At Sundown is a hide-and-seek multiplayer arena shooter from Mild Beast Games.

If you are God, and the delusion becomes reality. About what kind of the noids you get? Is it the sensual world? The despotic society? The destructive sanctions? Or...
カオスチャイルド

Chaos;Child is the fourth mainline entry in the Science Adventure franchise of visual novels.

<h2>Overview</h2><p>Chaos;Child is the fourth mainline entry in the <a href="//www.giantbomb.com/science-adventure/3025-1991/" data-ref-id="3025-1991">Science Adventure</a> series of <a href="//www.giantbomb.com/visual-novel/3015-2029/" data-ref-id="3015-2029">visual novels </a>developed by <a href="/5pb/3010-6483/" data-ref-id="3010-6483">5pb.</a> and is a direct sequel to <a href="//www.giantbomb.com/chaoshead/3030-24251/" data-ref-id="3030-24251">Chaos;Head</a>, the first game in the franchise. A demo for the game was released on September 4, 2014 to coincide with the launch of the<a href="/xbox-one/3045-145/" data-ref-id="3045-145"> Xbox One</a> in Japan under the name "Chaos;Child 404 not found" and later premiered on the system on December 18, 2014. <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a> ports were released on June 25, 2015. A <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> version was published the next year in 2016 followed by an <a href="/iphone/3045-96/" data-ref-id="3045-96">iOS</a> release in 2017. <a href="/pqube/3010-6964/" data-ref-id="3010-6964">PQube</a> later published the PS4 and Vita editions of Chaos;Child in both North America and Europe in October of 2017.</p><p>Like the other entries in the Science Adventure series, Chaos;Child also received an anime adaptation in January of 2017 and was simulcasted on <a href="http://www.crunchyroll.com/chaoschild" rel="nofollow">Crunchyroll</a>.</p><h2>Story</h2><p>Set in Shibuya October 2015, 6 years after the earthquake called "Shibuya Shake". Main protagonist <a href="/miyashiro-takuru/3005-29541/" data-ref-id="3005-29541">Miyashiro Takuru</a> attends Hekiho High School, there he is a member of the newspaper club. One day he receives valuable information regarding multiple cases involving death. This information consist of, a live beheading on the internet, a person killed while singing on the street live, and a person who was hung from a hotel ceiling. Miyashiro recognizes the cases and evaluates that this is the same events, dubbed, "Return of the New Generation Madness", the events that occurred 6 years ago.</p><h2>Links</h2><ul><li><a href="https://www.youtube.com/watch?v=HSk5psIGIik" rel="nofollow" data-ref-id="false">Chaos;Child Opening Video </a></li><li><a href="http://chaoschild.jp/" rel="nofollow" data-ref-id="false">Chaos;Child Official Website </a></li></ul><p> </p>

All Images, Indie MegaBooth, PAX Prime 2015, PAX Prime 2015 Booth

A spin-off of the game Paladins, bring a "battle royale" twist to the fantasy setting.

<h2>Overview</h2><p>Realm Royale is a fantasy third-person <a href="/battle-royale/3015-9111/" data-ref-id="3015-9111">survival-shooter</a> in development by <a href="/hi-rez-studios/3010-6501/" data-ref-id="3010-6501">Hi-Rez Studios</a> for the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>. It entered <a href="/steam/3015-718/" data-ref-id="3015-718">Steam</a> <a href="/pre-release-public-testing/3015-7541/" data-ref-id="3015-7541">Early Access</a> title since June 5, 2018 and received console betas since August 1, 2018.</p><p>A <a href="/spin-off/3015-1100/" data-ref-id="3015-1100">spin-off</a> of the studio's "hero shooter" <a href="/paladins/3030-51613/" data-ref-id="3030-51613">Paladins</a>, Realm Royale brings the setting into the popular <a href="/battle-royale/3015-9111/" data-ref-id="3015-9111">"battle royale"</a> gameplay style (similar to <a href="/fortnite/3030-37030/" data-ref-id="3030-37030">Fortnite</a>, <a href="/playerunknowns-battlegrounds/3030-54979/" data-ref-id="3030-54979">PLAYERUNKNOWN'S BATTLEGROUNDS</a>, and <a href="/h1z1/3030-52692/" data-ref-id="3030-52692">H1Z1</a>). Unique features to the game include <a href="/classes/3015-405/" data-ref-id="3015-405">character classes</a> (each with unique abilities), special weapon <a href="/crafting/3015-934/" data-ref-id="3015-934">crafting</a>, and the use of <a href="/mounts/3015-409/" data-ref-id="3015-409">mounts</a>.</p><p>Each match has up to 100 players (each either solo or in teams) dropping into a large land, where they must scavenge for weapons and items and fight to become the <a href="/last-man-standing/3015-4788/" data-ref-id="3015-4788">last one standing</a>. To hasten each match, the game uses a damaging fog that converges over time into smaller areas.</p>

E3 2018: Go Back to Where It All Began with Senran Kagura Burst Re:Newal

A top-down shooter in the vein of Hotline Miami, heavily inspired by Hong Kong action films.

