99Vidas is a brawler game for PC, Mac, Linux, PlayStation and Switch platform.

<h2>Overview</h2><p>99Vidas is a brawler developed and published by <a href="/qubyte-interactive/3010-10832/" data-ref-id="3010-10832">QuByte Interactive</a> for multiple platforms. On January 28th, 2018 the game was released on the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a> on physical media by <a href="/strictly-limited-games/3010-14886/" data-ref-id="3010-14886">Strictly Limited Games</a>.</p>

A multiplayer first-person survival game set in a world populated by dinosaurs.

<h2>Steam Early Access</h2><p>ARK: Survival Evolved was released as an Early Access Game in June 2015 and has still not left this stage as of February 2017. It was originally planned to get a full release in June 2016:</p><blockquote data-size="small"><p>Approximately how long will this game be in Early Access?</p><p>“Approximately 1 year, with a full release planned for June 2016 coinciding with the console versions.”</p><cite>From the Developers</cite></blockquote><h2>Xbox One X Enhancements</h2><p>The Xbox One X version of the game provides players with true sky dynamics, greater draw distances, HDR vivid colour, and faster loading times.</p><p>The following is a complete list of enhancements provided:</p><ul><li>Option to select between a detail mode with 30 FPS gameplay at 1440p or a medium quality mode with 60 FPS at 1080p</li><li>The 1440p detail mode brings the following enhancements: <ul><li>Long-range shadows</li><li>High quality textures</li><li>Extended draw distances</li><li>A true sky system which renders volumetric clouds</li><li>Realistic atmospheric fog and sunlight scattering</li><li>Dynamic weather systems</li></ul></li><li>In local split screen multiplayer, players can now split up to independently explore the islands</li><li>Xbox One X servers are able to host 70 players in a game</li><li>Improved loading and streaming times</li></ul>

E3 2017: After Two Years of Early Access, ARK: Survival Evolved Is Ready

Players control the whip-wielding mage Fury and take on the Seven Deadly Sins in the third installment of Darksiders.

All Images, Indie Megabooth, MERJ Media, PAX East 2018 Booth, PAX East 2018

All Images, Nindie Arcade, Nintendo, PAX West 2017 Booth, PAX West 2017

"Mud Runner: A Spintires Game", is a multi-platform, enhanced, re-release of the PC game Spintires. The game has a new publisher, slightly improved graphics and physics, new vehicles and loadouts, a new "Challenge" mode.

<h2>Overview</h2><p>"Mud Runner, A Spintires Game" is an off-road driving simulation with novel mud, water and vehicle physics. Russian vehicles are used to carry out tasks in various Russian wilderness settings over large map areas, with day-night cyles.</p><p>There is a tutorial covering the principle activities in the game: driving, selecting four wheel drive and diff-locking, towing and winching, using cranes to load and unload logs and selecting vehicle load-outs for various uses and navigating and placing way-points on the the 3D map screen.</p><p>The main objectives in the game are trying not to get stuck while carrying logs through various types of treacherous scenery, de-cloaking hidden areas of the map through driving up to certain points, finding, unlocking, refueling and repairing hidden vehicles in the levels and unlocking garages.</p><p> </p><h2>History</h2><p>The old game, <a href="https://www.giantbomb.com/spintires/3030-42023/" data-ref-id="3030-42023">Spintires </a>was released to some acclaim on PC, but an unfortunate spat between the developer, <a href="https://www.giantbomb.com/pavel-zagrebelnyiy/3040-103945/" data-ref-id="3040-103945">Pavel Zagrebelny</a> and his publisher <a href="https://www.giantbomb.com/oovee/3010-8684/" data-ref-id="3010-8684">Oovee</a> meant the development of the game was halted after release over accusations of bad financial faith. The game proved popular with the modding community through the many mods made for new levels and vehicles long after the development had stopped for the game.</p><p>Spintires has found a new developer (who Pavel works with) and a new publisher - <a href="https://www.giantbomb.com/focus-home-interactive/3010-720/" data-ref-id="3010-720">Focus Home Interactive</a> - who already has a fair reputation with these "sim" type games, through publishing Farming Simulator on multiple platforms and being able to include user mods in that game on console.</p><p> </p><p>Mud Runner's Improvements Over Spintires</p><p>Mud Runner is not quite a Spintires v2.0, so much as a polished and tuned v1.5 with a bit of added DLC, re-done maps, a couple of new trucks, some short challenge scenarios and tutorials for the mud-virgins.</p><p>The developer conceded this is a more of a relaunch and refresh, through offering half price discounts to owners of the original game, at the time of writing. Pavel has developed a tool so that original Spintires PC mods will be easily ported to the new PC Mud Runner platform.</p><p>The "new" version has updated physics, with liquids in the vehicles' tanks, carried loads and bowsers sloshing about accurately and sometimes displaying through an x-ray view on the vehicles, and loose branches snapping or resisting appropriately under the tyres.</p><p>The maps have been renamed and embellished.</p><p>The graphics have also had a slight refresh, with various new sorts of grasses added and small oil slicks being left sometimes in the puddles, as the old Russian hardware belches and splutters through the scenery. It still looks a bit washed out, but is very detailed and has some lovely lighting effects (i.e. the black exhaust clouds from huge, D-class, 8-wheelers catching sunlight rays through the tree foliage).</p><p>The new interface seems much better designed for game-pad control with additions like "auto-winch" locating the nearest tree (if there is one nearby...).</p><p>There has been a new in-cab First person view added. At the time of writing, the dials on the dashboard were rendered in simple 2D and the wing mirrors did not display what's behind, although the view from the cab window is realistic.</p><p> </p><p>The 4 player multiplayer is also retained and support for wheels has been added too.</p><h2>Mud Runner Content</h2><p>Options for Single Player, Challenges, Tutorial, Multiplayer, Controls and Settings display on the main menu. Single and Multiplayer options go to the Maps area.</p><h3>Challenges</h3><p>There are 9 challenges in the game that gradually introduce players to the concepts of the larger maps in the game.</p><p>Challenges are short single-player missions in custom maps that give a specific goal and 2 optional goals (i.e. drive at night) to beat them. Up to 3 stars are awarded for completion and completing challenges unlocks the next challenges.</p><h4>The Rig</h4><h4>Repair &amp; Refuel</h4><h4>Climb A Hill</h4><h4>Night Safari</h4><h4>Crane Operator</h4><h4>Delivery Mission</h4><h4>Visit Grandma</h4><h4>Cross A River</h4><h4>The Expedition</h4><h3>Maps</h3><p>There are 6 large maps in the base game that can be used in single or multiplayer modes, and two further maps available in free DLC packs.</p><p>Maps are where the main content of the game is and the concepts learned through completing the tutorial and challenge levels can be used. The main objectives for each map are to carry logs from one area to another. Maps are partially obscured at first and may be exposed by driving to marker points flags. Hidden vehicles and garages may then be uncovered, activated and rescued to aid the log supply task.</p><p>The maps have similar terrain concepts to the original maps of Spintires, but have been remodeled and renamed in the new game with some new graphic elements.</p><h4>The Bog</h4><p>Similar to Plains</p><h4>Island</h4><p>Similar to Volcano</p><h4>Seashore</h4><p>Similar to Coast</p><h4>Crossing</h4><p>Similar to River</p><h4>Downhill</h4><p>Similar to Hill</p><h4>Deluge</h4><p>Similar to level_flood</p><h4>The Valley (DLC)</h4><p>A very large and heavily forested map.</p><h4>The Ridge (DLC)</h4><p>Players must recover logs from "scavenge locations" around the map.</p><p> </p><h3>Hardcore mode</h3><p>The game can get very strategic, especially in the main maps' "hardcore" mode, where fuel usage is increased, turning circles realistically reduced, retrieving stuck and broken vehicles to a garage is restricted, map markers show as a small circle, rather than direction lines and the diff-locking feature is restricted to manual gear mode. Planning for fuel stops, using the correct vehicles and loadouts is essential for success, as is planning for failure by having options to retrieve vehicles that shed loads, get stuck, or get washed away by the strong currents on some maps.</p><h3>DLC</h3><p>Two free packs of downloadable content have been released, adding a total of 2 new maps, 5 new vehicles, and 18 new add-ons to the base game.</p><h3>Mods</h3><p>There is a committed modding community for the previous game, who have already re-created many types of off-road bizarre and over-sized vehicles to test on the cruel environments in the Russian wilderness.</p>

A survival-strategy game set in the shadow of a devastating war, This War of Mine examines the impact of war on the civilians, not the soldiers.

