. He partners with Hank Anderson, a ragged Lieutenant (played by <a href="/clancy-brown/3040-3358/" data-ref-id="3040-3358">Clancy Brown</a>) who distrusts androids.</li></ul><ul><li><a href="/kara/3005-36989/" data-ref-id="3005-36989">Kara</a>, a housekeeper android (voiced by <a href="/valorie-curry/3040-151841/" data-ref-id="3040-151841">Valorie Curry</a>) who helps ten-year-old Alice escape her abusive father. Becoming fugitives, they intend to flee to <a href="/canada/3035-244/" data-ref-id="3035-244">Canada</a> (which has no specific laws involving androids and is considered a "safe haven").</li></ul>

E3 2016: Kara's Not the Only Android Protagonist in Detroit: Become Human

Frogger is a classic arcade game with a simple objective: safely maneuver your frog across a busy highway and a deadly river without getting squished!

<h2>Overview</h2><p>Frogger is a top-down, multi-stage action game. The player navigates the frogs to their home across a road and a river, while avoiding obstacles. The arcade game's popularity lead to many ports, remakes, and sequels.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/15568/496309-frogger__1982___parker_bros_.png" data-ref-id="1300-496309" data-size="small" data-ratio="0.65625" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:65.6%" href="https://static.giantbomb.com/uploads/original/1/15568/496309-frogger__1982___parker_bros_.png" data-ref-id="1300-496309"><img alt="Frogger about to cross the road. " src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/15568/496309-frogger__1982___parker_bros_.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/15568/496309-frogger__1982___parker_bros_.png 640w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/15568/496309-frogger__1982___parker_bros_.png 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/15568/496309-frogger__1982___parker_bros_.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Frogger about to cross the road. </figcaption></figure><p>The objective in Frogger is controlling frogs home using a four-way joystick. Gameplay is timed, and successful completion requires navigating several contiguous stages in each level.</p><p>First, the frog must cross a highway while avoiding various automobiles. Lanes of traffic operate in alternating directions, and at different speeds. Getting squashed by a vehicle causes the player to lose one life, and restart the level.</p><p>A median separates the highway from a river. In later stages, the median is occupied by a snake which will also cause the player to lose a life if touched. The river contains alternating lanes of turtles and logs, moving in alternate directions, and at different speeds. The turtles move in groups of two or three, and every other group submerges regularly. The player must navigate over the turtles while above water to reach logs in various configurations, and repeat the process until reaching home.</p><p>Timing is critical as the player navigates the frog into one of five home slots. Missing the slot, or reaching the edge of the screen before leaping home loses the player one life, and restarts the stage. Once a home slot is filled, the stage restarts, and play resumes until all home slots are filled, causing the next level to start.</p><p>Score is kept as each frog progresses toward home, points are tallied. Additionally, optional bonus points are gained by rescuing a lady frog atop a log by hopping over her, and bringing her into a home slot without dying. Further bonus points are earned through catching briefly-appearing flies in home slots, and finishing stages early.</p><p>Later stages present the player with additional challenges from faster moving obstacles, faster submersing turtles, alligators occupying home slots briefly, snakes moving along logs, and trickier log configurations.</p><h2>Legacy</h2><p>The popular 1990s show <i>Seinfeld</i> had an episode almost entirely dedicated to Frogger. In the episode George Costanza learns that a <a href="/pizza/3055-36/" data-ref-id="3055-36">pizza</a> place he visited frequently as a child is closing down which will lead to the unplugging of a Frogger arcade machine and the loss of his high score. At the end of the episode, from a <a href="/top-down-perspective/3015-788/" data-ref-id="3015-788">top down</a> view identical to the game, we see George maneuver the <a href="/arcade/3045-84/" data-ref-id="3045-84">arcade</a> cabinet through traffic to reach the other side of the street.</p>

Jamestown: Legend Of The Lost Colony is a neo-classical top-down shooter for up to 4 players, set on 17th-century British Colonial Mars.

