Dangerous Driving is an arcade racing game and a spiritual successor to the Burnout series from some of the same developers.

<p>Dangerous Driving is an arcade racing game in the same vein as the Burnout series. The game consists of a handful of different environments broken up into circuits and point to point races and numerous types of cars to drive during events. Game types include standard races, road rage, time attack, and pursuit. Game mechanics are essentially identical to the Burnout games; players build boost by drifting, driving in oncoming traffic, near misses, jumps, and takedowns. Cars will crash if they hit a road car or a piece of the environment, and for a short period of time after a crash the player is able to enter an aftertouch window and attempt to hit another player car with limited movement.</p><h2>Environments</h2><p>The game features 7 unique locations inspired by national parks in North America. These locations provide the game's combined 31 courses with over 270 miles of road.</p><ul><li>Twin Ferry Lakes</li><li>Dead Rock Canyon</li><li>Surfside Island</li><li>Eagle Ridge Mountain</li><li>High Dunes Desert</li><li>Grasslands Proving Ground</li><li>Cool Water Valley</li></ul><h2>Game Modes</h2><p>At launch the single player mode will have 69 (nice) events made up from the 9 different event types. New cars are unlocked by progressing through the single player.</p><h3>Race</h3><p>The standard event type in Dangerous Driving. A race against 5 computer controller vehicles with Takedowns and Aftertouch active.</p><h3>Heatwave</h3><p>A more pure race mode where Takedowns are not active, and completely using the boost bar will trigger a "Heatwave"; an automatic refill of the boost bar allowing for chaining of boosts. Think of this as the Burnout 1/2 mode.</p><h3>Face Off</h3><p>A one on one event with a rival vehicle. Take them down, win the race, and win their car!</p><h3>Shakedown</h3><p>A pure time trial mode with players racing against the clock to get the best time possible. These events will also serve as a preview for cars yet unlocked.</p><h3>Eliminator</h3><p>A five lap race in which last place is eliminated every lap.</p><h3>GP</h3><p>A three race series in which points are earned and the champion is determined at the end. There is a GP series for every Class of vehicle.</p><h3>Survival</h3><p>A combination of time trial and checkpoint racing. The longer a player goes the tighter the window for the next checkpoint will be and traffic will become heavier.</p><h3>Pursuit</h3><p>Play as a cop and takedown the bad guys before they escape!</p><h3>Road Rage</h3><p>Get as many Takedowns as possible before time runs out.</p><h2>Vehicles</h2><p>Dangerous Driving technically has 27 vehicles across six different classes. That being said, it appears as though there are really only six unique car models, corresponding to the classes, that are then tuned and modified for every variant.</p><h3>Classes</h3><ul><li>Sedan</li><li>SUV</li><li>Coupe</li><li>Supercar</li><li>Hypercar</li><li>Formula DD</li></ul><h3>Variants</h3><ul><li>Base - The one you start each class of events with.</li><li>Advanced - Stronger versions that made for Takedowns and Road Rage.</li><li>Tuned - Faster cars tuned for Heatwave events that earn boost faster, and gain 2 MPH to their top speed after every Heatwave.</li><li>Prototype - Optimized for racing, these vehicles are tuned to be faster but more fragile.</li><li>Cop Cars - Sedan, SUV, and Supercar cop cars for all of your pursuit needs.</li></ul>

A collection of the first three Ace Attorney games for handheld platforms that features a new, higher definition look and social features.

