The eleventh installment of the Atelier series and first of the Arland trilogy. Rorona has taken up the task to keep the alchemist workshop from closing by completing assignments issued by the Arland Kingdom.

<h2>Story</h2><p>Rorolina Frixell is a young alchemist who helped the Arland Kingdom utilize the ancient machines that were on the land they settled in. The kingdom prospered with the use of the machines and allowed Rorona and her master, Astrid Zexis, to run an alchemist workshop in the kingdom. Years passed and the alchemist workshop has seen dwindling business. Sterkenburg Cranach, an Arland knight, delivers the news to Rorona that the kingdom plans to close down the alchemist workshop if she fails to complete assignments by the deadline. Upon receiving the news, Astrid hands ownership of the workshop and assignment duties over to Rorona in hopes that she can grow into a great alchemist.</p><h2>Characters</h2><h3>Rorolina Frixell</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/90625/1414703-atelier_rorona_2d_vs_3d_1.jpg" data-ref-id="1300-1414703" data-size="small" data-embed-type="image" data-ratio="1.4129793510324"><a class="fluid-height" style="padding-bottom:141.3%" href="https://static.giantbomb.com/uploads/original/9/90625/1414703-atelier_rorona_2d_vs_3d_1.jpg" data-ref-id="1300-1414703"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/9/90625/1414703-atelier_rorona_2d_vs_3d_1.jpg" srcset="https://static.giantbomb.com/uploads/original/9/90625/1414703-atelier_rorona_2d_vs_3d_1.jpg 339w" sizes="(max-width: 452px) 100vw, 452px" data-width="452"></a></figure><p>The main protagonist of the game. She along with Astrid were awarded to run an alchemist shop in Arland after showing the kingdom how to utilize the machines on their land which led to its current prosperity. However, she was given the task to keep the alchemist workshop from closing after receiving the news that the kingdom plans to shut down the workshop and Astrid transfers ownership of the shop over to her. <a data-ref-id="3005-10496" href="/rororina-fryxell/3005-10496/">Rorona</a> constantly shows her clumsiness in conversation as she never truly picks up the true meanings behind what was being discussed as well in some of her actions.</p><h3>Astrid Zexis</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/90625/1414708-atelier_rorona_2d_vs_3d_7.jpg" data-ref-id="1300-1414708" data-size="small" data-embed-type="image" data-ratio="1.4129793510324"><a class="fluid-height" style="padding-bottom:141.3%" href="https://static.giantbomb.com/uploads/original/9/90625/1414708-atelier_rorona_2d_vs_3d_7.jpg" data-ref-id="1300-1414708"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/9/90625/1414708-atelier_rorona_2d_vs_3d_7.jpg" srcset="https://static.giantbomb.com/uploads/original/9/90625/1414708-atelier_rorona_2d_vs_3d_7.jpg 339w" sizes="(max-width: 452px) 100vw, 452px" data-width="452"></a></figure><p>Rorona's alchemist master. <a data-ref-id="3005-10500" href="/astrid-zxes/3005-10500/">Astrid</a> assisted Rorona in helping her parents recover with their ailments and took her in as her pupil after seeing that she had potential of being a great alchemist. However, Astrid's laziness led to the workshop losing business and reputation in Arland and is threatened of being shut down. In reaction to the news, she hands ownership of the workshop to Rorona in hopes that she can handle the tribulations of keeping the shop running.</p><h3>Cordelia von Feuerbach</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/90625/1414704-atelier_rorona_2d_vs_3d_3.jpg" data-ref-id="1300-1414704" data-size="small" data-embed-type="image" data-ratio="1.4129793510324"><a class="fluid-height" style="padding-bottom:141.3%" href="https://static.giantbomb.com/uploads/original/9/90625/1414704-atelier_rorona_2d_vs_3d_3.jpg" data-ref-id="1300-1414704"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 452px) 100vw, 452px" data-width="452" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/9/90625/1414704-atelier_rorona_2d_vs_3d_3.jpg" data-srcset="https://static.giantbomb.com/uploads/original/9/90625/1414704-atelier_rorona_2d_vs_3d_3.jpg 339w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/9/90625/1414704-atelier_rorona_2d_vs_3d_3.jpg" srcset="https://static.giantbomb.com/uploads/original/9/90625/1414704-atelier_rorona_2d_vs_3d_3.jpg 339w" sizes="(max-width: 452px) 100vw, 452px" data-width="452"></noscript></a></figure><p><a data-ref-id="3005-10498" href="/cordelia-von-feuerbach/3005-10498/">Cordelia</a> is childhood friends with Rorona and hails from a wealthy family in Arland. She often scolds Rorona for her constant clumsiness. Cory is also very self-conscious regarding her height, as she gets picked on from time-to-time for being so short.</p><h3>Sterkenburg Cranach</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/15/151336/2282087-ar_sterkenburg_cranach.jpg" data-ref-id="1300-2282087" data-size="small" data-embed-type="image" data-ratio="1.6470588235294"><a class="fluid-height" style="padding-bottom:164.7%" href="https://static.giantbomb.com/uploads/original/15/151336/2282087-ar_sterkenburg_cranach.jpg" data-ref-id="1300-2282087"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 388px) 100vw, 388px" data-width="388" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/15/151336/2282087-ar_sterkenburg_cranach.jpg" data-srcset="https://static.giantbomb.com/uploads/original/15/151336/2282087-ar_sterkenburg_cranach.jpg 850w, https://static.giantbomb.com/uploads/scale_medium/15/151336/2282087-ar_sterkenburg_cranach.jpg 582w, https://static.giantbomb.com/uploads/scale_small/15/151336/2282087-ar_sterkenburg_cranach.jpg 388w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/15/151336/2282087-ar_sterkenburg_cranach.jpg" srcset="https://static.giantbomb.com/uploads/original/15/151336/2282087-ar_sterkenburg_cranach.jpg 850w, https://static.giantbomb.com/uploads/scale_medium/15/151336/2282087-ar_sterkenburg_cranach.jpg 582w, https://static.giantbomb.com/uploads/scale_small/15/151336/2282087-ar_sterkenburg_cranach.jpg 388w" sizes="(max-width: 388px) 100vw, 388px" data-width="388"></noscript></a></figure><p><a data-ref-id="3005-23375" href="/sterkenburg-cranach/3005-23375/">Sterkenburg</a> is a knight of the Arland Kingdom who constantly works to maintain the prosperity of the kingdom. He delivers the kingdom assignments to Rorona at the start of the term and also assists her on her travels outside of Arland, even though he was assigned by Meredith to see the workshop's closure. Sterk constantly holds a serious attitude and seems to be constantly busy with work.</p><h3>Iksel Jahnn</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/15/151336/2282086-ar_iksel_jahnn.jpg" data-ref-id="1300-2282086" data-size="small" data-embed-type="image" data-ratio="2.0285714285714"><a class="fluid-height" style="padding-bottom:202.9%" href="https://static.giantbomb.com/uploads/original/15/151336/2282086-ar_iksel_jahnn.jpg" data-ref-id="1300-2282086"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 315px) 100vw, 315px" data-width="315" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/15/151336/2282086-ar_iksel_jahnn.jpg" data-srcset="https://static.giantbomb.com/uploads/original/15/151336/2282086-ar_iksel_jahnn.jpg 700w, https://static.giantbomb.com/uploads/scale_medium/15/151336/2282086-ar_iksel_jahnn.jpg 480w, https://static.giantbomb.com/uploads/scale_small/15/151336/2282086-ar_iksel_jahnn.jpg 315w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/15/151336/2282086-ar_iksel_jahnn.jpg" srcset="https://static.giantbomb.com/uploads/original/15/151336/2282086-ar_iksel_jahnn.jpg 700w, https://static.giantbomb.com/uploads/scale_medium/15/151336/2282086-ar_iksel_jahnn.jpg 480w, https://static.giantbomb.com/uploads/scale_small/15/151336/2282086-ar_iksel_jahnn.jpg 315w" sizes="(max-width: 315px) 100vw, 315px" data-width="315"></noscript></a></figure><p><a data-ref-id="3005-10501" href="/yksel-jahnn/3005-10501/">Iksel</a> is supposedly a cook-in-training at the Sunrise Cafe, but is currently handling all operations of the cafe's business. He carries a carefree attitude and often feeds Rorona whenever she visits him in the cafe.</p><h3>Tantris</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/15/151336/2282064-ar_tantris.jpg" data-ref-id="1300-2282064" data-size="small" data-embed-type="image" data-ratio="1.7948717948718"><a class="fluid-height" style="padding-bottom:179.5%" href="https://static.giantbomb.com/uploads/original/15/151336/2282064-ar_tantris.jpg" data-ref-id="1300-2282064"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 356px) 100vw, 356px" data-width="356" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/15/151336/2282064-ar_tantris.jpg" data-srcset="https://static.giantbomb.com/uploads/original/15/151336/2282064-ar_tantris.jpg 780w, https://static.giantbomb.com/uploads/scale_medium/15/151336/2282064-ar_tantris.jpg 480w, https://static.giantbomb.com/uploads/scale_small/15/151336/2282064-ar_tantris.jpg 356w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/15/151336/2282064-ar_tantris.jpg" srcset="https://static.giantbomb.com/uploads/original/15/151336/2282064-ar_tantris.jpg 780w, https://static.giantbomb.com/uploads/scale_medium/15/151336/2282064-ar_tantris.jpg 480w, https://static.giantbomb.com/uploads/scale_small/15/151336/2282064-ar_tantris.jpg 356w" sizes="(max-width: 356px) 100vw, 356px" data-width="356"></noscript></a></figure><p><a data-ref-id="3005-10503" href="/tantoris/3005-10503/">Tantris</a> is a wandering musician who used to reside in Arland. He gushes over Rorona when they first meet and constantly pesters her with numerous advances. Tantris is also the son of Meredith Alcock.</p><h3>Gio</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/15/151336/2282093-ar_gio.jpg" data-ref-id="1300-2282093" data-size="small" data-embed-type="image" data-ratio="1.4736842105263"><a class="fluid-height" style="padding-bottom:147.4%" href="https://static.giantbomb.com/uploads/original/15/151336/2282093-ar_gio.jpg" data-ref-id="1300-2282093"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 434px) 100vw, 434px" data-width="434" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/15/151336/2282093-ar_gio.jpg" data-srcset="https://static.giantbomb.com/uploads/original/15/151336/2282093-ar_gio.jpg 950w, https://static.giantbomb.com/uploads/scale_medium/15/151336/2282093-ar_gio.jpg 480w, https://static.giantbomb.com/uploads/scale_small/15/151336/2282093-ar_gio.jpg 434w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/15/151336/2282093-ar_gio.jpg" srcset="https://static.giantbomb.com/uploads/original/15/151336/2282093-ar_gio.jpg 950w, https://static.giantbomb.com/uploads/scale_medium/15/151336/2282093-ar_gio.jpg 480w, https://static.giantbomb.com/uploads/scale_small/15/151336/2282093-ar_gio.jpg 434w" sizes="(max-width: 434px) 100vw, 434px" data-width="434"></noscript></a></figure><p><a data-ref-id="3005-10504" href="/gio/3005-10504/">Gio</a> is a self-proclaimed retiree of Arland. He acts polite, but has a skewed view of decency and is stubborn whenever he sets his mind on something. Gio hones his sword skills by fighting monsters outside of Arland.</p><h3>Lionela Heinze</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/90625/1414705-atelier_rorona_2d_vs_3d_5.jpg" data-ref-id="1300-1414705" data-size="small" data-embed-type="image" data-ratio="1.4129793510324"><a class="fluid-height" style="padding-bottom:141.3%" href="https://static.giantbomb.com/uploads/original/9/90625/1414705-atelier_rorona_2d_vs_3d_5.jpg" data-ref-id="1300-1414705"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 452px) 100vw, 452px" data-width="452" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/9/90625/1414705-atelier_rorona_2d_vs_3d_5.jpg" data-srcset="https://static.giantbomb.com/uploads/original/9/90625/1414705-atelier_rorona_2d_vs_3d_5.jpg 339w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/9/90625/1414705-atelier_rorona_2d_vs_3d_5.jpg" srcset="https://static.giantbomb.com/uploads/original/9/90625/1414705-atelier_rorona_2d_vs_3d_5.jpg 339w" sizes="(max-width: 452px) 100vw, 452px" data-width="452"></noscript></a></figure><p><a data-ref-id="3005-10497" href="/lionela-heinze/3005-10497/">Lionela</a> is a travelling puppeteer who constantly performs her puppet show throughout the land with her talking puppets, Aranya and Horoholo. Lionela is very shy and constantly stammers in conversation with people.</p><h3>Pamela Ibis</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/3/30398/1125870-c20090624_rorona_16_cs1w1_290x.jpg" data-ref-id="1300-1125870" data-size="small" data-embed-type="image" data-ratio="1"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/3/30398/1125870-c20090624_rorona_16_cs1w1_290x.jpg" data-ref-id="1300-1125870"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 290px) 100vw, 290px" data-width="290" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/3/30398/1125870-c20090624_rorona_16_cs1w1_290x.jpg" data-srcset="https://static.giantbomb.com/uploads/original/3/30398/1125870-c20090624_rorona_16_cs1w1_290x.jpg 290w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/3/30398/1125870-c20090624_rorona_16_cs1w1_290x.jpg" srcset="https://static.giantbomb.com/uploads/original/3/30398/1125870-c20090624_rorona_16_cs1w1_290x.jpg 290w" sizes="(max-width: 290px) 100vw, 290px" data-width="290"></noscript></a></figure><p><a data-ref-id="3005-10055" href="/pamela-ibis/3005-10055/">Pamela</a> is a ghost awoken from her slumber when Rorona took the teddy bear that she was sleeping in back to her workshop from the Catacombs. After getting bored of milling inside the workshop, Astrid retains property nearby and tells Pamela to run a shop to keep her busy.</p><h3>Hom</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/90625/1414710-atelier_rorona_2d_vs_3d_10.jpg" data-ref-id="1300-1414710" data-size="small" data-embed-type="image" data-ratio="1.4129793510324"><a class="fluid-height" style="padding-bottom:141.3%" href="https://static.giantbomb.com/uploads/original/9/90625/1414710-atelier_rorona_2d_vs_3d_10.jpg" data-ref-id="1300-1414710"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 452px) 100vw, 452px" data-width="452" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/9/90625/1414710-atelier_rorona_2d_vs_3d_10.jpg" data-srcset="https://static.giantbomb.com/uploads/original/9/90625/1414710-atelier_rorona_2d_vs_3d_10.jpg 339w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/9/90625/1414710-atelier_rorona_2d_vs_3d_10.jpg" srcset="https://static.giantbomb.com/uploads/original/9/90625/1414710-atelier_rorona_2d_vs_3d_10.jpg 339w" sizes="(max-width: 452px) 100vw, 452px" data-width="452"></noscript></a></figure><p><a data-ref-id="3005-10499" href="/hom/3005-10499/">Hom</a> is a homunculus created by Astrid after she inquires Rorona if she would've been happier with a sibling. Hom serves to assist Rorona in gathering ingredients and synthesizing. Hom shows no emotions but will throw a fit if he/she is not given work. Always refers Rorona as "Master" and Astrid as "Grand Master."</p><h3>Hagel Boldness</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/2424/1166153-haggel.jpg" data-ref-id="1300-1166153" data-size="small" data-embed-type="image" data-ratio="1.4159292035398"><a class="fluid-height" style="padding-bottom:141.6%" href="https://static.giantbomb.com/uploads/original/0/2424/1166153-haggel.jpg" data-ref-id="1300-1166153"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 226px) 100vw, 226px" data-width="226" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/2424/1166153-haggel.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/2424/1166153-haggel.jpg 226w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/0/2424/1166153-haggel.jpg" srcset="https://static.giantbomb.com/uploads/original/0/2424/1166153-haggel.jpg 226w" sizes="(max-width: 226px) 100vw, 226px" data-width="226"></noscript></a></figure><p><a data-ref-id="3005-12761" href="/haggel-baldness/3005-12761/">Hagel</a> is the owner of Beefy's Weapon Shop who is highly energetic and is open and accepting to everyone he meets. He prefers to be called by his nickname "Pops", as he gets very agitated whenever someone refers to his last name. Hagel can craft weapons and clothes and can decompose weapons and clothes to their main ingredients.</p><h3>Tiffani Hildebrand</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/2424/1167085-tifana.jpg" data-ref-id="1300-1167085" data-size="small" data-embed-type="image" data-ratio="1.4159292035398"><a class="fluid-height" style="padding-bottom:141.6%" href="https://static.giantbomb.com/uploads/original/0/2424/1167085-tifana.jpg" data-ref-id="1300-1167085"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 226px) 100vw, 226px" data-width="226" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/2424/1167085-tifana.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/2424/1167085-tifana.jpg 226w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/0/2424/1167085-tifana.jpg" srcset="https://static.giantbomb.com/uploads/original/0/2424/1167085-tifana.jpg 226w" sizes="(max-width: 226px) 100vw, 226px" data-width="226"></noscript></a></figure><p><a data-ref-id="3005-12759" href="/tifana-hildebrand/3005-12759/">Tiffani</a> is the owner and sole employee of the R&amp;T's Sundries Shop. She emits a warm aurora to all customers of her shop, but her emotions of weakness garners strong attraction from many men. Tiffani is also a widow, as her husband passed away many years ago.</p><h3>Etsy Dee</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/15/151336/2282092-ar_esty_erhard.jpg" data-ref-id="1300-2282092" data-size="small" data-embed-type="image" data-ratio="1.8"><a class="fluid-height" style="padding-bottom:180.0%" href="https://static.giantbomb.com/uploads/original/15/151336/2282092-ar_esty_erhard.jpg" data-ref-id="1300-2282092"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 355px) 100vw, 355px" data-width="355" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/15/151336/2282092-ar_esty_erhard.jpg" data-srcset="https://static.giantbomb.com/uploads/original/15/151336/2282092-ar_esty_erhard.jpg 750w, https://static.giantbomb.com/uploads/scale_medium/15/151336/2282092-ar_esty_erhard.jpg 533w, https://static.giantbomb.com/uploads/scale_small/15/151336/2282092-ar_esty_erhard.jpg 355w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/15/151336/2282092-ar_esty_erhard.jpg" srcset="https://static.giantbomb.com/uploads/original/15/151336/2282092-ar_esty_erhard.jpg 750w, https://static.giantbomb.com/uploads/scale_medium/15/151336/2282092-ar_esty_erhard.jpg 533w, https://static.giantbomb.com/uploads/scale_small/15/151336/2282092-ar_esty_erhard.jpg 355w" sizes="(max-width: 355px) 100vw, 355px" data-width="355"></noscript></a></figure><p>Etsy is a member of the Arland Kingdom and works in the front desk in the palace, where she handles requests from Arland's citizens. She's easy-going and assists Rorona by giving her the requests to help increase Rorona's reputation and confidence. Etsy also picks on Sterk for his constant workman-like mentality.</p><h3>Cole Dueller</h3><p>Cole is a young merchant with a strong, blunt attitude. He visits Rorona at her workshop on the 15th of every month to conduct business with her.</p><h3>Meredith Alcock</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/2424/1166154-meriodus.jpg" data-ref-id="1300-1166154" data-size="small" data-embed-type="image" data-ratio="1.414"><a class="fluid-height" style="padding-bottom:141.4%" href="https://static.giantbomb.com/uploads/original/0/2424/1166154-meriodus.jpg" data-ref-id="1300-1166154"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 452px) 100vw, 452px" data-width="452" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/2424/1166154-meriodus.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/2424/1166154-meriodus.jpg 500w, https://static.giantbomb.com/uploads/scale_medium/0/2424/1166154-meriodus.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/2424/1166154-meriodus.jpg 452w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/2424/1166154-meriodus.jpg" srcset="https://static.giantbomb.com/uploads/original/0/2424/1166154-meriodus.jpg 500w, https://static.giantbomb.com/uploads/scale_medium/0/2424/1166154-meriodus.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/2424/1166154-meriodus.jpg 452w" sizes="(max-width: 452px) 100vw, 452px" data-width="452"></noscript></a></figure><p><a data-ref-id="3005-12762" href="/meriodus-alcock/3005-12762/">Meredith</a> is the minister of Arland who has set his sights to close the workshop in order to build a new factory in which he thinks will provide more profits and benefits to the kingdom. After the first couple of completed assignments, he personally takes action to close down the workshop.</p><h2>Locations</h2><h3>Arland Kingdom</h3><h4>Workshop</h4><p>Rorona's alchemist workshop where she, Astrid, and Hom reside and perform alchemy.</p><h4>Artisan's Way</h4><ul><li>Artisan's Way</li><li>Sunrise Cafe: The cafe Iksel runs and sells food items for use and food ingredients for synthesis.</li><li>Beefy Weapon Shop: Hagel's weapon-run shop where new weapons and clothes can be forged.</li><li>R&amp;T's Sundries: A store Tiffani runs where sundry ingredients are sold.</li><li>Pamela's Shop: A shop run by Pamela where unique items are sold.</li></ul><h4>Main Street</h4><ul><li>Main Street</li><li>Rorona's House: Rorona's home where her parents reside.</li></ul><h4>Factory Way</h4><p>A section of Arland Kingdom where factories are located. A set of train tracks run through the middle of Factory Way.</p><h4>Square</h4><p>The central town square of Arland Kingdom.</p><h4>Palace</h4><ul><li>Front Desk: The place where Arland residents place in requests for others to complete.</li><li>Hallway: Where Sterk stands to receive items from Rorona toward the given kingdom assignment.</li></ul><h3>Nearby Forest</h3><p>A forest nearby Arland Kingdom which house habitats for punis and wolves, and an area where cabbages are grown and gathered from.</p><h3>Ortoga Ruins</h3><p>An ancient ruin where Rorona and Cory played around in when they were younger. The area houses wolves, green punis, and vultures. The entrance of the ruins house two types of special berries that are specially grown there.</p><h3>National Mines</h3><p>The mines the Arland Kingdom run. A lot of ore and fuel-like ingredients can be collected in the mines. The mines also house dinosaurs and ghosts.</p><h3>Traveler's Way</h3><p>A long-winded road where travelers use to reach from town to town. The area is infested with vultures, ear punis, and bandits running rampant, along with a habitat for griffons.</p><h3>Catacombs</h3><p>An ancient graveyard where a lot of unique items can be collected according to Astrid. Ghosts and bandits patrol the Catacomb's halls.</p><h3>Nabel Lake</h3><p>A huge lake outside of Arland with small islands conjoined by bridges. Whales, reptiles, and vultures roam the islands in this location. The player can also access underwater areas by using the Air Pump item.</p><h3>Lost City</h3><p>An ancient city submerged in the deep depths of Nabel Lake. Special demons and whales roam as enemies in this area.</p><h3>Dark Woods</h3><p>A dark forest located far northeast from Arland. The Dark Woods house very tough enemy variants of wolves, punis, mandras, and reptiles. High quality common ingredients for synthesizing can be gathered here.</p><h3>Ster Highlands</h3><p>A mountain located far northwest of Arland. Rorona first learns about this location after being warned by Sterk about a strong dragon there. The area is infested with vultures, wolves, and griffons.</p><h3>Night's Domain</h3><p>An mystical place far north of Arland where according to Sterk, the sun doesn't shine there. Extremely tough monsters roam this unique location, though it houses high-quality ingredients and rare flowers.</p><h3>Orthogalaxen</h3><p>A special area located on the very top of the Ortega Ruins that hasn't been ventured in years, until Sterk finally received approval for Rorona to access. Bunny punis and agents roam these special halls as enemies.</p><h2>Gameplay</h2><h3>Assignments</h3><p>Assignments are main quests that the player must complete in order to progress through the game. The player has ninety days to complete the kingdom assignment. At any point of the ninety-day period, the player can submit the required items over to Sterk in the castle hallway and a progress report is updated on how much of the assignment minimum requirements are completed. On the date of the deadline, the player is given a star rating on the given assignment in regards to the quality and quantity of items submitted. If the player fails to meet the minimum requirements of the assignment, the workshop is closed and the game is over.</p><h3>Quests</h3><h4>Front Quests</h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3017/942978-atelier_rorona_ss__13_.png" data-ref-id="1300-942978" data-size="small" data-embed-type="image" data-ratio="0.56444444444444"><a class="fluid-height" style="padding-bottom:56.4%" href="https://static.giantbomb.com/uploads/original/0/3017/942978-atelier_rorona_ss__13_.png" data-ref-id="1300-942978"><img alt="Rorona talking with Etsy for jobs." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/3017/942978-atelier_rorona_ss__13_.png" data-srcset="https://static.giantbomb.com/uploads/original/0/3017/942978-atelier_rorona_ss__13_.png 900w, https://static.giantbomb.com/uploads/scale_medium/0/3017/942978-atelier_rorona_ss__13_.png 480w, https://static.giantbomb.com/uploads/scale_small/0/3017/942978-atelier_rorona_ss__13_.png 320w"><noscript><img alt="Rorona talking with Etsy for jobs." src="https://static.giantbomb.com/uploads/scale_small/0/3017/942978-atelier_rorona_ss__13_.png" srcset="https://static.giantbomb.com/uploads/original/0/3017/942978-atelier_rorona_ss__13_.png 900w, https://static.giantbomb.com/uploads/scale_medium/0/3017/942978-atelier_rorona_ss__13_.png 480w, https://static.giantbomb.com/uploads/scale_small/0/3017/942978-atelier_rorona_ss__13_.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Rorona talking with Etsy for jobs.</figcaption></figure><p>Front Quests are requests submitted by the Arland's townspeople to the kingdom and are taken by talking to Etsy at the castle lobby. Players can select multiple front quests at once and submit them in at any time before the quest's deadline date passes. Some quests have certain minimum requirements in order to be accepted, such as the item being requested must have a particular element trait, or defeating a certain amount of enemies. Successful front quest submissions results in money and increased reputation to the Arland's townsfolk.</p><p>Some quests reward bonuses if the item submitted meets a certain quality, is submitted on or before the bonus due date, or defeated over the certain amount of the targeted monster. Once the quest with its bonus requests are submitted, the player is rewarded in either extra money or tickets in which they can trade in with Etsy for items.</p><h4>Friends Quests</h4><p>Friends Quests are requests taken from Rorona's friends by asking them for a job request. Each friend only has one request, usually an item that must meet certain quality or contain a certain trait. The player can take on multiple friends quests at once. Successful friends quests results in earning friendship points, money, increased insight into their lives, and certain ramifications to the story's ending.</p><p>Friend Locations in Arland for Quests</p><ul><li>Cordelia: Square</li><li>Sterkenberg: Palace Hallway</li><li>Iksel: Sunrise Cafe</li><li>Tantris: Square</li><li>Gio: Main Street</li><li>Lionela: Factory Way</li><li>Tiffani: R&amp;T Sundries</li><li>Cole: Factory Way</li><li>Pamela: Pamela's Shop</li></ul><h3>Exploration</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/90625/1452885-location2_800x.jpg" data-ref-id="1300-1452885" data-size="small" data-embed-type="image" data-ratio="0.5625"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/9/90625/1452885-location2_800x.jpg" data-ref-id="1300-1452885"><img alt="Rorona exploring the Nearby Forest" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/9/90625/1452885-location2_800x.jpg" data-srcset="https://static.giantbomb.com/uploads/original/9/90625/1452885-location2_800x.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1452885-location2_800x.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/90625/1452885-location2_800x.jpg 320w"><noscript><img alt="Rorona exploring the Nearby Forest" src="https://static.giantbomb.com/uploads/scale_small/9/90625/1452885-location2_800x.jpg" srcset="https://static.giantbomb.com/uploads/original/9/90625/1452885-location2_800x.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1452885-location2_800x.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/90625/1452885-location2_800x.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Rorona exploring the Nearby Forest</figcaption></figure><p>The purpose of exploration is to gather ingredients that are not available to purchase in Arland's shops and for uses in synthesis, a quest, or assignment. Travelling to an outside location takes a certain amount of days and a fee. Each location has multiple areas that house particular items and enemies. Players can choose to venture farther into each outside location, which takes at least a day. Some areas require extra effort (such as destroying a rock in place) in order to venture into.</p><p>Ingredients can be gathered on the path by standing by or on a star cloud indicator. Each gathering patch house certain ingredients of varying quality, which are indicated in two colors, gray and gold. Gray star patches usually house low to normal quality ingredients, while gold star patches house higher quality and rare ingredients. The player can select which ingredients from the gathering place to put into Rorona's basket.</p><p>Rorona will enter into a battle with an enemy if she comes in contact with a monster in the area. Rorona's party can earn the first strike in battle if the player successfully hits the enemy with Rorona's magical staff.</p><p>Length of Days to Travel to Outside Location</p><ul><li>Nearby Forest: 1 Day</li><li>Ortega Ruins: 1 Day</li><li>National Mines: 3 Days</li><li>Traveler's Way: 4 Days</li><li>Catacombs: 4 Days</li><li>Nabel Lake: 5 Days</li><li>Lost City: 6 Days</li><li>Dark Woods: 6 Days</li><li>Ster Highlands: 7 Days</li><li>Night's Domain: 8 Days</li><li>Orthogalaxen: 1 Day</li></ul><h3>Synthesis</h3><h4>Item Synthesis</h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3017/943002-atelier_rorona_ss__32_.png" data-ref-id="1300-943002" data-size="small" data-embed-type="image" data-ratio="0.56222222222222"><a class="fluid-height" style="padding-bottom:56.2%" href="https://static.giantbomb.com/uploads/original/0/3017/943002-atelier_rorona_ss__32_.png" data-ref-id="1300-943002"><img alt="List of items available to Synthesize" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/3017/943002-atelier_rorona_ss__32_.png" data-srcset="https://static.giantbomb.com/uploads/original/0/3017/943002-atelier_rorona_ss__32_.png 900w, https://static.giantbomb.com/uploads/scale_medium/0/3017/943002-atelier_rorona_ss__32_.png 480w, https://static.giantbomb.com/uploads/scale_small/0/3017/943002-atelier_rorona_ss__32_.png 320w"><noscript><img alt="List of items available to Synthesize" src="https://static.giantbomb.com/uploads/scale_small/0/3017/943002-atelier_rorona_ss__32_.png" srcset="https://static.giantbomb.com/uploads/original/0/3017/943002-atelier_rorona_ss__32_.png 900w, https://static.giantbomb.com/uploads/scale_medium/0/3017/943002-atelier_rorona_ss__32_.png 480w, https://static.giantbomb.com/uploads/scale_small/0/3017/943002-atelier_rorona_ss__32_.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>List of items available to Synthesize</figcaption></figure><p>Players can produce an item by synthesizing the required ingredients in the workshop. Each item lists the amount of each ingredient, days passed, and HP expended to produce the item. The item synthesis could fail if Rorona's alchemist level or HP is too low to for the item attempted to synthesize. Rorona's alchemist level will increase after an attempted synthesis.</p><h4>Equipment Synthesis</h4><p>Players can synthesize new weapons and clothes by bringing in Ignots (for weapons) or Cloths (for clothes) of a certain type along with a paying a fee to be forged by Hagel at his weapons shop. All equipment and clothes can also be dismantled down to their bare ingredient for a fee.</p><h4>Effects and Traits</h4><p>Based on the ingredients used to synthesize the new item/equipment or the end result of the new item/equipment, each item/equipment can attain certain effects and traits when used or equipped to a character.</p><h4>Acquiring New Recipes</h4><p>There are various ways a player can acquire new recipes to synthesize during the course of play. Some new recipes occur during the course of the story. Others can be acquired by going through special events by triggering specific friend flags during the course of looking into more of their lives. At certain assignment periods, new recipe books can be purchased from the Arland shops. New recipes can also be found in treasure chests at certain gathering areas in exploration of outside locations. The new recipes will automatically be added to list of items to synthesize once the player returns Rorona back to the workshop.</p><h3>Wholesale</h3><p>The player can use the shops to copy and mass produce the synthesized item, saving the player time from continuously synthesizing the same item over and over. The four Arland shops can carry up to ten items of a particular item type to mass produce and sell.</p><ul><li>R&amp;T Sundries: Sundry Items</li><li>Beefy's Weapon Shop: Bomb and Attack Items</li><li>Sunrise Cafe: Food Items</li><li>Pamela's Cafe: Magic and Unique Items</li></ul><h3>Hom</h3><p>The player can command Hom to do two functions.</p><p><b>Gather Items</b>: Hom will go out to the chosen area to gather particular ingredients found in that location during his/her time there. Hom will take the same number of days indicated to travel to the desired located needed to travel and return with the ingredients. On his arrival, Hom will have gathered a total of 80 ingredients in which you can transfer to Rorona's basket, container, or for Hom to retain to perform synthesis.</p><p><b>Synthesis</b>: Hom can perform all syntheses that the player has successfully performed as Rorona. Hom will need the necessary items to perform the synthesis and will take the same amount of days that the item requires to be synthesized. The player can also command Hom to have the synthesized item to be of high or low quality, or to have many or few traits.</p><h3>Rest</h3><p>The player can elect to rest up to seven days by moving Rorona next to the couch inside her workshop. Rorona will recover some HP by resting.</p><h3>Battle</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/90625/1452912-battle1_800x.jpg" data-ref-id="1300-1452912" data-size="small" data-embed-type="image" data-ratio="0.56625"><a class="fluid-height" style="padding-bottom:56.6%" href="https://static.giantbomb.com/uploads/original/9/90625/1452912-battle1_800x.jpg" data-ref-id="1300-1452912"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/9/90625/1452912-battle1_800x.jpg" data-srcset="https://static.giantbomb.com/uploads/original/9/90625/1452912-battle1_800x.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1452912-battle1_800x.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/90625/1452912-battle1_800x.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/9/90625/1452912-battle1_800x.jpg" srcset="https://static.giantbomb.com/uploads/original/9/90625/1452912-battle1_800x.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1452912-battle1_800x.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/90625/1452912-battle1_800x.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Atelier Rorona uses a turn-based battle system, where the player's party and enemies take turns battling each other until the battle is over. The player can recruit two friends to battle alongside with Rorona.</p><h4>Recruits</h4><p>The player can recruit two supporting characters to Rorona's party by requesting their services by going up to them and inviting them into the party. Some recruits require a fee to join to the party. Cory, Iksel, Sterk, Gio, Lionela, and Tantris are the characters that can be recruited and commanded in battle.</p><h4>Commands</h4><p>The player has five commands to select when the character's turn is up.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/90625/1452906-battle3_800x.jpg" data-ref-id="1300-1452906" data-size="small" data-embed-type="image" data-ratio="0.5625"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/9/90625/1452906-battle3_800x.jpg" data-ref-id="1300-1452906"><img alt="Rorona using one of her Skills" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/9/90625/1452906-battle3_800x.jpg" data-srcset="https://static.giantbomb.com/uploads/original/9/90625/1452906-battle3_800x.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1452906-battle3_800x.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/90625/1452906-battle3_800x.jpg 320w"><noscript><img alt="Rorona using one of her Skills" src="https://static.giantbomb.com/uploads/scale_small/9/90625/1452906-battle3_800x.jpg" srcset="https://static.giantbomb.com/uploads/original/9/90625/1452906-battle3_800x.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1452906-battle3_800x.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/90625/1452906-battle3_800x.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Rorona using one of her Skills</figcaption></figure><ul><li>Attack: The character performs a normal attack against the enemy.</li><li>Item: Only Rorona can use the item command. The player has the option to use offensive items against enemies or support items to allies.</li><li>Skill: The character performs a special skill. The character's HP is consumed when their skill is used.</li><li>Defense: The character gets into a defensive stance to reduce damage taken from the enemy.</li><li>Escape: The party withdraws from battle. Not all escapes will work, especially in the case against tougher enemies.</li></ul><h4>Elements</h4><p>Depending on the skills used in battle, certain elements will arise where certain elements will either be effective or ineffective depending on the element that is arisen.</p><h4>Help System</h4><p>Rorona's friends can provide an offensive or defensive assist once they filled at least one level of the assist meter.</p><ul><li>Offensive Assist: After Rorona successfully attacks an enemy, a friend can be called upon to perform a follow-up attack on the same enemy Rorona attacked for increased damage.</li><li>Defensive Assist: When Rorona is about to be attacked, a friend can be called and stand in front of Rorona to prevent her from receiving any damage.</li></ul><h4>End Battle Results</h4><p>At the end of the battle, the party receives battle experience points, money, and selected ingredients resulted from battle to her inventory. When a character reaches a new level, they acquire skill points to add to increase the power of their current set of skills. At certain levels, the character will learn new skills to use in battle.</p><h4>All Party Members Fall in Battle</h4><p>If all party members fall in battle, the game does not end. Instead, the party retreats back to Arland along with the days spend travelling back to Arland from the current location. On the first day back, Rorona is back in her workshop, but she and her party mates will only have 1 HP.</p><h2>Limited Edition</h2><p>The limited edition of Atelier Rorona comes packaged with a visual art book. The visual art book contains images for all the major characters in the game, along with rough sketches and bonus images.</p>

Sequel to Atelier Rorona and another installment of the Atelier franchise. In Atelier Totori, the story revolves around a girl named Totori, who plans to become an adventurer in hopes to find her mother who went missing years ago.

