In the fantasy world of Falana, a mysterious swordsman named Dust, armed with a living sword called Ahrah and a quirky companion named Fidget, seeks to free a village from oppression while uncovering the truth behind his past.

<h2>Overview</h2><p>Dust: An Elysian Tail is a two-dimensional side-scrolling action role-playing game developed by <a href="/dean-dodrill/3040-19566/" data-ref-id="3040-19566">Dean Dodrill</a>. Dodrill is the sole developer and has hand-animated and coded the game by himself, with HyperDuck Music Studios contributing the music. The game itself is a tie-in to <i>Elysian Tail</i>, an animated feature also being worked on by Dodrill. Previously Dust was being made as an <a href="/xbox-live-indie-games/3015-2533/" data-ref-id="3015-2533">Xbox Live Indie Game</a> after winning Dream.Build.Play 2009, an annual contest held by <a href="/microsoft-studios/3010-340/" data-ref-id="3010-340">Microsoft</a> to highlight quality independent games, however on July 7th, 2010, Dodrill announced that Microsoft will be publishing it as an official <a href="/xbox-live-marketplace/3045-86/" data-ref-id="3045-86">Xbox Live Arcade</a> title. Very little was heard about Dust for the next two years, until it was announced in June 2012 that the game was going to be part of the 2012 <a href="/summer-of-arcade/3015-7039/" data-ref-id="3015-7039">Xbox Live Summer of Arcade</a> promotion. Additionally, at a PAX East 2013 panel, creators Dean Dodrill and Alex Kain announced that the game would see a release on <a href="/steam/3015-718/" data-ref-id="3015-718">Steam</a> within the next few months.</p><p>The game was finally released on August 15, 2012 for 1200 <a href="/microsoft-points/3015-5685/" data-ref-id="3015-5685">Microsoft Points</a> (the equivalent of $15.00 USD), and quickly garnered critical acclaim from numerous publications, including top scores from <i>Electronic Gaming Monthly</i>, <i>Official Xbox Magazine,</i> Games Radar, and <i>Game Informer</i>. The game has been praised for its art style, simplistic yet addicting gameplay, and its large world, with frequent comparisons to the "<a href="/metroidvania/3015-2440/" data-ref-id="3015-2440">Metroidvania</a>" style.</p><h2>Gameplay</h2><h3>Combat</h3><p>At its core, Dust: An Elysian Tail is a <a href="/hack-and-slash/3015-469/" data-ref-id="3015-469">hack-and-slash</a> game. Its protagonist, <a href="/dust/3005-24144/" data-ref-id="3005-24144">Dust</a>, is able to perform combos using his talking sword of Ahrah and his sidekick <a href="/fidget/3005-24143/" data-ref-id="3005-24143">Fidget</a> (who is a "nimbat," a flying creature similar to a mongoose or a ferret, and an oft-parodied aspect in some portions of the game). Dust is able to acquire more abilities as the game progresses, opening up combat to longer and more complex combos. One early such acquisition is the Dust Storm, a special attack that allows Dust to spin his sword quickly, hitting enemies dozens of times in the span of a few seconds.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/3/33529/1127085-still_06.png" data-ref-id="1300-1127085" data-size="small" style="width: 1024px" data-ratio="0.5625" data-width="1024" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/3/33529/1127085-still_06.png" data-ref-id="1300-1127085"><img alt="Longer combos give Dust more experience." src="https://static.giantbomb.com/uploads/scale_small/3/33529/1127085-still_06.png" srcset="https://static.giantbomb.com/uploads/original/3/33529/1127085-still_06.png 1024w, https://static.giantbomb.com/uploads/scale_super/3/33529/1127085-still_06.png 960w, https://static.giantbomb.com/uploads/scale_medium/3/33529/1127085-still_06.png 480w, https://static.giantbomb.com/uploads/scale_small/3/33529/1127085-still_06.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Longer combos give Dust more experience.</figcaption></figure><p>The <a href="/combo/3015-18/" data-ref-id="3015-18">combo</a> system of Dust's combat is also part of the role-playing aspect of the game. Longer combos yields higher <a href="/experience-points/3015-39/" data-ref-id="3015-39">experience point</a> bonuses, and thus, more frequent level ups for Dust. These experience bonuses disappear if Dust takes any damage, however, so maintaining a bonus is increasingly difficult as combat progresses. <a href="/leveling-up/3015-475/" data-ref-id="3015-475">Leveling up</a> grants Dust a Skill Gem, which can be placed in one of four <a href="/attributes/3015-1681/" data-ref-id="3015-1681">attributes</a>: Health, Attack, Defense, and Fidget (which also upgrades the Dust Storm ability). The highest of the four attributes cannot be raised more than 4 points above the lowest, limiting <a href="/min-maxing/3015-128/" data-ref-id="3015-128">min-maxing</a>.