Air Conflicts Secret Wars and Pacific Carriers combined on one cartridge for Nintendo Switch.

DeadLand VR is a zombie apocalypse game for PC and PlayStation VR.

A side-scrolling Metroidvania-style underwater shooter focused on hunting boss monsters in post-apocalyptic ocean.

Genesis Alpha One is a sci-fi, first-person shooter with base building elements.

Mages of Mystralia is an action-adventure and puzzle game that has players create their own spells with an intuitively simple spell crafting system.

<p>The game was developed by Borealys Games Inc. and released on May 18th, 2017 for PC:</p><ul><li>Steam: <a href="http://store.steampowered.com/app/529660/" rel="nofollow">http://store.steampowered.com/app/529660/</a></li><li>Website: <a href="http://magesofmystralia.com" rel="nofollow">http://magesofmystralia.com</a></li></ul><p>The main mechanic in Mages of Mystralia is the spell crafting system. Players create and name their own spells by attaching modifiers to four basic spell types. Each spell type has around 15 modifiers that are collected during the course of the campaign, with some being locked behind optional puzzles or in secret areas. As new modifiers are collected, the player can create new versions of spells to exploit an enemy's weakness or to gain access to new areas. The spell crafting system can be accessed at any time, even during combat. Spells can have custom names and the player can switch between spells in real-time or through a pause menu. All spells consume mana when cast; the more modifiers that are attached to a spell, the more mana it will cost. Players can upgrade their mana reserves by defeating bosses or by solving secret puzzles.</p>

All Images, Borealys Games, PAX South 2017 Booth, PAX South 2017

PlanetSide Arena is a new multiplayer game in the PlanetSide franchise, this time with Battle Royale as one of the modes. And modes supporting up to 1000 players.

Starring the demi-god Sphinx, and the undead corpse of Tutankhamen, this action-adventure game is filled with Ancient Egyptian mythology.

<h2>Overview</h2>Sphinx and the Cursed Mummy is a 3rd-person action-adventure game developed by Eurocom, and released in 2003 on the Xbox, Gamecube, and Playstation 2. <br /><br /><h2>Gameplay<br /></h2>The game revolves around two main characters, both requiring unique styles of gameplay. The primary character, Sphinx, is a demi-god with a mostly human appearance. He carries a sword, and is involved in mostly action-oriented gameplay. The other character, "The mummy", was previously a prince known as Tutankhamen, before put under a curse that had him mummified. The downside of this is that he moves slowly, and is unable to attack, but since he is undead he can solve various puzzles by using his indestructible body to his advantage. Examples: setting fire to himself, crushing himself, and cutting himself into three separate mummies. While this may seem a little masochistic, it's all handled in a very light manner, and the mummy is really an amusing character, in contrast to the serious Sphinx. <br /><br />

A hardcore pixelated Metroidvania set in an ancient dying world.

