Be a craftsman shopkeeper by day and secretly a dungeon-crawling adventurer by night in Moonlighter.

Brawlhalla is an 8-player, 2D fighting game featuring warriors from throughout history.

<h2>Overview</h2><p>Brawlhalla is a 2D platform fighting game developed by Blue Mammoth Games and published by Xaviant LLC on <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on April 30, 2014. On December 5, 2015, it was announced that the game will be released on <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> in 2016.  Blue Mammoth Games has stated they intend to have <a href="/cross-platform-multiplayer/3015-4183/" data-ref-id="3015-4183">Cross Platform Multiplayer</a> between those two platforms.</p><h2>Gameplay</h2><p>Brawlhalla's fighting system is closer to that of <a href="/super-smash-bros/3025-318/" data-ref-id="3025-318">Super Smash Bros.</a> than of other fighting games, with a focus on knocking opponents out of the arena rather than depleting a health bar, and simple controls where moves are executed by pressing a direction and a button.  </p><p>Brawlhalla can be played online and offline, against other players or against bots.  It supports custom games of up to 4 players on one system or up to 8 players online, and allows a mix of local and online players in any of its game modes.</p><p><span style="font-family:jubilat, 'Helvetica Neue', HelveticaNeue, Arial, sans-serif;font-size:21px;line-height:30px;">Game Modes</span></p><p>Brawlhalla has standard game modes such as <a href="/deathmatch/3015-451/" data-ref-id="3015-451">Deathmatch</a> and <a href="/team-deathmatch/3015-2463/" data-ref-id="3015-2463">Team Deathmatch</a>.  Players can change a variety of settings in these modes, including changing the time limit, increasing how much damage is taken, and turning on <a href="/friendly-fire/3015-2243/" data-ref-id="3015-2243">Friendly Fire</a>.  Brawlhalla also has two unique team-based game modes: Brawlball (like American Football with weapons) and Bombsketball (basketball with bouncy bombs).</p><h2><span style="font-family:jubilat, 'Helvetica Neue', HelveticaNeue, Arial, sans-serif;font-size:24px;line-height:30px;">Free-to-Play</span></h2><p>Brawlhalla is <a href="/free-to-play/3015-1308/" data-ref-id="3015-1308">Free to Play</a> and supported by the purchase of <a href="/cosmetic-items/3015-8498/" data-ref-id="3015-8498">Cosmetic Items</a> (such as skins and taunts) that do not provide any gameplay advantage.  Playable characters are on a weekly rotation with six free at a time, but they can be unlocked permanently with in-game currency.  </p>

All Images, Blue Mammoth Games, PAX West 2017 Booth, PAX West 2017

All Images, Blue Mammoth Games, PAX East 2016 Booth, PAX East 2016

E3 2018: FromSoftware Has Some Ghost Problems with Déraciné on PlayStation VR

GRIP is a combat racing game where players race on floors, ceilings and walls while attempting to destroy their opponent’s vehicles.

<p>Grip is a vehicle combat game that removes the traditional limits of the road from game play. Players use the walls, ceilings, and floor in an attempt to destroy other players. Vehicle models are designed with oversize tires which let the cars drive regardless of their orientation.</p><p>Grip is in many ways the spiritual successor of the 1999 Psygnosis-published PSone arcade racer <a href="/rollcage/3030-9060/" data-ref-id="3030-9060">Rollcage</a>. In fact the development team does share some coders from that original project. The project was originally spear headed by Chris Mallinson and Robert Baker, who worked on the game through much of 2015. At the same time promoting the project through Stream Green Light and eventually a Kickstarter Campaign after a prototype was completed.</p>

All Images, Wired Productions, PAX East 2018 Booth, PAX East 2018

Jesse and friends are back for another adventure in the Minecraft world.

<h2>Overview</h2><p>Minecraft: Story Mode - Season 2 is a five-part comedy-fantasy point-and-click adventure game developed and published digitally by <a href="https://www.giantbomb.com/telltale-games/3010-397/" data-ref-id="3010-397">Telltale</a> (in conjunction with <a href="/mojang-ab/3010-7279/" data-ref-id="3010-7279">Mojang</a>) for the <a href="https://www.giantbomb.com/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="https://www.giantbomb.com/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a>, <a href="https://www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a>, and most <a href="https://www.giantbomb.com/iphone/3045-96/" data-ref-id="3045-96">iOS</a> and <a href="https://www.giantbomb.com/android/3045-123/" data-ref-id="3045-123">Android</a> devices. Episodes were periodically released between July 11, 2017 and December 19, 2017.</p><p>The sequel to the original <a href="/minecraft-story-mode/3030-48413/" data-ref-id="3030-48413">Minecraft: Story Mode</a> (and the eleventh of Telltale's "tailored story" set of games), players continue the role of the <a href="/customizable-characters/3015-155/" data-ref-id="3015-155">customizable</a> protagonist Jesse in a world inspired by Mojang's sandbox game <a href="/minecraft/3030-30475/" data-ref-id="3030-30475">Minecraft</a>. After stopping the Wither Storm and becoming renowned heroes, Jesse and their friends are thrown into another adventure once Jesse's hand gets stuck in a mystical gauntlet belonging to an ancient underwater temple.</p><p>The first two episodes of the game, along with a <a href="https://www.giantbomb.com/dlc-season-pass/3015-7186/" data-ref-id="3015-7186">season pass</a> for the remaining four episodes, ere bundled in retail form on the Xbox One, PlayStation 4, and Xbox 360 on September 19, 2017. It is the last of their "tailored story" games to be released on the X360 and is the last game released on Microsoft's "Xbox Live Arcade" channel.</p><h2>Episodes</h2><p><strong>Episode 1: Hero in Residence (July 11, 2017)</strong></p><p>As old friends and new responsibilities pull Jesse in different directions, the discovery of a strange Prismarine Gauntlet leads him/her into a whole new world of mystery and danger.</p><p><strong>Episode 2: Giant Consequences (August 15, 2017)</strong></p><p>A powerful foe emerges in Beacontown and subjects Jesse to some bizarre (and deadly) challenges. Friendships will be tested and new alliances formed as Jesse fights to save the world from this mighty enemy.</p><p><strong>Episode 3: Jailhouse Block (September 19, 2017)</strong></p><p>Jesse and the gang must brave a dangerous prison and its even more dangerous inmates to reach a secret at the prison's heart. But when the enemy tries to recruit Jesse's friends, will they all be able to resist the call?</p><p><strong>Episode 4: Below the Bedrock (November 7, 2017)</strong></p><p>Our heroes take a journey to a long-forgotten land where nothing is quite what it seems and danger lurks around every corner. Will Jesse's new alliances and friendships withstand the tests they'll race?</p><p><strong>Episode 5: Above and Beyond (December 19, 2017)</strong></p><p>The final battle with Jesse's new enemy brings it home to Beacontown and the world may never be the same.</p>

Starbreeze's Overkill is developing a new co-op focused game set in the Walking Dead universe.

E3 2018: Overkill's The Walking Dead Finally Arrives in November

Billed as "a genealogical Rogue-lite", Rogue Legacy is a mash-up of side-scrolling Metroidvania platforming and roguelike perma-death, as players build up a knight's lineage by exploring the procedurally-generated Castle Hamson while collecting gold, attempting to defeat bosses, and dying (many times, with each death bringing forth a new descendent).

