Returning to the "Strangreal" setting of the classic Ace Combat games, the next Ace Combat game will support PlayStation VR.

<h2>Overview</h2><p>Ace Combat 7: Skies Unknown is the seventh numbered entry in the <a href="https://www.giantbomb.com/ace-combat/3025-16/" data-ref-id="3025-16">Ace Combat</a> series of flight combat simulation games developed by <a href="/bandai-namco-entertainment/3010-382/" data-ref-id="3010-382">Bandai Namco</a> and <a href="/project-aces/3010-7775/" data-ref-id="3010-7775">Project Aces</a>. The title marks the return to the franchise's fictional "Strangreal" setting, rather than the future real-world setting previously seen in <a href="/ace-combat-assault-horizon/3030-32297/" data-ref-id="3030-32297">Assault Horizon</a>, as well as the return of <a href="/sunao-katabuchi/3040-113215/" data-ref-id="3040-113215">Sunao Katabuchi</a>, head writer of <a href="/ace-combat-04-shattered-skies/3030-1602/" data-ref-id="3030-1602">Ace Combat 4</a> and <a href="/ace-combat-5-the-unsung-war/3030-14827/" data-ref-id="3030-14827">5</a>, to pen the game's story. Bandai Namco will be releasing Ace Combat 7 on the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> on January 18, 2019 with the PS4 version containing exclusive missions designed for use with <a href="/playstation-vr/3000-71/" data-ref-id="3000-71">PlayStation VR</a>. A <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> version is also set to be released on February 1, 2019 via <a href="/steam/3015-718/" data-ref-id="3015-718">Steam</a>.</p>

Killed in his attempt to unify Japan under his rule, Nobunaga Oda makes a pact with the demon king Fortinbras and returns with a vengeance. The Princess of Inabayama Castle is caught in the crossfire and kidnapped... but not before sending a plea for aid to her friend, the samurai Samanosuke Akechi. This man will fall and rise again as an Oni Musha - a demon warrior!

