An adventure game set in a futuristic Tokyo about a detective trying to solve a series of murders where all of the victims are discovered with their left eye missing. 

<h2>Overview</h2><p>AI: The Somnium Files is a sci-fi adventure game with a branching narrative where the player controls a detective named Kaname Date who is investigating a series of murders in Tokyo where all of the victims have had their left eye removed. Throughout the game the player can enter the dreams of suspects through the use of Date's cybernetic abilities where they can solve puzzles to reveal new information related to the case. AI was developed by <a href="/spike-chunsoft/3010-8152/" data-ref-id="3010-8152">Spike Chunsoft</a> with <a href="/kotaro-uchikoshi/3040-102828/" data-ref-id="3040-102828">Kotaro Uchikoshi</a>, creator of the <a href="/zero-escape/3025-2302/" data-ref-id="3025-2302">Zero Escape</a> Series, serving as the title's writer and director. The game was released digitally in North America for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a>, and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on September 17, 2019, with the physical release following a week later on September 24th.</p>

Bioware's first RPG, you must assemble a party of adventurers and investigate the mystery of the iron crisis and a darker threat that looms in the city of Baldur's Gate.

<h2>Summary</h2><p>Baldur's Gate is a fantasy <a href="/games/?sort=release_date&amp;filter_type=genre&amp;filter_value=5/">role-playing game</a> developed by <a href="/bioware/3010-98/" data-ref-id="3010-98">Bioware</a> and released in 1998 for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>. It is the first role-playing game developed by Bioware and it ushered forth a new age of PC role-playing games set within the numerous <a href="/dungeons-dragons/3025-167/" data-ref-id="3025-167">Dungeons and Dragons</a> universes. It was first game to use Bioware's <a href="/infinity-engine/3015-495/" data-ref-id="3015-495">Infinity Engine</a> which was used for several RPGs to follow. In Baldur's Gate, the player creates their own <a href="/customizable-characters/3015-155/" data-ref-id="3015-155">customizable hero</a>, selecting their sex, character portrait, race, <a href="/classes/3015-405/" data-ref-id="3015-405">class</a>, abilities, <a href="/alignment/3015-146/" data-ref-id="3015-146">alignment</a>, and voice. In the role of this character, the player will set off on an epic adventure along the Sword Coast.</p><p>The player will battle powerful characters and savage monsters, investigate the iron crisis, and gain numerous allies on the way to finding their <a href="/mentor/3015-1386/" data-ref-id="3015-1386">mentor's</a> <a href="/murder/3015-1654/" data-ref-id="3015-1654">murderer</a>. The game's story is told through in-game scripted <a href="/cutscene/3015-22/" data-ref-id="3015-22">cutscenes</a>, <a href="/text-based/3015-2199/" data-ref-id="3015-2199">text-based dialogue</a> with hand drawn portraits of significant characters, pre-rendered movies at significant places, and voiced intros for each chapter.</p><p>Baldur's Gate received a retail-released <a href="/expansion/3015-344/" data-ref-id="3015-344">expansion pack</a> in 1999 called <a href="/baldurs-gate-tales-of-the-sword-coast/3030-7392/" data-ref-id="3030-7392">Baldur's Gate: Tales of the Sword Coast</a>.</p><p>An enhanced version of Baldur's Gate is now available for tablets and modern PC's.</p><h2>Story</h2><p>The game opens with a quote:</p><blockquote><p>"He who fights with monsters should look to it that he himself does not become a monster... when you gaze long into the abyss, the abyss also gazes into you..."</p></blockquote><p>-Friedrich Nietzsche</p><h3>Intro</h3><p>As the pre-rendered cutscene plays, a fully armored <a href="/knight/3015-1291/" data-ref-id="3015-1291">knight</a> stumbles out onto the roof of a building. The door to the roof shuts behind him as he falls to his knees in exhaustion. He hears his pursuer coming, and as he turns his head to see him his pursuer breaks through the door. It is a large figure, clad in dark spiked armor and bellowing a deeply <a href="/evil-laugh/3015-1842/" data-ref-id="3015-1842">sinister laugh</a>. He stands in the doorway a moment, signifying his presence. The scared knight scoots away on his back, whimpering, "No, you can't!" The armored figure states, "I will be the last, and you will go first," as if to explain his following actions. He laughs and continues walking towards the knight, who has now backed himself against the iron fence bordering the roof. "There are others. I can show you! Please! Please!" the knight cries. He turns and tries to grab the iron fence. He looks back at the armored figure just as he punches him to the floor, knocking his helmet off. The figure laughs as he grabs the man by his throat, pulling him to his feet and pushing him through the iron fence. He now has the man dangling over the city below, kicking frantically and choking. "Please" the man is able to say once more. The camera pans towards the glowing yellow eyes of the armored figure as a loud snapping sound is heard. The figure continues his demonic laugh and then hurls the man off the building. He falls lifelessly down to the cobblestone streets below. Blood drips from his body, making its own path through the bumpy cobblestones. A single trail of blood flows into the top of an out-of-place "S," and as the streets fade to black, the camera zooms out and reveals the game's title, "Baldur's Gate."</p><p>You start the game in the <a href="/mansion/3035-1870/" data-ref-id="3035-1870">manor</a> of <a href="/candlekeep/3035-122/" data-ref-id="3035-122">Candlekeep</a>, a secluded academy dedicated to the preservation of literature and knowledge. You learn that you were raised in the Keep after being found as an <a href="/orphan/3015-2205/" data-ref-id="3015-2205">orphaned</a> child out in the world. Your adoptive father is a powerful <a href="/wizards/3015-1694/" data-ref-id="3015-1694">mage</a> named <a href="/gorion/3005-15905/" data-ref-id="3005-15905">Gorion</a>, and you have just received word that you and he have to leave the <a href="/citadel/3035-2540/" data-ref-id="3035-2540">citadel</a>. You are told to see Gorion as soon as possible, as there is something very urgent he needs to tell you. There are various tasks to be done and supplies to gather in the city, but once you feel you are ready you set out with Gorion. He instructs you that if trouble should befall him on your journey, you are to head to the Friendly Arm Inn, where he has friends. As night falls on the first day out of the Keep, you and your mentor are suddenly ambushed by the man from the earlier cinematic as well as two <a href="/ogres/3015-1426/" data-ref-id="3015-1426">Ogres</a> and a woman. Gorion tells you to flee for your safety and prepares to fight the band of villains. Gorion is able to kill the Ogres and woman, but in the end he is slain by the Armored Figure.</p><p>Following the death of your foster father, you will (if you follow the suggested game outline) head to the Friendly Arm Inn to meet with Gorion's old Harper friends, the strong-willed <a href="/jaheira/3005-4204/" data-ref-id="3005-4204">Jaheira</a> and her timid husband <a href="/khalid/3005-11087/" data-ref-id="3005-11087">Khalid</a>. On the way to the inn, an old man stops you. While it ostensibly has something to do with the plot, it is merely fan service because it is <a href="/elminster/3005-644/" data-ref-id="3005-644">Elminster</a>. After you join up with your father's friends, they tell you how they were planning on heading south, to Nashkel, to deal with an iron crisis that has gripped the entire Sword Coast. You agree to help them, and your new party heads off south to find adventure. The game is, however, designed with a great amount of flexibility, and even though dealing with the situation in Nashkel is required to unlock later chapters of the game, you are free to pick your own path in getting there. One options is for instance to travel with <a href="/xzar/3005-11556/" data-ref-id="3005-11556">Xzar</a> and <a href="/montaron/3005-11557/" data-ref-id="3005-11557">Montaron</a>, who meet you on the road out of <a href="/candlekeep/3035-122/" data-ref-id="3035-122">Candlekeep</a> and are also headed to Nashkel to investigate the iron problem. The only path that is closed to you is to return to Candlekeep; nobody is allowed inside without offering an expensive book as their entrance fee.</p><p>Soon, you are caught up in a major crisis that on the surface appears to be an economic plot, led by the Iron Throne, to destroy all iron reserves on the Sword Coast and force the local governments into capitulating to their demands. However, it turns out that it is all part of a plot by <a href="/sarevok/3005-1125/" data-ref-id="3005-1125">Sarevok</a>, your father's murderer and your estranged half-brother, to kill as many children of Bhaal as he can in order to gain power. It turns out you and Sarevok are both the mortal progeny of the former God of Murder - and no one will be able to take his mantle until all the other children of Bhaal are dead. As more children of Bhaal are slain at the hands of another, powers and abilities are <a href="/unlockables/3015-1414/" data-ref-id="3015-1414">unlocked</a> within themselves due to the dark nature of their blood. Sarevok was targeting you - and it ends up being your quest to put an end to his reign of terror, and temporarily free the Sword Coast from the grips of evil.</p><h2>Setting</h2><p>Baldur's Gate is set in the <a href="/the-forgotten-realms/3035-29/" data-ref-id="3035-29">Forgotten Realms</a> <a href="/campaign/3015-4011/" data-ref-id="3015-4011">campaign</a> setting. More specifically it takes place on the continent of <a href="/faerun/3035-3111/" data-ref-id="3035-3111">Faerûn</a> on the planet of Abeir-Toril, an <a href="/earth/3035-65/" data-ref-id="3035-65">Earth-like planet.</a> The world of Baldur's Gate most closely resembles the Medieval time period of history in terms of technology and social structures. However, the major and obvious difference between Faerûn and a <a href="/europe/3035-289/" data-ref-id="3035-289">Medieval Europe</a> is the cornucopia of enchanted weapons, magic, monsters and other fantastic elements.</p><h3>Major Cities</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3318/249166-bg01_map.jpg" data-ref-id="1300-249166" data-size="small" data-ratio="1.4640625" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:146.4%" href="https://static.giantbomb.com/uploads/original/0/3318/249166-bg01_map.jpg" data-ref-id="1300-249166"><img alt="World Map" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/3318/249166-bg01_map.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3318/249166-bg01_map.jpg 640w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/3318/249166-bg01_map.jpg 437w" sizes="(max-width: 437px) 100vw, 437px" data-width="437"></a><figcaption>World Map</figcaption></figure><ul><li><a href="/baldurs-gate/3035-116/" data-ref-id="3035-116">Baldur's Gate</a></li><li><a href="/candlekeep/3035-122/" data-ref-id="3035-122">Candlekeep</a></li><li>Beregost</li><li>Nashkel</li></ul><h3>Major Areas</h3><ul><li>Sword Coast</li><li>Cloudpeak Mountains</li><li>Wood of Sharp Teeth</li></ul><h3>Major Factions</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/90483/1428283-bg1mapp.gif" data-ref-id="1300-1428283" data-size="small" data-ratio="1.2493333333333" data-width="750" data-embed-type="image" style="width: 750px"><a class="fluid-height" style="padding-bottom:124.9%" href="https://static.giantbomb.com/uploads/original/9/90483/1428283-bg1mapp.gif" data-ref-id="1300-1428283"><img alt="World Map" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/9/90483/1428283-bg1mapp.gif" srcset="https://giantbomb1.cbsistatic.com/uploads/original/9/90483/1428283-bg1mapp.gif 750w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/9/90483/1428283-bg1mapp.gif 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/9/90483/1428283-bg1mapp.gif 512w" sizes="(max-width: 512px) 100vw, 512px" data-width="512"></a><figcaption>World Map</figcaption></figure><ul><li>The Harpers</li><li>The Red Wizards of Thay</li><li>The Iron Throne</li><li>The Flaming Fist</li><li>The Black Talons</li></ul><h3>Major People</h3><ul><li><a href="/gorion/3005-15905/" data-ref-id="3005-15905">Gorion</a></li><li><a href="/sarevok/3005-1125/" data-ref-id="3005-1125">Sarevok</a></li><li><a href="/elminster/3005-644/" data-ref-id="3005-644">Elminster</a> (cameo)</li><li><a href="/drizzt-dourden/3005-643/" data-ref-id="3005-643">Drizzt Do'Urden</a> (cameo)</li></ul><h3>Recruitable Characters</h3><ul><li><a href="/imoen/3005-4081/" data-ref-id="3005-4081">Imoen</a></li><li><a href="/xzar/3005-11556/" data-ref-id="3005-11556">Xzar</a></li><li><a href="/montaron/3005-11557/" data-ref-id="3005-11557">Montaron</a></li><li><a href="/jaheira/3005-4204/" data-ref-id="3005-4204">Jaheira</a></li><li><a href="/khalid/3005-11087/" data-ref-id="3005-11087">Khalid</a></li><li><a href="/garrick/3005-11572/" data-ref-id="3005-11572">Garrick</a></li><li><a href="/minsc/3005-1192/" data-ref-id="3005-1192">Minsc</a></li><li><a href="/dynaheir/3005-11084/" data-ref-id="3005-11084">Dynaheir</a></li><li><a href="/edwin-odesseiron/3005-5313/" data-ref-id="3005-5313">Edwin</a></li><li><a href="/kivan/3005-11555/" data-ref-id="3005-11555">Kivan</a></li><li><a href="/ajantis/3005-11558/" data-ref-id="3005-11558">Ajantis</a></li><li><a href="/branwen/3005-11571/" data-ref-id="3005-11571">Branwen</a></li><li><a href="/coran/3005-11559/" data-ref-id="3005-11559">Coran</a></li><li><a href="/safana/3005-11560/" data-ref-id="3005-11560">Safana</a></li><li><a href="/kagain/3005-11561/" data-ref-id="3005-11561">Kagain</a></li><li><a href="/yeslick/3005-11562/" data-ref-id="3005-11562">Yeslick</a></li><li><a href="/faldorn/3005-11563/" data-ref-id="3005-11563">Faldorn</a></li><li><a href="/shar-teel/3005-11564/" data-ref-id="3005-11564">Shar-Teel</a></li><li><a href="/eldoth/3005-11565/" data-ref-id="3005-11565">Eldoth</a></li><li><a href="/skie/3005-11566/" data-ref-id="3005-11566">Skie</a></li><li><a href="/alora/3005-11570/" data-ref-id="3005-11570">Alora</a></li><li><a href="/quayle/3005-11567/" data-ref-id="3005-11567">Quayle</a></li><li><a href="/xan/3005-4512/" data-ref-id="3005-4512">Xan</a></li><li><a href="/tiax/3005-11569/" data-ref-id="3005-11569">Tiax</a></li><li><a href="/viconia-devir/3005-4984/" data-ref-id="3005-4984">Viconia</a></li></ul><h2>Game Mechanics</h2><h3><a href="/dungeons-dragons/3025-167/" data-ref-id="3025-167">Dungeons &amp; Dragons</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3318/249168-bg_ss01.jpg" data-ref-id="1300-249168" data-size="medium" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/3318/249168-bg_ss01.jpg" data-ref-id="1300-249168"><img alt="Party Layout" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/3318/249168-bg_ss01.