Koji Igarashi's spiritual successor to his specific style of Castlevania game, made in partnership with Inti Creates.

<h2>Overview</h2><p>Bloodstained: Ritual of the Night is a 2.5D side-scrolling "<a href="/metroidvania/3015-2440/" data-ref-id="3015-2440">Metroidvania</a>" style game developed by ArtPlay (Igarashi's company with the major design blueprint) in collaboration with <a href="/dico/3010-14372/" data-ref-id="3010-14372">DICO</a> (main development and localization) and <a href="/monobit/3010-14373/" data-ref-id="3010-14373">Monobit</a> (programming/engine support) with Armature Studio handling the PS Vita version specifically coming to a wide range of platforms in 2018 with the help of publisher 505 Games. The project is helmed by ex-<a href="/konami-corporation/3010-87/" data-ref-id="3010-87">Konami</a> designer <a href="/koji-igarashi/3040-40883/" data-ref-id="3040-40883">Koji Igarashi</a>, a key member of the team that revitalized the <a href="/castlevania/3025-86/" data-ref-id="3025-86">Castlevania</a> series with <a href="/castlevania-symphony-of-the-night/3030-14216/" data-ref-id="3030-14216">Symphony of the Night</a> in 1997. Originally,<a href="/inti-creates-co-ltd/3010-5970/" data-ref-id="3010-5970"> Inti Creates </a>was signed on to be the main developer alongside Igarashi but their role in development has been reduced since DICO and Monobit joined the fold, who have more development experience with Unreal Engine 4.</p><p>The game was funded via Kickstarter and PayPal. The operation is primarily overseen by <a href="/ben-judd/3040-58539/" data-ref-id="3040-58539">Ben Judd</a>, who also oversaw <a href="/keiji-inafune/3040-35794/" data-ref-id="3040-35794">Keiji Inafune</a>'s highly successful <a href="/mighty-no-9/3030-43790/" data-ref-id="3030-43790">Mighty No. 9</a> Kickstarter campaign prior.</p><h2>Development</h2><h3>Crowdfunding Campaign</h3><p>The FAQ section made it clear upfront that the final product will "<strong>2.5D</strong>" rather than what the majority of IGAvania games have been in the past. The explanation given:</p><blockquote><p>Because this is an Igavania game, the gameplay and feel of traditional 2D games is non-negotiable. Even so, IGA decided to go with 2.5D for this project for both financial and artistic reasons. A 2.5D world built on <a href="/unreal-engine-4/3015-2551/" data-ref-id="3015-2551">Unreal Engine 4</a> was the right choice to balance development time, graphical fidelity, budget, and scope.</p><p>At the same time, IGA is very excited about exploring the paths a 2.5D style opens up within the classic Igavania formula. As he begins a new chapter of his career as a developer, he's looking forward to trying things that will enhance, rather than detract from, that core gameplay.</p><p>However, we would NEVER discount the fans' love for that classic style. The development team is looking forward to working with backers every step of the way to decide on custom shaders that will give the game a distinctive, hand-crafted look, so there are no surprises. Games like <a href="/guilty-gear-xrd-sign/3030-42679/" data-ref-id="3030-42679">Guilty Gear</a> and <a href="/strider/3030-43275/" data-ref-id="3030-43275">Strider</a> are proof that 2.5D can be handled in a way that honors a classic aesthetic while allowing for new possibilities; that’s what IGA hopes to achieve with this project.</p><p>That said, one section of the castle will feature an area that Miriam can traverse in beautiful retro graphics. We are dubbing this section “the 8-bit level” although it may be close to 16 bit or 32 bit depending on how we mix it with the full game. While a full-blown 8-bit game doesn't fit into the full budget, backer support allows us to have fun with the development and create a little retro magic in our game.</p></blockquote><p>Stretch goals included getting <a href="/david-hayter/3040-39849/" data-ref-id="3040-39849">David Hayter</a> &amp; <a href="/robert-belgrade/3040-40875/" data-ref-id="3040-40875">Robert Belgrade</a> voice overs in the game.</p><h3>Links</h3><ul><li><a href="https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night" rel="nofollow">Kickstarter page</a></li><li><a href="https://www.facebook.com/bloodstainedrotn" rel="nofollow">Facebook page</a></li><li><a href="http://iga-bloodstained.tumblr.com" rel="nofollow">Tumblr blog</a></li><li><a href="https://www.youtube.com/channel/UCOU-IZLwstnFKxX3m3_P4fQ" rel="nofollow">YouTube page</a></li></ul>