<h2>Overview</h2><p>The third and final game in <a href="//www.giantbomb.com/daedalic-entertainment/3010-2988/" data-ref-id="3010-2988">Daedalic</a>'s <a href="//www.giantbomb.com/deponia/3025-2471/" data-ref-id="3025-2471">Deponia</a> series; as with the previous two games, the games is a comedic <a href="//www.giantbomb.com/point-and-click/3015-75/" data-ref-id="3015-75">point and click</a> adventure game with occasional mini-games. The game was released for <a href="//www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a> and <a href="//www.giantbomb.com/mac/3045-17/" data-ref-id="3045-17">Mac</a> on October 18, 2013.</p><h2>System Requirements</h2><h3>PC</h3><h4>Minimum</h4><ul><li style="margin-right:0px;margin-left:0px;"><strong style="margin-right:0px;margin-left:0px;">OS:</strong> Windows XP/Vista/7/8</li><li style="margin-right:0px;margin-left:0px;"><strong style="margin-right:0px;margin-left:0px;">Processor:</strong> 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor</li><li style="margin-right:0px;margin-left:0px;"><strong style="margin-right:0px;margin-left:0px;">Memory:</strong> 2 GB RAM</li><li style="margin-right:0px;margin-left:0px;"><strong style="margin-right:0px;margin-left:0px;">Graphics:</strong> OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)</li><li style="margin-right:0px;margin-left:0px;"><strong style="margin-right:0px;margin-left:0px;">Hard Drive:</strong> 3 GB available space</li><li style="margin-right:0px;margin-left:0px;"><strong style="margin-right:0px;margin-left:0px;">Additional Notes:</strong> Mouse</li></ul><h4>Recommended</h4><ul><li style="margin-right:0px;margin-left:0px;"><strong style="margin-right:0px;margin-left:0px;">OS:</strong> Windows Vista/7/8</li><li style="margin-right:0px;margin-left:0px;"><strong style="margin-right:0px;margin-left:0px;">Processor:</strong> 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor</li><li style="margin-right:0px;margin-left:0px;"><strong style="margin-right:0px;margin-left:0px;">Memory:</strong> 2 GB RAM</li><li style="margin-right:0px;margin-left:0px;"><strong style="margin-right:0px;margin-left:0px;">Graphics:</strong> OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)</li><li style="margin-right:0px;margin-left:0px;"><strong style="margin-right:0px;margin-left:0px;">Hard Drive:</strong> 3 GB available space</li><li style="margin-right:0px;margin-left:0px;"><strong style="margin-right:0px;margin-left:0px;">Additional Notes:</strong> Mouse</li></ul><h3 style="margin-right:0px;margin-left:0px;">Mac</h3><h4>Minimum</h4><ul><li style="margin-right:0px;margin-left:0px;"><strong style="margin-right:0px;margin-left:0px;">OS:</strong> Lion (10.7)</li><li style="margin-right:0px;margin-left:0px;"><strong style="margin-right:0px;margin-left:0px;">Processor:</strong> 2 GHz (Dual Core) Intel</li><li style="margin-right:0px;margin-left:0px;"><strong style="margin-right:0px;margin-left:0px;">Memory:</strong> 2 GB RAM</li><li style="margin-right:0px;margin-left:0px;"><strong style="margin-right:0px;margin-left:0px;">Graphics:</strong> 256 MB RAM</li><li style="margin-right:0px;margin-left:0px;"><strong style="margin-right:0px;margin-left:0px;">Hard Drive:</strong> 3 GB available space</li><li style="margin-right:0px;margin-left:0px;"><strong style="margin-right:0px;margin-left:0px;">Additional Notes:</strong> Mouse</li></ul>

A vertical-scrolling action roguelike that is heavily inspired by Spelunky.

