Left Alive is a survival-action shooter by Square Enix that is set in the world of the Front Mission series.

<h2>Overview</h2><p>Left Alive is a survival third-person shooter being developed by <a href="/square-enix/3010-104/" data-ref-id="3010-104">Square Enix</a> for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> with a planned 2018 release. The title is a spin-off to the <a href="/front-mission/3025-748/" data-ref-id="3025-748">Front Mission</a> franchise and takes place in the year 2127, placing it between <a href="/front-mission-5-scars-of-the-war/3030-13524/" data-ref-id="3030-13524">Front Mission 5</a> and <a href="/front-mission-evolved/3030-26008/" data-ref-id="3030-26008">Front Mission Evolved</a>. The game follows three protagonists who are trapped in a city in Russia during "The One Day Incident," a conflict that marks the beginning of a larger war. Caught in the middle of this battle, the protagonists must find a way to survive through stealth, setting traps, crafting materials, hijacking enemy mecha and direct combat. How the player reaches their objective is open-ended but depending on the methods used, and the path taken by the player, the story will be effected in a number of ways.</p>

Audica is a VR rhythm shooter for the Oculus Rift and Steam VR, made by Harmonix Music Systems. 

Set several years after Devil May Cry 4. which was released a decade prior, the series returns with three playable characters including the original and recurring protagonist, Dante and the protagonist of the fourth installment, Nero.

<h2>Overview</h2><p>Devil May Cry 5 is the 5th main title of the <a href="https://www.giantbomb.com/devil-may-cry/3025-147/" data-ref-id="3025-147">Devil May Cry franchise</a>. As with the preceeding four titles it is a <a href="/hack-and-slash/3015-469/" data-ref-id="3015-469">hack and slash</a> character action game. It is the first Capcom developed DMC game since 2008.</p><h2>Characters</h2><p><strong><a href="/dante/3005-309/" data-ref-id="3005-309">Dante</a></strong> - <a href="/character-models-based-on-actual-people/3015-3714/" data-ref-id="3015-3714">Character model based on model</a> Adam Cowie - <a href="/motion-capture-animation/3015-5882/" data-ref-id="3015-5882">Mocapped</a> &amp; <a href="/voice-acting/3015-1413/" data-ref-id="3015-1413">voice acted</a> by <a href="/reuben-langdon/3040-40654/" data-ref-id="3040-40654">Reuben Langdon</a>. Pre-release information describes Dante's quest in DMC5 as trying to get revenge for the murder of his mother as a child and the control <a href="/mundus/3005-3323/" data-ref-id="3005-3323">Mundus</a> had over <a href="/vergil/3005-1804/" data-ref-id="3005-1804">his brother</a> as "Nelo Angelo" in <a href="/devil-may-cry/3030-13072/" data-ref-id="3030-13072">the first game</a>.</p><p><strong><a href="/nero/3005-662/" data-ref-id="3005-662">Nero</a></strong> - Character model based on model Karlo Baker - Mocapped &amp; voice acted by <a href="https://www.giantbomb.com/johnny-yong-bosch/3040-89888/">Johnny Yong Bosch</a>. Following the events of his debut in <a href="/devil-may-cry-4/3030-6681/" data-ref-id="3030-6681">DMC4</a>, Nero is working independently as a demon hunter with the Devil May Cry branding.