E3 2018: Killer Queen Black Brings Multiplayer Strategy Platforming Arcade Action Home

A shooter game where players' body parts shrink and grow depending on where they are shot.

A Punch-Out!! clone featuring a cast of alien boxing opponents released for the NES.  Its history as a game that almost starred Mike Tyson is more interesting than the game itself.

<h2>Overview</h2><p>Power Punch II is an NES boxing game in which the player takes the role of Mark Tyler, who enters a competition against a series of alien boxing opponents. An early version of the game was called <a href="http://www.gamesetwatch.com/2009/04/mike_tysons_intergalactic_powe.php" rel="nofollow">Mike Tyson's Intergalactic Power Punch</a>, and featured <a href="/mike-tyson/3005-170/" data-ref-id="3005-170">Tyson</a> as the protagonist, but at some point, Tyson was dropped from the game. Subsequently, Tyson became Tyler, and flamboyant boxing promoter Don King was replaced with a generic fictional character.</p><h2>PC System Requirements</h2><p><strong>Minimum:</strong></p><ul><li><ul><li><strong>OS:</strong> Windows 7, Windows 8, Windows 10</li><li><strong>Processor:</strong> Pentium 4, Athlon 64 or later</li><li><strong>Graphics:</strong> Athlon 64 or later</li></ul></li></ul>

A new game from Double Fine about a teen with mutant powers in a post-post-apocalyptic world.

<p>RAD is a 3D action rogue-like set in a post-post-apocalyptic world, where humanity has faced armageddon not once, but twice.</p>

All Images, Double Fine Productions, PAX East 2019, PAX East 2019 Booth

Remnant: From the Ashes is a third-person survival action game where up to 4 players can fight, adapt and overcome the perils of diverse and deadly environments.

E3 2019: Survive an Interdimensional Evil in Remnants: From the Ashes

<h2>Overview</h2><p>Yu-Gi-Oh! Legacy of the Duelist is a collectible card game developed by <a href="/other-ocean-interactive/3010-6697/" data-ref-id="3010-6697">Other Ocean Interactive</a> and published by <a href="/konami-corporation/3010-87/" data-ref-id="3010-87">Konami Corporation</a> for <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>.</p><h2>Gameplay</h2><p>In Yu-Gi-Oh! Legacy of the Duelist players duel using the standard rules from the real life counterpart card game.</p><h3>Campaign Mode</h3><p>In Yu-Gi-Oh! Legacy of the Duelist there is a campaign that has players dueling through a series of matches against characters from the franchise. The battles are divided up into 5 campaigns that make up the entire series. The different campaigns are from the following Yu-Gi-Oh! series:</p><ul><li>Yu-Gi-Oh!</li><li>Yu-Gi-Oh! GX</li><li>Yu-Gi-Oh! 5D's</li><li>Yu-Gi-Oh! ZEXAL</li><li>Yu-Gi-Oh! ARC-V</li></ul><p>During campaign battles the player has the choice of playing with a historic deck which is based on the deck used in the television series or using a created deck.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Windows 7x64, Windows 8x64 (64-bit OS Required)</li><li>Processor: 2.5GHz CPU</li><li>Memory: 2 GB RAM</li><li>Graphics: 512MB DirectX 11.0 compatible video card</li><li>DirectX: Version 11</li><li>Storage: 2 GB available space</li><li>Sound Card: DirectX 11.0 compatible sound card</li></ul><p> </p><p> </p></td><td><ul><li>Operating System: Windows 8x64 (64-bit OS Required)</li><li>Processor: 3GHz CPU</li><li>Memory: 4 GB RAM</li><li>Graphics: 1GB DirectX 11.0 compatible video card</li><li>DirectX: Version 11</li><li>Network: Broadband Internet connection</li><li>Storage: 2 GB available space</li><li>Sound Card: DirectX 11.0 compatible sound card</li></ul></td></tr></tbody></table><h3>Xbox One</h3><ul><li>Approximate download size is 2.04 GB</li></ul><h3>PlayStation 4</h3><ul><li>File size is 1.9 GB</li></ul><h2>External Links</h2><ul><li><a href="https://www.konami.com/games/us/en/products/ygolod/" rel="nofollow">Yu-Gi-Oh! Legacy of the Duelist Official Website</a></li></ul>

A top-down, arena-based, action game featuring magic-based combat.

A collection of Olympics-themed events using customizable little characters called "Smoots".

<h2>Overview</h2><p>Black Desert Online is a massively multiplayer online role-playing game developed by Pearl Abyss and published by Daum for PC, Xbox One and PlayStation 4.</p><p>The game features a noteworthy advanced character creator. The game officially launched in North America on March 3, 2016 after a set time of pre-release access for pre-order and Collector's Edition customers.</p>

E3 2017: Black Desert's Insane Character Customization Comes to Xbox

Puyo Puyo is a competitive puzzle game. Pieces drop from above a la Tetris and players must connect four contiguous pieces to for them to pop.