<h2>Overview</h2><p>Downwell is an action game inspired by classic <a href="/arcade/3045-84/" data-ref-id="3045-84">arcade</a> games and <a href="/roguelike/3015-1065/" data-ref-id="3015-1065">roguelikes</a>. It is playable on iOS devices (<a href="/iphone/3045-96/" data-ref-id="3045-96">iPhone</a> and <a href="/ipad/3045-121/" data-ref-id="3045-121">iPad</a>), <a href="/android/3045-123/" data-ref-id="3045-123">Android</a> devices, <a href="/mac/3045-17/" data-ref-id="3045-17">Macs</a>, and <a href="/pc/3045-94/" data-ref-id="3045-94">PCs</a>. It was created by Japanese indie developer Ojiro Fumoto, otherwise known as <a href="/moppin/3010-10799/" data-ref-id="3010-10799">Moppin</a>, and published by <a href="/devolver-digital/3010-6718/" data-ref-id="3010-6718">Devolver Digital</a>. The goal is for the player to make it as far down the titular, monster-filled well as possible, while defeating enemies with their gun-equipped boots. The vertically scrolling game is separated into four zones, each of which house three randomly generated levels.</p><h2>Gameplay</h2><p>Downwell is a two-dimensional, vertically scrolling platforming game that requires players to venture as deep into the well as they can. It is played with two directional buttons (right and left) and a button that controls both jumping and shooting. Once in the air, the player can fire their gunboots. The gunboots can damage enemies, destroy certain blocks, and can propel the player upwards by a small amount. Gunboot ammo is limited, but can be refilled when the player lands on solid ground, an enemy, or destructible objects like torches. The weapon type can be changed through randomly generated power-ups, which can also grant the player extra health or upgrades to maximum ammo (known as "charge"). Upon completion of a level, the player is presented with a random choice of perks, most of which give the player new ways to damage enemies or defend themselves.</p><p>If the player dies, they are then sent back to the beginning of the game, with a new set of randomly generated levels.</p><h3>Combo System</h3><p>If the player kills multiple enemies without touching solid ground, they can string together a combo of kills which can yield different rewards.</p><ul><li>Combos of eight or more kills are rewarded with 100 gems.</li><li>Combos of 15 or more kills are rewarded with +1 charge</li><li>Combos of 25 or more kills are rewarded with +1 health.</li></ul><p>Combo rewards stack, so a combo of 26 will yield +1 health, +1 charge, and 100 gems.</p><h3>Safe Zones</h3><p>Levels will randomly spawn with at least two safe zones, which are guarded by a time-altering bubble (once in the bubble, time freezes for everyone except the player). Safe zones are areas separate from the main level, and can contain either weapon upgrades, shops, or piles of gems. The player retains their combo in a safe zone, even while on solid ground, so their combo can resume once back in the main level.</p><p><strong>Shops</strong></p><p>Players can spend their gems in shops, which are contained in random safe zones. Their presence is marked with a sign right outside its safe zone. Shops contain three random items, all of which will grant the player more charge or health. With each passing region, items become more and more expensive. A shop is always present right before the final boss.</p><h3>Unlockable Color Palettes</h3><p>Upon the player's death, the gems they accumulated are added to a persistent gem total. When the total reaches certain amounts, the player is rewarded with alternate color palettes, which swap the game's red, black, and white with different colors. Some color schemes are meant to emulate the looks of consoles like the original Game Boy or the Virtual Boy.</p><h3>Play Styles</h3><p>In addition to unlocking color palettes, the player will also unlock different play styles. They have varying effects on factors like safe zones and maximum health. Each play style features a different running animation.</p><p><strong>Usual Style</strong> - default style</p><p><strong>Arm Spin Style</strong> - only finds gun modules, shops are rare</p><p><strong>Boulder Style</strong> - starts with more health, less upgrade options</p><p><strong>Levitate Style -</strong> falls slower</p><p><strong>Handstand Style</strong> - no upgrades, cheaper shop items</p><h2>Soundtrack</h2><p>Downwell features a chiptune soundtrack, designed to invoke the sounds of older consoles like the NES and the Game Boy. It was composed by sound designer Eirik Suhrke, who also composed music for games like <a href="/gunbrick/3030-50796/" data-ref-id="3030-50796">Gunbrick</a>, <a href="/spelunky/3030-24999/" data-ref-id="3030-24999">Spelunky</a>, and <a href="/super-crate-box/3030-32945/" data-ref-id="3030-32945">Super Crate Box</a>. It is available for purchase <a href="https://phlogiston.bandcamp.com/album/downwell" rel="nofollow">here</a>, and also includes arrangements of Downwell music not heard in-game.</p>

Dragon Marked for Death: Advanced Attackers/Frontline Fighters-2019-01-31

All Images, Indie Minibooth, Indie Megabooth, PAX West 2016, PAX West 2016 Booth

All Images, Indie MEGABOOTH, Indie MINIBOOTH, PAX East 2016, PAX East 2016 Booth

RPG in the style of classic Sierra adventure games like King's Quest and Quest For Glory.