<h2>Overview</h2><figure data-ref-id="1300-2500811" data-img-src="https://static.giantbomb.com/uploads/original/13/136461/2500811-rogue-map.jpg" data-size="small" data-align="right" data-ratio="0.56181533646322" data-width="1278" data-embed-type="image" style="width: 1278px"><a class="fluid-height" style="padding-bottom:56.2%" href="https://static.giantbomb.com/uploads/original/13/136461/2500811-rogue-map.jpg" data-ref-id="1300-2500811"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/13/136461/2500811-rogue-map.jpg" srcset="https://static.giantbomb.com/uploads/original/13/136461/2500811-rogue-map.jpg 1278w, https://static.giantbomb.com/uploads/scale_super/13/136461/2500811-rogue-map.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/13/136461/2500811-rogue-map.jpg 480w, https://static.giantbomb.com/uploads/scale_small/13/136461/2500811-rogue-map.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Rogue Legacy is a 2D medieval-fantasy side-scrolling action-adventure platformer developed and published digitally by <a href="/cellar-door-games/3010-8921/" data-ref-id="3010-8921">Cellar Door</a> for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on June 27, 2013. It received <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a> and <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a> support on October 15, 2013, was ported to the <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, and <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a> (all released via <a href="/playstation-network/3015-2623/" data-ref-id="3015-2623">PlayStation Network</a>) on July 29, 2014, and was ported to the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> (with assistance by <a href="/abstraction-games/3010-8580/" data-ref-id="3010-8580">Abstraction</a>) on May 27, 2015.</p><p>Combining elements of <a href="/metroidvania/3015-2440/" data-ref-id="3015-2440">Metroidvania</a> and <a href="/roguelike/3015-1065/" data-ref-id="3015-1065">roguelike</a> games, players explore the procedurally-generated Castle Hamson (each with four areas of varying difficulty) as a valiant <a href="/knight/3015-1291/" data-ref-id="3015-1291">knight</a> to accumulate gold <a href="/coin/3055-219/" data-ref-id="3055-219">coins</a> (from enemies and environmental objects) and attempt to defeat the four bosses residing in each area of the castle. Once the knight dies (and they will), their lineage lives on with a choice of one of three randomized descendents (each with their own <a href="/classes/3015-405/" data-ref-id="3015-405">class</a>, gender, and "special" traits, such as gigantism, color-blindness, or Irritable Bowel Syndrome).</p><p>While the castle is procedurally re-generated for each heir (unless it's "locked down" by the Architect for a fee), the descendent can use the gold earned by their predecessor to buy additional character classes, persistent upgrades, new unlocked gear, and unlocked ability-modifying runes (all of which are persistent for the entire lineage). However, the castle's gatekeeper (Charon) takes all (or most, depending on upgrades) of the heir's leftover gold as a fee for entering the castle.</p><p>The game received some updates throughout 2013 (mostly bugfixes), the last being the major v1.2 patch (adding five challenging boss "remixes", one secret class, four additional traits, 28 new room types, the ability to reduce shader effects, and new Steam achievements).</p><p> </p><h2>Classes</h2><table data-max-width="true"><thead><tr><th scope="col">Class</th><th scope="col">Health</th><th scope="col">Mana</th><th scope="col">Strength</th><th scope="col">Intelligence</th><th scope="col">Notes</th></tr></thead><tbody><tr><td><p>Barbarian</p><p>Barbarian King / Queen</p></td><td>150%</td><td>50%</td><td>75%</td><td>100%</td><td>Special: Barbarian Shout - knock back enemies and destroy projectiles.</td></tr><tr><td>Dragon</td><td>40%</td><td>25%</td><td>100%</td><td>100%</td><td><p>Infinite Flight</p><p>Automatic Mana Regeneration</p><p>Throws Fireballs instead of attacking.</p></td></tr><tr><td><p>Knave</p><p>Assassin</p></td><td>75%</td><td>65%</td><td>75%</td><td>100%</td><td><p>Special: Mist Form - turn invisbile and become immune to damage.</p><p>+15% Critical Chance</p><p>+125% Critical Damage</p></td></tr><tr><td><p>Knight</p><p>Paladin</p></td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>Special: Guardian Shield - block attacks from any direction.</td></tr><tr><td><p>Lich</p><p>Lich King / Queen</p></td><td>35%</td><td>50%</td><td>75%</td><td>150%</td><td><p>Special: HP Conversion - convert half of Max Health into Max Mana</p><p>Every kill grants +4 Max HP</p></td></tr><tr><td><p>Mage</p><p>Archmage</p></td><td>50%</td><td>150%</td><td>50%</td><td>125%</td><td><p>Special: Spell Cycle - switch between three spells.</p><p>Every Kill grants +6 Mana</p></td></tr><tr><td><p>Miner</p><p>Spelunker / Spelunkette</p></td><td>50%</td><td>50%</td><td>75%</td><td>100%</td><td><p>Special: Headlamp - removes darkness filter in Dungeon.</p><p>+30% Gold Earned</p><p>Can see location of chests in unexplored areas of the map.</p></td></tr><tr><td><p>Shinobi</p><p>Hokage</p></td><td>60%</td><td>40%</td><td>175%</td><td>100%</td><td><p>Special: Replacement Technique - replaces self with a log, and teleports forward. (Reference to the substitution jutsu from the popular anime series Naruto.)</p><p>No critical hits</p></td></tr><tr><td><p>Spellthief</p><p>Spellsword</p></td><td>75%</td><td>40%</td><td>75%</td><td>100%</td><td><p>Special: Empower Spell - casts a more powerful version of equipped spell, does double damage.</p><p>30% of damage is converted into Mana</p></td></tr></tbody></table><p><em>Note: All values are listed as a percentage of the base stats (Knight / Paladin).</em></p><h2>Traits</h2><table data-max-width="true"><thead><tr><th scope="col">Trait Name</th><th scope="col">Game Description</th><th scope="col">Effects</th></tr></thead><tbody><tr><td>Vertigo</td><td>Welcome to barfs-ville.</td><td>Inverts the screen.</td></tr><tr><td>Dwarfism</td><td>You never get to ride rollercoasters.</td><td><p>The character is about half-size and can get through small passages around the castle.</p></td></tr><tr><td>Hypergonadism</td><td>You're perma-roided. Attacks knock enemies further.</td><td>The character's sword attacks have extra-strong knockback.</td></tr><tr><td>O.C.D.</td><td>Must. Clear. House. Break stuff to restore MP.</td><td>The character gains 1 MP for each object destroyed.</td></tr><tr><td>Dementia</td><td>You are insane.</td><td>False enemies appear that don't do damage and can't be damaged.</td></tr><tr><td>Ectomorph</td><td>You're skinny, so every hit sends you flying.</td><td>The character suffers a large amount of knockback when hit.</td></tr><tr><td>Dyslexia</td><td>You hvae trboule raednig tinhgs.</td><td>Scrambles all but the first and last letter of every word.</td></tr><tr><td>Hypochondriac</td><td>You tend to EXAGGERATE.</td><td>When the character takes damage, the damage number shown is much higher than the actual value.</td></tr><tr><td>Muscle Wk.</td><td>You have weak limbs. Enemies won't get knocked back.</td><td>Enemies aren't knocked back when hit.</td></tr><tr><td>Nostalgic</td><td>You miss the good old days.</td><td>A sepia filter is applied to the graphics, and the first loading screen says "Reminiscing".</td></tr><tr><td>Eid. Mem.</td><td>You remember things with extreme clarity.</td><td>Enemy locations are tracked on the map.</td></tr><tr><td>Tunnel Vision</td><td>No peripheral vision.</td><td>No warning indicators for off-screen projectiles.</td></tr><tr><td>Savant</td><td>You are very talented. With a few issues</td><td>The character's spell changes to a random new one each time it's used.</td></tr><tr><td>Gay</td><td>You like the ladies. / You're a fan of the man.</td><td>No apparent effects.</td></tr><tr><td>I.B.S.</td><td>Even the most valiant heroes can suffer from irritable bowels.</td><td>Random fart noises occur.</td></tr><tr><td>ADHD</td><td><p>So Energetic!</p><p>You move faster.</p></td><td>The character moves much faster.</td></tr><tr><td>E.D.S.</td><td>You are very flexible.</td><td>The character can change direction while attacking.</td></tr><tr><td>Alektorphobia</td><td>Chickens freak you out.</td><td>Chicken legs are replaced with headless chickens that run around, dealing minor damage, until they are killed and turn into a normal chicken leg. Chickens appear slightly more often than chicken legs do for other characters.</td></tr><tr><td>Alzheimers</td><td>You have trouble remembering where you are.</td><td>The main map no longer works and is replaced by question marks. The mini map remains functional.</td></tr><tr><td><p>Ambilevous</p></td><td>You've got two left hands, and can't cast spells properly.</td><td>Projectile spells emit from the character's back when cast.</td></tr><tr><td>Baldness</td><td>The bald and the beautiful.</td><td>The character is bald, and the first loading screen will say "Balding" rather than "Building".