A sci-fi sequel to the classic turn-based strategy series Age of Wonders, set centuries after the fall of the galaxy spanning Star Union where new factions rise out of the dark ages to rediscover the ruins and technology of the ancient empire.

<p>The game was announced at Paradox' PDXCON 2018, three years into development with a preliminary release date set in 2019.</p>

E3 2019: Ditch the Magic for Sci-Fi in Age of Wonders: Planetfall

An MMO for the PC and consoles that allows you to fight for and alongside the forces of good or evil from the DC Comics Universe.

<h2>Overview</h2><p>DC Universe Online was announced at Sony's <a href="../../e3-2008/92-3499/" rel="nofollow">E3 2008</a> press conference. It is an MMORPG in which you create your own superhero and roam the streets of well known DC Comics locations, including <a href="../../gotham-city/95-111/" rel="nofollow">Gotham Cit</a>y and <a href="../../metropolis/95-114/" rel="nofollow">Metropolis</a>. World renowned comic book artist <a href="../../jim-lee/72-89281/" rel="nofollow">Jim Lee</a> was the one who unveiled the game and is involved heavily in the development process. In the game you will be able to fight along side famous DC heroes and villains such as <a href="/batman/3005-66/" data-ref-id="3005-66">Batman</a>, <a href="/superman/3005-47/" data-ref-id="3005-47">Superman</a> and <a href="/wonder-woman/3005-2301/" data-ref-id="3005-2301">Wonder Woman</a>, <a href="/lex-luthor/3005-6225/" data-ref-id="3005-6225">Lex Luthor</a>, <a href="/circe/3005-9864/" data-ref-id="3005-9864">Circe</a> and the <a href="/the-joker/3005-952/" data-ref-id="3005-952">Joker</a> and enter well known comic book locations. The game has separate servers for both <a href="../../pc/60-94/" rel="nofollow">PC</a> and <a href="../../playstation-3/60-35/" rel="nofollow">PS3</a>.</p><h2><b>Plot</b></h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/4/48227/1667347-the_flash_character_joins_dc_universe_online_cast.jpg" data-ref-id="1300-1667347" data-size="medium" data-ratio="0.63548387096774" data-width="620" data-embed-type="image" style="width: 620px"><a class="fluid-height" style="padding-bottom:63.5%" href="https://static.giantbomb.com/uploads/original/4/48227/1667347-the_flash_character_joins_dc_universe_online_cast.jpg" data-ref-id="1300-1667347"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/4/48227/1667347-the_flash_character_joins_dc_universe_online_cast.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/4/48227/1667347-the_flash_character_joins_dc_universe_online_cast.jpg 620w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/4/48227/1667347-the_flash_character_joins_dc_universe_online_cast.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a></figure><p>In the future, Lex Luthor finally triumphs over the Justice League, killing Superman after a massive battle that destroys most of Metropolis and numerous other meta-humans. However, his success was thanks largely to the machinations of Braniac, who had slowly been draining Earth's protectors of their powers, and eventually conquers all of Earth.</p><p>Future Lex time-travels to the present, and tells the still intact Justice League the fate of their planet, and his plan to avert it: by releasing nanites created from the powers of the heroes in the future by Braniac. Future Lex infects much of the population of Earth with new superpowers to swell the ranks of meta-humans for the coming Brainiac invasion.</p><p>As one of the new superheroes (or villains), you escape Brainiac's harvester ships with the help of either Oracle and Superman or Calculator and Lex Luthor, and go on to be mentored in the ways of justice or evil.</p><p>If you choose to be a hero, your mentor will be either Superman, Wonder Woman, or Batman. For the villain side, your mentor will be Lex Luthor, Circe, or the Joker. You will also begin the game in your mentor's respective home turf (eg Metropolis if Superman or Lex), where the battle between good and evil, heightened by the influx of new Metas, rages on every street corner.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/2748/272615-2.jpg" data-ref-id="1300-272615" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/2748/272615-2.jpg" data-ref-id="1300-272615"><img alt="Not only can objects be thrown and used as melee weapons, but also they can be charged up and even deflected." src="https://giantbomb1.cbsistatic.com/uploads/scale_small/0/2748/272615-2.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/0/2748/272615-2.jpg 1280w, https://giantbomb1.cbsistatic.com/uploads/scale_super/0/2748/272615-2.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/0/2748/272615-2.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/0/2748/272615-2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Not only can objects be thrown and used as melee weapons, but also they can be charged up and even deflected.</figcaption></figure><p>The gameplay is more action oriented than most MMORPGs. You begin with selecting your character's customized stats and look. You can then choose your super power like fire, lightning, etc. You can then chose your power source (for example your fists if it's a Batman-like character or a bow and arrow for a Green Arrow type character) and your movement style like super speed, flight, acrobatics, etc. Combined with traits like super strength or metabolism, you can mix and match many of these gameplay choices and create any type of superhero you want (weapons are also available for your character but are based on whether they are ranged or close-quarter combat items). You get different abilities as you level up like in most traditional MMORPGs (the two types of points that you invest in your character's abilities are skill points and power points). The more you invest towards your hero/villain's skill will cause the effectiveness of that skill to increase (telekinesis for example has a greater range and damage as it is upgraded). Depending on the skills you have, you can climb walls, run fast, jump really high, etc. There are no classes in the game because every aspect of the character is customizable and because superheroes are very adaptable (in the game you can change from an offensive role to defensive role on the fly, affecting the abilities you have). One ability might be used to deal damage but when switched to defensive mode that power is used to knock opponents down.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/19745/899387-dc_scr_env_metro_0041.jpg" data-ref-id="1300-899387" data-size="small" data-ratio="0.5634765625" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/19745/899387-dc_scr_env_metro_0041.jpg" data-ref-id="1300-899387"><img alt="Places from the DC Universe, like Metropolis, will be fully explorable right down to the Daily Planet." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/19745/899387-dc_scr_env_metro_0041.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/19745/899387-dc_scr_env_metro_0041.jpg 1024w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/19745/899387-dc_scr_env_metro_0041.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/19745/899387-dc_scr_env_metro_0041.