<h2>Story</h2><p>D'Arc is sixteen years old. He has trained extensively in the elemental arts for a decade, under the discerning eyes of the Mage Masters of Iginor. They send him on three quests which will test his magical and mental strength to full capacity. He must return to the Mage's Tower bearing a symbol of proof that he has conquered each task: a lock of hair from priestess, the unspoiled shell of griffon's egg, and the horn of a tricorn. It is time for D'arc to prove himself. Succeed and he shall be initiated as a fully-fledged Mage, gaining the respect of his Masters and peers.  Fail, and nobody shall remember his name.  </p><h2>Game System</h2><p>Mage's Initiation is an Adventure <a href="http://www.neoseeker.com/Games/Products/PC/mages_initiation/#" rel="nofollow">RPG</a> in the style of Sierra's classic Quest for Glory series.  It will combine point and click adventure gameplay with a real-time battle system.  Players choose from one of four elemental character classes, each with its unique set of spells.  </p>

Necrosphere is an innovative metroidvania played only with 2 keys, and a challenging progression that respawns players immediately before the obstacle after a defeat, so players may try to surpass it over and over again... until they make it.

All Images, Indie Minibooth, Indie Megabooth, Cat Nigiri, PAX East 2018 Booth, PAX East 2018

A spiritual successor to Clock Tower developed by the creative minds behind the original Clock Tower, Silent Hill, and the Ju-On films.

