Audica is a VR rhythm shooter for the Oculus Rift and Steam VR, made by Harmonix Music Systems. 

A sequel to the PSP RPG Conception, it continues the theme of the hero having to find a mate and raise a family to help him conquer the game's dungeons.

<h2>Overview</h2><p>Conception II: Children of the Seven Stars is a dungeon crawler RPG developed by <a href="/spike-chunsoft/3010-8152/" data-ref-id="3010-8152">Spike Chunsoft</a> for the <a href="/nintendo-3ds/3045-117/" data-ref-id="3045-117">Nintendo 3DS</a>, <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a>, and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>. Just like the original PSP game the hero in Conception II has to find a mate and raise a family of "star children" to help him battle the forces of the Labyrinth of Mortal Sin. Spike Chunsoft released both version of Conception II in Japan on August 23, 2013 and Atlus USA has announced plans to publish the title in North America in 2014.</p><p> </p><h2>Gameplay</h2><p>The game follows a cycle of dungeon crawling and a dating phase, both of which are necessary to advance the story. Level is increased by combat and relationship is increased by interacting with the characters. Both level values are used when determining the strength of Star Children. Star Children are minions used in combat that are created by performing the ritual of "Classmating" with one of the heroine characters.</p><p>It is necessary to create more Star Children as the game progresses, as the better your relationship with the mother is, the higher their level cap. Star Children that are no longer useful can be "released" into the town in order to unlock more purchasable items or quests.</p><p>Dungeon crawling consists of choosing a labyrinth to traverse, going through the randomly generated floors of the labyrinth, gathering items, avoiding traps, and fighting monsters. Battle is turn-based, in which the player can command 4 different squads: the main character + 1 female character the player brought has brought with them, and 3 squads with 3 Star Children each. Combat is heavily reliant on positioning characters and starting chains, during which the enemies' speed is greatly lowered and there may be more opportunities to strike multiple times in succession, resulting in safer battles and post-battle bonuses.</p><p>By forging stronger bonds and defeating dungeons based on the 7 deadly sins the story advances culminating in a different ending depending on what heroine the main character chooses to take to the Star Conception Festival.</p><p> </p>

Conception II: Children of the Seven Stars (Collector's Edition)

The fat cat's infamous kart racer comes back for another go-around.

Nintendo and Sega's mascots return to the field on Switch and in arcades.

E3 2019: Robotnik is Faster than Mario & Sonic at the Olympic Games Tokyo 2020

Zoo Tycoon game built by Frontier Developments, creators of Planet Coaster.

E3 2019: Planet Zoo is Frontier Developments' Next Evolution for Zoo Sims

The third game in Rockstar's Wild West-themed series is a prequel to the events of Red Dead Redemption, returning to the open-world action of its predecessor.

