Bioware's first RPG, you must assemble a party of adventurers and investigate the mystery of the iron crisis and a darker threat that looms in the city of Baldur's Gate.

<h2>Summary</h2><p>Baldur's Gate is a fantasy <a href="/games/?sort=release_date&amp;filter_type=genre&amp;filter_value=5/">role-playing game</a> developed by <a href="/bioware/3010-98/" data-ref-id="3010-98">Bioware</a> and released in 1998 for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>. It is the first role-playing game developed by Bioware and it ushered forth a new age of PC role-playing games set within the numerous <a href="/dungeons-dragons/3025-167/" data-ref-id="3025-167">Dungeons and Dragons</a> universes. It was first game to use Bioware's <a href="/infinity-engine/3015-495/" data-ref-id="3015-495">Infinity Engine</a> which was used for several RPGs to follow. In Baldur's Gate, the player creates their own <a href="/customizable-characters/3015-155/" data-ref-id="3015-155">customizable hero</a>, selecting their sex, character portrait, race, <a href="/classes/3015-405/" data-ref-id="3015-405">class</a>, abilities, <a href="/alignment/3015-146/" data-ref-id="3015-146">alignment</a>, and voice. In the role of this character, the player will set off on an epic adventure along the Sword Coast.</p><p>The player will battle powerful characters and savage monsters, investigate the iron crisis, and gain numerous allies on the way to finding their <a href="/mentor/3015-1386/" data-ref-id="3015-1386">mentor's</a> <a href="/murder/3015-1654/" data-ref-id="3015-1654">murderer</a>. The game's story is told through in-game scripted <a href="/cutscene/3015-22/" data-ref-id="3015-22">cutscenes</a>, <a href="/text-based/3015-2199/" data-ref-id="3015-2199">text-based dialogue</a> with hand drawn portraits of significant characters, pre-rendered movies at significant places, and voiced intros for each chapter.</p><p>Baldur's Gate received a retail-released <a href="/expansion/3015-344/" data-ref-id="3015-344">expansion pack</a> in 1999 called <a href="/baldurs-gate-tales-of-the-sword-coast/3030-7392/" data-ref-id="3030-7392">Baldur's Gate: Tales of the Sword Coast</a>.</p><p>An enhanced version of Baldur's Gate is now available for tablets and modern PC's.</p><h2>Story</h2><p>The game opens with a quote:</p><blockquote><p>"He who fights with monsters should look to it that he himself does not become a monster... when you gaze long into the abyss, the abyss also gazes into you..."</p></blockquote><p>-Friedrich Nietzsche</p><h3>Intro</h3><p>As the pre-rendered cutscene plays, a fully armored <a href="/knight/3015-1291/" data-ref-id="3015-1291">knight</a> stumbles out onto the roof of a building. The door to the roof shuts behind him as he falls to his knees in exhaustion. He hears his pursuer coming, and as he turns his head to see him his pursuer breaks through the door. It is a large figure, clad in dark spiked armor and bellowing a deeply <a href="/evil-laugh/3015-1842/" data-ref-id="3015-1842">sinister laugh</a>. He stands in the doorway a moment, signifying his presence. The scared knight scoots away on his back, whimpering, "No, you can't!" The armored figure states, "I will be the last, and you will go first," as if to explain his following actions. He laughs and continues walking towards the knight, who has now backed himself against the iron fence bordering the roof. "There are others. I can show you! Please! Please!" the knight cries. He turns and tries to grab the iron fence. He looks back at the armored figure just as he punches him to the floor, knocking his helmet off. The figure laughs as he grabs the man by his throat, pulling him to his feet and pushing him through the iron fence. He now has the man dangling over the city below, kicking frantically and choking. "Please" the man is able to say once more. The camera pans towards the glowing yellow eyes of the armored figure as a loud snapping sound is heard. The figure continues his demonic laugh and then hurls the man off the building. He falls lifelessly down to the cobblestone streets below. Blood drips from his body, making its own path through the bumpy cobblestones. A single trail of blood flows into the top of an out-of-place "S," and as the streets fade to black, the camera zooms out and reveals the game's title, "Baldur's Gate."</p><p>You start the game in the <a href="/mansion/3035-1870/" data-ref-id="3035-1870">manor</a> of <a href="/candlekeep/3035-122/" data-ref-id="3035-122">Candlekeep</a>, a secluded academy dedicated to the preservation of literature and knowledge. You learn that you were raised in the Keep after being found as an <a href="/orphan/3015-2205/" data-ref-id="3015-2205">orphaned</a> child out in the world. Your adoptive father is a powerful <a href="/wizards/3015-1694/" data-ref-id="3015-1694">mage</a> named <a href="/gorion/3005-15905/" data-ref-id="3005-15905">Gorion</a>, and you have just received word that you and he have to leave the <a href="/citadel/3035-2540/" data-ref-id="3035-2540">citadel</a>. You are told to see Gorion as soon as possible, as there is something very urgent he needs to tell you. There are various tasks to be done and supplies to gather in the city, but once you feel you are ready you set out with Gorion. He instructs you that if trouble should befall him on your journey, you are to head to the Friendly Arm Inn, where he has friends. As night falls on the first day out of the Keep, you and your mentor are suddenly ambushed by the man from the earlier cinematic as well as two <a href="/ogres/3015-1426/" data-ref-id="3015-1426">Ogres</a> and a woman. Gorion tells you to flee for your safety and prepares to fight the band of villains. Gorion is able to kill the Ogres and woman, but in the end he is slain by the Armored Figure.</p><p>Following the death of your foster father, you will (if you follow the suggested game outline) head to the Friendly Arm Inn to meet with Gorion's old Harper friends, the strong-willed <a href="/jaheira/3005-4204/" data-ref-id="3005-4204">Jaheira</a> and her timid husband <a href="/khalid/3005-11087/" data-ref-id="3005-11087">Khalid</a>. On the way to the inn, an old man stops you. While it ostensibly has something to do with the plot, it is merely fan service because it is <a href="/elminster/3005-644/" data-ref-id="3005-644">Elminster</a>. After you join up with your father's friends, they tell you how they were planning on heading south, to Nashkel, to deal with an iron crisis that has gripped the entire Sword Coast. You agree to help them, and your new party heads off south to find adventure. The game is, however, designed with a great amount of flexibility, and even though dealing with the situation in Nashkel is required to unlock later chapters of the game, you are free to pick your own path in getting there. One options is for instance to travel with <a href="/xzar/3005-11556/" data-ref-id="3005-11556">Xzar</a> and <a href="/montaron/3005-11557/" data-ref-id="3005-11557">Montaron</a>, who meet you on the road out of <a href="/candlekeep/3035-122/" data-ref-id="3035-122">Candlekeep</a> and are also headed to Nashkel to investigate the iron problem. The only path that is closed to you is to return to Candlekeep; nobody is allowed inside without offering an expensive book as their entrance fee.</p><p>Soon, you are caught up in a major crisis that on the surface appears to be an economic plot, led by the Iron Throne, to destroy all iron reserves on the Sword Coast and force the local governments into capitulating to their demands. However, it turns out that it is all part of a plot by <a href="/sarevok/3005-1125/" data-ref-id="3005-1125">Sarevok</a>, your father's murderer and your estranged half-brother, to kill as many children of Bhaal as he can in order to gain power. It turns out you and Sarevok are both the mortal progeny of the former God of Murder - and no one will be able to take his mantle until all the other children of Bhaal are dead. As more children of Bhaal are slain at the hands of another, powers and abilities are <a href="/unlockables/3015-1414/" data-ref-id="3015-1414">unlocked</a> within themselves due to the dark nature of their blood. Sarevok was targeting you - and it ends up being your quest to put an end to his reign of terror, and temporarily free the Sword Coast from the grips of evil.</p><h2>Setting</h2><p>Baldur's Gate is set in the <a href="/the-forgotten-realms/3035-29/" data-ref-id="3035-29">Forgotten Realms</a> <a href="/campaign/3015-4011/" data-ref-id="3015-4011">campaign</a> setting. More specifically it takes place on the continent of <a href="/faerun/3035-3111/" data-ref-id="3035-3111">Faerûn</a> on the planet of Abeir-Toril, an <a href="/earth/3035-65/" data-ref-id="3035-65">Earth-like planet.</a> The world of Baldur's Gate most closely resembles the Medieval time period of history in terms of technology and social structures. However, the major and obvious difference between Faerûn and a <a href="/europe/3035-289/" data-ref-id="3035-289">Medieval Europe</a> is the cornucopia of enchanted weapons, magic, monsters and other fantastic elements.</p><h3>Major Cities</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3318/249166-bg01_map.jpg" data-ref-id="1300-249166" data-size="small" data-ratio="1.4640625" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:146.4%" href="https://static.giantbomb.com/uploads/original/0/3318/249166-bg01_map.jpg" data-ref-id="1300-249166"><img alt="World Map" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/3318/249166-bg01_map.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3318/249166-bg01_map.jpg 640w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/3318/249166-bg01_map.jpg 437w" sizes="(max-width: 437px) 100vw, 437px" data-width="437"></a><figcaption>World Map</figcaption></figure><ul><li><a href="/baldurs-gate/3035-116/" data-ref-id="3035-116">Baldur's Gate</a></li><li><a href="/candlekeep/3035-122/" data-ref-id="3035-122">Candlekeep</a></li><li>Beregost</li><li>Nashkel</li></ul><h3>Major Areas</h3><ul><li>Sword Coast</li><li>Cloudpeak Mountains</li><li>Wood of Sharp Teeth</li></ul><h3>Major Factions</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/90483/1428283-bg1mapp.gif" data-ref-id="1300-1428283" data-size="small" data-ratio="1.2493333333333" data-width="750" data-embed-type="image" style="width: 750px"><a class="fluid-height" style="padding-bottom:124.9%" href="https://static.giantbomb.com/uploads/original/9/90483/1428283-bg1mapp.gif" data-ref-id="1300-1428283"><img alt="World Map" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/9/90483/1428283-bg1mapp.gif" srcset="https://giantbomb1.cbsistatic.com/uploads/original/9/90483/1428283-bg1mapp.gif 750w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/9/90483/1428283-bg1mapp.gif 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/9/90483/1428283-bg1mapp.gif 512w" sizes="(max-width: 512px) 100vw, 512px" data-width="512"></a><figcaption>World Map</figcaption></figure><ul><li>The Harpers</li><li>The Red Wizards of Thay</li><li>The Iron Throne</li><li>The Flaming Fist</li><li>The Black Talons</li></ul><h3>Major People</h3><ul><li><a href="/gorion/3005-15905/" data-ref-id="3005-15905">Gorion</a></li><li><a href="/sarevok/3005-1125/" data-ref-id="3005-1125">Sarevok</a></li><li><a href="/elminster/3005-644/" data-ref-id="3005-644">Elminster</a> (cameo)</li><li><a href="/drizzt-dourden/3005-643/" data-ref-id="3005-643">Drizzt Do'Urden</a> (cameo)</li></ul><h3>Recruitable Characters</h3><ul><li><a href="/imoen/3005-4081/" data-ref-id="3005-4081">Imoen</a></li><li><a href="/xzar/3005-11556/" data-ref-id="3005-11556">Xzar</a></li><li><a href="/montaron/3005-11557/" data-ref-id="3005-11557">Montaron</a></li><li><a href="/jaheira/3005-4204/" data-ref-id="3005-4204">Jaheira</a></li><li><a href="/khalid/3005-11087/" data-ref-id="3005-11087">Khalid</a></li><li><a href="/garrick/3005-11572/" data-ref-id="3005-11572">Garrick</a></li><li><a href="/minsc/3005-1192/" data-ref-id="3005-1192">Minsc</a></li><li><a href="/dynaheir/3005-11084/" data-ref-id="3005-11084">Dynaheir</a></li><li><a href="/edwin-odesseiron/3005-5313/" data-ref-id="3005-5313">Edwin</a></li><li><a href="/kivan/3005-11555/" data-ref-id="3005-11555">Kivan</a></li><li><a href="/ajantis/3005-11558/" data-ref-id="3005-11558">Ajantis</a></li><li><a href="/branwen/3005-11571/" data-ref-id="3005-11571">Branwen</a></li><li><a href="/coran/3005-11559/" data-ref-id="3005-11559">Coran</a></li><li><a href="/safana/3005-11560/" data-ref-id="3005-11560">Safana</a></li><li><a href="/kagain/3005-11561/" data-ref-id="3005-11561">Kagain</a></li><li><a href="/yeslick/3005-11562/" data-ref-id="3005-11562">Yeslick</a></li><li><a href="/faldorn/3005-11563/" data-ref-id="3005-11563">Faldorn</a></li><li><a href="/shar-teel/3005-11564/" data-ref-id="3005-11564">Shar-Teel</a></li><li><a href="/eldoth/3005-11565/" data-ref-id="3005-11565">Eldoth</a></li><li><a href="/skie/3005-11566/" data-ref-id="3005-11566">Skie</a></li><li><a href="/alora/3005-11570/" data-ref-id="3005-11570">Alora</a></li><li><a href="/quayle/3005-11567/" data-ref-id="3005-11567">Quayle</a></li><li><a href="/xan/3005-4512/" data-ref-id="3005-4512">Xan</a></li><li><a href="/tiax/3005-11569/" data-ref-id="3005-11569">Tiax</a></li><li><a href="/viconia-devir/3005-4984/" data-ref-id="3005-4984">Viconia</a></li></ul><h2>Game Mechanics</h2><h3><a href="/dungeons-dragons/3025-167/" data-ref-id="3025-167">Dungeons &amp; Dragons</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3318/249168-bg_ss01.jpg" data-ref-id="1300-249168" data-size="medium" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/3318/249168-bg_ss01.jpg" data-ref-id="1300-249168"><img alt="Party Layout" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/3318/249168-bg_ss01.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3318/249168-bg_ss01.jpg 640w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/3318/249168-bg_ss01.jpg 480w"><noscript><img alt="Party Layout" src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/3318/249168-bg_ss01.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3318/249168-bg_ss01.jpg 640w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/3318/249168-bg_ss01.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Party Layout</figcaption></figure><p>Baldur's Gate is a role playing game based on the <a href="/add-rules/3015-7750/" data-ref-id="3015-7750">AD&amp;D 2nd Edition ruleset</a>. Although it would be difficult to incorporate every aspect of a pen and paper RPG, Baldur's Gate offers a faithful translation of the source material into video-game form. The game can be played in <a href="/real-time-game-clock/3015-2519/" data-ref-id="3015-2519">real-time</a>, much like an action game, can be manually paused at any time to give orders, or can be set to automatically pause when various conditions are met (someone is injured, someone runs out of ammo, after every round, etc.) Having the game pause after every round of combat closely mirrors the gameplay of the tabletop versions of <a href="/dungeons-dragons/3025-167/" data-ref-id="3025-167">D&amp;D</a>, and makes Baldur's Gate feel very much like a <a href="/turn-based/3015-192/" data-ref-id="3015-192">turn based</a> strategy game. Some concepts in Baldur's Gate, such as spell-casting, questing, stat-based gameplay, inventory management, and even non-combat solutions to problems have direct correlation to core gameplay elements in Advanced Dungeons &amp; Dragons.</p><p>Also from AD&amp;D come the races and classes available for player characters. Characters can be either male or female versions of a <a href="/dwarves/3015-940/" data-ref-id="3015-940">Dwarf</a>, <a href="/elf/3015-537/" data-ref-id="3015-537">Elf</a>, <a href="/gnomes/3015-1447/" data-ref-id="3015-1447">Gnome</a>, <a href="/half-elves/3015-3913/" data-ref-id="3015-3913">Half-Elf</a>, <a href="/halfling/3015-2643/" data-ref-id="3015-2643">Halfling</a> or a <a href="/human/3015-810/" data-ref-id="3015-810">Human</a>. Each of the races offers different bonuses or <a href="/two-difficulty-levels-at-once/3015-4331/" data-ref-id="3015-4331">handicaps</a> in different areas of gameplay. Once a race is selected, the player can then pick from one of eight classes: <a href="/clerics/3015-4055/" data-ref-id="3015-4055">Cleric</a>, <a href="/druids/3015-4091/" data-ref-id="3015-4091">Druid</a>, <a href="/bandit/3015-3588/" data-ref-id="3015-3588">Thief</a>, <a href="/bards/3015-1915/" data-ref-id="3015-1915">Bard</a>, <a href="/fighter/3015-2648/" data-ref-id="3015-2648">Fighter</a>, <a href="/rangers/3015-2854/" data-ref-id="3015-2854">Ranger</a>, <a href="/paladins/3015-3467/" data-ref-id="3015-3467">Paladin</a> or <a href="/wizards/3015-1694/" data-ref-id="3015-1694">Mage</a>. Furthermore, Mages can specialize in one of the schools of <a href="/magic/3015-98/" data-ref-id="3015-98">magic</a>, gaining bonus spells from the school while losing access to spells from an opposing school. Each class has unique abilities and this choice largely dictates how your character would approach combat situations. There is also an option to Multiclass or Dual Class. Human characters who have reached at least level two in their first class can choose to Dual Class, and start leveling in a different class. Once their new class outlevels their original class, they regain all the skills and abilities they had gained in their first class. Non-human characters can be created as Multiclass characters, where you can gain the abilities and features of two or three class at the expense of a slower progression in each class; a "jack of all trades, master of none" approach. Human characters can't Multiclass and non-human characters can't Dual Class, and both Multiclassing and Dual Classing are limited to certain combinations of Fighter, Mage, Cleric, Thief, Ranger and Druid.</p><p>There are also attributes that represent how effective characters are in the game. Strength, Intelligence, Wisdom, Dexterity, Constitution and Charisma all influence how well characters attack, defend, and interact with others. These <a href="/attributes/3015-1681/" data-ref-id="3015-1681">attributes</a> are rolled by the engine as 3D6, with some modifiers for the Non-human races. Important attributes for each class will have an elevated minimum value. A Human character's attributes will also determine whether or not the character can be Dual Classed; the character must have at least 15 in the prime attributes of the first class, and at least 17 in those of the second class, in order to be eligible for Dual Classing, and the character's alignment must also be compatible with the desired new class. For instance, a Fighter would need Str 15 and Wis 17 in order to Dual Class to Cleric, but there would be no alignment incompatibilities. A fighter who wanted to Dual Class to Druid would need Str 15, Wis 17 and Cha 17, and would also need to be of True Neutral alignment.</p><h2>The Infinity Engine</h2><p>The <a href="/infinity-engine/3015-495/" data-ref-id="3015-495">Infinity Engine</a> was developed by <a href="/wikid/bioware/65-98/" data-ref-id="bioware">BioWare</a> for a project called Battleground Infinity, which ultimately became Baldur's Gate. <a href="/wikid/bioware/65-98/" data-ref-id="bioware">BioWare</a> used it again in several installments of the Baldur's Gate Series, and also licensed the Engine to <a href="/wikid/interplay-entertainment-corp/65-580/" data-ref-id="interplay-entertainment-corp">Interplay's</a> <a href="/black-isle-studios/3010-99/" data-ref-id="3010-99">Black Isle Studios</a>. The Infinity Engine allows real-time gameplay. The AD&amp;D RPG stats are 'rolled', and the player can either pause the game or let the events happen without stopping the action. The engine uses an isometric perspective with pre-rendered <a href="/2d/3015-1427/" data-ref-id="3015-1427">2D</a> backgrounds and sprite-based characters. It was one of the very first games to use the LUA-Scripting Language, allowing to script events and customize the behavior of <a href="/non-player-character/3015-967/" data-ref-id="3015-967">NPC's</a>. The game also allows the players to import custom sound files and pictures for the playable characters in the game. The mod-scene embraced the Infinity Engine, and there are many mods and files available for the game - even a custom character sound set featuring the voices of <a href="/ray-muzyka/3040-12762/" data-ref-id="3040-12762">Dr. Ray Muzyka</a> (CEO, Producer of the game) and <a href="/james-ohlen/3040-12756/" data-ref-id="3040-12756">James Ohlen</a> (Lead Designer) of <a href="/wikid/bioware/65-98/" data-ref-id="bioware">BioWare</a>.</p><h2>Baldur's Gate: Enhanced Edition</h2><p>An updated and remastered version of Baldur's Gate developed by Beamdog (consisting of former Bioware employees and Infinity Engine modders) was released on PC November 28th, 2012 with an iOS version following shortly thereafter. Features of the Enhanced Edition include:</p><ul><li>many of the tweaks and enhancements added in Baldur's Gate II</li><li>built-in functionality for some of the most popular community made mods</li><li>rebuilt engine that improves framerate and responsiveness regardless of underlying hardware</li><li>support for modern resolutions and camera zoom levels</li><li>improved pathfinding AI</li><li>hundreds of new bugfixes</li><li>3 new companions with personal side quests of their own, and another secret companion</li><li>new playable class kits, such as Dwarven Defender and Blackguard</li><li>The Black Pits, a standalone mini-campaign focused on combat arena battles</li></ul><h3>The Siege of Dragonspear</h3><p>An all-new expansion campaign was added as paid DLC on March 31, 2016. <a href="/baldurs-gate-siege-of-dragonspear/3030-50974/" data-ref-id="3030-50974">Siege of Dragonspear</a> bridges the story from the end of Baldur's Gate: Enhanced Edition to the beginning of Baldur's Gate II: Enhanced Edition. It includes new areas, items, enemies, and companions. Some classic characters, such as Minsc and Irenicus, return with newly recorded voice acting by their original voice actors who have reprised their roles.</p><p> </p><h2>Soundtrack</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3661/1712710-r_1579858_1229886384.jpeg" data-ref-id="1300-1712710" data-size="small" data-ratio="1" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/0/3661/1712710-r_1579858_1229886384.jpeg" data-ref-id="1300-1712710"><img alt="Baldur's Gate OST CD" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/3661/1712710-r_1579858_1229886384.jpeg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3661/1712710-r_1579858_1229886384.jpeg 600w"><noscript><img alt="Baldur's Gate OST CD" src="https://giantbomb1.cbsistatic.com/uploads/original/0/3661/1712710-r_1579858_1229886384.jpeg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3661/1712710-r_1579858_1229886384.jpeg 600w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Baldur's Gate OST CD</figcaption></figure><p>The <a href="/original-soundtrack-release/3015-189/" data-ref-id="3015-189">original soundtrack</a> for Baldur's Gate was composed by <a href="/michael-hoenig/3040-12872/" data-ref-id="3040-12872">Michael Hoenig</a>.</p><table><tbody><tr><th>#</th><th>Track Name</th><th>Length</th></tr><tr><td><p>1</p></td><td><p><b>Main Theme</b></p></td><td><p>1:35</p></td></tr><tr><td><p>2</p></td><td><p><b>The Stage Is Set</b></p></td><td><p>1:29</p></td></tr><tr><td><p>3</p></td><td><p><b>Candlekeep</b></p></td><td><p>2:33</p></td></tr><tr><td><p>4</p></td><td><p><b>Attacked By Assassins</b></p></td><td><p>1:36</p></td></tr><tr><td><p>5</p></td><td><p><b>Leaving Home</b></p></td><td><p>2:03</p></td></tr><tr><td><p>6</p></td><td><p><b>Gorion's Battle</b></p></td><td><p>1:14</p></td></tr><tr><td><p>7</p></td><td><p><b>Exploring The Plains</b></p></td><td><p>1:28</p></td></tr><tr><td><p>8</p></td><td><p><b>Hobgoblins And Worgs</b></p></td><td><p>0:48</p></td></tr><tr><td><p>9</p></td><td><p><b>Night On The Plains</b></p></td><td><p>2:12</p></td></tr><tr><td><p>10</p></td><td><p><b>The Gibberling Horde</b></p></td><td><p>1:30</p></td></tr><tr><td><p>11</p></td><td><p><b>Helm's Temple</b></p></td><td><p>0:46</p></td></tr><tr><td><p>12</p></td><td><p><b>The Ruins Of Ulcaster</b></p></td><td><p>3:17</p></td></tr><tr><td><p>13</p></td><td><p><b>Swords Against Darkness</b></p></td><td><p>1:11</p></td></tr><tr><td><p>14</p></td><td><p><b>Safe In Beregost</b></p></td><td><p>1:41</p></td></tr><tr><td><p>15</p></td><td><p><b>The Beregost Night</b></p></td><td><p>1:36</p></td></tr><tr><td><p>16</p></td><td><p><b>Attacked By Bounty Hunters</b></p></td><td><p>1:51</p></td></tr><tr><td><p>17</p></td><td><p><b>Cloakwood Forest</b></p></td><td><p>1:59</p></td></tr><tr><td><p>18</p></td><td><p><b>Giant Spiders</b></p></td><td><p>1:18</p></td></tr><tr><td><p>19</p></td><td><p><b>Night In Cloakwood</b></p></td><td><p>1:29</p></td></tr><tr><td><p>20</p></td><td><p><b>From Out Of The Storm</b></p></td><td><p>1:22</p></td></tr><tr><td><p>21</p></td><td><p><b>The Friendly Arms Inn</b></p></td><td><p>1:32</p></td></tr><tr><td><p>22</p></td><td><p><b>The Dream</b></p></td><td><p>2:03</p></td></tr><tr><td><p>23</p></td><td><p><b>Stealth In The Bandit Camp</b></p></td><td><p>1:41</p></td></tr><tr><td><p>24</p></td><td><p><b>Bandit Melee</b></p></td><td><p>1:35</p></td></tr><tr><td><p>25</p></td><td><p><b>Entering Baldur's Gate</b></p></td><td><p>1:11</p></td></tr><tr><td><p>26</p></td><td><p><b>Streets Of The City</b></p></td><td><p>0:55</p></td></tr><tr><td><p>27</p></td><td><p><b>Night Falls On Baldur's Gate</b></p></td><td><p>2:10</p></td></tr><tr><td><p>28</p></td><td><p><b>The Lady's House</b></p></td><td><p>0:59</p></td></tr><tr><td><p>29</p></td><td><p><b>Down To The Sewers</b></p></td><td><p>3:03</p></td></tr><tr><td><p>30</p></td><td><p><b>Fighting For Survival</b></p></td><td><p>1:24</p></td></tr><tr><td><p>31</p></td><td><p><b>Ever Deeper</b></p></td><td><p>2:01</p></td></tr><tr><td><p>32</p></td><td><p><b>The Last Battle</b></p></td><td><p>1:05</p></td></tr><tr><td><p>33</p></td><td><p><b>End Of The Quest</b></p></td><td><p>2:13</p></td></tr></tbody></table><h2>PC System Requirements</h2><h3><b>Minimum System Requirements</b></h3><ul><li>Windows 95/98/NT/ME/2000/XP/Vista</li></ul><ul><li>2 MB Video RAM</li></ul><ul><li>166 MHz Intel Pentium 3 or AMD K6-III</li><li>Hard Drive Installation 320 MB</li><li>4x CD or DVD-ROM (depending on your retail-version)</li><li>Direct X 3.0 or higher</li></ul><h3><b>Recommended System Requirements</b></h3><ul><li>Windows 95/98/NT/ME/2000/XP/Vista</li><li>200 MHz Intel Pentium or equivalent AMD Duron/Athlon</li><li>4 MB Video RAM</li><li>Hard Drive Installation 570 MB</li></ul><ul><li>8x CD or DVD-ROM (depending on your retail-version)</li><li>Direct X 5.0 or higher</li><li>Multiplayer-Mode ( Modem-to-modem, null modem, IPX, TCP/IP)</li></ul><h2>Unreleased PS1 Port</h2><p>Baldur's Gate was ported to the <a href="/playstation/3045-22/" data-ref-id="3045-22">PlayStation</a> by <a href="/united-kingdom/3035-492/" data-ref-id="3035-492">UK</a> based developer <a href="/runecraft-ltd/3010-1921/" data-ref-id="3010-1921">Runecraft</a> with a tentative 2000 release. However, due to quality and cost concerns it was canceled with only a few rare prototypes being produced. As of December 2009, the ISOs for one of these prototypes was leaked onto the internet by a private collector. The leaked build is playable and features significantly scaled down art and sound assets from the PC version, but is clearly not final.</p><h2>Releases</h2><ul><li>1998: Original release</li><li>1999: Release of the <a href="/baldurs-gate-tales-of-the-sword-coast/3030-7392/" data-ref-id="3030-7392">Tales of the Sword Coast</a> expansion pack</li></ul><ul><li>2010: Release for download at <a href="/good-old-games/3015-2379/" data-ref-id="3015-2379">Good Old Games</a> ( <a href="http://www.gog.com" rel="nofollow">gog.com</a>)</li></ul><h2>Digital Distribution</h2><p>Baldur's Gate was re-released by <a href="/good-old-games/3015-2379/" data-ref-id="3015-2379">Good Old Games</a> as "Baldur's Gate - The Original Saga" and contains the main game (Baldur's Gate) and its expansion ( <a href="/baldurs-gate-tales-of-the-sword-coast/3030-7392/" data-ref-id="3030-7392">Tales of the Sword Coast</a>) for $10 (at normal non/sales price) with compatibility &amp; support for Windows XP, Vista, and 7 for both 32 and 64-bit.</p><p>Baldur's Gate: Enhanced Edition is now available through digital distribution by <a href="http://www.beamdog.com/" rel="nofollow">Beamdog</a>.</p>