Wandersong is a musical adventure about a bard searching for the fabled Earthsong.

A turn-based strategy game with changing seasons and limited resources set at the dawn of the Dark Ages in Europe.

Slay the Spire is a singleplayer deck-building game with rogue-like elements.

<h2>Overview:</h2><p>A rogue-like deck building game. Players move from room to room, fighting monsters, collecting treasure, and adding new cards to their decks in an attempt to survive while creating the best deck to do so.</p>

#killallzombies is a third person shooter with an integrated social component where viewers on Twitch can vote on various perks or obstacles to help or harm the player that is streaming.

Battlefleet Gothic: Armada II is the new RTS video game inspired by the famous Games Workshop's tabletop game, portraying space battles in the Warhammer 40,000 universe.

<p>Beekyr is a ‘bullet hell’ 16-bit style shoot’em up, that leads our cool bee through 23 amazing levels in fields, trees, forests, rivers, waterfalls, jungles and caves to avenge his queen and hive from the nasty wasp queens and their soldiers… Very similar to space shooters but set in the world of bugs.</p>

A creation game in which you combine elements and objects to create combinations of items which can then be used to create other things until all of the creatable items in the game are discovered.

<h2>Overview<br /></h2>Doodle God is a fairly simple game with an interesting premise that  allows you to combine basic elements, objects and actual living beings  to create new objects, elements and creatures. Developed and published by JoyBits Ltd., the game was originally released on the iPhone, but was later released as an online flash game as well. The game has a total of possible combinations (known as Elements) and  features 21 item groups. There are a huge variety of elements that range  from basic items such as fire and wind to humans, sex and airplanes.   <br /><br /><h2>Gameplay<br /></h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/10/103101/1514803-doodle_god_2.png" data-ref-id="1300-1514803" data-size="small" style="width: 535px" data-ratio="0.72710280373832" data-width="535" data-embed-type="image"><a class="fluid-height" style="padding-bottom:72.7%" href="https://static.giantbomb.com/uploads/original/10/103101/1514803-doodle_god_2.png" data-ref-id="1300-1514803"><img alt=" The creation interface " src="https://static.giantbomb.com/uploads/scale_small/10/103101/1514803-doodle_god_2.png" srcset="https://static.giantbomb.com/uploads/original/10/103101/1514803-doodle_god_2.png 535w, https://static.giantbomb.com/uploads/scale_medium/10/103101/1514803-doodle_god_2.png 480w, https://static.giantbomb.com/uploads/scale_small/10/103101/1514803-doodle_god_2.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption> The creation interface </figcaption></figure>Manipulated solely by touch, Doodle God has a very simplistic control scheme that involves merely opening up to two item categories and then tapping on the different available items. The game also provides a list of all the combinations discovered as well as hints which are available every 3 minutes. <br />  <h2>Item Groups <br /></h2>Some of the groups in Doodle God:<br /><ul class="plain-list"><li>Life</li><li>Fire</li><li>Air</li><li>Earth</li><li>Tools</li><li>Transportation</li><li>Water</li><li>Monsters</li><li>Humans</li><li>Food and Drink</li><li>Vegetation</li><li>Buildings</li><li>Animals</li><li>Biology</li></ul>

JackQuest: Tale of the Sword is an action platformer from NX Games.

All Images, Devolver Digital, PAX West 2018 Booth, PAX West 2018

All Images, Indie Megabooth, Sectordub, PAX East 2018, PAX East 2018 Booth

A free-to-play MOBA game from the developers of Global Agenda and Tribes Ascend. Smite is played entirely in third person and every spell and attack is a skillshot.