<h2>Overview</h2><p>Inspired by various real-world military occupations, including the siege of Sarajevo, Bosnia in the early-mid 90s, This War of Mine has players take control of a group of civilians trying to survive among the ruins of a <a href="/war/3015-479/" data-ref-id="3015-479">war</a>-torn city. The game utilises a side-on view and the characters operate from a decrepit <a href="/home/3035-1207/" data-ref-id="3035-1207">house</a>. The house includes a bench for <a href="/crafting/3015-934/" data-ref-id="3015-934">crafting</a> items and various features for taking care of character needs, which are both central focuses of the game. Players often require the appropriate items to use certain features of the house or craft items in the house, and may have to contend with a lack of access to the amenities of the house. For example, they may have to stay stocked up with fuel and food ingredients so that the <a href="/oven/3055-2365/" data-ref-id="3055-2365">oven</a> can be used to feed the party, or they may have to deal with having more people in their party than there are beds. For characters to reach certain areas of the house players may have to direct them to break through debris blocking the way and certain caches in the house may be locked off to those without a key or <a href="/lock-picks/3055-424/" data-ref-id="3055-424">lockpick</a>. In all players must keep their characters relatively warm, emotionally healthy, free of illness, fed, and away from mortal danger.</p><p>Players must not only take into account their character's well-being when making choices but also manage time properly, in part because of the consequences of the game's <a href="/daynight-cycle/3015-92/" data-ref-id="3015-92">day/night cycle</a>. Players must regularly have a character or characters leave the house to find vital resources to keep the group alive and properly equipped, and using a <a href="/world-map/3015-611/" data-ref-id="3015-611">world map</a> may choose the places they explore and raid. Different locations vary in the potential dangers they contain and the items that can be found there, but the nature of outside dangers also changes with the time of day. During daytime <a href="/enemy-sniper/3015-3655/" data-ref-id="3015-3655">snipers</a> will take advantage of the increased visibility and fire indiscriminately at anything that moves, while at night players will have to protect themselves against <a href="/bandit/3015-3588/" data-ref-id="3015-3588">bandits</a>. If the party is kept alive for long enough, eventually a ceasefire will be declared, arguably letting the player reach a win state for the game.</p><h2>The Little Ones</h2><p>The console (<a href="/playstation-4/3045-146/" data-ref-id="3045-146">PS4</a> &amp; <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>) versions of the game include new scenarios focusing on what it's like to be responsible for children during the war.</p>

All Images, 11 Bit Studios, PAX Prime 2014 Booth, PAX Prime 2014

A trading card game by Valve and Richard Garfield, creator of Magic the Gathering, set in the Dota universe.

<h2>Overview</h2><p>Valve has teamed up with <a href="/richard-garfield/3040-103172/" data-ref-id="3040-103172">Richard Garfield</a>, the creator of <a href="/magic-the-gathering/3025-493/" data-ref-id="3025-493">Magic: The Gathering</a> to design their “trading” card game Artifact. Garfield approached Valve in 2014 wanting to create a digital card game that simultaneously paired the strengths of being digital with the freedom of play of a paper game. Being digital means the game can be larger in scale and complexity than a paper card game where physical tokens and calculations must be laboriously managed by hand. Digitally, calculations can be tracked and displayed by the computer, random numbers can be effortlessly generated, and unlimited numbers of units can be placed on the board, among many other advantages. Artifact will also replicate the metaplay freedom of paper games by allowing players to buy or sell individual cards or whole decks, lend their decks to friends to play with, and customize a huge number of parameters to tailor their own tournaments, matches, and drafts.</p><p>When work began on Artifact, it had no relation to the Dota universe. Valve has said that, at the outset, if none of their existing IPs was suitable for creating the kind of card game they wanted to make, then they would have created a new IP for it. However, Valve quickly found that Dota's wealth of mechanics, heroes, abilities, items, and lore was an ideal sandbox from which to draw. For instance, Garfield already had the initial idea of there being three fields of play in the game as a way to approximate the experience of playing a best-of-3 in a single game--it was felicitous that Dota happens to be structured into three lanes, making it a perfect analog. Dota's massive, open-ended, and flexible design space also allowed Valve to easily expand beyond what already existed in the Dota universe to accommodate all sorts of new ideas for Artifact, so Dota served as a rich starting point, not a set of constraints.</p><p>Valve will be using the Steam Marketplace to allow people to buy and sell cards. <a href="/gabe-newell/3040-4498/" data-ref-id="3040-4498">Gabe Newell</a> has said he expects most cards to go for pennies, with supply and demand dictating the market prices. Newell has commented that Valve doesn't want Artifact to be pay-to-win, calling it "pernicious". To this end, card power and card rarity do not align, which sharply contrasts with Hearthstone and MtG.</p><p>Artifact is being made with the Source 2 engine. It will be released November 28<sup>th</sup> on Steam and later it will come to mobile platforms--the first Valve game and Source 2 game to do so.</p><h2>Mechanics</h2><p><span></span>The game board is partitioned into three lanes. Play progresses in sequential phases from one lane to the next. Each player in each lane has a Tower. Towers start with 40 HP and 3 Mana; each round, every Tower's Mana pool automatically increases by 1 and replenishes.  Once a Tower is destroyed, an Ancient, with 80 health, is exposed. The only way to win the game is to either destroy two enemy Towers or the enemy Ancient.</p><p> </p><p>Each deck consists of at least 40 cards, including 5 heroes and 15 signature cards (3 per hero, which are automatically included with the hero). There is no maximum deck size. There are 44 heroes to choose from in the game. In future expansions, there will be a mix of additional heroes adapted from Dota 2 and all-new ones.</p><p> </p><p>Like in MtG, all cards except items have colors to denote their school/play-style. The colors are blue, green, red and black. Each hero also has one of the same four colors, and a card can only be played if you have a hero of matching color active in the current lane. If you have no heroes in a lane, you cannot play any cards in that lane!</p><p>Three heroes are deployed at the beginning of a match, one in each of the three lanes. You pick which of your five heroes will be in your starting three, but it is random which lane gets which hero. You other two heroes become available for you to deploy into lanes of your choice starting in the second turn. When a hero dies, it is removed from the board for two turns before it can be redeployed.</p><p>At the start of each round, two melee creeps spawn for each player randomly across the three lanes. At the start of play in each lane, all heroes and creeps in the lane randomly choose combat targets in front of them. Each unit has a 50% chance to attack directly in front of itself and a 25% chance to attack to either of its forward diagonals. There are many cards capable of altering friendly and/or enemy combat targets, so it is up to players' strategic decision making when and where to play such cards.</p><p>Unlike Hearthstone or MtG, players alternate playing cards via the Initiative system. Playing a card passes Initiative to the other player, allowing them to play the next card. Whichever player chooses to pass their turn first without playing a card will retain Initiative at the start of play in the next lane. This creates a key strategic choice throughout the game of deciding between playing a card in the current lane or abstaining in order to play the first card in the next lane.</p><p>As in Dota, but unlike in other card games, gold is accrued by killing enemy heroes and creeps. During the Shopping Phase at the end of each round, Gold can be spent on equipment and consumable items. Heroes wear equipment in their weapon, armor, or accessory slots. Equipment remains on a hero even after it dies and respawns.</p><p> </p><p> </p><p>Unlike Hearthstone, there is no limit to how many units can be on the board at one time. There is also no limit to the number of cards a player can have in hand. Running out of cards in one's deck carries no penalties--it just means that player won't be able to draw anymore cards for the rest of the game.</p>

A racing game for iOS and Android inspired by Outrun and Top Gear. The console and PC version is called Horizon Chase Turbo.

R-Type Dimensions packages the first two R-Type games with enhanced 3-D graphics, online co-op, and other new features.

<h2>Overview</h2><p>R-Type Dimensions contains the first two games of the franchise (R-Type and R-Type II) with newly tacked on features such as swapping between the original 2-D sprite graphics and the new 3-D graphics and local or online cooperative play.</p><h2>Features</h2><p>Games: R-Type and R-Type II</p><p>Classic/Enhanced Graphics Swap: The player can swap between the two graphic settings on the fly in the middle of gameplay.</p><p>Infinite Lives Mode: The player has infinite lives to allow them to play through all stages of both R-Type games to completion.</p><p>Local or Online Co-Op</p><p>Stage Select</p><p>Various Statistics Tracking</p><p>Achievements / Trophies Support</p><p> </p>