Take hold of your destiny as you journey across mysterious lands, encounter many magical creatures and meet many memorable characters in a large fantasy world.

<h2>Overview</h2><p>You wake up in a cell, with no memory of how you got there or where you are. A dark figure approaches you. He talks about experiments and torments you with his magic, but is distracted by an attack on his dungeon, and leaves. You lose consciousness again. When you wake once more, you have the opportunity to escape your cell. You find some old friends and make your way out of the dungeon. However, immediately upon leaving the dark confines below, you are attacked by your captor, <a href="/jon-irenicus/3005-1309/" data-ref-id="3005-1309">Irenicus</a>, and he and your oldest friend <a href="/imoen/3005-4081/" data-ref-id="3005-4081">Imoen</a> are taken away by the Cowled Wizards of Amn. You must then set off to rescue your friend, battling monsters, dragons, and many vile humans on the way.</p><p>Based on the 2nd edition <a href="/add-rules/3015-7750/" data-ref-id="3015-7750">AD&amp;D role playing system</a>, your hero in <i>Baldur's Gate II: Shadows of Amn</i> can be created from the classes of Barbarian, Bard, Cleric, Druid, Fighter, Mage, Monk, Paladin, Ranger, Sorcerer and Thief, with further options within each class and multi-classing between. Each class also has the opportunity to control their own stronghold, with the location being suitable for the class. You control a party of up to six characters, which you can add or remove as you meet new people throughout the game. Some of these characters, such as Imoen, <a href="/minsc/3005-1192/" data-ref-id="3005-1192">Minsc</a>, <a href="/jaheira/3005-4204/" data-ref-id="3005-4204">Jaheira</a>, <a href="/edwin-odesseiron/3005-5313/" data-ref-id="3005-5313">Edwin</a>, and <a href="/viconia-devir/3005-4984/" data-ref-id="3005-4984">Viconia</a>, will be familiar to those who have played <a href="/baldurs-gate/3030-52/" data-ref-id="3030-52">Baldur's Gate</a>, but there are even more new heroes who can join you. Each character has their own sub-quest and their own dialogue interactions, which adds interest to the game and encourages a dynamic adventuring party.</p><p>The game also has a multiplayer option, which allows up to six people to adventure together, each controlling one character within the party. The option to "Pause and play" is still available in multiplayer, although all players are required to read conversations even if they are not the person who initiated it. However, one person needs to be the protagonist for the sake of the core plot.</p><p>One expansion pack was released for Baldur's Gate II on June 21, 2001, named <a href="/baldurs-gate-ii-throne-of-bhaal/3030-6795/" data-ref-id="3030-6795">Throne of Bhaal</a>. It continues the story where the base game left off, allowing the player to import their character and continue playing into epic levels (level 20+ in D&amp;D).</p><p>On November 15, 2013, Baldur's Gate II and Throne of Bhaal were re-released by Beamdog Entertainment as Baldur's Gate II: Enhanced Edition. This version includes a revamped version of the Infinity Engine that supports modern resolutions, including widescreen, and runs more smoothly on modern hardware. Many bug fixes and restorations of minor cut content are also included. Additionally, a number of new characters, class kits, items, locations, and quests have been created for this version, including 5 new recruitable NPCs. Finally, an all-new combat area mode, separate from the story campaign, has been added allowing custom-created parties to fight through a series of tactical battles, leveling and gearing up between fights.</p><h2>Classes and Kits</h2><p>Baldur's Gate II has all of the character classes of Baldur's Gate, and adds three new ones:</p><ul><li>Monks - Lawful warriors who draw upon their inner strength in body and mind rather than rely on armor or weapons.</li><li>Barbarians - Tough, fast fighters who trade wearing heavy armor for having more health and the ability to Rage for a limited time, enhancing their combat prowess even further.</li><li>Sorcerers - Wizard who cast spells without memorizing them in advance, but are unable to scribe new spellscrolls, instead learning a limited number of spells upon leveling.</li></ul><p>In addition to these new classes, the old classes can be specialized through the use of kits. Mages still have their specialization subtypes, and each of the other original classes get three kits, in addition to the vanilla variant of the class, to choose from. Each kit offers trade-offs: removing or weakening some of a class's standard abilities in exchange for strengthening others or granting entirely new abilities.</p><ul><li>Fighters can be Berserkers, Kensai, or Wizard Slayers</li><li>Clerics can be specialist priests of Lathander, Helm, or Talos.</li><li>Thieves can be Bounty Hunters, Swashbucklers, or Assassins.</li><li>Bards can be Blades with better fighting abilites, Skalds with rousing songs, or Jesters with songs that confuse the enemy.</li><li>Druids can be Totemic Druids with spirit animals, Shapeshifters who can become werewolves, or Avengers with extra shapeshifting abilities and some mage spells.</li><li>Rangers can be Archers, Beast Masters, or Stalkers.</li><li>Paladins can be Cavaliers, Inquisitors, or Undead Hunters.</li></ul><h2>Locations</h2><p>Baldur's Gate 2 features an impressive number of locations for players to visit - many places never before seen in a CRPG adaptation of the Forgotten Realms. These locations include:</p><ul><li>Athkatla - The capital of Amn is the main city in BG2. It is divided into eight districts:</li></ul><ol><li>Waukeen's Promenade - First location after Irenicus' dungeon and home to numerous shops</li><li>The Slums - Home to the Copper Coronet and the Planar Sphere</li><li>The Temple District - Home to the churches, the Order of the Radiant Heart, and the sewer entrances</li><li>The Docks - The Shadow Thieves' main domain</li><li>The Bridge - An area plagued by a horrific murderer and home to the Five Flagons</li><li>The Graveyard - Bodhi's base lies amidst a number of tombs</li><li>The Government District - Government buildings and the homes of nobles surround a lush green park</li><li>The City Gates - A small area that must be visited before the party can leave the city. Home to the Crooked Crane</li></ol><ul><li>de'Arnise Keep - A run down castle owned by the NPC Nalia de'Arnise's father.</li><li>Windspear Hills - A mostly barren zone, home to Baron Jierdan Firkraag's dungeon.</li><li>Umar Hills - A small village with an inordinate amount of associated quests.</li><li>Trademeet - A small trading hub for Amn, a town with some affluence but many problems - the PC has plenty to do here.</li><li>Brynnlaw - A small island with a port town that has been taken over by pirates.</li><li>Spellhold - The secret prison for 'deviants' with Mage powers. It is a massive building that looms from the highest cliffs of Brynnlaw.</li><li>The Underdark - The player must roam the dark tunnels of the Underdark, battling Mindflayers, Dark Elves, and more.</li><li>Ust Natha - A Dark Elf city in the Underdark</li><li>Suldanessellar - The player gets to travel to the Elven city in the trees, where you assist Queen Ellesime and the rest of the city against a devastating attack.</li><li>Forest of Tethyr - A small trip through one of Faerun's landmark forests.</li></ul><p>During most of the game, the Copper Coronet in the Slums district in Athkatla will serve as a kind of default base location. It is an inn with one or two equipment vendors, and it is the location that most of your party members will return to if they are dismissed. However, it is possible for the player to acquire a separate base location, a Stronghold. This is a location that is described as the property of the player. Many of the Strongholds offer additional income at fixed intervals, they all offer a safe place to sleep (without having to pay an innkeeper), and they all have separate quests associated with them. The Strongholds are unique for each class, and a dual-classed or multi-classed character must choose which of the possible Strongholds to acquire - once a Stronghold is acquired, the player will not be offered the second (or third) one. There are, of course, mods that will allow a player to acquire multiple Strongholds, as well as mods that will let the other party members acquire the strongholds instead.</p><h3>Stronghold quests</h3><ul><li><b>Fighter/Barbarian/Monk: de'Arnise Keep -</b> Once the quest to assist Nalia in clearing her home of trolls is completed, she will ask a Fighter, Barbarian or Monk class player to take over management of the keep for her in order to prevent it from falling into the hands of the Roenall family. If the player refuses, Nalia will leave the party; if the player accepts, you gain ownership of the keep, which becomes outfitted with servants, farmers, and a majordomo who will manage the day-to-day activities for you. The keep will gain a weekly income, which can be collected from a chest within the keep. Through interacting with the majordomo, you will have to decide on repairs, difficulties with the staff, whether or not to raise taxes, and how to deal with the Roenalls when they come knocking. As a good master, you will be respected by your people, but as a poor master, they will despise you and eventually revolt against you. If this happens, you will lose control of the keep.</li><li><b>Mage/Sorcerer: The Planar Sphere</b> - Once Valygar's quest with the Planar Sphere is completed, he will offer it to a Mage or Sorcerer player (it will also become the player's if Valygar is dead). You will be able to use the Sphere as your base, and can gain an alliance with the Cowled Wizards. They will give you a class of apprentices to instruct in the arcane arts. These apprentices can create magical items for you, at the risk of their own deaths if they try to create items that are too difficult for them. Once they have tried to create three different items, any survivors will graduate. If all survive, you will get a bonus from the Cowled wizards; if all die, you will be scolded. Later, one of your apprentices may return and offer to create potions for you.</li><li><b>Cleric/Monk: Membership in a Temple</b> - The cleric Stronghold is determined either by alignment alone - Good clerics can gain membership in the Temple of Lathander, Neutral clerics in the Temple of Helm, and Evil clerics in the Temple of Talos - or by having one of the three cleric kits. The Temple will first offer the Unseeing Eye quest; when this is completed, the Temple will offer membership to the player. There are no adverse consequences for refusing. As an acolyte in the temple, you gain a room inside (and thus may rest within the temple) and will be called upon every few days to pass judgement upon matters concerning commoners that apply to the Temple for guidance. If your advice is not consistent with that of the Temple you are in, you may be dismissed from the temple - a Lathanderite is good and kind in judgement, a Helmite will strictly follow the law, and a Talosian will opt for the cruelest, harshest path. The Cleric stronghold is also available for Monks.</li></ul><ul><li><b>Thief: Mae'Var's Guildhouse</b> - Once Mae'Var has been exposed and dealt with, Renal Bloodscalp of the Shadow Thieves will offer a Thief player the ownership of Mae'Var's guildhouse. There are no adverse consequences for refusing. If the player accepts, you become the manager of a smaller unit of Shadow Thieves. You decide which heists your thieves are to attempt, always having to balance the chance of gold against the risk of capture, and you have to pay a cut of your earnings to Renal Bloodscalp every tenday. The earnings are collected inside a chest within the Guildhouse. Poor management of your group of thieves will lead to Renal Bloodscalp taking the Guildhouse from you.</li><li><b>Bard: Theater beneath Five Flagons</b> - After first rescuing Haer'Dalis from captivity in the sewers and then rescuing him and his troupe from the Planar Prison, a Bard player will be offered management of the theater. A director will help you manage the place and stage a play, and every few days, you will be called upon to help with such decisions as which actresses to cast and how much gold to put into the play. You will also have to manage actors' disputes, missing musicians, and other small problems before your play's Opening Night. After Opening Night, you can either continue running the playhouse, or you can sell it to your director.</li><li><b>Ranger: Merella's Cabin</b> - After clearing the Shadowed Temple, Minister Lloyd of Umar Hills will ask a Ranger player to become the village's Ranger Protector. Accepting will give you ownership of Merella's Cabin, which can serve as a base for you. Every few days, you will learn of problems or disturbances you need to deal with, culminating in the return of the infamous Umar Witch. Many of these quests, and the rewards for completing them, are gained through talking with a Druid Spirit.</li><li><b>Druid: The Druid Grove</b> - After Faldorn has been Challenged and dealt with, a Druid player who sleeps within the grove will be visited by the Spirit of the Grove, who charges you to seek out and destroy a particular troll, after which the Spirit will reward you with a weapon. If the player sleeps within the grove again about a tenday later, the Spirit will offer the quest to save a special child in Trademeet from the evil spirits that seek to destroy him. Official ownership of the grove can be attained once the druid player is level 14. It is then possible to Challenge for ownership of the grove; if victorious, the player will gain the title of Great Druid.</li><li><b>Paladin: Membership in the Order</b> - Once Garren's child has been rescued from Firkraag in the Windspear Hills, a Paladin player will be offered membership in the Order of the Most Radiant Heart (the same Knight order as Keldorn and possibly Anomen). You will be granted a room in the Order's headquarters to use for resting and storing equipment, and you will be tasked with performing missions for the Order - all of which *must* be performed in a timely fashion, or you will fail! Your first task will be to rescue a group of paladins in the Umar Hills, then to negotiate between a baron and some squatters, also in the Umar Hills. Finally, you must guard a girl in a house in the Docks district, and deliver her into the care of her uncle. An imposter might show up instead of the uncle; the truth is discovered through the use of the quintessential paladin spell Detect Evil. Once that quest is performed to the Order's satisfaction, you will be awarded a grand suit of armor.</li></ul><h2>Recruitable Characters</h2><p>In addition to recurring characters from <i>Baldur's Gate</i>, a number of new characters are available.</p><ul><li><a href="/imoen/3005-4081/" data-ref-id="3005-4081">Imoen</a> - She is now a Thief/Mage, and was captured along with you. Much of the plot revolves around rescuing her from Spellhold.</li><li><a href="/jaheira/3005-4204/" data-ref-id="3005-4204">Jaheira</a> - The Half-elf Fighter/Druid returns without her husband, Khalid, who is found slain in Irenicus's dungeon.</li><li><a href="/minsc/3005-1192/" data-ref-id="3005-1192">Minsc</a> - The lovable Boo-wielding Ranger is in the starting dungeon along with you.</li><li><a href="/edwin-odesseiron/3005-5313/" data-ref-id="3005-5313">Edwin</a> - The Evil Conjurer from Baldur's Gate is working for the Shadow Thieves in Athkatla when you meet.</li><li><a href="/viconia-devir/3005-4984/" data-ref-id="3005-4984">Viconia</a> - The Dark Elf Cleric returns, and is, once again, in deep trouble when you meet her.</li><li><a href="/yoshimo/3005-4371/" data-ref-id="3005-4371">Yoshimo</a> - The Human Bounty Hunter you meet in Irenicus's dungeon ends up being a major figure in your quest.</li><li><a href="/aerie/3005-2552/" data-ref-id="3005-2552">Aerie</a> - An Avariel elf who has lost her wings, you can recruit this Mage/Cleric after you save the circus she belongs to from disaster.</li><li><a href="/anomen-delryn/3005-11086/" data-ref-id="3005-11086">Anomen</a> - An arrogant, troubled nobleman who is on a quest for knighthood - your dialogue choices will make him or break him.</li><li><a href="/nalia-dearnise/3005-11582/" data-ref-id="3005-11582">Nalia</a> - A Human Thief/Mage who needs help to save her home from an unnamed enemy.</li><li><a href="/korgan-bloodaxe/3005-11584/" data-ref-id="3005-11584">Korgan</a> - An evil mercenary Dwarf Fighter.</li><li><a href="/haerdalis/3005-11503/" data-ref-id="3005-11503">Haer'Dalis</a> - This Tiefling Bard is a plane-walking Doomguard from the city of Sigil.</li><li><a href="/jan-jansen/3005-11587/" data-ref-id="3005-11587">Jan</a> - A Gnome Mage/Illusionist and inventor who talks way, way, way too much.</li><li><a href="/keldorn-firecam/3005-11581/" data-ref-id="3005-11581">Keldorn</a> - An old noble Paladin of the Order of the Radiant Heart.</li><li><a href="/cernd/3005-11583/" data-ref-id="3005-11583">Cernd</a> - A Human Druid on a quest to right the wrongs that plague the druid grove near Trademeet.</li><li><a href="/mazzy-fentan/3005-11586/" data-ref-id="3005-11586">Mazzy</a> - A Halfling Fighter who yearns to be a Paladin.</li><li><a href="/valygar-corthala/3005-11585/" data-ref-id="3005-11585">Valygar</a> - A Ranger with a cursed heritage.</li></ul><h2>Other Important Characters</h2><ul><li><a href="/jon-irenicus/3005-1309/" data-ref-id="3005-1309">Jon Irenicus</a> - The main antagonist throughout the game. His capturing and experimenting upon you are just the beginning of his sinister plans.</li><li><a href="/bodhi/3005-4312/" data-ref-id="3005-4312">Bodhi</a> - Head of a group of vampires in Athkatla and sister of Irenicus, she offers you the means to reach Spellhold and find both Irenicus and Imoen. Her own agenda is not revealed fully until later.</li><li>Aran Linvail - The leader of the Shadow Thieves in Athkatla. He offers to take you to Spellhold - at a price.</li><li>Ellesime - Queen of the Elven city of Suldanessellar and daughter of the Elven god Rilifane, she is connected to Irenicus both in the past and in the present.</li><li><a href="/elminster/3005-644/" data-ref-id="3005-644">Elminster</a> - Once again, the old Wizard gets his cameos in the Baldur's Gate series, and appears in disguise to advise you and Jaheira at certain points in her quest.</li><li><a href="/drizzt-dourden/3005-643/" data-ref-id="3005-643">Drizzt Do'Urden</a> - He has also gets a recurring cameo in this series, but this time, he brings all his friends. You will encounter his group on your way to a pivotal battle, and may recruit them to fight by your side (but not in your group).</li><li>Phaere Despana - Daughter of the Matron Mother Ardulace Despana, you become her hireling in the Dark Elf city of Ust Natha, and get the chance to work both for her and against her.</li></ul><h2>Enhanced Edition</h2><p> </p><h2>Soundtrack</h2><p>Baldur's Gate II's music was composed by series veteran <a href="/michael-hoenig/3040-12872/" data-ref-id="3040-12872">Michael Hoenig</a>.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5317/327491-baldur_s_gate_ii_ost.jpg" data-ref-id="1300-327491" data-size="small" data-ratio="1.19375" data-width="320" data-embed-type="image" style="width: 320px"><a class="fluid-height" style="padding-bottom:119.4%" href="https://static.giantbomb.com/uploads/original/0/5317/327491-baldur_s_gate_ii_ost.jpg" data-ref-id="1300-327491"><img alt="Original Soundtrack cover art" src="https://giantbomb1.cbsistatic.com/uploads/original/0/5317/327491-baldur_s_gate_ii_ost.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/5317/327491-baldur_s_gate_ii_ost.jpg 320w" sizes="(max-width: 536px) 100vw, 536px" data-width="536"></a><figcaption>Original Soundtrack cover art</figcaption></figure><table><thead><tr><th>#</th><th>Track</th><th>Duration</th></tr></thead><tbody><tr><td><p>1</p></td><td><p><b>Main Title</b></p></td><td><p>2:01</p></td></tr><tr><td><p>2</p></td><td><p><b>Jon Battle and Peace</b></p></td><td><p>1:41</p></td></tr><tr><td><p>3</p></td><td><p><b>Galean Bayle Sailing</b></p></td><td><p>1:14</p></td></tr><tr><td><p>4</p></td><td><p><b>Asylum Journey</b></p></td><td><p>2:04</p></td></tr><tr><td><p>5</p></td><td><p><b>Underdark</b></p></td><td><p>3:00</p></td></tr><tr><td><p>6</p></td><td><p><b>City Gates</b></p></td><td><p>1:24</p></td></tr><tr><td><p>7</p></td><td><p><b>Trademeet</b></p></td><td><p>1:00</p></td></tr><tr><td><p>8</p></td><td><p><b>Waukeen's Promenade</b></p></td><td><p>1:27</p></td></tr><tr><td><p>9</p></td><td><p><b>The Pirate's Isle</b></p></td><td><p>0:55</p></td></tr><tr><td><p>10</p></td><td><p><b>Taverns</b></p></td><td><p>1:21</p></td></tr><tr><td><p>11</p></td><td><p><b>The Domain of the Dragon</b></p></td><td><p>3:32</p></td></tr><tr><td><p>12</p></td><td><p><b>Jon Irenicas Encounter Theme</b></p></td><td><p>2:24</p></td></tr><tr><td><p>13</p></td><td><p><b>The Slums</b></p></td><td><p>2:15</p></td></tr><tr><td><p>14</p></td><td><p><b>Forest Battle I</b></p></td><td><p>1:18</p></td></tr><tr><td><p>15</p></td><td><p><b>Forest Battle II</b></p></td><td><p>1:00</p></td></tr><tr><td><p>16</p></td><td><p><b>Plains Battle I</b></p></td><td><p>1:13</p></td></tr><tr><td><p>17</p></td><td><p><b>Plains Battle II</b></p></td><td><p>1:19</p></td></tr><tr><td><p>18</p></td><td><p><b>Mountain Battle I</b></p></td><td><p>0:57</p></td></tr><tr><td><p>19</p></td><td><p><b>Mountain Battle II</b></p></td><td><p>1:05</p></td></tr><tr><td><p>20</p></td><td><p><b>City Battle I</b></p></td><td><p>1:00</p></td></tr><tr><td><p>21</p></td><td><p><b>City Battle II</b></p></td><td><p>1:06</p></td></tr><tr><td><p>22</p></td><td><p><b>Nighttime in the Docks</b></p></td><td><p>1:41</p></td></tr><tr><td><p>23</p></td><td><p><b>The Planar Sphere</b></p></td><td><p>0:45</p></td></tr><tr><td><p>24</p></td><td><p><b>The Druid Grove</b></p></td><td><p>0:49</p></td></tr><tr><td><p>25</p></td><td><p><b>The Asylum</b></p></td><td><p>0:57</p></td></tr><tr><td><p>26</p></td><td><p><b>The Dreams</b></p></td><td><p>2:59</p></td></tr><tr><td><p>27</p></td><td><p><b>Romance I</b></p></td><td><p>2:03</p></td></tr><tr><td><p>28</p></td><td><p><b>Romance II</b></p></td><td><p>1:13</p></td></tr><tr><td><p>29</p></td><td><p><b>The Bad</b></p></td><td><p>1:36</p></td></tr><tr><td><p>30</p></td><td><p><b>The Good</b></p></td><td><p>1:31</p></td></tr><tr><td><p>31</p></td><td><p><b>Sewer Battle</b></p></td><td><p>2:17</p></td></tr><tr><td><p>32</p></td><td><p><b>Amongst the Sahuagin</b></p></td><td><p>1:01</p></td></tr><tr><td><p>33</p></td><td><p><b>Shadow Battle</b></p></td><td><p>1:02</p></td></tr></tbody></table><h2>Original System Requirements</h2><ul><li>Windows 95/98</li><li>Pentium II 233MHz Processor</li><li>32MB RAM</li><li>800MB Hard Disk Space (1.2 GB for full installation)</li><li>4MB Video Card</li><li>DirectX 7</li></ul><h2>Availability</h2><p>On November 15, 2010 <a href="/good-old-games/3015-2379/" data-ref-id="3015-2379">GoG.com</a> released Baldur's Gate II Complete, a version of the game including both Shadows of Amn and the expansion <a href="/baldurs-gate-ii-throne-of-bhaal/3030-6795/" data-ref-id="3030-6795">Throne of Bhaal</a> made to be compatible with modern operating systems, for the price of $9.99 US.</p>

A story-driven role playing game about being a total failure. "An almost irreversible, unmitigated failure. Both as a human being and an officer of the law".

All Images, Indie Megabooth, ZA/UM Studio, PAX East 2018 Booth, PAX East 2018

Though graphically and mechanically similar to Baldur's Gate, Icewind Dale focuses less on story and more on lots of combat.

