Ryza is the twenty-first mainline entry in Gust's long running Atelier series and is the beginning of the latest sub-series in the franchise.

<h2>Overview</h2><p>Atelier Ryza: Ever Darkness &amp; the Secret Hideout is the 21st flagship installment in the prolific crafting RPG franchise developed by <a href="/gust-co-ltd/3010-408/" data-ref-id="3010-408">Gust</a>. The series is divided up into several sub-series that usually focus on a specific region, theme, cast and even character designer. This entry marks the beginning of a new sub-series that will be themed around "summer memories" and will feature designs by Toridamono. The title launched in Japan on September 26, 2019 for both the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a> courtesy of <a href="/koei-tecmo/3010-485/" data-ref-id="3010-485">Koei Tecmo</a>. A short while later, Ryza was published internationally on October 29, 2019 on both platforms along with an additional <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> port.</p>

All Images, Indie Megabooth, PAX East 2019, PAX East 2019 Booth, Night School Studio

All Images, Indie Megabooth, PAX East 2019, PAX East 2019 Booth, Storm in a Teacup

Disgaea 4 continues the epic saga of the Netherworld. The game boasts major graphical improvements, a slew of new characters, as well as improved gameplay mechanics to provide the ultimate next-gen Disgaea experience.

<h2>Overview</h2><p>The story of Disgaea 4 follows the exploits of <a data-ref-id="3005-16586" href="/valbatose/3005-16586/">Valvatorez</a>, a vampire of sorts, who is leading a coup d’état in the Netherworld. The protagonist starts as a lowly prinny trainer, content to live his life obsessing over sardines. When the "corruptorment" calls for the destruction of all the prinnies due to a lack of space in the Netherworld, the protagonist takes offense as he promised each prinny a single sardine for graduating and soon sees the safety of the prinnies as his responsibility. With the help of his loyal aide Fenrich, the dubious help of prison warden <a data-ref-id="3005-10362" href="/axel/3005-10362/">Axel</a>, an "unprinny" girl from Earth, and a wannabe End Boss, he fights back against the corruptorment and the forces behind its unusual recent acts.</p><p>As in prior games of the series, Disgaea 4 is a strategy roleplaying game. The main quest takes the player through dozens of dungeon levels, seperated into groups. These levels can all be played repeatedly to grind out levels or obtain better loot. The player can utilize up to ten characters per dungeon, selectable through a home base. These characters range from warriors, mages, and thieves to <a data-ref-id="3015-380" href="/prinny/3015-380/">prinnies</a> (the series' penguin-like mascot of sorts), dragons, and mushrooms. Each character can be reincarnated, and with the exception of the main characters, can take on new roles to learn more skills.</p><p>The game also features the Item World, a series of randomized dungeons that can increase the stats of any item in your inventory. The Item World can have up to 100 levels per item, and the player must fight through 10 levels of the dungeon in order to escape or return home, unless the player uses a special item that allows them to escape the dungeon early.</p><p>The game (and series) features power leveling. Any character can become up to level 9999. This is purely optional, as the main quest won't require you to level nearly that much. The game basically allows the player the amount of depth that he or she chooses. Ripping through the main quest will require some grinding, but not nearly as much if they choose to complete the Item World or seek out the optional dungeons.</p><p>The developers of Disgaea 4 stated that the game will be a "huge evolution" in the graphics department, when compared to the previous entries in the Disgaea Franchise.</p><h2>Gameplay</h2><p>The gameplay is very similar to the previous Disgaea games, but a few notable features have been added or changed.</p><ul><li>The <i>Dark Assembly</i> is now the <i>Senate.</i> It will be possible to create a political party and take advantage of the flaws in the system.</li><li>Customization of characters has been expanded.</li><li>Players can now create and share dungeon maps with each other.</li><li>It is possible to design a Pirate Ship and invade other players' worlds.</li><li>Two monsters can be combined by using Fusion, making a bigger version of one of monster that was used for fusion. The fused monster will have bigger sprite and will take five spaces instead of one</li><li>During battle monster characters can become weapons by Magichange, unlocking unique skill. The fused monsters can be changed into weapon as well, giving bigger weapons to humanoid characters.</li><li>New characters can be interrogated, and receive random items or have them joined.</li></ul><h2>Technical Info</h2><p>The graphics engine has been completely overhauled from the previous games, offering a vivifying breath to the characters. The animations have been reworked or enhanced, as well as the sprites.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3017/1524830-disgaea_4_wiki_prop_sprite_compare_01.jpg" data-ref-id="1300-1524830" data-size="small" data-ratio="1.203488372093" data-width="172" data-embed-type="image" style="width: 172px"><a class="fluid-height" style="padding-bottom:120.3%" href="https://static.giantbomb.com/uploads/original/0/3017/1524830-disgaea_4_wiki_prop_sprite_compare_01.jpg" data-ref-id="1300-1524830"><img alt="Disgaea 3 Sprite" src="https://giantbomb1.cbsistatic.com/uploads/original/0/3017/1524830-disgaea_4_wiki_prop_sprite_compare_01.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3017/1524830-disgaea_4_wiki_prop_sprite_compare_01.jpg 172w" sizes="(max-width: 172px) 100vw, 172px" data-width="172"></a><figcaption>Disgaea 3 Sprite</figcaption></figure><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3017/1524820-disgaea_4_wiki_prop_sprite_compare_02.jpg" data-ref-id="1300-1524820" data-size="small" data-ratio="1.3037974683544" data-width="158" data-embed-type="image" style="width: 158px"><a class="fluid-height" style="padding-bottom:130.4%" href="https://static.giantbomb.com/uploads/original/0/3017/1524820-disgaea_4_wiki_prop_sprite_compare_02.jpg" data-ref-id="1300-1524820"><img alt="Disgaea 4 Sprite" src="https://giantbomb1.cbsistatic.com/uploads/original/0/3017/1524820-disgaea_4_wiki_prop_sprite_compare_02.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3017/1524820-disgaea_4_wiki_prop_sprite_compare_02.jpg 158w" sizes="(max-width: 158px) 100vw, 158px" data-width="158"></a><figcaption>Disgaea 4 Sprite</figcaption></figure><p>Here is a sprite comparison, comparing a <a data-ref-id="3030-20939" href="/disgaea-3-absence-of-justice/3030-20939/">Disgaea 3</a> vs. a Disgaea 4 in HD:</p><h2>Censorship</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/90625/1895980-disgaea_non_ero_rpg_5.jpg" data-ref-id="1300-1895980" data-size="small" data-ratio="0.36006546644845" data-width="611" data-embed-type="image" style="width: 611px"><a class="fluid-height" style="padding-bottom:36.0%" href="https://static.giantbomb.com/uploads/original/9/90625/1895980-disgaea_non_ero_rpg_5.jpg" data-ref-id="1300-1895980"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 611px) 100vw, 611px" data-width="611" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/9/90625/1895980-disgaea_non_ero_rpg_5.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/9/90625/1895980-disgaea_non_ero_rpg_5.jpg 611w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/9/90625/1895980-disgaea_non_ero_rpg_5.jpg 480w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/9/90625/1895980-disgaea_non_ero_rpg_5.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/9/90625/1895980-disgaea_non_ero_rpg_5.jpg 611w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/9/90625/1895980-disgaea_non_ero_rpg_5.jpg 480w" sizes="(max-width: 611px) 100vw, 611px" data-width="611"></noscript></a></figure><p>Originally in the interrogation part of game, the characters that were being interrogated were supposed to be sit on a wooden horse chair. However due to censorship in Japan, the chair was replaced with a cat statue.</p><h2>Release Info</h2><p>The game was released on February 24, 2011 in Japan and on September 6, 2011 in North America. The release date for Europe and the UK is set to be October 28, 2011.</p><h2>Main Characters</h2><h4>Valvatorez</h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3017/1524844-disgaea_4_character_valbatose_02.jpg" data-ref-id="1300-1524844" data-size="small" data-ratio="1.4128728414443" data-width="637" data-embed-type="image" style="width: 637px"><a class="fluid-height" style="padding-bottom:141.3%" href="https://static.giantbomb.com/uploads/original/0/3017/1524844-disgaea_4_character_valbatose_02.jpg" data-ref-id="1300-1524844"><img alt="Valvatorez" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 637px) 100vw, 637px" data-width="637" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/3017/1524844-disgaea_4_character_valbatose_02.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3017/1524844-disgaea_4_character_valbatose_02.jpg 637w"><noscript><img alt="Valvatorez" src="https://giantbomb1.cbsistatic.com/uploads/original/0/3017/1524844-disgaea_4_character_valbatose_02.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3017/1524844-disgaea_4_character_valbatose_02.jpg 637w" sizes="(max-width: 637px) 100vw, 637px" data-width="637"></noscript></a><figcaption>Valvatorez</figcaption></figure><p>Formerly known as the Tyrant, Valvatorez now works as Prinny Instructor, teaching souls that just became Prinnies how to work. When he realized that the government of Netherworld known as Corruptment decide to kill Prinnies because there are too many of them, he decided to start to revolution and usurp the Corruptment. He has high obsession on keeping promises and sardines, due to certain event in the past.</p><p>Japanese Voice :</p><p>English Voice : <a data-ref-id="3040-93651" href="/troy-baker/3040-93651/">Troy Baker</a></p><h4>Fenrich</h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3017/1524842-disgaea_4_character_fenrir_01.jpg" data-ref-id="1300-1524842" data-size="small" data-ratio="1.4128728414443" data-width="637" data-embed-type="image" style="width: 637px"><a class="fluid-height" style="padding-bottom:141.3%" href="https://static.giantbomb.com/uploads/original/0/3017/1524842-disgaea_4_character_fenrir_01.jpg" data-ref-id="1300-1524842"><img alt="Fenrich" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 637px) 100vw, 637px" data-width="637" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/3017/1524842-disgaea_4_character_fenrir_01.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3017/1524842-disgaea_4_character_fenrir_01.jpg 637w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/3017/1524842-disgaea_4_character_fenrir_01.jpg 480w"><noscript><img alt="Fenrich" src="https://giantbomb1.cbsistatic.com/uploads/original/0/3017/1524842-disgaea_4_character_fenrir_01.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3017/1524842-disgaea_4_character_fenrir_01.jpg 637w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/3017/1524842-disgaea_4_character_fenrir_01.jpg 480w" sizes="(max-width: 637px) 100vw, 637px" data-width="637"></noscript></a><figcaption>Fenrich</figcaption></figure><p>Loyal steward of Valvatorez. Ever since he was saved by Valvatorez, he has decided to dedicate his life for him. Fenrich will support Valvatorez so that he can become a supreme ruler, however his dream to make Valvatorez supreme ruler was ruined to certain event in the past. Even though Valvatorez became a prinny instructor, he still follows him giving him supports every way he can think of.</p><h3>Fuuka</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3017/1524843-disgaea_4_character_fuuka_02.jpg" data-ref-id="1300-1524843" data-size="small" data-ratio="1.4128728414443" data-width="637" data-embed-type="image" style="width: 637px"><a class="fluid-height" style="padding-bottom:141.3%" href="https://static.giantbomb.com/uploads/original/0/3017/1524843-disgaea_4_character_fuuka_02.jpg" data-ref-id="1300-1524843"><img alt="Fuuka" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 637px) 100vw, 637px" data-width="637" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/3017/1524843-disgaea_4_character_fuuka_02.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3017/1524843-disgaea_4_character_fuuka_02.jpg 637w"><noscript><img alt="Fuuka" src="https://giantbomb1.cbsistatic.com/uploads/original/0/3017/1524843-disgaea_4_character_fuuka_02.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3017/1524843-disgaea_4_character_fuuka_02.jpg 637w" sizes="(max-width: 637px) 100vw, 637px" data-width="637"></noscript></a><figcaption>Fuuka</figcaption></figure><p>Girl who was sent to hell, and was supposed to become prinny as well. However due to sudden increased number of prinnies and shortage of supply to make proper prinny suit, Fuuka was just given with a hat a suit. She refused to believe that she was to sent hell, claiming that she never done anything evil enough to get sent to hell. She convince herself that everything is her dream, denying the fact that she was sent to hell with reason.</p><h3>Emizel</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/15777/1891234-dis4_emizel.jpg" data-ref-id="1300-1891234" data-size="small" data-ratio="1.1492537313433" data-width="670" data-embed-type="image" style="width: 670px"><a class="fluid-height" style="padding-bottom:114.9%" href="https://static.giantbomb.com/uploads/original/1/15777/1891234-dis4_emizel.jpg" data-ref-id="1300-1891234"><img alt="Emizel" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 670px) 100vw, 670px" data-width="670" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/15777/1891234-dis4_emizel.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/15777/1891234-dis4_emizel.jpg 670w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/15777/1891234-dis4_emizel.jpg 480w"><noscript><img alt="Emizel" src="https://giantbomb1.cbsistatic.com/uploads/original/1/15777/1891234-dis4_emizel.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/15777/1891234-dis4_emizel.jpg 670w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/15777/1891234-dis4_emizel.jpg 480w" sizes="(max-width: 670px) 100vw, 670px" data-width="670"></noscript></a><figcaption>Emizel</figcaption></figure><p>Son of Death himself, who is also president of Netherworld and corrupternment. As the son president, Emizel became a bit arrogant, only to use his father's influence. When he was defeated he finally realized he was nobody without his father's influence, and things got worse for him when the news of his death was spread. Unable to prove that he still alive, Emizel decided to prove that he is alive by proving his real self, not as son of president.</p><h3>Desco</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/15777/1891249-desco.jpg" data-ref-id="1300-1891249" data-size="small" data-ratio="1.3333333333333" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:133.3%" href="https://static.giantbomb.com/uploads/original/1/15777/1891249-desco.jpg" data-ref-id="1300-1891249"><img alt="Desco" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 600px) 100vw, 600px" data-width="600" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/15777/1891249-desco.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/15777/1891249-desco.jpg 600w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/15777/1891249-desco.jpg 480w"><noscript><img alt="Desco" src="https://giantbomb1.cbsistatic.com/uploads/original/1/15777/1891249-desco.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/15777/1891249-desco.jpg 600w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/15777/1891249-desco.jpg 480w" sizes="(max-width: 600px) 100vw, 600px" data-width="600"></noscript></a><figcaption>Desco</figcaption></figure><p>Self-proclaimed final boss, an ultimate weapon created by human. Even though she is "Final Boss", she appears early in the game. She is defeated by Valvatorez, but he decided to teach her how to become a proper final boss. Ever since she joins the party, Desco calls Fuuka her big sister. It seems that she is somehow linked with Fuuka's death.</p><h2>Unlockable Character &amp; DLC characters</h2><p>Some of the characters can be unlocked after the beating the game's main story line. Other characters however can only be unlocked through method of DLC.</p>

E3 2019: Get a Maximum Dose of Prinnies with Disgaea 4 Complete+

A compilation of various incarnations of the 8 and 16-bit Aladdin and Lion King games.

<h2>Overview</h2><p>Disney Classic Games: Aladdin and The Lion King is a compilation of various ports of Aladdin and The Lion King Games developed by Digital Eclipse for PC, Xbox One, PlayStation 4, and Nintendo Switch.</p><h3>Included Games</h3><ul><li><a href="/disneys-aladdin/3030-19944/" data-ref-id="3030-19944">Aladdin</a> (<a href="/genesis/3045-6/" data-ref-id="3045-6">Genesis</a> version)</li><li>Aladdin (<a href="/game-boy/3045-3/" data-ref-id="3045-3">Game Boy</a> version with optional <a href="/super-game-boy-enhancement/3015-4804/" data-ref-id="3015-4804">Super Game Boy enhancements</a>)</li><li>Aladdin Final Cut</li><li>Aladdin 1993 trade show version</li><li><a href="/the-lion-king/3030-9186/" data-ref-id="3030-9186">The Lion King</a> (Genesis version)</li><li>The Lion King (<a href="/super-nintendo-entertainment-system/3045-9/" data-ref-id="3045-9">Super NES</a> version)</li><li>The Lion King (Game Boy version with optional Super Game Boy enhancements)</li></ul><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Requires a 64-bit processor and operating system</li><li>Operating System: Windows 7 (64-bit)</li><li>Processor: Intel Core i3-530 / AMD Phenom II X4 940</li><li>Memory: 2 GB RAM</li><li>Graphics: GeForce GT 630 1GB / AMD Radeon HD 6570 1GB</li><li>DirectX: Version 11</li><li>Storage: 3 GB available space</li></ul></td><td><ul><li>Requires a 64-bit processor and operating system</li><li>Operating System: Windows 10 (64-bit)</li><li>Processor: Intel Core i3 @3.0Ghz or AMD equivalent</li><li>Memory: 8 GB RAM</li><li>Graphics: GeForce 8800GT / ATI Radeon HD 4800 Series (or greater)</li><li>DirectX: Version 11</li><li>Storage: 3 GB available space</li></ul></td></tr></tbody></table><h3>Nintendo Switch</h3><ul><li>File Size - 1.4 GB</li></ul>

Earthfall is a co-op shooter set in the Pacific Northwest after an apocalyptic meteor strike followed by an alien invasion.