<h2>Overview</h2><p>Developed by Hi-rez Studios, the makers of <a href="/global-agenda/3030-24414/" data-ref-id="3030-24414">Global Agenda</a> and <a href="/tribes-ascend/3030-34424/" data-ref-id="3030-34424">Tribes Ascend</a>, Smite is a free-to-play MOBA game. Unlike its contemporaries, such as <a href="//www.giantbomb.com/dota-2/3030-32887/" data-ref-id="3030-32887">Dota 2</a>, <a href="//www.giantbomb.com/league-of-legends/3030-24024/" data-ref-id="3030-24024">League of Legends</a>, and others, Smite is played from a third-person perspective instead of the RTS-style camera other MOBAs use. As such, Smite combines the ability hot-key control style of those games with a WASD control scheme. This results in certain elements of the game feeling noticeably different compared to other MOBAs.</p><p>A few other differences Smite has from its contemporaries include:</p><ul><li>Due to the WASD control scheme and alternate camera, almost none of Smite's abilities can be 'locked on' to targets. As a result, many of the skills in Smite are essentially skill shots and must be aimed accordingly.</li><li>Instead of a defenseless core building in each base, the standard Conquest mode of Smite has a Titan act as the final objective for each team. This Titan is fully capable of defending itself and will attack any enemies that enter its room. Its high attack power and health generally require most, if not all of the team to overcome with any efficiency- as lone heroes can be killed by the Titan surprisingly quickly- even at max level.</li></ul><h2>Game Modes</h2><h3 dir="ltr">Conquest</h3><p dir="ltr">The standard 5 versus 5 game mode. The map consists of three lanes. Each lane has two towers, a phoenix, and has waves of allied minions marching towards the other team’s base. Between the lanes are areas populated with camps of neutral mobs which can be killed by both teams to gain experience, gold, and particular buffs. In this area are two special neutral monsters: the Gold Fury and the Fire Giant. Killing the Gold Fury gives experience and gold for the player’s entire team. Slaying the Fire Giant grants all live members of the player’s team a significant buff to damage, mana regeneration, and health regeneration. The end goal is to defeat the enemy team’s Titan. Player’s can weaken the Titan by engaging it while the enemy team’s phoenixes are dead.</p><h3 dir="ltr">Joust</h3><p dir="ltr">The dueling mode. Two players fight it out in a single-lane map that generally has the same structure as a lane in the conquest game mode. Victory is achieved by killing the other player’s Titan.</p><h3 dir="ltr">Arena</h3><p dir="ltr">The team deathmatch type mode. Arena takes place in a smaller and more open map without the traditional three lanes of creeps with the only obstructions being a few pillars in the middle of the map and small walls on the edges of the map to distinguish the neutral monsters. Both teams starts off with 500 tickets with the winner being the first team to deplete the other team’s pool of tickets. The enemy team’s tickets can be depleted by killing their minions, escorting your minions to their side of the map, slaying enemy gods, and by destroying the towers outside the enemy’s spawn. Once a team is reduced to 20 tickets normal minions no longer affect the enemy team’s ticket pool.</p><h3 dir="ltr">Assault</h3><p dir="ltr">The all-random all-mid mode. Like the joust map, the assault map consists of one lane, but widened to accommodate a 5 versus 5 match. One difference is that the assault map does not have any neutral monsters for buffs or extra experience and gold. Each player’s god is chosen at random. Items that gain stats from killing enemy gods or minions are disabled in this mode. The only way for the player to return to the item shop is to die; there is no way to teleport back to base. Victory is achieved once the enemy Titan is slain.</p><h3 dir="ltr">Clash</h3><p>A 5 versus 5 game mode that is centred around group team fights and lane pushing. This mode is a middle ground between the <a title="Conquest" href="http://smite.gamepedia.com/Conquest" rel="nofollow">Conquest</a> and <a title="Arena" href="http://smite.gamepedia.com/Arena" rel="nofollow">Arena</a> modes. The map is Egyptian in style and features two lanes defended by towers. The goal of each team is to push down the opponent's defences and defeat the enemy <a title="Structures" href="http://smite.gamepedia.com/Structures#Titans" rel="nofollow">Titan</a>.