<h2>Overview</h2><p>NightCry is a <a href="/point-and-click/3015-75/" data-ref-id="3015-75">point-and-click</a> horror adventure game developed by <a href="/nude-maker-co-ltd/3010-6354/" data-ref-id="3010-6354">Nude Maker</a> that was conceived as a spiritual successor to the original <a href="/clock-tower-the-first-fear/3030-31949/" data-ref-id="3030-31949">Clock Tower</a>, sharing many similarities such as the main antagonist being armed with a giant pair of scissors. The development team for NightCry is comprised of, among others, <a href="/survival-horror/3015-4801/" data-ref-id="3015-4801">survival horror</a> game designer <a href="/hifumi-kouno/3040-94552/" data-ref-id="3040-94552">Hifumi Kouno</a> (director of <a href="/clock-tower/3025-94/" data-ref-id="3025-94">Clock Tower</a>), designer <a href="/masahiro-ito/3040-29510/" data-ref-id="3040-29510">Masahiro Ito</a> (designer of <a href="/pyramid-head/3005-2442/" data-ref-id="3005-2442">Pyramid Head</a> and the <a href="/alchemilla-nurses/3015-5724/" data-ref-id="3015-5724">Alchemilla nurses</a>), and <a href="/j-horror/3015-3243/" data-ref-id="3015-3243">J-horror</a> filmmaker <a href="/takashi-shimizu/3040-125109/" data-ref-id="3040-125109">Takashi Shimizu</a> (director of the <a href="/ju-on-the-grudge/3030-25888/" data-ref-id="3030-25888">Ju-On: The Grudge</a> films).</p><p>The title was first announced as Project Scissors and was planned to only be released for <a href="/iphone/3045-96/" data-ref-id="3045-96">iOS</a> devices, <a href="/android/3045-123/" data-ref-id="3045-123">Android</a> phones and the <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a> sometime in 2015. However Nude Maker later launched a successful <a href="https://www.kickstarter.com/projects/playism/project-scissors-nightcry" rel="nofollow">Kickstarter</a> campaign to create an enhanced <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> port of NightCry that featured better lighting and textures among other improvements. Because of the Kickstarter, the PC port became the primary platform for NightCry and was published by <a href="/playism/3010-9072/" data-ref-id="3010-9072">Playism</a> on March 29, 2016, with the PlayStation Vita version releasing much later on January 31, 2019.</p><h2>Gameplay</h2><figure data-ref-id="1300-2816322" data-img-src="https://static.giantbomb.com/uploads/original/9/97089/2816322-5.png" data-size="small" data-align="right" data-ratio="0.56353591160221" data-width="1267" data-embed-type="image" style="width: 1267px"><a class="fluid-height" style="padding-bottom:56.4%" href="https://static.giantbomb.com/uploads/original/9/97089/2816322-5.png" data-ref-id="1300-2816322"><img alt="The player can talk to other passengers aboard the Oceanus" src="https://static.giantbomb.com/uploads/scale_small/9/97089/2816322-5.png" srcset="https://static.giantbomb.com/uploads/original/9/97089/2816322-5.png 1267w, https://static.giantbomb.com/uploads/scale_super/9/97089/2816322-5.png 960w, https://static.giantbomb.com/uploads/scale_medium/9/97089/2816322-5.png 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/2816322-5.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The player can talk to other passengers aboard the Oceanus</figcaption></figure><p>NightCry is structured similarly to the original Clock Tower series with the game being broken up into two forms of play: puzzle solving and escape sequences. During puzzle sequences the player navigates the environment with one of the game's characters using point-and-click controls. The player can investigate the area, obtain items to solve various puzzles, and talk to other people. The interactions the player has with others characters influences NightCry's branching story and can be a big factor in which of the game's multiple ending will be obtained at the conclusion.</p><figure data-ref-id="1300-2836919" data-img-src="https://static.giantbomb.com/uploads/original/9/97089/2836919-1.jpg" data-size="small" data-align="left" data-ratio="0.56580211335255" data-width="1041" data-embed-type="image" style="width: 1041px"><a class="fluid-height" style="padding-bottom:56.6%" href="https://static.giantbomb.com/uploads/original/9/97089/2836919-1.jpg" data-ref-id="1300-2836919"><img alt="Monica hiding from Scissorwalker" src="https://static.giantbomb.com/uploads/scale_small/9/97089/2836919-1.jpg" srcset="https://static.giantbomb.com/uploads/original/9/97089/2836919-1.jpg 1041w, https://static.giantbomb.com/uploads/scale_super/9/97089/2836919-1.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/9/97089/2836919-1.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/2836919-1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Monica hiding from Scissorwalker</figcaption></figure><p>However, while exploring, the player will inevitably run into the NightCry's main antagonist, the Scissorwalker. The Scissorwalker cannot be killed so the only course of action is to run away or hid somewhere in the environment. While in certain hiding spots, a circle with a heart icon will appear on screen and move around. The player must keep their mouse inside the circle in order to keep silent as they wait for the Scissorwalker to leave the area.</p><h2>Story</h2><p>NightCry takes place in 2016 aboard a luxury cruise linear called the Oceanus that is traveling from Venezia, Italy to the the Caribbean. The story focuses mainly on two American college students, Monica and Rooney, and their Professor whom are returning from a fieldwork study on the Aegean islands. On their trip through the Atlantic a series of gruesome murders begin occurring on the ship at the hands of a mysterious creature wielding a giant pair of scissors. To make matters worse the Oceanus malfunctions and becomes adrift at sea, leaving all the passengers stranded in the middle of the ocean with a murderous monster on board.</p><h2>Playable Characters</h2><p>There are four different characters the player controls throughout the course of NightCry.