</p><p>In addition to all of Dust's combat abilities, Fidget can also play a role in the game's battles. She can fire small <a href="/projectiles/3015-3/" data-ref-id="3015-3">projectiles</a> at enemies, damaging them slightly. However, when used in conjunction with the Dust Storm ability, Fidget's small projectiles are multiplied exponentially, and can deal greater damage and even produce more projectiles.</p><p>Every one of these special actions (Fidget's abilities, Dust's special abilities such as dashing, Dust Storm, etc) expend amounts of Dust's Energy Meter. When empty, attempting to use the Dust Storm can even damage Dust slightly. The meter automatically refills slowly over time, but can also be more quickly refilled by attacking enemies with regular attacks and building up a combo chain.</p><p>Challenge Arenas are special areas hidden throughout the game's world. In these arenas, players must traverse a course under a time limit, avoiding obstacles and traps, fighting enemies, and breaking certain markers to boost point totals. Defeating enemies and breaking lamps add points, while taking damage from enemies or traps docks points. At the end of the course, the player's total number of accrued points is recorded as their score, which, if high enough, will earn a special reward item. Each Challenge Arena can be scored up to four stars, with a three star score or better unlocking that arena's item. This is also serves as the game's <a href="/leaderboard/3015-30/" data-ref-id="3015-30">leaderboard</a>.</p><h3>Quests, Exploration, and Interaction</h3><p>Beyond combat, there are several other things to interact with in the world of Falana. Dust can talk with <a href="/non-player-character/3015-967/" data-ref-id="3015-967">non-player characters</a>, many of which have <a href="/side-quests/3015-338/" data-ref-id="3015-338">side quests</a> for Dust to fulfill (earning experience and items as reward). These non-player characters typically appear in the game's many towns, and many of them unlock new areas to explore. Exploration is fairly non-linear, but differs from the typical Metroidvania style in that traversing from one area to another requires an intermediary visit to a world map instead of direct connection.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/88760/2293522-dustyhands.png" data-ref-id="1300-2293522" data-size="small" style="width: 1840px" data-ratio="0.50978260869565" data-width="1840" data-embed-type="image"><a class="fluid-height" style="padding-bottom:51.0%" href="https://static.giantbomb.com/uploads/original/8/88760/2293522-dustyhands.png" data-ref-id="1300-2293522"><img alt="Non-player interaction can sometimes open up new side quests." src="https://static.giantbomb.com/uploads/scale_small/8/88760/2293522-dustyhands.png" srcset="https://static.giantbomb.com/uploads/original/8/88760/2293522-dustyhands.png 1840w, https://static.giantbomb.com/uploads/scale_super/8/88760/2293522-dustyhands.png 960w, https://static.giantbomb.com/uploads/scale_medium/8/88760/2293522-dustyhands.png 480w, https://static.giantbomb.com/uploads/scale_small/8/88760/2293522-dustyhands.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Non-player interaction can sometimes open up new side quests.</figcaption></figure><p>Within these areas there are typically several <a href="/treasure-chest/3055-517/" data-ref-id="3055-517">treasure chests</a> to find and unlock. Every chest requires a generic key to open as well as successfully performing a simple <a href="/minigames/3015-116/" data-ref-id="3015-116">minigame</a>. In reward, chests provide Dust with money, <a href="/crafting/3015-934/" data-ref-id="3015-934">crafting</a> materials, healing items, and blueprints. These <a href="/blueprint/3055-3893/" data-ref-id="3055-3893">blueprints</a>, which can also be dropped as <a href="/random-loot/3015-365/" data-ref-id="3015-365">random loot</a> from defeated enemies, make new equipment available at blacksmiths, where Dust can spend crafting materials and money to create special weapons, rings, pendants, augments, or armor.