<p>The world's fastest brawler returns with its simple two buttons mechanics. Every button press matters. Do not button mash!</p><h2>System Requirements (PC)</h2><h3>Minimum</h3><ul><li><strong>OS</strong> : Windows 7 - 64 bit</li><li><strong>Processor</strong> : Intel Dual-Core 2 GHz or equivalent</li><li><strong>Memory</strong> : 4 GB RAM</li><li><strong>Graphics</strong> : Nvidia GeForce GTX 660 or equivalent</li><li><strong>DirectX</strong> : Version 11</li><li><strong>Storage</strong> : 3 GB available space</li><li><strong>Additional Notes </strong>: Windows 7 may have trouble playing a few video files in the game.</li></ul><h3>Recommended</h3><ul><li><strong>OS</strong> : Windows 10 - 64 bit</li><li><strong>Processor</strong> : Core i5-750 2.7GHz or equivalent</li><li><strong>Memory</strong> : 8 GB RAM</li><li><strong>Graphics</strong> : Nvidia GeForce GTX 960 or equivalent</li><li><strong>DirectX </strong>: Version 11</li><li><strong>Storage </strong>: 3 GB available space</li></ul>

All Images, Indie Megabooth, PAX East 2019, PAX East 2019 Booth, Silver Dollar Games

All Images, Varsav Game Studios, PAX East 2019, PAX East 2019 Booth

A first-person horror game inspired by the Blair Witch film series, from the team behind Layers of Fear.

<h2>Overview</h2><p>Blair Witch is a horror themed adventure game developed and published by <a href="/bloober-team/3010-6574/" data-ref-id="3010-6574">Bloober Team</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>.</p><h3>Gameplay</h3><p>Blair Witch is played from a first-person perspective and includes elements of exploration, puzzle-solving, stealth, and light combat. A <a href="/animal-companions/3015-3384/" data-ref-id="3015-3384">dog companion</a> accompanies the player throughout the game and can be used to retrieve items, lead the player toward objectives, and warn about nearby danger.</p><p>Paranormal activity occurs frequently in the game, altering pathways and creating unexpected loops in the environment. The player carries a video camera that can be used to view tapes found in the forest. The state of the environment reflects what has happened in the tapes and can be altered by rewinding and pausing before and after certain events. For example, a fallen tree can be lifted by viewing a tape of its fall and pausing before it comes down.</p><p>Occasionally, the player will encounter paranormal monsters that can be defeated by shining the flashlight at them. Others cannot be defeated and must be avoided instead.</p><h3>Story</h3><p>Set in 1996, Blair Witch tells the story of a former police officer and military veteran named Ellis who joins the search for a missing boy in the Black Hills Forest in Burkittsville, Maryland. Ellis has a poor reputation among the other police officers, who scoff at his joining the search. To appease them, Ellis follows behind to double check areas the other officers have searched.</p><p>Shortly into the search, Ellis and his dog, Bullet, find the missing boy's hat. Bullet follows the scent, which leads them to more of the boy's lost items. Ellis begins experiencing increasingly bizarre visions, noises, and changes to the environment. He also finds video tapes proving that the boy, Peter, was kidnapped by a mysterious man. While trying to follow Peter's trail, Ellis and Bullet find the mutilated corpse of the Sheriff, Ellis' main point of contact in the search. A tape is soon discovered afterwards showing the murder.</p><p>Eventually the trail leads Ellis and Bullet to an old sawmill, where they encounter the suspect, named Carver. Carver knocks Ellis unconscious and drags him deeper into the woods. When Ellis wakes, Carver begins speaking to him over a walkie talkie, giving him directions on where to go to find the boy. Ellis' visions worsen, affecting his sanity. It is revealed that Ellis had served in combat in the military, and had accidentally led the soldiers under his command to an ambush that got several of them killed. Ellis' post-traumatic stress disorder begins manifesting in the forest as gunfire, burning cars, and shouting soldiers.</p><p>Ellis finds a tape showing the boy being taken into the basement of the house and finds said house. Inside he is assaulted by visions of his past, by monsters, and by the voice of the witch herself, who encourages Ellis to give in to his rage at Carver and at those who have doubted him. Depending on the player's actions, there are numerous endings that bring to a conclusion the fates of Carver, the boy, Ellis, and Bullet.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Requires a 64-bit processor and operating system</li><li>Operating System: Windows 7</li><li>Processor: Intel Core i3-3220 (3.30 GHz) / AMD A8-7600 (3.1 GHz)</li><li>Memory: 4 GB RAM</li><li>Graphics: GeForce GTX 750 Ti / AMD Radeon R7 265</li><li>DirectX: Version 11</li><li>Storage: 16 GB available space</li><li>Sound Card: DirectX 11.0 compatible</li><li>Additional Notes: Requires a 64-bit processor and operating system</li></ul></td><td><ul><li>Requires a 64-bit processor and operating system</li><li>Operating System: Windows 10</li><li>Processor: Intel Core i5-6500 (3.2 GHz) / AMD Ryzen 5 1600</li><li>Memory: 8 GB RAM</li><li>Graphics: GeForce GTX 1070 / AMD Radeon RX 590</li><li>DirectX: Version 11</li><li>Storage: 16 GB available space</li><li>Sound Card: DirectX 11.0 compatible</li><li>Additional Notes: Requires a 64-bit processor and operating system</li></ul></td></tr></tbody></table><h2>External Links</h2><ul><li><a href="https://blairwitchgame.com/" data-target="true" target="_blank" rel="noopener">Blair Witch Official Site</a></li></ul>

Fantastical runner about two heroes trying to take back the Earth which has been besieged by giant flying dragons.

Fight'N Rage is a classic-style beat-em-up that mixes influence from several iconic franchises, including Final Fight and Streets of Rage. The game is built for replay value in particular; with several branching paths, hidden mechanical depth, and several unlockables.

Chronicle the classic adventures of the Master Chief with a compilation of the first four main chronological installments of the Halo series, enhanced for the Xbox One with updated graphics and easy access to every multiplayer mode in the series' history.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/18/187968/2642882-7690363629-e3-20.jpg" data-ref-id="1300-2642882" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/18/187968/2642882-7690363629-e3-20.jpg" data-ref-id="1300-2642882"><img alt="Halo 2's classic multiplayer, remastered! " src="https://giantbomb1.cbsistatic.com/uploads/scale_small/18/187968/2642882-7690363629-e3-20.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/18/187968/2642882-7690363629-e3-20.jpg 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/18/187968/2642882-7690363629-e3-20.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/18/187968/2642882-7690363629-e3-20.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/18/187968/2642882-7690363629-e3-20.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Halo 2's classic multiplayer, remastered! </figcaption></figure><p>Halo: The Master Chief Collection is a sci-fi fantasy first-person shooter compilation developed by <a href="/343-industries/3010-6753/" data-ref-id="3010-6753">343</a> (with assistance by <a href="/saber-interactive/3010-2282/" data-ref-id="3010-2282">Saber</a>, <a href="/certain-affinity/3010-6279/" data-ref-id="3010-6279">Certain Affinity</a>, <a href="/ruffian-games/3010-6557/" data-ref-id="3010-6557">Ruffian</a>, <a href="/united-front-games/3010-6705/" data-ref-id="3010-6705">United Front</a>, and <a href="/bungie/3010-476/" data-ref-id="3010-476">Bungie</a>) and published by <a href="/microsoft-studios/3010-340/" data-ref-id="3010-340">Microsoft</a> for the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> on November 11, 2014. A <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> port (with assistance by <a href="/splash-damage-ltd/3010-1082/" data-ref-id="3010-1082">Splash Damage</a>) is currently in development.</p><p>Along with an enhanced port of <a href="/halo-combat-evolved/3030-2600/" data-ref-id="3030-2600">Halo: Combat Evolved Anniversary</a>, this compilation includes a similar "Anniversary" remaster of <a href="/halo-2/3030-7110/" data-ref-id="3030-7110">Halo 2</a>, as well as enhanced ports of both <a href="/halo-3/3030-9993/" data-ref-id="3030-9993">Halo 3</a> and <a href="/halo-4/3030-35533/" data-ref-id="3030-35533">Halo 4</a>. All games are linked together through a single game interface, allowing full matchmaking and custom lobby access across every game. It later received a port of the campaign of <a href="/halo-3-odst/3030-24035/" data-ref-id="3030-24035">Halo 3: ODST</a> and will receive a port of <a href="/halo-reach/3030-26786/" data-ref-id="3030-26786">Halo: Reach</a>.</p><p>Originally developed as a companion game to <a href="/halo-5-guardians/3030-42905/" data-ref-id="3030-42905">Halo 5: Guardians</a>, the compilation features new prologue and epilogue cutscenes hinting at that game's story. Owners of the compilation also received access to a multiplayer beta for Halo 5, as well as access to the <a href="https://www.halopedia.org/Halo:_Nightfall" data-target="true" data-nofollow="true" target="_blank" rel="noopener">Halo: Nightfall</a> live-action series.</p><h2>Collection Content</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/2840/2643316-e3-2014-halo-the-master-chief-collection-menu-the-legend-s-journey-jpg.jpg" data-ref-id="1300-2643316" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/2840/2643316-e3-2014-halo-the-master-chief-collection-menu-the-legend-s-journey-jpg.jpg" data-ref-id="1300-2643316"><img alt="Custom games, split-screen and a ranking system have been confirmed, but LAN play is still being worked on." src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/2840/2643316-e3-2014-halo-the-master-chief-collection-menu-the-legend-s-journey-jpg.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/2840/2643316-e3-2014-halo-the-master-chief-collection-menu-the-legend-s-journey-jpg.jpg 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/0/2840/2643316-e3-2014-halo-the-master-chief-collection-menu-the-legend-s-journey-jpg.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/2840/2643316-e3-2014-halo-the-master-chief-collection-menu-the-legend-s-journey-jpg.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/2840/2643316-e3-2014-halo-the-master-chief-collection-menu-the-legend-s-journey-jpg.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Custom games, split-screen and a ranking system have been confirmed, but LAN play is still being worked on.</figcaption></figure><p>All games in the collection run at 1080p / 60fps (with the exception of the anniversary graphics of Halo 2's campaign) with their original multiplayer game engines on dedicated servers, linked together in a single interface. It includes every multiplayer map from all four games, including <a href="/downloadable-content/3015-329/" data-ref-id="3015-329">DLC</a> and PC port maps.</p><p>The game makes use of game playlists for both campaign and competitive multiplayer that makes use of all four games (with the competitive multiplayer portion including a ranking system), allowing players to switch between games in the same lobby.</p><p>There will be universal control schemes that work across all games as well as dedicated control schemes for each game. All campaign levels are unlocked from the start.</p><h4>Halo CE: Anniversary</h4><ul><li>Updated campaign by 343 Industries.</li><li>Same as the <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> version, but with instant graphic switching (there was delay on 360 version) and 1080p / 60fps.</li><li>Does not include the multiplayer maps included for <a href="/halo-reach/3030-26786/" data-ref-id="3030-26786">Halo: Reach</a>.</li><li>Includes online multiplayer of <a href="/halo-combat-evolved/3030-2600/" data-ref-id="3030-2600">Halo: Combat Evolved</a>, playable on Xbox Live for the first time.</li></ul><h4>Halo 2: Anniversary</h4><ul><li>Updated campaign by Saber Interactive, complete with remastered graphics, sound effects, and music.</li><li>Quick switching between classic and remastered graphics, which are rendered in parallel (Campaign only).</li><li>1080p / 60fps, with the exception of the anniversary graphics of the campaign which run at 1328x1080 resolution (a non standard aspect ratio) as a side effect of rendering everything twice.</li><li>New CGI cutscenes for Halo 2's campaign (created by <a href="http://en.wikipedia.org/wiki/Blur_Studio" rel="nofollow" data-ref-id="false">Blur Studio</a>).</li><li>New terminals that tease the plot of Halo 5: Guardians.</li><li>Includes online multiplayer on Xbox Live with both the original gameplay engine (with all maps including DLC and Halo 2: Vista exclusive ones) and a new enhanced engine (with 6 remastered maps: Bloodline, Lockdown, Shrine, Stonetown, Warlord, and Zenith, along with new weapons, vehicles, and powerups).</li><li>Forge mode for the six remastered maps (as well as three new Forge maps). Theater mode for Anniversary mode only.</li></ul><h4>Halo 3 &amp; Halo 4</h4><ul><li>Both game ports handled by Ruffian Games.</li><li>No "Anniversary" treatment for either game, but both now run at 1080p / 60fps with improved lighting and shaders.</li><li>Forge and Theater mode. Halo 4's Spartan Ops mode delayed until December.</li></ul><h4>Halo 3: ODST (Added May 30, 2015)</h4><p>Due to all the technical problems with the MCC <a href="/343-industries/3010-6753/" data-ref-id="3010-6753">343</a> promised that everyone who played the game before and during 19th December 2014 would receive an upgraded 1080p / 60fps version of <a href="/halo-3-odst/3030-24035/" data-ref-id="3030-24035">Halo 3:ODST</a> for free as a "Thank You". Xbox Live members received their codes on 30.05.15.</p><ul><li>No "Anniversary" treatment (Like Halo 3) but upgraded to run at 1080p / 60fps like the rest of the collection.</li><li>No Fire Fight mode.</li></ul>

E3 2014: Ol' John's Getting a Facelift in Halo: The Master Chief Collection

Games That Ask You to "Press Start" But Will Accept Other Buttons

Bioware's epic RPG lets players choose between a noble paladin, a sly rogue, or a powerful mage on a quest to erradicate a plague that's afflicting Neverwinter and to save the world from a powerful foe that is once again on the rise.