RE5
Biohazard 5
Resident Evil 5: Gold Edition
BioHazard 5: Alternative Edition

Resident Evil 5 follows series alum Chris Redfield as he journeys into West Africa with his new partner, Sheva Alomar, fighting Las Plagas-infested enemies called the Majini.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/19745/935003-w6wdww.jpg" data-ref-id="1300-935003" data-ratio="0.5619335347432" data-width="331" data-embed-type="image" style="width: 331px"><a class="fluid-height" style="padding-bottom:56.2%" href="https://static.giantbomb.com/uploads/original/1/19745/935003-w6wdww.jpg" data-ref-id="1300-935003"><img alt="RE5 sees the return of legendary Ex-STARS member, Chris Redfield" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/19745/935003-w6wdww.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/19745/935003-w6wdww.jpg 331w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/19745/935003-w6wdww.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>RE5 sees the return of legendary Ex-STARS member, Chris Redfield</figcaption></figure><p><a href="/capcom/3010-367/" data-ref-id="3010-367">Capcom</a> announced Resident Evil 5 on July 20, 2005, released it on March 5, 2009 in <a href="/japan/3035-37/" data-ref-id="3035-37">Japan</a>, and in <a href="/north-america/3035-1664/" data-ref-id="3035-1664">North America</a> and <a href="/europe/3035-289/" data-ref-id="3035-289">Europe</a> on March 13, 2009. Developed by Capcom, Resident Evil 5 marks the franchise's first appearance on the <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PS3</a> and <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a>.</p><p>The game takes place in 2009, eleven years after the events of the original <a href="/resident-evil/3030-5842/" data-ref-id="3030-5842">Resident Evil</a>, and the game's plot explores the post-<a href="/resident-evil-3-nemesis/3030-5587/" data-ref-id="3030-5587">Resident Evil 3</a>, post-<a href="/umbrella-corporation/3015-204/" data-ref-id="3015-204">Umbrella</a> world. <a href="/chris-redfield/3005-413/" data-ref-id="3005-413">Chris Redfield</a>, now a member of a group known as the Bio-Terrorism Security Assessment Alliance (BSAA), is deployed to investigate an incident in West Africa, which serves as the game's main setting. Chris is accompanied by <a href="/sheva-alomar/3005-1085/" data-ref-id="3005-1085">Sheva Alomar</a>, an agent of the West African branch of the BSAA.</p><p>Resident Evil 5 requires a 5GB installation on the PS3, and 6.8GB on 360.</p><h2>Gameplay</h2><h3>Overview &amp; Controls</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1689441-re5dx9__269_.jpg" data-ref-id="1300-1689441" data-ratio="0.625" data-width="1440" data-embed-type="image" style="width: 1440px"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/6/62890/1689441-re5dx9__269_.jpg" data-ref-id="1300-1689441"><img alt="Chris combating Soldier Majini" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1689441-re5dx9__269_.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1689441-re5dx9__269_.jpg 1440w, https://giantbomb1.cbsistatic.com/uploads/scale_super/6/62890/1689441-re5dx9__269_.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/6/62890/1689441-re5dx9__269_.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1689441-re5dx9__269_.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Chris combating Soldier Majini</figcaption></figure><p>Resident Evil 5 carries on much of the gameplay design and control scheme from <a href="/resident-evil-4/3030-1578/" data-ref-id="3030-1578">Resident Evil 4</a> before it. It functions primarily as a third-person shooter with an <a href="/over-the-shoulder/3015-2621/" data-ref-id="3015-2621">over-the-shoulder</a> perspective, only players cannot simultaneously move and shoot. This then gives the game a more methodical feel that prioritises accuracy and crowd management rather than commonly hunkering behind cover or running &amp; gunning. Though while there is in fact a cover system, it is relatively rudimentary and is only accessible at specific segments -- most notably during when enemies that can shoot back such as Soldier Majini are introduced. When available, players can pop-out to fire, but cannot shimmy along nor dive between different pieces of cover.</p><p>For as much as RE5 resembles RE4, it still nonetheless carves out its own identity by way of its faster pace and more action-orientated focus. Puzzles have been near-completely removed, and RE5 has adopted a more modern shooter control scheme that by default has players aim with L1/LB and shoot with R1/RB. Characters can now slowly strafe left or right as well, though amongst the four variable control schemes exists the 'Classic' Type D, which has RE5 control much like RE4. However that also includes removing the player's ability to strafe. A basic map in the top right corner of the screen can be displayed by pressing R2/RT. It won't disclose the information of enemy locations, but will at least visualise the blueprint-like design of the area.</p><p>The story is now told almost-exclusively via in-game cutscenes this time around, though nearing the later segments there are still a number of Files (diaries, memos ect.) that shed light on the series' backstory and mythos.</p><p>The most notary change from RE4 is the addition of a secondary character that persists throughout the whole game, in both single-player and cooperative formats. (See further below for more details)</p><h3>Inventory &amp; Shop</h3><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2637083-resident_evil_5_pc_02.jpg" data-ref-id="1300-2637083" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2637083-resident_evil_5_pc_02.jpg" data-ref-id="1300-2637083"><img alt="The in-game inventory display" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637083-resident_evil_5_pc_02.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637083-resident_evil_5_pc_02.jpg 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2637083-resident_evil_5_pc_02.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2637083-resident_evil_5_pc_02.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637083-resident_evil_5_pc_02.jpg 320w"><noscript><img alt="The in-game inventory display" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637083-resident_evil_5_pc_02.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637083-resident_evil_5_pc_02.jpg 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2637083-resident_evil_5_pc_02.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2637083-resident_evil_5_pc_02.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637083-resident_evil_5_pc_02.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The in-game inventory display</figcaption></figure><p>Possibly the most notable overhaul is the inventory system. Long gone is the tetris-like inventory management of Resident Evil 4, and in its stead is a new format that is presented as a grid made up of nine squares -- each of which can hold any type of weapon or item. Players press triangle/Y to bring up their inventory, where they can then choose to move around their items into whichever square they desire. However inventory management is done in real time, and players cannot move whilst in their inventory leaving them potentially vulnerable to attack. To compensate, players can now once again reload their weapons via their inventory screen--by moving ammo towards the hypothetical weapon square--as opposed to only being able to do so manually like in RE4. Due to the animation-priority concerning certain actions, this allows players to reload their weapons or move items around while the character is climbing a ladder or opening a door for example. The speed with which the inventory menu can be opened &amp; closed attributes to this factor also.</p><p>Another benefit is with the use of the d-pad players can select between whatever items they have in the top, left, right, and bottom squares. This thusly allows players to switch between their weapons in real time.</p><p>There is no longer a mysterious merchant by which players buy and upgrade their weapons. Instead there is a HUB that the player can use to store unwanted weaponry or ammunition and so forth, and can then use their accumulated gold from killing enemies to potentially buy new weapons or upgrade their current ones. Though not all weapons are available for purchase; some are unlocked as the story progresses, while others are made available once other certain weapons have been fully upgraded. Treasures can once again be collected through the game, be they hidden within the environment or dropped by a powerful enemy, which can be sold in the HUB for additional cash. Treasures cannot be combined like in RE4 for an increase in value, however.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2637075-res5_inventory.jpg" data-ref-id="1300-2637075" data-ratio="0.62588235294118" data-width="425" data-embed-type="image" style="width: 425px"><a class="fluid-height" style="padding-bottom:62.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2637075-res5_inventory.jpg" data-ref-id="1300-2637075"><img alt="The Inventory &amp; Cooperative HUB" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637075-res5_inventory.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637075-res5_inventory.jpg 425w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637075-res5_inventory.jpg 320w"><noscript><img alt="The Inventory &amp; Cooperative HUB" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637075-res5_inventory.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637075-res5_inventory.jpg 425w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637075-res5_inventory.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The Inventory &amp; Cooperative HUB</figcaption></figure><p>Players are sent to the HUB whenever they re-enter the story should they have quitted earlier, in-between story chapters, and even when they die. Whatever treasures/weapons/ammunition the player may have collected (or used up, in the case of ammunition) before reaching a hard checkpoint will still persist in the player's inventory when they are sent back to the HUB. Players can also access it via the game's main menu as well.</p><h3>Health &amp; Healing Items</h3><p>A character's health is now again represented as 3/4's of a circle; whence damaged, the health of the circle will deplete and change color the more health is lost. A character's extent of health is static and cannot be upgraded with yellow herbs anymore, though there are items that can be equipped to reduce damage.</p><p>While yellow herbs are no longer available, green and red still persist and can be combined to increase their effectiveness. A list of herbs and their effectiveness is as follows:</p><ul><li><strong>Green Herb</strong> - On its own will heal roughly 25% of health.</li><li><strong>Green + Green Herb</strong> - Mixed will now health roughly 50% of health.</li><li><strong>Green + Red Herb</strong> - Mixed will heal the player character fully.</li><li><strong>Red Herb</strong> - On its own will do nothing.</li></ul><p>Besides herbs, first aid sprays are available for use and like always will heal the character fully. Eggs can also be found throughout the game in three varieties:</p><ul><li><strong>White</strong> - Roughly heals about 30% of health</li><li><strong>Brown</strong> - Roughly heals about 40% of health</li><li><strong>Gold</strong> - Heals a character fully.</li></ul><p>While they're ordinarily found like any other item, the player will sometimes encounter chickens. If a player scares it enough, be it by aiming or shooting near one, there's a chance it'll lay an egg the player can collect. Snakes also exist within the world (and often like to hide within destructible crates/barrels) that have a chance of dropping an egg whence killed, too.</p><p>When healing with a herb mixture or first aid spray it's beneficial that the characters are close by as it will heal them both -- eggs, however, will not. Though they do at least have the advantage of being stackable, with up to five of a single variety being able to fit into a single inventory square.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2637076-re5_dying.jpg" data-ref-id="1300-2637076" data-ratio="0.5625" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2637076-re5_dying.jpg" data-ref-id="1300-2637076"><img alt="Chris, shown to be in the 'Dying' state." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637076-re5_dying.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637076-re5_dying.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637076-re5_dying.jpg 320w"><noscript><img alt="Chris, shown to be in the 'Dying' state." src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637076-re5_dying.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637076-re5_dying.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637076-re5_dying.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Chris, shown to be in the 'Dying' state.</figcaption></figure><p>When a character's health gets into the red the player will visually walk with their hand on their hip with a slight decrease in movement speed. Should a character lose all of their health, however, they will go into the Dying state -- represented by the fourth segment of the circle. When in the Dying state players can only slowly limp while what remains of their dying gauge begins to drop; the only way out of it is if the other character can either heal them with a herb/first aid spray, or will otherwise administer a shot of adrenaline to bring them out of it -- a prompt to do so for both actions will appear on the saviour character's screen. The shot will not heal any health, however, and any attack will throw the character back in the Dying state--if not kill them outright--which will continue to drop from whence it was left before the player was pulled out of it.</p><h3>Cooperative Gameplay</h3><p>In-line with the game's bigger emphasis on action, the whole of RE5's story can be played cooperatively for up to two-players. By default player 1 is always Chris Redfield while the second takes control of Sheva Alomar. Though upon completing the game the first player can then choose which character they want to play as. RE5 can be played cooperatively Online, though split-screen and even LAN are available methods also. However there is no drop-in drop-out functionality; whence a new player joins an online game, the game will take both players back to the HUB screen as mentioned before.</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2637077-resident-evil-5-screenshot-2.jpg" data-ref-id="1300-2637077" data-ratio="0.56276150627615" data-width="478" data-embed-type="image" style="width: 478px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2637077-resident-evil-5-screenshot-2.jpg" data-ref-id="1300-2637077"><img alt="Playable story characters Sheva &amp; Chris" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637077-resident-evil-5-screenshot-2.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637077-resident-evil-5-screenshot-2.jpg 478w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637077-resident-evil-5-screenshot-2.jpg 320w"><noscript><img alt="Playable story characters Sheva &amp; Chris" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637077-resident-evil-5-screenshot-2.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637077-resident-evil-5-screenshot-2.jpg 478w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637077-resident-evil-5-screenshot-2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Playable story characters Sheva &amp; Chris</figcaption></figure><p>Both Chris &amp; Sheva play almost the exact same as one another, and have the same capabilities and can use nearly all of the weapons available in the game, however they each have their own single, exclusive weapon that only they can use. The one major difference between how they each play is their perspective; Chris, like the playable characters of RE4 before him, aims over his right shoulder, whereas Sheva aims over her left. This was done to give the game a more pleasing visual aesthetic in split-screen mode.</p><p>There are a number of times throughout the game where the two characters are forced to split-up. This usually involves Sheva, with the help of Chris, leaping over a gap to reach another part of the environment to collect a key item -- while the other may likely be able to provide cover fire. However since the players are split up, they can no longer heal each other nor bring the other back out of the dying state. Though sequences where characters split-up are short-lived.</p><p>Players are able to trade supplies such as ammunition and healing items (thought not weapons) between each other both in-game and in the HUB. There is also a small series of in-game commands players can give each other. These are: Go, Wait, Come On, and Thanks. Go, Wait, and Thanks are triggered by holding (by default) the circle/B button down, and then choosing from the three commands with the d-pad; Come On is triggered by simply pressing the circle/B button. Though Thanks can also be triggered this way in response to assistance from the other character, such as after being gifted/traded an item or after being saved from an enemy grappling the player. Pressing circle/B when the player's partner scores a headshot or manages to successfully enact a follow-up melee attack will also have their character compliment their partner.</p><p>With the map up, both players will be shown. Though if one player gets out of range of the map, the other player can then hold down L2 directing the player's attention to the location of the other player.</p><h3>Secondary Character AI</h3><p>When playing in single-player the secondary character will still persist, but is now controlled by a friendly AI. However it is still just as vulnerable as the player and shares all of the same gameplay mechanics and trappings, including its own 9-square inventory grid. It will often act of its own accord and will fire at whatever enemy it encounters, regardless of how much ammunition it has. It will heal itself when damaged and usually knows which healing item is most suitable, though it will usually rush to the player first to make sure they both get healed -- regardless of whether the player actually requires healing or not. It will also collect supplies on its own, though will at least give some to the player should they feel the player is in need of them, or if it collected ammunition it can't use. Though this may not always be the case.</p><p>Fortunately it will gladly trade items with the player when requested and will even always thank the player for any assistance as well. However because it tends to go through ammo relatively quickly, it's advised that the human player equips themselves with different weapons to the AI. Such as for example sticking the AI with an SMG or Assault Rifle while the player uses a Handgun. As it's an AI, its accuracy is very high, thus it excels with Sniper Rifles in particular. While it will use whatever firearms it has at its disposal, it will not use any explosive weapons such as the RPG Launcher, Grenade Launcher, or even grenades.</p><p>When the player is forced to split-up with the AI it will follow a specific script, be it collecting the necessary key item or unlocking a door, and will then attempt to regroup with the player ASAP. It will at least attempt to defend itself when necessary, though it will not revert to its default patterns until it is reunited with the player.</p><p>Though while it is largely agreed upon by its community that Resident Evil 5 makes for a better experience when playing cooperatively, it's worth noting there is unique dialogue in the single-player version--dialogue that also differs dependant on whether the player is controlling Chris or Sheva--that isn't heard otherwise.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2685869-goodguys.jpg" data-ref-id="1300-2685869" data-ratio="0.56666666666667" data-width="360" data-embed-type="image" style="width: 360px"><a class="fluid-height" style="padding-bottom:56.7%" href="https://static.giantbomb.com/uploads/original/1/10354/2685869-goodguys.jpg" data-ref-id="1300-2685869"><img alt="Chris, Sheva, and Josh" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2685869-goodguys.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2685869-goodguys.jpg 360w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2685869-goodguys.jpg 320w"><noscript><img alt="Chris, Sheva, and Josh" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2685869-goodguys.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2685869-goodguys.jpg 360w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2685869-goodguys.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Chris, Sheva, and Josh</figcaption></figure><p>On two occasions the player(s) will be accompanied by BSAA Delta leader, Josh Stone. However he is not playable under any context within the main game and functions as a friendly AI compatriot. Though unlike Sheva, Josh Stone sticks to a script and isn't as dynamic as the player's partner AI. He is often shown trying to work a piece of machinery to help open the way. During the first scenario Josh will defend himself when necessary, equipped with an M9SF pistol, but can also die if he receives enough damage. Though for his second appearance he merely awaits for the players on a boat, and none of the enemies will pay him any heed.</p><p>Josh's melee attacks are a carbon copy of Chris', and it wasn't until the DLC story Desperate Escape that Josh was given his own set of unique attacks.</p><h3>Quick Time Events</h3><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2661828-gam210.know.act5_b1_1--article_image.jpg" data-ref-id="1300-2661828" data-ratio="0.5622009569378" data-width="418" data-embed-type="image" style="width: 418px"><a class="fluid-height" style="padding-bottom:56.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2661828-gam210.know.act5_b1_1--article_image.jpg" data-ref-id="1300-2661828"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2661828-gam210.know.act5_b1_1--article_image.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2661828-gam210.know.act5_b1_1--article_image.jpg 418w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2661828-gam210.know.act5_b1_1--article_image.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2661828-gam210.know.act5_b1_1--article_image.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2661828-gam210.know.act5_b1_1--article_image.jpg 418w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2661828-gam210.know.act5_b1_1--article_image.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>QTEs return and are again most commonly encountered should a player be grabbed by an enemy--which'll require the player to wiggle the right analogue--or in the case of bosses to sometimes avoid an attack entirely. They are also encountered during specific cutscenes, where the player must press the on-screen prompts as they appear otherwise they will die. Sometimes players may also have to rapidly tap a single button as well, usually as a means to further illustrate a scene depicting a struggle for example.</p><p>If playing cooperatively, cutscene QTEs are divided between players depending on which character is doing the action on-screen. Though there are still some that require both players to press the prompts simultaneously.</p><h3>Melee Combat</h3><p>Melee attacks return and have been further expanded upon. When fighting the variety of regular Majini enemies, shooting them in the head, leg, or shoulder will stun them for a couple of seconds, allowing players to then perform a powerful melee attack by way of a prompt next to the stunned enemy. Though depending on which part of the Majini is shot will prompt a different attack -- Chris &amp; Sheva each have unique melee attacks as well. Characters are also invulnerable whilst performing a melee attack, making them suitable for both offence and defense.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2637078-st-106.jpg" data-ref-id="1300-2637078" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2637078-st-106.jpg" data-ref-id="1300-2637078"><img alt="Chris, managing to hit two Majini at once with a Right Hook" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637078-st-106.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637078-st-106.jpg 1280w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2637078-st-106.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2637078-st-106.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637078-st-106.jpg 320w"><noscript><img alt="Chris, managing to hit two Majini at once with a Right Hook" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637078-st-106.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637078-st-106.jpg 1280w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2637078-st-106.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2637078-st-106.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637078-st-106.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Chris, managing to hit two Majini at once with a Right Hook</figcaption></figure><p>Certain melee attacks can be chained between characters, with for example Chris enacting one following by Sheva committing another, with Chris unleashing a final third. The third attack of the chain is extremely powerful and cannot be triggered any other way beyond being the final attack of a combo. They will most often be used against the larger enemies, as they tend to stagger rather than get knocked to the ground like common Majini enemies. When playing alone with the AI, it will attempt to chain melee attacks with the player when possible, though it will usually rely on firearms more so than melee attacks.</p><p>A list of Chris &amp; Sheva's melee attacks are as follows:</p><h4><strong>Chris:</strong></h4><ul><li><strong>Straight Punch</strong> - A straight lung, usually only striking a single enemy but may still knock the enemy far enough to topple over other enemies. Is often comically compared to<a href="/captain-falcon/3005-1215/" data-ref-id="3005-1215"> Captain Falcon</a>'s Falcon Punch attack in <a href="/nintendo/3010-90/" data-ref-id="3010-90">Nintendo</a>'s <a href="/super-smash-bros/3030-19125/" data-ref-id="3030-19125">Super Smash Brothers</a> franchise. Within the context of a regular Majini enemy, it is actionable when it has been shot to the face and is forced to clasp its face.</li><li><strong>Right Hook</strong> - Chris' weakest attack, though it has a good chance of hitting multiple enemies and is useful for potentially starting a combo with Sheva. Within the context of a regular Majini enemy, this attack is actionable when it has been shot in the left or right shoulder.</li><li><strong>Kick - </strong>Another relatively weak attack, this too is primarily useful for leading into another attack by Sheva. Within the context of a regular Majini enemy, this attack is actionable from behind when it has been shot in the left or right shoulder.</li><li><strong>Uppercut - </strong>Roughly about the same power as the Straight Punch, the uppercut has a better chance of hitting multiple enemies. Within the context of a regular Majini enemy, this attack is actionable from the front when it has been shot at the knee and keels over in pain for a few seconds.</li><li><strong>Neck Snap</strong> - Chris' most powerful attack as it will kill a regular Majini instantly. Within the context of a regular Majini enemy, this attack is actionable from the back when it has been shot at the knee and keels over in pain for a few seconds.</li><li><strong>Stomp - </strong>A very powerful attack, and one that may often act as a finisher due to the damage an enemy may have already received to get knocked over. Within the context of a regular Majini enemy, this attack is actionable when it has been knocked to the ground.</li><li><strong>Haymaker</strong> - Besides the Neck Snap, this is easily Chris' most powerful attack. However it can only be performed as the third attack of a combo chain--beginning with Chris--and when directed at an enemy from the front.</li><li><strong>Backhand</strong> - Like the Haymaker, this too deals an equally incredible amount of damage. However it can only be performed as the third attack of a combo chain--beginning with Chris--and when directed at an enemy from the back.</li><li><strong>Top Down Punch</strong> - A relatively weak attack, this is the attack Chris uses against an enemy that is currently grappling the other character. It visually resembles <a href="/ryu/3005-103/" data-ref-id="3005-103">Ryu</a>'s top down punch from the <a href="/street-fighter-alpha/3025-960/" data-ref-id="3025-960">Street Fighter Alpha</a> series.</li></ul><h4><strong>Sheva:</strong></h4><ul><li><strong>Roundhouse Kick</strong> - A reliable manoeuvre due to its high likelihood that it'll disperse a crowd, and can at least knock an enemy over. Within the context of a regular Majini enemy, it is actionable when it has been shot to the face and is forced to clasp its face.</li><li><strong>Twist Kick</strong> - Sheva's weakest attack, and is only primarily useful for potentially starting a combo chain with Chris. Within the context of a regular Majini enemy, this attack is actionable when it has been shot in the left or right shoulder.</li><li><strong>Knee</strong> - Another relatively weak attack, this too is primarily useful for leading into another attack by Chris. Within the context of a regular Majini enemy, this attack is actionable from behind when it has been shot in the left or right shoulder.</li><li><strong>Somersault</strong> - Somewhat reminiscent of <a href="/guile/3005-266/" data-ref-id="3005-266">Guile</a> from Street Fighter's Flask Kick move, Sheva's somersault does a high amount of damage, but will often only manage to hit a single enemy. Within the context of a regular Majini enemy, this attack is actionable from the front when it has been shot at the knee and keels over in pain for a few seconds.</li><li><strong>Throat Slice</strong> - Sheva's most powerful attack, as like Chris' Neck Snap will kill a regular Majini instantly. However the animation is noticeably longer overall. Within the context of a regular Majini enemy, this attack is actionable from the back when it has been shot at the knee and keels over in pain for a few seconds.</li><li><strong>Impale</strong> - A very powerful attack, even more so than Chris' stomp, and one that may often act as a finisher due to the damage an enemy may have already received to get knocked over. Within the context of a regular Majini enemy, this attack is actionable when it has been knocked to the ground.</li><li><strong>Skull Crusher - </strong>Besides the Throat Slice, this is easily Sheva's most powerful attack. However it can only be performed as the third attack of a combo chain--beginning with Sheva--and when directed at an enemy from the front.</li><li><strong>Spinning Back Kick</strong> - Like the Skull Crusher, this too deals an equally incredible amount of damage. However it can only be performed as the third attack of a combo chain--beginning with Sheva--and when directed at an enemy from the back.</li><li><strong>Pivot Kick</strong> - A relatively weak attack, this is the attack Sheva uses against an enemy that is currently grappling the other character.</li></ul><h2>Story</h2><h3>Main Characters</h3><h4><a href="/chris-redfield/3005-413/" data-ref-id="3005-413">Chris Redfield</a></h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/25/10649-ChrisRedfieldRE5.jpg" data-ref-id="1300-10649" data-size="small" data-ratio="2.8264758497317" data-width="559" data-embed-type="image" style="width: 559px"><a class="fluid-height" style="padding-bottom:282.6%" href="https://static.giantbomb.com/uploads/original/0/25/10649-ChrisRedfieldRE5.jpg" data-ref-id="1300-10649"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 226px) 100vw, 226px" data-width="226" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/25/10649-ChrisRedfieldRE5.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/25/10649-ChrisRedfieldRE5.jpg 559w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/25/10649-ChrisRedfieldRE5.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/25/10649-ChrisRedfieldRE5.jpg 226w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/25/10649-ChrisRedfieldRE5.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/25/10649-ChrisRedfieldRE5.jpg 559w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/25/10649-ChrisRedfieldRE5.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/25/10649-ChrisRedfieldRE5.jpg 226w" sizes="(max-width: 226px) 100vw, 226px" data-width="226"></noscript></a></figure><p>The leading protagonist and returning hero from the original Resident Evil, Chris is now apart of the Bioterrorism Security Assessment Alliance (of which he is a founding member) heading into Africa to investigate a possible arms deal under way lead by Ricardo Irving.</p><p>Now aged at 35, Chris' overall motivations have slipped somewhat and he has begun to question if what he is doing is even making a difference to the world.</p><ul><li>Voiced by <a href="/roger-craig-smith/3040-4136/" data-ref-id="3040-4136">Roger Craig Smith.</a></li><li>Motion captured by <a href="/reuben-langdon/3040-40654/" data-ref-id="3040-40654">Reuben Langdon</a>.</li></ul><h4><a href="/sheva-alomar/3005-1085/" data-ref-id="3005-1085">Sheva Alomar</a></h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/4432/607207-re5_1.jpg" data-ref-id="1300-607207" data-size="small" data-ratio="2.1944444444444" data-width="720" data-embed-type="image" style="width: 720px"><a class="fluid-height" style="padding-bottom:219.4%" href="https://static.giantbomb.com/uploads/original/0/4432/607207-re5_1.jpg" data-ref-id="1300-607207"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 291px) 100vw, 291px" data-width="291" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/4432/607207-re5_1.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/4432/607207-re5_1.jpg 720w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/4432/607207-re5_1.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/4432/607207-re5_1.jpg 291w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/4432/607207-re5_1.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/4432/607207-re5_1.jpg 720w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/4432/607207-re5_1.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/4432/607207-re5_1.jpg 291w" sizes="(max-width: 291px) 100vw, 291px" data-width="291"></noscript></a></figure><p>An all new character, Sheva is a native of West Africa, a part of the B.S.A.A. branch stationed there. Because of the tragedy that befallen Jill Valentine 3 years ago, Chris has often purposely chosen to work alone. Even still, it was recommended that Sheva join up as a guide.</p><p>Confident, intelligent and highly skilled with both firearms and melee combat, Sheva has a surprising degree of experience with B.O.W. threats despite her relatively young age of 23--coincidentally the same age as Jill Valentine during the Mansion Incident in the original <a href="/resident-evil/3030-5842/" data-ref-id="3030-5842">Resident Evil</a>.</p><ul><li>Voiced and mo-capped by <a href="/karen-dyer/3040-109874/" data-ref-id="3040-109874">Karen Dyer</a>.</li><li>Appearance based on Michelle Van Der Water.</li></ul><h4><a href="/josh-stone/3005-13429/" data-ref-id="3005-13429">Josh Stone</a></h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1221186-josh_stone_resident_evil_5_character_artwork.jpg" data-ref-id="1300-1221186" data-size="small" data-ratio="2.2" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:220.0%" href="https://static.giantbomb.com/uploads/original/1/10354/1221186-josh_stone_resident_evil_5_character_artwork.jpg" data-ref-id="1300-1221186"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 290px) 100vw, 290px" data-width="290" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/1221186-josh_stone_resident_evil_5_character_artwork.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/1221186-josh_stone_resident_evil_5_character_artwork.jpg 500w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/1221186-josh_stone_resident_evil_5_character_artwork.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/1221186-josh_stone_resident_evil_5_character_artwork.jpg 290w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/1221186-josh_stone_resident_evil_5_character_artwork.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/1221186-josh_stone_resident_evil_5_character_artwork.jpg 500w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/1221186-josh_stone_resident_evil_5_character_artwork.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/1221186-josh_stone_resident_evil_5_character_artwork.jpg 290w" sizes="(max-width: 290px) 100vw, 290px" data-width="290"></noscript></a></figure><p>Another West-African native, Josh is the captain of the stationed B.S.A.A.'s Delta squad. A long time friend and mentor to Sheva Alomar, Josh is an equally capable operative who commands respect from his squadron.</p><ul><li>Voiced and mo-capped by <a href="/tj-storm/3040-97729/" data-ref-id="3040-97729">T.J Storm</a>.</li></ul><h4><a href="/jill-valentine/3005-626/" data-ref-id="3005-626">Jill Valentine</a></h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/2/29700/968562-jill.jpg" data-ref-id="1300-968562" data-size="small" data-ratio="2.7210884353741" data-width="294" data-embed-type="image" style="width: 294px"><a class="fluid-height" style="padding-bottom:272.1%" href="https://static.giantbomb.com/uploads/original/2/29700/968562-jill.jpg" data-ref-id="1300-968562"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 235px) 100vw, 235px" data-width="235" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/bundles/phoenixsite/images/core/loose/img_broken.png" data-srcset="https://giantbomb1.cbsistatic.com/bundles/phoenixsite/images/core/loose/img_broken.png 294w, https://giantbomb1.cbsistatic.com/bundles/phoenixsite/images/core/loose/img_broken.png 235w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/bundles/phoenixsite/images/core/loose/img_broken.png" srcset="https://giantbomb1.cbsistatic.com/bundles/phoenixsite/images/core/loose/img_broken.png 294w, https://giantbomb1.cbsistatic.com/bundles/phoenixsite/images/core/loose/img_broken.png 235w" sizes="(max-width: 235px) 100vw, 235px" data-width="235"></noscript></a></figure><p>Survivor of the Mansion Incident, one of the people involved in finally taking down Umbrella, one of eleven people involved in founding the BSAA, and Chris Redfield's best friend. Jill Valentine, like her cohort Chris, is a renowned operative for her wealth of experience fighting against B.O.W. creatures. Unfortunately, 3 years earlier to Resident Evil 5, she was attacked and presumably killed by series antagonist Albert Wesker.</p><ul><li>Voiced and mo-capped by <a href="/patricia-ja-lee/3040-100976/" data-ref-id="3040-100976">Patricia Ja Lee</a>.</li></ul><h4><a href="/ricardo-irving/3005-9386/" data-ref-id="3005-9386">Ricardo Irving</a></h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2222634-officialirving.jpg" data-ref-id="1300-2222634" data-size="small" data-ratio="1.25" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:125.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2222634-officialirving.jpg" data-ref-id="1300-2222634"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 512px) 100vw, 512px" data-width="512" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2222634-officialirving.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2222634-officialirving.jpg 640w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2222634-officialirving.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2222634-officialirving.jpg 512w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2222634-officialirving.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2222634-officialirving.jpg 640w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2222634-officialirving.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2222634-officialirving.jpg 512w" sizes="(max-width: 512px) 100vw, 512px" data-width="512"></noscript></a></figure><p>While on the surface Ricardo is an overseer of an oil refinery owned by Tricell, he is also a suspected arms dealer the B.S.A.A. have been keeping a track on for a while now. Once their sources hear about a potential B.O.W. deal lead by Ricardo Irving may be under way, the B.S.A.A. then send multiple teams in to apprehend him - instigating the events of Resident Evil 5.</p><p>Regardless of his suspected trade, Ricardo is a highly arrogant and sleazy individual who is willing to stoop to any level to help benefit his own personal wealth.</p><ul><li>Voiced and mo-capped by <a href="/allan-groves/3040-101964/" data-ref-id="3040-101964">Allan Groves</a>.</li></ul><h4><a href="/excella-gionne/3005-8921/" data-ref-id="3005-8921">Excella Gionne</a></h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5709/944522-excella_gionne.jpg" data-ref-id="1300-944522" data-size="small" data-ratio="2.3" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:230.0%" href="https://static.giantbomb.com/uploads/original/0/5709/944522-excella_gionne.jpg" data-ref-id="1300-944522"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 278px) 100vw, 278px" data-width="278" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/5709/944522-excella_gionne.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/5709/944522-excella_gionne.jpg 500w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/5709/944522-excella_gionne.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/5709/944522-excella_gionne.jpg 278w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/5709/944522-excella_gionne.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/5709/944522-excella_gionne.jpg 500w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/5709/944522-excella_gionne.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/5709/944522-excella_gionne.jpg 278w" sizes="(max-width: 278px) 100vw, 278px" data-width="278"></noscript></a></figure><p>The beautiful and seductive Excella is the head of Tricell's pharmaceutical division and the granddaughter of the founding members of Tricell.</p><p>Born and bred as an aristocrat in Europe due to her family's lineage, Excella is often used to getting what she wants, and makes ample use of her natural beauty to her advantage.</p><ul><li>Voiced and mo-capped by <a href="/nina-fehren/3040-102213/" data-ref-id="3040-102213">Nina Fehren</a>.</li></ul><h4><a href="/albert-wesker/3005-627/" data-ref-id="3005-627">Albert Wesker</a></h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/2/22126/922785-250px_albert_wesker_re5.jpg" data-ref-id="1300-922785" data-size="small" data-ratio="2.36" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:236.0%" href="https://static.giantbomb.com/uploads/original/2/22126/922785-250px_albert_wesker_re5.jpg" data-ref-id="1300-922785"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/2/22126/922785-250px_albert_wesker_re5.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/2/22126/922785-250px_albert_wesker_re5.jpg 250w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/2/22126/922785-250px_albert_wesker_re5.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/2/22126/922785-250px_albert_wesker_re5.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>A recurring side-villain, Wesker has always been there behind the scenes, scheming and stepping in only in small doses to claim what he is after. Come Resident Evil 5, Wesker is finally given center stage as the main antagonist. Because of the virus he was injected with before the events of the very first Resident Evil (and his 'death' which put it in effect), Wesker largely retains his human appearance yet his skills in hand-to-hand combat and overall agility easily reaches super-human qualities.</p><p>A complete megalomaniac, Wesker is narcissistic enough to consider himself a God, and far above most of the heroes and even other villains of the series.</p><ul><li>Voiced and mo-capped by <a href="/dc-douglas/3040-97744/" data-ref-id="3040-97744">D.C Douglas</a>.</li></ul><h4><a href="/ozwell-e-spencer/3005-10018/" data-ref-id="3005-10018">Ozwell E. Spencer</a></h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5993/938452-ozwell_e._spencer.jpg" data-ref-id="1300-938452" data-size="small" data-ratio="1.3715277777778" data-width="1152" data-embed-type="image" style="width: 1152px"><a class="fluid-height" style="padding-bottom:137.2%" href="https://static.giantbomb.com/uploads/original/0/5993/938452-ozwell_e._spencer.jpg" data-ref-id="1300-938452"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 466px) 100vw, 466px" data-width="466" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/5993/938452-ozwell_e._spencer.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/5993/938452-ozwell_e._spencer.jpg 1152w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/5993/938452-ozwell_e._spencer.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/5993/938452-ozwell_e._spencer.jpg 466w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/5993/938452-ozwell_e._spencer.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/5993/938452-ozwell_e._spencer.jpg 1152w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/5993/938452-ozwell_e._spencer.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/5993/938452-ozwell_e._spencer.jpg 466w" sizes="(max-width: 466px) 100vw, 466px" data-width="466"></noscript></a></figure><p>One of the founding members of the Umbrella Corporation, Spencer makes his debut physical appearance during a flashback as he explains the truth behind Albert Wesker's entire existence.</p><p>Insidious and conniving, Spencer has often always been behind the scenes of the series. However by this point in his life his health has rapidly begun to fail him.</p><ul><li>Voiced and mo-capped by <a href="/adam-d-clark/3040-113168/" data-ref-id="3040-113168">Adam D. Clark</a>.</li></ul><h3>Plot</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/2875/213600-929198_20080715_screen015.jpg" data-ref-id="1300-213600" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/2875/213600-929198_20080715_screen015.jpg" data-ref-id="1300-213600"><img alt="New character Sheva Alomar" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/2875/213600-929198_20080715_screen015.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/2875/213600-929198_20080715_screen015.jpg 1280w, https://giantbomb1.cbsistatic.com/uploads/scale_super/0/2875/213600-929198_20080715_screen015.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/2875/213600-929198_20080715_screen015.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/2875/213600-929198_20080715_screen015.jpg 320w"><noscript><img alt="New character Sheva Alomar" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/2875/213600-929198_20080715_screen015.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/2875/213600-929198_20080715_screen015.jpg 1280w, https://giantbomb1.cbsistatic.com/uploads/scale_super/0/2875/213600-929198_20080715_screen015.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/2875/213600-929198_20080715_screen015.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/2875/213600-929198_20080715_screen015.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>New character Sheva Alomar</figcaption></figure><p>Set 5 years after <a href="/resident-evil-4/3030-1578/" data-ref-id="3030-1578">Resident Evil 4</a>, the series returns to the original leading hero Chris Redfield. Now apart of the B.S.A.A., a non-profit military organisation that exists to combat Bio-Organic threats, Redfield's latest mission takes him to West Africa.</p><p>While he would ordinarily be partnered with long-time friend Jill Valentine, 3 years earlier she was attacked and presumably killed by Albert Wesker. As such, Chris chose to travel to Africa alone. Though when arriving, he is quickly partnered up with Sheva Alomar, a West African native and fellow B.S.A.A. agent.</p><p>The two are to investigate the fishing town of Kijuju, as there is purported to be a B.O.W. arms deal planning to be put underway, lead by Oil businessman Ricardo Irving. It isn't long before the locals are quickly revealed to all have been infected with the Las Plagas -- a parasite first encountered by Leon S. Kennedy in Spain. Upon being forced to fight their way through hordes of infected civilians, the two are able to locate Alpha team of the BSAA, who were planning to apprehend and question Irving. However they are heard in combat via radio and communication is cut off. Chris and Sheva are soon able to locate Alpha team, however it was too late; all of them were killed, with team captain DeChant as the only survivor. He claims they were set-up, but before he can divulge anymore information dies due to his injuries.</p><p>It isn't long before two then encounter what killed Alpha team -- Uroborus, a new type of B.O.W. even Chris hasn't encountered before. Utilising the nearby furnace, they discover it is weak to fire and use it to kill the monster.</p><p>From there they meet up with Josh Stone, captain of the West African branch's Delta team. He provides them with information regarding Irving's whereabouts before going off for backup. Chris &amp; Sheva keep on the tail and are able to corner Irving. However he is rescued by a woman concealed by a bird mask and cloak. The duo are thusly forced to continue the chase.</p><p>Upon meeting up with B.S.A.A. member <a href="/dave-johnson/3005-15420/" data-ref-id="3005-15420">Dave Johnson</a>, they hitch a ride on his humvee. Though upon their arrival at the next checkpoint, they are ambushed by a massive creature called N'desu. It kills Dave, but is then taken down thanks to the weaponry located on the humvee by Chris and Sheva. After travelling through a Tribal Village that has also been infected with the Las Plagas, with the return of Josh they are then able to finally reach Irving once more on his yacht.</p><p>However, Irving injects himself with a Master Plagas sample, rapidly transforming himself into a humongous, amphibious monster. With the use of the gatling and rocket turrets on his boat, the two are able to kill it. Barely hanging on to life, what remains of Irving--who was functioning as the uvula of the creature--upon realising the male agent that killed was Chris Redfield, states the two should head to the nearby cave and look for an ''<a href="/excella-gionne/3005-8921/" data-ref-id="3005-8921">Excella</a>''.</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1689389-re5dx9__218_.jpg" data-ref-id="1300-1689389" data-ratio="0.625" data-width="1440" data-embed-type="image" style="width: 1440px"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/6/62890/1689389-re5dx9__218_.jpg" data-ref-id="1300-1689389"><img alt="Excella Gionne" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1689389-re5dx9__218_.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1689389-re5dx9__218_.jpg 1440w, https://giantbomb1.cbsistatic.com/uploads/scale_super/6/62890/1689389-re5dx9__218_.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/6/62890/1689389-re5dx9__218_.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1689389-re5dx9__218_.jpg 320w"><noscript><img alt="Excella Gionne" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1689389-re5dx9__218_.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1689389-re5dx9__218_.jpg 1440w, https://giantbomb1.cbsistatic.com/uploads/scale_super/6/62890/1689389-re5dx9__218_.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/6/62890/1689389-re5dx9__218_.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1689389-re5dx9__218_.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Excella Gionne</figcaption></figure><p>Taking his advice, Josh ferries them to the cave, but then departs once again to try and locate help. Chris &amp; Sheva fight their way through the cave, which is infested with more Las Plagas-infected tribesman. They eventually are introduced to Excella, the CEO of Tricell who are in fact a B.S.A.A. benefactor. Like Irving she continually gives them the slip. Upon their chase, Chris discovers that Jill Valentine may actually be alive; footage of her in a test beacon is found on an Umbrella computer. Chris demands answers from Excella, but she instead unleashes a huge crab-like B.O.W. Though this too is bested by the combined skill of Chris and Sheva.</p><p>Upon reaching Excella within an underground temple, Chris' arch-nemesis Albert Wesker reveals himself, alongside the woman wearing the bird mask. The woman is also then revealed to be Jill Valentine, however she is shown to be a puppet of Wesker and follows his command.</p><p>While Excella leaves the scene, Wesker opts to engage in a two-vs-two fight; Chris &amp; Sheva vs Wesker &amp; Jill. Wesker, however, still retains all of his super-human agility and strength, and cannot be fought by normal means. As such, Sheva attempts to keep Jill occupied--whom while is incredibly aggressive is still only human--while Chris lures Wesker into the side corridors of the temple. From there he uses stealth to catch Wesker off guard, doing whatever damage he can. Eventually, Wesker is forced to draw the fight to a premature close due to other business, but leaves Jill to finish them off.</p><p>Jill soon reveals by opening up her battlesuit that she is being controlled by a strange virus that is continually being pumped into her system. Upon Chris using his voice to remind her of him, he is able to temporarily confuse her enough so as to try and tear the device off. With the help of Sheva, they are finally able to tear the thing off completely. While back to her normal self Jill is still in a weakened state, and urges them to go and stop Wesker without her. But only before she indulges vital information regarding Wesker's own virus; by over-dosing him with a specific serum, that'll then course it to act as a poison. She also reveals Wesker's plan to use jets to unleash Uroborus upon the world. With this information in hand, Chris &amp; Sheva go after Wesker.</p><p>Upon arriving on Wesker's battleship, they encounter Excella. However it turns out that she was betrayed by Wesker and infected with Uroborus so as to slow the two down. Excella begins to vomit out black-as-night tentacles, which envelop her as well as a small mountain of corpses nearby Wesker must have placed.</p><p>It grows large enough to practically encompass the entire ship, though with the use of a portable ion cannon Chris &amp; Sheva are able to destroy the creature, while also finding the aforementioned serum in Excella's briefcase amidst it all.</p><p>The two again catch up to Wesker and do battle with him in the hanger; amidst the fight Wesker's explains his motivation to create a new world order via natural selection with Uroborus. With the use of an RPG, they are able to weaken him enough so as to inject the serum. However is able to escape onto a jet; Chris and Sheva soon join him and another battle occurs, with Sheva injecting Wesker with the serum once more.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1689480-re5dx9__306_.jpg" data-ref-id="1300-1689480" data-ratio="0.625" data-width="1440" data-embed-type="image" style="width: 1440px"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/6/62890/1689480-re5dx9__306_.jpg" data-ref-id="1300-1689480"><img alt="Chris, Jill, and Sheva after another day's work" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1689480-re5dx9__306_.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1689480-re5dx9__306_.jpg 1440w, https://giantbomb1.cbsistatic.com/uploads/scale_super/6/62890/1689480-re5dx9__306_.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/6/62890/1689480-re5dx9__306_.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1689480-re5dx9__306_.jpg 320w"><noscript><img alt="Chris, Jill, and Sheva after another day's work" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1689480-re5dx9__306_.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1689480-re5dx9__306_.jpg 1440w, https://giantbomb1.cbsistatic.com/uploads/scale_super/6/62890/1689480-re5dx9__306_.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/6/62890/1689480-re5dx9__306_.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1689480-re5dx9__306_.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Chris, Jill, and Sheva after another day's work</figcaption></figure><p>The jet ultimately crash lands near a volcano during the chaos inside. All three managed to survive the crash, with Wesker now morphing himself with Uroborus. Though unlike past subjects, Wesker's DNA is proven to be compatible, so he retains free-will while also mostly keeping to a humanoid-appearance.</p><p>Chris &amp; Sheva split-up so as to confuse, and then regroup upon a small hill. From there they are able to weaken Wesker's heart-like orifice; Wesker then eventually falls into the lava below. Amidst the battle, Josh and Jill arrive via helicopter and pick up Chris and Sheva. Wesker then gives one last attempt at Chris' life, but is then killed once and for all when Chris &amp; Sheva--each equipped with an RPG--destroy him.</p><h2>Weapons</h2><table data-max-width="true"><tbody><tr><td><h3>Melee</h3></td><td> </td></tr><tr><td><h4><a href="/combat-knife/3055-3906/" data-ref-id="3055-3906">Knife</a></h4><p>The standard backup melee weapon; deals 50 damage per strike. It can be used to deflect bowgun bolts. Certain character-assist animations also incorporate the knife.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821339-re5_a_cut_above.png" data-ref-id="1300-2821339" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2821339-re5_a_cut_above.png" data-ref-id="1300-2821339"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 240px) 100vw, 240px" data-width="240" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821339-re5_a_cut_above.png" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821339-re5_a_cut_above.png 240w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821339-re5_a_cut_above.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821339-re5_a_cut_above.png 240w" sizes="(max-width: 240px) 100vw, 240px" data-width="240"></noscript></a></figure></td></tr><tr><td><h4><a href="/stun-baton/3055-4369/" data-ref-id="3055-4369">Stun Rod</a></h4><p>A melee weapon that must be equipped manually. Slower than the Knife, but deals an extreme amount of damage and can instantly kill weaker enemies.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821340-re5_cattle_prod.png" data-ref-id="1300-2821340" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2821340-re5_cattle_prod.png" data-ref-id="1300-2821340"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 240px) 100vw, 240px" data-width="240" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821340-re5_cattle_prod.png" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821340-re5_cattle_prod.png 240w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821340-re5_cattle_prod.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821340-re5_cattle_prod.png 240w" sizes="(max-width: 240px) 100vw, 240px" data-width="240"></noscript></a></figure></td></tr></tbody></table><table data-max-width="true"><tbody><tr><td><h3>Handguns</h3></td><td> </td></tr><tr><td><h4><a href="/beretta-m9/3055-940/" data-ref-id="3055-940">M92F</a></h4><ul><li><b>Firepower</b>: 150 - 250</li><li><b>Reload speed</b>: 1.70 - 1.36 seconds</li><li><b>Capacity</b>: 10 - 100 rounds</li><li><b>Special</b>: Critical percentage (1 - 4%)</li></ul><p>Fully-upgrading the M92F unlocks the M93R for purchase.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821337-m92f.jpg" data-ref-id="1300-2821337" data-ratio="0.68016194331984" data-width="247" data-embed-type="image" style="width: 247px"><a class="fluid-height" style="padding-bottom:68.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2821337-m92f.jpg" data-ref-id="1300-2821337"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 247px) 100vw, 247px" data-width="247" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821337-m92f.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821337-m92f.jpg 247w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821337-m92f.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821337-m92f.jpg 247w" sizes="(max-width: 247px) 100vw, 247px" data-width="247"></noscript></a></figure></td></tr><tr><td><h4><a href="/usp/3055-2670/" data-ref-id="3055-2670">H&amp;K P8</a></h4><ul><li><b>Firepower</b>: 140 - 300</li><li><b>Reload speed</b>: 1.53 - 0.85 seconds</li><li><b>Capacity</b>: 9 - 25 rounds</li><li><b>Special</b>: Piercing power (2 - 5 enemies)</li></ul></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821329-h_kp8.jpg" data-ref-id="1300-2821329" data-ratio="0.67871485943775" data-width="249" data-embed-type="image" style="width: 249px"><a class="fluid-height" style="padding-bottom:67.9%" href="https://static.giantbomb.com/uploads/original/12/129563/2821329-h_kp8.jpg" data-ref-id="1300-2821329"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 249px) 100vw, 249px" data-width="249" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821329-h_kp8.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821329-h_kp8.jpg 249w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821329-h_kp8.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821329-h_kp8.jpg 249w" sizes="(max-width: 249px) 100vw, 249px" data-width="249"></noscript></a></figure></td></tr><tr><td><h4><a href="/sig-sauer-p226/3055-2962/" data-ref-id="3055-2962">SIG P226</a></h4><ul><li><b>Firepower</b>: 180 - 480</li><li><b>Reload speed</b>: 1.70 - 1.62 seconds</li><li><b>Capacity</b>: 8 - 16 rounds</li><li><b>Special</b>: N/A</li></ul></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821346-sigp226.jpg" data-ref-id="1300-2821346" data-ratio="0.77631578947368" data-width="228" data-embed-type="image" style="width: 228px"><a class="fluid-height" style="padding-bottom:77.6%" href="https://static.giantbomb.com/uploads/original/12/129563/2821346-sigp226.jpg" data-ref-id="1300-2821346"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 228px) 100vw, 228px" data-width="228" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821346-sigp226.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821346-sigp226.jpg 228w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821346-sigp226.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821346-sigp226.jpg 228w" sizes="(max-width: 228px) 100vw, 228px" data-width="228"></noscript></a></figure></td></tr><tr><td><h4><a href="/m93-raffica/3055-3404/" data-ref-id="3055-3404">M93R</a></h4><ul><li><b>Firepower</b>: 170 - 400</li><li><b>Reload speed</b>: 1.70 - 1.36 seconds</li><li><b>Capacity</b>: 10 - 30 rounds</li><li><b>Special</b>: Three-shot burst fire</li></ul></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821338-m93r.jpg" data-ref-id="1300-2821338" data-ratio="0.77631578947368" data-width="228" data-embed-type="image" style="width: 228px"><a class="fluid-height" style="padding-bottom:77.6%" href="https://static.giantbomb.com/uploads/original/12/129563/2821338-m93r.jpg" data-ref-id="1300-2821338"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 228px) 100vw, 228px" data-width="228" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821338-m93r.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821338-m93r.jpg 228w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821338-m93r.