</td></tr><tr><td>C.I.P.</td><td>Congenital Insensitivity to Pain. Know no pain.</td><td>The health bar is invisible.</td></tr><tr><td>Color Blind</td><td>You can't see colors because of monochromancy</td><td>The world is entirely black and white.</td></tr><tr><td>Coprolalia</td><td>%#&amp;@!</td><td>The character swears when hit, and his/her Last Words are a curse rather than a hint. Also reduces recovery time.</td></tr><tr><td>Dextrocardia</td><td>Your HP and MP pools are swapped. Who knew?</td><td>HP and MP bars swap positions and values.</td></tr></tbody></table><h2>Locations</h2><h3>Castle Hamson</h3><p>Castle Hamson is the first area the player enters with each character, and is connected to the other three areas. It also contains the door leading to the final boss as the player enters. The area's boss is Khidr.</p><h3>The Forest</h3><p>The Forest is to the far right of the Castle, and is the third most difficult area. It is the only exterior area of the four, but it is segmented into 'rooms' just like the others. The area's boss is Alexander.</p><h3>The Maya</h3><p>The Maya is above the Castle, and is the second most difficult area. It looks like a run-down version of Castle Hamson. The area's boss is Ponce de Leon.</p><h3>The Darkness</h3><p>The Darkness, situated below the Castle, is the most difficult area. As the name implies, it is dark, except for a small sphere of light surrounding the player. However, the room's contents can still be seen dimly. The area's boss is Herodotus.</p><h2>Enemies</h2><h3>Normal</h3><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Location</th><th scope="col">Abilities/ Attributes</th><th scope="col">Images</th></tr></thead><tbody><tr><td>Pyrite</td><td>Castle Hamson</td><td>Flying, can ignore walls, does damage on contact. Uses a dash attack.</td><td>Image Not Added</td></tr><tr><td>Infernite</td><td>---</td><td>Flying, can ignore walls, attacks using 8 omnidirectional projectiles and by contacting player. Makes use of a dash attack.</td><td><figure data-ref-id="1300-2508340" data-img-src="https://static.giantbomb.com/uploads/original/19/195900/2508340-2013-07-06_00005.jpg" data-size="small" data-align="right" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/19/195900/2508340-2013-07-06_00005.jpg" data-ref-id="1300-2508340"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/19/195900/2508340-2013-07-06_00005.jpg" srcset="https://static.giantbomb.com/uploads/original/19/195900/2508340-2013-07-06_00005.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/19/195900/2508340-2013-07-06_00005.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/19/195900/2508340-2013-07-06_00005.jpg 480w, https://static.giantbomb.com/uploads/scale_small/19/195900/2508340-2013-07-06_00005.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure></td></tr><tr><td>Doomvas</td><td>Castle Hamson</td><td>Flying, disguised as a painting, player, does damage on contact.</td><td><figure data-ref-id="1300-2508341" data-img-src="https://static.giantbomb.com/uploads/original/19/195900/2508341-2013-07-06_00008.jpg" data-size="small" data-align="right" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/19/195900/2508341-2013-07-06_00008.jpg" data-ref-id="1300-2508341"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/19/195900/2508341-2013-07-06_00008.jpg" data-srcset="https://static.giantbomb.com/uploads/original/19/195900/2508341-2013-07-06_00008.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/19/195900/2508341-2013-07-06_00008.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/19/195900/2508341-2013-07-06_00008.jpg 480w, https://static.giantbomb.com/uploads/scale_small/19/195900/2508341-2013-07-06_00008.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/19/195900/2508341-2013-07-06_00008.jpg" srcset="https://static.giantbomb.com/uploads/original/19/195900/2508341-2013-07-06_00008.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/19/195900/2508341-2013-07-06_00008.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/19/195900/2508341-2013-07-06_00008.jpg 480w, https://static.giantbomb.com/uploads/scale_small/19/195900/2508341-2013-07-06_00008.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure></td></tr><tr><td>Doomtrait</td><td>The Maya</td><td>Flying, disguised as a painting, circumnavigates player, attacks by contacting player, fires one fireball at a time while in flight.</td><td>Image Not Added</td></tr><tr><td>GuardBox</td><td>Castle Hamson</td><td>Stationary, shoots a single rocket</td><td><figure data-ref-id="1300-2508346" data-img-src="https://static.giantbomb.com/uploads/original/19/195900/2508346-2013-07-06_00023.jpg" data-size="small" data-align="right" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/19/195900/2508346-2013-07-06_00023.jpg" data-ref-id="1300-2508346"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/19/195900/2508346-2013-07-06_00023.jpg" data-srcset="https://static.giantbomb.com/uploads/original/19/195900/2508346-2013-07-06_00023.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/19/195900/2508346-2013-07-06_00023.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/19/195900/2508346-2013-07-06_00023.jpg 480w, https://static.giantbomb.com/uploads/scale_small/19/195900/2508346-2013-07-06_00023.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/19/195900/2508346-2013-07-06_00023.jpg" srcset="https://static.giantbomb.com/uploads/original/19/195900/2508346-2013-07-06_00023.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/19/195900/2508346-2013-07-06_00023.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/19/195900/2508346-2013-07-06_00023.jpg 480w, https://static.giantbomb.com/uploads/scale_small/19/195900/2508346-2013-07-06_00023.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure></td></tr><tr><td>GuardBox XL</td><td>The Maya</td><td>Stationary, attacks using a rapid fire burst of 3 unidirectional rockets.</td><td><figure data-ref-id="1300-2515799" data-img-src="https://static.giantbomb.com/uploads/original/16/165095/2515799-guardbox+xl.jpg" data-size="small" data-align="right" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/165095/2515799-guardbox+xl.jpg" data-ref-id="1300-2515799"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/16/165095/2515799-guardbox+xl.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/165095/2515799-guardbox+xl.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/165095/2515799-guardbox+xl.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/165095/2515799-guardbox+xl.jpg 480w, https://static.giantbomb.com/uploads/scale_small/16/165095/2515799-guardbox+xl.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/16/165095/2515799-guardbox+xl.jpg" srcset="https://static.giantbomb.com/uploads/original/16/165095/2515799-guardbox+xl.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/165095/2515799-guardbox+xl.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/165095/2515799-guardbox+xl.jpg 480w, https://static.giantbomb.com/uploads/scale_small/16/165095/2515799-guardbox+xl.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure></td></tr><tr><td>Frosten</td><td>Castle Hamson</td><td>Flying, attacks using 7 omnidirectional ice shards.</td><td><figure data-ref-id="1300-2508344" data-img-src="https://static.giantbomb.com/uploads/original/19/195900/2508344-2013-07-06_00009.jpg" data-size="small" data-align="right" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/19/195900/2508344-2013-07-06_00009.jpg" data-ref-id="1300-2508344"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/19/195900/2508344-2013-07-06_00009.jpg" data-srcset="https://static.giantbomb.com/uploads/original/19/195900/2508344-2013-07-06_00009.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/19/195900/2508344-2013-07-06_00009.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/19/195900/2508344-2013-07-06_00009.jpg 480w, https://static.giantbomb.com/uploads/scale_small/19/195900/2508344-2013-07-06_00009.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/19/195900/2508344-2013-07-06_00009.jpg" srcset="https://static.giantbomb.com/uploads/original/19/195900/2508344-2013-07-06_00009.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/19/195900/2508344-2013-07-06_00009.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/19/195900/2508344-2013-07-06_00009.jpg 480w, https://static.giantbomb.com/uploads/scale_small/19/195900/2508344-2013-07-06_00009.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure></td></tr><tr><td>Icen</td><td>---</td><td>Flying, attacks using 14 omnidirectional ice shards.</td><td>Image Not Added</td></tr><tr><td>Glacien</td><td>---</td><td>Flying, attacks using a large barrage of omnidirection ice shards.</td><td>Image Not Added</td></tr><tr><td><p>Flamelock</p></td><td>Castle Hamson</td><td><p>Flying, attacks using 3 individual fireballs in a sequence, each aimed for the player's position at time of firing.