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/19745/899387-dc_scr_env_metro_0041.jpg 320w"><noscript><img alt="Places from the DC Universe, like Metropolis, will be fully explorable right down to the Daily Planet." src="https://giantbomb1.cbsistatic.com/uploads/scale_small/1/19745/899387-dc_scr_env_metro_0041.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/1/19745/899387-dc_scr_env_metro_0041.jpg 1024w, https://giantbomb1.cbsistatic.com/uploads/scale_super/1/19745/899387-dc_scr_env_metro_0041.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/1/19745/899387-dc_scr_env_metro_0041.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/1/19745/899387-dc_scr_env_metro_0041.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Places from the DC Universe, like Metropolis, will be fully explorable right down to the Daily Planet.</figcaption></figure><p>It seems that instead of the traditional "Quests" you have "cases". This is where you must provide a wide range of help to the other legendary superheroes like Superman or Batman. For example, Batman may call you on your communicator to meet him at the docks for help. Also, he will be disappointed and make a remark pertaining to your absence if you didn't show up. You will have a relationship with these characters and they will respond accordingly to your actions and choices. Another example of a case would be that you arrive in Metropolis, one of the fully fleshed and explorable cities/areas in the game, where you must prevent Doomsday from escaping after a huge fight with Superman. Your case would be to stop Lex Luthor's forces from obtaining some of the blood that spilled during the battle. You will be in contact with these superheroes throughout your career. If you play as the villain you will get "Capers" where you work for the villians. So you will actually be fighting other players who are working for the superheroes on the same mission objectives.</p><p>The action is not turn based or random; it's all 100% responsive to your button commands like a standard action game.</p><p>There is no death in the game, just Knockouts. Instead you can choose to rally back into the fight or withdraw. You can revive unconscious NPCs and other players so that they can help you if and/or when the need arises.</p><h3>Powers</h3><p>Players are given the option to setup the powers of their superhero during the initial creation of their character. Powers basically determine what kind of combat abilities they will have and their specific role type. Within each powers skill tree, players have two paths to allocate their points. Powers are currently broken up into:</p><p><b><u>Fire</u></b></p><ul><li>Immolation</li><li>Ignition</li></ul><p><b><u>Ice</u></b></p><ul><li>Cryogenics</li><li>Storm</li></ul><p><b><u>Mental</u></b></p><ul><li>Telekinesis</li><li>Illusion</li></ul><p><b><u>Nature</u></b></p><ul><li>Shape shifting</li><li>Plants</li></ul><p><b><u>Sorcery</u></b></p><ul><li>Summoning</li><li>Destiny</li></ul><p><b><u>Gadgets</u></b></p><ul><li>Tricks</li><li>Traps</li></ul><p><b><u>Light</u></b></p><ul><li>Support</li><li>Assault</li></ul><p><b><u>Electricity</u></b></p><ul><li>Voltage</li><li>Amperage</li></ul><p><b><u>Earth</u></b></p><ul><li>Geokinesis</li><li>Seismic</li></ul><p><b><u>Quantum</u></b></p><ul><li>Time</li><li>Space</li></ul><h3>Weapons</h3><p>Weapons determine your basic form of combat. Depending on what type of weapons you choose will determine if your character deals damage up close or from a far. At first players are only allowed to choose one type of weapon skill to learn but after they reach level 10 they can choose from the others available.</p><p>At the moment the weapon types are:</p><ul><li>One-Handed</li><li>Two-Handed</li><li>Hand Blaster</li><li>Bow</li><li>Brawling</li><li>Dual Pistols</li><li>Dual Wield</li><li>Martial Arts</li><li>Rifle</li><li>Staff</li></ul><h2>Pricing</h2><p>The <a href="../../playstation-3/60-35/" rel="nofollow">PS3</a> version of the game originally retailed for $59.99 while the <a href="../../pc/60-94/" rel="nofollow">PC</a> version originally retailed for $49.99. Both versions come with one free month of play time. The game originally followed the standard a $15/month subscription-based model until October 2011 when a free-to-play model was unveiled. There are three "tiers:" Free, Premium and Legendary. The Legendary subscription will retain the $15 a month fee but grants all current and future DLC at no additional cost, more than 15 character slots, more than 80 inventory slots, the ability to form leagues without any size restrictions, and more.</p><h2>DLC Packs</h2><h3>Fight for the Light</h3><p>The first DLC pack released on September 6, 2011. Content of this pack primarily focuses on the Green Lantern and includes the new ability to fight with "light" powers and the ability to align yourself with either the Green Lantern Corps or The Sinestro Corps. The pack also includes exclusive lantern themed gear and the ability to battle others in three new combat alerts based on the lantern lights.</p><h3>Lightning Strikes</h3><p>The second DLC pack released on December 6, 2011. The new pack which focuses on the Flash, allows players the chance to explore Central City home of the Flash and relive the events that transformed Barry Allen into the superhero known as the Flash. Included in this pack is the addition of "electricity" powers, new gear based on the Flash, and new missions in Metropolis and Gotham City to go along with the new zone, Central City.</p><h3>Battle for Earth</h3><p>The third DLC pack released on March 13, 2012. This pack concludes the Brainiac story arc. In addition Themyscira island, home of Wonder Woman becomes available to players for the first time to explore. Another all-new power is added to the mix, "earth" powers.</p><h3>The Last Laugh</h3><p>The fourth DLC pack released on June 19, 2012. The all-new DLC adds shield weapons and abilities, safe house battles, headquarter battles and the ability to play as legendary superheroes and villains in PvP games.</p><h3>Hand of Fate</h3><p>On August 14th Sony Online Entertainment announced the fifth DLC to be released sometime in September. The new DLC will bring players back to the two major areas, Metropolis and Gotham City, to challenge them in high level group focused missions. The player will follow a storyline that is to be focused around heroes and villains from the Fate comics. Included in this dlc pack will be the addition of a utility belt slot in your inventory allowing players to carry more items in their inventory, new pvp legendary characters from the Fate comics, and new side missions pitting players against new and old foes.</p><h3>Home Turf</h3><p>On January 29, 2013, the sixth DLC pack, Home Turf, was released. This pack added player bases giving the player the ability to design their on own personal headquarters. Each base has Mainframe, which is essentially a Batcomputer allowing the player to unlock some unique upgrades such as orbital strike, supply drops, a sidekick or accomplice, a group of back-up crime fighters or henchman, and tactical mods using Marks of Triumph.</p><h3>Origin Crisis</h3><p>The seventh DLC pack, Origin Crisis, is scheduled for release in May 2013. New additions announced so far included Tier 5 armor and a fourth controller power set, Quantum.</p>