</p><p>The Clash map includes Apophis, a jungle boss exclusive to the Clash game mode that gives a powerful buff when defeated.</p><h3 dir="ltr">Match of the Day</h3><p>This game mode changes daily and can range from a specific set of playable gods, usually themed or other unconventional conditions such as starting off a regular match of Conquest with 100,000 gold.</p><h2>Characters</h2><ul><li>Agni <ul><li>Fire-based mage character. His Noxious fumes ability can be combined with his other attack abilities to stun enemies. His Fire Rain ultimate can be used up to 3 times in quick succession if allowed to charge up.</li><li>Hindu</li></ul></li><li>Ah Muzen Cab <ul><li>Ranged Physical Carry. Mayan God of Bees. Uses bees and honey against his opponents. Summons hives that boost his Heath Regen and Attack speed. For his Ultimate he fires a giant Stinger that cripples the target. When the affected target dies or the cripple wears off the Stinger falls off and can be picked up to reduce the cooldown of the skill.</li><li>Mayan</li></ul></li><li>Amaterasu <ul><li>Warrior</li><li>Japanese</li></ul></li><li>Anhur <ul><li>Ranged physical carry. Proper use of the environment (or the obelisk spawned by his Shifting Sands ability) can allow him to stun enemies with his Impale skill.</li><li>Egyptian</li></ul></li><li>Anubis <ul><li>Mage character. Anubis can easily slow enemies- if not stop them in their tracks outright- with his Grasping Hands and Mummify abilities. His Death Gaze ultimate allows him to land critical damage on his own as well.</li><li>Egyptian</li></ul></li><li>Ao Quang <ul><li>Mage character. Ao Quang's tornadoes allow him to excel at pushing whatever lane he is in. His Squall and Slither abilities give him some escape potential as well in 1v1s (Slither speeds him up, and a hit with Squall slows the enemy).</li><li>Chinese</li></ul></li><li>Aphrodite <ul><li>Support character. Aphrodite's abilities excel at healing whatever ally she bonds herself with and harassing or slowing down enemies. Her ultimate makes herself and soul mate briefly invincible.</li><li>Greek</li></ul></li><li>Apollo <ul><li>Ranged Physical Carry. At first glance, Apollo's skillset seems to call for closer-ranged combat than you'd expect from a physical carry as flimsy as him. However, the escape and mobility options his Mesmerize and Slide abilities offer cannot be underestimated. His chariot ultimate also allows him to strike almost anywhere he pleases in the late game.</li><li>Greek</li></ul></li><li>Arachne <ul><li>Assassin. Arachne has a surprisingly versatile skill set, able to support her allies by laying eggs to spawn annoying hatchlings, throwing webs to slow enemies down, and dragging stragglers in with her ultimate.</li><li>Greek</li></ul></li><li>Ares <ul><li>Tank. Ares is all about getting the enemy into disadvantaged positions with his ultimate, which grabs all nearby enemies with his chains and pulls them in after a brief delay. As such, he's fully capable of leading a charge.</li><li>Greek</li></ul></li><li>Artemis <ul><li>Ranged physical carry. Be it with vine traps, arrow rain, or her Boar- Artemis has many options for harassing and slowing enemies, setting them up for a kill with her high power and fast physical attacks.</li><li>Greek</li></ul></li><li>Athena <ul><li>Melee Magical tank. Has a dash ability that takes a second to "wind up" before it can actually be used. Can taunt enemies to make them go towards here and auto-attack her for the entire duration of the taunt. Can also summon immobile spirit warriors for 2 seconds that deal damage upon appearing and disappearing. Ultimate lets her leap to a target friendly ally and does AoE Damage upon landing while also mitigating damage done to the targeted friendly ally.</li><li>Greek</li></ul></li><li>Bacchus <ul><li>Tank. Getting drunk makes Bacchus tougher- so swilling his drink is fully advised. His abilities and ultimate are all about inconveniencing and hampering enemy movement- allowing his allies to finish them off.