Twin-stick bullet hell action adventure for Nintendo Switch, Wii U and Steam. Battle through fierce worlds in the campaign, take on your friends in Versus or battle against hordes of enemies in Onslaught! All game modes can be played 1-5 players with lots of variations on modes to keep players busy for a long time.

Koji Igarashi's spiritual successor to his specific style of Castlevania game, made in partnership with Inti Creates.

<h2>Overview</h2><p>Bloodstained: Ritual of the Night is a 2.5D side-scrolling "<a href="/metroidvania/3015-2440/" data-ref-id="3015-2440">Metroidvania</a>" style game developed by ArtPlay (Igarashi's company with the major design blueprint) in collaboration with <a href="/dico/3010-14372/" data-ref-id="3010-14372">DICO</a> (main development and localization) and <a href="/monobit/3010-14373/" data-ref-id="3010-14373">Monobit</a> (programming/engine support) with Armature Studio handling the PS Vita version specifically coming to a wide range of platforms in 2018 with the help of publisher 505 Games. The project is helmed by ex-<a href="/konami-corporation/3010-87/" data-ref-id="3010-87">Konami</a> designer <a href="/koji-igarashi/3040-40883/" data-ref-id="3040-40883">Koji Igarashi</a>, a key member of the team that revitalized the <a href="/castlevania/3025-86/" data-ref-id="3025-86">Castlevania</a> series with <a href="/castlevania-symphony-of-the-night/3030-14216/" data-ref-id="3030-14216">Symphony of the Night</a> in 1997. Originally,<a href="/inti-creates-co-ltd/3010-5970/" data-ref-id="3010-5970"> Inti Creates </a>was signed on to be the main developer alongside Igarashi but their role in development has been reduced since DICO and Monobit joined the fold, who have more development experience with Unreal Engine 4.</p><p>The game was funded via Kickstarter and PayPal. The operation is primarily overseen by <a href="/ben-judd/3040-58539/" data-ref-id="3040-58539">Ben Judd</a>, who also oversaw <a href="/keiji-inafune/3040-35794/" data-ref-id="3040-35794">Keiji Inafune</a>'s highly successful <a href="/mighty-no-9/3030-43790/" data-ref-id="3030-43790">Mighty No. 9</a> Kickstarter campaign prior.</p><h2>Development</h2><h3>Crowdfunding Campaign</h3><p>The FAQ section made it clear upfront that the final product will "<strong>2.5D</strong>" rather than what the majority of IGAvania games have been in the past. The explanation given:</p><blockquote><p>Because this is an Igavania game, the gameplay and feel of traditional 2D games is non-negotiable. Even so, IGA decided to go with 2.5D for this project for both financial and artistic reasons. A 2.5D world built on <a href="/unreal-engine-4/3015-2551/" data-ref-id="3015-2551">Unreal Engine 4</a> was the right choice to balance development time, graphical fidelity, budget, and scope.</p><p>At the same time, IGA is very excited about exploring the paths a 2.5D style opens up within the classic Igavania formula. As he begins a new chapter of his career as a developer, he's looking forward to trying things that will enhance, rather than detract from, that core gameplay.</p><p>However, we would NEVER discount the fans' love for that classic style. The development team is looking forward to working with backers every step of the way to decide on custom shaders that will give the game a distinctive, hand-crafted look, so there are no surprises. Games like <a href="/guilty-gear-xrd-sign/3030-42679/" data-ref-id="3030-42679">Guilty Gear</a> and <a href="/strider/3030-43275/" data-ref-id="3030-43275">Strider</a> are proof that 2.5D can be handled in a way that honors a classic aesthetic while allowing for new possibilities; that’s what IGA hopes to achieve with this project.</p><p>That said, one section of the castle will feature an area that Miriam can traverse in beautiful retro graphics. We are dubbing this section “the 8-bit level” although it may be close to 16 bit or 32 bit depending on how we mix it with the full game. While a full-blown 8-bit game doesn't fit into the full budget, backer support allows us to have fun with the development and create a little retro magic in our game.</p></blockquote><p>Stretch goals included getting <a href="/david-hayter/3040-39849/" data-ref-id="3040-39849">David Hayter</a> &amp; <a href="/robert-belgrade/3040-40875/" data-ref-id="3040-40875">Robert Belgrade</a> voice overs in the game.</p><h3>Links</h3><ul><li><a href="https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night" rel="nofollow">Kickstarter page</a></li><li><a href="https://www.facebook.com/bloodstainedrotn" rel="nofollow">Facebook page</a></li><li><a href="http://iga-bloodstained.tumblr.com" rel="nofollow">Tumblr blog</a></li><li><a href="https://www.youtube.com/channel/UCOU-IZLwstnFKxX3m3_P4fQ" rel="nofollow">YouTube page</a></li></ul>