<p>Rockstar Games announced on October 18, 2016 through their trademark teasers that Red Dead Redemption 2 was in production and originally planned to be released in 2017. The game was delayed into the next year with a final release date of October 26, 2018 on <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>.</p><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/5/56742/3018749-7722163974-RDR2_.jpg" data-ref-id="1300-3018749" data-ratio="0.625" data-width="1728" data-embed-type="image" style="width: 1728px"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/5/56742/3018749-7722163974-RDR2_.jpg" data-ref-id="1300-3018749"><img alt="The protagonist, Arthur Morgan" src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/5/56742/3018749-7722163974-RDR2_.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/5/56742/3018749-7722163974-RDR2_.jpg 1728w, https://giantbomb1.cbsistatic.com/uploads/scale_super/5/56742/3018749-7722163974-RDR2_.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/5/56742/3018749-7722163974-RDR2_.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>The protagonist, Arthur Morgan</figcaption></figure><p>The game is a prequel set in 1899. At this time, outlaw gangs are disappearing and the <a href="/wild-west/3035-826/" data-ref-id="3035-826">wild west</a> era is about to end. Players take the role of Arthur Morgan, the right-hand man of the Van der Linde gang. The gang struggles to survive as the law threatens to destroy its way of life once and for all. Characters from the previous game, including <a href="/john-marston/3005-9449/" data-ref-id="3005-9449">John Marston</a>, <a href="/bill-williamson/3005-15620/" data-ref-id="3005-15620">Bill Williamson</a>, and <a href="/dutch-van-der-linde/3005-15727/" data-ref-id="3005-15727">Dutch Van der Linde</a>, are also present.</p><p>Gameplay will follow the traditional Rockstar open world, with some new improvements and additions. The <a href="/moral-decisions/3015-93/" data-ref-id="3015-93">morality </a> mechanic from the previous game is greatly expanded. The player has a vast number of options for interacting with NPCs, who will remember those actions in future encounters and act accordingly.</p><p>Rockstar has emphasized how the world will continue without the player's direct intervention. Characters have daily schedules they fulfill. They have independent conversations with each other. The player will get the sense that the world exists without them. With these advancements, Rockstar is trying to create a more believable world than ever before.</p><p>The traditional gameplay is supplemented by a new <a href="/base-building/3015-1307/" data-ref-id="3015-1307">base building</a> system and a greater focus on multiplayer in the wake of <a href="/grand-theft-auto-v/3030-36765/" data-ref-id="3030-36765">GTA Online</a>. Little is known about the multiplayer aspects of Red Dead 2, but the game is rumored to follow the multiplayer setup of Free Roam akin to Red Dead Redemption.</p>

A heavy metal space saga from the makers of Slain: Back from Hell.

<p>Valfaris is a 2D action-platformer developed by Steel Mantis and published by Big Sugar. It's scheduled to launch on PC, PS4, Switch, and Xbox in Q4 2019. The game is a spiritual successor to the 2016 Gothic horror action-platformer, Slain: Back From Hell.</p>

All Images, Iceberg Interactive, PAX West 2018 Booth, PAX West 2018

All Images, Iceberg Interactive, PAX East 2018 Booth, PAX East 2018

Incredible Mandy is a 3D fantasy-style action adventure puzzle game.

<p>Incredible Mandy tells a brother's journey on seeking out his sister deeply buried in his lost memory.</p><p>The game spans eight distinct landscapes, each with its unique puzzles and boss fight. Players will be using the protagonist's prosthetic right hand, which can call forth a detonable light sword, for battle and puzzle-solving. Multiple swords can also be stuck into the environment, linked and detonated, creating more possible solutions for overcoming the hardship along the journey.</p>

A point-and-click adventure with multiple endings, Tokyo Dark is the story of a detective trying to solve the mystery of her missing partner and resolve a case that has literally come back to haunt her.