<h2>Overview</h2><p>Flush from the very successful <a href="/baldurs-gate/3030-52/" data-ref-id="3030-52">Baldur's Gate</a> and <a href="/baldurs-gate-ii-shadows-of-amn/3030-10637/" data-ref-id="3030-10637">Baldur's Gate II</a> games, developer Bioware abandoned their former 2D, <a href="/isometric-viewpoint/3015-246/" data-ref-id="3015-246">isometric perspective</a> design roots, and began work on a brand new, 3D RPG set in the Forgotten Realms universe. After years in development and several delays, <a href="/bioware/3010-98/" data-ref-id="3010-98">Bioware</a> released Neverwinter Nights on the PC in 2002. Using the <a href="/add-rules/3015-7750/" data-ref-id="3015-7750">AD&amp;D 3rd Edition ruleset</a>, Neverwinter Nights shipped not only with an excellent, 50 hour long campaign, but also a robust campaign editor to let players design their own Dungeons and Dragons' campaigns and share them online. The game also allowed players to complete the campaign in co-operative online mode, as well as play any of the player created modules. The extensive campaign and incredible create-a-module features helped the game build a devoted fan community that still creates and releases content years after the game's release.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/1468/203228-nwn__1_.jpg" data-ref-id="1300-203228" data-size="medium" data-embed-type="image" data-ratio="0.75"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/1468/203228-nwn__1_.jpg" data-ref-id="1300-203228"><img alt="Intense!" src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/1468/203228-nwn__1_.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/1468/203228-nwn__1_.jpg 680w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/1468/203228-nwn__1_.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>Intense!</figcaption></figure><p>Beyond the game's incredible size and the steady stream of new content during its life cycle (including two expansion packs), Neverwinter Nights made huge strides in accurately delivering a Dungeons &amp; Dragons experience to the PC. A simple, elegant and new interface made selecting abilities, casting spells and using feats much easier to access, even for RPG newcomers. The game had a faster pace than Baldur's Gate and that helped bring the RPG genre to many new players who were never interested in character sheets and rolling dice. Neverwinter Nights also reduced its scope in several key ways: the player only controls a single character (plus usually one henchman) instead of up to 6 to 8 different party members. This greatly reduced the amount of inventory and class micromanagement, streamlining the RPG elements and making them easier to cope with. All this combined with the intelligent writing and the clever quest and level design that Bioware has always been known for, Neverwinter Nights has been hailed as an RPG triumph, and arguably the finest CRPG released since Baldur’s Gate.</p><h2>Plot</h2><p>The campaign itself is split up into 4 chapters plus a prologue; each of which providing a unique overall objective to the player while never derailing the story from its purpose.</p><h3>Prologue</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/4/49308/1450720-fenthickdesther.jpg" data-ref-id="1300-1450720" data-size="small" data-embed-type="image" data-ratio="1"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/4/49308/1450720-fenthickdesther.jpg" data-ref-id="1300-1450720"><img alt="Left- Fenthick Moss Right- Desther Indelayne" src="https://giantbomb1.cbsistatic.com/uploads/original/4/49308/1450720-fenthickdesther.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/4/49308/1450720-fenthickdesther.jpg 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></a><figcaption>Left- Fenthick Moss Right- Desther Indelayne</figcaption></figure><p>The Prologue takes place in the Neverwinter Academy and while being a tutorial-introductory level, it also sets up the story and briefly introduces some of the story’s main characters to the player, who is striving to complete his/her training and make their way to see Lady Aribeth to graduate from the Academy in order to help fight off the Wailing Death, a mysterious plague of unknown origins that is crawling all over the city and killing thousands or citizens. However, things don’t turn out quite as well as the Academy members would expect, since an attack on the Academy grounds results in the great majority of the Academy’s students and teachers being killed—this audacious attack is led by a group of unidentified assassins and mages.</p><p>The player manages to survive the first wave of assailants and is then told to make his/her way to the stables of the Academy in order to protect Neverwinter’s only hope of a cure: four monsters sent from Waterdeep who may be able to provide the ingredients for a cure. After fighting their way to the stable, the player discovers the Academy has been completely defeated and perhaps even worse, that the Waterdhavian Creatures have been released and have fled. The player also finds out that he/she is the last survivor of all students in the Academy.</p><h3>Chapter One</h3><p>In the Temple of Tyr, in Neverwinter’s City Core, the player is properly introduced to Fenthick Moss and Desther Indelayne, two men in service of Neverwinter—Fenthick is an easy going chap who is also Lady Aribeth’s lover, and Desther is a priest of Helm. It is then explained that Aribeth is in dire need of an adventurer to track down the Waterdhavian creatures and their respective ingredients to the cure. Eventually she assigns the adventurer to this task. The 4 creatures are: a Yuan-Ti, a Dryad, an Intellect Devourer and a Cockatrice and the player leaves Neverwinter in search of them.</p><p>The Yuan-Ti can be found in the Beggars’ Nest, where the player needs to deal with a raised army of Undead before being able to take down the Waterdhavian creature and retrieving the first reagent to the cure and present it back to Lady Aribeth.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/4/49308/1450727-aribeth.jpg" data-ref-id="1300-1450727" data-size="small" data-embed-type="image" data-ratio="1.3763440860215"><a class="fluid-height" style="padding-bottom:137.6%" href="https://static.giantbomb.com/uploads/original/4/49308/1450727-aribeth.jpg" data-ref-id="1300-1450727"><img alt="Aribeth de Tylmerande" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 279px) 100vw, 279px" data-width="279" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/4/49308/1450727-aribeth.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/4/49308/1450727-aribeth.jpg 279w"><noscript><img alt="Aribeth de Tylmerande" src="https://giantbomb1.cbsistatic.com/uploads/original/4/49308/1450727-aribeth.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/4/49308/1450727-aribeth.jpg 279w" sizes="(max-width: 279px) 100vw, 279px" data-width="279"></noscript></a><figcaption>Aribeth de Tylmerande</figcaption></figure><p>The Intellect Devourer is to be found in the Peninsula District, where it possessed the mind of the local head-jailer and made him release all the prisoners in the local prison. The player needs to fight his/her way through the waves of criminals in order to reach the Waterdhavian creature, defeat it and returning yet another reagent to Aribeth.</p><p>The Blacklake district is where all the nobles live and it is still relatively safe from the plague. However, all is not well, seen that the Dryad has charmed a local wizard (Meldanen) and is causing him to withhold almost all of the city’s food, leading the populace to a near-starvation state. The player needs to gain access to Meldanen’s estate and once again fight his/her way to the Dryad, who is surprisingly willing to give the player a lock of her hair. The reagent is then, as usual, returned to Aribeth.</p><p>The fourth Waterdhavian creature is located in the Docks District; a nasty and violent area where gangs have been fighting each other. It turns out that one of the thugs’ leaders—Vengaul Bloodsail, head of the Bloodpirate thugs—is auctioning a Waterdhavian creature, while Callik, his lieutenant, is attempting a coup. The player ends up defeating Callik, gaining Vengaul’s and obtaining access to the Cockatrice and therefore to the final reagent. When the player delivers the last ingredient to Lady Aribeth, she invites him/her to witness the process of the cure’s creation.</p><p>The ritual is successful and the cure is created, but Desther escapes through a portal with the cure and Fenthick goes in pursuit. Aribeth uses her magic to keep the portal open and asks the player to bring Desther to justice, while also trying to figure out if Fenthick’s somehow involved in this turn of events. The player enters the portal, and ends up in Helm’s Hold. There, he meets Fenthick, who says he had nothing to do with his friend’s treachery and was only trying to get him back. Final ly, the player discovers Desther performing a ritual to raise his power to a whole new level. Upon defeat, Desther surrenders . The first chapter ends with the hanging of both Desther and Fenthick, who, even if innocent, was charged as guilty for having “collaborated” with the priest. Aribeth, broken hearted, moves to Port Llast and takes the player and any possible henchmen, with her.</p><h3>Chapter Two</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/4/49308/1450728-uskin_m__1_.jpg" data-ref-id="1300-1450728" data-size="medium" data-embed-type="image" data-ratio="0.72"><a class="fluid-height" style="padding-bottom:72.0%" href="https://static.giantbomb.com/uploads/original/4/49308/1450728-uskin_m__1_.jpg" data-ref-id="1300-1450728"><img alt="Maugrim" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 150px) 100vw, 150px" data-width="150" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/4/49308/1450728-uskin_m__1_.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/4/49308/1450728-uskin_m__1_.jpg 150w"><noscript><img alt="Maugrim" src="https://giantbomb1.cbsistatic.com/uploads/original/4/49308/1450728-uskin_m__1_.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/4/49308/1450728-uskin_m__1_.jpg 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></noscript></a><figcaption>Maugrim</figcaption></figure><p>This chapter begins with Aribeth asking the player to help locate the cult behind the attack on Neverwinter. The player naturally agrees to help her and after having followed a couple of leads from Aarin Gend—Neverwinter’s spymaster—, ends up recovering a cult member’s diary, which leads to yet another diary, containing a note that seems to point to the city of Luskan as being the cult’s center of operations. Aribeth wants to play safe though, and tasks the player with finding definitive proof of this. After a few trials and tribulations in the Neverwinter Woods, the player finds a couple of more notes, both signed by “Maugrim”. Upon his return to Port Llast, a half-Orc named Vardoc attacks the player. The player kills him and discovers</p><p>one final note from that same Maugrim. Aribeth reads the missive and finally confirms that Luskan is indeed where the Cult is located. The player is then tasked with gaining access to Luskan and with the help of Aarin Gend, he/she does so.</p><p>Upon entering the Temple of Tyr in Luskan, the player comes to realize that Aribeth has gone ahead of him/her and is already in the Tower of the Arcane Brotherhood, the rulers of Luskan. After dealing with the adversaries in the Tower and finding his/her way to the Pinnacle—the Tower’s top floor—the player sees Maugrim, the Dreadqueen Morag (the Queen of the Old Ones) and the even the now fallen Aribeth, colluding. They escape and the player returns to Gend to report of Aribeth’s betrayal and also of the cult’s newly found plan of retrieving some relics of old magic called the “Words of Power”, with which they seek to destroy Neverwinter.</p><h3>Chapter Three</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1561536-aarin_gend.png" data-ref-id="1300-1561536" data-size="small" data-embed-type="image" data-ratio="1.565"><a class="fluid-height" style="padding-bottom:156.5%" href="https://static.giantbomb.com/uploads/original/6/62890/1561536-aarin_gend.png" data-ref-id="1300-1561536"><img alt="Aarin Gend, the Spymaster" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 200px) 100vw, 200px" data-width="200" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561536-aarin_gend.png" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561536-aarin_gend.png 200w"><noscript><img alt="Aarin Gend, the Spymaster" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561536-aarin_gend.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561536-aarin_gend.png 200w" sizes="(max-width: 200px) 100vw, 200px" data-width="200"></noscript></a><figcaption>Aarin Gend, the Spymaster</figcaption></figure><p>Seen that Morag already possesses one of the Words of Power, it is up to the player to get the other three before the Cult does. All the action in this Chapter takes place around the town of Beorunna’s Well. Aarin Gend points the player to Haedraline, who knows more about the Words of Power than anyone; she will help him/her get them all back.</p><p>The first Word of Power is in a chest that belongs to a Dragon that lives inside a snow globe in a Wizard’s lab, where there’s a war going on between immortal Druids and Dryads! As usual, the player has to fight his/her way up to the Wizard’s Lab and then touch the snow globe in order to enter its realm. There, the player ends up finding out that the Dragon is ultimately responsible for the war and after killing it, retrieves a Word of Power.</p><p>The second Word of Power lies in some very ancient ruins, south of Beorunna’s Well. Here you will meet a lizard-like race called the Old Ones. There will be a lot of puzzles for the player to solve in this part of the Chapter, but ultimately it all ends up with the player reaching the ruins’ Vault and having to confront a Balor Lord in order to get to the Word of Power.</p><p>In order to obtain the third Word of Power, the player will have to traverse the Moonwoods, to the west of Beorunna’s Well, until he comes across the entrance of the Fire Giant Lair. There’s a lot of fighting for this part of the Chapter, but eventually the player will reach Klauth’s Lair. Here, a great Wyrm will tell you that he has the Word of Power and that he is willing to trade it for you in exchange of some dragon eggs. It is up to the player to either make a deal with him or to just kill him. Either way, the Word of Power will be acquired.</p><p>The player then goes back to Aarin Gend and this ends the Chapter.</p><h3>Chapter Four</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1559137-morag_01.jpg" data-ref-id="1300-1559137" data-size="small" data-embed-type="image" data-ratio="0.75"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/6/62890/1559137-morag_01.jpg" data-ref-id="1300-1559137"><img alt="Morag as seen in one of the game's cutscenes" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1559137-morag_01.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559137-morag_01.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/6/62890/1559137-morag_01.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1559137-morag_01.jpg 320w"><noscript><img alt="Morag as seen in one of the game's cutscenes" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1559137-morag_01.