<h2>Overview</h2><figure data-align="right" data-embed-type="image" data-img-src="https://static.giantbomb.com/uploads/original/0/3318/285582-iwd_055.jpg" data-ref-id="1300-285582" data-size="small" data-ratio="0.75"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/3318/285582-iwd_055.jpg" data-ref-id="1300-285582"><img alt="A combat heavy game, focused on loot" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/3318/285582-iwd_055.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3318/285582-iwd_055.jpg 1600w, https://giantbomb1.cbsistatic.com/uploads/scale_super/0/3318/285582-iwd_055.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/3318/285582-iwd_055.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/3318/285582-iwd_055.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>A combat heavy game, focused on loot</figcaption></figure><p>Icewind Dale is an <a data-ref-id="3025-167" href="/dungeons-dragons/3025-167/" slug="dungeons-dragons">Dungeons &amp; Dragons</a> RPG released in June 2000 by <a data-ref-id="3010-99" href="/black-isle-studios/3010-99/" slug="black-isle-studios">Black Isle Studios</a>. Though based on the <a data-ref-id="3015-495" href="/infinity-engine/3015-495/" slug="infinity-engine">Infinity Engine</a>, which powers the <a data-ref-id="3025-44" href="/baldurs-gate/3025-44/" slug="baldurs-gate">Baldur's Gate</a> series, <i>Icewind Dale</i> is less focused on story and character development than those games. Even though it's mechanically identical to <i>Baldur's Gate</i>, <i>Icewind Dale</i> is more spiritually similar to the <a data-ref-id="3025-148" href="/diablo/3025-148/" slug="diablo">Diablo</a> series, in that the primary driver for the game is combat, leveling up the party, and collecting more-and-more powerful equipment.</p><p>From the get-go, the player creates a party of up to six characters, which fall into the classes offered in the 2nd Edition <a data-ref-id="3015-7750" href="/add-rules/3015-7750/" slug="add-rules">AD&amp;D Rules</a>. There is little-to-no backstory for any of the characters, unless the player chooses to create one, and limited personality to each party member beyond their stats. In contrast, <i>Baldur's Gate</i> allowed the player to create one main character with all of the other party members being predefined and joining the party as they were encountered.</p><figure data-align="right" data-embed-type="image" data-img-src="https://static.giantbomb.com/uploads/original/0/569/318031-screenshot21.jpg" data-ref-id="1300-318031" data-size="small" data-ratio="0.625"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/0/569/318031-screenshot21.jpg" data-ref-id="1300-318031"><img alt="There's no shortage of snow in Icewind Dale." src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/569/318031-screenshot21.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/569/318031-screenshot21.jpg 512w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/569/318031-screenshot21.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/569/318031-screenshot21.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>There's no shortage of snow in Icewind Dale.</figcaption></figure><p>There is little backstory to the entire game. The player's band of adventurers have arrived at <a data-ref-id="3035-1386" href="/icewind-dale/3035-1386/" slug="icewind-dale">Icewind Dale</a>, looking for work, and are asked to investigate strange goings-on in a nearby town. This sets the party off to battle hundreds of different enemies and save the North. The party doesn't affect the outcome of the story much, as the only option is to cut down everything in their path. Thus, considerations like moral alignment are rendered moot. The party is a buzzsaw, cutting through anything it encounters.</p><p>While <i>Icewind Dale</i> shares its name and location with the trilogy of books by <a data-ref-id="3040-90232" href="/ra-salvatore/3040-90232/" slug="ra-salvatore">R.A. Salvatore</a>'s, there is no overlap with its story beyond passing mention of a few events and characters, such as <a data-ref-id="3005-643" href="/drizzt-dourden/3005-643/" slug="drizzt-dourden">Drizzt Do'Urden</a>. Because the game takes place during the Time of Troubles, the Drizzt character is busy elsewhere and not in the neighborhood of the locations in the <i>Icewind Dale</i> game. However, if you want to meet Drizzt in a game, check out <i>Baldur's Gate</i>.</p><h3>Soundtrack</h3><figure data-align="right" data-embed-type="image" data-img-src="https://static.giantbomb.com/uploads/original/0/3661/1713017-cover_l__1_.jpg" data-ref-id="1300-1713017" data-size="small" data-ratio="1"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/0/3661/1713017-cover_l__1_.jpg" data-ref-id="1300-1713017"><img alt="Icewind Dale Soundtrack Front Cover" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/3661/1713017-cover_l__1_.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3661/1713017-cover_l__1_.jpg 600w"><noscript><img alt="Icewind Dale Soundtrack Front Cover" src="https://giantbomb1.cbsistatic.com/uploads/original/0/3661/1713017-cover_l__1_.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3661/1713017-cover_l__1_.jpg 600w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Icewind Dale Soundtrack Front Cover</figcaption></figure><p>The award-winning soundtrack was composed by <a data-ref-id="3040-17632" href="/jeremy-soule/3040-17632/" slug="jeremy-soule">Jeremy Soule</a> and arranged by <a data-ref-id="3040-4830" href="/charles-deenen/3040-4830/" slug="charles-deenen">Charles Deenen</a>, <a data-ref-id="3040-11014" href="/scott-everts/3040-11014/" slug="scott-everts">Scott Everts</a>, <a data-ref-id="3040-12867" href="/adam-levenson/3040-12867/" slug="adam-levenson">Adam Levenson</a> and Ron Valdez. When asked about which scores he was most proud of, Soule <a href="http://www.armchairempire.com/Interviews/jeremy_soule.htm" rel="nofollow">mentioned</a> Icewind Dale. GameSpot awarded it the '<a href="https://www.gamespot.com/gamespot/features/pc/bestof_2000/p2_02.html/">Best Music</a>' award in 2000 and said</p><blockquote><p>Each game nominated this year has excellent music that works well, but the musical score for Icewind Dale is unmatched in both quality and scope.</p></blockquote><p><b># - Track Name - Duration</b></p><p>01 The Tale Of Icewind Dale (Movie 1) 4:55</p><p>02 Icewind Dale Theme 1:49</p><p>03 Easthaven In Peace 1:14</p><p>04 Hrothgar's Home 0:58</p><p>05 Temple Of Tempus 1:48</p><p>06 The Lost Caravan 1:14</p><p>07 Drums Of The Dead 1:16</p><p>08 Avalanche At The Pass (Movie 2) 1:22</p><p>09 Kuldahar Theme 1:21</p><p>10 Arundel's Home 1:04</p><p>11 Vale Of Shadows 1:23</p><p>12 Lysan's Lair 1:21</p><p>13 Kresselack's Tomb 1:09</p><p>14 Kresselack's Lair 0:48</p><p>15 Temple Of The Forgotten God Entrance 0:52</p><p>16 Temple Of The Forgotten God Interior 0:49</p><p>17 Heartstone Shrine 0:21</p><p>18 The Dragon's Eye 1:31</p><p>19 Yxunomei's Lair 0:33</p><p>20 Severed Hand Entrance 0:45</p><p>21 Severed Hand Interior 1:31</p><p>22 The Mage Tower 0:56</p><p>23 Lerrel's Daughter 0:19</p><p>24 Lerrel's Astrolab 0:39</p><p>25 The Heartstone Gem (Movie 3) 1:07</p><p>26 Upper Dorn's Keep Entrance 1:02</p><p>27 Upper Dorn's Keep Interior 1:19</p><p>28 Drow &amp; Orog Gate 1:21</p><p>29 Umber Hulk Labyrinth 1:29</p><p>30 The Wyrm's Tooth Entrance 0:45</p><p>31 Aquarium Of Alkonos 1:30</p><p>32 Frost Giant Cave 1:19</p><p>33 Lower Dorn's Deep 1:23</p><p>34 Svirfneblin Refugee Camp 1:08</p><p>35 Marketh's Palace 1:01</p><p>36 Artisan's District 0:48</p><p>37 The Fallen Temple 1:00</p><p>38 Belhifet's Doom 1:20</p><p>39 Return To Easthaven 1:17</p><p>40 Easthaven In Pieces 0:58</p><p>41 Success 2:28</p><p>In addition, the CD also contained 10 bonus tracks not listed on the back cover, bringing the total duration of the CD to 64:16.</p><h2>Availability</h2><p>On October 6, 2010 <a data-ref-id="3010-1175" href="/cd-projekt-sp-z-oo/3010-1175/" slug="cd-projekt-sp-z-oo">CD Projekt</a> announced and released the game along with its two expansions, <a data-ref-id="3030-3153" href="/icewind-dale-heart-of-winter/3030-3153/" slug="icewind-dale-heart-of-winter">Heart of Winter</a> and Trials of The Luremaster, for their digital distribution service <a data-ref-id="3015-2379" href="/good-old-games/3015-2379/" slug="good-old-games">GOG.com</a> (Good Old Games) for $9.99 US. This version is guaranteed to be both Windows Vista and Windows 7 compatible.</p><h2>PC Requirements</h2><h3>Original Requirements</h3><p><b>Minimum</b></p><ul><li>CPU Type: Pentium II</li><li>CPU Speed in MHz: 233 MHz</li><li>RAM: 32MB</li><li>Hard Drive Space: 600MB</li><li>Sound Card: DirectX certified</li><li>CD Drive Speed: 4X</li><li>Graphics Type: SVGA</li><li>Color Depth: 16-bit</li><li>Graphics Resolution(s): 640x480</li><li>Compatible Devices: mouse, keyboard</li><li>Software (DirectX 5.0, etc.): DirectX 7 or higher</li></ul><p><b>Multi-player</b></p><ul><li>Modem Speed: 28.8 Kbps</li></ul><h3>Good Old Games version</h3><ul><li>Windows XP or Windows Vista</li><li>1 GHz Processor (1.4 GHz recommended)</li><li>256MB RAM (512 recommended)</li><li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.</li></ul>

Explore a solar system on the brink of collapse in this Seumas McNally Grand Prize Winner.

All Images, Annapurna Interactive, PAX West 2018 Booth, PAX West 2018

A stylish sci-fi, team-based, first-person shooter from Blizzard in which players can choose from a wide range of Heroes with unique weapons and abilities.