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821338-m93r.jpg 228w" sizes="(max-width: 228px) 100vw, 228px" data-width="228"></noscript></a></figure></td></tr><tr><td><h4><a href="/samurai-edge/3055-6137/" data-ref-id="3055-6137">Samurai Edge</a></h4><ul><li><strong>Firepower</strong>: 400</li><li><strong>Reload speed</strong>: 1.70 seconds</li><li><strong>Capacity</strong>: 15 rounds</li><li><strong>Special</strong>: N/A</li></ul><p>Only available in Mercenaries mode; cannot be customized.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821345-re5samuraiedge.jpg" data-ref-id="1300-2821345" data-ratio="0.752" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:75.2%" href="https://static.giantbomb.com/uploads/original/12/129563/2821345-re5samuraiedge.jpg" data-ref-id="1300-2821345"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821345-re5samuraiedge.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821345-re5samuraiedge.jpg 250w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821345-re5samuraiedge.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821345-re5samuraiedge.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure></td></tr><tr><td><h4>Px4</h4><ul><li><strong>Firepower</strong>: 300</li><li><strong>Reload speed</strong>: 1.70 seconds</li><li><strong>Capacity</strong>: 25 rounds</li><li><strong>Special</strong>: Critical percentage (87.5%)</li></ul><p>Only available in Mercenaries mode; cannot be customized.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2822458-px4.jpg" data-ref-id="1300-2822458" data-ratio="0.77631578947368" data-width="228" data-embed-type="image" style="width: 228px"><a class="fluid-height" style="padding-bottom:77.6%" href="https://static.giantbomb.com/uploads/original/12/129563/2822458-px4.jpg" data-ref-id="1300-2822458"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 228px) 100vw, 228px" data-width="228" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822458-px4.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822458-px4.jpg 228w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822458-px4.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822458-px4.jpg 228w" sizes="(max-width: 228px) 100vw, 228px" data-width="228"></noscript></a></figure></td></tr></tbody></table><table data-max-width="true"><tbody><tr><td><h3>Shotguns</h3></td><td> </td></tr><tr><td><h4><a href="/ithaca-37/3055-2398/" data-ref-id="3055-2398">Ithaca M37</a></h4><ul><li><b>Firepower</b>: 200 - 400</li><li><b>Reload speed</b>: 3.00 - 2.40 seconds</li><li><b>Capacity</b>: 6 - 25 shells</li><li><b>Special</b>: Critical percentage (1 - 2%)</li></ul><p>Fully-upgrading the Ithaca M37 unlocks the Hydra for purchase.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821332-ithacam37.jpg" data-ref-id="1300-2821332" data-ratio="0.77631578947368" data-width="228" data-embed-type="image" style="width: 228px"><a class="fluid-height" style="padding-bottom:77.6%" href="https://static.giantbomb.com/uploads/original/12/129563/2821332-ithacam37.jpg" data-ref-id="1300-2821332"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 228px) 100vw, 228px" data-width="228" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821332-ithacam37.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821332-ithacam37.jpg 228w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821332-ithacam37.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821332-ithacam37.jpg 228w" sizes="(max-width: 228px) 100vw, 228px" data-width="228"></noscript></a></figure></td></tr><tr><td><h4><a href="/benelli-m3-super-90/3055-2755/" data-ref-id="3055-2755">M3</a></h4><ul><li><b>Firepower</b>: 300 - 900</li><li><b>Reload speed</b>: 3.00 - 2.70 seconds</li><li><b>Capacity</b>: 5 -10 shells</li><li><b>Special</b>: N/A</li></ul></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821336-m3.jpg" data-ref-id="1300-2821336" data-ratio="0.74206349206349" data-width="252" data-embed-type="image" style="width: 252px"><a class="fluid-height" style="padding-bottom:74.2%" href="https://static.giantbomb.com/uploads/original/12/129563/2821336-m3.jpg" data-ref-id="1300-2821336"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 252px) 100vw, 252px" data-width="252" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821336-m3.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821336-m3.jpg 252w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821336-m3.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821336-m3.jpg 252w" sizes="(max-width: 252px) 100vw, 252px" data-width="252"></noscript></a></figure></td></tr><tr><td><h4><a href="/armsel-striker/3055-2076/" data-ref-id="3055-2076">Jail Breaker</a></h4><ul><li><b>Firepower</b>: 180 - 350</li><li><b>Reload speed</b>: 1.82 seconds</li><li><b>Capacity</b>: 5 - 15 shells</li><li><b>Special</b>: Attack range (7 -15)</li></ul></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821333-jailbreaker.jpg" data-ref-id="1300-2821333" data-ratio="0.73913043478261" data-width="253" data-embed-type="image" style="width: 253px"><a class="fluid-height" style="padding-bottom:73.9%" href="https://static.giantbomb.com/uploads/original/12/129563/2821333-jailbreaker.jpg" data-ref-id="1300-2821333"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 253px) 100vw, 253px" data-width="253" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821333-jailbreaker.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821333-jailbreaker.jpg 253w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821333-jailbreaker.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821333-jailbreaker.jpg 253w" sizes="(max-width: 253px) 100vw, 253px" data-width="253"></noscript></a></figure></td></tr><tr><td><h4><a href="/hydra/3055-3407/" data-ref-id="3055-3407">Hydra</a></h4><ul><li><b>Firepower</b>: 280 - 550 (x3)</li><li><b>Reload speed</b>: 3.67 - 3.30 seconds</li><li><b>Capacity</b>: 4- 10 shells</li><li><b>Special</b>: Attack range (7 - 15)</li></ul></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821331-hydra.jpg" data-ref-id="1300-2821331" data-ratio="0.73913043478261" data-width="253" data-embed-type="image" style="width: 253px"><a class="fluid-height" style="padding-bottom:73.9%" href="https://static.giantbomb.com/uploads/original/12/129563/2821331-hydra.jpg" data-ref-id="1300-2821331"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 253px) 100vw, 253px" data-width="253" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821331-hydra.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821331-hydra.jpg 253w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821331-hydra.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821331-hydra.jpg 253w" sizes="(max-width: 253px) 100vw, 253px" data-width="253"></noscript></a></figure></td></tr></tbody></table><table data-max-width="true"><tbody><tr><td><h3>Machine Guns</h3></td><td> </td></tr><tr><td><h4><a href="/skorpion-vz-61/3055-1731/" data-ref-id="3055-1731">VZ61</a></h4><ul><li><b>Firepower</b>: 50 - 100</li><li><b>Reload speed</b>: 2.83 - 2.27 seconds</li><li><b>Capacity</b>: 50 - 300 rounds</li><li><b>Special</b>: Critical percentage (1 - 3%)</li></ul><p>Fully-upgrading the VZ61 unlocks the Gatling Gun for purchase.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821350-vz61.jpg" data-ref-id="1300-2821350" data-ratio="0.69019607843137" data-width="255" data-embed-type="image" style="width: 255px"><a class="fluid-height" style="padding-bottom:69.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2821350-vz61.jpg" data-ref-id="1300-2821350"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 255px) 100vw, 255px" data-width="255" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821350-vz61.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821350-vz61.jpg 255w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821350-vz61.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821350-vz61.jpg 255w" sizes="(max-width: 255px) 100vw, 255px" data-width="255"></noscript></a></figure></td></tr><tr><td><h4><a href="/mp5/3055-289/" data-ref-id="3055-289">H&amp;K MP5</a></h4><ul><li><b>Firepower</b>: 60 -120</li><li><b>Reload speed</b>: 2.70 - 2.10 seconds</li><li><b>Capacity</b>: 45 - 150 rounds</li><li><b>Special</b>: Piercing power (2 - 4 enemies)</li></ul></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821328-h_kmp5.jpg" data-ref-id="1300-2821328" data-ratio="0.72727272727273" data-width="253" data-embed-type="image" style="width: 253px"><a class="fluid-height" style="padding-bottom:72.7%" href="https://static.giantbomb.com/uploads/original/12/129563/2821328-h_kmp5.jpg" data-ref-id="1300-2821328"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 253px) 100vw, 253px" data-width="253" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821328-h_kmp5.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821328-h_kmp5.jpg 253w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821328-h_kmp5.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821328-h_kmp5.jpg 253w" sizes="(max-width: 253px) 100vw, 253px" data-width="253"></noscript></a></figure></td></tr><tr><td><h4><a href="/ak-74/3055-2935/" data-ref-id="3055-2935">AK-74</a></h4><ul><li><b>Firepower</b>: 90 - 250</li><li><b>Reload speed</b>: 2.83 - 2.55 seconds</li><li><b>Capacity</b>: 30 - 50 rounds</li><li><b>Special</b>: N/A</li></ul></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821325-ak74.jpg" data-ref-id="1300-2821325" data-ratio="0.69019607843137" data-width="255" data-embed-type="image" style="width: 255px"><a class="fluid-height" style="padding-bottom:69.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2821325-ak74.jpg" data-ref-id="1300-2821325"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 255px) 100vw, 255px" data-width="255" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821325-ak74.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821325-ak74.jpg 255w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821325-ak74.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821325-ak74.jpg 255w" sizes="(max-width: 255px) 100vw, 255px" data-width="255"></noscript></a></figure></td></tr><tr><td><h4><a href="/sig-sg-556/3055-3405/" data-ref-id="3055-3405">SIG 556</a></h4><ul><li><b>Firepower</b>: 80 - 180</li><li><b>Reload speed</b>: 2.55 - 1.42 seconds</li><li><b>Capacity</b>: 40 - 80 rounds</li><li><b>Special</b>: N/A</li></ul></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821351-sig556.jpg" data-ref-id="1300-2821351" data-ratio="0.69019607843137" data-width="255" data-embed-type="image" style="width: 255px"><a class="fluid-height" style="padding-bottom:69.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2821351-sig556.jpg" data-ref-id="1300-2821351"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 255px) 100vw, 255px" data-width="255" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821351-sig556.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821351-sig556.jpg 255w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821351-sig556.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821351-sig556.jpg 255w" sizes="(max-width: 255px) 100vw, 255px" data-width="255"></noscript></a></figure></td></tr></tbody></table><table data-max-width="true"><tbody><tr><td><h3>Rifles</h3></td><td> </td></tr><tr><td><h4><a href="/sako-m75/3055-3408/" data-ref-id="3055-3408">S75</a></h4><ul><li><b>Firepower</b>: 750 - 2,000</li><li><b>Reload speed</b>: 3.67 - 3.30 seconds</li><li><b>Capacity</b>: 6 - 50 rounds</li><li><b>Special</b>: N/A</li></ul><p>Fully-upgrading the S75 unlocks the Longbow for purchase.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821354-s75.jpg" data-ref-id="1300-2821354" data-ratio="0.73517786561265" data-width="253" data-embed-type="image" style="width: 253px"><a class="fluid-height" style="padding-bottom:73.5%" href="https://static.giantbomb.com/uploads/original/12/129563/2821354-s75.jpg" data-ref-id="1300-2821354"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 253px) 100vw, 253px" data-width="253" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821354-s75.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821354-s75.jpg 253w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821354-s75.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821354-s75.jpg 253w" sizes="(max-width: 253px) 100vw, 253px" data-width="253"></noscript></a></figure></td></tr><tr><td><h4><a href="/svd-dragunov/3055-320/" data-ref-id="3055-320">Dragunov SVD</a></h4><ul><li><b>Firepower</b>: 650 - 1,300</li><li><b>Reload speed</b>: 2.83 - 2.41 seconds</li><li><b>Capacity</b>: 7 -18 rounds</li><li><b>Special</b>: N/A</li></ul></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821326-dragunovsvd.jpg" data-ref-id="1300-2821326" data-ratio="0.73913043478261" data-width="253" data-embed-type="image" style="width: 253px"><a class="fluid-height" style="padding-bottom:73.9%" href="https://static.giantbomb.com/uploads/original/12/129563/2821326-dragunovsvd.jpg" data-ref-id="1300-2821326"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 253px) 100vw, 253px" data-width="253" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821326-dragunovsvd.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821326-dragunovsvd.jpg 253w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821326-dragunovsvd.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821326-dragunovsvd.jpg 253w" sizes="(max-width: 253px) 100vw, 253px" data-width="253"></noscript></a></figure></td></tr><tr><td><h4><a href="/psg1/3055-2758/" data-ref-id="3055-2758">H&amp;K PSG-1</a></h4><ul><li><b>Firepower</b>: 600 - 1,200</li><li><b>Reload speed</b>: 2.55 - 1.70 seconds</li><li><b>Capacity</b>: 5 - 15 rounds</li><li><b>Special</b>: Scope upgrade (1 - 2)</li></ul></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821330-h_kpsg-1.jpg" data-ref-id="1300-2821330" data-ratio="0.73517786561265" data-width="253" data-embed-type="image" style="width: 253px"><a class="fluid-height" style="padding-bottom:73.5%" href="https://static.giantbomb.com/uploads/original/12/129563/2821330-h_kpsg-1.jpg" data-ref-id="1300-2821330"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 253px) 100vw, 253px" data-width="253" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821330-h_kpsg-1.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821330-h_kpsg-1.jpg 253w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821330-h_kpsg-1.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821330-h_kpsg-1.jpg 253w" sizes="(max-width: 253px) 100vw, 253px" data-width="253"></noscript></a></figure></td></tr></tbody></table><table data-max-width="true"><tbody><tr><td><h3>Magnums</h3></td><td> </td></tr><tr><td><h4><a href="/smith-wesson-model-29/3055-2903/" data-ref-id="3055-2903">S&amp;W M29</a></h4><ul><li><b>Firepower</b>: 1,500 - 3,200</li><li><b>Reload speed</b>: 3.53 - 2.83 seconds</li><li><b>Capacity</b>: 6 -12 rounds</li><li><b>Special</b>: Piercing power (2 - 3 enemies)</li></ul><p>Fully-upgrading the S&amp;W M29 unlocks the S&amp;W M500 for purchase.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821344-s_wm29.jpg" data-ref-id="1300-2821344" data-ratio="0.69291338582677" data-width="254" data-embed-type="image" style="width: 254px"><a class="fluid-height" style="padding-bottom:69.3%" href="https://static.giantbomb.com/uploads/original/12/129563/2821344-s_wm29.jpg" data-ref-id="1300-2821344"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 254px) 100vw, 254px" data-width="254" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821344-s_wm29.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821344-s_wm29.jpg 254w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821344-s_wm29.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821344-s_wm29.jpg 254w" sizes="(max-width: 254px) 100vw, 254px" data-width="254"></noscript></a></figure></td></tr><tr><td><h4><a href="/desert-eagle/3055-90/" data-ref-id="3055-90">L. Hawk</a></h4><ul><li><b>Firepower</b>: 1,400 - 3,000</li><li><b>Reload speed</b>: 1.70 - 1.36 seconds</li><li><b>Capacity</b>: 5 - 8 rounds</li><li><b>Special</b>: Piercing power (3 - 7 enemies)</li></ul></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821334-l.hawk.jpg" data-ref-id="1300-2821334" data-ratio="0.69019607843137" data-width="255" data-embed-type="image" style="width: 255px"><a class="fluid-height" style="padding-bottom:69.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2821334-l.hawk.jpg" data-ref-id="1300-2821334"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 255px) 100vw, 255px" data-width="255" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821334-l.hawk.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821334-l.hawk.jpg 255w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821334-l.hawk.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821334-l.hawk.jpg 255w" sizes="(max-width: 255px) 100vw, 255px" data-width="255"></noscript></a></figure></td></tr><tr><td><h4><a href="/sw-m500/3055-3406/" data-ref-id="3055-3406">S&amp;W M500</a></h4><ul><li><b>Firepower</b>: 2,100 - 5,000</li><li><b>Reload speed</b>: 3.53 - 3.18 seconds</li><li><b>Capacity</b>: 5 - 6 rounds</li><li><b>Special</b>: Piercing power (2 - 3 enemies)</li></ul></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821352-s_wm500.jpg" data-ref-id="1300-2821352" data-ratio="0.69019607843137" data-width="255" data-embed-type="image" style="width: 255px"><a class="fluid-height" style="padding-bottom:69.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2821352-s_wm500.jpg" data-ref-id="1300-2821352"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 255px) 100vw, 255px" data-width="255" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821352-s_wm500.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821352-s_wm500.jpg 255w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821352-s_wm500.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821352-s_wm500.jpg 255w" sizes="(max-width: 255px) 100vw, 255px" data-width="255"></noscript></a></figure></td></tr></tbody></table><table data-max-width="true"><tbody><tr><td><h3>Launchers</h3></td><td> </td></tr><tr><td><h4><a href="/mgl/3055-2399/" data-ref-id="3055-2399">Grenade Launcher</a></h4><p>This weapon can be equipped with six different ammunition types:</p><ul><li><b>Explosive Rounds</b>: 1,000 damage. Standard rounds.</li><li><b>Flame Rounds</b>: 500 damage. Also creates residual flames for additional damage.</li><li><b>Acid Rounds</b>: 500 damage. Knocks down enemies.</li><li><b>Electric Rounds</b>: 400 damage. Effective against Reapers.</li><li><b>Nitrogen Rounds</b>: 100 damage. Also freezes enemies solid, which can be instantly killed with a follow-up attack.</li><li><b>Flash Rounds</b>: 100 damage. Also stuns enemies and can instantly kill exposed Las Plagas parasites.</li></ul></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821327-grenadelauncher.jpg" data-ref-id="1300-2821327" data-ratio="0.69767441860465" data-width="258" data-embed-type="image" style="width: 258px"><a class="fluid-height" style="padding-bottom:69.8%" href="https://static.giantbomb.com/uploads/original/12/129563/2821327-grenadelauncher.jpg" data-ref-id="1300-2821327"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 258px) 100vw, 258px" data-width="258" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821327-grenadelauncher.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821327-grenadelauncher.jpg 258w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821327-grenadelauncher.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821327-grenadelauncher.jpg 258w" sizes="(max-width: 258px) 100vw, 258px" data-width="258"></noscript></a></figure></td></tr><tr><td><h4><a href="/rpg-7/3055-682/" data-ref-id="3055-682">Rocket Launcher</a></h4><ul><li><strong>Firepower</strong>: 30,000</li><li><strong>Reload speed</strong>: N/A</li><li><strong>Capacity</strong>: N/A</li><li><strong>Special</strong>: N/A</li></ul><p>Cannot be customized. A special variant of the Rocket Launcher equipped with night vision, the <strong>RPG-7 NVS</strong>, is only available during the fight against Wesker in stage 6-3.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821343-rocketlauncher.jpg" data-ref-id="1300-2821343" data-ratio="0.69767441860465" data-width="258" data-embed-type="image" style="width: 258px"><a class="fluid-height" style="padding-bottom:69.8%" href="https://static.giantbomb.com/uploads/original/12/129563/2821343-rocketlauncher.jpg" data-ref-id="1300-2821343"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 258px) 100vw, 258px" data-width="258" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821343-rocketlauncher.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821343-rocketlauncher.jpg 258w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821343-rocketlauncher.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821343-rocketlauncher.jpg 258w" sizes="(max-width: 258px) 100vw, 258px" data-width="258"></noscript></a></figure></td></tr></tbody></table><table data-max-width="true"><tbody><tr><td><h3>Grenades</h3></td><td> </td></tr><tr><td><h4><a href="/frag-grenade/3055-3074/" data-ref-id="3055-3074">Hand Grenade</a></h4><p>High-explosive hand grenades. Deals 1,500 damage with a direct hit and 1,000 damage within its area of effect.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2822445-handgrenade.jpg" data-ref-id="1300-2822445" data-ratio="1" data-width="200" data-embed-type="image" style="width: 200px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2822445-handgrenade.jpg" data-ref-id="1300-2822445"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 200px) 100vw, 200px" data-width="200" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822445-handgrenade.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822445-handgrenade.jpg 200w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822445-handgrenade.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822445-handgrenade.jpg 200w" sizes="(max-width: 200px) 100vw, 200px" data-width="200"></noscript></a></figure></td></tr><tr><td><h4><a href="/incendiary-grenade/3055-2881/" data-ref-id="3055-2881">Incendiary Grenade</a></h4><p>Special grenades that propagate flames within the blast radius, dealing 500 damage.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2822446-incendiarygrenades.jpg" data-ref-id="1300-2822446" data-ratio="1" data-width="200" data-embed-type="image" style="width: 200px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2822446-incendiarygrenades.jpg" data-ref-id="1300-2822446"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 200px) 100vw, 200px" data-width="200" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822446-incendiarygrenades.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822446-incendiarygrenades.jpg 200w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822446-incendiarygrenades.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822446-incendiarygrenades.jpg 200w" sizes="(max-width: 200px) 100vw, 200px" data-width="200"></noscript></a></figure></td></tr><tr><td><h4><a href="/flashbang/3055-551/" data-ref-id="3055-551">Flash Grenade</a></h4><p>These grenades deal no damage; enemies will be temporarily stunned instead, allowing the player to perform a follow-up attack with little resistance.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2822444-flashgrenade.jpg" data-ref-id="1300-2822444" data-ratio="1" data-width="200" data-embed-type="image" style="width: 200px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2822444-flashgrenade.jpg" data-ref-id="1300-2822444"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 200px) 100vw, 200px" data-width="200" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822444-flashgrenade.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822444-flashgrenade.jpg 200w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822444-flashgrenade.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822444-flashgrenade.jpg 200w" sizes="(max-width: 200px) 100vw, 200px" data-width="200"></noscript></a></figure></td></tr><tr><td><h4><a href="/proximity-mines/3055-1309/" data-ref-id="3055-1309">Proximity Bomb</a></h4><p>Deployable mines that explode when an enemy approaches. Deals 1,500 damage with a direct hit and 1,000 damage within its area of effect.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2822457-proximitybomb.jpg" data-ref-id="1300-2822457" data-ratio="0.74" data-width="150" data-embed-type="image" style="width: 150px"><a class="fluid-height" style="padding-bottom:74.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2822457-proximitybomb.jpg" data-ref-id="1300-2822457"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 150px) 100vw, 150px" data-width="150" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822457-proximitybomb.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822457-proximitybomb.jpg 150w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822457-proximitybomb.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822457-proximitybomb.jpg 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></noscript></a></figure></td></tr></tbody></table><table data-max-width="true"><tbody><tr><td><h3>Special</h3></td><td> </td></tr><tr><td><h4><a href="/longbow/3055-1425/" data-ref-id="3055-1425">Longbow</a></h4><ul><li><strong>Firepower</strong>: 1,500</li><li><strong>Reload speed</strong>: 1.0 seconds</li><li><strong>Capacity</strong>: N/A (infinite ammo)</li><li><strong>Special</strong>: N/A</li></ul><p>Only usable by Sheva; cannot be customized. The Longbow is also the only projectile weapon in the game that doesn't feature a laser sight.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821335-longbow.jpg" data-ref-id="1300-2821335" data-ratio="0.69767441860465" data-width="258" data-embed-type="image" style="width: 258px"><a class="fluid-height" style="padding-bottom:69.8%" href="https://static.giantbomb.com/uploads/original/12/129563/2821335-longbow.jpg" data-ref-id="1300-2821335"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 258px) 100vw, 258px" data-width="258" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821335-longbow.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821335-longbow.jpg 258w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821335-longbow.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821335-longbow.jpg 258w" sizes="(max-width: 258px) 100vw, 258px" data-width="258"></noscript></a></figure></td></tr><tr><td><h4><a href="/flamethrower/3055-45/" data-ref-id="3055-45">Flamethrower</a></h4><p>A close-quarters incendiary weapon that can be refueled at a special wall-mounted station. Only available during the fight against Uroboros Mkono in stage 5-2.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821349-flamethrowerdbg.jpg" data-ref-id="1300-2821349" data-ratio="0.85238095238095" data-width="210" data-embed-type="image" style="width: 210px"><a class="fluid-height" style="padding-bottom:85.2%" href="https://static.giantbomb.com/uploads/original/12/129563/2821349-flamethrowerdbg.jpg" data-ref-id="1300-2821349"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 210px) 100vw, 210px" data-width="210" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821349-flamethrowerdbg.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821349-flamethrowerdbg.jpg 210w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821349-flamethrowerdbg.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821349-flamethrowerdbg.jpg 210w" sizes="(max-width: 210px) 100vw, 210px" data-width="210"></noscript></a></figure></td></tr><tr><td><h4>Shango Satellite L.T.D.</h4><p>A unique Laser Targeting Device remotely linked to a powerful <a href="/orbital-strike/3015-4948/" data-ref-id="3015-4948">orbital satellite weapon</a>. Only available during the fight against Uroboros Aheri in stage 6-2.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821365-ltd_dbg.jpg" data-ref-id="1300-2821365" data-ratio="0.85779816513761" data-width="218" data-embed-type="image" style="width: 218px"><a class="fluid-height" style="padding-bottom:85.8%" href="https://static.giantbomb.com/uploads/original/12/129563/2821365-ltd_dbg.jpg" data-ref-id="1300-2821365"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 218px) 100vw, 218px" data-width="218" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821365-ltd_dbg.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821365-ltd_dbg.jpg 218w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821365-ltd_dbg.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821365-ltd_dbg.jpg 218w" sizes="(max-width: 218px) 100vw, 218px" data-width="218"></noscript></a></figure></td></tr><tr><td><h4><a href="/gatling-gun/3055-288/" data-ref-id="3055-288">Gatling Gun</a></h4><p>This Resident Evil mainstay features a superior fire rate. Due to its extreme weight and kickback, the man-portable Gatling Gun can only be wielded by the exceptionally-strong Chris Redfield. Several mounted gatling guns scattered throughout the game can be used by either Chris or Sheva.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2821341-re5_crowd_control.png" data-ref-id="1300-2821341" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2821341-re5_crowd_control.png" data-ref-id="1300-2821341"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 240px) 100vw, 240px" data-width="240" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821341-re5_crowd_control.png" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821341-re5_crowd_control.png 240w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821341-re5_crowd_control.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2821341-re5_crowd_control.png 240w" sizes="(max-width: 240px) 100vw, 240px" data-width="240"></noscript></a></figure></td></tr><tr><td><h4><a href="/egg/3055-607/" data-ref-id="3055-607">Rotten Egg</a></h4><p>The unassuming but pungent Rotten Egg deals 1,000 damage with a direct hit, making it extremely effective against weak enemies.</p></td><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2822488-eggs.png" data-ref-id="1300-2822488" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2822488-eggs.png" data-ref-id="1300-2822488"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 240px) 100vw, 240px" data-width="240" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822488-eggs.png" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822488-eggs.png 240w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822488-eggs.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/12/129563/2822488-eggs.png 240w" sizes="(max-width: 240px) 100vw, 240px" data-width="240"></noscript></a></figure></td></tr></tbody></table><h2>Enemies</h2><h3>Common Majini</h3><p>Carrying on from the role of the <a href="/ganado/3015-1078/" data-ref-id="3015-1078">Ganado</a> in Resident Evil 4, the <a href="/majini/3015-2356/" data-ref-id="3015-2356">Majini</a>--meaning 'evil spirit' in Swahili--and its varieties are the most common adversary encountered throughout Resident Evil 5. Like the Ganado, they differ from zombies in that they exhibit some degree of intelligence and are much more so aggressive than the zombies of entries past.</p><p>There are three distinctive iterations of Majini found throughout Resident Evil 5:</p><h4><b>Village Majini</b></h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2637087-majini_con_pala.jpg" data-ref-id="1300-2637087" data-ratio="1.1851851851852" data-width="675" data-embed-type="image" style="width: 675px"><a class="fluid-height" style="padding-bottom:118.5%" href="https://static.giantbomb.com/uploads/original/1/10354/2637087-majini_con_pala.jpg" data-ref-id="1300-2637087"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 540px) 100vw, 540px" data-width="540" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637087-majini_con_pala.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637087-majini_con_pala.jpg 675w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637087-majini_con_pala.jpg 540w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637087-majini_con_pala.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637087-majini_con_pala.jpg 675w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637087-majini_con_pala.jpg 540w" sizes="(max-width: 540px) 100vw, 540px" data-width="540"></noscript></a></figure><p>There are first the civilians of the African town <a href="/kijuju/3035-3384/" data-ref-id="3035-3384">Kijuju </a>who will function much like the Ganado, wielding shovels, sickles, dynamite and other such rudimentary weapons.</p><h4><b>Wetlands Majini </b></h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2637090-re5-wetlandmajini-1.jpg" data-ref-id="1300-2637090" data-ratio="1.006711409396" data-width="894" data-embed-type="image" style="width: 894px"><a class="fluid-height" style="padding-bottom:100.7%" href="https://static.giantbomb.com/uploads/original/1/10354/2637090-re5-wetlandmajini-1.jpg" data-ref-id="1300-2637090"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 635px) 100vw, 635px" data-width="635" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637090-re5-wetlandmajini-1.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637090-re5-wetlandmajini-1.jpg 894w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637090-re5-wetlandmajini-1.jpg 635w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637090-re5-wetlandmajini-1.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637090-re5-wetlandmajini-1.jpg 894w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637090-re5-wetlandmajini-1.jpg 635w" sizes="(max-width: 635px) 100vw, 635px" data-width="635"></noscript></a></figure><p>These are the Majini who were once apart of an African tribe living amongst the wetlands. This kind is significantly more agile and can leap impressive distances to attack the player -- which may require a QTE to avoid. Their weapons consist of bows, spears and shields, giving them ample defense and a longer reach of attack than the Villager Majini.</p><h4><b>Soldier Majini</b></h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2637089-majini_base.jpg" data-ref-id="1300-2637089" data-ratio="1.0273556231003" data-width="329" data-embed-type="image" style="width: 329px"><a class="fluid-height" style="padding-bottom:102.7%" href="https://static.giantbomb.com/uploads/original/1/10354/2637089-majini_base.jpg" data-ref-id="1300-2637089"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 622px) 100vw, 622px" data-width="622" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637089-majini_base.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637089-majini_base.jpg 329w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637089-majini_base.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637089-majini_base.jpg 329w" sizes="(max-width: 622px) 100vw, 622px" data-width="622"></noscript></a></figure><p>Finally there are the Soldier Majini, who are the most advanced of the three Majini varieties. They are intelligent enough to know how to use automatic firearms and utilise cover, work together more efficiently, and will even make sound use of grenades, cattle prods and bulletproof shields. The Soldier Majini suffer one notable drawback, however, in that some will often be found wearing an array of grenades over their chest, introducing an opportunity for players to take advantage and kill the Majini instantly by shooting the grenades.</p><h3>Common Majini Mutations</h3><p>Like the Ganado before them, once Majini have taken enough damage there is often a high chance that they will mutate into something further.</p><h4>Cephalo</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2637093-maijini_cephalo.jpg" data-ref-id="1300-2637093" data-ratio="1.7460317460317" data-width="630" data-embed-type="image" style="width: 630px"><a class="fluid-height" style="padding-bottom:174.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2637093-maijini_cephalo.jpg" data-ref-id="1300-2637093"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 366px) 100vw, 366px" data-width="366" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637093-maijini_cephalo.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637093-maijini_cephalo.jpg 630w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2637093-maijini_cephalo.jpg 549w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637093-maijini_cephalo.jpg 366w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637093-maijini_cephalo.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637093-maijini_cephalo.jpg 630w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2637093-maijini_cephalo.jpg 549w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637093-maijini_cephalo.jpg 366w" sizes="(max-width: 366px) 100vw, 366px" data-width="366"></noscript></a></figure><p>The most common mutation, usually brought forth after a successful headshot, Cephalo is a plagas that protrudes out of a Majini's neck, almost resembling a large centipede. The Majini will no longer make use of any weapons they previously used and will instead use the plagas almost like a whip to swipe the player. Because of the many skittering legs that litter the plagas, simply being too close to the mutated Majini can inflict damage without the Majini actually initiating an attack. Damage to the plagas host is now largely ineffective, and the Majini from then on is most vulnerable by shooting the plagas itself.</p><h4>Kipepeo</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2637096-re5-kipepeo.jpg" data-ref-id="1300-2637096" data-ratio="1.0227272727273" data-width="880" data-embed-type="image" style="width: 880px"><a class="fluid-height" style="padding-bottom:102.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2637096-re5-kipepeo.jpg" data-ref-id="1300-2637096"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 625px) 100vw, 625px" data-width="625" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637096-re5-kipepeo.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637096-re5-kipepeo.jpg 880w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637096-re5-kipepeo.jpg 625w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637096-re5-kipepeo.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637096-re5-kipepeo.jpg 880w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2637096-re5-kipepeo.jpg 625w" sizes="(max-width: 625px) 100vw, 625px" data-width="625"></noscript></a></figure><p>The second most common mutation, and another that is largely ported from one such Ganado mutation in Resident Evil 4. This one is a form a flying plagas that bursts out of the Majini's back once it has received enough damage. Once airborne and out of its host, its attacks are sporadic and unpredictable, and it can also quickly dart out of the way should the player aim at it. Otherwise it is relatively weak and can be taken down in groups easy with a few accurate shotgun rounds.</p><h4>Duvalia</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2637097-duvalia.jpg" data-ref-id="1300-2637097" data-ratio="1.4" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:140.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2637097-duvalia.jpg" data-ref-id="1300-2637097"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637097-duvalia.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637097-duvalia.jpg 250w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637097-duvalia.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2637097-duvalia.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>Only encountered against the soldier Majini, the Duvalia, as is custom with mutations, occurs once the Majini has received so much damage. Then the Majini begins to rapidly mutate into what almost looks like an exotic flower. The entire upper-half of the Majini is enclosed within an impenetrable shell, with the vulnerable 'mouth' residing with. The Duvalia will primarily try to whack the player using its shell, but given the chance should the player get close enough will open its shell and 'chomp' the player, instantly placing the player in the dying state. The only way to kill it is to shoot the lower regions of the Majini, forcing the Duvalia to fall onto its knees with the shell open, then shooting the inside.</p><h4>Explosion</h4><p>While not a mutation per se, sometimes a soldier Majini will quickly begin to boil and eventually explode after it has taken enough damage.</p><h3>Bui Kichwa</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234135-bui_kichwa.jpg" data-ref-id="1300-2234135" data-size="small" data-ratio="0.85470085470085" data-width="936" data-embed-type="image" style="width: 936px"><a class="fluid-height" style="padding-bottom:85.5%" href="https://static.giantbomb.com/uploads/original/1/10354/2234135-bui_kichwa.jpg" data-ref-id="1300-2234135"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234135-bui_kichwa.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234135-bui_kichwa.jpg 936w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234135-bui_kichwa.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234135-bui_kichwa.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234135-bui_kichwa.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234135-bui_kichwa.jpg 936w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234135-bui_kichwa.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234135-bui_kichwa.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>While they were originally meant to be another Majini mutation, for the final game they are instead only encountered independently. Resembling a sort of exotic arachnid, their main attack is to quickly latch around the player. They do minimal damage, but they also restrict the player to only walking as they struggle to remove the Kichwa. This then allows other enemies in the vicinity to more easily attack the player.</p><p>They are otherwise dispatched easily enough with just one or two pistol rounds. Because of their small size, however, they are often able to strike outside of the player's view catching them off-guard.</p><h3>Adjule</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234143-cerberusre5.jpg" data-ref-id="1300-2234143" data-size="small" data-ratio="1" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2234143-cerberusre5.jpg" data-ref-id="1300-2234143"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234143-cerberusre5.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234143-cerberusre5.jpg 600w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234143-cerberusre5.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234143-cerberusre5.jpg 600w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a></figure><p>Infected Doberman dogs, these are mostly encountered during the stages set in the Kijuju village and on Wesker's ship deck . They normally function as highly aggressive dogs, attempting to leap at the player. These can also mutate, however the catalyst is if they are not killed quickly enough rather than should they receive a certain degree of damage.</p><p>Once mutated, their heads open up revealing a large vertically aligned array of sharp teeth surrounding plagas tentacles in the middle. During this phase, they can withstand a much more significant amount of damage before dying, and they will often attempt to leap onto the player and slam their 'mouth' around the character's face killing them instantly.</p><h3>Big Man Majini</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234131-em13_bigmanmajini_02.jpg" data-ref-id="1300-2234131" data-size="small" data-ratio="1.7732142857143" data-width="560" data-embed-type="image" style="width: 560px"><a class="fluid-height" style="padding-bottom:177.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2234131-em13_bigmanmajini_02.jpg" data-ref-id="1300-2234131"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 360px) 100vw, 360px" data-width="360" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234131-em13_bigmanmajini_02.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234131-em13_bigmanmajini_02.jpg 560w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234131-em13_bigmanmajini_02.jpg 541w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234131-em13_bigmanmajini_02.jpg 360w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234131-em13_bigmanmajini_02.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234131-em13_bigmanmajini_02.jpg 560w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234131-em13_bigmanmajini_02.jpg 541w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234131-em13_bigmanmajini_02.jpg 360w" sizes="(max-width: 360px) 100vw, 360px" data-width="360"></noscript></a></figure><p>A sub-boss of sorts encountered amidst groupings of the villager and soldier Majinis. They are pot bellied and carry a lot of strength - enough to withstand many close-range shots from a shotgun. They are formidable when close, however, and can knock the player onto the ground with ease should any one of his attacks hit.</p><p>While he is encountered amongst both villager and soldier Majini, the only difference between the two is cosmetic; his villager iteration is seen wearing shorts while the soldier iteration is wearing urban camo pants and boots.</p><h3>Chainsaw Majini</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234134-chainsaw_majini.jpg" data-ref-id="1300-2234134" data-size="small" data-ratio="1.5" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:150.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2234134-chainsaw_majini.jpg" data-ref-id="1300-2234134"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 426px) 100vw, 426px" data-width="426" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234134-chainsaw_majini.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234134-chainsaw_majini.jpg 600w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234134-chainsaw_majini.jpg 426w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234134-chainsaw_majini.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234134-chainsaw_majini.jpg 600w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234134-chainsaw_majini.jpg 426w" sizes="(max-width: 426px) 100vw, 426px" data-width="426"></noscript></a></figure><p>Another sub-boss, the Chainsaw Majini is the 'spiritual successor' to Dr Salvador from Resident Evil 4, as they utilise the same sort of chainsaw-related attacks and are equally as sturdy. Though unlike Salvador, before Chainsaw Majini strike they tend to laugh manically often giving the player an added second to escape the Majini's attack range.</p><p>There are two versions of the Chainsaw Majini distinguished by the color of their trousers. The Chainsaw Majini wearing red, once killed, will stay dead. The ones wearing blue, however, once bested will soon get up and begin to flail madly with their Chainsaw making them much more so dangerous than usual. To compensate, their health is kept to be relatively low during this phase.</p><h3>Executioner Majini</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234146-executioner.jpg" data-ref-id="1300-2234146" data-size="small" data-ratio="1.0625" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:106.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2234146-executioner.jpg" data-ref-id="1300-2234146"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 602px) 100vw, 602px" data-width="602" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234146-executioner.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234146-executioner.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234146-executioner.jpg 602w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234146-executioner.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234146-executioner.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234146-executioner.jpg 602w" sizes="(max-width: 602px) 100vw, 602px" data-width="602"></noscript></a></figure><p>Huge, intimidating lumbering Majini, these are only encountered once during the main game, though are much more prevalent in other areas of the game including the Mercenaries modes and Desperate Escape DLC story.</p><p>Wielding a massive hammer, they will pull it along the ground and slowly slam it unto the player should the player be close enough. The attack itself will empty a character's entire health bar, leaving them in the dying state. Besides that, the Executioner may also pick up the player forcing them to quickly tap a button to escape, or to rely on their partner to save them. If neither is successful, the Executioner throws the player to the ground and will execute and kill the player instantly - ignoring the dying state completely.</p><p>There is another variant encountered only in the Prison map for the Mercenaries modes. It functions exactly the same as the regular Executioner, though it has a different appearance, wearing less clothing with a noticeably tight red leather sack over its head.</p><h3>Giant Majini</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234133-giant_majini.jpg" data-ref-id="1300-2234133" data-size="small" data-ratio="1.3133333333333" data-width="300" data-embed-type="image" style="width: 300px"><a class="fluid-height" style="padding-bottom:131.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2234133-giant_majini.jpg" data-ref-id="1300-2234133"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 300px) 100vw, 300px" data-width="300" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234133-giant_majini.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234133-giant_majini.jpg 300w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234133-giant_majini.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234133-giant_majini.jpg 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></noscript></a></figure><p>Encountered alongside the infected Sodibaya Tribe of Majini, Giant Majini earn their moniker well, standing at maybe 12ft tall equipped with a huge crafted mace. Wearing an indestructible tribal mask that completely covers their head, they are otherwise unarmored across the rest of their body. They are still highly resistance to damage all the same, however.</p><p>Using their large mace for attacks, they will most often swing it within close proximity doing severe damage to players caught within range. Besides their height, they are also often easy to pick out by ear due to the warcries they'll make to let their presence be known.</p><h3>Gatling Gun Majini</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234139-gatlinggunmajini.jpg" data-ref-id="1300-2234139" data-size="small" data-ratio="1.2048192771084" data-width="664" data-embed-type="image" style="width: 664px"><a class="fluid-height" style="padding-bottom:120.5%" href="https://static.giantbomb.com/uploads/original/1/10354/2234139-gatlinggunmajini.jpg" data-ref-id="1300-2234139"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 531px) 100vw, 531px" data-width="531" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234139-gatlinggunmajini.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234139-gatlinggunmajini.jpg 664w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234139-gatlinggunmajini.jpg 531w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234139-gatlinggunmajini.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234139-gatlinggunmajini.jpg 664w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234139-gatlinggunmajini.jpg 531w" sizes="(max-width: 531px) 100vw, 531px" data-width="531"></noscript></a></figure><p>Sharing a particular resemblance to the "J.J." Ganado from Resident Evil 4, Gatling Gun Majini's are stocky Majini equipped with, like their name implies, gatling guns. Chomping on a cigar, sporting aviators and a beret, these Majini's are understandably only encountered amongst the soldier Majini. They will of course primarily use their gatling gun to rip through any players they manage to catch within their fire, though they can also use the gatling gun to smack the player away should they get close enough.</p><h3>Reaper</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234144-reaper.jpg" data-ref-id="1300-2234144" data-size="small" data-ratio="1.115760111576" data-width="717" data-embed-type="image" style="width: 717px"><a class="fluid-height" style="padding-bottom:111.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2234144-reaper.jpg" data-ref-id="1300-2234144"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 573px) 100vw, 573px" data-width="573" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234144-reaper.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234144-reaper.jpg 717w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234144-reaper.jpg 573w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234144-reaper.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234144-reaper.jpg 717w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234144-reaper.jpg 573w" sizes="(max-width: 573px) 100vw, 573px" data-width="573"></noscript></a></figure><p>Resembling what looks like a massive humanoid cockroach, Reapers are an accidental creation courtesy of exposure from the Uroboros virus. Reapers are pretty much indestructible lest the player shoots their weak points, which are littered across the back of the Reaper and will sporadically expose themselves only for a second. Should the player manage to shoot one of the weak points, the Reaper keels over revealing two more weak points, finally resulting in the Reaper bending backwards to reveal its most vulnerable region within the middle of its carapace.</p><p>If the player shoots anywhere else besides one of the telegraphed weak points, the Reaper emits a mist which clouds the player's vision of the Reaper. Because of their high demand for precise timing to kill it, and the fact that they can swiftly kill a player instantly should they get close enough, Reapers are arguably one of the most antagonizing enemies of the game.</p><h3>Licker β</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234145-lickerb.jpg" data-ref-id="1300-2234145" data-size="small" data-ratio="0.57857142857143" data-width="560" data-embed-type="image" style="width: 560px"><a class="fluid-height" style="padding-bottom:57.9%" href="https://static.giantbomb.com/uploads/original/1/10354/2234145-lickerb.jpg" data-ref-id="1300-2234145"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234145-lickerb.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234145-lickerb.jpg 560w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234145-lickerb.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234145-lickerb.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234145-lickerb.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234145-lickerb.jpg 560w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234145-lickerb.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234145-lickerb.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Primarily recognised for their appearance in <a href="/resident-evil-2/3030-9418/" data-ref-id="3030-9418">Resident Evil 2</a>, Licker β's are an advanced form of Lickers that have been injected with the progenitor virus. While they largely look the same, they are noticeably bigger in mass with more muscle. The most notary difference is for their resistance to bullets, allowing them to withstand copious amounts of firearm fire. Unlike the original Lickers, however, Licker β's have one particular weakness: Their exposed heart. Because of this, should the player manage to knock a Licker onto its back, they can then commit and instant kill by way of a button prompt allowing them to stab the Licker directly in its heart. One other weakness they have inherited over their predecessors is their inability to see. Though they have highly acute hearing, it is possible during some occasions for the player to avoid combat with Lickers altogether as long as they walk past without firing their weapons.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234162-licker4__article_image.jpg" data-ref-id="1300-2234162" data-size="small" data-ratio="0.5622009569378" data-width="418" data-embed-type="image" style="width: 418px"><a class="fluid-height" style="padding-bottom:56.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2234162-licker4__article_image.jpg" data-ref-id="1300-2234162"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234162-licker4__article_image.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234162-licker4__article_image.jpg 418w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234162-licker4__article_image.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234162-licker4__article_image.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234162-licker4__article_image.jpg 418w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234162-licker4__article_image.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Licker β's still attack using the same array of moves, including their tongue which they now use to pierce a character's shoulder continually draining the character's health the longer it stays. Their large claws are also an asset Licker's will often use given the chance if a player is close enough, or sometimes they will even leap across the air - potentially grabbing the player and killing them instantly by stabbing them if the player's partner can't save them in time. One final similarity Licker β's have with their predecessors is the ability to maneuver across flat surfaces, crawling up walls and across ceilings.</p><h3>Guardian of Insanity</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/10/100000/1454610-thekeeperofmadnessresidentevil5goldedition_2.jpg" data-ref-id="1300-1454610" data-size="small" data-ratio="1.2690355329949" data-width="394" data-embed-type="image" style="width: 394px"><a class="fluid-height" style="padding-bottom:126.9%" href="https://static.giantbomb.com/uploads/original/10/100000/1454610-thekeeperofmadnessresidentevil5goldedition_2.jpg" data-ref-id="1300-1454610"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 504px) 100vw, 504px" data-width="504" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/10/100000/1454610-thekeeperofmadnessresidentevil5goldedition_2.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/10/100000/1454610-thekeeperofmadnessresidentevil5goldedition_2.jpg 394w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/10/100000/1454610-thekeeperofmadnessresidentevil5goldedition_2.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/10/100000/1454610-thekeeperofmadnessresidentevil5goldedition_2.jpg 394w" sizes="(max-width: 504px) 100vw, 504px" data-width="504"></noscript></a></figure><p>Only encountered during the Lost in Nightmares story DLC, the Guardians of Insanity are an iteration of the Executioner Majini seen during Resident Evil 5. They lumber around carrying large anchors rather than hammers, however, and are also much more resistant to gunfire. Shooting them forces them to temporarily bleed acid, which does minimal damage but will also stun the player if caught within the splash. The most suitable tactic for beating the creatures is to shoot the small eye it has located on the back on its large hump.</p><p>Unlike the Executioners, should a Guardian manage to grab the player, they need their partner to save them otherwise the player currently grabbed will die - no QTE's to allow them to escape the Guardian's grasp.</p><h3>Crocodiles</h3><p>While not infected, the native crocodiles of West Africa are much more so aggressive than average crocs. They are only encountered during the marshlands: First whilst the player is riding a raft, as the crocodiles attempt to bite them, and secondly as the player is traversing waist-high water to reach a small settlement of huts. On the raft they can only be avoided via QTE's, but when travelling through the water they can be killed. The crocodiles are unusually sturdy against gunfire, however, and should they get close enough can kill the player instantly.</p><h2>Boss Battles</h2><h3>Uroboros Test Subject</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234175-re5_uroboros_concept.jpg" data-ref-id="1300-2234175" data-size="small" data-ratio="0.65217391304348" data-width="920" data-embed-type="image" style="width: 920px"><a class="fluid-height" style="padding-bottom:65.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2234175-re5_uroboros_concept.jpg" data-ref-id="1300-2234175"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234175-re5_uroboros_concept.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234175-re5_uroboros_concept.jpg 920w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234175-re5_uroboros_concept.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234175-re5_uroboros_concept.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234175-re5_uroboros_concept.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234175-re5_uroboros_concept.jpg 920w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234175-re5_uroboros_concept.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234175-re5_uroboros_concept.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Unleashed by Ricardo Irving after the B.S.A.A. Alpha Team began their pursuit, it is first referenced off-hand by Dan DeChant and his team while it is heard over radio that they're being attacked by a mysterious unknown B.O.W.. Eventually, Chris and Sheva come upon it themselves and are forced to do battle against it.</p><p>Somewhat humanoid in shape, it largely consists of a series of squiggly black tentacles. Its attacks consist of stretching force a bastion of tentacles at the player. Should it get close, it can also envelop the player with its tentacles, and without the aid of the player's partner will drain the player's health until they reach the dying state. It has fairly slow movement, though it also has the ability to disperse and recreate itself within seconds in another position - possibly right below the player.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234181-030309_re_t.jpg" data-ref-id="1300-2234181" data-size="small" data-ratio="0.83333333333333" data-width="300" data-embed-type="image" style="width: 300px"><a class="fluid-height" style="padding-bottom:83.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2234181-030309_re_t.jpg" data-ref-id="1300-2234181"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 300px) 100vw, 300px" data-width="300" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234181-030309_re_t.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234181-030309_re_t.jpg 300w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234181-030309_re_t.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234181-030309_re_t.jpg 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></noscript></a></figure><p>Initially, ordinary weapons fire is nigh useless against it. Though after it has been attacked by fire, it quickly starts to weaken and tendrils begin to sprout out revealing its weak points. The player can do battle with it this way, though they can also attempt to lure it into the nearby furnace then stun it by using, for example, an incendiary grenade, and then turn on the furnace. It takes two attempts to kill it using this method, but would still save players a great degree of supplies.</p><h3>Popokarimu</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234177-popocarimre5.jpg" data-ref-id="1300-2234177" data-size="small" data-ratio="1.0769230769231" data-width="650" data-embed-type="image" style="width: 650px"><a class="fluid-height" style="padding-bottom:107.7%" href="https://static.giantbomb.com/uploads/original/1/10354/2234177-popocarimre5.jpg" data-ref-id="1300-2234177"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 594px) 100vw, 594px" data-width="594" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234177-popocarimre5.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234177-popocarimre5.jpg 650w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234177-popocarimre5.jpg 594w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234177-popocarimre5.