<h2>Overview</h2><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/14/143948/2488873-7896942314-abe6b.jpg" data-ref-id="1300-2488873" data-embed-type="image" data-ratio="0.31071428571429"><a class="fluid-height" style="padding-bottom:31.1%" href="https://static.giantbomb.com/uploads/original/14/143948/2488873-7896942314-abe6b.jpg" data-ref-id="1300-2488873"><img alt="Comparison shot" src="https://static.giantbomb.com/uploads/scale_small/14/143948/2488873-7896942314-abe6b.jpg" srcset="https://static.giantbomb.com/uploads/original/14/143948/2488873-7896942314-abe6b.jpg 560w, https://static.giantbomb.com/uploads/scale_medium/14/143948/2488873-7896942314-abe6b.jpg 480w, https://static.giantbomb.com/uploads/scale_small/14/143948/2488873-7896942314-abe6b.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Comparison shot</figcaption></figure><p>Phoenix Wright: Ace Attorney Trilogy HD is a collection of the original trilogy of the Ace Attorney series: <a href="/phoenix-wright-ace-attorney/3030-19409/" data-ref-id="3030-19409">Phoenix Wright: Ace Attorney</a>, <a href="/phoenix-wright-ace-attorney-justice-for-all/3030-13351/" data-ref-id="3030-13351">Justice For All</a>, and <a href="/phoenix-wright-ace-attorney-trials-and-tribulation/3030-7894/" data-ref-id="3030-7894">Trials &amp; Tribulations</a> ported to iOS. It was released in Japan on February 7th, 2012, and on May 30th, 2013 for the US. Ace Attorney is a series of adventure/visual novel games that center around the insane courtroom cases of defense attorney Phoenix Wright. They were originally released on the Game Boy Advance in Japan, but are more known in North America and Europe for their rereleases on the Nintendo DS and Wiiware.</p><p>Phoenix Wright: Ace Attorney Trilogy HD contains the original three Ace Attorney games. The first two cases in "Phoenix Wright: Ace Attorney" are free while the remain cases are available for $5.99. "Justice for All" and "Trials and Tribulations" are available for 6.99 each while all three games can be purchased in a bundle for $16.99, a $3 saving.</p><p>The game features higher definition art and the ability to play the game in horizontal mode in addition to vertical. A new social feature, "Everyone Object", allows players the ability to create .gif files of the Ace Attorney characters yelling "Objection", "Hold it" or "Take That" and post them to twitter or email.</p>

An action-platformer paying homage to 8-bit classics like Mega Man and Castlevania. It is developed by a small group of former WayForward employees, with funding through Kickstarter.