<h2>Plot</h2><p>Before the Arland Kingdom turned into a republic, the kingdom began a new initiative called adventurers as their own knights were useless in exploring an mapping the large land. Eventually, the adventurers initiative proved to be very successful and the system became institutionalized where people interested in exploring many areas of the land must earn a license to do so. Totori's mother was one of the first adventurers and became really famous. However, it's been several years since Totori and her family has seen her. Totori sets her sights to earning herself an adventurer's license in hopes she can finally find her mother during her travels outside of Alanya.</p><h2>Characters</h2><h3>Totooria Helmold</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/6/67319/2235790-totori_character_picture.png" data-ref-id="1300-2235790" data-size="small" data-embed-type="image" data-ratio="1"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/6/67319/2235790-totori_character_picture.png" data-ref-id="1300-2235790"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/6/67319/2235790-totori_character_picture.png" srcset="https://static.giantbomb.com/uploads/original/6/67319/2235790-totori_character_picture.png 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></a></figure><p>The main protagonist of Atelier Totori. <a data-ref-id="3005-18351" href="/totooria-helmold/3005-18351/">Totooria Helmold</a> resides in Alanya, a small fishing village of the Arland Republic, with her sister and father. She was always timid and introverted until she learned alchemy from her master, Rorona, and began to grow some self-confidence. She sets her sights in acquiring an adventurer's license in hopes she can find her mother out in her travels.</p><h3>Rorolina Frixell</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/67319/2235829-rorona-character-picture.png" data-ref-id="1300-2235829" data-size="small" data-embed-type="image" data-ratio="1"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/6/67319/2235829-rorona-character-picture.png" data-ref-id="1300-2235829"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/6/67319/2235829-rorona-character-picture.png" srcset="https://static.giantbomb.com/uploads/original/6/67319/2235829-rorona-character-picture.png 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></a></figure><p><a data-ref-id="3005-10496" href="/rororina-fryxell/3005-10496/">Rorolina Frixell</a> is a world-renown alchemist who is spreading her alchemist skills to others interested during her travels all around the Arland republic. Rorona still retains her clumsy attributes, but has a much more self-confidence in herself from her various experiences she had during her travels. One day, Totori helps an unconscious Rorona lying down on the side of the street and helped her recover. Rorona starts giving Totori alchemy lessons and when Totori's first synthesis was successful, she took her in as her first student.</p><h3><b>Gino Knab</b></h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/6/67319/2235835-Jeeno-knab.png" data-ref-id="1300-2235835" data-size="small" data-embed-type="image" data-ratio="1"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/6/67319/2235835-Jeeno-knab.png" data-ref-id="1300-2235835"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 150px) 100vw, 150px" data-width="150" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/6/67319/2235835-Jeeno-knab.png" data-srcset="https://static.giantbomb.com/uploads/original/6/67319/2235835-Jeeno-knab.png 150w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/6/67319/2235835-Jeeno-knab.png" srcset="https://static.giantbomb.com/uploads/original/6/67319/2235835-Jeeno-knab.png 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></noscript></a></figure><p><a data-ref-id="3005-24097" href="/gino-knab/3005-24097/">Gino</a> is Totori's childhood friend who always cheerful and maintains a high optimistic attitude. He assists Totori as an escort whenever she needs to gather materials outside in the wildlife necessary for synthesis. His dream is to earn an adventurer's license and become a great adventurer. He later becomes Sterk's student and trains under him to become a knight.</p><h3>Sterkenburg Cranach</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/67319/2235849-Sterk-character-pic.png" data-ref-id="1300-2235849" data-size="small" data-embed-type="image" data-ratio="1"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/6/67319/2235849-Sterk-character-pic.png" data-ref-id="1300-2235849"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 150px) 100vw, 150px" data-width="150" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/6/67319/2235849-Sterk-character-pic.png" data-srcset="https://static.giantbomb.com/uploads/original/6/67319/2235849-Sterk-character-pic.png 150w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/6/67319/2235849-Sterk-character-pic.png" srcset="https://static.giantbomb.com/uploads/original/6/67319/2235849-Sterk-character-pic.png 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></noscript></a></figure><p><a data-ref-id="3005-23375" href="/sterkenburg-cranach/3005-23375/">Sterkenburg</a> was a knight of the Arland Kingdom before Arland turned into a republic. He constantly carries a serious and workman-like attitude carried over from his time as a knight. Years of constant worry and hard work haven't helped his appearance look any nicer, as he frightens many people from his menacing looking face.</p><h3>Cecilia Helmold</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/9/90625/1415445-totori_no_atelier_008.jpg" data-ref-id="1300-1415445" data-size="small" data-embed-type="image" data-ratio="1.41375"><a class="fluid-height" style="padding-bottom:141.4%" href="https://static.giantbomb.com/uploads/original/9/90625/1415445-totori_no_atelier_008.jpg" data-ref-id="1300-1415445"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 452px) 100vw, 452px" data-width="452" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/9/90625/1415445-totori_no_atelier_008.jpg" data-srcset="https://static.giantbomb.com/uploads/original/9/90625/1415445-totori_no_atelier_008.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1415445-totori_no_atelier_008.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/90625/1415445-totori_no_atelier_008.jpg 452w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/9/90625/1415445-totori_no_atelier_008.jpg" srcset="https://static.giantbomb.com/uploads/original/9/90625/1415445-totori_no_atelier_008.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1415445-totori_no_atelier_008.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/90625/1415445-totori_no_atelier_008.jpg 452w" sizes="(max-width: 452px) 100vw, 452px" data-width="452"></noscript></a></figure><p><a data-ref-id="3005-23892" href="/cecilia-helmold/3005-23892/">Cecilia</a> is Totori's elder sister who has taken over motherly duties of the Helmond household since their mother has gone missing. She often worries for Totori's well-being and scolds her for any actions or ideas she thinks is too risky for Totori to partake. Whenever she sees Totori upset as a result of her scolding, she will either feel bad for making Totori feel bad or sulk if she feels like Totori's in the wrong.</p><h3>Guid Helmold</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/90625/1415460-totori_no_atelier_021.jpg" data-ref-id="1300-1415460" data-size="small" data-embed-type="image" data-ratio="1"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/9/90625/1415460-totori_no_atelier_021.jpg" data-ref-id="1300-1415460"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/9/90625/1415460-totori_no_atelier_021.jpg" data-srcset="https://static.giantbomb.com/uploads/original/9/90625/1415460-totori_no_atelier_021.jpg 557w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/9/90625/1415460-totori_no_atelier_021.jpg" srcset="https://static.giantbomb.com/uploads/original/9/90625/1415460-totori_no_atelier_021.jpg 557w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a></figure><p>Guid Helmold is the father of Totori and Cecilia Helmold. He's lazy, easy-going, and spends most of the day fishing at Alanya's shipping port. He doesn't emit much of a presence and often surprises his daughters whenever he speaks up.</p><h3>Melvia Siebel</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/9/90625/1784189-melvia_noscale.jpg" data-ref-id="1300-1784189" data-size="small" data-embed-type="image" data-ratio="1.4135429262394"><a class="fluid-height" style="padding-bottom:141.4%" href="https://static.giantbomb.com/uploads/original/9/90625/1784189-melvia_noscale.jpg" data-ref-id="1300-1784189"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 452px) 100vw, 452px" data-width="452" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/9/90625/1784189-melvia_noscale.jpg" data-srcset="https://static.giantbomb.com/uploads/original/9/90625/1784189-melvia_noscale.jpg 827w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1784189-melvia_noscale.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/90625/1784189-melvia_noscale.jpg 452w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/9/90625/1784189-melvia_noscale.jpg" srcset="https://static.giantbomb.com/uploads/original/9/90625/1784189-melvia_noscale.jpg 827w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1784189-melvia_noscale.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/90625/1784189-melvia_noscale.jpg 452w" sizes="(max-width: 452px) 100vw, 452px" data-width="452"></noscript></a></figure><p><a data-ref-id="3005-24022" href="/melvia-siebel/3005-24022/">Melvia</a> is an adventurer in Alanya who is best friends with Cecilia Helmond. She carries a cheerful attitude and doesn't mingle too much into little details, though if things start to get serious, she injects some comedic remarks to lighten the mood. Melvia was born with immense strength, which allows her to easily deal with monsters on her adventures. However, she hates working and has a lax approach to her responsibilities as an adventurer.</p><h3>Marc McBrine</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/90625/1784192-marc_noscale.jpg" data-ref-id="1300-1784192" data-size="small" data-embed-type="image" data-ratio="1.8875"><a class="fluid-height" style="padding-bottom:188.8%" href="https://static.giantbomb.com/uploads/original/9/90625/1784192-marc_noscale.jpg" data-ref-id="1300-1784192"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 339px) 100vw, 339px" data-width="339" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/9/90625/1784192-marc_noscale.jpg" data-srcset="https://static.giantbomb.com/uploads/original/9/90625/1784192-marc_noscale.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1784192-marc_noscale.jpg 508w, https://static.giantbomb.com/uploads/scale_small/9/90625/1784192-marc_noscale.jpg 339w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/9/90625/1784192-marc_noscale.jpg" srcset="https://static.giantbomb.com/uploads/original/9/90625/1784192-marc_noscale.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1784192-marc_noscale.jpg 508w, https://static.giantbomb.com/uploads/scale_small/9/90625/1784192-marc_noscale.jpg 339w" sizes="(max-width: 339px) 100vw, 339px" data-width="339"></noscript></a></figure><p>Marc is a scientist with a huge love of machinery. He often digs up parts from machinery ruins throughout Arland and modifies them into something useful. He loves machinery so much, that it's mostly the topic of conversation that is brought up whenever someone speaks with Marc. His goal is to see everyone is Arland use machinery as an integral part of their daily lives.</p><h3>Mimi Houllier von Schwarzlang</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/15/151336/2281196-at_mimi_houllier_von_schwarzlang.jpg" data-ref-id="1300-2281196" data-size="small" data-embed-type="image" data-ratio="1.4705882352941"><a class="fluid-height" style="padding-bottom:147.1%" href="https://static.giantbomb.com/uploads/original/15/151336/2281196-at_mimi_houllier_von_schwarzlang.jpg" data-ref-id="1300-2281196"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 435px) 100vw, 435px" data-width="435" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/15/151336/2281196-at_mimi_houllier_von_schwarzlang.jpg" data-srcset="https://static.giantbomb.com/uploads/original/15/151336/2281196-at_mimi_houllier_von_schwarzlang.jpg 850w, https://static.giantbomb.com/uploads/scale_medium/15/151336/2281196-at_mimi_houllier_von_schwarzlang.jpg 652w, https://static.giantbomb.com/uploads/scale_small/15/151336/2281196-at_mimi_houllier_von_schwarzlang.jpg 435w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/15/151336/2281196-at_mimi_houllier_von_schwarzlang.jpg" srcset="https://static.giantbomb.com/uploads/original/15/151336/2281196-at_mimi_houllier_von_schwarzlang.jpg 850w, https://static.giantbomb.com/uploads/scale_medium/15/151336/2281196-at_mimi_houllier_von_schwarzlang.jpg 652w, https://static.giantbomb.com/uploads/scale_small/15/151336/2281196-at_mimi_houllier_von_schwarzlang.jpg 435w" sizes="(max-width: 435px) 100vw, 435px" data-width="435"></noscript></a></figure><p><a data-ref-id="3005-24004" href="/mimi-houllier-von-schwarzlang/3005-24004/">Mimi</a> hails from a rich family in Arland. She is proud of her family's name and will utilize her adventurer's license to spread the family name throughout the land. Mimi often talks down on people as she despises people who are incompetent, as she takes her responsibilities seriously. She doesn't socialize much with others as she lived a solitary life up to this point and didn't know how to react when Totori asked her to be her friend.</p><h3>Chim</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/90625/1415458-totori_no_atelier_019.jpg" data-ref-id="1300-1415458" data-size="small" data-embed-type="image" data-ratio="1"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/9/90625/1415458-totori_no_atelier_019.jpg" data-ref-id="1300-1415458"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/9/90625/1415458-totori_no_atelier_019.jpg" data-srcset="https://static.giantbomb.com/uploads/original/9/90625/1415458-totori_no_atelier_019.jpg 549w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/9/90625/1415458-totori_no_atelier_019.jpg" srcset="https://static.giantbomb.com/uploads/original/9/90625/1415458-totori_no_atelier_019.jpg 549w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a></figure><p>Chim is a homonculus created by Rorona to bare some of Totori's work as an alchemist. Unlike <a data-ref-id="3005-10499" href="/hom/3005-10499/">Hom</a>, Chim cannot talk and sometimes cannot comprehend what was said to them, but they do show a variety of emotions. Also, they require pie for them to work.</p><h2>Gameplay</h2><h3>Adventurer's License</h3><p>Totori receives her adventurer's license when she makes her first trip to Arland. The license allows Totori to access additional areas as certain benchmarks/tasks are completed. Her adventurer's license rank will increase by completing the following actions: exploring new areas and finding unique landmarks within the area being explored, frequent traveling, defeating over a certain amount of a particular monster, synthesizing items and increasing your synthesis rank, and increasing relationships with friends. When enough points have been accumulated to be promoted to the next rank, Totori must visit <a data-ref-id="3005-10498" href="/cudeira-von-feuerbach/3005-10498/">Cordelia</a> in the Adventurer's Guild in Arland to update their license up to the promoted rank. The adventurer's license also must be renewed by the renewal date. If Totori's license fails to rank up to a certain rank by the time of renewal, the game will end.</p><h3>Front Quests</h3><p>Front quests are requests made by citizens requesting others to complete on their behalf. These quests can be accepted from Gerard at Gerard's Bar in Alanya or from Filly Dee at the Adventurer's Guild in Arland. Totori can accept multiple front quests from both places. Most quests have a deadline date where the quest must be submitted anytime before that date to earn the reward. If the player fails to report the quest on time, the quest's reward is lost.</p><p>There are three particular types of front quests: gathering, synthesis, and bounties.</p><ul><li>Gathering: The requested item must be gathered from from an outside area.</li><li>Synthesis: The requested item must be produced by synthesis.</li><li>Bounty: Defeating a number of the targeted monster at an outside area.</li></ul><p>When the player submits the quest before or on the deadline date, they are awarded the amount of cole posted for the quest and a bonus ingredient if the submitted item or bounty quest meets a particular quality or amount. The higher quality of the item or number of monsters defeated, the higher quality bonus ingredient is awarded. However, if a low quality item or the bare minimum of monsters defeated is submitted, only a portion of the cole posted will be awarded.</p><h3>Friend Quests</h3><p>Friend quests are sudden requests from a friend needing a certain item as they visit Totori at either her alchemist workshop in Alanya or at Rorona's workshop in Arland. These friend quests can be triggered when their friendship with a friend increases. Friendship levels are increased by having them hired into Totori's party. Strengthening friendships can trigger character flags where more of their story and personality are revealed, as well as having their assist meter gain faster to help Totori more often during battles.</p><h3>Exploration</h3><h4>World Map</h4><p>Totori can visit to another area in the map by exiting the area and going to the world map. From there, the player can choose the new area/town to go to by navigating the destination arrow to the desired area. The UI will tell the player how long the trip will take and how much LP (stamina) it will consume. During their trip, Totori may stop to pick up cole, ingredients, or battle monsters. The party will also regenerate HP and MP during the trip.</p><h4>Area Exploration</h4><p>When Totori arrives at their destination, she can explore the area. Arriving at a particular area or finding a unique landmark will net points toward Totori's adventurer's license. In the area, Totori can gather items and battle monsters. Gathering items and battling enemies consumes time, decreasing your time gauge. When the time gauge is exhausted, a day has passed.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/90625/1415468-totori_no_atelier_027.jpg" data-ref-id="1300-1415468" data-size="small" data-embed-type="image" data-ratio="0.5625"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/9/90625/1415468-totori_no_atelier_027.jpg" data-ref-id="1300-1415468"><img alt="Totori gathering ingredients at a gathering patch." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/9/90625/1415468-totori_no_atelier_027.jpg" data-srcset="https://static.giantbomb.com/uploads/original/9/90625/1415468-totori_no_atelier_027.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/9/90625/1415468-totori_no_atelier_027.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1415468-totori_no_atelier_027.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/90625/1415468-totori_no_atelier_027.jpg 320w"><noscript><img alt="Totori gathering ingredients at a gathering patch." src="https://static.giantbomb.com/uploads/scale_small/9/90625/1415468-totori_no_atelier_027.jpg" srcset="https://static.giantbomb.com/uploads/original/9/90625/1415468-totori_no_atelier_027.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/9/90625/1415468-totori_no_atelier_027.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1415468-totori_no_atelier_027.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/90625/1415468-totori_no_atelier_027.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Totori gathering ingredients at a gathering patch.</figcaption></figure><ul><li>Gathering Ingredients: Ingredients can be gathered by having Totori standing on over a gathering patch and a bubble will pop-up to indicate they are over a patch. Once the player commands Totori to grab the patch, a window will pop up showing what ingredients along with their particular rating, grade, and traits. The player can decline from gathering any ingredients from a gathering patch and will not be penalized with time passage.</li><li>Battling Monsters: Totori's party will enter into battle if she comes in contact with a monster. The player can earn first strike in battle if they successfully hit the monster with Totori's staff.</li></ul><h3>Battle</h3><p>Atelier Totori runs a turn-based battle system where Totori's party and monsters take turns until the battle is over, usually when one party defeats all the members of the other party. A turn order graphic on the bottom-left corner of the screen will show the order of the character/monster's turn in battle.</p><h4>Commands</h4><p>The player has five commands to select from when a party member's turn is up.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/90625/1415495-totori_no_atelier_043.jpg" data-ref-id="1300-1415495" data-size="small" data-embed-type="image" data-ratio="0.5625"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/9/90625/1415495-totori_no_atelier_043.jpg" data-ref-id="1300-1415495"><img alt="Sterk performing a skill against a monster." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/9/90625/1415495-totori_no_atelier_043.jpg" data-srcset="https://static.giantbomb.com/uploads/original/9/90625/1415495-totori_no_atelier_043.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/9/90625/1415495-totori_no_atelier_043.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1415495-totori_no_atelier_043.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/90625/1415495-totori_no_atelier_043.jpg 320w"><noscript><img alt="Sterk performing a skill against a monster." src="https://static.giantbomb.com/uploads/scale_small/9/90625/1415495-totori_no_atelier_043.jpg" srcset="https://static.giantbomb.com/uploads/original/9/90625/1415495-totori_no_atelier_043.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/9/90625/1415495-totori_no_atelier_043.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1415495-totori_no_atelier_043.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/90625/1415495-totori_no_atelier_043.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Sterk performing a skill against a monster.</figcaption></figure><ul><li>Attack: The character performs a normal attack to a monster.</li><li>Skills: The character performs a special skill, which varies from special attacks, healing, curing ailments, inflicting ailments, or increasing attacking/defensive stats. Skills consumes the character's MP.</li><li>Items: Only Totori and Rorona can use items during battle, where they can use items available from Totori's basket.</li><li>Guard: The character poses into a defensive stance to receive less damage from a monster's attack.</li><li>Flee: The party flees from battle.</li></ul><h4>Assist System</h4><p>Totori's friends can assist Totori at certain points during battle. The friend must gain enough meter to perform the assist, which is gained when they take action during the turn in battle. When the certain point is reached, the player is prompted to select which friend to perform the assist.</p><p>The points during battle where Totori's friends can assist.</p><ul><li>Totori uses an attacking item on a monster - her friend follows-up with an assist attack on the same monster Totori attacked.</li><li>Totori performs a skill - her friend follows-up with an offensive skill on the same monster Totori attacked.</li><li>Totori is about to be attacked by a monster - her friend can step in front of Totori and will take the damage from the monster intending to attack Totori.</li></ul><h4>Ailments</h4><p>The following ailments can occur during battle.</p><ul><li>Poison: The character/monster loses HP when their turn is up.</li><li>Curse: Weakens any attacking/defensive buffs to a character/monster.</li><li>Blind: The character's/monster's accuracy during attacks and the ability to flee from battle decreases.</li><li>Paralyze: The character's/monster's attacking/defense/speed stats decreases.</li><li>Sleep: The character's/monster's turn is skipped over when their turn is up. Sleep will end once they are attacked.</li></ul><h4>End Battle Results</h4><p>At the end of the battle, the party receives adventurer's points, cole, and ingredients depending on the type of monsters defeated. When a character reaches a new level, they will receive increased stats in HP, MP, and LP, and learn new skills at certain levels.</p><h4>All Party Members Fall in Battle</h4><p>If all party members fall in battle, the game does not end. Instead, the party will retreat back to the nearest workshop (Alanya or Arland) along with the number of days needed to travel back to the workshop.</p><h3>Synthesis</h3><h4>Item Synthesis</h4><p>Totori can perform item synthesis by going up to the cauldron in Atelier Totori (in Alanya) and in Atelier Rorona (in Arland). A list of items available to synthesize will be displayed when the player commands Totori to perform synthesize at the cauldron.</p><p>Each item is detailed with the following information.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/90625/1415483-totori_no_atelier_030.jpg" data-ref-id="1300-1415483" data-size="small" data-embed-type="image" data-ratio="0.5625"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/9/90625/1415483-totori_no_atelier_030.jpg" data-ref-id="1300-1415483"><img alt="Details to synthesize a Zettel" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/9/90625/1415483-totori_no_atelier_030.jpg" data-srcset="https://static.giantbomb.com/uploads/original/9/90625/1415483-totori_no_atelier_030.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/9/90625/1415483-totori_no_atelier_030.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1415483-totori_no_atelier_030.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/90625/1415483-totori_no_atelier_030.jpg 320w"><noscript><img alt="Details to synthesize a Zettel" src="https://static.giantbomb.com/uploads/scale_small/9/90625/1415483-totori_no_atelier_030.jpg" srcset="https://static.giantbomb.com/uploads/original/9/90625/1415483-totori_no_atelier_030.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/9/90625/1415483-totori_no_atelier_030.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1415483-totori_no_atelier_030.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/90625/1415483-totori_no_atelier_030.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Details to synthesize a Zettel</figcaption></figure><ul><li>Alchemist Level: The minimum level required to successfully perform the synthesis.</li><li>Days: The amount of days required to synthesize the item.</li><li>MP: The amount of MP required to perform the synthesis.</li><li>Ingredients: A list and the amount of ingredients required to synthesize the item.</li></ul><p>The player can select which ingredients to use to synthesize the desired item. Ingredients that contain particular traits will be carried over to the finished item. Once the ingredients are chosen, the synthesis process begins. After the required days have passed and the required MP consumed, the synthesis process ends with either results in success or failure. If the synthesis was successful, the player can select the specific traits they want on the item (limited by the cost level and maximum of five) to add to the finished item. Higher quality ingredients will result in higher quality items and allows more traits to be tacked on at the end of the synthesis process. However, some synthesis can result in failure if the player's alchemist level or amount of MP is below the minimum amount required. All attempted synthesizes, whether it results as a success or failure, nets Totori alchemist experience points toward her alchemist level.</p><h4>Acquiring Recipes</h4><p>New items to synthesize are available by acquiring recipes. Recipes can be acquired during the course of the story, unlocking certain flags during a friend's quest, from treasure chests scattered across many exploration areas, or by buying recipe books from a shop. Once Totori returns to the workshop, she will learn the new recipes which will add new items to the list of items available to synthesize.</p><h4>Weapon/Clothes Synthesis</h4><p>New weapons and clothes can be crafted by bringing in a particular type of ingot (for weapons) or cloth (for clothes) over to Hagel's Weapon Shop in Arland. Each weapon/clothes synthesis comes with a fee to complete the weapon/clothes synthesis process. Like item synthesis, particular traits in ingots or cloths can be carried over the newly crafted weapon/clothes. Higher quality ingots/clothes will result in higher quality weapons/clothes with bigger increases to a character's HP, attack, defense, and/or speed stats.</p><h3>Wholesale</h3><p>The shops in Alanya and Arland can reproduce and sell an item the player wishes to register to a shop. Each shop will accept up to ten items of a particular type of item.</p><h3>Chim</h3><p>Chim assists Totori in performing two tasks, gathering ingredients and synthesis.</p><h4>Gathering Ingredients/Synthesis</h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/90625/1415488-totori_no_atelier_036.jpg" data-ref-id="1300-1415488" data-size="small" data-embed-type="image" data-ratio="0.5625"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/9/90625/1415488-totori_no_atelier_036.jpg" data-ref-id="1300-1415488"><img alt="Telling Chim to synthesize a Zettel" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/9/90625/1415488-totori_no_atelier_036.jpg" data-srcset="https://static.giantbomb.com/uploads/original/9/90625/1415488-totori_no_atelier_036.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/9/90625/1415488-totori_no_atelier_036.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1415488-totori_no_atelier_036.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/90625/1415488-totori_no_atelier_036.jpg 320w"><noscript><img alt="Telling Chim to synthesize a Zettel" src="https://static.giantbomb.com/uploads/scale_small/9/90625/1415488-totori_no_atelier_036.jpg" srcset="https://static.giantbomb.com/uploads/original/9/90625/1415488-totori_no_atelier_036.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/9/90625/1415488-totori_no_atelier_036.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/9/90625/1415488-totori_no_atelier_036.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/90625/1415488-totori_no_atelier_036.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Telling Chim to synthesize a Zettel</figcaption></figure><ul><li>Gathering Ingredients: The player can command Chim to gather a particular ingredient out in the field.</li><li>Synthesis: The player can command Chim to synthesize an item. Chim can synthesize all items successfully performed by the player beforehand. For Chim to perform a synthesis of an item, Chim must have the required ingredients in his/her container.</li></ul><p>Each command will take a certain amount of days for Chim to complete, depending on the difficulty of the ingredient requested to be gather or the item being synthesized. The efficiency of Chim's work in gathering ingredients or synthesizing items depends on his/her mood. The better the mood, the quicker Chim will get the task done.</p><h4>Motivating Chim</h4><p>There are times where Chim will refuse to perform the work given because he/she are disinterested to do the task. To motivate Chim to get back to work, or to have them work more efficiently, Chim must have pie fed to him/her.</p><h4>Producing Additional Chims</h4><p>Additional Chims can be produced by attaining the Water of Life ingredient and putting that ingredient into the machine that produces Chims. A maximum of four additional Chims can be produced.</p><h2>Premium Edition</h2><p>The premium edition of Atelier Totori includes the game's soundtrack on CD and a visual art book.</p><h3>Visual Art Book</h3><p>The visual art book provides a brief description of the major characters in the game along with conceptual art for each one along with a few bonus images.</p><h3>Soundtrack (Alanya of Music)</h3><p>The CD soundtrack contains 32 tracks of songs heard in the game. Atelier Totori's score was composed by Ken Nakagawa and Kazuki Yanagawa.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/15/151336/2290969-atelier_totori_preimum_pic.jpg" data-ref-id="1300-2290969" data-size="medium" data-embed-type="image" data-ratio="0.7328125"><a class="fluid-height" style="padding-bottom:73.3%" href="https://static.giantbomb.com/uploads/original/15/151336/2290969-atelier_totori_preimum_pic.jpg" data-ref-id="1300-2290969"><img alt="Atelier Totori Premium Edition" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/15/151336/2290969-atelier_totori_preimum_pic.jpg" data-srcset="https://static.giantbomb.com/uploads/original/15/151336/2290969-atelier_totori_preimum_pic.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/15/151336/2290969-atelier_totori_preimum_pic.jpg 480w"><noscript><img alt="Atelier Totori Premium Edition" src="https://static.giantbomb.com/uploads/scale_medium/15/151336/2290969-atelier_totori_preimum_pic.jpg" srcset="https://static.giantbomb.com/uploads/original/15/151336/2290969-atelier_totori_preimum_pic.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/15/151336/2290969-atelier_totori_preimum_pic.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Atelier Totori Premium Edition</figcaption></figure><ol><li>Pilgrimage</li><li>Guidance</li><li>Sea Breeze</li><li>The Ocean is Calling</li><li>In Her Shadow</li><li>Yellow Zone</li><li>Sunny Day</li><li>Atelier Totori</li><li>Easy Life</li><li>Monstrous Girl</li><li>Red Zone</li><li>Exceedingly Exceptional Super Genius Scientist</li><li>That's Suspicious</li><li>Peaceful Ruins</li><li>Emotions and Memories</li><li>Pilgrimage ~ on orgel</li><li>Family Memories</li><li>Across the Wastelands</li><li>Crystal Waltz</li><li>Abandoned Monastery</li><li>TARGET</li><li>Village in the Fog</li><li>Dia ~ on orgel</li><li>Night's Domain - Atelier Totori</li><li>Ophiuchus</li><li>A Busy Day</li><li>Distant Summit</li><li>Try</li><li>Roaring Seas</li><li>Transient Village in the Snow</li><li>Primrose</li><li>Dead End</li></ol>

Atelier Totori ~The Adventurer of Arland~ DX - トトリのアトリエ ～アーランドの錬金術士２～ DX

Battle Princess Madelyn is a 2D platformer set in the vein of the classic Ghouls 'n Ghosts, which follows the story of a young knight Madelyn, and her ghost dog Fritzy, who has special abilities to help her solve puzzles and attack enemies. The game also features NPCs, side-quests, and an overworld map where stages can be re-visited freely by the player.

Sequel to the first game and releasing exclusively on the switch.

<h2>A Smaller Experience</h2><p>Ninja Theory has explained that Hellblade will be a smaller experience than their previous titles. They claim to be delivering a game of AAA quality but at "half the length" of other games. They did not give specifics regarding the estimated length of the game. They also said that they wanted to bring back the "mid-sized game" which would help fuel additional future projects.</p><h2>Release Schedule</h2><p>On June 6, 2017 Ninja Theory announced that the game would be released on August 8, 2017 for the Playstation 4 and on PC through Steam and GOG. Later, the game was released for Xbox One X (April 11th).</p><p>Almost one year later, Ninja Theory announced that a VR edition would be released for Oculus and Vive, requiring higher specs than playstation VR could support. It was released on July 31st, 2018. </p><h2>Setting and Psychology</h2><p>The player takes the role of Senua, a Pict warrior living on the island of Orkney off the coast of Scotland. After her village is destroyed and her partner murdered by a Norse raiding party, she goes on a quest into enemy territory.</p><p>Senua is a <em>geilt</em> – an ancient Gaelic word that describes a person driven mad by curse or grief. In modern terminology, she suffers from severe psychosis that causes her to experience powerful delusions, visions and flashbacks. It is for this reason that she was exiled from her village and so survived the Norsemen’s attack.</p><p>Ninja Theory aimed to depict Senua’s psychosis accurately and sympathetically. Paul Fletcher, Psychiatrist and Professor of Health Neuroscience at the University of Cambridge, was asked to provide feedback and guidance early in the project. Professor Charles Fernyhough of Durham University and <a href="https://wellcome.ac.uk/" rel="nofollow">The Wellcome Trust</a>, a biomedical research charity based in London, collaborated with the team at Ninja Theory to help them accurately depict the experience of voice-hearing.</p><h2>Gameplay</h2><p>The core gameplay can be divided into two categories: environmental puzzle solving and combat.</p><h3>Puzzles</h3><p>The game uses a few variations on the theme of perspective puzzles. The most frequently occurring type is the rune puzzle, in which the player’s progress is barred by a gate bearing rune markings. The player must search the local environment for arrangements of objects or patterns of light that, when viewed from a particular angle, resemble one of the markings on the gate. Once all the markings on a gate have been matched, Senua will be able to pass through it.</p><p>Another common puzzle type is the portal puzzle, in which the player looks into or passes through a portal in the environment in order to change some aspect of it. For example, passing through a portal might open a gate that was previously barred or reconstruct a bridge that was broken. By using multiple portals in the correct order, Senua can progressively unlock blocked routes.</p><p>Less common are the puzzles in which the player has to simply look at an object from a certain vantage point in order to modify the environment. For example, a bridge may exist in the scene in a frozen exploded form that is unpassable, but by a trick of perspective it will appear whole when viewed from a certain angle.</p><h3>Combat</h3><p>The game’s combat system is somewhat <a href="/dark-souls/3030-32697/" data-ref-id="3030-32697">Souls</a>-ish in its implementation. Senua is armed only with a sword, which she can use to perform a fast or heavy strike on enemies and to block or parry incoming attacks. Parrying an attack (by blocking at the last moment) staggers an enemy and gives the player an opportunity for counterattack; doing so repeatedly will fill a perk meter that can then be spent to slow down enemy movement for a short time. Senua can also stagger enemies when close to them by performing a melee action (a kick or shoulder barge) to knock them off balance – this is particularly useful against enemies carrying shields. Senua can also dodge, roll, and finally, when running she can perform a lunging attack.</p><p>The combat is simple to master but is made significantly more challenging by the fact that the player will usually have to take on multiple foes at once, often in constricted spaces. In these situations, the voices that Senua hears throughout the game will call out in warning when she is about to be attacked from behind.</p>

Square Enix is publishing a fourth game in the Just Cause franchise.

E3 2018: An In-Depth Look at the Weather & Destruction in Just Cause 4

The creator of Wonder Boy and Monster World is collaborating on a new follow-up for PC and consoles.

<h2>Overview</h2><p>Monster Boy and The Cursed Kingdom is an action platformer that is part of <a href="/sega/3010-62/" data-ref-id="3010-62">Sega</a>'s <a href="/wonder-boy/3025-202/" data-ref-id="3025-202">Wonder Boy</a> franchise being developed by <a href="/the-game-atelier/3010-6965/" data-ref-id="3010-6965">The Game Atelier</a> with assistance from series creator <a href="/ryuichi-nishizawa/3040-66348/" data-ref-id="3040-66348">Ryuichi Nishizawa</a>. The game will be published by <a href="/fdg-entertainment/3010-7413/" data-ref-id="3010-7413">FDG Entertainment</a> in 2018 for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a> and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> as a digital title with a physical edition also being released for the PS4 and Switch.</p><h2>Development</h2><p>The Cursed Kingdom initially began in 2014 as a sequel to Game Atelier's <a href="/flying-hamster/3030-29687/" data-ref-id="3030-29687">Flying Hamster</a> called <a href="https://www.kickstarter.com/projects/612975670/flying-hamster-ii" rel="nofollow">Flying Hamster II: Knight of the Golden Seed</a> which had hoped to gain funding through a Kickstarter campaign. However, after FDG Entertainment became the title's publisher, the game was reworked into a spiritual sequel to the Wonder Boy/Monster World series and the Kickstarter was canceled. The game was originally revealed as Monster Boy and the Wizard of Booze but was eventually changed to Monster Boy and the Cursed Kingdom due to criticisms of the previous subtitle. The subtitle was not the only thing to change either, the game's art style went through many alterations throughout development with the main character's appearance being changed three times before the team settled on the current hand-drawn style.</p><table data-max-width="true"><tbody><tr><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/9/97089/3022544-flyinghamster2_1102264b.png" data-ref-id="1300-3022544" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/9/97089/3022544-flyinghamster2_1102264b.png" data-ref-id="1300-3022544"><img alt="Flying Hamster II (2014)" src="https://static.giantbomb.com/uploads/scale_small/9/97089/3022544-flyinghamster2_1102264b.jpg" srcset="https://static.giantbomb.com/uploads/original/9/97089/3022544-flyinghamster2_1102264b.png 1920w, https://static.giantbomb.com/uploads/scale_super/9/97089/3022544-flyinghamster2_1102264b.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/9/97089/3022544-flyinghamster2_1102264b.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/3022544-flyinghamster2_1102264b.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Flying Hamster II (2014)</figcaption></figure></td><td><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/9/97089/3022545-monster-boy-and-the-cursed-kingdom_2015_02-03-15_001.jpg" data-ref-id="1300-3022545" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/9/97089/3022545-monster-boy-and-the-cursed-kingdom_2015_02-03-15_001.jpg" data-ref-id="1300-3022545"><img alt="The Wizard of Booze (2015)" src="https://static.giantbomb.com/uploads/scale_small/9/97089/3022545-monster-boy-and-the-cursed-kingdom_2015_02-03-15_001.jpg" srcset="https://static.giantbomb.com/uploads/original/9/97089/3022545-monster-boy-and-the-cursed-kingdom_2015_02-03-15_001.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/9/97089/3022545-monster-boy-and-the-cursed-kingdom_2015_02-03-15_001.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/9/97089/3022545-monster-boy-and-the-cursed-kingdom_2015_02-03-15_001.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/3022545-monster-boy-and-the-cursed-kingdom_2015_02-03-15_001.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The Wizard of Booze (2015)</figcaption></figure></td></tr><tr><td><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/9/97089/3022546-monsterboy.jpg" data-ref-id="1300-3022546" data-ratio="0.5625" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/9/97089/3022546-monsterboy.jpg" data-ref-id="1300-3022546"><img alt="The Cursed Kingdom (2015)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/9/97089/3022546-monsterboy.jpg" data-srcset="https://static.giantbomb.com/uploads/original/9/97089/3022546-monsterboy.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/9/97089/3022546-monsterboy.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/9/97089/3022546-monsterboy.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/3022546-monsterboy.jpg 320w"><noscript><img alt="The Cursed Kingdom (2015)" src="https://static.giantbomb.com/uploads/scale_small/9/97089/3022546-monsterboy.jpg" srcset="https://static.giantbomb.com/uploads/original/9/97089/3022546-monsterboy.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/9/97089/3022546-monsterboy.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/9/97089/3022546-monsterboy.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/3022546-monsterboy.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The Cursed Kingdom (2015)</figcaption></figure></td><td><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/9/97089/3022547-monster_boy_switch_14.png" data-ref-id="1300-3022547" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/9/97089/3022547-monster_boy_switch_14.png" data-ref-id="1300-3022547"><img alt="The Cursed Kingdom (2017)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/9/97089/3022547-monster_boy_switch_14.png" data-srcset="https://static.giantbomb.com/uploads/original/9/97089/3022547-monster_boy_switch_14.png 1920w, https://static.giantbomb.com/uploads/scale_super/9/97089/3022547-monster_boy_switch_14.png 960w, https://static.giantbomb.com/uploads/scale_medium/9/97089/3022547-monster_boy_switch_14.png 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/3022547-monster_boy_switch_14.png 320w"><noscript><img alt="The Cursed Kingdom (2017)" src="https://static.giantbomb.com/uploads/scale_small/9/97089/3022547-monster_boy_switch_14.png" srcset="https://static.giantbomb.com/uploads/original/9/97089/3022547-monster_boy_switch_14.png 1920w, https://static.giantbomb.com/uploads/scale_super/9/97089/3022547-monster_boy_switch_14.png 960w, https://static.giantbomb.com/uploads/scale_medium/9/97089/3022547-monster_boy_switch_14.png 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/3022547-monster_boy_switch_14.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The Cursed Kingdom (2017)</figcaption></figure></td></tr></tbody></table><p> </p><p> </p>

All Images, FDG Entertainment, PAX East 2018 Booth, PAX East 2018

All Images, FDG Entertainment, PAX South 2017 Booth, PAX South 2017

<p>Override: Mech City Brawl is a 3D mech-based party brawler where you take control of one of 12 towering mechs and duke it out in iconic regions from around the world. Override has tons of various game modes to play including: 2-4 player online and offline PvP, a campaign to be played alone or with a friend, a survival style endless mode, training mode, and more. Override also has a unique feature where up to 4-players can control one mech in a Vultron-style fighting mode as each player has control over different aspects of the mech. </p>