<h2>Overview</h2><p>Onimusha: Warlords is an action-adventure game by <a href="/capcom-production-studio-2/3010-1495/" data-ref-id="3010-1495">Capcom Production Studio 2</a> and the first entry in the <a href="/onimusha/3025-467/" data-ref-id="3025-467">Onimusha</a> (2001-2006) franchise. Created and produced by <a href="/keiji-inafune/3040-35794/" data-ref-id="3040-35794">Keiji Inafune</a> (<a href="/mega-man/3025-523/" data-ref-id="3025-523">Mega Man</a>, <a href="/lost-planet/3025-482/" data-ref-id="3025-482">Lost Planet</a>, <a href="/dead-rising/3025-1218/" data-ref-id="3025-1218">Dead Rising</a>), directed by <a href="/jun-takeuchi/3040-41365/" data-ref-id="3040-41365">Jun Takeuchi</a> (<a href="/resident-evil-5/3030-20569/" data-ref-id="3030-20569">Resident Evil 5</a>) and released for the <a href="/playstation-2/3045-19/" data-ref-id="3045-19">PlayStation 2</a> on January 25, 2001, it was the first PS2 game to break the million unit mark, with 900,000 copies sold in the first two weeks in Japan and roughly 2.5 million in its lifetime.</p><p>In 2002, an updated edition featuring enhanced graphics, new enemies, costumes and an extra boss was released for the for the <a href="/xbox/3045-32/" data-ref-id="3045-32">Xbox</a> as <a href="../../genma-onimusha/61-10990/" rel="nofollow">Genma Onimusha</a>.</p><h2>Development</h2><p>The game began development at the tail end of the <a href="/playstation/3045-22/" data-ref-id="3045-22">PlayStation</a>'s life and borrowed the <a href="/resident-evil/3030-5842/" data-ref-id="3030-5842">Resident Evil</a> engine &amp; some of its mechanics and technical quirks, such as pre-rendered backgrounds, doors-as-load-times, document collection and simple item puzzles, and the well known <a href="/tank-controls/3015-4647/" data-ref-id="3015-4647">tank controls</a> in favor of analog controls. When the PlayStation 2 was announced, the team decided to rebuild the game with the new hardware in mind. While the <a href="https://www.youtube.com/watch?v=FvOFYZ5Cm2I" rel="nofollow">PS1 version</a> was scrapped the engine's quirks and the game's RE-inspired game design remained.</p><p>The game was highly anticipated at the time of it's release; not only was Mega Man's creator at the helm, but the developers were ambitious and utilized motion capture for combat (still novel in 2001) and had a 200-piece orchestra performing the soundtrack. The 3D model of <a href="/hidemitsu-akechi/3005-3936/" data-ref-id="3005-3936">Samanosuke</a> was based on famous Japanese actor <a href="/takeshi-kaneshiro/3040-41242/" data-ref-id="3040-41242">Takeshi Kaneshiro</a>, and the fidelity of his and other models in the CG cutscenes were impressive at the time.</p><p>Some controversy surrounds the critically acclaimed score of the game, as it was revealed in February 2014 that <a href="/mamoru-samuragoch/3040-41243/" data-ref-id="3040-41243">Mamoru Samuragochi</a> (credited as Samuragoch), the game's composer and a sort of "Japanese Beethoven" had lied about the reality of his hearing disability (barely deaf vs completely deaf). Also, he had in fact not composed the game's music at all. <a href="/takashi-niigaki/3040-41377/" data-ref-id="3040-41377">Takashi Niigaki</a> was the ghostwriter.</p><p>The most famous trivia about the game comes from a bug report. Under certain conditions, when the player performed an uppercut slash on an enemy, it would be lifted up and frozen in mid-air, and the player could continue attacking freely until the enemy was destroyed. While this effect was excised from Warlords, it was purposely rebuilt into <a href="/devil-may-cry/3030-13072/" data-ref-id="3030-13072">Devil May Cry</a>, and ended up being one of the defining elements of the combat.</p><h2>Plot</h2><p>Sengoku Japan. An age of powerful warlords battling to unite the country under a single banner.</p><p>The story begins with a twist on the well-known Battle of Okehazama in 1560, where Oda Nobunaga defeated Imagawa Yoshimoto's superior numbers in a surprise attack and bolstered his reputation as one of Japan's greatest warlords. In the story of Onimusha, Nobunaga is killed by a stray arrow whilst receiving news that his enemy has been eliminated. Soon after, he rises from the grave anew, and his army marches on more powerful than ever, demons in tow. No wonder he nearly conquered the country!</p><p>One year after the events at Okehazama, strange occurrences began happening at the Inabayama Castle; disappearances of soldiers and workers vanishing without a trace. Because of the unusual events, Princess Yuki sends an SOS to her cousin, the dashing samurai <em><a href="/hidemitsu-akechi/3005-3936/" data-ref-id="3005-3936">Samanosuke Akechi</a></em>. But he arrives too late... Yuki is missing. Luckily, Samanosuke is not alone - his ninja partner, Kaeda is with him - for suddenly the castle is under siege by demons, and the quest to save the princess is afoot.</p><p>The duo split up and Samanosuke encounters a pair of Three Eye demons making off with the princess just outside. He fends them off but is ultimately knocked unconscious with ease by the giant club-wielding demon Osric. He awakens in the oni realm, where an unknown benevolent force gives him a gauntlet with the power to absorb demons' souls. With it he can increase his abilities and channel the power of the oni.</p><blockquote><p>"So fortune has smiled upon me this day. With the power of this gauntlet, I will destroy the demons and save the princess."</p><cite>Samanosuke Akechi</cite></blockquote><p> </p><h2>Gameplay</h2><h4>Movement</h4><p>Though based on the same engine as Resident Evil, Onimusha is a faster, hack and slash action game with lighter puzzle elements. The legacy of the RE engine is perhaps most felt in the digital controls.</p><p>Moving feels just like RE, with Left and Right acting as rotation buttons, and Down and Up moving the player in the cardinal directions. There is a quick 180 turn button as well.</p><h4>Combat</h4><p>Combat features a standard attack button which can be mashed for combos, a special attack button which unleashes magic, a block button and a lock-on button. While locked on, Samanosuke's movement style changes from the standards RE tank controls to a <a href="/lock-on/3015-416/" data-ref-id="3015-416">Z-targeting</a> inspired system. Left and Right will strafe around the enemy while Up and Down dashes closer and further away. The D-Pad will modify Samanosuke's attacks as well, such as pressing Down+Attack for a kick or finishing move, or Up+Attack for a stab or stunning slash. Regardless of the lock-on button being pressed, Samanosuke will always auto orient towards the nearest enemy if he is not being directly managed.</p><h4>Puzzles</h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/2/29889/1056463-onimusha2.jpg" data-ref-id="1300-1056463" data-size="small" data-ratio="0.772" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:77.2%" href="https://static.giantbomb.com/uploads/original/2/29889/1056463-onimusha2.jpg" data-ref-id="1300-1056463"><img alt="The infamous "Water Puzzle" stumped many players and caused much frustration. Most puzzles in the game take the form of symbol memorization and slide puzzles. " src="https://static.giantbomb.com/uploads/original/2/29889/1056463-onimusha2.jpg" srcset="https://static.giantbomb.com/uploads/original/2/29889/1056463-onimusha2.