<h2>Overview</h2><p>The fearless Shovel Knight has no weapon aside from his trusty shovel which he uses to dig for treasure, lump boulders at enemies or safely jump on otherwise foes and across deadly chasms. On his quest to reach his nemesis, Shovel Knight must travel through woods and volcanoes, across the sea, over mountains, and through the sky in <a href="/airship/3055-154/" data-ref-id="3055-154">airships</a>.</p><p><a href="/yacht-club-games/3010-8654/" data-ref-id="3010-8654">Yacht Club Games</a>' platforming adventure about a knight and his shovel reached its <a href="/kickstarter-funded/3015-7378/" data-ref-id="3015-7378">Kickstarter</a> funding goal halfway through its campaign on March 30, 2013. <a href="/jake-kaufman/3040-51915/" data-ref-id="3040-51915">Jake "Virt" Kaufman</a> is handling the majority of the music. During the the Kickstarter campaign, Yacht Club announced that original <a href="/mega-man/3030-5251/" data-ref-id="3030-5251">Mega Man</a> composer <a href="/manami-matsumae/3040-53195/" data-ref-id="3040-53195">Manami Matsumae</a> would be contributing two songs to Shovel Knight. The Kickstarter campaign ended with pledges totaling US$311,502, well exceeding the original $75,000 goal and fulfilling all stretch goals. Yacht Club stated that stretch goal-features would probably be added to the game post-release via free updates.</p><p>Yacht Club Games first showed off the game to visitors at <a href="/pax-east-2013/3015-7348/" data-ref-id="3015-7348">PAX East 2013.</a></p><p>For the Japan release, the game is being published by Nintendo.</p><h2>Gameplay</h2><p>Shovel Knight plays in a predominantly side-scrolling 2D style reminiscent of 8-bit games such as <a href="/mega-man-2/3030-14026/" data-ref-id="3030-14026">Mega Man 2</a>, <a href="/ninja-gaiden/3030-1653/" data-ref-id="3030-1653">Ninja Gaiden</a> and <a href="/castlevania/3030-6673/" data-ref-id="3030-6673">Castlevania</a>. There are a few sections of the game where uninterrupted vertical scrolling is used for platforming challenges, but much of the game's verticality is limited to climbing and descending ladders to proceed to the next screen.</p><p>Shovel Knight can jump fairly high in relation to his (somewhat short) stature. The player can catch ladders and control his direction in mid-air, and can achieve greater height with the downward thrust (described below). The game's level design is tailored to challenge the player's ability to navigate platforming challenges--bottomless pits, spiked floors, moving platforms, forced scrolling, and the like.</p><p>To defeat enemies, Shovel Knight has a melee attack in the form of a single shovel swipe which can only damage enemies to the left or right--he cannot strike upwards. He can also point his shovel downwards to attack enemies below him while jumping, and this maneuver serves a dual purpose in that a successful downward strike results in Shovel Knight propelling himself back up into the air (necessary for navigating certain level design challenges). This mimics the downward thrust mechanic of NES titles <a href="/zelda-ii-the-adventure-of-link/3030-16241/" data-ref-id="3030-16241">Zelda II: The Adventure of Link</a> and <a href="/ducktales/3030-15799/" data-ref-id="3030-15799">Duck Tales</a>. The shovel can be used not only to defeat enemies, but also destroy certain blocks of terrain, deflect certain projectiles, and knock away bombs.</p><p>Shovel Knight's melee attack can be upgraded, through purchases, to include a charged-up strike and a full-health projectile attack. His attack upgrades are permanent and stackable.</p><p>Shovel Knight is not limited to his shovel for offense and defense, as he can purchase several relics throughout the course of the game. These relics require the use of magic points, and give him various projectile attacks to attack enemies above or below him; at a distance; and surrounding him. Also available for purchase are different suits of armor with varied effects--less recoil when taking damage; less magic consumed when using relics; et cetera. Unlike the weapon upgrades, armor cannot be stacked; the player can only enjoy one set of benefits at a time and must change between purchased suits in order to attain another. Max Health and Max Magic upgrades can also be purchased or found.</p><p>With all of the purchasing options out there, the game emphasizes the importance of obtaining and keeping money. There are piles of dirt everywhere that Shovel Knight can dig up, revealing jewels. Breakable walls and treasure chests also present themselves in various situations--obvious, secret, and out in the open but difficult to <em>get </em>to. Enemies also drop valuables. When losing all his health or falling into a pit, Shovel Knight loses a percentage of his money, but it remains around the area where he died for retrieval. Should he fail in retrieving his money before being defeated again, however, that specific allotment of money is lost forever.