Assassin's Creed 3
Assassins Creed III
Assassins Creed 3
AC3
ACIII

The fifth console entry in the Assassin's Creed franchise. It introduces the half-Native American, half-English Assassin Connor and is set in North America in the late eighteenth century amid the American Revolutionary War.

<h2>Overview</h2><p>Assassin's Creed III is the fifth home console release in the <a href="/assassins-creed/3025-38/" data-ref-id="3025-38">Assassin's Creed</a> franchise developed and published by <a href="/ubisoft-entertainment/3010-82/" data-ref-id="3010-82">Ubisoft</a>. It features a brand new playable character (<a href="/connor-kenway/3005-22428/" data-ref-id="3005-22428">Connor Kenway</a>) in a brand new time period and environment (North America during the American Revolutionary war). It's also the conclusion of Desmond Mile's story. The game also features multiplayer and <a href="/uplay/3015-4289/" data-ref-id="3015-4289">Uplay</a> connectivity.</p><p>The game was released on October 30th, 2012 on all major consoles (<a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> and <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a> versions were released a month later), receiving critical acclaim.</p><h2>Gameplay</h2><h3>Overview</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5207/2337453-screenshot_19.jpg" data-ref-id="1300-2337453" data-size="small" style="width: 1280px" data-ratio="0.5625" data-width="1280" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/5207/2337453-screenshot_19.jpg" data-ref-id="1300-2337453"><img alt="Combat makes up a large part of the gameplay." src="https://static.giantbomb.com/uploads/scale_small/0/5207/2337453-screenshot_19.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5207/2337453-screenshot_19.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/5207/2337453-screenshot_19.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/5207/2337453-screenshot_19.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5207/2337453-screenshot_19.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Combat makes up a large part of the gameplay.</figcaption></figure><p>Assassin's Creed 3 is a third-person action game with elements of <a href="/parkour/3015-272/" data-ref-id="3015-272">parkour</a> and <a href="/stealth/3015-24/" data-ref-id="3015-24">stealth</a>. The game focuses on sneaking around as well as combat. The player spends most of the game playing as Connor, an able bodied assassin who's skilled with tomahawks, his bow, as well as the assassins' signature weapons, the <a href="/hidden-blade/3055-962/" data-ref-id="3055-962">hidden blades</a>. The game's combat works around a three button system where players can choose to either counter an enemy, strike an enemy, or break the defense of an enemy. Combos and counters are different depending on the weapon wielded by Connor. Aiming and shooting with a gun or the bow is handled through both auto aim and the manual aiming depending on the situation. Many of Connor's attacks are also context sensitive. For example, with the series' iconic hidden blade, Connor will discretely stab an enemy when in stealth, leap in the air to stab an enemy to the ground while running, or perform a variety of slashes while in open combat.</p><p>Much like other games in the series, AC 3 gives players the ability to sneak their way around the environment. Connor can hide in a variety of places such as hay bales, bushes, or crowds. Open doors and windows make for speedy escapes through buildings, while the new rope dart lets players reel enemies in from a distance. Enemy awareness is indicated via a cone over their heads that progressively fills as long as Connor is visible. The more Connor provokes the enemy factions by killing their troops, the more wanted he'll become. This means that, if pushed far enough, enemy troops will attack Connor on sight. Wanted levels can be decreased by bribing town criers, tearing down wanted posters, or paying to stop the production of wanted posters altogether. When the enemy is in pursuit, Connor must become incognito by hiding, or escape the area entirely.</p><h3>Naval Gameplay</h3><p>AC 3 introduces naval gameplay where Connor serves as the captain of a <a href="/ship/3055-929/" data-ref-id="3055-929">ship</a> waging war off the coast of colonial America, or in the Caribbean. Sailing is done according to wind currents which dictate how fast the Connor's ship goes. Connor can choose how much the sails on the ship are unfurled. Going full sail increases speed while going half sail lowers speed but increases maneuverability. Combat is fought using the ship's cannons and swivel guns. The cannons allow for high damage along the broadside of the ship, but cannot be aimed independently of the ship's orientation.The swivel guns can be aimed freely but do not do enough damage to harm larger ships unless a weak spot is exposed. The ship can be upgraded with increased firepower, different types of ammo, more health, and more.</p><h3>The Environment</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/16/164828/2339159-tumblr_mbefx2piet1qdqlkxo9_250.jpg" data-ref-id="1300-2339159" data-size="small" style="width: 250px" data-ratio="0.552" data-width="250" data-embed-type="image"><a class="fluid-height" style="padding-bottom:55.2%" href="https://static.giantbomb.com/uploads/original/16/164828/2339159-tumblr_mbefx2piet1qdqlkxo9_250.jpg" data-ref-id="1300-2339159"><img alt="Hunter or hunted?" src="https://static.giantbomb.com/uploads/original/16/164828/2339159-tumblr_mbefx2piet1qdqlkxo9_250.jpg" srcset="https://static.giantbomb.com/uploads/original/16/164828/2339159-tumblr_mbefx2piet1qdqlkxo9_250.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></a><figcaption>Hunter or hunted?</figcaption></figure><p>Assassin's Creed 3 introduces new environmental hazards in the form of wildlife. Most of the wildlife consists of hare, raccoon, deer, and other harmless hunting targets. However <a href="/bears/3015-1848/" data-ref-id="3015-1848">bears</a>, <a href="/wolf/3015-2265/" data-ref-id="3015-2265">wolves</a>, and other predators stalk the frontier. The game offers hunting gameplay where Connor is encouraged to skin and gut all the different kinds of animals in the different hunting areas (skinning animations are entirely skippable). Hunting makes up for a large part of the game. Players can set up snares and bait animals. The quality and type of bounty is determined by the way in which the animal is killed, with snares and the <a href="/hidden-blade/3055-962/" data-ref-id="3055-962">hidden blade</a> providing the most intact, and lucrative reward. Rewards from hunting can be sold, or used for crafting on the Homestead.</p><p>Connor is much more mobile than previous Assassin's Creed protagonists. In addition to standard city parkour, Connor is able to climb up trees, jump across branches, and scale rocky cliffs. The environment changes as time progresses both in gameplay, and in the story. Snow can blanket the ground during winter months, while a dynamic weather system can cause rain at any time.. Synchronization points are also present in the game, usually represented as the tallest building in a district or the tallest tree in an area. Finding a synchronization point reveals all hidden objects on the map in that area.</p><h3>Liberation Gameplay</h3><p>AC 3 is set in two major cities: Boston and New York. Each city is initially under Templar control. Districts of the city can be liberated by completing side missions such as killing Templar targets or putting down rabid disease spreading dogs. Once Connor has completed all of these side missions in a district, a Liberation Contract is unlocked. These missions introduce Connor to new Assassin Recruits for his guild and give him new recruit abilities to make use of.</p><h3>Assassin's Guild</h3><p>The assassin's guild system makes a return, giving Connor access to a variety of assassin recruits that he can command. The recruits can be commanded to perform a multitide of tasks. Connor can command them to assassinate a target, either up close or from afar. They can dress up as Redcoats with Connor as their prisoner to allow him to infiltrate heavily guarded areas. They can start riots to distract guards, and much more. Connor can also send his assassin recruits on their own missions. Completing missions rewards the recruits with experience to rank up to improve their skills and equipment. Completing missions also rewards Connor with money and items for crafting and trade.</p><h3>The Homestead</h3><p>The Homestead is Connor's main base of operations. From there he can perform a variety of helpful actions. Connor can conduct crafting and trade to increase his income, or gain access special weapons and upgrades. He can complete Homestead missions to attract new craftsman to his land, and improve the variety of items they can create. The Homestead acts as Connor's armory, allowing him to change his wardrobe and weapon choices. The Homestead also acts a repository for all of the trophies that Connor receives for completing various tasks and can be viewed by walking around his house and interacting with them.</p><h3>Collectibles</h3><p>Hidden objects such as feathers make a return in the game as well as chests which must be lock picked via a minigame. There are also a few new collectibles. Pages of Benjamin Franklin's Almanac are floating around both New York and Boston. As Connor collects these pages, he unlocks new recipes for a selection of colonial era inventions for decoration at the Homestead. Peg Leg trinkets are scattered throughout the colonies and can be exchanged for information on the location of buried treasure.</p><h2><b>Characters</b></h2><p>The series' habit of incorporating historical figures into their story-lines returns with full strength, as <a href="/george-washington/3005-2194/" data-ref-id="3005-2194">George Washington</a>, General Charles Lee, <a href="/benjamin-franklin/3005-3630/" data-ref-id="3005-3630">Benjamin Franklin</a> and more are involved in the plot of the game. Throughout the course of the story, players also play as a young Connor, series protagonist <a href="/desmond-miles/3005-305/" data-ref-id="3005-305">Desmond Miles</a>, and Connor's father Haytham.</p><h2>Plot</h2><p>Assassin's Creed III begins where Assassin's Creed: Revelations left off as Desmond and the other Assassins locate the temple hinted at in the ending of the earlier game. Once inside, Desmond is sent back in the <a href="/animus/3055-359/" data-ref-id="3055-359">Animus</a> to continue his training and to attempt to locate some answers as to the temple's mysteries.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/13/133523/2356376-haytham.jpg" data-ref-id="1300-2356376" data-size="small" style="width: 640px" data-ratio="0.5625" data-width="640" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/13/133523/2356376-haytham.jpg" data-ref-id="1300-2356376"><img alt="Haytham" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/13/133523/2356376-haytham.jpg" data-srcset="https://static.giantbomb.com/uploads/original/13/133523/2356376-haytham.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/13/133523/2356376-haytham.jpg 480w, https://static.giantbomb.com/uploads/scale_small/13/133523/2356376-haytham.jpg 320w"><noscript><img alt="Haytham" src="https://static.giantbomb.com/uploads/scale_small/13/133523/2356376-haytham.jpg" srcset="https://static.giantbomb.com/uploads/original/13/133523/2356376-haytham.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/13/133523/2356376-haytham.jpg 480w, https://static.giantbomb.com/uploads/scale_small/13/133523/2356376-haytham.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Haytham</figcaption></figure><p>The Animus puts him in the shoes of <a href="/haytham-kenway/3005-24791/" data-ref-id="3005-24791">Haytham Kenway</a>, a London-based assassin, in the year 1753. After acquiring a mysterious amulet through assassination, Haytham is tasked with locating a First Civilization ruin in the American colonies. After an eventful boatride, Haytham arrives in Boston, where he is greeted by <a href="/charles-lee/3005-24804/" data-ref-id="3005-24804">Charles Lee</a>, an officer under General Braddock of the British army. Haytham is revered by Charles, who one day hopes to join the order to which Haytham belongs. Following a list he was given back in England, Haytham locates and brings together several like-minded individuals and begins his search for the ruins of the First Civilization by befriending native tribes.</p><p>Haytham learns that a native tribe, the Mohawk, have been oppressed by a slaver. As a gesture of good faith, Haytham rescues several enslaved natives and kills the slaver. This brings him into contact with a native woman named Kaniehti:io (Ziio), who he uses as a primary conduit with the natives in the region. Haytham learns that General Braddock has been planning to drive Ziio's people away and forms a plan to ambush Braddock as he leads an expedition against the French. Allied with several native tribes, Haytham leads the assault and personally executes Braddock. This is sufficient to gain Ziio's trust, and she takes him to their only known First Civilization ruin. Haytham attempts to gain access to the ruin using the amulet, but is unable to do so. Distraught, Haytham and Ziio share a passionate moment in the temple.</p><p>Following this, Haytham calls a meeting with all the men he had recruited and begins an induction ceremony for Charles. It is at this point that it is revealed that Haytham is in fact a Templar, and not an assassin as previously assumed.</p><p>The Animus then focuses on Ziio, who is revealed to have been carrying Haytham's child. She names the boy Ratonhnhaketon. Then the game changes to the perspective of Ratonhnhaketon as he is going to play with his friends. As he is playing hide and seek with his friends he is grabbed from his hiding place by Charles Lee who talks and then Ratonhnhaketon asks Charles Lee "What is your name?" he replies with "Charles Lee, why?" then Ratonhnhaketon says "So I can find you" he is then knocked out. He then awakes and returns to his village to find that it is on fire he goes through the village to find his mother trapped in the fire and tries to save her she then tells him to go and says that she will always be with him. He is pulled out of the fire as the roof collapses, then time jumps a few years and Ratonhnhaketon is now a teen and out teaching his friend to hunt and climb trees.</p><p>After Ratonhnhaketon teaches his friend how to hunt they split up and try to collect food for the village, after a while he goes looking for his friend, Ratonhnhaketon sees him run past and then see a bear chasing him. After dodging the attack from the bear Ratonhnhaketon returns to the village and then is involved in a ritual where he is handed the Apple of Eden and is spoken to by <a href="/juno/3005-21083/" data-ref-id="3005-21083">Juno</a> and told to go and find a man to help him train to be an assassin, <a href="/achilles-davenport/3005-24821/" data-ref-id="3005-24821">Achilles Davenport</a>.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/5207/2337450-screed3ascreenshots93.jpg" data-ref-id="1300-2337450" data-size="small" style="width: 1280px" data-ratio="0.5625" data-width="1280" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/5207/2337450-screed3ascreenshots93.jpg" data-ref-id="1300-2337450"><img alt="Achilles teaching Connor." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/5207/2337450-screed3ascreenshots93.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/5207/2337450-screed3ascreenshots93.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/5207/2337450-screed3ascreenshots93.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/5207/2337450-screed3ascreenshots93.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5207/2337450-screed3ascreenshots93.jpg 320w"><noscript><img alt="Achilles teaching Connor." src="https://static.giantbomb.com/uploads/scale_small/0/5207/2337450-screed3ascreenshots93.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5207/2337450-screed3ascreenshots93.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/5207/2337450-screed3ascreenshots93.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/5207/2337450-screed3ascreenshots93.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5207/2337450-screed3ascreenshots93.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Achilles teaching Connor.</figcaption></figure><p>Achilles is an old member of the Assassin's and master swordsman. Reluctant to train Ratonhnhaketon at first, he ends up revealing what the assassin order really is and begins teaching him, after renaming him Connor for practical reasons (it's revealed at the end of the game that Connor was the name of Achilles's son who died at the age of seven). It's revealed to Connor that the Templar order has become organized in the region, lead by Haytham and his second in command Charles Lee.</p><p>Connor begins killing the Templars, working his way up the ladder. He ends up teaming up with the rebels and becomes a key figure in the <a href="/american-revolution/3015-5163/" data-ref-id="3015-5163">American Revolution</a> (for example, he dumps the tea into the bay during the Boston Tea Party). He earns the trust of certain key figures such as <a href="/george-washington/3005-2194/" data-ref-id="3005-2194">George Washington</a> (saving the Commander from an assassination plotted by Charles Lee) and is there for the signing of the Declaration of Independence.</p><p>At the same time back in the present, Desmond travels the world ( <a href="/new-york-city/3035-109/" data-ref-id="3035-109">NYC</a>, <a href="/brazil/3035-720/" data-ref-id="3035-720">Brazil</a>, <a href="/italy/3035-1451/" data-ref-id="3035-1451">Italy</a>) to find power sources to open the door behind which all the answers are hidden. The key to said door is held by Haytham in the 18th century and Desmond needs to figure out where it's hidden in the 21st century. <a href="/william-miles/3005-21668/" data-ref-id="3005-21668">Desmond's father</a> is captured <a href="/warren-vidic/3005-11458/" data-ref-id="3005-11458">Warren Vidic</a> during one of the missions and is held hostage at the <a href="/abstergo-industries/3015-2653/" data-ref-id="3015-2653">Abstergo</a> headquarters. Desmond frees his father thanks to the Apple and proceeds to make everyone at Abstergo commit suicide (thanks to the Apple), thus getting rid of Abstergo once and for all.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/4/48227/2237696-screen_shot_2012_06_15_at_2.30.09_pm.png" data-ref-id="1300-2237696" data-size="small" style="width: 1386px" data-ratio="0.43073593073593" data-width="1386" data-embed-type="image"><a class="fluid-height" style="padding-bottom:43.1%" href="https://static.giantbomb.com/uploads/original/4/48227/2237696-screen_shot_2012_06_15_at_2.30.09_pm.png" data-ref-id="1300-2237696"><img alt="George Washington" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/4/48227/2237696-screen_shot_2012_06_15_at_2.30.09_pm.png" data-srcset="https://static.giantbomb.com/uploads/original/4/48227/2237696-screen_shot_2012_06_15_at_2.30.09_pm.png 1386w, https://static.giantbomb.com/uploads/scale_super/4/48227/2237696-screen_shot_2012_06_15_at_2.30.09_pm.png 960w, https://static.giantbomb.com/uploads/scale_medium/4/48227/2237696-screen_shot_2012_06_15_at_2.30.09_pm.png 480w, https://static.giantbomb.com/uploads/scale_small/4/48227/2237696-screen_shot_2012_06_15_at_2.30.09_pm.png 320w"><noscript><img alt="George Washington" src="https://static.giantbomb.com/uploads/scale_small/4/48227/2237696-screen_shot_2012_06_15_at_2.30.09_pm.png" srcset="https://static.giantbomb.com/uploads/original/4/48227/2237696-screen_shot_2012_06_15_at_2.30.09_pm.png 1386w, https://static.giantbomb.com/uploads/scale_super/4/48227/2237696-screen_shot_2012_06_15_at_2.30.09_pm.png 960w, https://static.giantbomb.com/uploads/scale_medium/4/48227/2237696-screen_shot_2012_06_15_at_2.30.09_pm.png 480w, https://static.giantbomb.com/uploads/scale_small/4/48227/2237696-screen_shot_2012_06_15_at_2.30.09_pm.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>George Washington</figcaption></figure><p>Back in the Animus, Connor ends up having to team up with his father when a target is both a liability for the Templars and the Assassins. Kenway begins to bond with Connor and it's revealed that it wasn't the Templars and Charles Lee who killed Connor's mother but George Washington who ordered the strike on Connor's village in an effort to keep the Natives from cooperating with the British. Connor thus severs ties with both George Washington and his father, concentrating solely on finding and killing Lee, despite a dying Achilles warning him that his father is not a non issue.</p><p>Connor hatches an elaborate scheme to find and kill Lee by shelling New York. After making it inside of Lee's compound, Connor finds his father, who had warned Lee of Connor's arrival. Connor has no choice but to kill Kenway who admits that despite their differences, he's still proud of his son. Kenway did not have the key that Desmond was looking for, having given it to Lee. Connor eventually hunts down Lee several weeks later and after a chase that both brutally injures Lee and Connor, the assassin kills the Templar and gets the key.</p><p>Connor is then visited by Juno who tells hime to hide the key somewhere where it couldn't be found. He hides it where Achilles is buried, allowing Desmond to find it. In the present, Desmond succeeds to unlocking the door and is faced with a sphere and Juno. Juno claims that all that he must do to save the earth is to touch the sphere. <a href="/minerva/3005-13229/" data-ref-id="3005-13229">Minerva</a> intervenes, claiming that Juno has been scheming all along and that by touching the sphere he'll release Juno onto the world for her to rule over mankind. Minerva goes on to saying that the incoming solar flare will kill most but not all of mankind and that they'll be able to rebuild. Exasperated, Juno reveals that this will only lead to a new cycle for humanity, as Desmond will become a sort of Christ figure among men ultimately leading to religious oppression for all of mankind.</p><p>Desmond decides to side with Juno, stating that the loss of life is too large to seriously consider Minerva's plan. He touches the sphere, which instantly <a href="/death/3015-725/" data-ref-id="3015-725">kills him</a>. Humanity is protected by the solar flare and Juno goes on to rule humanity.</p><h2>Retail Versions</h2><h4>Limited Edition (NA region)</h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/63119/2337054-ac3_le.jpg" data-ref-id="1300-2337054" data-size="medium" style="width: 1500px" data-ratio="0.67" data-width="1500" data-embed-type="image"><a class="fluid-height" style="padding-bottom:67.0%" href="https://static.giantbomb.com/uploads/original/6/63119/2337054-ac3_le.jpg" data-ref-id="1300-2337054"><img alt="NA Limited Edition" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/6/63119/2337054-ac3_le.jpg" data-srcset="https://static.giantbomb.com/uploads/original/6/63119/2337054-ac3_le.jpg 1500w, https://static.giantbomb.com/uploads/scale_super/6/63119/2337054-ac3_le.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/6/63119/2337054-ac3_le.jpg 480w"><noscript><img alt="NA Limited Edition" src="https://static.giantbomb.com/uploads/scale_medium/6/63119/2337054-ac3_le.jpg" srcset="https://static.giantbomb.com/uploads/original/6/63119/2337054-ac3_le.jpg 1500w, https://static.giantbomb.com/uploads/scale_super/6/63119/2337054-ac3_le.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/6/63119/2337054-ac3_le.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>NA Limited Edition</figcaption></figure><ul><li>ACIII game</li><li>9.44-Inch Connor statue</li><li>Embroidered 28x48-inch Assassins Creed-inspired colonial flag</li><li>3-inch metal belt buckle</li><li>George Washington's Notebook</li></ul><h4>Freedom Edition (UK region)</h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/11/118833/2161363-assassins_creed_3_freedom_edition.jpg" data-ref-id="1300-2161363" data-size="medium" style="width: 1469px" data-ratio="0.56364874063989" data-width="1469" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.4%" href="https://static.giantbomb.com/uploads/original/11/118833/2161363-assassins_creed_3_freedom_edition.jpg" data-ref-id="1300-2161363"><img alt="We fight for FREEDOM!" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/11/118833/2161363-assassins_creed_3_freedom_edition.jpg" data-srcset="https://static.giantbomb.com/uploads/original/11/118833/2161363-assassins_creed_3_freedom_edition.jpg 1469w, https://static.giantbomb.com/uploads/scale_super/11/118833/2161363-assassins_creed_3_freedom_edition.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/11/118833/2161363-assassins_creed_3_freedom_edition.jpg 480w"><noscript><img alt="We fight for FREEDOM!" src="https://static.giantbomb.com/uploads/scale_medium/11/118833/2161363-assassins_creed_3_freedom_edition.jpg" srcset="https://static.giantbomb.com/uploads/original/11/118833/2161363-assassins_creed_3_freedom_edition.jpg 1469w, https://static.giantbomb.com/uploads/scale_super/11/118833/2161363-assassins_creed_3_freedom_edition.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/11/118833/2161363-assassins_creed_3_freedom_edition.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>We fight for FREEDOM!</figcaption></figure><ul><li>ACIII game</li><li>Alex Ross' Steelbox</li><li>Collector's Box</li><li>Connor's Figurine</li><li>George Washington Notebook</li><li>2 Single Player DLC titled "Ghost of War" and "Lost Mayan Ruins"</li><li>Multiplayer character titled "Sharpshooter"</li></ul><h4>Join or Die Edition (UK region)</h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/11/118833/2161365-ac3l.jpg" data-ref-id="1300-2161365" data-size="medium" style="width: 1469px" data-ratio="0.56364874063989" data-width="1469" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.4%" href="https://static.giantbomb.com/uploads/original/11/118833/2161365-ac3l.jpg" data-ref-id="1300-2161365"><img alt="Join or Die Edition" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/11/118833/2161365-ac3l.jpg" data-srcset="https://static.giantbomb.com/uploads/original/11/118833/2161365-ac3l.jpg 1469w, https://static.giantbomb.com/uploads/scale_super/11/118833/2161365-ac3l.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/11/118833/2161365-ac3l.jpg 480w"><noscript><img alt="Join or Die Edition" src="https://static.giantbomb.com/uploads/scale_medium/11/118833/2161365-ac3l.jpg" srcset="https://static.giantbomb.com/uploads/original/11/118833/2161365-ac3l.jpg 1469w, https://static.giantbomb.com/uploads/scale_super/11/118833/2161365-ac3l.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/11/118833/2161365-ac3l.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Join or Die Edition</figcaption></figure><ul><li>ACIII game</li><li>Collector's Box</li><li>Connor's Medallion</li><li>George Washington's Notebook</li><li>Single Player DLC "Ghost of War"</li><li>Multiplayer character titled "Sharpshooter"</li></ul><h2>Pre-Order Bonuses</h2><h4>Amazon.com</h4><ul><li>"Captain of the Aquila" single player character</li><li>"Boarding Axe" weapon unlock</li></ul><h4>Game Stop</h4><ul><li>"Lost Mayan Ruins" single player mission</li><li>"Sawtooth Sword" weapon unlock</li></ul><h4>Wal-Mart</h4><ul><li>"A Dangerous Secret" single player mission</li><li>"Flintlock Musket" weapon unlock</li></ul><h4>Best Buy</h4><ul><li>"Ghost of War" single player mission</li><li>"Pontiac's War Club" weapon unlock</li></ul><h4>Target</h4><ul><li>"The Redcoat" multiplayer character</li><li>"Colonial Assassin" character armed with Scottish Flintlock weapon</li></ul><h2>Wii U Version</h2><p>The <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a> version of the game, adapted by a dedicated team within <a href="/ubisoft-quebec/3010-3831/" data-ref-id="3010-3831">Ubisoft Quebec</a>, contains some exclusive features. Naturally, the game supports Off-TV Play but when the game is played on a regular TV, the controller's screen is used as a map with partially touch-enabled UI and displays key HUD elements such as health and selected weapons which in turn keeps the TV screen completely free of any UI elements save for status pop-ups. Like in other versions of the game, the map shows feathers, posters, as well as the location of fast travel markers and objectives but it shows a much larger area making it easier to plan a route without calling up the full map screen.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2322065-471329_10151236987521663_759422651_o.jpg" data-ref-id="1300-2322065" data-size="small" style="width: 1887px" data-ratio="0.56173820879703" data-width="1887" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.2%" href="https://static.giantbomb.com/uploads/original/8/82063/2322065-471329_10151236987521663_759422651_o.jpg" data-ref-id="1300-2322065"><img alt="The Wii U version" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2322065-471329_10151236987521663_759422651_o.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2322065-471329_10151236987521663_759422651_o.jpg 1887w, https://static.giantbomb.com/uploads/scale_super/8/82063/2322065-471329_10151236987521663_759422651_o.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2322065-471329_10151236987521663_759422651_o.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2322065-471329_10151236987521663_759422651_o.jpg 320w"><noscript><img alt="The Wii U version" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2322065-471329_10151236987521663_759422651_o.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2322065-471329_10151236987521663_759422651_o.jpg 1887w, https://static.giantbomb.com/uploads/scale_super/8/82063/2322065-471329_10151236987521663_759422651_o.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2322065-471329_10151236987521663_759422651_o.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2322065-471329_10151236987521663_759422651_o.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The Wii U version</figcaption></figure><p>The Wii U version has a 3D option which also applies to when the game is being played on the gamepad. On the gamepad, the game can be played in 3D by using magenta tinted glasses or by simply using your eyes, in which case the image is split in two. Like for the <a href="/nintendo-3ds/3045-117/" data-ref-id="3045-117">3DS</a>, the level of 3D can be set in the options menu (1 being the minimum amount of 3D, 10 being the maximum amount).</p><h2>Downloadable Content</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/7030/2392807-ac3_news_dlc_350x468tcm1966374.jpg" data-ref-id="1300-2392807" data-size="small" style="width: 350px" data-ratio="1.3371428571429" data-width="350" data-embed-type="image"><a class="fluid-height" style="padding-bottom:133.7%" href="https://static.giantbomb.com/uploads/original/0/7030/2392807-ac3_news_dlc_350x468tcm1966374.jpg" data-ref-id="1300-2392807"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 478px) 100vw, 478px" data-width="478" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/7030/2392807-ac3_news_dlc_350x468tcm1966374.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/7030/2392807-ac3_news_dlc_350x468tcm1966374.jpg 350w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/0/7030/2392807-ac3_news_dlc_350x468tcm1966374.jpg" srcset="https://static.giantbomb.com/uploads/original/0/7030/2392807-ac3_news_dlc_350x468tcm1966374.jpg 350w" sizes="(max-width: 478px) 100vw, 478px" data-width="478"></noscript></a></figure><p>Assassin's Creed III downloadable content will contain five content packs including "The Tyranny of King Washington", an all-new single-player campaign told through three episodic content packs that let gamers explore an alternate history of the events following the American Revolution. It was previously thought that this post game storyline would be non-canon since it diverges from actual history. However, Ubisoft have said the storyline is canon and will make itself clear how that can be once players have played the entire three parts of the storyline.</p><h3>Season Pass</h3><p>Ubisoft has announced a <a href="/dlc-season-pass/3015-7186/" data-ref-id="3015-7186">Season Pass</a> for ACIII, which grants access to all five upcoming downloadable content packs. At $30, it offers a 25% savings over the individual pack prices, and grants early access to the first DLC pack one week before other gamers.</p><h3>Hidden Secrets Pack</h3><p>The first pack available was the Hidden Secrets pack. It bundles all the pre-order DLC into one content pack. Specifically it includes:</p><ul><li>"A Dangerous Secret" single player mission</li><li>"Ghost of War" single player mission</li><li>"Lost Mayan Ruins" single player mission</li><li>"Captain of the Aquila" single player outfit</li><li>"Colonial Assassin" single player outfit</li><li>"Boarding Axe" single player weapon</li><li>"Flintlock Musket" single player weapon</li><li>"Pontiac's War Club" single player weapon</li><li>"Sawtooth Sword" single player weapon</li><li>"Scottish Flintlock" single player weapon</li><li>"The Redcoat" multiplayer character</li><li>"Sharpshooter" multiplayer character</li></ul><h3>Battle Hardened Pack</h3><p>The second pack the Battle Hardened Pack specifically focused on multiplayer. It included:</p><ul><li>"Charlestown" multiplayer map</li><li>"Fort St-Mathieu" multiplayer map</li><li>"Saint Pierre" multiplayer map</li><li>"Coyote Man" multiplayer character</li><li>"Governor" multiplayer character</li><li>"Highlander" multiplayer character</li></ul><h3>The Tyranny of King Washington: The Infamy</h3><p>The third pack is part 1 of the King Washington story arc titled The Infamy. It takes place only on the Frontier.</p><h4>Plot</h4><p>Taking place after the end of the main campaign of Assassin's Creed III, George Washington has gotten a hold of an <a href="/piece-of-eden/3055-1825/" data-ref-id="3055-1825">Apple of Eden</a>. Our hero then awakens in a world where he has never joined the Assassins and instead remained with his tribe (Thus he was never given the name of Connor is only referred to as Ratonhnhaké:ton). He remembers the events of his life with the Assassins but when he brings up events that occurred no one else seems to remember these events. What's more he is awakened by his mother (Kaniehti:io) who shouldn't be alive.</p><p>Kaniehti:io tells him that George Washington has proclaimed himself king (which Ratonhnhaké:ton refuses to believe) and claims that she had a chance to stop him but failed. She leads him to Lexington and Concord where Washington has attacked and encounter Washington who claims he is going to attack their village. Ratonhnhaké:ton and Kaniehti:io race back to their village but not before meeting fellow tribes-people. They encourage Ratonhnhaké:ton to drink the Tea of the Red Willow tree in order to gain the strength to defeat Washington. However, his mother forbids it explaining that while it does give the person who drinks it special abilities, it has severe downsides as well.</p><p>Upon returning to the village, Kaniehti:io argues with the village elder for her belief in the Tea, but the village elder remains steadfast in her belief that the tea is the only way to defeat Washington. Instead, Kaniehti:io gives Ratonhnhaké:ton the hidden blade, but Ratonhnhaké:ton already knows what it is which Kaniehti:io doesn't understand why that is. Just then Washington, along with his generals Israel Putnam and Benedict Arnold, attack the village. Kaniehti:io tries to stop him but Washington kills her with a specter made from the Apple of Eden. Ratonhnhaké:ton then tries but can't damage him due to the Apple of Eden and then Washington damages him and shoots him several times with guns to make sure he is dead.</p><p>However, Ratonhnhaké:ton wakes up five months later in a cave with the surviving members of his clan including the village elder. The village elder demands Ratonhnhaké:ton climb the Red Willow tree and make the tea. He begrudgingly decides to do this because he wants to know why these events are happening. Drinking the tea, Ratonhnhaké:ton goes on a vision quest (the Animus effect to the player). After this vision quest he now has the ability to turn invisible for a certain period of time and summon wolves to attack enemies.</p><p>He then rescues some more of his tribe but this proves to be a distraction as when he returns to the cave he finds his whole tribe dead including the village elder. With her dying wish, she wishes Ratonhnhaké:ton to murder Washington, Putnam and Arnold. He tracks Putnam to Valley Forge, then trails him to Arnold's hideout. He then proceeds to kill Arnold. With his dying words, Arnold says he has no idea what he was doing and that he was under Washington's control. Ratonhnhaké:ton says he knew what he was doing at <a href="https://www.giantbomb.com/assassins-creed-iii/3030-37494/#toc-0-34" data-ref-id="3030-37494">West Point</a>, but Arnold says he has never been to West Point.</p><p>He then says that Ratonhnhaké:ton should rescue the jailed Benjamin Franklin in Boston but before Ratonhnhaké:ton can come to, Putnam hits him on the head with a pistol knocking him out. When Ratonhnhaké:ton comes to, he is in the back of Putnam's carriage headed for Boston. However, Putnam claims that he will soon take Boston on his own and he will present Ratonhnhaké:ton's head to Washington as a victory trophy.</p><h3>The Tyranny of King Washington: The Betrayal</h3><p>The fourth pack will be part 2 of the King Washington story arc titled The Betrayal. It will be available on March 19th. It will take place only in Boston.</p><h3>The Tyranny of King Washington: The Redemption</h3><p>The final pack will also be the final part of the King Washington story arc titled The Redemption. It will be available on April 23rd.</p><h3>King Washington Special Abilities</h3><p>As part of the King Washington story arc, Ratonhnhaké:ton will gain new abilities based on him becoming one with his native roots:</p><h4>Introduced in The Infamy</h4><ul><li>Power of the Wolf – Adopt the master camouflage of the wolf, rendering Ratonhnhaké:ton undetectable.</li><li>Alpha of the Pack – Command a brotherhood of fearsome and ruthless wolves.</li></ul><h4>Introduced in The Betrayal</h4><ul><li>Power of the Eagle – Delivers a burst of speed, empowering Ratonhnhaké:ton with blinding agility.</li></ul><h4>Introduced in The Redemption</h4><ul><li>Power of the Bear – Fills Ratonhnhaké:ton with the strength and fury of the mighty bear.</li><li>Warpaint – A symbol of power and courage enhancing Ratonhnhaké:ton’s abilities.</li></ul><h2>Development</h2><p>Assassin's Creed III's development started immediately after <a href="/assassins-creed-ii/3030-22928/" data-ref-id="3030-22928">Assassin's Creed II</a> by a separate team that did not work on <a href="/assassins-creed-brotherhood/3030-31001/" data-ref-id="3030-31001">Brotherhood</a> or <a href="/assassins-creed-revelations/3030-34975/" data-ref-id="3030-34975">Revelations</a>. In late February 2012 various pieces of art and promotional material started to pop up on the internet depicting an assassin wielding Native American weapons seemingly in the middle of the <a href="/american-revolution/3015-5163/" data-ref-id="3015-5163">American Revolutionary War</a>. <a href="/ubisoft-entertainment/3010-82/" data-ref-id="3010-82">Ubisoft</a> subsequently released the cover art for the game, set up a teaser website, and a few days later released an official trailer.</p><h2>PlayStation 3 Exclusive Content</h2><p>The PS3 gets an exclusive four-mission arc that weaves the story of <a href="/benedict-arnold/3005-13150/" data-ref-id="3005-13150">Benedict Arnold</a> into the Assassin's Creed universe. It begins with General Washington hearing of a rumor of turncoats overthrowing West Point, a critical fort that controls supply lines to the Colonies. He asks Connor to infiltrate Benedict Arnold's loyalist network and flush out spies, and put a stop to the planned attack on West Point.</p><p>Efforts were taken to make some of the story beats historically accurate, with some scenes having the actual words spoken by key people during the events at West Point. But liberties were taken in other aspects of the story in order to weave it into the Assassin's Creed fiction. According to scriptwriter Matt Turner:</p><blockquote><p>Who was there, what they did, and what happened to them is as precise as the history books would allow.</p></blockquote><h2>PC System Requirements</h2><h3>Minimum</h3><ul><li>OS: Windows Vista (SP2)/ Windows 7 (SP1)/ Windows 8</li><li>CPU: 2.66 GHz Intel Core2 Duo E6700 or 3.00 GHz AMD Athlon 64 X2 6000+ or better</li><li>RAM: 2 GB</li><li>HDD: 17 GB free disk space</li><li>Graphics: 512 MB Graphics Memory</li><li>Sound Card: DirectX 9 Compatible</li><li>DirectX: Version 9</li></ul><p>Recommended System Requirements</p><ul><li>OS: Windows Vista (SP2) / Windows 7 (SP1) / Windows 8</li><li>CPU: 2.66 GHz Intel Core2 Duo E6700 or 3.00 GHz AMD Athlon 64 X2 6000+ or better</li><li>RAM: 4 GB</li><li>HDD: 17 GB free disk space</li><li>Graphics: 512 MB Graphics Memory with Shader Model 4.0 or highe</li><li>Sound Card: DirectX 9 Compatible</li><li>DirectX: Version 9</li><li>Internet: 256 kbps or faster broadband connection</li></ul><p>Supported Graphics Cards:</p><ul><li>AMD Radeon HD 3870/ 4000/ 5000/ 6000/ 7000 series or better</li><li>NVIDIA GeForce 8600 GT/ 9/ 100/ 200/ 300/ 400/ 500/ 600 series or better</li></ul><h2>Soundtrack</h2><p>The soundtrack was composed by <a href="/lorne-balfe/3040-99762/" data-ref-id="3040-99762">Lorne Balfe</a>, and was released by Ubisoft Music on October 30, 2012.</p><h4><i>Assassin's Creed III - Original Game Soundtrack</i> (Lorne Balfe)</h4><table><tbody><tr><th>No.</th><th>Track Title</th><th>Length (63:41)</th></tr><tr><td>1.</td><td>Assassin's Creed III - Main Theme</td><td>3:06</td></tr><tr><td>2.</td><td>An Uncertain Present</td><td>2:10</td></tr><tr><td>3.</td><td>Escape in Style</td><td>2:15</td></tr><tr><td>4.</td><td>Welcome to Boston</td><td>2:34</td></tr><tr><td>5.</td><td>Freedom Fighter</td><td>2:16</td></tr><tr><td>6.</td><td>A Bitter Truth</td><td>1:36</td></tr><tr><td>7.</td><td>Through the Frontier</td><td>3:01</td></tr><tr><td>8.</td><td>Connor's Life</td><td>4:56</td></tr><tr><td>9.</td><td>Trouble in Town</td><td>2:25</td></tr><tr><td>10.</td><td>Farewell</td><td>1:05</td></tr><tr><td>11.</td><td>HomeStead</td><td>3:02</td></tr><tr><td>12.</td><td>The Battle of Breed's Hill</td><td>2:18</td></tr><tr><td>13.</td><td>Speck of Dust</td><td>2:52</td></tr><tr><td>14.</td><td>Modern Assassin</td><td>3:05</td></tr><tr><td>15.</td><td>Desmond's Destiny</td><td>1:38</td></tr><tr><td>16.</td><td>The Aquila</td><td>2:18</td></tr><tr><td>17.</td><td>Fight Club</td><td>2:05</td></tr><tr><td>18.</td><td>Eye of the Storm</td><td>2:07</td></tr><tr><td>19.</td><td>Temple Secrets</td><td>1:41</td></tr><tr><td>20.</td><td>Beer and Friends</td><td>1:10</td></tr><tr><td>21.</td><td>Battle at Sea</td><td>4:01</td></tr><tr><td>22.</td><td>Breaching the Walls</td><td>3:32</td></tr><tr><td>23.</td><td>Wild Instincts</td><td>2:44</td></tr><tr><td>24.</td><td>What Came Before</td><td>4:11</td></tr><tr><td>25.</td><td>Assassin's Creed III - Main Theme Variation</td><td>1:33</td></tr></tbody></table>

This New Assassin's Creed III Trailer is the Very Definition of a 'Teaser'

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E3 2018: PlayStation VR Gets Its Dual Wielding Light Sabers with Beat Saber

The classic Everybody's Golf franchise (formerly Hot Shots Golf in the US) makes its PlayStation VR debut.