</p><table data-max-width="true"><tbody><tr><td><figure data-ref-id="1300-2836933" data-img-src="https://static.giantbomb.com/uploads/original/9/97089/2836933-m2.png" data-size="small" data-align="right" data-ratio="0.97887323943662" data-width="1136" data-embed-type="image" style="width: 1136px"><a class="fluid-height" style="padding-bottom:97.9%" href="https://static.giantbomb.com/uploads/original/9/97089/2836933-m2.png" data-ref-id="1300-2836933"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/9/97089/2836933-m2.png" data-srcset="https://static.giantbomb.com/uploads/original/9/97089/2836933-m2.png 1136w, https://static.giantbomb.com/uploads/scale_super/9/97089/2836933-m2.png 960w, https://static.giantbomb.com/uploads/scale_medium/9/97089/2836933-m2.png 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/2836933-m2.png 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/9/97089/2836933-m2.png" srcset="https://static.giantbomb.com/uploads/original/9/97089/2836933-m2.png 1136w, https://static.giantbomb.com/uploads/scale_super/9/97089/2836933-m2.png 960w, https://static.giantbomb.com/uploads/scale_medium/9/97089/2836933-m2.png 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/2836933-m2.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p> </p></td><td><h3><strong>Monica Flores</strong></h3><p>A trendy woman attending Prof. Crosgrove's college courses.</p></td></tr><tr><td><figure data-ref-id="1300-2836939" data-img-src="https://static.giantbomb.com/uploads/original/9/97089/2836939-p2.png" data-size="small" data-align="right" data-ratio="0.97887323943662" data-width="1136" data-embed-type="image" style="width: 1136px"><a class="fluid-height" style="padding-bottom:97.9%" href="https://static.giantbomb.com/uploads/original/9/97089/2836939-p2.png" data-ref-id="1300-2836939"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/9/97089/2836939-p2.png" data-srcset="https://static.giantbomb.com/uploads/original/9/97089/2836939-p2.png 1136w, https://static.giantbomb.com/uploads/scale_super/9/97089/2836939-p2.png 960w, https://static.giantbomb.com/uploads/scale_medium/9/97089/2836939-p2.png 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/2836939-p2.png 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/9/97089/2836939-p2.png" srcset="https://static.giantbomb.com/uploads/original/9/97089/2836939-p2.png 1136w, https://static.giantbomb.com/uploads/scale_super/9/97089/2836939-p2.png 960w, https://static.giantbomb.com/uploads/scale_medium/9/97089/2836939-p2.png 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/2836939-p2.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p> </p></td><td><h3><strong>Leonard Crosgrove</strong></h3><p>A British anthropologist that is very interested in the occult.</p></td></tr><tr><td><figure data-ref-id="1300-2836940" data-img-src="https://static.giantbomb.com/uploads/original/9/97089/2836940-r2.png" data-size="small" data-align="right" data-ratio="0.97887323943662" data-width="1136" data-embed-type="image" style="width: 1136px"><a class="fluid-height" style="padding-bottom:97.9%" href="https://static.giantbomb.com/uploads/original/9/97089/2836940-r2.png" data-ref-id="1300-2836940"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/9/97089/2836940-r2.png" data-srcset="https://static.giantbomb.com/uploads/original/9/97089/2836940-r2.png 1136w, https://static.giantbomb.com/uploads/scale_super/9/97089/2836940-r2.png 960w, https://static.giantbomb.com/uploads/scale_medium/9/97089/2836940-r2.png 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/2836940-r2.png 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/9/97089/2836940-r2.png" srcset="https://static.giantbomb.com/uploads/original/9/97089/2836940-r2.png 1136w, https://static.giantbomb.com/uploads/scale_super/9/97089/2836940-r2.png 960w, https://static.giantbomb.com/uploads/scale_medium/9/97089/2836940-r2.png 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/2836940-r2.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p> </p></td><td><h3><strong>Rooney Simpson</strong></h3><p>A gloomy and introverted young woman that is also a student of Crosgrove.</p></td></tr><tr><td><figure data-ref-id="1300-2836937" data-img-src="https://static.giantbomb.com/uploads/original/9/97089/2836937-j2.png" data-size="small" data-align="right" data-ratio="0.97887323943662" data-width="1136" data-embed-type="image" style="width: 1136px"><a class="fluid-height" style="padding-bottom:97.9%" href="https://static.giantbomb.com/uploads/original/9/97089/2836937-j2.png" data-ref-id="1300-2836937"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/9/97089/2836937-j2.png" data-srcset="https://static.giantbomb.com/uploads/original/9/97089/2836937-j2.png 1136w, https://static.giantbomb.com/uploads/scale_super/9/97089/2836937-j2.png 960w, https://static.giantbomb.com/uploads/scale_medium/9/97089/2836937-j2.png 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/2836937-j2.png 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/9/97089/2836937-j2.png" srcset="https://static.giantbomb.com/uploads/original/9/97089/2836937-j2.png 1136w, https://static.giantbomb.com/uploads/scale_super/9/97089/2836937-j2.png 960w, https://static.giantbomb.com/uploads/scale_medium/9/97089/2836937-j2.png 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/2836937-j2.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p> </p></td><td><h3><strong>Jerome Theruiau</strong></h3><p>A French music conductor who is vacationing aboard the Oceanus.</p></td></tr></tbody></table><h2>Trivia</h2><ul><li>Famed director Takashi Shimizu co-created NightCry and as part of the title's promotion he released a <a href="https://www.youtube.com/watch?v=QL77DK68Q_U" rel="nofollow">live-action short film</a> inspired by the game.</li><li>One of the concept artists that worked on NightCry was an Italian illustrator and game designer named Chris Darril. Previously Darril had worked on a fan remake of the first Clock Tower that he was making single-handily for several years. Although the remake was never finished the game is still being developed as an original title called <a href="/remothered/3030-45404/" data-ref-id="3030-45404">Remothered</a>.</li></ul>