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559137-morag_01.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/6/62890/1559137-morag_01.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1559137-morag_01.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Morag as seen in one of the game's cutscenes</figcaption></figure><p>Haedraline wants you to retrieve the last Word of Power, the one in the possession of Morag, but Neverwinter is under siege at the hands of the Luskan army and prior to anything else, the player must free the city from its subjugators. After killing the Half-Dragon Balor responsible for the attack, the player will be able to open a portal to Maugrim’s lair.</p><p>Here, an inevitable confrontation with Aribeth will arise and upon having her surrendering to the player, she can either be redeemed and convinced to turn herself in (if the player has completed a certain side-quest, that is) or killed. Next you’ll have to defeat Maugrim in order to take the last Word of Power from him and also to gain access to the Source Stone, which is actually a portal leading to the realm inside it, where the Old Ones sleep. Using the four Words of Power, the players opens the portal and confronts Morag in the game’s final battle. When she dies, both the Source Stone and the world inside it will explode, but Haedraline will be able to create a small portal for the player to escape.</p><h2>Gameplay</h2><p>Bioware bundled the full 3rd Edition Dungeons and Dragons Manual along with the gamers to help players who really wanted to get into the nitty-gritty aspects of DnD. However, creating a character was as easy as choosing a race, class and then letting the game itself pick what abilities were best suited for the player by clicking a "<i>Recommended</i>" button which made the character creation aspect of the game much easier than most other RPGs where it tends to be somewhat intimidating to newcomers.</p><p>Standard RPG leveling up and grinding gameplay apart, some unique side-quests and player created experiences provided great relief from the more subdued nature of the main campaign in addition to providing some unique items and spells unavailable in the main game. Bioware also provided players with the ability to multiclass their characters which gave experienced DnD players the chance to create some truly innovative mix of races and classes as well as adding to the overall replay value of the game.</p><p>Neverwinter Nights had a classic RPG hotbar at the bottom of the screen to which abilities, items, spells, and feats could be mapped to. The action could be paused at any time, allowing the player to queue up actions to perform on a target. In addition to the aforementioned hotbar, it also had a radial menu that could be accessed by right clicking the character or any NPC. This allowed the player all the options possible to perform on themselves or the targeted NPC.</p><p>Neverwinter Nights was presented in 3D and, as such, new controls that differentiated from Baldur's Gate and its sequel were necessary. The character could be moved either by either using the WASD keys or by clicking on the spot the player wished the character to move to. Three different camera modes were also available:</p><ol><li>Top Down</li><li>Chase</li><li>Drive</li></ol><p>Attacking a hostile NPC was as simple as clicking on them, while attacking a friendly NPC required use of the radial menu.</p><h2>Expansion Packs</h2><p>Two expansion packs presenting a whole new story were released for Neverwinter Nights:</p><ul><li><a href="/neverwinter-nights-shadows-of-undrentide/3030-16534/" data-ref-id="3030-16534">Shadows of Undrentide</a></li><li><a href="/neverwinter-nights-hordes-of-the-underdark/3030-4452/" data-ref-id="3030-4452">Hordes of the Underdark</a></li></ul><h2>Races</h2><h3>HUMAN</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1561101-human.jpg" data-ref-id="1300-1561101" data-size="small" data-embed-type="image" data-ratio="1.6428571428571"><a class="fluid-height" style="padding-bottom:164.3%" href="https://static.giantbomb.com/uploads/original/6/62890/1561101-human.jpg" data-ref-id="1300-1561101"><img alt="Human" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 112px) 100vw, 112px" data-width="112" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561101-human.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561101-human.jpg 112w"><noscript><img alt="Human" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561101-human.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561101-human.jpg 112w" sizes="(max-width: 112px) 100vw, 112px" data-width="112"></noscript></a><figcaption>Human</figcaption></figure><p>Humans are the most adaptable of the common races.</p><ul><li><b>Ability Adjustments</b>: None</li></ul><ul><li><b>Favored Class</b>: All</li></ul><ul><li><b>Special Abilities</b>:</li></ul><ol><li>Can choose an extra feat at first level</li><li>Gains 4 extra skill points at first level, plus one additional skill point at each level up</li></ol><h3>DWARF</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1561102-dwarf.jpg" data-ref-id="1300-1561102" data-size="small" data-embed-type="image" data-ratio="1.5154639175258"><a class="fluid-height" style="padding-bottom:151.5%" href="https://static.giantbomb.com/uploads/original/6/62890/1561102-dwarf.jpg" data-ref-id="1300-1561102"><img alt="Dwarf" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 97px) 100vw, 97px" data-width="97" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561102-dwarf.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561102-dwarf.jpg 97w"><noscript><img alt="Dwarf" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561102-dwarf.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561102-dwarf.jpg 97w" sizes="(max-width: 97px) 100vw, 97px" data-width="97"></noscript></a><figcaption>Dwarf</figcaption></figure><p>Dwarves are known for their skill in warfare and their ability to withstand a great deal of both physical and magical damage.</p><ul><li><b>Ability Adjustments</b>: 2 Con, -2 Cha</li></ul><ul><li><b>Favored Class</b>: Fighter</li></ul><ul><li><b>Special Abilities</b>:</li></ul><ol><li>Stonecunning</li><li>Darkvision</li><li>Hardiness vs. Poisons &amp; Spells</li><li>Offensive Training vs. Orcs, Goblins &amp; Giants</li><li>Skill Affinity -- Lore</li></ol><h3>ELF</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1561103-elf.jpg" data-ref-id="1300-1561103" data-size="small" data-embed-type="image" data-ratio="1.9125"><a class="fluid-height" style="padding-bottom:191.3%" href="https://static.giantbomb.com/uploads/original/6/62890/1561103-elf.jpg" data-ref-id="1300-1561103"><img alt="Elf" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 80px) 100vw, 80px" data-width="80" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561103-elf.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561103-elf.jpg 80w"><noscript><img alt="Elf" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561103-elf.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561103-elf.jpg 80w" sizes="(max-width: 80px) 100vw, 80px" data-width="80"></noscript></a><figcaption>Elf</figcaption></figure><p>Elves are known for their love for poetry, songs and magic, but when threatened they can show a great deal of skill with weaponry.</p><ul><li><b>Ability Adjustments</b>: 2 Dex, -2 Con</li></ul><ul><li><b>Favored Class</b>: Wizard</li></ul><ul><li><b>Special Abilities</b>:</li></ul><ol><li>Immunity to Sleep</li><li>Hardiness vs. Enhancements</li><li>Bonus Weapon Proficiencies -- Longsword, Rapier, Shortbow, Longbow</li><li>Skill Affinities -- Listen, Search, Spot</li><li>Keen Senses</li><li>Low-light Vision</li></ol><h3>GNOME</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1561104-gnome.jpg" data-ref-id="1300-1561104" data-size="small" data-embed-type="image" data-ratio="1.6375"><a class="fluid-height" style="padding-bottom:163.8%" href="https://static.giantbomb.com/uploads/original/6/62890/1561104-gnome.jpg" data-ref-id="1300-1561104"><img alt="Gnome" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 80px) 100vw, 80px" data-width="80" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561104-gnome.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561104-gnome.jpg 80w"><noscript><img alt="Gnome" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561104-gnome.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561104-gnome.jpg 80w" sizes="(max-width: 80px) 100vw, 80px" data-width="80"></noscript></a><figcaption>Gnome</figcaption></figure><p>Gnomes are adept alchemists, inventors and technicians.</p><ul><li><b>Ability Adjustments</b>: 2 Con, -2 Str</li></ul><ul><li><b>Favored Class</b>: Wizard</li></ul><ul><li><b>Special Abilities</b>:</li></ul><ol><li>Hardiness vs. Illusions</li><li>Offensive Training vs. Reptilians &amp; Goblins</li><li>Defensive Training vs. Giants</li><li>Skill Affinities -- Listen, Concentration, Spell Focus</li><li>Low-light Vision</li></ol><h3>HALF-ELF</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1561105-halfelf.jpg" data-ref-id="1300-1561105" data-size="small" data-embed-type="image" data-ratio="1.9642857142857"><a class="fluid-height" style="padding-bottom:196.4%" href="https://static.giantbomb.com/uploads/original/6/62890/1561105-halfelf.jpg" data-ref-id="1300-1561105"><img alt="Half-Elf" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 84px) 100vw, 84px" data-width="84" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561105-halfelf.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561105-halfelf.jpg 84w"><noscript><img alt="Half-Elf" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561105-halfelf.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561105-halfelf.jpg 84w" sizes="(max-width: 84px) 100vw, 84px" data-width="84"></noscript></a><figcaption>Half-Elf</figcaption></figure><p>Half-elves have both the curiosity and ambition of humans and the refined senses and love of nature of Elves. They are however seen as outsiders by both cultures.</p><ul><li><b>Ability Adjustments</b>: None</li></ul><ul><li><b>Favored Class</b>: Any</li></ul><ul><li><b>Special Abilities</b>:</li></ul><ol><li>Immunity to Sleep</li><li>Hardiness vs. Enhancements</li><li>Partial Skill Affinities -- Listen, Search, Spot</li><li>Low-light Vision</li></ol><h3>HALF-ORC</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1561106-halforc.jpg" data-ref-id="1300-1561106" data-size="small" data-embed-type="image" data-ratio="1.7826086956522"><a class="fluid-height" style="padding-bottom:178.3%" href="https://static.giantbomb.com/uploads/original/6/62890/1561106-halforc.jpg" data-ref-id="1300-1561106"><img alt="Half-Orc" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 115px) 100vw, 115px" data-width="115" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561106-halforc.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561106-halforc.jpg 115w"><noscript><img alt="Half-Orc" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561106-halforc.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561106-halforc.jpg 115w" sizes="(max-width: 115px) 100vw, 115px" data-width="115"></noscript></a><figcaption>Half-Orc</figcaption></figure><p>Half-orcs are short-tempered would rather act than think and fight rather than argue.</p><ul><li><b>Ability Adjustments</b>: 2 Str, -2 Int, -2 Cha</li></ul><ul><li><b>Favored Class</b>: Barbarian</li></ul><ul><li><b>Special Abilities</b>:</li></ul><ol><li>Darkvision</li></ol><h3>HALFLING</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1561107-halfling.jpg" data-ref-id="1300-1561107" data-size="small" data-embed-type="image" data-ratio="2.0689655172414"><a class="fluid-height" style="padding-bottom:206.9%" href="https://static.giantbomb.com/uploads/original/6/62890/1561107-halfling.jpg" data-ref-id="1300-1561107"><img alt="Halfling" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 58px) 100vw, 58px" data-width="58" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561107-halfling.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561107-halfling.jpg 58w"><noscript><img alt="Halfling" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561107-halfling.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561107-halfling.jpg 58w" sizes="(max-width: 58px) 100vw, 58px" data-width="58"></noscript></a><figcaption>Halfling</figcaption></figure><p>Halflings are capable and very resourceful survivors. They are known to be curious and show an audacity that many other taller cultures can't match.</p><ul><li><b>Ability Adjustments</b>: 2 Dex, -2 Str</li></ul><ul><li><b>Favored Class</b>: Rogue</li></ul><ul><li><b>Special Abilities</b>:</li></ul><ol><li>Skill Affinities -- Move Silently, Listen</li><li>Lucky</li><li>Fearless</li><li>Good Aim</li></ol><h2>Classes</h2><p>Neverwinter Nights offers the player the opportunity to choose to play between one of 11 different classes, each having their perks and handicaps.</p><p>With the addition of the Expansion Packs, these could now also be "upgraded" to what is called the <b>Prestige Classes</b>, as long as the player met the necessary requirements for them (check both the Expansion Pack's wiki pages to know more about Prestige Classes).</p><h3>BARBARIAN</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1559802-barbarian.jpg" data-ref-id="1300-1559802" data-size="small" data-embed-type="image" data-ratio="1.5107913669065"><a class="fluid-height" style="padding-bottom:151.1%" href="https://static.giantbomb.com/uploads/original/6/62890/1559802-barbarian.jpg" data-ref-id="1300-1559802"><img alt="Barbarian" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 139px) 100vw, 139px" data-width="139" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559802-barbarian.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559802-barbarian.jpg 139w"><noscript><img alt="Barbarian" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559802-barbarian.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559802-barbarian.jpg 139w" sizes="(max-width: 139px) 100vw, 139px" data-width="139"></noscript></a><figcaption>Barbarian</figcaption></figure><p>Barbarians are brave and reckless and their warrior skills make them well suited for adventure.</p><ul><li><b>Alignment</b>: Any nonlawful</li></ul><ul><li><b>Hit Dice</b>: d12</li></ul><ul><li><b>Proficiencies</b>: All simple and martial weapons, light armor, medium armor, and shields</li></ul><ul><li><b>Skill Points</b>: Int Modifier x 4 at 1st level; 4 Int Modifier each additional level</li><li><b>Spellcasting</b>: N/A</li></ul><ul><li><b>Prestiage Favored Classes</b>: Blackguards, Dwarven Defenders, Weapon Masters</li></ul><p><b>SPECIAL ABILITIES</b></p><table><tbody><tr><th>Name</th><th>Description</th><th>Gained at</th><th>Bonuses</th><th>Handicaps</th><th>Usage</th></tr><tr><td>Rage</td><td>Barbarians can throw themselves into a murderous fury</td><td>level 1</td><td>4 points to Strenght and Constitution<br />2 to Will saves</td><td>-2 to AC</td><td>Activated</td></tr><tr><td>Greater Rage</td><td>Same as Rage</td><td>level 15</td><td>6 points to Strenght 6 to Constitution<br />3 to Will saves</td><td>-2 to AC</td><td>Activated</td></tr><tr><td>Fast Movement</td><td>Adds 10% to their movement speed</td><td>level 1</td><td>Passive</td></tr><tr><td>Uncanny Dodge</td><td>They react quicker to danger than others</td><td>level 2</td><td>this ability improves as the player gains levels</td><td>Passive</td></tr><tr><td>Damage Reduction</td><td>Absorbs some 1 point of damage taken</td><td>level 11</td><td>absorbs 1 extra point for every 3 levels gained</td><td>Passive</td></tr></tbody></table><h3>BARD</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1559804-bard.jpg" data-ref-id="1300-1559804" data-size="small" data-embed-type="image" data-ratio="1.9052631578947"><a class="fluid-height" style="padding-bottom:190.5%" href="https://static.giantbomb.com/uploads/original/6/62890/1559804-bard.jpg" data-ref-id="1300-1559804"><img alt="Bard" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 95px) 100vw, 95px" data-width="95" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559804-bard.