</p><h2>Story</h2><figure data-align="left" data-size="small" data-ref-id="1300-3028646" data-img-src="https://static.giantbomb.com/uploads/original/0/7772/3028646-nibellion_2018-jun-10+5.jpg" data-ratio="1" data-width="2048" data-embed-type="image" style="width: 2048px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/0/7772/3028646-nibellion_2018-jun-10+5.jpg" data-ref-id="1300-3028646"><img alt="Along with the Devil Breaker System featuring a range of bionic arms, Nero returns with his sword "Red Queen" and his revolver "Blue Rose". " src="https://static.giantbomb.com/uploads/scale_small/0/7772/3028646-nibellion_2018-jun-10+5.jpg" srcset="https://static.giantbomb.com/uploads/original/0/7772/3028646-nibellion_2018-jun-10+5.jpg 2048w, https://static.giantbomb.com/uploads/scale_super/0/7772/3028646-nibellion_2018-jun-10+5.jpg 1920w, https://static.giantbomb.com/uploads/scale_medium/0/7772/3028646-nibellion_2018-jun-10+5.jpg 960w, https://static.giantbomb.com/uploads/scale_small/0/7772/3028646-nibellion_2018-jun-10+5.jpg 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></a><figcaption>Along with the Devil Breaker System featuring a range of bionic arms, Nero returns with his sword "Red Queen" and his revolver "Blue Rose". </figcaption></figure><p>The game's story is set following the 3rd, 1st and 4th game and the position in the timeline in relation to the second title is currently unclear. There is an invasion of demons in Red Grave City following the spawning of a demon tree there and <a href="/nero/3005-662/" data-ref-id="3005-662">Nero</a> returns as a playable character from the fourth game with his iconic Devil Bringer arm being replaced by a bionic Devil Breaker following a bloody encounter with a mysterious foe.</p><p>Nero now runs as a separate branch of Devil May Cry, a demon-hunting business while <a href="/dante/3005-309/" data-ref-id="3005-309">Dante</a>, his superior is also seen in the initial trailer for the game on a motorcycle and expected to be along with Nero as two of the three confirmed playable characters.</p><p>The third character is assumed to be another mysterious figure featured on the cover art.</p><h2>Development</h2><p>With full development following 2015's <a href="/devil-may-cry-4-special-edition/3030-48439/" data-ref-id="3030-48439">Devil May Cry 4: Special Edition</a>, DMC5 was announced at <a href="/e3-2018/3015-9042/" data-ref-id="3015-9042">E3 2018</a> at Microsoft's Press Conference. It marks a return to the original <a href="/devil-may-cry/3025-147/" data-ref-id="3025-147">Devil May Cry</a> universe which last had a full instalment in 2008 with <a href="/devil-may-cry-4/3030-6681/" data-ref-id="3030-6681">Devil May Cry 4</a>. This game marks the return of <a href="/hideaki-itsuno/3040-40227/" data-ref-id="3040-40227">Hideaki Itsuno</a> as the director, who also led <a href="/devil-may-cry-2/3030-16741/" data-ref-id="3030-16741">Devil May Cry 2</a>, <a href="/devil-may-cry-3-dantes-awakening/3030-890/" data-ref-id="3030-890">Devil May Cry 3</a> and 4 along with their upgraded versions. It is reported that many staff members from prior Itsuno-directed projects are returning.</p><p>The game has been confirmed to be running on the Capcom's <a href="/re-engine/3015-8789/" data-ref-id="3015-8789">RE Engine</a> as the 2019 <a href="/resident-evil-2/3030-50601/" data-ref-id="3030-50601">Resident Evil 2</a> remake and 2017's <a href="/resident-evil-7-biohazard/3030-54231/" data-ref-id="3030-54231">Resident Evil 7</a> rather than Capcom's <a href="/mt-framework/3015-2059/" data-ref-id="3015-2059">MT Framework</a> which was used for DMC4, <a href="/dragons-dogma/3025-2510/" data-ref-id="3025-2510">Dragon's Dogma</a> (also directed by Itsuno) and 2018's <a href="/monster-hunter-world/3030-59924/" data-ref-id="3030-59924">Monster Hunter: World</a>. This came with a focus on photo-realism but the game aims to maintain the smooth 60 frames-per-second that the series is known for.</p>

Kirby's first console outing since Kirby Air Ride sees our lovable pink hero using the power of magical yarn, rather than his usual inhaling abilities, to explore a world made of arts and crafts.