<h2>Overview</h2><p>Puyo Puyo is an arcade puzzle game featuring characters from <a href="/compile/3010-911/" data-ref-id="3010-911">Compile's</a> <a href="/madou-monogatari/3025-2444/" data-ref-id="3025-2444">Madou Monogatari</a> RPG franchise. It is often referred to as first game of the <a href="/puyo-puyo/3025-427/" data-ref-id="3025-427">Puyo Puyo</a> series, despite the fact that an <a href="/puyo-puyo/3030-41081/" data-ref-id="3030-41081">earlier Puyo Puyo title</a> exists. The game was developed by Compile and published by <a href="/sega/3010-62/" data-ref-id="3010-62">Sega</a> on their <a href="/genesis/3045-6/" data-ref-id="3045-6">Mega Drive</a>-based System C2 hardware. As opposed to its predecessor, the arcade Puyo Puyo places a heavy emphasis on competitive play; the game's single player mode consist of a 13-match gauntlet against various Madou Monogatari enemies, while the multiplayer mode pits two players against each other in a 2-out-of-3 Puyo match.</p><p>The arcade version was ported to a variety of platforms. Three of these home ports would be extensively modified for worldwide release: the Genesis and Game Gear ports became <a href="/dr-robotniks-mean-bean-machine/3030-11442/" data-ref-id="3030-11442">Dr. Robotnik's Mean Bean Machine</a>, while the SNES port (Super Puyo Puyo) became <a href="/kirbys-avalanche/3030-14873/" data-ref-id="3030-14873">Kirby's Avalanche</a>.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/15/152821/2169973-pp1_drac.jpg" data-ref-id="1300-2169973" data-size="small" data-embed-type="image" data-ratio="0.7"><a class="fluid-height" style="padding-bottom:70.0%" href="https://static.giantbomb.com/uploads/original/15/152821/2169973-pp1_drac.jpg" data-ref-id="1300-2169973"><img alt="The player fighting Draco" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/15/152821/2169973-pp1_drac.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/15/152821/2169973-pp1_drac.jpg 640w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/15/152821/2169973-pp1_drac.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/15/152821/2169973-pp1_drac.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The player fighting Draco</figcaption></figure><p>Puyo Puyo is a puzzle game with two players, although one may be controlled by the computer. Pieces come down in pairs, sometimes of different colors. When players connect at least four pieces, they "pop" those pieces, making them disappear. Two pieces are "connected" when they touch horizontally or vertically but not diagonally. Pieces that were above the popped pieces then fall down to fill the void created. The falling pieces can then create a connection of four similar colored pieces, thus causing a chain.</p><p>When the player successfully pops pieces, they send "garbage" pieces are the opposing player, falling from random columns. The more pieces in a pop and the longer the chain, the more pieces are sent. These garbage pieces are uncolored and do not chain but if they are adjacent (again, vertically or horizontally but not diagonally) to a popped colored piece, then they also disappear.</p><p>The player that hits the top of the well loses.</p><h3>Game Modes</h3><p>Puyo Puyo is split into two modes:</p><h4>Single Puyo Puyo</h4><p>In the game's single player mode, the player assumes the role of <a href="/arle-nadja/3005-14463/" data-ref-id="3005-14463">Arle Nadja</a>, a sorceress who takes pleasure in ruining Satan's plans. There are three difficulty levels: "Beginner" gives the player three easy opponents unrelated to the main game, "Normal" starts the player at Stage 1 (vs. <a href="/draco-centauros/3005-24689/" data-ref-id="3005-24689">Draco Centauros</a>), while "Difficult" starts the player at Stage 4 (vs. <a href="/harpy/3005-24938/" data-ref-id="3005-24938">Harpy</a>). There are 13 stages in the normal game, the last of which is a battle against Satan himself.</p><h4>Double Puyo Puyo</h4><p>This is basically multiplayer mode. In it two players play against each other. By out-chaining the other player, the player fills out his grid and that leads to victory.</p><h2>Characters</h2><h3>Protagonists</h3><ul><li><b>Arle Nadja:</b> The protagonist. She sets it as her goal to defeat Satan, after he tries to steal her beloved pet Carbuncle, which she loves more than anything. She is a sorceress that can cast Ice, Lightning and Fire.</li><li><b>Carbuncle</b>: Arle's beloved pet, the one Satan attempts to steal.</li></ul><h3>Beginner Opponents</h3><ul><li><b>Skeleton T:</b> A skeleton that loves drinking herbal tea.