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234177-popocarimre5.jpg 650w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234177-popocarimre5.jpg 594w" sizes="(max-width: 594px) 100vw, 594px" data-width="594"></noscript></a></figure><p>A Bio-Organic Weapon that was being transported to be sold, it is accidentally let loose during a vehicular crash. The Popkarimu is faced twice: First on the outskirts of a mining station, and then again while Chris &amp; Sheva are exploring a series of underground African caves. The first time is mandatory, though the second may be avoided if the player can manage to outrun it. For both appearances the boss fight plays out the same.</p><p>Resembling a giant bat with a scorpions tail, it will switch between chasing the player on the ground, and hounding the player from the air. Popokarimu's front is impenetrable from gunfire, though its rear up its tail is highly vulnerable. The most suitable strategy is for the player to lay down mines; after the Popokarimu comes in vicinity, the explosion will knock it over giving the player ample time to fire at its weak point. Otherwise, if its a cooperative game, one player can always act as bait while the other shoot at its rear.</p><h3>Ndesu</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234174-ndesure5.jpg" data-ref-id="1300-2234174" data-size="small" data-ratio="1.25" data-width="680" data-embed-type="image" style="width: 680px"><a class="fluid-height" style="padding-bottom:125.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2234174-ndesure5.jpg" data-ref-id="1300-2234174"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 512px) 100vw, 512px" data-width="512" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234174-ndesure5.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234174-ndesure5.jpg 680w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234174-ndesure5.jpg 512w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234174-ndesure5.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234174-ndesure5.jpg 680w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234174-ndesure5.jpg 512w" sizes="(max-width: 512px) 100vw, 512px" data-width="512"></noscript></a></figure><p>The successor to El Gigante from Resident Evil 4, Ndesu is Tricell's counterpart. Though it looks similar in appearance, it differs in that it has multiple Las Plagas parasites within rather than a single large Plagas like El Gigante. Unlike in Resident Evil 4 where El Gigante's was faced on foot, Ndesu is fought whilst Chris and Sheva are in a B.S.A.A. Humvee using turrets.</p><p>It attacks using similar such tactics as its El Gigante brethren; with its brute strength it attempts to smash and stamp down on the Humvee, while also picking up power posts and even a boulder to throw at the vehicle. The player is tasked with continually shooting at whatever Ndesu equips to quickly cause him to flinch so he'll drop his weapon. Besides Ndesu there are a small squadron of Kijuju Majin that'll attack the player with molotovs or by using their crossbows. They are easily dispatched thanks to the turret's power, however another group will always return after an allotted time until the battle is over.</p><p>After it takes so much damage, the many Las Plagas within erupt out of its skin. Once they've been killed, Ndesu keels over for a much larger parasite to expose itself out of its back giving players the chance to finally shoot at its weak point. After 2-3 assaults on the main Las Plagas parasite, Ndesu is finally killed.</p><h3>Ricardo Irving</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234172-re5_194.jpg" data-ref-id="1300-2234172" data-size="medium" data-ratio="0.664" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:66.4%" href="https://static.giantbomb.com/uploads/original/1/10354/2234172-re5_194.jpg" data-ref-id="1300-2234172"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234172-re5_194.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234172-re5_194.jpg 500w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234172-re5_194.jpg 480w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234172-re5_194.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234172-re5_194.jpg 500w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234172-re5_194.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a></figure><p>Because of his failure at stopping Chris &amp; Sheva's pursuit, Jill Valentine currently in her 'Bird Lady' outfit hands Irving a vial with a Master Plagas sample, and orders him to use it should he be cornered. As such, once Chris &amp; Sheva manage to finally catch up to Irving on his luxury boat, he gives in to the potential power a Master Plagas would give and injects himself with it.</p><p>It only takes seconds for the parasite to cause Ricardo to mutate; after leaping into the water, Irving soon resurfaces as a monstrously huge amphibious creature. Because this is the work of a Master Plagas, Irving has complete control over his actions. To fight back against the beast, players must use the turrets conveniently located on Irving's boat. Two miniguns and two rocket launchers, players are to shoot at the glowing weak point until it submerges and its tendrils pop out in exchange. Occasionally, it will swim up to attempt to bite the player with its gigantic maw; a button prompt will quickly appear so as the player can avoid the attack. Soon after so much punishment, the creature latches onto the boat as Ricardo, now essentially functioning as the uvula of the monster, reveals himself so as the player can shoot him. After so many attempts, the beast soon spits out Ricardo's body as it dies. Ricardo then soon follows as his sack-like body disintegrates.</p><h3>U-8</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234173-u8.jpg" data-ref-id="1300-2234173" data-size="small" data-ratio="0.56105263157895" data-width="950" data-embed-type="image" style="width: 950px"><a class="fluid-height" style="padding-bottom:56.1%" href="https://static.giantbomb.com/uploads/original/1/10354/2234173-u8.jpg" data-ref-id="1300-2234173"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234173-u8.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234173-u8.jpg 950w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234173-u8.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234173-u8.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234173-u8.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234173-u8.jpg 950w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234173-u8.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234173-u8.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The U standing for 'Ultimate', U-8 is a massive crab-like B.O.W. Excella Gionne unleashes to attempt to kill Chris &amp; Sheva. Acting as a blockade stopping the elevator they're currently on from descending any further, the duo have no choice but to fight against the U-8. Because of its size, its mass stretches across nearly half the size of the elevator; its weak points are the patches of fleshy skin along its claw, however should the player get close, U-8 will often attempt to strafe around the elevator.</p><p>Once enough damage has been done, it will eventually collapse onto the elevator with its mouth agape. This then gives the chance for players to unload at the mouth. Alternatively, players can throw a grenade down its throat (which triggers a small cutscene) to do maximum damage. Each grenade hurled in breaks apart of the armor covering U-8's head, allowing more opportunities to do significant damage. U-8 attacks by performing long range slices with its claws, which'll open a button prompt to help players avoid in time. It will also eventually summon a small array of flying insects to pester players and knock them off their aim when they're shooting U-8's weak points.</p><h3>Uroboros Mkono</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234171-mkono.jpg" data-ref-id="1300-2234171" data-size="small" data-ratio="0.71444444444444" data-width="900" data-embed-type="image" style="width: 900px"><a class="fluid-height" style="padding-bottom:71.4%" href="https://static.giantbomb.com/uploads/original/1/10354/2234171-mkono.jpg" data-ref-id="1300-2234171"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234171-mkono.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234171-mkono.jpg 900w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234171-mkono.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234171-mkono.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234171-mkono.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234171-mkono.jpg 900w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234171-mkono.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234171-mkono.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The second helping of Uroboros comes courtesy of Excella Gionne, who once against attempts to halter Chris &amp; Sheva's advance. Though unlike their first encounter, this one is much stronger and there are no conveniently placed furnaces nearby either. Instead players are given multiple gas canisters to drop, along with a flamethrower. The gas canisters, once dropped, will become melded with Uroboros should it move nearby one allowing the player to better maximise the fiery damage potential inflicted. The flamethrower is first stationed on the wall; it has limited ammo, and once used up must be returned so it can be refuelled.</p><p>Tactics for this encounter work pretty much the exact same as the last one and players must use the various fire-related weaponry at their disposal for Uroboros to reveal its weak points. The flamethrower using during the battle is strictly for this battle alone; once it's finished, the player cannot take it with them.</p><h3>Albert Wesker &amp; Jill Valentine</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234225-resident_evil_5_conceptart_z7b45.jpg" data-ref-id="1300-2234225" data-size="small" data-ratio="2.5316455696203" data-width="237" data-embed-type="image" style="width: 237px"><a class="fluid-height" style="padding-bottom:253.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2234225-resident_evil_5_conceptart_z7b45.jpg" data-ref-id="1300-2234225"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 237px) 100vw, 237px" data-width="237" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234225-resident_evil_5_conceptart_z7b45.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234225-resident_evil_5_conceptart_z7b45.jpg 237w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234225-resident_evil_5_conceptart_z7b45.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234225-resident_evil_5_conceptart_z7b45.jpg 237w" sizes="(max-width: 237px) 100vw, 237px" data-width="237"></noscript></a></figure><p>After much travel and many B.O.W. creatures killed, Chris &amp; Sheva finally manage to catch up to Excella. However, Albert Wesker soon reveals himself to the duo along with a brainwashed Jill Valentine. Wesker finally decides to settle the score with Chris, and along with Jill, they have a two vs two battle inside an underground temple.</p><p>Despite the circumstances, Jill Valentine is not to be killed and it will result in a game over should that happen. She will have no qualms about attempting to kill the player, however. Albert Wesker of course shares the same philosophy. Ordinarily the player is to try and survive for seven minutes, though the player can also attempt to fight Wesker and should they do enough damage, Wesker will cut the current battle short and leave.</p><p>Albert Wesker because of his increased strength and agility is able to avoid nearly all weaponry fire, and can move about the environment considerably faster than the player. His choice of attack is to quickly charge in and use melee attacks against the player; sometimes he will also swiftly pull out his H&amp;K P8 and shoot two rounds at the player, though the player is given button prompts to avoid the shots. The most reliable strategy to beating Wesker during this stage is to run away; after so long has passed, or if the player heads near the door, Wesker will kick the player through it giving access to the upper floor and its corridors. From there the player can attempt to get some distance between them and Wesker, take cover, and then quickly pop out and shoot him. The same works if one player is able to distract him while another attempts to shoot his back.</p><p>Jill Valentine primarily uses her dual VZ61 submachine guns as she effortlessly scurries throughout the environment. It's advised that one player attempts to keep her busy by throwing a flash grenade or the knife to stun her, then do a context-sensitive melee attack knocking her out temporarily. Despite her fondness for her submachine guns, she will still make use of her acrobatic abilities to attack the player should they get close enough.</p><p>Should the player manage to do enough damage, or if the seven minutes run out, Wesker leaves and the current battle ends. Though if the player manages to beat Wesker by inflicting too much damage, a unique treasure is then dropped within the area.</p><h3>Jill Valentine Part II</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234233-jillbattlesuit.jpg" data-ref-id="1300-2234233" data-size="small" data-ratio="1" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2234233-jillbattlesuit.jpg" data-ref-id="1300-2234233"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234233-jillbattlesuit.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234233-jillbattlesuit.jpg 1024w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234233-jillbattlesuit.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234233-jillbattlesuit.jpg 640w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234233-jillbattlesuit.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234233-jillbattlesuit.jpg 1024w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234233-jillbattlesuit.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234233-jillbattlesuit.jpg 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a></figure><p>Once Albert Wesker has left, he then leaves it to the still brainwashed Jill Valentine to finish Chris &amp; Sheva after revealing the device on her chest that is the source of her behaviour. Jill functions much like she did during the previous battle against her and Wesker. She will scurry around almost like a wild animal--she will even hiss on occasion--while using her submachine guns and her athletic melee attacks to kill the player.</p><p>The player is a still not to kill Jill and must now attempt to use Chris' voice to 'awaken' Jill by using the A/X (default 360/PS3 controls) while avoiding her attacks; should the player be playing as Sheva in single-player, pressing A/X will still automatically have Chris call out to Jill. Once Chris manages to temporarily get through to her, the device begins to malfunction giving the players time to try and rip the device off. Though when this happens, the player is given two possible choices on how to respond: The player can either use a melee attack, knocking Jill to the ground, and then attempt to pull off the device that way, or one player (or the AI) can grab a hold of Jill while the other player (or AI) can attempt to rip the device off.</p><p>The first option is more effective and will require less tries, though tearing off the device by using the second option will award the player with a trophy/achievement.</p><h3>Uroboros Aheri</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234170-aheri.jpg" data-ref-id="1300-2234170" data-size="small" data-ratio="0.69868995633188" data-width="1145" data-embed-type="image" style="width: 1145px"><a class="fluid-height" style="padding-bottom:69.9%" href="https://static.giantbomb.com/uploads/original/1/10354/2234170-aheri.jpg" data-ref-id="1300-2234170"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234170-aheri.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234170-aheri.jpg 1145w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2234170-aheri.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234170-aheri.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234170-aheri.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234170-aheri.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234170-aheri.jpg 1145w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2234170-aheri.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234170-aheri.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234170-aheri.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>What was once the beautiful Excella Gionne, Albert Wesker's betrayal has forced her to become a monstrously huge Uroboros creature. After absorbing a small mount of corpses, the third encounter with Uroboros quickly grows to the entire size of the ship cruiser. At first Chris &amp; Sheva retreat back into the ship during a small QTE sequence; once they arrive back inside the ship, the players only interaction with Uroboros is by avoiding its many surprise attacks.</p><p>Eventually they reach the back of the ship, and along with a portable Ion Cannon weapon do battle with the monster. First the player is to shoot the exposed bulbs, while avoiding its reactionary attacks via a button prompt, and after they've all been extinguished, the 'brain' of the creature is exposed giving players the opportunity to use the Ion Cannon to shoot at it. All the while, Aheri will continuously spawn small Uroboros monsters; they're relatively weak and should often be left as duty for the other player.</p><h3>Albert Wesker Part II</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234290-123491_728348_wesker_noglasses_la.jpg" data-ref-id="1300-2234290" data-size="small" data-ratio="1.0933333333333" data-width="300" data-embed-type="image" style="width: 300px"><a class="fluid-height" style="padding-bottom:109.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2234290-123491_728348_wesker_noglasses_la.jpg" data-ref-id="1300-2234290"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 300px) 100vw, 300px" data-width="300" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234290-123491_728348_wesker_noglasses_la.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234290-123491_728348_wesker_noglasses_la.jpg 300w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234290-123491_728348_wesker_noglasses_la.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234290-123491_728348_wesker_noglasses_la.jpg 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></noscript></a></figure><p>Fighting near a runway, Chris &amp; Sheva have finally caught up to Wesker and are planning to inject him with a serum that'll neutralize the virus that enhances his strength and agility. Wesker still uses the same sort of attacks as he did when fighting against him previously, though the tactics for beating him have changed. Now players are to turn off the lights so as to stay hidden from Wesker; using an RPG, they are to then shoot at Wesker, who will often grab a hold of it just before it hits him, then shoot the rocket, and finally attempt to inject the serum.</p><p>It usually takes around 3-4 tries before it's finally successful. Between each attempt, however, the player must find other rockets littered about the environment, and then the other player (or AI) must help reload it. After the first attempt, Wesker will then start throwing missiles at the player, but his usual array of attacks revolving around his enhanced agility are what fill out the most of his tactics.</p><p>A similar fight against Wesker also occurs at the end of the Lost in Nightmares story DLC that takes place during the flashback when Chris &amp; Jill are exploring Ozwell E. Spencer's current residence. Though naturally he doesn't have any missiles to throw. Like the battle against both Wesker &amp; Jill, this battle can either end two ways. Either the hidden timer will end, forcing the cutscene to trigger, or the player will be able to do enough damage that it will end prematurely. If players manage to beat Wesker by way of inflicting enough damage, they are awarded a trophy/achievement.</p><h3>Albert Wesker Part III</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234299-big_boss_of_the_day_resident_evils_albert_wesker_20100216014010447_000.jpg" data-ref-id="1300-2234299" data-size="small" data-ratio="1.3521126760563" data-width="355" data-embed-type="image" style="width: 355px"><a class="fluid-height" style="padding-bottom:135.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2234299-big_boss_of_the_day_resident_evils_albert_wesker_20100216014010447_000.jpg" data-ref-id="1300-2234299"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 473px) 100vw, 473px" data-width="473" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234299-big_boss_of_the_day_resident_evils_albert_wesker_20100216014010447_000.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234299-big_boss_of_the_day_resident_evils_albert_wesker_20100216014010447_000.jpg 355w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234299-big_boss_of_the_day_resident_evils_albert_wesker_20100216014010447_000.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234299-big_boss_of_the_day_resident_evils_albert_wesker_20100216014010447_000.jpg 355w" sizes="(max-width: 473px) 100vw, 473px" data-width="473"></noscript></a></figure><p>The final battle located within a volcano - Wesker has now allowed a containment of Uroboros to meld with his DNA, only this time Uroboros actually agrees with its host's DNA. As such, Wesker has full control of his enhanced powers and abilities. His appearance is still altered, however, as the majority of his upper-body is enveloped in the traditional black tentacles that Uroboros is made of.</p><p>This fight goes through a small number of stages. First, the player is to run away until Chris &amp; Sheva are inadvertently split up. One player is then forced to keep on running while the other must gain Wesker's attention from afar. Sheva will be running alongside a small pathway while Chris is further below. Reagardless of whom Wesker decides to follow, it's up to the other to safeguard them while either: Sheva is attempting to climb back up after apart of the pathway crumbles beneath her feet, or while Chris is attempting to move a boulder out of his way. Then when both characters are reunited, the player is to lead Wesker up to a small hilltop. From there the ending battle begins.</p><p>Players are intended to shoot Wesker in his heart-like orifice which is initially exposed within his back. After enough shots, it will also become visible from his chest as well. Wesker attacks using his Uroboros arms as whips, while also attempting to grapple players; should a player be grabbed, they'll need the assistance of their partner to escape.</p><p>To beat Wesker, players could simply follow the routine of shooting his heart. However, once Wesker is stunned, player's can instead choose to run forward and initiate a QTE event showing Chris &amp; Sheva stab at his heart from both sides -- eventually resulting in the player winning the battle. Wesker is then ultimately killed when the player shoots him with an RPG launcher via a button prompt during the following cutscene.</p><h2>Unlockables</h2><p>Several <a href="/unlockables/3015-1414/" data-ref-id="3015-1414">unlockables</a> can be achieved in Resident Evil 5, most if not all are gained when finishing the game once, and most of which are achieved by a separate shop system using points gained from performance in the story mode or Mercenaries at the end of the game. Points are then spent for several unlockables listed below.</p><h3>Filters</h3><p>All filters can be unlocked at the end of the game by purchasing them from the "Bonus Features" menu option for the cost of 0 points. Filters add to the visuals of the game in several different ways and can be accessed by the "Special Settings" menu option. Filters also work during cutscenes.</p><ul><li><b>Filter <i>(Default)</i></b> - The way the game was original designed to look/no change.</li><li><b>Filter <i>(Classic Horror)</i></b> - Black and White.</li><li><b>Filter <i>(Retro)</i></b> - Adds a Sepia Effect which is reminiscent of old style movies.</li><li><b>Filter <i>(Noise)</i></b> - Adds a film grain effect.</li></ul><h3>Story Costumes</h3><p>Costumes are different "skins" for each playable character in the storyline <i>(Chris and Sheva)</i> that change their appearance, all of which require beating the game once. When these requirements are met, they can be purchased from the "Bonus Features" menu option for the cost of 0, and can be activated in the "Special Settings" menu option. Costumes persist into the story cutscenes as well.</p><ul><li><b>Sheva <i>(Clubbin')</i></b> - Is unlocked when the game is beaten once on any difficulty <i>(all levels must be beaten)</i>.</li><li><b>Chris <i>(Safari)</i></b> - Is unlocked when the game is beaten once on any difficulty <i>(all levels must be beaten)</i>.</li><li><b>Chris <i>(S.T.A.R.S.)</i></b>: Is unlocked when the game is beaten once on any difficulty <i>(all levels must be beaten)</i> and when 25 out of 30 BSAA emblems are found.</li><li><b>Sheva <i>(Tribal)</i></b> - Is unlocked when the game is beaten once on any difficulty <i>(all levels must be beaten)</i> and when 30 out of 30 BSAA emblems are found.</li></ul><h3>Weapons</h3><p>Other than the weapons that can be acquired and bought through playing the story, there are a number of weapons that can be gained after finishing the game and fully upgrading each first generation weapon (the first type of weapon in its class). Fully upgrading any of the weapons can grant the player unlimited ammo from the "bonus features" screen, however the infinite rocket launcher requires a different means of achieving it.</p><p><b>Weapon Unlocks</b></p><ul><li><b>M93R Pistol</b> Can be purchased by fully upgrading the 9M2 pistol</li><li><b>Hydra Triple Barrel Shotgun</b> can be purchased by fully upgrading the Ithaca M37 Shotgun</li><li><a href="/longbow/3055-1425/" data-ref-id="3055-1425"><b>Longbow</b></a> <b><i>(Sheva Only)</i></b> can be purchased by fully upgrading the S75 Rifle, by outset it has infinite ammo</li><li><a href="/gatling-gun/3055-288/" data-ref-id="3055-288"><b>Gatling Gun</b></a> <b><i>(Chris Only)</i></b> can be purchased by fully upgrading the VZ61, by outset it has infinite ammo</li><li><b>S&amp;W M500 A.K.A <a href="/hand-cannon/3055-2391/" data-ref-id="3055-2391">Handcannon</a></b> can be purchased by fully upgrading the S&amp;W M29 Magnum</li></ul><p><b>Infinite Ammo</b></p><ul><li>All weapons short of the <a href="/rocket-launcher/3055-211/" data-ref-id="3055-211">rocket launcher</a> and the <a href="/grenade-launcher/3055-252/" data-ref-id="3055-252">grenade launcher</a> can receive <a href="/infinite-ammo/3015-1599/" data-ref-id="3015-1599">infinite ammo</a> by fully upgrading the weapon of choice and purchasing the infinite ammo feature for the player's gun of choice in the "bonus features" menu option. IMPORTANT: For infinite ammo to be turned on, one must access the "Special Settings" option and activate infinite ammo, on top of that they also must play "New Game " with the option of allowing infinite ammo weapons.</li><li>The infinite rocket launcher can be achieved by beating the game in under 5 hours cumulatively. Meaning that it does not matter what order the levels are played in. As long as the combined total is under 5 hours, players receive the weapon. The player must have a rocket launcher to receive its benefits.</li></ul><p><b>Unattainable Weapons</b></p><p>There are two handguns available for specific characters in The Mercenaries and Versus' modes that can't be found in the main game.</p><ul><li><b>Samurai Edge</b> is the <a href="/special-tactics-and-rescue-service/3015-1450/" data-ref-id="3015-1450">S.T.A.R.S</a>. custom pistol that Wesker (S.T.A.R.S.) has available in The Mercenaries &amp; Versus. <a href="/barry-burton/3005-987/" data-ref-id="3005-987">Barry</a> (S.T.A.R.S.) also has it available in the Mercenaries Reunion mode.</li><li><b>PX4</b> is Jill's (<a href="/bioterrorism-security-assessment-alliance/3015-2649/" data-ref-id="3015-2649">B.S.A.A</a>) unique pistol that can be used in The Mercenaries &amp; Versus<i>.</i></li></ul><h3>Files</h3><p>Files are unlocked when finishing chapters throughout the game. There are 12 chapters in all, and by the time players finish the story mode, they will have unlocked all 12 files. These files are biographies, histories, and documents about the game's fiction including topics such as the origin of Umbrella corporation, Bioterrorism Security Assessment Alliance (BSAA), Biological Organic Weapons (BOWs), S.T.A.R.S., the previous protagonist and heroines, group of eleven and so forth.</p><h2>The Mercenaries</h2><h3>Overview</h3><p>Unlocked simply by completing the main game on any difficulty, The Mercenaries is a classic Resident Evil <a href="/minigames/3015-116/" data-ref-id="3015-116">mini-game</a> first introduced in Resident Evil 4. Based around arena combat, the player is to kill as many enemies as they can within the time limit; killing enemies within quick succession will start up a combo meter, which often leads to a substantial amount of points. Beginning with 2:00 minutes, the players can extend their time by locating the many time bonuses hidden throughout the map; any enemies killed via a melee attack will also reward the player with a 5 second bonus. Josh Stone acts as the announcer for both the beginning and ending of a Mercenaries match.</p><p>Leaderboards are available for players to show off their scores, and filters can be set to allow players to see their overall ranking worldwide, or to see how well they've done when compared against their friends.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/30/917927-mercenaries_010.jpg" data-ref-id="1300-917927" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/30/917927-mercenaries_010.jpg" data-ref-id="1300-917927"><img alt="One of the time bonuses in the Public Assembly map" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/30/917927-mercenaries_010.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/30/917927-mercenaries_010.jpg 1280w, https://giantbomb1.cbsistatic.com/uploads/scale_super/0/30/917927-mercenaries_010.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/30/917927-mercenaries_010.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/30/917927-mercenaries_010.jpg 320w"><noscript><img alt="One of the time bonuses in the Public Assembly map" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/30/917927-mercenaries_010.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/30/917927-mercenaries_010.jpg 1280w, https://giantbomb1.cbsistatic.com/uploads/scale_super/0/30/917927-mercenaries_010.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/30/917927-mercenaries_010.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/30/917927-mercenaries_010.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>One of the time bonuses in the Public Assembly map</figcaption></figure><p>For each of the different maps, there exist mini-bosses taken from the main game who will appear sporadically. Such examples would be The Executioner for <i>The Public Assembly</i> and <i>Prison</i> maps, to the Chainsaw Wielding Majinis for the <i>Ship Deck</i> map. Killing these foes gains the player a sizeable point bonus, as well a 100% chance to drop some added supplies, be it a first-aid spray or some ammunition. Once a player's health reaches the ''dying'' state, they are to tap the O/B (default PS3/360 controls) quickly so they can regenerate their health back to its minimum.</p><p>Once time has run out, the player is then scored from D to SS (SS requiring above 90K) based upon their performance, which is graded on not only how many overall enemies the player killed, but also how high their combo meter reached. Should the player die, however, they are not given any rank and must try again.</p><h3>Cooperative Gameplay</h3><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2636882-resident-evil-5-mercenaries-mode.png" data-ref-id="1300-2636882" data-ratio="0.51020408163265" data-width="882" data-embed-type="image" style="width: 882px"><a class="fluid-height" style="padding-bottom:51.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2636882-resident-evil-5-mercenaries-mode.png" data-ref-id="1300-2636882"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2636882-resident-evil-5-mercenaries-mode.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2636882-resident-evil-5-mercenaries-mode.png 882w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2636882-resident-evil-5-mercenaries-mode.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2636882-resident-evil-5-mercenaries-mode.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2636882-resident-evil-5-mercenaries-mode.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2636882-resident-evil-5-mercenaries-mode.png 882w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2636882-resident-evil-5-mercenaries-mode.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2636882-resident-evil-5-mercenaries-mode.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Mercenaries can also be played with a friend, via online, split-screen, or even system-link. With another player, they can still make use of the same list of characters and can both even play as the same one should they choose. Because there are now two players, one player cannot tap O/B to regenerate their health should they fall into the ''dying'' state, and will require the other player to heal them. Scores required to reach ranks are also doubled to account for the other player at hand as well.</p><p>Much like during the story, the player can use the O/B button's to call out for their ally, with various ad-libs depending on the situation. Each character has been fitted with their own unique dialogue as well - including Wesker, who will often shout out ''Useless!'' should the other player perish in a 2-player round.</p><h3><b>Characters:</b></h3><table data-max-width="true"><thead><tr><th scope="col">Character</th><th scope="col">Starting Inventory</th><th scope="col">Unlock with an A or higher Rank on:</th></tr></thead><tbody><tr><td><strong>Chris Redfield (B.S.A.A.)</strong></td><td><ul><li>M92F Handgun w/ 20 Rounds</li><li>Ithaca M37 Shotgun w/ 20 Rounds</li><li>5 Hand Grenades</li><li>50 Handgun Bullets</li><li>10 Shotgun Shells</li><li>First Aid Spray</li></ul></td><td>Unlocked by default.</td></tr><tr><td><strong>Chris Redfield (Safari)</strong></td><td><ul><li>SIG P226 Handgun w/ 16 Rounds</li><li>M3 Shotgun w/ 10 Rounds</li><li>RPG Launcher</li><li>RPG Launcher</li><li>30 Handgun Bullets</li><li>10 Shotgun Shells</li></ul></td><td>Village map.</td></tr><tr><td><strong>Chris Redfield (S.T.A.R.S.)</strong></td><td><ul><li>SIG 556 Assault Rifle w/ 65 bullets</li><li>S&amp;W M29 Magnum w/ 12 bullets</li><li>Grenade Launcher w/ 12 Electric Grenades</li><li>150 Machinegun Bullets</li><li>6 Magnum Bullets</li></ul></td><td>Experimental Facility map.</td></tr><tr><td><strong>Sheva Alomar (B.S.A.A.)</strong></td><td><ul><li>M92F Pistol w/ 40 rounds.</li><li>VZ61 Machinepistol w/ 150 rounds.</li><li>Dragunov Sniper Rifle w/ 13 Rounds</li><li>50 Handgun Bullets</li><li>150 Machinegun Bullets</li><li>First Aid Spray</li></ul></td><td>Unlocked by default.</td></tr><tr><td><strong>Sheva Alomar (Clubbin')</strong></td><td><ul><li>AK74 Assault Rifle w/ 50 Rounds</li><li>Jail Breaker Shotgun w/ 8 Rounds</li><li>S75 Sniper Rifle w/ 20 Rounds</li><li>100 Machinegun Bullets</li><li>20 Shotgun Shells</li><li>10 Sniper Rifle Bullets</li></ul></td><td>Ancient Ruins map.</td></tr><tr><td><strong>Sheva Alomar (Tribal)</strong></td><td><ul><li>Bow w/ Infinite Ammo</li><li>Grenade Launcher w/ 6 Ice Rounds</li><li>3 Flame Grenades</li><li>3 Flash Grenades</li><li>First Aid Spray</li></ul></td><td>Missile Area map.</td></tr><tr><td><strong>Jill Valentine (B.S.A.A.)</strong></td><td><ul><li>PX4 Handgun w/ 25 Rounds</li><li>H&amp;K MP5 Submachine Gun w/ 150 Rounds</li><li>5 Flash Grenades</li><li>50 Handgun Bullets</li><li>150 Machinegun Bullets</li><li>First Aid Spray</li></ul></td><td>Public Assembly map.</td></tr><tr><td><strong>Jill Valentine (Battle Suit)</strong></td><td><ul><li>VZ61 Machinepistol w/ 300 Rounds</li><li>H&amp;K PSG1 Sniper Rifle w/ 9 Rounds</li><li>3 Hand Grenades</li><li>150 Machinegun Bullets</li><li>30 Sniper Rifle Bullets</li><li>Mixed Herb made up of 2 Green</li></ul></td><td>Ship Deck map.</td></tr><tr><td><strong>Albert Wesker (Midnight)</strong></td><td><ul><li>H&amp;K P8 Handgun w/ 15 Rounds</li><li>S&amp;W M500 Magnum w/ 6 Rounds</li><li>5 Hand Grenades</li><li>5 Proximity Mines</li><li>50 Handgun Bullets</li><li>5 Magnum Bullets</li></ul></td><td>The Mines map.</td></tr><tr><td><strong>Albert Wesker (S.T.A.R.S.)</strong></td><td><ul><li>Samurai Edge Handgun w/ 15 Rounds</li><li>Hydra Shotgun w/ 6 Rounds</li><li>Lightning Hawk Magnum w/ 8 Rounds</li><li>30 Handgun Bullets</li><li>10 Shotgun Shells</li></ul></td><td>Prison map.</td></tr></tbody></table><h3><b>Maps</b></h3><h4><b>Public Assembly</b> - Taken from story Chapter 1-2.</h4><p><strong>Enemies:</strong></p><ul><li>Village Majini</li><li>Instigator Majini</li><li>Executioner Majini (Miniboss)</li></ul><h4><b>The Mines</b> - Taken from story Chapter 2-2.</h4><p><strong>Enemies:</strong></p><ul><li>Village Majini</li><li>Big Man Majini</li><li>Reaper (Miniboss)</li></ul><h4><b>Village</b> - Taken from story Chapter 3-2.</h4><p><strong>Enemies:</strong></p><ul><li>Wetlands Majini</li><li>Bui Kichwa</li><li>Giant Majini (Miniboss)</li></ul><h4><b>Ancient Ruins</b> - Taken from story Chapter 4-1</h4><p><strong>Enemies:</strong></p><ul><li>Wetlands Majini</li><li>Giant Majini (Miniboss)</li></ul><h4><b>Experimental Facility</b> - Taken from story Chapter 5-2</h4><p><strong>Enemies:</strong></p><ul><li>Soldier Majini</li><li>Licker β</li></ul><h4><b>Missile Area</b> - Taken from story Chapter 6-2</h4><p><strong>Enemies:</strong></p><ul><li>Soldier Majini</li><li>Gatling Gun Majini (Miniboss)</li></ul><h4><b>Ship Deck</b> - Taken from story Chapter 6-1</h4><p><strong>Enemies:</strong></p><ul><li>Villager Majini</li><li>Chainsaw Majini (Miniboss)</li></ul><h4><b>Prison -</b> An all new environment built specifically for the Mercenaries mode.</h4><p><strong>Enemies:</strong></p><ul><li>Villager Majini</li><li>Big Man Majini</li><li>Executioner Majini</li></ul><h2><a href="/downloadable-content/3015-329/" data-ref-id="3015-329"><b>Downloadable Content</b></a></h2><h3>Versus</h3><p>The Versus pack was released soon after the game's initial launch. It features two game types: Slayers Mode, which is a "point-based game that challenges players to kill Majinis," while Survivors Mode is the game's take on deathmatch. 1v1 or 2v2 is available for both game types. The games are essentially the classic Mercenaries modes with team-based gameplay. The Slayers game mode lets players earn points for killing Majinis and other creatures.</p><p>The Survivors mode pits players against each other and they earn points for getting kills. While Majinis and other creatures will be present in this mode as well, players do not get points for killing them. <i>Versus</i> is the least popular of the DLC, given that RE5's control scheme does not lend itself well to deathmatch.</p><h3>Lost in Nightmares</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/7/70497/1208606-re5___jill_valentine___chris_redfield_rs.jpg" data-ref-id="1300-1208606" data-size="small" data-ratio="1.36875" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:136.9%" href="https://static.giantbomb.com/uploads/original/7/70497/1208606-re5___jill_valentine___chris_redfield_rs.jpg" data-ref-id="1300-1208606"><img alt="Chris &amp; Jill" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 467px) 100vw, 467px" data-width="467" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/7/70497/1208606-re5___jill_valentine___chris_redfield_rs.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/7/70497/1208606-re5___jill_valentine___chris_redfield_rs.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/7/70497/1208606-re5___jill_valentine___chris_redfield_rs.jpg 701w, https://giantbomb1.cbsistatic.com/uploads/scale_small/7/70497/1208606-re5___jill_valentine___chris_redfield_rs.jpg 467w"><noscript><img alt="Chris &amp; Jill" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/7/70497/1208606-re5___jill_valentine___chris_redfield_rs.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/7/70497/1208606-re5___jill_valentine___chris_redfield_rs.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/7/70497/1208606-re5___jill_valentine___chris_redfield_rs.jpg 701w, https://giantbomb1.cbsistatic.com/uploads/scale_small/7/70497/1208606-re5___jill_valentine___chris_redfield_rs.jpg 467w" sizes="(max-width: 467px) 100vw, 467px" data-width="467"></noscript></a><figcaption>Chris &amp; Jill</figcaption></figure><p>The Lost in Nightmares DLC is a 1-2 hour mini-campaign, playable in singleplayer or co-op. While it's generally rather short, the game cannot be saved and must be completed in one go.</p><p>Lost in Nightmares follows Chris &amp; Jill during the BSAA mission glimpsed in flashback amidst the main campaign. Set in 2005, three years before Resident Evil 5's story occurs, Chris Redfield and Jill Valentine are to infiltrate a mansion to locate <a href="/ozwell-e-spencer/3005-10018/" data-ref-id="3005-10018">Ozwell E. Spencer</a>, the founder of the sinister Umbrella Corporation. The mini-campaign is deliberately reminiscent of the original <a href="/resident-evil/3030-5842/" data-ref-id="3030-5842">Resident Evil</a>, with innumerable easter eggs and references. These include:</p><ul><li>Jill Valentine having to play moonlight sonata to open a secret passage within a wall.</li><li>Jill also having to lockpick a door.</li><li>An Itchy Tasty reference.</li><li>Cranks.</li><li>A remix of the original Resident Evil Save Room theme that plays over the results screen.</li><li>The ability to play the first third in the mansion with camera angles in place, should the player examine the entrance three times.</li></ul><p>Lost in Nightmares focuses heavily on puzzles over combat, with only one type of enemy across the story -- a new creature called the Guardian of Insanity, which is similar to the Executioner from Resident Evil 5's campaign. However, multiple Guardians are encountered throughout; most are scripted to show up, however the very firsts appearance is random.</p><p>The player's inventory from the main game cannot be transferred into Lost in Nightmare, and both Chris &amp; Jill will always begin with the same M92F pistols. Other weapons can be acquired within the mansion, although what weapons players will find are randomized. The list of weapons that can be found are but a fraction of what can be attained in the main game, however. A list of potential weapons the player may find is as such:</p><ul><li>M3 Shotgun</li><li>H&amp;K Handgun</li><li>S&amp;W Magnum Revolver</li><li>PSG1 Sniper Rifle</li><li>MP5 SMG</li></ul><p>The mini-campaign ultimately concludes with Jill and Chris fighting the ill-fated boss encounter with Wesker depicted in the flashback, which functions exactly like the default Wesker battle from the core game. Wesker can similarly be beaten by either surviving long enough to trigger the cutscene, or by dealing enough damage to end the fight prematurely.</p><p>BSAA emblems, similar to the ones found in the main game, are hidden throughout the area and can be shot for points.</p><h3>Desperate Escape</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2636878-resident-evil-5-dlc-desperate-escape1.jpg" data-ref-id="1300-2636878" data-ratio="0.56315789473684" data-width="570" data-embed-type="image" style="width: 570px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2636878-resident-evil-5-dlc-desperate-escape1.jpg" data-ref-id="1300-2636878"><img alt="Jill &amp; Josh" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2636878-resident-evil-5-dlc-desperate-escape1.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2636878-resident-evil-5-dlc-desperate-escape1.jpg 570w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2636878-resident-evil-5-dlc-desperate-escape1.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2636878-resident-evil-5-dlc-desperate-escape1.jpg 320w"><noscript><img alt="Jill &amp; Josh" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2636878-resident-evil-5-dlc-desperate-escape1.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2636878-resident-evil-5-dlc-desperate-escape1.jpg 570w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2636878-resident-evil-5-dlc-desperate-escape1.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2636878-resident-evil-5-dlc-desperate-escape1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Jill &amp; Josh</figcaption></figure><p>The Desperate Escape DLC is another 1-2 hour mini-campaign, this time focusing on the actions of Jill Valentine and Josh Stone immediately after the boss fight against a mind-controlled Jill. Jill and Josh must flee the TriCell Facility while Chris and Sheva pursue Wesker. Unlike Lost in Nightmares, Desperate Escape focuses almost entirely on combat, with players constantly being ambushed by Majini of all varieties as they make their way across all new environments. Though what enemies the player will face during a playthrough is randomized.</p><p>Like Lost in Nightmares the player's inventory from the core game cannot be transferred over, and both Jill &amp; Josh begin with a pre-set inventory. Many more weapons and supplies can be procured in the field, though they are once again random. The same listing of weapons that can be found in Lost in Nightmares is the same here, only with the added chance of locating an RPG launcher.</p><p>It ends with a last stand, where Jill and Josh must defend themselves until a rescue helicopter comes to save them. This explains how they got their hands on one in time for the main campaign's finale. Like Versus and Lost in Nightmares, Desperate Escape is playable in singleplayer or co-op, splitscreen or online, and costs $5 on Playstation Network or XBox Live Marketplace.</p><p>BSAA emblems can once again be found and shot to increase the player's overall score.</p><p>The game became available for purchase on February 16, 2010 on the Xbox Live platform Games on Demand for $29.99 USD. All three DLC packs were included in the new Resident Evil 5 Gold Edition.</p><h2>Mercenaries Reunion</h2><p>A remix of Resident Evil 5's original Mercenaries minigame, Reunion is first made available should the player purchase the Lost in Nightmares pack or Desperate Escape pack, and is also packed within the Gold Edition of Resident Evil 5. All of the available characters are packed in as well, however should the player only purchase Lost in Nightmares or Desperate Escape, the roster list is cut in half. Because Reunion is a separate mode from the default Mercenaries mode, each set of characters is exclusive to each mode, disallowing the option for having Barry Burton and Albert Wesker team up in 2-player for example.</p><p>Because the roles of Josh and Jill have been reversed (Josh now being playable while Jill is not), Jill is the announcer for Mercenaries Reunion.</p><h3><b>Characters - Lost in Nightmare Unlocks</b></h3><table data-max-width="true"><thead><tr><th scope="col">Character</th><th scope="col">Starting Inventory</th></tr></thead><tbody><tr><td><strong>Barry Burton (S.T.A.R.S.)</strong></td><td><ul><li>Samurai Edge Handgun w/ 30 Rounds</li><li>S&amp;W M29 Magnum w/ 12 Rounds</li><li>Dragunov Sniper Rifle w/ 18 Rounds</li><li>50 Handgun Bullets</li><li>6 Magnum Bullets</li></ul></td></tr><tr><td><strong>Excella Gionne (TriCell)</strong></td><td><ul><li>M93R Raffica Pistol w/ 30 Rounds</li><li>AK74 Assault Rifle w/ 50 Rounds</li><li>Grenade Launcher w/ 12 Flash Rounds</li><li>50 Handgun Bullets</li><li>150 Machinegun Bullets</li><li>First Aid Spray</li></ul></td></tr></tbody></table><h3><strong>Characters - Desperate Escape Unlocks</strong></h3><table data-max-width="true"><thead><tr><th scope="col">Character</th><th scope="col">Starting Inventory</th></tr></thead><tbody><tr><td><strong>Rebecca Chambers (S.T.A.R.S.)</strong></td><td><ul><li>H&amp;K MP5 Submachine Gun w/ 120 Rounds</li><li>Jail Breaker Shotgun w/ 10 Rounds</li><li>150 Machinegun Bullets</li><li>150 Machinegun Bullets</li><li>30 Shotgun Shells</li><li>30 Shotgun Shells</li><li>First Aid Spray</li><li>First Aid Spray</li></ul></td></tr><tr><td><strong>Josh Stone (B.S.A.A.)</strong></td><td><ul><li>M92F Handgun w/ 100 Rounds</li><li>M3 Shotgun w/ 7 Rounds</li><li>RPG Launcher</li><li>3 Hand Grenades</li><li>10 Handgun Bullets</li><li>10 Shotgun Shells</li></ul></td></tr></tbody></table><h3>Characters - Costume DLC Unlocks</h3><table data-max-width="true"><thead><tr><th scope="col">Character</th><th scope="col">Starting Inventory</th></tr></thead><tbody><tr><td><strong>Chris Redfield (Warrior)</strong></td><td><ul><li>H&amp;K P8 Handgun w/ 25 Rounds</li><li>Hydra Shotgun w/ 10 Rounds</li><li>H&amp;K PSG1 Sniper Rifle w/ 15 Rounds</li><li>30 Handgun Bullets</li><li>15 Shotgun Shells</li></ul></td></tr><tr><td><strong>Chris Redfield (Heavy Metal)</strong></td><td><ul><li>Gatling Gun w/ Infinite Ammo</li><li>Cattle Prod</li><li>3 Proximity Mines</li><li>3 Hand Grenades</li><li>Melee Vest</li><li>Bulletproof Vest</li></ul></td></tr><tr><td><strong>Sheva Alomar (Fairy Tale)</strong></td><td><ul><li>SIG 556 Assault Rifle w/ 80 Rounds</li><li>Ithaca M37 Shotgun w/ 25 Rounds</li><li>S&amp;W M500 Magnum w/ 6 Rounds</li><li>100 Machinegun Bullets</li><li>10 Shotgun Shells</li><li>6 Magnum Bullets</li><li>5 Golden Eggs</li></ul></td></tr><tr><td><strong>Sheva Alomar (Business Lady)</strong></td><td><ul><li>SIG P226 Handgun w/ 16 Rounds</li><li>Lightning Hawk Magnum w/ 8 Rounds</li><li>5 Proximity Mines</li><li>50 Handgun Bullets</li><li>12 Magnum Bullets</li><li>First Aid Spray</li></ul></td></tr></tbody></table><h3>Maps</h3><p>Reunion features all of the same maps from the original mode. However each map has been remixed, with different placements for the time bonuses, a new musical theme, and even new enemies have been included - such as the infected Doberman dogs that can now be found in <i>The Mines</i> map.</p><h2>Development</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2638081-181720-resident_evil_5.jpg" data-ref-id="1300-2638081" data-ratio="0.56317689530686" data-width="554" data-embed-type="image" style="width: 554px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2638081-181720-resident_evil_5.jpg" data-ref-id="1300-2638081"><img alt="Chris' original look from RE5's debut teaser" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2638081-181720-resident_evil_5.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2638081-181720-resident_evil_5.jpg 554w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2638081-181720-resident_evil_5.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2638081-181720-resident_evil_5.jpg 320w"><noscript><img alt="Chris' original look from RE5's debut teaser" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2638081-181720-resident_evil_5.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2638081-181720-resident_evil_5.jpg 554w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2638081-181720-resident_evil_5.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2638081-181720-resident_evil_5.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Chris' original look from RE5's debut teaser</figcaption></figure><p>Resident Evil 5 was in development for 3 and a half years and approximately 121 people worked on the project.</p><p>Like most games, Resident Evil 5 went through innumerable revisions throughout development. It was initially developed to be a single-player game like Resident Evil 4 before it and zombies were once again the primary opponents the player would face. Other such revisions include Jill Valentine being Chris' Partner instead of Sheva Alomar. Furthermore, even when planned as a single-player game, Jill would still appear in the game and could in fact permanently die during the story based upon a player choice. Sheva was always planned to star in the game one way or the other, only she was originally depicted as a member of a guerilla group instead of the BSAA.</p><p>Excella Gionne was to initially be featured in the game as a TriCell secretary as opposed to being the head of its West African division. What is now known as her role in RE5 was to be filled in by a male ''CEO type character'', to whom she and Wesker would betray, though only before Wesker would also ultimately betray Excella.</p><p>One notable mechanic that was removed mid-development was that of heat disorientation. Should the player have been wandering around out in the sun for too long, their character would start to become disorientated and would even begin to hallucinate. Players would then have to find some shade to take cover from the beating down sun and recuperate.</p><h3>Racism Controversy</h3><p>After the first full gameplay trailer was released during 2007's E3, many interpreted the trailer depicting a lone white character (Chris Redfield) killing infected colored African Majini as to feature racist overtones. However the next trailer then showcased more common Majini varieties besides those of a dark complexion, including Caucasian and some that even look vaguely Spanish. Sheva Alomar, a West African native, was also confirmed to star as Chris' partner during the very same trailer.</p><p>Resident Evil 5 producer <a href="/masachika-kawata/3040-32929/" data-ref-id="3040-32929">Masachika Kawata</a> stated in response to the criticisms "We can't please everyone. We're in the entertainment business – we're not here to state our political opinion or anything like that. It's unfortunate that some people felt that way." Lead producer <a href="/jun-takeuchi/3040-41365/" data-ref-id="3040-41365">Jun Takeuchi </a>also expressed surprise at the complaints, and refuted any claims that the game was altered in any way as a reaction to the accusations.</p><h3>Demo</h3><p>On Friday, December 5th, 2008 a demo for the game was put on <a href="/xbox-live-marketplace/3045-86/" data-ref-id="3045-86">XBLA</a> for Japan. Included in the demo are two stages, Shanty Town and District, which can be played either on solo, or via offline or online Co-op play, which is a highlighted new feature in Resident Evil 5. With some clever snooping on the Internet, one would have been able to acquire the demo for the 360 version of the game. For those who patiently waited, the 360 demo was released on January 26 via the Xbox Live Marketplace being exclusive to Gold Xbox Live members for a week. It was released on PS3 via the Playstation Store a week later on February 2nd.</p><h2>Trivia</h2><ul><li>Jill coincidentally bears a somewhat close resemblance to <a href="/fiona/3005-2146/" data-ref-id="3005-2146">Fiona</a>, the protagonist of the Capcom game <a href="/haunting-ground/3030-2842/" data-ref-id="3030-2842">Haunting Ground</a>.</li><li>Sheva is the first left-handed playable character in the Resident Evil franchise, and the camera is positioned over her left shoulder to compensate; in addition, her HUD is horizontally flipped from the other characters'. The reason for this is to create a more pleasing visual when playing the game in co-op split-screen mode.</li><li>Chris Redfield's voice actor in RE5, <a href="/roger-smith/3040-4136/" data-ref-id="3040-4136">Roger Craig Smith</a>, also voiced antagonist Curtis Miller from the straight-to-DVD RE feature flick <i><a href="/tang-resident-evil-degeneration/2300-319/" data-ref-id="2300-319">Resident Evil: Degeneration</a>.</i></li><li>During Chapter 1-1, should players let Chris &amp; Sheva go idle for a few minutes, this will then trigger a secret conversation between the two where they talk about elements of North American culture.</li><li>During development, the Uroboros creature was nicknamed 'Wriggles' by the staff.</li></ul><h2>Soundtrack</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1685029-resident_evil_5_soundtrack.jpg" data-ref-id="1300-1685029" data-size="small" data-ratio="0.8425" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:84.3%" href="https://static.giantbomb.com/uploads/original/6/62890/1685029-resident_evil_5_soundtrack.jpg" data-ref-id="1300-1685029"><img alt="US and European Cover" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1685029-resident_evil_5_soundtrack.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1685029-resident_evil_5_soundtrack.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1685029-resident_evil_5_soundtrack.jpg 320w"><noscript><img alt="US and European Cover" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1685029-resident_evil_5_soundtrack.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1685029-resident_evil_5_soundtrack.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/6/62890/1685029-resident_evil_5_soundtrack.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>US and European Cover</figcaption></figure><p>The <a href="/original-soundtrack/3015-189/" data-ref-id="3015-189">original score</a> for Resident Evil 5 was composed by <a href="/kota-suzuki/3040-90982/" data-ref-id="3040-90982">Kota Suzuki</a> and <a href="/wataru-hokoyama/3040-98019/" data-ref-id="3040-98019">Wataru Hokoyama</a> and was released under an impressive 3 full-length CD edition.</p><h3>CD 1</h3><table><tbody><tr><th>Track #</th><th>Song Title</th><th>Running Time</th></tr><tr><td>01</td><td>Title Movie</td><td>00.19</td></tr><tr><td>02</td><td>Opening - Chris' Arrival (original version)</td><td>03.42</td></tr><tr><td>03</td><td>Item Box</td><td>01.37</td></tr><tr><td>04</td><td>New Fear</td><td>01.58</td></tr><tr><td>05</td><td>Magic Act</td><td>00.31</td></tr><tr><td>06</td><td>The Butcher</td><td>00.35</td></tr><tr><td>07</td><td>The Town</td><td>01.48</td></tr><tr><td>08</td><td>First Encounter</td><td>01.08</td></tr><tr><td>09</td><td>Majini I</td><td>01.55</td></tr><tr><td>10</td><td>Hospitality</td><td>01.07</td></tr><tr><td>11</td><td>Majini II</td><td>02.16</td></tr><tr><td>12</td><td>Game Over</td><td>00.15</td></tr><tr><td>13</td><td>Damsel In Distress</td><td>00.29</td></tr><tr><td>14</td><td>Majini III</td><td>02.54</td></tr><tr><td>15</td><td>A Piece of the Puzzle</td><td>01.07</td></tr><tr><td>16</td><td>Unindentified Threat</td><td>00.46</td></tr><tr><td>17</td><td>An Emergency (digital version)</td><td>02.40</td></tr><tr><td>18</td><td>The Storage Facility</td><td>00.57</td></tr><tr><td>19</td><td>Result</td><td>01.08</td></tr><tr><td>20</td><td>The Ripper</td><td>00.28</td></tr><tr><td>21</td><td>Executioner</td><td>02.00</td></tr><tr><td>22</td><td>The Crisis - Reinforcements Arrive</td><td>02.02</td></tr><tr><td>23</td><td>Voices of the Darkness</td><td>01.55</td></tr><tr><td>24</td><td>Terror from Above</td><td>00.51</td></tr><tr><td>25</td><td>Flying Nightmare</td><td>01.48</td></tr><tr><td>26</td><td>Pursuer and the Pursued</td><td>01.51</td></tr><tr><td>27</td><td>Shaking off the Majini</td><td>00.39</td></tr><tr><td>28</td><td>Grand Resurgence</td><td>01.30</td></tr><tr><td>29</td><td>Burning with Anger</td><td>02.48</td></tr><tr><td>30</td><td>Delta Team's Distress - New Decision</td><td>01.19</td></tr><tr><td>31</td><td>Shadows of the Past</td><td>02.54</td></tr><tr><td>32</td><td>Eerie Stillness</td><td>01.33</td></tr><tr><td>33</td><td>Majini IV</td><td>01.22</td></tr></tbody></table><h3>CD 2</h3><table><tbody><tr><th>Track #</th><th>Song Title</th><th>Running Time</th></tr><tr><td>01</td><td>Majini V</td><td>02.29</td></tr><tr><td>02</td><td>Unite But</td><td>01.09</td></tr><tr><td>03</td><td>Too Late</td><td>00.45</td></tr><tr><td>04</td><td>Get Out!</td><td>02.33</td></tr><tr><td>05</td><td>Majini's Trap I</td><td>01.58</td></tr><tr><td>06</td><td>The Patrol Boat</td><td>02.46</td></tr><tr><td>07</td><td>Evil Mutation</td><td>03.40</td></tr><tr><td>08</td><td>A New Clue</td><td>01.13</td></tr><tr><td>09</td><td>Ancient Noise</td><td>02.10</td></tr><tr><td>10</td><td>Majini VI</td><td>02.28</td></tr><tr><td>11</td><td>Majini's Trap II</td><td>01.17</td></tr><tr><td>12</td><td>Excella and Wesker</td><td>02.08</td></tr><tr><td>13</td><td>Underground Garden</td><td>01.29</td></tr><tr><td>14</td><td>The Claw</td><td>02.17</td></tr><tr><td>15</td><td>Huge Facility - and Then</td><td>01.10</td></tr><tr><td>16</td><td>Gigantic Attack</td><td>03.14</td></tr><tr><td>17</td><td>The Enigma</td><td>01.25</td></tr><tr><td>18</td><td>Majini VII</td><td>02.38</td></tr><tr><td>19</td><td>Haze of Horror</td><td>02.07</td></tr><tr><td>20</td><td>UROBOROS</td><td>02.22</td></tr><tr><td>21</td><td>The Mask</td><td>02.22</td></tr><tr><td>22</td><td>Two On Two</td><td>03.07</td></tr><tr><td>23</td><td>Old Friends, New Enemies</td><td>01.51</td></tr><tr><td>24</td><td>Sad but True</td><td>03.32</td></tr><tr><td>25</td><td>Trust</td><td>02.01</td></tr><tr><td>26</td><td>The Tanker</td><td>00.28</td></tr></tbody></table><h3>CD 3</h3><table><tbody><tr><th>Track #</th><th>Song Title</th><th>Running Time</th></tr><tr><td>01</td><td>Majini VIII</td><td>02.52</td></tr><tr><td>02</td><td>Shot or Death</td><td>02.18</td></tr><tr><td>03</td><td>A New Nightmare Begins</td><td>02.14</td></tr><tr><td>04</td><td>Fragments of Fears</td><td>01.30</td></tr><tr><td>05</td><td>The Sign</td><td>02.38</td></tr><tr><td>06</td><td>A Big Despair (digital version)</td><td>02.56</td></tr><tr><td>07</td><td>Message</td><td>01.31</td></tr><tr><td>08</td><td>Majini IX - In Flames</td><td>03.37</td></tr><tr><td>09</td><td>Rematch</td><td>02.00</td></tr><tr><td>10</td><td>Wind of Madness (digital version)</td><td>04.12</td></tr><tr><td>11</td><td>The Vulnerability</td><td>01.37</td></tr><tr><td>12</td><td>Sky-High Skirmish</td><td>03.08</td></tr><tr><td>13</td><td>The Final Curtain</td><td>01.18</td></tr><tr><td>14</td><td>Deep Ambition (digital version)</td><td>03.27</td></tr><tr><td>15</td><td>Striker</td><td>01.07</td></tr><tr><td>16</td><td>Homeward Bound!</td><td>01.03</td></tr><tr><td>17</td><td>Pray - Theme Song (original version)</td><td>03.22</td></tr><tr><td>18</td><td>Plan of Uroboros (digital version)</td><td>03.24</td></tr><tr><td>19</td><td>Menu</td><td>02.06</td></tr><tr><td>20</td><td>Viewer</td><td>02.02</td></tr><tr><td>21</td><td>Colors</td><td>01.40</td></tr><tr><td>22</td><td>Assault Fire</td><td>03.19</td></tr><tr><td>23</td><td>Dreamy Loops</td><td>00.56</td></tr><tr><td>24</td><td>On the Bass</td><td>01.08</td></tr><tr><td>25</td><td>Rust In Summer 2008</td><td>03.55</td></tr><tr><td>26</td><td>KILLERS</td><td>02.59</td></tr><tr><td>27</td><td>Do You Challenge Again</td><td>01.00</td></tr></tbody></table><h2>PC System Requirements</h2><p><b>CPU</b></p><ul><li><b>Minimum</b>: Intel Pentium D Processor or AMD Athlon64 X2.</li><li><b>Recommended</b>: Intel Core 2 Quad Processor or AMD Phenom X4</li></ul><p><b>Video card</b></p><ul><li><b>Minimum</b>: 256MB VRAM; DirectX9.0c/Shader 3.0; NVIDIA GeForce 6800 series or ATI Radeon HD 2400 Pro.</li><li><b>Recommended</b>: 512MB VRAM; NVIDIA GeForce 9800 series or ATI Radeon HD 4800 series.</li></ul><p><b>RAM</b></p><ul><li><b>Minimum</b>: 512MB if on Windows XP, 1GB in Windows Vista.</li></ul><ul><li><b>Recommended</b>: 1GB if on Windows XP, 2GB in Windows Vista.</li></ul><p><b>Interface:</b> Keyboard and mouse, or gamepad <i>(Xbox 360 controller recommended)</i>.</p><p><b>Hard drive:</b> 8GB</p><p><b>Internet:</b> Broadband recommended for online modes.</p><p><b>Operating system</b></p><ul><li><b>Minimum</b>: Windows XP.</li></ul><ul><li><b>Recommended</b>: Windows Vista.</li></ul><p><b>Sound card:</b> DirectSound Compatible <i>(DirectX9.0c or higher)</i>.</p>