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559804-bard.jpg 95w"><noscript><img alt="Bard" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559804-bard.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559804-bard.jpg 95w" sizes="(max-width: 95px) 100vw, 95px" data-width="95"></noscript></a><figcaption>Bard</figcaption></figure><p>Bards often serve as negotiators, messangers, scouts and spies.</p><ul><li><b>Alignment</b>: Any nonlawful</li></ul><ul><li><b>Hit Dice</b>: d6</li></ul><ul><li><b>Proficiencies</b>: Simple weapons, light armor, medium armor, shields</li></ul><ul><li><b>Skill Points</b>: Int Modifier x 4 at 1st level; 4 Int Modifier each additional level</li></ul><ul><li><b>Spellcasting</b>: Arcane (Charisma-based)</li></ul><ul><li><b>Prestiage Favoured Classes</b>: Shadowdancers, Harper Scouts, Dragon Disciples</li></ul><p><b>SPECIAL ABILITIES</b></p><table><tbody><tr><th>Name</th><th>Description</th><th>Gained at</th><th>Bonuses</th><th>Handicaps</th><th>Usage</th></tr><tr><td>Bardic Knowledge</td><td>They're able to identify items more easily than other classes</td><td>level 1</td><td>applies Bard levels as a bonus to Lore skill checks</td><td>Passive</td></tr><tr><td>Bardic Music</td><td>They're able to sing songs to give their allies a boost</td><td>level 1</td><td>Activated</td></tr></tbody></table><h3>CLERIC</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1559805-cleric.jpg" data-ref-id="1300-1559805" data-size="small" data-embed-type="image" data-ratio="1.9673913043478"><a class="fluid-height" style="padding-bottom:196.7%" href="https://static.giantbomb.com/uploads/original/6/62890/1559805-cleric.jpg" data-ref-id="1300-1559805"><img alt="Cleric" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 92px) 100vw, 92px" data-width="92" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559805-cleric.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559805-cleric.jpg 92w"><noscript><img alt="Cleric" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559805-cleric.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559805-cleric.jpg 92w" sizes="(max-width: 92px) 100vw, 92px" data-width="92"></noscript></a><figcaption>Cleric</figcaption></figure><p>Clerics act as intermediaries between the earthly and the Divine or Infernal.</p><p>Clerics can heal wounds and powerful Clerics can even raise the dead.</p><ul><li><b>Alignment</b>: Any</li></ul><ul><li><b>Hit Dice</b>: d8</li></ul><ul><li><b>Proficiencies</b>: All simple weapons, all armor and shields</li></ul><ul><li><b>Skill Points</b>: Int Modifier x 4 at 1st level; 2 Int Modifier each additional level</li></ul><ul><li><b>Spellcasting</b>: Divine (Wisdom based)</li></ul><ul><li><b>Prestige Favored Classes</b>: Champions of Torm, Blackguards</li></ul><p><b>SPECIAL ABILITIES</b></p><table><tbody><tr><th>Name</th><th>Description</th><th>Gained at</th><th>Bonuses</th><th>Handicaps</th><th>Usage</th></tr><tr><td>Spontaneous Cast</td><td>They're able to replace any spell and do a Healing variety of the same spell instead</td><td>level 1</td><td>Passive</td></tr><tr><td>Turn Undead</td><td>They can cause the Undead to flee</td><td>level 1</td><td>Activated</td></tr><tr><td><b>Remove Disease</b></td><td>Allows them to remove diseases from themselves or their companions</td><td>level 3</td><td>Activated</td></tr></tbody></table><h3>DRUID</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1559806-druid.jpg" data-ref-id="1300-1559806" data-size="small" data-embed-type="image" data-ratio="1.7954545454545"><a class="fluid-height" style="padding-bottom:179.5%" href="https://static.giantbomb.com/uploads/original/6/62890/1559806-druid.jpg" data-ref-id="1300-1559806"><img alt="Druid" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 88px) 100vw, 88px" data-width="88" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559806-druid.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559806-druid.jpg 88w"><noscript><img alt="Druid" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559806-druid.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559806-druid.jpg 88w" sizes="(max-width: 88px) 100vw, 88px" data-width="88"></noscript></a><figcaption>Druid</figcaption></figure><p>Druids gain power not by ruling nature but by being one with it.</p><ul><li><b>Alignment</b>: Any neutral</li></ul><ul><li><b>Hit Dice</b>: d8</li></ul><ul><li><b>Proficiencies</b>: Club, Dagger, Dart, Sickle, Scimitar, Spear, Sling, Quarterstaff, shields, light and medium armor</li></ul><ul><li><b>Skill Points</b>: Int Modifer x 4 at 1st level, 4 Int Modifier each additional level</li></ul><ul><li><b>Spellcasting</b>: Divine (Wisdom based)</li></ul><ul><li><b>Prestige Favored Classes</b>: Shifters</li></ul><p><b>SPECIAL ABILITIES</b></p><table><tbody><tr><th>Name</th><th>Description</th><th>Gained at</th><th>Bonuses</th><th>Handicaps</th><th>Usage</th></tr><tr><td>Nature Sense</td><td>They gain a 2 bonus to all attacks in wilderness areas</td><td>level 1</td><td>Passive</td></tr><tr><td>Animal Companion</td><td>They can summon an animal to their aid</td><td>level 1</td><td>Activated</td></tr><tr><td>Woodland Stride</td><td>They can walk through any kind of obstacles without hampering their movement speed</td><td>level 2</td><td>4 points to Heal and Move Silently when in the wilderness</td><td>Passive</td></tr><tr><td>Resist Nature's Lure</td><td>They can avoid most common natural dangers</td><td>level 4</td><td>2 points to all Fear saving throws</td><td>Passive</td></tr><tr><td>Wild Shape</td><td>They have the ability to shapeshift into various animal forms</td><td>level 5</td><td>upgrades with levels gained</td><td>Activated</td></tr><tr><td>Venom Immunity</td><td>They're able to resist most poisons</td><td>level 9</td><td>Passive</td></tr><tr><td>Elemental Shape</td><td>They have the ability to shapeshift into various elemental forms</td><td>level 16</td><td>upgrades once after 3 levels gained</td><td>Activated</td></tr></tbody></table><h3>FIGHTER</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1559807-fighter.jpg" data-ref-id="1300-1559807" data-size="small" data-embed-type="image" data-ratio="1.421568627451"><a class="fluid-height" style="padding-bottom:142.2%" href="https://static.giantbomb.com/uploads/original/6/62890/1559807-fighter.jpg" data-ref-id="1300-1559807"><img alt="Fighter" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 102px) 100vw, 102px" data-width="102" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559807-fighter.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559807-fighter.jpg 102w"><noscript><img alt="Fighter" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559807-fighter.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559807-fighter.jpg 102w" sizes="(max-width: 102px) 100vw, 102px" data-width="102"></noscript></a><figcaption>Fighter</figcaption></figure><p>Fighters can be many things, from soldiers to criminals.</p><p>Some see adventure as a way to get rich, others use their skills to protect the innocent.</p><ul><li><b>Alignment</b>: Any</li></ul><ul><li><b>Hit Dice</b>: d10</li></ul><ul><li><b>Proficiencies</b>: All simple and martial weapons, all armor and shields</li></ul><ul><li><b>Skill Points</b>: Int Modifier x 4 at 1st level, 2 Int Modifier each additional level</li></ul><ul><li><b>Spellcasting</b>: N/A</li></ul><ul><li><b>Prestige Favored Classes</b>: Blackguards, Dwarven Defenders, Weapon Masters, Arcane Archers</li></ul><p><b>SPECIAL ABILITIES</b></p><p>The Fighter gains a bonus feat at first level and then again another one for every two new levels thereafter, chosen from a sub-group on the entire feat list.</p><h3>MONK</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1559808-monk.jpg" data-ref-id="1300-1559808" data-size="small" data-embed-type="image" data-ratio="2.2467532467532"><a class="fluid-height" style="padding-bottom:224.7%" href="https://static.giantbomb.com/uploads/original/6/62890/1559808-monk.jpg" data-ref-id="1300-1559808"><img alt="Monk" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 77px) 100vw, 77px" data-width="77" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559808-monk.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559808-monk.jpg 77w"><noscript><img alt="Monk" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559808-monk.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559808-monk.jpg 77w" sizes="(max-width: 77px) 100vw, 77px" data-width="77"></noscript></a><figcaption>Monk</figcaption></figure><p>Monks are versatile warriors, skilled at fighting without weapons or armor.</p><p>Good-aligned Monks serve as protectors and evil Monks make ideal spies and/or assassins.</p><ul><li><b>Alignment</b>: Any lawful</li></ul><ul><li><b>Hit Dice</b>: d8</li></ul><ul><li><b>Proficiencies</b>: Club, Dagger, Handaxe, Light Crossbow, Heavy Crossbow, Kama, Quarterstaff, Shuriken, Sling</li></ul><ul><li><b>Skill Points</b>: Int Modifier x 4 at 1st level, 4 Int Modifier each additional level</li></ul><ul><li><b>Spellcasting</b>: N/A</li></ul><ul><li><b>Prestige Favored Classes</b>: Shadowdancers, Champions of Torm</li></ul><p><b>SPECIAL ABILITIES</b></p><table><tbody><tr><th>Name</th><th>Description</th><th>Gained at</th><th>Bonuses</th><th>Handicaps</th><th>Usage</th></tr><tr><td><b>Flurry of Blows</b></td><td>They get an extra attack per round when fighting unarmed of with a Kama</td><td>level 1</td><td>-2 to attack</td><td>Activated</td></tr><tr><td><b>Evasion</b></td><td>They're able to escape potential deadly situations</td><td>level 1</td><td>Passive</td></tr><tr><td><b>Monk Speed</b></td><td>They move quicker</td><td>level 3</td><td>Improves with leveling up</td><td>Passive</td></tr><tr><td><b>Still Mind</b></td><td>Adds 2 points to mind-affecting saving throws</td><td>level 3</td><td>Passive</td></tr><tr><td><b>Purity of Body</b></td><td>They become immune to common diseases</td><td>level 5</td><td>Passive</td></tr><tr><td><b>Wholeness of Body</b></td><td>They become capable of restoring HP equal to twice the number of Monk class levels</td><td>level 7</td><td>Activated</td></tr><tr><td><b>Improved Evasion</b></td><td>Same as Evasion</td><td>level 9</td><td>Passive</td></tr><tr><td><b>Ki Strike</b></td><td>When attacking creatures with damage reduction abilities, the Monk's unarmed attack is seen as being that from a weapon with enhancement bonuses</td><td>level 10</td><td>Passive</td></tr><tr><td><b>Diamond Body</b></td><td>They become immune to all natural and most magical poisons</td><td>level 11</td><td>Passive</td></tr><tr><td><b>Diamond Soul</b></td><td>They become capable at repelling almost all magical attacks</td><td>level 12</td><td>Passive</td></tr><tr><td><b>Quivering Palm</b></td><td>They're able to deliver a quick death with an unarmed attack</td><td>level 15</td><td>can only be used once a day</td><td>Activated</td></tr><tr><td><b>Empty Body</b></td><td>Allow them to fade from sight</td><td>level 18</td><td>Adds a 50% Concealment bonus</td><td>can only be used twice a day</td><td>Activated</td></tr><tr><td><b>Perfect Self</b></td><td>They become able to avoid ordinary weapons and many spells as well</td><td>level 20</td><td>Immunity to all mind-afecting spells</td><td>Passive</td></tr></tbody></table><p><b>Bonus Feats</b>:</p><ol><li>Level 1 -- Cleave, Improved Unarmed Strike, Stunning</li><li>Level 2 -- Deflect Arrows</li><li>Level 3 -- Knockdown, Improved Knockdown</li></ol><p><b>Specialty Weapon</b>: The Monk retains his unarmed attack bonus when fighting with a <a href="/">Kama</a></p><p><b>Monk Armor Class Bonus</b>: Monks add both their Wisdom Modifier and their Dexterity Modifier to their Armor Class.</p><h3>PALADIN</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1559849-paladin.jpg" data-ref-id="1300-1559849" data-size="small" data-embed-type="image" data-ratio="1.7128712871287"><a class="fluid-height" style="padding-bottom:171.3%" href="https://static.giantbomb.com/uploads/original/6/62890/1559849-paladin.jpg" data-ref-id="1300-1559849"><img alt="Paladin" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 101px) 100vw, 101px" data-width="101" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559849-paladin.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559849-paladin.jpg 101w"><noscript><img alt="Paladin" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559849-paladin.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559849-paladin.jpg 101w" sizes="(max-width: 101px) 100vw, 101px" data-width="101"></noscript></a><figcaption>Paladin</figcaption></figure><p>In the heart of the Paladin, even a mundane task is a personal test, an oppurtunity to demonstrate bravery and to find ways to do good.</p><ul><li><b>Alignment</b>: Lawful good only</li></ul><ul><li><b>Hit Dice</b>: d10</li></ul><ul><li><b>Proficiencies</b>: All simple and martial weapons, all armor and shields</li></ul><ul><li><b>Skill Points</b>: Int Modifier x 4 at 1st level, 2 Int Modifier each additional level</li></ul><ul><li><b>Spellcasting</b>: Paladin Spells, Divine (Wisdom based)</li></ul><ul><li><b>Prestige Favored Classes</b>: Champions of Torm</li></ul><p><b>SPECIAL ABILITIES</b></p><table><tbody><tr><th>Name</th><th>Description</th><th>Gained at</th><th>Bonuses</th><th>Handicaps</th><th>Usage</th></tr><tr><td><b>Divine Grace</b></td><td>They gain bonuses to resist to various forms of attack</td><td>level 1</td><td>Adds any positive Charisma modifier bonus to all saving throws</td><td>Passive</td></tr><tr><td><b>Divine Health</b></td><td>Repells most diseases</td><td>level 1</td><td>Passive</td></tr><tr><td><b>Lay on Hands</b></td><td>Used to heal wounds</td><td>level 1</td><td>also cure HP equal to their positive Charisma modifier x current Paladin level</td><td>can only be used once a day</td><td>Activated</td></tr><tr><td><b>Aura of Courage</b></td><td>Immunity to all fear spells and effects</td><td>level 2</td><td>Passive</td></tr><tr><td><b>Smite Evil</b></td><td>Unleashes a holy attack upon evil enemies</td><td>level 2</td><td>only works once a day, and on evil-aligned foes</td><td>Activated</td></tr><tr><td><b>Turn Undead</b></td><td>Destroys Undead</td><td>level 3</td><td>useable 3 times a day</td><td>Activated</td></tr><tr><td><b>Remove Disease</b></td><td>Allows them to remove diseases from themselves or their companions</td><td>level 3</td><td>can only be used once a day</td><td>Activated</td></tr></tbody></table><h3>RANGER</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1559855-ranger.jpg" data-ref-id="1300-1559855" data-size="small" data-embed-type="image" data-ratio="1.7362637362637"><a class="fluid-height" style="padding-bottom:173.6%" href="https://static.giantbomb.com/uploads/original/6/62890/1559855-ranger.jpg" data-ref-id="1300-1559855"><img alt="Ranger" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 91px) 100vw, 91px" data-width="91" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559855-ranger.