All Images, Sony Online Entertainment, PAX Prime 2013 Booth, PAX Prime 2013

Players return to the post-Apocalypse in the sequel to 2010's Darksiders, this time as former protagonist War's fellow Horseman of the Apocalypse, Death, the pale rider, who seeks to resurrect Humanity to clear his brother's good name.

<h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/81005/2305413-darksiders2_2012_08_14_23_05_00_26.png" data-ref-id="1300-2305413" data-size="small" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/81005/2305413-darksiders2_2012_08_14_23_05_00_26.png" data-ref-id="1300-2305413"><img alt="The game's evolving title screen." src="https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305413-darksiders2_2012_08_14_23_05_00_26.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/81005/2305413-darksiders2_2012_08_14_23_05_00_26.png 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/8/81005/2305413-darksiders2_2012_08_14_23_05_00_26.png 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/81005/2305413-darksiders2_2012_08_14_23_05_00_26.png 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305413-darksiders2_2012_08_14_23_05_00_26.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The game's evolving title screen.</figcaption></figure><p>Vigil Games allegedly began working on the sequel just a couple of months after releasing the original <a href="/darksiders/3030-20991/" data-ref-id="3030-20991">Darksiders</a>. At the <a href="/igda/3015-4949/" data-ref-id="3015-4949">IGDA</a> Leadership Forum, <a href="/danny-bilson/3040-14620/" data-ref-id="3040-14620">Danny Bilson</a> mentioned further details regarding the future Darksiders title during his keynote speech. It was revealed that in Darksiders II, a new character will take center stage as the main protagonist, not <a href="/war/3005-997/" data-ref-id="3005-997">War</a>. While the sequel's protagonist is not War, the Apocalypse only happens once so the story will be set concurrently with the first game. For the July 2011 issue of Game Informer magazine, it was revealed the new protagonist is <a href="../../death/94-11419/" rel="nofollow">Death</a>.</p><p>Darksiders was released in the US on August 14, 2012 for <a href="../../pc/60-94/" rel="nofollow">PC</a>, <a href="../../playstation-3/60-35/" rel="nofollow">PlayStation 3</a> and <a href="../../xbox-360/60-20/" rel="nofollow">Xbox 360</a>; the game was released a week later, August 21st, in Europe. The game was also a launch title for the <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U </a>on November 18, 2012 in the US and November 30 in Europe. A version for the PS4 was <a href="https://www.gamespot.com/articles/darksiders-2-definitive-edition-confirmed-for-ps4/1100-6425332/" data-ref-id="1100-6425332">confirmed </a>on February 16, 2015.</p><h2>Gameplay</h2><p>The new combat system is much faster, and more reliant on offensive agile maneuvers than War's more tank-like reactive combat; while War, as the incarnation of violence, was able to withstand mighty blows, Death is frailer than his brother, unable to block, and must rely on dodging to avoid damage. Despite the concept being intrinsically tied to War, Wrath is once again the 'magic' of the game, offering up special attacks and abilities to add variety to combat as well as <a href="/secondary-weapons/3015-3303/" data-ref-id="3015-3303">secondary weapons</a> for changing up combos and reacting to specific enemy types.</p><p>The new <a href="/loot-gathering/3015-161/" data-ref-id="3015-161">loot system</a> puts a bigger emphasis on allowing the player to create a version of Death that plays the way they want to, with, for example, items that give more wrath allowing players to be more like a spell caster and weapons designed for <a href="/melee/3015-444/" data-ref-id="3015-444">melee</a> giving bonuses to regular combat.</p><h3>RPG Stats</h3><p>Stats are now also a big part of the game emphasizing how much more of an <a href="/rpg-elements/3015-3603/" data-ref-id="3015-3603">RPG</a> Darksiders II is in comparison to the first game. Although planned for the first game, development constraints prevented the stat system from making its way in but has returned for Darksiders II and is fully utilized to coincide with the loot system.</p><p>Death's playstyle is determined by four stats: Strength, Defense, Agility, and Arcane.</p><h3>Weapons and Gear</h3><p>The player can use the main attack combined with the offhand attack in various combinations to perform combat abilities. The following are the weapon types available throughout the game.</p><h4>Main hand</h4><ul><li><b>Dual wielded <a href="/scythe/3055-95/" data-ref-id="3055-95">Scythes</a></b> that merge into one <b>Giant Scythe</b> as part of various attack combos.</li></ul><h4>Offhand</h4><ul><li><strong>Fast weapons </strong>such as fist weapons have a faster attack speed than the other offhand options.</li><li><strong>Slow weapons </strong>make up the rest of the offhand selection, these consist of a <a href="https://www.giantbomb.com/giant-axe/3055-669/" data-ref-id="3055-669">2 handed axe</a>, <a href="https://www.giantbomb.com/hammer/3055-308/" data-ref-id="3055-308">hammer</a> and a <a href="https://www.giantbomb.com/polearm/3055-4122/" data-ref-id="3055-4122">polearm</a>. Each has its own style of attack, an example of this is the <a href="https://www.giantbomb.com/polearm/3055-4122/" data-ref-id="3055-4122">polearm</a> "thrust".</li></ul><p>All weapons have a level of quality and various stats with the strongest being called "Possessed" weapons which can be fed other items in order to grow more powerful. So far gear items that look strikingly similar to those of the first game are;</p><ul><li><b>Deathgrip</b> - primarily used for navigating and traversing the world like War's Abyssal Chain and also has the dual function of pulling smaller enemies/objects towards Death and pulling Death towards larger ones.</li><li><b>The Void Walker</b> - a portal generator for getting to otherwise unreachable areas.</li></ul><p>Most weapons and <a href="/armor/3055-574/" data-ref-id="3055-574">armor</a> come in the form of loot items such as in an RPG and are fully <a href="/customization/3015-233/" data-ref-id="3015-233">customizable</a> but designed to all fit together regardless of combination. Different stats will be better for different specializations.</p><h3>Despair</h3><p>Death has his spectral mount <a href="../../despair/94-20527/" rel="nofollow">Despair</a>; much like <a href="../../ruin/94-13601/" rel="nofollow">Ruin</a> in the first Darksiders, Despair acts as Death's mode of fast transportation across the world of Darksiders II. This time around, he has been part of the game design from the beginning, and Despair is available from the start of the game; the is in contrast to Ruin, who was encountered late within the first game, as its environments were supposedly developed prior to Ruin being added to the game as an active mechanic.</p><h3>Reaper Form</h3><p>As War had his Chaos form, Death has his Reaper form; a much larger, more powerful super-state that grants far greater amounts of power for a short period of time. Since Death is a more flashy, egotistical character than the brutally pragmatic War, his Reaper form is featured in <a href="/cutscene/3015-22/" data-ref-id="3015-22">cutscenes</a> as well.</p><h3>Wrath Powers</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/81005/2305399-darksiders2_2012_08_14_15_10_26_56.png" data-ref-id="1300-2305399" data-size="small" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/81005/2305399-darksiders2_2012_08_14_15_10_26_56.png" data-ref-id="1300-2305399"><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305399-darksiders2_2012_08_14_15_10_26_56.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/81005/2305399-darksiders2_2012_08_14_15_10_26_56.png 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/8/81005/2305399-darksiders2_2012_08_14_15_10_26_56.png 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/81005/2305399-darksiders2_2012_08_14_15_10_26_56.png 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305399-darksiders2_2012_08_14_15_10_26_56.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p><b>Harbinger Tree</b></p><ul><li>Teleport Slash</li><li>Harvest</li><li>Unstoppable</li><li>Frenzy</li></ul><p><b>Necromancer Tree</b></p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/81005/2305401-darksiders2_2012_08_19_14_10_38_56.png" data-ref-id="1300-2305401" data-size="small" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/81005/2305401-darksiders2_2012_08_19_14_10_38_56.png" data-ref-id="1300-2305401"><img alt="Death using "Murder"." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305401-darksiders2_2012_08_19_14_10_38_56.png" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/81005/2305401-darksiders2_2012_08_19_14_10_38_56.png 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/8/81005/2305401-darksiders2_2012_08_19_14_10_38_56.png 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/81005/2305401-darksiders2_2012_08_19_14_10_38_56.png 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305401-darksiders2_2012_08_19_14_10_38_56.png 320w"><noscript><img alt="Death using "></noscript></a><figcaption>Death using "Murder".</figcaption></figure><ul><li>Exhume</li><li>Aegis Guard</li><li>Murder</li><li>Bone Storm</li></ul><h2>Story</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png" data-ref-id="1300-2305423" data-size="small" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png" data-ref-id="1300-2305423"><img alt="New in Darksiders 2 is dialogue wheels." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png 320w"><noscript><img alt="New in Darksiders 2 is dialogue wheels." src="https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png" srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png 1920w, https://giantbomb1.cbsistatic.com/uploads/scale_super/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/8/81005/2305423-darksiders2_2012_08_14_17_24_57_99.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>New in Darksiders 2 is dialogue wheels.</figcaption></figure><p>Set during the same time period as the original game, Death's ultimate goal in Darksiders II is to restore <a href="../../human/92-810/" rel="nofollow">Humanity</a>; the <a href="../../apocalypse/92-4640/" rel="nofollow">Apocalypse</a> was meant to occur once the Human race was ready to join either the side of Good or Evil in the End War, tipping the Balance and ending the war between Darksiders and Lightsiders once and for all. However, because the Apocalypse occurred millenia too soon, Humanity was completely wiped out by the demons who rampaged across the Earth. At the same time, Death seeks to keep his brother War protected during his journey to clear his name after he is framed for causing the Apocalypse.</p><p>There is a sub-plot of the game that regards the origins of the four horsemen and their once glorious race known as the Nephilim, as well as further explanation about who The Makers were. There was an official Comic released that focused on the other horseman and it has been hinted many times that they will all appear a lot more in Darksiders II.</p><h2>Development</h2><p>Death was designed very differently from War, appearing lean but not emaciated, a distinct contrast to his usual depiction as a cloaked skeleton. His armor is very similar to War's in design, though with Death preferring to forsake any torso or shoulder armor to give him the maximum amount of maneuverability - unlike War, Death cannot block, and relies entirely on dodges to avoid injury.</p><p>The four horsemen themselves are the last remaining members of a race known as the Nephilim, incredibly powerful super-beings with varying forms relatively similar to that of humans. The four were controlled by the neutral faction known as the Charred Council, initially represented as three giant stone faces in the first game. The Nephilim were almost wiped out after they declared war on Heaven; it was believed that the role of the species who would sway the Balance in the End War would go to the Nephilim, who were outraged when instead that destiny was given to the mortal race of <a href="/human/3015-810/" data-ref-id="3015-810">Humans</a>. The forces of Light wiped out all but four of the Nephilim in the ensuing war.</p><p>The primary setting for Darksiders II is a realm of forgotten battlefields and destroyed worlds left behind by countless wars between Heaven and Hell. The major local is known as the Abyssal Plains. The more fantastical setting of Darksiders II has allowed Vigil to expand their artistic style much more thoroughly across the game than in the original since <a href="/earth/3035-65/" data-ref-id="3035-65">Earth</a> isn't the primary location this time around.</p><p>Town <a href="/hub-world/3015-1855/" data-ref-id="3015-1855">hubs</a> with <a href="/non-player-character/3015-967/" data-ref-id="3015-967">NPCs</a> will be present offering up the standard RPG tropes of item vendors and <a href="/optional-objective/3015-3461/" data-ref-id="3015-3461">optional quest</a> givers.</p><h2>Wii U Version</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg" data-ref-id="1300-2333213" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg" data-ref-id="1300-2333213"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_small/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg 1280w, https://giantbomb1.cbsistatic.com/uploads/scale_super/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg 320w"><noscript><img alt="No Caption Provided" src="https://giantbomb1.cbsistatic.com/uploads/scale_small/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg 1280w, https://giantbomb1.cbsistatic.com/uploads/scale_super/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg 480w, https://giantbomb1.cbsistatic.com/uploads/scale_small/8/82063/2333213-darksiders_ii_wiiu_abilities.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The Nintendo Wii U version of the game makes use of the touch screen for inventory/map functions and the gyro sensor in the GamePad for evading enemy attacks. <a href="/off-tv-play/3015-7482/" data-ref-id="3015-7482">Off-TV Play</a> is also supported. Additionally, the Wii U version comes with ''5+ hours'' of additional content in the form of all pre-order DLC packs and the Argul's Tomb and Death Rides DLC on the disc. The next two DLC packs are also available via the Wii U eShop.</p><h2>Retail Versions</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/11/118833/2146530-Darksiders-2-Collectors-Edition.jpg" data-ref-id="1300-2146530" data-size="medium" data-ratio="0.765625" data-width="960" data-embed-type="image" style="width: 960px"><a class="fluid-height" style="padding-bottom:76.6%" href="https://static.giantbomb.com/uploads/original/11/118833/2146530-Darksiders-2-Collectors-Edition.jpg" data-ref-id="1300-2146530"><img alt="The game's collector's edition." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/11/118833/2146530-Darksiders-2-Collectors-Edition.jpg" data-srcset="https://giantbomb1.cbsistatic.com/uploads/original/11/118833/2146530-Darksiders-2-Collectors-Edition.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/11/118833/2146530-Darksiders-2-Collectors-Edition.jpg 480w"><noscript><img alt="The game's collector's edition." src="https://giantbomb1.cbsistatic.com/uploads/scale_medium/11/118833/2146530-Darksiders-2-Collectors-Edition.jpg" srcset="https://giantbomb1.cbsistatic.com/uploads/original/11/118833/2146530-Darksiders-2-Collectors-Edition.jpg 960w, https://giantbomb1.cbsistatic.com/uploads/scale_medium/11/118833/2146530-Darksiders-2-Collectors-Edition.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>The game's collector's edition.</figcaption></figure><p>Aside from the standard edition, there are two additional versions: The limited edition and the <a href="/collectors-edition/3015-1521/" data-ref-id="3015-1521">collector's edition</a>. The limited edition is a free upgrade to the regular edition for those who <a href="/pre-order-exclusive/3015-4695/" data-ref-id="3015-4695">pre-order</a> the game. It includes one piece of <a href="/downloadable-content/3015-329/" data-ref-id="3015-329">DLC</a> which will be released for everyone after 30 days and is titled the Argul's Tomb expansion.</p><p>The Collector's Edition contains much more than the Limited Edition, it includes:</p><ul><li>Darksiders II Limited Edition</li><li>Life-Sized Replica Death Mask with Stand</li><li>Art Book</li><li>Digital Soundtrack Download</li><li>Shadow of Death DLC</li></ul><h2>PC System Requirements</h2><h3>Minimum</h3><ul><li><b>OS</b>: Windows XP, Windows Vista SP1 or Windows 7</li><li><b>CPU</b>: 2.0Ghz Intel® Core™2 Duo Processor or AMD equivalent</li><li><b>RAM</b>: 2GB</li><li><b>Hard Drive:</b> 20 GB space free (10 GB free after install)</li><li><b>GPU</b>: <a href="http://www.nvidia.com/object/geforce_family.html" rel="nofollow">NVIDIA</a> 9800 GT 512 MB Video Card or AMD equivalent</li><li>Online Steam account</li></ul><h3>Recommended</h3><ul><li><b>OS</b>: Windows 7</li><li><b>CPU</b>: Any Quad-core AMD or Intel Processor</li><li><b>RAM:</b> 2GB</li><li><b>Hard Drive:</b> 20 GB space free (10 GB free after install)</li><li><b>GPU</b>: <a href="http://www.nvidia.com/object/geforce_family.html" rel="nofollow">NVIDIA</a> GeForce GTX 260 512MB Video Card or AMD equivalent</li><li>Online Steam account</li></ul>