</li><li>Roman</li></ul></li><li>Bakasura <ul><li>Assassin. Bakasura pretty much belongs in the jungle due to his devour minion ability, which heals him and buffs a few of his stats- and allows him to go through the jungle faster than many other gods. Part of the effect of his ultimate is directly tied to how many minions he eats- as they are re-spawned as bile-formed apparitions of themselves that assist Bakasura in combat for their brief lifespan.(It only spawns a set number of minions though, its not limitless)</li><li>Hindu</li></ul></li><li>Bastet <ul><li>Assassin. Bastet is all about hit and run attacks. Her pounce ability allows her to strike at one area, and then quickly return to her original position. This allows for all sorts of mind-games and movement shenanigans.</li><li>Egyptian</li></ul></li><li>Camazotz <ul><li>Assassin</li><li>Mayan</li></ul></li><li>Chaac <ul><li>Brawler</li><li>Mayan</li></ul></li><li>Chang'e <ul><li>Mage/Support. Can heal, restore mana to, and temporarily increase protections of nearby allies. Ultimate does cone damage and stuns hit targets. She has a rabbit companion that she can send to buy an item for her from the shop instead of having going back to the fountain. She can only buy one item at a time in this fashion and does not actually get the item until the rabbit returns.</li><li>Chinese</li></ul></li><li>Chiron <ul><li>Hunter</li><li>Greek</li></ul></li><li>Chronos <ul><li>Mage. Manipulates time to cause a rift to damge enemy, freeze them in place, or to temporarily increase his movement and attack speed. His Ultimate reverses his own time, restoring his health and mana to whatever values they were at 8 seconds prior to the use of the ultimate. He also travels back to the exact spot he was at that same timeframe, retracing his path back to it in a metal ball form. It takes a little bit to actually start the process so it is possible to die while in the process of starting it.</li><li>Greek</li></ul></li><li>Cupid <ul><li>Ranged physical carry. Cupid isn't just capable of putting out decent damage with his heart bombs. He also has a very fast dash maneuver and can spawn healing hearts to support his allies.</li><li>Roman</li></ul></li><li>Erlang Shen <ul><li>Warrior</li><li>Chinese</li></ul></li><li>Fafnir <ul><li>Guardian</li><li>Norse</li></ul></li><li>Fenrir <ul><li>Assassin. Fenrir is a persistent beast- his abilities are all about buffing his strikes and keeping him right on an enemy regardless of how they attempt to maneuver. If he's not confident in acting alone, but really doesn't want an enemy to escape, his Ragnarok ultimate allows him to take one god right into his jaws and carry them back to the mercy of his own team...</li><li>Norse</li></ul></li><li>Freya <ul><li>Mage/Physical Carry hybrid. Freya relies on a combination of magical power and attack speed to get the most mileage out of her abilities. She can buff her melee attacks with magic damage and range.</li><li>Norse</li></ul></li><li>Geb <ul><li>Guardian</li><li>Egyptian</li></ul></li><li>Guan Yu <ul><li>Tank. Guan Yu can support his allies with area-of-effect heals. He also excels at slowing and stunning enemies with his Warrior's Will dash and Tactician's Advantage ultimate. These abilities also give him a surprising amount of mobility.</li><li>Chinese</li></ul></li><li>Hades <ul><li>Tank. Relying on his toughness, silencing abilities, and dash to get into a good position- Hades is all about getting into the center of the enemy team and immobilizing them with his ultimate.</li><li>Greek</li></ul></li><li>He Bo <ul><li>Mage. He Bo has extensive harassment potential with his abilities, along with decent mobility from his Flood Waters and Crushing Wave.</li><li>Chinese</li></ul></li><li>Hel <ul><li>Mage/Support hybrid. Hel's ultimate allows her to switch between her light form and dark form. Her light form focuses on healing allies and support, while her dark form changes her abilities to focus on damage instead.</li><li>Norse</li></ul></li><li>Hercules <ul><li>Brawler. Hercules' passive and Mitigate Wounds abilities encourage him to take damage while being to able to keep going at higher and higher strength. His offensive abilities are capable of knocking his enemies all over the place.