<h2>Overview</h2><figure data-ref-id="1300-2770859" data-img-src="https://static.giantbomb.com/uploads/original/0/5057/2770859-mccree_01.jpg" data-size="small" data-align="right" data-ratio="0.625" data-width="2560" data-embed-type="image" style="width: 2560px"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/0/5057/2770859-mccree_01.jpg" data-ref-id="1300-2770859"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/5057/2770859-mccree_01.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/5057/2770859-mccree_01.jpg 2560w, https://giantbomb1.cbsistatic.com/uploads/scale_super/0/5057/2770859-mccree_01.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/5057/2770859-mccree_01.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/5057/2770859-mccree_01.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Overwatch is a multiplayer team-based first-person shooter developed and published by <a href="/blizzard-entertainment/3010-1088/" data-ref-id="3010-1088">Blizzard</a> for the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on May 23, 2016. It is their first original franchise since <a href="/starcraft/3030-13062/" data-ref-id="3030-13062">StarCraft</a> and entered numerous periods of both closed and open <a href="/pre-release-public-testing/3015-7541/" data-ref-id="3015-7541">betas</a> since October 27, 2015.</p><p>The game is known for its stylized sci-fi atmosphere and relatively simple gameplay, which combines elements from <a href="/class-based-shooter/3015-305/" data-ref-id="3015-305">class-based</a> <a href="/teamplay/3015-6841/" data-ref-id="3015-6841">teamplay</a> shooters (such as <a href="/team-fortress-2/3030-18162/" data-ref-id="3030-18162">Team Fortress 2</a>) with <a href="/heroes/3015-315/" data-ref-id="3015-315">hero-based</a> <a href="/multiplayer-online-battle-arena/3015-6598/" data-ref-id="3015-6598">MOBAs</a> (such as <a href="/heroes-of-the-storm/3030-36739/" data-ref-id="3030-36739">Heroes of the Storm</a>).</p><p>Set in a futuristic <a href="/earth/3035-65/" data-ref-id="3035-65">Earth</a>, after the fall of an international task force eponymously known as Overwatch, the game primarily involves 6v6 objective-based skirmishes wherein each player can choose from one of over twenty uniquely designed "Heroes." Each hero has their own set of abilities, which make them suited for specific team roles, and the objectives each team must complete changes depending on the <a href="/map/3055-660/" data-ref-id="3055-660">map</a>.</p><p>The game will be released for the <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a> on October 15, 2019.</p><h2>Heroes</h2><p>[<em>see <a href="https://www.giantbomb.com/overwatch/3030-48190/guide/" data-ref-id="3030-48190">Guide</a> for more detailed information</em>]</p><p>The game's playable Heroes are split up into three roles: Damage, Tank, and Support. Originally, the Damage role was split up into two separate ones (Offense and Defense, based on their direct damage and choke-point maintenance).</p><p>The game's initial release included a roster of 21 Heroes. As of the release of Baptiste, this total was increased to 30 Heroes.</p><h3>Damage</h3><ul><li><strong><a href="/ashe/3005-38490/" data-ref-id="3005-38490">Ashe</a></strong> - Added on November 13, 2018.</li></ul><ul><li><a href="/bastion/3005-32402/" data-ref-id="3005-32402"><strong>Bastion</strong></a> -</li></ul><ul><li><a href="/doomfist/3005-36604/" data-ref-id="3005-36604"><strong>Doomfist</strong></a> - Added on July 27, 2017.</li></ul><ul><li><a href="/genji/3005-32387/" data-ref-id="3005-32387"><strong>Genji</strong></a> -</li></ul><ul><li><a href="/hanzo/3005-32403/" data-ref-id="3005-32403"><strong>Hanzo</strong></a> -</li></ul><ul><li><a href="/junkrat/3005-32389/" data-ref-id="3005-32389"><strong>Junkrat</strong></a> -</li></ul><ul><li><a href="/mc-cree/3005-32393/" data-ref-id="3005-32393"><strong>McCree</strong></a> -</li></ul><ul><li><a href="/mei/3005-32386/" data-ref-id="3005-32386"><strong>Mei</strong></a> -</li></ul><ul><li><a href="/pharah/3005-32398/" data-ref-id="3005-32398"><strong>Pharah</strong></a> -</li></ul><ul><li><a href="/reaper/3005-32395/" data-ref-id="3005-32395"><strong>Reaper</strong></a> -</li></ul><ul><li><a href="/soldier-76/3005-32391/" data-ref-id="3005-32391"><strong>Soldier: 76</strong></a> -</li></ul><ul><li><a href="/sombra/3005-34128/" data-ref-id="3005-34128"><strong>Sombra</strong></a> - Added on November 15, 2016.</li></ul><ul><li><a href="/symmetra/3005-32400/" data-ref-id="3005-32400"><strong>Symmetra</strong></a> - Reworked on June 26, 2018.</li></ul><ul><li><a href="/torbjorn/3005-32401/" data-ref-id="3005-32401"><strong>Torbjörn</strong></a> - Reworked on October 9, 2018.</li></ul><ul><li><a href="/tracer/3005-32394/" data-ref-id="3005-32394"><strong>Tracer</strong></a> -</li></ul><ul><li><a href="/widowmaker/3005-32396/" data-ref-id="3005-32396"><strong>Widowmaker</strong></a> -</li></ul><h3>Tank</h3><ul><li><a href="/d-va/3005-32385/" data-ref-id="3005-32385"><strong>D.Va</strong></a> -</li></ul><ul><li><a href="/orisa/3005-34844/" data-ref-id="3005-34844"><strong>Orisa</strong></a> - Added on March 21, 2017.</li></ul><ul><li><strong><a href="/reinhardt/3005-32399/" data-ref-id="3005-32399">Reinhardt</a></strong> -</li></ul><ul><li><a href="/roadhog/3005-32388/" data-ref-id="3005-32388"><strong>Roadhog</strong></a> -</li></ul><ul><li><a href="/sigma/3005-39950/" data-ref-id="3005-39950"><strong>Sigma</strong></a> - Added on August 13, 2019.</li></ul><ul><li><a href="/winston/3005-32397/" data-ref-id="3005-32397"><strong>Winston</strong></a> -</li></ul><ul><li><a href="/wrecking-ball/3005-37164/" data-ref-id="3005-37164"><strong>Wrecking Ball</strong></a> - Added on July 24, 2018.</li></ul><ul><li><a href="/zarya/3005-32392/" data-ref-id="3005-32392"><strong>Zarya</strong></a> -</li></ul><h3>Support</h3><ul><li><a href="/ana/3005-33740/" data-ref-id="3005-33740"><strong>Ana</strong></a> - Added on July 19, 2016.</li></ul><ul><li><strong>Baptiste</strong> - Added on March 19, 2019.</li></ul><ul><li><a href="/brigitte/3005-36605/" data-ref-id="3005-36605"><strong>Brigitte</strong></a> - Added on March 20, 2018.</li></ul><ul><li><a href="/lucio/3005-32390/" data-ref-id="3005-32390"><strong>Lúcio</strong></a> -</li></ul><ul><li><a href="/mercy/3005-32404/" data-ref-id="3005-32404"><strong>Mercy</strong></a> - Reworked on September 19, 2017.</li></ul><ul><li><a href="/moira/3005-36348/" data-ref-id="3005-36348"><strong>Moira</strong></a> - Added on November 16, 2017.</li></ul><ul><li><a href="/zenyatta/3005-32405/" data-ref-id="3005-32405"><strong>Zenyatta</strong></a> -</li></ul><h2>Game Modes &amp; Maps</h2><h3>Assault</h3><p>The attacking team must <a href="/assault/3015-3294/" data-ref-id="3015-3294">capture</a> two <a href="/control-point/3015-187/" data-ref-id="3015-187">control points</a> consecutively by being the only team to stand on it for a certain amount of time, while the defending team must stop them before the round timer expires. Each match has two rounds, with the teams switched between rounds.</p><ul><li><strong>Hanamura</strong> (uses a different theme for the Winter Wonderland event)</li><li><strong>Temple of Anubis</strong></li><li><strong>Volskaya Industries</strong></li><li><strong>Horizon Lunary Colony</strong> (added on June 20, 2017)</li><li><strong>Paris</strong> (added on February 19, 2019)</li></ul><h3>Escort</h3><p>The attacking team must escort a <a href="/payload/3015-224/" data-ref-id="3015-224">payload</a> on a fixed track to its destination by being the only team to stand near it, while the defending team must stop them before the round timer expires. Each match has two rounds, with the teams switched between rounds.</p><ul><li><strong>Dorado</strong></li><li><strong>Route 66</strong></li><li><strong>Watchpoint: Gibraltar</strong></li><li><strong>Junkertown</strong> (added on September 19, 2017)</li><li><strong>Rialto</strong> (added on May 3, 2018)</li><li><strong>Havana</strong> (added on May 7, 2019)</li></ul><h3>Hybrid</h3><p>A combination of the above game modes, the attacking team must capture the payload (similar to Assault) before escorting it on a fixed track to its destination (similar to Escort), while the defending team must stop them before the round timer expires. Each match has two rounds, with the teams switched between rounds.</p><ul><li><strong>Hollywood</strong> (uses a different theme for the Halloween Terror event)</li><li><strong>King's Row</strong> (uses a different theme for the Winter Wonderland event)</li><li><strong>Numbani</strong></li><li><strong>Eichenwalde</strong> (added on September 1, 2016, uses a different theme for the Halloween Terror event)</li><li><strong>Blizzard World</strong> (added on January 23, 2018, uses a different theme for the Winter Wonderland event)</li></ul><h3>Control</h3><p>A <a href="/king-of-the-hill/3015-1292/" data-ref-id="3015-1292">king-of-the-hill</a> game mode where both teams must capture a single control point at the center of the battlefield and maintain it for a certain amount of time. Each match is best of three rounds, with each round as a random battlefield in the map.</p><ul><li><strong>Ilios</strong></li><li><strong>Lijiang Tower</strong> (uses a different theme for the Lunar New Year event)</li><li><strong>Nepal</strong></li><li><strong>Oasis</strong> (added on January 3, 2017)</li><li><strong>Busan</strong> (added on September 11, 2018)</li></ul><h3>Elimination</h3><p>(Only available in Arcade Mode and Custom Games)</p><p>Added on November 15, 2016, Elimination is a <a href="/last-man-standing/3015-4788/" data-ref-id="3015-4788">last team standing</a> game mode where each player only has one life per round, cannot switch heroes after the round starts, and must eliminate all members of the opposing team to win each round. For 1v1 duels, each match is best of nine rounds. For 3v3 and 6v6 skirmishes, each match is best of five rounds.</p><p>Standard variants of this mode include "Mystery Duel" (a 1v1 version where both players are given the same random character selection each round) and "Lockout Elimination" (a 3v3/6v6 version where the winning team in each round cannot choose any of the characters in that lineup for the rest of the match).</p><ul><li><strong>Ecopoint: Antarctica</strong> (uses a different theme for the Winter Wonderland event)</li><li><strong>Ilios</strong> (Lighthouse, Ruins, or Well)</li><li><strong>Lijiang Tower</strong> (Control Center, Garden, or Night Market)</li><li><strong>Nepal</strong> (Sanctum, Shrine, or Village)</li><li><strong>Oasis</strong> (City Center, Gardens, or University)</li><li><strong>Black Forest</strong> (added on May 23, 2017, uses a different theme for the Winter Wonderland event)</li><li><strong>Castillo</strong> (added on May 23, 2017)</li><li><strong>Necropolis</strong> (added on May 23, 2017)</li><li><strong>Ayutthaya</strong> (added on February 8, 2018)</li></ul><h3>Capture the Flag</h3><p>(Only available in Arcade Mode and Custom Games)</p><p>Originally a seasonal event (Capture the Rooster) on January 24, 2017 (and made permanent in Arcade Mode on February 28, 2017), <a href="/capture-the-flag/3015-25/" data-ref-id="3015-25">Capture the Flag</a> is a team-based objective mode where players aim to steal their opponent's <a href="/flags/3055-336/" data-ref-id="3055-336">flag</a> (while defending their own) and bring it to their flag pedestal (with their own flag intact).</p><p>On February 8, 2018, the base mode received numerous updates. This includes a faster pickup/return time for the flag (with the flag return no longer stopped when taking damage), a wait time on when the flag can be picked up after being dropped, post-score flag respawn time, restricted use on abilities while holding the flag (where numerous abilities cause the carrier to drop the flag), and a new Sudden Death mechanic.</p><ul><li><strong>Ilios</strong> (Lighthouse, Ruins, or Well)</li><li><strong>Lijiang Tower</strong> (Control Center, Garden, or Night Market, uses a different theme for the Lunar New Year event)</li><li><strong>Nepal</strong> (Sanctum, Shrine, or Village)</li><li><strong>Oasis</strong> (City Center, Gardens, or University)</li><li><strong>Ayutthaya</strong> (added on February 8, 2018)</li><li><strong>Busan</strong> (Sanctuary or Downtown, added on January 24, 2019)</li></ul><h3>Deathmatch / Team Deathmatch</h3><p>(Only available in Arcade Mode and Custom Games)</p><p>Added on August 29, 2017. Basic <a href="/deathmatch/3015-451/" data-ref-id="3015-451">deathmatch</a> and <a href="/team-deathmatch/3015-2463/" data-ref-id="3015-2463">team deathmatch</a> modes, where players earn points for landing the final blow on opponents and lose points for <a href="/suicide/3015-1408/" data-ref-id="3015-1408">self-inflicted</a>/<a href="/environmental-kill/3015-5116/" data-ref-id="3015-5116">environmental</a> death. First player/team to reach the point threshold (or the highest scoring player/team after the timer expires) wins the match.</p><p><strong>Mode-Exclusive Maps</strong></p><ul><li><strong>Château Guillard</strong> (added on August 29, 2017, uses a different theme for the Halloween Terror event)</li><li><strong>Petra</strong> (added on May 22, 2018)</li></ul><p><strong>Other Maps</strong></p><ul><li><strong>Black Forest</strong></li><li><strong>Castillo</strong></li><li><strong>Dorado</strong></li><li><strong>Ecopoint: Antarctica</strong></li><li><strong>Eichenwalde</strong></li><li><strong>Hanamura</strong></li><li><strong>Hollywood</strong></li><li><strong>Horizon Lunar Colony</strong></li><li><strong>Ilios</strong> (Lighthouse, Ruins, or Well)</li><li><strong>King's Row</strong></li><li><strong>Lijiang Tower</strong> (Control Center, Garden, or Night Market)</li><li><strong>Necropolis</strong></li><li><strong>Nepal</strong> (Sanctum, Shrine, or Village)</li><li><strong>Oasis</strong> (City Center, Gardens, or University)</li><li><strong>Temple of Anubis</strong></li><li><strong>Volkskaya Industries</strong></li></ul><h2>Arcade Mode</h2><p>As an alternative to the standard game modes used in both Quick Play and Competitive modes, Arcade Mode is a set of rotating matchmaking playlists for special game modes with special rulesets (also known as "Brawls"). Playlists are either rotated weekly, daily, or seasonal (in the case of ranked competitive variants), with only one standard playlist (Mystery Heroes). Players can earn loot boxes by winning nine games in a weekly period (earning a loot box every three games won), with some playlists earning a free loot box on the first game won.</p><p>Prior to November 15, 2016, the mode was named "Weekly Brawl" and focused on a single playlist that rotates weekly (similar to Tavern Brawls in <a href="/hearthstone-heroes-of-warcraft/3030-42033/" data-ref-id="3030-42033">Hearthstone: Heroes of Warcraft</a> and weekly Mutations in <a href="/left-4-dead-2/3030-26782/" data-ref-id="3030-26782">Left 4 Dead 2</a>).</p><h3>Playlists</h3><p>Five playlists are enabled at one time, one of them being featured (giving them a larger presence on the Arcade Mode screen) and one of them being Mystery Heroes. During seasonal events, one or more playlists are reserved for Event Playlists (see "Event Playlists").</p><ul><li><strong>All Brawls!</strong> (6v6) - Cycles through a different Brawl (see "Brawls") on each map change. No longer used.</li><li><strong>Elimination</strong> (3v3, 6v6) - No longer used.</li><li><strong>Capture the Flag</strong> (6v6)</li><li><strong>Deathmatch</strong> (8-player FFA)</li><li><strong>Limited Duel</strong> (1v1) - Elimination where both players start each round with a choice of three random heroes. Some heroes are unavailable.</li><li><strong>Lockout Elimination</strong> (3v3, 6v6) - Elimination where the winning team in each round cannot choose any of the characters in that lineup for the rest of the match. Later made standard for all Elimination playlists.</li><li><strong>Low Gravity</strong> (6v6) - Assault/Escort/Hybrid with 25% gravity.</li><li><strong>Mystery Deathmatch</strong> (8-player FFA) - Players start each spawn with a new random hero, and cannot change heroes on their own.</li><li><strong>Mystery Duel</strong> (1v1) - Elimination where both players start each round with the same random hero. Some heroes are unavailable.</li><li><strong>Mystery Heroes</strong> (6v6) - Players start each spawn with a new random hero, and cannot change heroes on their own.