E3 2017: Take Me Down to Barkerville in Bloodstained: Ritual of the Night

Chousenshi Densetsu: Assault from the Sea is a vertical-scrolling shooter based on a short-lived web comic.

<p><strong>Chousenshi Densetsu: Assault from the Sea</strong> serves as a prequel to the webcomic Chousenshi Densetsu, about a band of legally-sanctioned <a href="/vigilante/3015-4826/" data-ref-id="3015-4826">vigilantes</a> fighting against criminals and supernatural forces, that consisted of a single story in 2006.</p><p>Notably, Assault from the Sea is the second attempt at a game based on the comic; <em>Chousenshi Densetsu: Dynastie Rising</em> was an action game - also designed as a prequel - which had a demo release and a significant amount of advertisement before falling into <a href="/development-hell/3015-1339/" data-ref-id="3015-1339">Development Hell</a>.</p><h2>Plot</h2><p><a href="/c-dogg/3005-28863/" data-ref-id="3005-28863">C-Dogg</a> is tinkering in his garage, when Ace alerts him of strange creatures rising out of the <a href="/pacific-ocean/3035-2141/" data-ref-id="3035-2141">Pacific Ocean</a>. <a href="/the-s/3005-26569/" data-ref-id="3005-26569">The S </a>and <a href="/trina-baylock/3005-29130/" data-ref-id="3005-29130">Trina</a> run into them as they are on their way out to investigate; the four of them hop aboard C-Dogg's <a href="/hoverboard/3055-1746/" data-ref-id="3055-1746">hoverboards</a> and set out to stop the monsters.</p><h2>Gameplay</h2><p><em>Assault from the Sea</em> is a simplistic <a href="/vertical-scrolling/3015-1899/" data-ref-id="3015-1899">vertical-scrolling</a> shooter. Players are given a melee attack, two <a href="/projectiles/3015-3/" data-ref-id="3015-3">projectile</a> attacks (one standard, and one that hits a larger area but is less powerful), and a special attack.</p><p>Power-ups include <a href="/autofire/3015-7963/" data-ref-id="3015-7963">Autofire</a>, Spread Shot, Unlimited Special, and the ability to use Brandy the dog as an <a href="/option/3055-205/" data-ref-id="3055-205">Option</a>.</p><h2>Playable Characters</h2><ul><li>Ace</li><li><a href="/c-dogg/3005-28863/" data-ref-id="3005-28863">C-Dogg</a></li><li><a href="/the-s/3005-26569/" data-ref-id="3005-26569">The S</a></li><li><a href="/trina-baylock/3005-29130/" data-ref-id="3005-29130">Trina Baylock</a></li><li>Jerome (unlockable)</li><li><a href="/shady/3005-25335/" data-ref-id="3005-25335">Shady</a> (unlockable)</li></ul><h2>Japanese Version</h2><p>A version of the game is being developed for Japanese release with a changed story, sprites, and aesthetics, centering around a band of <a href="/pirates/3015-445/" data-ref-id="3015-445">pirates</a>, called Kaizoku Wonderland (海賊 WONDERLAND).</p>

An RPG co-developed by Atlus and Headlock, some other staff include artist Hiroshi Konishi who worked on Radiata Stories and Yoko Shimomura on the music. Stocke must travel through time and revisit key events in order to save his homeland of Alistel from invasion and, ultimately, total desertification. An enhanced port with a new, third storyline was released on Nintendo 3DS in June 2017.