<h2>Overview</h2><p>Persona 3: Dancing in Moonlight, also known as Persona 3: Dancing Moon Night in Japan, is a rhythm game for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and the <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a>. The PS4 version of the game is also compatible with <a href="/playstation-vr/3000-71/" data-ref-id="3000-71">PlayStation VR</a> in a limited manner.</p><p>Developed by <a href="/atlus-co-ltd/3010-442/" data-ref-id="3010-442">Atlus</a>' <a href="/p-studio/3010-9396/" data-ref-id="3010-9396">P Studio</a>, and simultaneously released alongside <a href="/persona-5-dancing-in-starlight/3030-60630/" data-ref-id="3030-60630">Persona 5: Dancing in Starlight</a>, it is a spiritual successor to 2015's <a href="/persona-4-dancing-all-night/3030-44565/" data-ref-id="3030-44565">Persona 4: Dancing All Night.</a> The game features the characters and music of <a href="/persona-3/3025-3180/" data-ref-id="3025-3180">Persona 3</a>, with all-new songs, and remixes as well.</p><h2>Story</h2><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/3035525-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180523210641.jpg" data-ref-id="1300-3035525" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/3035525-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180523210641.jpg" data-ref-id="1300-3035525"><img alt="Elizabeth finally got permission to renovate the Velvet Room. (She didn't.)" src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3035525-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180523210641.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/3035525-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180523210641.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3035525-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180523210641.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3035525-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180523210641.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>Elizabeth finally got permission to renovate the Velvet Room. (She didn't.)</figcaption></figure><p>For a slight change of pace, the <a href="/tartarus/3035-326/" data-ref-id="3035-326">Tartarus</a>-touring team's sub-consciousnesses have been invited by <a href="/elizabeth/3005-4591/" data-ref-id="3005-4591">Elizabeth</a> to "a subterranean garden of uninhibited spectacle, where dancers are dictated by the sway of one's inner passions," also known as Club Velvet.</p><p>Not to be outdone by her older or younger sisters, Elizabeth, or Eli-P (short for Producer) has decided to hold a dance party as a means of determining who, out of the Velvet Room siblings, has the best guests of them all. Thinking it could be fun, and seeing how dancing between dream and reality, mind and matter, has the added benefit of making them able to pull off professional-level moves without dedicating years of practice to the art form, the members of <a href="/specialized-extracurricular-execution-squad/3015-1590/" data-ref-id="3015-1590">S.E.E.S.</a> agree to help her out.</p><h2>Game Modes</h2><p>There are two different game modes available in Persona 3: Dancing in Moonlight</p><h3><strong>Dancing!</strong></h3><p>The "<strong>Dancing!</strong>" mode is the equivalent of the "<strong>Free Dance</strong>" mode from Persona 4: Dancing All Night. This is where the player can choose which song they would like to play, and on which difficulty.</p><p>Each song has a dancer assigned to it, and they cannot be changed. However, once the player has completed a song, they will get to choose which, if any, additional dancers will support the main one during the song's "Fever Time" sections. Additional partners can be unlocked for songs by clearing the song in question on the game's different difficulty options. Each pairing of dancers has unique choreography, and dialogue between them.</p><p>In addendum, if the song is long enough, and features two Fever Time sections, the player can pick a different character for each, or if they so choose, the same one twice. This is a new feature in P3D, since previously in P4D, the latter was the only option. Once a song has been chosen, the player can then customize their dancer or dancers' appearance as they please.</p><p>At first, only 4 out of the 25 playable songs are available, but more can be unlocked by simply completing songs on the difficulty of the player's choosing, or by fulfilling various assignments, described inside the brand-new "<strong>Social</strong>" mode.</p><h3><strong>Social</strong></h3><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/3035531-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180524214238.jpg" data-ref-id="1300-3035531" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/3035531-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180524214238.jpg" data-ref-id="1300-3035531"><img alt="Aigis is quick to pick up on the world-famous Velvet Room Song." src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3035531-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180524214238.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/3035531-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180524214238.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3035531-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180524214238.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3035531-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180524214238.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>Aigis is quick to pick up on the world-famous Velvet Room Song.</figcaption></figure><p>Replacing the traditional Story Mode from P4D is the Social mode (also known as the Commu mode in Japan). This is where the player can engage in fully voice-acted <a href="/social-link/3015-2254/" data-ref-id="3015-2254">Social Link</a>-like events with the members of the Special Extracurricular Execution Squad, and the "Lethal Elevator Attendant," Elizabeth.</p><p>Starting out, each character has 5 Social scenes that can be viewed after they have been unlocked. These scenes can be accessed by completing various tasks. The tasks are different for each character, and they include everything from hitting notes well enough and for enough times, to simply outfitting the dancers with all sorts of costumes and gear for their dance routines. The requirements for their completion can be seen on each characters' respective pages.</p><p>As an example, to unlock <a href="/aigis/3005-1341/" data-ref-id="3005-1341">Aigis</a>' first Social scene, the player must hit a total of 1000 notes with the "PERFECT" rating during gameplay, and to unlock the second tier, they must reach a total of 3000, and so on and so forth.</p><p>Once the player has seen all 5 Social scenes for a character, 3 more scenes will become available for unlocking, bringing the total amount of event scenes for each character to 8.</p><p>During a character's sixth scene, the player character will be invited to their friend's room in the Iwatodai Dorm. After the scene is over, they will then get the ability to roam around the room, from a first-person perspective, and with some very basic controls like walking and crouching. Some of the Persona-users' rooms could be seen and even visited in Persona 3 and its re-releases, but this is the first time the player has the ability to look around them freely.</p><p>This is also where the PlayStation VR headset can be used to look around the room in more detail, but the rooms are fully explorable without one, as well.</p><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/3035535-social+mode+unlock+screen.jpg" data-ref-id="1300-3035535" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/3035535-social+mode+unlock+screen.jpg" data-ref-id="1300-3035535"><img alt="Unlocking Challenge Modifiers (by fulfilling gameplay-related tasks) also contributes toward unlocking Mitsuru's Social scenes." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3035535-social+mode+unlock+screen.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/3035535-social+mode+unlock+screen.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3035535-social+mode+unlock+screen.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3035535-social+mode+unlock+screen.jpg 480w"><noscript><img alt="Unlocking Challenge Modifiers (by fulfilling gameplay-related tasks) also contributes toward unlocking Mitsuru's Social scenes." src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3035535-social+mode+unlock+screen.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/3035535-social+mode+unlock+screen.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3035535-social+mode+unlock+screen.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3035535-social+mode+unlock+screen.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Unlocking Challenge Modifiers (by fulfilling gameplay-related tasks) also contributes toward unlocking Mitsuru's Social scenes.</figcaption></figure><p>Whatever items the room's owner has laying around can be inspected, and the player character will comment on what it is that they're seeing, whether it's a poster of a boy band in <a href="/yukari-takeba/3005-757/" data-ref-id="3005-757">Yukari</a>'s room, or a crate filled with belts of gatling gun ammunition in Aigis'. Each time the player visits, the rooms will be in a different state of order, or disorder (especially in <a href="/junpei-iori/3005-735/" data-ref-id="3005-735">Junpei</a>'s case), and so for each visit there's always a little something new to find and poke at.</p><p>Furthermore, Eli-P has prepared a treasure hunt for each of the remaining 3 Social scenes, her's being the exception. Once an event that takes place in someone's room is over, the player must do some searching around to find Prize Cards, left behind by Elizabeth. Once the player finds a card (each usually hidden better than the last), they're rewarded with various costumes, or accessories as prizes. The cards are accompanied by a sound effect, which makes finding them a little easier.</p><p>All Social scenes can be replayed from the menu, once seen. This includes the scenes 6 through 8, after which the S.E.E.S. members' rooms can be explored. This can be useful, in case the player simply cannot find a hidden prize card during their initial visit, and would like to return to it later, for example.</p><h2>Gameplay</h2><p>The core rhythm gameplay in P3D is near-identical to that of its predecessor, Persona 4: Dancing All Night, with a few new twists.</p><p>The goal is to hit the notes that appear as accurately as possible, and to the rhythm of the song that’s being played. When the player hits 5 notes well enough in a row, a combo will begin, which the player will then want to keep up for as long as they can to get the highest score and performance rating possible.</p><p>Notes fly from the center of the screen to its edges, where there are six icons waiting for the corresponding buttons. The default buttons are: the up, left, and down arrows on the left side of the screen, and the triangle, circle, and X buttons on the right. In the PlayStation Vita version of the game these standard, star or letter-adorned notes can also be hit by touching them on the Vita’s touchscreen. Both sets of icons are also connected by a line, which acts as the optimal hitting point for the “Rings,” which are explained later, below.</p><h3><b>Notes</b></h3><p>The standard notes come in four different flavors:</p><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/3035532-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180523211527.jpg" data-ref-id="1300-3035532" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/3035532-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180523211527.jpg" data-ref-id="1300-3035532"><img alt="Clearing the Double Notes is not especially challenging, but they at least provide clarity, and make the charts easier to read when the going gets tough." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3035532-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180523211527.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/3035532-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180523211527.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3035532-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180523211527.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3035532-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180523211527.jpg 480w"><noscript><img alt="Clearing the Double Notes is not especially challenging, but they at least provide clarity, and make the charts easier to read when the going gets tough." src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3035532-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180523211527.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/3035532-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180523211527.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3035532-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180523211527.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3035532-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180523211527.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Clearing the Double Notes is not especially challenging, but they at least provide clarity, and make the charts easier to read when the going gets tough.</figcaption></figure><p>The <strong>basic</strong>, blue and starry-eyed notes can be cleared with a single button press when the note overlaps with the corresponding icon on the screen. Green “<strong>Hold Notes</strong>” require the player to hold down a button for an amount of time, and then let go, both to the beat of the music. The purple “<strong>Unison Notes</strong>” have the player hitting two different buttons simultaneously, with one on each side of the screen.</p><p>Finally, “<strong>Double Notes</strong>” make their debut in P3D. Appearance-wise these notes are two connected, blue notes with capital D letters in the middle of them. These notes always appear one after another, which means that to clear it, the player must hit the same button two times in a row. If the player misses the first section of the note, the second one becomes greyed out and cannot be pressed. While the Double Note consists of two notes, not hitting them still results in a single “<strong>Miss</strong>” in the final scoring.</p><h3><b>Rings</b></h3><p>The Ring notes mentioned above have two different variations. The normal ones are called “<strong>Scratches</strong>,” and they are blue in color. Their funkier brethren are called “<strong>Fever Rings</strong>” and they are multi-colored in style. Both types of rings are also plastered in their respective names.</p><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/3035546-yukari+2.jpg" data-ref-id="1300-3035546" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/3035546-yukari+2.jpg" data-ref-id="1300-3035546"><img alt="Familiar locations, such as the Port Island Station, serve as the crew's dance stages, each song sporting one unique to them." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3035546-yukari+2.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/3035546-yukari+2.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/16/161046/3035546-yukari+2.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3035546-yukari+2.jpg 480w"><noscript><img alt="Familiar locations, such as the Port Island Station, serve as the crew's dance stages, each song sporting one unique to them." src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3035546-yukari+2.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/3035546-yukari+2.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/16/161046/3035546-yukari+2.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3035546-yukari+2.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Familiar locations, such as the Port Island Station, serve as the crew's dance stages, each song sporting one unique to them.</figcaption></figure><p>The Ring notes are a bit more peculiar than the standard notes, in that they can be ignored, if the player so wishes, and their combo will not be interrupted and broken. If the player does hit one, however, they are awarded with another addition to their combo. So, if the player is chasing a high score, and not simply looking to clear the song, they will want to hit these notes, also. The Fever Rings are otherwise identical to the blue ones, but they also award the player a single stock of “<strong>Fever Meter</strong>”.</p><p>The Rings can be cleared in several ways, once they reach their goal, which is to say when they overlap with the icons on the sides of the screen. Using a DualShock 4, the player can hit these by flicking either of the analog sticks in any direction, or by Scratching the touchpad. If the player is on a Vita, all of these controls also apply there, but instead of the touchpad (which the Vita does not have), the front and rear touchscreens can be used.</p><p>Lastly, under the options menu, there is an option to enable the L1 and R1 shoulder buttons as a means of clearing them, which has the added benefit of freeing up the player’s thumbs to solely focus on the standard notes (Up, Left, Down, Triangle, Circle, and X).</p><h3><b>Fever Time</b></h3><p>Once the player has gathered three stocks of Fever Meter, by clearing at least three Fever Rings, and they reach a specific part of a song (usually the chorus, or a drop), they have the chance to enter what is referred to by the game as “<strong>Fever Time</strong>”.</p><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/3035519-aigis+and+fuuka.jpg" data-ref-id="1300-3035519" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/3035519-aigis+and+fuuka.jpg" data-ref-id="1300-3035519"><img alt="This version of the Iwatodai Dorm clearly takes inspiration from Levelord's work." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3035519-aigis+and+fuuka.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/3035519-aigis+and+fuuka.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3035519-aigis+and+fuuka.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3035519-aigis+and+fuuka.jpg 480w"><noscript><img alt="This version of the Iwatodai Dorm clearly takes inspiration from Levelord's work." src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3035519-aigis+and+fuuka.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/3035519-aigis+and+fuuka.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3035519-aigis+and+fuuka.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3035519-aigis+and+fuuka.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>This version of the Iwatodai Dorm clearly takes inspiration from Levelord's work.</figcaption></figure><p>During Fever Time, the player is rewarded with additional visual flares, and a gameplay advantage. The dance stages and backgrounds light up in colorful lights, an audience can be heard cheering, and even the borders of the screen start flashing to signify a job well done. The main dancer is also joined on-stage by a supporting dancer, if the player has chosen one, and the characters will then dance together for a short while. Still, there is a small performance-related caveat to this, which is explained under the “<strong>Hype Gauge</strong>” section.</p><p>On the mechanical, gameplay side of things, the player gets a benefit: Normally, hitting a note slightly off-beat results in a “<strong>Good</strong>” rating for that one specific note, and the player’s combo is also broken, but during Fever Time these slight mistakes won’t be accounted for, and the streak will continue as if nothing had happened at all.</p><h3><b>Hype Gauge</b></h3><p>This <a href="/shadows/3015-3623/" data-ref-id="3015-3623">Shadow</a>-adorned meter, which symbolizes the feelings of the audience, is located in the top-left corner of the screen and gives an easy-to-read way of telling how well the player is currently doing on a song.</p><p>The meter has five possible colors. From lowest to highest they are as follows: red, yellow, white, green, and once the meter hits its peak, it will start flashing with the colors of the rainbow.</p><p>Once a song starts, the gauge will already be filled to its half-way point, and its contents will then increase or decrease, based on if the player is hitting the notes successfully, or not. If the player misses enough notes, the screen will start to dim, and once the meter empties out completely, it’s game over for the player, and they will be given the “Not Clear” rating.</p><p>Finally, its condition also dictates what will happen, should the player enter Fever Time. Any supporting dancers will not join the main one on-stage if the Hype Gauge is not at least green at the start of the Fever Time section (indicated on the timeline, at the bottom of the screen). Otherwise, the main dancer will have to continue to hold it down, alone.</p><h3><b>Difficulty</b></h3><p>The four difficulty levels from Persona 4: Dancing All Night make their return: <strong>Easy</strong>, <strong>Normal</strong>, <strong>Hard</strong>, and <strong>All Night</strong>. All difficulties have their own unique rhythm chart patterns, and the higher the setting, the more complex they get. With high risk comes high reward, and so not only does the setting determine how many points are doled out, it also changes how many notes can be missed before the player fails a song.</p><p>This time around unlocking the final, most brutal difficulty, “All Night,” is a little more straightforward.</p><p>In P4D the player had to purchase every single item from the shop using in-game currency, which was earned by playing songs. Here, since P3D and P5D have done away with the shop and the currency, all that’s required of the player is to clear all 25 of the songs featured in the base game once.</p><h3><b>Scoring</b></h3><p>When it comes to scoring in P3D, there are several kinds.</p><p>The player can hit a standard music note in three different ways. “<strong>Perfect</strong>” means they have been right on the money, “<strong>Great</strong>” follows a near-perfect hit, and “<strong>Good</strong>” is more like a participation award. The last one also causes the player’s theoretical combo to break, but it will happen if they completely “<strong>Miss</strong>” the note, too.</p><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/3035533-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180528005136.jpg" data-ref-id="1300-3035533" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/3035533-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180528005136.jpg" data-ref-id="1300-3035533"><img alt="The timeline on the results screen is useful for showing off where in the song the player might have made mistakes." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3035533-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180528005136.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/3035533-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180528005136.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3035533-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180528005136.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3035533-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180528005136.jpg 480w"><noscript><img alt="The timeline on the results screen is useful for showing off where in the song the player might have made mistakes." src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3035533-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180528005136.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/3035533-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180528005136.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3035533-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180528005136.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3035533-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180528005136.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>The timeline on the results screen is useful for showing off where in the song the player might have made mistakes.</figcaption></figure><p>“<strong>Not Clear</strong>,” “<strong>Stage Clear</strong>,” “<strong>Brilliant</strong>,” and “<strong>King Crazy</strong>” are the four different performance ratings the player can receive after reaching the end of a song. The first one usually follows when the player misses too many notes, and empties out their Hype Gauge, but it can also appear if they have barely hung on through to the end of the song, hitting a bunch of notes with only a Good rating along the way.</p><p>Stage Clear and Brilliant are awarded when the player has successfully cleared a song. Which one they get depends on the number of notes hit, and the way in which they were hit.</p><p>King Crazy is the highest possible rating. In addition to hitting all the standard notes with at least "Great" timing, the player must also have Scratched all the Rings to reach this rating. Any songs that have been cleared this well will get a small crown stamp that's displayed next to the song title in the menu after the fact.</p><p>After the player has played for a while they might notice that these four ratings are all that’s surfaced while they’re picking out songs in the Dancing! menu. It should also be mentioned that the game also keeps track of a numeric point total, however. During gameplay, the score can be seen in the top-right corner of the <a href="/heads-up-display/3015-180/" data-ref-id="3015-180">HUD</a>, and it’s also shown off during the results screen. To look at these scores after the fact, the player must dig deep into the Collection section of the main menu. Here, there is also an online leaderboard where scores can be compared.</p><p>Since only the top 20 high scores in the world can be seen at a time, to even have a chance of competing online the player must be willing to up the ante by the way of adding “<strong>Modifiers</strong>” to their gameplay.</p><h3><b>Modifiers</b></h3><p>Alongside the different difficulty levels, the player can also choose to modify their gameplay experience to their liking by enabling modifiers before starting a song, of which there are two kinds: The ones that help the player but also negatively impact their score, and ones that make songs even harder but give them a percentage of an increase to their final score.</p><p>Examples of <strong>Support</strong> modifiers:</p><ul><li>Automatically clear Scratches (-9%)</li><li>Missing a note doesn’t impact the Hype Gauge as much (-12%)</li><li>Hitting a note with a Good rating doesn’t break a combo (-15% to final score)</li></ul><p>Examples of <strong>Challenge</strong> modifiers:</p><ul><li>Not hitting a Scratch results in a Miss (+4%)</li><li>The speed at which notes approach wavers (+8%)</li><li>Notes are hidden (+40% to final score)</li></ul><h2>Outfits &amp; Accessories</h2><p>Since <a href="/tanaka/3005-7645/" data-ref-id="3005-7645">Tanaka</a>’s Amazing Commodities doesn’t quite reach into the Velvet Room, undoubtedly much to the President’s chagrin, the player no longer has to use in-game currency to unlock different outfits. Instead, they are tied to the their progression in the Social menu.</p><p>Hanging out with Elizabeth and the members of S.E.E.S. awards the player with numerous different costumes and accessories. Most of these items are call-backs, and thus familiar to fans of the series, but like the dance outfits featured on the box art of the game, there are some brand new items as well.</p><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/3035541-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180529041434.jpg" data-ref-id="1300-3035541" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/3035541-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180529041434.jpg" data-ref-id="1300-3035541"><img alt=""Only with strength can one endure suffering and torment."" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3035541-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180529041434.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/3035541-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180529041434.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3035541-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180529041434.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3035541-%E3%83%9A%E3%83%AB%E3%82%BD%E3%83%8A%EF%BC%93+%E3%83%80%E3%83%B3%E3%82%B7%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%8A%E3%82%A4%E3%83%88_20180529041434.jpg 480w"><noscript><img alt=""></noscript></a><figcaption>"Only with strength can one endure suffering and torment."</figcaption></figure><p>Some of the costumes included are the seasonal variants of the crew’s outfits, Halloween and Christmas costumes, swimsuits, and Velvet Room attendant and S.E.E.S. uniforms.</p><p>Accessories include everything from fake mustaches to 70’s sunglasses, and sets of <a href="/pixie/3005-15710/" data-ref-id="3005-15710">Pixie</a> wings to illustrated sound effects.</p><p>Because there’s been an increase in the number of item slots for each character, the player has more freedom to mix and match these items as they wish. Persona 4: Dancing All Night featured only three slots, one for a main outfit, and two additional accessory slots. P3D and P5D bring that number to six total slots: body, head, two accessory slots, eye color, and hair color.</p><p>Additionally, there are more outfits available on the PlayStation Store as <a href="/downloadable-content/3015-329/" data-ref-id="3015-329">downloadable content</a>. As an example, one pack includes outfits from characters in the Shin Megami Tensei series of games, and another one has collaboration items from the Virtua Fighter (P3D), and Yakuza (P5D) series.</p><p>Another new feature in P3D is the ability to save loadouts. Up to eight different sets of outfits and accessories can be saved at a time, per character.</p><h2>Dancers</h2><p>The game has a total of 16 dancers, six of which are downloadable. Each character has their own dancing style that is unique to them: The endearingly eccentric Elizabeth's dramatic Waacking perfectly encapsulates her personality, whereas the always-serious captain of the <a href="/gekkoukan-high-school/3035-873/" data-ref-id="3035-873">Gekkoukan High School</a> boxing team, <a href="/akihiko-sanada/3005-841/" data-ref-id="3005-841">Akihiko</a>, in not wanting to let any precious training time go to waste (even inside a dream), can clearly be seen incorporating some shadowboxing into his routine.</p><p>Persona 3: Dancing in Moonlight's cast of playable characters includes most of the Special Extracurricular Execution Squad, and their partners in <a href="/dark-hour/3015-2918/" data-ref-id="3015-2918">time</a>:</p><ul><li><a href="/makoto-yuki/3005-1425/" data-ref-id="3005-1425">Makoto Yuki</a></li><li>Yukari Takeba</li><li><a href="/mitsuru-kirijo/3005-843/" data-ref-id="3005-843">Mitsuru Kirijo</a></li><li>Akihiko Sanada</li><li>Junpei Iori</li><li><a href="/fuuka-yamagishi/3005-1974/" data-ref-id="3005-1974">Fuuka Yamagishi</a></li><li>Aigis</li><li><a href="/ken-amada/3005-3960/" data-ref-id="3005-3960">Ken Amada</a></li><li>Elizabeth</li><li><a href="/margaret/3005-5921/" data-ref-id="3005-5921">Margaret</a> (Only available as a supporting dancer during Elizabeth's dance routine.)</li></ul><p>Additionally, more dancers will be purchasable as downloadable content, after the game has been released:</p><ul><li><a href="/shinjiro-aragaki/3005-3962/" data-ref-id="3005-3962">Shinjiro Aragaki</a></li><li><a href="/theodore/3005-12146/" data-ref-id="3005-12146">Theodore</a></li><li><a href="/goro-akechi/3005-34915/" data-ref-id="3005-34915">Goro Akechi</a></li><li><a href="/lavenza/3005-36229/" data-ref-id="3005-36229">Lavenza</a> (Persona 5 end-game spoilers)</li><li><a href="/sho-minazuki/3005-27943/" data-ref-id="3005-27943">Sho Minazuki</a></li><li><a href="/labrys/3005-22415/" data-ref-id="3005-22415">Labrys</a> (In addition to having her own song, she is also available as a supporting dancer during Elizabeth's dance routine in the standard version of the game, free of charge.)</li></ul><h2>Track List</h2><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/3035543-song+list+-+makoto.jpg" data-ref-id="1300-3035543" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/3035543-song+list+-+makoto.jpg" data-ref-id="1300-3035543"><img alt="Even the notorious wallflower Makoto has decided to join the fray." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3035543-song+list+-+makoto.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/3035543-song+list+-+makoto.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/16/161046/3035543-song+list+-+makoto.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3035543-song+list+-+makoto.jpg 480w"><noscript><img alt="Even the notorious wallflower Makoto has decided to join the fray." src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3035543-song+list+-+makoto.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/3035543-song+list+-+makoto.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/16/161046/3035543-song+list+-+makoto.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3035543-song+list+-+makoto.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Even the notorious wallflower Makoto has decided to join the fray.</figcaption></figure><p>Series' main composer <a href="/shoji-meguro/3040-89612/" data-ref-id="3040-89612">Shoji Meguro</a>, and the many music producers of Atlus have once again come together with a number of guest composers from Japan's game, and music industries to collaborate on the soundtrack of Persona 3: Dancing in Moonlight.</p><p><a href="/yuyoyuppe/3040-176914/" data-ref-id="3040-176914">Yuyoyuppe</a>, a composer whose work with <a href="/vocaloid/3015-8062/" data-ref-id="3015-8062">Vocaloid</a> software got him noticed by the masses, has remixed the emotional, <a href="/yumi-kawamura/3040-127990/" data-ref-id="3040-127990">Yumi Kawamura</a>-sung "Brand New Days" into a double-pedaled headbanger of a heavy metal version. Meanwhile, <a href="/sasakureuk/3040-176915/" data-ref-id="3040-176915">sasakure.UK</a> has turned one of the hip-hop, and rock-influenced battle themes of <a href="/persona-q-shadow-of-the-labyrinth/3030-44564/" data-ref-id="3030-44564">Persona Q: Shadow of the Labyrinth</a> into a more upbeat, and electronic version of its former self.</p><p>Also involved is a big self-proclaimed fan of the series, <a href="/hideki-naganuma/3040-46088/" data-ref-id="3040-46088">Hideki Naganuma</a>, who brings his electronic expertise from the <a href="/jet-set-radio/3025-376/" data-ref-id="3025-376">Jet Set Radio</a> games to <a href="/tatsumi-port-island/3035-2297/" data-ref-id="3035-2297">Tatsumi Port Island</a>.</p><p>The song list of Persona 3: Dancing in Moonlight features 25 playable songs, and an additional 30 have been confirmed as downloadable content post-launch, bringing the total number of playable songs available for the game to 55.</p><p>An overview of the downloadable songs' release schedule and pricing is located below the track list of songs included on the standard version of the game, but further details can be found on the games' official websites, and on the PlayStation Store.</p><table data-max-width="true"><thead><tr><th scope="col">Song Title</th><th scope="col">Dancer</th><th scope="col">First Appearance</th></tr></thead><tbody><tr><td>Aria of the Soul (<a href="/tomoshige-komine/3040-164032/" data-ref-id="3040-164032">t.komine</a> Remix)</td><td>Elizabeth</td><td>AT1st ~Persona3 &amp; Persona4~ Club Arrange (originally Persona 3)^</td></tr><tr><td>The Battle for Everyone's Souls (<a href="/daisuke-asakura/3040-147686/" data-ref-id="3040-147686">Daisuke Asakura</a> Remix)</td><td><p>Group Performance:</p><p>Akihiko, Junpei, Ken, and Makoto</p></td><td>Persona 3: Dancing in Moonlight (originally Persona 3)</td></tr><tr><td>Brand New Days</td><td>Music video*</td><td><a href="/shin-megami-tensei-persona-3-fes/3030-20683/" data-ref-id="3030-20683">Persona 3 FES</a></td></tr><tr><td>Brand New Days (Yuyoyuppe Remix)</td><td>Makoto</td><td>Persona 3: Dancing in Moonlight</td></tr><tr><td>Burn My Dread</td><td>Everyone (-Elizabeth)</td><td>Persona 3</td></tr><tr><td>Burn My Dread -Last Battle-</td><td>Music video</td><td>Persona 3</td></tr><tr><td>Burn My Dread (<a href="/novoiski/3040-176913/" data-ref-id="3040-176913">Novoiski</a> Remix)</td><td>Mitsuru</td><td>AT1st ~Persona3 &amp; Persona4~ Club Arrange</td></tr><tr><td>Deep Breath Deep Breath (<a href="/yuu-miyake/3040-95527/" data-ref-id="3040-95527">Yuu Miyake</a> Remix)</td><td>Junpei</td><td>Persona 3: Dancing in Moonlight (originally Persona 3)</td></tr><tr><td>Deep Mentality (<a href="/lotus-juice/3040-127988/" data-ref-id="3040-127988">Lotus Juice</a> Remix)</td><td>Junpei</td><td>Persona 3: Dancing in Moonlight (originally Persona 3)</td></tr><tr><td>Heartful Cry (<a href="/toshiki-konishi/3040-90696/" data-ref-id="3040-90696">ATLUS Konishi</a> Remix)</td><td>Aigis</td><td>Persona 3: Dancing in Moonlight (originally Persona 3 FES)</td></tr><tr><td>Laser Beam (PERSONA SUPER LIVE P-SOUND BOMB !!!! 2017)</td><td>Music video</td><td>Persona Q: Shadow of the Labyrinth</td></tr><tr><td>Light the Fire Up in the Night "KAGEJIKAN" + "MAYONAKA"</td><td>Akihiko</td><td>Persona Q: Shadow of the Labyrinth</td></tr><tr><td>Light the Fire Up in the Night "KAGEJIKAN" + "MAYONAKA" (sasakure.UK Remix)</td><td>Ken</td><td>Persona 3: Dancing in Moonlight</td></tr><tr><td>Mass Destruction ("P3" + "P3F" ver.)</td><td>Makoto</td><td>Persona 3: Dancing in Moonlight (originally Persona 3)</td></tr><tr><td>Mass Destruction (<a href="/tetsuya-kobayashi/3040-104761/" data-ref-id="3040-104761">Tetsuya Kobayashi</a> Remix)</td><td>Ken</td><td>Persona 3: Dancing in Moonlight</td></tr><tr><td>Memories of You (ATLUS Meguro Remix)</td><td><p>Group Performance:</p><p>Aigis, Fuuka, Yukari, and Mitsuru</p></td><td>Persona 3: Dancing in Moonlight (originally Persona 3)</td></tr><tr><td>Moonlight Serendipity</td><td>Music video</td><td>Persona 3: Dancing in Moonlight</td></tr><tr><td>Our Moment (Opening version)</td><td>Music video</td><td>Persona 3: Dancing in Moonlight</td></tr><tr><td>Soul Phrase</td><td>Akihiko</td><td><a href="/shin-megami-tensei-persona-3-portable/3030-27861/" data-ref-id="3030-27861">Persona 3 Portable</a></td></tr><tr><td>Time (<a href="/atsushi-kitajoh/3040-90758/" data-ref-id="3040-90758">ATLUS Kitajoh</a> Remix)</td><td>Fuuka</td><td>Persona 3: Dancing in Moonlight (originally Persona 3 Portable)</td></tr><tr><td>Want To Be Close (<a href="/atols/3040-160090/" data-ref-id="3040-160090">ATOLS</a> Remix)</td><td>Yukari</td><td>Persona 3: Dancing in Moonlight (originally Persona 3)</td></tr><tr><td>A Way of Life (ATLUS Kitajoh Remix)</td><td>Aigis</td><td>Persona 3: Dancing in Moonlight (originally Persona 3 Portable)</td></tr><tr><td>When the Moon's Reaching Out Stars</td><td>Mitsuru</td><td>Persona 3</td></tr><tr><td>When the Moon's Reaching Out Stars (Hideki Naganuma Remix)</td><td>Yukari</td><td>Persona 3: Dancing in Moonlight</td></tr><tr><td>Wiping All Out (<a href="/ryota-kozuka/3040-103062/" data-ref-id="3040-103062">ATLUS Kozuka</a> remix)</td><td>Fuuka</td><td>Persona 3: Dancing in Moonlight (originally Persona 3 Portable)</td></tr></tbody></table><p><em>^"AT1st ~Persona3 &amp; Persona4~ Club Arrange" is an official remix album that was released in 2013. As the name implies, it features nine new arrangements for songs from Personas 3 and 4. Its release coincided with the Persona Music FES 2013, a live music festival that took place in the Nippon Budokan stadium, in Chiyoda, Tokyo.</em></p><p><em>*This song does not have a dancer assigned to it. Instead, a <em><em>playable, but non-interactive</em></em> music video plays in the background.</em></p><h2>Downloadable Songs</h2><p>Atlus has planned to release a total of 30 new songs as downloadable content, after the games' release. These songs include the downloadable dancers listed above, as well as playable music videos. The core gameplay remains the same between the two, although the music videos naturally have none of the character customization available to them.</p><p>All downloadable dancers and playable music videos are supported by both, and all versions of Persona 3: Dancing in Moonlight, and Persona 5: Dancing in Starlight.</p><p>This means that even if the player owns both games, one on the Vita, and one on the PS4, and buys Shinjiro for example, they can play as him in either game and on either platform, without having to make separate purchases for each game.</p><p>The release schedule for the <strong>Japanese</strong> versions of the games can be seen below.</p><h3>Launch day/May:</h3><table data-max-width="true"><thead><tr><th scope="col">Song Title</th><th scope="col">Price</th><th scope="col">Format</th><th scope="col">Description</th></tr></thead><tbody><tr><td>Dance!</td><td>Free</td><td>MV*</td><td>Theme song of Persona 4: Dancing All Night.</td></tr><tr><td>GROOVY</td><td>Free</td><td>MV</td><td>Full version of the theme song of Persona 5: Dancing in Starlight.</td></tr><tr><td>More Than One Heart</td><td>¥350</td><td>MV</td><td>Theme song of the first Persona 3 movie, "Spring of Birth" that features scenes from the movie as the visuals.</td></tr><tr><td>Our Moment</td><td>Free</td><td>MV</td><td>Full version of the theme song of Persona 3: Dancing in Moonlight.</td></tr><tr><td>Voice feat. <a href="/koromaru/3005-3961/" data-ref-id="3005-3961">Koromaru</a> (<a href="/kenichi-tsuchiya/3040-90531/" data-ref-id="3040-90531">ATLUS Tsuchiya</a> Remix)</td><td>¥350</td><td>MV</td><td>Remix of the song from <a href="/shin-megami-tensei-persona/3030-28867/" data-ref-id="3030-28867">Shin Megami Tensei: Persona</a>, featuring an animated music video about the canine member of S.E.E.S.</td></tr></tbody></table><p><em>*MV, short for Music Video, means that <em>this song does not have a dancer assigned to it. Instead, a playable music video plays in the background.</em></em></p><h3>June:</h3><table data-max-width="true"><thead><tr><th scope="col">Song Title</th><th scope="col">Price</th><th scope="col">Format</th><th scope="col">Description</th></tr></thead><tbody><tr><td>The Battle for Everyone's Souls</td><td>¥1000</td><td>Dance</td><td>This song from Persona 3 features <strong>Shinjiro Aragaki</strong> as a playable dancer.</td></tr><tr><td>Beneath The Mask</td><td>¥800</td><td>Dance</td><td>This song from Persona 5 features <strong>Lavenza</strong> as a playable dancer.</td></tr><tr><td>Break Out Of... (ATLUS Kitajoh Remix)</td><td>¥1000</td><td>Dance</td><td>This song from <a href="/persona-4-arena-ultimax/3030-43555/" data-ref-id="3030-43555">Persona 4 Arena Ultimax</a> features <strong>Sho Minazuki</strong> as a playable dancer.</td></tr><tr><td>Dream of Butterfly</td><td>¥250</td><td>MV</td><td>Opening animation of Shin Megami Tensei: Persona.</td></tr><tr><td>Fate is in Our Hands</td><td>¥350</td><td>MV</td><td>Theme song of the second Persona 3 movie, "Midsummer Knight's Dream".</td></tr><tr><td>Jika Net Tanaka feat. President Tanaka</td><td>Free</td><td>MV</td><td>A remix of the theme song of the in-universe TV show "Tanaka's Amazing Commodities".</td></tr><tr><td>Let's Go! Phoenix Ranger Featherman</td><td>Free</td><td>MV</td><td>Theme song of the in-universe TV show.</td></tr><tr><td>Mass Destruction (PERSONA MUSIC FES 2013)</td><td>¥350</td><td>MV</td><td>Live performance of the song from Persona 3.</td></tr><tr><td>Snow Queen (ATLUS Tsuchiya Remix)</td><td>¥300</td><td>MV</td><td>Remix of the song from <a href="/revelations-persona/3030-6557/" data-ref-id="3030-6557">Revelations: Persona</a>.</td></tr><tr><td>Wake Up, Get Up, Get Out There</td><td>Free</td><td>MV</td><td>Opening animation of Persona 5.</td></tr><tr><td>A Way of Life -Deep inside my mind Remix-</td><td>¥800</td><td>Dance</td><td>This song from Persona 3 Portable features <strong>Theodore</strong> as a playable dancer.</td></tr></tbody></table><h3>July:</h3><table data-max-width="true"><thead><tr><th scope="col">Song Title</th><th scope="col">Price</th><th scope="col">Format</th><th scope="col">Description</th></tr></thead><tbody><tr><td>The Battle for Everyone's Souls (PERSONA SUPER LIVE P-SOUND BOMB !!!! 2017)</td><td>¥350</td><td>MV</td><td>Live performance of the song from Persona 3.</td></tr><tr><td>BREAK IN TO BREAK OUT</td><td>¥350</td><td>MV</td><td>Masashi Ishihama-directed opening animation of "Persona 5 the Animation".</td></tr><tr><td>Burn My Dread</td><td>¥250</td><td>MV</td><td>Opening animation of Persona 3.</td></tr><tr><td>INFINITY</td><td>¥350</td><td>MV</td><td>Non-credits version of the first ending animation of "Persona 5 the Animation".</td></tr><tr><td>Memories of You</td><td>¥300</td><td>MV</td><td>Non-credits version of the end credits of Persona 3</td></tr><tr><td>Opening</td><td>¥250</td><td>MV</td><td>Opening animation of <a href="/persona-2-innocent-sin/3030-3755/" data-ref-id="3030-3755">Persona 2: Innocent Sin</a>.</td></tr><tr><td>P3 FES</td><td>¥250</td><td>MV</td><td>Opening animation of Persona 3 FES.</td></tr><tr><td>Pursuing My True Self</td><td>¥250</td><td>MV</td><td>Opening animation of <a href="/shin-megami-tensei-persona-4/3030-21373/" data-ref-id="3030-21373">Persona 4</a>.</td></tr><tr><td>Shadow World</td><td>¥250</td><td>MV</td><td>Opening animation of <a href="/persona-4-golden/3030-36273/" data-ref-id="3030-36273">Persona 4 Golden</a>.</td></tr><tr><td>Soul Phrase</td><td>¥250</td><td>MV</td><td>Opening animation of Persona 3 Portable.</td></tr><tr><td>Today</td><td>¥1000</td><td>Dance</td><td>This song from Persona 4 Arena Ultimax features Labrys as a playable dancer.</td></tr><tr><td>unbreakable tie</td><td>¥250</td><td>MV</td><td>Opening animation of <a href="/shin-megami-tensei-persona-2-innocent-sin/3030-33000/" data-ref-id="3030-33000">Shin Megami Tensei: Persona 2 - Innocent Sin</a></td></tr><tr><td>The Whims of Fate (PERSONA SUPER LIVE P-SOUND BOMB !!!! 2017)</td><td>¥350</td><td>MV</td><td>Live performance of the song from Persona 5.</td></tr><tr><td>Will Power</td><td>¥1000</td><td>Dance</td><td>This song from Persona 5 features <strong>Goro</strong> <strong>Akechi</strong> as a playable dancer.</td></tr></tbody></table><h3>August:</h3><table data-max-width="true"><thead><tr><th scope="col">Song Title</th><th scope="col">Price</th><th scope="col">Format</th><th scope="col">Description</th></tr></thead><tbody><tr><td>Best Friends</td><td>¥250</td><td>MV</td><td>Opening animation of <a href="/persona-4-arena/3030-36274/" data-ref-id="3030-36274">Persona 4 Arena</a>.</td></tr><tr><td>Break Out Of...</td><td>¥250</td><td>MV</td><td>Opening animation of Persona 4: Arena Ultimax.</td></tr><tr><td>changing me</td><td>¥300</td><td>MV</td><td>Non-credits version of the end credits of Persona Q: Shadow of the Labyrinth.</td></tr><tr><td>Heartful Cry (GAME SYMPHONY JAPAN 21st CONCERT ATLUS Special)</td><td>¥350</td><td>MV</td><td>Live performance of the song from Persona 3 FES, as performed by the Tokyo Chamber Orchestra at the Persona series' 20th anniversary concert.</td></tr><tr><td>Life Will Change (GAME SYMPHONY JAPAN 21st CONCERT ATLUS Special)</td><td>¥350</td><td>MV</td><td>Live performance of the song from Persona 5, as performed by the Tokyo Chamber Orchestra at the Persona series' 20th anniversary concert.</td></tr><tr><td>Maze of Life</td><td>¥250</td><td>MV</td><td>Opening animation of Persona Q: Shadow of the Labyrinth.</td></tr></tbody></table><h2>Special Editions</h2><h3>Persona Dancin' All-Star Triple Pack</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg" data-ref-id="1300-2985809" data-ratio="0.6140625" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:61.4%" href="https://static.giantbomb.com/uploads/scale_super/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg" data-ref-id="1300-2985809"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg" srcset="https://static.giantbomb.com/uploads/original/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><ul><li>PS4 disc of Persona 3: Dancing in Moonlight</li><li>PS4 disc of Persona 5: Dancing in Starlight</li><li>PS4 digital copy of Persona 4: Dancing All Night</li><li>4-disc soundtrack featuring over 60 songs</li><li>Price: ¥16,880</li></ul><h3>Persona Dancin' Deluxe Twin Plus</h3><ul><li>PSVita copy of Persona 3: Dancing in Moonlight</li><li>PSVita copy of Persona 5: Dancing in Starlight</li><li>Atlus Selection Assorted Costumes DLC Set (15 costumes)</li><li>4-disc soundtrack featuring over 60 songs</li><li>Price: ¥15,780</li></ul>

