The sequel to the Etrian Odyssey-esque dungeon crawler spin-off of the Persona series. It'll feature the entire cast of Persona 3, 4 and 5, including 3's female protagonist.

<h2>Overview</h2><p>The game will play very similarly to the original Persona Q, retaining the first person dungeon crawling akin to Atlus' Etrian Odyssey series. The main motif of the game's overall setting seems to be based on the world of cinema.</p><p>The story begins with The Phantom Thieves exploring Mementos, which suddenly leads to the Morgana Car losing control. They find themselves transported into an unknown dimension. Here they face new shadows they haven't seen before, and holed up in a strange movie theater. They meet a black-haired woman named Nagi, and the dejected looking girl called "Hikari" who appeared in the game's debut trailer. Much like the Clock Tower of the previous game, the movie theater attracts Persona users like the Thieves. The second trailer also showed what appeared to be Kamoshida from Persona 5, implying that the story might have a more direct connection to the mainline titles than before.</p><p>With the presence of Goro Akechi in the party, it seems to imply that the story of the game will take place during Persona 5's culture festival. It's very likely to be the case for Persona 3 and 4 as well with the appearance of certain characters.</p><p> </p><h2>Gameplay</h2><p>In terms of dungeon crawling, and combat, the game plays the same as its predecessor and Etrian Odyssey counterparts. There will be 28 characters in total to pick from in your party. It is possible to do multiple partner combinations during combat, and the Persona variation of the <a href="/press-turn-system/3015-2350/" data-ref-id="3015-2350">Press-Turn System</a> is still around in Q2. Although the sequel's system has been built with a bigger emphasis on "tactics". What exactly that means is still unknown as of yet.</p><p> </p>

The third major expansion for The Elder Scrolls Online takes players to Elsweyr, the home of the Khajiits, while introducing Dragons to Tamriel and the Necromancer player class.

The Legend of Heroes franchise continues with this direct sequel to Trails of Cold Steel.

<h2>Overview</h2><p>The Legend of Heroes: Trails of Cold Steel II is a role-playing game in<a href="/nihon-falcom-corp/3010-849/" data-ref-id="3010-849"> Falcom</a>'s long-running <a href="//www.giantbomb.com/the-legend-of-heroes/3025-1122/" data-ref-id="3025-1122">Legend of Heroes</a> franchise that serves as a direct sequel to the first <a href="/the-legend-of-heroes-trails-of-cold-steel/3030-40878/" data-ref-id="3030-40878">Trails of Cold Steel</a>. The game was released in Japan on September 25, 2014 for the <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a> and <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a>. <a href="/xseed-games/3010-3540/" data-ref-id="3010-3540">XSEED</a> localized both versions of Trails of Cold Steel II for North America and released them on September 6, 2016. <a href="/nis-america-inc/3010-618/" data-ref-id="3010-618">NIS America</a> later published the title in Europe on November 11, 2016. A <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> version was eventually created by <a href="/xseed-games/3010-3540/" data-ref-id="3010-3540">XSEED</a> on February 14, 2018 featuring many quality of life improvements, over 5,000 additional lines of voice acting, and many graphical improvements. A <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> port outsourced by Falcom to <a href="/artdink/3010-204/" data-ref-id="3010-204">Artdink</a> was also released in Japan in 2018 and was published again by XSEED in the West in 2019, featuring many of the improvements seen in the PC release along with dual-audio support.</p>

All Images, Limited Run Games, PAX East 2019 Booth, PAX East 2019

Hell Let Loose is an upcoming multiplayer focused World War II First Person Shooter.

<h2>Overview</h2><p><strong>Hell Let Loose</strong> is an upcoming multiplayer focused <a href="/world-war-ii/3015-471/" data-ref-id="3015-471">World War II</a> First Person Shooter , it will feature realistic combined arms warfare with up to 100 players. Hell Let Loose is being developed (with <a href="/unreal-engine-4/3015-2551/" data-ref-id="3015-2551">Unreal Engine 4</a>) for PC by Black Matter and is set to be released in 2018.</p><h2>Useful links</h2><ul><li><a href="https://www.hellletloose.com" rel="nofollow">Official website</a></li></ul>

Journey is thatgamecompany's third release for Sony. Roam the lands discovering the history of an ancient civilization on a trek toward a distant mountain. Go at it alone or explore with strangers online.