<h2>Overview</h2><p>Originally pitched to the Square Enix Collective in January 2015, and later appeared on Kickstarter that May, Tokyo Dark was created by <a href="/cherrymochi/3010-17057/" data-ref-id="3010-17057">Cherrymochi</a>, an independent studio based in Kanagawa, Japan.</p><h2>Gameplay</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/23/238858/3006554-20170907205545_1.jpg" data-ref-id="1300-3006554" data-ratio="0.5625" data-width="3840" data-embed-type="image" style="width: 3840px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/scale_super/23/238858/3006554-20170907205545_1.jpg" data-ref-id="1300-3006554"><img alt="Detective Ito meeting Reina." src="https://giantbomb1.cbsistatic.com/uploads/scale_super/23/238858/3006554-20170907205545_1.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/23/238858/3006554-20170907205545_1.jpg 3840w, https://giantbomb1.cbsistatic.com/uploads/scale_super/23/238858/3006554-20170907205545_1.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/23/238858/3006554-20170907205545_1.jpg 480w" sizes="(max-width: 960px) 100vw, 960px" data-width="960"></a><figcaption>Detective Ito meeting Reina.</figcaption></figure><p>The game is a point-and-click adventure where the player controls Detective Ito over the course of her investigation across Tokyo and surroundings. Any people or objects that can be interacted with are exemplified by a translucent white box with 1-4 choices contained within.</p><p>At several points within the story, Ito will be forced to make a choice that she cannot take back, as the autosave will quickly overwrite previous actions, forcing the player to continue down their chosen path or restart their entire game. The consequences of Ito's actions will be reflected in the short term on the "S.P.I.N." meter and in the long term with up to 11 possible endings (including one that can only be unlocked through a "NewGame+" run).</p><h2>S.P.I.N. System</h2><p>Throughout the game, Ito's mental state can be tracked through the S.P.I.N. system, which is an abbreviation of the four different attributes that Ito must balance and can affect which ending is received:</p><ul><li><strong>Sanity</strong> can be affected by making irrational choices or interacting with paranormal forces. Sanity can be slightly restored by regularly taking pills at Ito's apartment (at the expense of Investigation). Too little Sanity can lead to Ito seeing hallucinations and eventually a mental breakdown.</li><li><strong>Professionalism</strong> regards Ito taking actions that are "by the book" in police work. Higher Professionalism gives you more respect from some characters, while lower Professionalism can be gained from punching out bystanders or other illegal actions.</li><li><strong>Investigation</strong> is Ito's drive to solve the case. The higher this stat, the more Ito objects and items Ito notices and can interact with.</li><li><strong>Neurosis</strong> is tied to Ito's Sanity score. The more needless or obssessive-compulsive actions Ito takes (such as repeating an action multiple times or speaking to characters after conversations have finished), the higher her Neurosis gets. If this score gets too high, Ito's Sanity will decrease faster and recover slower.</li></ul><h2>Main Characters</h2><h3>Detective Ito</h3><p>The main character. A young woman who managed to claw her way up the ranks of the Tokyo Metropolitan Police Department to become a skilled detective, but has become increasingly erratic following the death of her partner and the reappearance of a woman from an older case thought to be dead. She continues pursuing both, thinking that they might still be alive despite evidence otherwise.</p><h3>Tanaka Kazuki</h3><p>Ito's husband and fellow detective within the TMPD. He recently went missing and is presumed dead.</p><h3>Reina</h3><p>A strange girl wearing an unclean idol-like outfit who was supposedly shot dead by Ito six months ago, yet has somehow reemerged to threaten Kazuki's life.</p><h2>Trivia</h2><ul><li>Animated sequences were produced by world class Anime studio Graphinica.</li><li>The original soundtrack was composed by Matt "Bison" Steed, front man of Reign of Fury.</li><li>Japanese localization was done by novelist Kimi Ureshino.</li></ul>

The first game from game director Hideo Kojima after his departure from Konami, Death Stranding is a bizarre third-person action-adventure game where the goal is to dredge through a ravaged wasteland to reconnect isolated cities and prevent a mass extinction.