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3318/249168-bg_ss01.jpg 640w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/3318/249168-bg_ss01.jpg 480w"><noscript><img alt="Party Layout" src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/3318/249168-bg_ss01.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3318/249168-bg_ss01.jpg 640w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/3318/249168-bg_ss01.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Party Layout</figcaption></figure><p>Baldur's Gate is a role playing game based on the <a href="/add-rules/3015-7750/" data-ref-id="3015-7750">AD&amp;D 2nd Edition ruleset</a>. Although it would be difficult to incorporate every aspect of a pen and paper RPG, Baldur's Gate offers a faithful translation of the source material into video-game form. The game can be played in <a href="/real-time-game-clock/3015-2519/" data-ref-id="3015-2519">real-time</a>, much like an action game, can be manually paused at any time to give orders, or can be set to automatically pause when various conditions are met (someone is injured, someone runs out of ammo, after every round, etc.) Having the game pause after every round of combat closely mirrors the gameplay of the tabletop versions of <a href="/dungeons-dragons/3025-167/" data-ref-id="3025-167">D&amp;D</a>, and makes Baldur's Gate feel very much like a <a href="/turn-based/3015-192/" data-ref-id="3015-192">turn based</a> strategy game. Some concepts in Baldur's Gate, such as spell-casting, questing, stat-based gameplay, inventory management, and even non-combat solutions to problems have direct correlation to core gameplay elements in Advanced Dungeons &amp; Dragons.</p><p>Also from AD&amp;D come the races and classes available for player characters. Characters can be either male or female versions of a <a href="/dwarves/3015-940/" data-ref-id="3015-940">Dwarf</a>, <a href="/elf/3015-537/" data-ref-id="3015-537">Elf</a>, <a href="/gnomes/3015-1447/" data-ref-id="3015-1447">Gnome</a>, <a href="/half-elves/3015-3913/" data-ref-id="3015-3913">Half-Elf</a>, <a href="/halfling/3015-2643/" data-ref-id="3015-2643">Halfling</a> or a <a href="/human/3015-810/" data-ref-id="3015-810">Human</a>. Each of the races offers different bonuses or <a href="/two-difficulty-levels-at-once/3015-4331/" data-ref-id="3015-4331">handicaps</a> in different areas of gameplay. Once a race is selected, the player can then pick from one of eight classes: <a href="/clerics/3015-4055/" data-ref-id="3015-4055">Cleric</a>, <a href="/druids/3015-4091/" data-ref-id="3015-4091">Druid</a>, <a href="/bandit/3015-3588/" data-ref-id="3015-3588">Thief</a>, <a href="/bards/3015-1915/" data-ref-id="3015-1915">Bard</a>, <a href="/fighter/3015-2648/" data-ref-id="3015-2648">Fighter</a>, <a href="/rangers/3015-2854/" data-ref-id="3015-2854">Ranger</a>, <a href="/paladins/3015-3467/" data-ref-id="3015-3467">Paladin</a> or <a href="/wizards/3015-1694/" data-ref-id="3015-1694">Mage</a>. Furthermore, Mages can specialize in one of the schools of <a href="/magic/3015-98/" data-ref-id="3015-98">magic</a>, gaining bonus spells from the school while losing access to spells from an opposing school. Each class has unique abilities and this choice largely dictates how your character would approach combat situations. There is also an option to Multiclass or Dual Class. Human characters who have reached at least level two in their first class can choose to Dual Class, and start leveling in a different class. Once their new class outlevels their original class, they regain all the skills and abilities they had gained in their first class. Non-human characters can be created as Multiclass characters, where you can gain the abilities and features of two or three class at the expense of a slower progression in each class; a "jack of all trades, master of none" approach. Human characters can't Multiclass and non-human characters can't Dual Class, and both Multiclassing and Dual Classing are limited to certain combinations of Fighter, Mage, Cleric, Thief, Ranger and Druid.</p><p>There are also attributes that represent how effective characters are in the game. Strength, Intelligence, Wisdom, Dexterity, Constitution and Charisma all influence how well characters attack, defend, and interact with others. These <a href="/attributes/3015-1681/" data-ref-id="3015-1681">attributes</a> are rolled by the engine as 3D6, with some modifiers for the Non-human races. Important attributes for each class will have an elevated minimum value. A Human character's attributes will also determine whether or not the character can be Dual Classed; the character must have at least 15 in the prime attributes of the first class, and at least 17 in those of the second class, in order to be eligible for Dual Classing, and the character's alignment must also be compatible with the desired new class. For instance, a Fighter would need Str 15 and Wis 17 in order to Dual Class to Cleric, but there would be no alignment incompatibilities. A fighter who wanted to Dual Class to Druid would need Str 15, Wis 17 and Cha 17, and would also need to be of True Neutral alignment.</p><h2>The Infinity Engine</h2><p>The <a href="/infinity-engine/3015-495/" data-ref-id="3015-495">Infinity Engine</a> was developed by <a href="/wikid/bioware/65-98/" data-ref-id="bioware">BioWare</a> for a project called Battleground Infinity, which ultimately became Baldur's Gate. <a href="/wikid/bioware/65-98/" data-ref-id="bioware">BioWare</a> used it again in several installments of the Baldur's Gate Series, and also licensed the Engine to <a href="/wikid/interplay-entertainment-corp/65-580/" data-ref-id="interplay-entertainment-corp">Interplay's</a> <a href="/black-isle-studios/3010-99/" data-ref-id="3010-99">Black Isle Studios</a>. The Infinity Engine allows real-time gameplay. The AD&amp;D RPG stats are 'rolled', and the player can either pause the game or let the events happen without stopping the action. The engine uses an isometric perspective with pre-rendered <a href="/2d/3015-1427/" data-ref-id="3015-1427">2D</a> backgrounds and sprite-based characters. It was one of the very first games to use the LUA-Scripting Language, allowing to script events and customize the behavior of <a href="/non-player-character/3015-967/" data-ref-id="3015-967">NPC's</a>. The game also allows the players to import custom sound files and pictures for the playable characters in the game. The mod-scene embraced the Infinity Engine, and there are many mods and files available for the game - even a custom character sound set featuring the voices of <a href="/ray-muzyka/3040-12762/" data-ref-id="3040-12762">Dr. Ray Muzyka</a> (CEO, Producer of the game) and <a href="/james-ohlen/3040-12756/" data-ref-id="3040-12756">James Ohlen</a> (Lead Designer) of <a href="/wikid/bioware/65-98/" data-ref-id="bioware">BioWare</a>.</p><h2>Baldur's Gate: Enhanced Edition</h2><p>An updated and remastered version of Baldur's Gate developed by Beamdog (consisting of former Bioware employees and Infinity Engine modders) was released on PC November 28th, 2012 with an iOS version following shortly thereafter. Features of the Enhanced Edition include:</p><ul><li>many of the tweaks and enhancements added in Baldur's Gate II</li><li>built-in functionality for some of the most popular community made mods</li><li>rebuilt engine that improves framerate and responsiveness regardless of underlying hardware</li><li>support for modern resolutions and camera zoom levels</li><li>improved pathfinding AI</li><li>hundreds of new bugfixes</li><li>3 new companions with personal side quests of their own, and another secret companion</li><li>new playable class kits, such as Dwarven Defender and Blackguard</li><li>The Black Pits, a standalone mini-campaign focused on combat arena battles</li></ul><h3>The Siege of Dragonspear</h3><p>An all-new expansion campaign was added as paid DLC on March 31, 2016. <a href="/baldurs-gate-siege-of-dragonspear/3030-50974/" data-ref-id="3030-50974">Siege of Dragonspear</a> bridges the story from the end of Baldur's Gate: Enhanced Edition to the beginning of Baldur's Gate II: Enhanced Edition. It includes new areas, items, enemies, and companions. Some classic characters, such as Minsc and Irenicus, return with newly recorded voice acting by their original voice actors who have reprised their roles.</p><p> </p><h2>Soundtrack</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3661/1712710-r_1579858_1229886384.jpeg" data-ref-id="1300-1712710" data-size="small" data-ratio="1" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/0/3661/1712710-r_1579858_1229886384.jpeg" data-ref-id="1300-1712710"><img alt="Baldur's Gate OST CD" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/3661/1712710-r_1579858_1229886384.jpeg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3661/1712710-r_1579858_1229886384.jpeg 600w"><noscript><img alt="Baldur's Gate OST CD" src="https://giantbomb1.cbsistatic.com/uploads/original/0/3661/1712710-r_1579858_1229886384.jpeg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3661/1712710-r_1579858_1229886384.jpeg 600w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Baldur's Gate OST CD</figcaption></figure><p>The <a href="/original-soundtrack-release/3015-189/" data-ref-id="3015-189">original soundtrack</a> for Baldur's Gate was composed by <a href="/michael-hoenig/3040-12872/" data-ref-id="3040-12872">Michael Hoenig</a>.</p><table><tbody><tr><th>#</th><th>Track Name</th><th>Length</th></tr><tr><td><p>1</p></td><td><p><b>Main Theme</b></p></td><td><p>1:35</p></td></tr><tr><td><p>2</p></td><td><p><b>The Stage Is Set</b></p></td><td><p>1:29</p></td></tr><tr><td><p>3</p></td><td><p><b>Candlekeep</b></p></td><td><p>2:33</p></td></tr><tr><td><p>4</p></td><td><p><b>Attacked By Assassins</b></p></td><td><p>1:36</p></td></tr><tr><td><p>5</p></td><td><p><b>Leaving Home</b></p></td><td><p>2:03</p></td></tr><tr><td><p>6</p></td><td><p><b>Gorion's Battle</b></p></td><td><p>1:14</p></td></tr><tr><td><p>7</p></td><td><p><b>Exploring The Plains</b></p></td><td><p>1:28</p></td></tr><tr><td><p>8</p></td><td><p><b>Hobgoblins And Worgs</b></p></td><td><p>0:48</p></td></tr><tr><td><p>9</p></td><td><p><b>Night On The Plains</b></p></td><td><p>2:12</p></td></tr><tr><td><p>10</p></td><td><p><b>The Gibberling Horde</b></p></td><td><p>1:30</p></td></tr><tr><td><p>11</p></td><td><p><b>Helm's Temple</b></p></td><td><p>0:46</p></td></tr><tr><td><p>12</p></td><td><p><b>The Ruins Of Ulcaster</b></p></td><td><p>3:17</p></td></tr><tr><td><p>13</p></td><td><p><b>Swords Against Darkness</b></p></td><td><p>1:11</p></td></tr><tr><td><p>14</p></td><td><p><b>Safe In Beregost</b></p></td><td><p>1:41</p></td></tr><tr><td><p>15</p></td><td><p><b>The Beregost Night</b></p></td><td><p>1:36</p></td></tr><tr><td><p>16</p></td><td><p><b>Attacked By Bounty Hunters</b></p></td><td><p>1:51</p></td></tr><tr><td><p>17</p></td><td><p><b>Cloakwood Forest</b></p></td><td><p>1:59</p></td></tr><tr><td><p>18</p></td><td><p><b>Giant Spiders</b></p></td><td><p>1:18</p></td></tr><tr><td><p>19</p></td><td><p><b>Night In Cloakwood</b></p></td><td><p>1:29</p></td></tr><tr><td><p>20</p></td><td><p><b>From Out Of The Storm</b></p></td><td><p>1:22</p></td></tr><tr><td><p>21</p></td><td><p><b>The Friendly Arms Inn</b></p></td><td><p>1:32</p></td></tr><tr><td><p>22</p></td><td><p><b>The Dream</b></p></td><td><p>2:03</p></td></tr><tr><td><p>23</p></td><td><p><b>Stealth In The Bandit Camp</b></p></td><td><p>1:41</p></td></tr><tr><td><p>24</p></td><td><p><b>Bandit Melee</b></p></td><td><p>1:35</p></td></tr><tr><td><p>25</p></td><td><p><b>Entering Baldur's Gate</b></p></td><td><p>1:11</p></td></tr><tr><td><p>26</p></td><td><p><b>Streets Of The City</b></p></td><td><p>0:55</p></td></tr><tr><td><p>27</p></td><td><p><b>Night Falls On Baldur's Gate</b></p></td><td><p>2:10</p></td></tr><tr><td><p>28</p></td><td><p><b>The Lady's House</b></p></td><td><p>0:59</p></td></tr><tr><td><p>29</p></td><td><p><b>Down To The Sewers</b></p></td><td><p>3:03</p></td></tr><tr><td><p>30</p></td><td><p><b>Fighting For Survival</b></p></td><td><p>1:24</p></td></tr><tr><td><p>31</p></td><td><p><b>Ever Deeper</b></p></td><td><p>2:01</p></td></tr><tr><td><p>32</p></td><td><p><b>The Last Battle</b></p></td><td><p>1:05</p></td></tr><tr><td><p>33</p></td><td><p><b>End Of The Quest</b></p></td><td><p>2:13</p></td></tr></tbody></table><h2>PC System Requirements</h2><h3><b>Minimum System Requirements</b></h3><ul><li>Windows 95/98/NT/ME/2000/XP/Vista</li></ul><ul><li>2 MB Video RAM</li></ul><ul><li>166 MHz Intel Pentium 3 or AMD K6-III</li><li>Hard Drive Installation 320 MB</li><li>4x CD or DVD-ROM (depending on your retail-version)</li><li>Direct X 3.0 or higher</li></ul><h3><b>Recommended System Requirements</b></h3><ul><li>Windows 95/98/NT/ME/2000/XP/Vista</li><li>200 MHz Intel Pentium or equivalent AMD Duron/Athlon</li><li>4 MB Video RAM</li><li>Hard Drive Installation 570 MB</li></ul><ul><li>8x CD or DVD-ROM (depending on your retail-version)</li><li>Direct X 5.0 or higher</li><li>Multiplayer-Mode ( Modem-to-modem, null modem, IPX, TCP/IP)</li></ul><h2>Unreleased PS1 Port</h2><p>Baldur's Gate was ported to the <a href="/playstation/3045-22/" data-ref-id="3045-22">PlayStation</a> by <a href="/united-kingdom/3035-492/" data-ref-id="3035-492">UK</a> based developer <a href="/runecraft-ltd/3010-1921/" data-ref-id="3010-1921">Runecraft</a> with a tentative 2000 release. However, due to quality and cost concerns it was canceled with only a few rare prototypes being produced. As of December 2009, the ISOs for one of these prototypes was leaked onto the internet by a private collector. The leaked build is playable and features significantly scaled down art and sound assets from the PC version, but is clearly not final.</p><h2>Releases</h2><ul><li>1998: Original release</li><li>1999: Release of the <a href="/baldurs-gate-tales-of-the-sword-coast/3030-7392/" data-ref-id="3030-7392">Tales of the Sword Coast</a> expansion pack</li></ul><ul><li>2010: Release for download at <a href="/good-old-games/3015-2379/" data-ref-id="3015-2379">Good Old Games</a> ( <a href="http://www.gog.com" rel="nofollow">gog.com</a>)</li></ul><h2>Digital Distribution</h2><p>Baldur's Gate was re-released by <a href="/good-old-games/3015-2379/" data-ref-id="3015-2379">Good Old Games</a> as "Baldur's Gate - The Original Saga" and contains the main game (Baldur's Gate) and its expansion ( <a href="/baldurs-gate-tales-of-the-sword-coast/3030-7392/" data-ref-id="3030-7392">Tales of the Sword Coast</a>) for $10 (at normal non/sales price) with compatibility &amp; support for Windows XP, Vista, and 7 for both 32 and 64-bit.</p><p>Baldur's Gate: Enhanced Edition is now available through digital distribution by <a href="http://www.beamdog.com/" rel="nofollow">Beamdog</a>.</p>