<p>Everybody's Golf VR will make it's debut on May 21st, 2019. The game will be compatible with both the PS Move Controller as well as the DualShock 4. This will be the first time that the Everybody's Golf franchise will take place in a first person point of view.</p>

The mobile fruit slicing hit has made its way to virtual reality

Learn what it used to be like "to job" in this VR-only job... simulator.

<h2>Overview</h2><p>Job Simulator: The 2050 Archives is a comedic <a href="/virtual-reality/3015-421/" data-ref-id="3015-421">Virtual Reality</a> game for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> (through the <a href="/htc-vive/3000-84/" data-ref-id="3000-84">HTC Vive</a> and <a href="/oculus-rift/3000-41/" data-ref-id="3000-41">Oculus Rift</a> virtual reality headsets) and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> (through the <a href="/playstation-vr/3000-71/" data-ref-id="3000-71">PlayStation VR</a> headset). The game, which tasks players with simulating comical approximations of job-like tasks, was developed and published by <a href="/owlchemy-labs/3010-7498/" data-ref-id="3010-7498">Owlchemy Labs</a>. It was first released on the PC platform on April 5th 2016 before later coming to the PlayStation 4 on October 13th 2016.</p><h2>Gameplay</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/1992/2893031-office_02.jpg" data-ref-id="1300-2893031" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/1992/2893031-office_02.jpg" data-ref-id="1300-2893031"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_super/0/1992/2893031-office_02.jpg" srcset="https://static.giantbomb.com/uploads/original/0/1992/2893031-office_02.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/0/1992/2893031-office_02.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/1992/2893031-office_02.jpg 480w" sizes="(max-width: 960px) 100vw, 960px" data-width="960"></a></figure><p>In the game players select between one of four jobs from a job museum. The job museum is run by robots which resemble a floating CRT computer monitor with faces. The jobs themselves are tongue-in-cheek approximations of real world occupations.</p><p>The player is accompanied by a robot supervisor who provides the player with instructions regarding the tasks to perform that are associated with that occupation. The tasks and activities players are required to vary from realistic activities to ones used for comedic effect. For example, in the "Office Worker" simulation, players must perform roles such as evaluating new employees and transferring calls, but are also required to eat doughnuts, share photos at the water cooler, and participate in other stereotypical office tasks.</p><p>Much of the game's humor comes from the stereotypical and exaggerated activities the player is called upon to perform. Additional examples of this include:</p><ul><li>As the chef, the player is asked to bribe a food critic and navigate around the particular allergies of an underage customer having a birthday</li><li>As the car mechanic, the player is instructed to sabotage cars or strip a car for parts</li></ul><p>Additional humor is introduced through puns and the game's use of word play. For example, as a chef, the player is instructed to bake a cake for an underage customer's birthday party, and one of the ingredients is a flower, which sounds phonetically similar to "flour."</p><p>The player's supervisor also continually comments on the human nature of the jobs in contrast with the efficiency of robots and repeatedly mentions the obsolescence of humans in general.</p><p>Players are afforded a large amount of creative freedom in completing their task. For example, as a chef, whilst cooking pizza, players can choose any ingredients within reach to use as pizza toppings. Player are also free to mess around in their setting and play with the various objects in their environment. Typically this amounts to throwing items around or at the player's robot supervisor.</p><p>Upon completing a set amount of tasks, the player is give the opportunity to return to the museum and select another profession or alternatively to stay in the current environment. Once the player completes all four job simulations, the player is offered a variety of modifiers which change the physics of the gameplay.</p><h3>Jobs</h3><p>Players have the choice of 4 professions:</p><ul><li>Office Worker</li><li>Gourmet Chef</li><li>Store Clerk</li><li>Auto Mechanic</li></ul><h2>Smaller Human Mode</h2><p>In response to player feedback requesting that the developer make the game accessible to shorter players who were having trouble reaching some of the higher placed items within the game, developer Owlchemy implemented a “Smaller Human Mode” into the game.</p><p>Not wishing to introduce standard menu and options into the experience to break the immersion and “revert back to the olden days of interaction” of the game, the developers brainstormed different methods of incorporating this option into the game. Eventually the team settled on the idea of introducing a panel near the ground level of the museum kiosk behind which is a switch allowing the players to turn on the mode.</p><p>The option, which increases the size of the player opposed to reducing the decreasing the size of the world, adjusts the world around the player’s new height. One such adjustment that is made is to reduce the size of the player’s hands so that the smaller hands match the smaller world relative to the height of the player. To ensure that the system was functional one of the developers, <a href="/alex-schwartz/3040-171909/" data-ref-id="3040-171909">Alex Schwartz</a>, was forced to play through the entire game on his knees.</p>

REmake
Biohazard
Resident Evil Archives: Resident Evil
Resident Evil HD Remaster
Biohazard HD Remaster

A remake of the first game in the pre-eminent video game horror series, featuring a graphics overhaul, as well as several new gameplay features, environments, and unlockable modes that weren't included within the original version.