Biohazard 6
RE6
Resident Evil VI
Resident Evil 6 Anthology
Resident Evil 6 Archives

The technically eighth entry in the popular horror series features the return of leading protagonists Leon S. Kennedy and Chris Redfield, along with new character Jake Muller, to combat against the latest B.O.W. manufacturer Neo-Umbrella.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2738286-ofv9vhzk9v1v8dokddql.png" data-ref-id="1300-2738286" data-ratio="0.630859375" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:63.1%" href="https://static.giantbomb.com/uploads/original/1/10354/2738286-ofv9vhzk9v1v8dokddql.png" data-ref-id="1300-2738286"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2738286-ofv9vhzk9v1v8dokddql.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2738286-ofv9vhzk9v1v8dokddql.png 1024w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2738286-ofv9vhzk9v1v8dokddql.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2738286-ofv9vhzk9v1v8dokddql.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2738286-ofv9vhzk9v1v8dokddql.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Resident Evil 6 is the eighth mainline entry--when including <a href="/resident-evil-code-veronica-x/3030-8402/" data-ref-id="3030-8402">Code: Veronica</a> &amp; <a href="/resident-evil-zero/3030-10247/" data-ref-id="3030-10247">Zero</a>--in the popular <a href="/resident-evil/3025-397/" data-ref-id="3025-397">Resident Evil</a> series, announced by <a href="/capcom/3010-367/" data-ref-id="3010-367">Capcom</a> on January 19th, 2012 and released at October 2nd, 2012. Set in 2013, four years after <a href="/resident-evil-5/3030-20569/" data-ref-id="3030-20569">Resident Evil 5</a> (and 10 years since the downfall of <a href="/umbrella-corporation/3015-204/" data-ref-id="3015-204">Umbrella</a>), Resident Evil 6 brings back the two most prominent leads <a href="/chris-redfield/3005-413/" data-ref-id="3005-413">Chris Redfield</a> and <a href="/leon-s-kennedy/3005-649/" data-ref-id="3005-649">Leon S. Kennedy</a> to canonically star together for the first time in Resident Evil history.</p><p>Shying away from a linear progression like the most recent Resident Evil titles, Resident Evil 6 allows players to select from any of the four available campaign stories--Leon, Chris, <a href="/ada-wong/3005-1106/" data-ref-id="3005-1106">Ada</a>, and the new character <a href="/jake-muller/3005-23066/" data-ref-id="3005-23066">Jake Muller</a>--in whichever order they so choose, somewhat reminiscent of the first two Resident Evil games. Despite this freedom of choice, it was suggested by RE6 director <a href="/eiichiro-sasaki/3040-40498/" data-ref-id="3040-40498">Eiichiro Sasaki</a> that Leon's story be tackled first.</p><p>Initially Ada's campaign had to be unlocked upon first completing the three prior campaigns, however via a patch update it is now available from the outset.</p><h2>Gameplay</h2><h3>Overview &amp; Controls</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2174419-re6gp.jpg" data-ref-id="1300-2174419" data-size="small" data-ratio="0.56222547584187" data-width="1366" data-embed-type="image" style="width: 1366px"><a class="fluid-height" style="padding-bottom:56.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2174419-re6gp.jpg" data-ref-id="1300-2174419"><img alt="Each of the four campaigns feature their own unique aesthetic for the HUD" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2174419-re6gp.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2174419-re6gp.jpg 1366w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2174419-re6gp.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2174419-re6gp.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2174419-re6gp.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Each of the four campaigns feature their own unique aesthetic for the HUD</figcaption></figure><p>Resident Evil 6 is an action-shooter with an over-the-shoulder perspective in the same vein as prior entries, <a href="/resident-evil-4/3030-1578/" data-ref-id="3030-1578">Resident Evil 4</a> and Resident Evil 5, though it features a "totally new control scheme" allowing much more manoeuvrability. This includes the ability to now move and shoot similar to the <a href="/nintendo-3ds/3045-117/" data-ref-id="3045-117">3DS</a> Resident Evil games, <a href="/resident-evil-the-mercenaries-3d/3030-32811/" data-ref-id="3030-32811">Mercenaries 3D</a> and <a href="/resident-evil-revelations/3030-31737/" data-ref-id="3030-31737">Revelations</a>, and a full 360 movement scheme replacing the series' long-standing tank controls. Characters can now utilise a roll ability to help dodge incoming attacks and also now for the first time are able to quickly dive into prone and fire their weapon.</p><p>RE6 sees the return of <a href="/cover-system/3015-55/" data-ref-id="3015-55">cover mechanics</a> along with the newly introduced ability to sprint. While sprinting, the character will automatically vault over obstacles and jump across ledges without <a href="/parkour/3015-272/" data-ref-id="3015-272">any additional player input</a>. Because of the added ability to sprint, characters now run automatically by pushing on the analogue stick all the way; pressing it gently will have the character walk instead. The player's camera view has also been expanded, now allowing a full 360 degree perspective rather than being restricted to as far as the character's neck can turn.</p><p>Additional customization options have been afforded for players within the options menu. These allow players to now freely switch between aiming from the right side or left, to whether or not their weapons will reload automatically, to choosing between the new cross-hair or the classic laser sight for aiming their weapons, to then even choosing from a small selection of colors for said laser sight.</p><h3>Melee &amp; Quick Shot</h3><p>Melee combat has been heavily streamlined and can be utilised at any time--rather than requiring specific context-sensitive button prompts--which will allow the player to string together a few simple combos using the RT/R2 button. Context-sensitive prompt attacks are still available, however they have primarily been reduced to the available attack whence stunning an enemy via a headshot.</p><p>Players may attack with a dive should they be in the middle of a sprint, and breakable boxes no longer require a knife and can instead be automatically destroyed with a regular melee attack. To compensate, characters have a stamina gauge that slowly depletes (but will recharge) after each melee attack; when timed correctly just before an enemy melee attack, the player can do a powerful counter attack. The gauge is used up when players make use of the Quick Shot ability, which allows the player to swiftly fire off a shot with their equipped weapon complete with auto-aim.</p><h3>Inventory</h3><p>Along with the overall control scheme, the inventory system has also been given a complete overhaul, now designed as two separate menus for supplies and weapons -- both of which the player must scroll through horizontally. The player may now move while perusing their inventory, though they control their inventory navigation with the right analogue stick temporarily removing control of the in-game camera. The player switches between the two menus using the RB/R1 button by default for the 360 and PS3 respectively.</p><p>Health items can now be used with just a single button press as well. For a more convenient approach, the alternative is to use the directional buttons (left/right for weapons, up/down for supplies) to scroll. Items cannot be combined within this menu, however.</p><h3>Herbs &amp; First Aid Sprays</h3><p>Herbs can once again be combined, but this time must be converted into 'tablets', which will allow players to heal themselves with just the press of a button rather than having to first select it out of their inventory; players can also tap the button consecutively to use multiple tablets at once. <a href="/first-aid-spray/3055-619/" data-ref-id="3055-619">First Aid sprays</a> must still be equipped for use, however. There exist no blue nor yellow herbs this time around and only green and red can be found and combined; red herbs still have no effect when used on their own.</p><p><b>A list of the herb to tablet conversion is as follows:</b></p><ul><li>Green Herb = One tablet</li></ul><ul><li>Green Herb + Green Herb = Three tablets.</li></ul><ul><li>Green Herb + Green Herb + Green Herb = Six tablets.</li></ul><ul><li>Green Herb + Red Herb = Six tablets.</li></ul><p>Should a player take enough damage, they will enter into a 'dying state. Here, the player can only crawl, but can also pull up their weapon and attempt to defend themselves. Unlike RE5, however, the player will eventually bring themselves back off the ground once enough time has passed without the player getting attacked; the player's partner character can also still revive the player as well to speed up the process. The player is still within the 'dying' state during this stage and must heal themselves, otherwise a single attack will kill them outright.</p><h3>Skill Settings</h3><p>Unlike Resident Evil 4 and Resident Evil 5, players cannot buy weapons. Instead players will find all of each respective campaign's weaponry as the story dictates it, and certain weapons are exclusive across specific campaigns and even characters. Weapons cannot be upgraded either, and now players may purchase ''Skills'' and can equip three at a time. Players can create up to eight different combinations at once and then choose to switch between their configurations mid-game Most, but not all, Skills such as Piercing or Defense can be upgraded after they've been bought for an additional price, increasing their overall effectiveness.</p><p><b>A list of the Skills are as follows:</b></p><ul><li><b>Firearm</b> - Increases firearm power.</li></ul><ul><li><b>Melee</b> - Increases power during melee attacks.</li></ul><ul><li><b>Defense</b> - Reduces damage received.</li></ul><ul><li><b>Lock-On</b> - Steadies hand when shooting.</li></ul><ul><li><b>Rock Steady</b> - Reduces recoil after shooting.</li></ul><ul><li><b>Critical Hit</b> - Increases the chances of scoring a critical hit.</li></ul><ul><li><b>Piercing</b> - Increases firearm piercing potential.</li></ul><ul><li><b>J'avo Killer</b> - Increases strength of attacks on a J'avo.</li></ul><ul><li><b>Zombie Hunter</b> - Increases strength of attacks on a zombie.</li></ul><ul><li><b>Eagle Eye</b> - Adds an extra level of magnification to sniper rifle scopes (cannot be upgraded).</li></ul><ul><li><b>Quick Reload</b> - Lessens the time required to reload weapons (cannot be upgraded).</li></ul><ul><li><b>Last Shot</b> - Increases the strength of a players remaining shot.</li></ul><ul><li><b>Shooting Wild</b> - Removes the player's targeting sight, but increases firepower.</li></ul><ul><li><b>Combat Gauge Boost</b> - Increases the player's Combat Gauge by 3 blocks.</li></ul><ul><li><b>Breakout</b> - Allows the player to break free more easily from an enemy's grasp.</li></ul><ul><li><b>Item Drop Increase</b> - Causes more defeated enemies to drop items.</li></ul><ul><li><b>Recovery</b> - Speeds up recovery when dying.</li></ul><ul><li><b>Team-Up</b> - Strengthens a player's partner's attacks when they are near each other (Cannot be upgraded; Single player only).</li></ul><ul><li><b>Field-Medic</b> - Allows the player's partner to give them health tablets when they're revived (Cannot be upgraded; Single player only).</li></ul><ul><li><b>Lone Wolf</b> - Keeps the player's partner from helping them when they're in trouble (Cannot be upgraded; Single player only).</li></ul><ul><li><b>AR Ammo Pickup Increase</b> - Allows players to pick up an increased amount of 5.56 NATO ammo.</li></ul><ul><li><b>Shotgun Shell Pickup Increase</b> - Allows players to pick up an increased amount of 10 and 12 gauge shotgun shells.</li></ul><ul><li><b>Magnum Ammo Pickup Increase</b> - Allows players to pick up an increased amount of .50 Action-Express and .500 S&amp;W Magnum ammo.</li></ul><ul><li><b>Rifle Ammo Pickup Increase</b> - Allows players to pick up an increased amount of 7.62 NATO and 12.7mm ammo.</li></ul><ul><li><b>Grenade Pickup Increase</b> - Allows players to pick up an increased number of 40mm explosive, acid, and nitrogen rounds.</li></ul><ul><li><b>Arrow Pickup Increase</b> - Allows players to pick up an increased number of normal and pipe bomb arrows.</li></ul><h3>Cooperative</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2270590-re6_jake_sdcc_01.jpg" data-ref-id="1300-2270590" data-size="small" data-ratio="0.5625" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2270590-re6_jake_sdcc_01.jpg" data-ref-id="1300-2270590"><img alt="4-player cooperative gameplay." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2270590-re6_jake_sdcc_01.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2270590-re6_jake_sdcc_01.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2270590-re6_jake_sdcc_01.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2270590-re6_jake_sdcc_01.jpg 320w"><noscript><img alt="4-player cooperative gameplay." src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2270590-re6_jake_sdcc_01.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2270590-re6_jake_sdcc_01.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2270590-re6_jake_sdcc_01.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2270590-re6_jake_sdcc_01.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>4-player cooperative gameplay.</figcaption></figure><p>Cooperative play is once again featured within the game, with each of the three storylines starring two main characters. Leon has Helena Harper at his side, Chris is teamed with BSAA marksman Piers Nivans, and Jake Muller is paired with Sherry Birkin. Matchmaking has been introduced to allow a more accessible venue for cooperative play, including drop-in drop-out capability. When played solo, players can now select which of the two main characters to star as, rather than having to complete the campaign first to unlock the secondary character. Like in RE5, the other character is taken control by an AI should it be a solo game. Though this time around there is no inventory management between the two characters, and the AI is invincible with infinite ammo.</p><p>With each of the three stories primarily happening concurrently, this eventually allows certain characters to coincide with one another introducing the concept of 4-player cooperative play in Resident Evil 6. As long as the player(s) is online, once they reach a point in one of the stories (eg. Leon &amp; Helena) where the cast will meet up with two from another story (eg. Jake and Sherry), the player is given the option to search online for any other player(s) who is currently at the same spot with the other characters. From there, the quadruple can then temporarily play together to fight against a specific story-dictated boss battle. Otherwise the player(s) can opt to fight alongside two temporary friendly AI's instead.</p><h3>Quick Time Events</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2661826-resident-evil-6-screenshot-01.png" data-ref-id="1300-2661826" data-ratio="0.56269592476489" data-width="1276" data-embed-type="image" style="width: 1276px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2661826-resident-evil-6-screenshot-01.png" data-ref-id="1300-2661826"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2661826-resident-evil-6-screenshot-01.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2661826-resident-evil-6-screenshot-01.png 1276w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2661826-resident-evil-6-screenshot-01.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2661826-resident-evil-6-screenshot-01.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2661826-resident-evil-6-screenshot-01.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2661826-resident-evil-6-screenshot-01.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2661826-resident-evil-6-screenshot-01.png 1276w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2661826-resident-evil-6-screenshot-01.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2661826-resident-evil-6-screenshot-01.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2661826-resident-evil-6-screenshot-01.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>QTEs once again return, though they are now much more prevalent overall than previous games in the series. They are still most commonly encountered should a player be grabbed by an enemy or in the case of bosses to sometimes avoid an attack entirely. Though unlike in Resident Evil 5 for example, some enemies will require the player to complete multi-tiered QTEs in a row, such as wiggling the stick and then having to time a button press afterwards to throw the enemy off.</p><p>They are also encountered during specific cutscenes, where the player must press the on-screen prompts as they appear otherwise they will die. Sometimes players may also have to rapidly tap a single button as well, usually as a means to further illustrate a scene depicting a struggle for example. Not only do they occur during cutscenes, but even during in-game events as well. This includes a QTE involving the player dodging an incoming train, to one that has players climbing up a long string of rope by alternating between R2/RT and L2/LT at a specific pace.</p><p>If playing cooperatively, cutscene QTEs are divided between players depending on which character is doing the action on-screen. Though there are still some that require both players to press the prompts simultaneously.</p><p>Via an online patch, a setting was added so as to make cutscene QTEs automated with no fail state. However in-game QTEs will still persist.</p><h3>New Game+</h3><p>Like past Resident Evil games, Resident Evil 6 allows players to go through any of the completed campaigns with all the weapons they've found and as much ammo and healing supplies as how they left it. When playing through the already completed campaign with the alternate character, however, the player will begin with that character's default equipment only and will have to collect the campaign's set of weapons again. Though even when heading again with the same character as they completed the game with, the game will also give players the option to play through again with the character's default equipment should they so desire.</p><h2>Characters</h2><h3><a href="/leon-s-kennedy/3005-649/" data-ref-id="3005-649">Leon S. Kennedy</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2187720-cg_leon.jpg" data-ref-id="1300-2187720" data-size="small" data-ratio="1" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2187720-cg_leon.jpg" data-ref-id="1300-2187720"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187720-cg_leon.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2187720-cg_leon.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187720-cg_leon.jpg 640w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187720-cg_leon.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2187720-cg_leon.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187720-cg_leon.jpg 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a></figure><p>After surviving Raccoon City and saving the President's daughter, Leon isn't ready to retire just yet. In fact he now must go back into the heart of the nightmare as his employer and the man he believes in most, the President of the United States, has turned into a zombie and another American City is overrun with infected.</p><ul><li>Voiced by <a href="/matthew-mercer/3040-100784/" data-ref-id="3040-100784">Matthew Mercer</a>.</li><li>Mo-capped by Jason Faunt.</li></ul><h3><a href="/helena-harper/3005-22083/" data-ref-id="3005-22083">Helena Harper</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2187722-cg_helena.jpg" data-ref-id="1300-2187722" data-size="small" data-ratio="1" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2187722-cg_helena.jpg" data-ref-id="1300-2187722"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187722-cg_helena.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2187722-cg_helena.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187722-cg_helena.jpg 640w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187722-cg_helena.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2187722-cg_helena.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187722-cg_helena.jpg 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a></figure><p>Helena is a relatively new addition to the United State's Secret Service. Unlike most of the other Resident Evil 6 protagonists, Helena hasn't had much experience battling B.O.W.s. Trying to get to grips with the nightmarish situation she's found herself in, she ropes in Leon S. Kennedy to help her save her sister, Deborah Harper.</p><ul><li>Voiced by <a href="/laura-bailey/3040-45059/" data-ref-id="3040-45059">Laura Bailey</a>.</li><li>Mo-capped by Katherine Randolf.</li></ul><h3><a href="/chris-redfield/3005-413/" data-ref-id="3005-413">Chris Redfield</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2187723-cg_chris.jpg" data-ref-id="1300-2187723" data-size="small" data-ratio="1" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2187723-cg_chris.jpg" data-ref-id="1300-2187723"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187723-cg_chris.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2187723-cg_chris.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2187723-cg_chris.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187723-cg_chris.jpg 640w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187723-cg_chris.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2187723-cg_chris.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2187723-cg_chris.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187723-cg_chris.jpg 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a></figure><p>Chris still with the B.S.A.A. works alongside B.S.A.A. marksman Piers Nivans amidst their excursion in China to uncover the plot revolving around the latest strand of B.O.W. virus, the <a href="/c-virus/3015-7410/" data-ref-id="3015-7410">C-Virus</a>.</p><ul><li>Voiced by <a href="/roger-smith/3040-4136/" data-ref-id="3040-4136">Roger Craig Smith</a>.</li><li>Mo-capped by <a href="/reuben-langdon/3040-40654/" data-ref-id="3040-40654">Reuben Langdon</a>.</li></ul><h3><a href="/piers-nivans/3005-23074/" data-ref-id="3005-23074">Piers Nivans</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2187724-cg_piers.jpg" data-ref-id="1300-2187724" data-size="small" data-ratio="1" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2187724-cg_piers.jpg" data-ref-id="1300-2187724"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187724-cg_piers.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2187724-cg_piers.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187724-cg_piers.jpg 640w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187724-cg_piers.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2187724-cg_piers.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187724-cg_piers.jpg 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a></figure><p>A BSAA sniper, Piers is an up and coming soldier within the unit who has been serving with Chris for a long while. As the very man who manages to bring Chris back into the B.S.A.A, after suffering Post-Traumatic Amnesia, Piers will try his best to both battle the J'avo and save Chris from his own downfall.</p><ul><li>Voiced by <a href="/chris-emerson/3040-88376/" data-ref-id="3040-88376">Chris Emerson</a>.</li><li>Mo-capped by <a href="http://www.imdb.com/name/nm1602132/?ref_=fn_al_nm_1" rel="nofollow" data-ref-id="false">Kevin Dorman</a>.</li></ul><h3><a href="/jake-muller/3005-23066/" data-ref-id="3005-23066">Jake Muller</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2187719-cg_jake.jpg" data-ref-id="1300-2187719" data-size="small" data-ratio="1" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2187719-cg_jake.jpg" data-ref-id="1300-2187719"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187719-cg_jake.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2187719-cg_jake.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187719-cg_jake.jpg 640w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187719-cg_jake.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2187719-cg_jake.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187719-cg_jake.jpg 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a></figure><p>An all new character, Jake Muller is the third protagonist of Resident Evil 6, who is directly related to previous series antagonist Albert Wesker.</p><ul><li>Voiced and mo-capped by <a href="/troy-baker/3040-93651/" data-ref-id="3040-93651">Troy Baker</a>.</li></ul><h3><a href="/sherry-birkin/3005-4268/" data-ref-id="3005-4268">Sherry Birkin</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2187721-cg_sherry.jpg" data-ref-id="1300-2187721" data-size="small" data-ratio="1" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2187721-cg_sherry.jpg" data-ref-id="1300-2187721"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187721-cg_sherry.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2187721-cg_sherry.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187721-cg_sherry.jpg 640w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187721-cg_sherry.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2187721-cg_sherry.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2187721-cg_sherry.jpg 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a></figure><p>The daughter of deceased Umbrella scientists, <a href="/william-birkin/3005-3332/" data-ref-id="3005-3332">William Birkin</a> and <a href="/annette-birkin/3005-4270/" data-ref-id="3005-4270">Annette Birkin</a>, Sherry finally returns into the fold with Resident Evil 6 working alongside Jake Muller.</p><ul><li>Voiced by <a href="/eden-riegel/3040-102389/" data-ref-id="3040-102389">Eden Riegel</a>.</li><li>Mo-capped by <a href="http://www.imdb.com/name/nm2963701/?ref_=fn_al_nm_1" rel="nofollow" data-ref-id="false">Sara Fletcher</a>.</li></ul><h3><a href="/ada-wong/3005-1106/" data-ref-id="3005-1106">Ada Wong</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234312-526069_316508035099600_1052099953_n.jpg" data-ref-id="1300-2234312" data-size="small" data-ratio="1" data-width="403" data-embed-type="image" style="width: 403px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2234312-526069_316508035099600_1052099953_n.jpg" data-ref-id="1300-2234312"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234312-526069_316508035099600_1052099953_n.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234312-526069_316508035099600_1052099953_n.jpg 403w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234312-526069_316508035099600_1052099953_n.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234312-526069_316508035099600_1052099953_n.jpg 403w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a></figure><p>The mysterious and often illusive Ada Wong also makes her timely return. Attempting to capture Jake Muller because of his natural immunity to reanimation viruses, Ada will come into conflict with both Chris Redfield and Leon S. Kennedy as her true motives are finally revealed.</p><ul><li>Voiced by <a href="/courtenay-taylor/3040-75586/" data-ref-id="3040-75586">Courtenay Taylor.</a></li><li>Mo-capped by <a href="/michelle-lee/3040-47732/" data-ref-id="3040-47732">Michelle Lee</a>.</li></ul><h3><a href="/derek-c-simmons/3005-23820/" data-ref-id="3005-23820">Derek C. Simmons</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2338234-derek_c._simmons.jpg" data-ref-id="1300-2338234" data-size="small" data-ratio="1" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2338234-derek_c._simmons.jpg" data-ref-id="1300-2338234"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2338234-derek_c._simmons.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2338234-derek_c._simmons.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2338234-derek_c._simmons.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2338234-derek_c._simmons.jpg 640w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2338234-derek_c._simmons.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2338234-derek_c._simmons.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2338234-derek_c._simmons.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2338234-derek_c._simmons.jpg 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a></figure><p>Presidential aide and friend to Adam Benford, Derek is soon revealed to be the culprit behind the Tall Oaks C-Virus outbreak and as such the death of the President. Strongly believing in his own vision of 'World stability', Derek's methods for sculpting the world as he sees fit is often at the expense of innocent human life.</p><ul><li>Voiced by <a href="/david-lodge/3040-10623/" data-ref-id="3040-10623">David Lodge</a></li><li>Mo-capped by Adam D. Clark.</li></ul><h2>Plot</h2><p>TBC</p><h2>Weapons</h2><h3>Survival/Combat Knife</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671678-119022-large.jpeg" data-ref-id="1300-2671678" data-ratio="0.4695652173913" data-width="460" data-embed-type="image" style="width: 460px"><a class="fluid-height" style="padding-bottom:47.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2671678-119022-large.jpeg" data-ref-id="1300-2671678"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671678-119022-large.jpeg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671678-119022-large.jpeg 460w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671678-119022-large.jpeg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671678-119022-large.jpeg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671678-119022-large.jpeg 460w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671678-119022-large.jpeg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Exclusive to only Chris Redfield and Leon S. Kennedy, they're both equipped with a knife from the outset as a reference to their experience across the franchise. Leon's is the Survival Knife whereas Chris is given the Combat, though besides some cosmetic differences they mostly function the same. The name difference is implied to signify the style and tone of both character's respective campaign they're both assigned to, with Leon's slower-paced more horror-oriented atmosphere, and Chris' much more action-focussed military aesthetic.</p><p>The Knives are slow and not exceptionally powerful, though when used with the Quick Draw ability, the character will do a quick few swipes. Executions on downed enemies are also more powerful with the knife equipped.</p><h3>Stun Rod</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671679-119021-full.jpeg" data-ref-id="1300-2671679" data-ratio="0.47172619047619" data-width="672" data-embed-type="image" style="width: 672px"><a class="fluid-height" style="padding-bottom:47.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2671679-119021-full.jpeg" data-ref-id="1300-2671679"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671679-119021-full.jpeg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671679-119021-full.jpeg 672w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2671679-119021-full.jpeg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671679-119021-full.jpeg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671679-119021-full.jpeg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671679-119021-full.jpeg 672w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2671679-119021-full.jpeg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671679-119021-full.jpeg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Sherry Birkin's own exclusive melee weapon, the Stun Rod can do minor electrical damage to her foes, and can also be charged up to discharge a significantly more powerful current - one that can even spread across multiple enemies.</p><h3>Hand-to-Hand</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671680-2-jakescreen18.png" data-ref-id="1300-2671680" data-ratio="0.56219512195122" data-width="820" data-embed-type="image" style="width: 820px"><a class="fluid-height" style="padding-bottom:56.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2671680-2-jakescreen18.png" data-ref-id="1300-2671680"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671680-2-jakescreen18.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671680-2-jakescreen18.png 820w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2671680-2-jakescreen18.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671680-2-jakescreen18.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671680-2-jakescreen18.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671680-2-jakescreen18.png 820w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2671680-2-jakescreen18.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671680-2-jakescreen18.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Jake Muller, while can still do regular melee attacks, also has available his own additional set of melee attacks tied to his 'Hand-to-Hand' weapon. Using the regular attack buttons, Jake can perform a few simple combos, including a flurry of acrobatic attacks should the player continually use the Quick Draw ability. Jake can also ready himself for a running lunge attack not unlike that of Albert Wesker by holding down R2/RT; from there players can select their target and then 'fire' to have Jake rush forward and perform a forward strike.</p><p>Using Hand-to-Hand will still deplete the player's stamina gauge.</p><h3>Wing Shooter</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671666-wingshooter.jpg" data-ref-id="1300-2671666" data-ratio="0.756" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:75.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2671666-wingshooter.jpg" data-ref-id="1300-2671666"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671666-wingshooter.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671666-wingshooter.jpg 250w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671666-wingshooter.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671666-wingshooter.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>A semi-automatic pistol and one that is exclusive to Leon S. Kennedy, the Wing Shooter has an alternate firing mode where Leon will equip another and duel-wield the two for more damage output, but less accuracy.</p><h3>Picador</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671661-119013-medium.jpeg" data-ref-id="1300-2671661" data-ratio="0.75454545454545" data-width="220" data-embed-type="image" style="width: 220px"><a class="fluid-height" style="padding-bottom:75.5%" href="https://static.giantbomb.com/uploads/original/1/10354/2671661-119013-medium.jpeg" data-ref-id="1300-2671661"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 220px) 100vw, 220px" data-width="220" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671661-119013-medium.jpeg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671661-119013-medium.jpeg 220w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671661-119013-medium.jpeg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671661-119013-medium.jpeg 220w" sizes="(max-width: 220px) 100vw, 220px" data-width="220"></noscript></a></figure><p>Helena Harper's own semi-automatic pistol. It is slightly more powerful than the others but has no alternate firing mode. While Helena is the only playable character across the story to have it available, in The Mercenaries mode Carla Radames also has it as apart of her inventory and is shown with it equipped during the flashback in Edonia during Chris Redfield's campaign.</p><h3>Nine-Oh-Nine</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671660-119011-medium.jpeg" data-ref-id="1300-2671660" data-ratio="0.75454545454545" data-width="220" data-embed-type="image" style="width: 220px"><a class="fluid-height" style="padding-bottom:75.5%" href="https://static.giantbomb.com/uploads/original/1/10354/2671660-119011-medium.jpeg" data-ref-id="1300-2671660"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 220px) 100vw, 220px" data-width="220" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671660-119011-medium.jpeg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671660-119011-medium.jpeg 220w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671660-119011-medium.jpeg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671660-119011-medium.jpeg 220w" sizes="(max-width: 220px) 100vw, 220px" data-width="220"></noscript></a></figure><p>Standard military sidearm whom both Jake Muller and Chris Redfield have available, the Nine-Oh-Nine is the weakest of all the handguns and has no alternate fire.</p><h3>Triple Shot</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671657-tripleshot.jpg" data-ref-id="1300-2671657" data-ratio="0.756" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:75.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2671657-tripleshot.jpg" data-ref-id="1300-2671657"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671657-tripleshot.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671657-tripleshot.jpg 250w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671657-tripleshot.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671657-tripleshot.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>This is Sherry Birkin's exclusive pistol and like the name applies can fire in bursts of three. Though there is also an alternate single-shot mode where it'll fire like a regular pistol instead.</p><h3>Shotgun</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671658-shotgunre6.jpg" data-ref-id="1300-2671658" data-ratio="0.468" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:46.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2671658-shotgunre6.jpg" data-ref-id="1300-2671658"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671658-shotgunre6.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671658-shotgunre6.jpg 250w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671658-shotgunre6.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671658-shotgunre6.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>Standard pump-action shotgun available across both Leon's and Jake's campaigns.</p><h3>Hydra</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671656-hydrare6.jpg" data-ref-id="1300-2671656" data-ratio="0.756" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:75.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2671656-hydrare6.jpg" data-ref-id="1300-2671656"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671656-hydrare6.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671656-hydrare6.jpg 250w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671656-hydrare6.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671656-hydrare6.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>Returning from Resident Evil 5 is the Hydra sawn-off shotgun. However, this time around it is only available for Helena and is made available from the outset. Loaded with up to three shots, the Hydra is able to unload all three of its shells as fast as the player can press the firing button. When used with Quick Shot, Helena perform a number of unique stunt-roll animations per shot; after all three shots, Helena will then immediately reload the shotgun as she gets back up.</p><h3>Assault Shotgun</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671659-steamworkshop_webupload_previewfile_135778401_preview.jpg" data-ref-id="1300-2671659" data-ratio="0.468" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:46.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2671659-steamworkshop_webupload_previewfile_135778401_preview.jpg" data-ref-id="1300-2671659"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671659-steamworkshop_webupload_previewfile_135778401_preview.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671659-steamworkshop_webupload_previewfile_135778401_preview.jpg 250w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671659-steamworkshop_webupload_previewfile_135778401_preview.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671659-steamworkshop_webupload_previewfile_135778401_preview.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>Similar in power to the regular Shotgun, the Assault Shotgun is semi-auto and can hold more rounds. This variety of shotgun is available across Chris Redfield and Ada Wong's campaigns.</p><h3>Ruger SMG</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671662-ammobox50.jpg" data-ref-id="1300-2671662" data-ratio="0.756" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:75.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2671662-ammobox50.jpg" data-ref-id="1300-2671662"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671662-ammobox50.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671662-ammobox50.jpg 250w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671662-ammobox50.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671662-ammobox50.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>For Ada's hands only, the Ruger SMG is shot from the hip and has a high fire-rate, though little damage output.</p><h3>MP-AF</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671663-mp-af.jpg" data-ref-id="1300-2671663" data-ratio="0.468" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:46.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2671663-mp-af.jpg" data-ref-id="1300-2671663"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671663-mp-af.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671663-mp-af.jpg 250w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671663-mp-af.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671663-mp-af.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>Starting SMG for Piers Nivans, the MP-AF is highly accurate but deals little overall damage. It has two firing modes available: full auto and single-shot.</p><h3>Assault Rifle for Special Tactics</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671677-arspecialtac.jpg" data-ref-id="1300-2671677" data-ratio="0.468" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:46.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2671677-arspecialtac.jpg" data-ref-id="1300-2671677"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671677-arspecialtac.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671677-arspecialtac.jpg 250w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671677-arspecialtac.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671677-arspecialtac.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>Chris Redfield's starting assault rifle and his primary weapon. Accurate and rather powerful, though its reload animation is slightly longer than the other assault rifles in the game.</p><p>Its name is a reference to Chris' history as a <a href="/special-tactics-and-rescue-service/3015-1450/" data-ref-id="3015-1450">STARS </a>member -- Special Tactics and Rescue Service.</p><h3>Bear Commander</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671667-119030-full.jpeg" data-ref-id="1300-2671667" data-ratio="0.47172619047619" data-width="672" data-embed-type="image" style="width: 672px"><a class="fluid-height" style="padding-bottom:47.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2671667-119030-full.jpeg" data-ref-id="1300-2671667"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671667-119030-full.jpeg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671667-119030-full.jpeg 672w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2671667-119030-full.jpeg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671667-119030-full.jpeg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671667-119030-full.jpeg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671667-119030-full.jpeg 672w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2671667-119030-full.jpeg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671667-119030-full.jpeg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Available across Jake Muller and Ada Wong's campaign, the Bear Commander is the most powerful assault rifle in the game, though to compensate has the worst accuracy. It also comes equipped with a grenade launcher attachment.</p><h3>Assault Rifle RN</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671673-steamworkshop_webupload_previewfile_135778401_preview%20%281%29.jpg" data-ref-id="1300-2671673" data-ratio="0.468" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:46.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2671673-steamworkshop_webupload_previewfile_135778401_preview%20%281%29.jpg" data-ref-id="1300-2671673"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671673-steamworkshop_webupload_previewfile_135778401_preview%20%281%29.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671673-steamworkshop_webupload_previewfile_135778401_preview%20%281%29.jpg 250w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671673-steamworkshop_webupload_previewfile_135778401_preview%20%281%29.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671673-steamworkshop_webupload_previewfile_135778401_preview%20%281%29.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>Found exclusively in Leon's campaign, the Assault Rifle RN resides within a middle ground, with its modest power and accuracy. Though what really sets it apart is the added bayonet, which when equipped will allow the player to use it for any melee attacks and finishers.</p><h3>Lightning Hawk</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671668-400px-119014-full.jpeg" data-ref-id="1300-2671668" data-ratio="0.7575" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:75.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2671668-400px-119014-full.jpeg" data-ref-id="1300-2671668"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671668-400px-119014-full.jpeg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671668-400px-119014-full.jpeg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671668-400px-119014-full.jpeg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671668-400px-119014-full.jpeg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671668-400px-119014-full.jpeg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671668-400px-119014-full.jpeg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Also returning from Resident Evil 5, the Lightning Hawk continues on with its specific blend of power and recoil resistance. This weapon is only found in Leon's campaign.</p><h3>Elephant Killer</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671669-img-thing.jpg" data-ref-id="1300-2671669" data-ratio="1" data-width="300" data-embed-type="image" style="width: 300px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2671669-img-thing.jpg" data-ref-id="1300-2671669"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 300px) 100vw, 300px" data-width="300" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671669-img-thing.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671669-img-thing.jpg 300w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671669-img-thing.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671669-img-thing.jpg 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></noscript></a></figure><p>Resident Evil 6's own revolver-magnum, the Elephant Killer is the most powerful weapon in the game minus the RPG. Its recoil is strong, though its power is so great it can often shoot through up to three enemies at once.</p><h3>Sniper Rifle</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671670-sniperrifle.jpg" data-ref-id="1300-2671670" data-ratio="0.468" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:46.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2671670-sniperrifle.jpg" data-ref-id="1300-2671670"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671670-sniperrifle.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671670-sniperrifle.jpg 250w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671670-sniperrifle.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671670-sniperrifle.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>A standard bolt-action sniper rifle, this weapon is only found in Jake and Ada's campaigns.</p><h3>Semi-Auto Rifle</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671671-semi%20auto%20sniper%20rifle.jpg" data-ref-id="1300-2671671" data-ratio="0.468" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:46.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2671671-semi%20auto%20sniper%20rifle.jpg" data-ref-id="1300-2671671"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671671-semi%20auto%20sniper%20rifle.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671671-semi%20auto%20sniper%20rifle.jpg 250w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671671-semi%20auto%20sniper%20rifle.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671671-semi%20auto%20sniper%20rifle.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>Found in Leon and Chris' campaigns, the Semi-Auto Rifle has a much faster firing rate and quick reload, though it lacks in power to its sniper rifle brethren.</p><h3>Anti-Materiel Rifle</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671672-antimateriel%20rifle.jpg" data-ref-id="1300-2671672" data-ratio="0.468" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:46.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2671672-antimateriel%20rifle.jpg" data-ref-id="1300-2671672"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671672-antimateriel%20rifle.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671672-antimateriel%20rifle.jpg 250w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671672-antimateriel%20rifle.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671672-antimateriel%20rifle.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>Piers' sniper rifle exclusive only to him, the Anti-Material Rifle is the third most powerful gun in the game behind the Elephant Killer and RPG. Because of its power, it has a hard kickback and requires that every bullet must be loaded between shots.</p><h3>Grenade Launcher</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671664-glauncher.jpg" data-ref-id="1300-2671664" data-ratio="0.468" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:46.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2671664-glauncher.jpg" data-ref-id="1300-2671664"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671664-glauncher.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671664-glauncher.jpg 250w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671664-glauncher.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671664-glauncher.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>Found only in Chris' campaign, and as is custom with the series the Grenade Launcher can equip multiple types of grenades. There are regular grenade rounds, acid rounds, and freeze rounds. The grenade rounds deal heavy explosive damage with plenty of splash damage to go with it; acid will continually do damage over time; and freeze rounds will instantly freeze all common enemies - from that point on the player only needs shoot once, or use a melee attack, to shatter the frozen enemy.</p><h3>Crossbow</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671676-crossbow_re6.jpeg" data-ref-id="1300-2671676" data-ratio="0.47172619047619" data-width="672" data-embed-type="image" style="width: 672px"><a class="fluid-height" style="padding-bottom:47.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2671676-crossbow_re6.jpeg" data-ref-id="1300-2671676"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671676-crossbow_re6.jpeg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671676-crossbow_re6.jpeg 672w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2671676-crossbow_re6.jpeg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671676-crossbow_re6.jpeg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671676-crossbow_re6.jpeg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671676-crossbow_re6.jpeg 672w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2671676-crossbow_re6.jpeg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671676-crossbow_re6.jpeg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Another weapon only for Ada, the Crossbow has two different types of arrows: regular and explosive. Regular arrows generally do little damage, but will always kill a regular enemy instantly when shot to the head. Explosive will stick to an enemy and then quickly proceed to tick down. Once it explodes the damage dealt is about on par with the Grenade Launcher.</p><h3>RPG</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671665-rocket-launcher.jpeg" data-ref-id="1300-2671665" data-ratio="0.4695652173913" data-width="460" data-embed-type="image" style="width: 460px"><a class="fluid-height" style="padding-bottom:47.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2671665-rocket-launcher.jpeg" data-ref-id="1300-2671665"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671665-rocket-launcher.jpeg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671665-rocket-launcher.jpeg 460w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671665-rocket-launcher.jpeg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671665-rocket-launcher.jpeg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671665-rocket-launcher.jpeg 460w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671665-rocket-launcher.jpeg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Only found and used in Leon's campaign for the sole purpose of finishing off the mutated Derek C. Simmons, the RPG can only be attained and kept in the player's inventory if they let their cooperative partner shoot Simmons instead. Once it's unlocked, the purchasable Skill to get infinite RPG ammo is also made available.</p><h3>Hand Grenade</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671682-119034-full.jpeg" data-ref-id="1300-2671682" data-ratio="0.75837320574163" data-width="418" data-embed-type="image" style="width: 418px"><a class="fluid-height" style="padding-bottom:75.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2671682-119034-full.jpeg" data-ref-id="1300-2671682"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671682-119034-full.jpeg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671682-119034-full.jpeg 418w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671682-119034-full.jpeg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671682-119034-full.jpeg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671682-119034-full.jpeg 418w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671682-119034-full.jpeg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Found only in Chris and Ada's campaigns, the hand grenade is an exceptionally powerful tool that can disperse and destroy small crowds with ease.</p><h3>Incendiary Grenade</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671684-incendiary_grenade_icon.png" data-ref-id="1300-2671684" data-ratio="0.75837320574163" data-width="418" data-embed-type="image" style="width: 418px"><a class="fluid-height" style="padding-bottom:75.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2671684-incendiary_grenade_icon.png" data-ref-id="1300-2671684"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671684-incendiary_grenade_icon.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671684-incendiary_grenade_icon.png 418w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671684-incendiary_grenade_icon.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671684-incendiary_grenade_icon.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671684-incendiary_grenade_icon.png 418w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671684-incendiary_grenade_icon.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Found in Leon and Ada's campaigns, the incendiary doesn't do as much initial damage as hand grenades but still continually burns through enemies after so many seconds. Using an incendiary grenade is also the only way to truly kill a Rasklapanje.</p><h3>Flash Grenade</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671685-flash_grenade_icon.png" data-ref-id="1300-2671685" data-ratio="0.75837320574163" data-width="418" data-embed-type="image" style="width: 418px"><a class="fluid-height" style="padding-bottom:75.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2671685-flash_grenade_icon.png" data-ref-id="1300-2671685"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671685-flash_grenade_icon.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671685-flash_grenade_icon.png 418w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671685-flash_grenade_icon.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671685-flash_grenade_icon.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671685-flash_grenade_icon.png 418w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2671685-flash_grenade_icon.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>While it deals no damage, flash grenades will briefly stun enemies allowing players to perform context-sensitive melee moves. Unlike the Las Plagas from RE4 and RE5, flash grenades will no longer instantly kill a mutated enemy.</p><h3>Remote Bomb</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2671675-remotebomb.jpg" data-ref-id="1300-2671675" data-ratio="0.756" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:75.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2671675-remotebomb.jpg" data-ref-id="1300-2671675"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671675-remotebomb.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671675-remotebomb.jpg 250w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671675-remotebomb.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2671675-remotebomb.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>About as powerful as a hand grenade, Remote Bombs have an added perk in the ability for players to choose when it will explode, introducing the possibility to set a trap.</p><h2>Enemies</h2><h3>Zombie</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691140-725d28ccd93adb3c0ebca054a913fb54.jpg" data-ref-id="1300-2691140" data-ratio="1.207729468599" data-width="414" data-embed-type="image" style="width: 414px"><a class="fluid-height" style="padding-bottom:120.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2691140-725d28ccd93adb3c0ebca054a913fb54.jpg" data-ref-id="1300-2691140"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 529px) 100vw, 529px" data-width="529" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691140-725d28ccd93adb3c0ebca054a913fb54.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691140-725d28ccd93adb3c0ebca054a913fb54.jpg 414w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691140-725d28ccd93adb3c0ebca054a913fb54.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691140-725d28ccd93adb3c0ebca054a913fb54.jpg 414w" sizes="(max-width: 529px) 100vw, 529px" data-width="529"></noscript></a></figure><p>Resident Evil 6 sees the return of the classic slow, shambling zombies that hounded the heroes of the series up until Resident Evil 4. This particular iteration of the zombie is much more advanced over the usual zombies from the past, however. They're much faster, agile, and can even leap a small distance through the air to attempt to grab the player by surprise.</p><p>Their main source of attack is to grab and start biting the player, requiring the player to wiggle the stick to escape without any partner character assistance. Sometimes if a zombie is weak enough there'll be a two-part QTE; the first involves wiggling the stick, and the second involves a timed button press which will result in the player character killing the zombie. During the first phase the player will continually take damage, though no such damage is inflicted during the second.</p><p>Zombies will also sometimes spit acid at the player. While the damage is minimal, it will force the player to have to wait through a prolonged animation before they regain control.</p><p>Furthermore, these zombies are occasionally seen to wield melee weapons--which they groggily attempt to attack the player with--such as pipes, axes, bottles, and can also even use firearms -- specifically the Assault Rifle for Special Tactics and the Elephant Killer. Though much like their effectiveness with melee weapons, zombies have poor accuracy and tend to lamely fire aimlessly until they run out of ammo and then throw the gun at the player. While zombies are still generally sluggish in movement, this iteration of the undead has the capacity to climb ladders.</p><p>There are a few zombie variations throughout the game. Beyond the regular civilian zombies, there are firefighters that have their extinguishers still residing on their back. Shooting it will create a small explosion that'll kill the zombie and at least do damage to any nearby zombies. BSAA zombies will also be encountered, which due to their body armor are immune to regular gunfire in all but their head. Finally there are the more rotten, decayed zombies of the catacombs, which can sometimes be found wearing armor on their torso and head. This'll then make them immune to most forms of gunfire. Some catacomb zombies can also be found strapped with dynamite around them, which when shot will of course result in a small explosion, potentially damaging if not killing any other nearby zombies.</p><p>Zombies are primarily encountered across all of Leon S. Kennedy's campaign, though they do still make an occasional appearance during portions of Ada Wong's as well.</p><h3><a href="/bloodshot/3015-7848/" data-ref-id="3015-7848">Bloodshot</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2344116-bloodshot.jpg" data-ref-id="1300-2344116" data-size="small" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2344116-bloodshot.jpg" data-ref-id="1300-2344116"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2344116-bloodshot.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2344116-bloodshot.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2344116-bloodshot.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2344116-bloodshot.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2344116-bloodshot.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2344116-bloodshot.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Certain zombies will have a noticeably red skin-pigment, and should they suffer a headshot there's a high chance they will then begin to mutate into a Bloodshot. Sort of resembling the Crimson Head zombies from the Resident Evil remake, Bloodshots are significantly more durable than regular zombies and will often attempt to leap at the player and bite them, doing a sizeable amount of damage. Their one weak spot is their heart, which sporadically reveals itself beneath the hard-casing that has formed around it. Melee attacks aren't as effective as against regular zombies, however, though continuous firearm fire is still a viable solution for taking down a Bloodshot. Countering their leap attack will also deal a significant amount of damage.</p><p>Because these are an advanced mutation of zombies, Bloodshots are also only encountered across Leon and Ada's campaigns.</p><h3>Zombie Dog</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691142-zombie_dog_c.jpg" data-ref-id="1300-2691142" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2691142-zombie_dog_c.jpg" data-ref-id="1300-2691142"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691142-zombie_dog_c.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691142-zombie_dog_c.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691142-zombie_dog_c.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691142-zombie_dog_c.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691142-zombie_dog_c.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691142-zombie_dog_c.