</li><li><strong>No Limits</strong> (6v6) - Assault/Escort/Hybrid with no restriction on hero selection.</li><li><strong>Team Deathmatch</strong> (4v4)</li><li><strong>Total Mayhem</strong> - Escort/Hybrid with double health, very fast cooldowns on abilities, and faster gain rate on Ultimates.</li></ul><p>In addition, the Capture the Flag, 6v6 Lockout Elimination, and Deathmatch playlists have had Competitive seasons, where players are ranked in a similar format to regular Competitive mode.</p><h3>Seasonal Playlists</h3><p>During seasonal events, one or more playlists are reserved for special Seasonal Brawls that last through the entire event. The events that use these Brawls include:</p><ul><li><strong>Lunar New Year</strong> (January/February)</li><li><strong>Archives</strong> (April)</li><li><strong>Summer Games</strong> (August)</li><li><strong>Halloween Terror</strong> (October)</li><li><strong>Winter Wonderland</strong> (December)</li></ul><p>Beginning in 2018, the Overwatch Anniversary event (mid-May to mid-June) includes a single playlist that rotates between all Seasonal Brawls daily. These Brawls cannot be accessed at any other time and cannot be reproduced in Custom Games.</p><h4>PVP</h4><ul><li><strong>Lúcioball</strong> (3v3, Summer Games) - Added in the 2016 event, Lúcioball has teams of <a href="/lucio/3005-32390/" data-ref-id="3005-32390">Lúcio</a> players fighting to push a large <a href="/soccer-ball/3055-53/" data-ref-id="3055-53">soccer ball</a> through their goal (in similar vein to <a href="/rocket-league/3030-34407/" data-ref-id="3030-34407">Rocket League</a>). Most of Lúcio's abilities are changed and only affect himself. His primary fire is replaced with his melee attack (used for short-distance pushes), his Soundwave does not affect enemies (and is used for longer-distance pushes), his Crossfade is disabled, and his Ultimate Ability is replaced with "Turbo Boost" (which boosts his movement and Soundwave recharge). He can also use numerous trampolines in the arena to high jump, and wall-ride certain walls faster. The team that scores the most goals in the time limit wins the match. The mode was originally released with one map: Estádio das Rãs. The 2017 edition added an additional map (Sydney Harbour Arena), added a Competitive playlist, and changed some of Lúcio's abilities (for example, Soundwave used to push enemies and his Ultimate used to pull the ball towards him). The 2018 edition added an additional map (Busan Stadium).</li></ul><ul><li><strong>Mei's Snowball Offensive</strong> (6v6, Winter Wonderland) - Added in the 2016 event, Mei's Snowball Offensive is a special variation of Elimination that has teams of <a href="/mei/3005-32386/" data-ref-id="3005-32386">Mei</a> players fighting with modified Endothermic Blasters that can only fire instant-kill <a href="/snowball/3055-922/" data-ref-id="3055-922">snowballs</a>. Melee is disabled and players can only carry one snowball at a time (in which they must reload at randomly-placed piles of snow). Her Ultimate Ability is replaced by "Flurry", which gives her unlimited ammo for six seconds. The mode was originally released with one map (Ecopoint: Antarctica) with a seasonal theme, with the 2017 edition adding another one (Black Forest).</li></ul><ul><li><strong>Yeti Hunter</strong> (5v1, Winter Wonderland) - Added in the 2017 event, Yeti Hunter pits a team of five <a href="/mei/3005-32386/" data-ref-id="3005-32386">Meis</a> (the Hunters) against a single <a href="/winston/3005-32397/" data-ref-id="3005-32397">Winston</a> (the Yeti) in a single Elimination round taking place in a themed version of Nepal Village. Winston's starting health is increased to 5000 and his Ultimate Ability (which now increases his damage and duration, but no longer restores health) can only be replenished by picking up Meat pickups scattered throughout the map. Mei's abilities have a shorter duration and her Ultimate Ability is replaced with <a href="/junkrat/3005-32389/" data-ref-id="3005-32389">Junkrat's</a> "Steel Trap" ability. Health pickups are disabled. Players have the option to prefer being Hunter or Yeti prior to starting matchmaking (with experienced Hunter players having a better chance of being the Yeti).</li></ul><h4>Co-op</h4><p>During co-op brawls, four players team up to complete mission objectives while fighting hordes of themed AI-controlled enemies. Throughout the match, they are scored based on numerous criteria (including game difficulty, player death count, and objective time/vitality). Each mission includes four difficulties of enemy strength: Normal, Hard, Expert, and Legendary.</p><p>Players choose between two modes in all but Junkenstein's Revenge: Default (in which only four Heroes are available) and All Heroes (in which the entire roster is available). Players can only choose one of each Hero and can not switch Heroes at any time.</p><p>Other than Junkenstein's Revenge (where players respawn shortly after death, and the game ends if all players are dead at the same time), Heroes who die are instead incapacitated. If a fallen Hero is not revived within 45 seconds (either through Mercy's Resurrect ability or by standing near that Hero for a short amount of time), the game ends with a loss. In addition, failed objectives ends the game with a loss.</p><p><strong>Junkenstein's Revenge</strong> (Halloween Terror)</p><p>Added in the 2016 event, Junkenstein's Revenge is a horror-themed mission that takes place outside of Castle Adlersbrunn (a themed re-skin of a sectioned-off part of Eichenwalde). Players pick either <a href="/ana/3005-33740/" data-ref-id="3005-33740">The Alchemist</a>, <a href="/hanzo/3005-32403/" data-ref-id="3005-32403">The Archer</a>, <a href="/mc-cree/3005-32393/" data-ref-id="3005-32393">The Gunslinger</a>, or <a href="/soldier-76/3005-32391/" data-ref-id="3005-32391">The Soldier</a>, as they prevent waves of "Zomnics" (<a href="/zombie/3015-79/" data-ref-id="3015-79">zombie</a> omnics) and the forces of <a href="/junkrat/3005-32389/" data-ref-id="3005-32389">Dr. Junkenstein</a> from breaching the castle door.</p><p>The 2017 edition adds an additional boss (<a href="/symmetra/3005-32400/" data-ref-id="3005-32400">The Summoner</a>) and an alternate mode: Junkenstein Endless. Endless adds four new playable characters to the roster (<a href="/widowmaker/3005-32396/" data-ref-id="3005-32396">The Countess</a>, <a href="/zenyatta/3005-32405/" data-ref-id="3005-32405">The Monk</a>, <a href="/genji/3005-32387/" data-ref-id="3005-32387">The Swordsman</a>, and <a href="/torbjorn/3005-32401/" data-ref-id="3005-32401">The Viking</a>) and revamps the wave structure (with additional bonus waves of increasing difficulty).</p><p>Enemies:</p><ul><li><strong>Zomnics</strong> - Standard enemies that cannot attack Heroes. Instead, they travel in groups towards the castle gate and detonate (slightly damaging the door).</li></ul><ul><li><strong>Zombardier</strong> - A tougher enemy that remains almost stationary near their spawn point, lobbing energy projectiles at Heroes.</li></ul><ul><li><strong>Shock-Tire</strong> - Based on Junkrat's Rip-Tire, the Shock-Tire travels at a faster speed towards the door. Despite its low health, it is harder to hit and deals a higher amount of damage against the door.</li></ul><ul><li><a href="/reaper/3005-32395/" data-ref-id="3005-32395"><strong>The Reaper</strong></a> - Based on Reaper. Enters the battlefield using Shadow Step. Occasionally uses Wraith Form and Death Blossom.</li></ul><ul><li><a href="/roadhog/3005-32388/" data-ref-id="3005-32388"><strong>Junkenstein's Monster</strong></a> - Based on Roadhog. Occasionally uses Chain Hook, Take A Breather, and Whole Hog.</li></ul><ul><li><a href="/junkrat/3005-32389/" data-ref-id="3005-32389"><strong>Dr. Junkenstein</strong></a> - Based on Junkrat. Remains stationary on a balcony, lobbing grenades from a distance.</li></ul><ul><li><a href="/symmetra/3005-32400/" data-ref-id="3005-32400"><strong>The Summoner</strong></a> - Based on Symmetra. Deploys a Shield Generator after entering the battlefield. Occasionally uses Photon Barrier.</li></ul><ul><li><a href="/mercy/3005-32404/" data-ref-id="3005-32404"><strong>The Witch</strong></a> - Based on Mercy. Enters the battlefield resurrecting Dr. Junkenstein and Junkenstein's Monster. Heals both Junkenstein's Monster and, in rare cases, Dr. Junkenstein.</li></ul><p><strong>Uprising</strong> (Archives)</p><p>Added in the 2017 event, Uprising is a historical mission that takes place in King's Row. Players pick either <a href="/tracer/3005-32394/" data-ref-id="3005-32394">Tracer</a>, <a href="/torbjorn/3005-32401/" data-ref-id="3005-32401">Torbjörn</a>, <a href="/reinhardt/3005-32399/" data-ref-id="3005-32399">Reinhardt</a>, or <a href="/mercy/3005-32404/" data-ref-id="3005-32404">Mercy</a>, as they fight the omnic terrorist group Null Sector in order to liberate the sector.</p><p>Enemies:</p><ul><li><strong>Nulltroopers</strong> - Standard enemies that arrive in groups. Armed with sidearms.</li></ul><ul><li><strong>Eradicator</strong> - A more powerful version of the standard Nulltrooper, armed with a front-facing shield and shoulder-mounted plasma cannon.</li></ul><ul><li><strong>Slicer</strong> - Only appears when the payload is active. Weak, short, and nimble, they do not attack the Heroes, instead focusing a close-ranged laser beam on the payload that deals damage over time.</li></ul><ul><li><strong>Detonator</strong> - Only appears when the payload is active. Strong, large, and slow, they do not attack the Heroes, instead moving towards the payload and detonating for a significant amount of damage.</li></ul><ul><li><strong>B73</strong> - Based on Bastion. Arrives in one of two forms: standard (which arrives in the Assault configuration, switches to Sentry after some time, and can repair itself) and tank (where it is permanently in the Tank configuration).</li></ul><ul><li><strong>OR14</strong> - Based on Orisa. Occasionally uses Protective Barrier, Halt!, and Supercharger.</li></ul><p><strong>Retribution</strong> (Archives)</p><p>Added in the 2018 event, Retribution is a historical mission that takes place in Rialto. Players pick either <a href="/genji/3005-32387/" data-ref-id="3005-32387">Genji</a>, <a href="/mc-cree/3005-32393/" data-ref-id="3005-32393">McCree</a>, <a href="/reaper/3005-32395/" data-ref-id="3005-32395">Reyes</a>, or <a href="/moira/3005-36348/" data-ref-id="3005-36348">Moira</a> as they fight the human terrorist group Talon in order to escape a botched Blackwatch operation (leading to the dissolution of both Blackwatch and Overwatch).</p><p>Enemies:</p><ul><li><strong>Troopers</strong> - Standard enemies that arrive in groups. Armed with assault rifles.</li></ul><ul><li><strong>Enforcer</strong> - A more powerful version of the standard Trooper (usually appearing with groups of Troopers), Enforcers are shielded and are armed with deadly shotguns (that must be charged prior to firing).</li></ul><ul><li><strong>Sniper</strong> - Armed with a powerful sniper rifle (with a highly-visible laser sight) that fires shortly after locking on to Heroes. Uses a grappling hook for maneuverability and a sidearm when cornered.</li></ul><ul><li><strong>Assassin</strong> - Armed with dual blades, assassins cling onto walls and teleport when fired upon. After some time, it charges across the ground towards a single Hero. If it reaches the Hero without being interrupted, it knocks the Hero down and continuously slashes at them.</li></ul><ul><li><strong>Heavy Assault</strong> - Powerful robotic tank with two minigun arms, a melee attack that can knock Heroes backwards, and charges Heroes (similar to Reinhardt's charge).</li></ul><p><strong>Storm Rising</strong> (Archives)</p><p>Added in the 2019 event, Storm Rising is a historical mission that takes place in Havan. Players pick either <a href="/tracer/3005-32394/" data-ref-id="3005-32394">Tracer</a>, <a href="/mercy/3005-32404/" data-ref-id="3005-32404">Mercy</a>, <a href="/winston/3005-32397/" data-ref-id="3005-32397">Winston</a>, or <a href="/genji/3005-32387/" data-ref-id="3005-32387">Genji</a> as they fight Talon in order to apprehend the wealthy omnic Maximilien. This mission uses the same enemies as the Retribution mission.</p><h3>Weekly Brawls</h3><p>Prior to the inclusion of Arcade Mode, the game used a rotating "Brawl" playlist that switches every week. Afterwards, the game included a temporary "All Brawls!" playlist that switches between each of the following Brawls:</p><ul><li><strong>Total Mayhem</strong> - Formerly "Arcade". Same as the version used in normal Playlists.</li><li><strong>MOBAwatch </strong>- Cannot switch heroes during the match. Prior to the Hero restriction rule, it was the only playlist to not allow duplicate heroes per team.</li><li><strong>Highly Offensive </strong>- Offense heroes only. Limited to 2 of the same hero per team.</li><li><strong>Overly Defensive </strong>- Defense heroes only. Limited to 2 of the same hero per team.</li><li><strong>Tanks A Lot </strong>- Tank heroes only. Limited to 2 of the same hero per team.</li><li><strong>Show Your Support </strong>- Support heroes only. Limited to 2 of the same hero per team.</li><li><strong>We're All Soldiers Now</strong> - Soldier: 76 only. Half health. Slow cooldowns on abilities. Slow gain rate on ultimates. Control maps only.</li><li><strong>This is Ilios</strong> - Lucio and Roadhog only. Limited to 1 Lúcio per team. Single map only: Ilios Well.</li><li><strong>High Noon </strong>- McCree only.</li><li><strong>Justice Rains From Above </strong>- Mercy and Pharah only. Very fast cooldowns on abilities. Slow gain rate on ultimates. Assault maps only.</li><li><strong>Super Shimada Bros</strong> - Genji and Hanzo only. Very fast cooldowns on abilities. Slow gain rate on ultimates. Single map only: Hanamura.</li><li><strong>Charge!</strong> - Lúcio and Reinhardt only. Limited to 1 Lúcio per team.</li><li><strong>One Shot, One Kill</strong> - Ana, Hanzo, and Widowmaker only.</li></ul><p>All changes (unless otherwise specified) can be reproduced in the Custom Game mode. In addition, some Weekly Brawls were not used in the "All Brawls!" playlist:</p><ul><li><strong>Ana Knows Best</strong> - Used in tandem with the Ana release. Ana, Tank heroes only.</li><li><strong>Girl Power </strong>- Female heroes only.</li><li><strong>Have Fun Storming The Castle</strong> - Single map only (Eichenwalde). No duplicate heroes per team.</li><li><strong>Mystery Heroes</strong> - Same as the version used in normal Playlists.</li><li><strong>The Good, The Bad and The Ugly </strong>- McCree, Reaper and Roadhog only.</li></ul><h2>Plot</h2><p>Many years prior to the events of the game, the Omnica Corporation, a leading robotics manufacturer and AI developer, found that its Omnic robots became somewhat sentient. The Omnics organized themselves and started attacking their human masters in a global war that became known as the Omnic Crisis. To counter this threat, an international task force called Overwatch was formed under the United Nations to combine those with special powers, technology, and other abilities into a fighting force capable of countering the Omnics. Eventually, Overwatch managed to fight off the Omnics enough to end the war, and reach a peace accord with the remaining synthetic beings.</p><p>After the war, Overwatch remained active as an international peacekeeping force, but after multiple instances of criminal and terrorist actions occurring across the globe, Overwatch found itself embroiled in controversy. Branded as being corrupt and evil, like those they were fighting, public opinion slowly turned against the organization, culminating in an explosion at Overwatch headquarters that supposedly took the life of its leader and his second-in-command.</p><p>Afterwards, the task force was officially disbanded by the United Nations, and the members of Overwatch drifted away. However, after new attacks by the mysterious Talon group start happening around the globe, and rumors of a second Omnic Crisis awakening in Russia, the surviving members of Overwatch decided to reunite to once again protect the world from evil.</p>

All Images, Blizzard Entertainment, PAX East 2016 Booth, PAX East 2016

An isometric RPG using Bioware's Infinity Engine, Planescape: Torment is set in the Planescape universe and tells the dark and provocative tale of The Nameless One, an immortal searching for his identity.