<h2>Overview</h2><p>Jamestown is a shoot-em-up for up to four players on the PC. Players control one of four different kinds of ships, and do battle on the British Colonial Mars against the evil Spanish Empire and their alien overlords. By collecting gold and powering up using the "vaunt" system, players shield themselves and navigate through bullet hell to push back the Spanish Empire and destroy the alien menace. The game was updated on November 10, 2011 with additional DLC, called the "Gunpowder, Treason, and Plot" DLC, which provided three additional ship types, and made the soundtrack available for download on the Steam service.</p><h2>Story</h2><p>The year is 1619, and your character is Raleigh, a criminal sentenced to death by the King of England at the Tower of London. Naturally, as a criminal who is wrongly charged, you wish to clear your name by performing the heroic feat of travelling to Mars and investigating the disappearance of the Roanoke Colony. The story takes place very quickly, over just a few days, as the war between the British and the Spanish follows Raleigh to Mars. Raleigh quickly discovers the planet's secrets, and discovers exactly what the Spanish are up to on the Red Planet.</p><h4>Chapter 1: War Upon The East Frontier</h4><p><i>War Upon The East Frontier, in which a settlement is ravaged by be-tentacled martians, loyal to the Spanish, and a villain appears!</i></p><p>Your character fights at the East Frontier, above the edge of the Jamestown colony. You do battle with the forces of the Spanish Armada and Martian flying saucers. Eventually, the Martian Prince gets tired of your antics, and attempts to defeat you with many bullets. Thankfully, he is unsuccessful. This is an introductory level, and eventually, Raleigh finds John Smith<i>.</i></p><h4><b>Chapter 2: Journey Through the Dark Sector</b></h4><p><i>Journey Through the Dark Sector, in which Raleigh is pursued by the vigilant Spanish border guard, and the awful truth stands revealed!</i></p><p>Raleigh finds himself attacked by Spanish fighter planes, before arriving at the site of Roanoke, which has been attacked by a giant tentacle monster! Tentacles! Why'd it have to be tentacles? Then he proceeds to fight the giant monster living under the colony, before eventually fighting the heart of the monster itself. Once you do that, you rescue Virginia, a girl with a request that, if fulfilled, will pardon you in England (on Earth. You know, that planet over there with the water and the leaves and life.)</p><h4>Chapter 3: Prisoner of the Badlands</h4><p><i>Prisoner of the Badlands, in which a prison break is effected by simply attacking the prison and all its robotic guards in broad daylight, and Roanoke's last survivor shares a vital clue.</i></p><p>You attempt to free Virginia's father from a giant robot prison by, attacking everything in the middle of the day. After being a hero, you reach the prison, which is actually the level's boss. By attacking its weak points for massive damage, it explodes, revealing the father (how does he not die in the explosion?) and allowing you to find out what the Conquistador is really up to.</p><h4>Chapter 4: Secret Mines of New Madrid</h4><p><i>Secret Mines of New Madrid, in which Raleigh races time to prevent a foul desecration of Mars itself, and the villain shows his hand.</i></p><p>There are mining trains on Mars! Who'd have thought? Blowing them up gets you gold, and you fight your way over many well-armored trains that are attempting to attack you as you make your way to the Conquistador. When the tracks align, the real weapon appears; a giant drill train headed straight to the heart of Mars! If the Spanish can't have it, then clearly the British can't have it either. You blow up the majority of the train, leaving the drill without enough power to destroy Mars itself, but damage an ancient Martian temple, just enough to get inside. And ancient Martians don't like it when you go around cracking their temples open with giant drill trains...</p><h4>Chapter 5: The Lost Temple of Croatoa</h4><p><i>The Lost Temple of Croatoa, in which the most ancient sanctuary of a forgotten Martian culture is awakened, and made very angry, and the Conquistador goes all in!</i></p><p>Raleigh fights through the Martian temple, following behind the Conquistador. The Martians don't like him, and proceed to activate all the defense systems in an attempt to eradicate him. When Raleigh finally reaches the temple's inner sanctum, he finds the Conquistador, with yet another surprise in store. The Conquistador merges with the ancient Martian, becoming the Heart of Mars! Only by defeating the Conquistador and restoring Mars to a balanced state can Jamestown finally be at peace.</p><h2>Gameplay</h2><p>In Jamestown, you shoot down the enemies approaching the bottom of the screen using two different types of fire: standard and alt-fire. Each of these types of attacks varies between the four ships you can choose to fly. In team games with up to four people, everyone can pick any combination of ships. The goal of the game is to get as many points as possible. When enemies are destroyed, they drop gold that can be collected for points.