Take hold of your destiny as you journey across mysterious lands, encounter many magical creatures and meet many memorable characters in a large fantasy world.

<h2>Overview</h2><p>You wake up in a cell, with no memory of how you got there or where you are. A dark figure approaches you. He talks about experiments and torments you with his magic, but is distracted by an attack on his dungeon, and leaves. You lose consciousness again. When you wake once more, you have the opportunity to escape your cell. You find some old friends and make your way out of the dungeon. However, immediately upon leaving the dark confines below, you are attacked by your captor, <a href="/jon-irenicus/3005-1309/" data-ref-id="3005-1309">Irenicus</a>, and he and your oldest friend <a href="/imoen/3005-4081/" data-ref-id="3005-4081">Imoen</a> are taken away by the Cowled Wizards of Amn. You must then set off to rescue your friend, battling monsters, dragons, and many vile humans on the way.</p><p>Based on the 2nd edition <a href="/add-rules/3015-7750/" data-ref-id="3015-7750">AD&amp;D role playing system</a>, your hero in <i>Baldur's Gate II: Shadows of Amn</i> can be created from the classes of Barbarian, Bard, Cleric, Druid, Fighter, Mage, Monk, Paladin, Ranger, Sorcerer and Thief, with further options within each class and multi-classing between. Each class also has the opportunity to control their own stronghold, with the location being suitable for the class. You control a party of up to six characters, which you can add or remove as you meet new people throughout the game. Some of these characters, such as Imoen, <a href="/minsc/3005-1192/" data-ref-id="3005-1192">Minsc</a>, <a href="/jaheira/3005-4204/" data-ref-id="3005-4204">Jaheira</a>, <a href="/edwin-odesseiron/3005-5313/" data-ref-id="3005-5313">Edwin</a>, and <a href="/viconia-devir/3005-4984/" data-ref-id="3005-4984">Viconia</a>, will be familiar to those who have played <a href="/baldurs-gate/3030-52/" data-ref-id="3030-52">Baldur's Gate</a>, but there are even more new heroes who can join you. Each character has their own sub-quest and their own dialogue interactions, which adds interest to the game and encourages a dynamic adventuring party.</p><p>The game also has a multiplayer option, which allows up to six people to adventure together, each controlling one character within the party. The option to "Pause and play" is still available in multiplayer, although all players are required to read conversations even if they are not the person who initiated it. However, one person needs to be the protagonist for the sake of the core plot.</p><p>One expansion pack was released for Baldur's Gate II on June 21, 2001, named <a href="/baldurs-gate-ii-throne-of-bhaal/3030-6795/" data-ref-id="3030-6795">Throne of Bhaal</a>. It continues the story where the base game left off, allowing the player to import their character and continue playing into epic levels (level 20+ in D&amp;D).</p><p>On November 15, 2013, Baldur's Gate II and Throne of Bhaal were re-released by Beamdog Entertainment as Baldur's Gate II: Enhanced Edition. This version includes a revamped version of the Infinity Engine that supports modern resolutions, including widescreen, and runs more smoothly on modern hardware. Many bug fixes and restorations of minor cut content are also included. Additionally, a number of new characters, class kits, items, locations, and quests have been created for this version, including 5 new recruitable NPCs. Finally, an all-new combat area mode, separate from the story campaign, has been added allowing custom-created parties to fight through a series of tactical battles, leveling and gearing up between fights.</p><h2>Classes and Kits</h2><p>Baldur's Gate II has all of the character classes of Baldur's Gate, and adds three new ones:</p><ul><li>Monks - Lawful warriors who draw upon their inner strength in body and mind rather than rely on armor or weapons.</li><li>Barbarians - Tough, fast fighters who trade wearing heavy armor for having more health and the ability to Rage for a limited time, enhancing their combat prowess even further.</li><li>Sorcerers - Wizard who cast spells without memorizing them in advance, but are unable to scribe new spellscrolls, instead learning a limited number of spells upon leveling.</li></ul><p>In addition to these new classes, the old classes can be specialized through the use of kits. Mages still have their specialization subtypes, and each of the other original classes get three kits, in addition to the vanilla variant of the class, to choose from. Each kit offers trade-offs: removing or weakening some of a class's standard abilities in exchange for strengthening others or granting entirely new abilities.</p><ul><li>Fighters can be Berserkers, Kensai, or Wizard Slayers</li><li>Clerics can be specialist priests of Lathander, Helm, or Talos.</li><li>Thieves can be Bounty Hunters, Swashbucklers, or Assassins.</li><li>Bards can be Blades with better fighting abilites, Skalds with rousing songs, or Jesters with songs that confuse the enemy.</li><li>Druids can be Totemic Druids with spirit animals, Shapeshifters who can become werewolves, or Avengers with extra shapeshifting abilities and some mage spells.</li><li>Rangers can be Archers, Beast Masters, or Stalkers.</li><li>Paladins can be Cavaliers, Inquisitors, or Undead Hunters.</li></ul><h2>Locations</h2><p>Baldur's Gate 2 features an impressive number of locations for players to visit - many places never before seen in a CRPG adaptation of the Forgotten Realms. These locations include:</p><ul><li>Athkatla - The capital of Amn is the main city in BG2. It is divided into eight districts:</li></ul><ol><li>Waukeen's Promenade - First location after Irenicus' dungeon and home to numerous shops</li><li>The Slums - Home to the Copper Coronet and the Planar Sphere</li><li>The Temple District - Home to the churches, the Order of the Radiant Heart, and the sewer entrances</li><li>The Docks - The Shadow Thieves' main domain</li><li>The Bridge - An area plagued by a horrific murderer and home to the Five Flagons</li><li>The Graveyard - Bodhi's base lies amidst a number of tombs</li><li>The Government District - Government buildings and the homes of nobles surround a lush green park</li><li>The City Gates - A small area that must be visited before the party can leave the city. Home to the Crooked Crane</li></ol><ul><li>de'Arnise Keep - A run down castle owned by the NPC Nalia de'Arnise's father.</li><li>Windspear Hills - A mostly barren zone, home to Baron Jierdan Firkraag's dungeon.</li><li>Umar Hills - A small village with an inordinate amount of associated quests.</li><li>Trademeet - A small trading hub for Amn, a town with some affluence but many problems - the PC has plenty to do here.</li><li>Brynnlaw - A small island with a port town that has been taken over by pirates.</li><li>Spellhold - The secret prison for 'deviants' with Mage powers. It is a massive building that looms from the highest cliffs of Brynnlaw.</li><li>The Underdark - The player must roam the dark tunnels of the Underdark, battling Mindflayers, Dark Elves, and more.</li><li>Ust Natha - A Dark Elf city in the Underdark</li><li>Suldanessellar - The player gets to travel to the Elven city in the trees, where you assist Queen Ellesime and the rest of the city against a devastating attack.</li><li>Forest of Tethyr - A small trip through one of Faerun's landmark forests.</li></ul><p>During most of the game, the Copper Coronet in the Slums district in Athkatla will serve as a kind of default base location. It is an inn with one or two equipment vendors, and it is the location that most of your party members will return to if they are dismissed. However, it is possible for the player to acquire a separate base location, a Stronghold. This is a location that is described as the property of the player. Many of the Strongholds offer additional income at fixed intervals, they all offer a safe place to sleep (without having to pay an innkeeper), and they all have separate quests associated with them. The Strongholds are unique for each class, and a dual-classed or multi-classed character must choose which of the possible Strongholds to acquire - once a Stronghold is acquired, the player will not be offered the second (or third) one. There are, of course, mods that will allow a player to acquire multiple Strongholds, as well as mods that will let the other party members acquire the strongholds instead.</p><h3>Stronghold quests</h3><ul><li><b>Fighter/Barbarian/Monk: de'Arnise Keep -</b> Once the quest to assist Nalia in clearing her home of trolls is completed, she will ask a Fighter, Barbarian or Monk class player to take over management of the keep for her in order to prevent it from falling into the hands of the Roenall family. If the player refuses, Nalia will leave the party; if the player accepts, you gain ownership of the keep, which becomes outfitted with servants, farmers, and a majordomo who will manage the day-to-day activities for you. The keep will gain a weekly income, which can be collected from a chest within the keep. Through interacting with the majordomo, you will have to decide on repairs, difficulties with the staff, whether or not to raise taxes, and how to deal with the Roenalls when they come knocking. As a good master, you will be respected by your people, but as a poor master, they will despise you and eventually revolt against you. If this happens, you will lose control of the keep.</li><li><b>Mage/Sorcerer: The Planar Sphere</b> - Once Valygar's quest with the Planar Sphere is completed, he will offer it to a Mage or Sorcerer player (it will also become the player's if Valygar is dead). You will be able to use the Sphere as your base, and can gain an alliance with the Cowled Wizards. They will give you a class of apprentices to instruct in the arcane arts. These apprentices can create magical items for you, at the risk of their own deaths if they try to create items that are too difficult for them. Once they have tried to create three different items, any survivors will graduate. If all survive, you will get a bonus from the Cowled wizards; if all die, you will be scolded. Later, one of your apprentices may return and offer to create potions for you.</li><li><b>Cleric/Monk: Membership in a Temple</b> - The cleric Stronghold is determined either by alignment alone - Good clerics can gain membership in the Temple of Lathander, Neutral clerics in the Temple of Helm, and Evil clerics in the Temple of Talos - or by having one of the three cleric kits. The Temple will first offer the Unseeing Eye quest; when this is completed, the Temple will offer membership to the player. There are no adverse consequences for refusing. As an acolyte in the temple, you gain a room inside (and thus may rest within the temple) and will be called upon every few days to pass judgement upon matters concerning commoners that apply to the Temple for guidance. If your advice is not consistent with that of the Temple you are in, you may be dismissed from the temple - a Lathanderite is good and kind in judgement, a Helmite will strictly follow the law, and a Talosian will opt for the cruelest, harshest path. The Cleric stronghold is also available for Monks.</li></ul><ul><li><b>Thief: Mae'Var's Guildhouse</b> - Once Mae'Var has been exposed and dealt with, Renal Bloodscalp of the Shadow Thieves will offer a Thief player the ownership of Mae'Var's guildhouse. There are no adverse consequences for refusing. If the player accepts, you become the manager of a smaller unit of Shadow Thieves. You decide which heists your thieves are to attempt, always having to balance the chance of gold against the risk of capture, and you have to pay a cut of your earnings to Renal Bloodscalp every tenday. The earnings are collected inside a chest within the Guildhouse. Poor management of your group of thieves will lead to Renal Bloodscalp taking the Guildhouse from you.</li><li><b>Bard: Theater beneath Five Flagons</b> - After first rescuing Haer'Dalis from captivity in the sewers and then rescuing him and his troupe from the Planar Prison, a Bard player will be offered management of the theater. A director will help you manage the place and stage a play, and every few days, you will be called upon to help with such decisions as which actresses to cast and how much gold to put into the play. You will also have to manage actors' disputes, missing musicians, and other small problems before your play's Opening Night. After Opening Night, you can either continue running the playhouse, or you can sell it to your director.</li><li><b>Ranger: Merella's Cabin</b> - After clearing the Shadowed Temple, Minister Lloyd of Umar Hills will ask a Ranger player to become the village's Ranger Protector. Accepting will give you ownership of Merella's Cabin, which can serve as a base for you. Every few days, you will learn of problems or disturbances you need to deal with, culminating in the return of the infamous Umar Witch. Many of these quests, and the rewards for completing them, are gained through talking with a Druid Spirit.</li><li><b>Druid: The Druid Grove</b> - After Faldorn has been Challenged and dealt with, a Druid player who sleeps within the grove will be visited by the Spirit of the Grove, who charges you to seek out and destroy a particular troll, after which the Spirit will reward you with a weapon. If the player sleeps within the grove again about a tenday later, the Spirit will offer the quest to save a special child in Trademeet from the evil spirits that seek to destroy him. Official ownership of the grove can be attained once the druid player is level 14. It is then possible to Challenge for ownership of the grove; if victorious, the player will gain the title of Great Druid.</li><li><b>Paladin: Membership in the Order</b> - Once Garren's child has been rescued from Firkraag in the Windspear Hills, a Paladin player will be offered membership in the Order of the Most Radiant Heart (the same Knight order as Keldorn and possibly Anomen). You will be granted a room in the Order's headquarters to use for resting and storing equipment, and you will be tasked with performing missions for the Order - all of which *must* be performed in a timely fashion, or you will fail! Your first task will be to rescue a group of paladins in the Umar Hills, then to negotiate between a baron and some squatters, also in the Umar Hills. Finally, you must guard a girl in a house in the Docks district, and deliver her into the care of her uncle. An imposter might show up instead of the uncle; the truth is discovered through the use of the quintessential paladin spell Detect Evil. Once that quest is performed to the Order's satisfaction, you will be awarded a grand suit of armor.</li></ul><h2>Recruitable Characters</h2><p>In addition to recurring characters from <i>Baldur's Gate</i>, a number of new characters are available.</p><ul><li><a href="/imoen/3005-4081/" data-ref-id="3005-4081">Imoen</a> - She is now a Thief/Mage, and was captured along with you. Much of the plot revolves around rescuing her from Spellhold.</li><li><a href="/jaheira/3005-4204/" data-ref-id="3005-4204">Jaheira</a> - The Half-elf Fighter/Druid returns without her husband, Khalid, who is found slain in Irenicus's dungeon.</li><li><a href="/minsc/3005-1192/" data-ref-id="3005-1192">Minsc</a> - The lovable Boo-wielding Ranger is in the starting dungeon along with you.</li><li><a href="/edwin-odesseiron/3005-5313/" data-ref-id="3005-5313">Edwin</a> - The Evil Conjurer from Baldur's Gate is working for the Shadow Thieves in Athkatla when you meet.</li><li><a href="/viconia-devir/3005-4984/" data-ref-id="3005-4984">Viconia</a> - The Dark Elf Cleric returns, and is, once again, in deep trouble when you meet her.</li><li><a href="/yoshimo/3005-4371/" data-ref-id="3005-4371">Yoshimo</a> - The Human Bounty Hunter you meet in Irenicus's dungeon ends up being a major figure in your quest.</li><li><a href="/aerie/3005-2552/" data-ref-id="3005-2552">Aerie</a> - An Avariel elf who has lost her wings, you can recruit this Mage/Cleric after you save the circus she belongs to from disaster.</li><li><a href="/anomen-delryn/3005-11086/" data-ref-id="3005-11086">Anomen</a> - An arrogant, troubled nobleman who is on a quest for knighthood - your dialogue choices will make him or break him.</li><li><a href="/nalia-dearnise/3005-11582/" data-ref-id="3005-11582">Nalia</a> - A Human Thief/Mage who needs help to save her home from an unnamed enemy.</li><li><a href="/korgan-bloodaxe/3005-11584/" data-ref-id="3005-11584">Korgan</a> - An evil mercenary Dwarf Fighter.</li><li><a href="/haerdalis/3005-11503/" data-ref-id="3005-11503">Haer'Dalis</a> - This Tiefling Bard is a plane-walking Doomguard from the city of Sigil.</li><li><a href="/jan-jansen/3005-11587/" data-ref-id="3005-11587">Jan</a> - A Gnome Mage/Illusionist and inventor who talks way, way, way too much.</li><li><a href="/keldorn-firecam/3005-11581/" data-ref-id="3005-11581">Keldorn</a> - An old noble Paladin of the Order of the Radiant Heart.</li><li><a href="/cernd/3005-11583/" data-ref-id="3005-11583">Cernd</a> - A Human Druid on a quest to right the wrongs that plague the druid grove near Trademeet.</li><li><a href="/mazzy-fentan/3005-11586/" data-ref-id="3005-11586">Mazzy</a> - A Halfling Fighter who yearns to be a Paladin.</li><li><a href="/valygar-corthala/3005-11585/" data-ref-id="3005-11585">Valygar</a> - A Ranger with a cursed heritage.</li></ul><h2>Other Important Characters</h2><ul><li><a href="/jon-irenicus/3005-1309/" data-ref-id="3005-1309">Jon Irenicus</a> - The main antagonist throughout the game. His capturing and experimenting upon you are just the beginning of his sinister plans.</li><li><a href="/bodhi/3005-4312/" data-ref-id="3005-4312">Bodhi</a> - Head of a group of vampires in Athkatla and sister of Irenicus, she offers you the means to reach Spellhold and find both Irenicus and Imoen. Her own agenda is not revealed fully until later.</li><li>Aran Linvail - The leader of the Shadow Thieves in Athkatla. He offers to take you to Spellhold - at a price.</li><li>Ellesime - Queen of the Elven city of Suldanessellar and daughter of the Elven god Rilifane, she is connected to Irenicus both in the past and in the present.</li><li><a href="/elminster/3005-644/" data-ref-id="3005-644">Elminster</a> - Once again, the old Wizard gets his cameos in the Baldur's Gate series, and appears in disguise to advise you and Jaheira at certain points in her quest.</li><li><a href="/drizzt-dourden/3005-643/" data-ref-id="3005-643">Drizzt Do'Urden</a> - He has also gets a recurring cameo in this series, but this time, he brings all his friends. You will encounter his group on your way to a pivotal battle, and may recruit them to fight by your side (but not in your group).</li><li>Phaere Despana - Daughter of the Matron Mother Ardulace Despana, you become her hireling in the Dark Elf city of Ust Natha, and get the chance to work both for her and against her.</li></ul><h2>Enhanced Edition</h2><p> </p><h2>Soundtrack</h2><p>Baldur's Gate II's music was composed by series veteran <a href="/michael-hoenig/3040-12872/" data-ref-id="3040-12872">Michael Hoenig</a>.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5317/327491-baldur_s_gate_ii_ost.jpg" data-ref-id="1300-327491" data-size="small" data-ratio="1.19375" data-width="320" data-embed-type="image" style="width: 320px"><a class="fluid-height" style="padding-bottom:119.4%" href="https://static.giantbomb.com/uploads/original/0/5317/327491-baldur_s_gate_ii_ost.jpg" data-ref-id="1300-327491"><img alt="Original Soundtrack cover art" src="https://giantbomb1.cbsistatic.com/uploads/original/0/5317/327491-baldur_s_gate_ii_ost.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/5317/327491-baldur_s_gate_ii_ost.jpg 320w" sizes="(max-width: 536px) 100vw, 536px" data-width="536"></a><figcaption>Original Soundtrack cover art</figcaption></figure><table><thead><tr><th>#</th><th>Track</th><th>Duration</th></tr></thead><tbody><tr><td><p>1</p></td><td><p><b>Main Title</b></p></td><td><p>2:01</p></td></tr><tr><td><p>2</p></td><td><p><b>Jon Battle and Peace</b></p></td><td><p>1:41</p></td></tr><tr><td><p>3</p></td><td><p><b>Galean Bayle Sailing</b></p></td><td><p>1:14</p></td></tr><tr><td><p>4</p></td><td><p><b>Asylum Journey</b></p></td><td><p>2:04</p></td></tr><tr><td><p>5</p></td><td><p><b>Underdark</b></p></td><td><p>3:00</p></td></tr><tr><td><p>6</p></td><td><p><b>City Gates</b></p></td><td><p>1:24</p></td></tr><tr><td><p>7</p></td><td><p><b>Trademeet</b></p></td><td><p>1:00</p></td></tr><tr><td><p>8</p></td><td><p><b>Waukeen's Promenade</b></p></td><td><p>1:27</p></td></tr><tr><td><p>9</p></td><td><p><b>The Pirate's Isle</b></p></td><td><p>0:55</p></td></tr><tr><td><p>10</p></td><td><p><b>Taverns</b></p></td><td><p>1:21</p></td></tr><tr><td><p>11</p></td><td><p><b>The Domain of the Dragon</b></p></td><td><p>3:32</p></td></tr><tr><td><p>12</p></td><td><p><b>Jon Irenicas Encounter Theme</b></p></td><td><p>2:24</p></td></tr><tr><td><p>13</p></td><td><p><b>The Slums</b></p></td><td><p>2:15</p></td></tr><tr><td><p>14</p></td><td><p><b>Forest Battle I</b></p></td><td><p>1:18</p></td></tr><tr><td><p>15</p></td><td><p><b>Forest Battle II</b></p></td><td><p>1:00</p></td></tr><tr><td><p>16</p></td><td><p><b>Plains Battle I</b></p></td><td><p>1:13</p></td></tr><tr><td><p>17</p></td><td><p><b>Plains Battle II</b></p></td><td><p>1:19</p></td></tr><tr><td><p>18</p></td><td><p><b>Mountain Battle I</b></p></td><td><p>0:57</p></td></tr><tr><td><p>19</p></td><td><p><b>Mountain Battle II</b></p></td><td><p>1:05</p></td></tr><tr><td><p>20</p></td><td><p><b>City Battle I</b></p></td><td><p>1:00</p></td></tr><tr><td><p>21</p></td><td><p><b>City Battle II</b></p></td><td><p>1:06</p></td></tr><tr><td><p>22</p></td><td><p><b>Nighttime in the Docks</b></p></td><td><p>1:41</p></td></tr><tr><td><p>23</p></td><td><p><b>The Planar Sphere</b></p></td><td><p>0:45</p></td></tr><tr><td><p>24</p></td><td><p><b>The Druid Grove</b></p></td><td><p>0:49</p></td></tr><tr><td><p>25</p></td><td><p><b>The Asylum</b></p></td><td><p>0:57</p></td></tr><tr><td><p>26</p></td><td><p><b>The Dreams</b></p></td><td><p>2:59</p></td></tr><tr><td><p>27</p></td><td><p><b>Romance I</b></p></td><td><p>2:03</p></td></tr><tr><td><p>28</p></td><td><p><b>Romance II</b></p></td><td><p>1:13</p></td></tr><tr><td><p>29</p></td><td><p><b>The Bad</b></p></td><td><p>1:36</p></td></tr><tr><td><p>30</p></td><td><p><b>The Good</b></p></td><td><p>1:31</p></td></tr><tr><td><p>31</p></td><td><p><b>Sewer Battle</b></p></td><td><p>2:17</p></td></tr><tr><td><p>32</p></td><td><p><b>Amongst the Sahuagin</b></p></td><td><p>1:01</p></td></tr><tr><td><p>33</p></td><td><p><b>Shadow Battle</b></p></td><td><p>1:02</p></td></tr></tbody></table><h2>Original System Requirements</h2><ul><li>Windows 95/98</li><li>Pentium II 233MHz Processor</li><li>32MB RAM</li><li>800MB Hard Disk Space (1.2 GB for full installation)</li><li>4MB Video Card</li><li>DirectX 7</li></ul><h2>Availability</h2><p>On November 15, 2010 <a href="/good-old-games/3015-2379/" data-ref-id="3015-2379">GoG.com</a> released Baldur's Gate II Complete, a version of the game including both Shadows of Amn and the expansion <a href="/baldurs-gate-ii-throne-of-bhaal/3030-6795/" data-ref-id="3030-6795">Throne of Bhaal</a> made to be compatible with modern operating systems, for the price of $9.99 US.</p>

Contra: Rogue Corps is a twin-stick shooter developed and published by Konami.

Four survivors try to escape a variety of haunted locales, but a supernatural being that feeds on their hope sends a serial murderer to hunt them down in this asymmetrical multiplayer survival-horror game.