<h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/6246/302256-residentevil2.jpg" data-ref-id="1300-302256" data-size="small" data-ratio="0.80902777777778" data-width="576" data-embed-type="image" style="width: 576px"><a class="fluid-height" style="padding-bottom:80.9%" href="https://static.giantbomb.com/uploads/original/0/6246/302256-residentevil2.jpg" data-ref-id="1300-302256"><img alt="A screenshot taken from the original 1996 PS1 Resident Evil" src="https://static.giantbomb.com/uploads/scale_small/0/6246/302256-residentevil2.jpg" srcset="https://static.giantbomb.com/uploads/original/0/6246/302256-residentevil2.jpg 576w, https://static.giantbomb.com/uploads/scale_medium/0/6246/302256-residentevil2.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/6246/302256-residentevil2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>A screenshot taken from the original 1996 PS1 Resident Evil</figcaption></figure><p>Resident Evil is a remake of the original <a href="/resident-evil/3030-5842/" data-ref-id="3030-5842">Resident Evil</a>, which was released primarily for the <a href="/playstation/3045-22/" data-ref-id="3045-22">Sony PlayStation</a> in 1996. The game was rebuilt from the ground up to take advantage of the new technologies available on the GameCube at the time, featuring new and improved graphics, new gameplay elements, voice acting, script, in-game locations, and music. Shinji Mikami was quoted as stating that the remake is ''70% different'' than the original.</p><p>To account for the game's size and image quality, Resident Evil comes in 2 discs, with two thirds of the main game situated on the first disc, and the final third on the second.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2354695-resident_evil_remake.jpg" data-ref-id="1300-2354695" data-size="small" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2354695-resident_evil_remake.jpg" data-ref-id="1300-2354695"><img alt="A screenshot taken from the 2002 remake of the same corridor" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2354695-resident_evil_remake.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2354695-resident_evil_remake.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2354695-resident_evil_remake.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2354695-resident_evil_remake.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>A screenshot taken from the 2002 remake of the same corridor</figcaption></figure><p>While originally exclusive to the GameCube, Resident Evil was eventually ported to the Wii on June 23rd, 2009 as Resident Evil Archives: Resident Evil, which included the option to play with the Wii Remote and fitted the game onto one disc instead of across two.</p><p>In August 2014, Capcom announced an HD port of the Resident Evil GCN remake with a new control option for PS3, PS4, Xbox 360, Xbox One and PC.</p><p>In October 2018, Capcom announced a Nintendo Switch version of the game for release sometime in 2019.</p><h2>Gameplay</h2><h3>Overview &amp; Controls</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/12482/264689-remake_jill3_lg.jpg" data-ref-id="1300-264689" data-size="small" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/12482/264689-remake_jill3_lg.jpg" data-ref-id="1300-264689"><img alt="Jill Valentine doing battle against a Hunter." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/12482/264689-remake_jill3_lg.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/12482/264689-remake_jill3_lg.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/1/12482/264689-remake_jill3_lg.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/12482/264689-remake_jill3_lg.jpg 320w"><noscript><img alt="Jill Valentine doing battle against a Hunter." src="https://static.giantbomb.com/uploads/scale_small/1/12482/264689-remake_jill3_lg.jpg" srcset="https://static.giantbomb.com/uploads/original/1/12482/264689-remake_jill3_lg.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/1/12482/264689-remake_jill3_lg.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/12482/264689-remake_jill3_lg.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Jill Valentine doing battle against a Hunter.</figcaption></figure><p>Resident Evil plays much like every other Resident Evil game pre-Resident Evil 4, mixing in third-person combat, exploration, and puzzles. Though like most survival horror titles, Resident Evil limits the player character's capabilities beyond the norm and ammunition for their firearms is generally scarce, intended to force players to use their supplies wisely and to choose flight rather than fight when possible. There are three different difficulty modes available: Easy, Normal, and Hard, with each one featuring tougher enemies and less ammunition to be found than the last.</p><p>Utilising the notorious ''<a href="/tank-controls/3015-4647/" data-ref-id="3015-4647">tank controls</a>'', players move via a third person perspective throughout a number of pre-determined camera angles. Characters also cannot move and fire their weapons at the same time, and instead the character will 'perch' themselves to the ground when aiming. And while the camera angle perspective sometimes tends to purposely obfuscate the players view of monsters, characters will at least (by default) aim their weapon at the closest enemy when players draw their gun. What is new over the original Resident Evil is the ability to now do an 180 degree turn, which was first introduced in <a href="/resident-evil-3-nemesis/3030-5587/" data-ref-id="3030-5587">Resident Evil 3: Nemesis</a> and has continued as a mainstay across the series since then.</p><p>While the game follows a linear pattern of major events, the player is allowed to explore most of the beginning mansion at will. Many of the puzzles and necessary key items required to move on can be solved/collected in any order.</p><p>The story is largely portrayed via in-game cutscenes, however there are also a number of Files (diaries, memos ect.) players can collect. These will often provide additional insight into the goings on across the overall narrative, but some are more vital as they will provide information pertaining to solving puzzles or maybe hinting as to where to go next.</p><h3>Playable Characters</h3><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/8497/236034-character_select2.jpg" data-ref-id="1300-236034" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/8497/236034-character_select2.jpg" data-ref-id="1300-236034"><img alt="Chris Redfield" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/8497/236034-character_select2.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/8497/236034-character_select2.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/8497/236034-character_select2.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/8497/236034-character_select2.jpg 320w"><noscript><img alt="Chris Redfield" src="https://static.giantbomb.com/uploads/scale_small/0/8497/236034-character_select2.jpg" srcset="https://static.giantbomb.com/uploads/original/0/8497/236034-character_select2.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/8497/236034-character_select2.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/8497/236034-character_select2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Chris Redfield</figcaption></figure><p>Like the original, Resident Evil features two different characters--Chris Redfield and Jill Valentine--to select from. Each offers up a differing take on the same narrative, though what separates them the most is the gameplay implications, as Jill Valentine's version of the game is significantly easier and more accessible than Chris's.</p><p>Jill has more inventory space to carry items; she can potentially find an additional weapon exclusive only to her story, being the grenade launcher; she has with her a lockpick that can open locked drawers; and many more such examples. However Chris is somewhat sturdier than Jill and can withstand more damage before succumbing to death, and he also has better accuracy with handguns giving players the increased chance to pop a zombie's head completely just with one shot.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/8497/236033-character_select1.jpg" data-ref-id="1300-236033" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/8497/236033-character_select1.jpg" data-ref-id="1300-236033"><img alt="Jill Valentine" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/8497/236033-character_select1.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/8497/236033-character_select1.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/8497/236033-character_select1.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/8497/236033-character_select1.jpg 320w"><noscript><img alt="Jill Valentine" src="https://static.giantbomb.com/uploads/scale_small/0/8497/236033-character_select1.jpg" srcset="https://static.giantbomb.com/uploads/original/0/8497/236033-character_select1.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/8497/236033-character_select1.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/8497/236033-character_select1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Jill Valentine</figcaption></figure><p>Each character also has their own unique supporting character that they will often encounter and interact with during the game. Jill Valentine has with her fellow STARS Alpha team member Barry Burton, whereas Chris has the rookie medic of STARS Bravo team, Rebecca Chambers. Both Barry and Rebecca will sometimes have to help the player character from a perilous situation, though Barry will always be an NPC. During Chris' story, however, players may take control of Rebecca Chambers on two separate occasions to help save Chris from dying of poison, and to kill the mutated plant monster Plant 42.</p><h3>Inventory</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2661793-resident_evil_directors_cut_psx_21.png" data-ref-id="1300-2661793" data-ratio="0.75" data-width="300" data-embed-type="image" style="width: 300px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2661793-resident_evil_directors_cut_psx_21.png" data-ref-id="1300-2661793"><img alt="Chris Redfield's 6-slot inventory screen" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 300px) 100vw, 300px" data-width="300" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2661793-resident_evil_directors_cut_psx_21.png" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2661793-resident_evil_directors_cut_psx_21.png 300w"><noscript><img alt="Chris Redfield's 6-slot inventory screen" src="https://static.giantbomb.com/uploads/original/1/10354/2661793-resident_evil_directors_cut_psx_21.png" srcset="https://static.giantbomb.com/uploads/original/1/10354/2661793-resident_evil_directors_cut_psx_21.png 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></noscript></a><figcaption>Chris Redfield's 6-slot inventory screen</figcaption></figure><p>Depending on which character the player chooses, they will either have six (Chris) or eight (Jill) inventory slots in total. Each type of item requires only one slot, however. Each character also one additional slot strictly to house a unique item; Chris possesses a lighter, and Jill has a lockpick. Besides the character's inventory, there also exist a number of <a href="/item-box/3055-6126/" data-ref-id="3055-6126">item boxes</a> where players can store unwanted items. Item boxes are often located within save rooms (though not always) and items will persist throughout all item boxes across the game.</p><p>All items and weapons can be examined by the player, allowing them to get a closer look and turn the object around. This can sometimes change the properties of certain key items, such as unlocking/opening a key item to reveal another inside, or may at least change the title to reflect the item's true identity.</p><h3>Self-Defense Items</h3><p>One notable feature exclusive to the remake is the addition of self-defense items. Given a separate inventory slot, there are three different self-defense items that players may find and then equip. Once one is equipped, from that point when a player is grabbed by an enemy, the player can then press the firing button which will then show the character using the self-defense item to escape the grab, canceling out any possible damage inflicted upon the character. All self-defense items are one use only, however.</p><p>There are three different self-defense items, one of which can be found by both characters, and one unique item for each:</p><ul><li><b>Daggers</b> - Can be found during both Chris and Jill's and will inflict moderate damage unto an enemy. There's a small chance that when the enemy has been shot, the dagger will fall onto the ground and can be collected once again by the player.</li></ul><ul><li><b>Flashbang</b> - Chris' exclusive self-defense item, Chris will shove the flashbang into the attacking enemy's mouth and, once shot by the player, will explode killing the creature completely.</li></ul><ul><li><b>Taser</b> - Jill's exclusive self-defense item, Jill will pull out the taser and then zap the enemy doing a high amount of damage. It will kill a zombie outright, though sturdier enemies such as hunters can sometimes manage to survive the current.</li></ul><h3>Health &amp; Herbs/First Aid Sprays</h3><p>A character's health can be seen via the inventory menu, with an Electrocardiograph Machine showing a character's status. The different statuses are:</p><ul><li><strong>Fine</strong> - The character is in good health.</li><li><strong>Caution</strong> - The character is roughly at half health.</li><li><strong>Danger</strong> - The character is approaching death.</li><li><strong>Poison</strong> - The character is poisoned and their health will slowly deplete.</li></ul><p>Besides the EKG, players may also note the character's stance. Whence the characters starts holding onto their hip, that is a sign that their health is at least in the Caution state, or may even be poisoned.</p><p>Carrying the tradition set by the original Resident Evil, characters use a small variety of <a href="/medical-herb/3055-566/" data-ref-id="3055-566">herb</a>s to heal themselves and cure poisons. <a href="/first-aid-spray/3055-619/" data-ref-id="3055-619">First Aid Spray</a>s are also available, though they only have the singular purpose of healing the character fully. There exist three herb types, all of which can be combined in some way for different degrees of healing:</p><ul><li><b>Green Herb</b> - On its own will restore 25% of health.</li><li><b>Blue Herb</b> - On its own will cure poison, though will not restore any health.</li><li><b>Red Herb</b> - On its own does nothing.</li><li><b>Green + Green Herb</b> - Mixed will heal the character by roughly 50% of health.</li><li><b>Green + Green + Green Herb</b> - Mixed will heal the character completely, though not of any poisons.</li><li><b>Green + Blue Herb</b> - Mixed will heal the character 25% of health and cure any poison.</li><li><b>Green + Green + Blue Herb</b> - Mixed will heal the character 50% of health and cure any poison.</li><li><b>Green + Red Herb</b> - Mixed will heal the character completely, though not of any poisons.</li><li><b>Green + Red + Blue Herb</b> - Mixed will heal the character completely including poisons.</li><li><b>Red + Blue Herb</b> - Mixed will do nothing.</li></ul><h3>Saving</h3><p>Like every other main Resident Evil game pre-Resident Evil 4, Resident Evil requires that players find one of the many typewriters located throughout the environments to save, and must also have at least one ink ribbon item in their character's inventory.</p><h2>Story</h2><h3>Main Characters</h3><h4><a href="/chris-redfield/3005-413/" data-ref-id="3005-413">Chris Redfield</a></h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/8497/236303-character_chris.jpg" data-ref-id="1300-236303" data-size="small" data-ratio="2" data-width="2000" data-embed-type="image" style="width: 2000px"><a class="fluid-height" style="padding-bottom:200.0%" href="https://static.giantbomb.com/uploads/original/0/8497/236303-character_chris.jpg" data-ref-id="1300-236303"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/8497/236303-character_chris.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/8497/236303-character_chris.jpg 2000w, https://static.giantbomb.com/uploads/scale_super/0/8497/236303-character_chris.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/8497/236303-character_chris.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/8497/236303-character_chris.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/8497/236303-character_chris.jpg" srcset="https://static.giantbomb.com/uploads/original/0/8497/236303-character_chris.jpg 2000w, https://static.giantbomb.com/uploads/scale_super/0/8497/236303-character_chris.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/8497/236303-character_chris.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/8497/236303-character_chris.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>One of the two main playable characters, Chris is the S.T.A.R.S. Alpha team point-man, and is an exceptionally skilled marksman having won trophies for his skills with handguns. Having also served in the US Air Force before his time with S.T.A.R.S., Chris has some experience with combat. However, none of any such prior encounters could have prepared him for the nightmare he is about to endure.</p><ul><li>Voiced by <a href="//www.giantbomb.com/joe-whyte/3040-53541/" data-ref-id="3040-53541">Joe Whyte</a>.</li></ul><h4><a href="/jill-valentine/3005-626/" data-ref-id="3005-626">Jill Valentine</a></h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2354686-minitokyo.resident.evil.107203.jpg" data-ref-id="1300-2354686" data-size="small" data-ratio="1.7201203783319" data-width="2326" data-embed-type="image" style="width: 2326px"><a class="fluid-height" style="padding-bottom:172.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2354686-minitokyo.resident.evil.107203.jpg" data-ref-id="1300-2354686"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 372px) 100vw, 372px" data-width="372" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2354686-minitokyo.resident.evil.107203.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2354686-minitokyo.resident.evil.107203.jpg 2326w, https://static.giantbomb.com/uploads/scale_super/1/10354/2354686-minitokyo.resident.evil.107203.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2354686-minitokyo.resident.evil.107203.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2354686-minitokyo.resident.evil.107203.jpg 372w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2354686-minitokyo.resident.evil.107203.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2354686-minitokyo.resident.evil.107203.jpg 2326w, https://static.giantbomb.com/uploads/scale_super/1/10354/2354686-minitokyo.resident.evil.107203.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2354686-minitokyo.resident.evil.107203.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2354686-minitokyo.resident.evil.107203.jpg 372w" sizes="(max-width: 372px) 100vw, 372px" data-width="372"></noscript></a></figure><p>The second of two main playable characters, Jill is the S.T.A.R.S. Alpha team's machinery expert. Couple her expertise handling such tools with her experience as apart of the US Army's Delta Force training program (specialising in bomb disposal) despite only being 23 years old, Jill has managed to gather an already impressive array of skills.</p><ul><li>Voiced by <a href="//www.giantbomb.com/heidi-anderson/3040-97983/" data-ref-id="3040-97983">Heidi Anderson</a>.</li><li>Modeled after <a href="//www.giantbomb.com/julia-voth/3040-97982/" data-ref-id="3040-97982">Julia Voth.</a></li></ul><h4><a href="/barry-burton/3005-987/" data-ref-id="3005-987">Barry Burton</a></h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2354688-barry_burton.jpg" data-ref-id="1300-2354688" data-size="small" data-ratio="2" data-width="1000" data-embed-type="image" style="width: 1000px"><a class="fluid-height" style="padding-bottom:200.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2354688-barry_burton.jpg" data-ref-id="1300-2354688"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2354688-barry_burton.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2354688-barry_burton.jpg 1000w, https://static.giantbomb.com/uploads/scale_super/1/10354/2354688-barry_burton.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2354688-barry_burton.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2354688-barry_burton.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2354688-barry_burton.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2354688-barry_burton.jpg 1000w, https://static.giantbomb.com/uploads/scale_super/1/10354/2354688-barry_burton.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2354688-barry_burton.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2354688-barry_burton.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>One of the oldest and most experienced S.T.A.R.S. members, Barry is apart of Alpha team and is also the unit's weapons specialist. A close friend to Chris Redfield serving in the same Air Force unit, Barry is the man who managed to persuade him to join S.T.A.R.S. once he left the air force. As a family man with a wife and two daughters, despite Barry's expertise, he is actually a very friendly and trusting individual.</p><ul><li>Voiced by <a href="//www.giantbomb.com/ed-smaron/3040-60980/" data-ref-id="3040-60980">Ed Smaron</a>.</li></ul><h4><a href="/rebecca-chambers/3005-1306/" data-ref-id="3005-1306">Rebecca Chambers</a></h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2354690-rebecca_chambers_re_01.jpg" data-ref-id="1300-2354690" data-size="small" data-ratio="2" data-width="1000" data-embed-type="image" style="width: 1000px"><a class="fluid-height" style="padding-bottom:200.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2354690-rebecca_chambers_re_01.jpg" data-ref-id="1300-2354690"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2354690-rebecca_chambers_re_01.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2354690-rebecca_chambers_re_01.jpg 1000w, https://static.giantbomb.com/uploads/scale_super/1/10354/2354690-rebecca_chambers_re_01.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2354690-rebecca_chambers_re_01.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2354690-rebecca_chambers_re_01.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2354690-rebecca_chambers_re_01.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2354690-rebecca_chambers_re_01.jpg 1000w, https://static.giantbomb.com/uploads/scale_super/1/10354/2354690-rebecca_chambers_re_01.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2354690-rebecca_chambers_re_01.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2354690-rebecca_chambers_re_01.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The youngest member of S.T.A.R.S. at only 18, Rebecca is the team's medic assigned to Bravo team. Down-trodden after the majority of her comrades have died, she is now more than ever determined to aid the remaining S.T.A.R.S. members and use her medical abilities to help as much as she can. Outside of such horrific situations, Rebecca is a chirpy and highly motivated individual who is both more mature and capable than her age and rather petite size may suggest.</p><ul><li>Voiced by <a href="//www.giantbomb.com/hope-levy/3040-87300/" data-ref-id="3040-87300">Hope Levy</a>.</li></ul><h4><a href="/albert-wesker/3005-627/" data-ref-id="3005-627">Albert Wesker</a></h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2354692-votewesker2.jpg" data-ref-id="1300-2354692" data-size="small" data-ratio="1.8179012345679" data-width="324" data-embed-type="image" style="width: 324px"><a class="fluid-height" style="padding-bottom:181.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2354692-votewesker2.jpg" data-ref-id="1300-2354692"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 352px) 100vw, 352px" data-width="352" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2354692-votewesker2.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2354692-votewesker2.jpg 324w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2354692-votewesker2.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2354692-votewesker2.jpg 324w" sizes="(max-width: 352px) 100vw, 352px" data-width="352"></noscript></a></figure><p>Alpha team Captain and the founder of the entire S.T.A.R.S. unit, Wesker is a well respected officer of the law and is looked upon with admiration by his fellow S.T.A.R.S. members, such as Chris Redfield in particular.</p><ul><li>Voiced by <a href="//www.giantbomb.com/peter-jessop/3040-31073/" data-ref-id="3040-31073">Peter Jessop</a>.</li></ul><h3>Character Differences</h3><p>Between the two playable main characters of Chris Redfield and Jill Valentine, the story largely follows the same path. The primary difference between the two is which characters are featured and what their role is. For Chris Redfield's story, he works alongside Rebecca Chambers amidst their attempts to survive the Mansion, whereas Jill Valentine has Barry Burton as her supporting character. However, both Rebecca and Barry do not appear in the other character's campaigns; Barry will at least still show up in the opening cutscene during Chris's story, but then disappears completely and isn't encountered again. And Rebecca Chambers is omitted from Jill Valentine's story completely.</p><p>Whichever of the two main characters the player selects, the other is then also absent from the majority of the game until the very end. The canon telling of the game's story is made up of varying factors of both interpretations, however, including the involvement of both Rebecca Chambers and Barry Burton.</p><h3>Plot</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2661819-dolphin-2012-09-27-00-31-23-08.jpg" data-ref-id="1300-2661819" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2661819-dolphin-2012-09-27-00-31-23-08.jpg" data-ref-id="1300-2661819"><img alt="Barry, Wesker, and Jill" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2661819-dolphin-2012-09-27-00-31-23-08.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2661819-dolphin-2012-09-27-00-31-23-08.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/1/10354/2661819-dolphin-2012-09-27-00-31-23-08.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2661819-dolphin-2012-09-27-00-31-23-08.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2661819-dolphin-2012-09-27-00-31-23-08.jpg 320w"><noscript><img alt="Barry, Wesker, and Jill" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2661819-dolphin-2012-09-27-00-31-23-08.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2661819-dolphin-2012-09-27-00-31-23-08.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/1/10354/2661819-dolphin-2012-09-27-00-31-23-08.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2661819-dolphin-2012-09-27-00-31-23-08.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2661819-dolphin-2012-09-27-00-31-23-08.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Barry, Wesker, and Jill</figcaption></figure><p>When the police received report of grisly murder cases happening in <a href="/arklay-mountains/3035-387/" data-ref-id="3035-387">Arklay Mountains</a>, a group called Bravo Team of <a href="/special-tactics-and-rescue-service/3015-1450/" data-ref-id="3015-1450">S.T.A.R.S.</a> is sent to investigate the report in 23th July, 1998; the group is formed by <a href="/enrico-marini/3005-3885/" data-ref-id="3005-3885">Enrico Marini</a>, <a href="/rebecca-chambers/3005-1306/" data-ref-id="3005-1306">Rebecca Chambers</a>, <a href="/kenneth-j-sullivan/3005-3136/" data-ref-id="3005-3136">Kenneth J. Sullivan</a>, <a href="/forest-speyer/3005-4246/" data-ref-id="3005-4246">Forest Speyer</a>, <a href="/richard-aiken/3005-3884/" data-ref-id="3005-3884">Richard Aiken</a>, <a href="/edward-dewey/3005-15243/" data-ref-id="3005-15243">Edward Dewey,</a> and <a href="/kevin-dooley/3005-14713/" data-ref-id="3005-14713">Kevin Dooley</a>. Strangely, the police lose contact with the team, and they are forced to send another group to investigate what happened to Bravo Team. This time the Alpha Team is sent in on 24th July, made up of <a href="/albert-wesker/3005-627/" data-ref-id="3005-627">Albert Wesker</a>, <a href="/chris-redfield/3005-413/" data-ref-id="3005-413">Chris Redfield</a>, <a href="/jill-valentine/3005-626/" data-ref-id="3005-626">Jill Valentine</a>, <a href="/barry-burton/3005-987/" data-ref-id="3005-987">Barry Burton</a>, <a href="/brad-vickers/3005-3135/" data-ref-id="3005-3135">Brad Vickers</a>, and <a href="/joseph-frost/3005-3888/" data-ref-id="3005-3888">Joseph Frost</a>.</p><p>However, once they reach the forest, the S.T.A.R.S. members are ambushed by what look to be undead dogs, who tear Joseph Frost apart. The remaining members manage to take shelter in a nearby mansion, though the mansion proves to be just as dangerous as the outside forest.</p><p>As they explore throughout the mansion, the team uncover more and more grisly remains of what's left of the Bravo team. Team medic Rebecca Chambers is the only one who is found to be in good health. As S.T.A.R.S. travel throughout more of the mansion, and the nearby residence building, they soon learn that this mansion is owned by one Ozwell E. Spencer, the head of the pharmaceutical company Umbrella. Deep below the mansion courtyard is an Umbrella laboratory which was used to create the T-Virus. The T-Virus in turn is what lead to the mansion being infested with an all manner of creatures including zombies, which were once Umbrella researchers, after an outbreak.</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2661813-dolphin2012102019200180.jpg" data-ref-id="1300-2661813" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2661813-dolphin2012102019200180.jpg" data-ref-id="1300-2661813"><img alt="Rebecca &amp; Chris doing battle against Tyrant" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2661813-dolphin2012102019200180.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2661813-dolphin2012102019200180.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/1/10354/2661813-dolphin2012102019200180.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2661813-dolphin2012102019200180.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2661813-dolphin2012102019200180.jpg 320w"><noscript><img alt="Rebecca &amp; Chris doing battle against Tyrant" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2661813-dolphin2012102019200180.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2661813-dolphin2012102019200180.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/1/10354/2661813-dolphin2012102019200180.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2661813-dolphin2012102019200180.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2661813-dolphin2012102019200180.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Rebecca &amp; Chris doing battle against Tyrant</figcaption></figure><p>As the team investigate further, it is also revealed that S.T.A.R.S. captain Albert Wesker was in fact initially working for Umbrella as a scientist. Though he has now decided to move on from Umbrella to continue his own nefarious ambitions, and only brought in his own S.T.A.R.S. team so as to collect combat data; he was also blackmailing Barry Burton by way of his family so as to lead the other S.T.A.R.S. members astray, though Barry will eventually break free of Wesker's hold and save his compatriots. Wesker himself is seemingly killed by his own creation the T-002 Tyrant--a hulking monster with a large, imposing claw--after he releases it to kill the remaining S.T.A.R.S. members. The team are then able to successfully kill the creature, place a bomb in the laboratory, and escape the resulting explosion via helicopter piloted by Brad Vickers, who had abandoned the team during the beginning in the forest once the undead dogs shown up.</p><h3>Alternate Endings</h3><p>Not only depending on which main character the player chooses, the endings of the game can also be determined by specific choices made throughout the game based on which characters manage to survive.</p><p>During Chris's story once the player returns to the Mansion after exploring the Residential building, Rebecca is forced into an encounter with a Hunter and screams for help; if the player can't reach her quick enough, she will die. If she survives, then Rebecca will able to set the bomb to destroy the mansion, triggering the resurgence of Tyrant on the Helipad. It'll slowly advance towards Rebecca and if the player isn't able to pull his attention away from her, it'll kill her instantly. Jill Valentine can also be left behind (and potentially killed for certain if Rebecca is still alive by that point) if the player isn't able to find the three MO discs required to unlock the door to her cell, and vice versa when playing as Jill herself.</p><p>During Jill's story amidst the Lisa Trevor boss battle, Barry Burton pulls his gun on Jill with what is insinuated to be the intent to kill her. During his hesitation, Jill swiftly pulls the gun from him and directs it back at him. However as Lisa Trevor closes in, Barry pleads that Jill hands him his gun. From here the player has the choice of giving it to him or not; if not, Barry will be killed. If so, then he will fight alongside Jill against Lisa. Though Barry may still be killed during this fight if Lisa gets close enough to knock him off into the chasm below.</p><p>If Barry survives the encounter, which sets in the motion the outcome of Wesker escaping and setting the Mansion to self-destruct, this triggers the ambush by Tyrant on the Helipad. It'll then slowly advance towards Barry and if the player isn't able to pull his attention from him, it'll kill Barry instantly.</p><p>Overall there are technically eight endings in total dependant on which combination of characters managed to survive the Mansion Incident, which also affects other such outcomes including whether or not the Mansion is destroyed.</p><p><b>Chris' Story</b>:</p><ol><li>Chris, Rebecca, and Jill survive; Albert Wesker is killed; the Spencer Mansion is destroyed.</li><li>Chris and Jill survive; Albert Wesker is killed; the Spencer Mansion is left as it is along with Tyrant.</li><li>Chris and Rebecca survive; Albert Wesker is killed; the Spencer Mansion is destroyed.</li><li>Chris survives; Albert Wesker is killed; the Spencer Mansion is left as it is along with Tyrant.</li></ol><p><b>Jill's story:</b></p><ol><li>Jill, Barry, and Chris survive; Albert Wesker escapes; the Spencer Mansion is destroyed.</li><li>Jill and Chris survive; Albert Wesker is killed; the Spencer Mansion is left as it is along with Tyrant.</li><li>Jill and Barry survive; Albert Wesker escapes; the Spencer Mansion is destroyed.</li><li>Jill survives; Albert Wesker is killed; the Spencer Mansion is left as it is along with Tyrant.</li></ol><p>The canon ending of Resident Evil is again made up of varying factors across both stories, including the survival of Chris, Jill, Barry, and Rebecca, the destruction of the Mansion, Wesker's supposed 'death, and the hatred Wesker grows for Chris.</p><h2>Weapons</h2><h3>Survival Knife</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2661782-survivalknifechriss.jpg" data-ref-id="1300-2661782" data-ratio="0.8" data-width="100" data-embed-type="image" style="width: 100px"><a class="fluid-height" style="padding-bottom:80.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2661782-survivalknifechriss.jpg" data-ref-id="1300-2661782"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 100px) 100vw, 100px" data-width="100" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2661782-survivalknifechriss.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2661782-survivalknifechriss.jpg 100w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2661782-survivalknifechriss.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2661782-survivalknifechriss.jpg 100w" sizes="(max-width: 100px) 100vw, 100px" data-width="100"></noscript></a></figure><p>Considered to be a last resort tactic, the knife does very little damage and has dangerously small reach. Because of its low effectiveness, it is usually best for the player to just run or attempt to avoid the enemy rather than combat it. Both Chris and Jill have their own different style of knife, though the differences are purely cosmetic.</p><h3>Beretta 92F</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2661783-handgun.jpg" data-ref-id="1300-2661783" data-ratio="0.8" data-width="100" data-embed-type="image" style="width: 100px"><a class="fluid-height" style="padding-bottom:80.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2661783-handgun.jpg" data-ref-id="1300-2661783"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 100px) 100vw, 100px" data-width="100" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2661783-handgun.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2661783-handgun.jpg 100w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2661783-handgun.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2661783-handgun.jpg 100w" sizes="(max-width: 100px) 100vw, 100px" data-width="100"></noscript></a></figure><p>Jill Valentine's starting handgun, which Chris Redfield also eventually procures as his pistol as he lost it in the forest. The beretta is the weapon of choice to handle lesser enemies such as zombies and Cerberus dogs. When playing as Chris Redfield, the player has the chance to kill an enemy just with one shot, courtesy of Chris's skills in marksmanship.</p><h3>Colt Python</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2661785-magnumrevolver.jpg" data-ref-id="1300-2661785" data-ratio="0.8" data-width="100" data-embed-type="image" style="width: 100px"><a class="fluid-height" style="padding-bottom:80.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2661785-magnumrevolver.jpg" data-ref-id="1300-2661785"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 100px) 100vw, 100px" data-width="100" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2661785-magnumrevolver.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2661785-magnumrevolver.jpg 100w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2661785-magnumrevolver.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2661785-magnumrevolver.jpg 100w" sizes="(max-width: 100px) 100vw, 100px" data-width="100"></noscript></a></figure><p>Returning from the original is the Python Magnum Revolver. Simply massive in size, the Python is the third most powerful weapon in the game behind the Rocket Launcher and the Defense Gun. It can kill all lesser enemies just with one shot and is a reliable contender against boss battles. Though as one may expect, ammunition is terribly scarce.</p><h3>Colt Anaconda</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2661786-barrys44magnum.jpg" data-ref-id="1300-2661786" data-ratio="0.8" data-width="100" data-embed-type="image" style="width: 100px"><a class="fluid-height" style="padding-bottom:80.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2661786-barrys44magnum.jpg" data-ref-id="1300-2661786"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 100px) 100vw, 100px" data-width="100" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2661786-barrys44magnum.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2661786-barrys44magnum.jpg 100w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2661786-barrys44magnum.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2661786-barrys44magnum.jpg 100w" sizes="(max-width: 100px) 100vw, 100px" data-width="100"></noscript></a></figure><p>Barry Burton's own custom magnum revolver, the Anaconda is pretty much the exact same weapon in both power and appearance as the Python. It can also only be attained during Jill Valentine's story, and even then only if the player decides against giving Barry his gun back during the Lisa Trevor boss battle. However, the magnum ammo players find throughout the mansion isn't compatible with the Anaconda and as such becomes useless once all of its six rounds are used up.</p><h3>Self-Defense Gun</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2661787-selfdefensegun.jpg" data-ref-id="1300-2661787" data-ratio="0.8" data-width="100" data-embed-type="image" style="width: 100px"><a class="fluid-height" style="padding-bottom:80.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2661787-selfdefensegun.jpg" data-ref-id="1300-2661787"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 100px) 100vw, 100px" data-width="100" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2661787-selfdefensegun.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2661787-selfdefensegun.jpg 100w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2661787-selfdefensegun.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2661787-selfdefensegun.jpg 100w" sizes="(max-width: 100px) 100vw, 100px" data-width="100"></noscript></a></figure><p>A small two-shot pistol, though with only one round left after the other was used by an Umbrella researcher to commit suicide, the Defense Gun is an unsuspectingly powerful weapon that packs about as much power as three shots from a Colt Python. However, because no further ammunition can be found, it is generally suited to being reserved for a boss battle more so than a regular enemy.</p><h3>Pump-Action Shotgun</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2661788-shotgun.jpg" data-ref-id="1300-2661788" data-ratio="0.8" data-width="100" data-embed-type="image" style="width: 100px"><a class="fluid-height" style="padding-bottom:80.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2661788-shotgun.jpg" data-ref-id="1300-2661788"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 100px) 100vw, 100px" data-width="100" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2661788-shotgun.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2661788-shotgun.jpg 100w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2661788-shotgun.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2661788-shotgun.jpg 100w" sizes="(max-width: 100px) 100vw, 100px" data-width="100"></noscript></a></figure><p>About as reliable as ever, the remake's shotgun has a strong kick and plenty of power, making it a fine choice for just about any enemy across the game. It can kill a zombie outright with just a single shot when aimed at the head, and it can even keep Hunters at bay as well. When facing against certain boss battles, like Plant 42, the character will be shown to aim down the barrel whereas they usually aim from the hip.</p><p>Acquiring the shotgun can differ slightly between Chris and Jill. Because collecting the shotgun will instigate the ceiling trap, Chris therefore requires the Broken Shotgun item to trade in its place. However Jill may potentially be able to collect it without the need for the Broken Shotgun.</p><p>Should Jill collect the shotgun, Barry will then arrive to save her from the trap. Though only if the player didn't meet Barry prior when finding the corpse of Forest Speyer, otherwise Jill will then require the Broken Shotgun item as well.</p><h3>Assault Shotgun</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2661789-assaultshotgun.jpg" data-ref-id="1300-2661789" data-ratio="0.8" data-width="100" data-embed-type="image" style="width: 100px"><a class="fluid-height" style="padding-bottom:80.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2661789-assaultshotgun.jpg" data-ref-id="1300-2661789"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 100px) 100vw, 100px" data-width="100" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2661789-assaultshotgun.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2661789-assaultshotgun.jpg 100w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2661789-assaultshotgun.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2661789-assaultshotgun.jpg 100w" sizes="(max-width: 100px) 100vw, 100px" data-width="100"></noscript></a></figure><p>Richard Aiken's weapon of choice, the Assault Shotgun can only be attained if players manage to give him the serum to help remedy his poison infection in time. Richard doesn't give players his gun himself, however, and will instead be left as a 'parting gift' after he is killed either by Neptune (Chris's story) or Yawn (Jill's story). Once acquired, it then makes the original shotgun practically obsolete, as it can hold more ammunition and is slightly more powerful.</p><h3>Grenade Launcher</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2661790-grenadelauncher.jpg" data-ref-id="1300-2661790" data-ratio="0.8" data-width="100" data-embed-type="image" style="width: 100px"><a class="fluid-height" style="padding-bottom:80.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2661790-grenadelauncher.jpg" data-ref-id="1300-2661790"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 100px) 100vw, 100px" data-width="100" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2661790-grenadelauncher.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2661790-grenadelauncher.jpg 100w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2661790-grenadelauncher.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2661790-grenadelauncher.jpg 100w" sizes="(max-width: 100px) 100vw, 100px" data-width="100"></noscript></a></figure><p>Once again only available in Jill Valentine's story, the Grenade Launcher is a powerful and diverse weapon that has access to a small variety of grenade types. There are the regular explosive grenade rounds, which do a sizeable amount of damage against just about anything; flame rounds, which while powerful, are especially effective against such creatures as Plant 42; and acid, which has a decent degree of splash and continuous damage.</p><h3>Flamethrower</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2661791-flamethrower.jpg" data-ref-id="1300-2661791" data-ratio="0.8" data-width="100" data-embed-type="image" style="width: 100px"><a class="fluid-height" style="padding-bottom:80.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2661791-flamethrower.jpg" data-ref-id="1300-2661791"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 100px) 100vw, 100px" data-width="100" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2661791-flamethrower.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2661791-flamethrower.jpg 100w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2661791-flamethrower.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2661791-flamethrower.jpg 100w" sizes="(max-width: 100px) 100vw, 100px" data-width="100"></noscript></a></figure><p>Only find in Chris's campaign, the flamethrowers acts as both a weapon and a puzzle item, as the player requires it so as to trigger the unlocking of certain doors in the underground caverns. When used as a weapon, it's decent at staving off Hunters as the continuous spray will cause the Hunter to rapidly flinch. Fuel quickly depletes, however, and no more can be found. A second flamethrower is also conveniently left outside the area where the player faces against the giant spider queen, Black Tiger. Once the player moves on from the underground sections, they cannot take the flamethrower with them as it is required to unlock the way out.</p><h3>Rocket Launcher</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2661792-rocketlauncher.jpg" data-ref-id="1300-2661792" data-ratio="0.8" data-width="100" data-embed-type="image" style="width: 100px"><a class="fluid-height" style="padding-bottom:80.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2661792-rocketlauncher.jpg" data-ref-id="1300-2661792"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 100px) 100vw, 100px" data-width="100" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2661792-rocketlauncher.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2661792-rocketlauncher.jpg 100w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2661792-rocketlauncher.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2661792-rocketlauncher.jpg 100w" sizes="(max-width: 100px) 100vw, 100px" data-width="100"></noscript></a></figure><p>An old four-shot rocket launcher that is only available during the final encounter against the T-002 Tyrant. The Tyrant will always deflect the first shot, though the second will kill it instantaneously.</p><h2>Enemies</h2><h3>Zombies</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2357200-zombie_remake.jpg" data-ref-id="1300-2357200" data-size="small" data-ratio="1.2742570712496" data-width="2793" data-embed-type="image" style="width: 2793px"><a class="fluid-height" style="padding-bottom:127.4%" href="https://static.giantbomb.com/uploads/original/1/10354/2357200-zombie_remake.jpg" data-ref-id="1300-2357200"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 502px) 100vw, 502px" data-width="502" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2357200-zombie_remake.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2357200-zombie_remake.jpg 2793w, https://static.giantbomb.com/uploads/scale_super/1/10354/2357200-zombie_remake.jpg 1506w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2357200-zombie_remake.jpg 753w, https://static.giantbomb.com/uploads/scale_small/1/10354/2357200-zombie_remake.jpg 502w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2357200-zombie_remake.