<h2>Overview</h2><p>Kirby's Epic Yarn is a 2D <a href="/side-scrolling/3015-299/" data-ref-id="3015-299"> side-scroller</a> announced for the <a href="/wii/3045-36/" data-ref-id="3045-36"> Nintendo Wii</a> at the E3 2010 press conference. It is the first Kirby platformer released on a major home console since <a href="/kirby-64-the-crystal-shards/3030-17093/" data-ref-id="3030-17093"> Kirby 64: The Crystal Shards</a>, and the first console Kirby game released since <a href="/kirby-air-ride/3030-15550/" data-ref-id="3030-15550"> Kirby Air Ride</a> for the <a href="/gamecube/3045-23/" data-ref-id="3045-23"> GameCube</a>.</p><h2>Story</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/669/1405597-tr_kirbyepicyarn_061510_1500_086.jpg" data-ref-id="1300-1405597" data-size="small" style="width: 640px" data-ratio="0.5625" data-width="640" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/669/1405597-tr_kirbyepicyarn_061510_1500_086.jpg" data-ref-id="1300-1405597"><img alt="Everything in Kirby's Epic Yarn is made of yarn and cloth. Even dragons." src="https://static.giantbomb.com/uploads/scale_small/0/669/1405597-tr_kirbyepicyarn_061510_1500_086.jpg" srcset="https://static.giantbomb.com/uploads/original/0/669/1405597-tr_kirbyepicyarn_061510_1500_086.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/669/1405597-tr_kirbyepicyarn_061510_1500_086.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/669/1405597-tr_kirbyepicyarn_061510_1500_086.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Everything in Kirby's Epic Yarn is made of yarn and cloth. Even dragons.</figcaption></figure><p>The game's story follows <a href="/kirby/3005-726/" data-ref-id="3005-726"> Kirby</a>, who after eating a metameto belonging to the evil wizard Yin-Yarn, is sucked into a magic sock and transported to a world where everything is made of yarn, textiles, and buttons. Kirby himself is transformed into a being made of yarn, and as a result has also lost the ability to inhale his enemies to absorb their powers.</p><p>Upon arriving in this strange new world, Kirby encounters Prince Fluff, joining forces with him to defeat Yin-Yarn. Kirby also discovers that the metameto has given himself the power to transform into new shapes, such as a car, parachute and submarine.</p><h2>Graphics</h2><p>The star of Kirby's Epic Yarn is arguably the aesthetic style of the graphics. Everything in the game, from Kirby to his enemies to the environment, all appear as though they're constructed out of yarn, cloth, and buttons. Kirby is able to interact with this cloth world by ducking between fabric layers to reach platforms that rest between them, pull pieces of cloth away from the landscape to reveal items, and even unzip sections of the levels to reveal passageways. The cohesive look and feel to the design gives Kirby's Epic Yarn an infectiously cute appearance from start to finish.</p><h2>Gameplay</h2><p>Though Kirby can't vacuum up his enemies in the traditional manner of his earlier games, he has an entirely new set of skills in the patchwork world to help him navigate obstacles and defeat his foes. He can change the shape of his yarn body into items like a parachute, car, and submarine, and at certain points can take the form of a giant, rocket-spewing tank or a flying saucer.</p><p>Two players can play through Kirby's Epic Yarn cooperatively, with the second player taking control of Prince Fluff.</p><h3>Difficulty</h3><p>Kirby's Epic Yarn is not designed to be a difficult game to complete. It is impossible for Kirby and Prince Fluff to die. The real challenge of the game is to uncover all of the secrets and complete each stage with as many gems as possible. Even a single hit from an enemy will cause Kirby to lose a large chunk of gems.</p><p>There is an overworld in the game to tie all the levels together. Nintendo has called this overworld "Kirby's Pad" and the player is able to decorate it with items they collect in the adventure.</p><h2>Abilities</h2><p>In this game, Kirby has a whole new set of abilities to help him throughout his adventure.</p><h3>Car</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/669/1405575-tr_kirbyepicyarn_061510_1500_053.jpg" data-ref-id="1300-1405575" data-size="medium" style="width: 640px" data-ratio="0.5625" data-width="640" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/669/1405575-tr_kirbyepicyarn_061510_1500_053.jpg" data-ref-id="1300-1405575"><img alt="Beep beep." src="https://static.giantbomb.com/uploads/scale_medium/0/669/1405575-tr_kirbyepicyarn_061510_1500_053.jpg" srcset="https://static.giantbomb.com/uploads/original/0/669/1405575-tr_kirbyepicyarn_061510_1500_053.