<h2>Overview</h2><p>Dead by Daylight is an <a href="https://www.giantbomb.com/asymmetric-gameplay/3015-7566/" data-ref-id="3015-7566">asymmetrical multiplayer</a> <a href="https://www.giantbomb.com/survival-horror/3015-4801/" data-ref-id="3015-4801">survival horror</a> game developed by <a href="/behaviour-interactive/3010-2207/" data-ref-id="3010-2207">Behaviour</a> and published digitally by <a href="/starbreeze-studios-ab/3010-1768/" data-ref-id="3010-1768">Starbreeze</a> for the <a href="https://www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a> (via <a href="https://www.giantbomb.com/steam/3015-718/" data-ref-id="3015-718">Steam</a>) on June 14, 2016. It was later ported to the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, which were published on June 20, 2017 (with a retail edition published by <a href="/505-games/3010-277/" data-ref-id="3010-277">505 Games</a>). The game was later self-published by Behaviour (after acquiring the rights from Starbreeze) and will receive a <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a> port sometime in late 2019.</p><p>Up to four players, as a group of "Survivors", must figure out a way to escape various horror locales (including a haunted farmland and an abandoned asylum) while being hunted by another player (one of the various "Killers" of the game). The game is known for the use of multiple camera perspectives (third-person for Survivors and first-person for Killers), <a href="/procedural-generation/3015-328/" data-ref-id="3015-328">procedurally-generated</a> levels, persistent <a href="/experience-points/3015-39/" data-ref-id="3015-39">experience point</a> system, and unlockable <a href="/skill-tree/3015-382/" data-ref-id="3015-382">skill tree</a> system (known as the Bloodweb system).</p><p>Since the game's original release, numerous <a href="/downloadable-content/3015-329/" data-ref-id="3015-329">downloadable content</a> (both paid and free) have been developed for it, including new skins and Chapters (each of which includes a new map, a new Killer, and a new Survivor). The game also received <a href="/guest-character/3015-7438/" data-ref-id="3015-7438">cross-promotional</a> content with numerous horror film series (including <a href="https://en.wikipedia.org/wiki/Halloween_(franchise)" data-target="true" data-nofollow="true" target="_blank" rel="noopener">Halloween</a>, <a href="https://en.wikipedia.org/wiki/A_Nightmare_on_Elm_Street_(franchise)" data-target="true" data-nofollow="true" target="_blank" rel="noopener">A Nightmare on Elm Street</a>, and <a href="https://en.wikipedia.org/wiki/Saw_(franchise)" data-target="true" data-nofollow="true" target="_blank" rel="noopener">Saw</a>).</p><p>Behaviour later revisited the asymmetrical multiplayer survival horror genre with <a href="/deathgarden/3030-67721/" data-ref-id="3030-67721">Deathgarden: BLOODHARVEST</a>.</p><h2>Survivors</h2><h3>Original</h3><ul><li><a href="/dwight-fairfield/3005-36350/" data-ref-id="3005-36350"><strong>Dwight Fairfield</strong></a> - His unique perks allow him to see nearby allied Auras (<strong>Bond</strong>), to both improve generator repair speed while nearby allies are also working on it and gain more Bloodpoints for co-operative actions (<strong>Prove Thyself</strong>), and to improve the speed of numerous actions of nearby allies (<strong>Leader</strong>).</li></ul><ul><li><a href="/meg-thomas/3005-36346/" data-ref-id="3005-36346"><strong>Meg Thomas</strong></a> - Her unique perks allow her to reduce noise detection from vaulting and hiding (<strong>Quick &amp; Quiet</strong>), to gain a temporary speed boost while running (<strong>Sprint Burst</strong>), and to gain recovery and a temporary speed boost when the Exit Gates are powered (<strong>Adrenaline</strong>).</li></ul><ul><li><a href="/claudette-morel/3005-36254/" data-ref-id="3005-36254"><strong>Claudette Morel</strong></a> - Her unique perks allow her to see the Auras of dying/injured allies (<strong>Empathy</strong>), to improve healing speed and efficiency (<strong>Botany Knowledge</strong>), and to both improve her Med-Kit self-heal and gain the ability to heal herself without a Med-Kit (<strong>Self Care</strong>).</li></ul><ul><li><a href="/jake-park/3005-36351/" data-ref-id="3005-36351"><strong>Jake Park</strong></a> - His unique perks allow him to reduce the audio cues from being in pain (<strong>Iron Will</strong>), to reduce the chance of alerting Crows while suppressing all audio cues from screaming (<strong>Calm Spirit</strong>), and to both improve his ability to sabotage and gain the ability to sabotage without a Toolbox (<strong>Saboteur</strong>).</li></ul><h3>Post-Release</h3><ul><li><a href="/nea-karlsson/3005-36255/" data-ref-id="3005-36255"><strong>Nea Karlsson</strong></a> - Added on August 18, 2016 and released with the <em>Last Breath</em> chapter. Her unique perks allow her to gain a temporary speed boost from landing a fall (<strong>Balanced Landing</strong>), to improve movement speed while crouching (<strong>Urban Evasion</strong>), and to reduce the consumption rate of items for her and nearby allies (<strong>Streetwise</strong>).</li></ul><ul><li><a href="/ace-visconti/3005-36256/" data-ref-id="3005-36256"><strong>Ace Visconti</strong></a> - Added on December 8, 2016 and released with the <em>Of Flesh and Mud</em> chapter. His unique perks allow him to improve his Aura-reading range (<strong>Open-Handed</strong>), to grant a Luck bonus to all allies depending on their survival (<strong>Up the Ante</strong>), and to grant one or more Add-ons to items retrieved from chests (<strong>Ace in the Hole</strong>).</li></ul><ul><li><a href="/feng-min/3005-36317/" data-ref-id="3005-36317"><strong>Feng Min</strong></a> - Added on May 11, 2017 and released with the <em>Spark of Madness</em> chapter. Her unique perks allow her to both reduce the noise from repairs and gain the chance to prevent generator explosions from failed skill checks (<strong>Technician</strong>), to gain a temporary speed boost after performing a rushed vault (<strong>Lithe</strong>), and to sense a Killer's Aura when they perform a break action (<strong>Alert</strong>).</li></ul><ul><li><a href="/david-king/3005-36345/" data-ref-id="3005-36345"><strong>David King</strong></a> - Added on July 27, 2017 and released with the <em>A Lullaby for the Dark</em> chapter. His unique perks allow him to gain a Bloodpoint bonus when protecting or rescuing others (<strong>We're Gonna Live Forever</strong>), to gain an activatable speed boost that avoids damage (<strong>Dead Hard</strong>), and to both avoid leaving pools of blood and gain the ability to fully recover from Dying (<strong>No Mither</strong>).</li></ul><ul><li><strong>Kate Denson</strong> - Added on June 12, 2018 and released with the <em>Curtain Call</em> chapter. Her unique perks allow her to leave no scratch marks for a short time (<strong>Dance With Me</strong>), to reveal Auras of nearby pallets (<strong>Windows of Opportunity</strong>), and to both improve struggles against the Killer and gain the ability to obscure the Killer's ability to see Auras of nearby hooks (<strong>Boil Over</strong>).</li></ul><ul><li><strong>Adam Francis</strong> - Added on September 18, 2018 and released with the <em>Shattered Bloodline</em> chapter. His unique perks allow him to throw a pebble as a distraction (<strong>Diversion</strong>), to gain a guaranteed unhook to himself after performing a safe hook rescue (<strong>Deliverance</strong>), and to gain a penalty for healing skill checks only to gain bonuses to it over time (as "tokens") by performing these checks (<strong>Autodidact</strong>).</li></ul><ul><li><strong>Jeff Johansen</strong> - Added on December 11, 2018 and released with the <em>Darkness Among Us</em> chapter. His unique perks allow him to break a Hook after being freed from it (<strong>Breakdown</strong>), to see the Aura of allies (and vice versa) who either rescued/healed you received your rescue/heal (<strong>Aftercare</strong>), and to temporarily hide his Aura and scratch marks from the Killer (<strong>Distortion</strong>).</li></ul><ul><li><strong>Jane Romero</strong> - Added on March 19, 2019 and released with the <em>Demise of the Faithful</em> chapter. Her unique perks allow her to heal herself while using a Med-Kit on someone else (<strong>Solidarity</strong>), to leave no scratch marks shortly after a generator is completed (<strong>Poised</strong>), and to gain a termporary speed boost after performing a rushed action to leave a locker (<strong>Head On</strong>).</li></ul><h3>Post-Release (Guest)</h3><ul><li><a href="/laurie-strode/3005-36284/" data-ref-id="3005-36284"><strong>Laurie Strode</strong></a> - Added on October 25, 2016, released with the <em>HALLOWEEN</em> chapter, and a <a href="/guest-character/3015-7438/" data-ref-id="3015-7438">guest character</a> from <a href="https://en.wikipedia.org/wiki/Halloween_(franchise)" data-target="true" data-nofollow="true" target="_blank" rel="noopener">the Halloween film series</a>. Her unique perks allow her to hide her Aura for each dead ally (<strong>Sole Survivor</strong>), to reveal your Aura to the Killer (and vice versa) by looking at their direction (<strong>Object of Obsession</strong>), and to gain a buff (after being unhooked) which grants a skill check to automatically escape the next grab (<strong>Decisive Strike</strong>).</li></ul><ul><li><a href="/bill/3005-711/" data-ref-id="3005-711"><strong>Bill Overbeck</strong></a> - Added on March 8, 2017, released with the <em>Left Behind</em> DLC, and a guest character from <a href="/left-4-dead/3025-1342/" data-ref-id="3025-1342">the Left 4 Dead game series</a>. Exclusive to the PC version, although his perks are available in the Bloodweb. His unique perks allow him to improve generator repair speed while being the last remaining Survivor (<strong>Left Behind</strong>), to grant a unique Deep Wound effect (instead of Dying) to a Survivor under a certain condition (<strong>Borrowed Time</strong>), and to both improve recovery from Dying and gain the ability to fully recover from Dying once per match (<strong>Unbreakable</strong>).</li></ul><ul><li><a href="/quentin-smith/3005-36283/" data-ref-id="3005-36283"><strong>Quentin Smith</strong></a> - Added on October 26, 2017, released with the <em>A Nightmare on Elm Street</em> chapter, and a guest character from the 2010 film <a href="https://en.wikipedia.org/wiki/A_Nightmare_on_Elm_Street_(2010_film)" data-target="true" data-nofollow="true" target="_blank" rel="noopener">A Nightmare on Elm Street</a>. His unique perks allow him to improve his visibility with Exit Gates and grants him an Aura to all allies when the Exit Gates are opened (<strong>Wake Up!</strong>), to improve his ability to search through chests (<strong>Pharmacy</strong>), and to improve status effect recovery for him and nearby allies (<strong>Vigil</strong>).</li></ul><ul><li><a href="/detective-david-tapp/3005-11383/" data-ref-id="3005-11383"><strong>Detective Tapp</strong></a> - Added on January 23, 2018, released with the <em>SAW</em> chapter, and a guest character from the 2004 film <a href="https://en.wikipedia.org/wiki/Saw_(2004_film)" data-target="true" data-nofollow="true" target="_blank" rel="noopener">Saw</a>. His unique perks allow him to improve his crawling speed and recovery (<strong>Tenacity</strong>), to temporarily see Auras of generators, chests, and totems after completing a generator (<strong>Detective's Hunch</strong>), and to gain improved "Good" skill checks (as "tokens") for each 15 seconds in the Killer's Terror Radius (<strong>Stake Out</strong>).</li></ul><ul><li><a href="/ash-williams/3005-765/" data-ref-id="3005-765"><strong>Ashley J. Williams</strong></a> - Added on April 2, 2019, released with the <em>Ash vs Evil Dead</em> DLC, and a guest character from <a href="https://en.wikipedia.org/wiki/Evil_Dead" data-target="true" data-nofollow="true" target="_blank" rel="noopener">the Evil Dead film series</a>. His unique perks allow him to transfer his Dying recovery progress towards his escape progress from being picked up by the Killer (<strong>Flip-Flop</strong>), to sense the recovery progress of dying Survivors as Auras (<strong>Buckle Up</strong>), and to gain a temporary protection from the Dying state after a certain condition (<strong>Mettle of Man</strong>).</li></ul><h2>Killers</h2><h3>Original</h3><h4>The Trapper</h4><p>The game's mascot, Evan MacMillan takes inspiration from the likes of Jason Vorhees, obsessed with one parent and wearing a twisted, makeshift mask. Idolizing his wealthy, harsh father, Evan was driven to become a mass-murderer to stop a worker's uprising. He now stalks the Entity's playground, setting immobilizing bear traps to ensnare Survivors who don't watch where they step as well as where they're going. Wielding a makeshift cleaver, Evan's abilities are focused on quickly hooking and sacrificing Survivors.</p><p>Complexity: EASY</p><h4>The Wraith</h4><p>Philip Ojomo immigrated to America to follow the dream of prosperity and self-made manhood. Instead, he wound up entangled in the seedy world of organized crime at the auto yard he worked at. Catching his boss disposing of a person in the car crusher, he went on a rampage of vengeance before being drawn into the Entity's game. A folk spirit of revenge, Ojomo can shift into the spirit realm, leaving only the slightest shimmer as he hunts his victims with horrid subtlety. His Perks focus on tracking Survivors wherever, or however, they flee.</p><p>Complexity: Intermediate</p><h4>The Hillbilly</h4><p>Max Thompson, Jr. was born a deformed child of wealthy parents who hid their shameful, mutant child away on their ranch. Taking direct inspiration from Leatherface (the devs thought they'd never be able to get the Texas Chainsaw license, and created a rough analog), he broke free and slaughtered his parents with his hammer and chainsaw. The latter is his special ability, allowing him to rev and then charge forward with shocking speed and almost no fine control. This gives him both a traversal mechanic and an extremely powerful ability to catch up with, and take down, Survivors in a single hit and his Perks only reinforce this relentless pursuit.</p><p>Complexity: Easy</p><h3>Post-Release</h3><h4>The Nurse</h4><p>Added on August 18, 2016 and released with the <em>Last Breath</em> chapter.</p><p>Sally Smithson was forced to take a nursing position at the ill-reputed Crotus Prenn Asylum after her husband met with an unfortunate factory accident. There, she was slowly driven mad by the horrors she witnessed in those cursed halls and enacted an overnight mass-murder of patients and staff members, using her own hands to choke or the utilitarian bonesaw to cut, releasing them from the misery of the Asylum by her own twisted hand. The ambulance that took her away never made it to its destination, a wreckage found crashed in a cursed wood with no sign of Sally to be found. Inspired by any number of paranormal ghosts haunting abandoned hospitals, The Nurse can quickly close distances by warping to Survivors through the spirit world. No one is safe for long as her perks focus almost entirely on revealing and tracking Survivors.</p><p>Complexity: Hard</p><h4>The Hag</h4><p>Added on December 8, 2016 and released with the <em>Of Flesh and Mud</em> chapter.</p><p>Based around the "witch of the wilds" archetype, Lisa Sherwood grew up in a small, isolated village where ancient traditions were still practiced and arcane symbols were used to keep trouble away, or occasionally draw it in. Kidnapped during a storm by depraved men, she was kept chained in a cellar while they fed from pieces carved off of her living body. Eventually too emaciated and infected to be kept shackled, she broke free and collapsed, writing out one final symbol of vengeance in the mud and the muck. When her fellow villagers stumbled upon the shack she'd been kept in, they only found the disemboweled bodies of those who'd previously lived there, but she had vanished into the swamp. Channeling her thirst for blood and want for vengeance through her Hexes, she can set traps and then immediately teleport to them and her Perks offer up different effects as she inflicts further pain and suffering upon any Survivors unfortunate enough to be caught up in her claws.</p><p>Complexity: Intermediate</p><h4>The Doctor</h4><p>Added on May 11, 2017 and released with the <em>Spark of Madness</em> chapter.</p><p>Herman Carter became obsessed with the human mind from an early age, pursuing a career in psychology and showing an aptitude for it that was nothing short of genius. Recruited by the enigmatic and sinister Mr. Stamper for an off-the-books CIA project, Herman was unleashed upon the "patients" of the Lery Memorial Institute and given carte blanche to extract information through any means necessary. Undisturbed as screams echoed through the halls, the man dubbed "The Doctor" was left alone for years as lights began flickering more and more often, electroshock becoming Carter's preferred method of interrogation. After a week of silence, Mr. Stamper was discovered in Carter's office, skull opened and electrodes attached to his still-living brain in a futile attempt to unlock the secrets of mind control. Carter himself was never seen again, the institute shuddered and all information redacted. He now stalks the Entity's world, electric prod in-hand, ready to shock Survivors into fits of madness with his powers. His Perks allow him to run the battlefield, sabotaging Survivor's efforts as he goes.</p><p>Complexity: Hard</p><h4>The Huntress</h4><p>Added on July 27, 2017 and released with the <em>A Lullaby for the Dark</em> chapter.</p><p>The daughter of a survivalist mother, Anna grew up in the middle of the northern woods of Russia. When her mother died suddenly, impaled on the antlers of an elk the two were tracking and humming a gentle lullaby as the life faded from her, Anna was left to fend for herself using the hunter's skills that she'd learnt from her. Expanding her territory, and the size of her prey, the little girl grew into a hulking woman and began hunting The Most Dangerous Game, while stealing away any little girls she found to try and rebuild her shattered family. As war descended on Russia, German soldiers would be found butchered with massive axes in the woods, but no trace of the massive beastwoman was ever found. Anna wields hatchets to hit and disable prey at a distance, her haunting lullaby preceding her. Her Perks are varied, allowing her to track and beguile Survivors as they try to evade her sight.</p><p>Complexity: Intermediate</p><h4>The Clown</h4><p>Added on June 12, 2018 and released with the <em>Curtain Call</em> chapter.</p><p>Everybody loves a clown, or so the song claims. But Kenneth Chase, born in 1932, found love in short supply after his difficult birth killed his mother and drove a permanent wedge between he and his increasingly alcoholic father. A curious, athletic child, Kenneth eventually began to collect feathers that he found scattered on his walk to and from school. Becoming obsessed with the birds that left the feathers, the boy availed himself of a local dentist's anesthetic, creating a trap in his bird feeder and, eventually, killing any bird that came to rest there. Eventually graduating to larger prey, he became fascinated by the ability to immobilize a creature and literally hold its life in his hand before snuffing it out. Eventually, a young man went missing and Kenneth's father discovered the gruesome trophies his boy had kept, which now included a man's finger. Fleeing from his home, Kenneth eventually stumbled into a traveling circus and, at last, found a group of misfits to fit in with. Taking the name "Jeffery Hawk," he became a clown. What could be more disarming to unsuspecting victims? When one such victim escaped and exposed him, Hawk fled once again, eventually finding himself in a realm where his penchant for anesthetic and knives could be put to permanent use. His perks give him incredible mobility and confound Survivors' efforts to work together.</p><p>Complexity: Intermediate</p><h4>The Spirit</h4><p>Added on September 18, 2018 and released with the <em>Shattered Bloodline</em> chapter.</p><p>Drawing inspiration from J-Horror films like The Ring and The Grudge, Rin Yamaoka comes from a family of Japanese samurai, warriors that struck terror and devastation on the field of battle. Her father, an overworked salaryman, went into a murderous rage after his unjust firing, murdering Rin's bedridden, sickly mother and attempting to do the same to his daughter. Driven by the Entity's whispers, he nearly succeeded, shattering his family's ancestral katana as it bathed in the blood of his family, until the Entity saw in Rin greater fury and fire, and moved its influence to her, reanimating her to seek screaming vengeance with that very same blade that would not claim her. She can traverse the map in spirit form, emerging to strike quickly at unsuspecting Survivors. Her Perks are focused on seeing her prey at a great distance, so she can close in and attack quickly.</p><p>Complexity: Hard</p><h4>The Legion</h4><p>Added on December 11, 2018 and released with the <em>Darkness Among Us</em> chapter.</p><h4>The Plague</h4><p>Added on March 19, 2019 and released with the <em>Demise of the Faithful</em> chapter.</p><h3>Post-Release (Guest)</h3><h4>The Shape</h4><p>Added on October 25, 2016, released with the <em>HALLOWEEN</em> chapter, and a guest character from <a href="https://en.wikipedia.org/wiki/Halloween_(franchise)" data-target="true" data-nofollow="true" target="_blank" rel="noopener">the Halloween film series</a>.</p><p>From the terrifying horror film franchise "Halloween," Michael Audrey Myers murdered his sister Halloween Night in 1963 when he was only a small boy. Fifteen years later, his reign of terror continued and across the decades, he's shed gallons of blood, silently peering from behind his blank mask. Dr. Sam Loomis attempted to corral the heartless killer, to understand then to contain him, but Michael continues to escape. To stalk. To kill. Drawn into the Entity's game willingly, given a bottomless well of victims to inflict pain and death upon, Michael stalks from the shadows, his power growing into a horrific, violent crescendo. His perks assign one Survivor as an "obsession" of Michael, giving him powerful abilities centering around them, either to keep them alive until last, or kill them immediately.</p><p>Complexity: Hard</p><h4>The Cannibal</h4><p>Added on September 14, 2017, released with the <em>LEATHERFACE</em> DLC, and a guest character from <a href="https://en.wikipedia.org/wiki/The_Texas_Chainsaw_Massacre_(franchise)" data-target="true" data-nofollow="true" target="_blank" rel="noopener">the Texas Chainsaw Massacre film series</a>.</p><p>Bubba "Junior" Sawyer's reputation is known to anyone who was a fan of horror exploitation films of the 1970s, though he's better known by his moniker Leatherface. Born the youngest child of a degenerate family of meat packers, Bubba was terrified of displeasing his abusive family and would do anything to earn their approval. Up to and including murder and slaughter. After being thwarted in his attempt, after seeing his brother run down by a pickup truck driver who rescued his quarry, Leatherface was drawn into the Entity's world with the promise of another powerful figure he'd have to satisfy. And he would, for this creature offered much more than filial ties and well-being, it offered him an endless feast of flesh and victims for him to use his hammer and chainsaw against. His Perks focus on robbing them of their advantages and abilities in the face of his onslaught.</p><p>Complexity: Easy</p><h4>The Nightmare</h4><p>Added on October 26, 2017, released with the <em>A Nightmare on Elm Street</em> chapter, and a guest character from <a href="https://en.wikipedia.org/wiki/A_Nightmare_on_Elm_Street_(franchise)" data-target="true" data-nofollow="true" target="_blank" rel="noopener">the A Nightmare on Elm Street film series</a>.</p><p>Ever have a nightmare so real, you'd swear you would have died from it? Frederick Charles Krueger knows the feeling all too well, though he's usually the one inflicting said nightmares. Clawing his way out of the "Nightmare on Elm Street" films, though his appearance is taken from the remake, Freddy was a preschool janitor with a penchant for murdering children in his decrepit, terrifying boiler room. Slipping through the fingers of the law, the parents of Springwood formed a lynch mob and burnt the twisted man to death in his own shack. But he returned, demonic and terrifying, to the nightmares of the children, killing them one-by-one with his signature bladed glove, until he cornered his final quarry, only to be drawn into The Entity's horrifying realm. Freddy haunts the dreams of the Survivors, drawing them into his world where he can properly attack them, using his Perks to baffle and confuse their efforts at escape.</p><p>Complexity: Hard</p><h4>The Pig</h4><p>Added on January 23, 2018, released with the <em>SAW</em> chapter, and a guest character from <a href="https://en.wikipedia.org/wiki/Saw_(franchise)" data-target="true" data-nofollow="true" target="_blank" rel="noopener">the Saw film series</a>.</p><p>One of the first attempted victims of the Jigsaw Killer, Amanda Young escaped the film series' infamous "reverse bear-trap," only to become enamored of the man who'd put in on her head in the first place. Becoming his disciple, Amanda donned the robes and pig mask of Jigsaw, becoming his arms when his own failed him. Becoming her own brand of killer, more merciless and driven than even he was, she eventually fell in her duties, brought down by a policeman's gun, and as she lay dying, dark, twisted tendrils enveloped her and drew her in, giving her another chance to give the gift of life to those who deserved it. And bring death to all the rest. Amanda's twin weapons are her arm blade and the very trap that once ensnared her, giving Survivors the chance to free themselves at the price of losing their focus on their generator objectives. Her perks offerSurvivors choices of how to play the game, giving each a risk-reward that she can exploit.</p><p>Complexity: Intermediate</p><h4>The Ghost Face</h4><p>Added on June 18, 2019, released with the <em>Ghost Face</em> DLC, and a guest character from <a href="https://en.wikipedia.org/wiki/Scream_(franchise)" data-target="true" data-nofollow="true" target="_blank" rel="noopener">the Scream film series</a>.</p><h2>Maps</h2><h3>Original</h3><p>The base game included 12 maps, evenly split into three "realms": Autohaven Wreckers (a junkyard theme with an eerie green glow), Coldwind Farm (a farmland theme with an eerie orange glow), and The MacMillan Estate (an industrial theme with an eerie blue glow).</p><ul><li><strong>Azarov's Resting Place</strong> (Autohaven Wreckers)</li><li><strong>Blood Lodge</strong> (Autohaven Wreckers)</li><li><strong>Coal Tower</strong> (The MacMillan Estate)</li><li><strong>Ironworks of Misery</strong> (The MacMillan Estate)</li><li><strong>Rancid Abattoir</strong> (Coldwind Farm)</li><li><strong>Rotten Fields</strong> (Coldwind Farm)</li><li><strong>Shelter Woods</strong> (The MacMillan Estate)</li><li><strong>Suffocation Pit</strong> (The MacMillan Estate)</li><li><strong>The Thompson House</strong> (Coldwind Farm)</li><li><strong>Torment Creek</strong> (Coldwind Farm)</li><li><strong>Wretched Shop</strong> (Autohaven Wreckers)</li><li><strong>Wreckers' Yard</strong> (Autohaven Wreckers)</li></ul><h3>Post-Release</h3><ul><li><strong>Fractured Cowshed</strong> (Coldwind Farm) - Added on July 26, 2016.</li></ul><ul><li><strong>Disturbed Ward</strong> (Crotus Prenn Asylum) - Added on August 18, 2016 and released with the <em>Last Breath</em> chapter.</li></ul><ul><li><strong>The Pale Rose</strong> (Backwater Swamp) - Added on December 8, 2017 and released with the <em>Of Flesh and Mud</em> chapter.</li></ul><ul><li><strong>Gas Heaven</strong> (Autohaven Wreckers) - Added on February 16, 2017.</li></ul><ul><li><strong>Treatment Theatre</strong> (Léry's Memorial Institute) - Added on May 11, 2017 and released with the <em>Spark of Madness</em> chapter.</li></ul><ul><li><strong>Groaning Storehouse</strong> (The MacMillan Estate) - Added on June 20, 2017.</li></ul><ul><li><strong>Mother's Dwelling</strong> (Red Forest) - Added on July 27, 2017 and released with the <em>A Lullaby for the Dark</em> chapter.</li></ul><ul><li><strong>Grim Pantry</strong> (Backwater Swamp) - Added on September 14, 2017.</li></ul><ul><li><strong>Father Campbell's Chapel</strong> (Crotus Prenn Asylum) - Added on June 12, 2018 and released with the <em>Curtain Call</em> chapter.</li></ul><ul><li><strong>Family Residence</strong> (Yamaoka Estate) - Added on September 18, 2018 and released with the <em>Shattered Bloodline</em> chapter.</li></ul><ul><li><strong>Mount Ormond Resort</strong> (Ormond) - Added on December 11, 2018 and released with the <em>Darkness Among Us</em> chapter.</li></ul><ul><li><strong>The Temple of Purgation</strong> (Red Forest) - Added on March 19, 2019 and released with the <em>Demise of the Faithful</em> chapter.</li></ul><h3>Post-Release (Guest)</h3><ul><li><strong>Lampkin Lane</strong> (Haddonfield) - Added on October 25, 2016 and released with the <a href="https://en.wikipedia.org/wiki/Halloween_(franchise)" data-target="true" data-nofollow="true" target="_blank" rel="noopener"><em>HALLOWEEN</em></a> chapter.</li></ul><ul><li><strong>Badham Preschool</strong> (Springwood) - Added on October 26, 2017 and released with the <a href="https://en.wikipedia.org/wiki/A_Nightmare_on_Elm_Street_(franchise)" data-target="true" data-nofollow="true" target="_blank" rel="noopener"><em>A Nightmare on Elm Street</em></a> chapter.</li></ul><ul><li><strong>The Game</strong> (Gideon Meat Plant) - Added on January 23, 2018 and released with the <em><a href="https://en.wikipedia.org/wiki/Saw_(franchise)" data-target="true" data-nofollow="true" target="_blank" rel="noopener">SAW</a></em> chapter.</li></ul>

All Images, Behaviour Interactive, PAX East 2018 Booth, PAX East 2018

I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator

I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator-2019-09-24

A dating simulator that has players trying to date Colonel Sanders of KFC fame.