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2357200-zombie_remake.jpg 2793w, https://static.giantbomb.com/uploads/scale_super/1/10354/2357200-zombie_remake.jpg 1506w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2357200-zombie_remake.jpg 753w, https://static.giantbomb.com/uploads/scale_small/1/10354/2357200-zombie_remake.jpg 502w" sizes="(max-width: 502px) 100vw, 502px" data-width="502"></noscript></a></figure><p>The staple of the older Resident Evil games, zombies are of course as prominent as ever in the Resident Evil remake. Slow and sluggish in movement, but dangerous up close, zombies are durable enough against gunfire that they can prove to be extremely dangerous even just in small numbers. When encountered on their own, however, zombies can be dispatched relatively easy so long as the player has enough ammunition to spare. As per usual, zombies are best dealt with the pistol or sometimes the shotgun, which can kill a zombie with a single shot if the player aims directly at its head once close enough, or can at least reduce the zombie to a literal crawl by destroying its legs.</p><p>Zombies attack by grabbing and biting the player when close, but will also puke out acid instead if they can't quite reach the player. Some zombies will be encountered lying on the ground, seemingly pretending to be dead, and will grab at a character's leg should the player get close enough. However, the leg bite does little damage and will always result in the character killing the zombie with a single stomp or kick.</p><p>When encountered on stairs zombies are much less of a threat, as they won't attempt to bite the player and will simply rely on their acid vomit making them significantly easier to rush past.</p><h3>Crimson Heads</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2354682-crimson.jpg" data-ref-id="1300-2354682" data-size="small" data-ratio="0.8" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:80.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2354682-crimson.jpg" data-ref-id="1300-2354682"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2354682-crimson.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2354682-crimson.jpg 250w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2354682-crimson.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2354682-crimson.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>One such infamous feature of Resident Evil are Crimson Heads. A significantly stronger, faster, and more aggressive variation of the regular zombies, the Crimson Head transformation will occur after a short while once a regular zombie has been ''killed''. The only way to halt the transformation is for players to burn the corpse afterwards (or kill a zombie by destroying the head) using a lighter and some gas fluid, both of which must be in the player's inventory for use. Otherwise after an allotted time, once returning to an area the now Crimson Head zombie will quickly spring into action and will forever persist in that area until it has been killed.</p><p>While Crimson Heads will place priority in hunting the player character down, they are known to also slash their way past any other regular zombies that gets in their way amidst their search.</p><h3>Cerberus Dogs</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2357195-cerberus_re.jpg" data-ref-id="1300-2357195" data-size="small" data-ratio="0.93896713615023" data-width="426" data-embed-type="image" style="width: 426px"><a class="fluid-height" style="padding-bottom:93.9%" href="https://static.giantbomb.com/uploads/original/1/10354/2357195-cerberus_re.jpg" data-ref-id="1300-2357195"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2357195-cerberus_re.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2357195-cerberus_re.jpg 426w, https://static.giantbomb.com/uploads/scale_small/1/10354/2357195-cerberus_re.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2357195-cerberus_re.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2357195-cerberus_re.jpg 426w, https://static.giantbomb.com/uploads/scale_small/1/10354/2357195-cerberus_re.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Alongside regular zombies, some sort of iteration surrounding infected dogs have persisted across nearly every Resident Evil game to date. Starting at the beginning, so to speak, the Cerberus Dogs of Resident Evil are infected Doberman breeds, purposely engineered to be a form of B.O.W. Cerberus dogs retain the same agility and tenacity as a regular dog, though with a massive increase in aggressiveness, brutality, and stamina.</p><p>Like zombies, Cerberus dogs are best left for lesser weaponry like the pistols and shotguns. Running past is always an option as well, as both Chris and Jill are just ever so slightly faster than the canines. However their attacks can sometimes cover just enough distance to close the gap and catch the player character.</p><h3>Web Spinners</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2357199-giant_spider.jpg" data-ref-id="1300-2357199" data-size="small" data-ratio="0.60860215053763" data-width="465" data-embed-type="image" style="width: 465px"><a class="fluid-height" style="padding-bottom:60.9%" href="https://static.giantbomb.com/uploads/original/1/10354/2357199-giant_spider.jpg" data-ref-id="1300-2357199"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2357199-giant_spider.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2357199-giant_spider.jpg 465w, https://static.giantbomb.com/uploads/scale_small/1/10354/2357199-giant_spider.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2357199-giant_spider.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2357199-giant_spider.jpg 465w, https://static.giantbomb.com/uploads/scale_small/1/10354/2357199-giant_spider.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Giant, hairy spiders, the Web Spinners are a tenacious foe across Resident Evil, though they primarily appear only briefly within the Residential building. They can crawl along walls like any other spider, and will often try to charge forward and bite players when given the opportunity. However, their greatest weapon is their poison spit, which they will routinely spray; it has a fairly long reach of attack and has a high chance of poisoning the player, though the base damage it inflicts isn't quite as alarming. Before they fire their spit, they can first be heard to be readying it within their body.</p><p>Web Spinners have surprisingly tough hides and are most susceptible to the Grenade Launcher - specifically when equipped with flame rounds. They will also often strafe once they've been shot and attempt to counter the player as such. If a Web Spinner is killed with its sack intact, a large multitude of baby spiders will seep out of the corpse and attack the player. Though their damage is even less than that of a crow and should the player leave the area, they will return to find them all gone.</p><h3>Hunters</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2357193-hunter.jpg" data-ref-id="1300-2357193" data-size="small" data-ratio="1.4464285714286" data-width="560" data-embed-type="image" style="width: 560px"><a class="fluid-height" style="padding-bottom:144.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2357193-hunter.jpg" data-ref-id="1300-2357193"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 442px) 100vw, 442px" data-width="442" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2357193-hunter.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2357193-hunter.jpg 560w, https://static.giantbomb.com/uploads/scale_small/1/10354/2357193-hunter.jpg 442w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2357193-hunter.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2357193-hunter.jpg 560w, https://static.giantbomb.com/uploads/scale_small/1/10354/2357193-hunter.jpg 442w" sizes="(max-width: 442px) 100vw, 442px" data-width="442"></noscript></a></figure><p>First appearing once players return to the Mansion after investigating the Residential building, Hunters will then replace the common zombies of the game and will be encountered throughout in most areas where the zombies originally populated. Hunters are extremely dangerous and one of the most antagonising enemies throughout the franchise, let alone Resident Evil. They attack using their sharp claws and their most common source of attack is to leap through the air and slash the player. Though the player can still manage to shoot the Hunter mid-jump if they react fast enough.</p><p>Should the character's health be in the Caution state or lower, however, the Hunter's dive will be replaced with a swift cleave which will decapitate the character killing them instantly. Though they will at least let out a distinctive shriek first to notify players they are preparing such an attack. Hunters take one, sometimes two, shots from the Colt Python, which makes for the most suitable weapon. Otherwise the grenade launcher, and even the shotgun, can do the job if there's enough distance between the Hunter and the player. However Hunters are almost always encountered in groups of at least two.</p><h3>Chimera</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2357196-chimera_remake.jpg" data-ref-id="1300-2357196" data-size="small" data-ratio="1" data-width="330" data-embed-type="image" style="width: 330px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2357196-chimera_remake.jpg" data-ref-id="1300-2357196"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2357196-chimera_remake.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2357196-chimera_remake.jpg 330w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2357196-chimera_remake.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2357196-chimera_remake.jpg 330w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a></figure><p>Encountered only within the secret underground laboratory, Chimeras are wretched creatures made up of both human and fly DNA. Like Hunters, these too were artificially created by Umbrella themselves, though they apparently proved to be unreliable and not as effective as the Hunter B.O.W. They primarily function like a cross between Web Spinners and Hunters; Chimera's can scuttle across flat surfaces, and will usually try to slash the player from above, but will also land into the floor and give chase. From this stage, Chimera's may possibly leap onto the character's back and slice them from there.</p><p>They can be relatively easy to avoid, however--especially if they've following whilst on the ceiling--and typically take around 2-3 shotgun rounds should direct combat come to pass. Though much like the Hunters, Chimera are rarely encountered alone and they will sometimes attempt to swarm the player as a pairing by attacking from two different directions.</p><h3>Adders</h3><p>Highly aggressive poisonous snakes, Adders can be found throughout the Mansion garden and will drop from the trees landing in front of the player. The damage they do is minimal, though there's a high chance they can poison the player and there's often a large number of them at that. Running past them is the best option, however due to their size they can be difficult to distinguish. If the player decides on combat they will at least die by but a single handgun shot.</p><h3>Wasps</h3><p>Found in the Residential building, a sizeable wasp cocoon has formed within. Though the wasps themselves do very little damage and die with at most 2 shots from a handgun, they will continually respawn until the player can find the item required to put an end to the wasp cocoon.</p><h2>Boss Battles</h2><h3>Crimson Head Prototype</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2357197-crimson_head_elder.jpg" data-ref-id="1300-2357197" data-size="small" data-ratio="1.0239361702128" data-width="376" data-embed-type="image" style="width: 376px"><a class="fluid-height" style="padding-bottom:102.4%" href="https://static.giantbomb.com/uploads/original/1/10354/2357197-crimson_head_elder.jpg" data-ref-id="1300-2357197"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 625px) 100vw, 625px" data-width="625" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2357197-crimson_head_elder.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2357197-crimson_head_elder.jpg 376w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2357197-crimson_head_elder.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2357197-crimson_head_elder.jpg 376w" sizes="(max-width: 625px) 100vw, 625px" data-width="625"></noscript></a></figure><p>The first zombie that underwent the Crimson Head transformation, Umbrella scientists managed to restrain it and locked it underground in a tomb. Once released by the player, it soon awakens and begins chase just as the gate is closed behind to stop the player from escaping. The Prototype functions much like an ordinary Crimson Head zombie; it'll run at the player and attempt to swipe with their claws, however it will always use its right claw, allowing the player to avoid its attack if they run to the left. It will continue this routine until it dies, which only requires around 4-5 shotgun shells on the Normal difficulty.</p><h3>Yawn Part I</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2357191-pachislot_yawn.png" data-ref-id="1300-2357191" data-size="small" data-ratio="0.79110251450677" data-width="517" data-embed-type="image" style="width: 517px"><a class="fluid-height" style="padding-bottom:79.1%" href="https://static.giantbomb.com/uploads/original/1/10354/2357191-pachislot_yawn.png" data-ref-id="1300-2357191"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2357191-pachislot_yawn.png" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2357191-pachislot_yawn.png 517w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2357191-pachislot_yawn.png 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2357191-pachislot_yawn.png 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2357191-pachislot_yawn.png" srcset="https://static.giantbomb.com/uploads/original/1/10354/2357191-pachislot_yawn.png 517w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2357191-pachislot_yawn.png 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2357191-pachislot_yawn.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A monstrously huge snake that resides within an attic, Yawn will surface once the player enters in search of a crest. This battle is completely voluntary, however, as the player can attempt to just collect the crest and escape. Because of the snake's size, this can sometimes prove difficult. If the player is bitten there's a high that they'll be poisoned. If the player's poisoned, the character will pass out once they escape the room.</p><p>As Jill, she will pass out and fall to the ground, with Barry arriving soon after who will take her to the first floor save room. This is all done instantaneously amidst a black screen, however, and Jill will wake up to find Barry gone. As Chris, he too will pass out just as he leaves the area and will be greeted by Rebecca Chambers. However in this occurrence, the player takes control of Rebecca and must collect the serum from the first floor medicinal save room for Chris within 7 minutes, otherwise he will die and the game will be over. Fighting Yawn can be tricky because of its size and its stamina; it will generally require around 10 shotgun shots or 4-5 grenade launcher rounds on the Normal difficulty to force it to flee.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2400172-yawnuc.jpg" data-ref-id="1300-2400172" data-size="small" data-ratio="0.77011494252874" data-width="435" data-embed-type="image" style="width: 435px"><a class="fluid-height" style="padding-bottom:77.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2400172-yawnuc.jpg" data-ref-id="1300-2400172"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2400172-yawnuc.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2400172-yawnuc.jpg 435w, https://static.giantbomb.com/uploads/scale_small/1/10354/2400172-yawnuc.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2400172-yawnuc.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2400172-yawnuc.jpg 435w, https://static.giantbomb.com/uploads/scale_small/1/10354/2400172-yawnuc.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Also to note is during Jill's playthrough, and if the player manages to save Richard Aiken from his poison infection, once the player goes to fight Yawn Richard will join soon after equipped with his custom Assault Shotgun. From there he will assist the player if they choose to attack Yawn; after so much damage, Yawn will recede away, but will strike again once Jill and Richard lower their guard and will swallow Richard whole. If the player instead chooses to ignore Yawn and collect the crest and leave, Richard will scream after no doubt suffering the same fate. If players fight alongside Richard until his inevitable death, they will then be able to collect his assault shotgun - the cutscene of Richard pushing Jill out of the way depicts him dropping his shotgun at the last second. However should players abandon Richard, then the shotgun is presumably gobbled up by Yawn alongside Richard and cannot be collected</p><h3>Yawn Part II</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2400175-resident_evil_remake_giant_snake_boss_yawn.jpg" data-ref-id="1300-2400175" data-size="small" data-ratio="0.75" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2400175-resident_evil_remake_giant_snake_boss_yawn.jpg" data-ref-id="1300-2400175"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2400175-resident_evil_remake_giant_snake_boss_yawn.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2400175-resident_evil_remake_giant_snake_boss_yawn.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/1/10354/2400175-resident_evil_remake_giant_snake_boss_yawn.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2400175-resident_evil_remake_giant_snake_boss_yawn.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2400175-resident_evil_remake_giant_snake_boss_yawn.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2400175-resident_evil_remake_giant_snake_boss_yawn.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2400175-resident_evil_remake_giant_snake_boss_yawn.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/1/10354/2400175-resident_evil_remake_giant_snake_boss_yawn.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2400175-resident_evil_remake_giant_snake_boss_yawn.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2400175-resident_evil_remake_giant_snake_boss_yawn.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Located in the library, Yawn will resurface after the player while they're looking for a specific book. Yawn functions exactly like it did in the previous battle and will slither throughout the environment in its attempts to bite and poison the player. Unlike the first encounter, this battle is mandatory as finally killing Yawn is the only way to trigger it knocking the bookcase and revealing a book the player needs.</p><p>If the player is poisoned this time they are left to carry on without any assist. Though by this point blue herbs to cure the poison are now accessible and can be found throughout the mansion. Any of the damage inflicted on Yawn previously will have had no effect and Yawn now requires a significant amount more punishment to beat.</p><h3>Lisa Trevor Part I</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/5322/528029-lisa_about_to_hit.jpg" data-ref-id="1300-528029" data-size="small" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/5322/528029-lisa_about_to_hit.jpg" data-ref-id="1300-528029"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/5322/528029-lisa_about_to_hit.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/5322/528029-lisa_about_to_hit.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/5322/528029-lisa_about_to_hit.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5322/528029-lisa_about_to_hit.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/5322/528029-lisa_about_to_hit.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5322/528029-lisa_about_to_hit.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/5322/528029-lisa_about_to_hit.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5322/528029-lisa_about_to_hit.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Lisa Trevor is a new character and boss specifically created for the remake. She is a young teen girl, but one that underwent extensive testing and experimentation with a number of viruses turning her into a hunchbacked monster. Lisa was actually the precursor for the Nemesis project seen in <a href="/resident-evil-3-nemesis/3030-5587/" data-ref-id="3030-5587">Resident Evil 3,</a> though unlike Nemesis, Lisa cannot be controlled.</p><p>The first time Lisa is encountered is when the player enters the nearby cabin in the woods and is ambushed by Lisa knocking the player character out. Once the character comes to, they quickly take notice of Lisa Trevor as she slowly limps toward the player. Lisa is invincible and can only be temporarily warded for a couple of seconds; this can help the player escape the cabin, which at this point in time is the only option the player has. Lisa's attacks can do a great deal of damage at that and can kill both Chris or Jill in just 3 hits on the Normal difficulty.</p><h3>Lisa Trevor Part II</h3><p>Encountered within the Caves/Mines underneath the Mansion, Lisa Trevor functions as she did before and cannot be killed. Once again the player is to avoid all encounters with Lisa, though this time the player must also attempt to pull a couple of levers necessary to continue on. Like before, the player can attack Lisa enough that she may very briefly become incapacitated to allow the player past. The area is filled with a series of narrow pathways, however, which can make trying to run past Lisa head on practically impossible. Though there are multiple passageways that offer opportunities for the player to skirt Lisa and work their way around her.</p><h3>Lisa Trevor Part III</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2400177-trevor_front.jpg" data-ref-id="1300-2400177" data-size="small" data-ratio="1.4035087719298" data-width="342" data-embed-type="image" style="width: 342px"><a class="fluid-height" style="padding-bottom:140.4%" href="https://static.giantbomb.com/uploads/original/1/10354/2400177-trevor_front.jpg" data-ref-id="1300-2400177"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 456px) 100vw, 456px" data-width="456" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2400177-trevor_front.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2400177-trevor_front.jpg 342w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2400177-trevor_front.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2400177-trevor_front.jpg 342w" sizes="(max-width: 456px) 100vw, 456px" data-width="456"></noscript></a></figure><p>The final encounter with Lisa, Chris/Jill will arrive in a cavern and will be greeted by Albert Wesker as Chris and Barry Burton as Jill. As Chris, Wesker greets Chris and asks him to ''get a piece of the action''. During this battle, Wesker will attempt to help Chris in warding Lisa off.</p><p>There are two ways to beat this battle. Because the area is made of a small square platform surrounded on its left and right side by what looks like a endless pit, the player can potentially do enough damage to force Lisa off the edge, though this requires a fair amount of damage inflicted unto Lisa. Otherwise the player can attempt to manoeuvre around the area pushing the stones off of the surface; once all four have been pushed off, this will open the coffin in the middle that contains the remains of Lisa's mother. The sight of her mother will drive Lisa to temporarily express the one small piece of humanity she has left as she cries in vain at her mother and leaps off into the abyss with a shriek.</p><p>With Jill this battle plays out the same, though the opening will offer the player a choice to hand Barry his custom magnum after handily taking it off him after he threateningly directed it at Jill. If the player chooses Yes, then Barry will fight alongside Jill; if No, then Lisa will knock Barry off killing him, forcing Jill to fight alone but also letting her keep Barry's fully loaded magnum revolver.</p><p>When fighting against Lisa she uses the same array of attacks. Though the tactic for knocking her off works both ways as she too can not only knock the player off, but also their AI ally. If Barry is knocked off he is then declared dead for the ending. However, if Wesker is knocked off he will still appear during the end as per usual. Wesker surviving the drop is never brought up nor explained later in the game.</p><h3>Neptune</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2400182-re_neptune.jpg" data-ref-id="1300-2400182" data-size="small" data-ratio="0.68834080717489" data-width="446" data-embed-type="image" style="width: 446px"><a class="fluid-height" style="padding-bottom:68.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2400182-re_neptune.jpg" data-ref-id="1300-2400182"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2400182-re_neptune.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2400182-re_neptune.jpg 446w, https://static.giantbomb.com/uploads/scale_small/1/10354/2400182-re_neptune.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2400182-re_neptune.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2400182-re_neptune.jpg 446w, https://static.giantbomb.com/uploads/scale_small/1/10354/2400182-re_neptune.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>An even more aggressive breed of shark, Neptune is a great white infected with the T-Virus and is the most unconventional boss battle in the game as the player doesn't actually fight it. Once entering the aqua tank, the player will be enveloped in knee high water which will slow their character's movement speed. The player is to quickly run across the walkway into the control room before Neptune leaps out and attacks; the music will quickly rise in tempo and urgency to let the player know how close Neptune is to attacking. It's possible to avoid Neptune, but if it is in reach of the player it will quickly pull the player into the water killing them instantly.</p><p>Once the player has reached the control room, and has climbed down the ladder, they'll now be underwater, faced by Neptune on the opposite side of the window. Neptune will then attempt to break the glass, forcing the player to configure the settings in the control room to close the shutters over the window before Neptune smashes through the glass. Once that's done, and the water has been drained, the player will leave the room leading into the ground floor of the tank. Along the way the player will encounter two lesser infected sharks which are barely clinging to life within the oxygen. The player may choose to mercy kill them, though it's not necessary.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2400184-full.jpg" data-ref-id="1300-2400184" data-size="small" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2400184-full.jpg" data-ref-id="1300-2400184"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2400184-full.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2400184-full.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2400184-full.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2400184-full.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2400184-full.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2400184-full.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2400184-full.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2400184-full.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Eventually the player will reach Neptune, who is surfaced within a small pool of shallow water. It is completely docile for the time being, but once the player tries to grab a key they require on a platform past Neptune, it will spring into action and attempt to attack the player. Neptune cannot move, but the player is trapped on the small raised platform. Pushing the circuit box into the water and turning on the power will then kill Neptune completely, allowing the player to move past safely.</p><p>As Jill the scenario plays out as such, though when playing as Chris, and if Richard was cured of the snake poison inflicted by Yawn, Chris will encounter Richard as he first enters the tank. Richard will then quickly push Chris out of the way -- saving him from Neptune's attack, but dying in his place. Once the player has drained the tank, they can collect Richard's custom shotgun on the tank's ground floor.</p><h3>Plant 42</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2400178-pachislot_plant_42.png" data-ref-id="1300-2400178" data-size="small" data-ratio="0.97229916897507" data-width="361" data-embed-type="image" style="width: 361px"><a class="fluid-height" style="padding-bottom:97.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2400178-pachislot_plant_42.png" data-ref-id="1300-2400178"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2400178-pachislot_plant_42.png" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2400178-pachislot_plant_42.png 361w, https://static.giantbomb.com/uploads/scale_small/1/10354/2400178-pachislot_plant_42.png 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2400178-pachislot_plant_42.png" srcset="https://static.giantbomb.com/uploads/original/1/10354/2400178-pachislot_plant_42.png 361w, https://static.giantbomb.com/uploads/scale_small/1/10354/2400178-pachislot_plant_42.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A huge and incredibly hostile plant that has been infused with the T-Virus. Dubbed Plant 42 for being located within ''Point 42'', the carnivorous plant has entrenched itself within the Residential Building and uses its vines to attack its prey throughout the building via small holes in the floors, walls and ceiling. If the player nears any of these holes, the plant's vine will attack and attempt to strangle the player until they waggle it off by mashing on the buttons. Once the body of the Plant has been located, this initiates the boss battle. Large in size, reaching the ceiling at around 12ft in height, it primarily attacks by using its vines to squirt small droplets of acid, though it will also attempt to attack the player by swiping them with its vines as well.</p><p>The best strategy is for the player to climb up the stairs reaching what remains of the second floor and shoot at the bulb. After enough damage, it will recede only to quickly sprout back out. As Jill, once this occurs Barry will arrive conveniently equipped with a flamethrower and will lay waste to the creature killing it.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2400179-plant421_gamecube_res.jpg" data-ref-id="1300-2400179" data-size="small" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2400179-plant421_gamecube_res.jpg" data-ref-id="1300-2400179"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2400179-plant421_gamecube_res.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2400179-plant421_gamecube_res.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2400179-plant421_gamecube_res.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2400179-plant421_gamecube_res.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2400179-plant421_gamecube_res.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2400179-plant421_gamecube_res.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2400179-plant421_gamecube_res.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2400179-plant421_gamecube_res.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>As Chris, the player may need to continue fighting from this stage until it's killed. However, if the player managed to save Richard, then as soon as Chris enters the room he will quickly be grabbed by the creature, just as Rebecca arrives on the scene. Chris will then hand her a file to help in creating the ''V-Jolt," a type of poison that will kill the plant. Now controlling Rebecca, the player is to head to the nearby chemistry room and make the concoction. With the V-Jolt made, the player must then find the roots within the building and administer the V-Jolt, which will weaken Plant 42 as before, releasing Chris. Though this won't have killed it completely and requires the player to unload a few more shotgun shells to put an end to Plant 42.</p><h3>Black Tiger</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2400174-black2.jpg" data-ref-id="1300-2400174" data-size="small" data-ratio="0.69949494949495" data-width="396" data-embed-type="image" style="width: 396px"><a class="fluid-height" style="padding-bottom:69.9%" href="https://static.giantbomb.com/uploads/original/1/10354/2400174-black2.jpg" data-ref-id="1300-2400174"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2400174-black2.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2400174-black2.jpg 396w, https://static.giantbomb.com/uploads/scale_small/1/10354/2400174-black2.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2400174-black2.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2400174-black2.jpg 396w, https://static.giantbomb.com/uploads/scale_small/1/10354/2400174-black2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A gigantic tarantula, even by the giant spider standards of the game, the appropriately coined Black Tiger is colored in shades of black and grey. It functions like its smaller kin of spiders, though its poison spit is more ferocious and will actually shoot three splashes at once with a greater range. The environment is relatively small, which allows the player to run around the creature to keep out of its poison distance. The shotgun, grenade launcher and magnum work as expected, though Black Tiger is especially weak to flame rounds shot from the grenade launcher. As Chris, the player will have a flamethrower available which is also effective. Alongside Black Tiger are two regular Web Spinners as well that have the same attributes as previously encountered Web Spinners</p><p>Once killed, a multitude of small spiders will begin to seep out of its corpse, though leaving the area and returning will remove them from the area.</p><h3>Tyrant T-002 Part I</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2357192-re_tyrant.jpg" data-ref-id="1300-2357192" data-size="small" data-ratio="1.5748299319728" data-width="294" data-embed-type="image" style="width: 294px"><a class="fluid-height" style="padding-bottom:157.5%" href="https://static.giantbomb.com/uploads/original/1/10354/2357192-re_tyrant.jpg" data-ref-id="1300-2357192"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 294px) 100vw, 294px" data-width="294" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2357192-re_tyrant.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2357192-re_tyrant.jpg 294w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2357192-re_tyrant.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2357192-re_tyrant.jpg 294w" sizes="(max-width: 294px) 100vw, 294px" data-width="294"></noscript></a></figure><p>After Wesker's betrayal is revealed, he (or Barry accidentally) will release Tyrant, where it will proceed to slowly walk towards the player. The battle itself is relatively simple as it will only walk towards the player, though it won't flinch against any gunfire. Keeping Tyrant at a safe distance, while circling the large lab equipment, the player should be able to down the monster without taking any damage so long as they have enough ammo. Tyrant is unsurprisingly thick skinned and requires a fair amount of ammunition; the magnum alone will still take around 8 rounds to put down on the Normal difficulty.</p><h3>Tyrant T-002 Part II</h3><p>The final battle of the game, this second encounter with Tyrant is only triggered should the player have Barry or Rebecca alive, otherwise this battle will be skipped altogether and Brad Vickers will arrive to pick up the remaining characters.</p><p>Otherwise it will erupt from the ground on the heliport and its gameplay design will have now changed drastically. No longer content in steadily walking towards the player, Tyrant will now routinely break into a quick sprint and swipe with its massive claw at the player dealing a great deal of damage. With Barry or Rebecca at their side, the player at least has some backup. Though they too can be killed by Tyrant and must also reload when necessary. After Tyrant has received enough damage, or the timer that is ticking down has reached around 30 seconds, Brad Vickers will drop down a rocket launcher the player must use to kill Tyrant.</p><p>Equipped with only four shots, the Tyrant will manage to deflect the first, though the second will score a direct hit destroying the Tyrant completely.</p><h2>Unlockables</h2><p>Resident Evil contains just about all of the original version's suite of unlockables and some of its own original inclusions.</p><h3>Costumes</h3><p>Getting the Happy ending (with all three characters surviving the Mansion Incident) will gift a key that the player begins with in their inventory once they load their completed save. The key can then be used to unlock a secret room--the large painting in the first room to the right from the hall--which has two costumes per character.</p><p>Should players change their costume as Chris, Rebecca Chambers will be shown wearing a <a href="https://www.giantbomb.com/images/1300-2636857/" data-ref-id="1300-2636857">cowgirl outfit</a> instead of her STARS uniform. This same outfit makes an appearance as an unlockable costume for Rebecca in <a href="/resident-evil-zero/3030-10247/" data-ref-id="3030-10247">Resident Evil Zero</a> also.</p><p><b>Chris' Costumes:</b></p><ul><li><a href="/resident-evil/3030-27715/costumes/52-650011/1_remake_chris_costume_1/51-2400194/" data-ref-id="3030-27715">Chris' Resident Evil: Code: Veronica Costume.</a></li></ul><ul><li><a href="/resident-evil/3030-27715/costumes/52-650011/1_remake_chris_costume_3_1/51-2400193/" data-ref-id="3030-27715">Street/Casual S.T.A.R.S. Costume.</a></li></ul><p><b>Jill's Costumes:</b></p><ul><li><a href="/resident-evil/3030-27715/costumes/52-650011/31_remake20jill20costume1/51-2400196/" data-ref-id="3030-27715">Jill's Resident Evil 3: Nemesis Costume.</a></li></ul><ul><li><a href="/resident-evil/3030-27715/costumes/52-650011/0/51-2400195/" data-ref-id="3030-27715">Army Woman Costume intended to resemble Sarah Connor from the film <i>Terminator 2: Judgement Day</i>.</a></li></ul><h3>Weapons</h3><h3>Samurai Edge</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2661784-samuraiedge.jpg" data-ref-id="1300-2661784" data-ratio="0.8" data-width="100" data-embed-type="image" style="width: 100px"><a class="fluid-height" style="padding-bottom:80.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2661784-samuraiedge.jpg" data-ref-id="1300-2661784"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 100px) 100vw, 100px" data-width="100" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2661784-samuraiedge.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2661784-samuraiedge.jpg 100w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2661784-samuraiedge.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2661784-samuraiedge.jpg 100w" sizes="(max-width: 100px) 100vw, 100px" data-width="100"></noscript></a></figure><p>A S.T.A.R.S. custom pistol, the Samurai Edge has infinite ammo and a much faster rate of fire. Because of its higher fire rate, the Samurai Edge can prove useful not only against regular zombies, but even larger enemies like Hunters and certain bosses given its infinite quantity of ammunition. The Samurai Edge is unlocked by completing the game once under five hours on the Normal or Hard difficulty setting, and can be found in the character's inventory when loading a cleared game save.</p><h3><b>Rocket Launcher</b></h3><p>Unlocked by completing the game on Normal or Hard under 3 hours. Found in the player's inventory upon loading their completed save file, the rocket launcher can kill everything (besides the Tyrant on the helipad) in one shot.</p><h3>One Dangerous Zombie Mode</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2664551-468px-jill_and_forest.png" data-ref-id="1300-2664551" data-ratio="0.70512820512821" data-width="468" data-embed-type="image" style="width: 468px"><a class="fluid-height" style="padding-bottom:70.5%" href="https://static.giantbomb.com/uploads/original/1/10354/2664551-468px-jill_and_forest.png" data-ref-id="1300-2664551"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2664551-468px-jill_and_forest.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2664551-468px-jill_and_forest.png 468w, https://static.giantbomb.com/uploads/scale_small/1/10354/2664551-468px-jill_and_forest.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2664551-468px-jill_and_forest.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2664551-468px-jill_and_forest.png 468w, https://static.giantbomb.com/uploads/scale_small/1/10354/2664551-468px-jill_and_forest.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Unlocked by completing the game on any difficulty in any time, this mode is then weaved into any following playthroughs. The game will play out as usual, however the zombified Forest Speyer will sporadically appear in certain areas and will give chase. Forest will function like an ordinary zombie and will try to grab and bite the player, though he runs at the speed of a Crimson Head. The player cannot attack Forest in any way, either, as he has a bandoleer of grenades strapped around his torso and any attacks will cause him to explode -- killing the player instantly regardless of the distance.</p><p>Because Forest is travelling around the mansion and has already reanimated, he will of course not be found in the outside balcony as per usual. Forest will also only be encountered within the Spencer Mansion and will not follow into the other environments across the game. There is no way to turn off this mode and the player must start a new save to play without the stalking of Speyer.</p><h3>Invisible Enemy Mode</h3><p>Unlocked by completing on any difficulty in any time, the Invisible Enemy Mode is as self-explanatory as they get -- all of the enemies within the game, bosses included, are invisible to the player. There is no longer any auto aim at that, though they will make their typical sound effects once the player is in the location. The player's unlockable weapons/costumes will not carry over into this mode.</p><h3>Real Survivor Mode</h3><p>Unlocked by completing on any difficulty in any time, Real Survivor mode was initially a prototype mode for the original Resident Evil. Its notary difference is that the item boxes no longer share items and any items stored in one particular box will forever stay exclusively in that one box. Auto aim is also disabled and the gameplay modifiers are set within the Hard mode settings.</p><h2>HD Remastered Port</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2692550-residentevilremakevideo610.jpg" data-ref-id="1300-2692550" data-ratio="0.56229508196721" data-width="610" data-embed-type="image" style="width: 610px"><a class="fluid-height" style="padding-bottom:56.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2692550-residentevilremakevideo610.jpg" data-ref-id="1300-2692550"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2692550-residentevilremakevideo610.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2692550-residentevilremakevideo610.jpg 610w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2692550-residentevilremakevideo610.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2692550-residentevilremakevideo610.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2692550-residentevilremakevideo610.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2692550-residentevilremakevideo610.jpg 610w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2692550-residentevilremakevideo610.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2692550-residentevilremakevideo610.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Announced on August 5th, 2014 was an HD port version of the Resident Evil remake for PS3, PS4, Xbox 360, Xbox One, and PC. Its pre-rendered backgrounds are to be upscaled (720p on PS3 and Xbox 360; 1080p on PS4 and Xbox One), though certain objects and even whole areas were redone completely in polygons.</p><p>Character models are redone in HD, and it also allows players to select between 4:3 or 16:9 aspect ratio. However when playing in 16:9 the screen will crop the image and then pan up/down depending on the direction the character moves.</p><p>While the game still offers the classic tank control scheme, more modernized analogue controls are also be available as an alternative -- to which the player can switch between in real-time. A Very Easy mode was included as well to further increase its accessibility for a more modern audience. The Remastered port was released in both physical and digital formats, however its physical format is restricted to its PS3 and 360 versions, and only in Japan.</p><p>Online Leaderboards are available in this version, as is a new Gallery mode that lets players re-watch the game's pre-rendered cutscenes.</p><p>The port was rather successful and proved to be Capcom's top selling digital release of all time, selling over a million copies. This success resulted in the team moving on to have <a href="/resident-evil-zero/3030-10247/" data-ref-id="3030-10247">Resident Evil Zero</a> undergo a similar such remastering.</p><h3>Contagion Campaign</h3><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2687501-2684701-10711079_845057115515177_4484635678431131443_n%2B%281%29.jpg" data-ref-id="1300-2687501" data-ratio="0.5625" data-width="960" data-embed-type="image" style="width: 960px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2687501-2684701-10711079_845057115515177_4484635678431131443_n%2B%281%29.jpg" data-ref-id="1300-2687501"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2687501-2684701-10711079_845057115515177_4484635678431131443_n%2B%281%29.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2687501-2684701-10711079_845057115515177_4484635678431131443_n%2B%281%29.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2687501-2684701-10711079_845057115515177_4484635678431131443_n%2B%281%29.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2687501-2684701-10711079_845057115515177_4484635678431131443_n%2B%281%29.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2687501-2684701-10711079_845057115515177_4484635678431131443_n%2B%281%29.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2687501-2684701-10711079_845057115515177_4484635678431131443_n%2B%281%29.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2687501-2684701-10711079_845057115515177_4484635678431131443_n%2B%281%29.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2687501-2684701-10711079_845057115515177_4484635678431131443_n%2B%281%29.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A form of viral marketing for the HD Remaster port, the Contagion Campaign allowed Resident Evil fans to ''spread the infection'' by signing up via email, facebook, or <a href="/resident-evilnet/3015-7553/" data-ref-id="3015-7553">ResidentEvil.net</a>. Upon doing so would add to the overall infection percentage shown on the site; sharing the user's status on such social media sites as facebook or twitter would also help further the infection.</p><p>Capcom later announced that should the infection reach 100%, they would include Chris and Jill's BSAA outfits from <a href="/resident-evil-5/3030-20569/" data-ref-id="3030-20569">Resident Evil 5</a> in the game, though Chris's his Lost in Nightmares outfit as opposed to his default RE5 attire.</p><p>On September 26th, the ''infection'' officially reached 100%, assuring that the new costumes were to appear in the HD Remastered port. The costumes are unlocked at the outset and can be selected within the character select menu, which is also now how the other unlockable costumes of the game are to be selected as well.</p><h2>Development</h2><p>To better connect this game with narrative advancements of later games, Resident Evil spliced in some additional story details that were absent from the original. One of the more noticeable ones is the addition of <a href="/george-trevor/3005-11814/" data-ref-id="3005-11814">George</a> and <a href="/lisa-trevor/3005-6121/" data-ref-id="3005-6121">Lisa Trevor</a>. George designed the Arklay Mansion which ultimately ended up being his grave and his daughter Lisa was the subject of Umbrella's hideous experiments and will be encountered by the player at various times through the game. These additions were scrapped from the original game but have been added in to give the Resident Evil mythos some more depth. Other such additions include the mention of <a href="/william-birkin/3005-3332/" data-ref-id="3005-3332">William Birkin</a> and <a href="/alexia-ashford/3005-4456/" data-ref-id="3005-4456">Alexia Ashford</a>.</p><p>There were also several new locations created for the remake such as the Graveyard behind the secret door in the main hall and Lisa's Cabin in the Courtyard. These extra locations gave the game new puzzles that the player would find a new challenge even if they played and completed the original. Even puzzles that were ported over from the original were remixed, as were enemy placements and the general design of the mansion was reworked in places so as to give the mansion the feeling of nostalgia, yet with plenty of surprises for veterans of the series.</p><h2>PC System Requirements</h2><h3>MINIMUM</h3><ul><li>OS: Windows 7 SP1 / Windows 8.1</li><li>Processor: Intel Core 2 Duo 2.4 GHz, AMD Athlon X2 2.8 GHz, or better</li><li>Memory: 2 GB RAM</li><li>Graphics: NVIDIA GeForce GTX260, ATI Radeon HD 6790, or better</li><li>Monitor Resolution: 1024×768 or higher</li><li>DirectX: Version 9.0c</li></ul><h3>RECOMMENDED</h3><ul><li>OS: Windows 7 SP1 / Windows 8.1</li><li>Processor: Intel Core 2 Quad 2.7 GHz, AMD Phenom II X4 3.0 GHz or better</li><li>Memory: 4 GB RAM</li><li>Graphics: NVIDIA GeForce GTX 560, ATI Radeon HD 6950, or better</li><li>Monitor Resolution: 1280×720 or higher</li></ul>