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></a><figcaption>The infamous "Water Puzzle" stumped many players and caused much frustration. Most puzzles in the game take the form of symbol memorization and slide puzzles. </figcaption></figure><p>There are three basic types of puzzles in the game. Environmental puzzles, trap rooms and box puzzles. The first are standard, find-the-right-item to proceed types, such as needing a ladder to get down a cliff, or two crescent shaped pieces that fit together to form a magic key. There are a few "Trap Rooms" in the game where Samanosuke and Kaede must work together to proceed, such as a take-turns-pulling-levers through a booby-trapped hallway area. The rest of the puzzles are box types, such as sliding block puzzles where the player attempts to form an image or set a series of numbers, or a symbol memorization puzzle, based on collecting decoder journals.</p><h4>Leveling Up &amp; Progression</h4><p>Leveling up is not character based, but instead item based. Weapons all have their own levels, and these can be increased by spending souls on the weapon. Every successive level costs more souls. Souls in turn are acquired by killing enemies. How an enemy is killed will change how many souls its death yields. Some items, like the Magic Orbs, must be upgraded in order for the player to progress the game. This is the only progress gating used in the game. Doors act as experience level checks of sorts. For example, one door may require a level 2 Kouden Orb. If the player has not yet reached the required item level, they will need to return to previous rooms and fight the respawning enemies.</p><p>The player can select the [Enhance] command to spend souls on items from any Magic Mirror, the same place they save their game.</p><p><strong>Soul Types</strong></p><ul><li>Red Souls - Used for enhancing weapons and items.</li><li>Blue Souls - Used for restoring spent <a href="/mp/3015-762/" data-ref-id="3015-762">magic</a>.</li><li>Yellow Souls - Used for recovering <a href="/health/3015-130/" data-ref-id="3015-130">health</a>.</li></ul><h4>Switching Characters</h4><p>At various point in the game (and one lengthier section) the player will assume the role of Kaede, Samanosuke's ninja ally. She has a similar moveset with some unique abilities, such as a 180 Backflip, wherein she leaps over the enemy, turns, and attacks them from behind.</p><h4>Weapons &amp; Magic Special Attacks</h4><ul><li><strong>Normal Sword</strong> - Samanosuke's katana and the sword Samanosuke begins the game with.</li><li><strong>Bow &amp; Arrow</strong> - A standard long-range weapon.</li><li><strong>Raizan</strong> - A katana which uses the Electric Magic of the Shiden Orb. The special attack is a flurry of strikes followed by a lightning bolt overhand attack. Has normal attack speed and damage.</li><li><strong>Enryuu </strong>- A broadsword which uses the Fire Magic of the Kouden Orb. The special attack is single overhand attack which leaves a giant trail of bursting flame. Has slow attack speed and high damage.</li><li><strong>Shippuu</strong> - A short, double-sided polearm which uses the Wind Magic of the Arash Orb. The special attack creates tornados of wind which suck in and destroy enemies. Has very fast attack speed and low damane.</li><li><strong>Bishamon Sword </strong>- The most powerful weapon in the game. This sword has no magic but tremendous power. Can only be obtained by completing a challenging, optional dungeon.</li></ul><h2>Characters</h2><ul><li><b><a href="/samanosuke-akechi/3005-3936/" data-ref-id="3005-3936">Samanosuke Akechi</a></b> - <i>"A master swordsman who travels across Japan seeking his rival. Often perceived as a passionless soldier because of his quiet ways, Samanosuke is actually a hot-blooded warrior with a noble sense of justice."</i></li><li><strong>Kaede </strong>- <i>"An expert kunoichi (female ninja), Kaede was originally send by the Iga ninjas to assassinate Samanosuke. Instead, she develops absolute trust in him and joins him as his confidant."</i></li><li><strong>Princess Yuki </strong>- "<i>Yuki is the sister of Yoshitatsu, the master of Inabayama Castle and Samanosuke's cousin. She becomes aware of strange events in the castle and sends an SOS to Samanosuke. But before he arrives, she is mysteriously kidnapped."</i></li><li><strong>Yumamaru </strong>- <i>"An enigmatic orphan discovered by Samanosuke while looking for Yuki in the castle."</i></li><li><strong>Toukichiro Kinoshita </strong>-<strong> <em>"</em></strong><i>One of Nobunaga's high-ranking generals, Kinoshita has the warlord's complete trust. Though he has sworn absolute loyalty to Nobunaga, the only thing Kinoshita truly cares about is his own advancement in the ranks of power."</i></li><li><b><a href="/nobunaga-oda/3005-1921/" data-ref-id="3005-1921">Oda Nobunaga</a> </b>- <b>"</b><i>An exceptional warlord who aspires to unify Japan. With the victory against Imagawa in Okehazama, he rides a tidal wave of success. Though he was once thought dead, Nobunaga's acts have now become extremely heartless and cruel."</i></li></ul><h2>Enemies</h2><ul><li><strong>Katana Ashigaru</strong> - A slow-moving skeleton that uses a <a href="/sword/3055-1/" data-ref-id="3055-1">sword</a> or a <a href="/bow-and-arrow/3055-73/" data-ref-id="3055-73">bow</a>.</li><li><strong>Three-Eyes</strong> - An agile blue-suited ninja with three glowing green eyes. They can leap from a distance and ambush the player from behind, or perform a super fast dash.</li><li><strong>Dark Spider</strong> - An enhanced version of the Three-Eyes. They can perform duplicate illusions of themselves and throw <a href="/projectile/3015-3/" data-ref-id="3015-3">projectiles</a>.</li><li><strong>Reynaldo </strong>- A demon with tentacles for arms. When cut in half, each half of the Reynaldo will grow back, creating two Reynaldos. They can set their tentacles in the ground and grab Samanosuke from afar.</li><li><strong>Long Arm</strong> - A tall red samurai with a long katana. Has very far range and can grab Samanosuke from a distance and choke him out. Can also parry attacks.</li><li><strong>Dark Armor</strong> - An enhanced version of the Long Arm that has a shield.</li><li><strong>Bazoo</strong> - Boar-like demons that carry machetes, and have a rolling attack.</li><li><strong>Bala Bazoo</strong> - Large bull-like demons that carry a giant axe and a large rusty cleaver. They only use their secondary weapon after they throw the primary away. Bala Bazoo are powerful, but very slow.</li><li><strong>Sharuka</strong> - Ant-like demons that uses their legs as weapons.</li><li><strong>Galarn</strong> - A blue skull demon that floats around sucking up demon souls. If not destroyed swiftly, they disappear with the souls.</li></ul><p> </p>