<h2>Overview</h2><p>Journey is <a href="/thatgamecompany/3010-5521/" data-ref-id="3010-5521">thatgamecompany</a>'s third <a href="/playstation-network-ps3/3045-88/" data-ref-id="3045-88">PlayStation Network</a> game. It was announced at <a href="/e3-2010/3015-4529/" data-ref-id="3015-4529">E3 2010</a>, and was released on March 13, 2012. Much like their previous two titles, it aims to be more of an unusual, experimental experience rather than a traditional game and is meant to evoke strong emotions from the player. It is the final game in a three-game deal that <a href="/thatgamecompany/3010-5521/" data-ref-id="3010-5521">thatgamecompany</a> signed with Sony, and was part of the Spring Fever promotion on PSN. On March 29, 2012, <a href="/jenova-chen/3040-82903/" data-ref-id="3040-82903">Jenova Chen</a> announced, on <a href="http://blog.us.playstation.com/2012/03/29/journey-is-psns-fastest-selling-game-soundtrack-coming-soon/" rel="nofollow">his blog</a>, that Journey had become the fastest selling game ever released in the <a href="/sony-computer-entertainment-america/3010-313/" data-ref-id="3010-313">SCEA</a> region on the PlayStation Network. On July 21, 2015, Journey was re-released on the Playstation 4 and was cross-buy with the Playstation 3 digital version. </p><h2>Story</h2><p>Journey has an ambiguous story that takes place in a ravaged landscape dotted with ruins. When the player begins a new journey, their character is sitting in a desert, with no backstory, name, or apparent purpose besides reaching the glowing mountain in the distance.</p><p>During Journey, the player will come upon two direct forms of storytelling. The first form they will encounter is glyphs, mosaic stonework that reveals some of the history of the area. The second form comes in between level visions. In these cutscenes a large white-robed figure shares, in pictographic vignettes, the past, present, and future of the player. The following is a literal interpretation, although many figurative interpretations are no less valid.</p><p>The world of Journey wasn't always in ruins. A white-robed culture once thrived here, at first living with nature and soon, with the help of the same power that allows the player's character to fly, overwhelming nature with structures, building higher and higher.</p><p>When this power dwindled, the culture split into warring tribes, building mechanical insectoid war machines rather than buildings. The war killed many, explaining the graves littering the landscape as the player progresses.</p><p>In its wake, the war left the ruined cities the player sees and the still functioning machines that impede their path.</p><p>Not all of this white-robed culture died, though. A final glyph reveals that the remaining few went back to the mountain from whence they came.</p><p>The player, meanwhile, is part of an endless cycles of many players journeying to and flying back from the mountain, a progression that makes some players act as newcomers, slowly finding their way, while others become mentors and guides having already found it.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3068/1405918-mountain_2.jpg" data-ref-id="1300-1405918" data-size="medium" style="width: 1280px" data-ratio="0.5625" data-width="1280" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/3068/1405918-mountain_2.jpg" data-ref-id="1300-1405918"><img alt="Looks like we're in for a long trip." src="https://static.giantbomb.com/uploads/scale_medium/0/3068/1405918-mountain_2.jpg" srcset="https://static.giantbomb.com/uploads/original/0/3068/1405918-mountain_2.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/3068/1405918-mountain_2.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/3068/1405918-mountain_2.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>Looks like we're in for a long trip.</figcaption></figure><p>Journey is a third-person adventure game where players play as a mysterious robed being who embarks on a journey to a mountain that emanates light from its peak.</p><p>The player has three distinct modes of interaction. First, they can chirp or shout. By pressing or pressing and holding the circle button, the player creates a bubble of influence and a tone specific to that journeyer. This tone allows the player to communicate with another journeyer. If one journeyer shouts near another, the shout will replenish the other player's jumping ability. Also, shouts can refresh old cloth and scarves throughout the game, giving life to the sentient cloth.</p><p>Second, they can fly. In Journey, players can jump and glide through the air, but only as long as their scarf will let them, as it designates how long one can stay airborne. When the player's scarf is lit and its symbols are showing, the player can press or hold the cross button to fly. The scarf can be lengthened, and thus strengthened, by collecting glowing symbols hidden throughout the environments. Besides interaction with other players, the scarf can be replenished through refreshed cloth, that which is also glowing and showing its symbols, and, later, through a mystic, water-like aura. This fact allows players to climb vertically indefinitely until the cloth or aura ends.</p><p>Third, they can run or slide. Basic movement on the left analog stick makes the character run. Desert sand can slow the player on an uphill, or quicken them on the downhill. Certain sections of the game revolve around continuous sliding downhill, while feels like a snowboarding game.</p><p>Journey tasks the player with solving puzzles to move on to the the next area. Environments are open, but strong winds keep players on the right track. Most puzzles involve freeing old cloth so that it opens up the path for the player. Players are also tasked with avoiding enemies with visible spotlights, as being caught in the light will fling the player and damage their scarf.</p><h2>Multiplayer</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/30/1800963-screenshot0030.jpg" data-ref-id="1300-1800963" data-size="medium" style="width: 1280px" data-ratio="0.5625" data-width="1280" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/30/1800963-screenshot0030.jpg" data-ref-id="1300-1800963"><img alt="Work together... or don't." src="https://static.giantbomb.com/uploads/scale_medium/0/30/1800963-screenshot0030.jpg" srcset="https://static.giantbomb.com/uploads/original/0/30/1800963-screenshot0030.