BioHazard 0
RE0
Resident Evil 0
Biohazard Zero
Resident Evil Archives: Resident Evil Zero
Resident Evil Archives: Resident Evil 0
Biohazard 0 HD Remaster
Biohazard Zero HD Remaster

Resident Evil Zero is a prequel to the long running Resident Evil series, being set merely a day before the Mansion Incident of the original Resident Evil. Zero has players simultaneously control two protagonists: STARS Bravo member Rebecca Chambers, and escaped convict Billy Coen.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2756628-067246e3bd44fc1a62a7f22d4a5a5886.png" data-ref-id="1300-2756628" data-ratio="1.039098173516" data-width="3504" data-embed-type="image" style="width: 3504px"><a class="fluid-height" style="padding-bottom:103.9%" href="https://static.giantbomb.com/uploads/original/1/10354/2756628-067246e3bd44fc1a62a7f22d4a5a5886.png" data-ref-id="1300-2756628"><img alt="Protagonists Rebecca Chambers &amp; Billy Coen" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2756628-067246e3bd44fc1a62a7f22d4a5a5886.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2756628-067246e3bd44fc1a62a7f22d4a5a5886.png 3504w, https://static.giantbomb.com/uploads/scale_super/1/10354/2756628-067246e3bd44fc1a62a7f22d4a5a5886.jpg 1847w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2756628-067246e3bd44fc1a62a7f22d4a5a5886.jpg 923w, https://static.giantbomb.com/uploads/scale_small/1/10354/2756628-067246e3bd44fc1a62a7f22d4a5a5886.jpg 615w" sizes="(max-width: 615px) 100vw, 615px" data-width="615"></a><figcaption>Protagonists Rebecca Chambers &amp; Billy Coen</figcaption></figure><p>Resident Evil 0 was released exclusively for the <a href="/gamecube/3045-23/" data-ref-id="3045-23">Nintendo GameCube</a> on November 12th, 2002 and is the 5th game in the series in terms of release date (counting the remake of the original to be a separate game) but is chronologically the first game in the series. It is also one of the last games in the main series to use the original control scheme &amp; design, with <a href="/resident-evil-outbreak-file-2/3030-15222/" data-ref-id="3030-15222">Outbreak - File #2</a> being the very last.</p><p>It uses a team mechanic in which the player can control two characters in order to solve puzzles and defeat foes. A <a href="/wii/3045-36/" data-ref-id="3045-36">Nintendo Wii</a> version of the game was released in 2009 and features minimal changes, the main change being that the game can be controlled with the <a href="/wii-remote/3055-1304/" data-ref-id="3055-1304">Wiimote</a>. It was originally slated to come out for the <a href="/nintendo-64/3045-43/" data-ref-id="3045-43">Nintendo 64</a> and up until 2016 was a Nintendo exclusive, before it was remastered for Sony and Microsoft consoles, and the PC.</p><p>In October 2018, Capcom announced a Nintendo Switch version of the game for release sometime in 2019.</p><h2>Gameplay</h2><h3>Overview &amp; Controls</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2756622-44dcf011fb2d3585e949d5c639bda78c.jpg" data-ref-id="1300-2756622" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2756622-44dcf011fb2d3585e949d5c639bda78c.jpg" data-ref-id="1300-2756622"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2756622-44dcf011fb2d3585e949d5c639bda78c.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2756622-44dcf011fb2d3585e949d5c639bda78c.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/1/10354/2756622-44dcf011fb2d3585e949d5c639bda78c.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2756622-44dcf011fb2d3585e949d5c639bda78c.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2756622-44dcf011fb2d3585e949d5c639bda78c.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Resident Evil Zero plays much like every other Resident Evil game pre-Resident Evil 4, mixing in third-person combat, exploration, and puzzles. Though like most survival horror titles, Resident Evil limits the player character's capabilities beyond the norm and ammunition for their firearms is generally scarce, intended to force players to use their supplies wisely and to choose flight rather than fight when possible. There are three different difficulty modes available: Easy, Normal, and Hard, with each one featuring tougher enemies and less ammunition to be found than the last.</p><p>By default Zero utilises the notorious '<a href="https://www.giantbomb.com/tank-controls/3015-4647/" data-ref-id="3015-4647">tank controls</a>' as players move via a third-person perspective throughout a number of pre-determined camera angles. Characters also cannot move and fire their weapons at the same time, and instead the character will 'perch' themselves to the ground when aiming. And while the camera angle perspective sometimes tends to purposely obfuscate the player's view of monsters, characters will at least (by default) aim their weapon at the closest enemy when players draw their gun. Simultaneously hitting down and the 'run' button will have the player character do a 180 degree turn, as is custom with Resident Evil games since <a href="/resident-evil-3-nemesis/3030-5587/" data-ref-id="3030-5587">Resident Evil 3: Nemesis</a>.</p><p>The story is largely portrayed via in-game cutscenes, however there are also a number of Files (diaries, memos ect.) players can collect. These will often provide additional insight into the goings on across the overall narrative, but some are more vital as they will provide information pertaining to solving puzzles or maybe hinting as to where to go next.</p><h3>Cooperative Functions</h3><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2756624-552c7b8c215efe3bff1609c84aa050e8.jpg" data-ref-id="1300-2756624" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2756624-552c7b8c215efe3bff1609c84aa050e8.jpg" data-ref-id="1300-2756624"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2756624-552c7b8c215efe3bff1609c84aa050e8.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2756624-552c7b8c215efe3bff1609c84aa050e8.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/1/10354/2756624-552c7b8c215efe3bff1609c84aa050e8.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2756624-552c7b8c215efe3bff1609c84aa050e8.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2756624-552c7b8c215efe3bff1609c84aa050e8.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2756624-552c7b8c215efe3bff1609c84aa050e8.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2756624-552c7b8c215efe3bff1609c84aa050e8.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/1/10354/2756624-552c7b8c215efe3bff1609c84aa050e8.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2756624-552c7b8c215efe3bff1609c84aa050e8.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2756624-552c7b8c215efe3bff1609c84aa050e8.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Zero's one primary component that separates it from previous games of the series is its two-protagonist setup--being Rebecca Chambers &amp; Billy Coen--each of whom can be controlled by the player. When controlling one the other will follow closely by default and will attack any encroaching enemies - though it will use up any ammo it has access to in the process. It will also fire alongside the player at whatever enemy they're targeted at, though its frequency of attack is rather slow. Such behaviour related to its attacking and following procedures can be turned off, so it will merely follow the player without engaging in combat and/or will wait on the spot. When travelling together the player can control the movement of the alternate character as well with the c-stick/right analogue stick (default GameCube/PlayStation &amp; Xbox controls), though the secondary character will only run via this method and cannot walk.</p><p>Rather than having both characters following one another, players can also split them up. When split up the secondary character will await in the area they're left in until the player takes control, though they're still vulnerable to attack should there be any nearby enemies. If the secondary character is being attacked then the player will receive a warning over their radio; if players don't switch to the alternate character to save them, there's a high chance they may perish. This function is forced upon the player so as to solve certain puzzles, such as by having one character access an area that only he/she can travel to, while the other sends key items and/or supplies via a dumbwaiter.</p><p>While the majority of the game plays out with these mechanics in play, there are two occasions where the characters are separated without the ability to switch between the two for the sake of the story. One sequence forces players to play as Billy, while another, much longer segment has players play as Rebecca on her own.</p><h3>Playable Characters</h3><p>Both Rebecca and Billy each have their own strengths and weaknesses to help distinguish the two. Due to his experience in the marines, Billy is significantly more durable than Rebecca and can withstand more damage before dying. His strength also allows him to interact with certain objects that Rebecca cannot, though the opposite is also true for Rebecca who can access certain areas that Billy cannot due to her smaller size.</p><p>Though Rebecca can't withstand nearly as much punishment as Billy, she is the only one of the two who can mix herbs, making Billy quite literally the only playable characters in the series who cannot mix herbs together. Her medicine case that she uses to mix herbs is also used for mixing certain chemicals to solve puzzles.</p><p>All weapons in the game can be used by both characters largely to the same effect.</p><h3>Inventory</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2768250-img-37.jpg" data-ref-id="1300-2768250" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2768250-img-37.jpg" data-ref-id="1300-2768250"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768250-img-37.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2768250-img-37.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2768250-img-37.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768250-img-37.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768250-img-37.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2768250-img-37.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2768250-img-37.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768250-img-37.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The inventory system for Zero received a slight overhaul from previous games. Each of the two characters has their own six-slot inventory, to which they can trade items between each other at will so long as they're in the same room. However there are no <a href="/item-box/3055-6126/" data-ref-id="3055-6126">item boxes</a> to be found in the game. Instead players can opt to drop items onto the ground, to which will persist there until/if it is collected. Any dropped items will also show up on the map.</p><p>Each character has their own personal item that's housed in a separate inventory slot - no other items can be exchanged into this slot. Rebecca has her medicine case, while Billy has a lighter.</p><p>All items and weapons can be examined by the player, allowing them to get a closer look and turn the object around. This can sometimes change the properties of certain key items, such as unlocking/opening a key item to reveal another inside, or may at least change the title to reflect the item's true identity.</p><p>Most items and weapons take up a single inventory slot, however there are a select few that require two to carry. These are:</p><ul><li>Hunting Gun</li><li>Shotgun</li><li>Grenade Launcher</li><li>Hookshot</li><li>Rocket Launcher</li></ul><h3>Health &amp; Herbs/First Aid Sprays</h3><p>A character's health can be seen via the inventory menu, with an Electrocardiograph Machine showing a character's status. The different statuses are:</p><ul><li><strong>Fine</strong> - The character is in good health.</li><li><strong>Caution</strong> - The character is roughly at half health.</li><li><strong>Danger</strong> - The character is approaching death.</li><li><strong>Poison</strong> - The character is poisoned and their health will slowly deplete.</li></ul><p>Besides the EKG, players may also note the character's stance. Whence the characters starts holding onto their hip, that is a sign that their health is at least in the Caution state, or may even be poisoned.</p><p>Carrying the tradition set by the original Resident Evil, characters use a small variety of <a href="https://www.giantbomb.com/medical-herb/3055-566/" data-ref-id="3055-566">herb</a>s to heal themselves and cure poisons. Though as mentioned before only Rebecca can mix herbs. <a href="https://www.giantbomb.com/first-aid-spray/3055-619/" data-ref-id="3055-619">First Aid Spray</a>s are also available, though they only have the singular purpose of healing the character fully. There exist three herb types, all of which can be combined in some way for different degrees of healing:</p><ul><li><b>Green Herb</b> - On its own will restore 25% of health.</li><li><b>Blue Herb</b> - On its own will cure poison, though will not restore any health.</li><li><b>Red Herb</b> - On its own does nothing.</li><li><b>Green + Green Herb</b> - Mixed will heal the character by roughly 50% of health.</li><li><b>Green + Green + Green Herb</b> - Mixed will heal the character completely, though not of any poisons.</li><li><b>Green + Blue Herb</b> - Mixed will heal the character 25% of health and cure any poison.</li><li><b>Green + Green + Blue Herb</b> - Mixed will heal the character 50% of health and cure any poison.</li><li><b>Green + Red Herb</b> - Mixed will heal the character completely, though not of any poisons.</li><li><b>Green + Red + Blue Herb</b> - Mixed will heal the character completely including poisons.</li><li><b>Red + Blue Herb</b> - Mixed will do nothing.</li></ul><h3>Saving</h3><p>Like every other main Resident Evil game pre-Resident Evil 4, Resident Evil Zero requires that players find one of the many typewriters located throughout the environments to save, and must also have at least one ink ribbon item in their character's inventory. However whereas Save Rooms would always be devoid of enemies in previous games, this isn't the case for Zero.</p><p> </p><h2>Story</h2><h3>Main Characters</h3><h4>Rebecca Chambers</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2757999----render2---a3uch.jpg" data-ref-id="1300-2757999" data-ratio="2.24125" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:224.1%" href="https://static.giantbomb.com/uploads/original/1/10354/2757999----render2---a3uch.jpg" data-ref-id="1300-2757999"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 285px) 100vw, 285px" data-width="285" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2757999----render2---a3uch.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2757999----render2---a3uch.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2757999----render2---a3uch.jpg 428w, https://static.giantbomb.com/uploads/scale_small/1/10354/2757999----render2---a3uch.jpg 285w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2757999----render2---a3uch.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2757999----render2---a3uch.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2757999----render2---a3uch.jpg 428w, https://static.giantbomb.com/uploads/scale_small/1/10354/2757999----render2---a3uch.jpg 285w" sizes="(max-width: 285px) 100vw, 285px" data-width="285"></noscript></a></figure><p>The youngest member of STARS at only eighteen and one of two protagonists, Rebecca serves as the medic for Bravo team. However despite specializing in more of a supportive position, the events of Zero will force her to take on that of a much more combatative role than she could ever have predicted in order to survive.</p><p>In spite of her young age Rebecca is shown to be a capable officer, and is much more mature and independent than her age may suggest.</p><h4>Billy Coen</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2758000----render1---a7u13.jpg" data-ref-id="1300-2758000" data-ratio="1.333" data-width="1000" data-embed-type="image" style="width: 1000px"><a class="fluid-height" style="padding-bottom:133.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2758000----render1---a7u13.jpg" data-ref-id="1300-2758000"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2758000----render1---a7u13.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2758000----render1---a7u13.jpg 1000w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2758000----render1---a7u13.jpg 720w, https://static.giantbomb.com/uploads/scale_small/1/10354/2758000----render1---a7u13.jpg 480w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2758000----render1---a7u13.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2758000----render1---a7u13.jpg 1000w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2758000----render1---a7u13.jpg 720w, https://static.giantbomb.com/uploads/scale_small/1/10354/2758000----render1---a7u13.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a></figure><p>Fellow protagonist to Rebecca, Billy is an ex-marine who was sent for execution due to allegedly killing twenty three people. Though while he at first portrays himself as standoffish and antagonistic, with him literally introducing himself to Rebecca down the barrel of his pistol, the two quickly grow to depend on one another. That it is Billy that suggests they team up to better their chances in surviving the hordes is the first of many hints that he may not be quite the monster his criminal record implies.</p><p>As the game progresses, Billy is shown to exhibit a quiet sensitivity about him. And while he may still be the more physically imposing of the two, he all the while proves to be a far cry from the 'alpha male marine' that he is first put forward as.</p><h4>Enrico Marini</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2768251-8585840.png" data-ref-id="1300-2768251" data-ratio="2.3764988009592" data-width="417" data-embed-type="image" style="width: 417px"><a class="fluid-height" style="padding-bottom:237.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2768251-8585840.png" data-ref-id="1300-2768251"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768251-8585840.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2768251-8585840.png 417w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2768251-8585840.jpg 403w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768251-8585840.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768251-8585840.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2768251-8585840.png 417w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2768251-8585840.jpg 403w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768251-8585840.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The stern but well respected captain of STARS Bravo team. While Marini only plays a small role in Resident Evil, in Zero he is allowed much more screentime. Despite all of the zombies and monsters the team are forced to defend against, Enrico will recurrently appear to remind Rebecca to keep an eye out for Billy Coen, while Rebecca hides the fact that she is working alongside him.</p><h4>Albert Wesker</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2768153-wesker.jpg" data-ref-id="1300-2768153" data-ratio="1.28" data-width="275" data-embed-type="image" style="width: 275px"><a class="fluid-height" style="padding-bottom:128.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2768153-wesker.jpg" data-ref-id="1300-2768153"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 275px) 100vw, 275px" data-width="275" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2768153-wesker.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2768153-wesker.jpg 275w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2768153-wesker.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2768153-wesker.jpg 275w" sizes="(max-width: 275px) 100vw, 275px" data-width="275"></noscript></a></figure><p>The Alpha team captain and overall commander of STARS. By this point Wesker is still unbeknownst to his comrades a double agent working for Umbrella, the very company that inadvertently instigated the events of Resident Evil Zero and Resident Evil. As such, Wesker's role is kept at a distance, as he (along with <a href="/william-birkin/3005-3332/" data-ref-id="3005-3332">William Birkin</a>) monitors the two protagonists from afar via CCTV while he also attempts to uncover what caused the T-Virus leak on the Ecliptic Express.</p><ul><li>Voiced by <a href="/richard-waugh/3040-40661/" data-ref-id="3040-40661">Richard Waugh</a>.</li></ul><h3>Plot</h3><p>Resident Evil 0 takes place on July 23rd, 1998. The S.T.A.R.S. Bravo team is dispatched to the <a href="/arklay-mountains/3035-387/" data-ref-id="3035-387">Arklay Mountains</a> to investigate and find the cause of the murders that have recently occurred. While over the forest the Bravo team's helicopter is mysteriously forced to crash land. Upon leaving the crash site, the Bravo team discovers an overturned Military Police vehicle, as well as orders for the transport of a prisoner to be executed.</p><p>Rookie team medic <a href="/rebecca-chambers/3005-1306/" data-ref-id="3005-1306">Rebecca Chambers</a> discovers the Ecliptic Express stopped and without power in the middle of the forest. Upon entering the train, Rebecca encounters numerous zombies, and infected canine. Pressing further throughout the train, Rebecca meet <a href="/billy-coen/3005-3137/" data-ref-id="3005-3137">Billy Coen</a>, the prisoner that was being transported to his execution. With little control over the recent events, Rebecca reluctantly agrees to team up with Billy, to get to safer ground, still vowing to bring him into custody if they both make it out alive. Further exploring Billy and Rebecca meet what appears to be a possible survivor, but before getting too close they find out it is a humanoid leech. Billy disposes of the leech creature, afterwords they see a lone man outside of the train standing on a cliff who appears to have some sort of control over the leeches. Unable to identify the mysterious individual, they must find a way to restore power to the train and get out of the forest. Once, power is finally returned to the locomotive, the train speeds to an unknown destination and eventually derails.</p><p>Seemingly unscathed from the train crash Rebecca and Billy end up at the trains destination. The mansion like building, is actually revealed to be a training facility for new employees of the <a href="/umbrella-corporation/3015-204/" data-ref-id="3015-204">Umbrella Corporation</a>, and upon entering they are welcomed with a pre-recorded message from the head of the facility, <a href="/james-marcus/3005-4575/" data-ref-id="3005-4575">James Marcus</a>. During their trek through the training facility the pair is face with numerous zombies as well as plenty of new abominations. Over the course of their time together, Rebecca begins to see that Billy isn't a quite the criminal type, and begins to wonder why he was sentenced to be executed. The two eventually discover an underground portion of the training facility and are separated when the floor that Rebecca is standing on collapses. After being rescued by Billy, she questions him about what he did to get the sentence he had been handed. Billy finally explains, that he was part of the <a href="/united-states-marine-corps/3015-2241/" data-ref-id="3015-2241">USMC</a> (United States Marine Corps) and during a mission in Africa, his commanding officer ordered them to exterminate civilians of an African village that was suffering from a civil war. Billy refused to follow the orders, and once the information proved to be false, the slaughter was blamed entirely on him.</p><p>Upon entering an abandoned sewage treatment plant, the duo encounter James Marcus. Marcus, had been monitoring Coen and Chamber's progress throughout the training facility as well as the other areas they visited. Marcus reveals that a decade ago <a href="/ozwell-e-spencer/3005-10018/" data-ref-id="3005-10018">Lord Ozwell E. Spencer</a> has Marcus assassinated, in the midst of the research on his leech research. He explains that the Queen leech from his experiments crawled into his mouth after he was shot, and the T-Virus that the leech was injected with was able to resurrect Marcus. Midway through his speech, the Queen leech takes over Marcus' body, and causes him to mutate into a new type of leech monstrosity. After toppling the Queen leech, Rebecca and Billy escape the training facility just as it is rocked by a gigantic explosion. After the escape, Rebecca takes Billy's dog tags as "proof" that he didn't survive the incident, and then the pair amicably part ways. In the distance Rebecca is able to see the <a href="/spencer-mansion/3035-563/" data-ref-id="3035-563">Spencer mansion</a>.</p><h2>Weapons</h2><h3>Knife</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2819453-chris_redfield_knife_2_by_james_miller-d2yemoq.jpg" data-ref-id="1300-2819453" data-ratio="0.75185185185185" data-width="270" data-embed-type="image" style="width: 270px"><a class="fluid-height" style="padding-bottom:75.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2819453-chris_redfield_knife_2_by_james_miller-d2yemoq.jpg" data-ref-id="1300-2819453"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 270px) 100vw, 270px" data-width="270" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2819453-chris_redfield_knife_2_by_james_miller-d2yemoq.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2819453-chris_redfield_knife_2_by_james_miller-d2yemoq.jpg 270w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2819453-chris_redfield_knife_2_by_james_miller-d2yemoq.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2819453-chris_redfield_knife_2_by_james_miller-d2yemoq.jpg 270w" sizes="(max-width: 270px) 100vw, 270px" data-width="270"></noscript></a></figure><p>Considered to be a last resort tactic, the knife does very little damage and has dangerously small reach. Because of its low effectiveness, it is usually best for the player to just run or attempt to avoid the enemy rather than combat it. Billy comes with a knife equipped, while Rebecca does not. Although there's another knife that can be found in the game. Rebecca and Billy have a different animation set for using the knife, however the effectiveness is largely identical all the same.</p><h3>Samurai Edge</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2768783-2668281-500px-re0_stars_handgun.jpg" data-ref-id="1300-2768783" data-ratio="0.782" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:78.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2768783-2668281-500px-re0_stars_handgun.jpg" data-ref-id="1300-2768783"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768783-2668281-500px-re0_stars_handgun.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2768783-2668281-500px-re0_stars_handgun.jpg 500w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2768783-2668281-500px-re0_stars_handgun.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768783-2668281-500px-re0_stars_handgun.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768783-2668281-500px-re0_stars_handgun.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2768783-2668281-500px-re0_stars_handgun.jpg 500w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2768783-2668281-500px-re0_stars_handgun.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768783-2668281-500px-re0_stars_handgun.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Rebecca's own custom STARS-branded handgun. While the Samurai Edge is generally regarded as a rather efficient weapon in the series, in Zero at least Rebecca's pistol is about on par with the handguns of the previous games and doesn't hold any special properties. Its fire rate is slower than previous iterations of the weapon and its overall damage output is moderate at best. As with all handguns it's most suitable for the lesser enemies of the game, such as zombies in particular.</p><p>It can eventually be fitted with a scope that introduces the chance for it to score a critical hit.</p><h3>Handgun</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2768784-400px-re0_army_handgun.jpg" data-ref-id="1300-2768784" data-ratio="0.7925" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:79.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2768784-400px-re0_army_handgun.jpg" data-ref-id="1300-2768784"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768784-400px-re0_army_handgun.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2768784-400px-re0_army_handgun.jpg 400w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768784-400px-re0_army_handgun.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768784-400px-re0_army_handgun.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2768784-400px-re0_army_handgun.jpg 400w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768784-400px-re0_army_handgun.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Billy's own military handgun that he stole from the military police that were escorting him to his execution. Its fire rate is the same as the Samurai Edge, although it's slightly more powerful and has a chance to score a critical hit from the outset.</p><p>A scope can be fitted to Billy's handgun as well, which further increases its chances of a critical hit and also provides a boost to its fire rate.</p><h3>Hunting Gun</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2768785-huntinggun.jpg" data-ref-id="1300-2768785" data-ratio="0.78697183098592" data-width="568" data-embed-type="image" style="width: 568px"><a class="fluid-height" style="padding-bottom:78.7%" href="https://static.giantbomb.com/uploads/original/1/10354/2768785-huntinggun.jpg" data-ref-id="1300-2768785"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768785-huntinggun.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2768785-huntinggun.jpg 568w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2768785-huntinggun.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768785-huntinggun.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768785-huntinggun.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2768785-huntinggun.jpg 568w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2768785-huntinggun.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768785-huntinggun.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The first available shotgun of the game. Unlike most Resident Evil shotguns, however, this one can only hold up to two shells at a time. It is a powerful weapon all the same and is vital for beating the Scorpion on the train.</p><p>As with all RE shotguns it can be used to completely destroy a zombie's head or legs, should the player aim up/down respectively when one is close enough.</p><h3>Shotgun</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2768786-re0_shotgun.jpg" data-ref-id="1300-2768786" data-ratio="0.78671328671329" data-width="572" data-embed-type="image" style="width: 572px"><a class="fluid-height" style="padding-bottom:78.7%" href="https://static.giantbomb.com/uploads/original/1/10354/2768786-re0_shotgun.jpg" data-ref-id="1300-2768786"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768786-re0_shotgun.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2768786-re0_shotgun.jpg 572w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2768786-re0_shotgun.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768786-re0_shotgun.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768786-re0_shotgun.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2768786-re0_shotgun.jpg 572w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2768786-re0_shotgun.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768786-re0_shotgun.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>An alternative to the Hunting Gun. Once this has been found the Hunting Gun is then made to be virtually redundant due to this weapon's much larger ammo count.</p><h3>Grenade Launcher</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2768788-450px-re0_grenadelauncher.jpg" data-ref-id="1300-2768788" data-ratio="0.78222222222222" data-width="450" data-embed-type="image" style="width: 450px"><a class="fluid-height" style="padding-bottom:78.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2768788-450px-re0_grenadelauncher.jpg" data-ref-id="1300-2768788"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768788-450px-re0_grenadelauncher.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2768788-450px-re0_grenadelauncher.jpg 450w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768788-450px-re0_grenadelauncher.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768788-450px-re0_grenadelauncher.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2768788-450px-re0_grenadelauncher.jpg 450w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768788-450px-re0_grenadelauncher.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>As versatile as ever, the Grenade Launcher is a powerful weapon that is ideal for boss battles, and can equip a small variety of grenade types. There are the regular explosive grenade rounds, which do a sizeable amount of damage against just about anything; flame rounds, which while powerful, are especially effective against insect &amp; arachnid monsters as well the leech zombies; and acid, which is the most powerful grenade type but also the rarest to acquire.</p><h3>Magnum</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2768789-resident_evil_zero_magnum_examine.png" data-ref-id="1300-2768789" data-ratio="0.70253164556962" data-width="632" data-embed-type="image" style="width: 632px"><a class="fluid-height" style="padding-bottom:70.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2768789-resident_evil_zero_magnum_examine.png" data-ref-id="1300-2768789"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768789-resident_evil_zero_magnum_examine.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2768789-resident_evil_zero_magnum_examine.png 632w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2768789-resident_evil_zero_magnum_examine.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768789-resident_evil_zero_magnum_examine.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768789-resident_evil_zero_magnum_examine.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2768789-resident_evil_zero_magnum_examine.png 632w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2768789-resident_evil_zero_magnum_examine.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768789-resident_evil_zero_magnum_examine.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The requisite magnum for Zero is a 50. caliber magnum pistol, which most resembles the desert eagle. It is the most powerful weapon in the game, with it being able to kill nearly all common enemies with a single shot, and is a great contender for boss fights. Its one drawback is ammunition is extremely scarce.</p><p>When wielded by Rebecca the weapon undergoes a decrease in its firing rate due to Rebecca's inability to handle the recoil. However Billy can more efficiently withstand the recoil and can thusly fire it faster.</p><h3>Molotov Cocktail</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2768790-re0_molotov.jpg" data-ref-id="1300-2768790" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2768790-re0_molotov.jpg" data-ref-id="1300-2768790"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768790-re0_molotov.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2768790-re0_molotov.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2768790-re0_molotov.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768790-re0_molotov.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768790-re0_molotov.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2768790-re0_molotov.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2768790-re0_molotov.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768790-re0_molotov.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The game's one and only throwing weapon. Molotovs are primarily useful for fending off the leech zombies, however it has a noticeable animation windup whence thrown and can be difficult to accurately throw it to where the player wants. While molotovs can sometimes be found as is, they more commonly require the player to build them themselves by combining an empty bottle with a gas tank.</p><h2>Enemies</h2><h3>Zombies</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2768793-re0_-_zombie_chef.jpg" data-ref-id="1300-2768793" data-ratio="3.0114722753346" data-width="523" data-embed-type="image" style="width: 523px"><a class="fluid-height" style="padding-bottom:301.1%" href="https://static.giantbomb.com/uploads/original/1/10354/2768793-re0_-_zombie_chef.jpg" data-ref-id="1300-2768793"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768793-re0_-_zombie_chef.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2768793-re0_-_zombie_chef.jpg 523w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2768793-re0_-_zombie_chef.jpg 318w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768793-re0_-_zombie_chef.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768793-re0_-_zombie_chef.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2768793-re0_-_zombie_chef.jpg 523w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2768793-re0_-_zombie_chef.jpg 318w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768793-re0_-_zombie_chef.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The staple of the older Resident Evil games, zombies are as prominent as ever in Resident Evil Zero. Slow and sluggish in movement, but dangerous up close, zombies are durable enough against gunfire that they can prove to be extremely dangerous even just in small numbers, especially due to the typically claustrophobic environments. When encountered on their own, however, zombies can be dispatched relatively easy so long as the player has enough ammunition to spare. As per usual, zombies are best dealt with the pistol or sometimes the shotgun, which can kill a zombie with a single shot if the player aims directly at its head once close enough, or can at least reduce the zombie to a literal crawl by destroying its legs.</p><p>Zombies attack by grabbing and biting the player when close, but will also puke out acid instead if they can't quite reach the player. Some zombies will be encountered lying on the ground, seemingly pretending to be dead, and will grab at a character's leg should the player get close enough. However, the leg bite does little damage and will always result in the character killing the zombie with a single stomp or kick.</p><h3>Cerberus Dogs</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2768794-re0cerberus.png" data-ref-id="1300-2768794" data-ratio="1.6523297491039" data-width="279" data-embed-type="image" style="width: 279px"><a class="fluid-height" style="padding-bottom:165.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2768794-re0cerberus.png" data-ref-id="1300-2768794"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 279px) 100vw, 279px" data-width="279" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2768794-re0cerberus.png" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2768794-re0cerberus.png 279w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2768794-re0cerberus.png" srcset="https://static.giantbomb.com/uploads/original/1/10354/2768794-re0cerberus.png 279w" sizes="(max-width: 279px) 100vw, 279px" data-width="279"></noscript></a></figure><p>Alongside regular zombies, some sort of iteration surrounding infected dogs have persisted across nearly every Resident Evil game to date. Starting at the beginning, so to speak, the Cerberus Dogs of Resident Evil Zero are infected Doberman breeds, purposely engineered to be a form of B.O.W. Cerberus dogs retain the same agility and tenacity as a regular dog, though with a massive increase in aggressiveness, brutality, and stamina.</p><p>Like zombies, Cerberus dogs are best left for lesser weaponry like the pistols and shotguns. Running past is always an option as well, as both Rebecca and Billy are just ever so slightly faster than the canines. However their attacks can sometimes cover just enough distance to close the gap and catch the player character.</p><p>Unlike other games in the series, there are only four dogs the player will encounter throughout the game, all of which are located in the beginning Ecliptic Express section.</p><h3>Crows</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2768795-crowre0_0.jpg" data-ref-id="1300-2768795" data-ratio="1.0733944954128" data-width="327" data-embed-type="image" style="width: 327px"><a class="fluid-height" style="padding-bottom:107.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2768795-crowre0_0.jpg" data-ref-id="1300-2768795"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768795-crowre0_0.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2768795-crowre0_0.jpg 327w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768795-crowre0_0.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768795-crowre0_0.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2768795-crowre0_0.jpg 327w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768795-crowre0_0.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>As always, crows prove to be more of a nuisance than a genuine threat. They do minimal damage and can often be killed with a single bullet; their numbers are always many, however. Sometimes a shotgun blast might be worth it to take a pack down, but otherwise they're best just ignored.</p><p>They only have one attack by way of pecking at the player, which while does little damage will keep the player stuck in a short animation of trying to wave them off.</p><h3>Bats</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2768828-bats2.jpg" data-ref-id="1300-2768828" data-ratio="0.85625" data-width="320" data-embed-type="image" style="width: 320px"><a class="fluid-height" style="padding-bottom:85.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2768828-bats2.jpg" data-ref-id="1300-2768828"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2768828-bats2.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2768828-bats2.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2768828-bats2.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2768828-bats2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Somewhat similar to crows, bats also function more so to harass than pose any serious threat. In fact bats are even less threatening than the crows as their attacks don't force the player into a prolonged animation of waving them away.</p><p>These are only encountered during the Giant Bat boss battle.</p><h3>Leechs</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2768829-hillleechuc_1.jpg" data-ref-id="1300-2768829" data-ratio="0.625" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/1/10354/2768829-hillleechuc_1.jpg" data-ref-id="1300-2768829"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768829-hillleechuc_1.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2768829-hillleechuc_1.jpg 400w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768829-hillleechuc_1.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768829-hillleechuc_1.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2768829-hillleechuc_1.jpg 400w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768829-hillleechuc_1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Another minor enemy, most prominently featured in the beginning train section. Leechs pose little threat overall and can be killed merely by the character walking over them. Though should they latch on to the player, they'll have to wait through an animation showing the character shoving them off.</p><h3>Web Spinner</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2818512-webspinner.png" data-ref-id="1300-2818512" data-ratio="0.85642317380353" data-width="397" data-embed-type="image" style="width: 397px"><a class="fluid-height" style="padding-bottom:85.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2818512-webspinner.png" data-ref-id="1300-2818512"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818512-webspinner.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2818512-webspinner.png 397w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818512-webspinner.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818512-webspinner.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2818512-webspinner.png 397w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818512-webspinner.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Giant, hairy spiders, the Web Spinners of Resident Evil 0 appear only briefly within the underground levels of the Training Facility. Always encountered in groups, they can crawl along walls like any other spider, and will often try to charge forward and bite players when given the opportunity. However, their greatest weapon is their poison spit, which they will routinely spray; it has a fairly long reach of attack and has a high chance of poisoning the player, though the base damage it inflicts isn't quite as alarming.</p><p>Web Spinners have surprisingly tough hides and are most susceptible to the Grenade Launcher - specifically when equipped with flame rounds. They will also often strafe once they've been shot and attempt to counter the player as such. If a Web Spinner is killed with its sack intact, a large multitude of baby spiders will seep out of the corpse and attack the player. Though their damage is even less than that of a crow and should the player leave the area, they will return to find them all gone.</p><h3>Eliminator</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2818508-re0_eliminators.png" data-ref-id="1300-2818508" data-ratio="0.9180790960452" data-width="708" data-embed-type="image" style="width: 708px"><a class="fluid-height" style="padding-bottom:91.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2818508-re0_eliminators.png" data-ref-id="1300-2818508"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818508-re0_eliminators.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2818508-re0_eliminators.png 708w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2818508-re0_eliminators.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818508-re0_eliminators.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818508-re0_eliminators.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2818508-re0_eliminators.png 708w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2818508-re0_eliminators.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818508-re0_eliminators.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Eliminators are an infected breed of monkeys that are exceptionally fast and agile, somewhat akin to Hunters. However they are also rather small to boot, so should they happen to get close enough the player must then aim downwards to get a shot. Their main two attacks are to rapidly slash at the player when close, and to leap through the air and slash from afar. They are still vulnerable amidst their leaping animation, however, providing the player with an opportunity to show them down if they can react fast enough. Eliminators are rarely encountered alone, and if a group of two to three swarms the player they can prove to be highly difficult to escape without taking damage.</p><p>Despite their small size they're still rather sturdy. The handgun is outright useless--that is besides to potentially finish them off after already being weakened--as they shrug the bullets off completely and will continue their advance. As such the shotgun and grenade launcher are the most suitable.</p><h3>Hunter Alpha</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2818509-hunter.jpg" data-ref-id="1300-2818509" data-ratio="1.4336283185841" data-width="565" data-embed-type="image" style="width: 565px"><a class="fluid-height" style="padding-bottom:143.4%" href="https://static.giantbomb.com/uploads/original/1/10354/2818509-hunter.jpg" data-ref-id="1300-2818509"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 446px) 100vw, 446px" data-width="446" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818509-hunter.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2818509-hunter.jpg 565w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818509-hunter.jpg 446w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818509-hunter.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2818509-hunter.jpg 565w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818509-hunter.jpg 446w" sizes="(max-width: 446px) 100vw, 446px" data-width="446"></noscript></a></figure><p>The green Alpha variant of the Hunter makes another reprisal to the series, though they're not quite as prominent as they are in the original Resident Evil and its remake. They operate identically to how they do in the remake, and attack similarly to the Eliminators. They will attack with broad slashes when close, but can also perform a mid air leap to attack and also close the distance - like the Eliminators also they can be shot out of the air during their leaping animation.</p><p>They're rather durable as well, more so than the Eliminators, making the shotgun or grenade launcher, if not the magnum--which can kill them in one shot--the most appropriate weapons for use.</p><h3>Plague Crawler</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2818510-plague_crawler%20%281%29.jpg" data-ref-id="1300-2818510" data-ratio="0.6517094017094" data-width="468" data-embed-type="image" style="width: 468px"><a class="fluid-height" style="padding-bottom:65.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2818510-plague_crawler%20%281%29.jpg" data-ref-id="1300-2818510"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818510-plague_crawler%20%281%29.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2818510-plague_crawler%20%281%29.jpg 468w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818510-plague_crawler%20%281%29.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818510-plague_crawler%20%281%29.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2818510-plague_crawler%20%281%29.jpg 468w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818510-plague_crawler%20%281%29.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p> </p><h3>Lurker</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2818511-lurker.jpg" data-ref-id="1300-2818511" data-ratio="0.84" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:84.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2818511-lurker.jpg" data-ref-id="1300-2818511"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2818511-lurker.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2818511-lurker.jpg 250w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2818511-lurker.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2818511-lurker.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p> </p><h3>Marcus Mimic / Leech Zombie</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2768830-mimicry_marcus.jpg" data-ref-id="1300-2768830" data-ratio="1.4709677419355" data-width="2480" data-embed-type="image" style="width: 2480px"><a class="fluid-height" style="padding-bottom:147.1%" href="https://static.giantbomb.com/uploads/original/1/10354/2768830-mimicry_marcus.jpg" data-ref-id="1300-2768830"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768830-mimicry_marcus.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2768830-mimicry_marcus.jpg 2480w, https://static.giantbomb.com/uploads/scale_super/1/10354/2768830-mimicry_marcus.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2768830-mimicry_marcus.jpg 652w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768830-mimicry_marcus.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768830-mimicry_marcus.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2768830-mimicry_marcus.jpg 2480w, https://static.giantbomb.com/uploads/scale_super/1/10354/2768830-mimicry_marcus.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2768830-mimicry_marcus.jpg 652w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768830-mimicry_marcus.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A zombie-like enemy comprised of dozens of leechs. They will usually be of the appearance of James Marcus before then being shown to vibrate and revealing their true appearance. The few seconds it takes for it to transform can provide the player with the opportunity to quickly rush past it.</p><p>Leech zombies are perhaps the most difficult enemy in the game, as their movement speed is fast enough to catch up to the player, their regular attacks can be stretched out to attack from afar, and their close-range bites deal much more damage than that of a regular zombie.</p><p>They are also highly resistant to most forms of damage - that is besides fire, which will make quick work of them should players have any molotovs or flame rounds for the grenade launcher. If killed by any other means beyond fire, then the leech zombie will explode, dealing a great amount of damage if its radius reaches the characters. It will at least begin to convulse and expand as a warning to players that it's about to explode.</p><p>Whenever a leech mimic appears it will be accompanied by a unique musical theme.</p><h2>Boss Battles</h2><h3>Stinger</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2818513-stinger_re0_hd_remaster.jpg" data-ref-id="1300-2818513" data-ratio="0.99652228896617" data-width="3163" data-embed-type="image" style="width: 3163px"><a class="fluid-height" style="padding-bottom:99.7%" href="https://static.giantbomb.com/uploads/original/1/10354/2818513-stinger_re0_hd_remaster.jpg" data-ref-id="1300-2818513"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818513-stinger_re0_hd_remaster.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2818513-stinger_re0_hd_remaster.jpg 3163w, https://static.giantbomb.com/uploads/scale_super/1/10354/2818513-stinger_re0_hd_remaster.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2818513-stinger_re0_hd_remaster.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818513-stinger_re0_hd_remaster.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818513-stinger_re0_hd_remaster.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2818513-stinger_re0_hd_remaster.jpg 3163w, https://static.giantbomb.com/uploads/scale_super/1/10354/2818513-stinger_re0_hd_remaster.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2818513-stinger_re0_hd_remaster.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818513-stinger_re0_hd_remaster.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p> </p><h3>Centurion</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2818514-centipeded_0.jpg" data-ref-id="1300-2818514" data-ratio="0.81991051454139" data-width="894" data-embed-type="image" style="width: 894px"><a class="fluid-height" style="padding-bottom:82.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2818514-centipeded_0.jpg" data-ref-id="1300-2818514"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818514-centipeded_0.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2818514-centipeded_0.jpg 894w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2818514-centipeded_0.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818514-centipeded_0.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818514-centipeded_0.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2818514-centipeded_0.jpg 894w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2818514-centipeded_0.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818514-centipeded_0.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><h3>Giant Bat</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2818515-infectedbatuc.jpg" data-ref-id="1300-2818515" data-ratio="0.55" data-width="360" data-embed-type="image" style="width: 360px"><a class="fluid-height" style="padding-bottom:55.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2818515-infectedbatuc.jpg" data-ref-id="1300-2818515"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818515-infectedbatuc.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2818515-infectedbatuc.jpg 360w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818515-infectedbatuc.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818515-infectedbatuc.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2818515-infectedbatuc.jpg 360w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818515-infectedbatuc.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><h3>Proto-Tyrant / T-001</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2818516-2625842-1272840169759_f.jpg" data-ref-id="1300-2818516" data-ratio="1.8382352941176" data-width="272" data-embed-type="image" style="width: 272px"><a class="fluid-height" style="padding-bottom:183.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2818516-2625842-1272840169759_f.jpg" data-ref-id="1300-2818516"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 272px) 100vw, 272px" data-width="272" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2818516-2625842-1272840169759_f.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2818516-2625842-1272840169759_f.jpg 272w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2818516-2625842-1272840169759_f.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2818516-2625842-1272840169759_f.jpg 272w" sizes="(max-width: 272px) 100vw, 272px" data-width="272"></noscript></a></figure><h3>Queen Leech Part I</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2818517-queen_leech.png" data-ref-id="1300-2818517" data-ratio="1.3526170798898" data-width="363" data-embed-type="image" style="width: 363px"><a class="fluid-height" style="padding-bottom:135.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2818517-queen_leech.png" data-ref-id="1300-2818517"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 473px) 100vw, 473px" data-width="473" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2818517-queen_leech.png" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2818517-queen_leech.png 363w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2818517-queen_leech.png" srcset="https://static.giantbomb.com/uploads/original/1/10354/2818517-queen_leech.png 363w" sizes="(max-width: 473px) 100vw, 473px" data-width="473"></noscript></a></figure><h3>Queen Leech Part II</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2818518-queenleech2.jpg" data-ref-id="1300-2818518" data-ratio="0.75111111111111" data-width="450" data-embed-type="image" style="width: 450px"><a class="fluid-height" style="padding-bottom:75.1%" href="https://static.giantbomb.com/uploads/original/1/10354/2818518-queenleech2.jpg" data-ref-id="1300-2818518"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818518-queenleech2.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2818518-queenleech2.jpg 450w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818518-queenleech2.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818518-queenleech2.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2818518-queenleech2.jpg 450w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818518-queenleech2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p> </p><p> </p><p> </p><h2>Unlockables</h2><h3>Costumes</h3><p>A single completion of the game will award players with some new costumes. Billy gains one, <a href="https://www.giantbomb.com/images/1300-2768253/" data-ref-id="1300-2768253">being an Italian suit w/ shades</a>, while Rebecca gains two. One is a <a href="https://www.giantbomb.com/images/1300-2768255/" data-ref-id="1300-2768255">cowgirl outfit</a>, to which she also wears in the Resident Evil remake should Chris happen to be wearing an alternate outfit, and the other is an <a href="https://www.giantbomb.com/images/1300-2768254/" data-ref-id="1300-2768254">outfit comprised of a leather tube top and pants</a>.</p><h3>Leech Hunter</h3><p>Much like previous instalments in the series, Resident Evil Zero features its own unlockable minigame. The concept is that Billy and Rebecca must collect a certain amount of color-coded, leech-themed jewellery pieces before exiting out the Umbrella Research Facility front door. When collecting leeches it can only be done specifically for each character, blue for Billy and green for Rebecca, but they cannot swap using the exchange system or pick up the opposite color for their team mate. The unlockable costumes as noted above are available to wear in Leech Hunter as well.</p><p>There are a number of unlockable rewards available for the main game, which are unlocked depending on how many leech pieces the player collects upon exiting the facility. If one of the character dies then the player's progress is forfeited. A list of the rewards is as such:</p><ul><li><strong>0-29</strong> - Submachine gun ammo.</li><li><strong>30-59</strong> - Infinite handgun ammunition.</li><li><strong>60-89</strong> - Infinite Hunting Gun ammunition.</li><li><strong>90-99</strong> - Magnum Revolver is added for collection in Second Class Private Room B.</li><li><strong>100</strong> - Infinite ammunition for all weapons.</li></ul><h2>HD Remastered Port</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2756620-0e798a16a73b97bdd754714dc33f802f.jpg" data-ref-id="1300-2756620" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2756620-0e798a16a73b97bdd754714dc33f802f.jpg" data-ref-id="1300-2756620"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2756620-0e798a16a73b97bdd754714dc33f802f.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2756620-0e798a16a73b97bdd754714dc33f802f.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/1/10354/2756620-0e798a16a73b97bdd754714dc33f802f.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2756620-0e798a16a73b97bdd754714dc33f802f.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2756620-0e798a16a73b97bdd754714dc33f802f.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2756620-0e798a16a73b97bdd754714dc33f802f.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2756620-0e798a16a73b97bdd754714dc33f802f.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/1/10354/2756620-0e798a16a73b97bdd754714dc33f802f.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2756620-0e798a16a73b97bdd754714dc33f802f.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2756620-0e798a16a73b97bdd754714dc33f802f.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Following the success of the <a href="/resident-evil/3030-27715/" data-ref-id="3030-27715">Resident Evil</a> remake remastering, a similar such remastering was announced for Resident Evil Zero on May 26th, 2015 for an early 2016 release. Though development began on Resident Evil Zero's remastering before even the remake remastering was released.</p><p>Like the remake it was released on PS3, Xbox 360, PS4, Xbox One, and PC. The port was handled by the original director of RE0, alongside many other members of the game's original development team.</p><p>As with the remake, it includes widescreen support as well an alternate control option alongside the classic tank controls.</p><h3>Rebecca Chambers T-Shirt Contest</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2786970-becca%20shirt.png" data-ref-id="1300-2786970" data-ratio="0.46228528752801" data-width="1339" data-embed-type="image" style="width: 1339px"><a class="fluid-height" style="padding-bottom:46.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2786970-becca%20shirt.png" data-ref-id="1300-2786970"><img alt="The three t-shirt winners" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2786970-becca%20shirt.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2786970-becca%20shirt.png 1339w, https://static.giantbomb.com/uploads/scale_super/1/10354/2786970-becca%20shirt.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2786970-becca%20shirt.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2786970-becca%20shirt.jpg 320w"><noscript><img alt="The three t-shirt winners" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2786970-becca%20shirt.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2786970-becca%20shirt.png 1339w, https://static.giantbomb.com/uploads/scale_super/1/10354/2786970-becca%20shirt.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2786970-becca%20shirt.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2786970-becca%20shirt.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The three t-shirt winners</figcaption></figure><p>On July 10th, 2015 Capcom announced a contest for fans to upload t-shirt designs. Fans could vote for their favorite designs, with up to three winners, to which would then be released as downloadable costumes for Rebecca to wear in the game.</p><p>For voting towards t-shirt designs, fans would then be rewarded with early access to developer video diaries. These helped to explain certain aspects of the port's development and the work that was put into it.</p><h3>Wesker Mode</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/1/10354/2778626-aa05dcd795af0c80742332faa7ed148a.jpg" data-ref-id="1300-2778626" data-ratio="1.1748251748252" data-width="3718" data-embed-type="image" style="width: 3718px"><a class="fluid-height" style="padding-bottom:117.5%" href="https://static.giantbomb.com/uploads/scale_super/1/10354/2778626-aa05dcd795af0c80742332faa7ed148a.jpg" data-ref-id="1300-2778626"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 544px) 100vw, 544px" data-width="544" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2778626-aa05dcd795af0c80742332faa7ed148a.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2778626-aa05dcd795af0c80742332faa7ed148a.jpg 3718w, https://static.giantbomb.com/uploads/scale_super/1/10354/2778626-aa05dcd795af0c80742332faa7ed148a.jpg 1634w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2778626-aa05dcd795af0c80742332faa7ed148a.jpg 817w, https://static.giantbomb.com/uploads/scale_small/1/10354/2778626-aa05dcd795af0c80742332faa7ed148a.jpg 544w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2778626-aa05dcd795af0c80742332faa7ed148a.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2778626-aa05dcd795af0c80742332faa7ed148a.jpg 3718w, https://static.giantbomb.com/uploads/scale_super/1/10354/2778626-aa05dcd795af0c80742332faa7ed148a.jpg 1634w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2778626-aa05dcd795af0c80742332faa7ed148a.jpg 817w, https://static.giantbomb.com/uploads/scale_small/1/10354/2778626-aa05dcd795af0c80742332faa7ed148a.jpg 544w" sizes="(max-width: 544px) 100vw, 544px" data-width="544"></noscript></a></figure><p>Exclusive to the remastered version is a new mode called Wesker Mode, which is unlocked upon completing the game. In it Billy Coen is replaced by notorious series antagonist Albert Wesker, depicted in his <a href="/resident-evil-5/3030-20569/" data-ref-id="3030-20569">Resident Evil 5</a> attire. Rebecca is still in tow as a fellow protagonist, now wearing a new, darker outfit as well as the same type of jewel that allowed Wesker to brainwash <a href="/jill-valentine/3005-626/" data-ref-id="3005-626">Jill Valentine</a> into doing his bidding for him in Resident Evil 5. While D.C. Douglas returns to provide a few new lines of dialogue for telling Rebecca to follow or wait, all of the cutscenes instead simply feature Billy's dialogue coming out of Wesker.</p><p>Though mechanically speaking Wesker is more than just a simple character skin and has access to two unique abilities. First is a super-sprint, to which he can use to effortlessly rush past enemies, and the second is a kind of eye blast. The eye blast can be charged up for extra power, though even when at its lowest charge can make all of the zombies' heads within the vicinity explode. Rebecca does not gain any new abilities of her own, however, and neither character can change into any alternate outfits for this mode.</p><p>Wesker mode is played within the Normal setting.</p><h3>DLC Costumes</h3><p>RE0's Remastered version contains a number of new purchasable costumes for players to wear in the game. Two of which were given for free for preordering the game, while another two were awarded for preordering for <a href="/resident-evil-origins-collection/3030-50713/" data-ref-id="3030-50713">Resident Evil: Origins Collection</a>. All costumes can be bought together as a bundle, however this is the only means by which to purchase the preorder outfits, which aren't sold separately.</p><p>None of the new costumes are originally designed for RE0, and instead originate across a number of classic Capcom games and Resident Evil game ports. A list of the new costumes and their origins is as such:</p><h3>Rebecca Chambers</h3><h4>STARS 1996</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/1/10354/2816261-reb2.jpg" data-ref-id="1300-2816261" data-ratio="1.69125" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:169.1%" href="https://static.giantbomb.com/uploads/scale_super/1/10354/2816261-reb2.jpg" data-ref-id="1300-2816261"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 378px) 100vw, 378px" data-width="378" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2816261-reb2.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2816261-reb2.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2816261-reb2.jpg 567w, https://static.giantbomb.com/uploads/scale_small/1/10354/2816261-reb2.jpg 378w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2816261-reb2.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2816261-reb2.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2816261-reb2.jpg 567w, https://static.giantbomb.com/uploads/scale_small/1/10354/2816261-reb2.jpg 378w" sizes="(max-width: 378px) 100vw, 378px" data-width="378"></noscript></a></figure><p>This is Rebecca's very original costume from the 1996 <a href="/resident-evil/3030-5842/" data-ref-id="3030-5842">Resident Evil</a>. Its one primary difference from her RE0 attire is that she wears a red bandana.</p><h4>STARS 1997</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/1/10354/2804812-residentevilzero-7.jpg" data-ref-id="1300-2804812" data-ratio="1.4988290398126" data-width="854" data-embed-type="image" style="width: 854px"><a class="fluid-height" style="padding-bottom:149.9%" href="https://static.giantbomb.com/uploads/scale_super/1/10354/2804812-residentevilzero-7.jpg" data-ref-id="1300-2804812"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 427px) 100vw, 427px" data-width="427" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2804812-residentevilzero-7.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2804812-residentevilzero-7.jpg 854w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2804812-residentevilzero-7.jpg 640w, https://static.giantbomb.com/uploads/scale_small/1/10354/2804812-residentevilzero-7.jpg 427w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2804812-residentevilzero-7.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2804812-residentevilzero-7.jpg 854w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2804812-residentevilzero-7.jpg 640w, https://static.giantbomb.com/uploads/scale_small/1/10354/2804812-residentevilzero-7.jpg 427w" sizes="(max-width: 427px) 100vw, 427px" data-width="427"></noscript></a></figure><p>This outfit originates from the 1997 <a href="/resident-evil-directors-cut/3030-10186/" data-ref-id="3030-10186">Director's Cut</a> release of the original Resident Evil. When selecting the game's Arranged Mode, Chris, Jill, and Rebecca are shown to wear alternate outfits to their regular RE attire, this being Rebecca's.</p><h4>Sportswear</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/1/10354/2804814-residentevilzero-10.jpg" data-ref-id="1300-2804814" data-ratio="1.5477629987908" data-width="827" data-embed-type="image" style="width: 827px"><a class="fluid-height" style="padding-bottom:154.8%" href="https://static.giantbomb.com/uploads/scale_super/1/10354/2804814-residentevilzero-10.jpg" data-ref-id="1300-2804814"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 413px) 100vw, 413px" data-width="413" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2804814-residentevilzero-10.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2804814-residentevilzero-10.jpg 827w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2804814-residentevilzero-10.jpg 620w, https://static.giantbomb.com/uploads/scale_small/1/10354/2804814-residentevilzero-10.jpg 413w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2804814-residentevilzero-10.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2804814-residentevilzero-10.jpg 827w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2804814-residentevilzero-10.jpg 620w, https://static.giantbomb.com/uploads/scale_small/1/10354/2804814-residentevilzero-10.jpg 413w" sizes="(max-width: 413px) 100vw, 413px" data-width="413"></noscript></a></figure><p>This outfit is perhaps Rebecca's most obscure, as she's only been shown to wear such an outfit in <a href="/resident-evil-2/3030-9418/" data-ref-id="3030-9418">Resident Evil 2</a>. Specifically in a secret photo players can find by examining Albert Wesker's desk in the STARS office fifty consecutive times.</p><h4>Cheerleader</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2818729-resident-evil-0-hd-cheerleader-rebecca.jpg" data-ref-id="1300-2818729" data-ratio="1.6763888888889" data-width="720" data-embed-type="image" style="width: 720px"><a class="fluid-height" style="padding-bottom:167.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2818729-resident-evil-0-hd-cheerleader-rebecca.jpg" data-ref-id="1300-2818729"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 381px) 100vw, 381px" data-width="381" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818729-resident-evil-0-hd-cheerleader-rebecca.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2818729-resident-evil-0-hd-cheerleader-rebecca.jpg 720w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2818729-resident-evil-0-hd-cheerleader-rebecca.jpg 572w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818729-resident-evil-0-hd-cheerleader-rebecca.jpg 381w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818729-resident-evil-0-hd-cheerleader-rebecca.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2818729-resident-evil-0-hd-cheerleader-rebecca.jpg 720w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2818729-resident-evil-0-hd-cheerleader-rebecca.jpg 572w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818729-resident-evil-0-hd-cheerleader-rebecca.jpg 381w" sizes="(max-width: 381px) 100vw, 381px" data-width="381"></noscript></a></figure><p>As with her 1997 STARS uniform, this outfit is first showcased in another of the original Resident Evil's many ports. Specifically <a href="/resident-evil-deadly-silence/3030-377/" data-ref-id="3030-377">Deadly Silence</a> from 2006. Rebecca will wear this outfit should players select the alternate Ninja outfit for Chris once it's unlocked. The Ninja outfit, and by extension Rebecca's cheerleader outfit, can only be unlocked and worn in Rebirth Mode.</p><h4>STARS Prototype</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/1/10354/2816264-reb1.jpg" data-ref-id="1300-2816264" data-ratio="1.85125" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:185.1%" href="https://static.giantbomb.com/uploads/scale_super/1/10354/2816264-reb1.jpg" data-ref-id="1300-2816264"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 345px) 100vw, 345px" data-width="345" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2816264-reb1.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2816264-reb1.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2816264-reb1.jpg 518w, https://static.giantbomb.com/uploads/scale_small/1/10354/2816264-reb1.jpg 345w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2816264-reb1.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2816264-reb1.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2816264-reb1.jpg 518w, https://static.giantbomb.com/uploads/scale_small/1/10354/2816264-reb1.jpg 345w" sizes="(max-width: 345px) 100vw, 345px" data-width="345"></noscript></a></figure><p>This is Rebecca's STARS uniform she wears in Resident Evil 0's prototype build, which was shown to run on the N64 console before being rebuilt for the GameCube. It shares many similarities with <a href="/jill-valentine/3005-626/" data-ref-id="3005-626">Jill Valentine</a>'s STARS uniform, most notably the addition of a beret.</p><h4>Nurse</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2818730-rebecca-2.jpg" data-ref-id="1300-2818730" data-ratio="1.25" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:125.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2818730-rebecca-2.jpg" data-ref-id="1300-2818730"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 512px) 100vw, 512px" data-width="512" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818730-rebecca-2.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2818730-rebecca-2.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2818730-rebecca-2.jpg 768w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818730-rebecca-2.jpg 512w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818730-rebecca-2.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2818730-rebecca-2.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2818730-rebecca-2.jpg 768w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818730-rebecca-2.jpg 512w" sizes="(max-width: 512px) 100vw, 512px" data-width="512"></noscript></a></figure><p>Rebecca's final DLC outfit is that of her unlockable Nurse costume from <a href="/resident-evil-the-mercenaries-3d/3030-32811/" data-ref-id="3030-32811">Mercenaries 3D</a>. Which itself is a modified version of <a href="/sheva-alomar/3005-1085/" data-ref-id="3005-1085">Sheva Alomar</a>'s DLC Fairy Tale outfit from <a href="/resident-evil-5/3030-20569/" data-ref-id="3030-20569">Resident Evil 5</a>.</p><h3>Billy Coen</h3><h4>Wolf Force</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2818731-9cdeb71196d0113a882c3e873d16fec8.jpg" data-ref-id="1300-2818731" data-ratio="1.451467268623" data-width="443" data-embed-type="image" style="width: 443px"><a class="fluid-height" style="padding-bottom:145.1%" href="https://static.giantbomb.com/uploads/original/1/10354/2818731-9cdeb71196d0113a882c3e873d16fec8.jpg" data-ref-id="1300-2818731"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 440px) 100vw, 440px" data-width="440" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818731-9cdeb71196d0113a882c3e873d16fec8.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2818731-9cdeb71196d0113a882c3e873d16fec8.jpg 443w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818731-9cdeb71196d0113a882c3e873d16fec8.jpg 440w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2818731-9cdeb71196d0113a882c3e873d16fec8.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2818731-9cdeb71196d0113a882c3e873d16fec8.jpg 443w, https://static.giantbomb.com/uploads/scale_small/1/10354/2818731-9cdeb71196d0113a882c3e873d16fec8.jpg 440w" sizes="(max-width: 440px) 100vw, 440px" data-width="440"></noscript></a></figure><p>This outfit dresses Billy up as one of the characters from Capcom's classic <a href="/mercs/3030-10360/" data-ref-id="3030-10360">MERCS</a> game on the Sega Genesis.</p><h4>Cody</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2818732-cody.jpg" data-ref-id="1300-2818732" data-ratio="1.6058981233244" data-width="373" data-embed-type="image" style="width: 373px"><a class="fluid-height" style="padding-bottom:160.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2818732-cody.jpg" data-ref-id="1300-2818732"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 398px) 100vw, 398px" data-width="398" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2818732-cody.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2818732-cody.jpg 373w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2818732-cody.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2818732-cody.jpg 373w" sizes="(max-width: 398px) 100vw, 398px" data-width="398"></noscript></a></figure><p>Billy's other DLC outfit continues Capcom's trend of having Capcom characters cosplay as other Capcom characters, with Billy dressing up as <a href="/cody-travers/3005-319/" data-ref-id="3005-319">Cody Travers</a> as seen in <a href="/street-fighter-alpha-3/3030-1328/" data-ref-id="3030-1328">Street Fighter Alpha 3</a>.</p><h2>Development</h2><h3>Nintendo 64 Prototype</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2768797-rezero51.jpg" data-ref-id="1300-2768797" data-ratio="0.74857142857143" data-width="350" data-embed-type="image" style="width: 350px"><a class="fluid-height" style="padding-bottom:74.9%" href="https://static.giantbomb.com/uploads/original/1/10354/2768797-rezero51.jpg" data-ref-id="1300-2768797"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768797-rezero51.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2768797-rezero51.jpg 350w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768797-rezero51.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2768797-rezero51.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2768797-rezero51.jpg 350w, https://static.giantbomb.com/uploads/scale_small/1/10354/2768797-rezero51.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Resident Evil Zero was originally being developed for the generation before the GameCube - multiple platforms was planned, though the gameplay footage was shown advertised for the Nintendo 64. Development of Resident Evil Zero began in the Summer of 1998.</p><p>Much of what was developed for the prototype persists in the full retail release, such as the two-protagonist setup of Rebecca &amp; Billy, it beginning on the Ecliptic Express train, and the death of Edward as he leaps through the window. Though there are certain features planned for the prototype that never made it into the full game; most notably is how one of the two protagonists could die, but the game wouldn't end unless both Rebecca &amp; Billy perish. This idea was scrapped due to how Rebecca canonically dying would conflict against her appearance in the original Resident Evil. 'Running zombies' was another idea that was scrapped for RE0, though would pave the way for the design of the Crimson Heads in the Resident Evil remake.</p><p>During development for Zero's remastered release, Capcom released footage of RE0's prototype version to the public. It was shown to still be using the zombie moan fxs from Resident Evil 2, likely due to Resident Evil 2 being ported to the N64 years before. Billy's voice actor is also noted as the same one that would voice him in the full release.</p><p>Weirdly enough Rebecca is also shown to be wearing a beret, which is more so recognizable as the iconic hat of choice for Jill Valentine in her STARS uniform. There also exists concept art of Rebecca wearing a beret as well, despite the fact that she has never been depicted wearing such an item before in the series. Though it's possible that she was to lose the beret during the events of RE0. Nonetheless, she was once again designed to be beret-less for the full GameCube release.</p>