</li><li>Roman</li></ul></li><li>Hun Batz <ul><li>Assassin/Harrasser. Mayan Howler Monkey God. Uses a staff to attack his enemies. Can throw a monkey to hit 3 targets and teleport to the next target the monkey will hit by pressing the key again. Ultimate summons a totem, which all enemy gods are forced to move away from as well as take damage while in range of it.</li><li>Mayan</li></ul></li><li>Isis <ul><li>Mage</li><li>Egyptian</li></ul></li><li>Izanami <ul><li>Hunter</li><li>Japanese</li></ul></li><li>Janus <ul><li>Mage</li><li>Roman</li></ul></li><li>Jing Wei <ul><li>Hunter</li><li>Chinese</li></ul></li><li>Kali <ul><li>Assassin</li><li>Hindu</li></ul></li><li>Khumbakharna <ul><li>Guardian</li><li>Hindu</li></ul></li><li>Kuzenbo <ul><li>Guardian</li><li>Japanese</li></ul></li><li>Loki <ul><li>Assassin</li><li>Norse</li></ul></li><li>Mercury <ul><li>Assassin. Uses his speed to his advantage in various ways. One of his skills let him throw his target in a desired direction after rooting them briefly. His Ultimate involves a targeter that grows longer while he has the skill's targeter queued up.</li><li>Roman</li></ul></li><li>Ne Zha <ul><li>Assassin</li><li>Chinese</li></ul></li><li>Neith <ul><li>Ranged physical carry.</li><li>Egyptian</li></ul></li><li>Nike <ul><li>Warrior</li><li>Roman</li></ul></li><li>Nu Wa <ul><li>Mage</li><li>Chinese</li></ul></li><li>Odin <ul><li>Brawler</li><li>Norse</li></ul></li><li>Osiris <ul><li>Brawler</li><li>Egyptian</li></ul></li><li>Poseidon <ul><li>Mage</li><li>Greek</li></ul></li><li>Ra <ul><li>Mage</li><li>Egyptian</li></ul></li><li>Raijin <ul><li>Mage</li><li>Japanese</li></ul></li><li>Rama <ul><li>Ranged Physical Carry</li><li>Hindu</li></ul></li><li>Sobek <ul><li>Tank</li><li>Egyptian</li></ul></li><li>Sun Wukong <ul><li>Assassin</li><li>Chinese</li></ul></li><li>Scylla <ul><li>Mage</li><li>Greek</li></ul></li><li>Skadi <ul><li>Hunter</li><li>Norse</li></ul></li><li>Sobek <ul><li>Guardian</li><li>Egyptian</li></ul></li><li>Susano <ul><li>Assassin</li><li>Japanese</li></ul></li><li>Terra <ul><li>Guardian</li><li>Roman</li></ul></li><li>Thanatos <ul><li>Assassin. All of Thanatos' skills use little mana, but drain health from himself upon use. The game will prevent you from using a skill if the use of it will actually kill you, but you still can get to a very low hp threshold by just skills. For his Ultimate Thanatos flies into the air for up to 5 seconds and can slam down on a target. If the target is below a certain HP threshhold the target will die immediately. The required percentage scales with each point in the Ultimate, starting at 24% and getting as high as 40%. A mark will appear on enemy gods any time that are within the instant kill threshold. The same mark will appear to players of said vulnerable gods while Thanatos is in the air. If the ultimate hits someone who is not low enough for the instant kill, the affected target just takes damage and is stunned briefly.</li><li>Greek</li></ul></li><li>The Morrigan <ul><li>Mage</li><li>Celtic</li></ul></li><li>Thor <ul><li>Brawler</li><li>Norse</li></ul></li><li>Thoth <ul><li>Mage</li><li>Egyptian</li></ul></li><li>Tyr <ul><li>Brawler. Carries a giant sword. Has a stance change skill that alters the way his other 2 skills behave slightly as well as give a attack or defense buff depending on which stance he is in. His ultimate is a jump that does AoE damage and slows affected targets.</li><li>Norse</li></ul></li><li>Ullr <ul><li>Ranged Physical Carry</li><li>Norse</li></ul></li><li>Vamana <ul><li>Brawler</li><li>Hindu</li></ul></li><li>Vulcan <ul><li>Mage</li><li>Roman</li></ul></li><li>Xbalanque <ul><li>Ranged physical carry</li><li>Mayan</li></ul></li><li>Ymir <ul><li>Tank</li><li>Norse</li></ul></li><li>Zeus <ul><li>Mage</li><li>Greek</li></ul></li><li>Zhong Kui <ul><li>Mage. By using his first 2 skills together Zhong places an Exorcism Charm on targets and then exorcizes demons from them. Exorcized demons from targets affect by the Charm get put into his Demon Bag. He gains increased protections for each demon in his back, stacking up to 20. His ultimate releases the demons from his bag, each one flying to and dealing damage to nearby enemies</li><li>Chinese</li></ul></li></ul>