E3 2018: It's a Sad Kid Remix in Persona 3: Dancing in Moonlight

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/2759108-p4d+kanami+resized.png" data-ref-id="1300-2759108" data-ratio="0.5625" data-width="960" data-embed-type="image" style="width: 960px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/2759108-p4d+kanami+resized.png" data-ref-id="1300-2759108"><img alt="Persona 4: Dancing All Night sees the Investigation Team and new faces take on a new mystery in the format of a rhythm game." src="https://static.giantbomb.com/uploads/scale_small/16/161046/2759108-p4d+kanami+resized.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/2759108-p4d+kanami+resized.png 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/2759108-p4d+kanami+resized.jpg 480w, https://static.giantbomb.com/uploads/scale_small/16/161046/2759108-p4d+kanami+resized.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Persona 4: Dancing All Night sees the Investigation Team and new faces take on a new mystery in the format of a rhythm game.</figcaption></figure><p>Persona 4: Dancing All Night is a rhythm game for the <a href="//www.giantbomb.com/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a> from <a href="//www.giantbomb.com/atlus-co-ltd/3010-442/" data-ref-id="3010-442">Atlus's</a> <a href="//www.giantbomb.com/p-studio/3010-9396/" data-ref-id="3010-9396">P Studio</a> and <a href="//www.giantbomb.com/dingo-inc/3010-7587/" data-ref-id="3010-7587">Dingo Inc</a>. The game features music and characters from <a href="/shin-megami-tensei-persona-4/3030-21373/" data-ref-id="3030-21373">Persona 4</a>, as well as at least one new character, <a href="//www.giantbomb.com/kanami-mashita/3005-28252/" data-ref-id="3005-28252">Kanami Mashita</a>. Kanami was first mentioned in Persona 4 as an up-and-coming idol that <a href="//www.giantbomb.com/rise-kujikawa/3005-6114/" data-ref-id="3005-6114">Rise Kujikawa</a> discovered, and who later signed on with <a href="//www.giantbomb.com/minoru-inoue/3005-11711/" data-ref-id="3005-11711">Minoru Inoue</a> as her manager while Rise was on hiatus from show business.</p><h2>Story</h2><p>Persona 4: Dancing All Night takes place the summer after the events of Persona 4. <a href="//www.giantbomb.com/yu-narukami/3005-6119/" data-ref-id="3005-6119">The protagonist</a> and Rise have both moved back to the city to resume their old lives, with the latter becoming an idol once again. Soon afterwards, though, a rumor circulates that if a person visits a certain website at midnight and watches the video that's played there, the viewer will be taken to "the other side" and never wake up. When several members of Kanamin Kitchen, an idol group led by Kanami, one of Rise's understudies, mysteriously disappear, Rise decides to call up the protagonist and investigate. "The other side," as it turns out, is a world called the "Midnight Stage," a place where Shadows once again roam and also where the girls of Kanamin Kitchen have been taken prisoner. Realizing that, Yu and Rise decide to bring the Investigation Team back together to check out the Midnight Stage and save the girls with the power of dance.</p><h2>Game Modes</h2><p>Persona 4 Dancing All Night has two different game modes available.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/2759037-p4d+story.png" data-ref-id="1300-2759037" data-ratio="0.56289978678038" data-width="469" data-embed-type="image" style="width: 469px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/2759037-p4d+story.png" data-ref-id="1300-2759037"><img alt="The visual novel-like story segments are still very much here." src="https://static.giantbomb.com/uploads/scale_small/16/161046/2759037-p4d+story.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/2759037-p4d+story.png 469w, https://static.giantbomb.com/uploads/scale_small/16/161046/2759037-p4d+story.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The visual novel-like story segments are still very much here.</figcaption></figure><p><strong>The Story Mode</strong> will take the player through a variety of songs, dancers, and stages as the Investigation Team returns in an attempt to solve the mysteries behind the Midnight Stage. The player will also get to play as both the new kid on the block, Kanami, and as the protagonist's cousin <a href="/nanako-dojima/3005-8791/" data-ref-id="3005-8791">Nanako</a>, when they attempt to balance dance practice for an upcoming festival, and some detective work of their own.</p><p><strong>Free Dance</strong> allows the player to jump straight into the action, after choosing a song, an outfit, and a difficulty level. Like in the story mode, each song's dancer is set and cannot be changed. The player can, however, choose a partner of their liking, but the amount of available partners varies on a song by song basis. This partner will join the main dancer on stage during "Fever Time", a state that's similar to the <a href="/star-power/3015-140/" data-ref-id="3015-140">Star Power</a> in Guitar Hero. All pairings have unique choreography and dialogue associated with them.</p><p>After finishing a song in Free Dance mode, players can see their best scores on online leaderboards, which allows them to compete with their friends, and against other players from across the globe.</p><p>If the player wishes, they can also enjoy the songs and everyone's choreographies through the in-game gallery, which allows them to enjoy the content without being distracted by the gameplay.</p><h2>Gameplay</h2><p>Notes appear in the center of the screen, after which they will then move to the outer edges, where there are targets waiting for the corresponding buttons. The buttons used are as follows: the up, left and down arrows on the left, and the triangle, circle and X buttons on the right. The targets can also be hit by touching them on the Vita's touchscreen.</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/2759015-rise-dancing-2.jpg" data-ref-id="1300-2759015" data-ratio="0.56666666666667" data-width="960" data-embed-type="image" style="width: 960px"><a class="fluid-height" style="padding-bottom:56.7%" href="https://static.giantbomb.com/uploads/original/16/161046/2759015-rise-dancing-2.jpg" data-ref-id="1300-2759015"><img alt="Risette in action." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/16/161046/2759015-rise-dancing-2.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/2759015-rise-dancing-2.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/2759015-rise-dancing-2.jpg 480w, https://static.giantbomb.com/uploads/scale_small/16/161046/2759015-rise-dancing-2.jpg 320w"><noscript><img alt="Risette in action." src="https://static.giantbomb.com/uploads/scale_small/16/161046/2759015-rise-dancing-2.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/2759015-rise-dancing-2.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/2759015-rise-dancing-2.jpg 480w, https://static.giantbomb.com/uploads/scale_small/16/161046/2759015-rise-dancing-2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Risette in action.</figcaption></figure><p>The core gameplay of Persona 4 Dancing All Night consists of the player hitting the appropriate buttons to the beat of the music. Hitting the correct note on time earns the player points, and the goal is to hit these notes as accurately as possible. Hitting multiple notes correctly in a row results in a combo, which the player will then want to keep up to get the highest score possible.</p><h4>Notes</h4><p>The standard notes have three different variations. The default notes are circles with stars in the middle, which can be cleared with a single button press. The green "Hold" notes have the player holding down the button, and the pink "Unison" notes require two different, but simultaneous button presses.</p><h4>Rings</h4><p>There are also notes called "Scratch Rings", which can be cleared in either of two ways: When a ring reaches the outer edges of the screen, the player can touch the screen, similarly to how a <a href="/dj/3015-2333/" data-ref-id="3015-2333">DJ</a> turns a vinyl record back and forth, or they can simply choose to flick either of the Vita's analog sticks. An update to the game allows the player to also enable the shoulder buttons for this action.</p><p>These rings come in two different forms. The normal blue rings are bonuses in the sense that missing them does not result in a penalty of any kind, but to get the highest score possible the player will want to hit these too.</p><p>The second are rainbow-colored and are plastered with the word "Fever!" on them. Hitting a "Fever Ring" rewards the player with a single piece of "Fever meter".</p><h4>Fever Time</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/2759018-yu-and-yukiko.jpg" data-ref-id="1300-2759018" data-ratio="0.56666666666667" data-width="960" data-embed-type="image" style="width: 960px"><a class="fluid-height" style="padding-bottom:56.7%" href="https://static.giantbomb.com/uploads/original/16/161046/2759018-yu-and-yukiko.jpg" data-ref-id="1300-2759018"><img alt="Yukiko breaking it down with Yu." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/16/161046/2759018-yu-and-yukiko.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/2759018-yu-and-yukiko.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/2759018-yu-and-yukiko.jpg 480w, https://static.giantbomb.com/uploads/scale_small/16/161046/2759018-yu-and-yukiko.jpg 320w"><noscript><img alt="Yukiko breaking it down with Yu." src="https://static.giantbomb.com/uploads/scale_small/16/161046/2759018-yu-and-yukiko.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/2759018-yu-and-yukiko.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/2759018-yu-and-yukiko.jpg 480w, https://static.giantbomb.com/uploads/scale_small/16/161046/2759018-yu-and-yukiko.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Yukiko breaking it down with Yu.</figcaption></figure><p>If the player manages to hit a total of three Fever Rings before a set point in the song, Fever Time will be activated, and the action on screen kicks up a notch. Also, if the player has chosen a dance partner in the Free Dance game mode, or has had one assigned to them during the story mode, this is when they will join in to bust a move with the main dancer, for as long as the Fever lasts.</p><h4>Groovy Gauge</h4><p>The "Groovy Gauge", which is placed on the top of the screen, shows five tiny, dancing characters. Depending on how well the player is doing during a song, they will change color accordingly.</p><p>The colors from worst to best are red, yellow, white, green, and when the characters flash in the colors of the rainbow, the gauge is at its fullest. If the gauge is not at least green by the end of the song, the player won't be able to properly clear the song, no matter how well they've done otherwise.</p><h4>Difficulty</h4><p>There are four difficulty levels available for all songs in Persona 4 Dancing All Night: Easy, Normal, Hard and All Night. However, "All Night" must first be unlocked by purchasing every available item from <a href="/tanaka/3005-7645/" data-ref-id="3005-7645">Tanaka</a>, which can be a momentous task.</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/2759036-yu-dancing-3.jpg" data-ref-id="1300-2759036" data-ratio="0.56666666666667" data-width="960" data-embed-type="image" style="width: 960px"><a class="fluid-height" style="padding-bottom:56.7%" href="https://static.giantbomb.com/uploads/original/16/161046/2759036-yu-dancing-3.jpg" data-ref-id="1300-2759036"><img alt="The action on screen can get pretty hectic on the higher difficulties." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/16/161046/2759036-yu-dancing-3.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/2759036-yu-dancing-3.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/2759036-yu-dancing-3.jpg 480w, https://static.giantbomb.com/uploads/scale_small/16/161046/2759036-yu-dancing-3.jpg 320w"><noscript><img alt="The action on screen can get pretty hectic on the higher difficulties." src="https://static.giantbomb.com/uploads/scale_small/16/161046/2759036-yu-dancing-3.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/2759036-yu-dancing-3.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/2759036-yu-dancing-3.jpg 480w, https://static.giantbomb.com/uploads/scale_small/16/161046/2759036-yu-dancing-3.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The action on screen can get pretty hectic on the higher difficulties.</figcaption></figure><p>The harder the setting, the more complex the note patterns get. More points will be given out when playing on the higher settings, but the player won't be able to make as many mistakes as on the lower ones, before failing a song.</p><p>Numerous additional modifiers can be enabled from the options menu after they've been unlocked by buying the corresponding items from the in-game store. The ones looking for a challenge can, for example, make the notes waver in speed, or even completely disappear.</p><p>Those new to the joys of rhythm games may want to look into turning on some power ups, such as the "Revival Bead", which allows the player to continue playing even after they would normally fail the song.</p><h4>Scoring</h4><p>When a note is hit, one of three ratings will appear. A "Perfect" hit, requires near perfect timing, while "Great", and "Good" are awarded for less accurate hits. Missing a note doesn't break up the action per say, but ends a combo if there's one going, and might sometimes warrant a comment from the selected dancer. Missing enough notes will result in failing the song.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/2759110-izanagi+resized.jpg" data-ref-id="1300-2759110" data-ratio="0.56666666666667" data-width="960" data-embed-type="image" style="width: 960px"><a class="fluid-height" style="padding-bottom:56.7%" href="https://static.giantbomb.com/uploads/original/16/161046/2759110-izanagi+resized.jpg" data-ref-id="1300-2759110"><img alt="The father of creation is a massive Rush fan." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/16/161046/2759110-izanagi+resized.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/2759110-izanagi+resized.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/2759110-izanagi+resized.jpg 480w, https://static.giantbomb.com/uploads/scale_small/16/161046/2759110-izanagi+resized.jpg 320w"><noscript><img alt="The father of creation is a massive Rush fan." src="https://static.giantbomb.com/uploads/scale_small/16/161046/2759110-izanagi+resized.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/2759110-izanagi+resized.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/2759110-izanagi+resized.jpg 480w, https://static.giantbomb.com/uploads/scale_small/16/161046/2759110-izanagi+resized.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The father of creation is a massive Rush fan.</figcaption></figure><p>After each song, a performance rating will be given to the player. These showcase how well they did. From worst to best these ratings are: "NOT CLEAR", "STAGE CLEAR", "BRILLIANT", and "KING CRAZY." To get the highest rating possible, the player will have to keep up a combo for the whole duration of the song, all the while getting at least "Great" hits. All Scratch and Fever Rings must also be hit.</p><p>If the selected dancer is a <a href="/persona/3015-1744/" data-ref-id="3015-1744">Persona</a> user, and the player gets a high enough score, the dancer's Persona will burst out along with a musical instrument. For example, <a href="/yosuke-hanamura/3005-6112/" data-ref-id="3005-6112">Yosuke</a>'s <a href="/jiraiya/3005-8800/" data-ref-id="3005-8800">Jiraiya</a> shreds on a guitar, while <a href="/teddie/3005-6118/" data-ref-id="3005-6118">The Beast in Heat</a>'s <a href="/kintoki-douji/3005-8805/" data-ref-id="3005-8805">Kintoki-Douji</a> turns up the heat on a set of turntables.</p><h2>Outfits &amp; Accessories</h2><p>Simply playing through songs will reward the player with in-game currency, similarly to the <a href="/hatsune-miku-project-diva-f/3030-38236/" data-ref-id="3030-38236">Hatsune Miku: Project DIVA</a> games.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/2759069-p4d-summer-1.jpg" data-ref-id="1300-2759069" data-ratio="0.56646706586826" data-width="835" data-embed-type="image" style="width: 835px"><a class="fluid-height" style="padding-bottom:56.6%" href="https://static.giantbomb.com/uploads/original/16/161046/2759069-p4d-summer-1.jpg" data-ref-id="1300-2759069"><img alt="It's costumes and accessories galore in Persona 4 Dancing All Night!" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/16/161046/2759069-p4d-summer-1.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/2759069-p4d-summer-1.jpg 835w, https://static.giantbomb.com/uploads/scale_medium/16/161046/2759069-p4d-summer-1.jpg 480w, https://static.giantbomb.com/uploads/scale_small/16/161046/2759069-p4d-summer-1.jpg 320w"><noscript><img alt="It's costumes and accessories galore in Persona 4 Dancing All Night!" src="https://static.giantbomb.com/uploads/scale_small/16/161046/2759069-p4d-summer-1.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/2759069-p4d-summer-1.jpg 835w, https://static.giantbomb.com/uploads/scale_medium/16/161046/2759069-p4d-summer-1.jpg 480w, https://static.giantbomb.com/uploads/scale_small/16/161046/2759069-p4d-summer-1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>It's costumes and accessories galore in Persona 4 Dancing All Night!</figcaption></figure><p>This currency can then be used to purchase new outfits and accessories for the dancers to wear. Fans of the series will recognize most of the plethora of costumes available, which vary from the normal Yasogami High School uniforms to what the Investigation Team was wearing during the ski trip in <a href="/persona-4-golden/3030-36273/" data-ref-id="3030-36273">Persona 4 Golden</a>.</p><p>Most of the accessories however, are brand new. These range from "<a href="/shadows/3015-3623/" data-ref-id="3015-3623">shadow</a> eyes" (which make the dancer look like their shadow counterpart) to different wigs and headphones.</p><h2>Dancers</h2><p>The game has a total of 14 playable dancers, three of which are downloadable. All characters have their own unique styles of dancing: <a href="/yukiko-amagi/3005-6113/" data-ref-id="3005-6113">Yukiko</a>'s moves are graceful and ballet-like, while <a href="/kanji-tatsumi/3005-6116/" data-ref-id="3005-6116">Kanji</a>'s <a href="/popping-and-locking/3015-6221/" data-ref-id="3015-6221">locking</a> and punching show off his more brutish personality. As previously mentioned, characters cannot be picked individually. Instead, they've all got their own song or songs assigned to them.</p><ul><li>Yu Narukami</li><li>Yosuke Hanamura</li><li><a href="/chie-satonaka/3005-6115/" data-ref-id="3005-6115">Chie Satonaka</a></li><li>Yukiko Amagi</li><li>Kanji Tatsumi</li><li>Rise Kujikawa</li><li><a href="/naoto-shirogane/3005-6117/" data-ref-id="3005-6117">Naoto Shirogane</a></li><li>Teddie</li><li>Nanako Dojima</li><li>Kanami Mashita</li><li><a href="/margaret/3005-5921/" data-ref-id="3005-5921">Margaret</a> (Free Dance mode only)</li></ul><p>Downloadable Dancers (Free Dance mode only):</p><ul><li><a href="/marie/3005-20169/" data-ref-id="3005-20169">Marie</a></li><li><a href="/tohru-adachi/3005-8978/" data-ref-id="3005-8978">Tohru Adachi</a></li><li><a href="/hatsune-miku/3005-7367/" data-ref-id="3005-7367">Hatsune Miku</a></li></ul><h2>Track List</h2><p>Series' composer <a href="/shoji-meguro/3040-89612/" data-ref-id="3040-89612">Shoji Meguro</a> has joined forces with other renowned video game music composers, and famous artists from the Japanese music industry, to bring together a mixture of songs heard on the existing original and remix soundtracks, as well as new ones composed specifically for the game.</p><p>The song list consists of a total of 40 songs, out of which 13 are downloadable content.</p><table data-max-width="true"><thead><tr><th scope="col">Song Title</th><th scope="col">Dancer</th><th scope="col">First Appearance</th></tr></thead><tbody><tr><td>Backside Of The TV (<a href="/lotus-juice/3040-127988/" data-ref-id="3040-127988">Lotus Juice</a> Remix)</td><td>Yosuke</td><td>Persona 4: DAN (originally Persona 4)</td></tr><tr><td><ins>Beauty of Destiny^</ins></td><td>MV*</td><td>Persona 4 The Animation</td></tr><tr><td>Best Friends</td><td>Kanji</td><td><a href="/persona-4-arena/3030-36274/" data-ref-id="3030-36274">Persona 4 Arena</a></td></tr><tr><td>Best Friends (<a href="/banvox/3040-147689/" data-ref-id="3040-147689">Banvox</a> Remix)</td><td>Chie</td><td>Persona 4: DAN</td></tr><tr><td><ins>Break Out Of...</ins></td><td>Marie</td><td><p><a href="/persona-4-arena-ultimax/3030-43555/" data-ref-id="3030-43555">Persona 4 Arena Ultimax</a></p></td></tr><tr><td>Calystegia</td><td>MV</td><td><p>Persona 4: DAN</p></td></tr><tr><td>Dance!</td><td>Yu</td><td>Persona 4: DAN</td></tr><tr><td><ins>Dazzling Smile</ins></td><td>MV</td><td>Persona 4 The Golden Animation</td></tr><tr><td>Electronica In Velvet Room</td><td>Margaret</td><td>Persona 4</td></tr><tr><td>Heartbeat, Heartbreak ("Never More" ver.)</td><td>Yukiko</td><td>Never More -Reincarnation: Persona 4-** (originally Persona 4)</td></tr><tr><td>Heartbeat, Heartbreak (<a href="/towa-tei/3040-147684/" data-ref-id="3040-147684">TOWA TEI</a> Remix)</td><td>Nanako</td><td>Persona 4: DAN</td></tr><tr><td>Heaven (<a href="/norihiko-hibino/3040-64881/" data-ref-id="3040-64881">Norihiko Hibino</a> Remix)</td><td>Naoto</td><td>Persona 4: DAN (originally Persona 4)</td></tr><tr><td><ins>Heaven feat. Hatsune Miku (<a href="/atols/3040-160090/" data-ref-id="3040-160090">ATOLS</a> Remix)</ins></td><td>Hatsune Miku</td><td>Persona 4: DAN</td></tr><tr><td>Junes Theme (Vocal Version)</td><td>Nanako</td><td>Persona 4</td></tr><tr><td><ins>key plus words</ins></td><td>MV</td><td>Persona 4 The Animation</td></tr><tr><td><ins>Detective in Love</ins></td><td>MV</td><td>Persona 4 The Animation</td></tr><tr><td>Like a dream come true ("Never More ver.)</td><td>Teddie</td><td>Never More -Reincarnation: Persona 4- (originally Persona 4)</td></tr><tr><td>MAZE OF LIFE</td><td>Yu</td><td><a href="/persona-q-shadow-of-the-labyrinth/3030-44564/" data-ref-id="3030-44564">Persona Q: Shadow of the Labyrinth</a></td></tr><tr><td><ins>Never More (Persona 4 Golden credits ver.)</ins></td><td>MV</td><td>Persona 4</td></tr><tr><td><ins>Next Chance To Move On</ins></td><td>MV</td><td>Persona 4 The Golden Animation</td></tr><tr><td>NOW I KNOW (<a href="/yuu-miyake/3040-95527/" data-ref-id="3040-95527">Yuu Miyake</a> Remix)</td><td>Rise</td><td>Persona 4 Arena</td></tr><tr><td>Pursuing My True Self</td><td>Rise</td><td>Persona 4</td></tr><tr><td>Pursuing My True Self (<a href="/ryota-kozuka/3040-103062/" data-ref-id="3040-103062">ATLUS Kozuka</a> Remix)</td><td>Chie</td><td>Persona 4: DAN</td></tr><tr><td>Pursuing My True Self (<a href="/shinichi-osawa/3040-92243/" data-ref-id="3040-92243">Shinichi Osawa </a>Remix)</td><td>Teddie</td><td>Persona 4: DAN</td></tr><tr><td>Reach Out To The Truth (Dancing on PERSONA STAGE)</td><td>Yu</td><td>Persona 4: DAN</td></tr><tr><td><ins>Reach Out To The Truth (PERSONA MUSIC FES 2013)</ins></td><td>MV</td><td>Persona 4</td></tr><tr><td>Shadow World</td><td>Kanami</td><td>Persona 4 Golden</td></tr><tr><td>Shadow World (ATLUS Kozuka Remix)</td><td>Nanako</td><td>Persona 4: DAN</td></tr><tr><td><ins>Shadow World (<a href="/daisuke-endo/3040-147688/" data-ref-id="3040-147688">DE DE MOUSE</a> shadow swing mix)</ins></td><td>MV</td><td>Persona 4: DAN</td></tr><tr><td>Signs Of Love ("Never More" ver)</td><td>Naoto</td><td>Never More -Reincarnation: Persona 4- (originally Persona 4)</td></tr><tr><td>Signs Of Love (<a href="/tetsuya-komuro/3040-147685/" data-ref-id="3040-147685">TK</a> Remix)</td><td>Yu</td><td>Persona 4: DAN</td></tr><tr><td><ins>sky's the limit</ins></td><td>MV</td><td>Persona 4 The Animation</td></tr><tr><td>SNOWFLAKES (<a href="/nobuki-narasaki/3040-147687/" data-ref-id="3040-147687">NARASAKI</a> Remix)</td><td>Yukiko</td><td>Persona 4: DAN (originally Persona 4 Golden)</td></tr><tr><td>specialist ("Never More" ver.)</td><td>Yu</td><td>Never More -Reincarnation: Persona 4- (originally Persona 4)</td></tr><tr><td>The Fog (<a href="/toshiki-konishi/3040-90696/" data-ref-id="3040-90696">ATLUS Konishi</a> Remix)</td><td>Tohru Adachi</td><td>Persona 4: DAN (originally Persona 4)</td></tr><tr><td>Time To Make History</td><td>Yu</td><td>Persona 4 The Animation</td></tr><tr><td>Time To Make History (<a href="/akira-yamaoka/3040-40927/" data-ref-id="3040-40927">AKIRA YAMAOKA</a> Remix)</td><td>Kanji</td><td>Persona 4: DAN</td></tr><tr><td><p><ins>TrueStory (<a href="/ryota-kozuka/3040-103062/" data-ref-id="3040-103062">ATLUS Kozuka</a> Remix)</ins></p></td><td>Rise</td><td><p>Persona 4: DAN (originally Persona 4 Golden)</p></td></tr><tr><td><p>Your Affection</p></td><td>Yosuke</td><td><p>Persona 4</p></td></tr><tr><td><p>Your Affection (<a href="/daisuke-asakura/3040-147686/" data-ref-id="3040-147686">Daisuke Asakura</a> Remix)</p></td><td>Kanami</td><td><p>Persona 4: DAN</p></td></tr></tbody></table><p><em><em>^The underlined songs are downloadable content, some of which are free but not provided on the game cartridge or the initial download of the digital version. Details can be found on the PlayStation Store or on Atlus' official website.</em></em></p><p><em>*MV, short for Music Video, means that the song doesn't have a dancer dedicated to it, and a music video will play in the background instead.</em></p><p><em>**"Never More -Reincarnation: Persona 4- "is an official remix album released in 2011 that features new arrangements for some of the "greatest hits" from Persona 4. One was also made for Persona 3, called "Burn My Dread -Reincarnation: Persona 3-."</em></p><h2>PlayStation TV support</h2><p>Persona 4 Dancing All Night fully supports PlayStation TV, and can be played on a bigger screen while using a DualShock 3 or 4 for the controls. Actions which can be cleared using the touch controls, like hitting the Scratch Rings in-game, must be performed using the controllers' analog sticks. The PS Vita itself cannot be used as a controller.</p><h2>PlayStation 4 Port</h2><p>As part of the release of <a href="/persona-3-dancing-moon-night/3030-60631/" data-ref-id="3030-60631">Persona 3: Dancing Moon Night</a> and <a href="/persona-5-dancing-star-night/3030-60630/" data-ref-id="3030-60630">Persona 5: Dancing Star Night</a>, Atlus released a "Dancin' All-Star Triple Pack" that included both new games as well as a PS4 port of Persona 4 Dancing All Night. No plans to release this version of the game separately have been announced. The PS4 version will support all DLC purchased on the Vita version, but will not support <a href="/cross-save/3015-7556/" data-ref-id="3015-7556">cross-save</a>.</p><p>In the West, this version was included with the Persona 3 &amp; 5: Endless Night Collection.</p>