Special agent Leon S. Kennedy travels to rural Spain to rescue the U.S. President's kidnapped daughter in Resident Evil's sixth canonical installment. It is notable for a lengthy development cycle which involved a complete overhaul of the series' established gameplay mechanics.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769654-resident-evil-4-artwork-castle-huddle.jpg" data-ref-id="1300-2769654" data-ratio="1.25" data-width="1600" data-embed-type="image" style="width: 1600px"><a class="fluid-height" style="padding-bottom:125.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2769654-resident-evil-4-artwork-castle-huddle.jpg" data-ref-id="1300-2769654"><img alt="Main characters Leon, Ashley and Ada" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769654-resident-evil-4-artwork-castle-huddle.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769654-resident-evil-4-artwork-castle-huddle.jpg 1600w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769654-resident-evil-4-artwork-castle-huddle.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769654-resident-evil-4-artwork-castle-huddle.jpg 768w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769654-resident-evil-4-artwork-castle-huddle.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Main characters Leon, Ashley and Ada</figcaption></figure><p>Resident Evil 4 is a third-person action-adventure game set six years after the destruction of <a href="/raccoon-city/3035-73/" data-ref-id="3035-73">Raccoon City</a>. <a href="/leon-s-kennedy/3005-649/" data-ref-id="3005-649">Leon S. Kennedy</a> stars, a former <a href="/raccoon-city-police-department/3035-661/" data-ref-id="3035-661">R.P.D.</a> officer who travels to a remote <a href="/spain/3035-527/" data-ref-id="3035-527">Spanish</a> village to investigate the kidnapping of the U.S. President's daughter by a mysterious <a href="/cults/3015-1366/" data-ref-id="3015-1366">cult</a>. Following a long and troubled development, Resident Evil 4 received critical acclaim for its action-focused take on the series' classic <a href="/survival-horror/3015-4801/" data-ref-id="3015-4801">survival horror</a> gameplay.</p><p>Resident Evil 4 was released for <a href="/gamecube/3045-23/" data-ref-id="3045-23">GameCube</a> on January 11th, 2005. The game was ported to <a href="../../playstation-2/60-19/" rel="nofollow">PS2</a>, later that year, despite promise of platform exclusivity by <a href="/shinji-mikami/3040-32999/" data-ref-id="3040-32999">Shinji Mikami</a>. A special <a href="/wii/3045-36/" data-ref-id="3045-36">Wii</a> version utilizing the <a href="/wii-remote/3000-13/" data-ref-id="3000-13">Wii remote's</a> motion control capabilities followed in 2007, as well as a <a href="../../pc/60-94/" rel="nofollow">PC</a> port. In 2011, an <a href="/hd-remasters/3015-8863/" data-ref-id="3015-8863">HD remaster</a> of RE4 was published on <a href="/playstation-network/3015-2623/" data-ref-id="3015-2623">PlayStation Network</a> and <a href="/xbox-live-arcade-game-integration/3015-434/" data-ref-id="3015-434">Xbox Live Arcade</a>. An "Ultimate HD Edition", featuring further graphic and gameplay enhancement, released for Windows-based PCs in 2014, and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PS4</a> and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> in 2016.</p><p>In October 2018, Capcom announced a Nintendo Switch version of the game for release sometime in 2019.</p><h2>Gameplay</h2><h3>Overview &amp; Controls</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3009/914029-12.jpg" data-ref-id="1300-914029" data-size="small" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/3009/914029-12.jpg" data-ref-id="1300-914029"><img alt="The new over-the-shoulder aiming system" src="https://static.giantbomb.com/uploads/scale_small/0/3009/914029-12.jpg" srcset="https://static.giantbomb.com/uploads/original/0/3009/914029-12.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/3009/914029-12.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/3009/914029-12.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The new over-the-shoulder aiming system</figcaption></figure><p>Resident Evil 4 ditches many of its survival horror traits, becoming an accessible third-person shooter. Killing enemies, for instance, is incentivized with ammunition and gold which can be used to upgrade weaponry. Level design is more linear, and key items are likely used moments later; although numerous puzzles do appear throughout the game.</p><p>The series' divisive <a href="/tank-controls/3015-4647/" data-ref-id="3015-4647">tank controls</a> are ameliorated; an <a href="/over-the-shoulder/3015-2621/" data-ref-id="3015-2621">over-the-shoulder</a> perspective and <a href="/laser-sight/3055-1819/" data-ref-id="3055-1819">laser sights</a> improves weapon aiming. Running and gunning, however, is not possible; any attempt at firing requires the character to ground himself in classic Resident Evil fashion. Common enemies, accordingly, are generally slow and rarely armed to fire back.</p><p>A dedicated <a href="/knife/3055-295/" data-ref-id="3055-295">knife</a> button allows <a href="/close-quarters-combat/3015-865/" data-ref-id="3015-865">close-quarters combat</a> without an inventory visit, reinforcing a faster pace of action. Switching firearms does, however, require the menu. <a href="/context-sensitive/3015-190/" data-ref-id="3015-190">As first introduced in </a><a href="/resident-evil-3-nemesis/3030-5587/" data-ref-id="3030-5587">Resident Evil 3: Nemesis</a>, simultaneous pressing of the 'back' and 'run' button turns the character 180 degrees.</p><p>Easy and Normal are the default difficulty settings. Upon completion, a higher setting unlocks, "Professional Mode". Each difficulty increases the attack and damage modifiers over the others.</p><h3>Melee Attacks</h3><p>Leon, knife aside, can perform a number of melee attacks. These are initiated by stunning an enemy, which is often accomplished by shooting the head. This can trigger a roundhouse kick, and felling an enemy to its knees a straight-kick or suplex, depending on the type of <a href="/ganado/3015-1078/" data-ref-id="3015-1078">ganado</a>. Leon is invulnerable during the attack animation, maximizing these as defensive maneuvers.</p><h3>Inventory Tetris</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3381/284867-s18106_ps2_4.jpg" data-ref-id="1300-284867" data-size="small" data-ratio="0.75" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/3381/284867-s18106_ps2_4.jpg" data-ref-id="1300-284867"><img alt="Leon's Attache Case." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/3381/284867-s18106_ps2_4.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/3381/284867-s18106_ps2_4.jpg 400w, https://static.giantbomb.com/uploads/scale_small/0/3381/284867-s18106_ps2_4.jpg 320w"><noscript><img alt="Leon's Attache Case." src="https://static.giantbomb.com/uploads/scale_small/0/3381/284867-s18106_ps2_4.jpg" srcset="https://static.giantbomb.com/uploads/original/0/3381/284867-s18106_ps2_4.jpg 400w, https://static.giantbomb.com/uploads/scale_small/0/3381/284867-s18106_ps2_4.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Leon's Attache Case.</figcaption></figure><p>Leon's attache case, unlike inventory in the past, is gridded with a number of squares. Items occupy a certain number; the player must arrange and re-arrange weapons, ammunition and herbs, among other things, to best utilize his space. Using, combining, discarding and selling items are all integral to grid management. Larger attache cases can be bought. Treasures, which can be sold to the merchant, and key items are housed in a separate menu.</p><h3>Health &amp; Healing Items</h3><p>Leon's health is represented by a metered circle, in a departure from descriptors, wrapping around the ammo icon. The color scheme persists, however; with green indicating good health, yellow: danger and red: approaching death. The latter two manifest in Leon holding his side.</p><p>First-aid sprays and the classic green and red herbs are represented, although not blue herbs; the chance of being poisoned is removed. Yellow herbs, in a debut, can marginally increase Leon's health. These can only be taken when mixed with at least one green herb.</p><p>The healing potential of herbs are locked, regardless of how much overall health Leon has. A mixture of herbs and their healing effects, at Leon's maximized health (fully metered circle), are as follows:</p><ul><li><b>Green Herb</b> - Restores 25% of health</li><li><b>Red Herb</b> - Does nothing</li><li><b>Green + Green Herb</b> - Restores about 50% of health</li><li><b>Green + Green + Green Herb</b> - Restores full health</li><li><b>Green + Red Herb</b> - Restores full health</li></ul><p>There are three varieties of eggs, each healing a higher percentage than the last. They cannot be combined for greater effect and, generally, are attained from snakes or a chased chicken. Chickens, however, are only encountered early-on.</p><p>The three egg types are:</p><ul><li><strong>White</strong> - Restores about 10% of health</li><li><strong>Brown</strong> - Restores about 40% of health</li><li><strong>Gold</strong> - Restores full health</li></ul><h3>Secondary Character AI</h3><h4>Ashley Graham</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg" data-ref-id="1300-2769656" data-ratio="0.55625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:55.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg" data-ref-id="1300-2769656"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The player is sometimes tasked with escorting and safeguarding Ashley Graham. She functions with her own health bar; however, she cannot use weapons. Instead, she can be told to wait or to follow. She trails behind Leon, avoiding his aim, and will duck should Leon's laser-sight happen to cross herself.</p><p>Ashley, additionally, can be instructed to hide. Leon will whistle to reappear her. When in a dumpster, she is unattainable to enemies.</p><p>Ashley is as vulnerable as Leon and can die from a slight melee or friendly fire. Her health, however, can be extended if given the appropriate herb mixture. Ganado attempt to carry Ashley away, and should they exit the vicinity, the game is over. A single shot knocks the Ganado off-balance, dropping Ashley in the process.</p><p>There is one occasion where players control Ashley. Mostly defenseless, she must crawl under tables to avoid enemies. She can throw lamps to temporarily set enemies afire, knocking them down. The segment, otherwise, is puzzle-focused. Ashley, notably, can acquire supplies which transfer to Leon later.</p><p>Ashley's help is sometimes required, for instance, to push large crates. She will attempt to operate machinery, on other occasions, while Leon protects her. This includes her operating cranks and even driving a bulldozer.</p><h4>Luis Sera</h4><p>Leon, at one interval, works alongside Luis, defending a small house from an onslaught of Ganado. Luis is equipped with a Red 9 handgun and will shoot enemies off of Leon if grabbed; he, likewise, thanks Leon if he returns the favor. Luis, like Ashley, ducks if caught in Leon's laser sight.</p><p>Luis has infinite ammo and is invulnerable. He also drops supplies for Leon; however, it is possible for Luis to kill Leon. If Luis is shot by friendly fire five times, a short cutscene triggers, and Luis guns-down Leon, saying: ''Adios, Leon...''. This results in game over.</p><h4>Dog</h4><p>The player, early-on, will likely notice a dog in a bear trap. If freed, he will appear in the first El Gigante encounter. While not attacking, he does bark, distracting the monster and affording Leon additional attack time. After the boss battle, the dog retreats and is not encountered again.</p><h4>Mike</h4><p>Leon, late game, is supported by a helicopter pilot named <a href="/mike/3005-9954/" data-ref-id="3005-9954">Mike</a>. He attacks both ganado and turrets; however, if Leon draws too close to an obstacle, Mike waits and repeatedly shouts-down Leon so that he can commence fire. Mike is invincible for this segment and has infinite ammo.</p><p>On Professional Mode, Mike will only shoot down the obstacles so Leon can progress, and he will not help with any of the turrets or ganado.</p><h3>Quick Time Events</h3><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769659-re4-qte.jpg" data-ref-id="1300-2769659" data-ratio="0.58875219683656" data-width="569" data-embed-type="image" style="width: 569px"><a class="fluid-height" style="padding-bottom:58.9%" href="https://static.giantbomb.com/uploads/original/1/10354/2769659-re4-qte.jpg" data-ref-id="1300-2769659"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769659-re4-qte.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769659-re4-qte.jpg 569w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769659-re4-qte.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769659-re4-qte.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769659-re4-qte.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769659-re4-qte.jpg 569w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769659-re4-qte.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769659-re4-qte.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Resident Evil 4, informed by <a href="/shenmue/3025-602/" data-ref-id="3025-602">Shenmue</a>, implements <a href="/quick-time-event/3015-6/" data-ref-id="3015-6">QTE</a>s to make cutscenes interactive. Players react to on-screen prompts to help Leon escape danger. This varies from pressing/mashing the face buttons (sometimes simultaneously) or shoulder buttons, to wiggling the left analog stick. Failure results in Leon's demise, and each features a unique death.</p><p>QTEs are also utilized to escape from a grab, usually by wiggling the left analog stick. While failing won't always result in death, it does lead to more damage. Dying in these struggles, however, will sometimes trigger unique death animations.</p><h3>Shooting Range Minigame</h3><p>The player, at certain points, gains access to <a href="../../shooting-range/92-1932/" rel="nofollow">Shooting Galleries</a>. There are four galleries and eight courses in total. The player is tasked with shooting cardboard Ganados while avoiding Ashleys (which deduct points); there is also a Salazar target. There is, occasionally, a Ganado with a lighted stick of dynamite that can be shot in order to destroy all targets within the vicinity.</p><p>Each course, amid its action, gives the player a chance to reload; this occurs once per course for about three seconds. Points are awarded for hitting enemy targets, and a certain number of them unlock bottle cap figurines.</p><p>Six bottle caps may be won at each range. Upon each completed row of bottle caps, the player is awarded money, starting at five thousand and increasing another five thousand with each row. One bottle cap may be earned by obtaining 4,000 points or hitting all enemy targets, while the other five require earning 3,000 points multiple times. Each course changes its target layout once a certain number of bottle caps are won. The bottle caps can be viewed in the Key Item Inventory. Each bottle cap features an audio clip whose quality is similar to actual sound-playing toys.</p><p>The points for each target are as follows:</p><ul><li><strong>Male Ganado:</strong> 100 points, 200 for headshot.</li><li><strong>Female Ganado:</strong> 200 points, 300 for headshot.</li><li><strong>Ashley Graham:</strong> Minus 1000 points, minus 2000 for headshot.</li><li><strong>Ramon Salazar Head:</strong> 500 points.</li></ul><h3>Saving</h3><p>As with earlier games, Resident Evil 4 requires use of the typewriter to save. <a href="/ink-ribbon/3055-526/" data-ref-id="3055-526">Ink ribbons</a>, however, aren't needed and there are a greater number of typewriters throughout the game.</p><h3>New Game +</h3><p>Players, upon completion, can start a new game with all of their upgraded weaponry. If attempting a different difficulty, however, players start from scratch.</p><h2>Story</h2><h3>Main Characters</h3><h4>Leon S. Kennedy</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/11847/519532-re4_leon_s_kennedy_2.jpg" data-ref-id="1300-519532" data-ratio="2.5" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:250.0%" href="https://static.giantbomb.com/uploads/original/1/11847/519532-re4_leon_s_kennedy_2.jpg" data-ref-id="1300-519532"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/11847/519532-re4_leon_s_kennedy_2.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/11847/519532-re4_leon_s_kennedy_2.jpg 400w, https://static.giantbomb.com/uploads/scale_small/1/11847/519532-re4_leon_s_kennedy_2.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/11847/519532-re4_leon_s_kennedy_2.jpg" srcset="https://static.giantbomb.com/uploads/original/1/11847/519532-re4_leon_s_kennedy_2.jpg 400w, https://static.giantbomb.com/uploads/scale_small/1/11847/519532-re4_leon_s_kennedy_2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A returning character from <a href="/resident-evil-2/3030-9418/" data-ref-id="3030-9418">Resident Evil 2</a>, Leon is now a government agent whose capabilities stand in stark contrast to his own as a rookie police officer. He is appointed alone to the perilous task of saving the President's daughter from a group of cultists.</p><ul><li>Voiced by <a href="/paul-mercier/3040-68152/" data-ref-id="3040-68152">Paul Mercier</a>.</li></ul><h4>Ashley Graham</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/4/40344/1215375-re4___ashley_graham.jpg" data-ref-id="1300-1215375" data-ratio="1.699716713881" data-width="1412" data-embed-type="image" style="width: 1412px"><a class="fluid-height" style="padding-bottom:170.0%" href="https://static.giantbomb.com/uploads/original/4/40344/1215375-re4___ashley_graham.jpg" data-ref-id="1300-1215375"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/4/40344/1215375-re4___ashley_graham.jpg" data-srcset="https://static.giantbomb.com/uploads/original/4/40344/1215375-re4___ashley_graham.jpg 1412w, https://static.giantbomb.com/uploads/scale_super/4/40344/1215375-re4___ashley_graham.jpg 1129w, https://static.giantbomb.com/uploads/scale_medium/4/40344/1215375-re4___ashley_graham.jpg 480w, https://static.giantbomb.com/uploads/scale_small/4/40344/1215375-re4___ashley_graham.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/4/40344/1215375-re4___ashley_graham.jpg" srcset="https://static.giantbomb.com/uploads/original/4/40344/1215375-re4___ashley_graham.jpg 1412w, https://static.giantbomb.com/uploads/scale_super/4/40344/1215375-re4___ashley_graham.jpg 1129w, https://static.giantbomb.com/uploads/scale_medium/4/40344/1215375-re4___ashley_graham.jpg 480w, https://static.giantbomb.com/uploads/scale_small/4/40344/1215375-re4___ashley_graham.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The President's daughter and the damsel in distress. Due to her sheltered upbringing, she has no experience with combat and is reliant upon Leon. And while Ashley does provide some assistance during key points, Leon must safeguard her then especially.</p><h4>Luis Sera</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/3/34651/1185084-0000.jpg" data-ref-id="1300-1185084" data-ratio="1.7095808383234" data-width="1336" data-embed-type="image" style="width: 1336px"><a class="fluid-height" style="padding-bottom:171.0%" href="https://static.giantbomb.com/uploads/original/3/34651/1185084-0000.jpg" data-ref-id="1300-1185084"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/3/34651/1185084-0000.jpg" data-srcset="https://static.giantbomb.com/uploads/original/3/34651/1185084-0000.jpg 1336w, https://static.giantbomb.com/uploads/scale_super/3/34651/1185084-0000.jpg 1123w, https://static.giantbomb.com/uploads/scale_medium/3/34651/1185084-0000.jpg 561w, https://static.giantbomb.com/uploads/scale_small/3/34651/1185084-0000.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/3/34651/1185084-0000.jpg" srcset="https://static.giantbomb.com/uploads/original/3/34651/1185084-0000.jpg 1336w, https://static.giantbomb.com/uploads/scale_super/3/34651/1185084-0000.jpg 1123w, https://static.giantbomb.com/uploads/scale_medium/3/34651/1185084-0000.jpg 561w, https://static.giantbomb.com/uploads/scale_small/3/34651/1185084-0000.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A mysterious man and a native of Spain. Portrayed with a cavalier attitude, Luis is affable but clearly hiding something. His recurring appearances, nonetheless, lead one to believe he genuinely wishes to help both Leon and Ashley however he can.</p><p>His background as a police officer from Madrid makes him a formidable gun slinger, and he proves this beside Leon in battle.</p><h4>Ada Wong</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10382/380328-adawong.jpg" data-ref-id="1300-380328" data-ratio="2.457231726283" data-width="643" data-embed-type="image" style="width: 643px"><a class="fluid-height" style="padding-bottom:245.7%" href="https://static.giantbomb.com/uploads/original/1/10382/380328-adawong.jpg" data-ref-id="1300-380328"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10382/380328-adawong.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10382/380328-adawong.jpg 643w, https://static.giantbomb.com/uploads/scale_medium/1/10382/380328-adawong.jpg 390w, https://static.giantbomb.com/uploads/scale_small/1/10382/380328-adawong.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10382/380328-adawong.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10382/380328-adawong.jpg 643w, https://static.giantbomb.com/uploads/scale_medium/1/10382/380328-adawong.jpg 390w, https://static.giantbomb.com/uploads/scale_small/1/10382/380328-adawong.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The femme fatale from Resident Evil 2 returns in a similar role. Ada, despite her motives and mysterious allegiances, routinely provides assistance to Leon, and in some cases saves him from his death.</p><ul><li>Voiced by <a href="/sally-cahill/3040-40183/" data-ref-id="3040-40183">Sally Cahill.</a></li></ul><h4>Ramon Salazar</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769637-ramon_salazar.jpg" data-ref-id="1300-2769637" data-ratio="1.3698630136986" data-width="730" data-embed-type="image" style="width: 730px"><a class="fluid-height" style="padding-bottom:137.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2769637-ramon_salazar.jpg" data-ref-id="1300-2769637"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769637-ramon_salazar.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769637-ramon_salazar.jpg 730w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769637-ramon_salazar.jpg 700w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769637-ramon_salazar.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769637-ramon_salazar.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769637-ramon_salazar.jpg 730w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769637-ramon_salazar.jpg 700w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769637-ramon_salazar.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A Spanish native of the nearby castle, Salazar serves as one of the main antagonists. A small stature and somewhat devilish appearance gives him the look of a gremlin. Upon jacking Leon's radio line, Salazar attempts to belittle Leon; although he is often bested by Leon's own wit. This contributes to Salazar's insecurity.</p><h4>Jack Krauser</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/5322/375256-krauser.jpg" data-ref-id="1300-375256" data-ratio="1.5572916666667" data-width="384" data-embed-type="image" style="width: 384px"><a class="fluid-height" style="padding-bottom:155.7%" href="https://static.giantbomb.com/uploads/original/0/5322/375256-krauser.jpg" data-ref-id="1300-375256"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/5322/375256-krauser.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/5322/375256-krauser.jpg 384w, https://static.giantbomb.com/uploads/scale_small/0/5322/375256-krauser.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/5322/375256-krauser.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5322/375256-krauser.jpg 384w, https://static.giantbomb.com/uploads/scale_small/0/5322/375256-krauser.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>An antagonist, Krauser is American and appears to share a past with Leon. The poor terms between them are apparent, as Krauser seems eager to put an end to Leon's life.</p><p>He is incredibly proficient with a knife and bow, however, these abilities and his agility and stamina hint he may not be entirely human.</p><h4>Osmund Saddler</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/2/23921/937945-osmundsaddler_2.jpg" data-ref-id="1300-937945" data-ratio="1.4577259475219" data-width="343" data-embed-type="image" style="width: 343px"><a class="fluid-height" style="padding-bottom:145.8%" href="https://static.giantbomb.com/uploads/original/2/23921/937945-osmundsaddler_2.jpg" data-ref-id="1300-937945"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/2/23921/937945-osmundsaddler_2.jpg" data-srcset="https://static.giantbomb.com/uploads/original/2/23921/937945-osmundsaddler_2.jpg 343w, https://static.giantbomb.com/uploads/scale_small/2/23921/937945-osmundsaddler_2.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/2/23921/937945-osmundsaddler_2.jpg" srcset="https://static.giantbomb.com/uploads/original/2/23921/937945-osmundsaddler_2.jpg 343w, https://static.giantbomb.com/uploads/scale_small/2/23921/937945-osmundsaddler_2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The main antagonist and leader of the Los Illuminados. He is certain of his triumph over Leon, even as Leon disposes his subordinates; Saddler's over-confidence is a probable factor in his downfall.</p><p>As with Salazar, Saddler hacks Leon's radio and engages in similar taunting. Saddler, however, is confident enough to keep cool in the midst of Leon's bravado.</p><ul><li>Voiced by <a href="/michael-gough/3040-3492/" data-ref-id="3040-3492">Michael Gough</a>.</li></ul><h3>Plot</h3><p>After the 1998 <a href="/t-virus/3015-42/" data-ref-id="3015-42">T-virus</a> outbreak in <a href="../../raccoon-city/95-73/" rel="nofollow">Raccoon City</a> and the city's government bombing, the <a href="../../umbrella-corporation/92-204/" rel="nofollow">Umbrella Corporation</a> is dissolved and their perpetration of the disaster is made public knowledge. <a href="../../leon-s-kennedy/94-649/" rel="nofollow">Leon S. Kennedy</a>, one of the protagonists of <a href="../../resident-evil-2/61-9418/" rel="nofollow">Resident Evil 2</a>, is recruited as a federal agent due to his firsthand experience with bio-terrorism. Six years later, then, Leon is dispatched to an isolated rural village in <a href="/spain/3035-527/" data-ref-id="3035-527">Spain</a> as part of a top-secret mission to rescue President Graham's kidnapped daughter, <a href="/ashley-graham/3005-3163/" data-ref-id="3005-3163">Ashley</a>.</p><p>Leon is escorted by two local police officers to the village's outskirts. Both express their skepticism regarding Leon's intel and decline to accompany him inside the village itself. After checking-in with support specialist <a href="/ingrid-hunnigan/3005-5332/" data-ref-id="3005-5332">Ingrid Hunnigan</a> via radio, Leon enters a dilapidated house next to a ravine. He attempts to question a male villager inside the house, however, the villager attacks with an axe, forcing Leon to fire his service <a href="/pistol/3055-59/" data-ref-id="3055-59">pistol</a> in self-defense. Leon hears screaming outside as more villagers surround the house. One of them rams the police officers' car with a large truck, sending each vehicle crashing and destroying the only bridge leading out of town.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/5322/522472-pueblo.jpg" data-ref-id="1300-522472" data-ratio="0.71358885017422" data-width="1435" data-embed-type="image" style="width: 1435px"><a class="fluid-height" style="padding-bottom:71.4%" href="https://static.giantbomb.com/uploads/original/0/5322/522472-pueblo.jpg" data-ref-id="1300-522472"><img alt="Concept art for the Ganados' village" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/5322/522472-pueblo.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/5322/522472-pueblo.jpg 1435w, https://static.giantbomb.com/uploads/scale_super/0/5322/522472-pueblo.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/5322/522472-pueblo.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5322/522472-pueblo.jpg 320w"><noscript><img alt="Concept art for the Ganados' village" src="https://static.giantbomb.com/uploads/scale_small/0/5322/522472-pueblo.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5322/522472-pueblo.jpg 1435w, https://static.giantbomb.com/uploads/scale_super/0/5322/522472-pueblo.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/5322/522472-pueblo.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5322/522472-pueblo.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Concept art for the Ganados' village</figcaption></figure><p>Alone and with no option, Leon continues, encountering more hostile villagers and several <a href="/traps/3015-609/" data-ref-id="3015-609">traps</a> along his path. Upon reaching the village square, Leon spots the immolated corpse of one of the police officers through his binoculars. The villagers notice Leon and attack him <em>en masse</em>, forcing him to barricade himself inside one of the buildings. After several minutes, a church bell begins to ring; this completely diverts the attention of the villagers, who drop their <a href="/improvised-weapon/3015-3091/" data-ref-id="3015-3091">improvised weapons</a> and begin filing inside one of the village's buildings. A bewildered Leon continues his investigation, fighting more villagers, evading increasingly-elaborate traps and meeting a cloaked <a href="/the-merchant/3005-1411/" data-ref-id="3005-1411">merchant</a> dealing in contraband firearms and ammunition.</p><p>Leon comes face-to-face with <a href="/bitores-mendez/3005-5739/" data-ref-id="3005-5739">Bitores Mendez</a>, the village's chief, who easily knocks out Leon. After regaining consciousness, Leon finds himself restrained and bound to <a href="/luis-sera/3005-2222/" data-ref-id="3005-2222">Luis Sera</a>, an ex-cop from <a href="/madrid/3035-2691/" data-ref-id="3035-2691">Madrid</a> who had conducted parasite research for the <a href="/los-illuminados/3015-1745/" data-ref-id="3015-1745">Los Illuminados</a> cult before betraying them. Leon later discovers Sera's notes and learns of <a href="/osmund-saddler/3005-4600/" data-ref-id="3005-4600">Lord Osmund Saddler</a>, the cult's mastermind. Saddler controls the villagers with parasites called "<a href="/las-plagas/3015-1765/" data-ref-id="3015-1765">Las Plagas</a>" that transform normal humans into violent "<a href="/ganado/3015-1078/" data-ref-id="3015-1078">Ganados</a>" (literally "Cattle") possessing inhuman strength and resistance to pain. Saddler has also injected Plaga eggs into Ashley, Luis and the unconscious Leon, intending to subjugate each of them. Saddler, through Ashley, intends to infect her father, President Graham, helping the Los Illuminados to take over the U.S., and ultimately the <a href="/world-domination/3015-1003/" data-ref-id="3015-1003">world</a>.</p><p>Aware of Saddler's plan, Leon searches and locates a stone <a href="/church/3035-1395/" data-ref-id="3035-1395">church</a> where Ashley, supposedly, is held. The church is locked, however, and the only key is located on the opposite side of a large lake. Leon arrives there and witnesses two Ganados dumping the corpse of the second police officer into the water, which is devoured by a monstrous creature called "Del Lago". Leon tries to cross the lake by boat and is forced to fight, managing to slay Del Lago with <a href="/harpoon/3055-1413/" data-ref-id="3055-1413">harpoons</a>. Upon arriving at the lake's opposite shore, Leon coughs blood and collapses in a cabin. He has an intense nightmare in which he is completely infected by his Plaga parasite. He awakens, hours later, and secures the church key. Leon doubles back across the lake to rescue Ashley.</p><p>On his way back, Leon fights El Gigante, an enormous troll-like creature. If freed earlier, a friendly wolf will assist Leon during the fight. Leon arrives at the church and makes contact with Ashley; Saddler announces that the implanted Las Plagas are growing inside both of their bodies. After escaping, Leon and Ashley make their way towards Hunnigan's designated extraction point. The pair, however, are caught between two large mobs of Ganados and forced to barricade themselves inside a cabin where Luis is also hiding. Working together, Leon and Luis defend the cabin against the horde; Luis quickly parts ways with Leon and Ashley afterward.</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/5322/522387-chateau.jpg" data-ref-id="1300-522387" data-ratio="0.73775216138329" data-width="1388" data-embed-type="image" style="width: 1388px"><a class="fluid-height" style="padding-bottom:73.8%" href="https://static.giantbomb.com/uploads/original/0/5322/522387-chateau.jpg" data-ref-id="1300-522387"><img alt="The drawbridge of Salazar's castle" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/5322/522387-chateau.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/5322/522387-chateau.jpg 1388w, https://static.giantbomb.com/uploads/scale_super/0/5322/522387-chateau.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/5322/522387-chateau.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5322/522387-chateau.jpg 320w"><noscript><img alt="The drawbridge of Salazar's castle" src="https://static.giantbomb.com/uploads/scale_small/0/5322/522387-chateau.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5322/522387-chateau.jpg 1388w, https://static.giantbomb.com/uploads/scale_super/0/5322/522387-chateau.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/5322/522387-chateau.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5322/522387-chateau.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The drawbridge of Salazar's castle</figcaption></figure><p>Hunnigan contacts Leon to report that their extraction helicopter has been shot-down, and that a second helicopter is being prepped for launch. Leon spots a large castle and decides to hide there with Ashley while waiting; however, the path is obstructed by a <a href="/retinal-scanner/3055-4278/" data-ref-id="3055-4278">retinal scanner</a> that can only be opened by Mendez. Learning Mendez has set-up an ambush nearby, Leon enters a building used by the cult for <a href="/torture/3015-2574/" data-ref-id="3015-2574">torture</a>, where he is confronted by the village chief. Mendez transforms into a <a href="/centipede/3015-1874/" data-ref-id="3015-1874">centipede</a>-like monster upon catching fire in a <a href="/exploding-barrel/3015-2737/" data-ref-id="3015-2737">fuel barrel</a> explosion, but he is dispatched by the American agent, who acquires the chief's glass eye. Passing the retinal scanner, Leon and Ashley proceed to the castle and raise the drawbridge behind them, cutting off the advance of another Ganado mob.</p><p>Inside the castle walls, Leon discovers the area is a stronghold for Los Illuminados. Robed cultists attempt to kill Leon and capture Ashley using catapults and other medieval weapons. One of Saddler's high-ranking associates and the castle's current castellan, <a href="/ramon-salazar/3005-4569/" data-ref-id="3005-4569">Ramon Salazar</a>, jams all of Leon's communications. This obstructs Hunnigan, though Salazar frequently contacts Leon to taunt him. Moving through the castle, Ashley coughs blood and panics, running headlong into a trap that separates her from Leon. Searching for Ashley, Leon encounters the enigmatic <a href="/ada-wong/3005-1106/" data-ref-id="3005-1106">Ada Wong</a>, a female operative with her own agenda whom Leon last met in Raccoon City. Despite disarming and questioning her intentions, Ada plays coy before activating a <a href="/flashbang/3055-551/" data-ref-id="3055-551">flashbang</a> and fleeing.</p><p>Luis catches up with Leon soon afterward, carrying a mysterious "sample". This is mentioned in several Los Illuminados communications as crucial to their goal of world domination. Luis is impaled by a barbed tentacle which retracts into the voluminous robes of Saddler, retrieving the sample and mocking Leon before exiting. With his final breath, Luis gives Leon a bottle of <a href="/pills/3055-218/" data-ref-id="3055-218">medicine</a> that slows the growth of immature Plaga parasites, buying Leon and Ashley additional time to find a cure. After swearing to avenge Luis, Leon sights and frees Ashley by sniping her iron restraints. Because the pair are separated by a locked door, Ashley treks alone through a portion of the castle, locating the key and reuniting with Leon. The two set off, and Ashley is quickly recaptured by one of Salazar's "Novistadors," a vicious breed of Plagas-spawned, large insects capable of flight.</p><p>Leon makes his way to Salazar, dispatching Novistadors and one of two <a href="/verdugo/3005-5922/" data-ref-id="3005-5922">Verdugo</a>, Salazar's bodyguards. Climbing a large stone tower, Leon finds Salazar standing before the enormous "Queen Plaga". The castellan informs Leon that Ashley has been taken to Saddler's facility on a nearby island. Several tentacles emerge from the Queen, lifting Salazar and his remaining bodyguard into its orifice, merging all three and attacking. Despite this effort, Salazar is destroyed with the Queen Plaga. Leon heads to the island by boat with Ada, who again sets off on her own once arrived. Leon fights Saddler's heavily-armed Ganado <a href="/militia/3015-6219/" data-ref-id="3015-6219">militia</a> and Hunnigan's second helicopter appears, providing air support. It is eventually shot down by a rocket-equipped Ganado.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/5322/522400-dome.jpg" data-ref-id="1300-522400" data-ratio="0.72651790347691" data-width="1927" data-embed-type="image" style="width: 1927px"><a class="fluid-height" style="padding-bottom:72.7%" href="https://static.giantbomb.com/uploads/original/0/5322/522400-dome.jpg" data-ref-id="1300-522400"><img alt="Saddler's throne room" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/5322/522400-dome.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/5322/522400-dome.jpg 1927w, https://static.giantbomb.com/uploads/scale_super/0/5322/522400-dome.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/5322/522400-dome.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5322/522400-dome.jpg 320w"><noscript><img alt="Saddler's throne room" src="https://static.giantbomb.com/uploads/scale_small/0/5322/522400-dome.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5322/522400-dome.jpg 1927w, https://static.giantbomb.com/uploads/scale_super/0/5322/522400-dome.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/5322/522400-dome.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5322/522400-dome.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Saddler's throne room</figcaption></figure><p>Slaughtering dozens of Saddler's soldiers, Leon finds Ashley inside a cell. The two cut through the remainder using a combination of firepower and heavy machinery. Saddler, however, arrives and forces Leon into submission by exerting control over his developing Plaga parasite, abducting Ashley in the process. Leon is ambushed by his former comrade <a href="/jack-krauser/3005-3850/" data-ref-id="3005-3850">Jack Krauser</a>, who reveals himself as Ashley's kidnapper. During a knife fight with Leon, Krauser explains how he abducted the President's daughter to gain Saddler's trust and access to the Plaga sample. Krauser gains the upper hand in the melee, but Leon is saved by Ada's sharpshooting; Krauser retreats temporarily. After reaching the island's ancient ruins, Leon is attacked again. Krauser arms several explosive charges set to destroy the ruins. Leon, however, defeats his Plaga-mutated rival and escapes before detonation.</p><p>Leon locates Ashley in Saddler's clutches; Ada arrives and provides cover fire, giving Leon and Ashley the opportunity to escape. The pair locate a medical device, developed by Luis, which destroys the Plaga through radiation. Ashley and Leon rid themselves of their infestations and attempt to escape the island. Scouting ahead, Leon is confronted by Saddler, who transforms into a crab-like monster upon realization of what has transpired. With Ada's help, Leon manages to kill Saddler in his mutated form, ending the threat of Los Illuminados. Ada takes the Plaga sample from Leon at gunpoint, however, and starts a <a href="/countdown-timer/3015-1061/" data-ref-id="3015-1061">countdown</a> that will destroy the island with explosives.</p><p>Leon retrieves Ashley, and the two manage escape on a <a href="/watercraft/3055-1479/" data-ref-id="3055-1479">jet ski</a> mere seconds before the island is destroyed. With his mission accomplished, Leon and Ashley head back toward the coast, as the sun rises. Ashley asks Leon if he would like to "<a href="/sex/3015-561/" data-ref-id="3015-561">do some overtime</a>", an offer which Leon politely turns down.</p><h2>Weapons</h2><h3>Merchant</h3><p>Throughout Resident Evil 4 the player will come across a travelling Merchant, who will offer new weapons and items for the player to purchase. The player can also sell anything that isn't a key item (apart from the knife) to the Merchant and upgrade weapons via interacting with him. At first, the Merchant’s weapons and upgrades will become available at set times throughout the game; however, on a second game, everything will be available from the start.</p><p>Below is a complete breakdown of all the weapons, their upgrade costs (in parenthesis) and statistics: firepower, firing speed, reload speed, and magazine capacity. Exclusive upgrades are also detailed. Note that on the scale of Firepower stats, a "1.0" is considered equal to the damage of a single bullet from Leon's default pistol without any upgrades, and all weapon damage is compared to this.</p><h3>Pistols</h3><h4><a href="/pistol/3055-59/" data-ref-id="3055-59">Handgun</a></h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>1.0</td><td>0.47</td><td>1.73</td><td>10</td></tr><tr><td>2</td><td>1.2 (7,000)</td><td>0.40 (5,000)</td><td>1.47 (5,000)</td><td>13 (4,000)</td></tr><tr><td>3</td><td>1.4 (10,000)</td><td>0.33 (12,000)</td><td>0.87 (12,000)</td><td>16 (6,000)</td></tr><tr><td>4</td><td>1.6 (15,000)</td><td> </td><td> </td><td> </td></tr><tr><td>5</td><td>1.8 (18,000)</td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td>2.0 (20,000)</td><td> </td><td> </td><td> </td></tr></tbody></table><p>Notes: The Handgun's exclusive upgrade increases the likelihood of one a one-hit kill by fivefold.</p><h4>Punisher</h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>0.9</td><td>0.47</td><td>1.70</td><td>10</td></tr><tr><td>2</td><td>1.1 (10,000)</td><td>0.40 (10,000)</td><td>1.47 (8,000)</td><td>13 (8,000)</td></tr><tr><td>3</td><td>1.3 (15,000)</td><td>0.33 (20,000)</td><td>0.83 (18,000)</td><td>16 (10,000)</td></tr><tr><td>4</td><td>1.5 (20,000)</td><td> </td><td> </td><td> </td></tr><tr><td>5</td><td>1.7 (25,000)</td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td>1.9 (35,000)</td><td> </td><td> </td><td> </td></tr></tbody></table><p>Notes: The Punisher has the unique attribute of allowing each shot to penetrate one enemy and hit another one behind the first target. The Punisher's exclusive upgrade will allow the penetration of up to five enemies at once.</p><h4>Red9</h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>1.6</td><td>0.53</td><td>2.73</td><td>8</td></tr><tr><td>2</td><td>1.8 (15,000)</td><td>0.47 (10,000)</td><td>2.20 (6,000)</td><td>10 (6,000)</td></tr><tr><td>3</td><td>2.0 (20,000)</td><td>0.40 (15,000)</td><td>1.67 (10,000)</td><td>12 (8,000)</td></tr><tr><td>4</td><td>2.4 (24,000)</td><td> </td><td> </td><td> </td></tr><tr><td>5</td><td>2.8 (28,000)</td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td>3.7 (45,000)</td><td> </td><td> </td><td> </td></tr></tbody></table><p>Notes: The Red9's exclusive upgrade will raise its firepower to 5.0 on the GameCube and to 6.5 in other versions. The weapon resembles a <a href="/mauser-c96/3055-2921/" data-ref-id="3055-2921">Mauser C96</a>.</p><h4>Blacktail</h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>1.6</td><td>0.47</td><td>1.70</td><td>15</td></tr><tr><td>2</td><td>1.8 (10,000)</td><td>0.40 (10,000)</td><td>1.47 (8,000)</td><td>18 (8,000)</td></tr><tr><td>3</td><td>2.0 (15,000)</td><td>0.27 (20,000)</td><td>0.83 (15,000)</td><td>21 (10,000)</td></tr><tr><td>4</td><td>2.3 (20,000)</td><td> </td><td> </td><td> </td></tr><tr><td>5</td><td>2.7 (25,000)</td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td>3.0 (35,000)</td><td> </td><td> </td><td> </td></tr></tbody></table><p>Notes: The Blacktail's exclusive upgrade will raise its firepower to 3.4.</p><h4>Matilda</h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>1.0</td><td>0.47</td><td>1.73</td><td>15</td></tr><tr><td>2</td><td>1.2 (15,000)</td><td> </td><td>1.47 (6,000)</td><td>18 (7,000)</td></tr><tr><td>3</td><td>1.4 (17,000)</td><td> </td><td>0.87 (15,000)</td><td>21 (10,000)</td></tr><tr><td>4</td><td>1.6 (20,000)</td><td> </td><td> </td><td>24 (12,000)</td></tr><tr><td>5</td><td>1.8 (25,000)</td><td> </td><td> </td><td>27 (16,000)</td></tr><tr><td>6</td><td>2.0 (35,000)</td><td> </td><td> </td><td>30 (20,000)</td></tr></tbody></table><p>Notes: Matilda is an unlockable weapon, available after beating the game. Its exclusive upgrade will increase its ammo capacity to 100.</p><h3>Shotguns</h3><h4><a href="/shotgun/3055-114/" data-ref-id="3055-114">Shotgun</a></h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>4.0</td><td>1.53</td><td>3.03</td><td>6</td></tr><tr><td>2</td><td>4.5 (15,000)</td><td> </td><td>2.43 (7,000)</td><td>8 (8,000)</td></tr><tr><td>3</td><td>5.0 (20,000)</td><td> </td><td>1.50 (15,000)</td><td>10 (10,000)</td></tr><tr><td>4</td><td>6.0 (25,000)</td><td> </td><td> </td><td>12 (12,000)</td></tr><tr><td>5</td><td>7.0 (30,000)</td><td> </td><td> </td><td>15 (15,000)</td></tr><tr><td>6</td><td>8.0 (45,000)</td><td> </td><td> </td><td>18 (20,000)</td></tr></tbody></table><p>Notes: The Shotgun's exclusive upgrade allows full firepower at all ranges.</p><h4>Riot Gun</h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>5.0</td><td>1.53</td><td>3.03</td><td>7</td></tr><tr><td>2</td><td>5.5 (20,000)</td><td> </td><td>2.43 (7,000)</td><td>9 (10,000)</td></tr><tr><td>3</td><td>6.0 (24,000)</td><td> </td><td>1.50 (20,000)</td><td>11 (12,000)</td></tr><tr><td>4</td><td>6.5 (28,000)</td><td> </td><td> </td><td>13 (15,000)</td></tr><tr><td>5</td><td>7.0 (32,000)</td><td> </td><td> </td><td>15 (20,000)</td></tr><tr><td>6</td><td>8.0 (50,000)</td><td> </td><td> </td><td>17 (25,000)</td></tr></tbody></table><p>Notes: The Riot Gun's exclusive upgrade raises its firepower to 10.0. The weapon resembles an <a href="/m4-super-90/3055-2356/" data-ref-id="3055-2356">M1014</a>.</p><h4><a href="/armsel-striker/3055-2076/" data-ref-id="3055-2076">Striker</a></h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>6.0</td><td>0.73</td><td>3.00</td><td>12</td></tr><tr><td>2</td><td>7.0 (25,000)</td><td> </td><td>2.40 (8,000)</td><td>14 (10,000)</td></tr><tr><td>3</td><td>8.0 (28,000)</td><td> </td><td>1.50 (15,000)</td><td>16 (12,000)</td></tr><tr><td>4</td><td>9.0 (32,000)</td><td> </td><td> </td><td> </td></tr><tr><td>5</td><td>10.0 (40,000)</td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td>12.0 (60,000)</td><td> </td><td> </td><td> </td></tr></tbody></table><p>Notes: The Striker's exclusive upgrade increases its ammo capacity to 100.</p><h3>Magnums</h3><h4>Broken Butterfly</h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>13.0</td><td>0.70</td><td>3.67</td><td>6</td></tr><tr><td>2</td><td>15.0 (25,000)</td><td> </td><td>3.00 (15,000)</td><td>8 (15,000)</td></tr><tr><td>3</td><td>17.0 (30,000)</td><td> </td><td>2.33 (20,000)</td><td>10 (20,000)</td></tr><tr><td>4</td><td>20.0 (35,000)</td><td> </td><td> </td><td>12 (25,000)</td></tr><tr><td>5</td><td>24.0 (50,000)</td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td>28.0 (70,000)</td><td> </td><td> </td><td> </td></tr></tbody></table><p>Notes: The Broken Butterfly's exclusive upgrade raises its firepower to 50. The weapon resembles a <a href="/schofield-model-3/3055-3937/" data-ref-id="3055-3937">Schofield Model 3</a>.</p><h4>Killer7</h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>25.0</td><td>0.70</td><td>1.83</td><td>7</td></tr><tr><td>2</td><td>30.0 (62,000)</td><td> </td><td>1.53 (20,000)</td><td>10 (30,000)</td></tr><tr><td>3</td><td>35.0 (78,000)</td><td> </td><td>0.93 (30,000)</td><td>14 (40,000)</td></tr></tbody></table><p>Notes: The namesake of this weapon is a reference to <a href="/killer7/3030-18347/" data-ref-id="3030-18347">Killer7</a>. It has no exclusive upgrade.</p><h4><a href="/sw-m500/3055-3406/" data-ref-id="3055-3406">Handcannon</a></h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>30.0</td><td>1.17</td><td>3.67</td><td>3</td></tr><tr><td>2</td><td>35.0 (40,000)</td><td> </td><td>2.87 (25,000)</td><td>4 (15,000)</td></tr><tr><td>3</td><td>40.0 (50,000)</td><td> </td><td>1.83 (50,000)</td><td>5 (20,000)</td></tr><tr><td>4</td><td>45.0 (70,000)</td><td> </td><td> </td><td>6 (25,000)</td></tr><tr><td>5</td><td>50.0 (90,000)</td><td> </td><td> </td><td>8 (35,000)</td></tr><tr><td>6</td><td>60.0 (120,000)</td><td> </td><td> </td><td>10 (50,000)</td></tr></tbody></table><p>Notes: The Handcannon is an unlockable weapon; it becomes available after the Mercenaries minigame is beaten with all characters, with five stars on each level. The Handcannon's exclusive upgrade is unlimited ammo and an increase of firepower to 99.9.</p><h3>Rifles</h3><h4><a href="/rifle/3055-545/" data-ref-id="3055-545">Bolt-action rifle</a></h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>4.0</td><td>2.73</td><td>4.00</td><td>5</td></tr><tr><td>2</td><td>5.0 (10,000)</td><td> </td><td>3.23 (8,000)</td><td>7 (6,000)</td></tr><tr><td>3</td><td>6.0 (12,000)</td><td> </td><td>2.33 (18,000)</td><td>9 (8,000)</td></tr><tr><td>4</td><td>8.0 (20,000)</td><td> </td><td> </td><td>12 (12,000)</td></tr><tr><td>5</td><td>10.0 (25,000)</td><td> </td><td> </td><td>15 (18,000)</td></tr><tr><td>6</td><td>12.0 (35,000)</td><td> </td><td> </td><td>18 (25,000)</td></tr></tbody></table><p>Notes: The Rifle's exclusive upgrade raises its firepower to 18.0; this is powerful enough to kill Regenerators, saving the player the need to hit their leech targets.</p><h4>Semi-automatic rifle</h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>7.0</td><td>1.83</td><td>2.33</td><td>10</td></tr><tr><td>2</td><td>8.0 (15,000)</td><td> </td><td>1.90 (9,000)</td><td>12 (10,000)</td></tr><tr><td>3</td><td>9.0 (18,000)</td><td> </td><td>1.33 (18,000)</td><td>14 (12,000)</td></tr><tr><td>4</td><td>11.0 (24,000)</td><td> </td><td> </td><td>17 (15,000)</td></tr><tr><td>5</td><td>13.0 (30,000)</td><td> </td><td> </td><td>20 (20,000)</td></tr><tr><td>6</td><td>15.0 (40,000)</td><td> </td><td> </td><td>24 (25,000)</td></tr></tbody></table><p>Notes: The Semi-automatic rifle's exclusive upgrade decreases its firing speed to 0.40 on the GameCube, and to 0.80 in all other versions. This weapon resembles a <a href="/psg-1/3055-2758/" data-ref-id="3055-2758">PSG1</a>.</p><h3>Misc. Weapons</h3><h4><a href="/steyr-tmp/3055-2967/" data-ref-id="3055-2967">TMP</a></h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>0.4</td><td>0.10</td><td>2.37</td><td>30</td></tr><tr><td>2</td><td>0.5 (7,000)</td><td> </td><td>1.93 (5,000)</td><td>50 (7,000)</td></tr><tr><td>3</td><td>0.6 (14,000)</td><td> </td><td>1.17 (15,000)</td><td>100 (15,000)</td></tr><tr><td>4</td><td>0.8 (18,000)</td><td> </td><td> </td><td>150 (20,000)</td></tr><tr><td>5</td><td>1.0 (24,000)</td><td> </td><td> </td><td>200 (25,000)</td></tr><tr><td>6</td><td>1.2 (35,000)</td><td> </td><td> </td><td>250 (35,000)</td></tr></tbody></table><p>Notes: The TMP's exclusive upgrade raises its firepower to 1.8.</p><h4><a href="/chicago-typewriter/3055-1735/" data-ref-id="3055-1735">Chicago Typewriter</a></h4><table data-max-width="true"><thead><tr><th>Level</th><th>Firepower</th><th>Firing Speed</th><th>Reload Speed</th><th>Capacity</th></tr></thead><tbody><tr><td>1</td><td>10.0</td><td>0.10</td><td>1.63</td><td>Infinite</td></tr></tbody></table><p>Notes: The Chicago Typewriter is an unlockable weapon; it becomes available after the completion of Assignment Ada on the GC; after Separate Ways on the PS2 and Nintendo Wii; or after both minigames of the PC.</p><h4>Mine Thrower</h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>2.0</td><td>1.33</td><td>3.43</td><td>5</td></tr><tr><td>2</td><td>4.0 (25,000)</td><td> </td><td>2.53 (18,000)</td><td>7 (25,000)</td></tr><tr><td>3</td><td>6.0 (45,000)</td><td> </td><td> </td><td>10 (40,000)</td></tr></tbody></table><p>Notes: The name of this weapon is incredibly misleading, and can be better described as a <a href="/sticky-bombs/3055-224/" data-ref-id="3055-224">sticky grenade</a> launcher. The Mine Thrower's exclusive upgrade enables heat seeking on its sticky "mines" and increases blast radius.</p><h2>Enemies</h2><h3>Ganado</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg" data-ref-id="1300-2769700" data-ratio="0.55625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:55.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg" data-ref-id="1300-2769700"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Long gone are the slow, shambling zombies of the series, and in their stead are the Ganado. While still rather slow in movement, the Ganado are much more intelligent and capable than your average zombie. They are shown to work in groups, can wield a variety of weaponry, climb ladders, and will make an effort in keeping their head clear from the player's laser sight. Though while they are of a much greater intelligence than zombies, their infected state via a nerve-attached parasite leaves them to act rather sluggish and are much slower to react than an ordinary person. But on the flipside they don't respond to pain quite as vividly as a person would. A shot to the face will make them temporarily stagger in pain, but only for a few seconds before they return to their advance.</p><p>They have few defensive abilities and will generally attempt to swarm the player via their larger numbers and sheer aggression. Though to account for the player's inability to move &amp; shoot, they will rush towards the player only before slowing down to walking speed when they reach a certain proximity. As such, the Ganado still retain numerous zombie-like qualities despite being of a much more aggressive design.</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769701-maxresdefault.jpg" data-ref-id="1300-2769701" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2769701-maxresdefault.jpg" data-ref-id="1300-2769701"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769701-maxresdefault.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769701-maxresdefault.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769701-maxresdefault.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769701-maxresdefault.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769701-maxresdefault.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769701-maxresdefault.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769701-maxresdefault.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769701-maxresdefault.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769701-maxresdefault.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769701-maxresdefault.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Aiming for the head is still a suitable tactic, and may result in the head being completely destroyed, though shooting other regions can be beneficial as well. Players can shoot their arm to make them drop their weapon should they have one equipped, and if a Ganado is in mid-sprint then shooting their legs will have him topple to the floor, leaving him extremely vulnerable to attack. Ganado won't bite players, but if one gets close enough then they'll grab and attempt to strangle the player character; Leon's health will begin to deplete all the while this is happening. Wiggling the stick will eventually knock them away, and may even result in destroying their head amidst the animation, though if the player fails the QTE then Leon will be thrown to the floor dealing a sizeable amount of damage.</p><p>If a Ganado has a weapon, it will often use it as a melee weapon, but will sometimes instead hurl it at the player - to which can be shot out of the air by the player. Once thrown the ganado will then pull out another from its back pocket.</p><p>There are three distinct varieties of Ganado, one for each of the three main environments of the game. While they all largely function the same, they each wield different weaponry.</p><h4>Villager Ganado</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/5322/522475-villageois_2.jpg" data-ref-id="1300-522475" data-ratio="0.8" data-width="2000" data-embed-type="image" style="width: 2000px"><a class="fluid-height" style="padding-bottom:80.0%" href="https://static.giantbomb.com/uploads/original/0/5322/522475-villageois_2.jpg" data-ref-id="1300-522475"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/5322/522475-villageois_2.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/5322/522475-villageois_2.jpg 2000w, https://static.giantbomb.com/uploads/scale_super/0/5322/522475-villageois_2.