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Alongside zombie humans, zombified canines also return to the rogues gallery. Like previous iterations, zombie dogs are extremely fast and tenacious. They will routinely stay on the move in an attempt to avoid gunfire, though they don't require many bullets to kill. If they're close enough to the player character the player can do a prompted stomp attack, which'll deal minor damage.</p><p>Their main source of attack is leaping at the player and munching on their neck, dealing a considerable amount of damage over time. To escape players must waggle the analogues stick, if not be saved by their partner character.</p><h3>Whopper</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691116-whopper_supreme.jpg" data-ref-id="1300-2691116" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2691116-whopper_supreme.jpg" data-ref-id="1300-2691116"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691116-whopper_supreme.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691116-whopper_supreme.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691116-whopper_supreme.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691116-whopper_supreme.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691116-whopper_supreme.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691116-whopper_supreme.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Huge, morbidly obese zombies. While whoppers somewhat resemble the infamous Boomer from the Left 4 Dead series, Whoppers are in actual fact extremely resistant to most forms of damage. They typically attack by stampeding forward, knocking over anything that's in their way -- including other enemies. They will also usually attempt to grab the player character and feast on their torso, requiring the player to rapidly wiggle the analogue stick to escape its grasp.</p><p>Simply shooting at it will eventually do the trick, though their legs are weak enough that after withstanding enough damage the Whopper will then fall to its knees. From there the player can perform a powerful melee attack.</p><h3>Shrieker</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691118-shrieker.jpg" data-ref-id="1300-2691118" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2691118-shrieker.jpg" data-ref-id="1300-2691118"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691118-shrieker.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691118-shrieker.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691118-shrieker.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691118-shrieker.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691118-shrieker.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691118-shrieker.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Shrieker's are another rare breed of zombie. They are found to be cowardly and will often run away from the player, that is unless their lungs are shown to be bloated and vividly red. That'll then signify they're ready to use their distinctly loud, wailing shriek. Should the player be caught in it they will be temporarily stunned by the noise while taking some damage at that, though the shriek will also pop any nearby zombie's heads at that.</p><p>Its weak point are its lungs once they're in their bloated state, though whence they've been destroyed the Shrieker will make one last shriek before succumbing to death, which'll result in the same stunned state and accompanying damage if the player is caught within the vicinity.</p><h3><a href="/javo/3015-7512/" data-ref-id="3015-7512">J'avo</a></h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691128-95ba01f82c8d75bb28c4e4778cef6973.jpg" data-ref-id="1300-2691128" data-ratio="1.0460251046025" data-width="478" data-embed-type="image" style="width: 478px"><a class="fluid-height" style="padding-bottom:104.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2691128-95ba01f82c8d75bb28c4e4778cef6973.jpg" data-ref-id="1300-2691128"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 611px) 100vw, 611px" data-width="611" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691128-95ba01f82c8d75bb28c4e4778cef6973.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691128-95ba01f82c8d75bb28c4e4778cef6973.jpg 478w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691128-95ba01f82c8d75bb28c4e4778cef6973.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691128-95ba01f82c8d75bb28c4e4778cef6973.jpg 478w" sizes="(max-width: 611px) 100vw, 611px" data-width="611"></noscript></a></figure><p>These multi-eyed monsters are the newest version of heavily mutated common enemies, such as the <a href="/ganado/3015-1078/" data-ref-id="3015-1078">Ganados</a> from Resident Evil 4 and the <a href="/majini/3015-2356/" data-ref-id="3015-2356">Majini</a> in Resident Evil 5, that weren't simply mindless zombies but rather mutations that would grow and change. However, the J'avo from the very beginning are able to utilise a variety of firearms and grenades.</p><p>They are most commonly equipped with Ruger SMGs or machetes. Though despite advanced capabilities over zombies, they are still commonly found to offer little resistance to player advances. They will still fire their weapons and take cover when necessary, it's their overall numbers that define the challenge.</p><p>Certain J'avo will also be encountered while equipped with LMGs, RPGs, or sniper rifles. The LMG J'avo are more aggressive and continued fire from their weapon will quickly force the player character to topple over onto the ground. RPG J'avo are as one would expect and will deal a high amount of damage if they can hit their mark. Because they have no laser-sight for their weapon this can thusly make it difficult to pinpoint their location at that. J'avo with Sniper Rifles are equally as damaging and a single shot from one will knock the player over, though unlike the RPG J'avo their sniper rifles are fitted with a laser-sight to help notify the player of their position.</p><p>The J'avo are faced across chapters set in Edonia, China, and Neo-Umbrella's underwater base, however the differences between the three are purely cosmetic. They are also fought across all campaigns besides Leon's.</p><h3>J'avo Mutations</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691131-cg_javo2_%281%29.jpg" data-ref-id="1300-2691131" data-ratio="1" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2691131-cg_javo2_%281%29.jpg" data-ref-id="1300-2691131"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691131-cg_javo2_%281%29.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691131-cg_javo2_%281%29.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691131-cg_javo2_%281%29.jpg 640w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691131-cg_javo2_%281%29.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691131-cg_javo2_%281%29.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691131-cg_javo2_%281%29.jpg 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a></figure><p>Like the Ganado and Majini before them, J'avo have a high chance to mutate whence enough damage has been sustained. However the variety of mutations is far greater and is dependant on which part of the J'avo's body is damaged. J'avo can sometimes undergo two mutations at that before finally dying.</p><p>When going through the mutation the J'avo temporarily gains an exceptional increase in defense, and even then their overall defensive properties will have increased when the mutation has finished. Furthermore, contrary to Ganado/Majini mutations, their mutated body part will be much more resistant to damage than the rest of their body.</p><h4>Glava-Sluz</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691143-glava-sluz.jpg" data-ref-id="1300-2691143" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2691143-glava-sluz.jpg" data-ref-id="1300-2691143"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691143-glava-sluz.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691143-glava-sluz.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691143-glava-sluz.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691143-glava-sluz.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691143-glava-sluz.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691143-glava-sluz.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A mutation related to head damage. The Glava-Sluz will spit out a sticky mucus substance that, while it won't deal any damage, will temporarily trap the player to the spot leaving them incredibly vulnerable. To escape players must wiggle the analogue stick.</p><h4>Glava-Smech</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691144-glava-smech.jpg" data-ref-id="1300-2691144" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2691144-glava-smech.jpg" data-ref-id="1300-2691144"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691144-glava-smech.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691144-glava-smech.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691144-glava-smech.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691144-glava-smech.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691144-glava-smech.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691144-glava-smech.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A mutation related to head damage. While it is triggered by damage to the head, this mutation involves the entire upper torso of the J'avo mutating into what looks like two pincers. From there it will attempt to rush with it's new 'head' and grab the player thattaway, doing considerable damage. If enough damage is dealt to its glowing torso region then there's a chance the J'avo may then explode, dealing damage to any nearby enemies.</p><h4>Glava-Dim</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691145-glava-dim.jpg" data-ref-id="1300-2691145" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2691145-glava-dim.jpg" data-ref-id="1300-2691145"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691145-glava-dim.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691145-glava-dim.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691145-glava-dim.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691145-glava-dim.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691145-glava-dim.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691145-glava-dim.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A mutation related to head damage. For this mutation the J'avo will now prefer to avoid combat and attack from afar. Its new series of wasp-like heads will spew a red mist that will slowly deal damage to the player should they be within it, and will also make it difficult to see at that.</p><h4>Glava-Begunats</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691148-glava-begunats.jpg" data-ref-id="1300-2691148" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2691148-glava-begunats.jpg" data-ref-id="1300-2691148"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691148-glava-begunats.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691148-glava-begunats.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691148-glava-begunats.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691148-glava-begunats.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691148-glava-begunats.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691148-glava-begunats.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A mutation related to head damage. Strangely enough this mutation doesn't give the J'avo any additional attacks of sorts, and instead incites it to go into a frenzied state as it rapidly swings its weapon--whether it had equipped a machete or an SMG--around.</p><h4>Telo-Eksplozija</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691149-telo-eksplozija.jpg" data-ref-id="1300-2691149" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2691149-telo-eksplozija.jpg" data-ref-id="1300-2691149"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691149-telo-eksplozija.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691149-telo-eksplozija.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691149-telo-eksplozija.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691149-telo-eksplozija.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691149-telo-eksplozija.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691149-telo-eksplozija.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A mutation related to torso damage. This mutation now turns the J'avo into a suicide-bomber of sorts. It has no form of attack available, but when close enough it will then kneel down in its attempt to explode nearby the player. It can otherwise undergo its explosion prematurely if the player deals enough damage, particularly to its legs. Its explosion will deal damage to any nearby enemies, and can potentially cause a chain reaction of Telo-Eksplozija J'avo if more are close.</p><h4><a title="Telo-Krljusht" href="http://residentevil.wikia.com/Telo-Krljusht" rel="nofollow">Telo-Krljusht</a></h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691150-telo-krljusht.jpg" data-ref-id="1300-2691150" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2691150-telo-krljusht.jpg" data-ref-id="1300-2691150"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691150-telo-krljusht.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691150-telo-krljusht.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691150-telo-krljusht.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691150-telo-krljusht.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691150-telo-krljusht.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691150-telo-krljusht.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A mutation related to torso damage. This mutation focuses purely on defense as it encases the J'avo's torso with scales that make it immune to gunfire. Though explosions and melee attacks can still deal damage.</p><h4><a title="Telo-Krljusht" href="http://residentevil.wikia.com/Telo-Krljusht" rel="nofollow">Telo-Krljusht</a></h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691151-telo-magla.jpg" data-ref-id="1300-2691151" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2691151-telo-magla.jpg" data-ref-id="1300-2691151"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691151-telo-magla.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691151-telo-magla.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691151-telo-magla.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691151-telo-magla.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691151-telo-magla.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691151-telo-magla.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A mutation related to torso damage. With this the J'avo will be forced to stay stuck to the ground, completely immobile. Though it will emit a poisonous gas within the vicinity so long as it's alive.</p><h4>Ruka-Khvatanje</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691152-ruka-khvatanje.jpg" data-ref-id="1300-2691152" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2691152-ruka-khvatanje.jpg" data-ref-id="1300-2691152"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691152-ruka-khvatanje.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691152-ruka-khvatanje.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691152-ruka-khvatanje.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691152-ruka-khvatanje.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691152-ruka-khvatanje.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691152-ruka-khvatanje.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A mutation related to arm damage. The most common mutation, this one will gift the J'avo a long, stretchy arm akin to a Bandersnatcher enemy from <a href="/resident-evil-code-veronica/3030-13940/" data-ref-id="3030-13940">Code: Veronica</a>. Not only will it allow the J'avo a far-reaching melee attack, but it also gives it the ability to pull the player character from afar and pull them to it -- even if the player is currently hiding behind cover. Should this mutation be paired with the Glava-Smech, when it pulls the player towards it it will be to grasp the player with its pincers to bite rather than merely slamming them to the ground.</p><h4>Ruka-Srp</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691153-ruka-srp.jpg" data-ref-id="1300-2691153" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2691153-ruka-srp.jpg" data-ref-id="1300-2691153"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691153-ruka-srp.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691153-ruka-srp.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691153-ruka-srp.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691153-ruka-srp.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691153-ruka-srp.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691153-ruka-srp.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A mutation related to arm damage. This mutation turns the J'avo's arm into something resembling a scythe, which they can then use to attack in swiping motions when the player is close enough.</p><h4>Ruka-Bedem</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691154-ruka-bedem.jpg" data-ref-id="1300-2691154" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2691154-ruka-bedem.jpg" data-ref-id="1300-2691154"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691154-ruka-bedem.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691154-ruka-bedem.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691154-ruka-bedem.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691154-ruka-bedem.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691154-ruka-bedem.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691154-ruka-bedem.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A mutation related to arm damage. With this the J'avo turns its arm into a sort of shield, used for both defense and offense. The shield is indestructible, though enough damage will at least eventually knock the J'avo off balance allowing the player to perform a melee attack. Its most common attack is to charge at the player with its shield up, though it will always charge in a straight line, allowing the player to potentially move out of its way and attack its rear.</p><h4>Noga-Trchanje</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691155-noga-trchanje.jpg" data-ref-id="1300-2691155" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2691155-noga-trchanje.jpg" data-ref-id="1300-2691155"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691155-noga-trchanje.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691155-noga-trchanje.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691155-noga-trchanje.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691155-noga-trchanje.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691155-noga-trchanje.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691155-noga-trchanje.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A mutation related to leg damage. Through this mutation the J'avo's entire lower half now resembles an arachnid, though it only has six legs as opposed to eight. Nonetheless, its new-found mobility allows the J'avo to skitter up and along walls and ceilings. The J'avo will still primarily use its firearm, though it will also attempt to quickly leap at the player, though the damage it inflicts is minimal. If it is close enough the player will be given a prompt to stomp on the J'avo, dealing some light damage.</p><h4>Noga-Let</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691157-noga-let.jpg" data-ref-id="1300-2691157" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2691157-noga-let.jpg" data-ref-id="1300-2691157"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691157-noga-let.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691157-noga-let.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691157-noga-let.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691157-noga-let.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691157-noga-let.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691157-noga-let.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A mutation related to leg damage. This mutation also gifts the J'avo an increase in mobility, only now it has the capacity to fly. This is its only major benefit, however, as it attack only with a Ruger SMG.</p><h4>Noga-Skakanje</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691158-noga-skakanje.jpg" data-ref-id="1300-2691158" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2691158-noga-skakanje.jpg" data-ref-id="1300-2691158"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691158-noga-skakanje.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691158-noga-skakanje.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691158-noga-skakanje.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691158-noga-skakanje.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691158-noga-skakanje.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691158-noga-skakanje.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A mutation related to leg damage. The J'avo with this has access to a new pair of giant legs resembling a grasshopper of sorts. It can now run much faster and jump exceptionally high, though it will primarily use its Ruger SMG to attack. If close enough, however, it will attempt to kick the player.</p><h4>Noga-Oklop</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691159-noga-oklop.jpg" data-ref-id="1300-2691159" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2691159-noga-oklop.jpg" data-ref-id="1300-2691159"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691159-noga-oklop.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691159-noga-oklop.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691159-noga-oklop.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691159-noga-oklop.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691159-noga-oklop.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691159-noga-oklop.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A mutation related to leg damage. This mutation now gives the J'avo significantly increased attack power its legs. It will still use its firearm, but will now also sometimes charge in and do a number of powerful mid-air kicks.</p><h3>Chrysalid Mutations</h3><p>Even after mutating, there's a chance a J'avo may mutate even further. They will first begin to burn up and become encased in a giant chrysalid, before a new form of monster then 'hatches' from within. Chrysalids can be destroyed, however it can take significantly more punishment than what the creature that bursts out of it would require to destroy.</p><h4>Strelats</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691253-strelats.png" data-ref-id="1300-2691253" data-ratio="0.98716683119447" data-width="1013" data-embed-type="image" style="width: 1013px"><a class="fluid-height" style="padding-bottom:98.7%" href="https://static.giantbomb.com/uploads/original/1/10354/2691253-strelats.png" data-ref-id="1300-2691253"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691253-strelats.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691253-strelats.png 1013w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2691253-strelats.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2691253-strelats.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691253-strelats.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691253-strelats.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691253-strelats.png 1013w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2691253-strelats.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2691253-strelats.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691253-strelats.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A very fast and mobile monster that resembles a lizard of sorts. It can very quickly scurry throughout the area, often rushing past the player to knock them aside a little--the player will receive no damage during this action, though--and can crawl up and around walls. Its main source of attack is to shoot a swath of needles from its chest, which if one hits the player will knock them over to the ground. It also sometimes spew a sort of acidic liquid should players be close enough, which can potentially keep a player stunlocked without assistance from their partner character.</p><p>Strelats weakness is against melee attacks. Should one be stunned, either by gunfire of a flashbang, the player can enact a QTE that involves three button prompts, each of which will show the character kicking the creature's torso before then doing a roundhouse kick against it. The roundhouse kick will always end the combo, even should a player fail the QTE.</p><h4>Napad</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691254-napad.png" data-ref-id="1300-2691254" data-ratio="1.3178082191781" data-width="365" data-embed-type="image" style="width: 365px"><a class="fluid-height" style="padding-bottom:131.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2691254-napad.png" data-ref-id="1300-2691254"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 485px) 100vw, 485px" data-width="485" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691254-napad.png" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691254-napad.png 365w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691254-napad.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691254-napad.png 365w" sizes="(max-width: 485px) 100vw, 485px" data-width="485"></noscript></a></figure><p>A large, hulking creature that moves and attacks akin to a gorilla. They are encased in a tough shell, though it can be broken apart after enough punishment. From there its fleshy muscles will be revealed, which are more susceptible to damage. It also has a notary weak-point on its back.</p><p>While Napads are slow in movement, its primary attack involves it charging towards the player in its attempt to ram the player over; it'll start beating its chest to signify when it's ready to charge. Players can attempt to get out of the way, though there's also a QTE prompt that'll show up for the player to jump over the beast before it hits.</p><p>Beyond charging, it'll attempt to to punch the character when close enough. Napads can potentially explode should be they killed with an explosive weapon, though if they're killed with melee attacks or firearm fire it will wildly swing its arms around as a final attack before it succumbs to death.</p><h4>Mesets</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691264-meset_render.jpg" data-ref-id="1300-2691264" data-ratio="0.75491949910555" data-width="559" data-embed-type="image" style="width: 559px"><a class="fluid-height" style="padding-bottom:75.5%" href="https://static.giantbomb.com/uploads/original/1/10354/2691264-meset_render.jpg" data-ref-id="1300-2691264"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691264-meset_render.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691264-meset_render.jpg 559w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2691264-meset_render.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691264-meset_render.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691264-meset_render.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691264-meset_render.jpg 559w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2691264-meset_render.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691264-meset_render.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A monster that resembles a large, black bird. Mesets will fly around the area, before its latches its claws onto the player character and pulls them up into the air. The player must then wiggle the stick to escape, if not rely on their partner character to shoot the creature to release the player character.</p><h4>Gnezdo</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2691265-gnezdo.png" data-ref-id="1300-2691265" data-ratio="0.92506938020352" data-width="1081" data-embed-type="image" style="width: 1081px"><a class="fluid-height" style="padding-bottom:92.5%" href="https://static.giantbomb.com/uploads/original/1/10354/2691265-gnezdo.png" data-ref-id="1300-2691265"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691265-gnezdo.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691265-gnezdo.png 1081w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2691265-gnezdo.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2691265-gnezdo.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691265-gnezdo.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691265-gnezdo.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2691265-gnezdo.png 1081w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2691265-gnezdo.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2691265-gnezdo.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2691265-gnezdo.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Arguably the most dangerous Chrysalid mutation. Gnezdo primarily consists of a female humanoid shape, made up of hundreds of what look like bees. Shooting the figure enough will then force the queen bee to temporarily reveal itself -- killing the queen will then finally end the creature for good.</p><p>It only has one attack, where it envelops the player character and rapidly deals damage. The player must wiggle the stick to escape, however the continuous damage can be so severe that it can prove to be physically impossible to escape before death.</p><h2>Boss Battles</h2><h3>Leon S. Kennedy Campaign</h3><h4>Lepotitsa Part I</h4><p> </p><p> </p><h2>Unlockables</h2><h3>Mercenaries</h3><p>Returning once more is the popular Mercenaries minigame, which is pretty much an exact replica of the Resident Evil 5 iteration, and is unlocked by completing the Prelude. Starting with 2 minutes, players are to kill as many enemies as possible within the time limit. Where RE6's Mercenaries differ is the addition of an enemy counter, which shows how many enemies out of a set amount of spawns on the map the player has killed. The more enemies the player kills, the more aggressive the enemies get, and will also begin spawning sub-bosses as well.</p><p>Players can extend their overall time by finding and destroying Time Bonuses throughout the map, and any enemies that are killed via a melee attack will grant the player an additional few seconds. Mercenaries can be played cooperatively for up to 2 players in both local split-screen and online.</p><p>By default there are only three characters available and one map. More characters are unlocked by attaining a B rank on each map, and two more maps are unlocked by completing both Chris and Jake's campaigns - one per campaign. Alternate costumes are also available, and are unlocked per character by attaining an A rank with the character itself. Much like in RE5, each of the character's alternate costumes will have a different set of weapons and supplies.</p><p>Like the main campaign, skills are available for players to purchase with in-game points and equip, though only one Skill may be equipped at a time. These Skills are also completely separate from the ones in the main game, and the player's point currency is unique to Mercenaries and doesn't carry over, nor can it be imported, from the main game. Instead players must collect Skills points from defeated enemies in the Mercenaries mode itself.</p><p><u><b>Characters:</b></u></p><table><thead><tr><th>Character Portrait</th><th>Starting Inventory</th><th>Taunt</th></tr></thead><tbody><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2222616-re6_leon_leon_kennedy_28471873_497_1024.jpg" data-ref-id="1300-2222616" data-size="small" data-ratio="2.0603621730382" data-width="497" data-embed-type="image" style="width: 497px"><a class="fluid-height" style="padding-bottom:206.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2222616-re6_leon_leon_kennedy_28471873_497_1024.jpg" data-ref-id="1300-2222616"><img alt="Leon S. Kennedy (Default)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 310px) 100vw, 310px" data-width="310" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2222616-re6_leon_leon_kennedy_28471873_497_1024.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2222616-re6_leon_leon_kennedy_28471873_497_1024.jpg 497w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2222616-re6_leon_leon_kennedy_28471873_497_1024.jpg 465w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2222616-re6_leon_leon_kennedy_28471873_497_1024.jpg 310w"><noscript><img alt="Leon S. Kennedy (Default)" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2222616-re6_leon_leon_kennedy_28471873_497_1024.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2222616-re6_leon_leon_kennedy_28471873_497_1024.jpg 497w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2222616-re6_leon_leon_kennedy_28471873_497_1024.jpg 465w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2222616-re6_leon_leon_kennedy_28471873_497_1024.jpg 310w" sizes="(max-width: 310px) 100vw, 310px" data-width="310"></noscript></a><figcaption>Leon S. Kennedy (Default)</figcaption></figure></td><td><ul><li>Wing Shooter</li><li>Shotgun</li><li>4 Remote Explosives</li><li>50 handgun rounds</li><li>8 twelve gauge shotgun shells</li></ul></td><td><ul><li>"Check and mate buddy"</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2339015-446px_leon_s_outfit_re6_mercenaries_resident_evil_32335918_669_720.jpg" data-ref-id="1300-2339015" data-size="small" data-ratio="1.0762331838565" data-width="446" data-embed-type="image" style="width: 446px"><a class="fluid-height" style="padding-bottom:107.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2339015-446px_leon_s_outfit_re6_mercenaries_resident_evil_32335918_669_720.jpg" data-ref-id="1300-2339015"><img alt="Leon S. Kennedy (Costume 1)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 594px) 100vw, 594px" data-width="594" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2339015-446px_leon_s_outfit_re6_mercenaries_resident_evil_32335918_669_720.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2339015-446px_leon_s_outfit_re6_mercenaries_resident_evil_32335918_669_720.jpg 446w"><noscript><img alt="Leon S. Kennedy (Costume 1)" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2339015-446px_leon_s_outfit_re6_mercenaries_resident_evil_32335918_669_720.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2339015-446px_leon_s_outfit_re6_mercenaries_resident_evil_32335918_669_720.jpg 446w" sizes="(max-width: 594px) 100vw, 594px" data-width="594"></noscript></a><figcaption>Leon S. Kennedy (Costume 1)</figcaption></figure></td><td><ul><li>Assault Rifle RN</li><li>Sniper Rifle</li><li>Grenade Launcher</li><li>60 assault rifle rounds</li><li>30 sniper rifle rounds</li></ul></td><td> </td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2108892-2108789_re6leon.jpg" data-ref-id="1300-2108892" data-size="small" data-ratio="1.8592200925314" data-width="1513" data-embed-type="image" style="width: 1513px"><a class="fluid-height" style="padding-bottom:185.9%" href="https://static.giantbomb.com/uploads/original/1/10354/2108892-2108789_re6leon.jpg" data-ref-id="1300-2108892"><img alt="Helena Harper (Default)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 344px) 100vw, 344px" data-width="344" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2108892-2108789_re6leon.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2108892-2108789_re6leon.jpg 1513w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2108892-2108789_re6leon.jpg 1032w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2108892-2108789_re6leon.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2108892-2108789_re6leon.jpg 344w"><noscript><img alt="Helena Harper (Default)" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2108892-2108789_re6leon.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2108892-2108789_re6leon.jpg 1513w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2108892-2108789_re6leon.jpg 1032w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2108892-2108789_re6leon.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2108892-2108789_re6leon.jpg 344w" sizes="(max-width: 344px) 100vw, 344px" data-width="344"></noscript></a><figcaption>Helena Harper (Default)</figcaption></figure></td><td><ul><li>Picador</li><li>Hydra</li><li>Grenade Launcher</li><li>50 handgun rounds</li><li>30 ten gauge shotgun shells</li></ul></td><td><ul><li>"This is a waste of time"</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2339016-344px_re6_mercenaries_outfits_resident_evil_32334571_517_720.jpg" data-ref-id="1300-2339016" data-size="small" data-ratio="1.3924418604651" data-width="344" data-embed-type="image" style="width: 344px"><a class="fluid-height" style="padding-bottom:139.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2339016-344px_re6_mercenaries_outfits_resident_evil_32334571_517_720.jpg" data-ref-id="1300-2339016"><img alt="Helena Harper (Costume 1)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 459px) 100vw, 459px" data-width="459" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2339016-344px_re6_mercenaries_outfits_resident_evil_32334571_517_720.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2339016-344px_re6_mercenaries_outfits_resident_evil_32334571_517_720.jpg 344w"><noscript><img alt="Helena Harper (Costume 1)" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2339016-344px_re6_mercenaries_outfits_resident_evil_32334571_517_720.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2339016-344px_re6_mercenaries_outfits_resident_evil_32334571_517_720.jpg 344w" sizes="(max-width: 459px) 100vw, 459px" data-width="459"></noscript></a><figcaption>Helena Harper (Costume 1)</figcaption></figure></td><td><ul><li>Ruger SMG</li><li>Sniper Rifle</li><li>Red Herb</li><li>First-Aid Spray</li><li>3 Incendiary Grenades</li><li>50 handgun rounds</li><li>20 sniper rifle rounds</li></ul></td><td> </td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234305-resident.evil.6.580594.jpg" data-ref-id="1300-2234305" data-size="small" data-ratio="1.25" data-width="512" data-embed-type="image" style="width: 512px"><a class="fluid-height" style="padding-bottom:125.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2234305-resident.evil.6.580594.jpg" data-ref-id="1300-2234305"><img alt="Chris Redfield (Default)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 512px) 100vw, 512px" data-width="512" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234305-resident.evil.6.580594.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234305-resident.evil.6.580594.jpg 512w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234305-resident.evil.6.580594.jpg 480w"><noscript><img alt="Chris Redfield (Default)" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234305-resident.evil.6.580594.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234305-resident.evil.6.580594.jpg 512w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234305-resident.evil.6.580594.jpg 480w" sizes="(max-width: 512px) 100vw, 512px" data-width="512"></noscript></a><figcaption>Chris Redfield (Default)</figcaption></figure></td><td><ul><li>Assault Rifle for Special Tactics</li><li>Lightning Hawk</li><li>Combat Knife</li><li>3 Hand Grenades</li><li>60 assault rifle rounds</li><li>7 magnum rounds</li></ul></td><td><ul><li>"Never had a mission this easy"</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2339014-496px_re6_mercenaries_outfits_resident_evil_32334579_744_720.jpg" data-ref-id="1300-2339014" data-size="small" data-ratio="0.96774193548387" data-width="496" data-embed-type="image" style="width: 496px"><a class="fluid-height" style="padding-bottom:96.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2339014-496px_re6_mercenaries_outfits_resident_evil_32334579_744_720.jpg" data-ref-id="1300-2339014"><img alt="Chris Redfield (Costume 1)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2339014-496px_re6_mercenaries_outfits_resident_evil_32334579_744_720.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2339014-496px_re6_mercenaries_outfits_resident_evil_32334579_744_720.jpg 496w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2339014-496px_re6_mercenaries_outfits_resident_evil_32334579_744_720.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2339014-496px_re6_mercenaries_outfits_resident_evil_32334579_744_720.jpg 320w"><noscript><img alt="Chris Redfield (Costume 1)" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2339014-496px_re6_mercenaries_outfits_resident_evil_32334579_744_720.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2339014-496px_re6_mercenaries_outfits_resident_evil_32334579_744_720.jpg 496w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2339014-496px_re6_mercenaries_outfits_resident_evil_32334579_744_720.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2339014-496px_re6_mercenaries_outfits_resident_evil_32334579_744_720.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Chris Redfield (Costume 1)</figcaption></figure></td><td><ul><li>Nine-Oh-Nine</li><li>Shotgun</li><li>RPG</li><li>50 handgun rounds</li><li>20 twelve gauge shotgun shells</li></ul></td><td> </td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234308-piers6a.jpg" data-ref-id="1300-2234308" data-size="small" data-ratio="1.8456375838926" data-width="298" data-embed-type="image" style="width: 298px"><a class="fluid-height" style="padding-bottom:184.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2234308-piers6a.jpg" data-ref-id="1300-2234308"><img alt="Piers Nivans (Default)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 298px) 100vw, 298px" data-width="298" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234308-piers6a.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234308-piers6a.jpg 298w"><noscript><img alt="Piers Nivans (Default)" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234308-piers6a.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234308-piers6a.jpg 298w" sizes="(max-width: 298px) 100vw, 298px" data-width="298"></noscript></a><figcaption>Piers Nivans (Default)</figcaption></figure></td><td><ul><li>MP-AF</li><li>Anti-Material Rifle</li><li>First-Aid Spray</li><li>3 Remote Explosives</li><li>50 handgun rounds</li><li>20 anti-material rounds</li></ul></td><td><ul><li>"You're dealing with pros here"</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2339013-459px_piersracecarg.png" data-ref-id="1300-2339013" data-size="small" data-ratio="1.0457516339869" data-width="459" data-embed-type="image" style="width: 459px"><a class="fluid-height" style="padding-bottom:104.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2339013-459px_piersracecarg.png" data-ref-id="1300-2339013"><img alt="Piers Nivans (Costume 1)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 612px) 100vw, 612px" data-width="612" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2339013-459px_piersracecarg.png" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2339013-459px_piersracecarg.png 459w"><noscript><img alt="Piers Nivans (Costume 1)" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2339013-459px_piersracecarg.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2339013-459px_piersracecarg.png 459w" sizes="(max-width: 612px) 100vw, 612px" data-width="612"></noscript></a><figcaption>Piers Nivans (Costume 1)</figcaption></figure></td><td><ul><li>Ruger SMG</li><li>Semi-Automatic Rifle</li><li>Assault Shotgun</li><li>30 handgun rounds</li><li>15 sniper rifle rounds</li><li>10 twelve gauge shotgun shells</li></ul></td><td> </td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234306-jakemuller.png" data-ref-id="1300-2234306" data-size="small" data-ratio="2.1425" data-width="1200" data-embed-type="image" style="width: 1200px"><a class="fluid-height" style="padding-bottom:214.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2234306-jakemuller.png" data-ref-id="1300-2234306"><img alt="Jake Muller (Default)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 298px) 100vw, 298px" data-width="298" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234306-jakemuller.png" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234306-jakemuller.png 1200w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2234306-jakemuller.png 896w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234306-jakemuller.png 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234306-jakemuller.png 298w"><noscript><img alt="Jake Muller (Default)" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234306-jakemuller.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234306-jakemuller.png 1200w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2234306-jakemuller.png 896w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234306-jakemuller.png 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234306-jakemuller.png 298w" sizes="(max-width: 298px) 100vw, 298px" data-width="298"></noscript></a><figcaption>Jake Muller (Default)</figcaption></figure></td><td><ul><li>Nine-Oh-Nine</li><li>Elephant Killer</li><li>Hand-to-Hand</li><li>2 Flash Grenades</li><li>50 handgun rounds</li><li>10 magnum rounds</li></ul></td><td><ul><li>"Heh, all too easy"</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2338325-5dc026cb22162c1e9f5eb61c806f5270.jpg" data-ref-id="1300-2338325" data-size="small" data-ratio="0.95969289827255" data-width="521" data-embed-type="image" style="width: 521px"><a class="fluid-height" style="padding-bottom:96.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2338325-5dc026cb22162c1e9f5eb61c806f5270.jpg" data-ref-id="1300-2338325"><img alt="Jake Muller (Costume 1)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2338325-5dc026cb22162c1e9f5eb61c806f5270.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2338325-5dc026cb22162c1e9f5eb61c806f5270.jpg 521w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2338325-5dc026cb22162c1e9f5eb61c806f5270.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2338325-5dc026cb22162c1e9f5eb61c806f5270.jpg 320w"><noscript><img alt="Jake Muller (Costume 1)" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2338325-5dc026cb22162c1e9f5eb61c806f5270.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2338325-5dc026cb22162c1e9f5eb61c806f5270.jpg 521w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2338325-5dc026cb22162c1e9f5eb61c806f5270.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2338325-5dc026cb22162c1e9f5eb61c806f5270.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Jake Muller (Costume 1)</figcaption></figure></td><td><ul><li>Survival Knife</li><li>Semi-Automatic Rifle</li><li>Grenade Launcher</li><li>First-Aid Spray</li><li>20 sniper rifle rounds</li><li>12 grenade rounds</li></ul></td><td> </td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234307-resident_evil_6_sherry_birkin.jpg" data-ref-id="1300-2234307" data-size="small" data-ratio="2.1433333333333" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:214.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2234307-resident_evil_6_sherry_birkin.jpg" data-ref-id="1300-2234307"><img alt="Sherry Birkin (Default)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 298px) 100vw, 298px" data-width="298" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234307-resident_evil_6_sherry_birkin.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234307-resident_evil_6_sherry_birkin.jpg 600w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234307-resident_evil_6_sherry_birkin.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234307-resident_evil_6_sherry_birkin.jpg 298w"><noscript><img alt="Sherry Birkin (Default)" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234307-resident_evil_6_sherry_birkin.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234307-resident_evil_6_sherry_birkin.jpg 600w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2234307-resident_evil_6_sherry_birkin.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234307-resident_evil_6_sherry_birkin.jpg 298w" sizes="(max-width: 298px) 100vw, 298px" data-width="298"></noscript></a><figcaption>Sherry Birkin (Default)</figcaption></figure></td><td><ul><li>Triple Shot</li><li>Lightning Hawk</li><li>Stun Rod</li><li>Red Herb</li><li>Red Herb</li><li>First-Aid Spray</li><li>30 handgun rounds</li><li>10 magnum rounds</li></ul></td><td><ul><li>"I'm tougher than I look"</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2338324-2fbfced556d1f909fd458e891b9d6da9.jpg" data-ref-id="1300-2338324" data-size="small" data-ratio="1.004016064257" data-width="498" data-embed-type="image" style="width: 498px"><a class="fluid-height" style="padding-bottom:100.4%" href="https://static.giantbomb.com/uploads/original/1/10354/2338324-2fbfced556d1f909fd458e891b9d6da9.jpg" data-ref-id="1300-2338324"><img alt="Sherry Birkin (Costume 1)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 637px) 100vw, 637px" data-width="637" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2338324-2fbfced556d1f909fd458e891b9d6da9.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2338324-2fbfced556d1f909fd458e891b9d6da9.jpg 498w"><noscript><img alt="Sherry Birkin (Costume 1)" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2338324-2fbfced556d1f909fd458e891b9d6da9.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2338324-2fbfced556d1f909fd458e891b9d6da9.jpg 498w" sizes="(max-width: 637px) 100vw, 637px" data-width="637"></noscript></a><figcaption>Sherry Birkin (Costume 1)</figcaption></figure></td><td><ul><li>Bear Commander</li><li>Assault Shotgun</li><li>Red Herb</li><li>Red Herb</li><li>First-Aid Spray</li><li>2 Flash Grenades</li><li>60 assault rifle rounds</li><li>20 twelve gauge shotgun shells</li><li>3 grenade rounds</li></ul></td><td> </td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/9/96986/2230852-1000px_ada1.jpg" data-ref-id="1300-2230852" data-size="small" data-ratio="1.833" data-width="1000" data-embed-type="image" style="width: 1000px"><a class="fluid-height" style="padding-bottom:183.3%" href="https://static.giantbomb.com/uploads/original/9/96986/2230852-1000px_ada1.jpg" data-ref-id="1300-2230852"><img alt="Ada Wong (Default)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 349px) 100vw, 349px" data-width="349" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/9/96986/2230852-1000px_ada1.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/9/96986/2230852-1000px_ada1.jpg 1000w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/9/96986/2230852-1000px_ada1.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/9/96986/2230852-1000px_ada1.jpg 349w"><noscript><img alt="Ada Wong (Default)" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/9/96986/2230852-1000px_ada1.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/9/96986/2230852-1000px_ada1.jpg 1000w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/9/96986/2230852-1000px_ada1.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/9/96986/2230852-1000px_ada1.jpg 349w" sizes="(max-width: 349px) 100vw, 349px" data-width="349"></noscript></a><figcaption>Ada Wong (Default)</figcaption></figure></td><td><ul><li>Ruger SMG</li><li>Crossbow</li><li>3 Incendiary Grenades</li><li>30 handgun rounds</li><li>60 regular bolts</li><li>30 explosive bolts</li></ul></td><td><ul><li>"Aw, that was no fun"</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2338323-e97e9a778f227aff5830e06c7f54da24.jpg" data-ref-id="1300-2338323" data-size="small" data-ratio="1.010101010101" data-width="495" data-embed-type="image" style="width: 495px"><a class="fluid-height" style="padding-bottom:101.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2338323-e97e9a778f227aff5830e06c7f54da24.jpg" data-ref-id="1300-2338323"><img alt="Ada Wong (Costume 1)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 633px) 100vw, 633px" data-width="633" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2338323-e97e9a778f227aff5830e06c7f54da24.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2338323-e97e9a778f227aff5830e06c7f54da24.jpg 495w"><noscript><img alt="Ada Wong (Costume 1)" src="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2338323-e97e9a778f227aff5830e06c7f54da24.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2338323-e97e9a778f227aff5830e06c7f54da24.jpg 495w" sizes="(max-width: 633px) 100vw, 633px" data-width="633"></noscript></a><figcaption>Ada Wong (Costume 1)</figcaption></figure></td><td><ul><li>MP-AF</li><li>Sniper Rifle</li><li>Red Herb</li><li>Red Herb</li><li>3 Hand Grenades</li><li>2 Flash Grenades</li><li>30 handgun rounds</li><li>6 sniper rifle rounds</li></ul></td><td> </td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2338328-1349200904_4672_carlaf_copy.jpg" data-ref-id="1300-2338328" data-size="small" data-ratio="0.99798387096774" data-width="496" data-embed-type="image" style="width: 496px"><a class="fluid-height" style="padding-bottom:99.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2338328-1349200904_4672_carlaf_copy.jpg" data-ref-id="1300-2338328"><img alt="Carla Radames" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2338328-1349200904_4672_carlaf_copy.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2338328-1349200904_4672_carlaf_copy.jpg 496w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2338328-1349200904_4672_carlaf_copy.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2338328-1349200904_4672_carlaf_copy.jpg 320w"><noscript><img alt="Carla Radames" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2338328-1349200904_4672_carlaf_copy.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2338328-1349200904_4672_carlaf_copy.jpg 496w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2338328-1349200904_4672_carlaf_copy.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2338328-1349200904_4672_carlaf_copy.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Carla Radames</figcaption></figure></td><td><ul><li>Picador</li><li>Grenade Launcher</li><li>50 handgun rounds</li><li>12 grenade rounds</li><li>6 acid rounds</li></ul></td><td><ul><li>"I'll see you dead"</li></ul></td></tr></tbody></table><p><b>Maps:</b></p><ul><li><b>Urban Chaos</b> - set within a Chinese shopping district.</li></ul><ul><li><b>Steel Beast</b> (Unlocked by completing Chris' campaign) - Set within the surrounding area of a bridge in Edonia.</li></ul><ul><li><b>Mining the Depths</b> (Unlocked by completing Jake's campaign) - Set within a mine in Edonia.</li></ul><ul><li><b>Rail Yard</b> (Unlocked within RE.net) - Set within an underground train station in Tall Oaks.</li></ul><ul><li><b>High Seas Fortress</b> (Unlocked within RE.net) - Set on Carla Radames' missile carrier.</li></ul><ul><li><b>The Catacombs</b> (Unlocked within RE.net) - Set within the underground Catacombs in Tall Oaks.</li></ul><ul><li>Liquid Fire (Unlocked within RE.net)</li></ul><ul><li>Requiem for War (Unlocked within RE.net)</li></ul><ul><li>Creature Workshop (Unlocked within RE.net)</li></ul><ul><li>Rooftop Mission (Unlocked within RE.net)</li></ul><p><b>Skills:</b></p><ul><li><b>Eagle Eye -</b> Adds an extra level of magnification to sniper rifle scope.</li></ul><ul><li><b>Item Drop Increase -</b> Causes more defeated enemies to drop items.</li></ul><ul><li><b>Go for broke -</b> Makes it easier to pull off combos as time runs out.</li></ul><ul><li><b>Time Bonus -</b> Increases time awarded by a Time Bonus.</li></ul><ul><li><b>Combo Bonus -</b> Increases time for a Combo Bonus.</li></ul><ul><li><b>Limit Breaker -</b> Increases the points earned for surpassing 50 combos.</li></ul><ul><li><b>Blitz Player -</b> Increases the players attack power if they attack immediately after another player.</li></ul><ul><li><b>Quick Shot Damage Increase -</b> Increases power of quick shots.</li></ul><ul><li><b>Power Counter -</b> Greatly increases the power of counters.</li></ul><ul><li><b>Second Wind -</b> Increases power to firearms and melee attacks when life gauge is low.</li></ul><ul><li><b>Martial Arts Master -</b> Increases strength of physical attacks, but the power of firearm-related attacks are greatly reduced.</li></ul><ul><li><b>Target Master -</b> Increases strength of firearm attacks, but the power of physical attacks are greatly reduced.</li></ul><ul><li><b>Last Stand -</b> Greatly Increases attack power, but attacks against the player hurt three times as much.</li></ul><ul><li><b>Preemptive Strike -</b> Increases attack power when the player attacks from behind.</li></ul><ul><li><b>Dying Breath -</b> Greatly increases attack power when dying, but recovery is comparably shortened.</li></ul><ul><li><b>Pharmacist -</b> Increases the potency of health tablets.</li></ul><ul><li><b>Medic -</b> Heals a teammate that's far away when the player uses a health tablet.</li></ul><ul><li><b>First Responder -</b> Makes it easier to rescue dying teammates.</li></ul><ul><li><b>Take It Easy -</b> Increases speed of natural recovery when using cover.</li></ul><ul><li><b>Natural Healing -</b> Increased speed of natural recovery.</li></ul><h3><strong>Agent Hunt</strong></h3><p>A competitive multiplayer mode similar to the Left 4 Dead series Versus mode, Agent Hunt allows players to take on the role of a creature (J'avo, zombie ect.) across any of the campaigns and then try to impede players currently going through the story. However, they can only invade players who have already allowed the option before hand in the lobby.</p><p>Agent Hunt is unlocked by completing any one of the campaigns.</p><h3>Infinite Ammo Skills</h3><p>Once all four of the campaigns have been completed, Infinite Ammo Skills per weapon type are made available for purchase.</p><h3>Ada Wong Campaign</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/13/135472/2226440-re6e3adawong01bmpjpgcopy.jpg" data-ref-id="1300-2226440" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/13/135472/2226440-re6e3adawong01bmpjpgcopy.jpg" data-ref-id="1300-2226440"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/13/135472/2226440-re6e3adawong01bmpjpgcopy.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/13/135472/2226440-re6e3adawong01bmpjpgcopy.jpg 1280w, https://giantbomb1.cbsistatic.com/uploads/scale_super/13/135472/2226440-re6e3adawong01bmpjpgcopy.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/13/135472/2226440-re6e3adawong01bmpjpgcopy.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/13/135472/2226440-re6e3adawong01bmpjpgcopy.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/13/135472/2226440-re6e3adawong01bmpjpgcopy.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/13/135472/2226440-re6e3adawong01bmpjpgcopy.jpg 1280w, https://giantbomb1.cbsistatic.com/uploads/scale_super/13/135472/2226440-re6e3adawong01bmpjpgcopy.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/13/135472/2226440-re6e3adawong01bmpjpgcopy.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/13/135472/2226440-re6e3adawong01bmpjpgcopy.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Initially, once all of the original three campaigns had been unlocked Ada's was then made available. Though via a patch it is now accessible from the beginning.</p><p>Ada's differs in that it is a single player campaign with no AI partners, though it can still be played in coop. There also still exist segments where Ada will connect with the other campaigns and the option to search for other players to join in as temporary allies is still available. Otherwise they are controlled by the AI and function just like the player's partner characters in the original campaigns.</p><h3>Dog Tags</h3><p>Dog Tags have three different categories, the template, emblem, and titles which is unlockables when playing the game.</p><h4>Template</h4><p>There are 22 unlockable templates.</p><p><strong>Default:</strong> Default dog tag, no need to unlock it.</p><p><strong>Silencer:</strong> Unlocked when finishing the first chapter on Leon's campaign.</p><p><strong>Silencer - Gold:</strong> Unlocked when finishing the second chapter on Leon's campaign.</p><p><strong>Silencer - Copper:</strong> Unlocked when finishing the third chapter on Leon's campaign.</p><p><strong>Silencer - Red:</strong> Unlocked when finishing the fourth chapter on Leon's campaign.</p><p><strong>Hand Grenade:</strong> Unlocked when finishing the last chapter on Leon's campaign.</p><p><strong>Hand Grenade - Gold:</strong> Unlocked when finished the first chapter on Chris' campaign.</p><p><strong>Hand Grenade - Copper:</strong> Unlocked when finishing the second chapter on Chris' campaign.</p><p><strong>Hand Grenade - Green:</strong> Unlocked when finishing the third chapter on Chris' campaign.</p><p><strong>Virus Shot:</strong> Unlocked when finishing the fourth chapter on Chris' campaign.</p><p><strong>Virus Shot - Gold:</strong> Unlocked when finishing the last chapter on Chris' campaign.</p><p><strong>Virus Shot - Copper:</strong> Unlocked when finishing the first chapter on Jake's campaign.</p><p><strong>Virus Shot - Light Green:</strong> Unlocked when finishing the second chapter on Jake's campaign.</p><p><strong>Wings:</strong> Unlocked when finishing the third chapter on Jake's campaign.</p><p><strong>Wings - Gold:</strong> Unlocked when finishing the fourth chapter on Jake's campaign.</p><p><strong>Wings - Copper:</strong> Unlocked when finishing the last chapter on Jake's campaign.</p><p><strong>Wings - Pink:</strong> Unlocked when finishing the first chapter on Ada's campaign.</p><p><strong>Tank:</strong> Unlocked when finishing the second chapter on Ada's campaign.</p><p><strong>Tank - Gold: </strong>Unlocked when finishing the third chapter on Ada's campaign.</p><p><strong>Tank - Copper:</strong> Unlocked when finishing the fourth chapter on Ada's campaign.</p><p><strong>Tank - Yellow:</strong> Unlocked when finishing the last chapter on Ada's campaign.</p><p> </p><h4>Emblem</h4><p>There are 50 unlockable emblems, however unlocking this also unlocks achievements and trophies.</p><p><strong>The Longest Night:</strong> Unlocked when finishing the prelude.</p><p><strong>Gone to Hell:</strong> Unlocked when finishing the first chapter on Leon's campaign.</p><p><strong>Buried Secrets:</strong> Unlocked when finishing the second chapter on Leon's campaign.</p><p><strong>Get on the Plane:</strong> Unlocked when finishing the third chapter on Leon's campaign.</p><p><strong>Big Trouble in China:</strong> Unlocked when finishing the fourth chapter on Leon's campaign.</p><p><strong>The Trouble with Women:</strong> Unlocked when finishing the last chapter on Leon's campaign.</p><p><strong>Rescue the Hostages:</strong> Unlocked when finishing the first chapter on Chris' campaign.</p><p><strong>Tragedy in Europe:</strong> Unlocked when finishing the second chapter on Chris' campaign.</p><p><strong>After Her!:</strong> Unlocked when finishing the third chapter on Chris' campaign.</p><p><strong>There's Always Hope:</strong> Unlocked when finishing the fourth chapter on Chris' campaign.</p><p><strong>Duty Calls:</strong> Unlocked when finishing the last chapter on Chris' campaign.</p><p><strong>Money Talks:</strong> Unlocked when finishing the first chapter on Jake's campaign.</p><p><strong>A Revolting Development:</strong> Unlocked when finishing the second chapter on Jake's campaign.</p><p><strong>Let's Blow this Joint:</strong> Unlocked when finishing the third chapter on Jake's campaign.</p><p><strong>Still on the Run:</strong> Unlocked when finishing the fourth chapter on Jake's campaign.</p><p><strong>See You Around:</strong> Unlocked when finishing the last chapter on Jake's campaign.</p><p><strong>I Spy:</strong> Unlocked when finishing the first chapter on Ada's campaign.</p><p><strong>Counterintelligence:</strong> Unlocked when finishing the second chapter on Ada's campaign.</p><p><strong>This Takes Me Back:</strong> Unlocked when finishing the third chapter on Ada's campaign.</p><p><strong>Ada's Demise:</strong> Unlocked when finishing the fourth chapter on Ada's campaign.</p><p><strong>What's Next:</strong> Unlocked when finishing the last chapter on Ada's campaign.</p><p><strong>Green Around the Ears:</strong> Unlocked when finishing the game in Amateur mode.</p><p><strong>Normal is Good:</strong> Unlocked when finishing the game in Normal mode.</p><p><strong>Back in My Day:</strong> Unlocked when finishing the game in Veteran mode.</p><p><strong>Leave it to the Pro:</strong> Unlocked when finishing the game in Professional mode.