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559855-ranger.jpg 91w"><noscript><img alt="Ranger" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559855-ranger.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559855-ranger.jpg 91w" sizes="(max-width: 91px) 100vw, 91px" data-width="91"></noscript></a><figcaption>Ranger</figcaption></figure><p>Rangers are skilled stalkers and hunters who make their home in the woods.</p><ul><li><b>Alignment</b>: Any</li></ul><ul><li><b>Hit Dice</b>: d10</li></ul><ul><li><b>Proficiencies</b>: All simple and martial weapons, light armor, medium armor, shields</li></ul><ul><li><b>Skill Points</b>: Int Modifier x 4 at 1st level, 4 Int Modifier each additional level</li></ul><ul><li><b>Spellcasting</b>: Divine (Wisdom based)</li></ul><ul><li><b>Prestige Favored Classes</b>: Arcane Archers</li></ul><p><b>SPECIAL ABILITIES</b></p><table><tbody><tr><th>Name</th><th>Description</th><th>Gained at</th><th>Bonuses</th><th>Handicaps</th><th>Usage</th></tr><tr><td><b>Trackless Step</b></td><td>They move stealthily on wooded areas</td><td>level 1</td><td>Adds 4 points to Hide and Move Silently</td><td>Passive</td></tr><tr><td><b>Favored Enemy</b></td><td>They study a specific class of enemies, finding their weaknesses. This is updated every other 5 levels thereafter</td><td>level 1</td><td>Adds 1 point to Listen, Spot and Taunt<br />Adds 1 damage point another one with any upgrade</td><td>Passive</td></tr><tr><td><b>Dual Wield</b></td><td>They can fight using two weapons</td><td>level 1</td><td>can only be used with light armor</td><td>Sustained</td></tr><tr><td><b>Animal Companion</b></td><td>They can summon an animal to their aid</td><td>level 6</td><td>Activated</td></tr></tbody></table><p><b>Bonus Feats</b>: Rangers automatically gain the Improved-Two Weapon Fighting feat at level 9.</p><h3>ROGUE</h3><p>While some are stealthy thieves, many serve as scouts, spies, investigators, dimplomats or even simple thugs.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1559854-rogue.jpg" data-ref-id="1300-1559854" data-size="small" data-embed-type="image" data-ratio="1.7368421052632"><a class="fluid-height" style="padding-bottom:173.7%" href="https://static.giantbomb.com/uploads/original/6/62890/1559854-rogue.jpg" data-ref-id="1300-1559854"><img alt="Rogue" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 76px) 100vw, 76px" data-width="76" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559854-rogue.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559854-rogue.jpg 76w"><noscript><img alt="Rogue" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559854-rogue.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559854-rogue.jpg 76w" sizes="(max-width: 76px) 100vw, 76px" data-width="76"></noscript></a><figcaption>Rogue</figcaption></figure><p>Rogues are versatile, adaptable, and skilled at getting what they want.</p><ul><li><b>Alignment</b>: Any</li></ul><ul><li><b>Hit Dice</b>: d6</li></ul><ul><li><b>Proficiencies</b>: Club, Dagger, Dart, Light Crossbow, Handaxe, Heavy Crossbow, Mace, Morningstar, Rapier, Shortbow, Short Sword, Sling, Quarterstaff, Light Armor</li></ul><ul><li><b>Skill Points</b>: Int Modifer x 4 at 1st level, 8 Int Modifier each additional level</li></ul><ul><li><b>Spellcasting</b>: N/A</li></ul><ul><li><b>Prestige Favoured Classes</b>: Assassins, Shadowdancers</li></ul><p><b>SPECIAL ABILITIES</b></p><table><tbody><tr><th>Name</th><th>Description</th><th>Gained at</th><th>Bonuses</th><th>Handicaps</th><th>Usage</th></tr><tr><td><b>Sneak Attack</b></td><td>They study the weaknesses of their opponents and use this in deadly sneak attacks</td><td>level 1</td><td>Passive</td></tr><tr><td><b>Evasion</b></td><td>They're able to escape potential deadly situations</td><td>level 2</td><td>Passive</td></tr><tr><td><b>Uncanny Dodge</b></td><td>They react quicker to danger than others</td><td>level 3</td><td>Passive</td></tr></tbody></table><p><b>Special Feats</b>: Upon reaching level 10, and then every three levels thereafter, the Rogue can choose a bonus special feat from out of the following:</p><ul><li><b>Crippling Strike</b> -- any successful sneak attack automatically deals two points of Strength ability damage to the target</li></ul><ul><li><b>Opportunist</b> -- the player automatically gains a 4 bonus to attack rolls when making an attack of oppurtunity</li></ul><ul><li><b>Skill Mastery</b> -- the player has a lot more success using the Disable Trap, Open Lock or Set Traps skills, even in combat</li></ul><ul><li><b>Slippery Mind</b> -- if the Rogue fails a saving throw against a mind-affecting spell, he gets to make an automatic reroll</li></ul><ul><li><b>Defensive Roll</b> -- if the Rogue is hit by a potentially lethal blow, he can make a Reflex saving throw and if successful, he only takes half the damage from the blow; can only be used once per day.</li></ul><ul><li><b>Improved Evasion</b></li></ul><h3>SORCERER</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1559856-sorcerer.jpg" data-ref-id="1300-1559856" data-size="small" data-embed-type="image" data-ratio="2.0789473684211"><a class="fluid-height" style="padding-bottom:207.9%" href="https://static.giantbomb.com/uploads/original/6/62890/1559856-sorcerer.jpg" data-ref-id="1300-1559856"><img alt="Sorcerer" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 76px) 100vw, 76px" data-width="76" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559856-sorcerer.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559856-sorcerer.jpg 76w"><noscript><img alt="Sorcerer" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559856-sorcerer.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559856-sorcerer.jpg 76w" sizes="(max-width: 76px) 100vw, 76px" data-width="76"></noscript></a><figcaption>Sorcerer</figcaption></figure><p>Sorcerers are arcane spellcasters that manipulate magic energies with their innate talent rather than through studious discipline. They have no books, no mentors and no theories.</p><ul><li><b>Alignment</b>: Any</li></ul><ul><li><b>Hit Dice</b>: d4</li></ul><ul><li><b>Proficiencies</b>: All simple weapons, no armor or shields</li></ul><ul><li><b>Skill Points</b>: Int Modifier x 4 at 1st level, 2 Int Modifer each additional level</li></ul><ul><li><b>Spellcasting</b>: Arcane (Charisma-based)</li></ul><ul><li><b>Prestige Favored Classes</b>: Dragon Disciples, Pale Masters</li></ul><p><b>SPECIAL ABILITIES</b></p><table><tbody><tr><th>Name</th><th>Description</th><th>Gained at</th><th>Bonuses</th><th>Handicaps</th><th>Usage</th></tr><tr><td>Summon Familiar</td><td>Summons a small creature to aid in combat or scouting</td><td>level 1</td><td>can only be used once a day</td><td>Activated</td></tr></tbody></table><h3>WIZARD</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1559857-wizard.jpg" data-ref-id="1300-1559857" data-size="small" data-embed-type="image" data-ratio="1.76"><a class="fluid-height" style="padding-bottom:176.0%" href="https://static.giantbomb.com/uploads/original/6/62890/1559857-wizard.jpg" data-ref-id="1300-1559857"><img alt="Wizard" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 75px) 100vw, 75px" data-width="75" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559857-wizard.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559857-wizard.jpg 75w"><noscript><img alt="Wizard" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559857-wizard.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1559857-wizard.jpg 75w" sizes="(max-width: 75px) 100vw, 75px" data-width="75"></noscript></a><figcaption>Wizard</figcaption></figure><p>Wizards are arcane spellcasters that take their magical knowledge from intensive study.</p><p>For Wizards, magic is not an innate talent, but rather a difficult, rewarding art.</p><ul><li><b>Alignment</b>: Any</li></ul><ul><li><b>Hit Dice</b>: d4</li></ul><ul><li><b>Proficiencies</b>: Club, Dagger, Light Crossbow, Heavy Crossbow, Quarterstaff, no armor or shields</li></ul><ul><li><b>Skill Points</b>: 4 x Int Modifier at 1st level; 2 Int Modifier each additional level</li></ul><ul><li><b>Spellcasting</b>: Arcane (Intelligence-based)</li></ul><ul><li><b>Prestige Favored Classes</b>: Pale Masters</li></ul><p><b>SPECIAL ABILITIES</b></p><table><tbody><tr><th>Name</th><th>Description</th><th>Gainet at</th><th>Bonuses</th><th>Handicaps</th><th>Usage</th></tr><tr><td>Summon Familiar</td><td>Summons a small creature to aid in combat or scouting</td><td>level 1</td><td>can only be used once a day</td><td>Activated</td></tr></tbody></table><p><b>Bonus Feats</b>: The Wizard can select a bonus feat from the Metamagic Feat list at every other 5 levels.</p><h2>Traits</h2><p>The basic characteristics that help define who your character is are divided into six abilities. Each represents a unique aspect of your character and skills that derive from these traits are put into action depending on how you score in them.</p><p>Certain classes naturally favor certain traits over others, and their effectiveness is intrinsically dependent on the player having a high score in their respective key areas.</p><h3>Strenght</h3><p>Strength obviously refer to muscle and physical power. Fighters, Barbarians, Paladins, Rangers and Monks benefit especially from this skill, because it helps them a great deal in combat.</p><h3>Dexterity</h3><p>Dexterity measures agility, reflexes and balance. This ability is essential for Rogues, but also for characters who traditionally wear light to medium armor, such as Barbarians or Rangers or even none at all, which is the Monks, Wizards and Sorcerers' case. This trait is also a key characteristic for any character willing to become a skilled archer.</p><h3>Constitution</h3><p>Constitution represents health and stamina and therefore a high Constitution increases the number of HP a character has, which ends up making this trait important for all classes, but especially for those who like to meet their enemies head-on.</p><h3>Intelligence</h3><p>Intelligence determines how smart your character is and how fast he learns. Intelligence is essential for for Wizards because it affects how many spells they can cast, how strong they are and how difficult they will be for enemies to counter. Intelligence is also important for any character who wants to have a strong varied assortment of skills. Increasing your Intelligence during the game will not grant the player with any bonus Skill points, though.</p><p><u>Warning</u>: An Intelligence score of 9 or below will result in your character to be unable to speak properly!</p><h3>Wisdom</h3><p>Wisdom has a direct influence on a character's willpower, common sense, perception and intuition alike. Wisdom is crucial for Clerics and Druids, as it affects the strength and sheer number of the spells they can learn. Wisdom is also quite a significant trait for both Paladins and Rangers.</p><h3>Charisma</h3><p>Charisma indicates how strong your personality is, how persuasive you can be, your ability to lead others and even your physical attractiveness in the eyes of NPCs. Charisma is fundamental for Paladins, Sorcerers and Bards, but it is also very important for Clerics, seen that it affects their ability to Turn Undead.</p><p><u>Warning</u>: Remember that Sorcerers do not use the Intelligence trait for casting spells-- they use Charisma instead!</p><h2>Skills</h2><p>There is a wide array of skills in Neverwinter Nights, way too many for a character to master. The player should focus his/her character on the skills that best fit its capabilities.</p><table><tbody><tr><th>Skill</th><th>Description</th><th>Ability</th><th>Classes</th><th>Usage</th><th>Requires<br />Training</th></tr><tr><td><b>Animal Empathy</b></td><td>Allows a character to charm or dominate certain wildnerss creatures</td><td>Charisma</td><td>Druid, Ranger</td><td>Activated</td><td>Yes</td></tr><tr><td><b>Concentration</b></td><td>Used whenever a character is being distracted from the task at hand<br />Also important to avoid the Taunt skill's effects</td><td>Constitution</td><td>All</td><td>Passive</td><td>No</td></tr><tr><td><b>Disable Trap</b></td><td>Allows a character to perform disarm traps</td><td>Intelligence</td><td>All (but only Rogues can disarm certain traps)</td><td>Activated</td><td>Yes</td></tr><tr><td><b>Discipline</b></td><td>Allows a character to resist the effect of combat feats</td><td>Strenght</td><td>All</td><td>Passive</td><td>No</td></tr><tr><td><b>Heal</b></td><td>Allows a character to heal and cure poisons/diseases</td><td>Wisdom</td><td>All</td><td>Activated</td><td>No</td></tr><tr><td><b>Hide</b></td><td>Allows a character to hide from enemies</td><td>Dexterity</td><td>All</td><td>Passive in Stealth Mode *</td><td>No</td></tr><tr><td><b>Listen</b></td><td>Alerts a character to any nearby hidden creatures</td><td>Wisdom</td><td>All</td><td>Passive in Detect Mode **</td><td>No</td></tr><tr><td><b>Lore</b></td><td>Allows a character to identity unknown magical items</td><td>Intelligence</td><td>All</td><td>Passive</td><td>No</td></tr><tr><td><b>Move Silently</b></td><td>Allows a character to sneak past an enemy</td><td>Dexterity</td><td>All</td><td>Passive in Stealth Mode *</td><td>No</td></tr><tr><td><b>Open Lock</b></td><td>Allows a character to open locked doors/chests, etc</td><td>Dexterity</td><td>All</td><td>Activated</td><td>No</td></tr><tr><td><b>Parry</b></td><td>Allows a character to block attacks and to occasionally deal a counter-blow</td><td>Dexterity All</td><td>Sustained</td><td>No</td></tr><tr><td><b>Perform</b></td><td>Allows a character to perform the Bard Song</td><td>Charisma</td><td>Bard</td><td>Activated</td><td>No</td></tr><tr><td><b>Persuade</b></td><td>Open new dialogue options</td><td>Charisma</td><td>All</td><td>Passive</td><td>No</td></tr><tr><td><b>Pick Pocket</b></td><td>Allows a character to steal from NPCs</td><td>Dexterity</td><td>All</td><td>Activated</td><td>Yes</td></tr><tr><td><b>Search</b></td><td>Grants a character the ability to spot traps</td><td>Intelligence</td><td>All (but only Rogues can detect certain traps)</td><td>Passive in Detect Mode **</td><td>No</td></tr><tr><td><b>Set Trap</b></td><td>Grants a character the ability to lay down traps</td><td>Dexterity</td><td>All</td><td>Activated</td><td>Yes</td></tr><tr><td><b>Spellcraft</b></td><td>Allows a character to identify spells and also to perfom counter-spells</td><td>Intelligence</td><td>Bard, Cleric, Druid, Sorcerer, Wizard</td><td>Passive</td><td>Yes</td></tr><tr><td><b>Spot</b></td><td>Allows a character to find hidden creatures</td><td>Wisdom</td><td>All</td><td>Passive in Detect Mode **</td><td>No</td></tr><tr><td><b>Taunt</b></td><td>Allows a character to provoke an enemy into dropping its guard</td><td>Charisma</td><td>All</td><td>Activated</td><td>No</td></tr><tr><td><b>Use Magic Device</b></td><td>Allows a character to be able to use any of the abilities of a magic item as if having the required Class, Race or Alignment</td><td>Charisma</td><td>Bard, Rogue</td><td>Passive</td><td>Yes</td></tr></tbody></table><h3>* Stealth Mode</h3><p>The <b>Hide</b> and <b>Move Silently</b> skills are included in the Stealth Mode. Characters automatically enter Stealth mode when they become invisible. Characters in Stealth mode move more slowly than others, but are also naturally harder to spot.