</li><li><b>Nasu Grave:</b> An eggplant that wears square glasses. He jumps up and down most of the time, as he is too slow to run</li><li><b>Mummy:</b> An Egyptian mummy who walks around wrapped in bandages</li></ul><h3>Normal / Difficult Opponents</h3><ul><li><b>Draco Centauros</b>: A half-human, half-dragon girl who can manipulate fire.</li><li><b>Suketoudara</b>: A fish with muscular human arms and legs.</li><li><b>Sukiyapodes</b>: A one-legged, baby-faced monster.</li><li><b>Harpy</b>: An angel-like girl that sings out-of-tune, high-pitched songs.</li><li><b>Sasoriman:</b> A guard disguised as a scorpion.</li><li><b>Panotty</b>: A flute-playing sprite who becomes enraged when Arle doesn't dance to his song.</li><li><b>Zombie</b>: A zombie put together by spare parts.</li><li><b>Witch</b>: A witch who is prone to random giggles.</li><li><b>Zoh Daimaoh</b>: A raging Indian elephant whose Puyo causes the screen to shake.</li><li><b>Schezo Wegey</b>: A dark wizard whose desire for Arle's power is comically misconstrued.</li><li><b>Minotauros</b>: A minotaur who serves Rulue.</li><li><b>Rulue</b>: A female martial artist who is madly in love with Satan. As she was not faced in combat in the original versions of Madou Monogatari, she does not have a voice clip to introduce herself with.</li><li><b>Satan</b>: The final boss; a horned demon man who wants to be Arle's fiance.</li></ul><h2>English Localizations</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/16207/2400148-puyoenglish.jpg" data-ref-id="1300-2400148" data-size="small" data-embed-type="image" data-ratio="0.7"><a class="fluid-height" style="padding-bottom:70.0%" href="https://static.giantbomb.com/uploads/original/1/16207/2400148-puyoenglish.jpg" data-ref-id="1300-2400148"><img alt=""Silvana" vs. "Goby Captain" in the English version of unknown origin." src="https://giantbomb1.cbsistatic.com/uploads/original/1/16207/2400148-puyoenglish.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/16207/2400148-puyoenglish.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>"Silvana" vs. "Goby Captain" in the English version of unknown origin.</figcaption></figure><p>An English-translated version of the arcade release was released in Europe, but the authenticity of this version is disputed; it is not known whether the game was officially localized by Compile/Sega or if it is an unlicensed bootleg. In addition to adding English voice work (and removing the wings from <a href="/harpy/3005-24938/" data-ref-id="3005-24938">Harpy's</a> sprites), this version changes almost all of the character names. One specific name change, <a href="/satan/3005-1000/" data-ref-id="3005-1000">Satan</a> to "Dark Prince," is also used in the English versions of the <a href="/puyo-puyo-2/3030-4929/" data-ref-id="3030-4929">Neo Geo Pocket Color Puyo Pop</a> and <a href="/puyo-pop/3030-40279/" data-ref-id="3030-40279">GBA Puyo Pop</a>.</p><p>Though the Game Gear port was not released outside of Japan, playing the game in a non-Japanese system will reveal an English version named "Puzlow Kids." Notably, the ending text of Puzlow Kids's scenario mode is identical to the script of the English arcade release; this includes a mention of "the Dark Prince." However, Puyo were renamed to "P-Kids" in this version, while they are known as "PuyoPuyo" in the English arcade game.</p><p>Sega and Nintendo published their own localized versions of Puyo Puyo, though they both stripped the Madou Madogatari characters from the game and used their well-known franchises instead. Sega used characters from <i>The Adventures of</i> <a href="/sonic-the-hedgehog/3025-383/" data-ref-id="3025-383"><i>Sonic the Hedgehog</i></a> cartoon to create <a href="/dr-robotniks-mean-bean-machine/3030-11442/" data-ref-id="3030-11442">Dr. Robotnik's Mean Bean Machine</a>, while Nintendo and <a href="/hal-laboratory-inc/3010-753/" data-ref-id="3010-753">HAL Laboratory</a> used <a href="/kirby/3025-420/" data-ref-id="3025-420">Kirby</a> characters to make <a href="/kirbys-avalanche/3030-14873/" data-ref-id="3030-14873">Kirby's Avalanche</a>. Mean Bean Machine drops the difficulty level system (and the beginner characters with it), but includes a password feature; the game also reuses several Puyo Puyo BGM tracks, such as Satan's theme becoming the Verses Mode and Danger themes. Kirby's Avalanche does not make any gameplay changes but replaces every song except the Danger theme with Kirby-series BGM.</p>