</p><p>Crafting materials can be obtained in a few other ways beyond opening chests. Enemies frequently drop crafting materials, which differ based on location and enemy. Shops stock crafting materials as well, but only stock materials which have previously been sold by the player (requiring the player to sell at least one of a certain material before that material will be stocked in a store). This is carried over across all shops, so selling materials at one shop will also unlocked that material for purchase in every other shop.</p><p>In addition to the regular chests hidden around the world, there are twelve cages, each requiring four keys to unlock (and a slightly more difficult version of the standard chest-unlocking minigame). Each of these twelve cages holds a character from another indie game, including <a href="/meat-boy/3005-10939/" data-ref-id="3005-10939">Meat Boy</a>, <a href="/the-kid/3005-16447/" data-ref-id="3005-16447">The Kid</a>, and <a href="/the-maw/3005-9374/" data-ref-id="3005-9374">The Maw</a>. After unlocking a cage, the character (referred to in-game as a "Friend") is sent to the Sanctuary, a location accesible via the world map where all of the obtained friends are stored. Dust's maximum health total is increased by 5% for each Friend that has been rescued.</p><h2>Story</h2><p>The game opens with the protagonist waking up in the middle of a forest to a talking sword. The sword (who introduces himself as the Blade of Ahrah) explains that his name is <a href="/dust/3005-24144/" data-ref-id="3005-24144">Dust</a>, and that he summoned the sword. The two are joined by <a href="/fidget/3005-24143/" data-ref-id="3005-24143">Fidget</a>, a small flying fox-like creature, and the guardian of the aforementioned sword, and the three of them decide to set out on a quest to discover what is Dust's true identity.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/3/33529/1127075-dust_02.png" data-ref-id="1300-1127075" data-size="small" style="width: 1003px" data-ratio="0.97806580259222" data-width="1003" data-embed-type="image"><a class="fluid-height" style="padding-bottom:97.8%" href="https://static.giantbomb.com/uploads/original/3/33529/1127075-dust_02.png" data-ref-id="1300-1127075"><img alt="Dust and Fidget stand with Ginger" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/3/33529/1127075-dust_02.png" data-srcset="https://static.giantbomb.com/uploads/original/3/33529/1127075-dust_02.png 1003w, https://static.giantbomb.com/uploads/scale_super/3/33529/1127075-dust_02.png 960w, https://static.giantbomb.com/uploads/scale_medium/3/33529/1127075-dust_02.png 480w, https://static.giantbomb.com/uploads/scale_small/3/33529/1127075-dust_02.png 320w"><noscript><img alt="Dust and Fidget stand with Ginger" src="https://static.giantbomb.com/uploads/scale_small/3/33529/1127075-dust_02.png" srcset="https://static.giantbomb.com/uploads/original/3/33529/1127075-dust_02.png 1003w, https://static.giantbomb.com/uploads/scale_super/3/33529/1127075-dust_02.png 960w, https://static.giantbomb.com/uploads/scale_medium/3/33529/1127075-dust_02.png 480w, https://static.giantbomb.com/uploads/scale_small/3/33529/1127075-dust_02.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Dust and Fidget stand with Ginger</figcaption></figure><p>The trio set off for the nearest town of Aurora, where they find that the town is being overrun by monsters. The mayor of the town (Mayor Bram) asks Dust for his help, and he abides, defeating Fuse, a crazed monster who razed a nearby village. Fuse has a brief moment of lucidity before his death and reveals himself as one of a race of creatures known as Moonbloods, creatures who are victims of a genocide perpetrated by a mysterious character known as General Gaius. Fuse also tells Dust that he played a role in the genocide at some point.</p><p>Mayor Bram instructs Dust to speak to a woman in Aurora named Ginger, who may have more knowledge of the Moonbloods. She is revealed to be part of a group of Moonblood sympathizers, a group that was recently found and killed by General Gaius' men. Ginger tells Dust that she is headed to some mountains in the north, as water has stopped flowing in the town of Aurora for some mysterious reason.