</p></td><td><figure data-ref-id="1300-2508345" data-img-src="https://static.giantbomb.com/uploads/original/19/195900/2508345-2013-07-06_00025.jpg" data-size="small" data-align="right" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/19/195900/2508345-2013-07-06_00025.jpg" data-ref-id="1300-2508345"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/19/195900/2508345-2013-07-06_00025.jpg" data-srcset="https://static.giantbomb.com/uploads/original/19/195900/2508345-2013-07-06_00025.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/19/195900/2508345-2013-07-06_00025.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/19/195900/2508345-2013-07-06_00025.jpg 480w, https://static.giantbomb.com/uploads/scale_small/19/195900/2508345-2013-07-06_00025.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/19/195900/2508345-2013-07-06_00025.jpg" srcset="https://static.giantbomb.com/uploads/original/19/195900/2508345-2013-07-06_00025.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/19/195900/2508345-2013-07-06_00025.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/19/195900/2508345-2013-07-06_00025.jpg 480w, https://static.giantbomb.com/uploads/scale_small/19/195900/2508345-2013-07-06_00025.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure></td></tr><tr><td><p>Blazelock</p></td><td><p>---</p></td><td><p>Flying, attacks using 5 individual fireballs in a sequence, each aimed for the player's position at time of firing.</p></td><td><figure data-ref-id="1300-2515798" data-img-src="https://static.giantbomb.com/uploads/original/16/165095/2515798-blazelock.jpg" data-size="small" data-align="right" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/165095/2515798-blazelock.jpg" data-ref-id="1300-2515798"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/16/165095/2515798-blazelock.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/165095/2515798-blazelock.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/165095/2515798-blazelock.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/165095/2515798-blazelock.jpg 480w, https://static.giantbomb.com/uploads/scale_small/16/165095/2515798-blazelock.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/16/165095/2515798-blazelock.jpg" srcset="https://static.giantbomb.com/uploads/original/16/165095/2515798-blazelock.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/165095/2515798-blazelock.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/165095/2515798-blazelock.jpg 480w, https://static.giantbomb.com/uploads/scale_small/16/165095/2515798-blazelock.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure></td></tr><tr><td><p>Sollock</p></td><td><p>--</p></td><td><p>Flying, attacks by summoning a three large fireball to toss at the player one after the other.</p></td><td>Image Not Added</td></tr><tr><td><p>Skeleton</p></td><td><p>---</p></td><td><p>Attacks by throwing a single bone that can pass through floors and walls.</p></td><td>Image Not Added</td></tr><tr><td><p>Mr Bones</p></td><td><p>The Darkness</p></td><td><p>Attacks by throwing a single bone that can pass through floors and walls.</p></td><td><figure data-ref-id="1300-2515800" data-img-src="https://static.giantbomb.com/uploads/original/16/165095/2515800-mr+bones.jpg" data-size="small" data-align="right" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/165095/2515800-mr+bones.jpg" data-ref-id="1300-2515800"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/16/165095/2515800-mr+bones.jpg" data-srcset="https://static.giantbomb.com/uploads/original/16/165095/2515800-mr+bones.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/165095/2515800-mr+bones.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/165095/2515800-mr+bones.jpg 480w, https://static.giantbomb.com/uploads/scale_small/16/165095/2515800-mr+bones.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/16/165095/2515800-mr+bones.jpg" srcset="https://static.giantbomb.com/uploads/original/16/165095/2515800-mr+bones.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/165095/2515800-mr+bones.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/165095/2515800-mr+bones.jpg 480w, https://static.giantbomb.com/uploads/scale_small/16/165095/2515800-mr+bones.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure></td></tr><tr><td><p>McRib</p></td><td><p>---</p></td><td><p>Attacks by throwing multiple bones that can pass through floors and walls</p></td><td>Image Not Added</td></tr><tr><td><p>Corrupt Lord</p></td><td><p>---</p></td><td><p>Attacks using a spear stab, spear charge, or spear slash projectile</p></td><td>Image Not Added</td></tr><tr><td><p>Corrupt Vanguard</p></td><td><p>---</p></td><td><p>Attacks using a spear stab, spear charge, or spear slash projectile.</p></td><td>Image Not Added</td></tr><tr><td><p>Planky</p></td><td><p>---</p></td><td><p>Stationary, attacks using 8 omnidirectional fireballs.</p></td><td>Image Not Added</td></tr><tr><td><p>Plonky</p></td><td><p>---</p></td><td><p>Stationary, attacks using 8 omnidirectional projectiles similar to those fired by Infernites. Fires two waves of projectiles that ignore walls, rotating after the first before resetting.</p></td><td>Image Not Added</td></tr><tr><td><p>Gray Baron</p></td><td><p>---</p></td><td><p>Attacks using a charged double sword chop.</p></td><td>Image Not Added</td></tr><tr><td><p>Graydiator</p></td><td><p>---</p></td><td><p>Attacks using a charged triple sword chop.</p></td><td>Image Not Added</td></tr><tr><td><p>Zomboner</p></td><td><p>---</p></td><td><p>Rises from the ground when player is in range, attacks by making contact with player.</p></td><td>Image Not Added</td></tr><tr><td><p>Flowermon</p></td><td><p>The Darkness</p></td><td><p>A predatory flow that spits multiple green projectiles in an arc over its head.</p></td><td>Image Not Added</td></tr></tbody></table><h3>Mini Bosses</h3><table data-max-width="false"><thead><tr><th scope="col">Column Head</th><th scope="col">Column Head</th></tr></thead><tbody><tr><td>Amon and Barbatos</td><td>Amon and Barbatos are giant, twin versions of the game's warlock enemy types. Black in color, they can only be distinguished by the projectiles they fire. Amon favors large ice attacks similar to the Icens and Frostens. While Barbatos casts massive strings of fire balls similar to the Flamelocks and Blazelocks.</td></tr><tr><td> </td><td> </td></tr><tr><td> </td><td> </td></tr><tr><td> </td><td> </td></tr></tbody></table><p> </p><h3>Bosses</h3><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Description</th><th scope="col"> </th></tr></thead><tbody><tr><td>Khidr</td><td>A giant version of the game's flying eyeball enemy type, Khidr attacks by launching a larger type of the same teardrop shaped projectiles in either a random spread or 4 spiraling lines.</td><td> </td></tr><tr><td>Alexander</td><td>A giant version of the game's flaming flying-skull enemy type, Alexander attacks by launching a constant stream of energy attacks in the same pattern that the smaller skulls use to attack. As Alexander is damaged smaller skulls spawn to attack the player.</td><td> </td></tr><tr><td>Ponce de Leon</td><td>A giant version of the game's pyrite/infernite enemies, Ponce de Leon attacks by chasing the play around his chamber in a similar manner to its smaller counterparts while also leaving behind a stream of massive stationary fireballs.</td><td> </td></tr><tr><td>Herodotus</td><td>A giant version of the game's slime enemy type. The arena contains multiple platforms, and spiketraps along the floor. Herodotus will attack by jumping into the player. Upon "death" will spawn two more smaller slimes and will continue to do so until all are defeated.</td><td> </td></tr></tbody></table><p> </p><h2>System Requirements</h2><h3>PC</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Windows XP/Vista/7</li><li><strong>Processor:</strong> 1.6 Ghz</li><li><strong>Memory:</strong> 1 GB RAM</li><li><strong>Graphics:</strong> X1950 Pro, 7900 GT</li><li><strong>DirectX®:</strong> 9.0c</li><li><strong>Hard Drive:</strong> 400 MB HD space</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> Windows XP/Vista/7</li><li><strong>Processor:</strong> 2 Ghz</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> HD 4770, 8800 GTX</li><li><strong>DirectX®:</strong> 9.0c</li><li><strong>Hard Drive:</strong> 400 MB HD space</li></ul><h3>Mac</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Snow Leopard 10.6.8, 32/64-bit</li><li><strong>Processor:</strong> Dual Core CPU</li><li><strong>Memory: </strong>2 GB RAM</li><li><strong>Graphics: </strong>OpenGL 3.0+ support (2.1 with ARB extensions acceptable)</li><li><strong>Hard Drive: </strong>400 MB HD space</li></ul><h3>Linux</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> glibc 2.15+, 32/64-bit. S3TC support is NOT required.</li><li><strong>Processor:</strong> Dual Core CPU</li><li><strong>Memory: </strong>2 GB RAM</li><li><strong>Graphics: </strong>OpenGL 3.0+ support (2.1 with ARB extensions acceptable)</li><li><strong>Hard Drive: </strong>400 MB HD space</li></ul>