Screenshots, SNES Screenshots, Game Screenshots, All Images, Japanese Title Screens

Play as a flying dude holding a large cannon as he takes on giant mechs, flying mushrooms, and fire-breathing dragon skeletons.

<h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3909/273864-2.gif" data-ref-id="1300-273864" data-size="small" data-ratio="0.7" data-width="320" data-embed-type="image" style="width: 320px"><a class="fluid-height" style="padding-bottom:70.0%" href="https://static.giantbomb.com/uploads/original/0/3909/273864-2.gif" data-ref-id="1300-273864"><img alt=""Welcome to the Fantasy Zone, get ready!"" src="https://giantbomb1.cbsistatic.com/uploads/original/0/3909/273864-2.gif" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3909/273864-2.gif 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>"Welcome to the Fantasy Zone, get ready!"</figcaption></figure><p>Space Harrier (スペースハリアー Supēsu Hariā) is a <a href="/third-person-perspective/3015-464/" data-ref-id="3015-464">third-person</a> <a href="/rail-shooter/3015-320/" data-ref-id="3015-320">rail shooter</a> game. It was developed by <a title="Sega AM2" href="/sega-am2/3010-81/" data-ref-id="3010-81">Sega AM2</a> and created by legendary developer, <a href="/yu-suzuki/3040-15149/" data-ref-id="3040-15149">Yu Suzuki</a>, responsible for many popular Sega games. The game was published by <a href="/sega/3010-62/" data-ref-id="3010-62">Sega</a> and originally released in the <a href="/arcade/3045-84/" data-ref-id="3045-84">arcades </a>in October 1985. Since then, the game has been released on a number of platforms and spawned many sequels.</p><p>Using Sega's <a title="List of Sega arcade system boards" href="/super-scaler/3015-8389/" data-ref-id="3015-8389">Super Scaler</a> 16-bit graphics technology, the game produced <a title="2.5D" href="/25d/3015-660/" data-ref-id="3015-660">pseudo-3D</a> <a title="Sprite (computer graphics)" href="/sprite-scaling/3015-7122/" data-ref-id="3015-7122">sprite-scaling</a> at <a href="http://retro.ign.com/articles/974/974695p3.html" rel="nofollow" data-ref-id="false">high frame rates</a>, with the ability to scale as many as 32,000 <a title="Sprite (computer graphics)" href="/sprite/3015-491/" data-ref-id="3015-491">sprites</a> and fill a moving landscape with them, along with <a href="https://github.com/mamedev/mame/tree/master/src/mame/drivers/segahang.c" rel="nofollow" data-ref-id="false">6144 colors</a> on screen out of a 98,304 color palette (15-bit RGB high color depth with shadow &amp; highlight).</p><p>It also introduced a true <a href="http://uk.retro.ign.com/articles/906/906935p2.html" rel="nofollow" data-ref-id="false">analog flight stick</a> for movement, with the ability to register movement in any direction as well as measure the degree of push, which could move the <a title="Player character" href="/player-character/3015-968/" data-ref-id="3015-968">player character</a> at different speeds depending on how far the stick is pushed in a certain direction. It also introduced a <a href="/motion-control/3015-474/" data-ref-id="3015-474">motion-based</a>, <a href="http://www.solvalou.com/subpage/arcade_reviews/31/320/space_harrier_review.html" rel="nofollow" data-ref-id="false">hydraulic</a> cockpit <a title="Video game arcade cabinet" href="/arcade-cabinet/3055-1232/" data-ref-id="3055-1232">arcade cabinet</a>, which <a href="http://www.eurogamer.net/articles/2013-07-07-space-harrier-retrospective" rel="nofollow" data-ref-id="2013-07">moved</a> in the direction the player moved the joystick. The game was also an <a href="http://www.gamezone.com/editorials/item/sega_franchises_that_deserve_the_platinum_games_treatment/" rel="nofollow" data-ref-id="false">early example</a> of a <a href="http://gaming.wikia.com/wiki/Third-person_shooter" rel="nofollow" data-ref-id="false">third-person shooter</a>; it was influenced by the earlier 1982 Sega game <a title="Buck Rogers: Planet of Zoom" href="/buck-rogers-planet-of-zoom/3030-12285/" data-ref-id="3030-12285">Buck Rogers: Planet of Zoom</a>, and Space Harrier in turn <a href="https://web.archive.org/web/20141114131427/http://www.allgame.com/game.php?id=2613" rel="nofollow" data-ref-id="false">influenced</a> later <a href="/polygonal-3d/3015-1430/" data-ref-id="3015-1430">3D </a>shooters such as <a title="Nintendo" href="/nintendo-64/3045-43/" data-ref-id="3045-43">Nintendo</a>'s <a title="Star Fox (video game) (page does not exist)" href="http://gaming.wikia.com/wiki/Star_Fox_(video_game)?action=edit&amp;redlink=1" rel="nofollow">Star Fox</a> (Starwing) in 1993.</p><p>Running on the <a title="Sega Space Harrier" href="http://gaming.wikia.com/wiki/Sega_Space_Harrier" rel="nofollow">Sega Space Harrier</a> <a title="Arcade system board" href="http://gaming.wikia.com/wiki/Arcade_system_board" rel="nofollow">arcade system board</a> previously used by <a title="Hang-On" href="/hang-on/3030-11570/" data-ref-id="3030-11570">Hang-On</a>, the pseudo-3D <a title="Sprite (computer graphics)" href="/sprite/3015-491/" data-ref-id="3015-491">sprite</a>/tile scaling in the game was handled in a <a href="http://www.extentofthejam.com/pseudo/" rel="nofollow" data-ref-id="false">similar manner to textures</a> in later texture-mapped <a title="3D computer graphics (page does not exist)" href="/polygonal-3d/3015-1430/" data-ref-id="3015-1430">polygonal 3D</a> games of the 1990s. <a title="Yu Suzuki" href="http://gaming.wikia.com/wiki/Yu_Suzuki" rel="nofollow">Yu Suzuki</a> stated that his "designs were always 3D from the beginning. All the calculations in the system were 3D, even from Hang-On. I calculated the position, scale, and zoom rate in 3D and converted it backwards to <a title="2D computer graphics (page does not exist)" href="/2d/3015-1427/" data-ref-id="3015-1427">2D</a>. So I was always thinking in 3D."