<h2>Overview</h2><p>Planescape: Torment is an RPG built on Bioware’s <a href="../../infinity-engine/92-495/" rel="nofollow">Infinity Engine</a>. Unlike other Infinity Engine games which are set in the <a href="../../the-forgotten-realms/95-29/" rel="nofollow">Forgotten Realms</a>, Torment takes place in the <a href="http://en.wikipedia.org/wiki/Planescape" rel="nofollow">Planescape</a> universe, a different <a href="../../dungeons-dragons/62-167/" rel="nofollow">Dungeons &amp; Dragons</a> setting. Although it was initially planned as the first of many games in the Planescape setting, Torment's relatively poor sales, especially when compared to the more traditional <a href="../../baldurs-gate/61-52/" rel="nofollow">Baldur's Gate</a>, lead to Torment being the only Planescape game released to date.</p><p>The main character is an <a href="/amnesia/3015-286/" data-ref-id="3015-286">amnesiac</a> <a href="/immortality/3015-282/" data-ref-id="3015-282">immortal</a> known only as <a href="../../the-nameless-one/94-659/" rel="nofollow">The Nameless One</a>, who starts the game on a slab in a mortuary having lost his memory. He doesn’t know who he is or why he can’t die. Upon leaving the mortuary, The Nameless One finds himself in <a href="../../sigil/95-79/" rel="nofollow">Sigil</a>, the City of Doors. Sigil is the main backdrop of the game, during the Nameless One's quest to find his identity. In addition to traveling through the wards of Sigil, the player occasionally visits outer planes such as the Nine Hells and Carceri.</p><h2>Character Creation</h2><p>Each character has six attributes that can be modified. At character creation, each attribute defaults to 9. The player has 21 points to distribute between attributes.There are several ways to increase each of your attributes: initial character creation, level progression, weapons, items, and through other special means.</p><p>The following are the six attributes and their affects on the characters:</p><h3>Strength</h3><p>Affects the ability to hit opponents and the respective damage the player inflicts with each hit; it also affects how much the player can carry. This attribute is important for combat, and also occasionally for intimidating NPCs during conversation.</p><h3>Dexterity</h3><p>Influences the player's ability to dodge and consequently avoid getting hit by an enemy; it also improves <i>Light Armor Class</i>. This attribute is of the most importance for stealth procedures and for <a href="../../rogues/92-1460/" rel="nofollow">Thieves</a>, as it helps with pickpocketing.</p><h3>Constitution</h3><p>Gives the player more <a href="../../hit-points/92-400/" rel="nofollow">Hit Points</a> and helps to regenerate them faster.</p><h3>Intelligence</h3><p>It is the most useful for <a href="../../wizards/92-1694/" rel="nofollow">Mages</a>, as it increases the number of spells they can learn and their chances of learning a new spell successfully, but since it also affects many dialogue options, other classes should not discard this attribute completely.</p><h3>Wisdom</h3><p>This gives the player a bonus to experience. It also presents the player with more dialogue options. Finally, helps <i>The Nameless One</i> to regain memories from his past lives, thus making this attribute a very useful one, story-wise.</p><h3>Charisma</h3><p>Gives the player more dialogue options and may help the player get better rewards.</p><h2>Gameplay</h2><h3>Combat</h3><p>Even though dialogue dominates the first half of the game, the game places greater emphasis on combat in the latter half. The game uses the traditional <a href="/add-rules/3015-7750/" data-ref-id="3015-7750">AD&amp;D 2nd Edition ruleset</a> for combat. Party characters can be one or a combination of several classes. The <a href="../../the-nameless-one/94-659/" rel="nofollow">Nameless One</a>, however, is restricted to a single class (Fighter, Thief, or Mage) but he may switch between these classes by visiting a trainer at any time. Combat works similarly to other Infinity Engine games: it plays in real-time but remains pause-able by pressing the space bar. Despite these similarities, the game goes to great lengths to set itself apart, including uncommon spells and omitting some staples of the genre, like the fireball spell. It also encourages the player to use oft-neglected weapon types like axes and includes only a couple swords (one of which can only be used by <a href="/dakkon/3005-674/" data-ref-id="3005-674">Dak'kon</a>).</p><h3>Death</h3><p>One of Planescape: Torment's defining features is the main character's inability to permanently die. Instead of a game over, the Nameless One will wake up close to the location where he died. Near the start of the game this means returning to the mortuary, where the game begins. This mechanic is integral to the gameplay, as on more than one occasion the player is required to die to progress the story or accomplish tasks. Death is not completely avoidable, however, as there are special circumstances that can cause permanent death, such as being eaten alive.</p><h3>Dialogue</h3><p>Much of the game is spent interacting with Sigil's inhabitants. The game’s extensive <a href="/dialogue-trees/3015-77/" data-ref-id="3015-77">dialogue trees</a> make conversations interesting and responses diverse. Dialogue is essential: it alters quests and modifies the experience. Ultimately, dialogue can change the <a href="/multiple-endings/3015-27/" data-ref-id="3015-27">ending</a>.</p><h2>Plot</h2><p>In Planescape: Torment, you control <a href="/the-nameless-one/3005-659/" data-ref-id="3005-659">The Nameless One</a>. As the game begins, you awaken in a mortuary met by a talking skull named <a href="../../morte/94-668/" rel="nofollow">Morte Rictusgrin,</a> who figures out your first objective by reading a message tattooed on your back. As you leave the mortuary, you enter Sigil, the City of Doors, which is ruled with an iron fist by the <a href="../../lady-of-pain/94-1670/" rel="nofollow">Lady of Pain</a>. As noted by Morte, you are to meet up with <a href="../../pharod/94-1575/" rel="nofollow">Pharod</a>, in the Buried village, to find out more about yourself and your immortality.</p><p>As the player proceeds through the game, he learns interesting aspects about The Nameless One's past lives such as how he had been involved in political issues, killed and manipulated countless people, and caused havoc around Sigil.</p><p>After playing through most of the game, you find out that the only person who can reveal the truth about The Nameless One's immortality is a vicious hag called <a href="../../ravel-puzzlewell/94-708/" rel="nofollow">Ravel Puzzlewell</a> who has been imprisoned in a maze by the Lady of Pain for her attempt to destroy Sigil. After finding a way to enter the maze, you meet Ravel. After speaking with Ravel, you realize that The Nameless One's first incarnation had committed various heinous acts and the only way of atoning for his sins would have been to fight in the never-ending Blood War. In order to escape punishment, The Nameless One sought out Ravel and asked to be made immortal. Something went horribly wrong, however, and not only had The Nameless One been made immortal, but he had also been turned into an amnesiac who could not remember anything from previous deaths. You also find out that Ravel bears romantic feelings for The Nameless One, and she does not allow you to escape the maze which forces you to kill Ravel in order to exit. After you leave the maze, <a href="../../the-transcendent-one/94-5203/" rel="nofollow">The Transcendent One</a> appears and truly kills Ravel; she had feigned her death at your hands.</p><p>The player, after speaking with the Pillar of Skulls in Baator and a deva named <a href="../../trias-the-betrayer/94-782/" rel="nofollow">Trias</a>, finally finds that the only way of going to the Fortress of Regrets, the plane of The Transcendent One, and reuniting with his soul, is through an entry point in the mortuary in Sigil--the starting point of the game. By now, most of the plot is clear to the player--such as how it is in the nature of The Nameless One to gather tormented souls like himself around him and how many of his previous incarnations had visited the plane of his soul only to fight a losing battle and how Morte had been with The Nameless One on most of his previous incarnations--and it is also clear that the only way of ending the torment is to reunite with your soul and die once and for all.</p><p>Once in the Fortress of Regrets, the player must complete a difficult maze and fight one party member depending on your alignment in order to move onto the Maze of Reflections. Here, the player meets up with three previous incarnations - practical, paranoid, and good - and must find a way of convincing the three to join as one with the current incarnation. The Nameless One also meets his old love, <a href="../../deionarra/94-5204/" rel="nofollow">Deionarra</a>, for the last time.</p><p>In the final confrontation with The Transcendent One, who is the living embodiment of The Nameless One's mortality, the player has the ability to either destroy the soul, killing himself along with it (preferable for Fighters) or convincing it to reunite with The Nameless One (preferable for good characters with a high intelligence), after moving through the various dialogue options. Various items, such as a Golden Sphere obtained from Pharod, or the Blade of the Immortal obtained from Coaxmetal in the siege tower in the Lower Ward can influence the ending of the game.</p><h2>Characters</h2><h3>The Nameless One</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1626028-namelessone.jpg" data-ref-id="1300-1626028" data-size="small" data-ratio="1.5693950177936" data-width="281" data-embed-type="image" style="width: 281px"><a class="fluid-height" style="padding-bottom:156.9%" href="https://static.giantbomb.com/uploads/original/6/62890/1626028-namelessone.jpg" data-ref-id="1300-1626028"><img alt="The Nameless One" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626028-namelessone.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626028-namelessone.jpg 281w" sizes="(max-width: 281px) 100vw, 281px" data-width="281"></a><figcaption>The Nameless One</figcaption></figure><p><a href="/the-nameless-one/3005-659/" data-ref-id="3005-659">The Nameless One</a> is Planescape: Torment's main character. This scarred man wakes up in a mortuary and finds himself suffering from <a href="/amnesia/3015-286/" data-ref-id="3015-286">amnesia</a>; he can't remember his name, how he got to be there or where he's from. The only lead pertaining his past is a message written on his own back, in the form of a <a href="/tattoo/3055-1802/" data-ref-id="3055-1802">tattoo</a>. <a href="/michael-weiss/3040-52870/" data-ref-id="3040-52870">Michael T. Weiss</a> did the voicework for The Nameless One.</p><h3>Companions</h3><p>Apart from The Nameless One, the player can also control 8 other characters throughout the course of the game, given that he/she is able to get them to join their party.</p><table><tbody><tr><th><a href="/morte/3005-668/" data-ref-id="3005-668">Morte</a></th></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1626030-morte.jpg" data-ref-id="1300-1626030" data-size="small" data-ratio="1.5693950177936" data-width="281" data-embed-type="image" style="width: 281px"><a class="fluid-height" style="padding-bottom:156.9%" href="https://static.giantbomb.com/uploads/original/6/62890/1626030-morte.jpg" data-ref-id="1300-1626030"><img alt="Morte" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626030-morte.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626030-morte.jpg 281w" sizes="(max-width: 281px) 100vw, 281px" data-width="281"></a><figcaption>Morte</figcaption></figure><ul><li><b>Alignment -</b> Chaotic Good</li><li><b>Race -</b> Morte</li><li><b>Class -</b> Fighter</li><li><b>Faction -</b> None</li><li><b>Special Abilities -</b> Litany of Curses, Skull Mob</li><li><b>Initial Equipment -</b> None</li><li><b>Location -</b> Mortuary, 2nd Floor</li><li><b>Voice Actor -</b> <a href="/rob-paulsen/3040-10098/" data-ref-id="3040-10098">Rob Paulsen</a></li></ul></td></tr><tr><td><table><tbody><tr><th>Strength</th><th>Dexterity</th><th>Constitution</th><th>Intelligence</th><th>Wisdom</th><th>Charisma</th></tr><tr><td>12</td><td>16</td><td>16</td><td>13</td><td>9</td><td>6</td></tr></tbody></table></td></tr></tbody></table><table><tbody><tr><th><a href="/dakkon/3005-674/" data-ref-id="3005-674">Dak'kon</a></th></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1626031-dak_kon.jpg" data-ref-id="1300-1626031" data-size="small" data-ratio="1.5693950177936" data-width="281" data-embed-type="image" style="width: 281px"><a class="fluid-height" style="padding-bottom:156.9%" href="https://static.giantbomb.com/uploads/original/6/62890/1626031-dak_kon.jpg" data-ref-id="1300-1626031"><img alt="Dak'kon" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 281px) 100vw, 281px" data-width="281" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626031-dak_kon.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626031-dak_kon.jpg 281w"><noscript><img alt="Dak'kon" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626031-dak_kon.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626031-dak_kon.jpg 281w" sizes="(max-width: 281px) 100vw, 281px" data-width="281"></noscript></a><figcaption>Dak'kon</figcaption></figure><ul><li><b>Alignment -</b> Lawful Neutral</li><li><b>Race -</b> Githzerai</li><li><b>Class -</b> Fighter / Mage</li><li><b>Faction -</b> None</li><li><b>Special Abilities -</b> None</li><li><b>Initial Equipment -</b> Zerth Armor, Zerth Blade, Unbroken Circle of Zerthimon, Whispering Flask</li><li><b>Location -</b> Smoldering Corpse Bar</li><li><b>Voice Actor -</b> <a href="/mitch-pileggi/3040-1436/" data-ref-id="3040-1436">Mitch Pileggi</a></li></ul></td></tr><tr><td><table><tbody><tr><th>Strength</th><th>Dexterity</th><th>Constitution</th><th>Intelligence</th><th>Wisdom</th><th>Charisma</th></tr><tr><td>17</td><td>16</td><td>16</td><td>13</td><td>13</td><td>13</td></tr></tbody></table></td></tr></tbody></table><table><tbody><tr><th><a href="/annah/3005-661/" data-ref-id="3005-661">Annah</a></th></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1626032-annah.jpg" data-ref-id="1300-1626032" data-size="small" data-ratio="1.5693950177936" data-width="281" data-embed-type="image" style="width: 281px"><a class="fluid-height" style="padding-bottom:156.9%" href="https://static.giantbomb.com/uploads/original/6/62890/1626032-annah.jpg" data-ref-id="1300-1626032"><img alt="Annah" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 281px) 100vw, 281px" data-width="281" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626032-annah.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626032-annah.jpg 281w"><noscript><img alt="Annah" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626032-annah.