<h2>Overview</h2><p>Abzû is an adventure game developed by <a href="/giant-squid/3010-10013/" data-ref-id="3010-10013">Giant Squid</a> and published by <a href="/505-games/3010-277/" data-ref-id="3010-277">505 Games</a> for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>. Players control a scuba diver who is tasked with exploring aquatic ecosystems and interacting peacefully with the creatures inhabiting those environments.</p><p> </p><h2>Gameplay</h2><p>The game places heavy emphases on exploring aquatic environments filled with beautiful and varied sea life, and interacting with those environments and the creatures that live there. The game progression is rather linear but there is an open world to explore within each environment the player visits. Journeying through underwater caverns, coral reef formations and oceanic abysses players can observe creatures and their predatory habits. The player can hold onto some of the larger wildlife and go along for a ride, some will even breach the surface with the player attached.</p><p>Each environment has a variety of objects to interact with aside from the sea life. Players can collect hidden nautilus shells, leading to a reward if all are found. There are also coral reef portals which when activated release a new species into the environment. The player can also encounter meditation statues and enter a mediation state, changing to a camera that follows the various sea creatures and allows the player to observe their behaviors up close. There are also downed submersible drones to be discovered, these drones follow the player around and aid progression by removing obstacles blocking paths.</p><p> </p><h2>Soundtrack</h2><p>Composed and Produced by Austin Wintory. Soundtrack is available throuh digital download or physical CD copy.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/16/165036/2948287-a3082234247_10.jpg" data-ref-id="1300-2948287" data-ratio="1" data-width="1200" data-embed-type="image" style="width: 1200px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/scale_super/16/165036/2948287-a3082234247_10.jpg" data-ref-id="1300-2948287"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/16/165036/2948287-a3082234247_10.jpg" srcset="https://static.giantbomb.com/uploads/original/16/165036/2948287-a3082234247_10.jpg 1200w, https://static.giantbomb.com/uploads/scale_medium/16/165036/2948287-a3082234247_10.jpg 960w, https://static.giantbomb.com/uploads/scale_small/16/165036/2948287-a3082234247_10.jpg 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></a></figure><table data-max-width="false"><thead><tr><th scope="col">Number</th><th scope="col">Name</th><th scope="col">Lenght</th></tr></thead><tbody><tr><td>1</td><td>To Know, Water</td><td>01:58</td></tr><tr><td>2</td><td>Heaven was not named</td><td>01:28</td></tr><tr><td>3</td><td>Seriola lalandi</td><td>03:16</td></tr><tr><td>4</td><td>And the Earth did not yet bear a name</td><td>02:51</td></tr><tr><td>5</td><td>Delphinus delphis</td><td>04:51</td></tr><tr><td>6</td><td>No field was formed</td><td>01:51</td></tr><tr><td>7</td><td>Caranx ignobilis</td><td>02:10</td></tr><tr><td>8</td><td>Myliobatis aquila</td><td>03:30</td></tr><tr><td>9</td><td>No destinies ordained</td><td>02:08</td></tr><tr><td>10</td><td>Balaenoptera musculus</td><td>03:57</td></tr><tr><td>11</td><td>Architeuthis</td><td>00:59</td></tr><tr><td>12</td><td>Chaos, the mother</td><td>04:52</td></tr><tr><td>13</td><td>Arandaspis prionotolepis</td><td>04:19</td></tr><tr><td>14</td><td>Elasmosaurus platyurus</td><td>03:22</td></tr><tr><td>15</td><td>Ichthyosaurus communis</td><td>02:01</td></tr><tr><td>16</td><td>Osteoglossum bicirrhosum</td><td>01:15</td></tr><tr><td>17</td><td>Their waters were mingled togethe</td><td>10:13</td></tr><tr><td>18</td><td>Then were created the gods in the midst of Heaven</td><td>03:49</td></tr></tbody></table>

A tile-matching game with rhythm-based elements and an electric-style soundtrack.

Asterix and Obelix XXL 2: Mission: Las Vegum
Astérix & Obélix XXL 2: Mission: Wifix
Asterix & Obelix XXL 2: Mission: Wifix

Asterix &amp; Obelix XXL 2: Mission: Las Vegum takes the cultural references and self-referential themes of the comics and applies them to video games. Dozens of familiar franchises, characters, sights and sounds appear as players explore Julius Caesar's Las Vegum resort. See it for yourself before the copyright lawyers do!