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/5322/522475-villageois_2.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5322/522475-villageois_2.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/5322/522475-villageois_2.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5322/522475-villageois_2.jpg 2000w, https://static.giantbomb.com/uploads/scale_super/0/5322/522475-villageois_2.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/5322/522475-villageois_2.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5322/522475-villageois_2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>These are the ganado that populate the beginning village segment. The villager ganado are the weakest variant in the game and wield a series of rudimentary weapons, such as pitchforks, hatchets, sickles, and sometimes dynamite.</p><p>The villager Ganado will make a late game reappearance in the Mines near the final stretch of the Castle environment.</p><h4>Cultist Ganado</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769699-the_los_illuminados.jpg" data-ref-id="1300-2769699" data-ratio="0.7" data-width="2000" data-embed-type="image" style="width: 2000px"><a class="fluid-height" style="padding-bottom:70.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2769699-the_los_illuminados.jpg" data-ref-id="1300-2769699"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769699-the_los_illuminados.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769699-the_los_illuminados.jpg 2000w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769699-the_los_illuminados.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769699-the_los_illuminados.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769699-the_los_illuminados.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769699-the_los_illuminados.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769699-the_los_illuminados.jpg 2000w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769699-the_los_illuminados.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769699-the_los_illuminados.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769699-the_los_illuminados.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The Ganado that patrol the castle owned by Ramon Salazar. The Cultists can withstand much more damage than the villagers and wield more effective weaponry. These range from scythes to flails, and are also sometimes equipped with wooden shields. The shields can be shot through with a single shotgun round, but can otherwise prove to be a danger when multiple are advancing unto Leon while equipped with shields. The shields themselves can be used as a weapon as well, which will knock Leon to the ground.</p><p>As with the villagers they will sometimes throw their scythes, which have the potential to decapitate Leon killing him immediately. Should they throw their scythe they will from them on rely on their regular melee attacks and will not equip another.</p><p>For ranged they rely on crossbows. They don't deal a lot of damage per shot, but are instead meant to harass from afar. Only one shot can be fired at time before they must reload at least. Some Cultists will also be encountered while equipped with an RPG launcher. Such encounters are extremely rare, however.</p><p>Certain ganado cultists are wearing a golden skull or jackal mask, whom are completely invincible to shots to the head. Some are also shown to be wearing red robes as opposed to black; any who wear red are of a higher position and will always drop a valuable jewel upon their death, though they also require more punishment to kill.</p><h4>Militia Ganado</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769702-ganado_militia.jpg" data-ref-id="1300-2769702" data-ratio="0.70071258907363" data-width="421" data-embed-type="image" style="width: 421px"><a class="fluid-height" style="padding-bottom:70.1%" href="https://static.giantbomb.com/uploads/original/1/10354/2769702-ganado_militia.jpg" data-ref-id="1300-2769702"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769702-ganado_militia.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769702-ganado_militia.jpg 421w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769702-ganado_militia.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769702-ganado_militia.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769702-ganado_militia.jpg 421w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769702-ganado_militia.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>These are the final ganado variety the player will face. They're the strongest of all types and are the most aggressive. Their weapons consist of many of the same as the other types, such as crossbows, dynamite, flails, shields, and occasionally RPGs. Though they also have cattle prods which deal a heavy amount of damage even over other melee weapons. Some are also shown to be wearing a helmet, which like the cultist masks means this ganado is invincible to any shots to the head.</p><p>There is a type of militia ganado that is much taller and heavily armored than the rest. It is armored over much of its torso and most of its head, and wields a huge hammer. Its movement is slower than that of a regular ganado, but its attacks deal more damage and it can withstand more damage before dying.</p><h3>Ganado Plagas Mutations</h3><p>At a certain point in the story, the las plagas parasite will sometimes be shown to burst out of its host after the ganado has received a certain amount damage. Whether a ganado will mutate or not is random, though upon doing so all previous damage is made redundant and the ganado will have regained full health.</p><h4>Plagas A</h4><p>The most common plagas among all ganado. The plagas A is a small, bulbous collection of eyes and tentacles, one of which will stretch out to reveal a sharp axe-like end that it'll use to strike at the player. Shooting the plagas is the primary means by which to now kill the creature, as well as to force the axe tentacle to recede back for a split-second.</p><h4>Plagas B</h4><p>Plagas B are first encountered when going up against the cultists, but also appear amongst the Militia Ganado. This plagas resembles a small sort creature, though once it gets close will rapidly increase in size and attempt to bite the player character's head clean off. As with Plagas A, shooting the plagas itself will force it to recede away for a split-second so as to halt its instant-kill attack.</p><h4>Plagas C</h4><p>The final plagas mutation. Plagas C is first shown to be a bunch of skittering legs, which will shoot acid at the player from a distance. After it receives enough it damage, it will then separate from its host completely and operate independently as a sort of arachnid-like creature. Though once it's become separated it is now extremely vulnerable and will die by but a few handgun shots or knife swipes.</p><p>Plagas C will on very few occasions be encountered independent of any host.</p><h3>Chainsaw Ganado</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769704-193005__resident-evil-4.jpg" data-ref-id="1300-2769704" data-ratio="2.2613065326633" data-width="398" data-embed-type="image" style="width: 398px"><a class="fluid-height" style="padding-bottom:226.1%" href="https://static.giantbomb.com/uploads/original/1/10354/2769704-193005__resident-evil-4.jpg" data-ref-id="1300-2769704"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769704-193005__resident-evil-4.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769704-193005__resident-evil-4.jpg 398w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769704-193005__resident-evil-4.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769704-193005__resident-evil-4.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769704-193005__resident-evil-4.jpg 398w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769704-193005__resident-evil-4.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>An extremely dangerous mini boss enemy of sorts. As their name implies, Chainsaw Ganado are equipped with a chainsaw, which is an instant-kill should they get close enough to Leon. Besides their powerful offensive capabilities, Chainsaw Ganado can withstand a much higher degree of damage than regular ganado. Though they'll be knocked to the ground like any other, and as such can be stunlocked so long as the player has the ammunition. A Chainsaw Ganado will always drop a valuable jewel upon their death, if not 10,000 gold.</p><p>There are two cosmetic varieties of Chainsaw Ganado, though they each share the same properties. Chainsaw Ganado are only encountered in the village and mine environments of the game. An alternate name for the Chainsaw Ganado is 'Dr. Salvador', as that's the name for the Chainsaw Ganado bottlecap. While they wear a burlap sack over their head, it doesn't increase their head defense. Chainsaw Ganado will also never mutate.</p><p>There are a pair of sisters that wield chainsaws as well which are encountered during one specific segment of the game. Despite their different appearance they still function the exact same as a regular Chainsaw Ganado.</p><h3>Colmillos</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769706-colmillos.jpg" data-ref-id="1300-2769706" data-ratio="0.75" data-width="380" data-embed-type="image" style="width: 380px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2769706-colmillos.jpg" data-ref-id="1300-2769706"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769706-colmillos.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769706-colmillos.jpg 380w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769706-colmillos.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769706-colmillos.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769706-colmillos.jpg 380w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769706-colmillos.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Vicious dogs that have been infected with las plagas. Colmillos are extremely dangerous as is and will launch at the player and attempt to maul them, requiring the player to rapidly waggle the analogue stick to escape. After so long they will unleash their plagas parasites, which burst out of their back and can then be used as a long range series of whips. Though unlike ganado plagas mutations, for Colmillos the plagas is bound to expose itself regardless of how much it has taken before hand.</p><p>These creatures are only encountered in two locations, being the graveyard outside the church and the castle maze.</p><h3>Novistador</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769707-re4_novistador.jpg" data-ref-id="1300-2769707" data-ratio="1" data-width="2000" data-embed-type="image" style="width: 2000px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2769707-re4_novistador.jpg" data-ref-id="1300-2769707"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769707-re4_novistador.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769707-re4_novistador.jpg 2000w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769707-re4_novistador.jpg 960w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769707-re4_novistador.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769707-re4_novistador.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769707-re4_novistador.jpg 2000w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769707-re4_novistador.jpg 960w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769707-re4_novistador.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Strange, insect-like creatures that somewhat resemble the chimera from the original Resident Evil. Novistador have two varieties. The first is completely invisible and will attempt to ambush the player, though when it attacks the player has a split-second chance to press a button prompt to counter the ambush. When they've been attacked they'll temporarily lose their invisibility, though can still regress back into it in order to escape and try again. It primarily attacks by slashing when up close or doing a dive-kick when further away, which if hit will knock Leon right to the ground.</p><p>The second variety is always visible, though they have the ability of flight. They also have an additional attack to where they'll grab Leon and vomit acid all over his face, requiring the player to wiggle the analogue to escape from their grasp.</p><h3>Garrador</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769705-re4-garrador.jpg" data-ref-id="1300-2769705" data-ratio="1" data-width="2000" data-embed-type="image" style="width: 2000px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2769705-re4-garrador.jpg" data-ref-id="1300-2769705"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769705-re4-garrador.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769705-re4-garrador.jpg 2000w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769705-re4-garrador.jpg 960w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769705-re4-garrador.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769705-re4-garrador.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769705-re4-garrador.jpg 2000w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769705-re4-garrador.jpg 960w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769705-re4-garrador.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A recurring mini boss enemy during the castle segment. Garradors are tall creatures equipped with a large claw on each hand. While they may be completely blind, they have highly acute hearing. Upon noticing the player it will rush to their vicinity and madly swing around the area. Their other most notable attack is their charging lunge attack, to which will kill a player instantly should they get caught by it. It may alternatively lead to the Garrador getting its claw stuck into a wall, allowing the player some easy shots at its plagas weak-point located on its back.</p><p>When attacking with explosives such as grenades, it may then fall over onto the ground with its back exposed, again allowing for some easy potshots.</p><h3>Armadura</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769709-armadura.jpg" data-ref-id="1300-2769709" data-ratio="1.0825958702065" data-width="339" data-embed-type="image" style="width: 339px"><a class="fluid-height" style="padding-bottom:108.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2769709-armadura.jpg" data-ref-id="1300-2769709"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769709-armadura.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769709-armadura.jpg 339w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769709-armadura.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769709-armadura.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769709-armadura.jpg 339w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769709-armadura.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Suits of armor that are inhabited by las plagas parasites. Some are encountered amidst QTEs, to which will strike down at the player before then crumbling to the floor. Though some are encountered as enemy units, which will use whatever weapon the suit is equipped with--be it an axe or sword--to attack the player. Due to their armor they are highly resistant to damage and can be difficult to make flinch. After enough damage the plagas will burst from the helmet, revealing itself. Damage dealt to the plagas is now the most effective, though the creature is still highly resistant to flinching all the same. What plagas type that'll burst out of an Armadura can be between each of the three A, B, and C varieties.</p><p>These creatures are only encountered during a couple of instances in the castle.</p><h3>Regenerador</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769710-2030050-re4_iron_maiden.jpg" data-ref-id="1300-2769710" data-ratio="1.4285714285714" data-width="1400" data-embed-type="image" style="width: 1400px"><a class="fluid-height" style="padding-bottom:142.9%" href="https://static.giantbomb.com/uploads/original/1/10354/2769710-2030050-re4_iron_maiden.jpg" data-ref-id="1300-2769710"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769710-2030050-re4_iron_maiden.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769710-2030050-re4_iron_maiden.jpg 1400w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769710-2030050-re4_iron_maiden.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769710-2030050-re4_iron_maiden.jpg 672w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769710-2030050-re4_iron_maiden.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769710-2030050-re4_iron_maiden.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769710-2030050-re4_iron_maiden.jpg 1400w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769710-2030050-re4_iron_maiden.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769710-2030050-re4_iron_maiden.jpg 672w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769710-2030050-re4_iron_maiden.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>One of the most formidable enemies in the game. Regeneradors are first made known during the Island segment of the game. As their name implies, they have the unique ability to regenerate any and all wounds the player inflicts. The only way to permanently kill a regenerador is to kill the plagas parasites within. Players can simply keep shooting at the creature in the hopes of hitting one, though by this point players will have access to a thermal scope to attach onto their semi-auto sniper rifle. With this players can pinpoint exactly where the parasites are. There are usually between 3-4; on Professional Mode there is always one on its back. The way to note if the player has shot one of its parasites is if the regenerador's whole body temporarily wobbles and expands. Once all parasites have been killed it will explode.</p><p>Regenerador's attacks are extremely powerful. It will primarily attack by getting close to the player to then rapidly munch on Leon's neck, requiring the player to wiggle the stick to escape. Though while it will at least walk slowly towards the player, its leg can be temporarily destroyed to slow it down even further. However its range of attack will actually increase without its legs, as from there it will leap off the floor a surprising distance to bite the player as before.</p><p>There exists an alternate variety to the regenerador called an Iron Maiden. Its one distinctive difference is that its body is comprised of a number of spikes, and if close enough will extend all of its spikes simultaneously at the player.</p><p>A sure way to note if a regenerador/iron maiden is within the vicinity is its distinct breathing that can carry across the whole area.</p><h3>Gatling Gun Ganado</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769712-jj.png" data-ref-id="1300-2769712" data-ratio="1.2742857142857" data-width="350" data-embed-type="image" style="width: 350px"><a class="fluid-height" style="padding-bottom:127.4%" href="https://static.giantbomb.com/uploads/original/1/10354/2769712-jj.png" data-ref-id="1300-2769712"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769712-jj.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769712-jj.png 350w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769712-jj.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769712-jj.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769712-jj.png 350w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769712-jj.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Otherwise known as ''J.J'', gatling gun ganado are an infrequent mini boss that is encountered amidst the militia ganado. They have available a gatling gun with infinite ammo, which has a high range of attack. If the player is caught within its stream, it will only count as a single attack with a few brief seconds of invulnerability, allowing the player a chance to escape the weapon's range. If he can get close enough, he can also use his gatling gun as a melee weapon to knock Leon to the ground.</p><p>Gatling Gun ganado are pretty resistant to damage, though they can be temporarily stunned after enough shots to the head - this will not trigger a melee attack button prompt, however. Their red beret can also be shot off thisaway as well.</p><h2>Boss Battles</h2><h3>Del Lago</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769725-dellago.jpg" data-ref-id="1300-2769725" data-ratio="1.2779552715655" data-width="313" data-embed-type="image" style="width: 313px"><a class="fluid-height" style="padding-bottom:127.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2769725-dellago.jpg" data-ref-id="1300-2769725"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 313px) 100vw, 313px" data-width="313" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2769725-dellago.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769725-dellago.jpg 313w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2769725-dellago.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769725-dellago.jpg 313w" sizes="(max-width: 313px) 100vw, 313px" data-width="313"></noscript></a></figure><p>The first boss of the game, though one that is fought outside of the main gameplay design. Leon is instead riding a small dinghy boat with access to an unlimited supply of harpoons. After its anchor accidentally gets stuck on the creature, the boat is thusly pulled along the river. Players still have some control of the boat all the while and must thusly try to steer it away from the debris in the water, otherwise the collision will deal damage. All the while this is happening, the player can also throw harpoons at the creature. Though the animation for such is relatively lengthy and only allows the throwing 3-4 harpoons before it dives underwater.</p><p>During certain periods, Leon will completely lose track of the creature as the boat comes to a standstill. However it isn't long before waves begin swarming towards the boat; the screen will post arrows on the screen to point the player to the direction of the creature. Once it gets close enough it'll open its mouth, revealing the las plagas parasite; damage to this area is higher than anywhere else, and is necessary to halt its advance otherwise it'll slam into the boat dealing a high degree of damage.</p><p>Once enough damage has been done, the game will shift to a cutscene depicting Leon's leg being caught on a string of rope that's being pulled by the monster. The player must now mash the alternating face buttons in order for him to successfully cut the rope off.</p><p>Before the battle begins, Leon can potentially witness a short cutscene depicting one of the Spanish police officers that drove him here being dumped in the water to be eaten by Del Lago by heading up the alternate pathway. Upon reaching the boat, players can also shoot the river from their position, which will result in a unique death scene of Del Lago bursting out of the water to devour Leon.</p><h3>El Gigante</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769726-el_gigante-2_.jpg" data-ref-id="1300-2769726" data-ratio="1.3339285714286" data-width="560" data-embed-type="image" style="width: 560px"><a class="fluid-height" style="padding-bottom:133.4%" href="https://static.giantbomb.com/uploads/original/1/10354/2769726-el_gigante-2_.jpg" data-ref-id="1300-2769726"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 479px) 100vw, 479px" data-width="479" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769726-el_gigante-2_.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769726-el_gigante-2_.jpg 560w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769726-el_gigante-2_.jpg 479w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769726-el_gigante-2_.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769726-el_gigante-2_.jpg 560w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769726-el_gigante-2_.jpg 479w" sizes="(max-width: 479px) 100vw, 479px" data-width="479"></noscript></a></figure><p>What is perhaps considered to be one of the game's most iconic boss battles. The El Gigante is a recurring boss that can be fought across the game up to three times, though only two are mandatory. El Gigante is huge, lumbering monstrosity, that uses sheer brute strength to kill anything that stands in its way.</p><h4>First Battle</h4><p>The first time Leon encounters the beast makes for the second boss encounter in the game. El Gigante is fought amidst a roughly circular arena, with some nearby huts that contain some additional supplies. However they are easily trounced by El Gigante should players attempt to take shelter for too long inside one.</p><p>El Gigante attacks with sheer brute force, as it stomps towards Leon in its attempt to grab and then squeeze to death. Should this happen the player needs to wiggle the stick to escape its grasp, with Leon stabbing its hand with his knife dealing minor damage in the process. If the player attempts to run underneath his legs, he will then do a swift kick forward - potentially knocking the player over to the ground if caught by it. It will also pick up a huge tree log and will horizontally swing to and fro; the player will be given a QTE prompt to avoid the attacks.</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg" data-ref-id="1300-2769727" data-ratio="0.55625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:55.6%" href="https://static.giantbomb.com/uploads/original/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg" data-ref-id="1300-2769727"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Due to its size it's easy for the player to deal damage to it, though it's rather resistant all the same. Grenades work well in particular, as do flash grenades as well in temporarily halting his advance allowing the player to fire at him safely. After sustaining enough damage, it will then keel over in pain as a giant las plagas parasite bursts out of its back. From here the player can shoot at the plagas, run up and press the button prompt to initiate a QTE where Leon slashes at it with his knife, or both. So long as the player knows to start running towards it to initiate the QTE, it's possible to get in some shots without sacrificing the QTE chance. After about three such occurrences El Gigante will finally fall to the ground dead.</p><p>Should the player have freed the dog from the bear trap much earlier in the game, it will then arrive to provide assistance for the battle. It won't attack El Gigante but will instead bark at it to gain its attention, allowing the player a prime opportunity to unload into it.</p><h4>Second Battle</h4><p>The second battle plays out similarly as above beyond a few differences. The first is that the player is currently escorting Ashley Graham, who can also be killed by El Gigante. Furthermore, the battle arena this time is much slimmer than the first, with it being near impossible to get around the advance of El Gigante. The one upside is that there's a boulder precariously resting above; if timed right, the player can potentially shoot the boulder so it will land on El Gigante, dealing a significant degree of damage.</p><p>This boss encounter is technically optional, as the player is allowed to choose between two pathways to proceed. The other of which will instead send the player through a gauntlet of ganado. Though at the same time it's possible for the player to clear out both pathways for the sake of acquiring more gold and supplies.</p><h4>Third Battle</h4><p>The third and final fight against El Gigante is mandatory like the first. Though what differs here is that the player is forced to fight two El Gigantes simultaneously. To even the odds, players can instead head to the switch and pull it, opening up the large grate that, if timed right, will send one of the El Gigantes into the molten lava below. If players don't close the hatch, however, it's possible for the dying El Gigante to give one last attack before it dies.</p><p>Players can instead try to beat them both, which while more difficult also results in double the rewards, as the one that is sent into the lava takes its loot with it.</p><p>The arena is more circular like the first, and there exists a ladder the player can climb to reach a pulley, which can then be used to send the player to the opposite side of the arena, potentially making some distance between them and El Gigante.</p><h3>Bitores Mendez</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769729-bitores.gif" data-ref-id="1300-2769729" data-ratio="1.768" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:176.8%" href="https://static.giantbomb.com/uploads/original/1/10354/2769729-bitores.gif" data-ref-id="1300-2769729"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/2769729-bitores.gif" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769729-bitores.gif 250w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/2769729-bitores.gif" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769729-bitores.gif 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>The ''Big Cheese'' as Luis referred to him. Bitores is as first depicted as an incredibly tall person, though his true las plagas form is revealed for this boss battle.</p><p>The plagas takes the place of his spine, extending his already impressive height even further. He also has four new, lengthy appendages appointed on to his back, giving him a fair range of attack.</p><p>Mendez is made up of two stages. The first has him slowly walks towards the player, while using his back appendages to attack from afar. The battle arena is largely pretty small and makes it very difficult to run past him without fear of getting attacked. Though there is an upper level the player can climb one of the three ladders to, which contains additional supplies as well as a temporary haven from Mendez. Though even if he can't get up there, his appendages can and will attack the player if they stay up there for too long.</p><p>His primary weak spot is his new plagas spine, which after so much damage will then collapse along with his legs. This then initiates Mendez's second phase, to where he'll rely on his plagas appendages on his back to swing about throughout the area. This gives him an increased level of mobility. He will now attack by slashing with his own hands, and can keep track of the player much more acutely, such as by now leaping to the upper level of the area. Mendez's weak point is now his head, to which grenades and the few red explosive barrels located around the area work especially well.</p><h3>Verdugo</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769733-verdugoprofilejpg1.jpg" data-ref-id="1300-2769733" data-ratio="1.1047058823529" data-width="850" data-embed-type="image" style="width: 850px"><a class="fluid-height" style="padding-bottom:110.5%" href="https://static.giantbomb.com/uploads/original/1/10354/2769733-verdugoprofilejpg1.jpg" data-ref-id="1300-2769733"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769733-verdugoprofilejpg1.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769733-verdugoprofilejpg1.jpg 850w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769733-verdugoprofilejpg1.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769733-verdugoprofilejpg1.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769733-verdugoprofilejpg1.jpg 850w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769733-verdugoprofilejpg1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Salazar's ''right hand'', Verdugo is one of two mysterious creatures that serves Salazar. The first part of the battle has Leon attempt to avoid its attacks from the ceiling via QTEs. After reaching the console to turn the power for the elevator on, the room goes into lockdown. Then after turning the button on to try and unlock the door, Verdugo finally makes its appearance.</p><p>At this point the player is unlikely to kill Verdugo and must try to survive until the door opens. Once that happens the player can then attempt to wait and survive until the elevator is powered with more room to maneuver, thereby skipping the boss. Verdugo is nigh immune to regular gunfire, and must first be encased in nitrous oxide if the player aims to kill it, or wants to at least stall it while the elevator makes its descent. Fortunately there just so happens to be a number of NO canisters within the vicinity. Whence frozen the player is to unload whatever they have into it before it breaks out of the NO. Verdugo will routinely hound the player amidst the wait and many of its attacks require a successful QTE prompt to avoid.</p><p>Verdugo's patterns will remain as such, and the player is to continue utilising the canisters if they wish to kill it. Though there are only so many canisters available, and if they are all used up and Verdugo still lives, it's advisable the player must instead flee. Fleeing, however, will leave the player with zero rewards, whereas killing it will reward players with a unique treasure.</p><h3>Ramon Salazar</h3><p>Now at the halfway point, Salazar and his remaining henchman allow themselves to be enveloped by a humongus plant-like creature.</p><h2>Unlockables</h2><p>Upon completion of the game, the player is awarded with the content described hereunder:</p><h3>Costumes</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg" data-ref-id="1300-2769655" data-ratio="0.8" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:80.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg" data-ref-id="1300-2769655"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A single completion on any difficulty will reward players two new costumes, though only one is available on the original GameCube version. All ports thereafter include the second. The first is Leon's classic RPD uniform from Resident Evil 2, and the second is a 1930s mobster outfit. While wearing the mobster outfit and equipping the Chicago Typewriter, Leon will flip his hat when players attempt to reload the infinite ammo tommy gun.</p><p>Either costume will also change other character's appearances as well. When wearing the RPD uniform, Ashley's outfit will have changed to a sort of clubbing outfit. When wearing the mobster outfit, Ashley will be shown wearing a suit of armor, which not only makes her completely invulnerable to damage but also makes her so she's too heavy to be carried off by a Ganado. Ada Wong's outfit will change as well, though she only has the one alternative outfit, being the special-ops outfit she wears in Assignment: Ada.</p><h3>Assignment: Ada</h3><p>Assignment: Ada is a non-canonical and single-player. <a href="../../ada-wong/94-1106/" rel="nofollow">Ada Wong</a> assaults the island base in search of five Las Plagas vials. There are no save points, however, it is significantly shorter than the main game. Upon collecting all vials, Ada battles mutated <a href="../../jack-krauser/94-3850/" rel="nofollow">Krauser</a>. The battle is unlike Leon's only in the setting (bridge), allowing less space to maneuver.</p><h3>The Mercenaries</h3><p>This minigame stations the player in an area wherein he must survive before chopper pick-up. The goal is to gain points by defeating enemies before time expires. There are five characters and four areas to choose from. Each character starts with different weapons, while each stage is equipped with ammo boxes, bonus timers, and time extenders. Three areas are redesigns from the main game, and the fourth is new.</p><p><b>Scoring</b></p><p>Upon starting Mercenaries, Leon is the only selectable character. To earn additional characters, the player must earn four stars on each stage. The village stage unlocks Ada Wong; the castle unlocks Krauser; the military base unlocks Hunk; and the water-world unlocks Wesker.</p><p>An unlockable weapon, the Handcannon, may be earned by attaining five stars on every level with all five characters. To earn a five star rating, the player must earn 60,000 points.</p><p>Below is a complete list of characters and their starting weapons, grenades, ammo, and health. Hand to hand moves are also detailed, in addition to each stage's boss.</p><p><b>Leon S. Kennedy</b></p><p>Weapons:</p><ol><li>Blacktail – Power = 2.7 / Reload Speed = 1.47 / Firing Speed = 0.40 / Capacity = 21</li><li>Riot Gun – Power = 7.0 / Reload Speed = 1.67 / Firing Speed = 1.53 / Capacity = 13</li><li>Ammo – 30 Pistol Rounds / 10 Shotgun Rounds</li><li>Grenades – None</li><li>Health – 1 First Aid Spray</li></ol><p>Hand to Hand:</p><ol><li>Headshot – Roundhouse kick</li><li>Knee shot – Thrust kick to villages, suplex on soldier types and monks</li></ol><p><b>Ada Wong</b></p><p>Weapons:</p><ol><li>Punisher – Power = 1.9 (exclusive, rounds go through 5 enemies) / Reload Speed = 1.47 / Firing Speed = 0.33 / Capacity = 20</li><li>Semi Auto Rifle (scoped) - Power = 15 / Reload Speed = 1.90 / Firing Speed = 0.80 / Capacity = 12</li><li>TMP – Power = 1.0 / Reload Speed = 1.93 / Reload Speed = 1.93 / Firing Speed = 0.10 / Capacity = 100</li><li>Ammo – 30 Pistol Rounds / 100 TMP Rounds / 5 Rifle Rounds</li><li>Grenades – 3 Incendiary Grenades</li><li>Health – 1 First Aid Spray</li></ol><p>Hand to Hand:</p><ol><li>Headshot – Fan kick</li><li>Knee shot – Heel kick</li></ol><p><b>Jack Krauser</b></p><p>Weapons:</p><ol><li>Bow – Power = N/A / Reload Speed = N/A / Firing Speed = N/A / Capacity = N/A</li><li>Ammo – 30 Arrows</li><li>Grenades – 3 Flash</li><li>Health – 1 First Aid Spray</li></ol><p>Hand to Hand:</p><ol><li>Headshot – Double heel kick</li><li>Knee shot – Knee to face</li><li>Mutilated arm – RB to activate, X to attack, B to cancel (X360)</li></ol><p><b>HUNK</b></p><p>Weapons:</p><ol><li>Custom TMP – Power = 1.0 / Reload Speed = 1.17 / Firing Speed = 0.10 / Capacity = 100</li><li>Ammo – 50 TMP Rounds</li><li>Grenades – 3 Hand Grenades</li><li>Health – 1 First Aid Spray</li></ol><p>Hand to Hand:</p><ol><li>Headshot – Neckbreaker</li><li>Knee shoot – Rugby kick</li></ol><p><b>Albert Wesker</b></p><p>Weapons:</p><ol><li>Handgun – Power = 2.0 (exclusive, headshots are five times more likely) / Reload Speed = 0.87 / Firing Speed = 0.33 / Capacity = 25</li><li>Semi Auto Rifle – Power = 15.0 / Reload Speed = 1.90 / Firing Speed = 0.80 / Capacity = 24</li><li>Killer7 – Power = 30.0 / Reload Speed = 1.53 / Firing Speed = 0.70 / Capacity = 10</li><li>Ammo – None</li><li>Grenades – 4 Hand Grenade / 1 Incendiary / 3 Flash</li><li>Health – 1 First Aid Spray</li></ol><p>Hand to Hand:</p><ol><li>Headshot – Thrust punch</li><li>Knee shot – Chikyo Chagi (downward kick similar to Kazuya’s Tsunami kick from Tekken)</li></ol><p><b>Stages and Bosses</b></p><table data-max-width="true"><thead><tr><th>Village</th><th>Castle</th><th>Military Base</th><th>Water World</th></tr></thead><tbody><tr><td>Bella Sisters</td><td>Garradors</td><td>Chaingun General</td><td>Super Dr. Salvador</td></tr></tbody></table><h3>Separate Ways</h3><p>Included in the PlayStation 2 and Nintendo Wii versions, Separate Ways is an additional 3-5 hour campaign. Separate Ways follows Ada through the whole game and consists of 5 chapters, each taking place in a different section and time of the game. Players are given a small stash of weapons and ammo and can purchase (but not upgrade) weapons from the merchant. All the treasures from Leon's campaign also exist in Ada's, and in some cases are key items in her quest. Each chapter is preceded by a cutscene and ends with Ada giving a short audio report on a character vital to that chapter.</p><p>In Chapter 1, Ada has been tasked by Wesker to retrieve the Las Plagas sample. She arrives in the village at around the same time as Leon. Ada observes Leon in trouble during his skirmish with the villagers; in order to stop them from attacking Leon, she must quickly get to the church and ring its bell.</p><p>In Chapter 2, Ada has learned that Luis is in possession of the sample, but has gone missing. Ada needs to find him ASAP. She starts in Bitores Mendez' (the village chief's) house and must work her way back to the cabin, where Leon finds Luis. When she reaches the cabin, she finds that Leon and Luis have just been captured by Mendez. She backtracks to Mendez' house, just as Mendez and Leon meet in the hallway. Ada saves Leon from being killed by Mendez. Mendez gives chase to Ada, and tranquilizes her. Ada wakes up on the bloody altar found near the lift area, where she is about to be sacrificed by the villagers. She escapes, takes the lifts back and fights an El Gigante. She runs into Luis, finally, who was exiting the cabin where he and Leon had their late night hold-off from the villagers.</p><p>In Chapter 3, Ada is still in search of the sample held by Luis. The chapter starts at Leon and Ada first meeting, which was in the room overlooking the castle's garden maze. Ada flees Leon into the maze, and resolves to find Luis and the sample. Wesker orders Ada to kill Leon on sight, so Ada makes a pact to not run into him, as she does not want to hurt her former acquaintance. Ada does end up in the room of the castle where Leon finds Ashley in the shackles; she hides behind a column, as Luis is murderer by Saddler, in front of Leon. Saddler takes the sample from the corpse of Luis and escapes. Wesker tells Ada that there will be another time to retrieve the sample.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/7383/2358878-adaways.jpg" data-ref-id="1300-2358878" data-size="small" data-ratio="0.5265625" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:52.7%" href="https://static.giantbomb.com/uploads/original/0/7383/2358878-adaways.jpg" data-ref-id="1300-2358878"><img alt="Ada unleashing fire at the docks." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/7383/2358878-adaways.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/7383/2358878-adaways.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/7383/2358878-adaways.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/7383/2358878-adaways.jpg 320w"><noscript><img alt="Ada unleashing fire at the docks." src="https://static.giantbomb.com/uploads/scale_small/0/7383/2358878-adaways.jpg" srcset="https://static.giantbomb.com/uploads/original/0/7383/2358878-adaways.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/7383/2358878-adaways.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/7383/2358878-adaways.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Ada unleashing fire at the docks.</figcaption></figure><p>In Chapter 4, the game jumps ahead to the Island, where Ada and Krauser have become distrustful of each other. Krauser is ordered to do the job Ada couldn't do: kill Leon. Ada has to hurry to the room where Krauser and Leon fight, in order to stop Krauser. This chapter is the first to take place in an new section of the game: a ship dock littered with turrets and cannons. Ada hurries through the locale, and after a small scare on one of the ships, she stops the fight and saves Leon.</p><p>In Chapter 5, the final chapter, the mission is simple: retrieve the sample. Taking place at the very end of the game, Ada is making her way through the camp Leon had fought through with the help of his helicopter buddy, Mike. After she kills the straggler soldiers, she's confronted by Krauser again. This time, however, he wants to fight Ada. This fight takes place after Leon had "killed" Krauser; however, he is just as tough as he was in the Leon fight. Ada dispatches him. She makes her way towards the room where Leon and Ashley ran into Saddler. Ada interrupts their confrontation and makes the two run away. Ada faces Saddler, who is in a more human form than Leon is later exposed to. After the battle seems over, Ada grabs the sample; yet, she is captured, this time by Saddler. She wakes up just prior to Leon and Saddler's final fight. Leon releases her. Ada stands back as they fight, noticing a rocket launcher. Ada hurries to the launcher, and throws it to Leon, who uses it to destroy Saddler once and for all. Ada takes the sample from Leon, sets the island to self-destruct, and escapes on a helicopter. She returns the Plagas sample to Wesker, however, it is revealed a fake; Ada hands the real sample to an unknown, rival organization.</p><h3>Professional Mode</h3><p>Completing the game on Normal difficulty unlocks Professional mode, in which enemies have increased health, attack speed and power. Enemy drops likely contain more money but less ammo and quick time events require quicker mashing and reactions.</p><p>Once the player has completed professional mode, they unlock the Plaga Removal Laser 412 (P.R.L. 412), a laser rifle that has infinite ammo and can one-hit-kill almost every enemy and boss. The weapon can be acquired freely from <a href="https://www.giantbomb.com/the-merchant/3005-1411/" data-ref-id="3005-1411">the Merchant</a> in a completed game. On the <a href="https://www.giantbomb.com/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a>, <a href="https://www.giantbomb.com/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3,</a> or new<a href="https://www.giantbomb.com/steam/3015-718/" data-ref-id="3015-718"> Steam </a><a href="https://www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a> version, the player gains the achievement "A Heart of Steel" for completing professional mode.</p><h2>Development</h2><p>Resident Evil 4 was first announced in 2001. It went through a long development period, during which various versions of the game were scrapped. One of its earlier builds was regarded as too great a departure from the series and was retooled and re-branded as <a href="/devil-may-cry/3030-13072/" data-ref-id="3030-13072">Devil May Cry</a>.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2628151-resident_evil_hook_man_930.jpg" data-ref-id="1300-2628151" data-ratio="0.56236559139785" data-width="930" data-embed-type="image" style="width: 930px"><a class="fluid-height" style="padding-bottom:56.2%" href="https://static.giantbomb.com/uploads/original/1/10354/2628151-resident_evil_hook_man_930.jpg" data-ref-id="1300-2628151"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2628151-resident_evil_hook_man_930.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2628151-resident_evil_hook_man_930.jpg 930w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2628151-resident_evil_hook_man_930.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2628151-resident_evil_hook_man_930.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2628151-resident_evil_hook_man_930.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2628151-resident_evil_hook_man_930.jpg 930w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2628151-resident_evil_hook_man_930.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2628151-resident_evil_hook_man_930.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A later version bore a greater resemblance to the previous Resident Evil's, retaining fixed camera angles and a focus on exploration and puzzles. Although when Leon aimed, the camera would switch to RE4's over-the-shoulder perspective. This version premised Leon's injection with the <a href="https://www.giantbomb.com/progenitor-virus/3015-2049/" data-ref-id="3015-2049">progenitor virus</a> (as opposed to the parasite, Las Plagas) which caused hallucinations, introducing a psychological element to the game. Due to a ghostly apparition that wielded a hook for a weapon, this version has been coined the Hookman Build. Paul Mercier can still be heard providing the voice for Leon's cries of pain when attacked, and many of the build's sound effects originated from the <a href="/resident-evil/3030-27715/" data-ref-id="3030-27715">2002 Resident Evil remake</a>, such as the handgun firing, footsteps, and locked door sound effects. QTEs were shown to already be in effect for this build; the suits of armor that will attack Leon whence he gets close enough is another aspect that made it into the final release.</p><p>While initially directed by <a href="https://www.giantbomb.com/kazuhiro-aoyama/3040-41247/">Kazuhiro Aoyama</a>, who is otherwise best known for directing <a href="/resident-evil-3-nemesis/3030-5587/" data-ref-id="3030-5587">Resident Evil 3: Nemesis</a>, troubles in development forced the build to be scrapped and for Mikami to then take over. He further believed that the Hookman build's themes were too 'supernatural'. Due to the poor sales of the Resident Evil remake back during its exclusivity on the Gamecube, Mikami opted to steer the series into a more action-focussed design.</p><h2>Differences between Regional Versions (JAP, U.S. and PAL)</h2><p>Other than the game being called BioHazard 4 in <a href="../../japan/95-37/" rel="nofollow">Japan</a>, there is a more subtle difference between the versions concerning Ashley Graham, as her breast size was increased overall for the game's US and PAL release. In addition, the Japanese version cuts some scenes featuring Dr. Salavador, the chainsaw Ganados, because of gore and violence.</p><p>The differences in the PAL version are found in mercenaries mode. Throughout each stage, the enemy counts and triggers are lowered, and rifle ammo will only appear in quantities of two and three, instead of three and five.</p><h2>Reception</h2><p>Resident Evil 4 was a large departure from the past Resident Evil games. <a href="../../capcom/65-367/" rel="nofollow">Capcom</a> stated that Resident Evil sales had been declining for some time, and that gamers - and even the producers themselves - were tiring of the old Resident Evil formula. Capcom took the risks involved with making changes, and the game was a blockbuster hit.</p><p>It sold millions of copies, more than any other Resident Evil game at the time, and became one of the highest rated games ever. It sold so well that Capcom ported the game to the <a href="../../playstation-2/60-19/" rel="nofollow">PS2</a>, ending the "<a href="../../gamecube/60-23/" rel="nofollow">GameCube</a> Only Deal". It was, moreover, ported to the <a href="../../pc/60-94/" rel="nofollow">PC</a> and then again to the <a href="../../nintendo/65-90/" rel="nofollow">Nintendo</a> <a href="../../wii/60-36/" rel="nofollow">Wii</a>. The PC port, while receiving positive reviews, was criticized for its sub-par keyboard controls, lack of mouse support and low quality cut-scenes. Because of Resident Evil 4's reception, its controls were kept and improved in <a href="../../resident-evil-5/61-20569/" rel="nofollow">Resident Evil 5</a>, pushing the action further.</p><h2>Ports</h2><p>Despite Mikami's intention of making Resident Evil 4 a Gamecube exclusive, the game ended up receiving more ports than any other game in the series. The HD remake released on Steam in 2014 is officially considered the "definitive edition" of the game.</p><table data-max-width="true"><thead><tr><th>Publication</th><th>GameCube</th><th>PlayStation 2</th><th>PC</th><th>Wii</th><th>PS3</th><th>Xbox 360</th></tr></thead><tbody><tr><td>Metacritic</td><td>96/100</td><td>96/100</td><td>76/100</td><td>91/100</td><td>84/100</td><td>84/100</td></tr><tr><td>GameRankings</td><td>95.83%</td><td>95.85%</td><td>74.24%</td><td>91.45%</td><td>84.64%</td><td>86.00%</td></tr></tbody></table><h3>Resident Evil 4 (PlayStation 2)</h3><p>Released on October 25, 2005 in North America, the PlayStation 2 features a brand new scenario called "Separate Ways", an exclusive campaign for Ada Wong. While nothing much was changed in translation, the PS2 version was criticized for its inferior graphics.</p><h3>Resident Evil 4 (PC)</h3><p>The first PC port of Resident Evil 4 was developed by <a href="/sourcenext/3010-3364/" data-ref-id="3010-3364">SourceNext</a> in Hong Kong and published by <a href="/typhoon-games-ltd/3010-3146/" data-ref-id="3010-3146">Typhoon Games</a>. It was released in Japan on May 15, 2007, with March releases in Europe, North America and Australia, all of where it was published by <a href="/ubisoft-entertainment/3010-82/" data-ref-id="3010-82">Ubisoft</a>. This port contains the bonus features from the PS2 version, such as "Separate Ways", the P.R.L. 412 laser cannon, and a second set of unlockable costumes for Leon and Ashley, as well as an easy difficulty level. It also supports multiple widescreen resolutions. The shadow and lighting issues were fixed in the first and only patch for the game, Version 1.10.</p><p>Surprisingly, the PC port does not support the mouse.</p><h3>Resident Evil 4 Wii Edition (Wii)</h3><p>In May 2007, a re-release version of BioHazard 4 made its way to <a href="../../japan/95-37/" rel="nofollow">Japan</a>. This did not include any new features, save a trailer for <a href="/resident-evil-the-umbrella-chronicles/3030-11454/" data-ref-id="3030-11454">Resident Evil: Umbrella Chronicles</a>; however, it did retain extras from the <a href="../../playstation-2/60-19/" rel="nofollow">PlayStation 2</a>'s version and the <a href="/gamecube/3045-23/" data-ref-id="3045-23">GameCube's</a> visuals. Widescreen is anamorphic. This version allowed for aiming with the Wii's IR functionality.</p><p>The game is compatible with multiple controller schemes, including the following.</p><ul><li>Wiimote/Nunchuck</li><li>Classic Controller</li><li>GameCube Controller</li></ul><h3>Resident Evil 4 Mobile Edition (iOS)</h3><p>In July 2009, an <a href="../../iphone/60-96/" rel="nofollow">iPhone</a> version of Resident Evil 4 was released on the Japanese iTunes App Store. It came to the U.S. store, too; however, it is a drastically inferior, boiled-down level-based version of the game, much more arena shooting than adventuring. Capcom later created an iPad version.</p><h3>Resident Evil 4 HD (Xbox 360, PlayStation 3)</h3><p>On March 23, 2011, Capcom confirmed that Resident Evil 4 HD and <a href="../../resident-evil-code-veronica-x/61-8402/" rel="nofollow">Resident Evil: Code Veronica X</a> HD would come to <a href="../../xbox-live-marketplace/60-86/" rel="nofollow">Xbox Live Arcade</a> and the <a href="../../playstation-network-ps3/60-88/" rel="nofollow">PlayStation Network</a> as two separate downloads, on September 20, 2011 and September 27, 2011. Though it was also released as a disc compilation called the BioHazard Revival Selection, but only in Japan.</p><p>The HD version features all the extras from the previous releases.</p><h3>Resident Evil 4 Ultimate HD Edition (PC)</h3><p>In January 2014, Capcom announced a new Steam version would release February 27th, 2014. It featured a visual overhaul, sixty frame per second, optimized wide screen, Steam achievements and trading cards, worldwide leaderboards, full-controller support, native keyboard and mouse support, subtitles in common languages and all content from previous versions.</p><p>Pre-order version included eighty pages of digital art and sixty-two songs in the official soundtrack.</p><h4>Modifications</h4><ul><li><a href="http://www.re4hd.com/" rel="nofollow">Resident Evil 4 HD Project</a></li></ul><h2>Trivia</h2><ul><li>Resident Evil 4 includes many references to the Luc Besson movie, <em>Léon: The Professional. </em>Not the least of which is of course Leon Kennedy sharing a first name, but also the burst-fire handgun Matilda, which references the Natalie Portman character of the same name, and the unlockable difficulty setting 'Professional' referring to <em>Léon's </em>subtitle.</li></ul><ul><li>The dog that Leon can save from a bear trap early in the game has a striking resemblance to <a href="/hewie/3005-2037/" data-ref-id="3005-2037">Hewie </a>from the survival horror game of the same year <a href="/haunting-ground/3030-2842/" data-ref-id="3030-2842">Haunting Ground.</a></li></ul><ul><li>The Merchant character's famous ''Whatta ya' buyin''' line has been referenced in innumerable games since, including <a href="/bayonetta/3030-20710/" data-ref-id="3030-20710">Bayonetta</a> and <a href="/dust-an-elysian-tail/3030-27691/" data-ref-id="3030-27691">Dust: An Elysian Tail</a>.</li></ul><ul><li>Nine years after the release of Resident Evil 4, Mikami directed <a href="/the-evil-within/3030-39750/" data-ref-id="3030-39750">The Evil Within</a>, which in itself is seen as a sort of <a href="/spiritual-successor/3015-425/" data-ref-id="3015-425">spiritual successor</a> to RE4 with many references therein to his previous work. However the game's reception was much more divisive than what RE4 saw.</li></ul><h2>PC System Requirements</h2><table><tbody><tr><th>Minimum</th><th><strong>Recommended</strong></th></tr><tr><td><ul><li><b>OS:</b> Windows 2000</li><li><b>CPU:</b> Pentium 4 or AMD Athlon 1.4 GHz (single core)</li><li><b>RAM Memory:</b> 256MB</li><li><b>Hard Drive Space:</b> 7GB</li><li><b>Graphics Card:</b> DirectX 9.0c compatible card with 128MB RAM with Pixel Shader 2.0 support</li><li><b>Sound Card:</b> DirectX 9.0c compatible</li></ul></td><td><ul><li><b>OS:</b> Windows 2000</li><li><b>CPU:</b> Pentium 4 or AMD Athlon 2.4 GHz (single core)</li><li><b>RAM Memory:</b> 512MB</li><li><b>Hard Drive Space:</b> 7GB</li><li><b>Graphics Card:</b> DirectX 9.0c compatible card with 256MB RAM with Pixel Shader 2.0 support</li><li><b>Sound Card:</b> DirectX 9.0c compatible</li></ul></td></tr></tbody></table><h3>Ultimate HD Edition</h3><table data-max-width="true"><thead><tr><th scope="col">Minimum</th><th scope="col">Recommended</th></tr></thead><tbody><tr><td><ul><li>OS: Windows XP/ Vista®, Windows 7, Windows 8</li><li>Processor: Intel® Core™ 2 Duo 2.4 Ghz or better, AMD Athlon™ X2 2.8 Ghz or better</li><li>Memory: 2 GB RAM</li><li>Graphics: NVIDIA® GeForce® 8800GTS or better, ATI Radeon™ HD 4850 or better</li><li>DirectX: Version 9.0c</li><li>Hard Drive: 15 GB available space</li><li>Sound Card: Standard audio device</li></ul></td><td><ul><li>OS: Windows Vista®, Windows 7, Windows 8</li><li>Processor: Intel® Core™ 2 Quad 2.7 Ghz or better, AMD Phenom™ II X4 3 Ghz or better</li><li>Memory: 4 GB RAM</li><li>Graphics: NVIDIA® GeForce® GTX 560 or better</li><li>DirectX: Version 9.0c</li></ul></td></tr></tbody></table>