<h2>Story</h2><p>Radiant Historia takes place on the continent of Vainqueur, which is divided into five countries. The protagonist, <a href="/stocke/3005-17922/" data-ref-id="3005-17922"> Stocke</a>, hails from the nation of Alistel, which is currently at war with the country of Granorg. Alistel becomes stricken with a crisis when the country starts turning into desert, and people start turning into sand. The leaders of Alistel insist that this is being caused by Granorg, which intensifies the war effort.</p><p>At the beginning of the story, Stocke is given a book called the <a href="/white-chronicle/3055-5688/" data-ref-id="3055-5688"> White Chronicle</a>, and is paired with two soldiers, <a href="/raynie/3005-19100/" data-ref-id="3005-19100"> Raynie</a> and <a href="/marco/3005-19101/" data-ref-id="3005-19101"> Marco</a>. Their mission is to find secret agent who has been trapped in Granorg territory. They succeed in finding the agent, but then become surrounded by enemy forces and the agent is killed. After succumbing to a deep wound, Stocke wakes up in an another dimension called Historia which seems to twist time and space. Stocke gains the ability to travel through time and space with Historia as the relay point, which he will use--at the behest of the prophetic twins Teo and Lippti--to create the "True History" for the continent.</p><h2>Characters</h2><h3>Alistel</h3><ul><li><a href="/stocke/3005-17922/" data-ref-id="3005-17922"> <b>Stocke</b></a>: A 19-year-old agent of Alistel's intelligence agency, and the main protagonist. He tends to keep quiet, but in truth he cares strongly about his mission and his subordinates.</li><li><b><a href="/raynie/3005-19100/" data-ref-id="3005-19100"> Raynie</a>:</b> A 17-year-old mercenary assigned as Stocke's subordinate. She is very honest and blunt, and has a short-temper.</li><li><b><a href="/marco/3005-19101/" data-ref-id="3005-19101"> Marco</a>:</b> A 17-year-old agent assigned as Stocke's subordinate along with his friend Raynie. Unlike Raynie, he is more calm and thinks carefully before acting.</li><li><b>Heiss:</b> Head of the intelligence agency Stocke serves. He is known for being a very calm and calculating individual.</li><li><b><a href="/rosch/3005-19103/" data-ref-id="3005-19103"> Rosch</a>:</b> A captain in Alistel's military. Has a friendship with Stocke. Due to an injury, he lost his left arm and instead has a mechanical replacement.</li><li><b>Sonja:</b> Oversees the medical division and a researcher. Friends with Stocke and Rosch.</li><li><b>Lt. General Raul:</b> A Lt. General who stays behind to work on tactics and strategy. Friendly to Rosch and Stocke.</li><li><b>General Hugo:</b> General who is the mouthpiece of Noah, who is the prophet of the religion in Alistel. He is known for being very animated.</li></ul><h3>Celestia</h3><ul><li><a href="/aht/3005-19104/" data-ref-id="3005-19104"> <b>Aht</b></a><b>:</b> A 9-year-old Satyros, and part of a traveling entertainment group. Little to her knowledge she is a shaman. She is enthralled with Stocke.</li></ul><h3>Granorg</h3><ul><li><b><a href="/protea/3005-23360/" data-ref-id="3005-23360"> Queen Protea</a>:</b> The ruler of Granorg. She is commonly regarded as a tyrant as she ignores the needs of her people and only cares for the luxuries of her position.</li><li><b><a href="/eruca/3005-19102/" data-ref-id="3005-19102"> Eruca</a>:</b> Stepdaughter of Protea. Unlike her stepmother, Eruca is concerned for her people and is well-liked by the citizens.</li><li><strong>Dias</strong>: As the anointed Court Knight of Granorg, Dias is responsible for the nation's miliatary as its General. Dias works closely with Granorg Assembly Leader...</li><li><strong>Selvan</strong>: ...who in essence is Granorg's Prime Minister, and in actuality holds the political power in Granorg with Protea being nothing more than a mere figurehead.</li></ul><h3>Forgia</h3><ul><li><a href="/gafka/3005-19105/" data-ref-id="3005-19105"> <b>Gafka</b></a>: Powerful and skilled martial-artist from the beastkind city of Forgia. Is banished by his own wish from his homeland to Celestia, but will not say why.</li></ul><h3>Historia</h3><ul><li><b>Teo and Lippti:</b> Twin guides of Historia. They claim that the world is headed to destruction and ask Stocke to help stop it. They advise him in his quest and allow him to use Historia to travel from one point of time to another.