<h2>Overview</h2><p>Asterix &amp; Obelix XXL 2: Mission: Las Vegum is one of many games based on the <a href="http://www.asterix.com/" rel="nofollow">French comic book series</a> started in 1959 by René Goscinny and Albert Uderzo. The ongoing adventures of a small clan of Gauls who continually fight the invading forces of Caesar and the Romans, the series is self-referential and full of puns, play-on-words and nods to pop culture. Its popularity has seen it spread all across Europe where it has been translated into numerous languages and has spawned over twenty video games dating as far back as the Atari 2600 in 1983.</p><p>Asterix &amp; Obelix XXL 2: Mission: Las Vegum takes the cultural references and self-referential themes of the comics and applies them to video games. A myriad of imagery, locations and characters cheekily poke fun at familiar video game franchises as well as previous entries in the Asterix &amp; Obelix series of games made by developer <a href="/etranges-libellules/3010-1791/" data-ref-id="3010-1791">Etranges Libellules</a>.</p><p>There is a PSP and Nintendo DS port of the game titled Astérix &amp; Obélix XXL 2: Mission: Wifix. </p><h2>Gameplay</h2><p>Like many of its contemporaries, Asterix &amp; Obelix XXL 2: Mission: Las Vegum is a 3D action-adventure game played from the third-person perspective with large areas to explore and shiny objects to collect, sectioned off by locked doors and boss encounters. What sets it apart is that the player can switch between Asterix and Obelix at any time as well as call on the help of Dogmatix to distract enemies or get a directional hint about which way to go. All three characters appear on-screen at all times and automatically take part in combat without the player having to do a thing.</p><p>Combat is relatively simple and both Asterix and Obelix have multi-hit combos, jumping attacks, and the ability to grab enemies and either toss them, spin and whip them around or jump and do a piledriving ground pound, all of which can hurt nearby opponents. A reward system randomly pops up during combat, tempting players to use specific moves on specified enemies for health or point bonuses. It is largely through these prompts that the subtleties of the combat system is discovered by the player, culminating in powerful combos that involve switching between characters mid-attack for some flashy finishes. Power-ups in the form of Getafix's potions can be used by Asterix for a few moments of enhanced strength and speed.</p><p>Exploration and puzzle solving elements are fairly light and require Asterix's diminutive size to squeeze through narrow passages or Obelix's girth and strength to use cannons, move blocks, and drag around a unique "rope-pulled cable car" that Asterix rides in. Most obstructions are dealt with by fighting a prescribed number of enemies in an area and then flipping a switch, collecting an item, or releasing one of the kidnapped Druids.</p><h2>Story</h2><p>"Getafix has betrayed the Gauls! At least that's the word from ex-Roman super spy, Sam Schieffer. Nobody can quite believe their ears. However, Europe's three leading Druids have been kidnapped by the Romans during the International Druid Festival in Carnutes forest. And it seems the Romans succeeded because they had the help of Getafix. How could this be?</p><p>The kidnapped Druids have been taken to Las Vegum, Caesar's new entertainment park under construction in the heart of Rome. The park is set up like a city, split into districts, each with its own theme based on a province under Caesar's control. For reasons still mysterious, the Druids have been locked up in separate districts. Vitalstatistix is eager to get to the bottom of things and orders Asterix and Obelix to head out to Las Vegum to bring back Getafix."</p><p><b>Locations</b></p><p>Lutetia serves as an early-game hub to reach these themed areas that are based on lands under Caesar's rule:</p><ul><li>Lutetia: This is the first district of the entertainment park where you can learn the ropes. From here, you'll find a way to reach Venice.</li><li>Venetia: You have to free Battermix to reach Lucksore.</li><li>Lucksore: To reach the next level, there’s an entrance fee to pay. Watch out! You'll have to put your thinking-helmet on if you want to free Kerosene and reach WCW.</li><li>WCW : The WCW arena is the place to go to raise the cash. This one’s gonna hurt!</li><li>Pirate Island: Exploration is in store on Pirate Island. Use what you discover to release Suchafuss from captivity and open the gates to SeizeUs Palace.</li><li>SeizeUs Palace: Use all the experience you've gained to work out just what Caesar's big plan is!</li></ul><h2>Tribute, Homage, and Reference</h2><p>The cultural references come in a variety of forms. Most are background art or other forms of decoration. Many serve as enemies in appearance, animation, and sound while a few are more abstract. Yet more forms of homage draw inspiration from outside of the gaming industry. Below is a list of titles, franchises and characters spotted in the game but the images, captions and comments present the best way to experience how jam packed every inch of Asterix &amp; Obelix XXL 2: Mission: Las Vegum is with tribute, homage and reference.</p><p>There are a few meta references as well. The box art for the game itself is styled like Grand Theft Auto and the 'Mission: Las Vegum' tagline is written in a font reminiscent of GTA: Vice City. The title screen music, composed by Fabrice Bouillon (aka LaForest), features a brief theme that sounds reminiscent of Goldeneye 007 on Nintendo 64. The large boss character you fight several times is named Dethmach, a play on the gameplay concept of Deathmatch.</p><ul><li><a href="/atari/3010-182/" data-ref-id="3010-182">Atari</a> Logo</li><li>Beyond Good &amp; Evil - <a href="/peyj/3005-800/" data-ref-id="3005-800">Pey'j</a> costume</li><li><a href="/bloodrayne/3025-64/" data-ref-id="3025-64">Bloodrayne</a> - Larry Craft wears arm blades similar to Rayne's</li><li><a href="/bomberman/3025-67/" data-ref-id="3025-67">Bomberman</a> - bombs and costume</li><li><a href="/bubble-bobble/3030-4995/" data-ref-id="3030-4995">Bubble Bobble</a></li><li><a href="/castlevania/3025-86/" data-ref-id="3025-86">Castlevania</a> (unconfirmed)</li><li><a href="/columns/3030-5487/" data-ref-id="3030-5487">Columns</a> - Venezia area sign (unconfirmed)</li><li><a href="/chuchu-rocket/3030-13715/" data-ref-id="3030-13715">Chu Chu Rocket</a></li><li><a href="/crash-bandicoot/3005-368/" data-ref-id="3005-368">Crash Bandicoot</a></li><li>Devil May Cry - <a href="/dante/3005-309/" data-ref-id="3005-309">Dante</a></li><li><a href="/diddy-kong/3005-304/" data-ref-id="3005-304">Diddy Kong</a> (unconfirmed)</li><li><a href="/donkey-kong/3005-299/" data-ref-id="3005-299">Donkey Kong</a> and barrels</li><li><a href="/doom/3030-7326/" data-ref-id="3030-7326">DOOM</a> - Imp-like 2D art (unconfirmed)</li><li><a href="/dragon-warrior-vii/3030-2254/" data-ref-id="3030-2254">Dragon Warrior VII</a> (unconfirmed)</li><li><a href="/ecco-the-dolphin/3005-655/" data-ref-id="3005-655">Ecco the Dolphin</a> (unconfirmed)</li><li>Final Fantasy - <a href="/yoshitaka-amano/3040-639/" data-ref-id="3040-639">Yoshitaka Amano</a> style, <a href="/vivi-orunitia/3005-1550/" data-ref-id="3005-1550">Vivi</a> (unconfirmed)</li><li><a href="/grand-theft-auto-san-andreas/3030-7120/" data-ref-id="3030-7120">Grand Theft Auto</a> - box art and font design</li><li><a href="/goldeneye-007/3030-3166/" data-ref-id="3030-3166">Goldeneye 007</a> - theme in title screen