</p><p>Dust manages to restart the flow of water by traveling beneath the town and defeating a deity in control of the water flow, who says that General Gaius' troops are marching in the north. Concerned for Ginger's safety, Dust heads north to meet up with her, and there he finds Ginger and Elder Gray Eyes, as well as the truth of his identity. Gray Eyes reveals that Dust was created by the Moonbloods from two persons who perished simultaneously: Jin (Ginger's brother) and Cassius (a powerful assassin working with Gaius). These two were complete opposites, one purely evil and one completely innocent and good, combined together into what the Moonbloods call "Sen-Mithrarin."</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/7465/2296129-blackmoor_mountain.png" data-ref-id="1300-2296129" data-size="small" style="width: 840px" data-ratio="0.56309523809524" data-width="840" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/7465/2296129-blackmoor_mountain.png" data-ref-id="1300-2296129"><img alt="Dust faces Gaius' troops on top of Everdawn Basin." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/7465/2296129-blackmoor_mountain.png" data-srcset="https://static.giantbomb.com/uploads/original/0/7465/2296129-blackmoor_mountain.png 840w, https://static.giantbomb.com/uploads/scale_medium/0/7465/2296129-blackmoor_mountain.png 480w, https://static.giantbomb.com/uploads/scale_small/0/7465/2296129-blackmoor_mountain.png 320w"><noscript><img alt="Dust faces Gaius' troops on top of Everdawn Basin." src="https://static.giantbomb.com/uploads/scale_small/0/7465/2296129-blackmoor_mountain.png" srcset="https://static.giantbomb.com/uploads/original/0/7465/2296129-blackmoor_mountain.png 840w, https://static.giantbomb.com/uploads/scale_medium/0/7465/2296129-blackmoor_mountain.png 480w, https://static.giantbomb.com/uploads/scale_small/0/7465/2296129-blackmoor_mountain.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Dust faces Gaius' troops on top of Everdawn Basin.</figcaption></figure><p>The group head to the Moonblood base in a northern volcano named Everdawn Basin, where Dust assists the Moonbloods in fighting back Gaius' troops. Reaching the peak, Dust fights General Gaius in a lengthy struggle. Eventually, Gaius is hanging from an outcrop over a pool of lava, where he tells Dust that Cassius is no longer part of him, then flings himself into the lava. Dust, severely injured from the preceding fight, collapses as Fidget begs him to wake up. After calmly explaining that it is simply his time, Dust and Fidget say goodbye, and Dust closes his eyes, allowing the rising lava to wash over him.</p><p>The game ends as Elder Gray Eyes is giving a speech to the Moonbloods, telling them that through Dust's sacrifice they are able to live in a better world. However, as the cutscene draws to a close, a flash of light as the Blade of Ahrah flies off - encased in a cloud of dust the same colour as Dust's fur - insinuates that Dust may very well still be alive.</p><p> </p><h2>Music</h2><p>The sounds and music for Dust: An Elysian Tail was composed by HyperDuck SoundWorks (Chris Geehan and Dan Byrne-McCullough) with additional music from Alex Brandon. The original soundtrack was released on 1st October 2012.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/65194/2391613-1144464016_1.jpg" data-ref-id="1300-2391613" data-size="small" style="width: 350px" data-ratio="1" data-width="350" data-embed-type="image"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/6/65194/2391613-1144464016_1.jpg" data-ref-id="1300-2391613"><img alt="The OST Album Cover " src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/6/65194/2391613-1144464016_1.jpg" data-srcset="https://static.giantbomb.com/uploads/original/6/65194/2391613-1144464016_1.jpg 350w"><noscript><img alt="The OST Album Cover " src="https://static.giantbomb.com/uploads/original/6/65194/2391613-1144464016_1.jpg" srcset="https://static.giantbomb.com/uploads/original/6/65194/2391613-1144464016_1.jpg 350w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>The OST Album Cover </figcaption></figure><p>1. Alex Brandon - Falana (02:08)</p><p>2. The Land of Remembrance (01:26)</p><p>3. Alex Brandon - Aurora (02:24)</p><p>4. Cirromon Caverns (06:11)</p><p>5. The Cirelian Trials (03:39)</p><p>6. The Glade (05:50)</p><p>7. Short Fuse (02:27)</p><p>8. Abadis Forest (04:18)</p><p>9. The Sorrowing Meadows (04:26)</p><p>10. No Rest for the Wicked (01:19)</p><p>11. Deities (03:13)</p><p>12. Alex Brandon - Beneath Hollow