E3 2015: Enter the Midnight Stage in Persona 4: Dancing All Night

<h2>Overview</h2><p>Persona 5: Dancing in Starlight, also known as Persona 5: Dancing Star Night in Japan, is a rhythm game for the <a href="https://www.giantbomb.com/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and the <a href="https://www.giantbomb.com/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a>. The PS4 version of the game is also compatible with <a href="https://www.giantbomb.com/playstation-vr/3000-71/" data-ref-id="3000-71">PlayStation VR</a> in a limited manner.</p><p>Developed by <a href="https://www.giantbomb.com/atlus-co-ltd/3010-442/" data-ref-id="3010-442">Atlus</a>' <a href="https://www.giantbomb.com/p-studio/3010-9396/" data-ref-id="3010-9396">P Studio</a>, and simultaneously released alongside <a href="/persona-3-dancing-in-moonlight/3030-60631/" data-ref-id="3030-60631">Persona 3: Dancing in Moonlight</a>, it is a spiritual successor to 2015's <a href="https://www.giantbomb.com/persona-4-dancing-all-night/3030-44565/" data-ref-id="3030-44565">Persona 4: Dancing All Night</a>. The game features the characters and music of <a href="/persona-5/3030-30486/" data-ref-id="3030-30486">Persona 5</a>, with all-new songs and remixes mixed in as well.</p><h2>Story</h2><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/3036757-caroline+%26+justine+%26+club+velvet.jpg" data-ref-id="1300-3036757" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/3036757-caroline+%26+justine+%26+club+velvet.jpg" data-ref-id="1300-3036757"><img alt="Caroline and Justine welcoming the crew to Club Velvet." src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3036757-caroline+%26+justine+%26+club+velvet.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/3036757-caroline+%26+justine+%26+club+velvet.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3036757-caroline+%26+justine+%26+club+velvet.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3036757-caroline+%26+justine+%26+club+velvet.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>Caroline and Justine welcoming the crew to Club Velvet.</figcaption></figure><p>Taking place after the finale of Persona 5, but before <a href="/ren-amamiya/3005-31358/" data-ref-id="3005-31358">the protagonist</a> returns back home, the Phantom Thieves of Hearts have been chained to the rhythm by the Twin Wardens, Caroline and Justine, and in order to earn their emancipation, they must break it down on the dance floor.</p><p>In reality, they're holding a dance party as a means of determining who, out of the Velvet Room siblings, has the best guests of them all, and the guests of honor are happy to help. And in reality, the gang's bodies are fast asleep, as the events take place in a dream (which also explains how they're all able to pull off such impressive dance moves with little to no practice at all).</p><h2>Game Modes</h2><p>There are two different game modes in Persona 5: Dancing in Starlight.</p><h3>Dancing!</h3><p>The "Dancing!" mode is the equivalent of the "<strong>Free Dance</strong>" mode from Persona 4: Dancing All Night. This is where the player can choose which song they would like to perform, and on which difficulty.</p><p>Each song has a dance assigned to it, who cannot be changed. However, once the player has completed a song, they will get to choose which (if any) additional dancers will support the main one during the song's "<strong>Fever Time</strong>" sections. To unlock additional partners for a specific song, all the player must do it play the song on a different difficulty level and reach the Fever Time portion of the song where a new dancer appears (clearing the song it not necessary, but obviously preferred).</p><p>In addendum, if the song is long enough and features two Fever Time sections, and the player has unlocked enough supporting acts, they can pick a different dancer for each, or if they so choose, the same one twice. This is a new feature in P5D, since previously in P4D, the latter was the only option.</p><p>Once a song has been chosen, the player can then customize their dancers' appearance as they please.</p><p>At the outset only 4 out of the 25 playable songs are available, but more can be unlocked by simply clearing the songs on any difficulty, or by fulfilling various objectives, described inside the new "<strong>Social</strong>" mode.</p><h3>Social</h3><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/3036758-social+-+makoto.jpg" data-ref-id="1300-3036758" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/3036758-social+-+makoto.jpg" data-ref-id="1300-3036758"><img alt="Makoto can relate to the twins' woes of not wanting to be left in the shadow of an older sister." src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3036758-social+-+makoto.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/3036758-social+-+makoto.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3036758-social+-+makoto.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3036758-social+-+makoto.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>Makoto can relate to the twins' woes of not wanting to be left in the shadow of an older sister.</figcaption></figure><p>Persona 5: Dancing in Starlight does not feature a traditional story mode. Replacing it is the Social mode (also known as the Commu mode in the Japanese version of the game) that allows the player to participate in numerous, fully-voiced <a href="/social-link/3015-2254/" data-ref-id="3015-2254">Social Link</a>-like event scenes with the Phantom Thieves, and the Twin Wardens, Caroline and Justine. These scenes are all varied, and feature everything from <a href="/haru-okumura/3005-34888/" data-ref-id="3005-34888">Haru</a> and <a href="/makoto-niijima/3005-34862/" data-ref-id="3005-34862">Makoto</a> discussing their after-graduation plans, to <a href="/ann-takamaki/3005-34858/" data-ref-id="3005-34858">Ann</a> and <a href="/futaba-sakura/3005-34881/" data-ref-id="3005-34881">Futaba</a> sharing a moment talking about their favorite pop idols, some of whom might be familiar to the player.</p><p>To start with, each character (Caroline and Justine are counted as one) has 5 Social scenes that can be unlocked. To get access to them, the player must first complete different gameplay-related tasks, the requirements for which can be found under each of the characters' profile pages. These tasks are different for each character, and they include everything from hitting notes swell enough and for enough times, to outfitting the performers with all sorts of costumes and gear that they will then be able to show off during their dance routines.</p><p>As an example, to unlock Futaba's first Social scene, all the player must do is play (and not necessarily even clear) 3 songs in total. And then, to unlock her second and third scenes, they must play 7 and 15 songs, respectively. And so on, and so forth. Again, the detailed descriptions of these objectives can be found in the Social menu.</p><p>Once the player has seen all 5 Social scenes for any character, 3 more will become available for unlocking. This brings the amount of event scenes available for each character to 8 in total.</p><p>While scenes 1 through 5 usually have two or more people in them (plus the protagonist), the last 3 scenes are usually a little more heart-to-heart. This is emphasized by the fact that during a character's sixth scene, the player character will be invited to their friend's room (or in <a href="/morgana/3005-34860/" data-ref-id="3005-34860">Morgana</a>'s case, the protagonist's own room at Cafe Leblanc). Here, after the scene is over, the player will then get the ability to explore, and poke around the room at their leisure from a first-person perspective, along with some basic movement controls. Also, whether it's the Play-Storm-Σ game console in <a href="/ryuji-sakamoto/3005-34859/" data-ref-id="3005-34859">Ryuji</a>'s room, or the wall-sized canvas in <a href="/yusuke-kitagawa/3005-34861/" data-ref-id="3005-34861">Yusuke</a>'s, the player character will chime in and comment on what it is that they're seeing exactly. Each time the player makes a new visit, the rooms will have changed around a little bit, giving them little snapshots of what their friends' places are like in their various states of order, or more like in some of the crew's cases, disorder.</p><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/3036772-ryuji%27s+room.jpg" data-ref-id="1300-3036772" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/3036772-ryuji%27s+room.jpg" data-ref-id="1300-3036772"><img alt="Hanging out in Ryuji's room." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3036772-ryuji%27s+room.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/3036772-ryuji%27s+room.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3036772-ryuji%27s+room.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3036772-ryuji%27s+room.jpg 480w"><noscript><img alt="Hanging out in Ryuji's room." src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3036772-ryuji%27s+room.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/3036772-ryuji%27s+room.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3036772-ryuji%27s+room.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3036772-ryuji%27s+room.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Hanging out in Ryuji's room.</figcaption></figure><p>Additionally, Caroline and Justine have prepared a little treasure hunt for the 3 remaining scenes. Each time an event that takes place in someone's room is over, the player can look around for a Prize Card left behind by the twins. If they manage to find one, they will be rewarded with various costumes, or accessories as prizes. They're a little tougher to find every time, but the cards will always give off a slight sound effect that gets louder as the player gets closer, to make the hunt a little easier.</p><p>All Social scenes can be replayed from the menu, once they've been seen once. This includes the scenes 6 through 8, after which the treasure hunts take place. This can be useful because, in case the player cannot find one of the hidden Prize Cards during their first time through, they can return to the hunt later.</p><h2>Gameplay</h2><p>The core rhythm gameplay in Persona 5: Dancing in Starlight is near-identical to that of its predecessor, Persona 4: Dancing All Night, along with a few twists.</p><p>The goal is to hit the notes that appear as accurately as possible, and all to the rhythm of the song that's being played. Once the player hits 5 notes in a row well enough, a combo streak will begin, which they will then want to keep up for as long as they can to get the highest score, and performance rating possible.</p><p>Notes fly from the center of the screen to its edges, where there are six icons waiting for their corresponding buttons (3 on each side). The default buttons are the: up, left, and down arrows on the left, and the triangle, circle and X buttons on the right side of the screen. If the player is playing on a PlayStation Vita, they can also use the front touchscreen to hit these notes. Both sets of three are connected by a line, which acts as the optimal hitting point for the "<strong>Rings</strong>", which are explained later, down below.</p><h3>Notes</h3><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/3036761-morgana+2.jpg" data-ref-id="1300-3036761" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/3036761-morgana+2.jpg" data-ref-id="1300-3036761"><img alt="It's harder to comprehend the existence of Morgana's dancing shoes, than of the talking cat himself." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3036761-morgana+2.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/3036761-morgana+2.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3036761-morgana+2.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3036761-morgana+2.jpg 480w"><noscript><img alt="It's harder to comprehend the existence of Morgana's dancing shoes, than of the talking cat himself." src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3036761-morgana+2.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/3036761-morgana+2.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3036761-morgana+2.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3036761-morgana+2.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>It's harder to comprehend the existence of Morgana's dancing shoes, than of the talking cat himself.</figcaption></figure><p>There are four types of notes in P5D:</p><p>The<strong> basic</strong> yellow, and star-adorned notes are the most common, and these can be cleared with a single button press, as the note overlaps with the corresponding icon on the screen. To clear the green "<strong>Hold</strong>" notes the player must hold down a button, and then let it go after a short amount of time, all to the beat of the music. Purple "<strong>Unison</strong>" notes require the player to hit two different buttons simultaneously, one on the left, and one on the right: up and X, or down and circle, for example.</p><p>"<strong>Double</strong>" notes are a new addition to the formula. Like the standard notes, they are yellow in color, but they've got the letter D imprinted on them, instead of a star. These notes appear in pairs of two, and always in a row, one after the other. If the player wishes to clear it, they have to make sure to clear the first section, since if they miss it, the second one becomes grayed out, and impossible to hit. Still, while the Double note consists of two notes, missing the pair only results in a single "<strong>Miss</strong>" in the scoring.</p><h3>Rings</h3><p>There are two types of Ring notes.</p><p>The blue ones are called "<strong>Scratches</strong>", and they're more common than their colorful counterpart, the "<strong>Fever Rings</strong>". To make differentiating between the two even easier, they've also got their names written on them.</p><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/3036760-yusuke.jpg" data-ref-id="1300-3036760" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/3036760-yusuke.jpg" data-ref-id="1300-3036760"><img alt="Yusuke performing inside Madarame's palace, one of the many dance stages in the game." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3036760-yusuke.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/3036760-yusuke.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3036760-yusuke.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3036760-yusuke.jpg 480w"><noscript><img alt="Yusuke performing inside Madarame's palace, one of the many dance stages in the game." src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3036760-yusuke.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/3036760-yusuke.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3036760-yusuke.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3036760-yusuke.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Yusuke performing inside Madarame's palace, one of the many dance stages in the game.</figcaption></figure><p>Gameplay-wise the Rings are a little different from the standard notes. Any song can be cleared without hitting any of them, if that's all the player wants to do, but to get the best score possible, and to witness the magnificence of Fever Time, they're something the player will want to keep an eye on, also.</p><p>Depending on the player's choice of platform, they can do one of many things to clear these rings. On the PlayStation 4, and while using a DualShock 4, they can be hit by flicking either of the analog sticks in any direction, or by scratching the controller's touchpad. Additionally, in the options the L1 and R1 shoulder buttons can be enabled as a means of clearing them. If the player is on a Vita, all of these controls also apply there, but instead of the touchpad (which the Vita does not have), the front and rear touchscreens can be used.</p><p>Accurately clearing a blue Scratch gets the player an addition to their combo but missing one doesn't cause an on-going streak to end, so this is not the end of the world. The Fever Rings are otherwise identical to the blue ones but hitting them also awards the player with a single stock of "<strong>Fever Meter</strong>", one of the main ingredients necessary for entering Fever Time.</p><h3>Fever Time</h3><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/3036762-costumes+-+futaba+and+yusuke.jpg" data-ref-id="1300-3036762" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/3036762-costumes+-+futaba+and+yusuke.jpg" data-ref-id="1300-3036762"><img alt="Futaba and Inari." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3036762-costumes+-+futaba+and+yusuke.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/3036762-costumes+-+futaba+and+yusuke.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3036762-costumes+-+futaba+and+yusuke.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3036762-costumes+-+futaba+and+yusuke.jpg 480w"><noscript><img alt="Futaba and Inari." src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3036762-costumes+-+futaba+and+yusuke.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/3036762-costumes+-+futaba+and+yusuke.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3036762-costumes+-+futaba+and+yusuke.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3036762-costumes+-+futaba+and+yusuke.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Futaba and Inari.</figcaption></figure><p>Once the player has amassed three stocks of Fever Meter by clearing at least three Fever Rings during the song, they have the chance of entering Fever Time, once they get to a predetermined section of the song (usually the chorus, or a drop).</p><p>During Fever Time, the player is rewarded with additional visual flares, and a gameplay advantage. The dance stages and backgrounds light up in colorful lights, an audience can be heard cheering, and even the borders of the screen will start flashing. The main dancer is also joined on-stage by a supporting dancer, if the player has chosen one, and the characters will then dance together for a short while. Still, there is a small performance-related twist to all this, which is explained under the “<strong>Hype Gauge</strong>” section.</p><p>In terms of mechanics, the player gets a benefit, as previously mentioned. Normally hitting a note slightly off-beat earns the player a "<strong>Good</strong>" rating for that specific note, and it also causes their combo streak to be broken. However, during Fever Time, the game won't sweat the small things, meaning that this won't happen, and the player can continue accruing a combo like nothing had happened.</p><h3>Hype Gauge</h3><p>This meter is located in the top-left corner of the screen. It's decorated by three shadowy figures, symbolizing the people's (or in this case the audience's) opinion of the Phantom Thieves, and the better the player does, the more excited they become. It's also a quick way for the player to get a feeling of how they're doing during a song, and a grasp of how close they are to failing, if things are going poorly. For this, there are five different colors and states in which the gauge can be. Starting from worst to best the colors are: red, yellow, white, green, and finally the meter will start flashing in the colors of the rainbow once it hits its peak.</p><p>At the beginning of each song, the meter will start at its half-way mark, and depending on how many notes the player is or isn't hitting, the meter will start to either increase or decrease. If the player misses enough notes, and the Hype Gauge nearly empty and thus red, the screen will start dim, and eventually they will be kicked out to the results screen, which naturally gets them the "<strong>Not Clear</strong>" performance rating. This rating can however also be doled to those who manage to reach the end of a song, but by simply scraping by.</p><p>Finally, the condition of the Hype Gauge also dictates what happens when the player enters Fever Time. Any self-respecting supporting dancers will not join the main one on-stage if the Hype Gauge is not at least green at the start of the Fever Time section (which are indicated on the timeline, at the bottom of the screen). Instead, the main dancer will have to continue holding it down all by themselves.</p><h3>Difficulty</h3><p>The four difficulty levels of Persona 4: Dancing All Night - <strong>Easy</strong>, <strong>Normal</strong>, <strong>Hard</strong>, and <strong>All</strong> <strong>Night</strong> - all make their return here. Like before, each difficulty has their own unique rhythm chart pattern assigned to them, and as would be expected, the higher the setting, the higher the complexity. This setting not only determines how many points are given out per hit, but also how many can be missed before the player fails the song.</p><p>While the unlocking the toughest setting, All Night, was unnecessarily convoluted back in P4D, it's been made much more straightforward this time around. To unlock this ultimate challenge setting, all the player has to do is clear all 25 of the songs included in the game, on the difficulty setting of their choosing.</p><h3>Scoring</h3><p>There are multiple ways in which the player's scoring and performance are tracked and evaluated in P5D.</p><p>Firstly, the ways in which notes can be hit. "<strong>Perfect</strong>", meaning the player's button press couldn't have been better timed. "<strong>Great</strong>", signals that they've been slightly off-mark, but only their numerical score is affected by this. "<strong>Good</strong>" earns the player the least amount of points, and also causes a potential combo streak to end. The player can also completely "<strong>Miss</strong>" a note, resulting in the same outcome as a Good hit, minus the points. Hitting a Ring note does not result in a rating, instead they are either hit on time (+1 to combo and points), hit (no effect on combo, and some points), or not hit at all (no effect on combo streak, and no points).</p><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/3036765-ren.jpg" data-ref-id="1300-3036765" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/3036765-ren.jpg" data-ref-id="1300-3036765"><img alt="Perfect!" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3036765-ren.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/3036765-ren.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3036765-ren.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3036765-ren.jpg 480w"><noscript><img alt="Perfect!" src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3036765-ren.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/3036765-ren.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3036765-ren.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3036765-ren.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Perfect!</figcaption></figure><p>Once the player reaches the results screen, by way of clearing a song, or by failing it mid-way through, they will be given a performance rating. These ratings are as follows: "<strong>Not Clear</strong>", "<strong>Stage Clear</strong>", "<strong>Brilliant</strong>", and the final, and best one being called "<strong>King Crazy</strong>".</p><p>Not Clear is given out to those who fail the song, and those who reach the end with terrible button presses. Stage Clear and Brilliant are awarded when the player actually successfully finishes a song. The one they get depends on how well they've hit the notes, and at which state the Hype Gauge is by the end of the song.</p><p>King Crazy is only given out to those select few who manage to clear a song by hitting all the notes with <em>at least</em> a Great rating, and by scratching all of the Ring notes. If a player manages to clear a song with this, the highest rating, they will be awarded with a small stamp of a crown, placed next to the song title in the Dancing! menu.</p><p>Score of a numerical amount of points is also being kept by the game. During gameplay, the score can be seen in the top-right corner of the screen, and it's also shown off during the results screen. This is not surfaced in the Dancing! menu, however. This means that if the player wants to see their score after the fact, they must dig deep into the Collection mode, located in the main menu. Here, there is also a leaderboard where the player can compare scores with people online. Although, since only the top 20 high scores are shown, if the player even wants to have a fighting chance of getting on the scoreboard, they will have to start using additional "<strong>Modifiers" </strong>to earn some extra points.</p><h3>Modifiers</h3><p>To give the player further options to customize their playing experience, there are also several gameplay-changing modifiers included in the game. These are separated into two different categories: <strong>Support</strong> and <strong>Challenge</strong> modifiers. The former help out the player, but also negatively impact their final score. The latter make songs even harder than before but can also boost the player's score considerably.</p><p>Examples of Support modifiers:</p><ul><li>Hype Gauge fills automatically</li><li>Song cannot be failed prematurely</li><li>If it's on the correct side of the screen, any of the three buttons can be hit to clear a note</li></ul><p>Examples of Challenge modifiers:</p><ul><li>Speed at which notes approach wavers between fast and slow</li><li>Song ends immediately after a Good hit or a Miss</li><li>Notes disappear as they get approach their intended targets</li></ul><h2>Outfits &amp; Accessories</h2><p>Because <a href="/tanaka/3005-7645/" data-ref-id="3005-7645">President Tanaka</a> has yet to corner the market between dream and reality, mind and matter, cosmetic items in this game are unlocked not by purchasing them using in-game currency, but by simply progressing through the game.</p><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/3036766-costumes+-+haru+and+ren.jpg" data-ref-id="1300-3036766" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/3036766-costumes+-+haru+and+ren.jpg" data-ref-id="1300-3036766"><img alt="At your service!" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3036766-costumes+-+haru+and+ren.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/3036766-costumes+-+haru+and+ren.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3036766-costumes+-+haru+and+ren.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3036766-costumes+-+haru+and+ren.jpg 480w"><noscript><img alt="At your service!" src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3036766-costumes+-+haru+and+ren.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/3036766-costumes+-+haru+and+ren.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3036766-costumes+-+haru+and+ren.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3036766-costumes+-+haru+and+ren.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>At your service!</figcaption></figure><p>By spending time with the Phantom Thieves, and Caroline and Justine in the Social mode, the player is rewarded with a plethora of different outfits and accessories. Most of these items will be familiar to fans of the series, but there are several new ones included in the mix, as well.</p><p>Examples of the included costumes are the Phantom Thief outfits, seasonal clothing, Halloween and Christmas costumes, and swimsuits. Accessories include everything from animal ears to headphones, and lobsters to <a href="/yukiko-amagi/3005-6113/" data-ref-id="3005-6113">Yukiko</a>'s favorite set of swirly glasses. As part of a collaboration between Sega properties, P5D also features items from the <a href="/yakuza/3030-7180/" data-ref-id="3030-7180">Yakuza</a> series of games. Meanwhile, P3D features costumes from the <a href="/virtua-fighter/3030-15584/" data-ref-id="3030-15584">Virtua Fighter</a> franchise. These items are only available as paid content on the PlayStation Store.</p><p>To give the player more customization options, there's been an increase in the number of item slots available for each character. Persona 4: Dancing All Night only featured three slots: one for a main outfit, and two additional accessory slots. P3D and P5D, on the other hand, include six total slots: body, head, two accessory slots, eye color, and hair color.</p><p>Another new feature in P3D is the ability to save pre-made loadouts. Up to eight different sets of outfits and accessories can be saved at a time, per character, and they can then be quickly switched between during the preparation period before a dance performance.</p><h2>Dancers</h2><p>The game has a total of 16 dancers, six of which are downloadable. Similarly to Persona 4: Dancing All Night, the characters are all locked to their individual song or songs. Each character has their own dancing style that is unique to them: Joker's moves are pompous and fluid, like those of a master thief. And while Oracle's routines are mixtures of several different styles, she's taken a shine to tap-dancing of all things, especially.</p><p>Persona 5: Dancing in Starlight's playable roster consists of the Phantom Thieves of Hearts, and their partners in crime:</p><ul><li>Ren Amamiya</li><li>Ryuji Sakamoto</li><li>Ann Takamaki</li><li>Morgana</li><li>Yusuke Kitagawa</li><li>Makoto Niijima</li><li>Futaba Sakura</li><li>Haru Okumura</li><li>Caroline and Justine</li><li><a href="/elizabeth/3005-4591/" data-ref-id="3005-4591">Elizabeth</a> (Only available as a supporting dancer during Caroline and Justine's dance routine.)</li></ul><p>In addendum, more dancers can be bought as downloadable content, once they have been released:</p><ul><li><a href="/goro-akechi/3005-34915/" data-ref-id="3005-34915">Goro Akechi</a></li><li><a href="/lavenza/3005-36229/" data-ref-id="3005-36229">Lavenza</a> (Persona 5 end-game spoilers)</li><li><a href="/labrys/3005-22415/" data-ref-id="3005-22415">Labrys</a></li><li><a href="/sho-minazuki/3005-27943/" data-ref-id="3005-27943">Sho Minazuki</a></li><li><a href="/shinjiro-aragaki/3005-3962/" data-ref-id="3005-3962">Shinjiro Aragaki</a></li><li><a href="/theodore/3005-12146/" data-ref-id="3005-12146">Theodore</a> (In addition to having his own song, he is also available as a supporting dancer during Caroline and Justine's dance routine in the standard version of the game, free of charge.)</li></ul><h2>Track List</h2><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/16/161046/3036771-song+list+-+ren.jpg" data-ref-id="1300-3036771" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/161046/3036771-song+list+-+ren.jpg" data-ref-id="1300-3036771"><img alt="Naturally, the protagonist gets the first dance." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3036771-song+list+-+ren.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/161046/3036771-song+list+-+ren.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3036771-song+list+-+ren.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3036771-song+list+-+ren.jpg 480w"><noscript><img alt="Naturally, the protagonist gets the first dance." src="https://static.giantbomb.com/uploads/scale_medium/16/161046/3036771-song+list+-+ren.jpg" srcset="https://static.giantbomb.com/uploads/original/16/161046/3036771-song+list+-+ren.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/161046/3036771-song+list+-+ren.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/161046/3036771-song+list+-+ren.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Naturally, the protagonist gets the first dance.</figcaption></figure><p>The soundtrack of Persona 5: Dancing in Starlight is a collaboration between series' main composer, <a href="/shoji-meguro/3040-89612/" data-ref-id="3040-89612">Shoji Meguro</a>, the numerous other music producers of Atlus, and a select few guest composers from Japan's game and music industries.</p><p>The song list of Persona 5: Dancing in Starlight features 25 playable songs, and an additional 30 have been confirmed as downloadable content post-launch, bringing the total number of playable songs available for the game to 55.</p><p>An overview of the downloadable songs' release schedule and pricing is located below the track list of songs included on the standard version of the game, but the exact details can be found on the games' official websites, and on the PlayStation Store.</p><table data-max-width="true"><thead><tr><th scope="col">Song Title</th><th scope="col">Dancer</th><th scope="col">First Appearance</th></tr></thead><tbody><tr><td>Beneath the Mask (KAIEN Remix)</td><td>Haru</td><td>Persona 5: Dancing in Starlight</td></tr><tr><td>Blooming Villain</td><td>Yusuke</td><td>Persona 5</td></tr><tr><td>Blooming Villain (<a href="/toshiki-konishi/3040-90696/" data-ref-id="3040-90696">ATLUS Konishi</a> Remix)</td><td>Ryuji</td><td>Persona 5: Dancing in Starlight</td></tr><tr><td>GROOVY (Opening version)</td><td>Music video*</td><td>Persona 5: Dancing in Starlight</td></tr><tr><td>Jaldabaoth ~ Our Beginning</td><td>Everyone (-Caroline &amp; Justine)</td><td>Persona 5: Dancing in Starlight</td></tr><tr><td>Keeper of Lust</td><td>Ryuji</td><td>Persona 5</td></tr><tr><td>Last Surprise</td><td><p>Group Performance:</p><p>Ann, Futaba, Haru, and Makoto</p></td><td>Persona 5</td></tr><tr><td>Last Surprise (<a href="/ryota-nozaki/3040-176925/" data-ref-id="3040-176925">Jazztronik</a> Remix)</td><td>Music video</td><td>Persona 5: Dancing in Starlight</td></tr><tr><td>Last Surprise (<a href="/taku-takahashi/3040-176929/" data-ref-id="3040-176929">☆Taku Takahashi</a> Remix)</td><td>Futaba</td><td>Persona 5: Dancing in Starlight</td></tr><tr><td>Life Goes On</td><td>Yusuke</td><td>Persona 5</td></tr><tr><td>Life Will Change</td><td><p>Group Performance:</p><p>Morgana, Ren, Ryuji, and Yusuke</p></td><td>Persona 5</td></tr><tr><td>Life Will Change (ATLUS Meguro Remix)</td><td>Caroline and Justine</td><td>Persona 5: Dancing in Starlight</td></tr><tr><td>One Nightbreak</td><td>Music video</td><td>Persona 5: Dancing in Starlight</td></tr><tr><td>Price</td><td>Makoto</td><td>Persona 5</td></tr><tr><td>Rivers In the Desert</td><td>Ren</td><td>Persona 5</td></tr><tr><td>Rivers In the Desert (<a href="/mito/3040-177010/" data-ref-id="3040-177010">Mito</a> Remix)</td><td>Ann</td><td>Persona 5: Dancing in Starlight</td></tr><tr><td>Rivers In the Desert (PERSONA SUPER LIVE P-SOUND BOMB !!!! 2017)</td><td>Music video</td><td>Persona 5</td></tr><tr><td>Tokyo Daylight (<a href="/ryota-kozuka/3040-103062/" data-ref-id="3040-103062">ATLUS Kozuka</a> Remix)</td><td>Morgana</td><td>Persona 5: Dancing in Starlight</td></tr><tr><td>Wake Up, Get Up, Get Out There</td><td>Ann</td><td>Persona 5</td></tr><tr><td>Wake Up, Get Up, Get Out There (Jazztronik Remix)</td><td>Ren</td><td>Persona 5: Dancing in Starlight</td></tr><tr><td>When Mother Was There (<a href="/atsushi-kitajoh/3040-90758/" data-ref-id="3040-90758">ATLUS Kitajoh</a> Remix)</td><td>Futaba</td><td>Persona 5: Dancing in Starlight</td></tr><tr><td>The Whims of Fate (<a href="/yukihiro-fukutomi/3040-176928/" data-ref-id="3040-176928">Yukihiro Fukutomi</a> Remix)</td><td>Makoto</td><td>Persona 5: Dancing in Starlight</td></tr><tr><td>Will Power (<a href="/shacho/3040-176926/" data-ref-id="3040-176926">Shacho</a> Remix)</td><td>Haru</td><td>Persona 5: Dancing in Starlight</td></tr><tr><td>With the Stars and Us</td><td>Music video</td><td>Persona 5</td></tr><tr><td>With the Stars and Us (<a href="/yusuke-kawai/3040-176927/" data-ref-id="3040-176927">tofubeats</a> Remix)</td><td>Morgana</td><td>Persona 5: Dancing in Starlight</td></tr></tbody></table><p><em>*<em>This song does not have a dancer assigned to it. Instead, a <em><em>playable, but non-interactive</em></em> music video plays in the background.</em></em></p><h2>Downloadable Songs</h2><p>Atlus has planned to release a total of 30 new songs as downloadable content, to further support the game after its launch. These songs include the downloadable dancers listed above, as well as playable music videos. The core gameplay remains the same between the two, although the music videos have none of the character customization available to them.</p><p>All downloadable dancers and playable music videos are supported by both, and all versions of Persona 5: Dancing in Starlight, and Persona 3: Dancing in Moonlight.</p><p>This means that even if the player owns both games, one on the Vita, and one on the PS4, and buys Akechi, for example, they can play as him in either game and on either platform, without having to make separate purchases of him for each game.</p><p>The release schedule for the Japanese versions of the games can be seen below.</p><h3>Launch Day/May:</h3><table data-max-width="true"><thead><tr><th scope="col">Song Title</th><th scope="col">Price</th><th scope="col">Format</th><th scope="col">Description</th></tr></thead><tbody><tr><td>Dance!</td><td>Free</td><td>MV*</td><td>Theme song of Persona 4: Dancing All Night.</td></tr><tr><td>GROOVY</td><td>Free</td><td>MV</td><td>Full version of the theme song of Persona 5: Dancing in Starlight.</td></tr><tr><td>More Than One Heart</td><td>¥350</td><td>MV</td><td>Theme song of the first Persona 3 movie, "Spring of Birth".</td></tr><tr><td>Our Moment</td><td>Free</td><td>MV</td><td>Full version of the theme song of Persona 3: Dancing in Moonlight.</td></tr><tr><td>Voice feat. <a href="/koromaru/3005-3961/" data-ref-id="3005-3961">Koromaru</a> (<a href="/kenichi-tsuchiya/3040-90531/" data-ref-id="3040-90531">ATLUS Tsuchiya</a> Remix)</td><td>¥350</td><td>MV</td><td>Remix of the song from <a href="/shin-megami-tensei-persona/3030-28867/" data-ref-id="3030-28867">Shin Megami Tensei: Persona</a>, featuring an animated music video starring the canine member of <a href="/specialized-extracurricular-execution-squad/3015-1590/" data-ref-id="3015-1590">S.E.E.S.</a></td></tr></tbody></table><p><em>*MV, short for Music Video</em></p><h3>June:</h3><table data-max-width="true"><thead><tr><th scope="col">Song Title</th><th scope="col">Price</th><th scope="col">Format</th><th scope="col">Description</th></tr></thead><tbody><tr><td>The Battle for Everyone's Souls</td><td>¥1000</td><td>Dance</td><td>This song from Persona 3 features <strong>Shinjiro Aragaki</strong> as a playable dancer.</td></tr><tr><td>Beneath the Mask</td><td>¥800</td><td>Dance</td><td>This song from Persona 5 features <strong>Lavenza</strong> as a playable dancer.</td></tr><tr><td>Break Out Of... (ATLUS Kitajoh Remix)</td><td>¥1000</td><td>Dance</td><td>This song from <a href="/persona-4-arena-ultimax/3030-43555/" data-ref-id="3030-43555">Persona 4: Arena Ultimax</a> features <strong>Sho Minazuki</strong> as a playable dancer.</td></tr><tr><td>Dream of Butterfly</td><td>¥250</td><td>MV</td><td>Opening animation of Shin Megami Tensei: Persona.</td></tr><tr><td>Fate is in Our Hands</td><td>¥350</td><td>MV</td><td>Theme song of the second Persona 3 movie, "Midsummer Knight's Dream".</td></tr><tr><td>Jika Net Tanaka feat. President Tanaka</td><td>Free</td><td>MV</td><td>A remix of the theme song of the in-universe TV show "Tanaka's Amazing Commodities".</td></tr><tr><td>Let's Go! Phoenix Ranger Featherman</td><td>Free</td><td>MV</td><td>Theme song of the in-universe TV show.</td></tr><tr><td>Mass Destruction (PERSONA MUSIC FES 2013)</td><td>¥350</td><td>MV</td><td>Live performance of the song from Persona 3.</td></tr><tr><td>Snow Queen (ATLUS Tsuchiya Remix)</td><td>¥300</td><td>MV</td><td>Remix of the song from <a href="/revelations-persona/3030-6557/" data-ref-id="3030-6557">Revelations: Persona</a>.</td></tr><tr><td>Wake Up, Get Up, Get Out There</td><td>Free</td><td>MV</td><td>Opening animation of Persona 5.</td></tr><tr><td>A Way of Life -Deep inside my mind Remix-</td><td>¥800</td><td>Dance</td><td>This song from <a href="/shin-megami-tensei-persona-3-portable/3030-27861/" data-ref-id="3030-27861">Persona 3 Portable</a> features <strong>Theodore</strong> as a playable dancer.</td></tr></tbody></table><h3>July:</h3><table data-max-width="true"><thead><tr><th scope="col">Song Title</th><th scope="col">Price</th><th scope="col">Format</th><th scope="col">Description</th></tr></thead><tbody><tr><td>The Battle for Everyone's Souls (PERSONA SUPER LIVE P-SOUND BOMB !!!! 2017)</td><td>¥350</td><td>MV</td><td>Live performance of the song from Persona 3.</td></tr><tr><td>BREAK IN TO BREAK OUT</td><td>¥350</td><td>MV</td><td>Opening animation of "Persona 5 the Animation".</td></tr><tr><td>Burn My Dread</td><td>¥250</td><td>MV</td><td>Opening animation of Persona 3.</td></tr><tr><td>INFINITY</td><td>¥350</td><td>MV</td><td>Non-credits version of the ending animation of "Persona 5 the Animation".</td></tr><tr><td>Memories of You</td><td>¥300</td><td>MV</td><td>Non-credits version of the end credits of Persona 3.</td></tr><tr><td>Opening</td><td>¥250</td><td>MV</td><td>Opening animation of <a href="/persona-2-innocent-sin/3030-3755/" data-ref-id="3030-3755">Persona 2: Innocent Sin</a>.</td></tr><tr><td>P3 FES</td><td>¥250</td><td>MV</td><td>Opening animation of <a href="/shin-megami-tensei-persona-3-fes/3030-20683/" data-ref-id="3030-20683">Persona 3 FES</a>.</td></tr><tr><td>Pursuing My True Self</td><td>¥250</td><td>MV</td><td>Opening animation of <a href="/shin-megami-tensei-persona-4/3030-21373/" data-ref-id="3030-21373">Persona 4</a>.</td></tr><tr><td>Shadow World</td><td>¥250</td><td>MV</td><td>Opening animation of <a href="/persona-4-golden/3030-36273/" data-ref-id="3030-36273">Persona 4 Golden</a>.</td></tr><tr><td>Soul Phrase</td><td>¥250</td><td>MV</td><td>Opening animation of Persona 3 Portable</td></tr><tr><td>Today</td><td>¥1000</td><td>Dance</td><td>This song from Persona 4: Arena Ultimax features <strong>Labrys</strong> as a playable dancer.</td></tr><tr><td>unbreakable tie</td><td>¥250</td><td>MV</td><td>Opening animation of <a href="/shin-megami-tensei-persona-2-innocent-sin/3030-33000/" data-ref-id="3030-33000">Shin Megami Tensei: Persona 2- Innocent Sin</a>.</td></tr><tr><td>The Whims of Fate (PERSONA SUPER LIVE P-SOUND BOMB !!!! 2017)</td><td>¥350</td><td>MV</td><td>Live performance of the song from Persona 5.</td></tr><tr><td>Will Power</td><td>¥1000</td><td>Dance</td><td>This song from Persona 5 features <strong>Goro Akechi</strong> as a playable dancer.</td></tr></tbody></table><h3>August:</h3><table data-max-width="true"><thead><tr><th scope="col">Song Title</th><th scope="col">Price</th><th scope="col">Format</th><th scope="col">Description</th></tr></thead><tbody><tr><td>Best Friends</td><td>¥250</td><td>MV</td><td>Opening animation of <a href="/persona-4-arena/3030-36274/" data-ref-id="3030-36274">Persona 4 Arena</a>.</td></tr><tr><td>Break Out Of...</td><td>¥250</td><td>MV</td><td>Opening animation of Persona 4: Arena Ultimax.</td></tr><tr><td>changing me</td><td>¥300</td><td>MV</td><td>Non-credits version of the end credits of <a href="/persona-q-shadow-of-the-labyrinth/3030-44564/" data-ref-id="3030-44564">Persona Q: Shadow of the Labyrinth</a>.</td></tr><tr><td>Heartful Cry (GAME SYMPHONY JAPAN 21st CONCERT ATLUS Special)</td><td>¥350</td><td>MV</td><td>Live performance of the song from Persona 3 FES, as performed by the Tokyo Chamber Orchestra at the Persona series' 20th anniversary concert.</td></tr><tr><td>Life Will Change (GAME SYMPHONY JAPAN 21st CONCERT ATLUS Special)</td><td>¥350</td><td>MV</td><td>Live performance of the song from Persona 5, as performed by the Tokyo Chamber Orchestra at the Persona series' 20th anniversary concert.</td></tr><tr><td>Maze of Life</td><td>¥250</td><td>MV</td><td>Opening animation of Persona Q: Shadow of the Labyrinth.</td></tr></tbody></table><p> </p><h2>Special Editions</h2><h3>Persona Dancin' All-Star Triple Pack</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg" data-ref-id="1300-2985809" data-ratio="0.6140625" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:61.4%" href="https://static.giantbomb.com/uploads/scale_super/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg" data-ref-id="1300-2985809"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg" srcset="https://static.giantbomb.com/uploads/original/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/1992/2985809-persona-dancing_12-24-17_ps4-le.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><ul><li>PS4 disc of Persona 3: Dancing in Moonlight</li><li>PS4 disc of Persona 5: Dancing in Starlight</li><li>PS4 digital copy of Persona 4: Dancing All Night</li><li>4-disc soundtrack featuring over 60 songs</li><li>Price: ¥16,880</li></ul><h3>Persona Dancin' Deluxe Twin Plus</h3><ul><li>PSVita copy of Persona 3: Dancing in Moonlight</li><li>PSVita copy of Persona 5: Dancing in Starlight</li><li>Atlus Selection Assorted Costumes DLC Set (15 costumes)</li><li>4-disc soundtrack featuring over 60 songs</li><li>Price: ¥15,780</li></ul>

E3 2018: Morgana Can't Stop You in Persona 5: Dancing in Starlight

Prison Boss VR is a crafting and trading game using room-scale to turn your VR space into a jail cell! Craft cigarettes, alcohol and cookies for other inmates! Customize your cell as your reputation grows! Earn cash until you can’t store it anymore and become the Prison Boss!

<h2>Overview</h2><p>Song of Memories is a bishoujo visual novel developed by Pure Wish for the PlayStation 4, PC and Nintendo Switch.</p>

An underwater open world game focusing on exploration, and building.

<p> </p><h2>Overview</h2><p>Subnautica is a survival open world with underwater exploration and a story to discover. Developed by <a href="https://unknownworlds.com/" rel="nofollow">Unknown Worlds</a> for <a href="https://www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a></p><p> </p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>OS: 64 Bits</li><li>CPU: 2 cores / 2.5 Ghz</li><li>Memory: 4 GB RAM</li><li>GPU: HD 4600</li></ul></td><td><ul><li>OS: 64 Bits</li><li>CPU: 4 cores / 3.2 Ghz</li><li>Memory: 8 GB RAM</li><li>GPU: GTX 550</li></ul></td></tr></tbody></table><h2>External Links</h2><ul><li><a href="https://unknownworlds.com/subnautica/" rel="nofollow">Subnautica</a> Website</li><li><a href="https://unknownworlds.com/" rel="nofollow">Unknown Worlds</a> Website</li></ul>

Remake of the arcade game by Golgoth Studio. It was considered vaporware after all word about it disappeared in 2012, before resurfacing as a Switch game in 2018.

Brian Fargo, Alan Pavlish, Mike Stackpole and others reunite for a sequel to their hit 1988, post-apocalyptic CRPG Wasteland. Wasteland 2 is fan-funded from a successful Kickstarter campaign.

<h2>Overview</h2><p>Wasteland 2 is a sequel to the 1988 cult classic, <a href="/wasteland/3030-12134/" data-ref-id="3030-12134">Wasteland;</a> it is being developed by <a href="/inxile-entertainment-inc/3010-3966/" data-ref-id="3010-3966">inXile Entertainment</a> with a team that includes many figures responsible for the original game. Wasteland 2 is a top-down, turn-based, squad-based RPG in which the player controls a group of Desert Rangers.</p><p>The game was released for <a href="//www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="//www.giantbomb.com/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="//www.giantbomb.com/linux/3045-152/" data-ref-id="3045-152">Linux</a> on September 19, 2014. Announced for a console release on <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>. A Nintendo Switch version was officially teased in December 2017 with a picture of a dev kit running the game.</p><h2>Story</h2><p>Wasteland 2 takes place in <a href="/apocalypse/3015-4640/" data-ref-id="3015-4640">post-apocalyptic</a> America. The first game focused on the faction known as <a href="/desert-rangers/3015-7461/" data-ref-id="3015-7461">Desert Rangers</a>, who modeled themselves after the pre-war rangers of Texas and Arizona. The first Desert Rangers were U.S. Army engineers, who in hopes of surviving nuclear holocaust and it's aftermath took over a newly built federal prison. They released the prisoners into the wastes to make space, and renamed the prison to Ranger Center.</p><p>In time several survivalist communities were invited to join the Rangers and the Center. By 2087 the Ranger Center became one of the most powerful and prosperous communities in the wastes. Wasteland 2 will be set somewhere in southwestern US, not long after the events of the first game.</p><h2>Development</h2><h3>Kickstarter</h3><p>The game was being developed with the aid of crowdfunding through <a href="http://www.kickstarter.com/" rel="nofollow">Kickstarter.com</a>. The drive began on March 13, 2012. Their target amount for the campaign was $900,000, and if the campaign did not exceed one million dollars, Brian Fargo was going to pledge an additional hundred thousand himself. However, like the <a href="/untitled-double-fine-adventure/3030-37448/" data-ref-id="3030-37448">Double Fine Adventure</a> Kickstarter campaign, the drive for funds proved successful and their goal was surpassed within days.</p><p>By the end, the project more than tripled on the planed $900.000, amassing $2,993,252 on the Kickstarter alone. Wasteland 2's development has already been mapped out based on the amount of funds received, and if certain targets beyond the required goal can be met, more content will be added to to the game and release on additional platforms. Both fans and newcomers to the series shared their ideas and things they'd like/wouldn't like to see in the game with InXile Entertainment on the <a href="http://wasteland.inxile-entertainment.com/forum/index.php" rel="nofollow">official Wasteland 2 forum</a>.</p><h3>Team</h3><p>Many people that worked on the previous Wasteland game were hired by <a href="/brian-fargo/3040-2354/" data-ref-id="3040-2354">Brian Fargo</a> to work on the sequel. These include <a href="/alan-pavlish/3040-6562/" data-ref-id="3040-6562">Alan Pavlish</a> (programmer, producer and designer), <a href="/michael-a-stackpole/3040-6564/" data-ref-id="3040-6564">Michael Stackpole</a> (designer), <a href="/ken-st-andre/3040-6563/" data-ref-id="3040-6563">Ken St. Andre</a> (designer), <a href="http://en.wikipedia.org/wiki/Liz_Danforth" rel="nofollow">Liz Danforth</a> (scenario designer), <a href="/jason-d-anderson/3040-24158/" data-ref-id="3040-24158">Jason D. Anderson</a> (<a href="/fallout/3030-11704/" data-ref-id="3030-11704">Fallout</a>, <a href="/fallout-2/3030-5559/" data-ref-id="3030-5559">Fallout 2</a> artist and game designer) was supposed to work on the development of Wasteland 2, but left InXile before completion. <a href="/mark-morgan/3040-101661/" data-ref-id="3040-101661">Mark Morgan</a> (composer of Fallout and Fallout 2 soundtrack) was hired to compose the soundtrack of Wasteland 2, a <a href="http://www.youtube.com/watch?v=vX6MA7WF8YA" rel="nofollow">sample</a> of his work on the game was released on August 15th. <a href="/chris-avellone/3040-12929/" data-ref-id="3040-12929">Chris Avellone</a> (who worked on Fallout 2 and <a href="/fallout-new-vegas/3030-25933/" data-ref-id="3030-25933">Fallout: New Vegas</a>) will also work on Wasteland 2.</p><h3>Media</h3><p>A pre-alpha video was released during Unity Unite 2012 conference in Amsterdam. The video showcased the isometric view of the game, and different angles the player could use. The environment used in the video was the same one seen in the first official screenshot.</p><p>In February of 2013, inExile released a <a href="https://www.youtube.com/watch?v=HvNbuOenVPw" rel="nofollow" data-ref-id="false">lengthy gameplay video</a> of the game which focused on many of its core elements; such as the turn based combat, NPC dialogue and skill system.</p><h2>Links</h2><ul><li><a href="http://wasteland.inxile-entertainment.com/" rel="nofollow" data-ref-id="false">Official website</a></li></ul>

The final game of the Arland Alchemist trilogy and another entry in the long running Atelier franchise. Atelier Meruru revolves around Meruru's quest to develop the Arls Kingdom to match Arland's prestigious status with the use of alchemy.

<h2>Overview</h2><p>Atelier Meruru: The Apparentice of Arland for the PlayStation 3 is the latest game in <a href="/gust-co-ltd/3010-408/" data-ref-id="3010-408">Gust</a>'s <a href="/atelier/3025-647/" data-ref-id="3025-647">Atelier</a> series. It features a world-development mechanic and marks the end of the Arland storyline. The game was released in Japan on June 23, 2011. <a href="/nis-america-inc/3010-618/" data-ref-id="3010-618">NIS America</a> published the game in Europe and North America on May 29, 2012.</p><p> </p><h2>Story</h2><p>The Als Kingdom is a small nation located on the far northwest part of the Arland land. Gio, the leader of the Arland Republic, proposes with Lord Dessier, King of Arls and a long-time friend, to have the Als Kingdom merge with the Arland Republic. To quell any criticisms from opposing parties regarding the merger, the Arls Kingdom undergoes a development project to increase its own presence and influence. To assist in developing and growing the Arls Kingdom to meet its goal, Arland sends out a group of skilled adventurers to assist and oversee the development project. Among those in the group is alchemist Totooria Helmond.</p><p>Merurulince Rede Arls, Princess of Arls, admires Arland's advanced technology and use of alchemy and plans to use alchemy to develop her kingdom to match Arland's status. Eager to learn alchemy, she convinces Totori to take her in as an apprentice in hopes to master alchemy and increase prosperity to her own kingdom.</p><p> </p><h2>Gameplay</h2><h3>Synthesis</h3><p>Meruru can perform synthesis by going up to the cauldron inside an alchemist workshop. A list of items will pop up when Meruru is ready to perform an item synthesis.</p><p>Each item listed is detailed with the following information.</p><ul><li>Synth Days: The amount of days it takes for the item to be synthesized.</li><li>MP Used: The amount of MP needed to perform the synthesis.</li><li>Difficulty: The difficulty of synthesizing an item depends on Meruru's alchemist level. If Meruru is at or above the item's alchemist level, the item will be considered easy to synthesize. If she is close to the item's alchemist level, the difficulty will be normal (okay). Items that are tough to synthesize is where Meruru's alchemist level is well below the item's alchemist level.</li><li>Effects: Notes particular effects when the item is used in the field.</li><li>Item Information: Provides basic information on the item.</li></ul><h4>Synthesis Process</h4><p>The synthesis process begins once the player selects the desired item to synthesize. Once the item is selected, the player can select how many units of the item to produce. The amount of days will change depending on how many units will be produced. The beginning of the synthesis process also shows Meruru's alchemist level, the item's target alchemist level, how much MP will be used during the process, and the date of when the process will end.</p><p>Once the number of units are confirmed, the player selects the ingredients required to synthesize the desired item. After the player confirms the required ingredients, the synthesis is performed. If the synthesis is successful, the player can select the traits up to the total cost level. A maximum of five traits can be attached to the item. The synthesis process ends after the traits are added and the item is now available to use.</p><p>During the synthesis process, the ingredient's quality and traits are factored into the final result of the synthesized item. Higher quality ingredients selected into the synthesis process will produce higher quality items and increased cost levels where higher quality traits can be attached to the synthesized item. The ingredient's traits that are selected into the process will be carried over to be available to select from at the end of the process.</p><h4>Acquiring Recipes</h4><p>New items can be added to the synthesis list during the course of the game, rewards from completing certain quests, and acquiring recipe books from shops. Once Meruru returns to the workshop, she'll learn the new recipes, which will then be available to synthesize afterward.</p><h3>Area Exploration</h3><p>Meruru can scour the area to collect synthesis ingredients at gathering points, battle monsters, and accomplish assigned tasks to gain popularity and points to further develop the Arls Kingdom. Gathering ingredients and battling monsters consumes time.</p><p>Gathering Ingredients: Meruru can gather ingredients at a gathering point in the field, which are indicated in Meruru icon. Normal synthesis ingredients are indicated in a blue-colored icon, while rare ingredients are shown with a yellow-colored icon. The player can select which ingredients to store to Meruru's basket from what is available at the gathering patch.</p><p>Battle: Meruru can enter into a battle by making contact with a monster. She can attain first strike in battle if she strikes the monster with her staff.</p><h3>Battle</h3><p>Atelier Meruru runs a turn-based battle system where Meruru's party and monster takes turns battling each other until one side emerges victorious, usually when one side's party is defeated. A turn-order graphic is shown on the top-right corner of the screen to show which member's turn is coming up.</p><h4>Battle Commands</h4><p>The player can select the following four commands in battle.</p><ul><li>Attack: The member performs a normal attack on a monster. Some character's normal attacks can hit multiple monsters, while other's have an ailment included with their normal attack.</li><li>Skill: Skills consist of a member's special powerful attack or abilities that assist a member's particular stat. Using a skill consumes a member's MP.</li><li>Item: Only Meruru, Totori, and Rorona (the game's alchemists) have the item command available. They can use various items available from the basket to use in battle.</li><li>Guard: The member gets into a defensive stance and will incur half of the original damage of a monster's attack. Using the guard command allows the player to slot that member's next turn in the turn-order.</li><li>Flee: The party flees from battle. The chances of fleeing from a battle is increased if a member has a high speed stat. However, chances of fleeing is low if the party is battling a strong monster.</li></ul><h4>Assist System</h4><p>Meruru's friends can assist her in the middle of battle. A friend must have their assist meter filled for them to perform the assist, which is filled as they fight in battle. There are three instances in battle where the assist can be used. Each friend can store up to three assists.</p><ul><li>Meruru Uses an Attacking Item - Her friend follows up with a normal attack on the same monster. If both friends have the meter, both friends can perform the follow-up attac.</li><li>Meruru is Being Attacked by a Monster - Her friend jumps in front of Meruru and takes the brunt of the damage intended to hit Meruru.</li><li>Meruru Performs a Special Command - Her friend follows up with a special command of their own.</li></ul><h4>Ailments</h4><p>The following ailments can occur during a battle.</p><ul><li>Poison: Damages a member at the start of their turn.</li><li>Sleep: A member cannot act until they are hit.</li><li>Curse: Removes a member's buffs that they have incurred and will not recover HP. (e.g. removes a member's attack increase)</li><li>Blind: Decreases a member's attack hit and evasion.</li><li>Slow: The member's next turn will come up more slowly during battle.</li><li>Fatigue: If a member's LP is less than 50%, their stats will decrease a bit.</li><li>Exhaustion: If a member's LP is less than 25%, their stats will decrease significantly.</li></ul><p>All ailments except for fatigue and exhaustion can disappear during battle.</p><h4>Other Battle Information</h4><p>First Strike - If the player successfully strikes the monster out in the field with Meruru's staff, Meruru's party will attack first.</p><p>Cost - Each action perform comes at a cost. If you select a member's action that comes at a high cost, then the member's member next turn will appear much later in battle.</p><h4>End Battle Results</h4><p>Meruru's party will earn adventure points, money, and particular ingredients depending on the monsters defeated after winning a battle. When a member is promoted to a new level after accumulating enough adventurer's points, they will earn an increase in HP, MP, LP, and learn new skills at specific levels.</p><h4>Meruru's Party Falls in Battle</h4><p>If Meruru's party is defeated in battle, the game does not end. Instead, the party retreats back to the nearest workshop with the cost of days needed to travel back to the workshop.</p><p> </p><h2>Premium Edition</h2><p>NIS America released a premium edition of Atelier Meruru through pre-order from their website, which includes the game, the game's soundtrack on CD, a small character archive art book, and a "Barrel!" t-shirt.</p><h3>Character Archive Art Booklet</h3><p>The character archive art booklet provides a brief summary of the major characters of the game along with a few rough sketches of each character.</p><h3>Barrel T-Shirt</h3><p>In recognition of the long running tradition of the Atelier franchise where main protagonist says "Barrel!" when the player prompts the character next to a barrel, NIS America produced a t-shirt that had an image of the barrel along with the word "Barrel!" in cursive text.</p><h3>Soundtrack (Arls of Music)</h3><p>The CD soundtrack contains 25 tracks of songs that are featured in Atelier Meruru.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/15/151336/2290980-atelier_meruru_limited_edition.jpg" data-ref-id="1300-2290980" data-size="small" style="width: 300px" data-ratio="1" data-width="300" data-embed-type="image"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/15/151336/2290980-atelier_meruru_limited_edition.jpg" data-ref-id="1300-2290980"><img alt="Atelier Meruru Limited Edition" src="https://static.giantbomb.com/uploads/original/15/151336/2290980-atelier_meruru_limited_edition.jpg" srcset="https://static.giantbomb.com/uploads/original/15/151336/2290980-atelier_meruru_limited_edition.jpg 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></a><figcaption>Atelier Meruru Limited Edition</figcaption></figure><ol><li>Cadena</li><li>Cloudy</li><li>Little Crown</li><li>Alchemy Girl Meruru's Song</li><li>Metro</li><li>Atelier Meruru</li><li>Small Kingdom's Town</li><li>Courtly Dance</li><li>Estrella</li><li>Forest Dance</li><li>Fort Fanfare I</li><li>Dance with Me?</li><li>Mine!</li><li>Wind-Blooming Mountain</li><li>Fountainhead Greens</li><li>The Lonely Inn</li><li>Living Forest</li><li>To the Burnt Red Land</li><li>Through the Darkness of Books</li><li>Princess March</li><li>Everyday Me</li><li>Trefoil Bookmark</li><li>2 Teaspoons of Honey</li><li>Everyday Workshop</li><li>Gigantic Crimson</li></ol>

Atelier Meruru: The Apprentice of Arland Limited Edition: Grand Finale Set

Atelier Meruru ~The Apprentice of Arland~ DX - メルルのアトリエ ～アーランドの錬金術士３～ DX

<h2>Overview</h2><p>Beholder is a management sim game developed by Warm Lamp Games and published by Alawar Entertainment for Windows, OS X, and Linux. Set in a dystopic totalitarian state, the player assumes the role of a State-installed Landlord whose job it is to spy on and report tenants who are caught plotting subversion against the State.</p><p> </p><h2>System Requirements</h2><h3>PC</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Windows 7/8/10</li><li><strong>Processor:</strong> Intel Pentium Dual CPU E2180 2.00GHz</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> GeForce 600M / ATI Radeon HD 5450 (1GB)</li><li><b>DirectX: </b>Version 9.0c</li><li><p><b>Storage: </b>1600 MB available space</p></li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> Windows 7/8/10</li><li><strong>Processor:</strong> Intel Core i5 - 2.4 GHz</li><li><strong>Memory:</strong> 3 GB RAM</li><li><strong>Graphics:</strong> GeForce GT 730 (1GB) / Radeon R7 A10-7700K</li><li><b>DirectX: </b>Version 11</li><li><p><b>Storage: </b>1600 MB available space</p></li></ul><h3>Mac</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> OSX 10.10 or higher</li><li><strong>Processor:</strong> Intel Core i5 - 2.4 GHz</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> AMD Radeon HD 6490M 256 MB</li><li><b>Storage: </b>1600 MB available space</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> OSX 10.10 or higher</li><li><strong>Processor:</strong> Intel Core i5-2400S, 2.6GHz</li><li><strong>Memory:</strong> 3 GB RAM</li><li><strong>Graphics:</strong> AMD Radeon HD 6750M (512 MB)</li><li><b>Storage: </b>1600 MB available space</li></ul><h3>SteamOS + Linux</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Ubuntu 12.04 LTS or more</li><li><strong>Processor:</strong> 1.7 GHz Dual Core</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> 1 GB</li><li><b>Storage: </b>1600 MB available space</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> Ubuntu 12.04 LTS or more</li><li><strong>Processor:</strong> Core i5 - 2.5 GHz</li><li><strong>Memory:</strong> 3 GB RAM</li><li><strong>Graphics:</strong> 1 GB</li><li><b>Storage: </b>1600 MB available space</li></ul>

There are no rules in this game. Simply discover the right way to play in this abstract app for iOS.

