FFXII: The Zodiac Age
FF12: The Zodiac Age
Final Fantasy 12: The Zodiac Age

The Zodiac Age is a remake of 2006's Final Fantasy XII that includes a job system that was previously only available in the Japan-only "International" edition. The remake also includes various other additions and enhancements.

<h2>Overview</h2><p>Final Fantasy XII: The Zodiac Age is a high-definition <a href="/remake/3015-340/" data-ref-id="3015-340">remake</a> of <a href="/final-fantasy-xii/3030-11497/" data-ref-id="3030-11497">Final Fantasy XII</a>, which was originally released on the <a href="/playstation-2/3045-19/" data-ref-id="3045-19">PlayStation 2</a> in 2006.</p><h2>Story</h2><p>A great era of peace and prosperity is fading. The stability bestowed upon <a href="/ivalice/3035-68/" data-ref-id="3035-68">Ivalice</a> in the founding days of the Dynast-King has been darkened by the likelihood of war between empires. Rozarria and Archadia seem destined to collide, crushing whatever stands between them.</p><p>Indeed, the Archadian push west toward Rozarria has already consumed Nabradia and its sibling sovereignty, the small, peaceful Kingdom of Dalmasca. <em>FINAL FANTASY XII </em>opens with a quick glimpse of the last throes of pre-Imperial Dalmasca and its desperate fight for freedom, followed by an equally desperate negotiation for peace. In the opening tutorial mission, you participate in a final, fateful attempt to deliver land and king from the clutches of Archadian domination.</p><p>Fast forward two years: In the Dalmascan capital city of Rabanastre, a new consul, Vayne Solidor, son of the Archadian emperor, arrives with a message of hope and renewal for the citizens of that subjugated land. However, his silver-tongued speech doesn’t fully convince <a href="/vaan/3005-1850/" data-ref-id="3005-1850">Vaan</a>, an orphaned street boy who sees the Empire as a thieving bully that has robbed his country of wealth and dignity.</p><p>Vaan dreams of escape, seeing his future in the skies as a sky pirate. First, though, he wants some measure of revenge. His bold attempt to infiltrate the Royal Palace during the consul’s inaugural fete to take back some of the treasure that belongs to Dalmasca leads Vaan straight into the clasp of a destiny none could foresee. It is a destiny that includes an exhilarating adventure in the company of sky pirates, a princess, and a great fallen Knight of the Order. As such, the tale begins.</p><h2>Additions</h2><ul><li><strong>Zodiac <a href="/job-system/3015-298/" data-ref-id="3015-298">Job System</a>:</strong> In a huge change to the original game, there are now 12 jobs to choose from. Once a character selects a job, it can never be changed, but each character can also add a second job to further specialize or diversify their abilities.</li><li><strong>Controllable Guest Characters and Espers:</strong> Before, temporary allies (whether human or supernatural) were outside your control. You couldn't move them around, issue them commands, or alter their <a title="gambits" href="/gambits/3015-1136/" data-ref-id="3015-1136">gambits</a>. That's all changed. Now you can pilot guests and customize their gambits to your liking. The only thing you can't do is change their equipment. And in addition to being controllable, <a title="Espers" href="/eidolon/3015-5069/" data-ref-id="3015-5069">Espers</a> now stick around much longer!</li><li><strong>Reshuffled Treasure Locations:</strong> Treasure chests are in many new locations, are more numerous, and more generous.</li><li><strong>Gambits Unleashed:</strong> Instead of receiving more and more gambits throughout the game, now you can simply buy every single gambit pretty early on. This means you can go ahead and make the gambits you want to make, rather than having to wait till much later in the game for the parameters and conditions your party needs.</li><li><strong>Some Item and Enemy Changes:</strong> While there aren't tons of changes, the stats and acquisition methods of some pieces of gear have changed. A handful of enemies also received minor stat or drop changes.</li><li><strong>Map Overlay:</strong> During exploration or combat, press <strong>L3</strong> to view a map without needing to pause the action.</li><li><strong>Trial Mode: </strong>A lengthy gauntlet of 100 arena battles that uses your save info from the main game.</li><li><strong>New Game+ and New Game-:</strong> A challenging spin on New Game+ modes in which follow-up playthroughs can be made much easier, starting at level 90…or much harder, with EXP gain disabled, and characters forever stuck at their starting levels.</li><li><strong>Speed Mode: </strong>Play at 2x or 4x speed. Greatly reduce the amount of time it takes to traverse large areas, search for treasure, or build up big chains defeating foes.</li><li><strong>Remastered Graphics/Audio: </strong>1080p graphics, modern visual effects, and a re-orchestrated score.</li><li><strong>Auto-save: </strong>The most recent zone transition becomes an automatic save point!</li><li><strong>7.1 Surround Sound</strong></li></ul>