Darksiders II Has Loot, Skill Trees, and Ample Quantities of Hot Bladed Death

<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p data-right-indent="0" data-left-indent="0">Gravity Ghost is a game in which the player can`t die or otherwise fail as they traverse between planets collecting stars. The main protaganist is Iona the ghost, who is searching for her lost best friend. The soundtrack is made by Ben Prunty, the composer of the music in <a href="https://www.giantbomb.com/ftl-faster-than-light/3030-37770/" data-ref-id="3030-37770">FTL: Faster Than Light.</a></p>

All Images, Indie Mega Booth, PAX Prime 2013 Booth, PAX Prime 2013

Guacamelee! One-Two Punch Collection is a compilation of both Guacamelee games on one disc/cartridge.

All Images, Devolver Digital, PAX West 2018 Booth, PAX West 2018

E3 2018: Devolver Is Bringing the President and His Mech to America

A bullet hell arcade game released for: Nintendo Switch, PlayStation 4 and Steam.

A survival horror game where you play as Peter. Peter wakes up in an abandoned mansion and must find his way out, but he's not alone...

An upcoming point-and-click adventure game by the small Transylvanian game studio Stuck In Attic.

Must Dash Amigos is a family friendly, multiplayer, on-foot racing game.

The Forbidden Arts is an Action/Adventure/Platformer being developed for PC/Consoles.

Pillars of Eternity is Obsidian Entertainment's isometric, party-based RPG set in the new fantasy world of Eora.