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/30/1800963-screenshot0030.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/30/1800963-screenshot0030.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>Work together... or don't.</figcaption></figure><p>Journey is considered unique when it comes to multiplayer as it doesn't ask you if you want to play with others. It forces co-op onto the player by making them meet with other players at random. The game sees what level the player is on and inserts another player who's on the same level into their game. When another player enters, a white light will appear on the sides of the screen to lead the player to that other person if they want to join them. The only way not to play with others is to log off PSN while playing.</p><p>Players can work together by giving each other boosts of power, huddle together for warmth, or simply guide one another across the vast landscape. There is no way to hinder other players.</p><p>Players can only encounter others after the first area of the game, which becomes a level select hub after completion. Players can stay with each other throughout the entire journey if they wish. Doing so requires entering between level loads with that partner.</p><p>During the journey, the player will usually be unaware of who they are playing with. It is possible to play with friends if both enter the same area at the same time, but this involves out-of-game communication. Within the game, players only learn the PSN IDs of their companions after the credits, when the PSN IDs appear in chronological order. Players can only communicate by using the circle button to emit sounds. The longer the button is held down, the louder the note will be.</p><h2>References to Past thatgamecompany Games</h2><h4><a href="/flow/3030-15849/" data-ref-id="3030-15849">flOw</a></h4><p>One of the cellular lifeforms from flOw can be found hidden in the temple in the sixth level. Finding the life form unlocks the trophy <a href="/achievements/ancestors/183021/" data-ref-id="ancestors">Ancestors</a>.</p><h4><a href="/flower/3030-21120/" data-ref-id="3030-21120">Flower</a></h4><p>A flower can be found in between two sand dunes in the third level. Finding the flower unlocks the trophy <a href="/achievements/mirage/183017/" data-ref-id="mirage">Mirage</a>.</p><h2>New Game +</h2><p>When the player completes their first journey, more embroidery appears on their robe. The more journeys the player takes, the more covered their robe becomes.</p><p>The first area becomes a chapter select and bonus tracking hub. The player can go to any of the 7 levels by entering the shrines for each. In each shrine are the glyphs or empty frames where they would be, depending on whether the player has found them. Also in the hub is an open-air ruin that records all the scarf-lengthening symbols the player has found.</p><p>Additionally, while the player's scarf does not retain its length between playthroughs, if the player collects every symbol, they unlock a circle of white, vertical scarves behind the area that records symbol collection. If the player enters this circle, their robe goes from red to white. White-robed players' scarves refill with power whenever they are on the ground, making their flying ability essentially unlimited. Players can reenter the circle to return to the red robe.</p><h2>Reception</h2><p>Journey has achieved both commercial and critical success. It currently holds the record as <a href="/kellee-santiago-exiting-thatgamecompany/1100-4058/" data-ref-id="1100-4058">the fastest selling game ever released on PlayStation store</a>. Journey has received universal acclaim, with a score of 92/100 on <a href="http://www.metacritic.com/game/playstation-3/journey" rel="nofollow">Metacritic</a>.</p><p>Journey was nominated for 11 <a href="/dice-awards-2013/3015-7771/" data-ref-id="3015-7771">D.I.C.E. Awards</a>, and won in the following eight categories:</p><ul><li>Game of the Year</li><li>Outstanding Achievement in Game Direction (<a href="/jenova-chen/3040-82903/" data-ref-id="3040-82903">Jenova Chen</a>)</li><li>Outstanding Achievement in Art Direction</li><li>Outstanding Achievement in Online Gameplay</li><li>Outstanding Innovation in Gaming</li><li>Casual Game of the Year</li><li>Outstanding Achievement in Sound Design</li><li>Outstanding Achievement in Original Music Composition</li></ul><h2>Journey Soundtrack</h2><p>The music was composed by Austin Wintory, He also did the soundtrack for another thatgamecompany game called flOw</p><ul><li>1. Nascence - 1:45</li><li>2. The Call - 3:39</li><li>3. First Confluence - 1:45</li><li>4. Second Confluence - 2:20</li><li>5. Threshold - 6:05</li><li>6. Third Confluence - 1:45</li><li>7. The Road of Trials - 4:16</li><li>8. Fourth Confluence - 1:07</li><li>9. Temptations - 4:13</li><li>10. Descent - 2:40</li><li>11. Fifth Confluence - 1:23</li><li>12. Atonement - 6:11</li><li>13. Final Confluence - 2:06</li><li>14. The Crossing - 1:58</li><li>15. Reclamation - 2:16</li><li>16. Nadir - 3:37</li><li>17. Apotheosis - 7:07</li><li>18. I Was Born for This - 4:41</li></ul>

Slay the Spire is a singleplayer deck-building game with rogue-like elements.

<h2>Overview:</h2><p>A rogue-like deck building game. Players move from room to room, fighting monsters, collecting treasure, and adding new cards to their decks in an attempt to survive while creating the best deck to do so.</p>

A role-playing game developed exclusively for the Nintendo Switch. Throughout the adventure, the player can recruit eight different heroes, each with their own unique storyline.

<h2>Overview</h2><p>Octopath Travelers is a turn-based RPG developed by <a href="/acquire/3010-738/" data-ref-id="3010-738">Acquire</a> in collaboration with <a href="/square-enix/3010-104/" data-ref-id="3010-104">Square Enix</a> for the <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a> where the player chooses to play as one of eight characters who all eventually come together to go on one big adventure. The title was released worldwide on July 13, 2018 with Square Enix publishing the game in Japan and <a href="/nintendo/3010-90/" data-ref-id="3010-90">Nintendo</a> localizing the title for western territories.</p>