</p><p><strong>Check Out My Dogs:</strong> Unlocked when customizing your dog tag.</p><p><strong>Titular Achievement:</strong> Unlocked when earning 10 different titles.</p><p><strong>One Is Better Than None:</strong> Unlocked when purchasing a skill.</p><p><strong>Mad Skillz:</strong> Unlocked when maxing out all the skill that level up.</p><p><strong>Silent Killer:</strong> Unlocked when killing 5 enemies silently.</p><p><strong>Finish What You Start:</strong> Unlocked when performing a coup de grace on 10 enemies.</p><p><strong>Bob and Weave:</strong> Unlocked when countering an enemy 3 times a row.</p><p><strong>Down, Not Out:</strong> Unlocked when defeating an enemy while dying and recover.</p><p><strong>Lifesaver:</strong> Unlocked when helping or rescuing partner 10 times.</p><p><strong>Weapons Master:</strong> Unlocked when killing 10 enemies with each gun in the game.</p><p><strong>Give a Little Push:</strong> Unlocked when knocking 10 enemies off a high place.</p><p><strong>Rising Up:</strong> Unlocked when earning a level four title.</p><p><strong>They're ACTION Figures!:</strong> Unlocked when collecting 3 figurines.</p><p><strong>Stuntman:</strong> Unlocked when defeating 20 enemies with the Hydra using quick shot.</p><p><strong>Bring the Heat:</strong> Unlocked when taking down an enemy from 50 meters away with a headshot using a thermal scope.</p><p><strong>High Voltage:</strong> Unlocked when defeating 10 enemies with a Stun Rod charge attack.</p><p><strong>Zombie Massacre:</strong> Unlocked when defeating 500 zombies.</p><p><strong>J'avo Genocide:</strong> Unlocked when defeating 500 J'avo.</p><p><strong>B.O.W.s Are Ugly:</strong> Unlocked when defeating 100 enemies that have come out of chrysalid cocoons.</p><p><strong>I Prefer Them Alive:</strong> Unlocked when rescuing 2 female survivors at the cathedral in Leon's campaign on Chapter 2.</p><p><strong>Flying Ace:</strong> Unlocked when piloting the VTOL without getting a scratch on it in Chris' campaign on Chapter 4.</p><p><strong>Hard Choice:</strong> Unlocked when shooting the helicopter pilot with a Magnum at point-blank range in Jake's campaign on Chapter 4.</p><p><strong>Sneaking Around:</strong> Unlocked when shooting the aircraft carrier's bridge area with being noticed in Ada's campaign on Chapter 4.</p><p><strong>Covered in Brass:</strong> Unlocked when earning 150 different medals.</p><p><strong>Heirlooms:</strong> Unlocked when collecting all Serpent Emblems.</p><h3>Title</h3><p>There are 255 titles including the DLC titles.</p><h4>Miscellaneous</h4><ul><li><strong>Resident Evil:</strong> Default title, no need to unlock it.</li><li><strong>Curious Fan:</strong> Unlocked when finished playing Resident Evil 5 campaign.</li><li><strong>Hardcore Player:</strong> Unlocked when playing Resident Evil 6 for 100 hours.</li><li><strong>Global Player:</strong> Unlocked when playing with 300 other players online.</li><li><strong>Rollin' with the Homies:</strong> Unlocked when playing online with a friend 300 times.</li><li><strong>My Skills:</strong> Unlocked when earning a total of 200,000 skill points.</li><li><strong>Skill Collector:</strong> Unlocked when purchasing 80 skills.</li><li><strong>File Collector:</strong> Unlocked when reading all 80 files.</li><li><strong>Figure Collector:</strong> Unlocked when collect all 78 figures.</li><li><strong>Earning Them Medals:</strong> Unlocked when earning 2,000 Medals.</li><li><strong>Title Collector:</strong> Unlocked when earning 200 titles.</li><li><strong>People Eater:</strong> Unlocked when playing as a zombie 300 times.</li><li><strong>J'avo Juice:</strong> Unlocked when playing as a J'avo 300 times.</li><li><strong>Left My Mark:</strong> Unlocked when tagging 300 enemies with a marker.</li><li><strong>Tag Master:</strong> Unlocked when all 300 enemies you tagged are killed by other players.</li></ul><h4>Traveling, Helping/Saving</h4><ul><li><strong>Enjoying the Scenery:</strong> Unlocked when walking 5,000 meters.</li><li><strong>Running My Shoes Off:</strong> Unlocked when running 100,000 meters.</li><li><strong>Mad Dasher:</strong> Unlocked when dashing 5,000 meters.</li><li><strong>Rock-Hard Buns:</strong> Unlocked when traversing 500 meters on your backside.</li><li><strong>Big Baby:</strong> Unlocked when crawling 300 meters.</li><li><strong>Like a Duck to Water:</strong> Unlocked when swimming 1,000 meters.</li><li><strong>Joyrider:</strong> Unlocked when travelling 500 kilometers with a vehicle.</li><li><strong>Easy Target:</strong> Unlocked when requiring help 300 times.</li><li><strong>Rescue Me:</strong> Unlocked when receiving help 300 times.</li><li><strong>Hero:</strong> Unlocked when rescuing another player 300 times.</li><li><strong>Death Wish:</strong> Unlocked when requiring saving 100 times.</li><li><strong>Resuscitated Agent:</strong> Unlocked when saved from dying 100 times.</li><li><strong>Phoenix:</strong> Unlocked when recovering on your own from dying 100 times.</li><li><strong>Last Hurrah:</strong> Unlocked when defeating 100 enemies while dying.</li><li><strong>Lifesaver:</strong> Unlocked when saving other players from dying 100 times.</li></ul><h4>Dying, Killing Methods</h4><ul><li><strong>Dead Ringer:</strong> Unlocked when being killed 200 times.</li><li><strong>Going Out in Style:</strong> Unlocked when being killed awesomely 50 times.</li><li><strong>Headshot Master:</strong> Unlocked when making a headshot 1,000 times.</li><li><strong>Gunslinger:</strong> Unlocked when hitting enemies with a quick shot 1,000 times.</li><li><strong>Potent Pugilist:</strong> Unlocked when landing a physical attack 1,000 times.</li><li><strong>Relentless Attacker:</strong> Unlocked when performing 300 successful follow-up attacks.</li><li><strong>Combat Master:</strong> Unlocked when performing a unique physical attack 300 times.</li><li><strong>By Any Means:</strong> Unlocked when using an enemy's weapon 100 times.</li><li><strong>Badass:</strong> Unlocked when attacking 100 times with zero stamina.</li><li><strong>Executioner:</strong> Unlocked when performing 300 coups de grace.</li><li><strong>Counter Attacker:</strong> Unlocked when performing 300 counterattacks.</li><li><strong>Stealth Killer:</strong> Unlocked when performing 300 stealth kills.</li><li><strong>Slip Slider:</strong> Unlocked when sliding 500 times.</li><li><strong>Slide 'n' Smash:</strong> Unlocked when destroying 300 objects while sliding.</li><li><strong>Bone Breaker:</strong> Unlocked when killing 100 enemies while sliding.</li></ul><h4>Weapon - Specific Kills</h4><ul><li><strong>Nine-Oh-Nine Expert:</strong> Unlocked when killing 1,000 enemies with the Nine-Oh-Nine.</li><li><strong>Picador Expert:</strong> Unlocked when killing 1,000 enemies with the Picador.</li><li><strong>Wing Shooter Expert:</strong> Unlocked when killing 1,000 enemies with the Wing Shooter.</li><li><strong>Shotgun Expert:</strong> Unlocked when killing 1,000 enemies with the shotgun.</li><li><strong>Assault Shotgun Expert:</strong> Unlocked when killing 1,000 enemies with the assault shotgun.</li><li><strong>Hydra Expert:</strong> Unlocked when killing 1,000 enemies with the Hydra.</li><li><strong>Lightning Hawk Expert:</strong> Unlocked when killing 1,000 enemies with the Lightning Hawk.</li><li><strong>Elephant Killer Expert:</strong> Unlocked when killing 1,000 enemies with the Elephant Killer.</li><li><strong>Sniper Rifle Expert:</strong> Unlocked when killing 1,000 enemies with the sniper rifle.</li><li><strong>Semi-Auto Sniper Rifle Expert:</strong> Unlocked when killing 1,000 enemies with the semi-auto sniper rifle.</li><li><strong>Anti-Material Rifle Expert:</strong> Unlocked when killing 1,000 enemies with the anti-material rifle.</li><li><strong>Ammo Box 50 Expert:</strong> Unlocked when killing 1,000 enemies with the Ammo Box 50.</li><li><strong>Triple Shot Expert:</strong> Unlocked when killing 1,000 enemies with the Triple Shot.</li><li><strong>MP-AF Expert:</strong> Unlocked when killing 1,000 enemies with the MP-AF.</li><li><strong>A.R. for Special Tactics Expert:</strong> Unlocked when killing 1,000 enemies with the Assault Rifle for Special Tactics.</li><li><strong>Bear Commander Expert:</strong> Unlocked when killing 1,000 enemies with the Bear Commander.</li><li><strong>Assault Rifle RN Expert:</strong> Unlocked when killing 1,000 enemies with the Assault Rifle RN.</li><li><strong>Explosive Round Expert:</strong> Unlocked when killing 1,000 enemies with explosive rounds.</li><li><strong>Acid Round Expert:</strong> Unlocked when killing 1,000 enemies with acid rounds.</li><li><strong>Nitrogen Round Expert:</strong> Unlocked when killing 1,000 enemies with nitrogen rounds.</li><li><strong>Rocket Launcher Expert:</strong> Unlocked when killing 100 enemies with the rocket launcher.</li><li><strong>Crossbow Expert:</strong> Unlocked when killing 1,000 enemies with the crossbow.</li><li><strong>Crossbow Master:</strong> Unlocked when pinning 1,000 enemies to the wall with the crossbow.</li><li><strong>Survival Knife Expert:</strong> Unlocked when killing 1,000 enemies with the survival knife.</li><li><strong>Combat Knife Expert:</strong> Unlocked when killing 1,000 enemies with the combat knife.</li><li><strong>Stun Rod Expert:</strong> Unlocked when killing 1,000 enemies with the stun rod.</li><li><strong>Hand-To-Hand Expert:</strong> Unlocked when killing 1,000 enemies with your bare hands.</li><li><strong>Gatling Gun Expert:</strong> Unlocked when killing 300 enemies with a gun turret.</li><li><strong>I Spy:</strong> Unlocked when killing 300 enemies with a camera gun turret.</li><li><strong>ATV Gun Expert:</strong> Unlocked when killing 300 enemies with the military vehicle's gun.</li></ul><h4>Weapon - Specific Kills, Miscellaneous</h4><ul><li><strong>I Got Hand:</strong> Unlocked when killing 100 enemies with Piers' mutated arm.</li><li><strong>Hand Grenade Expert:</strong> Unlocked when killing 1,000 enemies with hand grenades.</li><li><strong>Incendiary Grenade Expert:</strong> Unlocked when killing 1,000 enemies with incendiary grenades.</li><li><strong>Flash Grenade Expert:</strong> Unlocked when killing 100 enemies with flash grenades.</li><li><strong>Flash Grenade Master:</strong> Unlocked when blinding 1,000 enemies with flash grenades.</li><li><strong>Demolition Expert:</strong> Unlocked when killing 1,000 enemies with explosive objects.</li><li><strong>Pipe Bomb Expert:</strong> Unlocked when killing 1,000 enemies with pipe bombs.</li><li><strong>Remote Bomb Expert:</strong> Unlocked when killing 1,000 enemies with remote bombs.</li><li><strong>Manipulator:</strong> Unlocked when using an enemy's attack to kill 300 other enemies.</li><li><strong>Need a Pick-Me-Up:</strong> Unlocked when consuming 2,000 health tablets.</li><li><strong>The Chemist:</strong> Unlocked when combining herbs 1,000 times.</li><li><strong>Need My Meds:</strong> Unlocked when using the first aid spray 100 times.</li><li><strong>Not an Acrobat:</strong> Unlocked when using the zip-line 300 times.</li><li><strong>Undercover:</strong> Unlocked when using cover for a total of 100 minutes.</li><li><strong>Reloader:</strong> Unlocked when reloading 5,000 times.</li></ul><h4>Creature - Specific Kills</h4><ul><li><strong>Zombie Hunter:</strong> Unlocked when killing 3,000 zombies.</li><li><strong>Shrieker Hunter:</strong> Unlocked when killing 500 Shriekers.</li><li><strong>Whopper Hunter:</strong> Unlocked when killing 500 Whoppers.</li><li><strong>Zombie Dog Hunter:</strong> Unlocked when killing 500 zombie dogs.</li><li><strong>Bloodshot Hunter:</strong> Unlocked whenKill 500 Bloodshots.</li><li><strong>J'avo Hunter:</strong> Unlocked when killing 3,000 J'avo.</li><li><strong>Cocoon Hunter:</strong> Unlocked when destroying 300 chrysalids.</li><li><strong>Glava-Sluz Hunter:</strong> Unlocked when killing 1,000 Glava-Sluzes</li><li><strong>Glava-Smech Hunter:</strong> Unlocked when killing 1,000 Glava-Smeches.</li><li><strong>Glava-Begunats Hunter:</strong> Unlocked when killing 1,000 Glava-Begunatses.</li><li><strong>Glava-Dim Hunter:</strong> Unlocked when killing 1,000 Glava-Dims.</li><li><strong>Ruka-Srp Hunter:</strong> Unlocked when killing 1,000 Ruka-Srps.</li><li><strong>Ruka-Khvatanje Hunter:</strong> Unlocked when killing 1,000 Ruka-Khvatanjes.</li><li><strong>Ruka-Bedem Hunter:</strong> Unlocked when killing 1,000 Ruka-Bedems.</li><li><strong>Noga-Trchanje Hunter:</strong> Unlocked when killing 1,000 Noga-Trchanjes.</li><li><strong>Rasklapanje Hunter:</strong> Unlocked when killing 200 Rasklapanjes.</li><li><strong>Ogroman Hunter:</strong> Unlocked when killing 200 Ogromans.</li><li><strong>Ustanak Hunter:</strong> Unlocked when killing 200 Ustanaks.</li><li><strong>Oko Hunter:</strong> Unlocked when killing 300 Okos.</li><li><strong>Derek Hunter:</strong> Unlocked when killing 200 Dereks.</li><li><strong>Carla Spore Hunter:</strong> Unlocked when killing 300 Carla Spores.</li><li><strong>Haos Hunter:</strong> Unlocked when killing 100 Haoses.</li><li><strong>Road Rage:</strong> Unlocked when killing 300 enemies using vehicles.</li><li><strong>Open Season:</strong> Unlocked when killing 300 animals.</li><li><strong>Metal Muncher:</strong> Unlocked when destroying 300 helicopters or tanks.</li><li><strong>Kickin' Ass &amp; Takin' Names:</strong> Unlocked when defeating 10,000 enemies.</li><li><strong>Fire Hazard:</strong> Unlocked when setting 1,000 zombies on fire.</li><li><strong>Face Smasher:</strong> Unlocked when destroying 1,000 J'avo masks.</li><li><strong>Any Port in a Storm:</strong> Unlocked when using chrysalids for cover for 20 minutes.</li><li><strong>Chuter Shooter:</strong> Unlocked when killing 100 parachuting enemies.</li></ul><h4>Campaign Accomplishments</h4><ul><li><strong>Getting Good Grades:</strong> Unlocked when completing all campaigns with an S rank.</li><li><strong>Decorated Agent:</strong> Unlocked when earning all the 175 different medals in the campaign.</li><li><strong>Medal Agent:</strong> Unlocked when earning 1,500 medals in the campaign.</li><li><strong>Amateur:</strong> Unlocked when completing all campaign chapters on Amateur.</li><li><strong>Got Some Experience:</strong> Unlocked when completing all campaign chapters on Normal.</li><li><strong>I Know What I'm Doing:</strong> Unlocked when completing all campaign chapters on Veteran.</li><li><strong>Professional:</strong> Unlocked when completing all campaign chapters on Professional.</li><li><strong>Dare to Hope:</strong> Unlocked when complete all campaign chapters on No Hope.</li><li><strong>Action Junkie:</strong> Unlocked when completing 200 campaign chapters.</li><li><strong>Respect the Skills:</strong> Unlocked when complete all campaign chapters without seeing the game over screen.</li><li><strong>Lone Wolf:</strong> Unlocked when completing all campaign chapters by yourself.</li><li><strong>Amazon:</strong> Unlocked when completing 15 campaign chapters with female characters.</li><li><strong>Party Time!:</strong> Unlocked when playing with 3 other players 30 times during a story intersection.</li><li><strong>Props to You:</strong> Unlocked when praising your partner 100 times during the campaign.</li><li><strong>Herb Sharer:</strong> Unlocked when feeding your partner 200 health tablets during the campaign.</li></ul><h4>Collectibles, Character - Specific Accomplishments, Miscellaneous</h4><ul><li><strong>Emblem Finder:</strong> Unlocked when finding all 80 serpent emblems during the campaign.</li><li><strong>Treasure Hunter:</strong> Unlocked when opening 100 treasure chests during the campaign.</li><li><strong>Exterminator:</strong> Unlocked when killing an Agent Hunt player 200 times during the campaign.</li><li><strong>Still in Training:</strong> Unlocked when continuing 100 times during the campaign.</li><li><strong>Survivalist:</strong> Unlocked when completing 1 chapter in Leon's campaign with just the survival knife.</li><li><strong>Hydra Tamer:</strong> Unlocked when completing 1 chapter in Leon's campaign with just the Hydra.</li><li><strong>Combat Specialist:</strong> Unlocked when completing 1 chapter in Chris' campaign with just the combat knife.</li><li><strong>Snipe This!:</strong> Unlocked when completing 1 chapter in Chris' campaign with the anti-material rifle.</li><li><strong>Martial Artist:</strong> Unlocked when completing 1 chapter in Jake's campaign with just hand-to-hand combat.</li><li><strong>Beat-Down King:</strong> Unlocked when completing 1 chapter in Jake's campaign with just the stun rod.</li><li><strong>Eagle Eyed:</strong> Unlocked when completing 1 chapter in Ada's campaign with just the crossbow.</li><li><strong>Trigger Happy:</strong> Unlocked when using all the ammo in your weapon 1,000 times during the campaign.</li><li><strong>Button Masher:</strong> Unlocked when pressing an action button 10,000 times during the campaign.</li><li><strong>Spin Doctor:</strong> Unlocked when performing a rotation action 200 times during the campaign.</li><li><strong>The Right Touch:</strong> Unlocked when pressing an action button at the exact time 200 times.</li></ul><h4>The Mercenaries</h4><ul><li><strong>Hired Killer:</strong> Unlocked when playing The Mercenaries 200 times.</li><li><strong>Decorated Mercenary: </strong> Unlocked when earning all 44 different medals in The Mercenaries.</li><li><strong>Medal Mercenary:</strong> Unlocked when earning 300 medals in The Mercenaries.</li><li><strong>S.T.A.R.S. Leader:</strong> Unlocked when getting an S in all stages of The Mercenaries.</li><li><strong>Professional Mercenary:</strong> Unlocked when getting an A in all stages of The Mercenaries.</li><li><strong>Soldier of Fortune:</strong> Unlocked when completing all stages of The Mercenaries.</li><li><strong>A Cut above the Rest:</strong> Unlocked when getting an S with all the characters in The Mercenaries.</li><li><strong>Killing's What I Do:</strong> Unlocked when killing 5,000 enemies in The Mercenaries.</li><li><strong>Gettin' My Hands Dirty:</strong> Unlocked when killing 3,000 enemies with physical attacks in The Mercenaries.</li><li><strong>Combo Master:</strong> Unlocked when pulling off 150 combos in The Mercenaries.</li><li><strong>Man of the Hour:</strong> Unlocked when getting 500 time bonuses in The Mercenaries.</li><li><strong>Under the Wire:</strong> Unlocked when finishing a round of The Mercenaries with 5 minutes to spare.</li><li><strong>Killin' Like a Boss:</strong> Unlocked when killing a hidden boss 200 times in The Mercenaries.</li><li><strong>Let's Work Together!:</strong> Unlocked when chaining physical attacks with your partner 200 times in The Mercenaries.</li><li><strong>Team Player:</strong> Unlocked when rescuing a partner from dying 30 times in The Mercenaries.</li></ul><h4>Agent Hunt</h4><ul><li><strong>Agent Hunter:</strong> Unlocked when playing Agent Hunt 200 times.</li><li><strong>Brutal Hunter:</strong> Unlocked when killing an agent 200 times in Agent Hunt.</li><li><strong>Decorated Hunter:</strong> Unlocked when earning all 45 different medals in Agent Hunt.</li><li><strong>Medal Hunter:</strong> Unlocked when earning 300 medals in Agent Hunt.</li><li><strong>Assassin: </strong>Unlocked when performing 30 coups de grace on agents in Agent Hunt.</li><li><strong>Stay Outta My Turf!:</strong> Unlocked when staying in the same stage with an agent for 30 minutes or more in Agent Hunt.</li><li><strong>Mutant:</strong> Unlocked when mutating a body part 300 times in Agent Hunt.</li><li><strong>Metamorph:</strong> Unlocked when mutating completely 200 times in Agent Hunt</li><li><strong>Vagabond:</strong> Unlocked when playing 12 stages of Agent Hunt.</li><li><strong>Mad Dog:</strong> Unlocked when playing as a zombie dog 200 times in Agent Hunt.</li><li><strong>Blood on My Hands:</strong> Unlocked when playing as Bloodshot 200 times in Agent Hunt.</li><li><strong>Shrieking Awesome:</strong> Unlocked when playing as Shrieker 200 times in Agent Hunt.</li><li><strong>Disjointed:</strong> Unlocked when playing as Rasklapanje 200 times in Agent Hunt.</li><li><strong>Ultimate Hunter:</strong> Unlocked when playing as all enemy characters in Agent Hunt.</li><li><strong>Cannon Fodder:</strong> Unlocked when player die 300 times without hurting an agent.</li></ul><h4>Onslaught</h4><ul><li><strong>Slaughtering is Fun:</strong> Unlocked when playing Onslaught 200 times.</li><li><strong>Decorated Slayer:</strong> Unlocked when earning all 39 different medals in Onslaught.</li><li><strong>Medal Slayer:</strong> Unlocked when earning 300 medals in Onslaught.</li><li><strong>Slaughterer:</strong> Unlocked when defeating your opponent 100 times in Onslaught.</li><li><strong>King of the Abattoir:</strong> Unlocked when winning 15 times in a row in Onslaught.</li><li><strong>Clever Slayer:</strong> Unlocked when winning in Onslaught with all the characters.</li><li><strong>Combo Conquistador:</strong> Unlocked when achieving a 30-combo chain 200 times during Onslaught.</li><li><strong>Killing Time:</strong> Unlocked when winning by time running out 100 times in Onslaught.</li><li><strong>Trigger Finger:</strong> Unlocked when using counterattacks to defeat 200 enemies during Onslaught.</li><li><strong>Death Becomes Me:</strong> Unlocked when losing 100 times in Onslaught.</li><li><strong>Mighty Spammer:</strong> Unlocked when sending 2,000 enemies to your opponent's stage in Onslaught.</li><li><strong>The Big Goodbye:</strong> Unlocked when using coups de grace to defeat 200 enemies during Onslaught.</li><li><strong>See You in Hell:</strong> Unlocked when an enemy you sent kills your opponent 30 times in Onslaught.</li><li><strong>Line 'Em Up!:</strong> Unlocked when your opponent sends 2,000 enemies your way in Onslaught.</li><li><strong>Doing it on the Floor:</strong> Unlocked when killing 200 enemies while sliding in Onslaught.</li></ul><h4>Survivors</h4><ul><li><strong>Still Alive:</strong> Unlocked when playing Survivors 200 times.</li><li><strong>Decorated Survivor:</strong> Unlocked when earning all 90 different medals in Survivors.</li><li><strong>Medal Survivor:</strong> Unlocked when earning 500 medals in Survivors.</li><li><strong>MVP:</strong> Unlocked when getting the most points 200 times in Survivors.</li><li><strong>Last Man Standing:</strong> Unlocked when being the last survivor 200 times in a death match in Survivors.</li><li><strong>Staying Alive:</strong> Unlocked when winning death matches with all characters in Survivors.</li><li><strong>Last Team Standing:</strong> Unlocked when winning 200 team battles in Survivors.</li><li><strong>It's a Team Effort:</strong> Unlocked when wining team battles with all characters in Survivors.</li><li><strong>No Man Left Behind:</strong> Unlocked when reviving a teammate 200 times during a team battle.</li><li><strong>Talk to Me!:</strong> Unlocked when using chat 200 times during a team battle.</li><li><strong>Back in the Saddle:</strong> Unlocked when becoming human again 100 times in Survivors.</li><li><strong>Master Duelist:</strong> Unlocked when winning 100 times in Survivors with only 1 player.</li><li><strong>Sliding Menace:</strong> Unlocked when killing 100 agents by sliding in Survivors.</li><li><strong>Mr. Death:</strong> Unlocked when killing 5 agents without dying Survivors.</li><li><strong>Going the Distance:</strong> Unlocked when killing 200 agents from 20 meters away in Survivors.</li></ul><h4>Predator</h4><ul><li><strong>The Hunted:</strong> Unlocked when playing Predator 200 times.</li><li><strong>Decorated Predator:</strong> Unlocked when earning all 45 different medals in Predator.</li><li><strong>Medal Predator:</strong> Unlocked when earning 300 medals in Predator.</li><li><strong>Ustamaster:</strong> Unlocked when getting first place 100 times in Predator.</li><li><strong>Killing Machine:</strong> Unlocked when defeating 200 agents in Predator.</li><li><strong>Predator:</strong> Unlocked when capturing 200 agents in Predator.</li><li><strong>Super Punching Bag:</strong> Unlocked when getting last place 200 times in Predator.</li><li><strong>Like Rag Dolls:</strong> Unlocked when throwing an Agent 1,000 times as Ustanak.</li><li><strong>Debbie Downer:</strong> Unlocked when destroying the Agents' weapons 300 times as Ustanak.</li><li><strong>Boom!:</strong> Unlocked when killing 200 agents with the shotgun arm in Predator.</li><li><strong>I'm a Loser, Baby:</strong> Unlocked when getting last place 100 times in Predator.</li><li><strong>Denied!:</strong> Unlocked when destroying Ustanak's tools 300 times as an Agent.</li><li><strong>It Bleeds, I Kill It:</strong> Unlocked when performing 200 coups de grace on Ustanak in Predator.</li><li><strong>Get in the Ring:</strong> Unlocked performing 100 coups de grace on Ustanak with physical attacks.</li><li><strong>One Foot in the Grave:</strong> Unlocked when dying as an agent 1,000 times in Predator.</li></ul><h4>Siege</h4><ul><li><strong>Siege Mentality:</strong> Unlocked when playing Siege 200 times.</li><li><strong>Decorated Warrior:</strong> Unlocked when earning all the different medals in Siege. (38)</li><li><strong>Medal Warrior:</strong> Unlocked when earning 300 medals in Siege.</li><li><strong>Biohazard Commando:</strong> Unlocked when winning 300 times in Siege.</li><li><strong>Guardian:</strong> Unlocked when protecting the BSAA 200 times as an Agent in Siege.</li><li><strong>Holding the Fort:</strong> Unlocked when killing 2,000 creatures in Siege.</li><li><strong>Outta Time!:</strong> Unlocked when destroying 200 time-reduction objects as an Agent in Siege.</li><li><strong>Bodyguard:</strong> Unlocked when rescuing BSAA members 200 times as an Agent in Siege.</li><li><strong>Guardian Angel:</strong> Unlocked when rescuing a dying agent 200 times in Siege.</li><li><strong>Zombie Food:</strong> Unlocked when dying as an agent 200 times in Siege.</li><li><strong>Terrorists Win:</strong> Unlocked when defeating the BSAA 100 times as a creature in Siege.</li><li><strong>Agent Killer:</strong> Unlocked when killing an agent 200 times in Siege as a creature.</li><li><strong>Siege Perilous:</strong> Unlocked when being killed by an agent 1,000 times in Siege.</li><li><strong>Prey for the Prey:</strong> Unlocked when being defeated by the BSAA 100 times as a creature in Siege.</li><li><strong>Relic Hunter:</strong> Unlocked when destroying 200 enemy objects as a creature in Siege.</li></ul><h2>Development</h2><p>Resident Evil 6 had been stirring within the public's mind for a while. Rumors and small tidbits referencing the game's development began circulating during <a href="/e3-2011/3015-6449/" data-ref-id="3015-6449">E3 2011</a>, when a logo for Resident Evil 6 was posted, along with the date to the same year's <a href="/tokyo-game-show/3015-2306/" data-ref-id="3015-2306">TGS</a> show. Nothing Resident Evil-related occurred during the TGS show, however a trailer was released on September 16th, implying that Resident Evil 6 was to be set in Canada. The trailer was soon shot down by Capcom as a fake. The next batch of rumors began pointing towards China, after a voice actress' resume was found to state she would be portraying a ''Chinese zombie'' for Resident Evil 6.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2109982-date.jpg" data-ref-id="1300-2109982" data-size="small" data-ratio="0.73515092502434" data-width="1027" data-embed-type="image" style="width: 1027px"><a class="fluid-height" style="padding-bottom:73.5%" href="https://static.giantbomb.com/uploads/original/1/10354/2109982-date.jpg" data-ref-id="1300-2109982"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2109982-date.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2109982-date.jpg 1027w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2109982-date.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2109982-date.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2109982-date.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2109982-date.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2109982-date.jpg 1027w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2109982-date.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2109982-date.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2109982-date.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>In a similar move during Resident Evil 5's marketing, Capcom began a purposely shoddy looking viral campaign called NoHopeLeft.com, which sprinkled random blogs and notes much like for some sort of conspirators website, detailing how the entire world is under siege. Only one day before the début trailer, the site posted a movie of a greatly distressed Chinese woman making a vlog for a loved one, under the guise of a civilian currently in the midst of whatever catastrophe is going on. It cuts out as she is seemingly attacked by something. Soon afterwards, another video is posted just with the date and time of ''01.19.12 14:00 PST''. Without fail, the site then posted a link to the début Resident Evil 6 trailer at 2pm Pacific the next day with the words ''This explains a lot!!!!''.</p><p>Continuing the viral campaign, on February 21st the <i>nohopeleft</i> website was ''seized and put under investigation'', with a logo not seen before within the series at the bottom of the page linking a downloadable audio file titled ''praying audio''. Much like the title implies, it plays a short 14 second clip of a young Chinese woman (possibly the same one from the vlog) praying in her native language.</p><p>While originally slated for a 11/20/12 release, come the Captivate trailer in April, the date was pushed forward to 10/02/12. Despite only being announced early 2012, Capcom stated that development for Resident Evil 6 had been going on since 2010. It was also stated to be the ''largest'' Resident Evil game to date, and the Capcomteam working on it was the biggest one they had working on a single game --approximately 600 people. For comparison's sake, roughly around 120 people worked on Resident Evil 5. Capcom said that with Resident Evil 6, they want to combine the series strongest elements of horror and action; executive producer <a href="/hiroyuki-kobayashi/3040-32924/" data-ref-id="3040-32924">Hiroyuki Kobayashi</a> coined the term ''dramatic horror'' to best summarise their ambitions, in an attempt to replicate Mikami's original fame for creating the <a href="/survival-horror/3015-4801/" data-ref-id="3015-4801">Survival Horror</a> moniker. The popular military-shooter series <a href="/call-of-duty/3025-82/" data-ref-id="3025-82">Call of Duty</a> was recurrently bought up as influential--notably regarding its sales--in how Capcom decided to steer forward the next instalment of the Resident Evil series.</p><h3><a href="/e3-2012/3015-7024/" data-ref-id="3015-7024">E3 2012</a></h3><p>At the Electronic Entertainment Expo's Microsoft Conference, Hiroyuki Kobayashi and Eiichiro Sasaki took to the stage to unveil their first trailer showing off unedited gameplay, focussing on Leon's story, for Resident Evil 6.</p><p>Only minutes after the Microsoft Conference was over, Capcom uploaded another cinematic trailer surrounding the plot of the game. On the show floor, multiple streams showing off small segments of Leon's, Chris' and Jake's stories were shown as well, along with further explanation for the gameplay debut of 4-player boss battles.</p><h3>SDCC 2012</h3><p>After the overall poor reception of the 360 demo released on July 3rd--most notably regarding the camera and screen-tearing--Capcom quickly saw fit to showcase a more updated edition of Resident Evil 6, including a much more manageable camera with the character model not taking up so much of the screen, and improved technical aspects. Capcom also used this opportunity to introduce more segments for each of the campaigns, as well as upload another edited story trailer.</p><h3>Street Date Broken</h3><p>On August 31st, more than a month before Resident Evil 6's officially scheduled release, a few copies of the full game--PS3 version--were made available for retail sale in the Polish City of Poznań. Capcom quickly reported that such copies were in fact 'stolen'.</p><h2>Logo Controversy</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2115650-untitled.jpg" data-ref-id="1300-2115650" data-size="small" data-ratio="0.58193277310924" data-width="476" data-embed-type="image" style="width: 476px"><a class="fluid-height" style="padding-bottom:58.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2115650-untitled.jpg" data-ref-id="1300-2115650"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2115650-untitled.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2115650-untitled.jpg 476w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2115650-untitled.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2115650-untitled.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2115650-untitled.jpg 476w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2115650-untitled.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The purposely abstract Number ''6'' logo for Resident Evil 6 went under some scrutiny shortly after it was revealed within the début trailer for its appearance - which has been said to resemble a giraffe, whilst wearing a boot, receiving fellatio from a woman. It sparked a lot of talk on many forums across the internet (most notably 4chan) and was subjected to parody and even drawings to better illustrate the ''hidden image'' within the number 6 logo.</p><p>While Capcom didn't go as far as to acknowledge the fellatio comparison, they were open to admitting and making fun of the similarities the logo shares with a giraffe via a Facebook update.</p><h2><a href="/dragons-dogma/3030-34776/" data-ref-id="3030-34776">Dragon's Dogma</a> tie-in</h2><p>To coincide with Capcom's other equally invested IP, Dragon's Dogma, Capcom slotted in a code to unlock a demo for Resident Evil 6 for players who buy new copies of Dragon's Dogma. However, there is a large interval regarding the activation dates between the 360 and PS3 versions because of <a href="/microsoft-studios/3010-340/" data-ref-id="3010-340">Microsoft</a> paying for temporary exclusivity; the 360 demo is available to download on July 3rd, whereas for the PS3 it's September 5th. A public demo was then released for all on September 18th for the PS3 and 360 Gold Members (Silver members had to wait until September 25th) which contained different sections of gameplay than in the first demo for each of the three campaigns.</p><p>Capcom have stated that their reasoning for separating the demo activation dates as a ''strategic business decision''. Head of the UK branch David Turner also further elaborated by saying that, ''The dream would be that the millions of Call of Duty fans that are enjoying these fast-paced online games are attracted to this Resident Evil'', implying that they're pushing for the 360 because of its larger player base surrounding Call of Duty.</p><h3>July 3rd/September 5th Demo</h3><p>At under 1GB, the Resident Evil 6 demo included a small excerpt from each of the three campaigns, Leon, Chris, and Jake--which were originally shown on the stage-floor of 2012's E3 expo.</p><p>Leon's was situated during the beginning, after he is forced to kill the zombified President Adam Benford. Along with Helena, they make their way through the Tall Oaks University, before bumping into a lost father and daughter who are both infected with the C-Virus, and are eventually forced to defend themselves against an onslaught of zombies.</p><p>Chris Redfield's begins around the time he and Piers Nivans reunite after their mission in Europe 6 months prior. Then, skipping to their mission during China, the two fight across the rooftops of Langshiang against a small band of J'avo resistance. Jake Muller's demo gives players the taste of one of Resident Evil 6's boss battles as he along with Sherry do battle with B.O.W. Ustanak programmed by Neo-Umbrella to hunt down Jake Muller -- not unlike how The Nemesis stalked Jill Valentine during Resident Evil 3.</p><p>All three of the campaigns can be played solo or online with another player, though not in splitscreen. Should players die they must restart the demo level over - there are no checkpoints.</p><h3>September 18th Public Demo</h3><p>Sized at 847MB and available for all on both PS3 and 360, Resident Evil 6's second demo gave another taste of each of the three main campaigns. Alongside that, the demo featured a better optimised camera and smoother technical properties.</p><h2><a href="/left-4-dead-2/3030-26782/" data-ref-id="3030-26782">Left 4 Dead 2 </a>Crossover</h2><figure data-ref-id="1300-2463796" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2463796-7a3e866f719485007699737c4ced5258.jpg" data-size="small" data-align="right" data-ratio="0.625" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/1/10354/2463796-7a3e866f719485007699737c4ced5258.jpg" data-ref-id="1300-2463796"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2463796-7a3e866f719485007699737c4ced5258.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2463796-7a3e866f719485007699737c4ced5258.jpg 600w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2463796-7a3e866f719485007699737c4ced5258.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2463796-7a3e866f719485007699737c4ced5258.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2463796-7a3e866f719485007699737c4ced5258.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2463796-7a3e866f719485007699737c4ced5258.jpg 600w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2463796-7a3e866f719485007699737c4ced5258.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2463796-7a3e866f719485007699737c4ced5258.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>In partnership with <a href="/valve-corporation/3010-1374/" data-ref-id="3010-1374">Valve</a>, Capcom have included additional exclusive L4D2-themed content for Resident Evil 6's PC version free of charge. The four main characters of L4D2--<a href="/coach/3005-11060/" data-ref-id="3005-11060">Coach</a>, <a href="/ellis/3005-11063/" data-ref-id="3005-11063">Ellis</a>, <a href="/nick/3005-11061/" data-ref-id="3005-11061">Nick</a>, and <a href="/rochelle/3005-11062/" data-ref-id="3005-11062">Rochelle</a>--are available as playable characters in the Mercenaries Mode with their own inventory loadouts. Some of the special mutated infected, such as <a href="/the-witch/3005-8536/" data-ref-id="3005-8536">The Witch</a> and <a href="/the-tank/3005-8535/" data-ref-id="3005-8535">The Tank</a>, also appear in the mode as additional mini-bosses.</p><p>Furthermore, many of Resident Evil 6's J'avo and its own special zombie enemies will also appear in Left 4 Dead 2 as well for free.</p><h2>Patch Updates</h2><p>After Resident Evil 6 underwent waves of criticism by both fans and critics, Capcom saw fit to release numerable patches to attempt to 'fix' certain commonplace issues, while also opening up a lot of content that was initially required to be unlocked. Such alterations included thus far have been:</p><ul><li>A much wider Field of View.</li><li>An option to make QTE's much easier to deal with.</li><li>Numerous tweaks and balances to the overall difficulty.</li><li>The option to now select between lesser chapters within the main five chapters for each campaign.</li><li>Making Ada Wong's campaign playable from the outset.</li><li>The option to play Ada Wong's campaign in cooperative play; though it can still be played solo just as Ada, with no permanent AI partner.</li><li>Making Agent Hunt mode to be playable from the outset.</li></ul><h2>Special Editions</h2><h3>Anthology/Archive Collection</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2305465-residentevil6anthologyps3packshot2.jpg" data-ref-id="1300-2305465" data-size="small" data-ratio="0.80427046263345" data-width="3372" data-embed-type="image" style="width: 3372px"><a class="fluid-height" style="padding-bottom:80.4%" href="https://static.giantbomb.com/uploads/original/1/10354/2305465-residentevil6anthologyps3packshot2.jpg" data-ref-id="1300-2305465"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2305465-residentevil6anthologyps3packshot2.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2305465-residentevil6anthologyps3packshot2.jpg 3372w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2305465-residentevil6anthologyps3packshot2.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2305465-residentevil6anthologyps3packshot2.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2305465-residentevil6anthologyps3packshot2.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2305465-residentevil6anthologyps3packshot2.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2305465-residentevil6anthologyps3packshot2.jpg 3372w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2305465-residentevil6anthologyps3packshot2.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2305465-residentevil6anthologyps3packshot2.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2305465-residentevil6anthologyps3packshot2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Scheduled for release on the same day as the default Resident Evil 6 game are the Anthology and Archive collections - a compilation of the main Resident Evil games for the PS3 &amp; 360 respectively. The name difference signifies more than just console difference, however, as each one features a different selection of games:</p><p><b>Anthology (PS3):</b></p><ul><li><a href="/resident-evil-directors-cut/3030-10186/" data-ref-id="3030-10186">Resident Evil: Director's Cut</a></li><li><a href="/resident-evil-2/3030-9418/" data-ref-id="3030-9418">Resident Evil 2</a></li><li><a href="/resident-evil-3-nemesis/3030-5587/" data-ref-id="3030-5587">Resident Evil 3: Nemesis</a></li><li><a href="/resident-evil-4/3030-1578/" data-ref-id="3030-1578">Resident Evil 4 HD</a></li><li><a href="/resident-evil-5/3030-20569/" data-ref-id="3030-20569">Resident Evil 5 Gold Edition</a></li><li><a href="/resident-evil-6/3030-37273/" data-ref-id="3030-37273">Resident Evil 6</a></li></ul><p> </p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2305464-residentevil6_archivesedition_xbox360.jpg" data-ref-id="1300-2305464" data-size="small" data-ratio="0.77363399826539" data-width="1153" data-embed-type="image" style="width: 1153px"><a class="fluid-height" style="padding-bottom:77.4%" href="https://static.giantbomb.com/uploads/original/1/10354/2305464-residentevil6_archivesedition_xbox360.jpg" data-ref-id="1300-2305464"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2305464-residentevil6_archivesedition_xbox360.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2305464-residentevil6_archivesedition_xbox360.jpg 1153w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2305464-residentevil6_archivesedition_xbox360.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2305464-residentevil6_archivesedition_xbox360.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2305464-residentevil6_archivesedition_xbox360.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2305464-residentevil6_archivesedition_xbox360.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2305464-residentevil6_archivesedition_xbox360.jpg 1153w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/10354/2305464-residentevil6_archivesedition_xbox360.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2305464-residentevil6_archivesedition_xbox360.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2305464-residentevil6_archivesedition_xbox360.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p><b>Archives (360):</b></p><ul><li><a href="/resident-evil-code-veronica-x/3030-8402/" data-ref-id="3030-8402">Resident Evil: Code: Veronica X HD</a></li><li>Resident Evil 4 HD</li><li>Resident Evil 5 Gold Edition</li><li>Resident Evil 6</li><li><a href="http://en.wikipedia.org/wiki/Resident_Evil:_Degeneration" rel="nofollow">Resident Evil: Degeneration DVD Film</a></li></ul><h3>Collector's Edition</h3><p>Exclusive to European regions, the Collector's Edition is fitted with the usual set of additions alongside the main game - all of which are packed within a needle-bomb themed box:</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2244693-600x_1.jpg" data-ref-id="1300-2244693" data-size="small" data-ratio="0.565" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:56.5%" href="https://static.giantbomb.com/uploads/original/1/10354/2244693-600x_1.jpg" data-ref-id="1300-2244693"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2244693-600x_1.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2244693-600x_1.jpg 600w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2244693-600x_1.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2244693-600x_1.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2244693-600x_1.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2244693-600x_1.jpg 600w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/10354/2244693-600x_1.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2244693-600x_1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><ul><li>Resident Evil 6 video game</li><li>Zombie-themed steelbook</li><li>Hardback artbook</li><li>DLC codes for an avatar if it's the 360 version or a dynamic theme if the PS3</li><li>Three Emblem insignias featuring signatures from RE6 developers Hiroyuki Kobayashi, Yoshiaki Hirabayashi and Eiichiro Sasaki</li><li>Tall Oaks Ivy University sweatshirt</li></ul><h3>Premium Edition</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2234445-d8bdf173614e9c7595a838d19f486ef2.jpg" data-ref-id="1300-2234445" data-size="small" data-ratio="0.71076233183857" data-width="446" data-embed-type="image" style="width: 446px"><a class="fluid-height" style="padding-bottom:71.1%" href="https://static.giantbomb.com/uploads/original/1/10354/2234445-d8bdf173614e9c7595a838d19f486ef2.jpg" data-ref-id="1300-2234445"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234445-d8bdf173614e9c7595a838d19f486ef2.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234445-d8bdf173614e9c7595a838d19f486ef2.jpg 446w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234445-d8bdf173614e9c7595a838d19f486ef2.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234445-d8bdf173614e9c7595a838d19f486ef2.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/10354/2234445-d8bdf173614e9c7595a838d19f486ef2.jpg 446w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/10354/2234445-d8bdf173614e9c7595a838d19f486ef2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Exclusive only to Japan is the Premium Edition, which includes the full RE6 game along with four tablet covers and an exact replica of Leon S. Kennedy's jacket during the part in Tall Oaks. Because of the high price of 105,000 yen, otherwise roughly conversed as 1,300$, the reaction was tepid at best. Capcom's official US blog, Capcom Unity, held a poll asking their International audience whether they wanted the edition to be made available over in the States. Rounded to a basis of 100, the poll shown that only 20/100 votes were in favor of purchasing the edition should it be made available.</p><h2>PC system requirements</h2><h3>Minimum:</h3><ul><li>OS: Windows Vista®/XP, Windows 7, Windows 8</li><li>Processor: Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better</li><li>Memory: 2 GB RAM</li><li>Hard Disk Space: 16 GB free hard drive space</li><li>Video Card: NVIDIA® GeForce® 8800GTS or better</li><li>DirectX®: 9.0c or greater</li><li>Sound: Standard audio device</li></ul><h3>Recommended:</h3><ul><li>OS: Windows Vista®/XP, Windows 7, Windows 8</li><li>Processor: Intel® CoreTM 2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better</li><li>Memory: 4 GB RAM</li><li>Hard Disk Space: 16 GB free hard drive space</li><li>Video Card: NVIDIA® GeForce® GTX 560 or better</li><li>DirectX®: 9.0c or greater</li><li>Sound: Standard audio device</li></ul><h2>Soundtrack</h2><p>The game consist of 151 songs and is separated into four disks. The original CD/DVD/Blu-ray was released on November 14, 2012 and it is also available on <a href="https://itunes.apple.com/jp/album/baiohazado6-orijinaru-saundotorakku/id573462438" rel="nofollow" data-ref-id="false">iTunes</a> as a digital download.</p><h3>Disk 1</h3><table><thead><tr><th scope="col">Track No.</th><th scope="col">Title</th><th scope="col">Artist</th><th scope="col">Duration</th></tr></thead><tbody><tr><td>1.</td><td>Main Theme</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>3:15</td></tr><tr><td>2.</td><td>Prelude</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:15</td></tr><tr><td>3.</td><td>Life or Death</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>2:09</td></tr><tr><td>4.</td><td>First Zombie Attack</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>0:56</td></tr><tr><td>5.</td><td>Heading to Quad Tower</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>0:56</td></tr><tr><td>6.</td><td>Run!</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:32</td></tr><tr><td>7.</td><td>Pull Up!</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:05</td></tr><tr><td>8.</td><td>Main Title/Descent into Despair</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>0:24</td></tr><tr><td>9.</td><td>Invasion of Darkness (Leon)</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>2:11</td></tr><tr><td>10.</td><td>Death of a President</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>2:42</td></tr><tr><td>11.</td><td>Silent Party</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:43</td></tr><tr><td>12.</td><td>The Unexpected</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>0:39</td></tr><tr><td>13.</td><td>Campus</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:57</td></tr><tr><td>14.</td><td>No Way Out</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:47</td></tr><tr><td>15.</td><td>Underground Nightmare</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:13</td></tr><tr><td>16.</td><td>The Town</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:46</td></tr><tr><td>17.</td><td>Gas Station</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>2:10</td></tr><tr><td>18.</td><td>Gun Shop</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>2:34</td></tr><tr><td>19.</td><td>Bus Escape</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:02</td></tr><tr><td>20.</td><td>From Whence Came-Lepotitsa</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:37</td></tr><tr><td>21.</td><td>Searching For...</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:18</td></tr><tr><td>22.</td><td>Underground Lab</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>2:19</td></tr><tr><td>23.</td><td>Deborah's Transformation I</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>2:35</td></tr><tr><td>24.</td><td>Deborah's Transformation II</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>2:06</td></tr><tr><td>25.</td><td>Fearsome Foe</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:01</td></tr><tr><td>26.</td><td>Cavern</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:24</td></tr><tr><td>27.</td><td>Brzak</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:21</td></tr><tr><td>28.</td><td>Brzak (Final)</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:10</td></tr><tr><td>29.</td><td>Pull the Throttle! (Airplane)</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:13</td></tr><tr><td>30.</td><td>Swarm of Bombs</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:50</td></tr><tr><td>31.</td><td>Sudden Intimacy/Crossover</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:26</td></tr><tr><td>32.</td><td>Leon vs. Chris</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:36</td></tr><tr><td>33.</td><td>Kith and Kin</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>3:39</td></tr><tr><td>34.</td><td>Emergency Situation I</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:21</td></tr><tr><td>35.</td><td>Emergency Situation II</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:20</td></tr><tr><td>36.</td><td>Through the Fatal Glass/ Requiem Theme</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>3:23</td></tr><tr><td>37.</td><td>You Won't Be Missed</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>0:53</td></tr><tr><td>38.</td><td>Ancient Blood</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>3:17</td></tr><tr><td>39.</td><td>The Ties That Bind (Leon)</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>0:37</td></tr><tr><td>40.</td><td>Floating Nightmare</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>3:19</td></tr><tr><td>41.</td><td>Escape from the Tower</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:18</td></tr><tr><td>42.</td><td>Back for More</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>3:57</td></tr><tr><td>43.</td><td>Trouble with Women</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:58</td></tr><tr><td>44.</td><td>Results (Leon)</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:11</td></tr></tbody></table><h3>Disk 2</h3><table><thead><tr><th scope="col">Track No.</th><th scope="col">Title</th><th scope="col">Artist</th><th scope="col">Duration</th></tr></thead><tbody><tr><td>1.</td><td>Invasion of Darkness (Chris)</td><td>Akihiko Narita</td><td>2:12</td></tr><tr><td>2.</td><td>Fallen Hero</td><td>Akiyuki Morimoto</td><td>1:35</td></tr><tr><td>3.</td><td>Bioterrorism in Lanshiang</td><td>Akiyuki Morimoto</td><td>4:09</td></tr><tr><td>4.</td><td>Mutation</td><td>Akiyuki Morimoto</td><td>0:48</td></tr><tr><td>5.</td><td>Separated</td><td>Akiyuki Morimoto</td><td>1:05</td></tr><tr><td>6.</td><td>At the Ace of Spades</td><td>Akiyuki Morimoto</td><td>1:53</td></tr><tr><td>7.</td><td>Rescue the Hostage</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>3:08</td></tr><tr><td>8.</td><td>Unexpected Countdown</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:19</td></tr><tr><td>9.</td><td>Eastern Europe, Six Months Ago</td><td>Akiyuki Morimoto</td><td>1:57</td></tr><tr><td>10.</td><td>Mission in Edonia I/Ogroman</td><td>Azusa Kato</td><td>3:57</td></tr><tr><td>11.</td><td>Mission in Edonia II/The Bridge</td><td>Daniel Lindholm</td><td>2:56</td></tr><tr><td>12.</td><td>Mission in Edonia III/In Front of City Hall</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>2:53</td></tr><tr><td>13.</td><td>Ominous Escort/City Hall</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:41</td></tr><tr><td>14.</td><td>The Trap</td><td>Akihiko Narita</td><td>2:29</td></tr><tr><td>15.</td><td>Invisible Sign</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:05</td></tr><tr><td>16.</td><td>Neo-Umbrella's Assault</td><td>Daniel Lindholm</td><td>2:47</td></tr><tr><td>17.</td><td>Iluzija I</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>2:14</td></tr><tr><td>18.</td><td>Iluzija II</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>2:11</td></tr><tr><td>19.</td><td>Gnezdo/Memento</td><td>Akiyuki Morimoto</td><td>2:03</td></tr><tr><td>20.</td><td>Conflict</td><td>Akiyuki Morimoto</td><td>1:00</td></tr><tr><td>21.</td><td>Chase I/ You're Not Gonna Lose Us, Ada!</td><td>Akihiko Narita</td><td>3:25</td></tr><tr><td>22.</td><td>Chase II/Step On the Gas</td><td>Akihiko Narita</td><td>2:22</td></tr><tr><td>23.</td><td>Aircraft Carrier-Rear Hanger/Waves of Attack</td><td>Daniel Lindholm</td><td>1:53</td></tr><tr><td>24.</td><td>Aircraft Carrier-Bridge/Extended Chase</td><td>Daniel Lindholm &amp; Kota Suzuki</td><td>2:03</td></tr><tr><td>25.</td><td>Vengeance Served?</td><td>Akiyuki Morimoto</td><td>1:58</td></tr><tr><td>26.</td><td>Aircraft Carrier-Forward Hangar/Searching for Hope</td><td>Azusa Kato</td><td>2:32</td></tr><tr><td>27.</td><td>Aircraft Carrier-Space/VTOL</td><td>Daniel Lindholm</td><td>3:23</td></tr><tr><td>28.</td><td>The Longest Elevator</td><td>Akihiko Narita</td><td>1:47</td></tr><tr><td>29.</td><td>Underwater Facility/Let's Get Jake and Sherry</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>2:56</td></tr><tr><td>30.</td><td>Chrysalid (Chris)</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:26</td></tr><tr><td>31.</td><td>Haos/Apostle of Chaos</td><td>Akiyuki Morimoto</td><td>3:12</td></tr><tr><td>32.</td><td>Determination</td><td>Akiyuki Morimoto</td><td>1:25</td></tr><tr><td>33.</td><td>Escape from Underwater Facility</td><td>Akiyuki Morimoto</td><td>1:25</td></tr><tr><td>34.</td><td>Entrust Oneself to the Future</td><td>Akiyuki Morimoto</td><td>3:12</td></tr><tr><td>35.</td><td>The War Isn't Over</td><td>Akiyuki Morimoto</td><td>0:47</td></tr><tr><td>36.</td><td>Result (Chris)</td><td>Akihiko Narita</td><td>1:41</td></tr></tbody></table><h3>Disk 3</h3><table><thead><tr><th scope="col">Track No.</th><th scope="col">Title</th><th scope="col">Artist</th><th scope="col">Duration</th></tr></thead><tbody><tr><td>1.</td><td>Invasion of Darkness (Jake)</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>2:10</td></tr><tr><td>2.</td><td>Boy Meets Girl</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>2:11</td></tr><tr><td>3.</td><td>The Odd Couple</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>2:21</td></tr><tr><td>4.</td><td>Mission: Escape</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>0:47</td></tr><tr><td>5.</td><td>Ustanak/Collapsing Building</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>2:01</td></tr><tr><td>6.</td><td>Jake's Attitude/Ogroman Fight</td><td>Sebastian Schwartz</td><td>1:30</td></tr><tr><td>7.</td><td>Jake's Counterattack/Ogroman Fight</td><td>Sebastian Schwartz</td><td>1:28</td></tr><tr><td>8.</td><td>Inside the Helicopter</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:33</td></tr><tr><td>9.</td><td>Ustanak/In the Air</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>2:46</td></tr><tr><td>10.</td><td>Ugly Costumers I</td><td>Sebastian Schwartz</td><td>2:55</td></tr><tr><td>11.</td><td>Mountain Retreat</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:17</td></tr><tr><td>12.</td><td>Ugly Costumers II</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:41</td></tr><tr><td>13.</td><td>Avalanche</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>3:01</td></tr><tr><td>14.</td><td>Cave/Hide and Seek</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:32</td></tr><tr><td>15</td><td>Cave/ Head-on Fight</td><td>Sebastian Schwartz</td><td>1:56</td></tr><tr><td>16.</td><td>It's Always Something</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:25</td></tr><tr><td>17.</td><td>Unarmed Combat</td><td>Sebastian Schwartz</td><td>1:08</td></tr><tr><td>18.</td><td>Jake in China</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:55</td></tr><tr><td>19.</td><td>The Tank</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>3:07</td></tr><tr><td>20.</td><td>Speeding Bike I/ Runaway</td><td>Sebastian Schwartz</td><td>3:16</td></tr><tr><td>21.</td><td>Speeding Bike II/Shoot it!</td><td>Sebastian Schwartz</td><td>2:20</td></tr><tr><td>22.</td><td>Poisawan Courtyard</td><td>Sebastian Schwartz</td><td>2:02</td></tr><tr><td>23.</td><td>Raccoon City Reunion</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:12</td></tr><tr><td>24.</td><td>Ustanak/Airplane Crash Site</td><td>Sebastian Schwartz</td><td>2:55</td></tr><tr><td>25.</td><td>Unpredictable</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>2:08</td></tr><tr><td>26.</td><td>Double Betrayal</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>2:49</td></tr><tr><td>27.</td><td>We're Finally Here</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki, Thomas Parisch, Laurent Ziliani</td><td>3:27</td></tr><tr><td>28.</td><td>Quake and Crawl</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>2:05</td></tr><tr><td>29.</td><td>Blood Ties</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:38</td></tr><tr><td>30.</td><td>Strange Fate</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>2:16</td></tr><tr><td>31.</td><td>The Cocoon Hatches! (Jake)</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:31</td></tr><tr><td>32.</td><td>Ustanak Immolated/No More Holding Back</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>2:57</td></tr><tr><td>33.</td><td>The Last Escape</td><td>Sebastian Schwartz</td><td>2:08</td></tr><tr><td>34.</td><td>At the End of a Long Escape</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>4:24</td></tr><tr><td>35.</td><td>A Promise Kept</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:51</td></tr><tr><td>36.</td><td>Results (Jake)</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:40</td></tr></tbody></table><h3>Disk 4</h3><table><thead><tr><th scope="col">Track No.</th><th scope="col">Title</th><th scope="col">Artist</th><th scope="col">Duration</th></tr></thead><tbody><tr><td>1.</td><td>Invasion of Darkness (Ada)</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>2:10</td></tr><tr><td>2.</td><td>The Submarine</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:55</td></tr><tr><td>3.</td><td>Tiptoeing Through Shadows</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki, Thomas Parisch, Laurent Ziliani</td><td>2:57</td></tr><tr><td>4.</td><td>The Riddle</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>2:08</td></tr><tr><td>5.</td><td>Misidentification</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>2:01</td></tr><tr><td>6.</td><td>Big Nuisance</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki, Daniel Lindholm</td><td>2:44</td></tr><tr><td>7.</td><td>Sudden Crisis</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>0:44</td></tr><tr><td>8.</td><td>The Flood</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>2:13</td></tr><tr><td>9.</td><td>Point of Implosion</td><td>Daniel Lindholm</td><td>2:09</td></tr><tr><td>10.</td><td>Ada Takes Action</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:46</td></tr><tr><td>11.</td><td>Eye for an Eye, Tooth for a Tooth</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>2:49</td></tr><tr><td>12.</td><td>Ubistvo I</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>2:34</td></tr><tr><td>13.</td><td>Chinese Market</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>2:22</td></tr><tr><td>14.</td><td>Ubistvo II</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>1:47</td></tr><tr><td>15.</td><td>Ada on Aircraft Carrier</td><td>Daniel Lindholm</td><td>3:18</td></tr><tr><td>16.</td><td>How I've Waited</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>3:31</td></tr><tr><td>17.</td><td>Undesirable Truth</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>0:59</td></tr><tr><td>18.</td><td>Indisposition</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:15</td></tr><tr><td>19.</td><td>Too Soon for Tears</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>2:08</td></tr><tr><td>20.</td><td>Infinite Metamorphoses</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>3:18</td></tr><tr><td>21.</td><td>Zombie Wasteland</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>2:43</td></tr><tr><td>22.</td><td>High-Rise Area</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:56</td></tr><tr><td>23.</td><td>Joint Struggle</td><td>Laurent Ziliani &amp; Thomas Parisch</td><td>4:05</td></tr><tr><td>24.</td><td>Reminisance</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:11</td></tr><tr><td>25.</td><td>The Ties That Bind (Ada)</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>0:39</td></tr><tr><td>26.</td><td>Indelible Memory</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:05</td></tr><tr><td>27.</td><td>Ada's Smile</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:34</td></tr><tr><td>28.</td><td>Infinite Metamorphoses - Ultimate Bottom's Mix-</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>4:23</td></tr><tr><td>29.</td><td>Results (Ada)</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:41</td></tr><tr><td>30.</td><td>New Purpose</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:18</td></tr><tr><td>31.</td><td>Collections</td><td>Sebastian Schwart</td><td>2:36</td></tr><tr><td>32.</td><td>Heat on Beat 2012/ The Mercenaries</td><td>Daniel Lindholm</td><td>3:50</td></tr><tr><td>33.</td><td>Evil Eye/Agent Hunt</td><td>Daniel Lindholm</td><td>4:08</td></tr><tr><td>34.</td><td>Results (Extra Content)</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>1:15</td></tr><tr><td>35.</td><td>You Are Dead</td><td>Akihiko Narita, Akiyuki Morimoto, Azusa Kato, Kota Suzuki</td><td>0:18</td></tr></tbody></table>