Grounds (03:54)</p><p>13. The Blackmoor Mountains (06:48)</p><p>14. Twin Souls (05:18)</p><p>15. Everdawn Basin (06:21)</p><p>16. Al ex Brandon - Last Sanctum (02:08)</p><p>17. Heavy Bones (03:05)</p><p>18. I am Dust (00:59)</p><p>19. Let's End This (02:34)</p><p>20. Ascension (01:26)</p><p>21. Sacrifice (02:19)</p><p>22. Legend of the Mithrarin (01:00)</p><p>23. Gone Home (Journey's End) (02:50)</p><p>24. Trailer (02:08)</p><p>25. Trailer Logo (00:13)</p><p>26. Glick 16 (04:43)</p><p>27. Vintage Cirromon Caverns (04:04)</p><p>28. Vintage Abadis Forest (03:45)</p><p>29. Vintage Sorrowing Meadows (03:11)</p><p>30. Vintage Glade (03:01)</p><p>31. Vintage Blackmoor Mountains (03:36)</p><p>32. Time (00:41)</p><p>33. Save Point Ambience (01:08)</p><p>34. Warp Gate Ambience (00:59)</p><p>35. Haunted Mansion Ambience (02:12)</p><p>36. Cirelian Trials Ambience (00:53)</p><p>37. Stone Gate Ambience (00:39)</p><h2>System Requirements</h2><h3>Minimum</h3><ul><li>OS: Windows Vista</li><li>Processor: Intel Core 2 Duo 2.8Ghz or equivalent</li><li>Memory: 1 GB RAM</li><li>Graphics: DirectX 10 compatible video card with shader model 3.0 support</li><li>Direct X®: 10, Windows Media Player</li><li>Hard Disk Space: 1.5 GB HD space</li><li>Sound: 100% DirectX 9.0c compatible sound card and drivers</li></ul><h3>Recommended</h3><ul><li>OS: Windows 7</li><li>Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600+</li><li>Memory: 2 GB RAM</li><li>Graphics: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better</li><li>Direct X®: 10, Windows Media Player</li><li>Hard Disk Space: 1.5 GB HD space</li><li>Sound: 100% DirectX 9.0c compatible sound card and drivers</li></ul>

E3 2018: How Could They Have Known NBA 2K19 Would Be the 20th NBA 2K?

Bastion is a story about a Kid, his hammer, and a world gone all kinds of wrong.

<h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/2121/1492500-bastion_092010_00011.jpg" data-ref-id="1300-1492500" data-size="medium" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/2121/1492500-bastion_092010_00011.jpg" data-ref-id="1300-1492500"><img alt="Build the Bastion" src="https://static.giantbomb.com/uploads/scale_medium/0/2121/1492500-bastion_092010_00011.jpg" srcset="https://static.giantbomb.com/uploads/original/0/2121/1492500-bastion_092010_00011.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/0/2121/1492500-bastion_092010_00011.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/2121/1492500-bastion_092010_00011.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>Build the Bastion</figcaption></figure><p>Bastion is a role-playing action game set in the world of <a data-ref-id="3035-3775" href="/caelondia/3035-3775/">Caelondia</a> after it has been destroyed by an event known as the Calamity, a doomsday of sorts.</p><p>The game revolves around a silent protagonist who is referred to as <a href="../../the-kid/94-16447/" rel="nofollow">the Kid</a>. The focus of the game's story is the Kid's quest to create a safe haven, known as <a data-ref-id="3035-3776" href="/the-bastion/3035-3776/">the Bastion</a>. The rest of the world has become a series of floating islands after the Calamity.</p><h2>Gameplay</h2><p>Bastion is an action RPG with a level structure that emphasizes fast paced and frantic gameplay. The Kid moves through fantasy-themed environments that form up underneath his feet as he moves thorough each level. In order to progress, the Kid must defeat enemies using a variety of melee and ranged weaponry while collecting items and leveling up his attributes with experience points along the way. There is a currency in Bastion known as fragments, or pieces of the Old World. They are found laying about in the different environments and are dropped by enemies upon defeat. Between levels, the Kid visits the Bastion, where he can use the fragments he has acquired to purchase weapon upgrades and spirits. These spirits alter and enhance the Kid's abilities in a number of different ways. Depending on the level of the character, players can "equip" more spirits and therefore give themselves a greater advantage in battle.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/35/1638270-bastion_112010_0001.jpg" data-ref-id="1300-1638270" data-size="medium" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/35/1638270-bastion_112010_0001.jpg" data-ref-id="1300-1638270"><img alt="Fighting a Scumbag, one of the unique monsters in Bastion" src="https://static.giantbomb.com/uploads/scale_medium/0/35/1638270-bastion_112010_0001.jpg" srcset="https://static.giantbomb.com/uploads/original/0/35/1638270-bastion_112010_0001.