</p><h3>** Detect Mode</h3><p>The <b>Listen</b>, <b>Spot</b>, and <b>Search</b> skills are all included in Detect Mode, which, when active, reduces the player's normal movement rates, but allows the character to automatically perform Search, Spot and Listen checks.</p><h2>Feats</h2><p>Feats can roughly be divided into 4 major groups:</p><ol><li><b>Combat Skills</b> -- those that will help your character improve his/her combat prowess</li><li><b>Defensive Skills</b> -- those that will help your character to avoid danger, be it in combat or otherwise</li><li><b>Magic Skills</b> -- those that will improve your character's magical abilities</li><li><b>Miscellaneous Skills</b> -- those that, while augmenting your character's general performance, do not really fit into any of the aforementioned categories</li></ol><table><tbody><tr><th>Combat Skills</th><th>Defensive Skills</th><th>Magic Skills</th><th>Misc Skills</th></tr><tr><td><p><b>Ambidexterity</b></p><p><b>Blind Fight</b></p><p><b>Called Shot</b></p><p><b>Circle Kick</b></p><p><b>Cleave</b></p><p><b>Great Cleave</b></p><p><b>Dirty Fighting</b></p><p><b>Disarm</b></p><p><b>Improved Disarm</b></p><p><b>Divine Might</b></p><p><b>Expertise</b></p><p><b>Improved Expertise</b></p><p><b>Extra Stunning Attacks</b></p><p><b>Improved Critical</b></p><p><b>Knockdown</b></p><p><b>Improved Knockdown</b></p><p><b>Point Blank Shot</b></p><p><b>Power Attack</b></p><p><b>Improved Power Attack</b></p><p><b>Rapid Reload</b></p><p><b>Rapid Shot</b></p><p><b>Improved Unarmed Strike</b></p><p><b>Stunning Fist</b></p><p><b>Two-Weapon Fighting</b></p><p><b>Improved Two-Weapon Fighting</b></p><p><b>Weapon Finesse</b></p><p><b>Weapon Focus</b></p><p><b>Weapon Proficiency: Exotic</b></p><p><b>Weapon Proficiency: Martial</b></p><p><b>Weapon Proficiency: Simple</b></p><p><b>Weapon Specialization</b></p><p><b>Zen Archery</b></p></td><td><p><b>Armor Proficiency: Light</b></p><p><b>Armor proficiency: Medium</b></p><p><b>Armor proficiency: Heavy</b></p><p><b>Bullheaded</b></p><p><b>Deflect Arrows</b></p><p><b>Divine Shield</b></p><p><b>Dodge</b></p><p><b>Great Fortitude</b></p><p><b>Improved Parry</b></p><p><b>Iron Will</b></p><p><b>Lightning Reflexes</b></p><p><b>Luck of Heroes</b></p><p><b>Mobility</b></p><p><b>Resist Disease</b></p><p><b>Resist Poison</b></p><p><b>Resistance to Energy</b></p><p><b>Shield Proficiency</b></p><p><b>Snake Blood</b></p><p><b>Spring Attack</b></p><p><b>Strong Soul</b></p></td><td><p><b>Arcane Defense</b></p><p><b>Combat Casting</b></p><p><b>Courteous Magocracy</b></p><p><b>Empower Spell</b></p><p><b>Extend Spell</b></p><p><b>Maximize Spell</b></p><p><b>Quicken Spell</b></p><p><b>Silent Spell</b></p><p><b>Spell Focus</b></p><p><b>Greater Spell Focus</b></p><p><b>Spell Penetration</b></p><p><b>Greater Spell Penetration</b></p><p><b>Still Spell</b></p></td><td><p><b>Alertness</b></p><p><b>Blooded</b></p><p><b>Extra Music</b></p><p><b>Extra Turning</b></p><p><b>Improved Initiative</b></p><p><b>Lingering Song</b></p><p><b>Silver Palm</b></p><p><b>Skill Focus</b></p><p><b>Stealthy</b></p><p><b>Thug</b></p><p><b>Toughness</b></p></td></tr></tbody></table><h2>Schools of Magic</h2><p>Schools of magic are sets of spells that work in similar ways. Hence, a Wizard that chooses to specialize in a particular school of magic gains one additional prepared spell per level on that school, but loses the ability to cast spells from one other school-- the one opposed to it, to be more precise.</p><p>A Wizard does not have to specialize, though, thus keeping an open access to all spells in the spell tree-- a Wizard that follows this path is commonly known as being an adept of the <b>Universal School</b>.</p><p>The available schools of magic are:</p><p><b>ABJURATION</b></p><p>Abjuration spells are used to shield the caster from magical and physical attacks.</p><ul><li>Prohibited School -- Conjuration</li></ul><p><b>CONJURATION</b></p><p>A Conjuration specialist can summon creatures to aid him.</p><ul><li>Prohibited School -- Transmutation</li></ul><p><b>DIVINATION</b></p><p>Diviners are capable of anticipate what will happen next by taking a peek into the future. These spells are mostly useful for gathering information, but several divine spells can actually help the Wizard during combat situations.</p><ul><li>Prohibited School -- Illusion</li></ul><p><b>ENCHANTMENT</b></p><p>Enchantment spells usually involve gaining control over another creature, or infuse special properties onto a recepient.</p><ul><li>Prohibited School -- Illusion</li></ul><p><b>EVOCATION</b></p><p>These are spells that manipulate energy or allow the player to create something from nothing. Many of the best offensive spells can be found within this school of magic.</p><ul><li>Prohibited School -- Conjuration</li></ul><p><b>ILLUSION</b></p><p>These are illusion spells that alter perception, such as the invisibility spell.</p><ul><li>Prohibited School -- Enchantment</li></ul><p><b>NECROMANCY</b></p><p>Spells that manipulate, create, or destroy life.</p><ul><li>Prohibited School -- Divination</li></ul><p><b>TRANSMUTATION</b></p><p>These spells transform the recipient, either subtly or obviously.</p><ul><li>Prohibited School -- Conjuration</li></ul><h2>Spells</h2><ul><li><b>Blindness</b></li></ul><p>Blinded creatures have a 50% chance to miss you entirely and a -4 penalty to all attack rolls.</p><ul><li><b>Charm</b></li></ul><p>A charmed NPC is unable to initiate offensive action.</p><ul><li><b>Concealment</b></li></ul><p>Anyone attempting to attack the affected target has a variable percentage chance of failing their attempt of going into combat even before they ever actually attempt an attack roll.</p><ul><li><b>Confused</b></li></ul><p>While confused, the targetted creature will do one of three things: wander aimlessly, stand still and do nothing or attack the nearest visible target, be it friend or foe.</p><ul><li><b>Curse</b></li></ul><p>The affected target has one or more trait scores reduced by a predetermined ammount. Curse effects are generally permanent unless removed by powerful Clerical spells.</p><ul><li><b>Damage Reduction</b></li></ul><p>This represents the targetted creature's ability to ignore a certain ammount of melee damage (bludgeoning, piercing or slashing) from a single hit. Weapons with higher enhancement bonuses can however work around this spell.</p><ul><li><b>Damage Resistance</b></li></ul><p>Creatures with this ability are able to ignore damage of a specific type up to a specified ammount. Furthermore, this spell cannot be overcomed with weapons with a higher enhancement bonus.</p><ul><li><b>Darkness</b></li></ul><p>The target surrounded by magical darkness cannot see other creatures but is also invisible when other creatures attempt to see him.</p><ul><li><b>Deafness</b></li></ul><p>Deafened creatures are unable to make Listen checks; they also have a 20% chance to fail any Arcane spell cast.</p><ul><li><b>Dazed</b></li></ul><p>Dazed creatures are unable to initiate attacks, cast spells or use feats; they might flee from combat.</p><ul><li><b>Domination</b></li></ul><p>Creatures affected by this spell will temporarily join your party and will fight and even die for you; only one creature can be dominated at a time.</p><ul><li><b>Entangle</b></li></ul><p>Entangled creatures are unable to move.</p><ul><li><b>Frightened</b></li></ul><p>Creatures struck with fear will flee from the source of fear and lose the ability to control their own actions; they will suffer a -2 penalty to all saving throws while under its grasp.</p><ul><li><b>Haste</b></li></ul><p>Hasted creatures gain a 50% bonus to movement speed and a 4 Dodge bonus to AC as well as an additional attack every round; furthermore, all spellcasting times are cut in half for the duration of the spell.</p><ul><li><b>Immunity</b></li></ul><p>Characters will temporarily become immune to any of the negative effects of disease or poison, for example.</p><ul><li><b>Increase Attack</b></li></ul><p>Increases the number of base attacks a character is capable of making.</p><ul><li><b>Invisibility</b></li></ul><p>Invisible attacks get a 50% Concealment bonus against enemy attacks and can actually ignore the Dexterity modifier of any opponent, unless that opponent has the Uncanny Dodge feat.</p><ul><li><b>Magic Immunity</b></li></ul><p>The target will obtain or gain specific immunities to magical spells and spell-like abilities from Individual spells, Specific Spell Schools, etc.</p><ul><li><b>Miss Chance</b></li></ul><p>When this effect is applied, the target has a percentage chance of missing any attack rolls before his or her normal attack roll is made.</p><ul><li><b>Movement Speed Modifier</b></li></ul><p>Increases or decreases the target's movement speed by a given percentage.</p><ul><li><b>Paralysis</b></li></ul><p>Paralyzed creatures are unable to move or take any kind of action.</p><ul><li><b>Regenerate</b></li></ul><p>This allows the character to heal a certain amount of HP over a given period of time.</p><ul><li><b>Sanctuary</b></li></ul><p>Sanctuary allows a character to go silent and hidden for as long as those around him fail a Will saving throw.</p><ul><li><b>Silence</b></li></ul><p>Creatures under the effect of the Silence spell will make no noise whatsoever while moving but are also unable to hear anything; Spellcasters are unable to cast spells with verbal components if silenced.</p><ul><li><b>Slow</b></li></ul><p>Slowed creatures will move at 50% of their current speed. They will also suffer a -2 penalty to AC, Reflex saves and attack rolls, along with the adition of a loss of one attack per round; the slow spell can be countered with the Haste spell.</p><ul><li><b>Spell Resistance</b></li></ul><p>This is the equivalent of armor, but versus spells; a caster level check must equal or exceed the spell resistance score or the spell will have no effect.</p><ul><li><b>Stunned</b></li></ul><p>Stunned creatures stand helpless in a motionless gaze.</p><ul><li><b>Summon</b></li></ul><p>Temporarily summons an ally to your side (what is summoned depends on your character progression).</p><ul><li><b>Temporary HP</b></li></ul><p>This is a temporary bonus to the character's current Hit Points. It is possible to have more HP than maximum Hit Points via this method, but it is impossible to heal them back after they're lost.</p><ul><li><b>Stop Time</b></li></ul><p>All motion and action stops for everyone except for the one that has activated the time stop effect.</p><ul><li><b>True Seeing</b></li></ul><p>Allows a character to see all creatures otherwise hidden by invisibility, sanctuary or stealth.</p><ul><li><b>Turn</b></li></ul><p>Turned creatures are considered frightened and flee from the spellcaster for 10 rounds.</p><h2>Potions and Healing Kits</h2><ul><li><b>Cure light wounds</b>: heals up to 10 hp of damage</li></ul><ul><li><b>Cure moderate wounds</b>: heals up to 20 hp of damage</li></ul><ul><li><b>Cure serious wounds</b>: heals up to 30 hp of damage</li></ul><ul><li><b>Cure critical wounds</b>: heals up to 50 hp of damage</li></ul><ul><li><b>Potion of Heal</b>: heals all of your character's HP</li></ul><ul><li><b>Potion of Antidote</b>: cures your character of any kinds of poison and removes its negative effects</li></ul><ul><li><b>Potion of Aid</b>: temporarily give your character extra HP, increases your character's attack rating and increases saving throws</li></ul><ul><li><b>Potion of Bless</b>: temporarily increases you character's attack rating and saving throws</li></ul><ul><li><b>Potion of Bark</b>: temporarily raises your character's AC</li></ul><ul><li><b>Potion of Clarity</b>: temporarily makes your character immune to all mind-affecting spells; you can also drink this to remove the effects caused by a mind-affecting spell</li></ul><ul><li><b>Potion of Speed</b>: temporarily makes your character's base speed increase to 150%</li></ul><ul><li><b>Potion of Invisibility</b>: makes your character invisible until you either cast a spell or make an attacking move</li></ul><ul><li><b>Potion of Bull's strength</b>: temporarily raises your character's strength</li></ul><ul><li><b>Potion of Fox's Cunning</b>: temporarily raises your character's intelligence</li></ul><ul><li><b>Potion of Eagle's Splendor</b>: temporarily raises your character's charisma</li></ul><ul><li><b>Potion of Cat's Grace</b>: temporarily raises your character's dexterity</li></ul><ul><li><b>Potion of Owl's Wisdom</b>: temporarily raises your character's wisdom</li></ul><ul><li><b>Potion of Enduranc</b>e: temporarily raises your character's constitution</li></ul><ul><li><b>Healer's Kit</b> 1, 3, 6, 10: a successful use will cure your character or companion of any poisons and/or diseases, also removing any negative effects caused by the former; this kit also heals lost HP regardless of whether you're poisoned or diseased</li></ul><h2>Reagents and Gems</h2><h3>Reagents</h3><p>Reagents are required by Wizards and Sorcerers to make magical items; they can also be used to complete a few rituals scattered across the Neverwinter world.</p><ul><li>Dragon Blood</li><li>Adamantine</li><li>Fairy Dust</li><li>Special Holy Water</li><li>Bodak's Tooth</li><li>Gargoyle Skull</li><li>Fire Beetle Belly</li><li>Fenberries</li><li>Ironwood</li><li>Quartz Crystal</li><li>Slaad's Tongue</li></ul><ul><li>Belladonna</li></ul><ul><li>Rags</li></ul><ul><li>Ettercap's Silk Gland</li></ul><ul><li>Large Bone</li></ul><ul><li>Skeleton Knuckle</li></ul><h3>Gems</h3><p>Gems are required for the manufacture of rings and amulets, to magically enhance armor and weapons, or simply to complete certain rituals.</p><ul><li>Diamond</li></ul><ul><li>Ruby</li></ul><ul><li>Malachite</li></ul><ul><li>Sapphire</li></ul><ul><li>Amethyst</li></ul><ul><li>Fire Opal</li></ul><ul><li>Topaz</li></ul><ul><li>Phenalope</li></ul><ul><li>Aventurine</li></ul><ul><li>Emerald</li></ul><ul><li>Greenstone</li></ul><ul><li>Garnet</li></ul><ul><li>Flourspar</li></ul><ul><li>Fire Agate</li></ul><ul><li>Alexandrite</li></ul><h2>Alignments</h2><p>Alignment reflects how your character relates to the ancient concepts of Good and Evil, Law and Chaos. It can also affect how NPC's react to the player within the game and will on occasion determine whether an item or a magical weapon can be used or not.</p><h3>Good</h3><ul><li>Chaotic Good</li><li>Neutral Good</li><li>Lawful Good</li></ul><h3>Neutral</h3><ul><li>Chaotic Neutral</li><li>True Neutral</li><li>Lawful Neutral</li></ul><h3>Evil</h3><ul><li>Chaotic Evil</li><li>Neutral Evil</li><li>Lawful Evil</li></ul><h2>Premium Modules</h2><p>In late 2004, two years after NWN's release date, Bioware began releasing DLC for the game, which they dubbed "Premium Modules." These were seperate adventures with stories unrelated to the original campaign. They continued releasing these DLC for 2 years, until 2006, when coinciding with Patch 1.69, the final NWN Patch, all support/ new content for NWN was discontinued. Six Premium modules were released in all.