Watch This Trailer, Infect Yourself With Resident Evil 6's C-Virus

Everybody Is Yelling All the Time in This New Resident Evil 6 Trailer

Resident Evil Triple Pack includes Resident Evil 4, Resident Evil 5, and Resident Evil 6 on one Switch cartridge.

Super Monkey Ball: Banana Blitz HD is a remake of the previously Wii-exclusive title in the Super Monkey Ball series.

A horror action-RPG developed by Dontnod Entertainment. In Vampyr the player takes control of a vampiric doctor during the 1918 'Spanish flu' pandemic in London.

<h2>Overview</h2><p>The protagonist of Vampyr, <a href="/jonathan-reid/3005-39692/" data-ref-id="3005-39692">Dr. Jonathan Reid</a>, returns home after serving in <a href="/world-war-i/3015-2189/" data-ref-id="3015-2189">World War I</a> to a widespread outbreak of influenza. His is attacked shortly after his arrival, waking up some time later having become a vampire. The game explores themes of the protagonist struggling between his roles of <a href="/doctor/3015-2527/" data-ref-id="3015-2527">doctor</a> and <a href="/vampire/3015-117/" data-ref-id="3015-117">vampire</a>, simultaneously being pushed towards both healing and hurting those around him. Over the course of the game players will converse with the inhabitants of four districts of <a href="/london/3035-212/" data-ref-id="3035-212">London</a> and will have to make a number of <a href="/moral-decisions/3015-93/" data-ref-id="3015-93">moral choices</a>.</p><h2>Gameplay</h2><h3>Conversations</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/40/402691/3106567-6-9-2019_6-08-34_pm-xmyqhq5l.jpg" data-ref-id="1300-3106567" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/scale_super/40/402691/3106567-6-9-2019_6-08-34_pm-xmyqhq5l.jpg" data-ref-id="1300-3106567"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/40/402691/3106567-6-9-2019_6-08-34_pm-xmyqhq5l.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/40/402691/3106567-6-9-2019_6-08-34_pm-xmyqhq5l.png 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/40/402691/3106567-6-9-2019_6-08-34_pm-xmyqhq5l.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/40/402691/3106567-6-9-2019_6-08-34_pm-xmyqhq5l.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/40/402691/3106567-6-9-2019_6-08-34_pm-xmyqhq5l.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Vampyr is a third-person story-focused action-RPG. The game features four districts of London, each with its own cast of characters. Every character in the game can be spoken to at length, as Reid explores their personal stories and relations they may have with the other inhabitants. Through these conversations, players can unlock Hints that open up new dialogue with other characters. For example, one <a href="/non-player-character/3015-967/" data-ref-id="3015-967">NPC</a> may reveal a secret about another character. Reid can then ask the other character about this the next time they speak. Hints can be become permanently 'Lost' if the player fails to convince a character to give up the right details.</p><h3>Blood Quality and Embracing</h3><p>As more Hints are revealed about an NPC, their Blood Quality improves. Blood Quality determines how much <a href="/experience-points/3015-39/" data-ref-id="3015-39">EXP</a> will be gained should the player decide to feed on the NPC, a feature called Embracing. Embracing an NPC kills them, and the EXP is used to unlock and upgrade vampiric abilities for use in combat. Embracing a character can only be done after Mesmerizing them, wherein Reid leads them to a dark area out of sight of witnesses. Every character has a Mesmerize level, representing mental fortitude, that determines how easy they are to manipulate. Upgrading Reid's Mesmerize ability happens through story progression. As such, an NPC's Mesmerize level essentially determines how soon in the story they can be killed.</p><p>The other determining factor of Blood Quality is character health. NPCs can be stricken by fatigue, headaches, pneumonia, and other afflictions. Reid can craft cures for these ailments and heal them, raising their Blood Quality.</p><p>Each district has its own measure of health, determined by how many its characters are alive and well. Districts become destabilized by deaths and illness, and if the situation becomes too severe it may be become hostile.</p><h3>Combat and Crafting</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/40/402691/3106561-6-9-2019_6-06-45_pm-msmy0ott.jpg" data-ref-id="1300-3106561" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/scale_super/40/402691/3106561-6-9-2019_6-06-45_pm-msmy0ott.jpg" data-ref-id="1300-3106561"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/40/402691/3106561-6-9-2019_6-06-45_pm-msmy0ott.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/40/402691/3106561-6-9-2019_6-06-45_pm-msmy0ott.png 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/40/402691/3106561-6-9-2019_6-06-45_pm-msmy0ott.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/40/402691/3106561-6-9-2019_6-06-45_pm-msmy0ott.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/40/402691/3106561-6-9-2019_6-06-45_pm-msmy0ott.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Throughout Vampyr, Reid does battle against vampiric 'Skals' and vampire hunters. Combat is melee focused, though Reid does have access to some firearms. Vampiric abilities include claw attacks, blood spears, and more. Dodging and swinging melee weapons cost stamina, while vampiric abilities use blood. Blood can be gained in combat by successfully stunning an enemy and biting them.</p><p>At any of the hideouts located throughout London, Reid can use a workbench to upgrade his weapons and to craft cures as well as serums, consumables used in combat.</p>

Yakuza 4 is the fourth game in Sega's crime drama series, known as 'Ryu ga Gotoku' in Japan. As a first for the series, the story is split between the viewpoints of four different protagonists.

<h2>Overview</h2><p>Announced on July 24th, 2009 and released on March 18th, 2010, just a week after the western release of its predecessor <a href="/yakuza-3/3030-22304/" data-ref-id="3030-22304">Yakuza 3</a>, Yakuza 4 is the latest entry in <a href="/toshihiro-nagoshi/3040-65975/" data-ref-id="3040-65975">Nagoshi Toshihiro</a>'s wildly popular (in Japan, at the least) series following the lives and exploits of a 'family' of <a href="/the-yakuza/3015-1698/" data-ref-id="3015-1698">Yakuza</a> mobsters in a semi-fictional version of Kabukicho, Tokyo's red-light district in Shinjuku (called "<a href="/kamurocho/3035-2820/" data-ref-id="3035-2820">Kamurocho</a>" in the games). Like previous games in the series, the gameplay is a mixture of <a href="/open-world/3015-207/" data-ref-id="3015-207">open-world</a> exploration with lots of diversionary <a href="/minigames/3015-116/" data-ref-id="3015-116">mini-games</a> and <a href="/side-quests/3015-338/" data-ref-id="3015-338">side-quests</a>, RPG style dialogue and <a href="/random-encounter/3015-123/" data-ref-id="3015-123">random battles</a>, and <a href="/polygonal-3d/3015-1430/" data-ref-id="3015-1430">3D </a>brawler-style combat with <a href="/rpg-elements/3015-3603/" data-ref-id="3015-3603">RPG </a>stat-leveling elements, like a <a href="/real-time-combat/3015-2332/" data-ref-id="3015-2332">real-time</a> <a href="/action-rpg/3015-8592/" data-ref-id="3015-8592">action RPG</a>.</p><p>It also features a <a href="/multiple-protagonists/3015-147/" data-ref-id="3015-147">multiple protagonists</a> system, in a similar manner to the later 2013 title <a href="//www.giantbomb.com/grand-theft-auto-v/3030-36765/" data-ref-id="3030-36765">Grand Theft Auto V</a>. Compared to <a href="/grand-theft-auto/3025-6/" data-ref-id="3025-6">Grand Theft Auto</a>'s exaggerated <a href="/hollywood/3035-642/" data-ref-id="3035-642">Hollywood</a> movie pastiche, however, Yakuza 4 instead aims for <a href="/realism/3015-357/" data-ref-id="3015-357">realism</a> and authenticity, based on the activities and operations of real <a href="/the-yakuza/3015-1698/" data-ref-id="3015-1698">Yakuza</a> gangs.</p><h2>Gameplay</h2><h3>Adventure</h3><p>Yakuza 4 stays true to its roots and provides a similar experience to that seen in the previous titles. As any of the 4 characters, you can freely explore the world at any point in the game. There is much to do in Kamurocho, such as:</p><ul><li>Dining at over 10 locations</li><li>23 minigames to play and master, including billiards, karaoke, and bowling</li><li>A casino hall and a gambling hall</li><li>Go on dates with hostesses</li><li>Receive combat training from any of 5 masters</li></ul><h3>Combat</h3><p>Battles in Yakuza 4 are similar to that of a JRPG, whereas you come across random encounters with enemies and gain loot and EXP once you defeat them. During the battle players can freely move about and attack. Attacking raises a meter called the "HEAT bar" which will allow devastating finishing blows to be executed once it's filled. The player can also grab any object that has an icon over it and use it as a weapon. Throughout the game, each of the 4 characters will gain new moves and abilities to use in combat. Seeing as there 4 characters to choose from, there are 4 styles of fighting, each of them unique and brutal.</p><ul><li>Akiyama uses his swift kicks and fancy footwork to put enemies down quickly.</li><li>Saejima's immense strength will destroy even the largest of foes.</li><li>Tanimura can string combos together and parry enemy attacks, making him almost impossible to hit.</li><li>Kiryu's variety of attacks assure that he can handle any fight.</li></ul><h3>Hostesses</h3><p>A feature missing from the previous Yakuza 3, hostesses are back through demand from the fans. Players can access any of 3 hostess clubs at any point in the game (excluding Saejima). Upon entering, the game shifts to a "dating-sim" style, where the player must cater to the hostess's tastes, ordering food and drinks that she prefers, and answering her questions carefully. The player can also go and buy gifts for the hostess in order to raise their relationship level. Once at a certain level, the hostess will ask you to accompany them on a date.</p><h3>Minigames</h3><p>There are a total of 23 minigames in Yakuza 4, some of which are not immediately noticeable on the map. This is a complete list as well as their locations.</p><table><thead><tr><th>Minigame</th><th>Building</th><th>Location</th></tr></thead><tbody><tr><td>Karaoke</td><td>Karaokekan</td><td>Senryo Ave.</td></tr><tr><td>Shogi</td><td>Shoten</td><td>Senryo Ave.</td></tr><tr><td>Mahjong</td><td>Orchid Palace Mahjong</td><td>Nakamichi Alley</td></tr><tr><td>Table Tennis</td><td>Yunosono Hot Springs</td><td>Park Blvd.</td></tr><tr><td>Batting Cage</td><td>Yoshida Batting Center</td><td>Hotel District</td></tr><tr><td>Bowling</td><td>Mach Bowl</td><td>Theater Alley</td></tr><tr><td>Pachinko</td><td>Volcano</td><td>Theater Ave.</td></tr><tr><td>Fishing</td><td>Docks</td><td>Accessed via Taxi (all times)</td></tr><tr><td>Golf</td><td>Golf Course</td><td>Accessed via Taxi (daytime only)</td></tr><tr><td>Cee-Lo</td><td>Ryugujo Gambling Floor</td><td>Park Blvd.</td></tr><tr><td>Cho Han</td><td>Ryugujo Gambling Floor</td><td>Park Blvd.</td></tr><tr><td>Koi-Koi</td><td>Ryugujo Gambling Floor</td><td>Park Blvd.</td></tr><tr><td>Oich-Kabu</td><td>Ryugujo Gambling Floor</td><td>Park Blvd.</td></tr><tr><td>Roulette</td><td>Ryugujo Casino Floor or Purgatory</td></tr><tr><td>Blackjack</td><td>Ryugujo Casino Floor or Purgatory</td></tr><tr><td>Baccarat</td><td>Ryugujo Casino Floor or Purgatory</td></tr><tr><td>Poker</td><td>Ryugujo Casino Floor or Purgatory</td></tr><tr><td>**Boxcelios</td><td>Club SEGA</td><td>Theater Square or Nakamichi St.</td></tr><tr><td>Boxcelios 2</td><td>Club SEGA</td><td>Theater Square or Nakamichi St.</td></tr><tr><td>UFO Catcher</td><td>Club SEGA</td><td>Theater Square or Nakamichi St.</td></tr><tr><td>Pool</td><td>Cuez Bar</td><td>Underground Mall</td></tr><tr><td>Darts</td><td>Bantam</td><td>Millennium Tower East St.</td></tr><tr><td>Aromatherapy Massage</td><td>Love in Heart</td><td>Senryo Ave.</td></tr></tbody></table><p>**As a side note the original Boxcelios Arcade game is locked from the start, to unlock it simply make friends with the Club SEGA employee, you can only do this with Akiyama and is done by spending enough money in any Club SEGA, just play Boxcelios 2 a couple of times (about 2-3 *full* games, don't start then quit), he will then unlock the original Boxcelios in both Club SEGAs and for each character.</p><h3>Newest Features</h3><p>To continue the trend of an evolving framework, Yakuza 4 also contains a few new additions to it's system and open environments. "Memo's" are now spread across <a href="/kamurocho/3035-2820/" data-ref-id="3035-2820">Kamurocho</a>, identified by pedestrians with blue arrows above their heads. These serve as introductions and reminders to in game features and tutorials for certain aspects not fully discussed through the games progression.</p><p>The next addition is the debut of Rooftop exploration, before in the series they were used as combat locations, but now the player may actually traverse using them by accessing specific locations. They also contain hidden Memo's and technique Revelations as well as Saigo's Combat Training.</p><h2>Story and Characters</h2><p>The story of Yakuza 4 kicks off on March 1st, 2010, when a gunfight in Kamurocho leads to the death of Hiroaki Arai, the boss of the Kanemura family, an affiliate of Kamurocho's dominant Tojo Clan. This seemingly isolated incident unravels into a huge conspiracy set in motion by forces who wish to control the fate of the entire Tokyo underworld.</p><p>Unlike previous games in the series, which exclusively followed the actions of ex-Yakuza heavy <a href="/kazuma-kiryu/3005-3594/" data-ref-id="3005-3594">Kazuma Kiryu</a>, Yakuza 4 splits its storyline between four different playable characters, between whom control is switched throughout specific parts and chapters of the game. They are all involved in the same incident in different ways. In addition to Kazuma, the other three playable characters are as follows:</p><h3>Shun Akiyama</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/15434/1179065-ryu4_02.jpg" data-ref-id="1300-1179065" data-size="medium" style="width: 350px" data-ratio="0.56285714285714" data-width="350" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/15434/1179065-ryu4_02.jpg" data-ref-id="1300-1179065"><img alt="Shun Akiyama" src="https://giantbomb1.cbsistatic.com/uploads/original/1/15434/1179065-ryu4_02.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/15434/1179065-ryu4_02.jpg 350w" sizes="(max-width: 350px) 100vw, 350px" data-width="350"></a><figcaption>Shun Akiyama</figcaption></figure><p><b>Played by <a href="/koichi-yamadera/3040-95084/" data-ref-id="3040-95084">Koichi Yamadera</a></b></p><p>Formerly a homeless bum, <a href="/shun-akiyama/3005-17700/" data-ref-id="3005-17700">Akiyama</a> collected a large amount of money from the explosion at the Millenium Tower at the end of <a href="/yakuza/3030-7180/" data-ref-id="3030-7180">the first <i>Yakuza</i> game</a>, and invested it, ultimately becoming a money-lender. In this way, he has accrued a large amount of wealth but his choice of clientèle has apparently gotten him into trouble - at the beginning of the story, he is arrested for suspected involvement in the March 1st shooting.</p><h3>Taiga Saejima</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/15434/1179068-ryu4_03.jpg" data-ref-id="1300-1179068" data-size="medium" style="width: 350px" data-ratio="0.56285714285714" data-width="350" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/15434/1179068-ryu4_03.jpg" data-ref-id="1300-1179068"><img alt="Taiga Saejima" src="https://giantbomb1.cbsistatic.com/uploads/original/1/15434/1179068-ryu4_03.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/15434/1179068-ryu4_03.jpg 350w" sizes="(max-width: 350px) 100vw, 350px" data-width="350"></a><figcaption>Taiga Saejima</figcaption></figure><p><b>Played by Rikiya Koyama</b></p><p>A greasy dirtbag and tough Yakuza hitman who was imprisoned in 1985 for a killing spree where he walked into a ramen bar and murdered eighteen men from a rival gang. This incident seems to be a major factor in the conspiracy around which the story of the game revolves - while in the slammer, <a href="/taiga-saejima/3005-18310/" data-ref-id="3005-18310">Taiga</a> meets a Tojo member who informs him of the recent shooting, prompting him to break out and begin an investigation of his own.</p><h3>Masayoshi Tanimura</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/15434/1179069-ryu4_04.jpg" data-ref-id="1300-1179069" data-size="medium" style="width: 350px" data-ratio="0.56285714285714" data-width="350" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/15434/1179069-ryu4_04.jpg" data-ref-id="1300-1179069"><img alt="Masayoshi Tanimura" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 350px) 100vw, 350px" data-width="350" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/1/15434/1179069-ryu4_04.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/15434/1179069-ryu4_04.jpg 350w"><noscript><img alt="Masayoshi Tanimura" src="https://giantbomb1.cbsistatic.com/uploads/original/1/15434/1179069-ryu4_04.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/15434/1179069-ryu4_04.jpg 350w" sizes="(max-width: 350px) 100vw, 350px" data-width="350"></noscript></a><figcaption>Masayoshi Tanimura</figcaption></figure><p><b>Played by Hiroki Narimiya</b></p><p>A rather unscrupulous Tokyo cop, <a href="/masayoshi-tanimura/3005-18311/" data-ref-id="3005-18311">Masayoshi</a> is known to be involved in the illegal gambling scene (he takes bribes from illegal gambling dens in exchange for not turning them in). He became disenchanted with life in the force after a case tying his father to a local Yakuza boss.</p><h3>Kazuma Kiryu</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/89161/1739078-tgs_ryu4_04.jpg" data-ref-id="1300-1739078" data-size="medium" style="width: 1920px" data-ratio="0.5625" data-width="1920" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/89161/1739078-tgs_ryu4_04.jpg" data-ref-id="1300-1739078"><img alt="Kazuma Kiryu" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/89161/1739078-tgs_ryu4_04.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/89161/1739078-tgs_ryu4_04.jpg 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/8/89161/1739078-tgs_ryu4_04.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/89161/1739078-tgs_ryu4_04.jpg 480w"><noscript><img alt="Kazuma Kiryu" src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/89161/1739078-tgs_ryu4_04.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/89161/1739078-tgs_ryu4_04.jpg 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/8/89161/1739078-tgs_ryu4_04.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/89161/1739078-tgs_ryu4_04.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Kazuma Kiryu</figcaption></figure><p><b>Played by <a href="/takaya-kuroda/3040-62207/" data-ref-id="3040-62207">Takaya Kuroda</a></b></p><p><a href="/kazuma-kiryu/3005-3594/" data-ref-id="3005-3594">Kazuma</a> is the former 4th chairman of the Tojo clan. Thought to have left Kamurocho for good, he now runs an orphanage in Okinawa. However, a recent string of events causes him to get caught in the conflict and he finds himself back in Tokyo's underground once again.</p><h2>Downloadable Content</h2><p>As of February 7th 2011, Sega has announced that Yakuza 4 will come packed with a free DLC code with every new copy. Inside the exclusive content is:</p><ul><li>Extra outfits for characters: <a href="/kazuma-kiryu/3005-3594/" data-ref-id="3005-3594">Kazuma</a>, <a href="/haruka-sawamura/3005-17677/" data-ref-id="3005-17677">Haruka</a>, <a href="/shun-akiyama/3005-17700/" data-ref-id="3005-17700">Akiyama</a>, <a href="/taiga-saejima/3005-18310/" data-ref-id="3005-18310">Taiga</a> and <a href="/masayoshi-tanimura/3005-18311/" data-ref-id="3005-18311">Tanimura</a>.</li><li>The underground Fighting Arena</li><li>Survival Mode</li><li>An all new underground Racing Arena</li></ul><p>The content was originally bundled in the PAL releases of the game as part of their Kuro and Shiro packages.</p>

Luigi has to once again save Mario and friends from ghosts, this time in a haunted hotel.

A point-and-click adventure with multiple endings, Tokyo Dark is the story of a detective trying to solve the mystery of her missing partner and resolve a case that has literally come back to haunt her.

<h2>Overview</h2><p>Originally pitched to the Square Enix Collective in January 2015, and later appeared on Kickstarter that May, Tokyo Dark was created by <a href="/cherrymochi/3010-17057/" data-ref-id="3010-17057">Cherrymochi</a>, an independent studio based in Kanagawa, Japan.</p><h2>Gameplay</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/23/238858/3006554-20170907205545_1.jpg" data-ref-id="1300-3006554" data-ratio="0.5625" data-width="3840" data-embed-type="image" style="width: 3840px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/scale_super/23/238858/3006554-20170907205545_1.jpg" data-ref-id="1300-3006554"><img alt="Detective Ito meeting Reina." src="https://giantbomb1.cbsistatic.com/uploads/scale_super/23/238858/3006554-20170907205545_1.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/23/238858/3006554-20170907205545_1.jpg 3840w, https://giantbomb1.cbsistatic.com/uploads/scale_super/23/238858/3006554-20170907205545_1.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/23/238858/3006554-20170907205545_1.jpg 480w" sizes="(max-width: 960px) 100vw, 960px" data-width="960"></a><figcaption>Detective Ito meeting Reina.</figcaption></figure><p>The game is a point-and-click adventure where the player controls Detective Ito over the course of her investigation across Tokyo and surroundings. Any people or objects that can be interacted with are exemplified by a translucent white box with 1-4 choices contained within.</p><p>At several points within the story, Ito will be forced to make a choice that she cannot take back, as the autosave will quickly overwrite previous actions, forcing the player to continue down their chosen path or restart their entire game. The consequences of Ito's actions will be reflected in the short term on the "S.P.I.N." meter and in the long term with up to 11 possible endings (including one that can only be unlocked through a "NewGame+" run).</p><h2>S.P.I.N. System</h2><p>Throughout the game, Ito's mental state can be tracked through the S.P.I.N. system, which is an abbreviation of the four different attributes that Ito must balance and can affect which ending is received:</p><ul><li><strong>Sanity</strong> can be affected by making irrational choices or interacting with paranormal forces. Sanity can be slightly restored by regularly taking pills at Ito's apartment (at the expense of Investigation). Too little Sanity can lead to Ito seeing hallucinations and eventually a mental breakdown.</li><li><strong>Professionalism</strong> regards Ito taking actions that are "by the book" in police work. Higher Professionalism gives you more respect from some characters, while lower Professionalism can be gained from punching out bystanders or other illegal actions.</li><li><strong>Investigation</strong> is Ito's drive to solve the case. The higher this stat, the more Ito objects and items Ito notices and can interact with.</li><li><strong>Neurosis</strong> is tied to Ito's Sanity score. The more needless or obssessive-compulsive actions Ito takes (such as repeating an action multiple times or speaking to characters after conversations have finished), the higher her Neurosis gets. If this score gets too high, Ito's Sanity will decrease faster and recover slower.</li></ul><h2>Main Characters</h2><h3>Detective Ito</h3><p>The main character. A young woman who managed to claw her way up the ranks of the Tokyo Metropolitan Police Department to become a skilled detective, but has become increasingly erratic following the death of her partner and the reappearance of a woman from an older case thought to be dead. She continues pursuing both, thinking that they might still be alive despite evidence otherwise.</p><h3>Tanaka Kazuki</h3><p>Ito's husband and fellow detective within the TMPD. He recently went missing and is presumed dead.</p><h3>Reina</h3><p>A strange girl wearing an unclean idol-like outfit who was supposedly shot dead by Ito six months ago, yet has somehow reemerged to threaten Kazuki's life.</p><h2>Trivia</h2><ul><li>Animated sequences were produced by world class Anime studio Graphinica.</li><li>The original soundtrack was composed by Matt "Bison" Steed, front man of Reign of Fury.</li><li>Japanese localization was done by novelist Kimi Ureshino.</li></ul>