<h2>Overview</h2><p>I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator is a visual novel dating simulation game developed by Psyop and published by KFC for PC and Mac.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Windows 7 (64 Bit)</li><li>Processor: 2.2 Ghz</li><li>Memory: 4 GB RAM</li><li>Graphics: DirectX compatible card</li><li>Storage: 2 GB available space</li></ul></td><td> </td></tr></tbody></table><p> </p><h3>Mac</h3><table data-max-width="true"><thead><tr><th scope="col">Mac Minimum</th><th scope="col">Mac Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: OSX El Capitan 10.11.6 (64-bit) with Metal or later</li><li>Processor: 2.2 Ghz</li><li>Memory: 4 GB RAM</li><li>Graphics: Intel HD Graphics 5000 or better</li><li>Storage: 2 GB available space</li><li>Additional Notes: Metal for OSX needed to run</li></ul></td><td> </td></tr></tbody></table>

Though graphically and mechanically similar to Baldur's Gate, Icewind Dale focuses less on story and more on lots of combat.

<h2>Overview</h2><figure data-align="right" data-embed-type="image" data-img-src="https://static.giantbomb.com/uploads/original/0/3318/285582-iwd_055.jpg" data-ref-id="1300-285582" data-size="small" data-ratio="0.75"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/3318/285582-iwd_055.jpg" data-ref-id="1300-285582"><img alt="A combat heavy game, focused on loot" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/3318/285582-iwd_055.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3318/285582-iwd_055.jpg 1600w, https://giantbomb1.cbsistatic.com/uploads/scale_super/0/3318/285582-iwd_055.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/3318/285582-iwd_055.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/3318/285582-iwd_055.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>A combat heavy game, focused on loot</figcaption></figure><p>Icewind Dale is an <a data-ref-id="3025-167" href="/dungeons-dragons/3025-167/" slug="dungeons-dragons">Dungeons &amp; Dragons</a> RPG released in June 2000 by <a data-ref-id="3010-99" href="/black-isle-studios/3010-99/" slug="black-isle-studios">Black Isle Studios</a>. Though based on the <a data-ref-id="3015-495" href="/infinity-engine/3015-495/" slug="infinity-engine">Infinity Engine</a>, which powers the <a data-ref-id="3025-44" href="/baldurs-gate/3025-44/" slug="baldurs-gate">Baldur's Gate</a> series, <i>Icewind Dale</i> is less focused on story and character development than those games. Even though it's mechanically identical to <i>Baldur's Gate</i>, <i>Icewind Dale</i> is more spiritually similar to the <a data-ref-id="3025-148" href="/diablo/3025-148/" slug="diablo">Diablo</a> series, in that the primary driver for the game is combat, leveling up the party, and collecting more-and-more powerful equipment.</p><p>From the get-go, the player creates a party of up to six characters, which fall into the classes offered in the 2nd Edition <a data-ref-id="3015-7750" href="/add-rules/3015-7750/" slug="add-rules">AD&amp;D Rules</a>. There is little-to-no backstory for any of the characters, unless the player chooses to create one, and limited personality to each party member beyond their stats. In contrast, <i>Baldur's Gate</i> allowed the player to create one main character with all of the other party members being predefined and joining the party as they were encountered.</p><figure data-align="right" data-embed-type="image" data-img-src="https://static.giantbomb.com/uploads/original/0/569/318031-screenshot21.jpg" data-ref-id="1300-318031" data-size="small" data-ratio="0.625"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/0/569/318031-screenshot21.jpg" data-ref-id="1300-318031"><img alt="There's no shortage of snow in Icewind Dale." src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/569/318031-screenshot21.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/569/318031-screenshot21.jpg 512w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/569/318031-screenshot21.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/569/318031-screenshot21.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>There's no shortage of snow in Icewind Dale.</figcaption></figure><p>There is little backstory to the entire game. The player's band of adventurers have arrived at <a data-ref-id="3035-1386" href="/icewind-dale/3035-1386/" slug="icewind-dale">Icewind Dale</a>, looking for work, and are asked to investigate strange goings-on in a nearby town. This sets the party off to battle hundreds of different enemies and save the North. The party doesn't affect the outcome of the story much, as the only option is to cut down everything in their path. Thus, considerations like moral alignment are rendered moot. The party is a buzzsaw, cutting through anything it encounters.</p><p>While <i>Icewind Dale</i> shares its name and location with the trilogy of books by <a data-ref-id="3040-90232" href="/ra-salvatore/3040-90232/" slug="ra-salvatore">R.A. Salvatore</a>'s, there is no overlap with its story beyond passing mention of a few events and characters, such as <a data-ref-id="3005-643" href="/drizzt-dourden/3005-643/" slug="drizzt-dourden">Drizzt Do'Urden</a>. Because the game takes place during the Time of Troubles, the Drizzt character is busy elsewhere and not in the neighborhood of the locations in the <i>Icewind Dale</i> game. However, if you want to meet Drizzt in a game, check out <i>Baldur's Gate</i>.</p><h3>Soundtrack</h3><figure data-align="right" data-embed-type="image" data-img-src="https://static.giantbomb.com/uploads/original/0/3661/1713017-cover_l__1_.jpg" data-ref-id="1300-1713017" data-size="small" data-ratio="1"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/0/3661/1713017-cover_l__1_.jpg" data-ref-id="1300-1713017"><img alt="Icewind Dale Soundtrack Front Cover" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/3661/1713017-cover_l__1_.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3661/1713017-cover_l__1_.jpg 600w"><noscript><img alt="Icewind Dale Soundtrack Front Cover" src="https://giantbomb1.cbsistatic.com/uploads/original/0/3661/1713017-cover_l__1_.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3661/1713017-cover_l__1_.jpg 600w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Icewind Dale Soundtrack Front Cover</figcaption></figure><p>The award-winning soundtrack was composed by <a data-ref-id="3040-17632" href="/jeremy-soule/3040-17632/" slug="jeremy-soule">Jeremy Soule</a> and arranged by <a data-ref-id="3040-4830" href="/charles-deenen/3040-4830/" slug="charles-deenen">Charles Deenen</a>, <a data-ref-id="3040-11014" href="/scott-everts/3040-11014/" slug="scott-everts">Scott Everts</a>, <a data-ref-id="3040-12867" href="/adam-levenson/3040-12867/" slug="adam-levenson">Adam Levenson</a> and Ron Valdez. When asked about which scores he was most proud of, Soule <a href="http://www.armchairempire.com/Interviews/jeremy_soule.htm" rel="nofollow">mentioned</a> Icewind Dale. GameSpot awarded it the '<a href="https://www.gamespot.com/gamespot/features/pc/bestof_2000/p2_02.html/">Best Music</a>' award in 2000 and said</p><blockquote><p>Each game nominated this year has excellent music that works well, but the musical score for Icewind Dale is unmatched in both quality and scope.</p></blockquote><p><b># - Track Name - Duration</b></p><p>01 The Tale Of Icewind Dale (Movie 1) 4:55</p><p>02 Icewind Dale Theme 1:49</p><p>03 Easthaven In Peace 1:14</p><p>04 Hrothgar's Home 0:58</p><p>05 Temple Of Tempus 1:48</p><p>06 The Lost Caravan 1:14</p><p>07 Drums Of The Dead 1:16</p><p>08 Avalanche At The Pass (Movie 2) 1:22</p><p>09 Kuldahar Theme 1:21</p><p>10 Arundel's Home 1:04</p><p>11 Vale Of Shadows 1:23</p><p>12 Lysan's Lair 1:21</p><p>13 Kresselack's Tomb 1:09</p><p>14 Kresselack's Lair 0:48</p><p>15 Temple Of The Forgotten God Entrance 0:52</p><p>16 Temple Of The Forgotten God Interior 0:49</p><p>17 Heartstone Shrine 0:21</p><p>18 The Dragon's Eye 1:31</p><p>19 Yxunomei's Lair 0:33</p><p>20 Severed Hand Entrance 0:45</p><p>21 Severed Hand Interior 1:31</p><p>22 The Mage Tower 0:56</p><p>23 Lerrel's Daughter 0:19</p><p>24 Lerrel's Astrolab 0:39</p><p>25 The Heartstone Gem (Movie 3) 1:07</p><p>26 Upper Dorn's Keep Entrance 1:02</p><p>27 Upper Dorn's Keep Interior 1:19</p><p>28 Drow &amp; Orog Gate 1:21</p><p>29 Umber Hulk Labyrinth 1:29</p><p>30 The Wyrm's Tooth Entrance 0:45</p><p>31 Aquarium Of Alkonos 1:30</p><p>32 Frost Giant Cave 1:19</p><p>33 Lower Dorn's Deep 1:23</p><p>34 Svirfneblin Refugee Camp 1:08</p><p>35 Marketh's Palace 1:01</p><p>36 Artisan's District 0:48</p><p>37 The Fallen Temple 1:00</p><p>38 Belhifet's Doom 1:20</p><p>39 Return To Easthaven 1:17</p><p>40 Easthaven In Pieces 0:58</p><p>41 Success 2:28</p><p>In addition, the CD also contained 10 bonus tracks not listed on the back cover, bringing the total duration of the CD to 64:16.</p><h2>Availability</h2><p>On October 6, 2010 <a data-ref-id="3010-1175" href="/cd-projekt-sp-z-oo/3010-1175/" slug="cd-projekt-sp-z-oo">CD Projekt</a> announced and released the game along with its two expansions, <a data-ref-id="3030-3153" href="/icewind-dale-heart-of-winter/3030-3153/" slug="icewind-dale-heart-of-winter">Heart of Winter</a> and Trials of The Luremaster, for their digital distribution service <a data-ref-id="3015-2379" href="/good-old-games/3015-2379/" slug="good-old-games">GOG.com</a> (Good Old Games) for $9.99 US. This version is guaranteed to be both Windows Vista and Windows 7 compatible.</p><h2>PC Requirements</h2><h3>Original Requirements</h3><p><b>Minimum</b></p><ul><li>CPU Type: Pentium II</li><li>CPU Speed in MHz: 233 MHz</li><li>RAM: 32MB</li><li>Hard Drive Space: 600MB</li><li>Sound Card: DirectX certified</li><li>CD Drive Speed: 4X</li><li>Graphics Type: SVGA</li><li>Color Depth: 16-bit</li><li>Graphics Resolution(s): 640x480</li><li>Compatible Devices: mouse, keyboard</li><li>Software (DirectX 5.0, etc.): DirectX 7 or higher</li></ul><p><b>Multi-player</b></p><ul><li>Modem Speed: 28.8 Kbps</li></ul><h3>Good Old Games version</h3><ul><li>Windows XP or Windows Vista</li><li>1 GHz Processor (1.4 GHz recommended)</li><li>256MB RAM (512 recommended)</li><li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.</li></ul>

An isometric RPG using Bioware's Infinity Engine, Planescape: Torment is set in the Planescape universe and tells the dark and provocative tale of The Nameless One, an immortal searching for his identity.