music</li><li><a href="/halflife01/1300-1071753/" data-ref-id="1300-1071753">Half-Life logo</a></li><li>Jak &amp; Daxter - <a href="/daxter/3005-549/" data-ref-id="3005-549">Daxter</a> statues</li><li>Legacy of Kain - <a href="/raziel/3005-1357/" data-ref-id="3005-1357">Raziel</a></li><li><a href="/lemmings/3025-451/" data-ref-id="3025-451">Lemmings</a></li><li><a href="/maximo-ghosts-to-glory/3030-10717/" data-ref-id="3030-10717">Maximo</a> - Maximo's <a href="/maximo_jp_ps2_front/1300-1331654/" data-ref-id="1300-1331654">sword, shield</a> and boxers</li><li><a href="/mega-man/3025-523/" data-ref-id="3025-523">Mega Man</a> - balloon</li><li>Mortal Kombat - <a href="/scorpion/3005-1/" data-ref-id="3005-1">Scorpion</a>, <a href="/sub-zero/3005-2/" data-ref-id="3005-2">Sub-Zero</a>, <a href="/fatality/3015-10/" data-ref-id="3015-10">Fatality</a>, Health bars, logo</li><li><a href="/pac-man/3025-463/" data-ref-id="3025-463">Pac-Man</a> and ghosts - enemy character</li><li><a href="/panzer-dragoon/3025-461/" data-ref-id="3025-461">Panzer Dragoon</a> (gameplay)</li><li>Pikmin - <a href="/captain-olimar/3005-704/" data-ref-id="3005-704">Olimar</a> and and <a href="/pikmin/3015-312/" data-ref-id="3015-312">Pikmin</a></li><li>Pokemon - <a href="/psyduck/3015-2114/" data-ref-id="3015-2114">Psyduck</a>, <a href="/poke-ball/3055-425/" data-ref-id="3055-425">Pokeball</a> (unconfirmed)</li><li><a href="/pong/3030-22195/" data-ref-id="3030-22195">Pong</a></li><li><a href="/quake-iii-arena/3030-3874/" data-ref-id="3030-3874">Quake 3</a> logo</li><li>Ratchet &amp; Clank - <a href="/ratchet/3005-120/" data-ref-id="3005-120">Ratchet</a>, <a href="/clank/3005-323/" data-ref-id="3005-323">Clank</a></li><li><a href="/rayman/3005-1232/" data-ref-id="3005-1232">Rayman</a> - enemy character</li><li><a href="/sly-cooper/3025-352/" data-ref-id="3025-352">Sly Cooper</a> - Sly, van in wagon form</li><li><a href="/sonic-the-hedgehog/3025-383/" data-ref-id="3025-383">Sonic the Hedgehog</a> - enemy character, costume</li><li>Soulcalibur - <a href="/siegfried/3005-1171/" data-ref-id="3005-1171">Siegfried</a>, logo</li><li><a href="/space-invaders/3030-5099/" data-ref-id="3030-5099">Space Invaders</a> iconography</li><li><a href="/splinter-cell/3025-338/" data-ref-id="3025-338">Splinter Cell</a> - Sam Fisher</li><li><a href="/spyro-the-dragon/3030-7836/" data-ref-id="3030-7836">Spyro the Dragon</a></li><li>Starfox - <a href="/slippy-toad/3005-419/" data-ref-id="3005-419">Slippy Toad</a></li><li>Street Fighter - <a href="/ryu/3005-103/" data-ref-id="3005-103">Ryu</a> animation, sounds, enemy character <ul><li>Super Mario</li></ul></li></ul><p><a href="/fludd/3005-3534/" data-ref-id="3005-3534">F.L.U.D.D.</a></p><p><a href="/luigi/3005-370/" data-ref-id="3005-370">Luigi</a></p><p><a href="/mario/3005-177/" data-ref-id="3005-177">Mario</a></p><p>- enemy character</p><p><a href="/the-mushroom-kingdom/3035-14/" data-ref-id="3035-14">Mushroom Kingdom</a></p><p><a href="/mushroom/3055-1236/" data-ref-id="3055-1236">Mushrooms</a></p><p><a href="/pipes/3030-11019/" data-ref-id="3030-11019">Pipes</a></p><p><a href="/piranha-plant/3015-794/" data-ref-id="3015-794">Piranha Plants</a></p><p><a href="/pow-block/3055-421/" data-ref-id="3055-421">POW Blocks</a></p><p><a href="/princess-peach/3005-709/" data-ref-id="3005-709">Princess Peach</a></p><p><a href="/mario-block/3055-702/" data-ref-id="3055-702">Question Blocks</a></p><p><a href="/shine-sprite/3055-1984/" data-ref-id="3055-1984">Shine Sprite</a></p><p><a href="/starman/3055-23/" data-ref-id="3055-23">Starman</a></p><p><a href="/underworld/3035-1756/" data-ref-id="3035-1756">Underworld</a></p><ul><li>Tekken - <a href="/jin-kazama/3005-537/" data-ref-id="3005-537">Jin</a>, <a href="/kazuya-mishima/3005-534/" data-ref-id="3005-534">Kazuya</a>, <a href="/heihachi-mishima/3005-535/" data-ref-id="3005-535">Heihachi</a>, logo</li><li><a href="/tetris/3025-291/" data-ref-id="3025-291">Tetris</a></li><li>The Legend of Zelda</li></ul><p><a href="/link/3005-191/" data-ref-id="3005-191">Link</a></p><p>as statues, wall carving, balloon</p><p><a href="/ocarina/3055-62/" data-ref-id="3055-62">Ocarina</a></p><p><a href="/zelda/3005-5/" data-ref-id="3005-5">Zelda</a></p><p>as statue</p><ul><li><a href="/the-sims/3025-282/" data-ref-id="3025-282">The Sims</a> - iconography</li><li>Tomb Raider - Larry Craft as <a href="/lara-croft/3005-195/" data-ref-id="3005-195">Lara Croft</a>, logo</li><li><a href="/unreal-tournament/3025-240/" data-ref-id="3025-240">Unreal Tournament</a> logo</li><li><a href="/viewtiful-joe/3030-15876/" data-ref-id="3030-15876">Viewtiful Joe</a></li><li><a href="/wipeout/3025-205/" data-ref-id="3025-205">Wipeout</a> / <a href="/nascar/3025-509/" data-ref-id="3025-509">NASCAR</a> - excessively labeled chariots</li></ul><p><b>Non-Game Referential Material</b></p><ul><li>'<a href="http://en.wikipedia.org/wiki/A_Trip_to_the_Moon" rel="nofollow">A Trip to the Moon</a>' silent film</li><li><a href="/caesars-palace-advance-millenium-gold-edition/3030-4870/" data-ref-id="3030-4870">Caesar's Palace</a> Hotel and Casino iconography</li><li><a href="http://en.wikipedia.org/wiki/Le_Chat_Noir" rel="nofollow">Chat Noir</a> by Théophile Alexandre Steinlen</li><li><a href="/the-coca-cola-company/3010-2673/" data-ref-id="3010-2673">Coke</a> Vending Machine - dispensing vases with similar logo</li><li><a href="/hollywood/3035-642/" data-ref-id="3035-642">Hollywood</a> Hill Sign</li><li><a href="/inspector-gadget/3005-8067/" data-ref-id="3005-8067">Inspector Gadget</a> - Gadget Copter (unconfirmed)</li><li><a href="http://en.wikipedia.org/wiki/Mgm_grand" rel="nofollow">MGM Grand</a> Hotel and Casino name</li><li><a href="/mickey-mouse/3005-2363/" data-ref-id="3005-2363">Mickey Mouse</a></li><li><a href="http://en.wikipedia.org/wiki/Spqr" rel="nofollow">SPQR</a> - Roman initialism</li><li><a href="http://www.screened.com/terminator-2-judgment-day/16-168288/" rel="nofollow">Terminator 2</a> - "Hasta la Vistae Babis" inscriptions</li><li><a href="/internet-culture-reference/3015-4661/" data-ref-id="3015-4661">The Internet</a> - @ Internetus</li><li><a href="http://www.screened.com/the-matrix/16-167861/" rel="nofollow">The Matrix</a> - "Mr. Anderson" line, burly brawl imagery</li><li><a href="http://en.wikipedia.org/wiki/Henri_de_Toulouse-Lautrec" rel="nofollow">Toulouse Lautrec</a> imagery</li><li>'<a href="http://en.wikipedia.org/wiki/Veni,_vidi,_vici" rel="nofollow">Veni Vidi Vici</a>' / "I came, I saw, I conquered" inscriptions</li><li><a href="http://en.wikipedia.org/wiki/Vercingetorix" rel="nofollow">Vercingetorix</a> - the very real Gaul who inspired the comics</li></ul><h2>Alternate Versions</h2><p>Some of Asterix &amp; Obelix XXL 2: Mission: Las Vegum's content was reworked for handheld releases in 2006 for both PlayStation Portable and Nintendo DS as Asterix &amp; Obelix XXL 2: Mission: Wifix. Wifix being a play on both handhelds' wi-fi capabilities which the games tried to capitalize on in the form of multiplayer minigames and versus modes. Both versions were created by different developers and shipped across Europe by <a href="/atari-sa/3010-548/" data-ref-id="3010-548">Atari</a>. Some of the excessive referential material from Asterix &amp; Obelix XXL2: Mission: Las Vegum is identifiable.</p><h2>PC System Requirements</h2><ul><li>OS: Windows 2000/XP</li><li>Processor: Pentium 3 @ 1 GHz</li><li>Memory: 256 MB</li><li>Hard Drive: 1.3 GB Free</li><li>Video Memory: 32 MB with Transform &amp; Lighting</li><li>Sound Card: DirectX Compatible</li><li>DirectX: 9.0c</li></ul>