Last Remnant is a Square Enix-developed RPG with a new and unique combat system that invites the gamers to an exciting experience.

<h2>Overview</h2><p>The Last Remnant is a role-playing game developed and published by <a href="/square-enix/3010-104/" data-ref-id="3010-104">Square Enix</a> that debuted simultaneously worldwide on the Xbox 360 on November 20th, 2008, the PC on April 9th, 2009. There were plans to release a PlayStation 3 version, but it was never released.</p><p>Directed by <a href="/hiroshi-takai/3040-5502/" data-ref-id="3040-5502">Hiroshi Takai</a> ( <a href="/romancing-saga/3030-1368/" data-ref-id="3030-1368">Romancing Saga</a>, <a href="/the-bouncer/3030-11814/" data-ref-id="3030-11814">The Bouncer</a>), The Last Remnant is the first Square Enix title that utilizes <a href="/epic-games/3010-149/" data-ref-id="3010-149">Epic's</a> <a href="/unreal-engine-3/3015-86/" data-ref-id="3015-86">Unreal Engine 3</a>. Developed specifically to appeal to both the Eastern and Western gaming markets -- featuring two very different characters with characteristics that appeal to gamers on both sides of the globe, the protagonist designed to appeal to Eastern consumers, one of his companions to Western -- The Last Remnant is the first Square Enix game to be simultaneously released in Japan, Europe and North America.</p><h2>Setting</h2><p>The Last Remnant is set in a fictional world featuring a number of distinct humanoid races; the Mitra, most human in appearance, the Yama, strong fish-like people, the Qsiti, small reptilians, and the Sovanni, feline people with four arms and a rabbit-like creature (the name of this creature is currently unknown). The story of the game revolves around "remnants", mysterious and coveted ancient artifacts of varying shapes and sizes which possess magic powers and which have been the cause of several wars throughout the game's history. Rush Sykes is the protagonist of the story, the son of two established Remnant researchers whose sister Irina is kidnapped, sparking the story's initial plot development. He is supported by the Marquis of Athlum, David Nassau, and accompanied by four generals: Emma, Torgal, Blocter and Pagus. A mysterious man known as The Conqueror also figures prominently in the game's plot, a powerful warlord whose aggressive tendencies and surprising power over Remnants creates a shift in the balance of power within the governing Congress in Elysion.</p><h2>Gameplay</h2><p>The Last Remnant is a strategy RPG in which the player must manage a party consisting of multiple units segmented into groups (called Unions). While following the central plot and/or completing quests, the player sets his/her Unions against AI Unions in battle.</p><p>Navigation takes place via world and city map screens, with locations becoming available as the story progresses or as quests are accepted. Each city contains a Pub where quests can be found, and a Guild where Leaders can be recruited and Guild Tasks can be completed. Completion of quests often makes new Leaders become available at the Guilds. Unions are built around both story Leaders (i.e. Rush, David, etc), and Leaders found at Guilds. There is a limit to the number of Leaders that can be in a Union at any one time, so they are supplemented with recruit-able Athlumiam soldiers to make up the numbers. Unions are assigned a minimum of one Leader and up to four other units, as well as having a formation that affects the attributes of the Union.</p><p>Party members other than Rush can not be directly customized. Their skill choices and equipment are handled directly by the game. The player can influence them indirectly though, as they must request items with which to improve their equipment and will often ask how they should focus their development in general terms as well as if they should bother with specific skill choices.</p><h3>Battle System</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3948/220562-939443_20080716_screen004.jpg" data-ref-id="1300-220562" data-size="medium" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/3948/220562-939443_20080716_screen004.jpg" data-ref-id="1300-220562"><img alt="Selecting a Union command during battle." src="https://static.giantbomb.com/uploads/scale_medium/0/3948/220562-939443_20080716_screen004.jpg" srcset="https://static.giantbomb.com/uploads/original/0/3948/220562-939443_20080716_screen004.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/3948/220562-939443_20080716_screen004.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/3948/220562-939443_20080716_screen004.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>Selecting a Union command during battle.</figcaption></figure><p>The Last Remnant features a turn based strategy battle system termed by director Hiroshi Takai as a "Turn-burst, command-based system using symbol encounters." The system is a hybrid between a turn-based command system (i.e. Final Fantasy, Dragon Quest) and a turn-based strategy system. Unlike most other strategy RPGs it does not use a grid-based system.</p><p>Battles begin when enemies that roam the field maps/dungeons either attack Rush or are drawn into battle with the Right Trigger, which pulls enemies from within a radius. The Right Bumper activates a Timeshift ability that slows down all time except for Rush's movement. While in Timeshift, the player can run around and tag enemies. Pressing the Right Trigger while still in Timeshift and having tagged some enemies pulls all of them into battle. Typically, the more enemies tagged, the harder the challenge but the greater the rewards.</p><p>Commands are issued to the Unions the player has constructed, with the commands available being dependent on the Union's member units as well as various battle conditions. The use of skills (referred to as Arts) is influenced by an AP counter shared by all units comprising a Union, meaning less AP will allow fewer units to perform a skill when a command is selected. Typically the leader of a Union will always have access to the AP pool for Arts before the other units, the only exception being when the leader doesn't have an Art that meets the criteria (e.g. Selecting a healing command when the leader doesn't possess any healing Arts.)</p><p>Unions share more than their AP, they also share HP. The HP of the member units are totaled to give the Union's HP. In order for the player to kill (referred to as Terminate) an enemy Union, or vice-versa, they must deplete its total HP. When Unions are engaged in combat, each unit will target another unit at random, either attacking or using its selected Art. Arts that target all units of a Union also exist. Individual units can be killed (referred to as Incapacitated) which has the effect of reducing the Unions capabilities. If the leader of a Union is Incapacitated then the Union is Botched, which causes it to stop receiving commands from the player. The damage dealt to a unit can exceed its maximum HP, resulting in an Overkill. Any extra damage beyond the limit of a single units HP counts towards the damage the Union receives. This means that attacking a single unit can result in Termination of the entire Union if the damage dealt is sufficient.</p><p>During a battle multiple Unions, both player and enemy, are usually present. When selecting Union commands the player must first select a target Union. The enemy Unions will also select targets which are unknown to the player. Once all Unions have received a target and command the Unions each approach their target in order and engage them in a Deadlock. Depending on the order in which the Unions act, the players Unions may not engage their target Unions, and vice-versa. Attempts to engage the enemy can be Intercepted if another Union engages first.</p><p>The following is a list of different types of Deadlock and the conditions that cause them to occur:</p><blockquote><p>Deadlock - This is the standard Deadlock type. Occurs when Unions meet within melee range.</p><p>Raidlock - Occurs when forcing a Union into Deadlock from a distance. Damage dealt is increased for the offensive Union.</p><p>Flank Attack - Occurs when engaging a Union that is already Deadlocked with another Union. Damage dealt is increased for the offensive Union, and the defensive Union can not Attack or use Arts.</p><p>Rear Assault - Occurs when engaging a Union that is already in Deadlock with another Union and flanked by two other Unions. Damage dealt is increased for the offensive Union, and the and the defensive Union can not Attack or use Arts.</p><p>Interference - Occurs when forcing Deadlock on an enemy Union that was targeting another ally Union.</p><p>Interception - Occurs when the enemy forces Deadlock on a player Union that was targeting another enemy Union.</p><p>Massive Strike - Occurs when engaging a Union that is already in Deadlock with another Union, flanked by two other Unions, and in Rear Assault by another Union. Damage dealt is massively increased for the offensive Union.</p><p>Multi-Deadlock - Occurs in place of a Flank Attack when attacking some boss Unions. It allows them to have regular Deadlock with more than one Union and does not prevent Attacks, Arts, or add any damage bonus to either Union.</p></blockquote><p>Timed button presses are an important feature of the game. They offer the ability to sometimes counter-attack should a unit dodge an incoming attack, as well as the ability to deal extra damage and bump up allied units in the turn order. The required button could be either A, B, X, Y, or the Right Trigger (Xbox 360 version) as well as being timed differently each time they occur. A circle shrinks around a graphic of the button to be pressed, and the player must press that button when the circle is lined up and scaled to the graphic. This feature can be turned off in the options.</p><h2>Reception and PC Release</h2><p>The Last Remnant's North American release was met with mediocre reviews and a tidal wave of complaints centered around the game's graphical performance. The use of Unreal Engine 3 led to serious performance issues and the original release was plagued by slowdown and poor frame rates. The PC release of the game in early 2009 was received with much more enthusiasm and solves many of the performance issues that came with the 360 release.</p><h3>Differences on the PC version</h3><p>There were several other changes made to the PC release that resulted in a far more palatable game. Some of the most notable changes include:</p><ul><li>New game plus mode that carries over many of the player's acquired collectibles and offers a Hard Mode to seasoned players.</li><li>New formations, items, and the ability to preview the visual appearance of items before purchasing or creating them.</li><li>No leader limit, new classes and far more customizable leader units.</li><li>Slight changes to existing quests and DLC content.</li><li>Autosave feature and more opportunities to save in important areas.</li></ul><h2>Soundtrack</h2><h3>Disc One</h3><table><tbody><tr><td>01.</td><td>The First Awakening</td><td>2:09</td></tr><tr><td>02.</td><td>Cherished Memories</td><td>0:48</td></tr><tr><td>03.</td><td>Opening Suite: The Search</td><td>0:17</td></tr><tr><td>04.</td><td>Opening Suite: The Chase</td><td>0:25</td></tr><tr><td>05.</td><td>Opening Suite: The Charge</td><td>0:43</td></tr><tr><td>06.</td><td>Opening Suite: The Assault</td><td>1:27</td></tr><tr><td>07.</td><td>Clash of Opposites</td><td>3:20</td></tr><tr><td>08.</td><td>Truths Revealed</td><td>1:02</td></tr><tr><td>09.</td><td>All For Her</td><td>0:33</td></tr><tr><td>10.</td><td>Home</td><td>1:35</td></tr><tr><td>11.</td><td>Gathering Clouds</td><td>1:37</td></tr><tr><td>12.</td><td>Into the Depths</td><td>2:41</td></tr><tr><td>13.</td><td>Flamedrop</td><td>3:57</td></tr><tr><td>14.</td><td>Struggle Eternal</td><td>2:26</td></tr><tr><td>15.</td><td>Sliver of Hope</td><td>2:24</td></tr><tr><td>16.</td><td>The Young Marquis</td><td>2:42</td></tr><tr><td>17.</td><td>The Known World</td><td>1:03</td></tr><tr><td>18.</td><td>The City of Heroes</td><td>3:09</td></tr><tr><td>19.</td><td>A Friendly Ear</td><td>2:24</td></tr><tr><td>20.</td><td>An Open Mind</td><td>1:36</td></tr><tr><td>21.</td><td>Fair Judgment</td><td>2:46</td></tr><tr><td>22.</td><td>Ante Up</td><td>1:58</td></tr><tr><td>23.</td><td>Creeping Shadows</td><td>3:30</td></tr><tr><td>24.</td><td>Rolling Hills, Sprawling Plains</td><td>4:44</td></tr><tr><td>25.</td><td>Sword Sparks</td><td>3:29</td></tr><tr><td>26.</td><td>Reversal!</td><td>2:42</td></tr><tr><td>27.</td><td>Horns of Victory</td><td>1:28</td></tr><tr><td>28.</td><td>Evil's Advance</td><td>1:08</td></tr><tr><td>29.</td><td>Glittering Gold</td><td>4:06</td></tr><tr><td>30.</td><td>Dark Secrets</td><td>3:14</td></tr><tr><td>31.</td><td>A Special Girl</td><td>0:57</td></tr><tr><td>32.</td><td>Slipping Through Your Fingers</td><td>2:45</td></tr><tr><td>33.</td><td>The Ageless Mage</td><td>0:54</td></tr><tr><td>34.</td><td>The Bonds of Friendship</td><td>2:13</td></tr></tbody></table><h3>Disc Two</h3><table><tbody><tr><td>1.</td><td>The Heavens' Majesty</td><td>3:33</td></tr><tr><td>2.</td><td>Gateway to the West</td><td>2:55</td></tr><tr><td>3.</td><td>The Seat of Vulcan</td><td>4:50</td></tr><tr><td>4.</td><td>Swirling Sands</td><td>4:28</td></tr><tr><td>5.</td><td>Free and Easy</td><td>2:52</td></tr><tr><td>6.</td><td>The Conqueror's Message</td><td>1:20</td></tr><tr><td>7.</td><td>Something About That Guy</td><td>0:44</td></tr><tr><td>8.</td><td>The Binding</td><td>1:06</td></tr><tr><td>9.</td><td>Arcane Mysteries</td><td>4:01</td></tr><tr><td>10.</td><td>Memories Regained</td><td>0:48</td></tr><tr><td>11.</td><td>Family</td><td>1:40</td></tr><tr><td>12.</td><td>Ancient Magicks</td><td>0:37</td></tr><tr><td>13.</td><td>The Curse</td><td>0:25</td></tr><tr><td>14.</td><td>The Marshalls</td><td>2:22</td></tr><tr><td>15.</td><td>Limberlost</td><td>3:42</td></tr><tr><td>16.</td><td>In the Shadow of the Dragon</td><td>2:35</td></tr><tr><td>17.</td><td>The Crumbling Fortress</td><td>3:15</td></tr><tr><td>18.</td><td>Old Traditions, New Methods</td><td>2:05</td></tr><tr><td>19.</td><td>Unrelenting Advance</td><td>2:53</td></tr><tr><td>20.</td><td>Fallen</td><td>0:37</td></tr><tr><td>21.</td><td>Catafalque</td><td>0:41</td></tr><tr><td>22.</td><td>A Son's Loss</td><td>1:52</td></tr><tr><td>23.</td><td>Vows Renewed</td><td>0:57</td></tr><tr><td>24.</td><td>Everflow</td><td>4:07</td></tr><tr><td>25.</td><td>Assembling the Puzzle</td><td>1:49</td></tr><tr><td>26.</td><td>The Gates of Hell</td><td>3:51</td></tr><tr><td>27.</td><td>A Sister's Faith</td><td>0:39</td></tr><tr><td>28.</td><td>The Price of Arrogance</td><td>1:16</td></tr><tr><td>29.</td><td>Reunited at Last</td><td>0:27</td></tr><tr><td>30.</td><td>Echoing Hallways</td><td>3:41</td></tr><tr><td>31.</td><td>Rewriting the Rules</td><td>0:59</td></tr><tr><td>32.</td><td>The Second Awakening</td><td>0:41</td></tr><tr><td>33.</td><td>Gwayn's Bellow</td><td>0:45</td></tr><tr><td>34.</td><td>The Remnant of Fear</td><td>0:41</td></tr><tr><td>35.</td><td>Marion's Blessing</td><td>0:46</td></tr><tr><td>36.</td><td>Whispers of the Ancients</td><td>3:30</td></tr></tbody></table><h3>Disc Three</h3><table><tbody><tr><td>1.</td><td>Breakers on the Shore</td><td>4:20</td></tr><tr><td>2.</td><td>Enter the Seven</td><td>0:58</td></tr><tr><td>3.</td><td>Life Without Remnants</td><td>3:19</td></tr><tr><td>4.</td><td>Hermeien's Ultimatum</td><td>2:03</td></tr><tr><td>5.</td><td>Accepting the Challenge</td><td>0:47</td></tr><tr><td>6.</td><td>Press to Victory</td><td>3:27</td></tr><tr><td>7.</td><td>Turn the Tide</td><td>4:02</td></tr><tr><td>8.</td><td>Unexpected Betrayal</td><td>0:53</td></tr><tr><td>9.</td><td>Out of Control</td><td>3:22</td></tr><tr><td>10.</td><td>Beat the Odds</td><td>2:58</td></tr><tr><td>11.</td><td>The Bitter End</td><td>0:13</td></tr><tr><td>12.</td><td>My Liege, My Enemy</td><td>1:07</td></tr><tr><td>13.</td><td>Wheat From Chaff</td><td>2:09</td></tr><tr><td>14.</td><td>Through the Tulgey Wood</td><td>5:19</td></tr><tr><td>15.</td><td>Unconditional Trust</td><td>0:30</td></tr><tr><td>16.</td><td>Echoes of the Past</td><td>2:57</td></tr><tr><td>17.</td><td>Final Decision</td><td>3:32</td></tr><tr><td>18.</td><td>Labyrinth</td><td>2:41</td></tr><tr><td>19.</td><td>One Step</td><td>3:28</td></tr><tr><td>20.</td><td>The Warden and the Activator</td><td>0:42</td></tr><tr><td>21.</td><td>Time for Release</td><td>2:19</td></tr><tr><td>22.</td><td>Nisus</td><td>4:49</td></tr><tr><td>23.</td><td>Schismogenesis</td><td>4:18</td></tr><tr><td>24.</td><td>The Final Sacrifice</td><td>3:54</td></tr><tr><td>25.</td><td>Journey's End</td><td>3:08</td></tr><tr><td>26.</td><td>Finale</td><td>5:37</td></tr><tr><td>27.</td><td>Overture: TGS 2007 Mix</td><td>1:47</td></tr></tbody></table><h2>System Requirements</h2><h3>Minimum</h3><ul><li><ul><li>Operating System: Microsoft® Windows® XP SP2/Vista® SP1 *1 *2</li><li>Processor: Intel® Core™2 Duo (2GHz) / AMD Athlon™ X2 (2GHz)</li><li>Memory: 1.5GB RAM</li><li>Hard Disk Space: 15GB Available HDD Space</li><li>Video Card: NVIDIA® GeForce® 8600 VRAM 256MB or better *3</li><li>Sound Card: 100% DirectSound® compatible sound card (DirectX®9.0c or higher）</li><li>DirectX® Version: DirectX® 9.0c</li></ul></li></ul><h3>Recommended</h3><ul><li><ul><li>Operating System: Microsoft® Windows Vista® SP1 *1 *2</li><li>Processor: Intel® Core™2 Duo (2.4GHz or higher) / AMD Athlon™ X2 (2.4GHz or higher)</li><li>Memory: 2GB RAM</li><li>Hard Disk Space: 15GB Available HDD Space</li><li>Video Card: NVIDIA® GeForce® 8800 VRAM 512MB or better *3</li><li>Sound Card: 100% DirectSound® compatible sound card (DirectX®9.0c or higher）</li><li>DirectX® Version: DirectX® 10 (OS Default) *4</li><li>Supports Xbox 360® Controller for Windows®</li></ul></li></ul><h3>Important Notes</h3><ol><li>Windows® XP Professional x64 Edition and server-related OS are not supported.</li><li>32-bit/64-bit are supported for Windows Vista®.</li><li>Laptop versions and onboard video are not supported. Video cards that share the same VRAM as the main memory are not supported.</li><li>The version used is DirectX® 9.0c.</li></ol>

<p>Guns’n’Stories: Bulletproof VR is a virtual reality FPS Western developed by Mirowin and early access released on August 26, 2017.</p><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/36/369314/2992866-685690_screenshots_20180104020832_1.jpg" data-ref-id="1300-2992866" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/36/369314/2992866-685690_screenshots_20180104020832_1.jpg" data-ref-id="1300-2992866"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_medium/36/369314/2992866-685690_screenshots_20180104020832_1.jpg" srcset="https://static.giantbomb.com/uploads/original/36/369314/2992866-685690_screenshots_20180104020832_1.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/36/369314/2992866-685690_screenshots_20180104020832_1.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/36/369314/2992866-685690_screenshots_20180104020832_1.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a></figure><p>Story line is one of the main features. The plot is based on story of old cowboy Bill which telling to his grandson about adventures in youth, full of surprises and funny moments.</p><p> </p><p> </p><p> </p><p> </p><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/36/369314/2992867-buy+buy+joe.gif" data-ref-id="1300-2992867" data-ratio="0.5625" data-width="480" data-embed-type="image" style="width: 480px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/36/369314/2992867-buy+buy+joe.gif" data-ref-id="1300-2992867"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/36/369314/2992867-buy+buy+joe.gif" srcset="https://static.giantbomb.com/uploads/original/36/369314/2992867-buy+buy+joe.gif 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a></figure><p> </p><p>Game has 3 Act, all of them unclude 3 level.  Story line told about battle, with enemies which armed with different guns. At the end of each Act the player will fight with boss.</p><p> </p><p> </p><p> </p><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/36/369314/2992868-big+boom.gif" data-ref-id="1300-2992868" data-ratio="0.5625" data-width="384" data-embed-type="image" style="width: 384px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/36/369314/2992868-big+boom.gif" data-ref-id="1300-2992868"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 384px) 100vw, 384px" data-width="384" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/36/369314/2992868-big+boom.gif" data-srcset="https://static.giantbomb.com/uploads/original/36/369314/2992868-big+boom.gif 384w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/36/369314/2992868-big+boom.gif" srcset="https://static.giantbomb.com/uploads/original/36/369314/2992868-big+boom.gif 384w" sizes="(max-width: 384px) 100vw, 384px" data-width="384"></noscript></a></figure><p> </p><p>In game is available a diverse arsenal of weapons with individual properties.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p>

All Images, Guns'n'Stories: Bulletproof VR, VR, Virtual Reality, VRgaming

Hello Neighbor: Hide and Seek is a prequel to Hello Neighbor.  Learn the story of why the Neighbor acts the way he does and explore the world of imagination. 

In this quirky Japanese game, the tiny Prince must roll up anything and everything in his path to rebuild the heavens after the King of All Cosmos destroys all the stars in the universe during a drunken bender.

<h2>Overview</h2><p>Katamari Damacy is an action puzzle game developed and originally published by <a href="/namco-bandai-games-inc/3010-382/" data-ref-id="3010-382">Namco</a> (now <a href="/bandai-namco-entertainment/3010-382/" data-ref-id="3010-382">Namco Bandai</a>) in 2004. The basic gameplay centers on rolling a round object called a <a href="/katamari/3055-29/" data-ref-id="3055-29">katamari</a> (literally translated as "clump") with the ability to pick up other objects smaller than itself in order to grow bigger; once the katamari is large enough, it is launched into space and becomes a <a href="/star/3055-1818/" data-ref-id="3055-1818">star</a> or other celestial object. Katamari Damacy is notable for its bright, simple aesthetic and the quirkiness of its gameplay mechanics, as well as its whimsical story and eccentric characters.</p><p>The core concept for Katamari Damacy originated from its director <a href="/keita-takahashi/3040-89724/" data-ref-id="3040-89724">Keita Takahashi</a>, who began developing the game as a student project. After Katamari's initial release, it received acclaim for its unique gameplay and became a cult hit. The original game went on to spawn a long-running <a href="/katamari-damacy/3025-402/" data-ref-id="3025-402">franchise</a>; however, Takahashi would only continue as the series' director for one sequel, <a href="/we-love-katamari/3030-18373/" data-ref-id="3030-18373">We Love Katamari</a>.</p><h2>Story</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/24/10777-katamari.jpg" data-ref-id="1300-10777" data-size="medium" data-ratio="0.75111111111111" data-width="450" data-embed-type="image" style="width: 450px"><a class="fluid-height" style="padding-bottom:75.1%" href="https://static.giantbomb.com/uploads/original/0/24/10777-katamari.jpg" data-ref-id="1300-10777"><img alt="The Prince and The King. " src="https://static.giantbomb.com/uploads/original/0/24/10777-katamari.jpg" srcset="https://static.giantbomb.com/uploads/original/0/24/10777-katamari.jpg 450w" sizes="(max-width: 450px) 100vw, 450px" data-width="450"></a><figcaption>The Prince and The King. </figcaption></figure><p><a href="/king-of-all-cosmos/3005-425/" data-ref-id="3005-425">The King of all Cosmos</a> has destroyed every star in the night sky by means of an inebriated rampage through space. He has tasked his son, <a href="/the-prince/3005-944/" data-ref-id="3005-944">the Prince</a>, to create new stars by using balls known as katamari. As the Prince, the player attempts to roll up as many items as they can so the resulting katamaris can be used to create new stars.</p><p>The King appears often in game, and usually with humorous comments about life on earth. He refers to himself in third-person with liberal use of the royal "We," and happens to have a voice that sounds like a record player being scratched. The King is larger than the Earth, and his sculpted body is clad in a tight black suit.</p><p>The game doesn't have a specific plot line, but the Prince must create stars to the King's specifications and doing so shall unlock new stages. The tiny Prince ends up getting tasked to rebuild the moon with help from the Hoshino family, whom the Prince will come to know through the various <a href="/cutscene/3015-22/" data-ref-id="3015-22">cutscenes</a>.</p><h2>Gameplay</h2><p>The hub world, known as the Home Planet, serves as a way of checking what items the katamari has rolled up, what constellations the Prince has created (from completing certain stages which focus on a different task than usual) and allows the player to save the game and change various settings.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10382/546976-katamari.jpg" data-ref-id="1300-546976" data-size="small" data-ratio="0.75" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/10382/546976-katamari.jpg" data-ref-id="1300-546976"><img alt="The Prince rolling a collection of items. " src="https://static.giantbomb.com/uploads/scale_small/1/10382/546976-katamari.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10382/546976-katamari.jpg 400w, https://static.giantbomb.com/uploads/scale_small/1/10382/546976-katamari.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The Prince rolling a collection of items. </figcaption></figure><p>He can then float down to earth and start playing stages. In the story stages, the King will task the Prince to create a katamari of a specific size or higher in a certain <a href="/time-limit/3015-753/" data-ref-id="3015-753">time limit</a>. The earlier stages will have the Prince rolling a katamari around houses, and then gradually he will move out into the open world by completing more stages, culminating in a stage where he has to create <a href="/the-moon/3035-10/" data-ref-id="3035-10">the Moon</a>.</p><p>There are also "Constellation" levels, where the Prince has to do other activities rather than creating the biggest possible katamari. He may have to collect crabs to recreate the constellation of Cancer, or to find and roll up the largest <a href="/bear/3015-1848/" data-ref-id="3015-1848">bear</a> possible to make Ursa Major, among many others.</p><p>The "Eternal" levels are stages in which the Prince may roam around specific stages. There is no time limit, no size requirement, just the ability to make the katamari as big as possible and seeing the sights. The player unlocks these stages by getting a large score on levels 4, 8 and the "Make a Moon" stage.</p><p>Multiplayer is available in a competitive form. The players take control of either the Prince or one of his many cousins. They are placed in a small area of the game and compete to gather the most objects possible in a three minute time limit. They can bump pieces off the other player's katamari, which provides an advantage as the player can then collect the fallen objects.</p><h3>Controls</h3><p>The game utilizes a dual-analog stick control system. The player has to push both analog sticks forward to move forward, both sticks to the right if they want to strafe right, etc. To turn, the user must either push just one stick forwards or backwards, or one stick forwards and the other backwards, which is faster than the former method. If one pressed the left stick forward, the katamari will turn to the right, simulating the Prince's left hand pushing forward. The Prince can perform a 'spin dash' by rapidly moving both sticks forwards and backwards, which, similar to <a href="/sonic-the-hedgehog/3005-73/" data-ref-id="3005-73">Sonic</a>'s spin charge ability in his 2D games, gives the Prince a short boost of speed.</p><h3>Graphics</h3><p>Katamari Damacy utilizes a unique graphical style. It is very blocky and at times rough to look at, but critics and consumers alike praised its uniqueness, which allows the game to use bigger and more plentiful areas of gameplay, and was kept in the multiple sequels. The graphical choice reduces CPU and GPU load, allowing for faster load times and larger levels (although in some of the later levels there are loading screens when the katamari is big enough to progress to a new area).</p><h2>Soundtrack</h2><p>The unique soundtrack, primarily composed by <a href="/yuu-miyake/3040-95527/" data-ref-id="3040-95527">Yuu Miyake</a> was loved by critics, who applauded its mix of electronica, country and soft rock.</p><h3>Track Listing</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3509/575160-katamari_damacy_cd.jpg" data-ref-id="1300-575160" data-size="small" data-ratio="1" data-width="300" data-embed-type="image" style="width: 300px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/0/3509/575160-katamari_damacy_cd.jpg" data-ref-id="1300-575160"><img alt="Katamari Damacy Official Soundtrack." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 300px) 100vw, 300px" data-width="300" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/3509/575160-katamari_damacy_cd.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/3509/575160-katamari_damacy_cd.jpg 300w"><noscript><img alt="Katamari Damacy Official Soundtrack." src="https://static.giantbomb.com/uploads/original/0/3509/575160-katamari_damacy_cd.jpg" srcset="https://static.giantbomb.com/uploads/original/0/3509/575160-katamari_damacy_cd.jpg 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></noscript></a><figcaption>Katamari Damacy Official Soundtrack.</figcaption></figure><p>Name: <i>Katamari Fortissimo Damacy</i>Total length: 75:14</p><ol><li>"Nananan Katamari" - 1:21</li><li>"Katamari on the Rocks ~ Main Theme" - 5:57</li><li>"Overture" - 0:49</li><li>"The Moon and the Prince" - 5:30</li><li>"Fugue #7777" - 1:22</li><li>"LONELY ROLLING STAR" - 5:44</li><li>"The Wonderful Star's Walk Is Wonderful" - 3:12</li><li>"Katamari Manbo ~ Katamari Syndrome mix" - 5:35</li><li>"You Are Smart" - 3:32</li><li>"A Crimson Rose and a Gin Tonic" - 4:29</li><li>"WANDA WANDA" - 3:23</li><li>"Que Sera Sera" - 5:31</li><li>"Angel-Flavored Present" - 5:08</li><li>"Katamaritaino" - 5:54</li><li>"Katamari Stars" - 2:28</li><li>"Cherry Blossom Color Season" - 6:14</li><li>"Lovely Angel" - 1:27</li><li>"Stardust Fanfare" - 0:08</li><li>"Last Samba" - 1:00</li><li>"Katamari of Love ~ Ending Theme" - 4:09</li><li>"Katamari March Damacy" - 2:20</li></ol>

Led by the modder behind the Battle Royale mods for the ArmA series, PlayerUnknown's Battlegrounds is a survival-shooter that pits 100 players in a large empty location where they must scavenge for weapons and fight to the death.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/10/103881/2936036-20170502214235_1.jpg" data-ref-id="1300-2936036" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/10/103881/2936036-20170502214235_1.jpg" data-ref-id="1300-2936036"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/10/103881/2936036-20170502214235_1.jpg" srcset="https://static.giantbomb.com/uploads/original/10/103881/2936036-20170502214235_1.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/10/103881/2936036-20170502214235_1.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/10/103881/2936036-20170502214235_1.jpg 480w, https://static.giantbomb.com/uploads/scale_small/10/103881/2936036-20170502214235_1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>PlayerUnknown's Battlegrounds (stylized as PLAYERUNKNOWN'S BATTLEGROUNDS) is a multiplayer <a href="/battle-royale/3015-9111/" data-ref-id="3015-9111">survival-shooter</a> developed by <a href="/bluehole-ginno-games/3010-11816/" data-ref-id="3010-11816">PUBG Corporation</a> (originally by <a href="/bluehole-studio/3010-7008/" data-ref-id="3010-7008">Bluehole</a>) and published digitally by PUBG Corporation for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> (via <a href="/steam/3015-718/" data-ref-id="3015-718">Steam</a>) on December 21, 2017. It was later released for the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> on September 4, 2018 (released by <a href="/microsoft-studios/3010-340/" data-ref-id="3010-340">Microsoft</a> as a timed console exclusive) and will be released for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> on December 7, 2018. It was also ported to <a href="/android/3045-123/" data-ref-id="3045-123">Android</a> and <a href="/iphone/3045-96/" data-ref-id="3045-96">iOS</a> devices on March 19, 2018 (and released by <a href="/tencent-games/3010-8256/" data-ref-id="3010-8256">Tencent</a>, who released it in China earlier on February 9, 2018).</p><p>Set in one of multiple uninhabited locations (including the fictional <a href="/russia/3035-38/" data-ref-id="3035-38">Russian</a> island of Erangel and the fictional <a href="/mexico/3035-249/" data-ref-id="3035-249">Central American</a> desert of Miramar), each match in the game begins with up to 100 players parachuting down at different points from a large aircraft. Whether or not the game is played in teams, players must scavenge weapons, armor, and other items and <a href="/last-man-standing/3015-4788/" data-ref-id="3015-4788">fight to the death</a> with <a href="/permanent-death/3015-431/" data-ref-id="3015-431">no respawning</a> and a contracting "safe zone" (an electrical field which slowly kills players outside of its radius). The game is played in two modes: "TPP" (where everyone is in a <a href="/third-person-perspective/3015-464/" data-ref-id="3015-464">third-person perspective</a> until <a href="/iron-sights/3015-567/" data-ref-id="3015-567">aiming down the sight</a>) and "FPP" (where everyone is locked into a <a href="/first-person-perspective/3015-330/" data-ref-id="3015-330">first-person perspective</a>).</p><p>It was developed under direction of <a href="https://www.giantbomb.com/brendan-greene/3040-169577/" data-ref-id="3040-169577">Brendan Greene</a> (who goes by the alias PLAYERUNKNOWN), a <a href="https://www.giantbomb.com/mods/3015-417/" data-ref-id="3015-417">modder</a> who previously created the original "Battle Royale" mods (inspired by the <a href="https://en.wikipedia.org/wiki/Battle_Royale_(film)" rel="nofollow">film</a> of the same name) for <a href="https://www.giantbomb.com/arma-ii/3030-21528/" data-ref-id="3030-21528">ArmA II</a> (as an offshoot of the DayZ mod) and <a href="https://www.giantbomb.com/arma-iii/3030-35383/" data-ref-id="3030-35383">ArmA III</a> and who previously collaborated with <a href="https://www.giantbomb.com/daybreak-game-company/3010-922/" data-ref-id="3010-922">Daybreak</a> on <a href="/h1z1/3030-52692/" data-ref-id="3030-52692">H1Z1</a>.</p><p>The game was originally part of Steam's <a href="/pre-release-public-testing/3015-7541/" data-ref-id="3015-7541">Early Access</a> program since March 23, 2017, runs on <a href="/unreal-engine-4/3015-2551/" data-ref-id="3015-2551">Unreal Engine 4</a>, and is still receiving post-launch content (including new maps, game modes, and modding support). The Xbox One version was originally a <a href="/pre-release-public-testing/3015-7541/" data-ref-id="3015-7541">Xbox Game Preview</a> title since December 12, 2017.</p><h2>Gameplay</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/28/280862/2937162-4426663777-C-HvgT8XYAExTZ8.jpg%3Alarge" data-ref-id="1300-2937162" data-ratio="0.5625" data-width="2048" data-embed-type="image" style="width: 2048px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/28/280862/2937162-4426663777-C-HvgT8XYAExTZ8.jpg%3Alarge" data-ref-id="1300-2937162"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/28/280862/2937162-4426663777-C-HvgT8XYAExTZ8.jpg%3Alarge" srcset="https://static.giantbomb.com/uploads/original/28/280862/2937162-4426663777-C-HvgT8XYAExTZ8.jpg%3Alarge 2048w, https://static.giantbomb.com/uploads/scale_super/28/280862/2937162-4426663777-C-HvgT8XYAExTZ8.jpg%3Alarge 960w, https://static.giantbomb.com/uploads/scale_medium/28/280862/2937162-4426663777-C-HvgT8XYAExTZ8.jpg%3Alarge 480w, https://static.giantbomb.com/uploads/scale_small/28/280862/2937162-4426663777-C-HvgT8XYAExTZ8.jpg%3Alarge 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>In PlayerUnknown's Battlegrounds, each match begins with up to 100 players, who are flown over the map in a straight line. Each player may choose when to eject, parachuting down to the ground. Players then fight to the death with no respawns. The last player or team left alive wins.</p><p>The game can be played in either first-person or third-person perspectives, each with their own advantages and disadvantages.</p><p>Players start with no weapons or items. Weapons, ammo, clothing and other supplies are randomly scattered across the island for players to scavenge for and use to aid their survival against other players. Killed players may also be looted. Weapons are common, with at least one in nearly every building.</p><p>There are also pilotable vehicles including; cars, trucks, motorcycles, dune buggies and boats.</p><p>At regular intervals during the match, the safe zone will contract, forcing remaining players to cluster together in a tighter and tighter space. Players who linger outside the safe zone are slowly damaged (and eventually killed) by an electric field. The damage increases as the match goes on.</p><p>There are currently three modes of play in Battlegrounds (with more to be added as development continues): Solo, Duos, and Squads. Solo is a 100 player free-for-all with no pre-made groups, whereas Duos allow fifty pairs of players to compete, and Squads allows for an assortment of groups sized anywhere from 1-4 players.</p><h2>Weapons</h2><h3>Primary Weapons</h3><p>Players can carry up to two Primary Weapons at a time.</p><h4>Shotguns</h4><ul><li><strong>S686</strong> (12 Gauge) - Double-barrelled shotgun. Can hold up to 2 shells.</li><li><strong><a href="/winchester-model-1897/3055-2729/" data-ref-id="3055-2729">S1897</a></strong> (12 Gauge) - Single-fed pump-action shotgun. Can hold up to 5 shells.</li><li><strong><a href="/saiga-12/3055-1363/" data-ref-id="3055-1363">S12K</a></strong> (12 Gauge) - Magazine-fed semi-automatic shotgun. 5 shells per magazine.</li></ul><h4>Submachine Guns</h4><ul><li><strong><a href="/uzi/3055-260/" data-ref-id="3055-260">Micro UZI</a></strong> (9mm, common) - 25 bullets per magazine.</li><li><strong><a href="/ump-45/3055-789/" data-ref-id="3055-789">UMP9</a></strong> (9mm, common) - 30 bullets per magazine. Optional burst-fire mode.</li><li><a href="/tdi-vector/3055-2736/" data-ref-id="3055-2736"><strong>Vector</strong></a> (ACP .45, uncommon) - 13 bullets per magazine.</li><li><strong><a href="/tommy-gun/3055-261/" data-ref-id="3055-261">Tommy Gun</a></strong> (ACP .45, uncommon) - 30 bullets per magazine. Optional burst-fire mode.</li></ul><h4>Assault Rifles</h4><ul><li><a href="/m16a4/3055-339/" data-ref-id="3055-339"><strong>M16A4</strong></a> (5.56mm, uncommon) - 30 bullets per magazine. Full-auto is replaced with three-round burst fire.</li><li><a href="/hk-hk416/3055-1214/" data-ref-id="3055-1214"><strong>M416</strong></a> (5.56mm, uncommon) - 30 bullets per magazine.</li><li><a href="/fn-scar/3055-790/" data-ref-id="3055-790"><strong>SCAR-L</strong></a> (5.56mm, uncommon) - 30 bullets per magazine.</li><li><strong><a href="/akm/3055-2939/" data-ref-id="3055-2939">AKM</a></strong> (7.62mm, uncommon) - 30 bullets per magazine.</li><li><strong><a href="/steyr-aug/3055-1173/" data-ref-id="3055-1173">AUG A3</a></strong> (5.56mm, only found in Air Drops) - 30 bullets per magazine.</li><li><strong><a href="/oc-14-groza/3055-3722/" data-ref-id="3055-3722">Groza</a></strong> (7.62mm, only found in Air Drops) - 30 bullets per magazine.</li></ul><h4>Light Machine Guns</h4><ul><li><strong><a href="/degtyarev-pekhotny-28/3055-2692/" data-ref-id="3055-2692"> DP-28</a></strong> (7.62mm, uncommon) - 47 bullets per magazine. Full-auto only.</li><li><a href="/m249-saw/3055-623/" data-ref-id="3055-623"><strong>M249</strong></a> (5.56mm, only found in Air Drops) - 100 bullets per magazine. Full-auto only.</li></ul><h4>Designated Marksman Rifles</h4><ul><li><a href="/vss-vintorez/3055-2945/" data-ref-id="3055-2945"><strong>VSS Vintorez</strong></a> (9mm, uncommon) - 10 bullets per magazine. Always equipped with a 4x scope and suppressor.</li><li><a href="/ruger-mini-14/3055-4162/" data-ref-id="3055-4162"><strong>Mini 14</strong></a> (5.56mm, uncommon) - 20 bullets per magazine. Semi-auto only.</li><li><strong>SKS</strong> (7.62mm, uncommon) - Semi-auto only.</li><li><a href="/mk-14-ebr/3055-2815/" data-ref-id="3055-2815"><strong>Mk14 EBR</strong></a> (7.62mm, only found in Air Drops) - 10 bullets per magazine.</li></ul><h4>Bolt-Action Rifles</h4><ul><li><a href="/karabiner-98/3055-960/" data-ref-id="3055-960"><strong>Kar98k</strong></a> (7.62mm, uncommon) - Uses two methods of reloading: clip-fed (when the weapon is empty) and single-fed (otherwise). Can hold up to 5 bullets.</li><li><a href="/m24-sniper-weapon-system/3055-1335/" data-ref-id="3055-1335"><strong>M24</strong></a> (7.62mm, only found in Air Drops) - Magazine-fed. 5 bullets per magazine.</li><li><strong><a href="/awp/3055-149/" data-ref-id="3055-149">AWM</a></strong> (.300, only found in Air Drops) - Magazine-fed. 5 bullets per magazine.</li></ul><h4>Special</h4><ul><li><a href="/crossbow/3055-107/" data-ref-id="3055-107"><strong>Crossbow</strong></a> (bolts, common) - Single-shot hunting crossbow that fires high-damage bolts <a href="/silencer/3055-489/" data-ref-id="3055-489">silently</a>.</li><li><a href="/winchester-model-1897/3055-2729/" data-ref-id="3055-2729"><strong>Win94</strong></a> (ACP .45, uncommon, only found in Miramar) - Single-fed lever-action rifle. Can hold up to 8 bullets.</li></ul><h3>Secondary Weapons</h3><p>Players can carry only one Secondary Weapon at a time.</p><h4>Handguns</h4><ul><li><strong><a href="/beretta-m9/3055-940/" data-ref-id="3055-940">P92</a></strong> (9mm, common) - 15 bullets per magazine. Semi-auto only.</li><li><a href="/m1911/3055-61/" data-ref-id="3055-61"><strong>P1911</strong></a> (ACP .45, common) - 7 bullets per magazine. Semi-auto only.</li><li><strong>R1895</strong> (7.62mm, common) - Single-fed. Can hold up to 7 bullets. Semi-auto only.</li><li><a href="/glock-18/3055-1050/" data-ref-id="3055-1050"><strong>P18C</strong></a> (9mm, uncommon) - 17 bullets per magazine.</li><li><strong>R45</strong> (ACP .45, uncommon, only found in Miramar) - Chamber-fed. Can hold up to 6 bullets. Semi-auto only.</li></ul><h4>Special</h4><ul><li><a href="/sawed-off-shotgun/3055-1993/" data-ref-id="3055-1993"><strong>Sawed-off</strong></a> (12 Gauge, uncommon, only found in Miramar) - Double-barelled shotgun. Can hold up to 2 shells.</li><li><a href="/flare-gun/3055-1001/" data-ref-id="3055-1001"><strong>Flare Gun</strong></a> (flares, only used in custom games) - Single-shot flare gun that deals no damage. Instead, successfully firing it up in the air causes a custom Air Drop.</li></ul><h3>Melee Weapons</h3><p>Along with standard low-damaging <a href="/fist/3055-693/" data-ref-id="3055-693">fists</a> (which can be active at any time when the player holsters their weapon), players can equip a single Melee Weapon.</p><ul><li><strong><a href="/crowbar/3055-64/" data-ref-id="3055-64">Crowbar</a></strong></li><li><strong><a href="/machete/3055-612/" data-ref-id="3055-612">Machete</a></strong></li><li><strong><a href="/frying-pan/3055-508/" data-ref-id="3055-508">Pan</a></strong> - Deflects bullets (both equipped and unequipped).</li><li><strong><a href="/sickle/3055-2804/" data-ref-id="3055-2804">Sickle</a></strong></li></ul><h3>Grenades</h3><p>Players can only equip one type of Grenade at one time.</p><ul><li><a href="/frag-grenade/3055-3074/" data-ref-id="3055-3074"><strong>Frag Grenade</strong></a></li><li><a href="/molotov-cocktail/3055-75/" data-ref-id="3055-75"><strong>Molotov Cocktail</strong></a></li><li><a href="/smoke-grenade/3055-621/" data-ref-id="3055-621"><strong>Smoke Grenade</strong></a></li><li><a href="/m84-stun-grenade/3055-2963/" data-ref-id="3055-2963"><strong>Stun Grenade</strong></a></li></ul><p>In earlier version of the game, players can pick up and throw <a href="/apple/3055-138/" data-ref-id="3055-138">apples</a> in the pre-game lobby for practice.</p><h2>System Requirements</h2><h3>PC Minimum</h3><ul><li>Operating System: 64-bit Windows 7, Windows 8.1, Windows 10</li><li>Processor: Intel Core i3-4340 / AMD FX-6300</li><li>Memory: 6 GB RAM</li><li>Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB</li><li>DirectX: Version 11</li><li>Network: Broadband Internet connection</li><li>Storage: 30 GB available space</li></ul><h2>External Links</h2><ul><li><a href="http://www.playbattlegrounds.com" rel="nofollow">Playerunknown's Battlegrounds Official Site</a></li></ul>

All Images, Screenshots, PC Screenshots, Early Access Screenshots

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A compilation of over 50 classic titles in the Sega Genesis library.