A supernatural-noir murder mystery adventure game with full-motion video, where the protagonist can shapeshift into other characters to unlock secret conversations.

A 3D Final Fantasy with both regular and super deformed characters.

<h2>Summary</h2><p>World of Final Fantasy was announced at Sony's E3 2015 press conference for release on <a href="/playstation-4/3045-146/" data-ref-id="3045-146">Playstation 4 </a>and <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">Vita</a> and it's scheduled to be released worldwide in October 2016. It follows the story of two siblings in a world called Grimoire and will feature characters from previous <a href="/final-fantasy/3025-194/" data-ref-id="3025-194">Final Fantasy </a>games, such as <a href="/cloud-strife/3005-321/" data-ref-id="3005-321">Cloud Strife</a> from <a href="/final-fantasy-vii/3030-13053/" data-ref-id="3030-13053">Final Fantasy VII.</a> The game features gameplay that will be reminiscent of the earlier games in the series but the team also wants this title to be accessible to a younger audience.</p><p>The story is set in a new world not seen before in the Final Fantasy series, a place teeming with classic Final Fantasy characters and monsters alike. Lann and Reyne, two siblings suffering from <a href="/amnesia/3015-286/" data-ref-id="3015-286">amnesia</a>, must navigate this world of <a href="/super-deformation/3015-1196/" data-ref-id="3015-1196">chibi</a>-style monsters and characters. Lann and Reyne are able to move between chibi-form and their other form and, as of this time, it seems like they might be the only characters who are able to do so.</p><h2>Gameplay</h2><p>According the <a href="http://worldoffinalfantasy.square-enix.com/us/" rel="nofollow">official website</a>, the player must master an all new battle system where players will utilize captured monsters, called Mirages, to create powerful towers of monsters to fight enemies throughout the game world. The size, element, and order in which the monsters are used is also something that the player will have to keep in mind. The battle system is said to be inspired by the <a href="/active-time-battle/3015-95/" data-ref-id="3015-95">Active Time Battle</a> system of the <a href="/super-nintendo-entertainment-system/3045-9/" data-ref-id="3045-9">Super Nintendo </a>era.</p><p>The concept of stacking was suggested by <a href="/shinji-hashimoto/3040-16624/" data-ref-id="3040-16624">Shinji Hashimoto</a> after Hashimoto saw a sketch done by <a href="/yasuhisa-izumisawa/3040-93888/" data-ref-id="3040-93888">Yasuhisa Izumisawa</a> of a Magitek Armour with multiple other monsters stacked on top. The stacking element, which would be difficult to render, led to a time of meditation concerning which platforms would be able to display this effect in the best way. In the end it was decided that the Playstation 4 would be the best place for the game, but the team also wanted players to be able to access the game in shorter bursts so they developed a version for the Playstation Vita which utilized the Playstation <a href="/cross-save/3015-7556/" data-ref-id="3015-7556">cross-saving</a> feature.</p><p>Mirages are befriended after they have been weakened in battle, a system reminiscent of the <a href="/poke-ball/3055-425/" data-ref-id="3055-425">Poke Ball</a> system used to capture creatures in the <a href="/pokemon/3025-452/" data-ref-id="3025-452">Pokemon</a> series of video games. There are also special Mirages that can be summoned into battle using <a href="/action-points/3015-637/" data-ref-id="3015-637">Action Points</a> (AP), these Mirages will stay in battle until the summoner's AP has been completely consumed.</p><p>The player can customize their monster parties by turning their monsters into ability-boosting Magicite, leveling and evolving them to gain new specializations, or even just use them as a means to get from one place to another; like the iconic, lovable <a href="/chocobo/3005-10126/" data-ref-id="3005-10126">Chocobo</a>.</p><p>The dungeons of this world have been described as vertically stacked and since stacking the caught monsters is also a key component, this game seems to be using space in a very different way. The stacking portion of the game will help the player get past obstacles and progress farther into the game.</p><h2>Development</h2><p>The director of the game <a href="/hiroki-chiba/3040-16564/" data-ref-id="3040-16564">Hiroki Chiba </a>has been a designer and writer at <a href="/square-enix/3010-104/" data-ref-id="3010-104">Square Enix</a> but this is is directorial debut. He worked on <a href="/dirge-of-cerberus-final-fantasy-vii/3030-5571/" data-ref-id="3030-5571">Dirge or Cerberus: Final Fantasy VII</a> and, most recently, on <a href="/final-fantasy-type-0/3030-21848/" data-ref-id="3030-21848">Final Fantasy Type-0</a>.</p><p>The normal sized characters in the game were designed by zipper aficionado <a href="/tetsuya-nomura/3040-637/" data-ref-id="3040-637">Tetsuya Nomura</a>. The chibi designs were done by <a href="/yasuhisa-izumisawa/3040-93888/" data-ref-id="3040-93888">Yasuhisa Izumisawa</a>, who is known for his other chibi FF project <a href="/final-fantasy-crystal-chronicles/3030-15672/" data-ref-id="3030-15672">Final Fantasy Crystal Chronicles</a>. The chibi designs were originally drawn for <a href="https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.pictlogicaff" rel="nofollow">Pictlogica Final Fantasy</a>, a mobile spin-off, but it seems that the images are being used in collaboration with World of Final Fantasy. Chiba consulted with Nomura on how best to meld the old, iconic character designs with the new chibi designs without causing damage to the overall iconic image of the characters.</p><p>The game is being developed on the Orochi 3 engine to help speed up development. The game was said to be 30 to 40% complete as of June 2015 when it was debuted at E3 that year.</p><h2>Characters</h2><h4><strong>Lann </strong>/ ラァン (<em>Raan</em>)</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954792-016_intro.png" data-ref-id="1300-2954792" data-ratio="2.0954810495627" data-width="1372" data-embed-type="image" style="width: 1372px"><a class="fluid-height" style="padding-bottom:209.5%" href="https://static.giantbomb.com/uploads/original/1/15946/2954792-016_intro.png" data-ref-id="1300-2954792"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/15946/2954792-016_intro.png" srcset="https://static.giantbomb.com/uploads/original/1/15946/2954792-016_intro.png 1372w, https://static.giantbomb.com/uploads/scale_super/1/15946/2954792-016_intro.png 916w, https://static.giantbomb.com/uploads/scale_medium/1/15946/2954792-016_intro.png 458w, https://static.giantbomb.com/uploads/scale_small/1/15946/2954792-016_intro.png 305w" sizes="(max-width: 305px) 100vw, 305px" data-width="305"></a></figure><p>To a casual observer, Lann may appear brash and impulsive. In addition, it typically takes a few explanations before he gets a full grasp of any given situation. A deeper look, however, reveals a boy pure of heart and spirit, who is great at taking advantage of opportunities when they arise—in other words, the perfect adventurer.</p><h4><strong>Reynn </strong>/ レェン (<em>Reen</em>)</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954793-019_intro.png" data-ref-id="1300-2954793" data-ratio="1.9771723122239" data-width="1358" data-embed-type="image" style="width: 1358px"><a class="fluid-height" style="padding-bottom:197.7%" href="https://static.giantbomb.com/uploads/original/1/15946/2954793-019_intro.png" data-ref-id="1300-2954793"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/15946/2954793-019_intro.png" srcset="https://static.giantbomb.com/uploads/original/1/15946/2954793-019_intro.png 1358w, https://static.giantbomb.com/uploads/scale_super/1/15946/2954793-019_intro.png 971w, https://static.giantbomb.com/uploads/scale_medium/1/15946/2954793-019_intro.png 485w, https://static.giantbomb.com/uploads/scale_small/1/15946/2954793-019_intro.png 323w" sizes="(max-width: 323px) 100vw, 323px" data-width="323"></a></figure><p>Reynn is a girl of patience and perception, and there will be several times during the Grymoirian journey that all would be lost if not for her. Don’t think she doesn’t have vices, though. She’s quick with the snark, and when she gets shaken up, she starts spouting trivia as a coping mechanism, to the point where even Lann knows what’s up. Even so, there’s no doubting that she’s the glue that holds this adventure together.</p><h4><strong>Enna Kros </strong>/ エナ・クロ (<em>Ena Kuro</em>)</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954794-028_intro.png" data-ref-id="1300-2954794" data-ratio="2.4095796676442" data-width="1023" data-embed-type="image" style="width: 1023px"><a class="fluid-height" style="padding-bottom:241.0%" href="https://static.giantbomb.com/uploads/original/1/15946/2954794-028_intro.png" data-ref-id="1300-2954794"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 265px) 100vw, 265px" data-width="265" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/15946/2954794-028_intro.png" data-srcset="https://static.giantbomb.com/uploads/original/1/15946/2954794-028_intro.png 1023w, https://static.giantbomb.com/uploads/scale_super/1/15946/2954794-028_intro.png 796w, https://static.giantbomb.com/uploads/scale_medium/1/15946/2954794-028_intro.png 398w, https://static.giantbomb.com/uploads/scale_small/1/15946/2954794-028_intro.png 265w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/15946/2954794-028_intro.png" srcset="https://static.giantbomb.com/uploads/original/1/15946/2954794-028_intro.png 1023w, https://static.giantbomb.com/uploads/scale_super/1/15946/2954794-028_intro.png 796w, https://static.giantbomb.com/uploads/scale_medium/1/15946/2954794-028_intro.png 398w, https://static.giantbomb.com/uploads/scale_small/1/15946/2954794-028_intro.png 265w" sizes="(max-width: 265px) 100vw, 265px" data-width="265"></noscript></a></figure><p>Enna Kros is the enigmatic entity who sends Lann and Reynn on their adventure. Who is she, really? What stake does she have in their journey, or any of the worlds? Only time will tell…</p>