A first person action roguelike game where players must escape the depths of an ancient labyrinth.

All Images, EuroVideo Medien, PAX West 2018 Booth, PAX West 2018

<p><strong><em>NAIRI: Tower of Shirin</em></strong> is an adventure game with puzzles targeting a 2018 release. The game was <a href="/kickstarter-funded/3015-7378/" data-ref-id="3015-7378">successfully funded on Kickstarter</a> in November 2016.</p><p> </p>

A split-screen, multiplayer first-person shooter in which all players are invisible, and must "screen look" - analyze what the other players are seeing - to locate their opponents.

<h2>Overview</h2><p>Screencheat is a multiplayer first-person shooter developed by <a href="/samurai-punk/3010-10505/" data-ref-id="3010-10505">Samurai Punk</a> and published by <a href="/surprise-attack-games/3010-9693/" data-ref-id="3010-9693">Surprise Attack Games</a> for <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>.</p><h2>Gameplay</h2><p>Screencheat is a 1-4 player arena shooter where each player can see the viewpoint of the other players. Unlike other multiplayer FPS games, player models are not rendered in game so the only way to figure out where opponents are is to look at their viewpoint on your screen, or "screen look" as it is most commonly known.</p><p>The game offers both online and local play, and the splitscreen image is still displayed in online play.</p>

All Images, PAX Aus Roadshow, PAX West 2016 Booth, PAX West 2016

All Images, Indie Megabooth, PAX Prime 2014, PAX Prime 2014 Booth

Stardust Galaxy Warriors: Stellar Climax has players hop inside a giant mech, blast through the universe, chasing after spaceships and biotic aliens in search for a mysterious villain pulling the strings behind the scenes.

Coffee Crisis is a groundbreaking Sega Genesis game in 16-bit, hi-definition glory.

<h2>Overview</h2><p>Coffee Crisis is a new retro game for the Sega Genesis that is is also getting a full scale PC release. It is a side scrolling beat 'em up that pits baristas from a heavy metal-themed coffee shop against an alien invasion.</p><h2>Story</h2><p>The Smurglian race has watched mankind for years, and deduced that it has three worthwhile accomplishments: wifi, heavy metal, and coffee. Now, they plan on taking these precious resources by invading and brain washing Earth's inhabitants. Nick and Ashley, baristas from the Black Forge Coffee House, must enter the fray and stop the alien threat.</p><p> </p><p> </p>

Farm life simulation game, where players have to take care of their fields and animals to sell goods to the townspeople, expand their farm and eventually marry and get children.

I Am The Hero is a fighting game with pixelated art style was Developed &amp; Published by Crazyant

In 1908, a huge explosion occurred in the Tunguska region of Siberia, many times stronger than Hiroshima. When one of the leading scientists studying the explosion mysteriously disappears, his daughter must solve the mystery.

<h2>Overview</h2><p>Secret Files: Tunguska is a classic 2D, third person <a data-ref-id="3015-75" href="/point-and-click/3015-75/">point and click</a> adventure game developed by German studio <a data-ref-id="3010-2256" href="/fusionsphere-systems-ltd/3010-2256/">Fusionsphere</a>. The game takes the real Siberian Tunguska event and weaves a fictional story around it. Known best for its high resolution graphics. The English version of the game features English voice over.</p><p>The game has been released for both <a data-ref-id="3045-94" href="/pc/3045-94/">PC</a> and Nintendo <a data-ref-id="3045-52" href="/nintendo-ds/3045-52/">DS</a>.</p><h2>Story</h2><p>The 1908 Tunguska event in <a data-ref-id="3035-3893" href="/siberia/3035-3893/">Siberia</a> unleashed over 1000 times the energy of the Hiroshima nuclear bomb and remains unexplained, having flattened over 6,000 square kilometers of trees and was heard from hundreds of miles away. Vladimir Kalenkov, a Russian scientist living in modern Berlin, Germany, and a leading researcher of the Tunguska event, mysteriously disappears from his office. His daughter Nina decides to investigate, which leads her around the world and uncovers a conspiracy related to the Tunguska event.</p><h2>Gameplay</h2><p>A very traditional <a data-ref-id="3015-75" href="/point-and-click/3015-75/">point and click</a> adventure game, it features a highly streamlined user interface and highly detailed, high resolution graphics and 3D character models. It also features the Scoop key, which highlights all interactive elements on the screen when pressed. Puzzles are traditional and involve the usual mix of inventory combining and dialog trees.</p><p>You play as both Nina and Max, but not at the same time. A diary records all important events and also provides optional hints for certain puzzles. It also allows double clicking on an exit to immediately leave the scene. The cursor in the game is a mouse in fact and visually indicates what action would occur for each mouse button when pressed.</p><h2>PC System Requirements</h2><h3>Minimum</h3><ul><li>Windows 2000/XP</li><li>Intel Pentium II 500MHz (Or equivilent)</li><li>16MB DX9 Compatible graphics card</li><li>2.0GB Disk Space</li><li>DX9 Compatible Sound Card</li><li>DVD-Rom</li><li>Mouse</li></ul>

Adventures of Lolo is a puzzle game by HAL Corporation in 1989 for the Nintendo Entertainment System.