</p><h3>Ship Selection</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/2/28692/1811289-2011_06_12_00005.jpg" data-ref-id="1300-1811289" data-size="medium" data-embed-type="image" data-ratio="0.625"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/2/28692/1811289-2011_06_12_00005.jpg" data-ref-id="1300-1811289"><img alt="Ship selection." src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/2/28692/1811289-2011_06_12_00005.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/2/28692/1811289-2011_06_12_00005.jpg 1680w, https://giantbomb1.cbsistatic.com/uploads/scale_super/2/28692/1811289-2011_06_12_00005.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/2/28692/1811289-2011_06_12_00005.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>Ship selection.</figcaption></figure><ul><li><b>Laser (Standard)</b>: Unlocked at the beginning of the game. The standard fire is a light-damage spread shot. The alt fire is a heavy-damage forward beam, and causes the ship to slow down. This is useful for new players in aiding in bullet dodging.</li><li><b>Gunner (Advanced)</b>: Unlocked for 2000 credits in the store. The standard fire is a light-damage straight shot and a rotatable crescent beam. The alt-fire fires both weapons as well, but turns the crescent beam to fire in the direction you move, allowing it to swing and shoot in any direction.</li><li><b>Charge (Standard)</b>: Unlocked at 4000 credits in the store. The standard fire is a light-damage straight shot. The alt-fire is a ball that charges up automatically, pierces through enemies and walls, and does a lot of damage.</li><li><b>Bomber (Advanced)</b>: Unlocked at 8000 credits in the store. The standard fire is a very light-damage single shot. The alt-fire detonates all of your bullets on the screen, causing them to do a high amount of splash damage around them.</li><li><b>Gunpowder (Standard)</b>: Unlocked at the beginning of the game if you own the GTP DLC. The standard fire is a light-damage forward shot. Over time, you stock rotation "option" barrels that attack with you. Pressing alt-fire throws one of the explosive barrels forward, and it explodes doing area damage at a set distance from you.</li><li><b>Treason (Standard)</b>: Unlocked at 2000 credits in the store, and if you own the GTP DLC. The standard fire is a medium-damage forward shot. Tapping the alt-fire shoots a single homing missile. Holding the alt-fire lowers your speed, and stocks up to four homing missiles. Releasing alt-fire shoots all the homing missiles.</li><li><b>Ghost (Advanced)</b>: Unlocked at 8000 credits in the store, and if you own the GTP DLC. This ship has two modes. In the first, you have a standard spread shot, doing moderate damage to targets in the middle of the firing line. When you press alt-fire, you create a ghost that shoots forward and has a spread shot behind that remains at that location, and you have a very high damage short range "sword". When you press alt-fire again, the ghost will move from its current location to your location. You can double-tap alt-fire to return the ghost to you, and return to the standard spread shot.</li><li><b>Fortune (Advanced)</b>: Unlocked at 25000 credits in the store, and if you own the GTP DLC. It's a mystery ship! It can mimic and become any of the other ships.</li></ul><h3>Vaunt System</h3><p>The vaunt system is key to getting a good high score in the game. When in normal mode, your bullets do normal damage. As you collect gold, you fill up a vaunt meter. Once you fill it up, further gold gains do not increase the meter beyond the max. When vaunt mode is activated, you gain a large anti-bullet shield around your ship that disappears after about a second. While vaunt is activated, the vaunt meter drains constantly, but you can extend the length of your active vaunt by collecting more gold. While in vaunt, your bullets do 150% damage, and all point gains are doubled. Also, when your vaunt ends naturally (as in your vaunt meter runs out), you gain an additional chain bonus for the total duration of your vaunt. While in vaunt mode, you can prematurely end your vaunt by pressing the vaunt button again, which creates a very small anti-bullet shield, and greatly reduces the chain bonus for your vaunt.</p><h3>Ranking System/Scoring</h3><p>You ranking is based on points, summarized by stars. Much like other games, a number of stars indicates your current performance in the level, and also displays the amount of points you need to get to the next amount of stars. The end of level bonus the player receives is also incorporated into the final score and star count.</p><h3>Judgement Day (Unlockable Difficulty)</h3><p>The game's final difficulty, Judgement, unlocks once you have beaten every level on Divine. It becomes available in the shop for 5,500 gold. Aside from throwing many multitudes of extra bullets at you, the game has the worst trick in store for you; unshieldable bullets! Bullets in green cannot be destroyed by vaunt; you'll have to dodge them the old-fashioned way, by navigating your tiny pixel-hitbox between the tiny spaces left for you.</p><h3>Co-op Play</h3><p>There are a few differences for Co-op play. Firstly, there are more ships on the screen. (Duh.) Secondly, <b>your vaunt score bonuses all stack.