<sup><a href="http://web.archive.org/web/20131113174154/http://www.1up.com/features/disappearance-suzuki-part-1?pager.offset=2" rel="nofollow" data-ref-id="false">[1]</a></sup> The game's success established Suzuki as the leading arcade game designer at the time.<sup><a href="http://www.eurogamer.net/articles/2013-07-07-space-harrier-retrospective" rel="nofollow" data-ref-id="2013-07">[2]</a></sup></p><p>Space Harrier later saw <a title="Porting (page does not exist)" href="/porting/3015-988/" data-ref-id="3015-988">ports</a> to many home game systems.Space Harrier's release on the <a title="Master System" href="/sega-master-system/3045-8/" data-ref-id="3045-8">Sega Master System</a> <a title="Home console (page does not exist)" href="http://gaming.wikia.com/wiki/Home_console?action=edit&amp;redlink=1" rel="nofollow">home console</a> is particularly notable, as there were two versions: one was a port of the arcade game, while the other, entitled <a title="Space Harrier 3-D (page does not exist)" href="/space-harrier-3-d/3030-10291/" data-ref-id="3030-10291">Space Harrier 3-D</a> (1988), supported the <a href="/segascope-3-d-glasses/3000-76/" data-ref-id="3000-76">SegaScope</a> <a href="/stereoscopic-3d/3015-1204/" data-ref-id="3015-1204">stereoscopic </a><a href="/3-d-glasses/3055-1919/" data-ref-id="3055-1919">3D glasses</a>. The game also spawned the sequel <a title="Space Harrier II (page does not exist)" href="/space-harrier-ii/3030-12420/" data-ref-id="3030-12420">Space Harrier II</a> (1988) and the spin-off <a title="Planet Harriers (page does not exist)" href="/planet-harriers/3030-21800/" data-ref-id="3030-21800">Planet Harriers</a> (2000).</p><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3909/273869-5.gif" data-ref-id="1300-273869" data-size="small" data-ratio="0.7" data-width="320" data-embed-type="image" style="width: 320px"><a class="fluid-height" style="padding-bottom:70.0%" href="https://static.giantbomb.com/uploads/original/0/3909/273869-5.gif" data-ref-id="1300-273869"><img alt="The bonus stage." src="https://giantbomb1.cbsistatic.com/uploads/original/0/3909/273869-5.gif" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3909/273869-5.gif 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The bonus stage.</figcaption></figure><p>The game takes place in a unique place called the "Fantasy Zone" (no deeper plot is associated with Space Harrier). The Fantasy zone is a place filled with many strange creatures like one-eyed mammoths, alien pods, strange looking dragons, robots and flying mushrooms etc. The main character is a man with a giant gun/rocket that allows him to fly around. He runs along in a pseudo 3D level blasting anything that comes at him.</p><p>The game has the player moving forward at all times and many enemies will get in the player's way, blasting projectiles and moving along in a certain pattern. The player must also do his or her best to move out of harm's way while shooting at anything that's presented on screen. Most objects are destructible, but some are not. If the player gets hit once, he or she will lose a life. The player starts off with two lives, and an extra life can be gained if the player racks up 5,000,000 points.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/2/29889/1174507-fm2.jpg" data-ref-id="1300-1174507" data-size="small" data-ratio="1.2277777777778" data-width="360" data-embed-type="image" style="width: 360px"><a class="fluid-height" style="padding-bottom:122.8%" href="https://static.giantbomb.com/uploads/original/2/29889/1174507-fm2.jpg" data-ref-id="1300-1174507"><img alt="The arcade version." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 521px) 100vw, 521px" data-width="521" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/2/29889/1174507-fm2.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/2/29889/1174507-fm2.jpg 360w"><noscript><img alt="The arcade version." src="https://giantbomb1.cbsistatic.com/uploads/original/2/29889/1174507-fm2.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/2/29889/1174507-fm2.jpg 360w" sizes="(max-width: 521px) 100vw, 521px" data-width="521"></noscript></a><figcaption>The arcade version.</figcaption></figure><p>The points will gradually increase as the player keeps moving. More points will be given for every thing that is destroyed by the player.</p><p>There are eighteen stages in the game and a boss fight is presented in the end of sixteen of the stages. Two of the stages, stage 5 and stage 12, are bonus levels. The main character will jump on a dragon-like creature and destroy as many objects - trees, stone poles and bushes - as he or she can.</p><h3>Stages</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3909/273867-4.gif" data-ref-id="1300-273867" data-size="small" data-ratio="0.7" data-width="320" data-embed-type="image" style="width: 320px"><a class="fluid-height" style="padding-bottom:70.0%" href="https://static.giantbomb.com/uploads/original/0/3909/273867-4.gif" data-ref-id="1300-273867"><img alt="The third stage, Amar." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/original/0/3909/273867-4.gif" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3909/273867-4.gif 320w"><noscript><img alt="The third stage, Amar." src="https://giantbomb1.cbsistatic.com/uploads/original/0/3909/273867-4.gif" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/3909/273867-4.gif 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The third stage, Amar.</figcaption></figure><ul><li>Stage 1: Moot</li><li>Stage 2: Geeza</li><li>Stage 3: Amar</li><li>Stage 4: Cieciel</li><li>Stage 5: Bonus Stage</li><li>Stage 6: Olisis</li><li>Stage 7: Lucasia</li><li>Stage 8: Ida</li><li>Stage 9: Revi</li><li>Stage 10: Minia</li><li>Stage 11: Parms</li><li>Stage 12: Bonus Stage</li><li>Stage 13: Drail</li><li>Stage 14: Asute</li><li>Stage 15: Vicel</li><li>Stage 16: Natura</li><li>Stage 17: Nark</li><li>Stage 18: Absymbel</li></ul><h2>Arcade cabinets</h2><p>There were several different arcade cabinets. The first two were the standard upright and sit-down cabinets, which introduced the use of an analog flight stick that, for the first time, detected movement in 360 directions as well as the degree of push. The first port to feature similar analog stick controls was the version that appeared in <a href="/shenmue/3030-7812/" data-ref-id="3030-7812">Shenmue</a> for the <a href="/dreamcast/3045-37/" data-ref-id="3045-37">Dreamcast</a> in 1999.</p><p>The third was a new type of deluxe cabinet: the "rolling" cabinet. The "rolling" type moved the entire cabinet in the direction the player moved the analog flight stick, left/right and forward/backward, simulating flight movement for the first time in an arcade cabinet. The first port to simulate the rolling type deluxe arcade cabinet was Space Harrier 3D, which utilized the <a href="/nintendo-3ds/3045-117/" data-ref-id="3045-117">Nintendo 3DS</a>'s gyroscope <a href="/motion-control/3015-474/" data-ref-id="3015-474">motion sensor</a>, in 2012.</p><h2>Sega Space Harrier arcade hardware</h2><p>The arcade hardware used to run the game is widely known as the Sega Space Harrier system, or less commonly known as the <a href="/hang-on/3030-11570/" data-ref-id="3030-11570">Sega Hang-On</a> system. It utilized two boards: the CPU (Central Processing Unit) mother board, and the Super Scaler graphics board which handled the game's complex <a href="/sprite-scaling/3015-7122/" data-ref-id="3015-7122">sprite-scaling</a>. The game displayed 128 sprites per frame, at 60 frames per second, scaling 7680 sprites per second. The graphics board itself is capable of scaling up to 32,000 sprites per second with more memory, as was the case with later Super Scaler titles.</p><h3>Technical specifications</h3><h4>CPU (Central Processing Unit) mother board</h4><ul><li>Main CPU processors: 2x Motorola MC 68000 (16/32-bit) @ 10 MHz each <ul><li>Performance: 3.5 MIPS (Million Instructions Per Second)</li></ul></li><li>Additional CPU: Intel 8751 (8-bit) @ 8 MHz</li><li>Sound CPU: Zilog Z80 (8-bit) @ 4 MHz <ul><li>Performance: 580,000 IPS (Instructions Per Second)</li></ul></li><li>Stereo sound chips <ul><li>FM (Frequency Modulation) synthesis chip: Yamaha YM2203 @ 4 MHz <ul><li>Channels: 3 FM channels, 3 SSG (Software-controlled Sound Generator) channels</li></ul></li><li>PCM (Pulse-Code Modulation) chip: SegaPCM @ 8 MHz <ul><li>Channels: 16 PCM 8-bit channels @ 31.25 KHz sampling rate</li></ul></li></ul></li><li>RAM (Random Access Memory) <ul><li>Program RAM: 32 KB</li><li>Audio RAM: 2 KB</li></ul></li><li>ROM (Read-Only Memory) <ul><li>Program EPROM (Erasable Programmable ROM) memory: 448 KB</li><li>Audio EPROM: 192 KB</li><li>Audio ROM for PCM audio samples: Up to 16 MB</li></ul></li></ul><h4>Super Scaler GPU (Graphics Processing Unit) board</h4><ul><li>GPU: Sega Super Scaler 171-5320 graphics card <ul><li>Sega 315-5011 sprite line comparitor</li><li>Sega 315-5012 sprite generator</li><li>2x Sega 315-5049 tilemap chips</li><li>Sega PAL chipset: <ul><li>2x Sega 315-5107 horizontal timing control</li><li>Sega 315-5108 vertical timing control</li><li>Sega 315-5122 timing chip</li></ul></li></ul></li><li>Display resolution: 320 x 224 pixels</li><li>Colours on screen: 6,144</li><li>Colour palette: 32,768 (15-bit colour)</li><li>Frame rate: 60 frames per second</li><li><a href="/sprite/3015-491/" data-ref-id="3015-491">Sprites</a> displayed per frame: 128</li><li>Sprites displayed per second: 7680</li><li><a href="/sprite-scaling/3015-7122/" data-ref-id="3015-7122">Sprites scaled</a> per second: Up to 32,000</li><li>Hardware layers: <ul><li>2 tile layers</li><li>1 text layer</li><li>1 sprite layer with hardware sprite zooming</li><li>1 road layer</li><li>Translucent shadows</li></ul></li><li>VRAM (Video RAM) memory: 192 KB high-speed SRAM (Static RAM)</li><li>Graphics EPROM: 1152 KB</li></ul><h2>Console ports</h2><p>The game was ported to several Sega consoles, such as the <a href="/sega-32x/3045-31/" data-ref-id="3045-31">Sega 32X</a>, and <a href="/saturn/3045-42/" data-ref-id="3045-42">Sega Saturn</a>. It also found its way to numerous computers and consoles of its era, often with various compromises in quality. The 32X version is one of the earliest ports to match quality with the arcade game, though even it cuts a couple of corners here and there. The Saturn version, released in Japan as "Sega Ages: Space Harrier" is also a pretty faithful version of the game. This version of the game also appeared in the US with two other games on a compilation disc simply called <a href="/sega-ages-volume-1/3030-10406/" data-ref-id="3030-10406">Sega Ages</a>.