</p><h3>Structure</h3><p>Shovel Knight's progression is a hybrid of <a href="/linear-gameplay/3015-383/" data-ref-id="3015-383">linear</a> and open styles. The world map--which stylistically resembles that of <a href="/super-mario-bros-3/3030-10299/" data-ref-id="3030-10299">Super Mario Bros. 3</a>--opens up one cluster at a time upon clearing out the previous cluster of stages, with each cluster making a few new stages plus some extra areas available. In this way, Shovel Knight guides and restricts the player to complete a few levels within a general difficulty range before being able to move on to a set of levels with greater difficulty. However, the player is still free to choose the order in which s/he tackles the levels within a given cluster.</p><p>Each level comes with a particular number of checkpoints, which play a pivotal role in the aforementioned money retrieval system. Shovel Knight can either activate or destroy a checkpoint as he comes across it; in the case of the former, death will send him back to that checkpoint so that the player (a) doesn't have to start at the beginning of the level to complete it and (b) is closer to his or her lost money for easier retrieval. In the case of the latter, where Shovel Knight destroys the checkpoint, the player is granted extra loot... but obviously, the trade-off is that s/he cannot return to that checkpoint if Shovel Knight bites the dust.</p><p>While each level does come with a bevy of secret passages and goodies, there is generally only one real path to get from the beginning to the end. Certain exceptions include pathways that may take Shovel Knight in an elevated area of the same passage, but all told, there are no wildly different routes present.</p><figure data-ref-id="1300-2458454" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png" data-size="small" data-align="right" data-ratio="0.56142857142857" data-width="700" data-embed-type="image" style="width: 700px"><a class="fluid-height" style="padding-bottom:56.1%" href="https://static.giantbomb.com/uploads/original/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png" data-ref-id="1300-2458454"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png" srcset="https://static.giantbomb.com/uploads/original/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png 700w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The end of each level takes Shovel Knight to an encounter with one of the rival knights of The Order Of No Quarter. Each rival knight features vastly different attacks requiring a variety of tactics to overcome. Upon defeating every knight, the final road opens, allowing Shovel Knight to take on The Enchantress' castle.</p><p>In another nod to Super Mario Bros. 3, while on the world map, random enemy sprites will appear and threaten to collide with Shovel Knight. When this happens, the player will be thrust either into a <a href="/mini-boss/3015-420/" data-ref-id="3015-420">mini-boss</a> encounter or a special version of a level with the sole purpose being to collect more loot. There are also side areas that aren't full levels, but serve to test the player's skill with a newfound ability.</p><h2>Modes</h2><h3>New Game Plus</h3><p>New game plus allows the player to play through the game a second time with all the armor, abilities, gold and stats they earned from the first play through. However, the mobs hit twice as hard, there are fewer checkpoints per level and most of the food items through the levels have been swapped with bombs. The other major change comes from the Tower. The player no longer get a food refill after each boss. It has been replaced with food after defeating two bosses.</p><h3>Challenge Mode</h3><p>Challenge Mode will ask the player to complete a specific task such as defeating all enemies or collecting all gems.</p><h3>Gender Swap Mode</h3><p>A mode that swaps the genders of all major characters (Shovel Knight, The Enchantress, The Order of No Quarter) excluding enemies. This mode is currently planned but not yet complete.</p><h3>Battle Mode</h3><p>No specifics have been announced other than that it will be for up to four players and local play only.</p><p> </p><p> </p><p> </p><p> </p><h2>Reception</h2><p>In its first month, Shovel Knight managed to sell 180,000 copies across all three initial platforms with PC sales being global and Wii U and 3DS being limited to North America only. As of December 2014, total sales reached 300,000 globally across all platforms, now also including Europe and Australia for Wii U and 3DS and additional releases on Mac and Linux.