</b> you'll get x2 for one player vaunting, x4 for three players, and x8 for four players. All points earned by all players will earn the current score bonus, meaning in co-op, you'll want to work with your buddies and all vaunt at the same time. The enemies <b>also have more health</b>, but just how much isn't explicitly mentioned. Just know you'll need to group everyone up for some sections, and spread them out for others. Other mechanics are unchanged, although there are some team strategies that will help improve your co-op play, like one player using their vaunt shield to protect another player, etc.</p><p>Death in co-op will assuredly happen, and it's handled differently. Co-op players <b>will respawn on a short timer</b>, which increases with every death. <b>If all players are downed at the same time, it's game over.</b> You can also collect "Revive" powerups, which immediately respawn either one or all of your downed teammates. If you activate the unlockable Hardcore Mode in the shop, it only affects teamplay; there will no longer be an auto revive timer. <b>The only way to revive is to have your allies pick up a revive powerup.</b></p><h2>Story Mode</h2><p>The game has five chapters, and a gauntlet. By default, the game gives you three credits, each with three lives. Chapter 1 and 2 can be played on any difficulty, Chapter 3 can only be played if all previous levels have been beaten on Difficult difficulty or higher, Chapter 4 and the Final Stage can only be played if all previous levels have been beaten on the Legendary difficulty or higher.</p><h4>Chapter Availability/Difficulty Chart</h4><table class="t-editor with-border full-width"><thead><tr><th>Stage # and Name</th><th>Normal</th><th>Difficult</th><th>Legendary</th><th>Divine</th><th>Judgement</th></tr></thead><tbody><tr><td>Stage 1: East Frontier</td><td>Yes</td><td>Yes</td><td>Yes</td><td>Yes</td><td>Unlockable</td></tr><tr><td>Stage 2: Dark Sector</td><td>Yes</td><td>Yes</td><td>Yes</td><td>Yes</td><td>Unlockable</td></tr><tr><td>Stage 3: The Badlands</td><td>Yes</td><td>Yes</td><td>Yes</td><td>Yes</td><td>Unlockable</td></tr><tr><td>Stage 4: New Madrid</td><td>No</td><td>Yes</td><td>Yes</td><td>Yes</td><td>Unlockable</td></tr><tr><td>Stage 5: Croatoa</td><td>No</td><td>No</td><td>Yes</td><td>Yes</td><td>Unlockable</td></tr></tbody></table><h3>Normal Mode</h3><p>Normal mode is an easier portion of the game. The game defaults to three lives per credit, and grants three credits, for a total of nine lives. When the player selects a level, they select their difficulty. Your credits are reset per level<b>,</b> netting you a total of nine lives for each stage. You can pick any difficulty for any of these levels.</p><h3>Gauntlet Mode</h3><p>This is the typical shooter mode. The game defaults to three lives per credit, and grants you three credits. However, credits do not reset in this mode<b>.</b> This is three credits for the entire game, progressing through the stages. If you select a difficulty where a level is not available, then the gauntlet ends after that level<b>.</b> This means Normal gauntlets end after Stage 3: The Badlands, and Difficult gauntlets end after Stage 4: New Madrid.</p><h3>Bonus Levels/Challenge Packs</h3><p>These levels are packs that are purchased from the store (with ducats). The first four challenges begin unlocked, but you must play these first four challenges before unlocking the rest. These challenges force you to play the game very carefully to achieve the desired goal. There are a few common themes to the levels:</p><ul><li><b>Bullet Hell Survival</b> puts the focus on surviving dire situations for a set amount of time.</li><li><b>Ring Flying</b> forces you to fly through all the rings in a given level while still fighting enemies.</li><li><b>Score Attack</b> forces the player to find out the tricks and gimmicks of a level, getting enough score to pass the level and killing enemies in special ways to make them worth more points.</li></ul><h2>The Shoppe</h2><h3>Getting Ducats</h3><p>You get ducats for every game you play in Jamestown. You'll earn a set amount for each stage; harder stages award more ducats. You'll then get a percentage of the base, depending on how far you got based on % completion, with 100% completion netting you 100% of the ducats. Multiply this gold by a difficulty modifier, and then double everything if you beat the boss.</p><p><i>Ducats Earned = (Base Level, 75) * (Completion Percentage, 0-100%) * (Difficulty Multiplier, x1, x2, x3, x4, x5) * (Boss Defeated, x2)</i></p><h2>PC System Requirements</h2><ul><li><b>OS:</b> Microsoft Windows XP with SP2 / Vista / 7</li><li><b>Processor:</b> Intel Pentium 4 2.4 GHz or better</li><li><b>Memory:</b> 512 MB RAM</li><li><b>Hard Disk Space:</b> 250 MB</li><li><b>Video Card:</b> Any OpenGL 2.0 graphics card with 256MB+ video RAM</li><li><b>DirectX:</b> DirectX 9.0c</li><li><b>Additional:</b> One keyboard, controller, or mouse required per player. Supports multiple mice and/or keyboards. 3-buttons required for mouse play.</li></ul>

A complete reimagining of an indie cult classic genre-bending psychological horror survival adventure from 2005.

<p>Pathologic 2 is a surreal narrative-driven survival thriller about an outbreak of a mysterious and lethal disease in a small town built on a strange meat industry in the far reaches of a steppe. In it you play as one of three healers fighting the epidemic -- the Bachelor, an arrogant doctor from the Capital; the Haruspex, a shamanic seer and healer of the local steppe tradition; or the Changeling, a girl who believes she can heal with her hands.</p>