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626032-annah.jpg 281w" sizes="(max-width: 281px) 100vw, 281px" data-width="281"></noscript></a><figcaption>Annah</figcaption></figure><ul><li><b>Alignment -</b> Chaotic Neutral</li><li><b>Race</b> - Tiefling</li><li><b>Class</b> - Fighter / Thief</li><li><b>Faction</b> - Indepts</li><li><b>Special Abilities</b> - None</li><li><b>Initial Equipment</b> - Punch Daggers, Vest, Chained-Teeth Earrings, 2 Bandages</li><li><b>Location -</b> Pharod's Court</li><li><b>Voice Actor :</b> <a href="/sheena-easton/3040-98063/" data-ref-id="3040-98063">Sheena Easton</a></li></ul></td></tr><tr><td><table><tbody><tr><th>Strength</th><th>Dexterity</th><th>Constitution</th><th>Intelligence</th><th>Wisdom</th><th>Charisma</th></tr><tr><td>14</td><td>18</td><td>16</td><td>12</td><td>10</td><td>13</td></tr></tbody></table></td></tr></tbody></table><table><tbody><tr><th><a href="/ignus/3005-675/" data-ref-id="3005-675">Ignus</a></th></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1626033-ignus.jpg" data-ref-id="1300-1626033" data-size="small" data-ratio="1.5693950177936" data-width="281" data-embed-type="image" style="width: 281px"><a class="fluid-height" style="padding-bottom:156.9%" href="https://static.giantbomb.com/uploads/original/6/62890/1626033-ignus.jpg" data-ref-id="1300-1626033"><img alt="Ignus" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 281px) 100vw, 281px" data-width="281" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626033-ignus.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626033-ignus.jpg 281w"><noscript><img alt="Ignus" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626033-ignus.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626033-ignus.jpg 281w" sizes="(max-width: 281px) 100vw, 281px" data-width="281"></noscript></a><figcaption>Ignus</figcaption></figure><ul><li><b>Alignment -</b> Chaotic Neutral</li><li><b>Race</b> - Human</li><li><b>Class</b> - Mage</li><li><b>Faction</b> - None</li><li><b>Special Abilities</b> <b>-</b> None</li><li><b>Initial Equipment -</b> None</li><li><b>Location -</b> Smoldering Corpse Bar</li><li><b>Voice Actor -</b> <a href="/charles-adler/3040-29968/" data-ref-id="3040-29968">Charles Adler</a></li></ul></td></tr><tr><td><table><tbody><tr><th>Strength</th><th>Dexterity</th><th>Constitution</th><th>Intelligence</th><th>Wisdom</th><th>Charisma</th></tr><tr><td>13</td><td>16</td><td>20</td><td>19</td><td>8</td><td>3</td></tr></tbody></table></td></tr></tbody></table><table><tbody><tr><th><a href="/fall-from-grace/3005-677/" data-ref-id="3005-677">Fall-From-Grace</a></th></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1626034-fallfromgrace.jpg" data-ref-id="1300-1626034" data-size="small" data-ratio="1.5693950177936" data-width="281" data-embed-type="image" style="width: 281px"><a class="fluid-height" style="padding-bottom:156.9%" href="https://static.giantbomb.com/uploads/original/6/62890/1626034-fallfromgrace.jpg" data-ref-id="1300-1626034"><img alt="Fall-from-Grace" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 281px) 100vw, 281px" data-width="281" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626034-fallfromgrace.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626034-fallfromgrace.jpg 281w"><noscript><img alt="Fall-from-Grace" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626034-fallfromgrace.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626034-fallfromgrace.jpg 281w" sizes="(max-width: 281px) 100vw, 281px" data-width="281"></noscript></a><figcaption>Fall-from-Grace</figcaption></figure><ul><li><b>Alignment -</b> Lawful Neutral</li><li><b>Race -</b> Succubus</li><li><b>Class -</b> Priest</li><li><b>Faction -</b> Sensates</li><li><b>Special Abilities -</b> Fall-from-Grace's Kiss, Sensory Touch</li><li><b>Initial Equipment -</b> Chastity Bodice, Earrings</li><li><b>Location -</b> Brothel of Slating Intellectual Lusts</li><li><b>Voice Actor -</b> <a href="/jennifer-hale/3040-4269/" data-ref-id="3040-4269">Jennifer Hale</a></li></ul></td></tr><tr><td><table><tbody><tr><th>Strength</th><th>Dexterity</th><th>Constitution</th><th>Intelligence</th><th>Wisdom</th><th>Charisma</th></tr><tr><td>13</td><td>16</td><td>16</td><td>16</td><td>16</td><td>19</td></tr></tbody></table></td></tr></tbody></table><table><tbody><tr><th><a href="/nordom/3005-691/" data-ref-id="3005-691">Nordom</a></th></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1626035-nordom.jpg" data-ref-id="1300-1626035" data-size="small" data-ratio="1.5693950177936" data-width="281" data-embed-type="image" style="width: 281px"><a class="fluid-height" style="padding-bottom:156.9%" href="https://static.giantbomb.com/uploads/original/6/62890/1626035-nordom.jpg" data-ref-id="1300-1626035"><img alt="Nordom" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 281px) 100vw, 281px" data-width="281" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626035-nordom.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626035-nordom.jpg 281w"><noscript><img alt="Nordom" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626035-nordom.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626035-nordom.jpg 281w" sizes="(max-width: 281px) 100vw, 281px" data-width="281"></noscript></a><figcaption>Nordom</figcaption></figure><ul><li><b>Alignment -</b> Chaotic Neutral</li><li><b>Race -</b> Rogue Modron</li><li><b>Class -</b> Fighter</li><li><b>Faction -</b> None</li><li><b>Special Abilities -</b> Nordom's Warp Sense</li><li><b>Initial Equipment -</b> Crossbow, Bolts, Ocular</li><li><b>Location -</b> Rubikon</li><li><b>Voice Actor -</b> <a href="/dan-castellaneta/3040-10094/" data-ref-id="3040-10094">Dan Castellaneta</a></li></ul></td></tr><tr><td><table><tbody><tr><th>Strength</th><th>Dexterity</th><th>Constitution</th><th>Intelligence</th><th>Wisdom</th><th>Charisma</th></tr><tr><td>16</td><td>16</td><td>16</td><td>16</td><td>8</td><td>8</td></tr></tbody></table></td></tr></tbody></table><table><tbody><tr><th><a href="/vhailor/3005-683/" data-ref-id="3005-683">Vhailor</a></th></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1626036-vhailor.jpg" data-ref-id="1300-1626036" data-size="small" data-ratio="1.5693950177936" data-width="281" data-embed-type="image" style="width: 281px"><a class="fluid-height" style="padding-bottom:156.9%" href="https://static.giantbomb.com/uploads/original/6/62890/1626036-vhailor.jpg" data-ref-id="1300-1626036"><img alt="Vhailor" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 281px) 100vw, 281px" data-width="281" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626036-vhailor.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626036-vhailor.jpg 281w"><noscript><img alt="Vhailor" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626036-vhailor.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626036-vhailor.jpg 281w" sizes="(max-width: 281px) 100vw, 281px" data-width="281"></noscript></a><figcaption>Vhailor</figcaption></figure><br /><ul><li><b>Alignment -</b> Lawful Neutral</li><li><b>Race -</b> Restless Spirit</li><li><b>Class -</b> Fighter</li><li><b>Faction -</b> Mercykillers</li><li><b>Special Abilities -</b> None</li><li><b>Initial Equipment -</b> Final Judgement, Mercykiller Armor</li><li><b>Location -</b> Curst Prison</li><li><b>Voice Actor -</b> <a href="/keith-david/3040-81910/" data-ref-id="3040-81910">Keith David</a></li></ul></td></tr><tr><td><table><tbody><tr><th>Strength</th><th>Dexterity</th><th>Constitution</th><th>Intelligence</th><th>Wisdom</th><th>Charisma</th></tr><tr><td>18</td><td>13</td><td>18</td><td>10</td><td>10</td><td>10</td></tr></tbody></table></td></tr></tbody></table><h2>Soundtrack</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1563494-planescape_torment_.jpg" data-ref-id="1300-1563494" data-size="small" data-ratio="1" data-width="300" data-embed-type="image" style="width: 300px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/6/62890/1563494-planescape_torment_.jpg" data-ref-id="1300-1563494"><img alt="CD Cover Artwork" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 300px) 100vw, 300px" data-width="300" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1563494-planescape_torment_.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1563494-planescape_torment_.jpg 300w"><noscript><img alt="CD Cover Artwork" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1563494-planescape_torment_.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1563494-planescape_torment_.jpg 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></noscript></a><figcaption>CD Cover Artwork</figcaption></figure><p>The <a href="/original-soundtrack/3015-189/" data-ref-id="3015-189">soundtrack</a> for Planescape: Torment was composed by <a href="/mark-morgan/3040-5193/" data-ref-id="3040-5193">Mark Morgan</a>.</p><table><tbody><tr><th>Track No.</th><th>Song Title</th><th>Running Time</th></tr><tr><td>01</td><td><b>Main Title</b></td><td>01.50</td></tr><tr><td>02</td><td><b>Nameless One Theme</b></td><td>01.21</td></tr><tr><td>03</td><td><b>Deionarra Theme</b></td><td>01.27</td></tr><tr><td>04</td><td><b>Dak'kon Theme</b></td><td>01.35</td></tr><tr><td>05</td><td><b>Annah Theme</b></td><td>01.28</td></tr><tr><td>06</td><td><b>Ignus Theme</b></td><td>01.10</td></tr><tr><td>07</td><td><b>Nordom Theme</b></td><td>01.09</td></tr><tr><td>08</td><td><b>Fall-from-Grace Theme</b></td><td>01.22</td></tr><tr><td>09</td><td><b>Vhailor Theme</b></td><td>00.54</td></tr><tr><td>10</td><td><b>Ravel Theme</b></td><td>01.11</td></tr><tr><td>11</td><td><b>Fhjull Forked-Tongue Theme</b></td><td>01.30</td></tr><tr><td>12</td><td><b>Trias Theme</b></td><td>01.43</td></tr><tr><td>13</td><td><b>The Shadows Theme</b></td><td>00.38</td></tr><tr><td>14</td><td><b>Transcendent One Theme</b></td><td>01.12</td></tr><tr><td>15</td><td><b>Morte Theme</b></td><td>01.24</td></tr><tr><td>16</td><td><b>Morte Alternate Theme</b></td><td>01.21</td></tr><tr><td>17</td><td><b>Sigil Battle</b></td><td>01.49</td></tr><tr><td>18</td><td><b>Catacombs Battle</b></td><td>01.24</td></tr><tr><td>19</td><td><b>Curst Battle</b></td><td>01.14</td></tr><tr><td>20</td><td><b>Modron Cube Battle</b></td><td>01.47</td></tr><tr><td>21</td><td><b>Fortress Battle</b></td><td>02.07</td></tr><tr><td>22</td><td><b>Mortuary</b></td><td>01.32</td></tr><tr><td>23</td><td><b>Sigil</b></td><td>01.12</td></tr><tr><td>24</td><td><b>Smoldering Corpse Bar</b></td><td>02.12</td></tr><tr><td>25</td><td><b>Smoldering Corpse Bar Alternate</b></td><td>01.10</td></tr><tr><td>26</td><td><b>Bones of the Night</b></td><td>01.14</td></tr><tr><td>27</td><td><b>Civic Festhall</b></td><td>02.20</td></tr><tr><td>28</td><td><b>Curst</b></td><td>01.12</td></tr><tr><td>29</td><td><b>Modron Cube</b></td><td>01.11</td></tr><tr><td>30</td><td><b>Ravel's Maze</b></td><td>01.27</td></tr><tr><td>31</td><td><b>Baator</b></td><td>01.08</td></tr><tr><td>32</td><td><b>Fortress of Regrets</b></td><td>01.49</td></tr><tr><td>33</td><td><b>Bad Ending</b></td><td>01.33</td></tr><tr><td>34</td><td><b>Neutral Ending</b></td><td>01.27</td></tr><tr><td>35</td><td><b>Good Ending</b></td><td>01.27</td></tr><tr><td>36</td><td><b>Intro Movie</b></td><td>01.41</td></tr><tr><td>37</td><td><b>Finale Movie</b></td><td>01.00</td></tr></tbody></table><h2>Planescape: Torment: Enhanced Edition</h2><p>Planescape: Torment received an upgraded "Enhanced" version on April, 11th 2017 from <a href="/beamdog/3010-7973/" data-ref-id="3010-7973">Beamdog </a>and was released on PC through Steam, GoG, the Mac App Store, and on iOS App Store and on Google Play. Planescape: Torment: Enhanced Edition is an upgraded version of the original cRPG classic that includes stability enhancements for modern machines, quality of life changes including support for modern resolutions with an upgraded UI (also including a UI for tablet devices), remastered audio, enhanced features like Tab-to-Highlight and an improved in-game map, as well as visual upgrades to improve the clarity of sprites - which can be disabled individually. The Enhanced Edition also includes community fixes for bugs that have existed since the original game's final patch; <a href="/beamdog/3010-7973/" data-ref-id="3010-7973">Beamdog</a> worked with noteworthy mod creators to include select fixes in this enhanced port that were essential in order to play the original release. </p><p>Some changes were approved for the Enhanced Edition under the guidance of Lead Designer, Chris Avellone, "to curate gameplay updates, bug fixes, and enhancements to best capture his original vision for the game". </p><p>Planescape: Torment: Enhanced Edition includes support for English, French, Polish, German, and Korean languages. The English, French, Polish, and German versions feature the original fully-localized voice-over in each language. The Korean version is Korean text with voice-overs in English.</p><h2>Trivia</h2><ul><li>The game was initially released on 4 CDs, but the jewel case edition was released on two CDs. Developers noted that better compression technology allowed for the reduction in the number of CDs.</li><li>Torment's original concept title was "Last Rites", and Black Isle distinguished its setting as "avante-garde fantasy" in contrast to traditional dragons-and-elves "high fantasy".</li><li>The game did not initially take place in the actual Planescape campaign setting, though its world was highly similar. Naming conventions and various other elements from the setting were changed or added after the Planescape license was obtained.</li><li>Developer/Publisher <a href="/cd-projekt-sp-z-oo/3010-1175/" data-ref-id="3010-1175">CD Projekt</a> handled the game's Polish localization, later going on to create <a href="/the-witcher/3030-10473/" data-ref-id="3030-10473">The Witcher</a>.</li><li>Jennifer Hale pulled double voice-acting duty portraying both Falls-From-Grace and Deionarra.</li></ul><h2>Availability</h2><p>The game's original retail pack is notoriously difficult to find these days. However, a downloadable version was released through <a href="../../good-old-games/92-2379/" rel="nofollow">GOG.com</a> in Sep. 2010. The original Planescape: Torment is no longer available for purchase through GOG.com, as of April 2017, but is included for free when purchasing the Enhanced Edition released that same month.</p><h2>Modding</h2><p>Several mods have been created by the community, ranging from technical adjustments (such as widescreen mode for the game) to unofficial patches which fix many bugs, tweak in-game mechanics or allow access to missions and side quests which have been prepared but could not be fully implemented into the original game due to lack of time and money during the development.</p><h2>PC System Requirements</h2><h3>Minimum Requirements</h3><ul><li><b>Operating System</b>: Windows 95 / 98 (and at least XP <i>under compatibility</i> mode)</li><li><b>Processor</b>: 200 MHz CPU w/ MMX</li><li><b>RAM Memory</b>: 32 MB RAM</li><li><b>Video Card</b>: 4MB video card</li><li><b>DirectX</b>: DirectX 6.1</li><li><b>Hard Drive Space</b>: 650 MB</li></ul><h3>PC Requirements for the "Good Old Games" version</h3><ul><li><b>Operating System</b>: Windows XP or Windows Vista</li><li><b>Processor</b>: 1 GHz Processor (1.4 GHz recommended)</li><li><b>RAM Memory</b>: 256MB RAM (512 recommended)</li><li><b>Video</b>: 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.</li></ul>