</p><h2>Soundtrack</h2><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/20/204143/2652214-5947808424-a3801.jpg" data-ref-id="1300-2652214" data-ratio="1" data-width="1200" data-embed-type="image" style="width: 1200px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/20/204143/2652214-5947808424-a3801.jpg" data-ref-id="1300-2652214"><img alt="The Front Cover of the Shovel Knight Original Soundtrack." src="https://static.giantbomb.com/uploads/scale_medium/20/204143/2652214-5947808424-a3801.jpg" srcset="https://static.giantbomb.com/uploads/original/20/204143/2652214-5947808424-a3801.jpg 1200w, https://static.giantbomb.com/uploads/scale_medium/20/204143/2652214-5947808424-a3801.jpg 960w" sizes="(max-width: 960px) 100vw, 960px" data-width="960"></a><figcaption>The Front Cover of the Shovel Knight Original Soundtrack.</figcaption></figure><h3>Shovel Knight Original Soundtrack</h3><p><strong>Composer: </strong><a href="https://www.giantbomb.com/jake-kaufman/3040-51915/" data-ref-id="3040-51915">Jake Kaufman</a></p><table data-max-width="false"><thead><tr><th scope="col">Track#</th><th scope="col">Title</th><th scope="col">length</th></tr></thead><tbody><tr><td><p>1.</p><p>2.</p><p>3.</p><p>4.</p><p>5.</p><p>6.</p><p>7.</p><p>8.</p><p>9.</p><p>10.</p><p>11.</p><p>12.</p><p>13.</p><p>14.</p><p>15.</p><p>16.</p><p>17.</p><p>18.</p><p>19.</p><p>20.</p><p>21.</p><p>22.</p><p>23.</p><p>24.</p><p>25.</p><p>26.</p><p>27.</p><p>28.</p><p>29.</p><p>30.</p><p>31.</p><p>32.</p><p>33.</p><p>34.</p><p>35.</p><p>36.</p><p>37.</p><p>38.</p><p>39.</p><p>40.</p><p>41.</p><p>42.</p><p>43.</p><p>44.</p><p>45.</p><p>46.</p><p>47.</p><p>48.</p></td><td><p>Main Theme</p><p>Steel Thy Shovel</p><p>One Fateful Knight</p><p>Strike the Earth (Plains of Passage)</p><p>The Rival (Black Knight - First Battle)</p><p>For Shovelry! (Boss Victory)</p><p>The Starlit Winds (Campfire Scene)</p><p>The Adventure Awaits (Map Screen)</p><p>In The Halls of The Usurper (Prdemoor Keep)</p><p>The Decadent Dandy (King Knight Battle)</p><p>High Above The Land (The Flying Machine)</p><p>The Spin Controller (Propeller Knight Battle)</p><p>An Underlying Problem (The Lost City)</p><p>The Claws of Fate (Mole Knight Battle)</p><p>No Weapons Here (Village)</p><p>Pastorale (Village Interiors)</p><p>The Local Happenstance (Village Basement)</p><p>Watch Me Dance!</p><p>Spin Ye Bottle (Minigame)</p><p>A Thousand League Below (Iron Whale)</p><p>The Bounty Hunter (Treasure Knight Battle)</p><p>Of Devious Machinations (Clockwork Tower)</p><p>The Schemer (Tinker Knight Battle)</p><p>The Destoryer (Tinker Tank Battle)</p><p>The Donor's Despair (Hall of Champions)</p><p>Backed into a Corner (Hall of Champions Boss)</p><p>The Requiem of Shield Knight</p><p>Waltz of the Troupple Knight</p><p>The Defender (Black Knight Battle)</p><p>Courage Under Fire - Armorer Village</p><p>Bucklers and Bonnets - Armorer Interior</p><p>Fighting with All of Our Might</p><p>Flowers of Antimony (The Explodatorium)</p><p>The Vital Vitriol (Plague Knight Battle)</p><p>La Danse Macabre (Lich Yard)</p><p>The Apparition (Spectre Knight Battle)</p><p>A Cool Reception (The Stranded Ship)</p><p>The Stalwart (Polar Knight Battle)</p><p>A Decisive Blow (StreetPass Arena)</p><p>Fighting Spirit (StreetPass Arena - Fighting Ghosts)</p><p>End of Days (Endgame Map Screen)</p><p>The Fateful Return (Tower Approach)</p><p>The Inner Struggle (Tower)</p><p>The Forlom Sanctum (Tower Lair)</p><p>The Possessor (Enchantress Battle)</p><p>The Betrayer (Enchantress Final Form)</p><p>A Return to Order (Ending)</p><p>Reprise (Credits)</p></td><td><p>2:43</p><p>1:35</p><p>1:16</p><p>3:44</p><p>2:52</p><p>00:07</p><p>1:38</p><p>1:22</p><p>3:34</p><p>2:56</p><p>4:01</p><p>2:39</p><p>3:48</p><p>2:49</p><p>3:09</p><p>3:10</p><p>3:09</p><p>1:18</p><p>1:55</p><p>3:36</p><p>2:47</p><p>3:41</p><p>1:16</p><p>3:14</p><p>3:19</p><p>2:45</p><p>3:13</p><p>2:41</p><p>3:16</p><p>3:21</p><p>3:20</p><p>3:14</p><p>3:36</p><p>2:39</p><p>3:50</p><p>2:14</p><p>3:57</p><p>2:47</p><p>1:59</p><p>00:16</p><p>1:28</p><p>3:39</p><p>2:59</p><p>1:24</p><p>2:45</p><p>3:42</p><p>3:14</p><p>2:46</p></td></tr></tbody></table><h2>System Requirements</h2><h3><strong>Windows</strong></h3><table data-max-width="true"><thead><tr><th scope="col">Minimum</th></tr></thead><tbody><tr><td colspan="1"><strong>OS:</strong> Windows XP SP2</td></tr><tr><td colspan="1"><strong>Processor:</strong> Intel Core 2 Duo 2.1 ghz or equivalent</td></tr><tr><td colspan="1"><strong>Memory:</strong> 2 GB RAM</td></tr><tr><td colspan="1"><strong>Graphics:</strong> 2nd Generation Intel Core HD Graphics (2000/3000), 256MB</td></tr><tr><td colspan="1"><strong>Hard Drive</strong>: 200 MB available space</td></tr><tr><td colspan="1"><strong>DirectX:</strong> Version 9.0</td></tr></tbody></table>