</p><p>The two <a href="/sega-master-system/3045-8/" data-ref-id="3045-8">Master System</a> versions, including <a href="/space-harrier-3-d/3030-10291/" data-ref-id="3030-10291">Space Harrier 3-D</a>, reduced the graphical quality and speed quite a bit, but still managed to be a recognizable port of the original game. The first Master System version, released in 1986, was the first home video game cartridge to feature <a href="http://news.google.com/newspapers?nid=1499&amp;dat=19870516&amp;id=vosfAAAAIBAJ&amp;sjid=zH4EAAAAIBAJ&amp;pg=6459,103131" rel="nofollow">2 Megabits</a> (256 Kilobytes) of memory. The second Master System version, Space Harrier 3-D, featured the use of <a href="/stereoscopic-3d/3015-1204/" data-ref-id="3015-1204">stereoscopic 3D</a> graphics. The Master System versions also contain a new final boss fight against two glowing dragon creatures known as "Haya Oh." This new boss fight also appears in the <a href="/sharp-x68000/3045-95/" data-ref-id="3045-95">X68000</a> version of the game. The Game Gear version of the game shares some of the basic quality issues as the Master System release, but contains different levels, an adjusted resolution, and a password system for continuing from later levels.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/2/29889/1175522-minigames_spaceharrier.jpg" data-ref-id="1300-1175522" data-size="small" data-ratio="0.74093264248705" data-width="579" data-embed-type="image" style="width: 579px"><a class="fluid-height" style="padding-bottom:74.1%" href="https://static.giantbomb.com/uploads/original/2/29889/1175522-minigames_spaceharrier.jpg" data-ref-id="1300-1175522"><img alt="Space Harrier, featured in Shenmue." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/2/29889/1175522-minigames_spaceharrier.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/2/29889/1175522-minigames_spaceharrier.jpg 579w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/2/29889/1175522-minigames_spaceharrier.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/2/29889/1175522-minigames_spaceharrier.jpg 320w"><noscript><img alt="Space Harrier, featured in Shenmue." src="https://giantbomb1.cbsistatic.com/uploads/scale_small/2/29889/1175522-minigames_spaceharrier.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/2/29889/1175522-minigames_spaceharrier.jpg 579w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/2/29889/1175522-minigames_spaceharrier.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/2/29889/1175522-minigames_spaceharrier.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Space Harrier, featured in Shenmue.</figcaption></figure><p>The game was also featured in the game <a href="/shenmue/3030-7812/" data-ref-id="3030-7812">Shenmue</a>. Space Harrier was located in the "You Arcade" building in the Dobuita area of the game; the player has to pay one-hundred yen to play the game. The "Sega Saturn" version of Space Harrier was also featured as a prize in the raffle in some of the convenience stores. The Sega Saturn version can be played on <a href="/ryo-hazuki/3005-673/" data-ref-id="3005-673">Ryo's</a> Sega Saturn that is located in his living room.</p><p>A polygonal remake of the game was made as part of Sega's Sega Ages series in Japan. The polygonal version of Space Harrier was released outside of Japan in the form of <a href="/sega-classics-collection/3030-12200/" data-ref-id="3030-12200">Sega Classics Collection.</a></p><h2>Reception</h2><h3>Arcade version</h3><p>The arcade game was well received upon release. It became one of <a href="http://www.solvalou.com/subpage/arcade_reviews/103/320/space_harrier_review.html" rel="nofollow" data-ref-id="false">1986's chart hits</a> in the arcades. <i><a title="Computer and Video Games (page does not exist)" href="/computer-and-video-games-magazine/3010-2618/" data-ref-id="3010-2618">Computer and Video Games</a> </i>magazine reviewed the arcade game in its <a href="http://www.solvalou.com/subpage/arcade_reviews/31/320/space_harrier_review.html" rel="nofollow" data-ref-id="false">March 1986 issue</a>, after reviewer <a href="/clare-edgeley/3040-60004/" data-ref-id="3040-60004">Clare Edgeley</a> played it at the 1986 ATEI (Amusement Trades Exhibition International) show in <a href="/london/3035-212/" data-ref-id="3035-212">London</a>, along with the arcade version of <i><a title="Super Mario Bros." href="/super-mario-bros/3025-1899/" data-ref-id="3025-1899">Super Mario Bros.</a></i> She stated, "Perhaps the games to steal the show were" <i>Space Harrier</i> along with <i>Shrike Avenger</i> (1986), praising their hydraulic cockpit cabinets that "twist, turn and move" in the same direction as the joystick, making them "the most realistic" simulators "to date". She praised <i>Space Harrier</i>'s "excellent graphics" for being "all in 3D with amazing technicolour landscapes" and a "multitude of objects" on screen, as well as "the sounds of the battle" output by "large speakers" where "you could almost lose touch with reality". She also praised the gameplay for being "exciting" and "very fast" paced, as well as the <a title="Continue (video games) (page does not exist)" href="/continue/3015-635/" data-ref-id="3015-635">continue</a> feature, but stated the game can be "very difficult."