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/0/35/1638270-bastion_112010_0001.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/35/1638270-bastion_112010_0001.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>Fighting a Scumbag, one of the unique monsters in Bastion</figcaption></figure><p>The game incorporates a unique feature called 'dynamic narration'. <a data-ref-id="3005-19712" href="/rucks/3005-19712/">Rucks</a>, the strange old man (voiced by <a data-ref-id="3040-99847" href="/logan-cunningham/3040-99847/">Logan Cunningham</a>), serves as the game's narrator. As well as delivering story exposition, Rucks' narration will change based on the player's actions and style of play - for example, he might remark upon the player's affinity for a certain weapon if said weapon is used frequently during battle, or he might comment on an enemy that the player is about to fight.</p><p>Aside from the main locations that the player visits throughout the progression of the main story, there are also optional challenge levels for each weapon. Referred to as Proving Grounds, these areas test the player's ability to use each weapon efficiently. The player is also able to participate in three different arenas that provide additional lore for the game's characters while adding a competitive nature to the game through online leaderboards.</p><p>The Kid has access to buildings in the Bastion that can drastically alter the way game is played such as: weapon/spirit load out, weapon upgrades, and enemy difficulty.</p><h3>Buildings</h3><ul><li><b>Arsenal:</b> The Kid comes here to swap his weapons and his Secret Skill.</li><li><b>Forge:</b> The Kid can upgrade his weapons here using materials he finds or buys.</li><li><b>Lost-and-Found:</b> The general store that the Kid can buy materials, mementos, and Spirits with fragments (money).</li><li><b>Memorial:</b> A place that honors the citizens of Caelondia. The Memorial contains challenges for the Kid to complete and award fragments upon completion.</li><li><b>Shrine:</b> The place where the Kid can invoke the gods and make the game harder in a number of different ways.</li><li><b>Distillery:</b> The Kid can choose which Spirits he is using here.</li></ul><p>Some of the above buildings can be found in levels and used there. Typically, an Arsenal will soon show up after the player discovers a new weapon so they can swap it out if they dislike it.</p><p>Later in the game, the player has the opportunity to upgrade each one of the buildings at the Bastion. Upgrades grant additional features or items for the upgraded building.</p><ul><li><b>Arsenal upgrade:</b> Trapper Snare secret skill unlocked.</li><li><b>Forge upgrade:</b> Two additional tiers of weapon upgrades become available for The Kid to make his weapons even better.</li><li><b>Lost-and-Found upgrade:</b> More items available for purchase unlocked.</li><li><b>Memorial upgrade:</b> More vigils become unlocked for The Kid to achieve.</li><li><b>Shrine upgrade:</b> Additional idols become unlocked.</li><li><b>Distillery upgrade:</b> Several spirits unlocked for The Kid to increase the variety of passive skills available to him.</li></ul><h3>Characters</h3><p>The Kid meets three characters during his adventure, including the narrator of the game.</p><h3><a data-ref-id="3005-16447" href="/the-kid/3005-16447/">The Kid</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5353/1843063-bastion_art_291x180.jpg" data-ref-id="1300-1843063" data-size="medium" data-ratio="0.61855670103093" data-width="291" data-embed-type="image" style="width: 291px"><a class="fluid-height" style="padding-bottom:61.9%" href="https://static.giantbomb.com/uploads/original/0/5353/1843063-bastion_art_291x180.jpg" data-ref-id="1300-1843063"><img alt="The Kid" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 291px) 100vw, 291px" data-width="291" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/5353/1843063-bastion_art_291x180.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/5353/1843063-bastion_art_291x180.jpg 291w"><noscript><img alt="The Kid" src="https://static.giantbomb.com/uploads/original/0/5353/1843063-bastion_art_291x180.