An HD remake of the Super Nintendo version of The Ninja Warriors Again released in 2019 for Switch and PlayStation 4.

CD Projekt RED's third Witcher combines the series' non-linear storytelling with a sprawling open world that concludes the saga of Geralt of Rivia.

<h2>Overview</h2><figure data-align="right" data-size="small" data-ref-id="1300-2640934" data-img-src="https://static.giantbomb.com/uploads/original/18/187968/2640934-8094515031-image.jpg" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/18/187968/2640934-8094515031-image.jpg" data-ref-id="1300-2640934"><img alt="The Witcher 3 goes open world." src="https://giantbomb1.cbsistatic.com/uploads/scale_small/18/187968/2640934-8094515031-image.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/18/187968/2640934-8094515031-image.jpg 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/18/187968/2640934-8094515031-image.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/18/187968/2640934-8094515031-image.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/18/187968/2640934-8094515031-image.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The Witcher 3 goes open world.</figcaption></figure><p>The Witcher 3: Wild Hunt, officially announced in February 3, 2013, is an action-role playing video game developed by Polish studio, <a href="/cd-projekt-red-sp-z-oo/3010-2890/" data-ref-id="3010-2890">CD Projekt RED</a>. It is the third title in <a href="/the-witcher/3025-1495/" data-ref-id="3025-1495">The Witcher</a> video game series, based on The Witcher saga, a collection of short stories by Polish author, <a href="/andrzej-sapkowski/3040-99940/" data-ref-id="3040-99940">Andrzej Sapkowski</a>. For the first time in the history of the series, the game will be set in an open-world environment. The Witcher 3: Wild Hunt puts the players in the role of a professional monster hunter, <a href="/geralt-of-rivia/3005-2039/" data-ref-id="3005-2039">Geralt of Rivia</a>, the series’ main protagonist. According to CD Projekt RED, this installment will conclude Geralt's story. The game was released on May 19, 2015, on <a href="/computer/3055-89/" data-ref-id="3055-89">PC</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>.</p><h2>Gameplay</h2><figure data-align="right" data-size="small" data-ref-id="1300-2640933" data-img-src="https://static.giantbomb.com/uploads/original/18/187968/2640933-0668178809-image.jpg" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/18/187968/2640933-0668178809-image.jpg" data-ref-id="1300-2640933"><img alt="The Witcher now with horses." src="https://giantbomb1.cbsistatic.com/uploads/scale_small/18/187968/2640933-0668178809-image.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/18/187968/2640933-0668178809-image.jpg 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/18/187968/2640933-0668178809-image.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/18/187968/2640933-0668178809-image.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/18/187968/2640933-0668178809-image.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The Witcher now with horses.</figcaption></figure><p>The game plays much like the previous installment, <a href="/the-witcher-2-assassins-of-kings/3030-28178/" data-ref-id="3030-28178">The Witcher 2: Assassins of Kings</a>, with minor refinements made. The game will track both player choice and actions which ultimately affect how the game will end. The developers say that these choices can either be very tiny or absolutely major. There are 36 different endings to the game, with more than 300 minor variations in the story. Depending on the platform, previous character imports will be possible. On the PlayStation 4, the developer has made note that there will be a way to define old actions and decisions before starting a new game. During the start of the game a player can choose to "simulate a Witcher 2 save", this will result in player being asked what choice they made during the Witcher 2's campaign.</p><h4>Glossary</h4><p>Player have access to a in-game glossary. This allows players to read up on characters, bestiary, crafting and game mechanics. The bestiary tab gives detailed information about the beast in question, but also gives insight into their vulnerabilities. The tutorial tab allows for a deeper explanation on the game's mechanics. The character tab will give a condensed biography on the game's characters. The crafting tab gives player access to the required ingredients for an item, though only blacksmiths can forge weapons and only armorers can craft armor.</p><h2>Story</h2><p>In The Witcher 3: Wild Hunt, <a href="/geralt-of-rivia/3005-2039/" data-ref-id="3005-2039">Geralt of Rivia</a>, the game’s main protagonist, embarks on a quest given to him by the Emperor of Nilfgaard, <a href="/emhyr-var-emreis/3005-29554/" data-ref-id="3005-29554">Emhyr var Emreis</a>. He is in search of the emperor's daughter and Geralt's old friend <a href="/ciri/3005-30286/" data-ref-id="3005-30286">Ciri</a>, who is currently being pursued by The Wild Hunt. The game’s subtitle, ‘<a href="/the-wild-hunt/3015-7276/" data-ref-id="3015-7276">Wild Hunt</a>’, refers to a mysterious group of spectral riders that is often seen as an omen misfortune and death. The game takes place in the war-torn Northern Kingdoms, currently invaded by the Empire of Nilfgaard.</p><h2>Releases</h2><h4><strong>Standard Edition</strong></h4><figure data-align="right" data-size="small" data-ref-id="1300-2641312" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2641312-w3.jpg" data-ratio="1.3641304347826" data-width="184" data-embed-type="image" style="width: 184px"><a class="fluid-height" style="padding-bottom:136.4%" href="https://static.giantbomb.com/uploads/original/8/82063/2641312-w3.jpg" data-ref-id="1300-2641312"><img alt="Standard Boxed Copy" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 184px) 100vw, 184px" data-width="184" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/8/82063/2641312-w3.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/82063/2641312-w3.jpg 184w"><noscript><img alt="Standard Boxed Copy" src="https://giantbomb1.cbsistatic.com/uploads/original/8/82063/2641312-w3.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/82063/2641312-w3.jpg 184w" sizes="(max-width: 184px) 100vw, 184px" data-width="184"></noscript></a><figcaption>Standard Boxed Copy</figcaption></figure><ul><li>DVD discs with the game</li><li>An exclusive CD with the official soundtrack</li><li>The official, developer-created "Witcher Universe - The Compendium"</li><li>A beautiful, detailed map of the in-game world</li><li>A set of unique Witcher 3 stickers</li><li>A stylish, protective sleeve</li></ul><p>Every standard physical copy (Consoles/PC) comes packed with this.</p><h4><strong>Collector's Edition</strong></h4><figure data-align="right" data-size="small" data-ref-id="1300-2686737" data-img-src="https://static.giantbomb.com/uploads/original/18/187968/2686737-visual-w3-collector-pc-en.png" data-ratio="0.63619744058501" data-width="1094" data-embed-type="image" style="width: 1094px"><a class="fluid-height" style="padding-bottom:63.6%" href="https://static.giantbomb.com/uploads/original/18/187968/2686737-visual-w3-collector-pc-en.png" data-ref-id="1300-2686737"><img alt="Collector's Edition " src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/18/187968/2686737-visual-w3-collector-pc-en.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/18/187968/2686737-visual-w3-collector-pc-en.png 1094w, https://giantbomb1.cbsistatic.com/uploads/scale_super/18/187968/2686737-visual-w3-collector-pc-en.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/18/187968/2686737-visual-w3-collector-pc-en.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/18/187968/2686737-visual-w3-collector-pc-en.jpg 320w"><noscript><img alt="Collector's Edition " src="https://giantbomb1.cbsistatic.com/uploads/scale_small/18/187968/2686737-visual-w3-collector-pc-en.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/18/187968/2686737-visual-w3-collector-pc-en.png 1094w, https://giantbomb1.cbsistatic.com/uploads/scale_super/18/187968/2686737-visual-w3-collector-pc-en.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/18/187968/2686737-visual-w3-collector-pc-en.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/18/187968/2686737-visual-w3-collector-pc-en.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Collector's Edition </figcaption></figure><ul><li>The standard edition of the game, containing: the official soundtrack, a beautiful and detailed map of the in-game world, unique stickers, and the developer-created "Witcher Universe - The Compendium"</li><li>A giant, 33x24x25 cm, 100% hand painted, Polystone figure of Geralt of Rivia battling a Griffin.</li><li>An exclusive, collector grade Witcher medallion.</li><li>A one of a kind SteelBook.</li><li>A two-hundred page artbook, containing breathtaking art from the game.</li><li>Huge outer and inner Collector’s Boxes you can store your Witcher merchandise in.</li></ul><p><strong>Downloadable Content</strong></p><ul><li>Free DLC Program which will give 16 free DLCs. It includes:<br /><ul><li>Temerian Armor Set</li><li>Beard and Hairstyle Set for Geralt</li><li>New Quest - "Contract: Missing Miners"</li><li>Alternative Look for Yennefer</li><li>Nilfgaardian Armor Set</li><li>Elite Crossbow set</li><li>New Quest: "Fool's Gold"</li><li>Ballad Heroes' Neutral Gwent Card Set</li><li>Triss alternative costume</li><li>New Quest - "Scavenger Hunt: Wolf School Gear"</li><li>Skellige Armor Set</li><li>New Quest: "Skellige's Most Wanted"</li><li>Alternative Look for Ciri</li><li>New Quest - "Where the Cat and Wolf Play</li><li>New Finisher Animations</li><li>New Game+</li></ul></li><li>Hearts of Stone DLC (released on Oct. 13, 2015) <ul><li>First expansion released for The Witcher 3</li><li>Includes 10-15 hours of additional gameplay, new items, contracts, signs, and more.</li></ul></li><li>Blood and Wine DLC (released on May 31, 2016) <ul><li>Final expansion released for The Witcher 3</li><li>Over 30 hours of new content</li><li>New area, Toussaint, roughly the size of base game's No Man's Land or Novigrad areas</li><li>Geralt can own a Vineyard home</li><li>New Skellige Gwent Deck</li></ul></li></ul><p>The Heart of Stone and the Blood and Wine expansion content can be played separately with a pre-generated Geralt, integrated into the campaign of the base game with a new save game, or played alongside an existing save.</p><p> </p><h2>Xbox One X Enhancements</h2><p>On December 21, 2017, CD Projekt Red released an update for Xbox One X support. The update adds support for HDR, 4K resolution, and overall improvements to the games graphics. The enhancement includes an option that allows players to choose between a "Performance Mode" and a "4K Mode". The "Performance Mode" pairs an unlocked dynamic resolution (varying from 1080p to native 4K) with an unlocked framerate (varying from 60 frames per second to 40 frames per second in high-traffic, demanding areas). The "4K Mode" renders a native 4K resolution and locks the game to 30 frames per second.</p><p> </p><h2>PC System Requirements</h2><h3>Minimum</h3><ul><li><strong>OS</strong>: 64-bit Win 7/Win 8 (8.1)</li><li><strong>Processor</strong>: Intel i5-2500k 3.3 GHz or AMD Phenom II X4 940</li><li><strong>Memory</strong>: 6GB</li><li><strong>Video Card</strong>: GeForce GTX 660 or Radeon HD 7870</li><li><strong>DirectX</strong>: DX11</li><li><strong>HDD</strong>: 40 GB</li></ul><h3>Recommended</h3><ul><li><strong>OS</strong>: 64-bit Win 7/Win 8 (8.1)</li><li><strong>Processor</strong>: Intel i7-3770 3.4 GHz or AMD FX-8350 4 GHz</li><li><strong>Memory</strong>: 8GB</li><li><strong>Video Card</strong>: GeForce GTX 770 or Radeon R9 290</li><li><strong>DirectX</strong>: DX11</li><li><strong>HDD</strong>: 40 GB</li></ul><h2>Links</h2><ul><li><a href="http://thewitcher.com/witcher3/" rel="nofollow" data-ref-id="false">The Witcher 3: Wild Hunt Website</a></li><li><a href="http://store.steampowered.com/app/292030/" rel="nofollow" data-ref-id="false">The Witcher 3: Wild Hunt Steam</a></li><li><a href="http://www.gog.com/thewitcher3/en" rel="nofollow" data-ref-id="false">The Witcher 3: Wild Hunt GOG Page</a></li><li><a href="https://www.youtube.com/channel/UCzybXLxv08IApdjdN0mJhEg" rel="nofollow" data-ref-id="false">The Witcher YouTube Channel</a></li><li><a href="https://twitter.com/CDProjektRED_IR" rel="nofollow" data-ref-id="false">CD Projekt Red Twitter</a></li><li><a href="https://www.facebook.com/thewitcher" rel="nofollow" data-ref-id="false">The Witcher Facebook Page</a></li></ul>

E3 2019: Finally, You Can Play The Witcher 3: Wild Hunt in a Hot Tub

Demon Pit is a savage arcade-style arena shooter with a nod to classic 90s FPS action.

Felix The Reaper is a funny 3d puzzle Adventure where you need to move other objects and the sun in order to create some fatal accidents because, as a true reaper, you need to kill some people to come closer to meet Betty The Maiden.

All Images, Daedalic Entertainment, PAX East 2019 Booth, PAX East 2019

All Images, Daedalic Entertainment, PAX West 2018 Booth, PAX West 2018

The return of Travis Touchdown in the role of assassin and Suda51 in the role of director.

<h2>Overview</h2><p>Originally announced at the 2017 Nintendo Switch Presentation in Tokyo, Travis Strikes Again is not the next sequel in the No More Heroes saga; rather, it is a collaborative spin-off between <a href="/goichi-suda/3040-89591/" data-ref-id="3040-89591">Goichi Suda</a> and many indie game developers. Confirmed collaborators include <a href="/dennaton/3010-8225/" data-ref-id="3010-8225">Dennaton Games</a> of <a href="/hotline-miami/3030-39452/" data-ref-id="3030-39452">Hotline Miami</a>, and <a href="/yacht-club-games/3010-8654/" data-ref-id="3010-8654">Yacht Club Games</a> of <a href="/shovel-knight/3030-42034/" data-ref-id="3030-42034">Shovel Knight</a>. Suda has declared that if the game proves successful, he would be ready to make a No More Heroes 3.</p><p>One should note that this isn't the first time Grasshopper Manufacture has worked on the same project with western creators. The company already collaborated with defunct Hungarian developer <a href="/digital-reality-ltd/3010-656/" data-ref-id="3010-656">Digital Reality</a> on two games: <a href="/sine-mora/3030-32370/" data-ref-id="3030-32370">Sine Mora</a> and <a href="/black-knight-sword/3030-36174/" data-ref-id="3030-36174">Black Knight Sword</a>.</p><h2>Story</h2><p>It's been 7 years since the events of the original No More Heroes. An individual known as "<a href="/badman/3005-35795/" data-ref-id="3005-35795">Badman</a>", the father of the second-ranked assassin <a href="/bad-girl/3005-3553/" data-ref-id="3005-3553">Bad Girl</a>, is looking for <a href="/travis-touchdown/3005-1019/" data-ref-id="3005-1019">Travis Touchdown</a> to avenge the death of his daughter. He finds him living in a motorhome in a wooded area somewhere in Texas, but as they start fighting, both are sucked into a supernatural game console (the Death Drive Mk. II), and forced to complete through multiple video games encased in "Death Balls" in hopes of being granted a wish at the end.</p><h2>Gameplay</h2><p>Travis and Badman fight their way through the various Death Balls of the Death Drive Mk. II to complete the game. Most of the action is hack-and-slash from a top-down perspective, as they fight their way through multiple "Bugs" to reach the final boss of the Death Ball. Along with standard attacks and dodge rolls, both characters can pick up and equip "Skill Chips" that give them special powers, but have a long cooldown between each use.</p><h2>Stages</h2><p>Each Death Ball takes Travis and Badman to a different video game from the past that was never actually completed until now.</p><h3>The Trailer</h3><p>Travis current "home" and the hub world for Travis Strikes Again. Despite being located in the middle of the woods somewhere in Texas, Travis has access to a flushable toilet, the internet through a PC with multiple screens, a fax machine, and enough power to run the Death Drive Mk. II with its Death Balls.</p><h3>Electric Thunder Tiger II</h3><p>The sequel to an 8-bit arcade shooter title featuring the genius superhero Electro Triple Star.</p><h3>Life Is Destroy</h3><p>A mysterious puzzle/action game based off an American serial killer known as Doppleganger who claimed over 3,200 victims, many of them using bladed corkscrews. Solve the puzzles to advance through this game, but beware the giant blue skull which will kill you in one hit if it catches you!</p><h3>Coffee &amp; Doughnuts</h3><p>The prince of a Scandanavian country called Ulmarc, Brian Buster Jr., wakes up one day to find himself in the midst of a coup. The king is killed and Brian Jr's eyes are gouged out, forcing him to wander the desert until he stumbles upon a wooden mech suit name Ulvarian, containing his father's brain. Junior and Senior combine their strengths to take the kingdom back, but Travis and Bedman find themselves embroiled in a murder mystery when they arrive. What's with the various bodies of Brian Jr lying throughout the castle?</p><h3>Golden Dragon GP</h3><p>An oldschool 3D racing game! Go on "cleaning" jobs to earn the gearboxes that will let you upgrade your machine, and then use the internal VR goggles to win enough races to challenge the legendary Smoking King!</p><h3>Killer Marathon</h3><p>Something went wrong during development and Dr. Juvenile didn't quite finish this game, leaving only a bunch of basic Unreal Engine assets. But wait, there's another game behind this?</p><h3>Serious Moonlight/Damned Dark Knight</h3><p>Wait a minute, this game looks awfully similar to <a href="/shadows-of-the-damned/3030-32684/" data-ref-id="3030-32684">Shadows of the Damned</a>! It even has some of the same characters and assets! What's going on?</p><h3>Central Intelligence Agency</h3><p>This game might be a bit "buggy" and was never fully finished, but it's the last one that Dr. Juvenile ever made. What is Juvenile plotting deep in the bowels of CIA headquarters?</p><h2>Cross-References</h2><p>Most of the Skill Chips contain a reference to a <a href="/gundam/3025-290/" data-ref-id="3025-290">Gundam</a> suit name.</p><p>In a prologue cutscene, <a href="/dan-smith/3005-1874/" data-ref-id="3005-1874">Dan Smith</a> gives Badman a Death Ball and tells him where to find Travis Touchdown.</p><p>In episode 2 of Travis Strikes Back, Travis receives a Death Ball from Nigel McAllister, the pitcher for the Santa Destroy Red Tigers from <a href="/diabolical-pitch/3030-32704/" data-ref-id="3030-32704">Diabolical Pitch</a> who currently owns the Astros, where he also played on the same team as Badman (who was his catcher).</p><p>In episode 3 of Travis Strikes Back, while searching for Count Dracula to get a Death Ball from him, Travis rides a horse named <a href="/epona/3005-1968/" data-ref-id="3005-1968">Epona</a> and encounters <a href="/mondo-zappa/3005-25362/" data-ref-id="3005-25362">Mondo Zappa</a> who cuts off his head and hands him the Death Ball, saying that the real Count Dracula disappeared and left behind this Doppleganger, while he seeks to kill the "real" Doppleganger for his agency.</p><p>In episode 4 of Travis Strikes Back, Travis meets multiple characters from <a href="/the-25th-ward-the-silver-case/3030-62234/" data-ref-id="3030-62234">The 25th Ward: The Silver Case</a> as he tries to get another Death Ball from Dr. Juvenile's ex-boyfriend.</p>

The third title in the Garden Warfare spin-off series of Plants vs. Zombies.

<h2>Overview</h2><p>Plants vs. Zombies: Battle for Neighborville is a comedic third-person shooter in development by <a href="/popcap-games-inc/3010-293/" data-ref-id="3010-293">PopCap</a>, with a planned digital publish by EA for the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> (via <a href="/origin/3015-7040/" data-ref-id="3015-7040">Origin</a>) on October 18, 2019. It was originally released in <a href="/pre-release-public-testing/3015-7541/" data-ref-id="3015-7541">early access</a> form on September 4, 2019.</p>

In this 1-bit first-person mystery game, a merchant ship called the Obra Dinn has re-appeared, years after being declared lost at sea. As an insurance adjuster, the player must examine the ship for clues.

<h2>Overview</h2><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/5/59593/2647922-3246645386-BWmLq.png" data-ref-id="1300-2647922" data-ratio="0.5625" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/5/59593/2647922-3246645386-BWmLq.png" data-ref-id="1300-2647922"><img alt="1-bit rendering of 3D environments creates a distinctive look" src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/5/59593/2647922-3246645386-BWmLq.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/5/59593/2647922-3246645386-BWmLq.png 640w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/5/59593/2647922-3246645386-BWmLq.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>1-bit rendering of 3D environments creates a distinctive look</figcaption></figure><p>Return of the Obra Dinn is a first-person adventure game by <a href="/lucas-pope/3040-105927/" data-ref-id="3040-105927">Lucas Pope</a>, an <a href="/indie/3015-2911/" data-ref-id="3015-2911">indie</a> developer best known for creating <a href="/papers-please/3030-41931/" data-ref-id="3030-41931">Papers, Please</a>.</p><p>The game, built in the <a href="/unity-engine/3015-5683/" data-ref-id="3015-5683">Unity 3D</a> engine, is <a href="/polygonal-3d/3015-1430/" data-ref-id="3015-1430">polygonal</a> but uses 1-bit graphics rendering to recreate the grayscale look of early <a href="/mac/3045-17/" data-ref-id="3045-17">Macintosh</a> games, like <a href="/shadowgate/3030-5516/" data-ref-id="3030-5516">Shadowgate</a>.</p><h2>Story</h2><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/5/59593/2636730-0384350937-g5GeZ.png" data-ref-id="1300-2636730" data-ratio="1" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/5/59593/2636730-0384350937-g5GeZ.png" data-ref-id="1300-2636730"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/original/5/59593/2636730-0384350937-g5GeZ.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/5/59593/2636730-0384350937-g5GeZ.png 400w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></a></figure><p>The Obra Dinn is an East India Company vessel that never arrived at its rendezvous point, the Cape of Good Hope, and was subsequently declared lost at sea. But now, on October 14th, 1808, it has appeared off the coast of Falmouth, England. The ship is heavily damaged and there is no visible crew onboard. The player takes the role of an insurance adjuster of the East India Company that must board the ghost ship and uncover what has happened during the voyage.</p><p> </p><p> </p><h2>Gameplay</h2><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/23/230553/2711095-5476306607-vckbw.jpg" data-ref-id="1300-2711095" data-ratio="0.5625" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/23/230553/2711095-5476306607-vckbw.jpg" data-ref-id="1300-2711095"><img alt="The Momento Moris in hand over a dead crew member" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/23/230553/2711095-5476306607-vckbw.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/23/230553/2711095-5476306607-vckbw.jpg 640w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/23/230553/2711095-5476306607-vckbw.jpg 480w"><noscript><img alt="The Momento Moris in hand over a dead crew member" src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/23/230553/2711095-5476306607-vckbw.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/23/230553/2711095-5476306607-vckbw.jpg 640w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/23/230553/2711095-5476306607-vckbw.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>The Momento Moris in hand over a dead crew member</figcaption></figure><p>The player is given a device, Momento Moris "Remember Death," that can listen to the last few moments of a person's life as well as walk about the surroundings at the exact moment of their death. Using this device and the player's own deductive skills, the player must piece together what has happened to the crew and passengers while gradually filling out the crew manifest. The manifest confirms every three crew members' identities and fates once correctly specified.</p>

A new fitness/RPG experience for Nintendo Switch using the Ring-Con and Leg Strap accessory.

<figure data-align="right" data-size="medium" data-img-src="https://giantbomb1.cbsistatic.com/uploads/scale_super/8/82063/3127746-20%20-%20deselyp.jpg" data-ref-id="1300-3127746" data-ratio="0.5625" data-width="7680" data-embed-type="image" style="width: 7680px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://giantbomb1.cbsistatic.com/uploads/scale_super/8/82063/3127746-20%20-%20deselyp.jpg" data-ref-id="1300-3127746"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/82063/3127746-20%20-%20deselyp.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/82063/3127746-20%20-%20deselyp.jpg 7680w, https://giantbomb1.cbsistatic.com/uploads/scale_super/8/82063/3127746-20%20-%20deselyp.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/82063/3127746-20%20-%20deselyp.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a></figure><p>Ring Fit Adventure is an on-rails turn-based RPG played with the new Ring-Con and Leg Strap accessory for Nintendo Switch. Developed in Nintendo EPD's Group 4, the experimentally-minded division behind <a href="/nintendo-labo/3025-4153/" data-ref-id="3025-4153">Nintendo Labo</a> - but also previously <a href="/1-2-switch/3030-57685/" data-ref-id="1-2">1-2-Switch</a>, <a href="/brain-age/3025-700/" data-ref-id="3025-700">Brain Age</a> and <a href="/miitopia/3030-55326/" data-ref-id="3030-55326">Miitopia</a>.</p><p>The game is structured into an adventure mode with around 20 different worlds, taking the player on a quest to defeat the evil bodybuilding dragon Dragaux, as well as a distinct selection of mini-games and more traditional exercises. In the adventure mode, players perform actions using the Ring-Con and leg movement to pass obstacles and eventually also win turn-based battles against enemy monsters. These turn-based battles have the players do various exercises against the enemies. The exercises are all based on real-world fitness exercises and the device can be calibrated to suit the player's needs.</p>