Fight as all the Shovel Knight characters in this local multiplayer brawler. This is the standalone release of the multiplayer mode that was included for free in Shovel Knight: Treasure Trove.

<p>This is a <a href="/platform-fighting/3015-8056/" data-ref-id="3015-8056">Platform Fighting</a> game featuring a motley of characters from Shovel Knight, complete with a range of modifiers to change the way you play.</p><h3>Development</h3><p>Initially targeted for an April 9th 2019 release with <a href="/shovel-knight-king-of-the-cards/3030-61126/" data-ref-id="3030-61126">Shovel Knight: King of the Cards</a>, it was <a href="https://yachtclubgames.com/2019/02/last-stop-before-treasure-trove/" data-target="true" data-nofollow="true" target="_blank" rel="noopener nofollow">delayed for several months.</a></p>

All Images, Yacht Club Games, PAX West 2018 Booth, PAX West 2018

An action platformer that follows King Knight's journey to join the Order of no Quarter.

<h2>Overview</h2><p>Shovel Knight: King of Cards is an additional campaign developed by <a href="/yacht-club-games/3010-8654/" data-ref-id="3010-8654">Yacht Club Games</a>, that will conclude the Shovel Knight: Treasure Trove series. Players take on the role of Knight King (previously a boss character) as he journeys to ascend to the throne.</p><h2>Gameplay</h2><p>Staying true to the traditional Shovel Knight theme, King of Cards is predominantly an 8-bit 2D side-scrolling platformer. However, unlike previous campaigns, it will also feature a brand new in-game card battling system.</p><h2>Features</h2><p>Shovel Knight: King of Cards will contain the following features:</p><ul><li>4 new worlds.</li><li>Over 30 new courses.</li><li>New attacks and abilities - <em>such as "Bash attack" and "Spinning strike"</em>.</li><li>New weapons and armor.</li><li>Compete in the new card battling mode.</li><li>New Game+ mode.</li><li>Additional "Feats" and "Challenge Stages".</li><li>New bosses to challenge.</li></ul><h2>Soundtrack</h2><p><a href="/yacht-club-games/3010-8654/" data-ref-id="3010-8654">Yacht Club Games</a> have confirmed that long-standing Shovel Knight composer <a href="/jake-kaufman/3040-51915/" data-ref-id="3040-51915">Jake Kaufman</a> will be working on the King of Cards soundtrack.</p>

All Images, Yacht Club Games, PAX East 2018 Booth, PAX East 2018

All Images, Nindie Arcade, Nintendo, PAX West 2017 Booth, PAX West 2017

A first-person dungeon crawler staring eight protagonists who are the last surviving people on earth after a disaster that killed off most of humanity in a single day.