</p><p><u><b>Kingmaker</b></u>- Kingmaker was Bioware's first Premium Module released. It required the Neverwinter Nights expansion "Hordes of the Underdark" to play, and was released in November 2004. The official blurb on the website describes it as such:</p><blockquote><p><i>In a party with a cowardly Wererat, a scarred Nymph, an exiled Rakshasa, and a quick-tempered Azer, you seem to be the only normal one... but are you? Embark on a journey to face your nemesis outside the embattled ramparts of the Keep of Cyan. It is a journey that will test your loyalties and cause you to question the very bounds of life and death. Evil lurks in the war-torn keep and it's up to you to unearth it. To learn the truth, you must win the throne.</i></p></blockquote><p>It went on to win the Academy of Interactive Arts and Science's "PC RPG of the Year" award.</p><p><b><u>Shadowguard and Witch's Wake</u> -</b> These two Premium Modules were bundled together, and are remastered versions of community created modules. ShadowGuard, the creation of community member Ben McJunkin, follows the story of a character who draws interest from the titular group of elite agents, the ShadowGuard, after the protagonist's work at the Imperial Academy in the non-canon location of the city of Ghaarak, within the Shakhara Empire. Witch's Wake is a remastered version of Rob Bartel's same-name story driven module. Waking up after a huge battle, you are caught with amnesia, and only have the words of a dead prince to go on; yet you do not know where to report them.</p><p><b><u>Pirates of the Sword Coast</u> -</b> A swashbuckling adventure released by Bioware in June 2005, it started in the city of Neverwinter and had characters start at level 5.</p><p><b><u>Infinite Dungeons</u> -</b>Released in May 2006, the module is comprised of randomly-generated dungeons, suitable for any level of character. This added some much needed content for high level characters.</p><p><b><u>Wyvern Crown of Cormyr</u> -</b> The last Premium module for NWN was released later in 2006 and implemented the Community Expansion Pack (CEP) which had at the time only recently been released. Benefits of this inclusion were numerable, incuding the addition of fully rideable horses and jousting. This DLC overall took place in a more medieval feeling setting, and was developed by community developer DLA.</p><h2>Aurora Toolset and Community Modules</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/4/49308/1448992-aurora_toolset.jpg" data-ref-id="1300-1448992" data-size="small" data-embed-type="image" data-ratio="0.8"><a class="fluid-height" style="padding-bottom:80.0%" href="https://static.giantbomb.com/uploads/original/4/49308/1448992-aurora_toolset.jpg" data-ref-id="1300-1448992"><img alt="Screenshot of Aurora Toolset" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/4/49308/1448992-aurora_toolset.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/4/49308/1448992-aurora_toolset.jpg 1280w, https://giantbomb1.cbsistatic.com/uploads/scale_super/4/49308/1448992-aurora_toolset.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/4/49308/1448992-aurora_toolset.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/4/49308/1448992-aurora_toolset.jpg 320w"><noscript><img alt="Screenshot of Aurora Toolset" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/4/49308/1448992-aurora_toolset.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/4/49308/1448992-aurora_toolset.jpg 1280w, https://giantbomb1.cbsistatic.com/uploads/scale_super/4/49308/1448992-aurora_toolset.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/4/49308/1448992-aurora_toolset.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/4/49308/1448992-aurora_toolset.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Screenshot of Aurora Toolset</figcaption></figure><p>Neverwinter Nights shipped with the Aurora Toolset, the toolset actually used by the developers to create the game. It allowed the user to create new "modules", or adventures, as well as edit the original campaign and both expansions after completing them once. New modules could be of any length, and all the tools used to create the original game are within the toolset, allowing, in theory, a module as high quality and epic as the original campaign and its expansions. Users could post their creations on the website <a href="http://nwvault.ign.com/" rel="nofollow">NWVault</a>.</p><p>Besides modules, community modifications were released in the forms of "Hak Packs" (essentially Texture Packs), and .erf files (modder's resources). ".erf" files added items, tilesets, and general resources to the toolset, allowing them to be placed into community created modules.</p><p>The Aurora Toolset/Engine was used in other games, as well. <i>Star Wars: Knights of the Old Republic</i> and it's sequel both run off of a modified version of the Aurora engine. <i>The Witcher</i> is based on the Aurora Engine, as well. Bioware also used the Aurora toolset to create prototypes of different areas and scenarios in <i>Dragon Age: Origins</i>.</p><p>Tutorials and other, more detailed information can be found on <a href="http://nwn.bioware.com/index.html" rel="nofollow">the official NWN site</a>.</p><h3>CEP (Community Expansion Project)</h3><p>By far the largest user-modification for Neverwinter Nights is the Community Expansion Project, known as the CEP informally. The CEP is a large amount of .hak and .erf files for NWN, and is the most commonly used modder's resource for Neverwinter Nights, having even been used by Bioware themselves in the Premium Module "Wyvern Crown of Cormyr." The CEP does not modify anything in the original campaign, and is purely a modder's resource. It is widely used by most servers, and largely single-handedly kept NWN alive far after it was released. The latest version is v2.1 and can be downloaded <a href="http://nwvault.ign.com/cep/" rel="nofollow">here</a>.</p><h2>Multiplayer</h2><p>Neverwinter Nights is probably more fondly remembered for its multiplayer than its single-player campaign. There were two variations on the single player mode-one for players, and a seperate client for Dungeon Masters (DMs). Upon launching the standard player multiplayer client (separate from the singleplayer client), the user was greeted with a fairly standard PC server listing, from which they could choose the type of game they wished to play (Hack-n-Slash, Role-Playing, Social, etc.). The player could choose the server they wished to join, but many servers either required custom content or membership into a guild. The custom content are the .haks and .erfs (see section above) that were used to build the content on the server. The server also let the creator password protect their game, meaning either only friends or members of the guild were allowed to join. Becoming a member of a guild could be done through the official <a href="http://nwn.bioware.com/index.html" rel="nofollow">Neverwinter Nights website</a>. Many servers also had cloud based saving of characters, meaning that the character was not only saved locally on the player's computer, but on the server's record.</p><p>Not all servers hosted custom content, however. Many hosted chapters of the original game or its expansions, enabling them to play through the campaigns cooperatively with friends or strangers.</p><h3>DM Client</h3><p>The Dungeon Master (DM) Client allowed the owner of a server, or anyone else with the password to log onto that server as a DM, to control the world and essentially be a director of the action within the game. The DM had many "God Mode" powers, such as invincibility, invisibility, ability to kill anyone, ability to fully possess and control any NPC in game, ability to kick or ban any player, and the ability to spawn monsters and items. Though the DM controls a character (simply to have a physical presence in the world), that character does not level up or gain more skills. The Dungeon Master is in full control of the entire game, allowing users to create or modify quests on the fly.</p><h2>Soundtrack</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1561652-neverwinternights_front_full.jpg" data-ref-id="1300-1561652" data-size="small" data-embed-type="image" data-ratio="0.98846787479407"><a class="fluid-height" style="padding-bottom:98.8%" href="https://static.giantbomb.com/uploads/original/6/62890/1561652-neverwinternights_front_full.jpg" data-ref-id="1300-1561652"><img alt="Artwork for the Soundtrack's Front Cover" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1561652-neverwinternights_front_full.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561652-neverwinternights_front_full.jpg 607w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/6/62890/1561652-neverwinternights_front_full.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1561652-neverwinternights_front_full.jpg 320w"><noscript><img alt="Artwork for the Soundtrack's Front Cover" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1561652-neverwinternights_front_full.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561652-neverwinternights_front_full.jpg 607w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/6/62890/1561652-neverwinternights_front_full.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1561652-neverwinternights_front_full.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Artwork for the Soundtrack's Front Cover</figcaption></figure><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1561653-neverwinternights_back_full.jpg" data-ref-id="1300-1561653" data-size="small" data-embed-type="image" data-ratio="0.7741935483871"><a class="fluid-height" style="padding-bottom:77.4%" href="https://static.giantbomb.com/uploads/original/6/62890/1561653-neverwinternights_back_full.jpg" data-ref-id="1300-1561653"><img alt="Artwork for the Soundtrack's Back Cover" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1561653-neverwinternights_back_full.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561653-neverwinternights_back_full.jpg 775w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/6/62890/1561653-neverwinternights_back_full.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1561653-neverwinternights_back_full.jpg 320w"><noscript><img alt="Artwork for the Soundtrack's Back Cover" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1561653-neverwinternights_back_full.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1561653-neverwinternights_back_full.jpg 775w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/6/62890/1561653-neverwinternights_back_full.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1561653-neverwinternights_back_full.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Artwork for the Soundtrack's Back Cover</figcaption></figure><p>The <a href="/original-soundtrack/3015-189/" data-ref-id="3015-189">soundtrack</a> for Neverwinter Nights was composed by the acclaimed composer <a href="/jeremy-soule/3040-17632/" data-ref-id="3040-17632">Jeremy Soule</a> and is only available for purchase on the <i>Neverwinter Nights Collector's Edition</i>.</p><table><tbody><tr><th>Track No.</th><th>Song Title</th></tr><tr><td>01</td><td><b>Main Theme</b></td></tr><tr><td>02</td><td><b>Castle Theme</b></td></tr><tr><td>03</td><td><b>City Night Theme</b></td></tr><tr><td>04</td><td><b>Crypt Theme 1</b></td></tr><tr><td>05</td><td><b>Crypt Theme 2</b></td></tr><tr><td>06</td><td><b>Docks Day Theme</b></td></tr><tr><td>07</td><td><b>Docks Night Theme</b></td></tr><tr><td>08</td><td><b>Dungeon Theme</b></td></tr><tr><td>09</td><td><b>Evil Dungeon Theme 1</b></td></tr><tr><td>10</td><td><b>Evil Dungeon Theme 2</b></td></tr><tr><td>11</td><td><b>Evil Temple Theme</b></td></tr><tr><td>12</td><td><b>Forest Day Theme 1</b></td></tr><tr><td>13</td><td><b>Forest Day Theme 2</b></td></tr><tr><td>14</td><td><b>Forest Night Theme</b></td></tr><tr><td>15</td><td><b>Good Temple Theme 1</b></td></tr><tr><td>16</td><td><b>Good Temple Theme 2</b></td></tr><tr><td>17</td><td><b>Market Theme</b></td></tr><tr><td>18</td><td><b>Mines Theme 1</b></td></tr><tr><td>19</td><td><b>Mines Theme 2</b></td></tr><tr><td>20</td><td><b>Noble House Theme</b></td></tr><tr><td>21</td><td><b>Nobles' Theme</b></td></tr><tr><td>22</td><td><b>Rural Day Theme 1</b></td></tr><tr><td>23</td><td><b>Rural Day Theme 2</b></td></tr><tr><td>24</td><td><b>Rural Night Theme</b></td></tr><tr><td>25</td><td><b>Sewer Theme</b></td></tr><tr><td>26</td><td><b>Slums Day Theme</b></td></tr><tr><td>27</td><td><b>Slums Night Theme</b></td></tr><tr><td>28</td><td><b>Store Theme</b></td></tr><tr><td>29</td><td><b>Battle Aribeth</b></td></tr><tr><td>30</td><td><b>Battle City 1</b></td></tr><tr><td>31</td><td><b>Battle City 2</b></td></tr><tr><td>32</td><td><b>Battle City 3</b></td></tr><tr><td>33</td><td><b>Battle City Boss</b></td></tr><tr><td>34</td><td><b>Battle Dragon</b></td></tr><tr><td>35</td><td><b>Battle Dungeon 1</b></td></tr><tr><td>36</td><td><b>Battle Dungeon 2</b></td></tr><tr><td>37</td><td><b>Battle Dungeon 3</b></td></tr><tr><td>38</td><td><b>Battle Dungeon Bonus</b></td></tr><tr><td>39</td><td><b>Battle Final</b></td></tr><tr><td>40</td><td><b>Battle Forest 1</b></td></tr><tr><td>41</td><td><b>Battle Forest 2</b></td></tr><tr><td>42</td><td><b>Battle Forest Boss</b></td></tr><tr><td>43</td><td><b>Battle Lizard Boss</b></td></tr><tr><td>44</td><td><b>Battle Rural</b></td></tr><tr><td>45</td><td><b>Ending Movie</b></td></tr></tbody></table><h2>Editions</h2><ul><li><b><u>Neverwinter Nights Gold</u></b> - Neverwinter Nights Gold bundled the original NWN with the first expansion, Shadows of Undrentide.</li></ul><ul><li><b><u>Neverwinter Nights Platinum</u></b> - Neverwinter Nights Platinum bundled the original NWN along with the two expansions on one DVD-ROM, or four separate CD-ROMS.</li></ul><ul><li><b><u>Neverwinter Nights Diamond</u></b> - Neverwinter Nights Diamond contained everything in Platinum in addition to the Kingmaker, ShadowGuard, and Witch's Wake Premium Modules.</li></ul><ul><li><u><b>Neverwinter Nights Collector's Edition</b></u> - A standard "Collector's Edition" of the game, with collectibles in addition to the game, including the game's soundtrack.</li></ul><p>The video game collections <i>Atari Collection: Rollenspiele</i>, <i>Neverwinter Nights 2: Lawful Good Edition</i>, <i>Neverwinter Nights 2: Chaotic Evil Edition</i>, <i>Ultimate Dungeons and Dragons</i>, <i>Rollenspiele: Deluxe Edition</i>, and <i>Neverwinter Nights 3-Pack</i> all contained copies of NWN and its two expansions.</p><h2>Deluxe Edition System Requirements</h2><table><tbody><tr><td><b>Processor</b></td><td>Pentium 2 450 MHz (minimum); Pentium 3 800MHz (recommended)</td></tr><tr><td><b>Windows</b></td><td>98/XP/VISTA</td></tr><tr><td><b>RAM</b></td><td>128 MB (minimum); 256 MB (recommended)</td></tr><tr><td><b>Video Card</b></td><td>16 MB OpenGL 1.2 (minimum); GeForce 2 or higher (recommended)</td></tr><tr><td><b>Sound Card</b></td><td>DirectX8.1 Compatible</td></tr><tr><td><b>Multiplayer</b></td><td>56K modem required, broadband connection recommended</td></tr><tr><td><b>Other</b></td><td>8x DVD-ROM drive; 2GB hard disk space</td></tr></tbody></table>