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/669/1405575-tr_kirbyepicyarn_061510_1500_053.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>Beep beep.</figcaption></figure><p>If you double-tap in either direction, instead of dashing, you turn into a <a href="/car/3055-322/" data-ref-id="3055-322"> car</a> and honk in the first few seconds.</p><h3>Parachute</h3><p>After a jump you may hold the button to turn into a <a href="/parachute/3055-504/" data-ref-id="3055-504"> parachute</a>. This allows you to slowly descend to the ground to collect what appears to be gems.</p><h3>Surfer</h3><p>This allows to Kirby to travel through water at a high speed. He can also jump on enemies to beat them while in this state.</p><h3>UFO</h3><p>Kirby can turn into a <a href="/ufo/3055-611/" data-ref-id="3055-611"> UFO</a> and absorb enemies. If he has enough enemies inside him, he can discharge <a href="/electricity/3015-3624/" data-ref-id="3015-3624"> electricity</a> to beat all enemies on the screen.</p><h3>Tank</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/669/1405593-tr_kirbyepicyarn_061510_1500_080.jpg" data-ref-id="1300-1405593" data-size="medium" style="width: 640px" data-ratio="0.5625" data-width="640" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/669/1405593-tr_kirbyepicyarn_061510_1500_080.jpg" data-ref-id="1300-1405593"><img alt="Kirby Megazord" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/0/669/1405593-tr_kirbyepicyarn_061510_1500_080.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/669/1405593-tr_kirbyepicyarn_061510_1500_080.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/669/1405593-tr_kirbyepicyarn_061510_1500_080.jpg 480w"><noscript><img alt="Kirby Megazord" src="https://static.giantbomb.com/uploads/scale_medium/0/669/1405593-tr_kirbyepicyarn_061510_1500_080.jpg" srcset="https://static.giantbomb.com/uploads/original/0/669/1405593-tr_kirbyepicyarn_061510_1500_080.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/669/1405593-tr_kirbyepicyarn_061510_1500_080.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Kirby Megazord</figcaption></figure><p>When playing with a second Kirby-like creature you may combine to turn into a <a href="/tank/3055-92/" data-ref-id="3055-92"> tank</a>. One move uses the arms to beat enemies directly in front of the tank, and they may also fire <a href="/missile/3055-74/" data-ref-id="3055-74"> missiles</a> to defeat airborne enemies.</p><h3>Stone</h3><p>While in the air, if you press down on the D-Pad you turn into a variation on Kirby's <a href="/stone/3055-854/" data-ref-id="3055-854"> stone</a> ability to smash enemies or blocks to get to new areas.</p><h3>Submarine</h3><p>When Kirby goes underwater, he changes form into what seems to be a <a href="/submarine/3055-828/" data-ref-id="3055-828"> submarine</a>. It is unknown whether he will have any special abilities in this form although he can move naturally like a fish.</p><h3>Fire Engine</h3><p>Kirby gains many of the attributes of a <a href="/fire-truck/3055-1502/" data-ref-id="3055-1502"> fire engine</a>. The main feature of this transformation is Kirby's ability to spray the hose of the fire engine.</p><h3>Train</h3><p>Kirby will take the form of a train, and the player manipulates train tracks to guide him through a level.</p><h3>String</h3><p>Pressing the 1 button on the Wii Remote allows you to throw a piece of yarn like a <a href="/lasso/3055-2027/" data-ref-id="3055-2027"> lasso</a> towards an enemy, object, or a piece of the background. You may be able to hold the object or enemy over your head and throw it at an enemy. This ability seems to replace Kirby's ability to inhale and subsequently spit out an enemy.</p><p> </p><h2>Development</h2><p>The game began development under the name "Keito no Fluff" (lit. "Fluff of Yarn") and featured <a href="/prince-fluff/3005-17469/" data-ref-id="3005-17469">Prince Fluff</a> as the main character. During the summer of 2009 however, Nintendo proposed that the game be altered and released as a title in the <a href="/kirby/3025-420/" data-ref-id="3025-420">Kirby </a>series.</p><p>The game's soundtrack was scored entirely by Good-Feel's Tomoya Tomita, as franchise regulars Hirokazu Ando and Jun Ishikawa were busy at the time composing the music to <a href="/kirbys-return-to-dream-land/3030-35596/" data-ref-id="3030-35596">Kirby's Return to Dream Land</a>.</p>