</li></ul><h2>Gameplay</h2><p>Stocke gains the ability to travel back and forth between the past and present, as well as between two timelines. Near the beginning of the game, a key decision splits the main timeline into two, called the "Standard History" and the "Alternate History". Changing the past will sometimes dramatically affect the future in either timeline. As you progress through the game, you will activate time nodes that you will be able to revisit later. These nodes usually put you at key decision points. At these points, the given timeline will split, either pushing the continuation of the timeline or sending you into a poor ending at which point you will be urged to re-assess your decision. By traveling back to the node, you will be able to make a different decision to continue further in the timeline. While it is possible to discover the "true" history on your first play-through, you will still need to explore the other timelines--meaning, bad endings as well as side-quests--to fully complete the game.</p><p>At several points, even after making the right choices, you will find your path blocked due to circumstances beyond your control. In these situations, you can usually solve the problem by exploring the other timeline and changing the outcome of certain events. This will change the circumstances in the timeline where the obstacle lies, and allow you to continue.</p><p>Radiant Historia features a unique battle system that utilizes a 3x3 combat grid. Strategy will play an important role, as your attacks will have greater impact on enemies in closer grid units, while enemies further away will take less damage. Larger enemies will take up more than 1 grid unit. Players will be able to strike more than one enemy at once as they change position. Players will also be able to force multiple enemies onto one grid unit with special attacks. When this happens, all attacks on that grid unit will hit all enemies there, allowing you finish off groups of enemies quickly.</p><p>The top screen displays a list of who will attack next, allowing the player to plan a strategy. When the player's party members take turns consecutively, the player has the opportunity to execute a combination attack as long as the attacks are planned accordingly in conjunction with the grid strategies explained above. Thus, combos can deal greater damage--both to an individual target (the later in the combo a target is hit, the more damage the attack will do) as well as to more enemies at once--allowing players to quickly take out an enemy.</p><p>To better serve the combo system, the player also has the option to rearrange the turn order of the characters in battle, in order to set up more combos. The downside to this is that after rearranging the turn order, your characters will be left vulnerable to attack for a few turns, taking more damage than normal. As a result, you must weigh the risks and rewards of switching the turn order.</p><p>While battling a gauge builds up known as a mana guage. Abilities for the mana gauge are acquired through events that happen in the story and become unlocked once the player goes into Historia after acquiring the item. The first mana gauage ability received is a move that can completely remove a turn from an enemy. Further abilities include physical attacks on all enemies, a super-powerful physical attack concentrated on a single enemy, defensive buffs, and more. All 3 characters in your fighting party build the gauge individually depending on the attacks and combinations they have landed as well as the amount of hits they have sustained.</p><h2>Soundtrack</h2><p>The soundtrack was composed by <a href="/yoko-shimomura/3040-54084/" data-ref-id="3040-54084"> Yoko Shimomura</a>, whose other works are included in such acclaimed or high profile games as <a href="//www.giantbomb.com/super-mario-rpg-legend-of-the-seven-stars/3030-7358/" data-ref-id="3030-7358">Super Mario RPG</a>, <a href="//www.giantbomb.com/kingdom-hearts/3025-414/" data-ref-id="3025-414">Kingdom Hearts</a> entries, <a href="//www.giantbomb.com/mario-luigi/3025-1085/" data-ref-id="3025-1085">Mario &amp; Luigi</a> entries, <a href="//www.giantbomb.com/parasite-eve/3030-9228/" data-ref-id="3030-9228">Parasite Eve</a>, and <a href="//www.giantbomb.com/xenoblade-chronicles/3030-26920/" data-ref-id="3030-26920">Xenoblade Chronicles</a>, among others. Shimomura composed the Radiant Historia soundtrack with instruments found in a symphonic orchestra, with more modern instrumentation and themes generally being avoided.</p><p>Track listing:</p><ol><li>RADIANT HISTORIA</li><li>Mechanical Kingdom</li><li>To the Battlefield</li><li>Blue Radiance</li><li>Forever Proud</li><li>To the Future that Waits Ahead</li><li>Beyond the Wilderness</li><li>The Edge of Green</li><li>Victory!</li><li>Dreams Shrouded by a Cloud of Dust</li><li>The Garden Where the Celestite Lies</li><li>The Melody Connecting the World</li><li>Unending Clear Blue Sky</li><li>Shadows Dance in the Darkness</li><li>The Red Locus</li><li>Wildness and Toughness</li><li>Rebellion</li><li>Where the Wind and Feathers Return</li><li>Impending Crisis</li><li>Interrupted Moment</li><li>Memories of the World</li><li>An Earnest Desire of Grey</li><li>Affectionate Moment</li><li>-HISTORIA-</li><li>-HISTORIA- (instrumental version)</li></ol>