<h2>Overview</h2><p>Pillars of Eternity (codenamed Project Eternity) is an <a href="/isometric-viewpoint/3015-246/" data-ref-id="3015-246">isometric viewpoint</a>, <a href="/party/3015-7282/" data-ref-id="3015-7282">party-based</a> RPG meant to be a spiritual successor to the Infinity Engine games such as Baldur's Gate and is developed by <a href="/obsidian-entertainment/3010-1520/" data-ref-id="3010-1520">Obsidian Entertainment.</a> Players will quest through an original fantasy world based on roughly 16th century medieval technology levels, where magic and power is determined by the quality of a person's <a href="/souls/3015-1449/" data-ref-id="3015-1449">soul</a>.</p><p>Obsidian's stated goal is to create an experience reminiscent of classic <a href="/infinity-engine/3015-495/" data-ref-id="3015-495">Infinity Engine</a> franchises, such as <a href="/icewind-dale/3025-341/" data-ref-id="3025-341">Icewind Dale</a>, <a href="/planescape-torment/3030-2235/" data-ref-id="3030-2235">Planescape: Torment</a>, and <a href="/baldurs-gate/3025-44/" data-ref-id="3025-44">Baldur's Gate</a>.</p><p>The game will be built on the <a href="/unity-engine/3015-5683/" data-ref-id="3015-5683">Unity 4 Engine</a> and released on <a href="/pc/3045-94/" data-ref-id="3045-94">Windows</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="/pc/3045-94/" data-ref-id="3045-94">Linux</a> platforms.</p><p>Mods will be supported.</p><h2>Gameplay</h2><p>Players will be able to create a player character, selecting from several races and assigning them one of the following classes: <a href="/fighter/3015-2648/" data-ref-id="3015-2648">Fighter</a>, <a href="/rogues/3015-1460/" data-ref-id="3015-1460">Rogue</a>, <a href="/wizards/3015-1694/" data-ref-id="3015-1694">Wizard</a>, <a href="/priest/3015-2496/" data-ref-id="3015-2496">Priest</a>, <a href="/monks/3015-2632/" data-ref-id="3015-2632">Monk</a>, <a href="/rangers/3015-2854/" data-ref-id="3015-2854">Ranger</a>, <a href="/druids/3015-4091/" data-ref-id="3015-4091">Druid</a>, <a href="/barbarians/3015-3911/" data-ref-id="3015-3911">Barbarian</a>, <a href="/paladins/3015-3467/" data-ref-id="3015-3467">Paladin</a>, Chanter, or Cipher. The player may gather a party of up to 6 companions. All party members are fully controllable by the player.</p><p>The gameplay will be presented from an <a href="/isometric-viewpoint/3015-246/" data-ref-id="3015-246">isometric angle</a> through 2D rendered backgrounds, with 3D character models layered on top. The combat will take place in <a href="/pausable-real-time-combat/3015-7255/" data-ref-id="3015-7255">real-time with pause</a>.</p><p>The game will include a crafting and enchanting system to create custom items.</p><h2>Recruitable Characters</h2><p>There are eight recruitable companions that you can find in the Eastern Reach.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Class / Race</th><th scope="col">Found in</th></tr></thead><tbody><tr><td>Aloth</td><td>Wizard / Wood elf</td><td>Gilded Vale</td></tr><tr><td>Durance</td><td>Priest / Meadow human</td><td>Magran's Fork</td></tr><tr><td>Edér</td><td>Fighter / Meadow human</td><td>Gilded Vale</td></tr><tr><td>Grieving Mother</td><td>Cypher / Meadow human</td><td>Dyrford Village</td></tr><tr><td>Hiravias</td><td>Druid / Hearth orlan</td><td>Stormwall Gorge</td></tr><tr><td>Kana Rua</td><td>Chanter / Island aumaua</td><td>Caed Nua</td></tr><tr><td>Sagani</td><td>Ranger / Boreal dwarf</td><td>Woodend Plains</td></tr><tr><td>Pallegina</td><td>Paladin / Avian godlike</td><td>Ondra's Gift ,Defiance Bay</td></tr></tbody></table><p>You can also hire up to eight custom adventurers that can be created at any inn. These characters can be any class / race and start at any level less than or equal to the player characters level.</p><h2>Kickstarter</h2><p>On September 14th, 2012 Obsidian launched a <a href="/kickstarter-funded/3015-7378/" data-ref-id="3015-7378">Kickstarter</a> campaign to fund the game. The campaign is scheduled to end on October 16th, 2012. They surpassed their funding goal of $1.1 million after 27 hours with the contribution of their 26,888th backer. After reaching the base goal they announced several stretch goals:</p><ul><li>1.4 million - New playable race, class, companion.*</li><li>1.6 million - Mac and Linux version and new quest, NPC, location*</li><li>1.8 million - More playable race, class, companion*</li><li>2.0 million - Player house*</li><li>2.2 million - New region, faction and another companion, language translations*</li><li>2.3 million - Expert mode, <a href="/hardcore-mode/3015-7201/" data-ref-id="3015-7201">Ironman</a> mode, Path of the Damned mode*</li><li>2.4 million - <a href="/crafting/3015-934/" data-ref-id="3015-934">Crafting and Enchanting</a> systems*</li><li>2.5 million - <a href="/barbarians/3015-3911/" data-ref-id="3015-3911">Barbarian</a> and Cipher classes*</li><li>2.6 million - Adventurer's Hall*</li><li>2.7 million - Addition of Paladin and Chanter classes*</li><li>2.8 million - George Ziets, the creative lead and core writer for <a href="/neverwinter-nights-2-mask-of-the-betrayer/3030-8763/" data-ref-id="3030-8763">Mask of the Betrayer</a>, will join the project*</li><li>3.0 million - Stronghold, along with related content such as quests and surrounding environment*</li><li>3.5 million - Second 'big' city, similar to Athkatla in <a href="/baldurs-gate/3025-44/" data-ref-id="3025-44">Baldur's Gate</a> series*</li><li>4 million - Live instrumentation for the soundtrack, add developer in-game commentary and enhance the Whole Game.*</li></ul><p>*achieved</p><p>In addition, a mega-dungeon has been announced called The Endless Paths of Od Nua, with each additional 2500 Kickstarter backers above 50,000 contributing to the creation of an additional level to the dungeon.</p><p>The Kickstarter ended on October 17th, 2012 after raising $4,163,208 (including Paypal) from 77,667 backers.</p><p>For more information see <a href="http://www.kickstarter.com/projects/obsidian/project-eternity" rel="nofollow">the dedicated Kickstarter page</a>.</p><p> </p><h2>System Requirements</h2><ul><li><strong>OS:</strong> Windows Vista 64-bit, OS X 10.6.3 Leopard 64-bit, Ubuntu 14.04 LTS 64-bit</li><li><strong>Processor:</strong> Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73</li><li><strong>Memory:</strong> 4 GB RAM</li><li><strong>Graphics:</strong> ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT</li><li><strong>Hard Drive:</strong> 14 GB available space</li><li><strong>Sound Card:</strong> DirectX Compatible Sound Card</li></ul>

All Images, Paradox Interactive, PAX Prime 2014 Booth, PAX Prime 2014

E3 2015: The Forge Awaits in Pillars of Eternity: The White March Part I

Steel Circus is an online hero sports game where players control one of the several champions in competitive online matches. The game is developed by Iron Mountain Interactive and published by Oasis Games.

Sword Art Online: Fatal Bullet is a third-person shooter developed by Dimps.

Joshua Fireseed, inheritor of the mantle of "Turok", must fight his way through the Lost Lands to defeat the Primagen (an ancient evil alien who seeks to rule the universe).