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5353/1843063-bastion_art_291x180.jpg 291w" sizes="(max-width: 291px) 100vw, 291px" data-width="291"></noscript></a><figcaption>The Kid</figcaption></figure><p>The main character of Bastion. The Kid never got to know his father, and spent his early life living with his mother. To support the two of them, he worked at <a data-ref-id="3035-3292" href="/the-rippling-walls/3035-3292/">The Rippling Walls</a> -- Caelondia's primary defensive line -- being sure to send his earnings back home. One day, after his work term ended and he returned home, he found his mother dead and his hard-earned money stolen. He became the first person in history to return to the Rippling Walls for a second term. He wakes up some time after the Calamity.</p><p>The Kid's "Who Knows Where" level is available by using the smoking pipe acquired after a few cores have been gained.</p><h3><a data-ref-id="3005-19712" href="/rucks/3005-19712/">Rucks</a> (The Narrator)</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5353/1846206-rucks.png" data-ref-id="1300-1846206" data-size="small" data-ratio="1.0076335877863" data-width="393" data-embed-type="image" style="width: 393px"><a class="fluid-height" style="padding-bottom:100.8%" href="https://static.giantbomb.com/uploads/original/0/5353/1846206-rucks.png" data-ref-id="1300-1846206"><img alt="Rucks" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 635px) 100vw, 635px" data-width="635" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/5353/1846206-rucks.png" data-srcset="https://static.giantbomb.com/uploads/original/0/5353/1846206-rucks.png 393w"><noscript><img alt="Rucks" src="https://static.giantbomb.com/uploads/original/0/5353/1846206-rucks.png" srcset="https://static.giantbomb.com/uploads/original/0/5353/1846206-rucks.png 393w" sizes="(max-width: 635px) 100vw, 635px" data-width="635"></noscript></a><figcaption>Rucks</figcaption></figure><p>The narrator of Bastion, voiced by Logan Cunningham. Rucks is the first character that the Kid meets, although he is only referred to as The Stranger until the two of them officially introduce themselves. Rucks knows a lot about the Bastion and the Calamity, and throughout the game he fills in the history of Caelondia, the Calamity, and the history between the Caelondians and the Ura. He also knows the back-stories for the other two characters, Zulf and Zia, and tells them during the Kid's trips to Who Knows Where.</p><h3><a data-ref-id="3005-19716" href="/zia/3005-19716/">Zia</a> (The Singer)</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/7021/1845727-zia2.png" data-ref-id="1300-1845727" data-size="small" data-ratio="1.7441860465116" data-width="172" data-embed-type="image" style="width: 172px"><a class="fluid-height" style="padding-bottom:174.4%" href="https://static.giantbomb.com/uploads/original/0/7021/1845727-zia2.png" data-ref-id="1300-1845727"><img alt="Zia" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 172px) 100vw, 172px" data-width="172" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/7021/1845727-zia2.png" data-srcset="https://static.giantbomb.com/uploads/original/0/7021/1845727-zia2.png 172w"><noscript><img alt="Zia" src="https://static.giantbomb.com/uploads/original/0/7021/1845727-zia2.png" srcset="https://static.giantbomb.com/uploads/original/0/7021/1845727-zia2.png 172w" sizes="(max-width: 172px) 100vw, 172px" data-width="172"></noscript></a><figcaption>Zia</figcaption></figure><p>Zia is special in that she is a Ura who was actually born in Caelondia. Her parents were allowed to live in Caelondia as long as they never returned to the Tazal Terminals. She never knew her mother for she died due to birth complications. Her father worked for the city Mancers. Zia began playing music and singing to pass the time, and became quite skilled at it.</p><p>Zia is found in Prosper Bluffs, singing a song. Her song can be played in the Bastion once the player acquires the <a data-ref-id="3055-2530" href="/record-player/3055-2530/">gramophone</a>.</p><p>Zia's "Who Knows Where" level is available not long after she arrives in the Bastion through a cooking pot.