E3 2017: Travel Through Time Once Again in Radiant Historia: Perfect Chronology

Super Meat Boy Forever, the sequel to Super Meat Boy, is an auto-runner with combat.

<h2>Overview</h2><p>Super Meat Boy Forever is the sequel to the 2010 indie platformer <a href="/super-meat-boy/3030-25114/" data-ref-id="3030-25114">Super Meat Boy</a>. Unlike it's predecessor, Super Meat Boy Forever is an auto-runner game. The game is both developed and published by <a href="/team-meat/3010-7230/" data-ref-id="3010-7230">Team Meat</a>.</p><p>A teaser trailer titled "<em>A Voyeur for September</em>" was released by Team Meat in 2014 showing grainy footage of a garden and house. Two weeks later is was revealed during PAX that "<em>A Voyeur for September</em>" was an anagram of "<em>Super Meat Boy Forever</em>" and their new title would be heading to <a href="/iphone/3045-96/" data-ref-id="3045-96">iOS</a> and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>. Development of the game then went quiet until Aug 2017, where Super Meat Boy Forever was finally re-announced as releasing on <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PS4</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a>, <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/iphone/3045-96/" data-ref-id="3045-96">iOS</a>, and <a href="/android/3045-123/" data-ref-id="3045-123">Android</a>.</p><h2>Gameplay</h2><p>Super Meat Boy Forever is an auto-runner style game that allows the player to dash and attack. Controls are limited to two buttons and each level is "dynamically constructed" from a selection of pre-designed sections. Once a level has been completed the game increases it's difficulty by generating a slightly harder version of the level.</p><p>Players control either Meat Boy or Bandage Girl as they (automatically) run through various levels. The two button control scheme can be used to jump, punch, dive and slide.</p><h2>Characters</h2><p>Characters revealed so far are:</p><ul><li><strong>Meat Boy</strong> (Playable) - Protagonist from the original <a href="/super-meat-boy/3030-25114/" data-ref-id="3030-25114">Super Meat Boy</a> game.</li><li><strong>Bandage Girl </strong>(Playable)- Meat Boy's love interest. Previously the "Damsel in Distress".</li><li><strong>Nugget</strong> - Meat Boy and Bandage Girl's child. Female.</li><li><strong>Dr. Fetus</strong> - Main antagonist of the Super Meat Boy series.</li></ul><h2>Story</h2><p>The two main characters (Meat Boy and Bandage Girl) have had a child named Nugget. One day they are attacked by Dr. Fetus (the antagonist from <a href="/super-meat-boy/3030-25114/" data-ref-id="3030-25114">Super Meat Boy</a>), who steals Nugget away from them. The game focuses around them traversing difficult levels in order to save Nugget.</p>

All Images, Indie Megabooth, PAX Prime 2014, PAX Prime 2014 Booth

Enadakina is a mystery adventure video game about a detective who falls in love with a woman.

<p>The player plays a detective who can't seem to meet women.  Then she shows up.  But she and the detective are torn apart, and the detective must solve the case.</p>

Suchawira World Traveler is a comedy visual novel that follows the adventures of a woman, named Suchawira, as she travels around the world.

<p>In Suchawira World Traveler, the player controls Suchawira and sends her to locations around the world to have adventures and talk to people.</p>

Xenon Valkyrie is a rogue-like side-scrolling action-adventure game for Windows, Mac, and Linux developed by Diabolical Mind.

Yoshi is coming to Switch in 2018. Features two player cooperative play. Yoshi is a 2.5D platformer allowing limited depth movement in a mainly 2D plane and gives Yoshi the ability to flip the game world 180°.