</p><p>Clare Edgeley gave the arcade game a retrospective review in the February 1987 issue of <i><a title="Sinclair User (page does not exist)" href="http://www.solvalou.com/subpage/arcade_reviews/103/320/space_harrier_review.html" rel="nofollow" data-ref-id="false">Sinclair User</a></i>, where she noted it had one of the first hydraulic arcade cabinets she had seen, along with 1986's <i>Shrike Avenger</i>. She stated that <i>Space Harrier</i>'s "fabulously colourful 3D graphics" and "the movement of the sit-in cabinet were, and still are, breathtaking", noting "the seat-belt" and "turbulent" ride which "hurls you up, down, left and right" and tilts "the cabinet in a roll in whatever direction you push your joystick", concluding the game to be "great fun."</p><h3>Home conversions</h3><table><tbody><tr><th colspan="2">Review scores</th></tr><tr><th>Publication</th><th>Score</th></tr><tr><td><i><a title="Computer and Video Games (page does not exist)" href="/computer-and-video-games-magazine/3010-2618/" data-ref-id="3010-2618">Computer and Video Games</a></i></td><td>70% (C64)<br />68% (ZX)<br />40% (CPC)<sup><a href="http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue100/Pages/CVG10000064.jpg" rel="nofollow" data-ref-id="false">[3]</a></sup></td></tr><tr><td><i><a title="CRASH (magazine) (page does not exist)" href="http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue36/Pages/Crash3600028.jpg" rel="nofollow" data-ref-id="false">CRASH</a></i></td><td>77% (ZX)</td></tr><tr><td><i><a title="Famitsu" href="http://www.famitsu.com/cominy/?m=pc&amp;a=page_h_title&amp;title_id=28800" rel="nofollow" data-ref-id="false">Famitsu</a></i></td><td>34/40 (3DS)</td></tr><tr><td><i><a title="Sinclair User (page does not exist)" href="http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue057/Pages/SinclairUser05700036.jpg" rel="nofollow" data-ref-id="false">Sinclair User</a></i></td><td><img alt="Star full" src="http://vignette1.wikia.nocookie.net/egamia/images/5/51/Star_full.svg/revision/latest/scale-to-width/11?cb=20101009151749" height="11" width="11" /><img alt="Star full.svg" src="http://vignette1.wikia.nocookie.net/egamia/images/5/51/Star_full.svg/revision/latest/scale-to-width/11?cb=20101009151749" height="11" width="11" /><img alt="Star full.svg" src="http://vignette1.wikia.nocookie.net/egamia/images/5/51/Star_full.svg/revision/latest/scale-to-width/11?cb=20101009151749" height="11" width="11" /><img alt="Star full.svg" src="http://vignette1.wikia.nocookie.net/egamia/images/5/51/Star_full.svg/revision/latest/scale-to-width/11?cb=20101009151749" height="11" width="11" /><img alt="Star full.svg" src="http://vignette1.wikia.nocookie.net/egamia/images/5/51/Star_full.svg/revision/latest/scale-to-width/11?cb=20101009151749" height="11" width="11" /> (ZX)</td></tr><tr><td><i><a title="Your Sinclair (page does not exist)" href="http://www.ysrnry.co.uk/articles/spaceharrier.htm" rel="nofollow" data-ref-id="false">Your Sinclair</a></i></td><td>9/10 (ZX)</td></tr><tr><td><i><em><a href="http://news.google.com/newspapers?nid=1499&amp;dat=19870516&amp;id=vosfAAAAIBAJ&amp;sjid=zH4EAAAAIBAJ&amp;pg=6459,103131" rel="nofollow">The Milwaukee Journal</a><br /></em></i></td><td>9/10 (SMS)</td></tr><tr><td colspan="2"><table><tbody><tr><th colspan="2">Awards</th></tr><tr><th>Entity</th><th>Award</th></tr><tr><td><a title="Golden Joystick Award (page does not exist)" href="http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue066/Pages/CVG06600101.jpg" rel="nofollow" data-ref-id="false">Golden Joystick Awards</a></td><td><a title="List of Game of the Year awards" href="http://gaming.wikia.com/wiki/Game_of_the_Year" rel="nofollow" data-ref-id="false">Game of the Year</a> (Runner‑Up)</td></tr></tbody></table></td></tr></tbody></table><p>The home conversions were also well received. The game was runner-up in the category of <a title="List of Game of the Year awards (page does not exist)" href="http://gaming.wikia.com/wiki/Game_of_the_Year" rel="nofollow" data-ref-id="false">Game of the Year</a> at the 1986 <a title="Golden Joystick Awards (page does not exist)" href="http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue066/Pages/CVG06600101.jpg" rel="nofollow" data-ref-id="false">Golden Joystick Awards</a>.</p><p><a href="http://news.google.com/newspapers?nid=1499&amp;dat=19870516&amp;id=vosfAAAAIBAJ&amp;sjid=zH4EAAAAIBAJ&amp;pg=6459,103131" rel="nofollow"><em>The Milwaukee Journal</em></a> in May 1987 gave the Master System version a positive review, rating it a score of 9 out of 10. The reviewer Edward J. Semrad described the Master System version of Space Harrier as "the latest innovation" and "the most powerful cartridge ever made for any computer or game system." He concluded it "sets new standards in audio, graphic detail, memory and price ($40 list)."</p><p>The September 1988 issue of <i>Computer Gaming World</i> (page 50) called Space Harrier "the best arcade shoot-'em-up of the year ... as exciting a game as this reviewer has ever played".</p><h2>Trivia</h2><ul><li>The flying furry creature in the bonus stages is very similar to Falkor, the flying dog-dragon from the 1984 film, <i>The NeverEnding Story</i>.</li></ul><ul><li>The game was originally supposed to be set in a real world military setting as players controlled a Harrier jet fighter. Due to the technical limitation at the offset of development of not having enough memory for all the intended graphics the decision was made to switch the game to a science fiction setting. The game however did retain the "Harrier" portion of its name though. </li></ul>