<h2>Overview</h2><p>Zanki Zero: Last Beginning is a survival dungeon crawler by <a href="/spike-chunsoft/3010-8152/" data-ref-id="3010-8152">Spike Chunsoft</a> and <a href="/lancarse/3010-6588/" data-ref-id="3010-6588">Lancarse</a> where only eight people still remain on the earth after a human caused disaster killed everyone on the planet. However the eight survivors are clones that go through their entire live cycle, from childhood to old age, in only 13 days but can be reborn and begin the cycle again. The title was developed by former <a href="/danganronpa/3025-2466/" data-ref-id="3025-2466">Danganronpa</a> staff including series producer <a href="/yoshinori-terasawa/3040-141645/" data-ref-id="3040-141645">Yoshinori Terasawa</a>, <a href="/tatsuya-marutani/3040-171403/" data-ref-id="3040-171403">Tatsuya Marutani</a> (Danganronpa 1's director), <a href="/takayuki-sugawara/3040-171402/" data-ref-id="3040-171402">Takayuki Sugawara</a> (Danganronpa 2's director) and <a href="/fumiko-nakao/3040-171404/" data-ref-id="3040-171404">Fumiko Nakao</a> (the series' UI designer). Zanki Zero was published in Japan on July 5, 2018 for both the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> as well as the <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a> with Spike Chunsoft also releasing the game in North America on April 9, 2019 for the PS4 and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> via Steam.</p>

A comedic spin-off to the Corpse Party franchise taking place during Sachiko’s Birthday party.

Corpse Party -The Anthology- Sachiko no Ren'ai Yuugi♥Hysteric Birthday 2U

Corpse Party -The Anthology- Sachiko no Ren'ai Yuugi♥Hysteric Birthday 2U (Limited Quantity Edition)

<h2>A Smaller Experience</h2><p>Ninja Theory has explained that Hellblade will be a smaller experience than their previous titles. They claim to be delivering a game of AAA quality but at "half the length" of other games. They did not give specifics regarding the estimated length of the game. They also said that they wanted to bring back the "mid-sized game" which would help fuel additional future projects.</p><h2>Release Schedule</h2><p>On June 6, 2017 Ninja Theory announced that the game would be released on August 8, 2017 for the Playstation 4 and on PC through Steam and GOG. Later, the game was released for Xbox One X (April 11th).</p><p>Almost one year later, Ninja Theory announced that a VR edition would be released for Oculus and Vive, requiring higher specs than playstation VR could support. It was released on July 31st, 2018.</p><p>A Nintendo Switch port by <a href="/qloc/3010-8439/" data-ref-id="3010-8439">QLOC </a>was announced in February 2019 for a digital-only release in the summer of 2019.</p><h2>Setting and Psychology</h2><p>The player takes the role of Senua, a Pict warrior living on the island of Orkney off the coast of Scotland. After her village is destroyed and her partner murdered by a Norse raiding party, she goes on a quest into enemy territory.</p><p>Senua is a <em>geilt</em> – an ancient Gaelic word that describes a person driven mad by curse or grief. In modern terminology, she suffers from severe psychosis that causes her to experience powerful delusions, visions and flashbacks. It is for this reason that she was exiled from her village and so survived the Norsemen’s attack.</p><p>Ninja Theory aimed to depict Senua’s psychosis accurately and sympathetically. Paul Fletcher, Psychiatrist and Professor of Health Neuroscience at the University of Cambridge, was asked to provide feedback and guidance early in the project. Professor Charles Fernyhough of Durham University and <a href="https://wellcome.ac.uk/" rel="nofollow">The Wellcome Trust</a>, a biomedical research charity based in London, collaborated with the team at Ninja Theory to help them accurately depict the experience of voice-hearing.</p><h2>Gameplay</h2><p>The core gameplay can be divided into two categories: environmental puzzle solving and combat.</p><h3>Puzzles</h3><p>The game uses a few variations on the theme of perspective puzzles. The most frequently occurring type is the rune puzzle, in which the player’s progress is barred by a gate bearing rune markings. The player must search the local environment for arrangements of objects or patterns of light that, when viewed from a particular angle, resemble one of the markings on the gate. Once all the markings on a gate have been matched, Senua will be able to pass through it.</p><p>Another common puzzle type is the portal puzzle, in which the player looks into or passes through a portal in the environment in order to change some aspect of it. For example, passing through a portal might open a gate that was previously barred or reconstruct a bridge that was broken. By using multiple portals in the correct order, Senua can progressively unlock blocked routes.</p><p>Less common are the puzzles in which the player has to simply look at an object from a certain vantage point in order to modify the environment. For example, a bridge may exist in the scene in a frozen exploded form that is unpassable, but by a trick of perspective it will appear whole when viewed from a certain angle.</p><h3>Combat</h3><p>The game’s combat system is somewhat <a href="/dark-souls/3030-32697/" data-ref-id="3030-32697">Souls</a>-ish in its implementation. Senua is armed only with a sword, which she can use to perform a fast or heavy strike on enemies and to block or parry incoming attacks. Parrying an attack (by blocking at the last moment) staggers an enemy and gives the player an opportunity for counterattack; doing so repeatedly will fill a perk meter that can then be spent to slow down enemy movement for a short time. Senua can also stagger enemies when close to them by performing a melee action (a kick or shoulder barge) to knock them off balance – this is particularly useful against enemies carrying shields. Senua can also dodge, roll, and finally, when running she can perform a lunging attack.</p><p>The combat is simple to master but is made significantly more challenging by the fact that the player will usually have to take on multiple foes at once, often in constricted spaces. In these situations, the voices that Senua hears throughout the game will call out in warning when she is about to be attacked from behind.</p>