The fourth and final season of Telltale's adaptation of The Walking Dead wraps up the story of series' protagonist Clementine.

<h2>Overview</h2><p>The Walking Dead: The Telltale Series - The Final Season is a four-part <a href="https://www.giantbomb.com/survival-horror/3015-4801/" data-ref-id="3015-4801">horror</a> point-and-click adventure game developed and digitally published by <a href="https://www.giantbomb.com/telltale-games/3010-397/" data-ref-id="3010-397">Telltale</a> (later by <a href="/skybound-entertainment/3010-17835/" data-ref-id="3010-17835">Skybound</a>) for the <a href="https://www.giantbomb.com/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="https://www.giantbomb.com/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a>, and <a href="https://www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a>. Episodes were periodically released starting on August 14, 2018.</p><p>The fourth and final main installment of Telltale's portrayal of <a href="/the-walking-dead/3025-2409/" data-ref-id="3025-2409">The Walking Dead</a> comic book series, The Final Season puts players back in the role of teenage survivor <a href="/clementine/3005-22615/" data-ref-id="3005-22615">Clementine</a> as she continues her guardianship over young orphan Alvin Jr. years after the events of <a href="/the-walking-dead-the-telltale-series-a-new-frontie/3030-47195/" data-ref-id="3030-47195">the last season</a>. After a scavenge gone wrong, the duo end up joining a group of other teenagers and children in a secluded schoolhouse, where they learn that the schoolhouse's safety comes at a cost.</p><p>Completed save files from previous games in the series can be <a href="/character-import/3015-970/" data-ref-id="3015-970">imported</a> to influence Clementine's backstory. In addition, the game features a backstory generator that allows players to choose key decisions without the need of a previous save file.</p><p>Prior to the release of the second episode, Telltale shut down most of their studio due to financial trouble. After uncertainty with the remaining two episodes, it was announced that Skybound Games (the game publishing division of the company behind The Walking Dead comic book series) will be working with the former Telltale employees to complete the game.</p><h2>Episodes</h2><p>Episode 1: Done Running (August 14, 2018)</p><p>Episode 2: Suffer The Children (September 25, 2018)</p><p>Episode 3: Broken Toys (TBA)</p><p>Episode 4: Take Us Back (TBA)</p>