E3 2015: Remember the Terrible Past You Caused in World of Final Fantasy

A Bullet Hell Shoot 'Em Up released by the Japanese indie developer Edelweiss.

<h2>Overview</h2><p>Astebreed is a 2.5D <a href="/bullet-hell/3015-321/" data-ref-id="3015-321">bullet hell shoot 'em up</a> similar to the western <a href="/xbox-live-marketplace/3045-86/" data-ref-id="3045-86">Xbox LIVE Arcade</a> game <a href="/omega-five/3030-20772/" data-ref-id="3030-20772">Omega Five</a>. In Astebreed, the player pilots a special combat mech featuring a unique weapons system integrated with the human consciousness of a young girl, and fights to save humanity from extinction.</p><p>The texture application used for <a href="/astebreed/3030-40680/" data-ref-id="3030-40680">Astebreed</a> is known as <a href="http://www.marmoset.co/" rel="nofollow">Marmoset</a> which was created by a western computer graphics company.</p><h2>Gameplay</h2><p>In Astebreed, the player pilots a mech equipped with a shield and a unique weapons suite known as the Lucis System, which incorporates four types of attacks: Lucis Shot, Lucis Homing Attack, blade, and EX Attack; each type of attack features two different firing modes with the exception of the EX Attack, which has three different modes.</p><h3>Shield</h3><p>The mech's shield is displayed as a small blue bar over the mech when it takes damage. Instead of having a system of "lives," the entirety of the self-healing shield is the player's entire life. If the player is hit and the shield depletes, the player can regenerate the shield back gradually by not getting hit again. Once the shield completely regenerates, the blue bar disappears. The player loses if the shield depletes entirely, and restarting thereafter constitutes a traditional "Continue."</p><h3>Lucis Shot</h3><p>This attack is the most basic rapid-fire type attack that is most common in the shoot 'em up genre. There are two different firing buttons, and by pressing one of the two buttons there are two variations of the Lucis Shot:</p><ol><li><p><strong>Lucis Shot spread</strong> - A rapid-fire projectile attack that spreads at a wide angle in front of the player. Covers a larger area but does less damage.</p></li><li><p><strong>Lucis Shot concentrated</strong> - A concentrated rapid-fire projectile with a narrower line ahead of the player as the direction of fire. Does a lot more damage than the spread variation.</p></li></ol><p>Lucis Shots are able to cancel-out enemy projectiles that are <em>purple</em> and may shoot down some enemy missiles; however, the Lucis Shot cannot cancel yellow or red enemy projectiles.</p><h3>Lucis Homing Attack</h3><p>In addition to the rapid-fire Lucis Shot, the pilot may also lock-on to targets and fire a barrage of missiles for greater damage. This uses the same two buttons as the Lucis Shot, except that the player must hold down the button to lock first and release to fire. The two variations of the Lucis Homing Attack feature two different ranges and aiming directions.</p><ol><li><p><strong>Lucis Homing circle</strong> - A short-range but 360-coverage that very quickly locks on to all targets within a limited circle around the mech. It will lock on to as many targets as there are missiles available in the barrage, but the player can release the button earlier to fire a salvo and almost instantly ready another for maximum coverage.</p></li><li><p><strong>Lucis Homing line</strong> - A long-range (covers a narrow line cone emanating from the pilot), focused lock-on that will queue up missile locks a lot faster for a single target than its counterpart circular aiming method. Great for high-HP enemies and bosses. By default (with no directional input) aims at the closest target. Otherwise, the narrow lock-on line is directed at either (depending on what the user opts for in terms of aiming direction, the default option is the first) the direction of the player or <em>reverse</em> the direction of the player's movement.</p></li></ol><p>Lucis Homing Attacks will slow enemy movement as the missiles are launched, making it especially effective for fast-moving enemies and even enemy missiles, which can also be locked-on in Lucis Homing Attack's firing lock-on mode.</p><h3>Blade</h3><p>The blade is an especially effective close-quarters and defensive ability: it can destroy/parry missiles, purple, and yellow projectiles. Only red projectiles/lasers will not be defended against by a blade attack. There are two variations to the blade: Blade attack combo and blade dash.</p><ol><li><p><strong>Blade Attack Combo</strong> - Pressing the blade button in rapid succession will allow the player to attack a very short 360-range around the mech, causing heavier damage upon contact than even the Lucis homing attack. Also defends against aforementioned projectile attacks in addition to dealing damage to enemies on contact. There is a short window of winding-up after the attack combo completes in which the player is vulnerable for a split second.</p></li><li><p><strong>Blade attack dash</strong> - By holding a direction and the blade button, a player may instantly charge across to a target or in a great distance one direction, dealing extremely heavy damage on everything in the path. Also winds up, leaving the player vulnerable for a split second after the dash maneuver is complete.</p></li></ol><p>One of the most unique aspects of the blade is that it invokes the scoring multiplier: all Lucis variations build a multiplier upon dealing damage as long as the player isn't hit. When the blade destroys an enemy, it will multiply the destroyed enemy's (or enemies') score value by the multiplier (which is capped at 16x) and decrements the multiplier by 2x, 1.000 is the lower limit. Taking damage also resets the multiplier to 1.000.</p><h3>EX Attack</h3><p>Over time, the mech quickly builds a yellow EX meter, which is displayed above the blue shield meter that appears over the mech as it takes damage. This meter can be filled even faster by destroying enemy projectiles. After filling the EX meter, the bar disappears and the mech begins to glow yellow, signalling that the player may hit any variation of the EX Attack button to launch the most powerful abilities of the game available to the player at the cost of their EX gauge. The variations of the EX Attack are triggered in conjunction with the Lucis Homing lock-on mechanism, which will be noted parenthetically as follows:</p><ol><li><p><strong>Standard EX Attack (no lock on)</strong> - The mech will quickly dash around a circle and hit all enemies within a short radius, dealing heavy damage and canceling all projectiles. For a 5 second duration, the mech is also invulnerable, but the EX gauge will not begin to regenerate until the invulnerability wears off.</p></li><li><p><strong>Dash EX Attack (multiple enemies locked on)</strong> - Deals a powerful dash attack against all enemies locked-on and the mech is invincible throughout the entire Dash EX Attack.</p></li><li><p><strong>Wild EX Attack (all missiles in a barrage are locked on a single enemy) </strong>- Deals the greatest possible amount of damage capable by the mech on a single enemy, also making the mech invulnerable for the entire attack. The Wild EX Attack is most useful against bosses. Be mindful, however, that not locking on all missiles will cause a normal Dash EX Attack, which is markedly weaker and will deplete the EX gauge anyway.</p></li></ol><p>The EX Attack is essential for bosses or cases when the player is seriously outnumbered and outgunned in a screen. Knowing when to launch an EX Attack and knowing what type of EX Attack to use can be a great, clutch lifeline for the player to invoke. This also follows the Blade scoring mechanism.</p><h2>Story</h2><p>Filune, a mechanical alien race that has previously ravaged entire worlds, has set its sights on the extinction of humanity. Fighting a losing battle, humanity in its desperation ultimately turns to human experimentation subjects and weaponizes two gifted young sisters, Fiona and Esto. The sisters consciousness are integrated with a specially-designed mech weapons system known as the Lucis System.</p><p>By channeling their minds into the weapons systems, the resulting mecha weapons platform, the Lucis System, is far faster and stronger than anything that both Filune and humanity brought to the fight thus far in the conflict. As the conflict escalates further before the Lucis System can be deployed on a mech proper, the sisters' veteran father is lost in the line of duty while one of the sisters, Esto, goes missing.</p><p>A young son, Roy Beckett, bent on avenging his father's death, is chosen to pilot the first Lucis System-integrated mecha, Xbreed, along with the remaining sister, Fiona.</p><p>Together they intended to turn the tide of the conflict against the Filune and find Esto in the process.</p><h2>Reception</h2><p>On June 26th, 2014, Astebreed became the highest rated PC game of 2014 up to that point by holding a 93/100 metascore. As of July 5th, 2014, Astebreed holds a 92/100.</p><h2>PC System Requirements</h2><h3>Minimum</h3><ul><li><strong>OS:</strong> Windows XP/Vista/7/8</li><li><strong>Processor:</strong> Core 2 Duo or faster</li><li><strong>Graphics:</strong> Shader Model 3.0 compatible, GeForce 8600GT (2007 model) or better</li><li><strong>DirectX:</strong> Version 9.0</li><li><strong>Additional Notes:</strong> Controller recommended</li></ul>