<h2>Overview</h2><p>Turok 2: Seeds of Evil (known in Japan as <em>Violence Killer: Turok New Generation</em>) is a sci-fi first-person shooter developed by <a href="/acclaim-studios-austin/3010-1532/" data-ref-id="3010-1532">Iguana</a> and published for the <a href="/nintendo-64/3045-43/" data-ref-id="3045-43">Nintendo 64</a> in North America (by <a href="/acclaim-entertainment-inc/3010-88/" data-ref-id="3010-88">Acclaim</a> on October 21, 1998), Europe (by Acclaim on December 10, 1998), and Japan (by Gemzi on June 18, 1999). It was also ported to the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> and released in North America on February 9, 1999 and in Europe sometime in 1999.</p><p>The sequel to <a href="/turok-dinosaur-hunter/3030-14614/" data-ref-id="3030-14614">Turok: Dinosaur Hunter</a>, Seeds of Evil takes place over a century after Turok warrior <a href="/talset/3005-1120/" data-ref-id="3005-1120">Tal'Set</a> defeated the cyborg tyrant known as the Campaigner and destroyed the Chronosceptor (by throwing it in a volcano, unknowingly awakening an ancient evil known as Primagen). Players control one of Tal'Sets descendants: the <a href="/native-american/3015-1632/" data-ref-id="3015-1632">Native American</a> warrior <a href="/joshua-fireseed/3005-1114/" data-ref-id="3005-1114">Joshua Fireseed</a> (the protagonist of the <a href="/turok/3025-254/" data-ref-id="3025-254">Turok</a> comic series and novels since the original game's release) as he helps the elders of the <a href="/the-lost-land/3035-392/" data-ref-id="3035-392">Lost Land</a> prevent the Primagen from destroying the Energy Totems that keep him from powering his <a href="/spaceship/3055-17/" data-ref-id="3055-17">Lightship</a>. Guiding him is an alien liaison known as <a href="/adon/3005-36442/" data-ref-id="3005-36442">Adon</a>.</p><p>Along with Expansion Pak support (which allows players to enable a high-resolution graphics mode) and Rumble Pak support, the Nintendo 64 version of the game includes a new split-screen multiplayer mode, where up to four players can compete in an arena setting in one of several customizable game modes. The PC version includes online multiplayer support for up to 16 players. The game's multiplayer was the basis for the game's multiplayer-based <a href="/spin-off/3015-1100/" data-ref-id="3015-1100">spin-off</a> <a href="/turok-rage-wars/3030-7962/" data-ref-id="3030-7962">Turok: Rage Wars</a>.</p><p>The game later received a re-mastered <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> port by <a href="/nightdive-studios/3010-9691/" data-ref-id="3010-9691">Nightdive</a>. Built on the Kex Engine (previously used for the modern port of Turok: Dinosaur Hunter) and digitally released on March 16, 2017, this port features a new graphics renderer (with new effects), a new UI system, compatibility for modern systems, enhanced gameplay mechanics, and re-mastered multiplayer (including support for split-screen mode). This version was later ported to the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> on March 2, 2018 and for the <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a> on August 9, 2019 (with a limited-edition physical release by <a href="/limited-run-games/3010-13306/" data-ref-id="3010-13306">Limited Run</a> on August 16, 2019).</p><p>The handheld <a href="https://www.giantbomb.com/game-boy-color/3045-57/" data-ref-id="3045-57">Game Boy Color</a> version of the game, developed by <a href="https://www.giantbomb.com/bit-managers/3010-3752/" data-ref-id="3010-3752">Bit Managers</a>, was released in North America (on October 1998) and Europe (on December 1998). Other than the same name and box art, it is not a direct adaptation of the main game and instead follows a new side-scrolling platforming adventure (based on the engine used for the <a href="/game-boy/3045-3/" data-ref-id="3045-3">Game Boy</a> port of Turok: Dinosaur Hunter). Players control Joshua as he prevents a legion of Dinosoids (known as the "Amaranthine Accordance") from conquering <a href="/earth/3035-65/" data-ref-id="3035-65">Earth</a>.</p><h2>Levels</h2><p>Level 1: Port of Adia - A once bustling coastal city that has been devastated by the invading Dinosoids.</p><p>Level 2: River of Souls - The water that flows through this river is imbued with the power of death itself, making travelling along it incredibly dangerous.</p><p>Level 3: The Death Marshes - An ancient swamp that is home to more than one sentient race that wishes to see Turok dead.</p><p>Level 4: The Lair of the Blind Ones - A pitch-black series of tunnels where eyeless creatures who have evolved perfect adaptation to the dark have an advantage over Turok.</p><p>Level 5: Hive of the Mantids - The enormous labyrinthine home of a race of sentient insectoids who don't like mammals very much.</p><p>Level 6: Primagen's Lightship - The starship the Primagen used to escape his home dimension eons ago, which crashed into the Lost Lands and was sealed under a magical barrier by the Lazarus Concordance, in order to prevent the Primagen from escaping and enslaving all life.</p><h2>Weapons</h2><p><em>Talons</em> -- Used as claws that attach to Turok's handsets</p><p>Damage: Low</p><p>Range: Low</p><p><em>Warblade</em> -- An upgrade of the Talons. These claws have a higher damage output for an close range encounter, and also function underwater.</p><p>Damage: Medium</p><p>Range: Low</p><p><em>Bow and Arrow</em> -- Standard bow and arrow used by Turok. The longer the player holds the trigger the further the arrow will travel and the more damage it will do.</p><p>Damage: Low</p><p>Range: Long</p><p><em>Tek Bow</em> -- Upgraded version of the bow and arrow. "Charges" faster, has a higher damage output, has a sniper scope for more accurate arrow placement, and can fire Tek Arrows that explode on impact.</p><p>Damage: Medium</p><p>Range: Long</p><p><em>Pistol</em> -- Standard 9mm pistol useful for standard enemies in earlier levels and weak enemies in later levels.</p><p>Damage: Low</p><p>Range: Long</p><p><em>Flare</em> -- Used to light up dark corridors. Causes no damage to anything. Unlimited charges, but must recharge between each shot. A very impressive feat of locational lighting for its time.</p><p>Damage: NA</p><p>Range: Long</p><p><em>Mag .60</em> -- An upgraded version of the pistol. This will fire three rounds for each time the player fires and has a better damage output per bullet.</p><p>Damage: Medium</p><p>Range: Long</p><p><em>Harpoon Gun</em> -- Only usable underwater, the harpoon gun spears enemies with merciless steel.</p><p>Damage: Low</p><p>Range: Long</p><p><em>Torpedo Launcher</em> -- Only usable underwater, this fires powerful exploding torpedoes at enemies with a much higher damage output than the harpoon gun. In addition, even without torpedoes, the launcher itself has a portable impeller on it that allows Turok to swim much faster while it is selected.</p><p>Damage: High</p><p>Range: Long</p><p><em>Tranquilizer Gun</em> -- Using this on an enemy will put them to sleep for a short time and works on almost any enemy. However, if the enemy wakes up it will harbour a serious grudge.</p><p>Damage: NA</p><p>Range: Long</p><p><em>Charge Dart Rifle</em> -- An upgraded version of the tranquilizer gun. Shocks an enemy which paralyzes them for a short time.</p><p>Damage: NA</p><p>Range: Medium</p><p><em>Plasma Rifle</em> -- Fires plasma shells rapidly. Equipped with a sniper scope to attack enemies at long range.