All Images, Hi Rez Studios, PAX Prime 2012 Booth, PAX Prime 2012

All Images, Hi-Rez Studios, PAX Prime 2011 Booth, PAX Prime 2011

The third sequentially numbered title in the Kingdom Hearts franchise; it was revealed during the 2013 Sony E3 press conference.

<h2>Overview</h2><p>Kingdom Hearts III is the long awaited follow up to <a href="/kingdom-hearts-ii/3030-4763/" data-ref-id="3030-4763">Kingdom Hearts II</a>, and follows chronologically after <a href="//www.giantbomb.com/kingdom-hearts-3d-dream-drop-distance/3030-31740/" data-ref-id="3030-31740">Kingdom Hearts 3D: Dream Drop Distance</a>. It will be the first game in the series built from the ground up for HD-capable consoles.</p><p>It was first revealed during the 2013 Sony E3 press conference, where it was announced as coming to the <a href="//www.giantbomb.com/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>. On June 11th, 2013, <a href="/square-enix/3010-104/" data-ref-id="3010-104">Square-Enix</a> also confirmed the title will be released on <a href="//www.giantbomb.com/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> as well. Kingdom Hearts III will be the first game in the series to see release on a Microsoft console.</p><p>The game is planned for release in January 29th, 2019 (January 25th in Japan), and will feature a new <a href="https://www.khinsider.com/news/Utada-Hikaru-s-new-song-for-KINGDOM-HEARTS-3-Oath-11240" rel="nofollow">theme song</a> from Utada Hikaru titled "Oath" for the Japanese Version and "Don't Think Twice" for the English version.</p><h2>Story</h2><p>Little is known about the story of Kingdom Hearts III, though it will once again put the player in the role of the protagonist <a href="/sora/3005-693/" data-ref-id="3005-693">Sora</a>.</p><h2>Development</h2><p>Kingdom Hearts III began development in 2010, after the PSP prequel <a href="/kingdom-hearts-birth-by-sleep/3030-21447/" data-ref-id="3030-21447">Kingdom Hearts: Birth by Sleep</a> was completed. Because the development team behind the original <a href="//www.giantbomb.com/kingdom-hearts/3030-10983/" data-ref-id="3030-10983">Kingdom Hearts</a> and Kingdom Hearts II is working on <a href="//www.giantbomb.com/final-fantasy-xv/3030-21006/" data-ref-id="3030-21006">Final Fantasy XV</a>, Kingdom Hearts III is being made by the Osaka-based team that made Birth by Sleep and Dream Drop Distance. <a href="/tetsuya-nomura/3040-637/" data-ref-id="3040-637">Tetsuya Nomura</a> stated in an interview during the Square Enix Presents E3 presentation that they are using <a href="/directx/3015-5193/" data-ref-id="3015-5193">DirectX</a> 11 to develop both Kingdom Hearts III and Final Fantasy XV to allow for easier cross-platform development. It was later revealed that due to initial development issues, development had switched from Square Enix's internal <a href="/luminous-engine/3015-7696/" data-ref-id="3015-7696">Luminous Engine</a> to <a href="/epic-games/3010-149/" data-ref-id="3010-149">Epic Games</a>' <a href="/unreal-engine-4/3015-2551/" data-ref-id="3015-2551">Unreal Engine 4</a>.</p><h2>Worlds</h2><h3>Disney</h3><ul><li>During Square Enix's E3 2015 Press Conference, a new trailer confirmed that a world based on <a href="https://en.wikipedia.org/wiki/Tangled" rel="nofollow">Tangled</a> will be included(the name of the world is unknown at this time).</li><li>A world based on Hercules has been shown, featuring the Rock Titan. However, this may not be <a href="/olympus-coliseum/3035-3734/" data-ref-id="3035-3734">Olympus Coliseum</a>, instead being based on specifically Mount Olympus.</li><li>At Disney's D23 Expo in 2015, it was revealed that a world based on <a href="/big-hero-6/3025-3240/" data-ref-id="3025-3240">Big Hero 6</a> would be in the game. This version of the world will take place after the film and feature the Heartless corrupting an older version of <a href="/baymax/3005-30158/" data-ref-id="3005-30158">Baymax</a>.</li><li>At Disney's D23 Expo in 2017, it was revealed that a world based on <a href="https://www.khinsider.com/news/New-Kingdom-Hearts-3-Trailer-Takes-Sora-to-Infinity-and-Beyond-9646" rel="nofollow">Toy Story</a> would be in the game. It features an original story made in collaboration with Pixar and will feature toy versions of Sora, Donald, and Goofy.</li><li>At the Japan version of D23 in 2018, a world based on <a href="https://www.khinsider.com/news/Monsters-Inc-Officially-Confirmed-for-Kingdom-Hearts-3-11225" rel="nofollow">Monster's Inc</a> was confirmed, featuring monster versions of Sora, Donald, and Goofy.</li></ul><h3>Original</h3><ul><li>The trailer also showed footage of <a href="/twilight-town/3035-273/" data-ref-id="3035-273">Twilight Town</a> and a scene featuring a younger <a href="/eraqus/3005-13333/" data-ref-id="3005-13333">Eraqus</a> and <a href="/master-xehanort/3005-3350/" data-ref-id="3005-3350">Master Xehanort</a> playing chess, presumably in <a href="/castle-oblivion/3035-564/" data-ref-id="3035-564">Land of Departure</a>.</li><li>A <a href="https://www.youtube.com/watch?v=Sfw_r1UCPs0" rel="nofollow">trailer</a> released at Jump Festa 2015 showed the heroes fighting at <a href="/yen-sid/3005-3912/" data-ref-id="3005-3912">Yen Sid</a>'s Mysterious Tower. Though it's unknown if the Mysterious Tower is an independent world, similar to recent games in the series, or if it is part of Twilight Town like in Kingdom Hearts II.</li></ul>