<h2>Overview</h2><p>Planescape: Torment is an RPG built on Bioware’s <a href="../../infinity-engine/92-495/" rel="nofollow">Infinity Engine</a>. Unlike other Infinity Engine games which are set in the <a href="../../the-forgotten-realms/95-29/" rel="nofollow">Forgotten Realms</a>, Torment takes place in the <a href="http://en.wikipedia.org/wiki/Planescape" rel="nofollow">Planescape</a> universe, a different <a href="../../dungeons-dragons/62-167/" rel="nofollow">Dungeons &amp; Dragons</a> setting. Although it was initially planned as the first of many games in the Planescape setting, Torment's relatively poor sales, especially when compared to the more traditional <a href="../../baldurs-gate/61-52/" rel="nofollow">Baldur's Gate</a>, lead to Torment being the only Planescape game released to date.</p><p>The main character is an <a href="/amnesia/3015-286/" data-ref-id="3015-286">amnesiac</a> <a href="/immortality/3015-282/" data-ref-id="3015-282">immortal</a> known only as <a href="../../the-nameless-one/94-659/" rel="nofollow">The Nameless One</a>, who starts the game on a slab in a mortuary having lost his memory. He doesn’t know who he is or why he can’t die. Upon leaving the mortuary, The Nameless One finds himself in <a href="../../sigil/95-79/" rel="nofollow">Sigil</a>, the City of Doors. Sigil is the main backdrop of the game, during the Nameless One's quest to find his identity. In addition to traveling through the wards of Sigil, the player occasionally visits outer planes such as the Nine Hells and Carceri.</p><h2>Character Creation</h2><p>Each character has six attributes that can be modified. At character creation, each attribute defaults to 9. The player has 21 points to distribute between attributes.There are several ways to increase each of your attributes: initial character creation, level progression, weapons, items, and through other special means.</p><p>The following are the six attributes and their affects on the characters:</p><h3>Strength</h3><p>Affects the ability to hit opponents and the respective damage the player inflicts with each hit; it also affects how much the player can carry. This attribute is important for combat, and also occasionally for intimidating NPCs during conversation.</p><h3>Dexterity</h3><p>Influences the player's ability to dodge and consequently avoid getting hit by an enemy; it also improves <i>Light Armor Class</i>. This attribute is of the most importance for stealth procedures and for <a href="../../rogues/92-1460/" rel="nofollow">Thieves</a>, as it helps with pickpocketing.</p><h3>Constitution</h3><p>Gives the player more <a href="../../hit-points/92-400/" rel="nofollow">Hit Points</a> and helps to regenerate them faster.</p><h3>Intelligence</h3><p>It is the most useful for <a href="../../wizards/92-1694/" rel="nofollow">Mages</a>, as it increases the number of spells they can learn and their chances of learning a new spell successfully, but since it also affects many dialogue options, other classes should not discard this attribute completely.</p><h3>Wisdom</h3><p>This gives the player a bonus to experience. It also presents the player with more dialogue options. Finally, helps <i>The Nameless One</i> to regain memories from his past lives, thus making this attribute a very useful one, story-wise.</p><h3>Charisma</h3><p>Gives the player more dialogue options and may help the player get better rewards.</p><h2>Gameplay</h2><h3>Combat</h3><p>Even though dialogue dominates the first half of the game, the game places greater emphasis on combat in the latter half. The game uses the traditional <a href="/add-rules/3015-7750/" data-ref-id="3015-7750">AD&amp;D 2nd Edition ruleset</a> for combat. Party characters can be one or a combination of several classes. The <a href="../../the-nameless-one/94-659/" rel="nofollow">Nameless One</a>, however, is restricted to a single class (Fighter, Thief, or Mage) but he may switch between these classes by visiting a trainer at any time. Combat works similarly to other Infinity Engine games: it plays in real-time but remains pause-able by pressing the space bar. Despite these similarities, the game goes to great lengths to set itself apart, including uncommon spells and omitting some staples of the genre, like the fireball spell. It also encourages the player to use oft-neglected weapon types like axes and includes only a couple swords (one of which can only be used by <a href="/dakkon/3005-674/" data-ref-id="3005-674">Dak'kon</a>).</p><h3>Death</h3><p>One of Planescape: Torment's defining features is the main character's inability to permanently die. Instead of a game over, the Nameless One will wake up close to the location where he died. Near the start of the game this means returning to the mortuary, where the game begins. This mechanic is integral to the gameplay, as on more than one occasion the player is required to die to progress the story or accomplish tasks. Death is not completely avoidable, however, as there are special circumstances that can cause permanent death, such as being eaten alive.</p><h3>Dialogue</h3><p>Much of the game is spent interacting with Sigil's inhabitants. The game’s extensive <a href="/dialogue-trees/3015-77/" data-ref-id="3015-77">dialogue trees</a> make conversations interesting and responses diverse. Dialogue is essential: it alters quests and modifies the experience. Ultimately, dialogue can change the <a href="/multiple-endings/3015-27/" data-ref-id="3015-27">ending</a>.</p><h2>Plot</h2><p>In Planescape: Torment, you control <a href="/the-nameless-one/3005-659/" data-ref-id="3005-659">The Nameless One</a>. As the game begins, you awaken in a mortuary met by a talking skull named <a href="../../morte/94-668/" rel="nofollow">Morte Rictusgrin,</a> who figures out your first objective by reading a message tattooed on your back. As you leave the mortuary, you enter Sigil, the City of Doors, which is ruled with an iron fist by the <a href="../../lady-of-pain/94-1670/" rel="nofollow">Lady of Pain</a>. As noted by Morte, you are to meet up with <a href="../../pharod/94-1575/" rel="nofollow">Pharod</a>, in the Buried village, to find out more about yourself and your immortality.</p><p>As the player proceeds through the game, he learns interesting aspects about The Nameless One's past lives such as how he had been involved in political issues, killed and manipulated countless people, and caused havoc around Sigil.</p><p>After playing through most of the game, you find out that the only person who can reveal the truth about The Nameless One's immortality is a vicious hag called <a href="../../ravel-puzzlewell/94-708/" rel="nofollow">Ravel Puzzlewell</a> who has been imprisoned in a maze by the Lady of Pain for her attempt to destroy Sigil. After finding a way to enter the maze, you meet Ravel. After speaking with Ravel, you realize that The Nameless One's first incarnation had committed various heinous acts and the only way of atoning for his sins would have been to fight in the never-ending Blood War. In order to escape punishment, The Nameless One sought out Ravel and asked to be made immortal. Something went horribly wrong, however, and not only had The Nameless One been made immortal, but he had also been turned into an amnesiac who could not remember anything from previous deaths. You also find out that Ravel bears romantic feelings for The Nameless One, and she does not allow you to escape the maze which forces you to kill Ravel in order to exit. After you leave the maze, <a href="../../the-transcendent-one/94-5203/" rel="nofollow">The Transcendent One</a> appears and truly kills Ravel; she had feigned her death at your hands.</p><p>The player, after speaking with the Pillar of Skulls in Baator and a deva named <a href="../../trias-the-betrayer/94-782/" rel="nofollow">Trias</a>, finally finds that the only way of going to the Fortress of Regrets, the plane of The Transcendent One, and reuniting with his soul, is through an entry point in the mortuary in Sigil--the starting point of the game. By now, most of the plot is clear to the player--such as how it is in the nature of The Nameless One to gather tormented souls like himself around him and how many of his previous incarnations had visited the plane of his soul only to fight a losing battle and how Morte had been with The Nameless One on most of his previous incarnations--and it is also clear that the only way of ending the torment is to reunite with your soul and die once and for all.</p><p>Once in the Fortress of Regrets, the player must complete a difficult maze and fight one party member depending on your alignment in order to move onto the Maze of Reflections. Here, the player meets up with three previous incarnations - practical, paranoid, and good - and must find a way of convincing the three to join as one with the current incarnation. The Nameless One also meets his old love, <a href="../../deionarra/94-5204/" rel="nofollow">Deionarra</a>, for the last time.</p><p>In the final confrontation with The Transcendent One, who is the living embodiment of The Nameless One's mortality, the player has the ability to either destroy the soul, killing himself along with it (preferable for Fighters) or convincing it to reunite with The Nameless One (preferable for good characters with a high intelligence), after moving through the various dialogue options. Various items, such as a Golden Sphere obtained from Pharod, or the Blade of the Immortal obtained from Coaxmetal in the siege tower in the Lower Ward can influence the ending of the game.</p><h2>Characters</h2><h3>The Nameless One</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1626028-namelessone.jpg" data-ref-id="1300-1626028" data-size="small" data-ratio="1.5693950177936" data-width="281" data-embed-type="image" style="width: 281px"><a class="fluid-height" style="padding-bottom:156.9%" href="https://static.giantbomb.com/uploads/original/6/62890/1626028-namelessone.jpg" data-ref-id="1300-1626028"><img alt="The Nameless One" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626028-namelessone.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626028-namelessone.jpg 281w" sizes="(max-width: 281px) 100vw, 281px" data-width="281"></a><figcaption>The Nameless One</figcaption></figure><p><a href="/the-nameless-one/3005-659/" data-ref-id="3005-659">The Nameless One</a> is Planescape: Torment's main character. This scarred man wakes up in a mortuary and finds himself suffering from <a href="/amnesia/3015-286/" data-ref-id="3015-286">amnesia</a>; he can't remember his name, how he got to be there or where he's from. The only lead pertaining his past is a message written on his own back, in the form of a <a href="/tattoo/3055-1802/" data-ref-id="3055-1802">tattoo</a>. <a href="/michael-weiss/3040-52870/" data-ref-id="3040-52870">Michael T. Weiss</a> did the voicework for The Nameless One.</p><h3>Companions</h3><p>Apart from The Nameless One, the player can also control 8 other characters throughout the course of the game, given that he/she is able to get them to join their party.</p><table><tbody><tr><th><a href="/morte/3005-668/" data-ref-id="3005-668">Morte</a></th></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1626030-morte.jpg" data-ref-id="1300-1626030" data-size="small" data-ratio="1.5693950177936" data-width="281" data-embed-type="image" style="width: 281px"><a class="fluid-height" style="padding-bottom:156.9%" href="https://static.giantbomb.com/uploads/original/6/62890/1626030-morte.jpg" data-ref-id="1300-1626030"><img alt="Morte" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626030-morte.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626030-morte.jpg 281w" sizes="(max-width: 281px) 100vw, 281px" data-width="281"></a><figcaption>Morte</figcaption></figure><ul><li><b>Alignment -</b> Chaotic Good</li><li><b>Race -</b> Morte</li><li><b>Class -</b> Fighter</li><li><b>Faction -</b> None</li><li><b>Special Abilities -</b> Litany of Curses, Skull Mob</li><li><b>Initial Equipment -</b> None</li><li><b>Location -</b> Mortuary, 2nd Floor</li><li><b>Voice Actor -</b> <a href="/rob-paulsen/3040-10098/" data-ref-id="3040-10098">Rob Paulsen</a></li></ul></td></tr><tr><td><table><tbody><tr><th>Strength</th><th>Dexterity</th><th>Constitution</th><th>Intelligence</th><th>Wisdom</th><th>Charisma</th></tr><tr><td>12</td><td>16</td><td>16</td><td>13</td><td>9</td><td>6</td></tr></tbody></table></td></tr></tbody></table><table><tbody><tr><th><a href="/dakkon/3005-674/" data-ref-id="3005-674">Dak'kon</a></th></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1626031-dak_kon.jpg" data-ref-id="1300-1626031" data-size="small" data-ratio="1.5693950177936" data-width="281" data-embed-type="image" style="width: 281px"><a class="fluid-height" style="padding-bottom:156.9%" href="https://static.giantbomb.com/uploads/original/6/62890/1626031-dak_kon.jpg" data-ref-id="1300-1626031"><img alt="Dak'kon" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 281px) 100vw, 281px" data-width="281" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626031-dak_kon.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626031-dak_kon.jpg 281w"><noscript><img alt="Dak'kon" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626031-dak_kon.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626031-dak_kon.jpg 281w" sizes="(max-width: 281px) 100vw, 281px" data-width="281"></noscript></a><figcaption>Dak'kon</figcaption></figure><ul><li><b>Alignment -</b> Lawful Neutral</li><li><b>Race -</b> Githzerai</li><li><b>Class -</b> Fighter / Mage</li><li><b>Faction -</b> None</li><li><b>Special Abilities -</b> None</li><li><b>Initial Equipment -</b> Zerth Armor, Zerth Blade, Unbroken Circle of Zerthimon, Whispering Flask</li><li><b>Location -</b> Smoldering Corpse Bar</li><li><b>Voice Actor -</b> <a href="/mitch-pileggi/3040-1436/" data-ref-id="3040-1436">Mitch Pileggi</a></li></ul></td></tr><tr><td><table><tbody><tr><th>Strength</th><th>Dexterity</th><th>Constitution</th><th>Intelligence</th><th>Wisdom</th><th>Charisma</th></tr><tr><td>17</td><td>16</td><td>16</td><td>13</td><td>13</td><td>13</td></tr></tbody></table></td></tr></tbody></table><table><tbody><tr><th><a href="/annah/3005-661/" data-ref-id="3005-661">Annah</a></th></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1626032-annah.jpg" data-ref-id="1300-1626032" data-size="small" data-ratio="1.5693950177936" data-width="281" data-embed-type="image" style="width: 281px"><a class="fluid-height" style="padding-bottom:156.9%" href="https://static.giantbomb.com/uploads/original/6/62890/1626032-annah.jpg" data-ref-id="1300-1626032"><img alt="Annah" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 281px) 100vw, 281px" data-width="281" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626032-annah.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626032-annah.jpg 281w"><noscript><img alt="Annah" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626032-annah.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626032-annah.jpg 281w" sizes="(max-width: 281px) 100vw, 281px" data-width="281"></noscript></a><figcaption>Annah</figcaption></figure><ul><li><b>Alignment -</b> Chaotic Neutral</li><li><b>Race</b> - Tiefling</li><li><b>Class</b> - Fighter / Thief</li><li><b>Faction</b> - Indepts</li><li><b>Special Abilities</b> - None</li><li><b>Initial Equipment</b> - Punch Daggers, Vest, Chained-Teeth Earrings, 2 Bandages</li><li><b>Location -</b> Pharod's Court</li><li><b>Voice Actor :</b> <a href="/sheena-easton/3040-98063/" data-ref-id="3040-98063">Sheena Easton</a></li></ul></td></tr><tr><td><table><tbody><tr><th>Strength</th><th>Dexterity</th><th>Constitution</th><th>Intelligence</th><th>Wisdom</th><th>Charisma</th></tr><tr><td>14</td><td>18</td><td>16</td><td>12</td><td>10</td><td>13</td></tr></tbody></table></td></tr></tbody></table><table><tbody><tr><th><a href="/ignus/3005-675/" data-ref-id="3005-675">Ignus</a></th></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1626033-ignus.jpg" data-ref-id="1300-1626033" data-size="small" data-ratio="1.5693950177936" data-width="281" data-embed-type="image" style="width: 281px"><a class="fluid-height" style="padding-bottom:156.9%" href="https://static.giantbomb.com/uploads/original/6/62890/1626033-ignus.jpg" data-ref-id="1300-1626033"><img alt="Ignus" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 281px) 100vw, 281px" data-width="281" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626033-ignus.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626033-ignus.jpg 281w"><noscript><img alt="Ignus" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626033-ignus.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626033-ignus.jpg 281w" sizes="(max-width: 281px) 100vw, 281px" data-width="281"></noscript></a><figcaption>Ignus</figcaption></figure><ul><li><b>Alignment -</b> Chaotic Neutral</li><li><b>Race</b> - Human</li><li><b>Class</b> - Mage</li><li><b>Faction</b> - None</li><li><b>Special Abilities</b> <b>-</b> None</li><li><b>Initial Equipment -</b> None</li><li><b>Location -</b> Smoldering Corpse Bar</li><li><b>Voice Actor -</b> <a href="/charles-adler/3040-29968/" data-ref-id="3040-29968">Charles Adler</a></li></ul></td></tr><tr><td><table><tbody><tr><th>Strength</th><th>Dexterity</th><th>Constitution</th><th>Intelligence</th><th>Wisdom</th><th>Charisma</th></tr><tr><td>13</td><td>16</td><td>20</td><td>19</td><td>8</td><td>3</td></tr></tbody></table></td></tr></tbody></table><table><tbody><tr><th><a href="/fall-from-grace/3005-677/" data-ref-id="3005-677">Fall-From-Grace</a></th></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1626034-fallfromgrace.jpg" data-ref-id="1300-1626034" data-size="small" data-ratio="1.5693950177936" data-width="281" data-embed-type="image" style="width: 281px"><a class="fluid-height" style="padding-bottom:156.9%" href="https://static.giantbomb.com/uploads/original/6/62890/1626034-fallfromgrace.jpg" data-ref-id="1300-1626034"><img alt="Fall-from-Grace" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 281px) 100vw, 281px" data-width="281" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626034-fallfromgrace.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626034-fallfromgrace.jpg 281w"><noscript><img alt="Fall-from-Grace" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626034-fallfromgrace.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626034-fallfromgrace.jpg 281w" sizes="(max-width: 281px) 100vw, 281px" data-width="281"></noscript></a><figcaption>Fall-from-Grace</figcaption></figure><ul><li><b>Alignment -</b> Lawful Neutral</li><li><b>Race -</b> Succubus</li><li><b>Class -</b> Priest</li><li><b>Faction -</b> Sensates</li><li><b>Special Abilities -</b> Fall-from-Grace's Kiss, Sensory Touch</li><li><b>Initial Equipment -</b> Chastity Bodice, Earrings</li><li><b>Location -</b> Brothel of Slating Intellectual Lusts</li><li><b>Voice Actor -</b> <a href="/jennifer-hale/3040-4269/" data-ref-id="3040-4269">Jennifer Hale</a></li></ul></td></tr><tr><td><table><tbody><tr><th>Strength</th><th>Dexterity</th><th>Constitution</th><th>Intelligence</th><th>Wisdom</th><th>Charisma</th></tr><tr><td>13</td><td>16</td><td>16</td><td>16</td><td>16</td><td>19</td></tr></tbody></table></td></tr></tbody></table><table><tbody><tr><th><a href="/nordom/3005-691/" data-ref-id="3005-691">Nordom</a></th></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1626035-nordom.jpg" data-ref-id="1300-1626035" data-size="small" data-ratio="1.5693950177936" data-width="281" data-embed-type="image" style="width: 281px"><a class="fluid-height" style="padding-bottom:156.9%" href="https://static.giantbomb.com/uploads/original/6/62890/1626035-nordom.jpg" data-ref-id="1300-1626035"><img alt="Nordom" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 281px) 100vw, 281px" data-width="281" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626035-nordom.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626035-nordom.jpg 281w"><noscript><img alt="Nordom" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626035-nordom.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626035-nordom.jpg 281w" sizes="(max-width: 281px) 100vw, 281px" data-width="281"></noscript></a><figcaption>Nordom</figcaption></figure><ul><li><b>Alignment -</b> Chaotic Neutral</li><li><b>Race -</b> Rogue Modron</li><li><b>Class -</b> Fighter</li><li><b>Faction -</b> None</li><li><b>Special Abilities -</b> Nordom's Warp Sense</li><li><b>Initial Equipment -</b> Crossbow, Bolts, Ocular</li><li><b>Location -</b> Rubikon</li><li><b>Voice Actor -</b> <a href="/dan-castellaneta/3040-10094/" data-ref-id="3040-10094">Dan Castellaneta</a></li></ul></td></tr><tr><td><table><tbody><tr><th>Strength</th><th>Dexterity</th><th>Constitution</th><th>Intelligence</th><th>Wisdom</th><th>Charisma</th></tr><tr><td>16</td><td>16</td><td>16</td><td>16</td><td>8</td><td>8</td></tr></tbody></table></td></tr></tbody></table><table><tbody><tr><th><a href="/vhailor/3005-683/" data-ref-id="3005-683">Vhailor</a></th></tr><tr><td><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1626036-vhailor.jpg" data-ref-id="1300-1626036" data-size="small" data-ratio="1.5693950177936" data-width="281" data-embed-type="image" style="width: 281px"><a class="fluid-height" style="padding-bottom:156.9%" href="https://static.giantbomb.com/uploads/original/6/62890/1626036-vhailor.jpg" data-ref-id="1300-1626036"><img alt="Vhailor" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 281px) 100vw, 281px" data-width="281" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626036-vhailor.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626036-vhailor.jpg 281w"><noscript><img alt="Vhailor" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626036-vhailor.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1626036-vhailor.jpg 281w" sizes="(max-width: 281px) 100vw, 281px" data-width="281"></noscript></a><figcaption>Vhailor</figcaption></figure><br /><ul><li><b>Alignment -</b> Lawful Neutral</li><li><b>Race -</b> Restless Spirit</li><li><b>Class -</b> Fighter</li><li><b>Faction -</b> Mercykillers</li><li><b>Special Abilities -</b> None</li><li><b>Initial Equipment -</b> Final Judgement, Mercykiller Armor</li><li><b>Location -</b> Curst Prison</li><li><b>Voice Actor -</b> <a href="/keith-david/3040-81910/" data-ref-id="3040-81910">Keith David</a></li></ul></td></tr><tr><td><table><tbody><tr><th>Strength</th><th>Dexterity</th><th>Constitution</th><th>Intelligence</th><th>Wisdom</th><th>Charisma</th></tr><tr><td>18</td><td>13</td><td>18</td><td>10</td><td>10</td><td>10</td></tr></tbody></table></td></tr></tbody></table><h2>Soundtrack</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1563494-planescape_torment_.jpg" data-ref-id="1300-1563494" data-size="small" data-ratio="1" data-width="300" data-embed-type="image" style="width: 300px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/6/62890/1563494-planescape_torment_.jpg" data-ref-id="1300-1563494"><img alt="CD Cover Artwork" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 300px) 100vw, 300px" data-width="300" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1563494-planescape_torment_.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1563494-planescape_torment_.jpg 300w"><noscript><img alt="CD Cover Artwork" src="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1563494-planescape_torment_.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/6/62890/1563494-planescape_torment_.jpg 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></noscript></a><figcaption>CD Cover Artwork</figcaption></figure><p>The <a href="/original-soundtrack/3015-189/" data-ref-id="3015-189">soundtrack</a> for Planescape: Torment was composed by <a href="/mark-morgan/3040-5193/" data-ref-id="3040-5193">Mark Morgan</a>.</p><table><tbody><tr><th>Track No.</th><th>Song Title</th><th>Running Time</th></tr><tr><td>01</td><td><b>Main Title</b></td><td>01.50</td></tr><tr><td>02</td><td><b>Nameless One Theme</b></td><td>01.21</td></tr><tr><td>03</td><td><b>Deionarra Theme</b></td><td>01.27</td></tr><tr><td>04</td><td><b>Dak'kon Theme</b></td><td>01.35</td></tr><tr><td>05</td><td><b>Annah Theme</b></td><td>01.28</td></tr><tr><td>06</td><td><b>Ignus Theme</b></td><td>01.10</td></tr><tr><td>07</td><td><b>Nordom Theme</b></td><td>01.09</td></tr><tr><td>08</td><td><b>Fall-from-Grace Theme</b></td><td>01.22</td></tr><tr><td>09</td><td><b>Vhailor Theme</b></td><td>00.54</td></tr><tr><td>10</td><td><b>Ravel Theme</b></td><td>01.11</td></tr><tr><td>11</td><td><b>Fhjull Forked-Tongue Theme</b></td><td>01.30</td></tr><tr><td>12</td><td><b>Trias Theme</b></td><td>01.43</td></tr><tr><td>13</td><td><b>The Shadows Theme</b></td><td>00.38</td></tr><tr><td>14</td><td><b>Transcendent One Theme</b></td><td>01.12</td></tr><tr><td>15</td><td><b>Morte Theme</b></td><td>01.24</td></tr><tr><td>16</td><td><b>Morte Alternate Theme</b></td><td>01.21</td></tr><tr><td>17</td><td><b>Sigil Battle</b></td><td>01.49</td></tr><tr><td>18</td><td><b>Catacombs Battle</b></td><td>01.24</td></tr><tr><td>19</td><td><b>Curst Battle</b></td><td>01.14</td></tr><tr><td>20</td><td><b>Modron Cube Battle</b></td><td>01.47</td></tr><tr><td>21</td><td><b>Fortress Battle</b></td><td>02.07</td></tr><tr><td>22</td><td><b>Mortuary</b></td><td>01.32</td></tr><tr><td>23</td><td><b>Sigil</b></td><td>01.12</td></tr><tr><td>24</td><td><b>Smoldering Corpse Bar</b></td><td>02.12</td></tr><tr><td>25</td><td><b>Smoldering Corpse Bar Alternate</b></td><td>01.10</td></tr><tr><td>26</td><td><b>Bones of the Night</b></td><td>01.14</td></tr><tr><td>27</td><td><b>Civic Festhall</b></td><td>02.20</td></tr><tr><td>28</td><td><b>Curst</b></td><td>01.12</td></tr><tr><td>29</td><td><b>Modron Cube</b></td><td>01.11</td></tr><tr><td>30</td><td><b>Ravel's Maze</b></td><td>01.27</td></tr><tr><td>31</td><td><b>Baator</b></td><td>01.08</td></tr><tr><td>32</td><td><b>Fortress of Regrets</b></td><td>01.49</td></tr><tr><td>33</td><td><b>Bad Ending</b></td><td>01.33</td></tr><tr><td>34</td><td><b>Neutral Ending</b></td><td>01.27</td></tr><tr><td>35</td><td><b>Good Ending</b></td><td>01.27</td></tr><tr><td>36</td><td><b>Intro Movie</b></td><td>01.41</td></tr><tr><td>37</td><td><b>Finale Movie</b></td><td>01.00</td></tr></tbody></table><h2>Planescape: Torment: Enhanced Edition</h2><p>Planescape: Torment received an upgraded "Enhanced" version on April, 11th 2017 from <a href="/beamdog/3010-7973/" data-ref-id="3010-7973">Beamdog </a>and was released on PC through Steam, GoG, the Mac App Store, and on iOS App Store and on Google Play. Planescape: Torment: Enhanced Edition is an upgraded version of the original cRPG classic that includes stability enhancements for modern machines, quality of life changes including support for modern resolutions with an upgraded UI (also including a UI for tablet devices), remastered audio, enhanced features like Tab-to-Highlight and an improved in-game map, as well as visual upgrades to improve the clarity of sprites - which can be disabled individually. The Enhanced Edition also includes community fixes for bugs that have existed since the original game's final patch; <a href="/beamdog/3010-7973/" data-ref-id="3010-7973">Beamdog</a> worked with noteworthy mod creators to include select fixes in this enhanced port that were essential in order to play the original release. </p><p>Some changes were approved for the Enhanced Edition under the guidance of Lead Designer, Chris Avellone, "to curate gameplay updates, bug fixes, and enhancements to best capture his original vision for the game". </p><p>Planescape: Torment: Enhanced Edition includes support for English, French, Polish, German, and Korean languages. The English, French, Polish, and German versions feature the original fully-localized voice-over in each language. The Korean version is Korean text with voice-overs in English.</p><h2>Trivia</h2><ul><li>The game was initially released on 4 CDs, but the jewel case edition was released on two CDs. Developers noted that better compression technology allowed for the reduction in the number of CDs.</li><li>Torment's original concept title was "Last Rites", and Black Isle distinguished its setting as "avante-garde fantasy" in contrast to traditional dragons-and-elves "high fantasy".</li><li>The game did not initially take place in the actual Planescape campaign setting, though its world was highly similar. Naming conventions and various other elements from the setting were changed or added after the Planescape license was obtained.</li><li>Developer/Publisher <a href="/cd-projekt-sp-z-oo/3010-1175/" data-ref-id="3010-1175">CD Projekt</a> handled the game's Polish localization, later going on to create <a href="/the-witcher/3030-10473/" data-ref-id="3030-10473">The Witcher</a>.</li><li>Jennifer Hale pulled double voice-acting duty portraying both Falls-From-Grace and Deionarra.</li></ul><h2>Availability</h2><p>The game's original retail pack is notoriously difficult to find these days. However, a downloadable version was released through <a href="../../good-old-games/92-2379/" rel="nofollow">GOG.com</a> in Sep. 2010. The original Planescape: Torment is no longer available for purchase through GOG.com, as of April 2017, but is included for free when purchasing the Enhanced Edition released that same month.</p><h2>Modding</h2><p>Several mods have been created by the community, ranging from technical adjustments (such as widescreen mode for the game) to unofficial patches which fix many bugs, tweak in-game mechanics or allow access to missions and side quests which have been prepared but could not be fully implemented into the original game due to lack of time and money during the development.</p><h2>PC System Requirements</h2><h3>Minimum Requirements</h3><ul><li><b>Operating System</b>: Windows 95 / 98 (and at least XP <i>under compatibility</i> mode)</li><li><b>Processor</b>: 200 MHz CPU w/ MMX</li><li><b>RAM Memory</b>: 32 MB RAM</li><li><b>Video Card</b>: 4MB video card</li><li><b>DirectX</b>: DirectX 6.1</li><li><b>Hard Drive Space</b>: 650 MB</li></ul><h3>PC Requirements for the "Good Old Games" version</h3><ul><li><b>Operating System</b>: Windows XP or Windows Vista</li><li><b>Processor</b>: 1 GHz Processor (1.4 GHz recommended)</li><li><b>RAM Memory</b>: 256MB RAM (512 recommended)</li><li><b>Video</b>: 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.</li></ul>

Jedi Outcast is a first and third person shooter in which players control Kyle Katarn, a mercenary and former Jedi Knight who, after the first few events of the game, needs to relearn how to use the force.