</p><p>Damage: High</p><p>Range: Long</p><p><em>Cerebral Bore</em> -- One of the most famous weapons in all of gaming, this delightful little gadget will lock on to the brain activity of an enemy and fire a small orb which attaches to an enemy's head, drills into their skull, and sucks out their brain in the form of a gooey liquid, before exploding violently and decapitating them for good measure. The major drawbacks are that it cannot fire until it achieves a lock on an enemy's brain patterns, which is difficult with fast-moving enemies, and can only happen at relatively close range. In addition, the Bore is useless against enemies wearing protective headgear, or non-sentient enemies whose brain activity is not powerful enough to achieve a lock.</p><p>Damage: One shot, one kill</p><p>Range: Long</p><p><em>Shotgun</em> -- A single-barred pump action shotgun. Oh yes. Devastating at close range.</p><p>Damage: High</p><p>Range: Low</p><p><em>Shredder</em> -- An upgraded version of the shotgun. Not only will this double the damage output but also the shells will have the ability to ricochet off of walls.</p><p>Damage: Very High</p><p>Range: Medium</p><p><em>Razor Wind</em> -- A ridiculously sharp buzzsaw-shaped <a href="/glaive/3055-927/" data-ref-id="3055-927">glaive</a> that flies through the air, severing arms, legs, and heads as it goes, and then returns to Turok's hand, slick with gore.</p><p>Damage: High</p><p>Range: Long</p><p><em>Grenade Launcher</em> -- Propels grenades at enemies and will explode on impact.</p><p>Damage: High</p><p>Range: Low</p><p><em>Firestorm Cannon</em> -- Essentially this weapon is a high powered minigun that fires exploding energy bullets. Exactly as satisfying as it sounds. Takes a second to warm up after activating.</p><p>Damage: High</p><p>Range: Medium</p><p><em>Flamethrower</em> -- This will set enemies on fire for a high damage output.</p><p>Damage: High</p><p>Range: Low</p><p><em>Sunfire Pods</em> -- Odd natural growths found only in the Lost Lands, Sunfire Pods release a quick burst of incredibly bright light when broken. Turok throws them like grenades in order to temporarily blind his enemies. The Blind Ones in particular, who evolved in eternal blackness, are so sensitive to light that the light burst will cause their heads to burst into flames, killing them instantly.</p><p>Damage: None or Lethal, depending on target</p><p>Range: Medium</p><p><em>Proximity Fragramation Mine (PFM) Layer</em> -- This device will lay proximity mines along the ground. When an enemies get close enough, the mines will jump into the air to knee-height and explode, severing unlucky enemies' legs and leaving them to quickly bleed to death in horrific agony.</p><p>Damage: High</p><p>Range: Low</p><p><em>Scorpion Missile Launcher</em> -- Will lock on to a single enemy and then fire a barrage of missiles. Almost nothing can survive even one barrage.</p><p>Damage: Very High</p><p>Range: Long</p><p><em>The Nuke</em> -- Judged by the Lazarus Concordence to be too powerful to allow <i>anyone</i> to use, this portable Weapon of Mass Destruction was broken into pieces, which were then scattered across the Lost Land, and Turok must find each and every piece in order to use it. The Nuke takes a very long time to charge up before firing, and ammo is very rare, but when it finally goes off, <i>watch out</i>. It fires a bullet into whatever it's pointed at that triggers an enormous energy burst which instantly incinerates every single enemy in the area, leaving behind crispy statues of ash in the shape of the enemies, yet is handily harmless to Turok.</p><p>Damage: Utterly Lethal</p><p>Range: Infinite</p><h2>Items</h2><p><em>Yellow Health</em> -- Raises health by 100 points (Ultra Health)</p><p><em>Red Health</em> -- Raises health to 100 points</p><p><em>Blue Health</em> -- Raises health 10 points</p><p><em>Silver Health</em> -- Raises health 10 points</p><p><em>Satchel Charge</em> -- Used to destroy objectives</p><p><em>Level Key</em> -- Found in every level, used to open up new levels</p><p><em>Red Life Force</em> -- Gives 10 life force points (100 points will earn an extra life)</p><p><em>Yellow Life Force</em> -- Gives 1 life force point (100 points will earn an extra life)</p><p><em>Eagle Feather</em> -- Take them to Talisman Chambers to receive a special ability</p><p><em>Primagen Key</em> -- Needed to open up the door in the center of the HUB.</p><p><em>Cave Door Key</em> -- Used to unlock caves in the Lair of the Blind Ones</p><h2>Enemies</h2><p><strong>Dinosoids</strong></p><p><em>Raptoid</em> -- A lizard-humanoid hybrid equipped with basic weapons.</p><p><em>Endtrail</em> -- A lizard-humanoid hybrid equipped with advanced weapons.</p><p><em>Fireborn</em> -- A lizard-humanoid hybrid that has various flame-type attacks.</p><p><strong>Dinosaurs</strong></p><p><em>Compy</em> -- The tiny Compsognathus aren't much of a threat individually, but they always travel in groups.</p><p><em>Raptor</em> -- Classic dinosaur enemy, very fast and lethal if not taken down quickly. Smart enough to allow for Cerebral Bore lock.</p><p><em>Dimorphodon</em> -- Murderous creatures that can fly and attack quickly.</p><p><b>The Blind Ones</b></p><p><em>Sentinel</em> -- Standard minion equipped with an axe and grenades.</p><p><em>Guardian</em> -- Guardians are equpped with a crossbow to take Turok down at range.</p><p><b>Pur-Linn Warriors</b></p><p><em>War Club</em> -- Standard Pur-Linn that uses mostly physical attacks.</p><p><em>Gunner</em> -- A smaller Pur-Linn equipped with a Gatling gun</p><p><em>Juggernaut</em> -- The largest of the species equipped with a giant sword.</p><p><strong>The Deadkin</strong></p><p><em>Deadman</em> -- A zombie-like creature that can either attack in melee combat or throw one of its ribs. If blown in half, it will crawl towards Turok in an attempt to deal more damage.</p><p><em>Lord of the Dead</em> -- Larger than the standard deadman, these guys have fireballs as well as melee combat.</p><p><em>Sister of Despair</em> -- These creatures are essentially floating torsos that cast energy skulls at Turok.</p><p><strong>The Mantids</strong></p><p><em>Mite</em> -- Smaller creatures that crave the delicious taste of Human feet.</p><p><em>Worker</em> -- Standard Mantid that attacks with their claws.</p><p><em>Drone</em> -- Equipped with a jetpack and a laser rifle, a drone can fly as it chooses and do a great deal of damage.</p><p><em>Soldier</em> -- Large cockroach-looking creature. They are equipped with laser rifles and plasma balls.</p><p><b>The Primagen's Personal Minions</b></p><p><em>Trooper</em> -- Well-armored mutants equipped with a laser rifle and mini-gun.</p><p><em>Bio-Bot</em> -- These creatures are cyborgs equipped with a laser rifle.</p><p><em>Elite Guard</em> -- The most power minion, these are much larger troopers equipped with a mini-gun.</p><p><strong>The Flesh Eaters</strong></p><p><em>Sentinel</em> -- Standard mutant-looking creature equipped with a sword and grenades.</p><p><em>Death Guard</em> -- Standard mutant-looking creature equipped with a sword and a rifle.</p><p><em>Lord of the Flesh</em> -- The toughest of the Flesh Eaters, cast spell like attacks.</p><p><strong>Unaffiliated Enemies</strong></p><p><em>Leaper</em> -- A dog-like creature that can approach quickly for heavy damage.</p><p><em>Cave Worm</em> -- A large greyish worm that comes up from the ground.</p><p><em>Fire Worm</em> -- Slightly smaller than the cave worm, they can appear from the ground and attack with fireballs.</p><p><em>Skimmer</em> -- These are essentially smaller green snakes, always travel in groups.</p><p><em>Cave Spider (Infant)</em> -- Smaller spiders, usually don't appear alone.</p><p><em>Cave Spider (Adult)</em> -- Much bigger and more damaging that an infant, these spiders are fast and can spit venom at Turok.</p><p><em>Swamp Wasp</em> -- A smaller wasp that can sting Turok for a low amount of damage.</p>

Screenshots, PC Screenshots, Blog Pictures/Submissions, All Images

<p>This is a platform action video game based on the experience of bullet hell element. The enemies in the game are some cute animals. The gameplay is relatively simple and currently includes 30 levels.</p>