<h2>Overview</h2><p>Death Stranding is a sci-fi third-person open-world action-adventure game in development by <a href="/kojima-productions/3010-11753/" data-ref-id="3010-11753">Kojima Productions</a>, with a planned released by <a href="/sony-interactive-entertainment/3010-995/" data-ref-id="3010-995">Sony</a> for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> on November 8, 2019.</p><p>The first game by the reformed Kojima Productions (now an independent studio unaffiliated with <a href="/konami/3010-87/" data-ref-id="3010-87">Konami</a>), Death Stranding takes place in the near-future as the world is ravaged by a <a href="/apocalypse/3015-4640/" data-ref-id="3015-4640">cataclysmic</a> supernatural phenomenon known as "death stranding", leaving cities isolated and the landscape both barren and plagued with spectral creatures. While not much is known about the main plot, much of the game's symbolism is revolved around creating connections, or "strands".</p><p>The game features the performances (including voice acting, likenesses, and dialogue motion capture) of numerous veteran actors for its central characters, most notably <a href="/norman-reedus/3040-107107/" data-ref-id="3040-107107">Norman Reedus</a> as the playable protagonist and <a href="/mads-mikkelsen/3040-168008/" data-ref-id="3040-168008">Mads Mikkelsen</a> as the central antagonist. Other notable actors include Léa Seydoux, Lindsay Wagner, Margaret Qualley, Tommie Earl Jenkins, and <a href="/troy-baker/3040-93651/" data-ref-id="3040-93651">Troy Baker</a>. Film directors <a href="/guillermo-del-toro/3040-99342/" data-ref-id="3040-99342">Guillermo del Toro</a> and Nicolas Winding Refn are also featured in likeness only.</p><p> </p><h2>Characters</h2><ul><li>Sam Bridges (portrayed and voiced by Norman Reedus)</li><li>Cliff (portrayed and voiced by Mads Mikkelsen)</li><li>Deadman (portrayed by Guillermo del Toro)</li><li>Fragile (portrayed and voiced by Léa Seydoux)</li><li>Amelie (portrayed and voiced by Lindsay Wagner)</li><li>Higgs (portrayed and voiced by <a href="/troy-baker/3040-93651/" data-ref-id="3040-93651">Troy Baker</a>)</li><li>Die-Hardman (portrayed and voiced by Tommie Earl Jenkins)</li><li>Mama (portrayed and voiced by Margaret Qualley)</li><li>Heartman (portrayed and voiced by Nicolas Winding Refn)</li><li>Bridget (portrayed and voiced by Lindsay Wagner)</li></ul>

Brad and Jeff Show off Death Stranding for 20 Minutes (and Then 10 More)

A party game for the Nintendo Switch and the first console game based on the popular Japanese toyline Disney Tsum Tsum. It even features a version of the popular mobile game.

E3 2019: The Fluffy Toys Have Come to Life and They're Ready to Party in Disney Tsum Tsum Festival

Highwire Games is developing its first game exclusively for PlayStation VR.

Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy

Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy-2019-11-08

Lady Layton: The Millionaire King's Plot
Redi Reiton: Fugō-ō Ariadone no Inbō
Lady Layton: Fugō-ō Ariadone no Inbō

This new Layton game focuses on Professor Layton's daughter, Katrielle. It features traditional puzzle gameplay and will launch in Japan come Spring 2017 and the West later in 2017.

Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy (Digital)

Ghost Games is working on a new Need for Speed game for release in 2019.

<h2>Overview</h2><p>...</p><h2>Development</h2><p>On May 29, 2019, EA representatives reconfirmed that a new Need for Speed game would be shipping in 2019. The detail-free announcement was mostly done as a preemptive move to head off questions about the game not appearing at <a href="/e3-2019/3015-9242/" data-ref-id="3015-9242">E3 2019</a>.</p><p>On August 14, 2019, EA officially announced the game as Need for Speed Heat along with a trailer featuring the series' typical racers versus police theme.</p>

A horizontal shoot 'em up being developed for Dreamcast by Duranik.

<p>Sturmwind is a horizontal shoot 'em up for Dreamcast being developed by <a data-ref-id="3010-7792" href="/duranik/3010-7792/">Duranik</a> and published by <a data-ref-id="3010-2796" href="/redspotgames/3010-2796/">Redspotgames</a>. It is set to be released at some point in 2012. The game features seven stages, over twenty bosses and hundreds of different enemies.</p>

<h2>Overview</h2><p>Super Lucky's Tale is a 3D platformer developed by <a href="/playful-corp/3010-10557/" data-ref-id="3010-10557">Playful Corp</a> and published by <a href="/microsoft-studios/3010-340/" data-ref-id="3010-340">Microsoft Studios</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>.</p>

E3 2017: The Platforming Fox Has Escaped from VR in Super Lucky's Tale

E3 2019: The Microsoft + Nintendo Alliance Continues with New Super Lucky's Tale on Switch