E3 2016: Load Up Your Best Gambit and Get a Job in Final Fantasy XII: The Zodiac Age

E3 2017: Get You a Jobby Job in Final Fantasy XII: The Zodiac Age

<p>FARA is a text-based roguelike published by @BrianIsCreative for the web, Windows, Mac, and Linux. The goals of the game are numerous and open-ended, but the primary objective is to collect 10 Key Fragments in order to save the world. This can be done via several methods, including skulking through dungeons, cataloging unique monsters, helping settlements, or working for factions. The game is controlled via command line and shortcuts, and later added touch and mouse support.</p><p>FARA is largely procedurally generated, with dungeons, castles, settlements and other scenarios cropping up as the player moves about the infinite world map. The game features over 60 classes to choose from, all of which can also apply to enemies and allies you encounter throughout gameplay. When the player dies, their score is added a to a total which determines which classes they have access to the next time they play. The first public alpha of the game was made available on May 20, 2018, and the game is under active development with multiple updates a month.</p>

A cyberpunk bar tending simulator in which players interact with a bunch of alcohol-deprived characters in a dystopian setting.

<h2>Overview</h2><p>VA-11 HALL-A: Cyberpunk Bartender Action is a <a href="/visual-novel/3015-2029/" data-ref-id="3015-2029">visual novel</a> developed by <a href="/sukeban-games/3010-10304/" data-ref-id="3010-10304">Sukeban Games</a> where, as its subtitle suggests, players work as a <a href="/bartender/3015-6654/" data-ref-id="3015-6654">bartender</a> at a bar named VA-11 HALL-A in a dystopian city reminiscent of <a href="/cyberpunk/3015-6735/" data-ref-id="3015-6735">cyberpunk</a> <a href="/games-based-on-anime/3015-765/" data-ref-id="3015-765">anime</a> but with the graphical style of a Japanese <a href="/nec-pc-9801/3045-112/" data-ref-id="3045-112">PC-98</a> adventure game. The title was published by <a href="/ysbryd-games/3010-10305/" data-ref-id="3010-10305">Ysbryd Games</a> for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on June 21 2016, with a port for the <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a> and <a href="/ipad/3045-121/" data-ref-id="3045-121">iPad</a> being worked on by <a href="/wolfgame/3010-8299/" data-ref-id="3010-8299">Wolfgames</a> that will be released at a later date.</p><p>Before VA-11 HALL-A's final release, a <a href="https://www.giantbomb.com/va11-halla-prologue/3030-54120/" data-ref-id="3030-54120">Prologue</a> was released in 2014 that contained an exclusive story that was a prequel to the full game. The Prologue served as a proof-of-concept and also worked as a pre-order for the final release if it was purchased before a certain deadline.</p><h2>Story</h2><p>Taking place in the December of 2069, the game stars Jill as a bartender of an unkempt bar named VA-11 HALL-A, better known as Valhalla. She encounters a number of patrons from varying walks of life within Glitch City, an unstable dystopic city controlled by <a href="/corporation/3015-5746/" data-ref-id="3015-5746">megacorporations</a> and corrupt law enforcement.</p><h2>Gameplay</h2><p>The gameplay of VA-11 HALL-A is centered around mixing drinks for the varied patrons of the bar while engaging them in conversation. Drinks are prepared from five different ingredients, with additional options for aging, blending, and adding ice. Each drink has a set of characteristics (e.g. sweet, sour, girly, manly) denoting the kind of clientele which it might appeal to. Preparing drinks earns money, which the player can use to pay for entertainment or bills. Finishing a shift with no incorrect orders provides a "Flawless" bonus, providing extra cash.</p><p>Mixing drinks also serves a function similar to <a href="/dialogue-trees/3015-77/" data-ref-id="3015-77">dialogue trees. </a>Patrons react differently depending on what drinks they are served, sometimes shifting the course and tone of the conversation.</p>

All Images, Indie MegaBooth, PAX Prime 2015, PAX Prime 2015 Booth