E3 2017: Take Me Down to Barkerville in Bloodstained: Ritual of the Night

<p>Super Mega Space Blaster Special is a retro styled, fast-paced space shooter (shmup). The game Draws on games from yesteryear like Asteroids and The Galactic Plague as well as modern shooters like Bit Blaster XL and Super Stardust HD. This creates a shoot 'em up with modern mechanics that fills the player with retro gaming nostalgia. The game has local coop and competitive modes and an extensive features list for it's low price. Features include:</p><ul><li>10 space blasters to unlock.</li><li>3 game modes.</li><li>Local coop &amp; competitive multiplayer.</li><li>Full controller support with in game images for PlayStation, Xbox, and Nintendo Switch Pro controllers.</li><li>20+ challenges.</li><li>Loads of power-ups and weapons.</li><li>Achievements.</li><li>Leaderboards.</li><li>Cross platform cloud-save.</li><li>An 80's infused synth-pop sound track by Electric Fan Death.</li></ul>

All Images, Devolver Digital, PAX East 2019 Booth, PAX East 2019

All Images, Devolver Digital, PAX West 2018 Booth, PAX West 2018

Slender: The Arrival is a horror adventure game. It is the first official sequel to Slender: The Eight Pages.

<h2>Overview</h2><p>Slender: The Arrival is a follow-up to <a href="//www.giantbomb.com/slender-the-eight-pages/3030-39028/" data-ref-id="3030-39028">Slender: The Eight Pages</a>. The game was developed by <a href="/mark-hadley/3040-103406/" data-ref-id="3040-103406">Mark Hadley</a> in conjunction with <a href="/blue-isle-studios/3010-8446/" data-ref-id="3010-8446">Blue Isle Studios</a> with the goal of creating a scarier, more detailed, more involved <a href="/slender-man/3005-23838/" data-ref-id="3005-23838">Slender Man</a> experience. The game was written by the creators of <i>Marble Hornets</i>, the first series of Slender Man-related videos on YouTube: <a href="/troy-wagner/3040-103323/" data-ref-id="3040-103323">Troy Wagner</a>, <a href="/joseph-delage-iii/3040-103322/" data-ref-id="3040-103322">Joseph DeLage III</a>, and <a href="/tim-sutton/3040-102523/" data-ref-id="3040-102523">Tim Sutton</a>. Slender Man creator <a href="//www.giantbomb.com/eric-knudsen/3040-107305/" data-ref-id="3040-107305">Eric "Victor Surge" Knudsen</a> served as an executive producer, making this game at the time of its release, the only officially licensed Slender Man game (as stated in press materials). Slender: The Arrival was released on March 26, 2013.</p><p>The beta was included for all that pre-ordered. The beta was a remake of the original Slender: The Eight Pages but with enhanced graphics, a camera view with zoom, and a new beach-side location.</p><h2>Gameplay</h2><p>Similar in nature to Slender: The Eight Pages, the primary gameplay revolves around the player exploring environments and collecting items while trying to avoid Slender Man. The closer the player comes to completing a given stage's particular objective, the more likely Slender Man will make his appearance. Slender Man cannot be fought, only avoided, and the player loses if Slender Man has the player in his sights for too long.</p><h2 style="margin-right:0px;margin-left:0px;">Console Release</h2><p>Blue Isle has included two new "flashback" levels. The version is set to be released Q1 2014.</p><h2>PC System Requirements</h2><h3>Minimum</h3><ul><li>Windows XP / Vista / 7</li><li>2.0 GHz or faster dual core processor (Quad Core Intel or AMD recommended)</li><li>1 GB RAM (3 GB recommended)</li><li>DirectX 9.0c</li><li>NVIDIA 6800, 7600, 7800, 8xxx or better or ATI 1950 or better (GeForce 260 1GB or AMD HD4850 1GB recommended)</li><li>2 GB HDD</li><li>Mouse</li><li>Keyboard</li></ul>

E3 2019: Grand Prix Seasonal DLC is Free for Crash Team Racing Nitro Fueled