<h2>Overview</h2><p>SEGA Genesis Classics (also known in Europe as <em>SEGA Mega Drive Classics</em> and in some storefronts as <em>SEGA Mega Drive &amp; Genesis Classics</em>) is a video game compilation developed by <a href="/d3t-ltd/3010-8410/" data-ref-id="3010-8410">d3t</a> and digitally published by <a href="/sega/3010-62/" data-ref-id="3010-62">Sega</a> for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on April 28, 2016.</p><p>An extension of the numerous "SEGA Genesis Classics" releases of <a href="/genesis/3045-6/" data-ref-id="3045-6">Sega Genesis</a> games on <a href="/steam/3015-718/" data-ref-id="3015-718">Steam</a> from 2010-2012, the SEGA Genesis Classics hub presents a single interface for numerous Sega Genesis games (including previously-bought "SEGA Genesis Classics" releases). In addition to the new interface (which resembles an interactive 3D bedroom), this hub supports numerous graphical filters and <a href="/steam-workshop/3015-7353/" data-ref-id="3015-7353">Steam Workshop</a> support for ROM hacks.</p><p>The compilation was later released, with most games included, for the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> on May 29, 2018, adding online matchmaking, leaderboards, bonus challenge modes, optional <a href="/region-locked/3015-5682/" data-ref-id="3015-5682">region switching</a> for some games, and support for save states, <a href="/time-rewind/3015-7676/" data-ref-id="3015-7676">rewinding</a>, and fast forwarding. All of these features, along with <a href="/virtual-reality/3015-421/" data-ref-id="3015-421">VR headset support</a>, were also added to the PC version at the same time. VR support was later added to the PS4 version.</p><h2>Games</h2><p>The compilation supports only the <a href="/genesis/3045-6/" data-ref-id="3045-6">Sega Genesis</a> versions of the following games:</p><ul><li><a href="/alex-kidd-in-the-enchanted-castle/3030-4968/" data-ref-id="3030-4968">Alex Kidd in the Enchanted Castle</a></li><li><a href="/alien-soldier/3030-17008/" data-ref-id="3030-17008">Alien Soldier</a> (EN, JP)</li><li><a href="/alien-storm/3030-2596/" data-ref-id="3030-2596">Alien Storm</a></li><li><a href="/altered-beast/3030-2536/" data-ref-id="3030-2536">Altered Beast</a></li><li><a href="/beyond-oasis/3030-211/" data-ref-id="3030-211">Beyond Oasis</a> (EN, JP, FR, GE, SP)</li><li><a href="/bio-hazard-battle/3030-15244/" data-ref-id="3030-15244">Bio-Hazard Battle</a></li><li><a href="/bonanza-bros/3030-14087/" data-ref-id="3030-14087">Bonanza Bros.</a></li><li><a href="/columns/3030-5487/" data-ref-id="3030-5487">Columns</a></li><li><a href="/columns-iii-revenge-of-columns/3030-15020/" data-ref-id="3030-15020">Columns III: Revenge of Columns</a></li><li><a href="/comix-zone/3030-1416/" data-ref-id="3030-1416">Comix Zone</a></li><li><a href="/crack-down/3030-14991/" data-ref-id="3030-14991">Crack Down</a></li><li><a href="/decap-attack/3030-5596/" data-ref-id="3030-5596">Decap Attack</a></li><li><a href="/dr-robotniks-mean-bean-machine/3030-11442/" data-ref-id="3030-11442">Dr. Robotnik's Mean Bean Machine</a></li><li><a href="/dynamite-headdy/3030-6927/" data-ref-id="3030-6927">Dynamite Headdy</a> (EN, JP)</li><li><a href="/ecco-the-dolphin/3030-9286/" data-ref-id="3030-9286">Ecco the Dolphin</a> (PC version only)</li><li><a href="/ecco-the-tides-of-time/3030-15751/" data-ref-id="3030-15751">Ecco: The Tides of Time</a> (PC version only)</li><li><a href="/ecco-jr/3030-16468/" data-ref-id="3030-16468">Ecco Jr.</a> (PC version only)</li><li><a href="/eswat-city-under-siege/3030-29056/" data-ref-id="3030-29056">ESWAT: City Under Siege</a></li><li><a href="/eternal-champions/3030-16444/" data-ref-id="3030-16444">Eternal Champions</a> (PC version only)</li><li><a href="/fatal-labyrinth/3030-6380/" data-ref-id="3030-6380">Fatal Labyrinth</a></li><li><a href="/flicky/3030-12914/" data-ref-id="3030-12914">Flicky</a></li><li><a href="/gain-ground/3030-13666/" data-ref-id="3030-13666">Gain Ground</a></li><li><a href="/galaxy-force-ii/3030-8320/" data-ref-id="3030-8320">Galaxy Force II</a></li><li><a href="/golden-axe/3030-14351/" data-ref-id="3030-14351">Golden Axe</a></li><li><a href="/golden-axe-ii/3030-5402/" data-ref-id="3030-5402">Golden Axe II</a></li><li><a href="/golden-axe-iii/3030-16414/" data-ref-id="3030-16414">Golden Axe III</a></li><li><a href="/gunstar-heroes/3030-2190/" data-ref-id="3030-2190">Gunstar Heroes</a></li><li><a href="/kid-chameleon/3030-11175/" data-ref-id="3030-11175">Kid Chameleon</a></li><li><a href="/landstalker-the-treasures-of-king-nole/3030-6965/" data-ref-id="3030-6965">Landstalker</a> (EN, FR, GE)</li><li><a href="/light-crusader/3030-13920/" data-ref-id="3030-13920">Light Crusader</a></li><li><a href="/phantasy-star-ii/3030-4492/" data-ref-id="3030-4492">Phantasy Star II</a></li><li><a href="/phantasy-star-iii-generations-of-doom/3030-18253/" data-ref-id="3030-18253">Phantasy Star III: Generations of Doom</a></li><li><a href="/phantasy-star-iv-the-end-of-the-millennium/3030-13493/" data-ref-id="3030-13493">Phantasy Star IV: The End of the Millennium</a></li><li><a href="/ristar/3030-16386/" data-ref-id="3030-16386">Ristar</a> (EN, JP)</li><li><a href="/shadow-dancer-the-secret-of-shinobi/3030-9761/" data-ref-id="3030-9761">Shadow Dancer: The Secret of Shinobi</a></li><li><a href="/shining-force/3030-20113/" data-ref-id="3030-20113">Shining Force</a></li><li><a href="/shining-force-ii/3030-14528/" data-ref-id="3030-14528">Shining Force II</a></li><li><a href="/shining-in-the-darkness/3030-15684/" data-ref-id="3030-15684">Shining in the Darkness</a></li><li><a href="/shinobi-iii-return-of-the-ninja-master/3030-16074/" data-ref-id="3030-16074">Shinobi III: Return of the Ninja Master</a></li><li><a href="/sonic-the-hedgehog/3030-2465/" data-ref-id="3030-2465">Sonic the Hedgehog</a></li><li><a href="/sonic-the-hedgehog-2/3030-1662/" data-ref-id="3030-1662">Sonic the Hedgehog 2</a></li><li><a href="/sonic-the-hedgehog-spinball/3030-18592/" data-ref-id="3030-18592">Sonic Spinball</a></li><li><a href="/sonic-the-hedgehog-3/3030-4628/" data-ref-id="3030-4628">Sonic the Hedgehog 3</a> w/ <a href="/sonic-knuckles/3030-18115/" data-ref-id="3030-18115">Sonic &amp; Knuckles</a> (PC version only)</li><li><a href="/sonic-3d-blast/3030-6782/" data-ref-id="3030-6782">Sonic 3D Blast</a></li><li><a href="/space-harrier-ii/3030-12420/" data-ref-id="3030-12420">Space Harrier II</a></li><li><a href="/streets-of-rage/3030-20436/" data-ref-id="3030-20436">Streets of Rage</a></li><li><a href="/streets-of-rage-2/3030-18122/" data-ref-id="3030-18122">Streets of Rage 2</a> (EN, JP)</li><li><a href="/streets-of-rage-3/3030-15924/" data-ref-id="3030-15924">Streets of Rage 3</a> (EN, JP)</li><li><a href="/super-thunder-blade/3030-234/" data-ref-id="3030-234">Super Thunder Blade</a></li><li><a href="/sword-of-vermilion/3030-13695/" data-ref-id="3030-13695">Sword of Vermilion</a></li><li><a href="/the-revenge-of-shinobi/3030-236/" data-ref-id="3030-236">The Revenge of Shinobi</a></li><li><a href="/toejam-and-earl/3030-13306/" data-ref-id="3030-13306">ToeJam &amp; Earl</a></li><li><a href="/toejam-earl-in-panic-on-funkotron/3030-16795/" data-ref-id="3030-16795">ToeJam &amp; Earl in Panic on Funkotron</a></li><li><a href="/vectorman/3030-14327/" data-ref-id="3030-14327">Vectorman</a></li><li><a href="/vectorman-2/3030-10991/" data-ref-id="3030-10991">Vectorman 2</a></li><li><a href="/virtua-fighter-2/3030-41/" data-ref-id="3030-41">Virtua Fighter 2</a></li><li><a href="/wonder-boy-iii-monster-lair/3030-10133/" data-ref-id="3030-10133">Wonder Boy III: Monster Lair</a></li><li><a href="/wonder-boy-in-monster-world/3030-9245/" data-ref-id="3030-9245">Wonder Boy in Monster World</a></li></ul><p>As a bonus, all owned games on the Steam version are also included as ROMs, which can be used in any emulator of choice. Some games are slightly edited compared to their original versions.</p>

Nintendo's flagship party platform fighter's Switch debut features every character that's ever appeared in a previous Smash Bros. title.