E3 2018: Save the Last Bullet in the Final Season of The Walking Dead

<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><figure data-ref-id="1300-2585464" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2585464-zsyq651.jpg" data-size="small" data-align="right" style="width: 2541px" data-ratio="0.5021645021645" data-width="2541" data-embed-type="image"><a class="fluid-height" style="padding-bottom:50.2%" href="https://static.giantbomb.com/uploads/original/8/82063/2585464-zsyq651.jpg" data-ref-id="1300-2585464"><img alt="Exploring suburban environments." src="https://static.giantbomb.com/uploads/scale_small/8/82063/2585464-zsyq651.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2585464-zsyq651.jpg 2541w, https://static.giantbomb.com/uploads/scale_super/8/82063/2585464-zsyq651.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2585464-zsyq651.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2585464-zsyq651.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Exploring suburban environments.</figcaption></figure><p>Project Y2K is an upcoming <a href="//www.giantbomb.com/earthbound/3025-170/" data-ref-id="3025-170">Mother</a>-inspired RPG from <a href="//www.giantbomb.com/ackkstudios/3010-8359/" data-ref-id="3010-8359">AckkStudios</a>. It is set to be released for <a href="//www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a> and <a href="//www.giantbomb.com/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a>. The developers aim to have the game playable at PAX (East) 2014.</p><p>Not many details about the game are currently known; however, screenshots have revealed that the game will, at least partially, be set within suburban environments. As well as this, characters participate in turn-based battles and can wield everyday-objects as weapons; for example, vinyl records.</p>

All Images, Indie MegaBooth, PAX Prime 2015, PAX Prime 2015 Booth

The return of Travis Touchdown in the role of assassin and Suda51 in the role of director.

<p>Originally announced at the 2017 Nintendo Switch Presentation in Tokyo, Travis Strikes Again is not the next sequel in the No More Heroes saga; rather, it is a collaborative spin-off between Goichi Suda and many indies developers. Confirmed collaborators include <a href="/dennaton/3010-8225/" data-ref-id="3010-8225">Dennaton Games</a> of <a href="/hotline-miami/3030-39452/" data-ref-id="3030-39452">Hotline Miami</a>, and <a href="/yacht-club-games/3010-8654/" data-ref-id="3010-8654">Yacht Club Games</a> of <a href="/shovel-knight/3030-42034/" data-ref-id="3030-42034">Shovel Knight</a>. Suda has declared that if the game proves successful, he would be ready to make a No More Heroes 3.</p><p>One should note that this isn't the first time Grasshopper Manufacture has worked on the same project with western creators. The company already collaborated with defunct Hungarian developer <a href="/digital-reality-ltd/3010-656/" data-ref-id="3010-656">Digital Reality</a> on two games: <a href="/sine-mora/3030-32370/" data-ref-id="3030-32370">Sine Mora</a> and <a href="/black-knight-sword/3030-36174/" data-ref-id="3030-36174">Black Knight Sword</a>.</p><h2>Story</h2><p>It's been 7 years since the events of the original No More Heroes. An individual known as "<a href="/badman/3005-35795/" data-ref-id="3005-35795">Badman</a>", the father of the second-ranked assassin <a href="/bad-girl/3005-3553/" data-ref-id="3005-3553">Bad Girl</a>, is looking for <a href="/travis-touchdown/3005-1019/" data-ref-id="3005-1019">Travis Touchdown</a> to avenge the death of his daughter. He finds him living in a motorhome in the middle of nowhere, but as they start fighting, both are sucked into a supernatural game console, and forced to progress through multiples video games.</p>