An action focused free to play MMORPG based on Japanese mythology.

<h2>Overview</h2><p>Onigiri is a free to play MMORPG developed by <a href="//www.giantbomb.com/cyberstep/3010-7174/" data-ref-id="3010-7174">CyberStep</a> for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>. The game is currently out in Taiwan, Japan, and the United States.</p>

Roterra, a relaxing puzzle game with an enchanting fairytale setting, is the most recent mobile game from veteran studio DIG-IT! Games. The world of Roterra is made of cubes that slide, elevate, and spin – without regard for which way is up. Play as one of several charming characters and join the usurped Princess Angelica in her quest to return to the heart of the kingdom she is fighting to regain.

In this sequel to Sunless Sea, London has left the dark caverns and the Unterzee behind them and ventured out among the stars.

<p>Sunless Skies is a video game developed by <a href="/failbetter-games/3010-10083/" data-ref-id="3010-10083">Failbetter Games</a>, a follow-up to their 2015 release <a href="/sunless-sea/3030-46325/" data-ref-id="3030-46325">Sunless Sea</a>. Like its predecessor, Sunless Skies is set in Failbetter Games' comedic, gothic-horror setting <a href="/fallen-london/3030-39336/" data-ref-id="3030-39336">Fallen London</a>.</p><p>Set 10 years after the events of Sunless Sea, players no longer traverse the Unterzee as an exodus has left the Londoners among the stars.</p>

<p>Tangledeep is a modern rogue-like which in the author's own words is a "tribute to the 16-bit era" of gaming. Using 16-bit styled graphics you are quickly taken back to the time when video games came a on cartridge.</p><p>Author Andrew Aversa is known for his music artistry in several other games and the music in Tangledeep doesn't disappoint. Several guest composers are also contributing to the game.</p><p>Using a procedurally generated dungeon the hero tries to climb up out of Tangledeep to the surface. Full of many of the surprises you would expect to discover in a rougelike, Tangledeep takes things to a whole new level with twelve different classes or "jobs". </p>

Worbital is a real-time strategic artillery game. It's a space war, where a player's goal is to destroy enemy planets with a variety of weapons. Each player action is affected by gravity and can set off massive chain reactions across the solar system.

<p>Worbital is a real-time strategic artillery game. It's a space war, where a player's goal is to destroy enemy planets with a variety of weapons. Each player action is affected by gravity and can set off massive chain reactions across the solar system.</p><p>Worbital is developed by Team Jolly Roger - the creators of <a href="/interplanetary/3030-46036/" data-ref-id="3030-46036">Interplanetary</a>.</p>