KillStreak.tv is a fast-paced 'Free for All' online multiplayer third-person shooter. Jump in different arenas, defeat your opponents using a range of customizable weapons, and look good doing it with character customization and tons of unlockable gear.

<p>KillStreak.tv is a 3rd Person Online Multiplayer Shooter, available for the Web and on Steam as of April 11th 2019, developed by SideQuest Software NZ.</p><p>Steam Page: <a href="https://store.steampowered.com/app/1053060/KillStreaktv/">https://store.steampowered.com/app/1053060/KillStreaktv/</a></p><p>Developer Site: <a href="http://www.sideque.st/">https://sideque.st/</a></p>

Vaporum is a first person grid based dungeon crawler set in a steampunk world in which the player explores the collossal structure Arx Vaporum. Like Legend of Grimrock, it features real-time combat and puzzle solving.

The VR Kit is the fourth Toy-Con Set in the Nintendo Labo series.

<h2>Toy-Con Projects</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/14741/3087882-vr-bird-img-500w.jpg" data-ref-id="1300-3087882" data-ratio="1" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14741/3087882-vr-bird-img-500w.jpg" data-ref-id="1300-3087882"><img alt="Toy-Con Bird" src="https://static.giantbomb.com/uploads/original/1/14741/3087882-vr-bird-img-500w.jpg" srcset="https://static.giantbomb.com/uploads/original/1/14741/3087882-vr-bird-img-500w.jpg 500w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></a><figcaption>Toy-Con Bird</figcaption></figure><ul><li>VR Goggles</li><li>Blaster</li><li>Camera</li><li>Elephant</li><li>Bird</li><li>Wind Pedal</li></ul><h2>Kit Contents</h2><ul><li>Carboard sheet x13</li><li>VR Lens x1</li><li>Retroreflective material x1</li><li>Film sticker x1</li><li>Sponge (square) x1</li><li>Sponge (octagonal) x1</li><li>Short gray grommets (male) x6</li><li>Short gray grommets (female) x8</li><li>Long yellow grommets (male) x11</li><li>Long yellow grommets (female) x11</li><li>Rubber bands (large) x3</li><li>Rubber bands (small) x15</li></ul><h2>Support for standalone games:</h2><ul><li><a href="/super-mario-odyssey/3030-56733/" data-ref-id="3030-56733">Super Mario Odyssey</a> (3 new mini-missions via free update on April 25, 2019)</li><li><a href="/the-legend-of-zelda-breath-of-the-wild/3030-41355/" data-ref-id="3030-41355">The Legend of Zelda: Breath of the Wild</a> (Stereoscopic 3D-mode via free update on April 25, 2019)</li></ul><p> </p>