<h2>Overview</h2><p>Battlezone is an action game developed and published by <a href="/rebellion/3010-2952/" data-ref-id="3010-2952">Rebellion</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Windows 7 SP1 64 bit or newer</li><li>Processor: Intel i5-4590 processor equivalent or greater</li><li>Memory: 8 GB RAM</li><li>Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater</li></ul></td><td><ul><li>Operating System: Windows 7 SP1 64 bit or newer</li><li>Processor: Intel Core i5-4590 equivalent or greater</li><li>Memory: 8 GB RAM</li><li>Graphics: NVIDIA GeForce GTX 1060 or better</li></ul></td></tr></tbody></table><h2>External Links</h2><ul><li><a href="http://www.battlezone.com" rel="nofollow">Battlezone Official Site</a></li></ul>

<h2>Overview</h2><p>BreakThru is a side-scrolling action game where the player must drive their high-tech assault vehicle through five stages. The player can use their forward cannon to remove obstacles in their way, or leap over them with the car's impressive jump. For the jump to get better clearance, the player must speed up, though this also makes it harder to shoot/avoid hazards in the road. Occasionally, there are otherwise impassable barricades like landslides that the player needs to a high speed jump to clear. The levels include "Mountain", "Bridge", "Prairie", "City" and "Airport" (or "Recover the Aircraft"). After completing the game, the player starts over at the level of their choice.</p><p>The game was first released for the Arcade platform in 1986. It was ported to various home computers later the same year by US Gold, and also saw a North American-exclusive NES release in 1987.</p><p>BreakThru is not to be confused with the similarly titled Alexi Pajitnov puzzle game <a href="/breakthru/3030-2964/" data-ref-id="3030-2964">Breakthru!</a>.</p>

<p>Crashlands is a story-driven crafting ARPG about an interstellar courier, Flux Dabes, whose packages get stolen by an insane alien named Hewgodooko.</p><p>Crashlanded on planet Woanope, players will have to start with their bare hands and work to rebuild a comm device to get in touch with the Bureau of Shipping, secure their packages, and then send them on their way.</p><p>The game uses an infinite, self-managing inventory so players can explore without fear of overencumberance or misplacing their materials. Players can also tame all the beasts they encounter and turn them in to allies to help them do battle against the evil Hewgodooko.</p><p>Across 3 biomes, 4 races, and 60+ hours of hilarious story content, players will discover more than 500 recipes and 9 additional minibosses - all of which may hold the key to getting those packages delivered and finally getting off planet.</p>

Mechanika is a point-and-click adventure game by Mango Protocol.

A tactical strategy RPG that follows the Mercenaries Saga Chronicles.

Use your martial arts prowess against numerous horror-themed archetypes, from zombies and mutants to werewolves and vampires!

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/9/97089/2352050-2.png" data-ref-id="1300-2352050" data-ratio="0.75" data-width="320" data-embed-type="image" style="width: 320px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/9/97089/2352050-2.png" data-ref-id="1300-2352050"><img alt="Left to right: Hong Hua, Jake, Christopher" src="https://static.giantbomb.com/uploads/original/9/97089/2352050-2.png" srcset="https://static.giantbomb.com/uploads/original/9/97089/2352050-2.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Left to right: Hong Hua, Jake, Christopher</figcaption></figure><p>Night Slashers is a 2D horror-themed <a href="/belt-scrolling/3015-8588/" data-ref-id="3015-8588">belt-scrolling</a> beat-'em-up developed and released by <a href="/data-east-corporation/3010-157/" data-ref-id="3010-157">Data East</a> for <a href="/arcade/3045-84/" data-ref-id="3045-84">arcades</a> in 1993.</p><p>Similar to <a href="/capcom/3010-367/" data-ref-id="3010-367">Capcom's</a> brawlers (namely <a href="/final-fight/3030-6722/" data-ref-id="3030-6722">Final Fight</a>), Night Slashers pits a trio of heroes against an endless assault of <a href="/zombie/3015-79/" data-ref-id="3015-79">zombies</a>, <a href="/mutants/3015-733/" data-ref-id="3015-733">mutants</a>, and numerous other horror archetypes. The game is known for its campy atmosphere and extreme <a href="/extreme-violence/3015-1042/" data-ref-id="3015-1042">gore</a> animations.</p><h2>Characters</h2><ul><li><strong>Jake</strong> - American monster hunter and <a href="/cyborg/3015-950/" data-ref-id="3015-950">cyborg</a> (with cybernetic arms). He sacrifices agility for brute strength and wrestling moves. His elemental attack is <a href="/electricity/3015-3624/" data-ref-id="3015-3624">electricity</a>.</li></ul><ul><li><strong>Christopher</strong> - European vampire hunter who uses a combination of martial arts. He is the most balanced character in terms of strength and agility. His elemental attack is <a href="/water/3055-1072/" data-ref-id="3055-1072">water</a>.</li></ul><ul><li><strong>Hong Hua</strong> - Asian martial artist proficient with mystic arts. She sacrifices brute strength for agility. Her elemental attack is <a href="/fire/3015-1443/" data-ref-id="3015-1443">fire</a>.</li></ul><h2>Bosses</h2><ul><li>Stage 1 - <a href="/mad-scientist/3015-2438/" data-ref-id="3015-2438">Mad Scientist</a>, <a href="/frankensteins-monster/3015-2208/" data-ref-id="3015-2208">Frankenstein's Monster</a></li><li>Stage 2 - <a href="/puppet/3015-2715/" data-ref-id="3015-2715">Puppet Master</a>, <a href="/golem/3015-2538/" data-ref-id="3015-2538">Stone Golem</a></li><li>Stage 3 - <a href="/animated-armor/3015-3468/" data-ref-id="3015-3468">Haunted Armor</a>, <a href="/dracula/3005-348/" data-ref-id="3005-348">Dracula</a></li><li>Stage 4 - <a href="/shaman/3015-4292/" data-ref-id="3015-4292">Shaman Twins</a></li><li>Stage 5 - Haunted Armor (Golden), <a href="/mummy/3015-1736/" data-ref-id="3015-1736">Mummy</a></li><li>Stage 6 - Stone Golem, <a href="/helicopter/3055-361/" data-ref-id="3055-361">Ghost Helicopter</a>, Zombified Mad Scientist, Dracula, <a href="/death/3005-955/" data-ref-id="3005-955">Death</a></li><li>Stage 7 - King Zarutz</li></ul>

Rage in Peace is an action adventure about getting home to die peacefully.