<h2>Overview</h2><p>Star Wars Jedi Knight II: Jedi Outcast was developed by Raven Software and released for the PC in March of 2002. It was ported later that year to the Xbox, GameCube, and Mac. It is technically the fourth game in the series being proceeded by <a href="/star-wars-dark-forces/3030-11023/" data-ref-id="3030-11023">Star Wars: Dark Forces</a>, <a href="/star-wars-jedi-knight-dark-forces-ii/3030-7418/" data-ref-id="3030-7418">Star Wars Jedi Knight: Dark Forces II</a>, and <a href="/star-wars-jedi-knight-mysteries-of-the-sith/3030-16288/" data-ref-id="3030-16288">Star Wars Jedi Knight: Mysteries of the Sith</a>. All versions were generally well received and a sequel entitled: <a href="/star-wars-jedi-knight-jedi-academy/3030-16922/" data-ref-id="3030-16922">Star Wars Jedi Knight: Jedi Academy</a> was released the following year. The PC version of Jedi Outcast was re-released in 2006 as part of a compilation entitled: Star Wars: The Best of PC.</p><h2>Story</h2><h3>Opening Crawl</h3><blockquote><p>It is a time of relative peace in the</p><p>galaxy. Eight years have passed</p><p>since the Empire's defeat</p><p>at the BATTLE OF ENDOR, but the</p><p>NEW REPUBLIC still struggles to</p><p>restore order and vanquish its enemies.</p><p>After defending the VALLEY OF THE</p><p>JEDI from the evil JEREC and</p><p>nearly falling to the Dark Side</p><p>himself, former Jedi Knight KYLE</p><p>KATARN has severed his connection with the Force</p><p>and returned to his mercenary ways.</p><p>With his longtime partner, JAN ORS,</p><p>Kyle continues to aid the Republic in the</p><p>fight against the IMPERIAL REMNANT.</p><p>As the Remnant launches its latest gambit to</p><p>regain control of the galaxy, Kyle and Jan have</p><p>been sent by the New Republic to investigate the</p><p>planet KEJIM, a long-dead Imperial outpost…</p></blockquote><h3>Plot</h3><p>The game takes place twelve years after the Battle of Yavin (12 ABY), a few years after the end of <a href="/star-wars-jedi-knight-mysteries-of-the-sith/3030-16288/" data-ref-id="3030-16288">Jedi Knight: Mysteries of the Sith</a>. Like its predecessors, it is based around the character <a href="/kyle-katarn/3005-721/" data-ref-id="3005-721">Kyle Katarn</a>. Since nearly being taken in by the dark side, Kyle has given up his <a href="/lightsaber/3055-70/" data-ref-id="3055-70">lightsaber</a> and the Force. He once again works with his partner (and now love interest) <a href="/jan-ors/3005-734/" data-ref-id="3005-734">Jan Ors</a> doing missions for the New Republic .</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/56/227486-28.jpg" data-ref-id="1300-227486" data-size="small" data-ratio="0.75" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/56/227486-28.jpg" data-ref-id="1300-227486"><img alt="Kyle swinging his Lightsaber" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/56/227486-28.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/56/227486-28.jpg 800w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/56/227486-28.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/56/227486-28.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Kyle swinging his Lightsaber</figcaption></figure><p>Mon Mothma contacts them to investigate an Imperial Remnant base on Kejim. A part of a transmission sent from the base was decrypted and some keywords such as "Reborn" or "Valley of the Jedi" were revealed. In the base, they discover murdered prisoners, and a link to another planet on the outer rim where the Imperials are doing experiments on infusing the Force into living subjects.</p><p>Jan and Kyle infiltrate the facility and free the prisoners, but Jan is captured by two Dark Jedi. Katarn is initially eager to rescue his love interest, but <a href="/desann/3005-743/" data-ref-id="3005-743"> Desann</a> ignites his lightsaber and Katarn has no choice but to fight him. Desann easily defeats the mercenary but spares him, saying he would be a worthier adversary if he had the power of the Force. Desann then ordered <a href="/tavion-axmis/3005-760/" data-ref-id="3005-760"> Tavion</a> to kill Jan, which she seemingly does. Kyle embarks to the <a href="/valley-of-the-jedi/3035-1020/" data-ref-id="3035-1020"> Valley of the Jedi</a> to regain his Force powers and then to Yavin 4 to retrieve his lightsaber from <a href="/luke-skywalker/3005-1062/" data-ref-id="3005-1062"> Luke Skywalker</a>, intent on revenge, to which Luke warns him of the dangerous path he is following. What Kyle doesn't know is that he was set up and that Desann had followed him to the Valley, using its power to infuse the Force into his soldiers, creating the Reborn and with Galak Fyyai's help the Shadowtroopers. He plans to use this army to invade the Jedi Temple on Yavin IV and restore the <a href="/galactic-empire/3015-1007/" data-ref-id="3015-1007"> Empire</a>. When Kyle spares his apprentice, Tavion, she admits the plan, and tells him Jan is still alive. He radios Rogue Squadron and stows away on Desann's personal ship, where he finds Jan unhurt and alive.</p><p>After knocking out the shields of Desann's flagship,<i> </i><i> </i><i> </i> Doomgiver and killing Galak, he takes an escape pod to Yavin 4 and helps fend off Desann's attack, fighting his way through Reborn and Shadowtroopers, eventually killing the Dark Jedi. At the end of the game, he accepts Luke's offer of a teaching position at the Academy, but not before he spends some time off with Jan Ors.</p><h2>Combat</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/5362/263974-penisshot.jpg" data-ref-id="1300-263974" data-size="small" data-ratio="0.50834879406308" data-width="539" data-embed-type="image" style="width: 539px"><a class="fluid-height" style="padding-bottom:50.8%" href="https://static.giantbomb.com/uploads/original/0/5362/263974-penisshot.jpg" data-ref-id="1300-263974"><img alt="Slice 'n Dice 'em" src="https://giantbomb1.cbsistatic.com/uploads/original/0/5362/263974-penisshot.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/5362/263974-penisshot.jpg 539w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/5362/263974-penisshot.jpg 480w" sizes="(max-width: 539px) 100vw, 539px" data-width="539"></a><figcaption>Slice 'n Dice 'em</figcaption></figure><p>There are two distinct gameplay styles in Jedi Outcast. It is a first-person shooter reminiscent of such games as <a href="/doom/3030-7326/" data-ref-id="3030-7326">Doom</a> or <a href="/quake-iii-arena/3030-3874/" data-ref-id="3030-3874">Quake III</a>, but also features in-depth lightsaber duelling mechanics. As Kyle, the player can perform a wide range of attacks based on both player inputs and an enemy's location in relation to the player. There is only one primary attack button, but the player still has several different moves at their disposal depending on if he/she moves one way or the other, which direction the mouse or thumb-stick is moved, hitting the attack button a second time, and so on. The player also has three different fighting styles to choose from; speed (represented by a blue line), strength (represented by a pink/reddish line) and medium (represented by a yellow line, also this is the default fighting style) all of which are self-explanatory.</p><h3>Weapons</h3><ul><li>Arakyd 3t3 missile</li><li>Bacta</li><li>Blast door</li><li>Bryar pistol</li><li>Bowcaster</li><li>Blaster rifle</li><li>Comlink</li><li>DEMP 2</li><li>Detpack</li><li>Disruptor</li><li>Flechette</li><li>Hologram</li><li>Holopad</li><li>Light Amplification Goggles</li><li>Lightsaber</li><li>Medpack</li><li>Merr-Sonn</li><li>Neuro-Saav Model TD2.3 electrobinoculars</li><li>Personal shield (Armor)</li><li>Planetary ion cannon</li><li>Repeater</li><li>Scomp link</li><li>Seeker Drone</li><li>Sensor Array</li><li>Shield generator</li><li>Stun baton</li><li>Thermal detonator</li><li>Trip mine</li></ul><p> </p><h3>Force Powers</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/1550/178658-screen056.jpg" data-ref-id="1300-178658" data-size="medium" data-ratio="0.75" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/1550/178658-screen056.jpg" data-ref-id="1300-178658"><img alt="Kyle Katarn uses force lightning on stormtroopers." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/1550/178658-screen056.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/1550/178658-screen056.jpg 1024w, https://giantbomb1.cbsistatic.com/uploads/scale_super/0/1550/178658-screen056.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/1550/178658-screen056.jpg 480w"><noscript><img alt="Kyle Katarn uses force lightning on stormtroopers." src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/1550/178658-screen056.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/1550/178658-screen056.jpg 1024w, https://giantbomb1.cbsistatic.com/uploads/scale_super/0/1550/178658-screen056.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/1550/178658-screen056.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Kyle Katarn uses force lightning on stormtroopers.</figcaption></figure><p>The player is also given a considerable amount of Force powers to use, necessary for certain puzzles, and very helpful in combat. These include such powers as Force push, Force pull, Force lightning, Jedi Mind Trick, and Lightsaber Throw. However, unlike Jedi Knight: Dark Forces 2, the player cannot choose which Force power they receive, instead at the beginning of each mission (after receiving the lightsaber and basic force powers) they get a new force power or an upgrade to a power they already have.</p><h2>Multiplayer</h2><p>The multiplayer component is a very key part in this game and is still played by many people today. Many modes are available such as free-for-all (deathmatch/slayer), team free-for-all, and Capture the Flag. There are also many customization options available to let the host do things like disable Force powers, make the the match lightsabers only, and other things which can make multiplayer more interesting or more of a challenge. Also, bots can be used in all modes in multiplayer.</p><h2>PC Requirements</h2><p> </p><ul><li>Windows 95 OSR2/98/ME/2000/XP;</li><li>Pentium II or AMD class 350 MHz or faster CPU;</li><li>64 MB RAM required, 128 MB required for Windows 2000 and XP;</li><li>16 MB OpenGL compliant 3D accelerator card;</li><li>16-bit DirectX 8.x compatible sound card;</li><li>4x CD-ROM drive;</li><li>665 MB hard drive space (Min.)</li></ul>

<p>The Ancient Labyrinth is a survival horror / stealth set in a labyrinth in Ancient Egypt. The protagonist waking up without remembering anything, will have to find a way to escape by solving puzzles, mysteries, but above all he will have to face up a dangerous creature that will haunt him for the duration of the game trying to prevent him from escaping.</p>

Players return to the post-Apocalypse in the sequel to 2010's Darksiders, this time as former protagonist War's fellow Horseman of the Apocalypse, Death, the pale rider, who seeks to resurrect Humanity to clear his brother's good name.

<h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/81005/2305413-darksiders2_2012_08_14_23_05_00_26.png" data-ref-id="1300-2305413" data-size="small" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/81005/2305413-darksiders2_2012_08_14_23_05_00_26.png" data-ref-id="1300-2305413"><img alt="The game's evolving title screen." src="https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305413-darksiders2_2012_08_14_23_05_00_26.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/81005/2305413-darksiders2_2012_08_14_23_05_00_26.png 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/8/81005/2305413-darksiders2_2012_08_14_23_05_00_26.png 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/81005/2305413-darksiders2_2012_08_14_23_05_00_26.png 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305413-darksiders2_2012_08_14_23_05_00_26.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The game's evolving title screen.</figcaption></figure><p>Vigil Games allegedly began working on the sequel just a couple of months after releasing the original <a href="/darksiders/3030-20991/" data-ref-id="3030-20991">Darksiders</a>. At the <a href="/igda/3015-4949/" data-ref-id="3015-4949">IGDA</a> Leadership Forum, <a href="/danny-bilson/3040-14620/" data-ref-id="3040-14620">Danny Bilson</a> mentioned further details regarding the future Darksiders title during his keynote speech. It was revealed that in Darksiders II, a new character will take center stage as the main protagonist, not <a href="/war/3005-997/" data-ref-id="3005-997">War</a>. While the sequel's protagonist is not War, the Apocalypse only happens once so the story will be set concurrently with the first game. For the July 2011 issue of Game Informer magazine, it was revealed the new protagonist is <a href="../../death/94-11419/" rel="nofollow">Death</a>.</p><p>Darksiders was released in the US on August 14, 2012 for <a href="../../pc/60-94/" rel="nofollow">PC</a>, <a href="../../playstation-3/60-35/" rel="nofollow">PlayStation 3</a> and <a href="../../xbox-360/60-20/" rel="nofollow">Xbox 360</a>; the game was released a week later, August 21st, in Europe. The game was also a launch title for the <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U </a>on November 18, 2012 in the US and November 30 in Europe. A version for the PS4 was <a href="https://www.gamespot.com/articles/darksiders-2-definitive-edition-confirmed-for-ps4/1100-6425332/" data-ref-id="1100-6425332">confirmed </a>on February 16, 2015.</p><h2>Gameplay</h2><p>The new combat system is much faster, and more reliant on offensive agile maneuvers than War's more tank-like reactive combat; while War, as the incarnation of violence, was able to withstand mighty blows, Death is frailer than his brother, unable to block, and must rely on dodging to avoid damage. Despite the concept being intrinsically tied to War, Wrath is once again the 'magic' of the game, offering up special attacks and abilities to add variety to combat as well as <a href="/secondary-weapons/3015-3303/" data-ref-id="3015-3303">secondary weapons</a> for changing up combos and reacting to specific enemy types.</p><p>The new <a href="/loot-gathering/3015-161/" data-ref-id="3015-161">loot system</a> puts a bigger emphasis on allowing the player to create a version of Death that plays the way they want to, with, for example, items that give more wrath allowing players to be more like a spell caster and weapons designed for <a href="/melee/3015-444/" data-ref-id="3015-444">melee</a> giving bonuses to regular combat.</p><h3>RPG Stats</h3><p>Stats are now also a big part of the game emphasizing how much more of an <a href="/rpg-elements/3015-3603/" data-ref-id="3015-3603">RPG</a> Darksiders II is in comparison to the first game. Although planned for the first game, development constraints prevented the stat system from making its way in but has returned for Darksiders II and is fully utilized to coincide with the loot system.</p><p>Death's playstyle is determined by four stats: Strength, Defense, Agility, and Arcane.</p><h3>Weapons and Gear</h3><p>The player can use the main attack combined with the offhand attack in various combinations to perform combat abilities. The following are the weapon types available throughout the game.</p><h4>Main hand</h4><ul><li><b>Dual wielded <a href="/scythe/3055-95/" data-ref-id="3055-95">Scythes</a></b> that merge into one <b>Giant Scythe</b> as part of various attack combos.</li></ul><h4>Offhand</h4><ul><li><strong>Fast weapons </strong>such as fist weapons have a faster attack speed than the other offhand options.</li><li><strong>Slow weapons </strong>make up the rest of the offhand selection, these consist of a <a href="https://www.giantbomb.com/giant-axe/3055-669/" data-ref-id="3055-669">2 handed axe</a>, <a href="https://www.giantbomb.com/hammer/3055-308/" data-ref-id="3055-308">hammer</a> and a <a href="https://www.giantbomb.com/polearm/3055-4122/" data-ref-id="3055-4122">polearm</a>. Each has its own style of attack, an example of this is the <a href="https://www.giantbomb.com/polearm/3055-4122/" data-ref-id="3055-4122">polearm</a> "thrust".</li></ul><p>All weapons have a level of quality and various stats with the strongest being called "Possessed" weapons which can be fed other items in order to grow more powerful. So far gear items that look strikingly similar to those of the first game are;</p><ul><li><b>Deathgrip</b> - primarily used for navigating and traversing the world like War's Abyssal Chain and also has the dual function of pulling smaller enemies/objects towards Death and pulling Death towards larger ones.</li><li><b>The Void Walker</b> - a portal generator for getting to otherwise unreachable areas.</li></ul><p>Most weapons and <a href="/armor/3055-574/" data-ref-id="3055-574">armor</a> come in the form of loot items such as in an RPG and are fully <a href="/customization/3015-233/" data-ref-id="3015-233">customizable</a> but designed to all fit together regardless of combination. Different stats will be better for different specializations.</p><h3>Despair</h3><p>Death has his spectral mount <a href="../../despair/94-20527/" rel="nofollow">Despair</a>; much like <a href="../../ruin/94-13601/" rel="nofollow">Ruin</a> in the first Darksiders, Despair acts as Death's mode of fast transportation across the world of Darksiders II. This time around, he has been part of the game design from the beginning, and Despair is available from the start of the game; the is in contrast to Ruin, who was encountered late within the first game, as its environments were supposedly developed prior to Ruin being added to the game as an active mechanic.</p><h3>Reaper Form</h3><p>As War had his Chaos form, Death has his Reaper form; a much larger, more powerful super-state that grants far greater amounts of power for a short period of time. Since Death is a more flashy, egotistical character than the brutally pragmatic War, his Reaper form is featured in <a href="/cutscene/3015-22/" data-ref-id="3015-22">cutscenes</a> as well.</p><h3>Wrath Powers</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/81005/2305399-darksiders2_2012_08_14_15_10_26_56.png" data-ref-id="1300-2305399" data-size="small" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/81005/2305399-darksiders2_2012_08_14_15_10_26_56.png" data-ref-id="1300-2305399"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305399-darksiders2_2012_08_14_15_10_26_56.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/81005/2305399-darksiders2_2012_08_14_15_10_26_56.png 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/8/81005/2305399-darksiders2_2012_08_14_15_10_26_56.png 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/81005/2305399-darksiders2_2012_08_14_15_10_26_56.png 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305399-darksiders2_2012_08_14_15_10_26_56.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p><b>Harbinger Tree</b></p><ul><li>Teleport Slash</li><li>Harvest</li><li>Unstoppable</li><li>Frenzy</li></ul><p><b>Necromancer Tree</b></p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/81005/2305401-darksiders2_2012_08_19_14_10_38_56.png" data-ref-id="1300-2305401" data-size="small" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/81005/2305401-darksiders2_2012_08_19_14_10_38_56.png" data-ref-id="1300-2305401"><img alt="Death using "Murder"." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305401-darksiders2_2012_08_19_14_10_38_56.png" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/81005/2305401-darksiders2_2012_08_19_14_10_38_56.png 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/8/81005/2305401-darksiders2_2012_08_19_14_10_38_56.png 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/81005/2305401-darksiders2_2012_08_19_14_10_38_56.png 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305401-darksiders2_2012_08_19_14_10_38_56.png 320w"><noscript><img alt="Death using "></noscript></a><figcaption>Death using "Murder".</figcaption></figure><ul><li>Exhume</li><li>Aegis Guard</li><li>Murder</li><li>Bone Storm</li></ul><h2>Story</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png" data-ref-id="1300-2305423" data-size="small" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png" data-ref-id="1300-2305423"><img alt="New in Darksiders 2 is dialogue wheels." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png 320w"><noscript><img alt="New in Darksiders 2 is dialogue wheels." src="https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>New in Darksiders 2 is dialogue wheels.</figcaption></figure><p>Set during the same time period as the original game, Death's ultimate goal in Darksiders II is to restore <a href="../../human/92-810/" rel="nofollow">Humanity</a>; the <a href="../../apocalypse/92-4640/" rel="nofollow">Apocalypse</a> was meant to occur once the Human race was ready to join either the side of Good or Evil in the End War, tipping the Balance and ending the war between Darksiders and Lightsiders once and for all. However, because the Apocalypse occurred millenia too soon, Humanity was completely wiped out by the demons who rampaged across the Earth. At the same time, Death seeks to keep his brother War protected during his journey to clear his name after he is framed for causing the Apocalypse.</p><p>There is a sub-plot of the game that regards the origins of the four horsemen and their once glorious race known as the Nephilim, as well as further explanation about who The Makers were. There was an official Comic released that focused on the other horseman and it has been hinted many times that they will all appear a lot more in Darksiders II.</p><h2>Development</h2><p>Death was designed very differently from War, appearing lean but not emaciated, a distinct contrast to his usual depiction as a cloaked skeleton. His armor is very similar to War's in design, though with Death preferring to forsake any torso or shoulder armor to give him the maximum amount of maneuverability - unlike War, Death cannot block, and relies entirely on dodges to avoid injury.</p><p>The four horsemen themselves are the last remaining members of a race known as the Nephilim, incredibly powerful super-beings with varying forms relatively similar to that of humans. The four were controlled by the neutral faction known as the Charred Council, initially represented as three giant stone faces in the first game. The Nephilim were almost wiped out after they declared war on Heaven; it was believed that the role of the species who would sway the Balance in the End War would go to the Nephilim, who were outraged when instead that destiny was given to the mortal race of <a href="/human/3015-810/" data-ref-id="3015-810">Humans</a>. The forces of Light wiped out all but four of the Nephilim in the ensuing war.</p><p>The primary setting for Darksiders II is a realm of forgotten battlefields and destroyed worlds left behind by countless wars between Heaven and Hell. The major local is known as the Abyssal Plains. The more fantastical setting of Darksiders II has allowed Vigil to expand their artistic style much more thoroughly across the game than in the original since <a href="/earth/3035-65/" data-ref-id="3035-65">Earth</a> isn't the primary location this time around.</p><p>Town <a href="/hub-world/3015-1855/" data-ref-id="3015-1855">hubs</a> with <a href="/non-player-character/3015-967/" data-ref-id="3015-967">NPCs</a> will be present offering up the standard RPG tropes of item vendors and <a href="/optional-objective/3015-3461/" data-ref-id="3015-3461">optional quest</a> givers.</p><h2>Wii U Version</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg" data-ref-id="1300-2333213" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg" data-ref-id="1300-2333213"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg 1280w, https://giantbomb1.cbsistatic.com/uploads/scale_super/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg 1280w, https://giantbomb1.cbsistatic.com/uploads/scale_super/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The Nintendo Wii U version of the game makes use of the touch screen for inventory/map functions and the gyro sensor in the GamePad for evading enemy attacks. <a href="/off-tv-play/3015-7482/" data-ref-id="3015-7482">Off-TV Play</a> is also supported. Additionally, the Wii U version comes with ''5+ hours'' of additional content in the form of all pre-order DLC packs and the Argul's Tomb and Death Rides DLC on the disc. The next two DLC packs are also available via the Wii U eShop.</p><h2>Retail Versions</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/11/118833/2146530-Darksiders-2-Collectors-Edition.jpg" data-ref-id="1300-2146530" data-size="medium" data-ratio="0.765625" data-width="960" data-embed-type="image" style="width: 960px"><a class="fluid-height" style="padding-bottom:76.6%" href="https://static.giantbomb.com/uploads/original/11/118833/2146530-Darksiders-2-Collectors-Edition.jpg" data-ref-id="1300-2146530"><img alt="The game's collector's edition." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/11/118833/2146530-Darksiders-2-Collectors-Edition.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/11/118833/2146530-Darksiders-2-Collectors-Edition.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/11/118833/2146530-Darksiders-2-Collectors-Edition.jpg 480w"><noscript><img alt="The game's collector's edition." src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/11/118833/2146530-Darksiders-2-Collectors-Edition.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/11/118833/2146530-Darksiders-2-Collectors-Edition.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/11/118833/2146530-Darksiders-2-Collectors-Edition.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>The game's collector's edition.</figcaption></figure><p>Aside from the standard edition, there are two additional versions: The limited edition and the <a href="/collectors-edition/3015-1521/" data-ref-id="3015-1521">collector's edition</a>. The limited edition is a free upgrade to the regular edition for those who <a href="/pre-order-exclusive/3015-4695/" data-ref-id="3015-4695">pre-order</a> the game. It includes one piece of <a href="/downloadable-content/3015-329/" data-ref-id="3015-329">DLC</a> which will be released for everyone after 30 days and is titled the Argul's Tomb expansion.</p><p>The Collector's Edition contains much more than the Limited Edition, it includes:</p><ul><li>Darksiders II Limited Edition</li><li>Life-Sized Replica Death Mask with Stand</li><li>Art Book</li><li>Digital Soundtrack Download</li><li>Shadow of Death DLC</li></ul><h2>PC System Requirements</h2><h3>Minimum</h3><ul><li><b>OS</b>: Windows XP, Windows Vista SP1 or Windows 7</li><li><b>CPU</b>: 2.0Ghz Intel® Core™2 Duo Processor or AMD equivalent</li><li><b>RAM</b>: 2GB</li><li><b>Hard Drive:</b> 20 GB space free (10 GB free after install)</li><li><b>GPU</b>: <a href="http://www.nvidia.com/object/geforce_family.html" rel="nofollow">NVIDIA</a> 9800 GT 512 MB Video Card or AMD equivalent</li><li>Online Steam account</li></ul><h3>Recommended</h3><ul><li><b>OS</b>: Windows 7</li><li><b>CPU</b>: Any Quad-core AMD or Intel Processor</li><li><b>RAM:</b> 2GB</li><li><b>Hard Drive:</b> 20 GB space free (10 GB free after install)</li><li><b>GPU</b>: <a href="http://www.nvidia.com/object/geforce_family.html" rel="nofollow">NVIDIA</a> GeForce GTX 260 512MB Video Card or AMD equivalent</li><li>Online Steam account</li></ul>