<h2>Overview</h2><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/32/324520/3043866-6225042407-iuzt6.jpg" data-ref-id="1300-3043866" data-ratio="0.5625" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/32/324520/3043866-6225042407-iuzt6.jpg" data-ref-id="1300-3043866"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_medium/32/324520/3043866-6225042407-iuzt6.jpg" srcset="https://static.giantbomb.com/uploads/original/32/324520/3043866-6225042407-iuzt6.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/32/324520/3043866-6225042407-iuzt6.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a></figure><p><strong>Super Smash Bros. Ultimate </strong>is an entry in the <a href="https://www.giantbomb.com/super-smash-bros/3025-318/" data-ref-id="3025-318">Super Smash Bros.</a> series for the <a href="https://www.giantbomb.com/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a>. One of this title's main selling points is that it includes every single playable character from past Super Smash Bros. games, a feat series director <a href="/masahiro-sakurai/3040-66996/" data-ref-id="3040-66996">Masahiro Sakurai</a> doubts would be feasible in the future. In addition to these returning characters and the handful of new ones, the game boasts 103 stages and over 800 songs on its soundtrack.</p><h2>Playable Characters</h2><p>During Ultimate's showcase at <a href="/e3-2018/3015-9042/" data-ref-id="3015-9042">E3 2018</a>, Nintendo used the tagline, "Everyone is here!" Indeed, every fighter from the series returns, including those previously cut from the roster and <a href="/guest-character/3015-7438/" data-ref-id="3015-7438">third-party characters</a> like Solid Snake and Cloud Strife. Ultimate is the first game in the series since <a href="/super-smash-bros-melee/3030-17743/" data-ref-id="3030-17743">Super Smash Bros. Melee</a> not to cut any characters from the previous entry.</p><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/32/324520/3060361-461b3b35-fefd-4d54-81bf-cadeae3fa1c7.png" data-ref-id="1300-3060361" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/32/324520/3060361-461b3b35-fefd-4d54-81bf-cadeae3fa1c7.png" data-ref-id="1300-3060361"><img alt="The final roster of Super Smash Bros. Ultimate at release." src="https://static.giantbomb.com/uploads/scale_medium/32/324520/3060361-461b3b35-fefd-4d54-81bf-cadeae3fa1c7.png" srcset="https://static.giantbomb.com/uploads/original/32/324520/3060361-461b3b35-fefd-4d54-81bf-cadeae3fa1c7.png 1920w, https://static.giantbomb.com/uploads/scale_super/32/324520/3060361-461b3b35-fefd-4d54-81bf-cadeae3fa1c7.png 960w, https://static.giantbomb.com/uploads/scale_medium/32/324520/3060361-461b3b35-fefd-4d54-81bf-cadeae3fa1c7.png 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>The final roster of Super Smash Bros. Ultimate at release.</figcaption></figure><p>New to this entry of the series are "Echo Fighters." Previously referred to informally as "clones," Echo Fighters are characters who share the same moves and properties as another character, with some adjustments. Lucina and Dark Pit from <a href="/super-smash-bros-for-wii-u-nintendo-3ds/3030-35573/" data-ref-id="3030-35573">Super Smash Bros. for Wii U/Nintendo 3DS</a> have been reclassified as Echo Fighters, along with new additions like Princess Daisy and Dark Samus.</p><p>Including Echo Fighters, the total number of playable characters in Super Smash Bros. Ultimate is 74, dwarfing the rosters of previous entries.</p><p>Ultimate's playable characters are listed in the order in which they were first introduced in the series. However, Echo Fighters are listed immediately after the character on which they are based.</p><table border="1" data-max-width="true"><thead><tr><th scope="col">No.</th><th scope="col">Character</th><th scope="col">Franchise</th></tr></thead><tbody><tr><td><p>1.</p></td><td><p><a href="https://www.giantbomb.com/mario/3005-177/">Mario</a></p></td><td><p><a href="https://www.giantbomb.com/mario/3025-1/">Super Mario</a></p></td></tr><tr><td><p>2.</p></td><td><p><a href="https://www.giantbomb.com/donkey-kong/3005-299/">Donkey Kong</a></p></td><td><p><a href="https://www.giantbomb.com/donkey-kong/3025-154/">Donkey Kong</a></p></td></tr><tr><td><p>3.</p></td><td><p><a href="https://www.giantbomb.com/link/3005-191/">Link</a></p></td><td><p><a href="https://www.giantbomb.com/the-legend-of-zelda/3025-9/">The Legend of Zelda</a></p></td></tr><tr><td><p>4.</p></td><td><p><a href="https://www.giantbomb.com/samus-aran/3005-99/">Samus Aran</a></p></td><td><p><a href="https://www.giantbomb.com/metroid/3025-3/">Metroid</a></p></td></tr><tr><td><p>4E.</p></td><td><p><a href="https://www.giantbomb.com/dark-samus/3005-3663/">Dark Samus</a></p></td><td><p>Metroid</p></td></tr><tr><td><p>5.</p></td><td><p><a href="https://www.giantbomb.com/yoshi/3005-700/">Yoshi</a></p></td><td><p>Super Mario/<a href="https://www.giantbomb.com/yoshi/3025-686/">Yoshi</a></p></td></tr><tr><td><p>6.</p></td><td><p><a href="https://www.giantbomb.com/kirby/3005-726/">Kirby</a></p></td><td><p><a href="https://www.giantbomb.com/kirby/3025-420/">Kirby</a></p></td></tr><tr><td><p>7.</p></td><td><p><a href="https://www.giantbomb.com/fox-mccloud/3005-418/">Fox McCloud</a></p></td><td><p><a href="https://www.giantbomb.com/star-fox/3025-329/">Star Fox</a></p></td></tr><tr><td><p>8.</p></td><td><p><a href="https://www.giantbomb.com/pikachu/3005-145/">Pikachu</a></p></td><td><p><a href="https://www.giantbomb.com/pokemon/3025-452/">Pokémon</a></p></td></tr><tr><td><p>9.</p></td><td><p><a href="https://www.giantbomb.com/luigi/3005-370/">Luigi</a></p></td><td><p>Super Mario</p></td></tr><tr><td><p>10.</p></td><td><p><a href="https://www.giantbomb.com/ness/3005-789/">Ness</a></p></td><td><p><a href="https://www.giantbomb.com/earthbound/3025-170/">Earthbound</a></p></td></tr><tr><td><p>11.</p></td><td><p><a href="https://www.giantbomb.com/captain-falcon/3005-1215/">Captain Falcon</a></p></td><td><p><a href="https://www.giantbomb.com/f-zero/3025-180/">F-Zero</a></p></td></tr><tr><td><p>12.</p></td><td><p><a href="https://www.giantbomb.com/jigglypuff/3005-21143/">Jigglypuff</a></p></td><td><p>Pokémon</p></td></tr><tr><td><p>13.</p></td><td><p><a href="https://www.giantbomb.com/princess-peach/3005-709/">Princess Peach</a></p></td><td><p>Super Mario</p></td></tr><tr><td><p>13E.</p></td><td><p><a href="https://www.giantbomb.com/princess-daisy/3005-807/">Princess Daisy</a></p></td><td><p>Super Mario</p></td></tr><tr><td><p>14.</p></td><td><p><a href="https://www.giantbomb.com/bowser/3005-337/">Bowser</a></p></td><td><p>Super Mario</p></td></tr><tr><td><p>15.</p></td><td><p><a href="https://www.giantbomb.com/ice-climbers/3005-928/">Ice Climbers</a></p></td><td><p><a href="https://www.giantbomb.com/ice-climber/3030-13918/">Ice Climber</a></p></td></tr><tr><td><p>16.</p></td><td><p>Sheik</p></td><td><p>The Legend of Zelda</p></td></tr><tr><td><p>17.</p></td><td><p><a href="/zelda/3005-5/" data-ref-id="3005-5">Princess Zelda</a></p></td><td><p>The Legend of Zelda</p></td></tr><tr><td><p>18.</p></td><td><p>Dr. Mario</p></td><td><p>Super Mario/<a href="https://www.giantbomb.com/dr-mario/3025-1073/">Dr. Mario</a></p></td></tr><tr><td><p>19.</p></td><td><p><a href="https://www.giantbomb.com/pichu/3005-4466/">Pichu</a></p></td><td><p>Pokémon</p></td></tr><tr><td><p>20.</p></td><td><p><a href="https://www.giantbomb.com/falco-lombardi/3005-420/">Falco Lombardi</a></p></td><td><p>Star Fox</p></td></tr><tr><td><p>21.</p></td><td><p><a href="https://www.giantbomb.com/marth/3005-547/">Marth</a></p></td><td><p><a href="https://www.giantbomb.com/fire-emblem/3025-196/">Fire Emblem</a></p></td></tr><tr><td><p>21E.</p></td><td><p><a href="https://www.giantbomb.com/lucina/3005-25141/">Lucina</a></p></td><td><p>Fire Emblem</p></td></tr><tr><td><p>22.</p></td><td><p>Young Link</p></td><td><p>The Legend of Zelda</p></td></tr><tr><td><p>23.</p></td><td><p><a href="https://www.giantbomb.com/ganon/3005-512/">Ganondorf</a></p></td><td><p>The Legend of Zelda</p></td></tr><tr><td><p>24.</p></td><td><p><a href="https://www.giantbomb.com/mewtwo/3005-6335/">Mewtwo</a></p></td><td><p>Pokémon</p></td></tr><tr><td><p>25.</p></td><td><p><a href="https://www.giantbomb.com/roy/3005-1520/">Roy</a></p></td><td><p>Fire Emblem</p></td></tr><tr><td><p>25E.</p></td><td><p><a href="https://www.giantbomb.com/chrom/3005-24714/">Chrom</a></p></td><td><p>Fire Emblem</p></td></tr><tr><td><p>26.</p></td><td><p><a href="https://www.giantbomb.com/mr-game-watch/3005-1488/">Mr. Game &amp; Watch</a></p></td><td><p><a href="https://www.giantbomb.com/game-watch/3025-1183/">Game &amp; Watch</a></p></td></tr><tr><td><p>27.</p></td><td><p><a href="https://www.giantbomb.com/meta-knight/3005-1683/">Meta Knight</a></p></td><td><p>Kirby</p></td></tr><tr><td><p>28.</p></td><td><p><a href="https://www.giantbomb.com/pit/3005-142/">Pit</a></p></td><td><p><a href="https://www.giantbomb.com/kid-icarus/3025-404/">Kid Icarus</a></p></td></tr><tr><td><p>28E.</p></td><td><p><a href="https://www.giantbomb.com/dark-pit/3005-22743/">Dark Pit</a></p></td><td><p>Kid Icarus</p></td></tr><tr><td><p>29.</p></td><td><p>Zero Suit Samus</p></td><td><p>Metroid</p></td></tr><tr><td><p>30.</p></td><td><p><a href="https://www.giantbomb.com/wario/3005-24/">Wario</a></p></td><td><p>Super Mario/<a href="https://www.giantbomb.com/wario/3025-221/">Wario</a></p></td></tr><tr><td><p>31.</p></td><td><p><a href="https://www.giantbomb.com/solid-snake/3005-75/">Solid Snake</a></p></td><td><p><a href="https://www.giantbomb.com/metal-gear/3025-5/">Metal Gear</a></p></td></tr><tr><td><p>32.</p></td><td><p><a href="https://www.giantbomb.com/ike/3005-1428/">Ike</a></p></td><td><p>Fire Emblem</p></td></tr><tr><td><p>33/34/35.</p></td><td><p><a href="https://www.giantbomb.com/pokemon-trainer/3005-1619/">Pokémon Trainer</a> (<a href="https://www.giantbomb.com/squirtle/3015-1037/">Squirtle</a>/<a href="https://www.giantbomb.com/ivysaur/3015-1028/">Ivysaur</a>/<a href="https://www.giantbomb.com/charizard/3015-1023/">Charizard</a>)</p></td><td><p>Pokémon</p></td></tr><tr><td><p>36.</p></td><td><p><a href="https://www.giantbomb.com/diddy-kong/3005-304/">Diddy Kong</a></p></td><td><p>Donkey Kong</p></td></tr><tr><td><p>37.</p></td><td><p><a href="https://www.giantbomb.com/lucas/3005-1137/">Lucas</a></p></td><td><p>Earthbound</p></td></tr><tr><td><p>38.</p></td><td><p><a href="https://www.giantbomb.com/sonic-the-hedgehog/3005-73/">Sonic the Hedgehog</a></p></td><td><p><a href="https://www.giantbomb.com/sonic-the-hedgehog/3025-383/">Sonic the Hedgehog</a></p></td></tr><tr><td><p>39.</p></td><td><p><a href="https://www.giantbomb.com/king-dedede/3005-1301/">King Dedede</a></p></td><td><p>Kirby</p></td></tr><tr><td><p>40.</p></td><td><p><a href="https://www.giantbomb.com/captain-olimar/3005-704/">Olimar</a></p></td><td><p><a href="https://www.giantbomb.com/pikmin/3025-439/">Pikmin</a></p></td></tr><tr><td><p>41.</p></td><td><p><a href="https://www.giantbomb.com/lucario/3005-6334/">Lucario</a></p></td><td><p>Pokémon</p></td></tr><tr><td><p>42.</p></td><td><p><a href="https://www.giantbomb.com/rob/3005-1707/">R.O.B.</a></p></td><td><p><a href="https://www.giantbomb.com/rob/3000-3/">N.E.S. Accessory</a></p></td></tr><tr><td><p>43.</p></td><td><p>Toon Link</p></td><td><p>The Legend of Zelda</p></td></tr><tr><td><p>44.</p></td><td><p><a href="https://www.giantbomb.com/wolf-odonnell/3005-915/">Wolf O'Donnell</a></p></td><td><p>Star Fox</p></td></tr><tr><td><p>45.</p></td><td><p><a href="https://www.giantbomb.com/villager/3005-27200/">Villager</a></p></td><td><p><a href="https://www.giantbomb.com/animal-crossing/3025-32/">Animal Crossing</a></p></td></tr><tr><td><p>46.</p></td><td><p><a href="https://www.giantbomb.com/mega-man/3005-344/">Mega Man</a></p></td><td><p><a href="https://www.giantbomb.com/mega-man/3025-523/">Mega Man</a></p></td></tr><tr><td><p>47.</p></td><td><p><a href="https://www.giantbomb.com/female-trainer/3005-8246/">Wii Fit Trainer</a></p></td><td><p><a href="https://www.giantbomb.com/wii-fit/3025-1352/">Wii Fit</a></p></td></tr><tr><td><p>48.</p></td><td><p><a href="https://www.giantbomb.com/rosalina/3005-1236/">Rosalina</a> &amp; <a href="https://www.giantbomb.com/luma/3005-12892/">Luma</a></p></td><td><p>Super Mario</p></td></tr><tr><td><p>49.</p></td><td><p><a href="https://www.giantbomb.com/little-mac/3005-357/">Little Mac</a></p></td><td><p><a href="https://www.giantbomb.com/punch-out/3025-428/">Punch-Out</a></p></td></tr><tr><td><p>50.</p></td><td><p><a href="https://www.giantbomb.com/greninja/3015-8118/">Greninja</a></p></td><td><p>Pokémon</p></td></tr><tr><td><p>51.</p></td><td><p><a href="https://www.giantbomb.com/mii-support/3015-270/">Mii </a>Brawler</p></td><td><p>Mii Maker</p></td></tr><tr><td><p>52.</p></td><td><p>Mii Swordfighter</p></td><td><p>Mii Maker</p></td></tr><tr><td><p>53.</p></td><td><p>Mii Gunner</p></td><td><p>Mii Maker</p></td></tr><tr><td><p>54.</p></td><td><p><a href="https://www.giantbomb.com/palutena/3005-3412/">Palutena</a></p></td><td><p>Kid Icarus</p></td></tr><tr><td><p>55.</p></td><td><p><a href="https://www.giantbomb.com/pac-man/3005-149/">Pac-Man</a></p></td><td><p><a href="https://www.giantbomb.com/pac-man/3025-463/">Pac-Man</a></p></td></tr><tr><td><p>56.</p></td><td><p><a href="https://www.giantbomb.com/avatar/3005-25142/">Robin</a></p></td><td><p>Fire Emblem</p></td></tr><tr><td><p>57.</p></td><td><p><a href="https://www.giantbomb.com/shulk/3005-19989/">Shulk</a></p></td><td><p><a href="https://www.giantbomb.com/xenoblade-chronicles/3030-26920/">Xenoblade Chronicles</a></p></td></tr><tr><td><p>58.</p></td><td><p><a href="https://www.giantbomb.com/bowser-jr/3005-825/">Bowser Jr.</a></p></td><td><p>Super Mario</p></td></tr><tr><td><p>59.</p></td><td><p><a href="https://www.giantbomb.com/duck-hunt-dog/3005-3335/">Duck Hunt</a></p></td><td><p><a href="https://www.giantbomb.com/duck-hunt/3030-2758/">Duck Hunt</a></p></td></tr><tr><td><p>60.</p></td><td><p><a href="https://www.giantbomb.com/ryu/3005-103/">Ryu</a></p></td><td><p><a href="https://www.giantbomb.com/street-fighter/3025-331/">Street Fighter</a></p></td></tr><tr><td><p>60E.</p></td><td><p><a href="https://www.giantbomb.com/ken-masters/3005-212/">Ken Masters</a></p></td><td><p>Street Fighter</p></td></tr><tr><td><p>61.</p></td><td><p><a href="https://www.giantbomb.com/cloud-strife/3005-321/">Cloud Strife</a></p></td><td><p><a href="https://www.giantbomb.com/final-fantasy/3025-194/">Final Fantasy</a></p></td></tr><tr><td><p>62.</p></td><td><p><a href="https://www.giantbomb.com/corrin/3005-32577/">Corrin</a></p></td><td><p>Fire Emblem</p></td></tr><tr><td><p>63.</p></td><td><p><a href="https://www.giantbomb.com/bayonetta/3005-5599/">Bayonetta</a></p></td><td><p><a href="https://www.giantbomb.com/bayonetta/3025-2402/">Bayonetta</a></p></td></tr><tr><td><p>64.</p></td><td><p><a href="https://www.giantbomb.com/inkling/3015-8627/">Inkling</a></p></td><td><p><a href="https://www.giantbomb.com/splatoon/3025-3755/">Splatoon</a></p></td></tr><tr><td><p>65.</p></td><td><p><a href="https://www.giantbomb.com/ridley/3005-1305/">Ridley</a></p></td><td><p>Metroid</p></td></tr><tr><td><p>66.</p></td><td><p><a href="https://www.giantbomb.com/simon-belmont/3005-86/">Simon Belmont</a></p></td><td><p><a href="https://www.giantbomb.com/castlevania/3025-86/">Castlevania</a></p></td></tr><tr><td><p>66E.</p></td><td><p><a href="https://www.giantbomb.com/richter-belmont/3005-116/">Richter Belmont</a></p></td><td><p>Castlevania</p></td></tr><tr><td><p>67.</p></td><td><p><a href="https://www.giantbomb.com/king-k-rool/3005-906/">King K. Rool</a></p></td><td><p>Donkey Kong</p></td></tr><tr><td><p>68.</p></td><td><p><a href="https://www.giantbomb.com/isabelle/3005-27181/">Isabelle</a></p></td><td><p>Animal Crossing</p></td></tr><tr><td><p>69.</p></td><td><p><a href="https://www.giantbomb.com/incineroar/3015-8891/">Incineroar</a></p></td><td><p>Pokémon</p></td></tr></tbody></table><p>Five additional paid <a href="/downloadable-content/3015-329/" data-ref-id="3015-329">DLC </a>fighters have been confirmed, with Piranha Plant as a free bonus to those who buy the game at launch; however, the identities of the paid fighters are currently unknown.</p><table data-max-width="true"><thead><tr><th scope="col">No.</th><th scope="col">Character</th><th scope="col">Franchise</th></tr></thead><tbody><tr><td>70.</td><td><a href="/piranha-plant/3015-794/" data-ref-id="3015-794">Piranha Plant</a></td><td>Super Mario</td></tr><tr><td>71.</td><td>?</td><td>?</td></tr><tr><td>72.</td><td>?</td><td>?</td></tr><tr><td>73.</td><td>?</td><td>?</td></tr><tr><td>74.</td><td>?</td><td>?</td></tr><tr><td>75.</td><td>?</td><td>?</td></tr></tbody></table><h2>Game Modes</h2><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/32/324520/3060417-170086cf-7aeb-4188-ac39-decfe0d8f31a.png" data-ref-id="1300-3060417" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/32/324520/3060417-170086cf-7aeb-4188-ac39-decfe0d8f31a.png" data-ref-id="1300-3060417"><img alt="The menu shown when the game begins." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/32/324520/3060417-170086cf-7aeb-4188-ac39-decfe0d8f31a.png" data-srcset="https://static.giantbomb.com/uploads/original/32/324520/3060417-170086cf-7aeb-4188-ac39-decfe0d8f31a.png 1920w, https://static.giantbomb.com/uploads/scale_super/32/324520/3060417-170086cf-7aeb-4188-ac39-decfe0d8f31a.png 960w, https://static.giantbomb.com/uploads/scale_medium/32/324520/3060417-170086cf-7aeb-4188-ac39-decfe0d8f31a.png 480w"><noscript><img alt="The menu shown when the game begins." src="https://static.giantbomb.com/uploads/scale_medium/32/324520/3060417-170086cf-7aeb-4188-ac39-decfe0d8f31a.png" srcset="https://static.giantbomb.com/uploads/original/32/324520/3060417-170086cf-7aeb-4188-ac39-decfe0d8f31a.png 1920w, https://static.giantbomb.com/uploads/scale_super/32/324520/3060417-170086cf-7aeb-4188-ac39-decfe0d8f31a.png 960w, https://static.giantbomb.com/uploads/scale_medium/32/324520/3060417-170086cf-7aeb-4188-ac39-decfe0d8f31a.png 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>The menu shown when the game begins.</figcaption></figure><p>Mechanically, Super Smash Bros. Ultimate is very similar to previous entries. Players fight with a variety of basic and special moves in order to build up the opponent's damage and send them off the screen. Final Smashes return as each character's most devastating attack. Some have been modified to be more cinematic and quicker. Instead of using the <a href="/smash-ball/3055-334/" data-ref-id="3055-334">Smash Ball</a> item, players can opt for weaker Final Smashes that charge over time.</p><h3>Smash</h3><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/32/324520/3065899-5033077183-img_h.jpg" data-ref-id="1300-3065899" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/32/324520/3065899-5033077183-img_h.jpg" data-ref-id="1300-3065899"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/32/324520/3065899-5033077183-img_h.jpg" data-srcset="https://static.giantbomb.com/uploads/original/32/324520/3065899-5033077183-img_h.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/32/324520/3065899-5033077183-img_h.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/32/324520/3065899-5033077183-img_h.jpg 480w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_medium/32/324520/3065899-5033077183-img_h.jpg" srcset="https://static.giantbomb.com/uploads/original/32/324520/3065899-5033077183-img_h.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/32/324520/3065899-5033077183-img_h.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/32/324520/3065899-5033077183-img_h.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a></figure><p>The standard, traditional game mode. Up to eight players can fight together in free-for-all battles or on teams with a suite of options for rule customization.</p><p>When playing this mode, players now select their preferred ruleset, then the stage, and finally their characters.</p><h3>Special Smash</h3><p>Players fight with special modifiers to their fighters.</p><h3><a href="/tournament/3015-1096/" data-ref-id="3015-1096">Tourney</a></h3><p>Up to 32 players compete in a <a href="/tournament/3015-1096/" data-ref-id="3015-1096">tournament bracket</a> automatically created by the game.</p><h3>Squad Strike</h3><p>A 5-on-5 or 3-on-3 showdown. Players use consecutive fighters in an elimination style mode. When one fighter is KO'd, the next one takes its place.</p><h3>Smashdown</h3><p>Each fighter can only be used once before they are no longer selectable for future battles.</p><h3>Classic</h3><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/32/324520/3065900-5269960908-img_h.jpg" data-ref-id="1300-3065900" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/32/324520/3065900-5269960908-img_h.jpg" data-ref-id="1300-3065900"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/32/324520/3065900-5269960908-img_h.jpg" data-srcset="https://static.giantbomb.com/uploads/original/32/324520/3065900-5269960908-img_h.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/32/324520/3065900-5269960908-img_h.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/32/324520/3065900-5269960908-img_h.jpg 480w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_medium/32/324520/3065900-5269960908-img_h.jpg" srcset="https://static.giantbomb.com/uploads/original/32/324520/3065900-5269960908-img_h.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/32/324520/3065900-5269960908-img_h.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/32/324520/3065900-5269960908-img_h.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a></figure><p>The original single-player mode. Each character has a set, themed sequence of fights leading to the boss, unlike previous entries where Classic Mode was randomized and always ended with a battle against <a href="/master-hand/3005-730/" data-ref-id="3005-730">Master Hand</a>.</p><p>Rulesets are also variable between characters- for example, Ryu's classic mode features only 1-on-1 stamina matches to evoke the Street Fighter series.</p><h3>Mob Smash</h3><p>The incarnation of Multi-Man Smash from past games. This is also where the All-Star Mode of this game lies - all currently available fighters will spawn endlessly.</p><h3><a href="/training-mode/3015-1767/" data-ref-id="3015-1767">Training</a></h3><p>An improved version of the training mode that now shows more technical data for moves.</p><h3><a href="/challenges/3015-1925/" data-ref-id="3015-1925">Challenges</a></h3><p>In-game achievements that offer various rewards on completion.</p><h2>Spirits</h2><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/32/324520/3065895-3964760264-208_1.jpg" data-ref-id="1300-3065895" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/32/324520/3065895-3964760264-208_1.jpg" data-ref-id="1300-3065895"><img alt="Spirits each give special effects during gameplay." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/32/324520/3065895-3964760264-208_1.jpg" data-srcset="https://static.giantbomb.com/uploads/original/32/324520/3065895-3964760264-208_1.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/32/324520/3065895-3964760264-208_1.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/32/324520/3065895-3964760264-208_1.jpg 480w"><noscript><img alt="Spirits each give special effects during gameplay." src="https://static.giantbomb.com/uploads/scale_medium/32/324520/3065895-3964760264-208_1.jpg" srcset="https://static.giantbomb.com/uploads/original/32/324520/3065895-3964760264-208_1.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/32/324520/3065895-3964760264-208_1.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/32/324520/3065895-3964760264-208_1.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Spirits each give special effects during gameplay.</figcaption></figure><p>Spirits mode takes aspects of trophies, custom moves, events and stickers from past games. Hundreds of spirits representing characters from Nintendo games (and the third-party franchises) can be collected and used to boost the abilities of fighters. Spirits have <a href="/color-coded-loot/3015-4702/" data-ref-id="3015-4702">rarity levels</a>, and can give additional buffs when equipped. They can also be leveled up, combined, and sent on expeditions.</p><p>To earn a spirit, players fight a match that is intended to invoke some aspects of the spirit's personality. This can include COM behavior, items, and other special effects. For example, the <a href="/guts-man/3005-886/" data-ref-id="3005-886">Guts Man</a> spirit pits the player against a giant Mega Man who uses throw moves often.</p><p>Spirits can also be used in battles with other players.</p><h3>Adventure Mode - World of Light</h3><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/32/324520/3060357-6051819007-Dq7Wu9AXcAAodRS.jpg%3Alarge" data-ref-id="1300-3060357" data-ratio="0.5625" data-width="1200" data-embed-type="image" style="width: 1200px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/32/324520/3060357-6051819007-Dq7Wu9AXcAAodRS.jpg%3Alarge" data-ref-id="1300-3060357"><img alt="Introduction to World of Light" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/32/324520/3060357-6051819007-Dq7Wu9AXcAAodRS.jpg%3Alarge" data-srcset="https://static.giantbomb.com/uploads/original/32/324520/3060357-6051819007-Dq7Wu9AXcAAodRS.jpg%3Alarge 1200w, https://static.giantbomb.com/uploads/scale_super/32/324520/3060357-6051819007-Dq7Wu9AXcAAodRS.jpg%3Alarge 960w, https://static.giantbomb.com/uploads/scale_medium/32/324520/3060357-6051819007-Dq7Wu9AXcAAodRS.jpg%3Alarge 480w"><noscript><img alt="Introduction to World of Light" src="https://static.giantbomb.com/uploads/scale_medium/32/324520/3060357-6051819007-Dq7Wu9AXcAAodRS.jpg%3Alarge" srcset="https://static.giantbomb.com/uploads/original/32/324520/3060357-6051819007-Dq7Wu9AXcAAodRS.jpg%3Alarge 1200w, https://static.giantbomb.com/uploads/scale_super/32/324520/3060357-6051819007-Dq7Wu9AXcAAodRS.jpg%3Alarge 960w, https://static.giantbomb.com/uploads/scale_medium/32/324520/3060357-6051819007-Dq7Wu9AXcAAodRS.jpg%3Alarge 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Introduction to World of Light</figcaption></figure><p>While Ultimate's adventure mode has much less story than Brawl's <a href="/subspace-emissary/3015-836/" data-ref-id="3015-836">Subspace Emissary</a>, it still has some context as to why everyone became spirits. A godlike being, using an army of Master Hands, attacks the world. The smash fighters are unable to stop it, and they, along with the rest of the universe, lose their physical forms and become spirits. Only Kirby manages to escape, and finds himself in a new world where the other fighters have once again been corrupted.</p><p>In the game mode, players travel through several <a href="/overworld/3015-1004/" data-ref-id="3015-1004">overworld maps</a> fighting battles to reclaim spirits. Those spirits can be used to progress and explore more of the map. When a player wins a battle against a puppet fighter, that fighter is unlocked and joins the team. The mode goes through several locales, including outer space.</p><h2>Online Play</h2><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/32/324520/3060360-f2cba047-02c7-43a8-bda7-4eec393c3492.png" data-ref-id="1300-3060360" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/32/324520/3060360-f2cba047-02c7-43a8-bda7-4eec393c3492.png" data-ref-id="1300-3060360"><img alt="The simplified online menu" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/32/324520/3060360-f2cba047-02c7-43a8-bda7-4eec393c3492.png" data-srcset="https://static.giantbomb.com/uploads/original/32/324520/3060360-f2cba047-02c7-43a8-bda7-4eec393c3492.png 1920w, https://static.giantbomb.com/uploads/scale_super/32/324520/3060360-f2cba047-02c7-43a8-bda7-4eec393c3492.png 960w, https://static.giantbomb.com/uploads/scale_medium/32/324520/3060360-f2cba047-02c7-43a8-bda7-4eec393c3492.png 480w"><noscript><img alt="The simplified online menu" src="https://static.giantbomb.com/uploads/scale_medium/32/324520/3060360-f2cba047-02c7-43a8-bda7-4eec393c3492.png" srcset="https://static.giantbomb.com/uploads/original/32/324520/3060360-f2cba047-02c7-43a8-bda7-4eec393c3492.png 1920w, https://static.giantbomb.com/uploads/scale_super/32/324520/3060360-f2cba047-02c7-43a8-bda7-4eec393c3492.png 960w, https://static.giantbomb.com/uploads/scale_medium/32/324520/3060360-f2cba047-02c7-43a8-bda7-4eec393c3492.png 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>The simplified online menu</figcaption></figure><p>Online battles return with some notable changes. <a href="/matchmaking/3015-3334/" data-ref-id="3015-3334">Matchmaking</a> is no longer separated into "For Fun" and "For Glory" modes. Instead, players select their preferred rules for matches. The game will attempt to match players with similar settings. Matchmaking is also determined in part by Global Smash Power, a number representing how good the player is.</p><p>Once a player has a high enough Global Smash Power, they can play Elite Smash, a place where the best of the best can fight. The results of these battles will impact balance changes to the game made in the future.</p><p>Players can also make online tags, and earn the tags of opponents they beat. Other options include spectating matches, forming a two-player team, and creating online lobbies where they can set the rules and play with friends.</p><h2>Stages</h2><p>Super Smash Bros. Ultimate contains 103 stages from gaming history, most of them returning from previous games. Each stage can be reconfigured into layouts resembling Final Destination and Battlefield, for close to 300 possibilities overall. Even Masahiro Sakurai admitted "we must be crazy" to include so many stages.</p><p>For stages from the original Super Smash Bros., the team wanted to preserve the feeling of nostalgic 64-bit visuals and sound. For all other stages, the environments have been vastly overhauled for modern graphics and lighting.</p><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/32/324520/3065913-9837061912-Switc.jpg" data-ref-id="1300-3065913" data-ratio="0.56232876712329" data-width="1460" data-embed-type="image" style="width: 1460px"><a class="fluid-height" style="padding-bottom:56.2%" href="https://static.giantbomb.com/uploads/original/32/324520/3065913-9837061912-Switc.jpg" data-ref-id="1300-3065913"><img alt="Final Destination's newest incarnation" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/32/324520/3065913-9837061912-Switc.jpg" data-srcset="https://static.giantbomb.com/uploads/original/32/324520/3065913-9837061912-Switc.jpg 1460w, https://static.giantbomb.com/uploads/scale_super/32/324520/3065913-9837061912-Switc.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/32/324520/3065913-9837061912-Switc.jpg 480w"><noscript><img alt="Final Destination's newest incarnation" src="https://static.giantbomb.com/uploads/scale_medium/32/324520/3065913-9837061912-Switc.jpg" srcset="https://static.giantbomb.com/uploads/original/32/324520/3065913-9837061912-Switc.jpg 1460w, https://static.giantbomb.com/uploads/scale_super/32/324520/3065913-9837061912-Switc.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/32/324520/3065913-9837061912-Switc.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Final Destination's newest incarnation</figcaption></figure><p>Stages are also listed in the order they first appeared in the series. However, in a series first, every stage is unlocked from the beginning, and each supports up to eight player battles. Players can also activate a Stage Morph feature, where any two stages can transition between each other.</p><p>Each DLC character comes bundled with an additional stage and accompanying music. However, like the fighters themselves, these stages are unknown.</p><h3>New Stages</h3><table data-max-width="true"><thead><tr><th scope="col">Stage Name</th><th scope="col">Origin</th></tr></thead><tbody><tr><td><a href="/battlefield/3035-4786/" data-ref-id="3035-4786">Battlefield</a></td><td>Super Smash Bros. Ultimate</td></tr><tr><td>Big Battlefield</td><td>Super Smash Bros. Ultimate</td></tr><tr><td><a href="/final-destination/3035-485/" data-ref-id="3035-485">Final Destination</a></td><td>Super Smash Bros. Ultimate</td></tr><tr><td>New Donk City Hall</td><td><a href="/super-mario-odyssey/3030-56733/" data-ref-id="3030-56733">Super Mario Odyssey</a></td></tr><tr><td>Great Plateau Tower</td><td><a href="/the-legend-of-zelda-breath-of-the-wild/3030-41355/" data-ref-id="3030-41355">The Legend of Zelda: Breath of the Wild</a></td></tr><tr><td>Moray Towers</td><td><a href="/splatoon/3030-46582/" data-ref-id="3030-46582">Splatoon</a></td></tr><tr><td><a href="/castlevania/3035-362/" data-ref-id="3035-362">Dracula's Castle</a></td><td><a href="/castlevania/3025-86/" data-ref-id="3025-86">Castlevania Series</a></td></tr></tbody></table><h3>Super Smash Bros. (N64)</h3><table data-max-width="true"><thead><tr><th scope="col">Stage Name</th><th scope="col">Origin</th></tr></thead><tbody><tr><td><a href="/mushroom-castle/3035-2556/" data-ref-id="3035-2556">Peach's Castle</a></td><td><a href="/super-mario-64/3030-2931/" data-ref-id="3030-2931">Super Mario 64</a></td></tr><tr><td><a href="/kongo-jungle/3035-1011/" data-ref-id="3035-1011">Kongo Jungle</a></td><td><a href="/donkey-kong-country/3030-15738/" data-ref-id="3030-15738">Donkey Kong Country</a></td></tr><tr><td><a href="/hyrule-castle/3035-1765/" data-ref-id="3035-1765">Hyrule Castle</a></td><td><a href="/the-legend-of-zelda-ocarina-of-time/3030-12572/" data-ref-id="3030-12572">The Legend of Zelda: Ocarina of Time</a></td></tr><tr><td>Super Happy Tree</td><td><a href="/yoshis-story/3030-15207/" data-ref-id="3030-15207">Yoshi's Story</a></td></tr><tr><td><a href="/saffron-city/3035-1582/" data-ref-id="3035-1582">Saffron City</a></td><td><a href="/pokemon-redblue/3030-3966/" data-ref-id="3030-3966">Pokémon Red/Blue</a></td></tr><tr><td><a href="/dream-land/3035-340/" data-ref-id="3035-340">Dream Land</a></td><td><a href="/kirbys-dream-land/3030-19788/" data-ref-id="3030-19788">Kirby's Dream Land</a></td></tr><tr><td><a href="/the-mushroom-kingdom/3035-14/" data-ref-id="3035-14">Mushroom Kingdom</a></td><td><a href="/super-mario-bros/3030-15544/" data-ref-id="3030-15544">Super Mario Bros.</a></td></tr></tbody></table><h3>Super Smash Bros. Melee</h3><table data-max-width="true"><thead><tr><th scope="col">Stage Name</th><th scope="col">Origin</th></tr></thead><tbody><tr><td><a href="/mushroom-castle/3035-2556/" data-ref-id="3035-2556">Princess Peach's Castle</a></td><td>Super Mario 64</td></tr><tr><td>Rainbow Cruise</td><td>Super Mario 64</td></tr><tr><td>Kongo Falls</td><td>Donkey Kong Country</td></tr><tr><td><a href="/jungle-japes/3035-4787/" data-ref-id="3035-4787">Jungle Japes</a></td><td>Donkey Kong Country</td></tr><tr><td><a href="/termina-great-bay/3035-688/" data-ref-id="3035-688">Great Bay</a></td><td><a href="/the-legend-of-zelda-majoras-mask/3030-13594/" data-ref-id="3030-13594">The Legend of Zelda: Majora's Mask</a></td></tr><tr><td>Temple</td><td><a href="/zelda-ii-the-adventure-of-link/3030-16241/" data-ref-id="3030-16241">Zelda II: The Adventure of Link</a></td></tr><tr><td><a href="/brinstar/3035-1572/" data-ref-id="3035-1572">Brinstar</a></td><td><a href="/metroid/3030-21761/" data-ref-id="3030-21761">Metroid</a></td></tr><tr><td><a href="/yoshis-island/3035-282/" data-ref-id="3035-282">Yoshi's Island (Melee)</a></td><td><a href="/super-mario-world/3030-1334/" data-ref-id="3030-1334">Super Mario World</a></td></tr><tr><td>Yoshi's Story</td><td>Yoshi's Story</td></tr><tr><td>Fountain of Dreams</td><td><a href="/kirbys-adventure/3030-15890/" data-ref-id="3030-15890">Kirby's Adventure</a></td></tr><tr><td>Green Greens</td><td>Kirby's Dream Land</td></tr><tr><td><a href="/corneria/3035-548/" data-ref-id="3035-548">Corneria</a></td><td><a href="/star-fox-64/3030-19203/" data-ref-id="3030-19203">Star Fox 64</a></td></tr><tr><td><a href="/venom/3035-1732/" data-ref-id="3035-1732">Venom</a></td><td>Star Fox 64</td></tr><tr><td><a href="/pokemon-stadium/3035-2710/" data-ref-id="3035-2710">Pokémon Stadium</a></td><td><a href="/pokemon/3025-452/" data-ref-id="3025-452">Pokémon Series</a></td></tr><tr><td><a href="/onett/3035-224/" data-ref-id="3035-224">Onett</a></td><td><a href="/earthbound/3030-8307/" data-ref-id="3030-8307">Earthbound</a></td></tr><tr><td><a href="/sub-con/3035-352/" data-ref-id="3035-352">Mushroom Kingdom II</a></td><td><a href="/super-mario-bros-2/3030-7406/" data-ref-id="3030-7406">Super Mario Bros. 2</a></td></tr><tr><td>Brinstar Depths</td><td>Metroid</td></tr><tr><td><a href="/big-blue/3035-148/" data-ref-id="3035-148">Big Blue</a></td><td><a href="/f-zero/3030-15242/" data-ref-id="3030-15242">F-Zero</a></td></tr><tr><td><a href="/fourside/3035-937/" data-ref-id="3035-937">Fourside</a></td><td>Earthbound</td></tr></tbody></table><h3>Super Smash Bros. Brawl</h3><table data-max-width="true"><thead><tr><th scope="col">Stage Name</th><th scope="col">Origin</th></tr></thead><tbody><tr><td><a href="/delfino-plaza/3035-3505/" data-ref-id="3035-3505">Delfino Plaza</a></td><td><a href="/super-mario-sunshine/3030-6649/" data-ref-id="3030-6649">Super Mario Sunshine</a></td></tr><tr><td>Mushroomy Kingdom</td><td>Super Mario Bros.</td></tr><tr><td>Figure-8 Circuit</td><td><a href="/mario-kart-ds/3030-6539/" data-ref-id="3030-6539">Mario Kart DS</a></td></tr><tr><td>WarioWare, Inc.</td><td><a href="/warioware/3025-220/" data-ref-id="3025-220">WarioWare Series</a></td></tr><tr><td>Bridge of Eldin</td><td><a href="/the-legend-of-zelda-twilight-princess/3030-19467/" data-ref-id="3030-19467">The Legend of Zelda: Twilight Princess</a></td></tr><tr><td><a href="/norfair/3035-1574/" data-ref-id="3035-1574">Norfair</a></td><td>Metroid</td></tr><tr><td><a href="/space-pirate-frigate-orpheon/3035-916/" data-ref-id="3035-916">Frigate Orpheon</a></td><td><a href="/metroid-prime/3030-15473/" data-ref-id="3030-15473">Metroid Prime</a></td></tr><tr><td>Yoshi's Island</td><td><a href="/super-mario-world-2-yoshis-island/3030-2866/" data-ref-id="3030-2866">Super Mario World 2: Yoshi's Island</a></td></tr><tr><td><a href="/halberd/3035-2011/" data-ref-id="3035-2011">Halberd</a></td><td><a href="/kirby-super-star/3030-9233/" data-ref-id="3030-9233">Kirby Super Star</a></td></tr><tr><td><a href="/lylat-system/3035-555/" data-ref-id="3035-555">Lylat Cruise</a></td><td><a href="/star-fox-assault/3030-2727/" data-ref-id="3030-2727">Star Fox Assault</a></td></tr><tr><td>Pokémon Stadium 2</td><td>Pokémon Series</td></tr><tr><td><a href="/port-town/3035-152/" data-ref-id="3035-152">Port Town Aero Dive</a></td><td><a href="/f-zero-gx/3030-20448/" data-ref-id="3030-20448">F-Zero GX</a></td></tr><tr><td>Castle Seige</td><td><a href="/fire-emblem/3025-196/" data-ref-id="3025-196">Fire Emblem Series</a></td></tr><tr><td><a href="/planet-of-the-pikmin/3035-2439/" data-ref-id="3035-2439">Distant Planet</a></td><td><a href="/pikmin/3030-2405/" data-ref-id="3030-2405">Pikmin</a></td></tr><tr><td>Smashville</td><td><a href="/animal-crossing-wild-world/3030-9238/" data-ref-id="3030-9238">Animal Crossing: Wild World</a></td></tr><tr><td><a href="/new-pork-city/3035-1723/" data-ref-id="3035-1723">New Pork City</a></td><td><a href="/mother-3/3030-3864/" data-ref-id="3030-3864">Mother 3</a></td></tr><tr><td><a href="/mountains/3035-2102/" data-ref-id="3035-2102">Summit</a></td><td><a href="/ice-climber/3030-13918/" data-ref-id="3030-13918">Ice Climber</a></td></tr><tr><td><a href="/skyworld/3035-4107/" data-ref-id="3035-4107">Skyworld</a></td><td><a href="/kid-icarus/3030-15154/" data-ref-id="3030-15154">Kid Icarus</a></td></tr><tr><td><a href="/shadow-moses/3035-41/" data-ref-id="3035-41">Shadow Moses Island</a></td><td><a href="/metal-gear-solid/3030-16140/" data-ref-id="3030-16140">Metal Gear Solid</a></td></tr><tr><td><a href="/luigis-mansion/3035-475/" data-ref-id="3035-475">Luigi's Mansion</a></td><td><a href="/luigis-mansion/3030-10996/" data-ref-id="3030-10996">Luigi's Mansion</a></td></tr><tr><td><a href="/pirate-ship/3035-1670/" data-ref-id="3035-1670">Pirate Ship</a></td><td><a href="/the-legend-of-zelda-the-wind-waker/3030-18508/" data-ref-id="3030-18508">The Legend of Zelda: The Wind Waker</a></td></tr><tr><td>Spear Pillar</td><td><a href="/pokemon-diamondpearl/3030-3240/" data-ref-id="3030-3240">Pokémon Diamond/Pearl</a></td></tr><tr><td>75 m</td><td><a href="/donkey-kong/3030-311/" data-ref-id="3030-311">Donkey Kong</a></td></tr><tr><td>Mario Bros.</td><td><a href="/mario-bros/3030-19726/" data-ref-id="3030-19726">Mario Bros.</a></td></tr><tr><td>Hanenbow</td><td><a href="/electroplankton/3030-492/" data-ref-id="3030-492">Electroplankton</a></td></tr><tr><td><a href="/green-hill-zone/3035-144/" data-ref-id="3035-144">Green Hill Zone</a></td><td><a href="/sonic-the-hedgehog/3030-2465/" data-ref-id="3030-2465">Sonic the Hedgehog</a></td></tr></tbody></table><h3>Super Smash Bros. for Wii U/Nintendo 3DS</h3><table data-max-width="true"><thead><tr><th scope="col">Stage Name</th><th scope="col">Origin</th></tr></thead><tbody><tr><td>3D Land</td><td><a href="/super-mario-3d-land/3030-34303/" data-ref-id="3030-34303">Super Mario 3D Land</a></td></tr><tr><td>Golden Plains</td><td><a href="/new-super-mario-bros-2/3030-38064/" data-ref-id="3030-38064">New Super Mario Bros. 2</a></td></tr><tr><td>Paper Mario</td><td><a href="/paper-mario/3025-460/" data-ref-id="3025-460">Paper Mario Series</a></td></tr><tr><td>Gerudo Valley</td><td>The Legend of Zelda: Ocarina of Time</td></tr><tr><td>Spirit Train</td><td><a href="/the-legend-of-zelda-spirit-tracks/3030-25657/" data-ref-id="3030-25657">The Legend of Zelda: Spirit Tracks</a></td></tr><tr><td>Dream Land GB</td><td>Kirby's Dream Land</td></tr><tr><td>Unova Pokémon League</td><td><a href="/pokemon-blackwhite/3030-30613/" data-ref-id="3030-30613">Pokémon Black/White</a></td></tr><tr><td>Prism Tower</td><td><a href="/pokemon-xy/3030-41088/" data-ref-id="3030-41088">Pokémon X/Y</a></td></tr><tr><td><a href="/mute-city/3035-147/" data-ref-id="3035-147">Mute City SNES</a></td><td>F-Zero</td></tr><tr><td><a href="/magicant/3035-4130/" data-ref-id="3035-4130">Magicant</a></td><td>Earthbound</td></tr><tr><td>Arena Ferox</td><td><a href="/fire-emblem-awakening/3030-36394/" data-ref-id="3030-36394">Fire Emblem Awakening</a></td></tr><tr><td>Reset Bomb Forest</td><td><a href="/kid-icarus-uprising/3030-31734/" data-ref-id="3030-31734">Kid Icarus Uprising</a></td></tr><tr><td>Tortimer Island</td><td><a href="/animal-crossing-new-leaf/3030-31752/" data-ref-id="3030-31752">Animal Crossing: New Leaf</a></td></tr><tr><td>Balloon Fight</td><td><a href="/balloon-fight/3030-86/" data-ref-id="3030-86">Balloon Fight</a></td></tr><tr><td>Living Room</td><td><a href="/nintendogs/3030-10148/" data-ref-id="3030-10148">Nintendogs</a></td></tr><tr><td>Find Mii</td><td><a href="/streetpass-mii-plaza/3030-34857/" data-ref-id="3030-34857">Find Mii</a></td></tr><tr><td>Tomodachi Life</td><td><a href="/tomodachi-life/3030-39565/" data-ref-id="3030-39565">Tomodachi Life</a></td></tr><tr><td>Pictochat 2</td><td><a href="/pictochat/3030-27733/" data-ref-id="3030-27733">Pictochat</a></td></tr><tr><td>Mushroom Kingdom U</td><td><a href="/new-super-mario-bros-u/3030-35574/" data-ref-id="3030-35574">New Super Mario Bros. U</a></td></tr><tr><td>Mario Galaxy</td><td><a href="/super-mario-galaxy/3030-16094/" data-ref-id="3030-16094">Super Mario Galaxy</a></td></tr><tr><td><a href="/mario-circuit/3035-2130/" data-ref-id="3035-2130">Mario Circuit</a></td><td><a href="/mario-kart-8/3030-42929/" data-ref-id="3030-42929">Mario Kart 8</a></td></tr><tr><td>Skyloft</td><td><a href="/the-legend-of-zelda-skyward-sword/3030-26934/" data-ref-id="3030-26934">The Legend of Zelda: Skyward Sword</a></td></tr><tr><td>The Great Cave Offensive</td><td>Kirby Super Star</td></tr><tr><td>Kalos Pokémon League</td><td>Pokémon X/Y</td></tr><tr><td>Coliseum</td><td>Fire Emblem Series</td></tr><tr><td>Flat Zone X</td><td><a href="/game-watch/3025-1183/" data-ref-id="3025-1183">Game &amp; Watch</a></td></tr><tr><td>Palutena's Temple</td><td>Kid Icarus Uprising</td></tr><tr><td>Gamer</td><td><a href="/game-wario/3030-38557/" data-ref-id="3030-38557">Game &amp; Wario</a></td></tr><tr><td>Garden of Hope</td><td><a href="/pikmin-3/3030-27930/" data-ref-id="3030-27930">Pikmin 3</a></td></tr><tr><td>Town and City</td><td><a href="/animal-crossing-city-folk/3030-21096/" data-ref-id="3030-21096">Animal Crossing: City Folk</a></td></tr><tr><td>Wii Fit Studio</td><td><a href="/wii-fit/3030-20503/" data-ref-id="3030-20503">Wii Fit</a></td></tr><tr><td><a href="/boxing-ring/3035-1633/" data-ref-id="3035-1633">Boxing Ring</a></td><td><a href="/punch-out/3025-428/" data-ref-id="3025-428">Punch-Out</a></td></tr><tr><td>Gaur Plain</td><td><a href="/xenoblade-chronicles/3030-26920/" data-ref-id="3030-26920">Xenoblade Chronicles</a></td></tr><tr><td>Duck Hunt</td><td><a href="/duck-hunt/3030-2758/" data-ref-id="3030-2758">Duck Hunt</a></td></tr><tr><td>Wrecking Crew</td><td><a href="/wrecking-crew/3030-14710/" data-ref-id="3030-14710">Wrecking Crew</a></td></tr><tr><td>Pilotwings</td><td><a href="/pilotwings/3025-812/" data-ref-id="3025-812">Pilotwings Series</a></td></tr><tr><td><a href="/wuhu-island/3035-2185/" data-ref-id="3035-2185">Wuhu Island</a></td><td><a href="/wii-sports-resort/3030-21098/" data-ref-id="3030-21098">Wii Sports Resort</a></td></tr><tr><td>Windy Hill Zone</td><td><a href="/sonic-lost-world/3030-42655/" data-ref-id="3030-42655">Sonic Lost World</a></td></tr><tr><td>Wily Castle</td><td><a href="/mega-man-2/3030-14026/" data-ref-id="3030-14026">Mega Man 2</a></td></tr><tr><td><a href="/pac-land/3035-2998/" data-ref-id="3035-2998">Pac-Land</a></td><td><a href="/pac-land/3030-8575/" data-ref-id="3030-8575">Pac-Land</a></td></tr><tr><td>Super Mario Maker</td><td><a href="/super-mario-maker/3030-46580/" data-ref-id="3030-46580">Super Mario Maker</a></td></tr><tr><td>Suzaku Castle</td><td><a href="/street-fighter-ii/3025-1795/" data-ref-id="3025-1795">Street Fighter II</a></td></tr><tr><td><a href="/midgar/3035-85/" data-ref-id="3035-85">Midgar</a></td><td><a href="/final-fantasy-vii/3030-13053/" data-ref-id="3030-13053">Final Fantasy VII</a></td></tr><tr><td>Umbra Clock Tower</td><td><a href="/bayonetta/3030-20710/" data-ref-id="3030-20710">Bayonetta</a></td></tr></tbody></table><h2>Items</h2><p>The Super Smash Bros. series is known for its chaotic items which can change the flow of matches, and Ultimate is no exception. Ultimate also sees the return of <a href="/assist-trophy/3055-245/" data-ref-id="3055-245">Assist Trophies</a> and <a href="/poke-ball/3055-425/" data-ref-id="3055-425">Poké balls</a>, items that summon another character to aid the player who used it. The roster of possible characters has also grown from past games, with 55 <a href="/pokemon/3015-549/" data-ref-id="3015-549">Pokémon</a> and 59 Assist Trophies. Assist Trophies can now be KO'd, which adds a point to the score of the player who did so. As always, these items and the many others in the game can be turned off at will.</p><h3>Assist Trophies</h3><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Franchise</th></tr></thead><tbody><tr><td><a href="/akira-yuki/3005-450/" data-ref-id="3005-450">Akira</a></td><td><a href="/virtua-fighter/3025-231/" data-ref-id="3025-231">Virtua Fighter</a></td></tr><tr><td><a href="/alucard/3005-646/" data-ref-id="3005-646">Alucard</a></td><td>Castlevania</td></tr><tr><td><a href="/andross/3005-1443/" data-ref-id="3005-1443">Andross</a></td><td>Star Fox</td></tr><tr><td><a href="/arcade-bunny/3005-35130/" data-ref-id="3005-35130">Arcade Bunny</a></td><td><a href="/nintendo-badge-arcade/3030-51471/" data-ref-id="3030-51471">Nintendo Badge Arcade</a></td></tr><tr><td><a href="/ashley/3005-2725/" data-ref-id="3005-2725">Ashley</a></td><td>WarioWare</td></tr><tr><td><a href="/the-black-knight/3005-3008/" data-ref-id="3005-3008">Black Knight</a></td><td>Fire Emblem</td></tr><tr><td><a href="/bomberman/3005-339/" data-ref-id="3005-339">Bomberman</a></td><td><a href="/bomberman/3025-67/" data-ref-id="3025-67">Bomberman</a></td></tr><tr><td><a href="/burrowing-snagret/3015-6383/" data-ref-id="3015-6383">Burrowing Snagret</a></td><td>Pikmin</td></tr><tr><td><a href="/chain-chomp/3015-2986/" data-ref-id="3015-2986">Chain Chomp</a></td><td>Super Mario</td></tr><tr><td><a href="/chef-kawasaki/3005-24592/" data-ref-id="3005-24592">Chef Kawasaki</a></td><td>Kirby</td></tr><tr><td><a href="/color-tvgame-15/3055-6115/" data-ref-id="3055-6115">Color TV-Game 15</a></td><td><a href="/color-tvgame-15/3055-6115/" data-ref-id="3055-6115">Color TV-Game</a></td></tr><tr><td><a href="/devil/3005-15715/" data-ref-id="3005-15715">Devil</a></td><td><a href="/devil-world/3030-23549/" data-ref-id="3030-23549">Devil World</a></td></tr><tr><td><a href="/dillon/3005-21562/" data-ref-id="3005-21562">Dillon</a></td><td><a href="/dillons-rolling-western/3025-2542/" data-ref-id="3025-2542">Dillon's Rolling Western</a></td></tr><tr><td><a href="/dr-ryuta-kawashima/3005-1222/" data-ref-id="3005-1222">Dr. Kawashima</a></td><td><a href="/brain-age/3025-700/" data-ref-id="3025-700">Brain Age</a></td></tr><tr><td><a href="/dr-wright/3005-1745/" data-ref-id="3005-1745">Dr. Wright</a></td><td><a href="/simcity/3025-354/" data-ref-id="3025-354">SimCity</a></td></tr><tr><td><a href="/flies/3015-3396/" data-ref-id="3015-3396">Flies &amp; Hand</a></td><td><a href="/mario-paint/3030-8791/" data-ref-id="3030-8791">Mario Paint</a></td></tr><tr><td><a href="/ghirahim/3005-19192/" data-ref-id="3005-19192">Ghirahim</a></td><td>The Legend of Zelda</td></tr><tr><td><a href="/blinky/3005-138/" data-ref-id="3005-138">Ghosts</a></td><td>Pac-Man</td></tr><tr><td><a href="/gray-fox/3005-901/" data-ref-id="3005-901">Gray Fox</a></td><td>Metal Gear</td></tr><tr><td><a href="/guile/3005-266/" data-ref-id="3005-266">Guile</a></td><td>Street Fighter</td></tr><tr><td><a href="/hammer-bro/3005-4043/" data-ref-id="3005-4043">Hammer Bro</a></td><td>Super Mario</td></tr><tr><td><a href="/isaac/3005-3430/" data-ref-id="3005-3430">Isaac</a></td><td>Golden Sun</td></tr><tr><td><a href="/jeff-andonuts/3005-1516/" data-ref-id="3005-1516">Jeff</a></td><td>Earthbound</td></tr><tr><td><a href="/kappn/3005-13340/" data-ref-id="3005-13340">Kapp'n</a></td><td>Animal Crossing</td></tr><tr><td><a href="/knuckle-joe/3005-1746/" data-ref-id="3005-1746">Knuckle Joe</a></td><td>Kirby</td></tr><tr><td><a href="/knuckles/3005-204/" data-ref-id="3005-204">Knuckles</a></td><td>Sonic the Hedgehog</td></tr><tr><td><a href="/klaptrap/3015-3875/" data-ref-id="3015-3875">Klaptrap</a></td><td>Donkey Kong</td></tr><tr><td><a href="/krystal/3005-748/" data-ref-id="3005-748">Krystal</a></td><td>Star Fox</td></tr><tr><td><a href="/lyn/3005-1592/" data-ref-id="3005-1592">Lyn</a></td><td>Fire Emblem</td></tr><tr><td><a href="/metroid/3015-1081/" data-ref-id="3015-1081">Metroid</a></td><td>Metroid</td></tr><tr><td><a href="/midna/3005-2015/" data-ref-id="3005-2015">Midna</a></td><td>The Legend of Zelda</td></tr><tr><td><a href="/the-moon/3005-1496/" data-ref-id="3005-1496">Moon</a></td><td>The Legend of Zelda</td></tr><tr><td><a href="/mother-brain/3005-1302/" data-ref-id="3005-1302">Mother Brain</a></td><td>Metroid</td></tr><tr><td><a href="https://www.giantbomb.com/nightmare/3005-29362/" data-ref-id="3005-29362">Nightmare</a></td><td>Kirby</td></tr><tr><td><a href="/nikki/3005-32221/" data-ref-id="3005-32221">Nikki</a></td><td><a href="/swapnote/3030-37657/" data-ref-id="3030-37657">Swapnote</a></td></tr><tr><td><a href="/nintendog/3005-21134/" data-ref-id="3005-21134">nintendog</a></td><td>Nintendogs</td></tr><tr><td><a href="/phosphora/3005-22768/" data-ref-id="3005-22768">Phosphora</a></td><td>Kid Icarus</td></tr><tr><td><a href="/prince-of-sable/3005-22416/" data-ref-id="3005-22416">Prince of Sablé</a></td><td><a href="/kaeru-no-tame-ni-kane-wa-naru/3030-10205/" data-ref-id="3030-10205">Kaeru no Tame ni Kane wa Naru</a></td></tr><tr><td><a href="/rathalos/3005-5833/" data-ref-id="3005-5833">Rathalos</a></td><td><a href="/monster-hunter/3025-547/" data-ref-id="3025-547">Monster Hunter</a></td></tr><tr><td><a href="/riki/3005-20795/" data-ref-id="3005-20795">Riki</a></td><td>Xenoblade Chronicles</td></tr><tr><td><a href="/rodin/3005-13736/" data-ref-id="3005-13736">Rodin</a></td><td>Bayonetta</td></tr><tr><td><a href="/samurai-goroh/3005-1219/" data-ref-id="3005-1219">Samurai Goroh</a></td><td>F-Zero</td></tr><tr><td><a href="/shadow-the-hedgehog/3005-811/" data-ref-id="3005-811">Shadow</a></td><td>Sonic the Hedgehog</td></tr><tr><td><a href="https://www.giantbomb.com/sheriff/3005-37482/" data-ref-id="3005-37482">Sheriff</a></td><td><a href="/sheriff/3030-27792/" data-ref-id="3030-27792">Sheriff</a></td></tr><tr><td><a href="/shovel-knight/3005-29215/" data-ref-id="3005-29215">Shovel Knight</a></td><td><a href="/shovel-knight/3025-3774/" data-ref-id="3025-3774">Shovel Knight</a></td></tr><tr><td><a href="/skull-kid/3005-739/" data-ref-id="3005-739">Skull Kid</a></td><td>The Legend of Zelda</td></tr><tr><td><a href="/spring-man/3005-1437/" data-ref-id="3005-1437">Spring Man</a></td><td><a href="/arms/3030-57686/" data-ref-id="3030-57686">ARMS</a></td></tr><tr><td><a href="/starfy/3005-1768/" data-ref-id="3005-1768">Starfy</a></td><td><a href="/the-legendary-starfy/3025-585/" data-ref-id="3025-585">Starfy</a></td></tr><tr><td><a href="/starman-jr/3005-2711/" data-ref-id="3005-2711">Starman</a></td><td>Earthbound</td></tr><tr><td><a href="/sukapon/3005-28410/" data-ref-id="3005-28410">Sukapon</a></td><td><a href="/joy-mecha-fight/3030-5867/" data-ref-id="3030-5867">Joy Mecha Fight</a></td></tr><tr><td><a href="/callie/3005-33366/" data-ref-id="3005-33366">Squid </a><a href="/marie/3005-33365/" data-ref-id="3005-33365">Sisters</a></td><td>Splatoon</td></tr><tr><td><a href="/takamaru/3005-13474/" data-ref-id="3005-13474">Takamaru</a></td><td><p><a href="/the-mysterious-murasame-castle/3030-29575/" data-ref-id="3030-29575">The Mysterious Murasame Castle</a></p></td></tr><tr><td><a href="/thwomp/3015-1199/" data-ref-id="3015-1199">Thwomp</a></td><td>Super Mario</td></tr><tr><td><a href="/tiki/3005-11765/" data-ref-id="3005-11765">Tiki</a></td><td>Fire Emblem</td></tr><tr><td><a href="/vince/3005-24518/" data-ref-id="3005-24518">Vince</a></td><td><a href="/art-academy/3025-2070/" data-ref-id="3025-2070">Art Academy</a></td></tr><tr><td><a href="/waluigi/3005-785/" data-ref-id="3005-785">Waluigi</a></td><td>Super Mario</td></tr><tr><td><a href="/dr-wily/3005-291/" data-ref-id="3005-291">Wily Capsule</a></td><td>Mega Man</td></tr><tr><td><a href="https://www.giantbomb.com/yuuri-kozukata/3005-29842/" data-ref-id="3005-29842">Yuri Kozukata</a></td><td><a href="/fatal-frame/3025-187/" data-ref-id="3025-187">Fatal Frame</a></td></tr><tr><td><a href="/zero/3005-1261/" data-ref-id="3005-1261">Zero</a></td><td>Mega Man</td></tr></tbody></table><h2>Music</h2><p>Super Smash Bros. Ultimate makes history with over 800 music tracks (around 28 hours) available to listen while playing the game. The My Music function returns, allowing players to adjust how often individual songs play on each stage. In past games, each stage had its own exclusive group of songs. In Ultimate, however, a stage can play any track from its own franchise.</p><p>The game also contains a sort of music player for the songs in game. Music can be organized into custom playlists. Players can then listen to music with earbuds when the Switch is in sleep mode. Despite the astronomical amount of music in Ultimate, Sakurai remarked that compression technology has advanced so that music only takes up a fourth of the space it did in the previous game.</p><p>Notably, the music staff was given nearly free reign to arrange whatever franchises they chose. As a result, Castlevania and Mega Man have many new songs, while franchises like WarioWare and Bayonetta were not so lucky. Final Fantasy's music is still limited to two songs ripped from Final Fantasy VII, likely due to rights complications.</p><p>Additional music is included in the DLC packs.</p>

All Images, Screenshots, Super Mario, Duck Hunt, Items, Assist Trophies

All Images, Screenshots, Fire Emblem, Donkey Kong, Items, Assist Trophies

E3 2018: Over 25 Minutes of Everything You Need to Know About Super Smash Bros. Ultimate

<p dir="ltr">VRetired is a VR arcade game of Breakout genre with retrowave atmosphere!</p><p dir="ltr">Players will use a racket to destroy walls made of various bricks. Collectible bonuses will help to survive in this fast and stylish retro world and calorie calculator will show that gameplay is not only exciting but also healthful.</p>