E3 2013: You Can Now Start Guessing What Disney Franchises Will Be in Kingdom Hearts III

E3 2018: A Slightly Different Kingdom Hearts III Trailer of the Exact Same Length

E3 2018: Sora Is on a Mystical Quest to the Isle of Tortuga in Kingdom Hearts III

<h2>Development</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/1/10354/2770164-2666761-8869358922-fb893.jpg" data-ref-id="1300-2770164" style="width: 960px" data-ratio="0.77916666666667" data-width="960" data-embed-type="image"><a class="fluid-height" style="padding-bottom:77.9%" href="https://static.giantbomb.com/uploads/scale_super/1/10354/2770164-2666761-8869358922-fb893.jpg" data-ref-id="1300-2770164"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2770164-2666761-8869358922-fb893.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2770164-2666761-8869358922-fb893.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2770164-2666761-8869358922-fb893.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2770164-2666761-8869358922-fb893.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Demand for a remaking of <a href="/resident-evil-2/3030-9418/" data-ref-id="3030-9418">Resident Evil 2</a> has existed ever since the original 1996 <a href="/resident-evil/3030-5842/" data-ref-id="3030-5842">Resident Evil</a> was <a href="/resident-evil/3030-27715/" data-ref-id="3030-27715">remade from the ground up</a> for the GameCube in 2002. However the remake's poor sales cut short any possibility of Resident Evil 2 or <a href="/resident-evil-3-nemesis/3030-5587/" data-ref-id="3030-5587">Resident Evil 3: Nemesis</a> receiving such treatment; the poor sales is also what ultimately lead to the series adopting a more action-orientated focus with <a href="/resident-evil-4/3030-1578/" data-ref-id="3030-1578">Resident Evil 4</a>.</p><p>As the series continued onward, the cries for an RE2 remake went unabated. In 2012, Capcom producer Hiroyuki Kobayashi stated that they would consider remaking Resident Evil 2 if there was enough demand from fans. Though despite this claim, it would take until 2014 for any further hints of the possibility of an RE2 remake to surface. On August 5th, 2014, a remastering of the original remake was announced for PS4, PS3, 360, XB1, and PC. Within the same timeframe was a listing of a ''Resident Evil 2 HD'' being briefly shown up on Amazon.com for a release date of September 29th, 2015. Capcom offered no such comment to the listing.</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/1/10354/2770147-2770141-re2.jpg" data-ref-id="1300-2770147" style="width: 540px" data-ratio="1.3333333333333" data-width="540" data-embed-type="image"><a class="fluid-height" style="padding-bottom:133.3%" href="https://static.giantbomb.com/uploads/scale_super/1/10354/2770147-2770141-re2.jpg" data-ref-id="1300-2770147"><img alt="'Biohazard 2: New Rebirth Project'" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2770147-2770141-re2.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2770147-2770141-re2.jpg 540w, https://static.giantbomb.com/uploads/scale_small/1/10354/2770147-2770141-re2.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>'Biohazard 2: New Rebirth Project'</figcaption></figure><p>On July 30th, 2015, a member of Capcom's R&amp;D division took to Facebook to inquire interest about an RE2 remake and what ''the brand is all about'', while also expressing concern with the fan-remake that was in development, titled ''Resident Evil 2 Reborn''. Another developer calling himself ''H'' then took to Facebook, providing an update about how his bosses perceive the idea of an RE2 remake.</p><p>On July 31st, ''H'' posts again, now showing off the logo for an official Biohazard 2 (Japanese title for Resident Evil) remake document and how he was planning on bringing it to his higher ups. Finally, on August 12th, 2015, ''H'' revealed himself to be Capcom producer <a href="/yoshiaki-hirabayashi/3040-101308/" data-ref-id="3040-101308">Yoshiaki Hirabayashi </a>and officially confirmed the development of a Resident Evil 2 remake via a <a href="https://www.youtube.com/watch?v=ZcW6W-xVl-8" rel="nofollow">Youtube video</a>.</p><p>When the original director of Resident Evil 2, <a href="/hideki-kamiya/3040-60123/" data-ref-id="3040-60123">Hideki Kamiya</a>, was asked in an interview about wanting to work on an RE2 remake, he said no. He further explained that he prefers working on action games and doesn't actually enjoy horror, that he gets scared too easily.</p><h3>Fan remake</h3><p>Before Capcom began officially acknowledging the possibility of remaking Resident Evil 2, an Italian development team called Invader Games started work in 2011 on their unofficial Resident Evil 2 remake, called Resident Evil 2 Reborn. It was built from the ground up in Unreal Engine 4 (originally Unity), with assets taken from other official Resident Evil games, such as <a href="/resident-evil-the-darkside-chronicles/3030-25558/" data-ref-id="3030-25558">Darkside Chronicles</a> in particular, with many sound effects being ported from the original Resident Evil 2. The gameplay was primarily shown utilising the over-the-shoulder perspective of Resident Evil 4, though there existed a classic fixed camera angle alternative. The remake was to be completely free and was to release in August, 2015.</p><p>On August 17th, the fan remake was officially cancelled. However Capcom simultaneously cancelled the project while still also inviting Invader Games to speak with them to ''further development''. In response, Invader Games made a Facebook post:</p><blockquote><p>Hello everybody!</p><p>First of all we want to thank all of you for the passion and the attachment that you have daily shown us. We'll be always grateful.</p><p>Today we want to join us of a very special day for InvaderGames. After the official announcement of the Resident Evil 2 remake by Capcom, we officialise the end of the works on Resident Evil 2 Reborn.</p><p>Contrary to what might be thought, this is wonderful news for us and, as fans, we're so happy that Capcom has decided to take the lead of the project and to develop the remake awaited for years by everybody (nobody could bring back to life the masterpiece of 1998 better than the creators themselves). Meanwhile as developers, we're honoured to announce that we've been officially invited to meet Capcom.</p><p>Capcom called us up in advance of the announcement and asked us if we would mind stopping the project as they had longer term plans for a Resident Evil 2 Remake. They have invited us to a meeting to discuss further ideas.</p><p>Even though we cannot complete the project of Resident Evil 2 Reborn, we're happy that what we've shown has achieved consents from worldwide fans and especially has been noticed from Capcom itself. We promise that the work done until now will be useful for future projects, we won't disappoint your and our expectations.</p><p>Thank you again for letting us to be where we are now in spite of the long way that remains to be walked through, we hope to focus soon on the biggest professional chance that we could get. Once more, we're very grateful to Capcom for having noticed our work and having appreciated as much the love we feel about the Resident Evil saga as developing videogames. It's very rare to find such a leader company in the industry so much open minded and sensitive to the work of a growing studio like ours, guided by passion and competence.</p><p>News available soon, stay tuned!</p><p>InvaderGames Team</p></blockquote>

E3 2018: Relive the Worst First Day on the Job Ever in the Resident Evil 2 Remake