All Images, Indie Megabooth, Toge Productions, PAX East 2018, PAX East 2018 Booth

<h2>Overview</h2><p>Known as Sky Force 2014 on mobile it was later brought to consoles as "Sky Force Anniversary". It's a shoot 'em up developed and published by <a href="/infinite-dreams/3010-5953/" data-ref-id="3010-5953">Infinite Dreams</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3005-15705/" data-ref-id="3005-15705">Mac</a>, <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a>, <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a>, <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>.</p>

Timber Tennis is an arcade-style, pixel art tennis game from Digital Melody.

A 2D puzzle adventure from Ubisoft, set against the backdrop of World War I.

<h2>Overview</h2><p>Valiant Hearts tells the overlapping stories of five characters during the first world war.</p><p>The game takes the form of a 2D comic-book style puzzle adventure, presented using the <a href="//www.giantbomb.com/ubiart-framework/3015-5659/" data-ref-id="3015-5659">Ubiart Framework</a> engine (first used in <a href="//www.giantbomb.com/rayman-origins/3030-31721/" data-ref-id="3030-31721">Rayman Origins</a>). It explores the themes of friendship, love, sacrifice and tragedy, following the characters struggle to retain their humanity amidst the horrors of war.</p><h2>System Requirements</h2><h3>Minimum</h3><ul><li><strong>OS:</strong> Windows XP SP3 or Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions)</li><li><strong>Processor:</strong> Intel Pentium IV 630 @ 3.0 GHz or AMD Athlon64 3000 + @ 1.8 GHz</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> nVidia GeForce 8800 GT or AMD Radeon HD2900 XT (512MB VRAM)</li><li><strong>DirectX:</strong> Version 9.0</li><li><strong>Hard Drive:</strong> 2 GB available space</li><li><strong>Sound Card:</strong> DirectX Compatible Sound Card with latest drivers</li><li><strong>Additional Notes:</strong> Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible</li></ul><h3>Recommended</h3><ul><li><strong>OS:</strong> Windows XP SP3 or Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions)</li><li><strong>Processor:</strong> Intel Core 2 Duo E4400 @ 2.0 GHz or AMD Athlon64 X2 3800+ @ 2 GHz</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> NVidia GeForce 9600GT or higher, AMD Radeon HD3850 or higher (512MB VRAM with Shader Model 4.0)</li><li><strong>DirectX:</strong> Version 9.0</li><li><strong>Hard Drive:</strong> 2 GB available space</li><li><strong>Sound Card:</strong> DirectX Compatible Sound Card with latest drivers</li><li>Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible</li></ul><h2>Links</h2><p><a href="http://valianthearts.ubi.com/game/en-GB/home/" rel="nofollow" data-ref-id="false">Valiants Hearts: The Great War Official Website</a></p><p><a href="https://www.facebook.com/valiantheartsgame" rel="nofollow" data-ref-id="false">Valiants Hearts: The Great War Facebook Page</a></p><p><a href="http://store.steampowered.com/app/260230/" rel="nofollow" data-ref-id="false">Valiants Hearts: The Great War Steam</a></p>

The Developers of Valiant Hearts: The Great War Talk About Gameplay

Varion is an isometric, multiplayer game that requires players to ricochet shots to kill their opponents.

<p>NBA 2k Playgrounds (formerly NBA Playgrounds 2) is an arcade basketball game developed by Saber Interactive. Originally set for a release date of May 22, 2018, the game was to be published by Saber Interactive until it was delayed to October 16, 2018 when a deal with 2K Games was reached. The partnership with 2K would allow for the use of its exclusively licensed players, namely Michael Jordan.</p><p>On September 27, 2018, a closed beta test was held for the Playstation 4 and Xbox One versions of the game and lasted until September 30.</p><h2>Gameplay</h2><p>The look of the court and the pace of the game was retooled to be slightly more realistic, but the players and environments still retain their cartoony aesthetics and over-the-top moves.</p><p>Sports commentator Ian Eagle reprises his role as the game's announcer, and while EJ "The Mayor" Johnson does not reprise his role as co-commentator, the game instead uses the Youtube streamers who helped promote the first NBA Playgrounds by commentating from a livestream.</p><h3>Season Mode</h3><p>New to Playgrounds 2 is Season Mode where two players from one team go head-to-head over a course of 15 games. After the season ends, the players advance to the Playoffs if they have enough victories. During the Playoffs, 16 teams from each Conference play each other in a best-of-2 Win-Lose Tournament, with the last two teams from either Conference playing in the last game for the Championship.</p><p>If the player manages to win the entire tournament series, they will unlock an exclusive teammate to the team just played as.</p>

<h2>Overview</h2><p>Noir Chronicles: City of Crime is a hidden objects game developed by <a href="/brave-giant-studio/3010-11415/" data-ref-id="3010-11415">Brave Giant LTD</a> and published by <a href="/artifex-mundi/3010-9388/" data-ref-id="3010-9388">Artifex Mundi</a> for PC, Mac, Linux, iPhone, iPad, Android, and Windows Phone.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10</li><li>Processor: 2.0 GHz</li><li>Memory: 1 GB RAM</li><li>Graphics: 256 MB VRAM</li><li>Storage: 2 GB available space</li></ul></td><td><ul><li>Operating System: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10</li><li>Processor: 2.5 GHz</li><li>Memory: 1 GB RAM</li><li>Graphics: 512 MB VRAM</li><li>Storage: 2 GB available space</li></ul></td></tr></tbody></table><h3>Mac</h3><table data-max-width="true"><thead><tr><th scope="col">Mac Minimum</th><th scope="col">Mac Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: 10.6.8</li><li>Processor: 2.0 GHz</li><li>Memory: 1 GB RAM</li><li>Graphics: 256 MB VRAM</li><li>Storage: 2 GB available space</li></ul></td><td><ul><li>Operating System: 10.6.8</li><li>Processor: 2.5 GHz</li><li>Memory: 1 GB RAM</li><li>Graphics: 512 MB VRAM</li><li>Storage: 2 GB available space</li></ul></td></tr></tbody></table><h3>Linux</h3><table data-max-width="true"><thead><tr><th scope="col">Linux Minimum</th><th scope="col">Linux Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Ubuntu 12.04 (32/64bit)</li><li>Processor: 2.0 GHz</li><li>Memory: 1 GB RAM</li><li>Graphics: 256 MB VRAM</li><li>Storage: 2 GB available space</li></ul></td><td><ul><li>Operating System: Ubuntu 12.04 (32/64bit)</li><li>Processor: 2.5 GHz</li><li>Memory: 1 GB RAM</li><li>Graphics: 512 MB VRAM</li><li>Storage: 2 GB available space</li></ul></td></tr></tbody></table><h2>External Links</h2><ul><li><a href="https://www.artifexmundi.com/g/noir-chronicles-city-crime/" rel="nofollow">Noir Chronicles: City of Crime Official Site</a></li></ul>

Tetris for the PS4/PSVR by Tetsuya Mizuguchi, creator of REZ and Lumines.