If you want to become a better space pirate, you need to train up.

<p>Space Pirate Trainer is a virtual reality shooting gallery game that pits players against wave after wave of small, spherical robots. Players have a weapon in each hand that can be configured in a variety of ways, including shotgun, railgun, shield, and melee options. The robots fire lasers at the player, requiring players to dodge around or otherwise deflect the lasers to avoid taking hits. After taking three hits, the game ends.</p><p>The game was originally released in Early Access alongside the release of the HTC Vive, but it also functions with an Oculus Rift and Oculus Touch setup.</p>

E3 2018: Space Pirate Trainer's Brand of Arcade Shooting Is Coming to PlayStation VR

A completely new game designed from the ground up for virtual reality.

<p>Combines elements of arcade and fast-paced competitive style racing as you face-off with friends in intense multiplayer racing, choosing from 3 distinct character types and unlocking game changing vehicle customization options to suit your racing style.</p><h2>Key Features</h2><ul><li>Online Multiplayer &amp; Local Co-Op Modes – 12 players per race, 4 player split screen, and various offline/online race modes including Grand Prix Mode, Exhibition Mode, Time-Trial and Team Adventure Mode.</li><li>Team Racing – Race as a team, win as a team. Use various team moves to assist your teammates, knock out opponents and unleash your Team Ultimate.</li><li>Performance &amp; Skin Customization – Alter the appearance and handling of your vehicle.</li><li>Wisps - 14 spectacular offensive and defensive items to help overcome rival teams and get ahead!</li><li>Adventure Mode – Unique story experience where players are introduced to basic game features and characters.</li><li>Various Characters and Types – 15 playable characters from across the Sonic Universe and 3 distinct character types including Speed, Technique, and Power.</li></ul>

<h2>Overview</h2><p>Players take control of a small beetle skating down a narrow highway weaving through a vast expanse of space filled with dark and colorful abstract visuals.</p><h2>Development Team</h2><p>Marc Flury was lead programmer for multiple games at Harmonix.</p><p>Brian Gibson was an artist for Harmonix and plays bass for the noise rock band Lightning Bolt.</p>

A complete reimagining of an indie cult classic genre-bending psychological horror survival adventure from 2005.

<p>Pathologic 2 is a surreal narrative-driven survival thriller about an outbreak of a mysterious and lethal disease in a small town built on a strange meat industry in the far reaches of a steppe. In it you play as one of three healers fighting the epidemic -- the Bachelor, an arrogant doctor from the Capital; the Haruspex, a shamanic seer and healer of the local steppe tradition; or the Changeling, a girl who believes she can heal with her hands.</p>