<h2>Overview</h2><p>Adventures of Lolo is a <a href="/puzzles/3015-932/" data-ref-id="3015-932">puzzle</a> game developed and published by <a href="/hal-corporation/3010-4866/" data-ref-id="3010-4866">HAL Corporation</a> in 1989 for the <a href="/nes/3045-21/" data-ref-id="3045-21">Nintendo Entertainment System</a>. It has also been released on the <a href="/wii-shop/3045-87/" data-ref-id="3045-87">Wii's Virtual Console</a> for 500 points. Because Adventures of Lolo is largely comprised of levels taken from earlier NES <a href="/eggerland/3025-2439/" data-ref-id="3025-2439">Eggerland</a> games, which were Japan-only titles, Adventures of Lolo was never released in <a href="/japan/3035-37/" data-ref-id="3035-37">Japan</a>; as a result, <a href="/adventures-of-lolo-2/3030-6430/" data-ref-id="3030-6430">the sequel</a> was titled Adventures of Lolo in Japan.</p><h2>Story</h2><p><a href="/lala/3005-1862/" data-ref-id="3005-1862">Lala</a>, <a href="/lolo/3005-1598/" data-ref-id="3005-1598">Lolo</a>'s pink friend, has been captured by the <a href="/the-great-devil/3005-2147/" data-ref-id="3005-2147">King Egger</a> of Eggerland. Lolo must travel through five rooms in each of the ten levels in this castle to face off against the King Egger.</p><h2>Characters</h2><h3>Lolo</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3945/258638-lolo.png" data-ref-id="1300-258638" data-size="small" style="width: 152px" data-ratio="0.94736842105263" data-width="152" data-embed-type="image"><a class="fluid-height" style="padding-bottom:94.7%" href="https://static.giantbomb.com/uploads/original/0/3945/258638-lolo.png" data-ref-id="1300-258638"><img alt="Lolo" src="https://static.giantbomb.com/uploads/original/0/3945/258638-lolo.png" srcset="https://static.giantbomb.com/uploads/original/0/3945/258638-lolo.png 152w" sizes="(max-width: 152px) 100vw, 152px" data-width="152"></a><figcaption>Lolo</figcaption></figure><p>The protagonist and star. Lolo works his way through dungeons full of puzzles to rescue his princess. Sometimes, collecting heart framers will give him a Power-Up</p><h3>Lala</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3945/258659-lala.png" data-ref-id="1300-258659" data-size="small" style="width: 160px" data-ratio="0.9" data-width="160" data-embed-type="image"><a class="fluid-height" style="padding-bottom:90.0%" href="https://static.giantbomb.com/uploads/original/0/3945/258659-lala.png" data-ref-id="1300-258659"><img alt="Lala" src="https://static.giantbomb.com/uploads/original/0/3945/258659-lala.png" srcset="https://static.giantbomb.com/uploads/original/0/3945/258659-lala.png 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></a><figcaption>Lala</figcaption></figure><p>Lala is kidnapped by King Egger at the beginning of the game and it is Lolo's mission to rescue her.</p><h3>Snakey</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3945/258020-snakey.png" data-ref-id="1300-258020" data-size="small" style="width: 264px" data-ratio="1.0606060606061" data-width="264" data-embed-type="image"><a class="fluid-height" style="padding-bottom:106.1%" href="https://static.giantbomb.com/uploads/original/0/3945/258020-snakey.png" data-ref-id="1300-258020"><img alt="Snakey" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 264px) 100vw, 264px" data-width="264" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/3945/258020-snakey.png" data-srcset="https://static.giantbomb.com/uploads/original/0/3945/258020-snakey.png 264w"><noscript><img alt="Snakey" src="https://static.giantbomb.com/uploads/original/0/3945/258020-snakey.png" srcset="https://static.giantbomb.com/uploads/original/0/3945/258020-snakey.png 264w" sizes="(max-width: 264px) 100vw, 264px" data-width="264"></noscript></a><figcaption>Snakey</figcaption></figure><p>Snakey is not hostile to Lolo in any way. Snakey plays an important part of many puzzles throughout the Lolo franchise. Snakey can be used to block Medusas or Gols from shooting projectiles. Snakey can be used to stop other characters from reaching Lolo. Snakey can also be egged and ridden down rivers or be used to block character spawns. If Snakey is killed, and something is blocking his spawn, he will respawn elsewhere.</p><h3>Gol</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3945/258002-gol.png" data-ref-id="1300-258002" data-size="small" style="width: 272px" data-ratio="1" data-width="272" data-embed-type="image"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/0/3945/258002-gol.png" data-ref-id="1300-258002"><img alt="Gol" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 272px) 100vw, 272px" data-width="272" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/3945/258002-gol.png" data-srcset="https://static.giantbomb.com/uploads/original/0/3945/258002-gol.png 272w"><noscript><img alt="Gol" src="https://static.giantbomb.com/uploads/original/0/3945/258002-gol.png" srcset="https://static.giantbomb.com/uploads/original/0/3945/258002-gol.png 272w" sizes="(max-width: 272px) 100vw, 272px" data-width="272"></noscript></a><figcaption>Gol</figcaption></figure><p>Gol sits as a neutral character until all the heart framers in a level have been collected. After this, Gol becomes hostile and works very similarly to a Medusa. The only difference between Gol and Medusa at this point is that Medusa's projectiles can not be dodged, but Gol's fireballs are avoidable.</p><h3>Leeper</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3945/258013-leeper.png" data-ref-id="1300-258013" data-size="small" style="width: 272px" data-ratio="1" data-width="272" data-embed-type="image"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/0/3945/258013-leeper.png" data-ref-id="1300-258013"><img alt="Leeper" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 272px) 100vw, 272px" data-width="272" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/3945/258013-leeper.png" data-srcset="https://static.giantbomb.com/uploads/original/0/3945/258013-leeper.png 272w"><noscript><img alt="Leeper" src="https://static.giantbomb.com/uploads/original/0/3945/258013-leeper.png" srcset="https://static.giantbomb.com/uploads/original/0/3945/258013-leeper.png 272w" sizes="(max-width: 272px) 100vw, 272px" data-width="272"></noscript></a><figcaption>Leeper</figcaption></figure><p>An enemy that hops around and falls asleep when he touches Lolo. Leepers are mostly harmless enemies, but their main goal is to trap Lolo into an area that he'll be unable to escape. Leepers are incapable of crossing grass areas. Lolo can cleverly use Leeper's falling asleep ability to place him in front of other enemies, blocking them.</p><h3>Skull</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3945/258018-skull.png" data-ref-id="1300-258018" data-size="small" style="width: 340px" data-ratio="1" data-width="340" data-embed-type="image"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/0/3945/258018-skull.png" data-ref-id="1300-258018"><img alt="Skull" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/3945/258018-skull.png" data-srcset="https://static.giantbomb.com/uploads/original/0/3945/258018-skull.png 340w"><noscript><img alt="Skull" src="https://static.giantbomb.com/uploads/original/0/3945/258018-skull.png" srcset="https://static.giantbomb.com/uploads/original/0/3945/258018-skull.png 340w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Skull</figcaption></figure><p>Similarly to Gol, Skulls wake up after Lolo collects all of the heart framers in the level. Skulls do not move directly towards Lolo, but are rather like the ghosts in Pac-Man:  slowly making their way towards their prey. If they do manage to run into Lolo, he dies instantly.</p><h3>Rocky</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3945/258017-rocky.png" data-ref-id="1300-258017" data-size="small" style="width: 272px" data-ratio="1" data-width="272" data-embed-type="image"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/0/3945/258017-rocky.png" data-ref-id="1300-258017"><img alt="Rocky" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 272px) 100vw, 272px" data-width="272" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/3945/258017-rocky.png" data-srcset="https://static.giantbomb.com/uploads/original/0/3945/258017-rocky.png 272w"><noscript><img alt="Rocky" src="https://static.giantbomb.com/uploads/original/0/3945/258017-rocky.png" srcset="https://static.giantbomb.com/uploads/original/0/3945/258017-rocky.png 272w" sizes="(max-width: 272px) 100vw, 272px" data-width="272"></noscript></a><figcaption>Rocky</figcaption></figure><p>An enemy that, like Leeper, tries to trap Lolo; however, unlike Leeper, he will continue to chase the player if they evade his trap. If Lolo crosses his line of sight, he will charge in a straight line in that direction.</p><h3>Alma</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3945/257971-alma.png" data-ref-id="1300-257971" data-size="small" style="width: 272px" data-ratio="1" data-width="272" data-embed-type="image"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/0/3945/257971-alma.png" data-ref-id="1300-257971"><img alt="Alma" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 272px) 100vw, 272px" data-width="272" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/3945/257971-alma.png" data-srcset="https://static.giantbomb.com/uploads/original/0/3945/257971-alma.png 272w"><noscript><img alt="Alma" src="https://static.giantbomb.com/uploads/original/0/3945/257971-alma.png" srcset="https://static.giantbomb.com/uploads/original/0/3945/257971-alma.png 272w" sizes="(max-width: 272px) 100vw, 272px" data-width="272"></noscript></a><figcaption>Alma</figcaption></figure><p>An enemy that chases Lolo. If he catches Lolo, Lolo dies instantly.</p><h3>Medusa</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3945/258015-medusa.png" data-ref-id="1300-258015" data-size="small" style="width: 272px" data-ratio="1" data-width="272" data-embed-type="image"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/0/3945/258015-medusa.png" data-ref-id="1300-258015"><img alt="Medusa" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 272px) 100vw, 272px" data-width="272" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/3945/258015-medusa.png" data-srcset="https://static.giantbomb.com/uploads/original/0/3945/258015-medusa.png 272w"><noscript><img alt="Medusa" src="https://static.giantbomb.com/uploads/original/0/3945/258015-medusa.png" srcset="https://static.giantbomb.com/uploads/original/0/3945/258015-medusa.png 272w" sizes="(max-width: 272px) 100vw, 272px" data-width="272"></noscript></a><figcaption>Medusa</figcaption></figure><p>An enemy that cannot move, but will instantly kill Lolo if Lolo crosses its path. His attack can be blocked by a rock, block, or another enemy. It looks like he is shooting a laser, though he is probably just petrifying Lolo.</p><h3>Don Medusa</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3945/257991-donmedusa.png" data-ref-id="1300-257991" data-size="small" style="width: 272px" data-ratio="1" data-width="272" data-embed-type="image"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/0/3945/257991-donmedusa.png" data-ref-id="1300-257991"><img alt="Don Medusa" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 272px) 100vw, 272px" data-width="272" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/3945/257991-donmedusa.png" data-srcset="https://static.giantbomb.com/uploads/original/0/3945/257991-donmedusa.png 272w"><noscript><img alt="Don Medusa" src="https://static.giantbomb.com/uploads/original/0/3945/257991-donmedusa.png" srcset="https://static.giantbomb.com/uploads/original/0/3945/257991-donmedusa.png 272w" sizes="(max-width: 272px) 100vw, 272px" data-width="272"></noscript></a><figcaption>Don Medusa</figcaption></figure><p>An enemy that is exactly like Medusa, except he moves. Don Medusa either moves from side to side or up and down. His knives can be blocked by rocks, blocks, or other enemies.</p><h3>King Egger</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3945/257980-devil.png" data-ref-id="1300-257980" data-size="small" style="width: 416px" data-ratio="0.92307692307692" data-width="416" data-embed-type="image"><a class="fluid-height" style="padding-bottom:92.3%" href="https://static.giantbomb.com/uploads/original/0/3945/257980-devil.png" data-ref-id="1300-257980"><img alt="King Egger" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/3945/257980-devil.png" data-srcset="https://static.giantbomb.com/uploads/original/0/3945/257980-devil.png 416w, https://static.giantbomb.com/uploads/scale_small/0/3945/257980-devil.png 320w"><noscript><img alt="King Egger" src="https://static.giantbomb.com/uploads/scale_small/0/3945/257980-devil.png" srcset="https://static.giantbomb.com/uploads/original/0/3945/257980-devil.png 416w, https://static.giantbomb.com/uploads/scale_small/0/3945/257980-devil.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>King Egger</figcaption></figure><p>The main boss that captures Lala. King Egger only appears in cut scenes.</p><h2>Objects</h2><h3>Heart Framers</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3945/259900-heartframe.png" data-ref-id="1300-259900" data-size="small" style="width: 151px" data-ratio="1" data-width="151" data-embed-type="image"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/0/3945/259900-heartframe.png" data-ref-id="1300-259900"><img alt="Heart Framers" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 151px) 100vw, 151px" data-width="151" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/3945/259900-heartframe.png" data-srcset="https://static.giantbomb.com/uploads/original/0/3945/259900-heartframe.png 151w"><noscript><img alt="Heart Framers" src="https://static.giantbomb.com/uploads/original/0/3945/259900-heartframe.png" srcset="https://static.giantbomb.com/uploads/original/0/3945/259900-heartframe.png 151w" sizes="(max-width: 151px) 100vw, 151px" data-width="151"></noscript></a><figcaption>Heart Framers</figcaption></figure><p>Heart Framers are scattered throughout the levels and it is Lolo's job to collect them. Once all the Heart Framers on a level have been collected, the Chest opens up. Heart Framers will occasionally contain shots. Lolo uses shots to turn enemies into eggs which he can push around to block things. Alternatively he can shoot the egg again to kill the enemy. In some levels, collecting a certain amount of Heart Framers will give Lolo a Power-Up.</p><h3>Chests</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3945/260126-chest.png" data-ref-id="1300-260126" data-size="small" style="width: 160px" data-ratio="0.95" data-width="160" data-embed-type="image"><a class="fluid-height" style="padding-bottom:95.0%" href="https://static.giantbomb.com/uploads/original/0/3945/260126-chest.png" data-ref-id="1300-260126"><img alt="Chest" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 160px) 100vw, 160px" data-width="160" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/3945/260126-chest.png" data-srcset="https://static.giantbomb.com/uploads/original/0/3945/260126-chest.png 160w"><noscript><img alt="Chest" src="https://static.giantbomb.com/uploads/original/0/3945/260126-chest.png" srcset="https://static.giantbomb.com/uploads/original/0/3945/260126-chest.png 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></noscript></a><figcaption>Chest</figcaption></figure><p>Chests open up when all the heart framers in the level are collected. At this point many of the enemies in the level will wake up and chase Lolo. Once Lolo collects the chest in the level, all the enemies will disappear and the exit door will open for Lolo to go through.</p><h3><b>Emerald Framer</b></h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3945/260356-block.png" data-ref-id="1300-260356" data-size="small" style="width: 167px" data-ratio="0.93413173652695" data-width="167" data-embed-type="image"><a class="fluid-height" style="padding-bottom:93.4%" href="https://static.giantbomb.com/uploads/original/0/3945/260356-block.png" data-ref-id="1300-260356"><img alt="Blocks" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 167px) 100vw, 167px" data-width="167" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/3945/260356-block.png" data-srcset="https://static.giantbomb.com/uploads/original/0/3945/260356-block.png 167w"><noscript><img alt="Blocks" src="https://static.giantbomb.com/uploads/original/0/3945/260356-block.png" srcset="https://static.giantbomb.com/uploads/original/0/3945/260356-block.png 167w" sizes="(max-width: 167px) 100vw, 167px" data-width="167"></noscript></a><figcaption>Blocks</figcaption></figure><p>Emerald Framer are in most levels and are pushed around by Lolo to block Medusas or other enemies.</p><h3>One Way Pass</h3><p>These appear as arrows on the ground. Lolo can not move or push a block across the arrow opposite the direction the arrow is pointing.</p><h2>Power-Ups</h2><p>Power-Ups are obtained by collecting a certain amount of Heat Framers in a level. Not all levels contain Power-Ups.</p><h3>Hammer</h3><p>Allows Lolo to destroy a rock.</p><h3>Bridge</h3><p>Allows Lolo to create a bridge across water or lava.</p><h3>One Way Reverse</h3><p>Switches a One Way Pass so that it is pointing a different direction.</p>