A tactics/strategy game from Julian Gollop, the creator of XCOM.

E3 2019: An Arctic Virus Threatens All of Humanity in Phoenix Project

The twelfth entry in the SaGa franchise initially released on the PlayStation Vita and later ported to several platforms.

E3 2019: Romancing SaGa 3 + SaGa Scarlet Grace Ambitions Make the Journey Westward

Skellboy is an action-adventure in a paper-cut world where the player can swap body parts gathered from enemies to acquire new abilities.

All Images, Indie Megabooth, PAX East 2019, PAX East 2019 Booth, Fabraz

All Images, Limited Run Games, PAX East 2019 Booth, PAX East 2019

A survival horror game set fifteen years after the original Alien film. It stars Amanda Ripley, the daughter of the film's protagonist, Ellen Ripley.

<h2>Overview</h2><p><em>Alien: Isolation</em> is a <a href="/first-person-perspective/3015-330/" data-ref-id="3015-330">first-person</a> <a href="/survival-horror/3015-4801/" data-ref-id="3015-4801">survival horror</a> game by <a href="/the-creative-assembly/3010-211/" data-ref-id="3010-211">The Creative Assembly</a>. It takes place in the year 2137, fifteen years after the original 1979 <em>Alien</em> film in the Alien series. <a href="//www.giantbomb.com/amanda-ripley/3005-28576/" data-ref-id="3005-28576">Amanda Ripley</a>, daughter of <a href="//www.giantbomb.com/ellen-ripley/3005-8567/" data-ref-id="3005-8567">Ellen Ripley</a>, learns that the flight computer of the starfreighter USCSS Nostromo may have been found on the trade <a href="/space-station/3055-823/" data-ref-id="3055-823">space station</a> Sevastopol. Ripley immediately departs for the space station with a crew hoping to find some answers regarding the disappearance of her mother, only to discover a <a href="/xenomorph/3015-4530/" data-ref-id="3015-4530">xenomorph</a> drone has wiped out the Sevastopol.</p><h2>Characters</h2><h3>Amanda Ripley</h3><figure data-ref-id="1300-2655880" data-img-src="https://static.giantbomb.com/uploads/original/13/133035/2655880-amanda.png" data-size="small" data-align="right" data-ratio="1" data-width="260" data-embed-type="image" style="width: 260px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/13/133035/2655880-amanda.png" data-ref-id="1300-2655880"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/13/133035/2655880-amanda.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/13/133035/2655880-amanda.png 260w" sizes="(max-width: 260px) 100vw, 260px" data-width="260"></a></figure><p>Daughter of Ellen Ripley, the protagonist of the Alien film series, and the main character of Alien: Isolation. She is approximately twenty-five years old.</p><p>The Creative Assembly characterise Amanda as slightly more impulsive than the cool-headed Ellen, but also more lonely due to the trauma of losing her mother.</p><h3>Samuels</h3><figure data-ref-id="1300-2655885" data-img-src="https://static.giantbomb.com/uploads/original/13/133035/2655885-sam.png" data-size="small" data-align="right" data-ratio="1" data-width="260" data-embed-type="image" style="width: 260px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/13/133035/2655885-sam.png" data-ref-id="1300-2655885"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/13/133035/2655885-sam.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/13/133035/2655885-sam.png 260w" sizes="(max-width: 260px) 100vw, 260px" data-width="260"></a></figure><p>An employee of <a href="/weyland-yutani/3015-5134/" data-ref-id="3015-5134">Weyland-Yutani</a>. Samuels informs Amanda that she may find answers regarding her mother's disappearance aboard Sevastopol.</p><h3>Taylor</h3><figure data-ref-id="1300-2655886" data-img-src="https://static.giantbomb.com/uploads/original/13/133035/2655886-tay.png" data-size="small" data-align="right" data-ratio="1" data-width="260" data-embed-type="image" style="width: 260px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/13/133035/2655886-tay.png" data-ref-id="1300-2655886"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 260px) 100vw, 260px" data-width="260" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/13/133035/2655886-tay.png" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/13/133035/2655886-tay.png 260w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/13/133035/2655886-tay.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/13/133035/2655886-tay.png 260w" sizes="(max-width: 260px) 100vw, 260px" data-width="260"></noscript></a></figure><p>Taylor is a legal executive with Weyland-Yutani. Though she has little experience of (and is nervous about) space travel, she sees the discovery of the <em>Nostromo's</em> black box as a chance to forward her career within the company.</p><h3>Verlaine</h3><figure data-ref-id="1300-2655887" data-img-src="https://static.giantbomb.com/uploads/original/13/133035/2655887-viv.png" data-size="small" data-align="right" data-ratio="1" data-width="260" data-embed-type="image" style="width: 260px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/13/133035/2655887-viv.png" data-ref-id="1300-2655887"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 260px) 100vw, 260px" data-width="260" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/13/133035/2655887-viv.png" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/13/133035/2655887-viv.png 260w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/13/133035/2655887-viv.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/13/133035/2655887-viv.png 260w" sizes="(max-width: 260px) 100vw, 260px" data-width="260"></noscript></a></figure><p>Verlaine was conceived of as the answer to the question, "If Ellen Ripley hadn't been caught by the Alien, what would have happened to her?" Verlaine captains the USCSS Torrens, and has ceded some of her independence as a ship captain to survive in a universe run by megacorporations.</p><h2>Gameplay</h2><p><em>Alien: Isolation</em> tasks the player with navigating the Sevastopol space station while being stalked by the titular alien. Bands of hostile humans and synthetic androids called Working Joes are also encountered.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/30/2587780-curiosity_1389089852%20copy.jpg" data-ref-id="1300-2587780" data-ratio="0.71116128121913" data-width="7087" data-embed-type="image" style="width: 7087px"><a class="fluid-height" style="padding-bottom:71.1%" href="https://static.giantbomb.com/uploads/original/0/30/2587780-curiosity_1389089852%20copy.jpg" data-ref-id="1300-2587780"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 960px) 100vw, 960px" data-width="960" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_super/0/30/2587780-curiosity_1389089852%20copy.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/30/2587780-curiosity_1389089852%20copy.jpg 7087w, https://giantbomb1.cbsistatic.com/uploads/scale_super/0/30/2587780-curiosity_1389089852%20copy.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/30/2587780-curiosity_1389089852%20copy.jpg 480w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_super/0/30/2587780-curiosity_1389089852%20copy.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/30/2587780-curiosity_1389089852%20copy.jpg 7087w, https://giantbomb1.cbsistatic.com/uploads/scale_super/0/30/2587780-curiosity_1389089852%20copy.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/30/2587780-curiosity_1389089852%20copy.jpg 480w" sizes="(max-width: 960px) 100vw, 960px" data-width="960"></noscript></a></figure><p>The survival horror aspect of <em>Alien: Isolation </em>manifests in the available tools and the player's interactions with the environment. Blueprints are collected throughout the game that allow the player to craft improvised weapons, including pipe bombs, noisemakers, and EMP traps. These devices are created using the various components found in the environment.</p><p>The player gains access to a few firearms, but open combat is generally discouraged. Health and ammo are limited, and the alien is attracted to loud noises. Players can evade enemies with the help of ventilation shafts, allowing passage through the station's walls or underneath the floors.</p><p>The player is able to interact with the systems in place on the station. Rewire stations are dual-screen wall devices that allow for the enabling or disabling of systems in the area through the redirection of power, up to a specified limit. These systems include security cameras, air purification, door access, and alarms. The player also has tools for removing hydraulic door jams and electronic locks.</p><p>One of the player's most vital tools is a motion tracker. The device emits an audible beep when in use, which can be heard by enemies that are very close.</p><h3>Xenomorph</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/30/2587792-7_1389089751.jpg" data-ref-id="1300-2587792" data-ratio="0.56475" data-width="4000" data-embed-type="image" style="width: 4000px"><a class="fluid-height" style="padding-bottom:56.5%" href="https://static.giantbomb.com/uploads/original/0/30/2587792-7_1389089751.jpg" data-ref-id="1300-2587792"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 960px) 100vw, 960px" data-width="960" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_super/0/30/2587792-7_1389089751.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/30/2587792-7_1389089751.jpg 4000w, https://giantbomb1.cbsistatic.com/uploads/scale_super/0/30/2587792-7_1389089751.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/30/2587792-7_1389089751.jpg 480w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_super/0/30/2587792-7_1389089751.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/30/2587792-7_1389089751.jpg 4000w, https://giantbomb1.cbsistatic.com/uploads/scale_super/0/30/2587792-7_1389089751.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/30/2587792-7_1389089751.jpg 480w" sizes="(max-width: 960px) 100vw, 960px" data-width="960"></noscript></a></figure><p>The <a href="/xenomorph/3015-4530/" data-ref-id="3015-4530">alien</a> is the primary foe of <em>Alien: Isolation</em>. Introduced early on, the alien stalks the player throughout the game. It has no scripted AI routine, aside from "shadowing" the player as they move from one area to the next, as so to guarantee that it is always nearby. When and where the alien descends from the ventilation shafts in the ceiling is completely random, unless attracted by a noise. On the ground, the alien will search for the player before retreating into the ceiling. The player is killed immediately if the alien catches up to them. This, along with the inability to kill the alien, necessitates stealth to survive.</p><h3>Working Joes</h3><p>The synthetic android workers called Working Joes have taken over management of the Sevastopol's facilities. Not all of the androids are hostile to the player. The ones that are will attempt to grapple the player and eliminate them. The androids are able to withstand several gunshots and are particularly resistant to fire, making them difficult to disable through conventional means.</p><h3>Humans</h3><p>Survivors are scarce aboard the Sevastopol. Many of those still remaining have armed themselves and organized into groups for safety. Upon detecting the player, they will draw their weapons and often give the player a chance to escape unharmed. Any further provocation results in a gunfight.</p><h2>Development</h2><p>Alien: Isolation draws from the aesthetic and pacing of the original Alien film. <a href="//www.giantbomb.com/gary-napper/3040-53798/" data-ref-id="3040-53798">Gary Napper</a>, the lead designer for the game, has cited <a href="//www.giantbomb.com/dead-space/3030-20800/" data-ref-id="3030-20800">Dead Space</a>, <a href="//www.giantbomb.com/limbo/3030-30380/" data-ref-id="3030-30380">Limbo</a>, and the classic <a href="//www.giantbomb.com/resident-evil/3025-397/" data-ref-id="3025-397">Resident Evil </a>games as inspiration.</p><h2>DLC</h2><figure data-ref-id="1300-2655875" data-img-src="https://static.giantbomb.com/uploads/original/13/133035/2655875-4546843705-26552.jpg" data-size="small" data-align="right" data-ratio="0.56458333333333" data-width="960" data-embed-type="image" style="width: 960px"><a class="fluid-height" style="padding-bottom:56.5%" href="https://static.giantbomb.com/uploads/original/13/133035/2655875-4546843705-26552.jpg" data-ref-id="1300-2655875"><img alt="The 'Alien' cast as they appear in the game." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/13/133035/2655875-4546843705-26552.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/13/133035/2655875-4546843705-26552.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/13/133035/2655875-4546843705-26552.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/13/133035/2655875-4546843705-26552.jpg 320w"><noscript><img alt="The 'Alien' cast as they appear in the game." src="https://giantbomb1.cbsistatic.com/uploads/scale_small/13/133035/2655875-4546843705-26552.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/13/133035/2655875-4546843705-26552.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/13/133035/2655875-4546843705-26552.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/13/133035/2655875-4546843705-26552.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The 'Alien' cast as they appear in the game.</figcaption></figure><p>Sega announced pre-order DLC featuring the original cast of the original Ridley Scott film. <a href="/">Two items of DLC are offered through various retailers</a>.</p><p>The "Nostromo Edition" of the game includes Crew Expendable, in which the player can choose to play as Ellen, Dallas, or Parker as they try to lure the xenomorph into the airlock.</p><p>The "Ripley Edition" offers both Crew Expendable and Last Survivor, which features Ripley activating the self-destruct on the Nostromo before escaping on the Narcissus. Certain retailers also offered Last Survivor as bonus pre-order content without Crew Expendable.</p><h2>PC System Requirements</h2><table data-max-width="true"><thead><tr><th scope="col">Minimum</th><th scope="col">Recommended</th></tr></thead><tbody><tr><td><p><strong>OS:</strong> Windows 7 (32bit)</p></td><td>Windows 7 (64bit)</td></tr><tr><td><p><strong>Processor:</strong> 3.16Ghz Intel Core 2 Duo E8500</p></td><td>AMD: Phenom II X4 955 - 4 Core, 3.2 GHz or Intel: Core 2 Quad Q9650 - 4 Core, 3.0 GHz</td></tr><tr><td><strong>Memory:</strong> 4 GB RAM</td><td>8 GB RAM</td></tr><tr><td><strong>Graphics:</strong> 1GB (AMD Radeon HD 5550 or Nvidia GeForce GT 430)</td><td>2GB (AMD GPU: AMD Radeon R9 200 Series or Nvidia GPU: Nvidia GeForce GTX660)</td></tr><tr><td><strong>DirectX:</strong> Version 11</td><td>Version 11</td></tr><tr><td><strong>Network:</strong> Broadband Internet connection</td><td>Broadband Internet connection</td></tr><tr><td><p><strong>Hard Drive:</strong> 35 GB available space</p></td><td>35 GB available space</td></tr></tbody></table><h2>Useful Links</h2><ul><li><a href="http://alienisolation.com/" rel="nofollow" data-ref-id="false">Official Website</a></li><li><a href="https://www.facebook.com/AlienIsolation" rel="nofollow" data-ref-id="false">Facebook Page</a></li><li><a href="https://twitter.com/AlienIsolation" rel="nofollow" data-ref-id="false">Twitter account</a></li><li><a href="http://www.youtube.com/user/AlienIsolation" rel="nofollow" data-ref-id="false">YouTube channel</a></li><li><a href="http://store.steampowered.com/app/214490/" rel="nofollow" data-ref-id="false">Steam store page</a></li></ul>

Creative Assembly Talks About Building the Alien in Alien: Isolation

E3 2014: Beat Them If You Can, Survive If They Let You in Alien Isolation

Even When it's Bragging About E3 Awards, Alien: Isolation Looks Terrifying

A visual novel developed by Kemco that is based on the werewolf game, also known as mafia, where a group of people are trapped in a rural mountain village surrounded by a mysterious mist.

Debut game for Panache Digital Games, a studio founded by Patrice Désilets, creator of the Assassin's Creed series.