Darksiders II Has Loot, Skill Trees, and Ample Quantities of Hot Bladed Death

Flotsam mixes survival elements with city building as players must scavenge garbage from the sea to create and manage a floating city in the post-apocalypse.

All Images, Indie Megabooth, PAX East 2019, PAX East 2019 Booth, Pajama Llama Games

Code Vein is set in the not too distant future where a disaster has brought the world to ruin and vampire-like beings battle for dominance.

<h2>Overview</h2><p>Code Vein is a third person action role playing game set in a "massive interconnected world" ravaged by a cataclysmic event. Within the remains of cities exist the Revenant who are vampire like beings that feast on blood in order to fuel and augment their special abilities called "gifts."</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Requires a 64-bit processor and operating system</li><li>Operating System: Windows 7 SP1 or Windows 10 (64-bit)</li><li>Processor: Intel Core i5-2300</li><li>Memory: 6 GB RAM</li><li>Graphics: GeForce GTX 760 or Radeon HD 7850</li><li>DirectX: Version 11</li><li>Network: Broadband Internet connection</li><li>Sound Card: DirectX compatible soundcard or onboard chipset</li></ul></td><td><ul><li>Requires a 64-bit processor and operating system</li><li>Operating System: Windows 7 SP1 or Windows 10 (64-bit)</li><li>Processor: Intel Core i5-7400 or AMD Ryzen 3 2200G</li><li>Memory: 8 GB RAM</li><li>Graphics: GeForce GTX 960 or Radeon R9 380X</li><li>DirectX: Version 12</li><li>Network: Broadband Internet connection</li><li>Sound Card: DirectX compatible soundcard or onboard chipset</li></ul></td></tr></tbody></table><h2>External Links</h2><ul><li><a href="https://www.bandainamcoent.com/games/code-vein" data-target="true" data-nofollow="true" target="_blank" rel="noopener">Code Vein Official Site</a></li></ul>

Dragon Quest XI: Sugisarishi Toki o Motomete
DQ11
Dragon Quest XI: Echoes of an Elusive Age S

The eleventh numbered entry in the long-running RPG series returns to its pre-MMO roots.

<h2>Overview</h2><p>Dragon Quest XI: Echoes of an Elusive Age is the eleventh mainline entry in the storied role-playing franchise created by <a href="/square-enix/3010-104/" data-ref-id="3010-104">Square Enix</a> and <a href="/yuji-horii/3040-46276/" data-ref-id="3040-46276">Yuji Horii</a>'s production studio, <a href="/armor-project/3010-3175/" data-ref-id="3010-3175">Armor Project</a>. The title was initially released in Japan simultaneously for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="/nintendo-3ds/3045-117/" data-ref-id="3045-117">Nintendo 3DS</a> on July 29, 2017. Square Enix released Dragon Quest XI in North America and Europe on September 4, 2018 for the PlayStation 4 as well as the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> via <a href="/steam/3015-718/" data-ref-id="3015-718">Steam</a>. The localized version featured a number of improvements including newly added voice acting that was not present in the Japanese release, reworked menus and an extra difficulty mode among other additions. A year later, an enhanced port of Dragon Quest XI was released for the <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a> in 2019 around the world under the name Dragon Quest XI S.</p><h2>Version Differences</h2><p>The two different releases of Dragon Quest XI were co-developed by an additional company for each iteration. The PlayStation 4 version saw assistance from <a href="/orca/3010-11279/" data-ref-id="3010-11279">ORCA</a>, who used <a href="/unreal-engine-4/3015-2551/" data-ref-id="3015-2551">Unreal Engine 4</a> to develop the title, and <a href="/toylogic/3010-7961/" data-ref-id="3010-7961">Toylogic</a> collaborated with Square Enix to created the 3DS version. Both interpretations of XI feature a polygonal 3D presentation, with the PS4 containing fully proportioned characters while the the 3DS has a more <a href="/super-deformation/3015-1196/" data-ref-id="3015-1196">super-deformed</a> art style. However, the 3DS version contains an option to experience the entire game with a classic 2D sprite-based art style as well which, in the game's opening hours, is displayed on the 3DS's bottom screen while the 3D visuals play out on the top screen. The PS4 release also contains two different options for the battle camera: a traditional camera style, where the party members are arranged in a line in front of the enemies similar to past entries in the series, as well as a real-time camera where the player can directly control the hero during battles and move the camera around freely, although it does not effect gameplay in any way. So in total, with all the different iterations and graphical modes, there are three distinct versions of Dragon Quest XI that all contain the same story but vastly different presentations.</p><p>The Nintendo Switch port, published two years after the previous versions, combined elements from both the PlayStation 4 and Nintendo 3DS releases. The core game featured the same presentation as the PS4 edition but also contained the ability to swap to the 2D sprite-based graphical style seen in the 3DS version of the game. Along with containing all of the optional side-quests that were exclusive to the 2D version of the game, the Nintendo Switch port also featured a plethora of gameplay tweaks, new story content, a photo mode, orchestrated music and Japanese voice acting among many other improvements.</p><table data-max-width="true"><tbody><tr><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/9/97089/2931333-dragon-quest-xi_2017_03-26-17_009.jpg" data-ref-id="1300-2931333" data-ratio="0.5625" data-width="1200" data-embed-type="image" style="width: 1200px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/scale_super/9/97089/2931333-dragon-quest-xi_2017_03-26-17_009.jpg" data-ref-id="1300-2931333"><img alt="PlayStation 4" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931333-dragon-quest-xi_2017_03-26-17_009.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/9/97089/2931333-dragon-quest-xi_2017_03-26-17_009.jpg 1200w, https://giantbomb1.cbsistatic.com/uploads/scale_super/9/97089/2931333-dragon-quest-xi_2017_03-26-17_009.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/9/97089/2931333-dragon-quest-xi_2017_03-26-17_009.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931333-dragon-quest-xi_2017_03-26-17_009.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>PlayStation 4</figcaption></figure></td><td><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/9/97089/2931339-dragon-quest-xi_2017_04-11-17_001.jpg" data-ref-id="1300-2931339" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/scale_super/9/97089/2931339-dragon-quest-xi_2017_04-11-17_001.jpg" data-ref-id="1300-2931339"><img alt="PlayStation 4" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931339-dragon-quest-xi_2017_04-11-17_001.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/9/97089/2931339-dragon-quest-xi_2017_04-11-17_001.jpg 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/9/97089/2931339-dragon-quest-xi_2017_04-11-17_001.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/9/97089/2931339-dragon-quest-xi_2017_04-11-17_001.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931339-dragon-quest-xi_2017_04-11-17_001.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>PlayStation 4</figcaption></figure></td></tr><tr><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/9/97089/2931328-dragon-quest-xi_2017_03-26-17_018.jpg" data-ref-id="1300-2931328" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/scale_super/9/97089/2931328-dragon-quest-xi_2017_03-26-17_018.jpg" data-ref-id="1300-2931328"><img alt="Nintendo 3DS (3D)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931328-dragon-quest-xi_2017_03-26-17_018.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/9/97089/2931328-dragon-quest-xi_2017_03-26-17_018.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931328-dragon-quest-xi_2017_03-26-17_018.jpg 320w"><noscript><img alt="Nintendo 3DS (3D)" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931328-dragon-quest-xi_2017_03-26-17_018.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/9/97089/2931328-dragon-quest-xi_2017_03-26-17_018.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931328-dragon-quest-xi_2017_03-26-17_018.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Nintendo 3DS (3D)</figcaption></figure><p> </p></td><td><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/9/97089/2931316-dragon-quest-xi_2017_04-11-17_004.jpg" data-ref-id="1300-2931316" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/scale_super/9/97089/2931316-dragon-quest-xi_2017_04-11-17_004.jpg" data-ref-id="1300-2931316"><img alt="Nintendo 3DS (3D)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931316-dragon-quest-xi_2017_04-11-17_004.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/9/97089/2931316-dragon-quest-xi_2017_04-11-17_004.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931316-dragon-quest-xi_2017_04-11-17_004.jpg 320w"><noscript><img alt="Nintendo 3DS (3D)" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931316-dragon-quest-xi_2017_04-11-17_004.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/9/97089/2931316-dragon-quest-xi_2017_04-11-17_004.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931316-dragon-quest-xi_2017_04-11-17_004.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Nintendo 3DS (3D)</figcaption></figure><p> </p></td></tr><tr><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/9/97089/2931329-dragon-quest-xi_2017_03-26-17_031.jpg" data-ref-id="1300-2931329" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/scale_super/9/97089/2931329-dragon-quest-xi_2017_03-26-17_031.jpg" data-ref-id="1300-2931329"><img alt="Nintendo 3DS (2D)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931329-dragon-quest-xi_2017_03-26-17_031.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/9/97089/2931329-dragon-quest-xi_2017_03-26-17_031.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931329-dragon-quest-xi_2017_03-26-17_031.jpg 320w"><noscript><img alt="Nintendo 3DS (2D)" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931329-dragon-quest-xi_2017_03-26-17_031.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/9/97089/2931329-dragon-quest-xi_2017_03-26-17_031.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931329-dragon-quest-xi_2017_03-26-17_031.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Nintendo 3DS (2D)</figcaption></figure></td><td><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/9/97089/2931317-dragon-quest-xi_2017_04-11-17_005.jpg" data-ref-id="1300-2931317" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/scale_super/9/97089/2931317-dragon-quest-xi_2017_04-11-17_005.jpg" data-ref-id="1300-2931317"><img alt="Nintendo 3DS (2D)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931317-dragon-quest-xi_2017_04-11-17_005.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/9/97089/2931317-dragon-quest-xi_2017_04-11-17_005.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931317-dragon-quest-xi_2017_04-11-17_005.jpg 320w"><noscript><img alt="Nintendo 3DS (2D)" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931317-dragon-quest-xi_2017_04-11-17_005.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/9/97089/2931317-dragon-quest-xi_2017_04-11-17_005.jpg 400w, https://giantbomb1.cbsistatic.com/uploads/scale_small/9/97089/2931317-dragon-quest-xi_2017_04-11-17_005.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Nintendo 3DS (2D)</figcaption></figure></td></tr></tbody></table><h2>Trivia</h2><ul><li>Development of Dragon Quest XI initially began on the PlayStation 4 and was originally planned to be released for the system exclusively. However Square Enix wanted to have the game available on the Nintendo 3DS as well due to the system's much larger installed base in Japan. Yuji Horii agreed to the idea after it was suggested that the 3DS version could have a feature to switch between 2D and 3D graphical styles in order for 3DS players to not feel like they were getting an inferior version of the game.</li><li>Even though the title wouldn't be released on the platform until two years after its launch, the Nintendo Switch version of Dragon Quest XI was one of the very first titles to be announced for the system. Way back in 2015 when the game was initially revealed to the public, Square Enix mentioned that XI was in development for Nintendo's new system which was being called the "NX" at the time.</li></ul>

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Ori and the Blind Forest is a 2D Metroidvania game with a strong focus on platforming, story, and atmosphere. Developed by Moon Studios for the PC, Xbox One, and Xbox 360.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/18/187968/2710702-y12hvn5d7dgjstua.jpg" data-ref-id="1300-2710702" style="width: 1920px" data-ratio="0.5625" data-width="1920" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/18/187968/2710702-y12hvn5d7dgjstua.jpg" data-ref-id="1300-2710702"><img alt="A screenshot of the game. " src="https://giantbomb1.cbsistatic.com/uploads/scale_small/18/187968/2710702-y12hvn5d7dgjstua.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/18/187968/2710702-y12hvn5d7dgjstua.jpg 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/18/187968/2710702-y12hvn5d7dgjstua.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/18/187968/2710702-y12hvn5d7dgjstua.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/18/187968/2710702-y12hvn5d7dgjstua.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>A screenshot of the game. </figcaption></figure><p>Ori And The Blind Forest is a "Metroidvania" 2D platformer developed by <a href="/moon-studios/3010-7358/" data-ref-id="3010-7358">Moon Studios</a> and published by <a href="/microsoft-studios/3010-340/" data-ref-id="3010-340">Microsoft Studios</a>.</p><p>The game has been in development for four years and was released on March 11, 2015 for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>. An <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> version will release later in the year.</p><h2>PC System Requirements</h2><h3 style="margin-right:0px;margin-left:0px;">Minimum</h3><ul><li><strong>OS:</strong> Windows 7</li><li><strong>Processor:</strong> Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz</li><li><strong>Memory:</strong> 4 GB RAM</li><li><strong>Graphics:</strong> GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 gig)</li><li><strong>DirectX:</strong> Version 9.0</li><li><strong>Hard Drive:</strong> 8 GB available space</li></ul><h3 style="margin-right:0px;margin-left:0px;">Recommended</h3><ul><li><strong>OS:</strong> Windows 7</li><li><strong>Processor:</strong> Intel Core i5 2300 or AMD FX6120</li><li><strong>Memory:</strong> 4 GB RAM</li><li><strong>Graphics:</strong> GeForce GTX 550 Ti or Radeon HD 6770</li><li><strong>DirectX:</strong> Version 11</li><li><strong>Hard Drive:</strong> 8 GB available space</li></ul><h2>Links</h2><ul><li><a href="http://store.steampowered.com/app/261570" rel="nofollow" data-ref-id="false">Steam Store Page</a></li></ul>