Step into the shoes of the ninja Ryu Hayabusa as he goes on a quest to avenge his father's unexpected death.

<h2>Overview</h2><p data-right-indent="0" data-left-indent="0">Ninja Gaiden is a 1989 action platformer developed and published by <a href="/tecmo-inc/3010-485/" data-ref-id="3010-485">Tecmo</a> on the <a href="/nes/3045-21/" data-ref-id="3045-21">NES</a>. It was renowned for its innovation of being the first game to use cinematic <a href="/cutscene/3015-22/" data-ref-id="3015-22">cutscenes</a> to narrate its story (a presentation style that Tecmo dubbed "Tecmo Theater"). It was also well-known for being insanely hard. The story centers around <a href="/ryu-hayabusa/3005-104/" data-ref-id="3005-104">Ryu Hayabusa</a>, a <a href="/ninja/3015-12/" data-ref-id="3015-12">ninja</a> who comes to <a href="/the-united-states-of-america/3035-396/" data-ref-id="3035-396">America</a> to take revenge of his father's death, but soon uncovers a sinister plot threatening the entire world. It was released as Ninja Ryukenden in <a href="/japan/3035-37/" data-ref-id="3035-37">Japan</a> and Shadow Warriors in <a href="/europe/3035-289/" data-ref-id="3035-289">Europe</a>.</p><h2>Plot</h2><figure style="width: 494px" data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/1847/447951-cutscene.jpg" data-ref-id="1300-447951" data-size="small" data-ratio="0.72064777327935" data-width="494" data-embed-type="image"><a class="fluid-height" style="padding-bottom:72.1%" href="https://static.giantbomb.com/uploads/original/0/1847/447951-cutscene.jpg" data-ref-id="1300-447951"><img alt="One of the many cutscenes that the game is famous for." src="https://static.giantbomb.com/uploads/scale_small/0/1847/447951-cutscene.jpg" srcset="https://static.giantbomb.com/uploads/original/0/1847/447951-cutscene.jpg 494w, https://static.giantbomb.com/uploads/scale_medium/0/1847/447951-cutscene.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/1847/447951-cutscene.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>One of the many cutscenes that the game is famous for.</figcaption></figure><p data-right-indent="0" data-left-indent="0">The game begins with a duel between Ken Hayabusa (Ryu Hayabusa's father) and another unnamed ninja. Ken is murdered, and shortly thereafter, Ryu finds a letter from his father. The letter tells him to search out the archeologist Walter Smith. After making it to America, however, Ryu is quickly captured by a young woman who proceeds to give him a demon statue. It is later revealed that bringing this demon statue to the other one similar to it would summon an ancient <a href="/demon/3015-557/" data-ref-id="3015-557">demon</a>, and would be sure death for every living thing.</p><figure style="width: 256px" data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/15051/455357-10.jpg" data-ref-id="1300-455357" data-size="small" data-ratio="0.875" data-width="256" data-embed-type="image"><a class="fluid-height" style="padding-bottom:87.5%" href="https://static.giantbomb.com/uploads/original/1/15051/455357-10.jpg" data-ref-id="1300-455357"><img alt="Walter, commanding Ryu to chase after the ninja who stole the statue" src="https://static.giantbomb.com/uploads/original/1/15051/455357-10.jpg" srcset="https://static.giantbomb.com/uploads/original/1/15051/455357-10.jpg 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></a><figcaption>Walter, commanding Ryu to chase after the ninja who stole the statue</figcaption></figure><p data-right-indent="0" data-left-indent="0">After finding Walter, Walter reveals many things to Ryu, such as the relationship between the Light and Shadow demon statues. However, during their conversation, a ninja jumps into Walter's home and steals the Shadow statue. Ryu pursues him, and manages to retrieve the statue, but upon returning finds Walter murdered, and the Light statue stolen.</p><p data-right-indent="0" data-left-indent="0">Ryu is then confronted by three armed men, who bring Ryu to an interrogation room. A man named Foster begins to explain to Ryu that his intelligence unit has been monitoring a man named Guardia de Mieux (also known as <a href="/jaquio/3005-237/" data-ref-id="3005-237">The Jaquio</a>). Apparently he wants to summon the ancient demon. Foster requests that Ryu travels to <a href="/south-america/3035-2906/" data-ref-id="3035-2906">South America</a> to eliminate The Jaquio and his followers.</p><p data-right-indent="0" data-left-indent="0">Upon reaching the <a href="/temple/3035-1263/" data-ref-id="3035-1263">temple</a>, it is discovered that The Jaquio has kidnapped <a href="/irene-lew/3005-16225/" data-ref-id="3005-16225">Irene Lew</a>, the young woman seen earlier in the game. The Jaquio offers her safety in return for the Shadow statue. Ryu hands over the Shadow statue, but a <a href="/trap-door/3055-2682/" data-ref-id="3055-2682">trap-door</a> opens and Ryu falls into the low levels of the temple. After making his way back to the top, he finds that his father is still alive, but is possessed by a demon. Upon defeating the demon, The Jaquio is enraged, and proceeds to fire a <a href="/magic/3015-98/" data-ref-id="3015-98">magical</a> attack at Ryu. Ken jumps in the way to protect his son. Presumably, The Jaquio dies in the ensuing fight. After the fight is over, the two statues form into the powerful demon, whom Ryu destroys.</p><h2>Gameplay</h2><figure style="width: 256px" data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/15051/455354-7.jpg" data-ref-id="1300-455354" data-size="small" data-ratio="0.875" data-width="256" data-embed-type="image"><a class="fluid-height" style="padding-bottom:87.5%" href="https://static.giantbomb.com/uploads/original/1/15051/455354-7.jpg" data-ref-id="1300-455354"><img alt="An easier moment" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 256px) 100vw, 256px" data-width="256" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/15051/455354-7.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/15051/455354-7.jpg 256w"><noscript><img alt="An easier moment" src="https://static.giantbomb.com/uploads/original/1/15051/455354-7.jpg" srcset="https://static.giantbomb.com/uploads/original/1/15051/455354-7.jpg 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></noscript></a><figcaption>An easier moment</figcaption></figure><p data-right-indent="0" data-left-indent="0">Ninja Gaiden features fast-paced action-platforming. Ryu must traverse a stage filled with various enemies, whom he must dispatch with his <a href="/dragon-sword/3055-447/" data-ref-id="3055-447">sword</a>. Enemies are usually located in hard-to-dodge places--especially in the later levels. After defeating all of the foes within the level, Ryu will make it to a <a href="/bosses/3015-229/" data-ref-id="3015-229">boss</a> (whose health meter is next to Ryu's throughout the level). Typically, there is no secret to <a href="/boss-fight/3015-50/" data-ref-id="3015-50">destroying the boss</a>, its attacks are just incredibly hard to dodge making it very difficult for players who have lost health in other parts of the level. Because of this, it will normally take several playthroughs of a level - and memorization of enemies' locations are key.</p><figure style="width: 256px" data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/15051/455355-8.jpg" data-ref-id="1300-455355" data-size="small" data-ratio="0.875" data-width="256" data-embed-type="image"><a class="fluid-height" style="padding-bottom:87.5%" href="https://static.giantbomb.com/uploads/original/1/15051/455355-8.jpg" data-ref-id="1300-455355"><img alt="One of the game's many bosses" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 256px) 100vw, 256px" data-width="256" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/15051/455355-8.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/15051/455355-8.jpg 256w"><noscript><img alt="One of the game's many bosses" src="https://static.giantbomb.com/uploads/original/1/15051/455355-8.jpg" srcset="https://static.giantbomb.com/uploads/original/1/15051/455355-8.jpg 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></noscript></a><figcaption>One of the game's many bosses</figcaption></figure><p data-right-indent="0" data-left-indent="0">Ryu also has various <a href="/power-up/3015-700/" data-ref-id="3015-700">power-ups</a> to aid him. For example, one gives him the ability to do a spin-attack when he jumps. This ability, known as Jump &amp; Slash made some boss fights too easy. It is possible to destroy the Kelbeross boss in a single hit, and to destroy the Bomberhead boss' chain weapon with it. This may have been a contributing factor to Jump &amp; Slash's omission from Ninja Gaiden 2. There are also items that merely increase the player's score by different amounts. A very rare health powerup (occurring only two or three times throughout the game) that refills six empty health bars.</p><p data-right-indent="0" data-left-indent="0">A glitch has been uncovered that allows the player to repeatedly attack in mid-air. To activate the glitch, the player must jump into the air and then press the attack button several times. This is an incredibly useful technique against bosses and more difficult enemies.</p>

<h2>Overview</h2><p>Set in the 1880s, players control Queen Victoria as she attempts to escape from Mars. The game roughly approximates <a href="/zx-spectrum/3045-16/" data-ref-id="3045-16">ZX Spectrum</a> graphic restrictions.</p><p>The game was originally released on <a href="/playstation-mobile/3015-6740/" data-ref-id="3015-6740">PlayStation Mobile</a>, it later received a native port to the <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">Vita</a> as well as PlayStation 4 and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>.</p>

Wario's Woods is a match-3 puzzle game released for the SNES and NES in 1994, making it the last game to be released for the NES in North America.

<h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5312/512892-warioswoods_1.png" data-ref-id="1300-512892" data-size="small" data-ratio="0.875" data-width="256" data-embed-type="image" style="width: 256px"><a class="fluid-height" style="padding-bottom:87.5%" href="https://static.giantbomb.com/uploads/original/0/5312/512892-warioswoods_1.png" data-ref-id="1300-512892"><img alt="The main menu." src="https://static.giantbomb.com/uploads/original/0/5312/512892-warioswoods_1.png" srcset="https://static.giantbomb.com/uploads/original/0/5312/512892-warioswoods_1.png 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></a><figcaption>The main menu.</figcaption></figure><p>Wario's Woods is a match-three puzzle game developed and published by Nintendo for both the <a href="/nintendo-entertainment-system/3045-21/" data-ref-id="3045-21">Nintendo Entertainment System</a> and <a href="/super-nintendo-entertainment-system/3045-9/" data-ref-id="3045-9">Super Nintendo Entertainment System</a>. Released in 1994, the NES version has the distinction of being the very last game published for the platform in North America.</p><p>The game's plot follows <a href="/toad/3005-845/" data-ref-id="3005-845">Toad</a>, who is walking through what he assumes to be Toadstool's Garden. It is revealed, however that he has wandered into <a href="/wario/3005-24/" data-ref-id="3005-24">Wario</a>'s Woods and become lost, whilst Wario's monsters invade the <a href="/the-mushroom-kingdom/3035-14/" data-ref-id="3035-14">Mushroom Kingdom</a>. Wanda, <a href="/birdo/3005-957/" data-ref-id="3005-957">Birdo</a> and Toad all fight the monsters.</p><h2>Gameplay</h2><p>The game plays similarly to <a href="/puyo-puyo/3025-427/" data-ref-id="3025-427">Puyo Puyo</a>. Toad is the main hero, with Birdo providing encouragement and Wanda helping Toad by giving him bombs to destroy the monsters. Monsters must be lined up with at least three in a row of a color with at least one bomb to be removed. Toad can pick up and drop monsters and bombs one at a time, and he can also run up the walls of the tree.</p><p>If Toad takes too long to complete a level, Wario grabs Birdo and replaces Wanda with a Pidgit, both of whom throw more monsters at Toad.</p><h2>Enemies</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5312/512957-warioswoods_28.png" data-ref-id="1300-512957" data-size="small" data-ratio="0.875" data-width="256" data-embed-type="image" style="width: 256px"><a class="fluid-height" style="padding-bottom:87.5%" href="https://static.giantbomb.com/uploads/original/0/5312/512957-warioswoods_28.png" data-ref-id="1300-512957"><img alt="NES Version" src="https://static.giantbomb.com/uploads/original/0/5312/512957-warioswoods_28.png" srcset="https://static.giantbomb.com/uploads/original/0/5312/512957-warioswoods_28.png 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></a><figcaption>NES Version</figcaption></figure><ul><li><a href="/wario/3005-24/" data-ref-id="3005-24">Wario</a></li><li>Fuzz</li><li>Spud</li><li>Squeak</li><li>Beaker</li><li>Scram</li><li>Dovo</li><li>Spook</li><li><a href="/akuman/3005-17349/" data-ref-id="3005-17349">Akuman</a></li></ul><h2>Multiplayer</h2><p>The game includes a two-player versus mode. Monster types, initial height, and drop speed can be adjusted before the match. The first player to clear the playing field of monsters or crush the opponent wins the round. A best-of-five system decides the overall winner. Wins and losses of the two players are tracked persistently with four save files available.</p><h4>Tactics</h4><ul><li>Clearing diagonal lines causes the big block to rise on the player's side. A line of three causes it to rise by one row, a line of four by two, etc.</li><li>Clearing lines of four causes the opponent's block to drop by one row, five by two, etc.</li><li>Clearing a line of five or more causes a crystal of a color (possibly the one with the least monsters on screen) to appear. Destroying the crystal causes all the monsters of its color to disappear.</li><li>Chain reactions cause the big block to rise on the player's side and cause a column of monsters of a color to appear on the opponent's side.</li><li>Clearing two (or more) lines simultaneously causes an egg (or more) to appear on the opponent's side. If the egg hatches, a row of monsters of a specific color will appear.</li></ul>