</p><h3><a data-ref-id="3005-19713" href="/zulf/3005-19713/">Zulf</a> (The Survivor)</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5353/1846205-zulf.jpg" data-ref-id="1300-1846205" data-size="small" data-ratio="1.1229946524064" data-width="374" data-embed-type="image" style="width: 374px"><a class="fluid-height" style="padding-bottom:112.3%" href="https://static.giantbomb.com/uploads/original/0/5353/1846205-zulf.jpg" data-ref-id="1300-1846205"><img alt="Zulf" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 569px) 100vw, 569px" data-width="569" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/5353/1846205-zulf.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/5353/1846205-zulf.jpg 374w"><noscript><img alt="Zulf" src="https://static.giantbomb.com/uploads/original/0/5353/1846205-zulf.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5353/1846205-zulf.jpg 374w" sizes="(max-width: 569px) 100vw, 569px" data-width="569"></noscript></a><figcaption>Zulf</figcaption></figure><p>Zulf is a Ura who was sent to Caelondia to spread peace. Zulf survived the Calamity and is found by the Kid in the center of The Hanging Gardens, who welcomes him into the Bastion. Zulf befriends the survivors, but things eventually go sour. Zulf learns from an old diary the truth about the Calamity. In his ensuing rage, he damages the Bastion and flees. By the time the Kid successfully restores the Bastion, Zulf has already rallied the remaining Ura to rebel against the Bastion and the survivors. They don't realize that the Bastion has the potential to undo the destruction.</p><p>Zulf's "Who Knows Where" level is available late in the game through a bedroll that Rucks finds.</p><h3><b>Weapons</b></h3><p>New weapons are found as the player progresses through the game's main story. The Kid can also equip one special attack, called a Secret Skill, which is used by pressing the right trigger. These attacks are usually weapon specific and drain a single Black Tonic on use. Players can find additional Secret Skills by completing weapon challenges with high scores, or purchasing them from the Lost-and-Found.</p><table class="t-editor full-width with-border"><thead><tr><th>Weapon Name</th><th>Description</th><th>Related Secret Skills</th></tr></thead><tbody><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178293-army_carbine.png" data-ref-id="1300-2178293" data-size="small" data-ratio="0.8936170212766" data-width="94" data-embed-type="image" style="width: 94px"><a class="fluid-height" style="padding-bottom:89.4%" href="https://static.giantbomb.com/uploads/original/1/14440/2178293-army_carbine.png" data-ref-id="1300-2178293"><img alt="Army Carbine" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 94px) 100vw, 94px" data-width="94" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178293-army_carbine.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178293-army_carbine.png 94w"><noscript><img alt="Army Carbine" src="https://static.giantbomb.com/uploads/original/1/14440/2178293-army_carbine.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178293-army_carbine.png 94w" sizes="(max-width: 94px) 100vw, 94px" data-width="94"></noscript></a><figcaption>Army Carbine</figcaption></figure></td><td>Powerful long range weapon. Can be fired from the hip but will be less accurate.</td><td><ul><li><b>Breaching Bullet:</b> A bullet that enters a target and explodes inside of them.</li><li><b>Trigger Blitz:</b> A fast shot that hits the target's vitals.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178294-breaker_s_bow.png" data-ref-id="1300-2178294" data-size="small" data-ratio="1.046511627907" data-width="86" data-embed-type="image" style="width: 86px"><a class="fluid-height" style="padding-bottom:104.7%" href="https://static.giantbomb.com/uploads/original/1/14440/2178294-breaker_s_bow.png" data-ref-id="1300-2178294"><img alt="Breaker's Bow" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 86px) 100vw, 86px" data-width="86" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178294-breaker_s_bow.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178294-breaker_s_bow.png 86w"><noscript><img alt="Breaker's Bow" src="https://static.giantbomb.com/uploads/original/1/14440/2178294-breaker_s_bow.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178294-breaker_s_bow.png 86w" sizes="(max-width: 86px) 100vw, 86px" data-width="86"></noscript></a><figcaption>Breaker's Bow</figcaption></figure></td><td>Ranged weapon that is more powerful when the bowstring is drawn all the way back.</td><td><ul><li><b>Breaker Volley:</b> Quickly fires several arrows in a row.</li><li><b>Dancing Shot:</b> Fires an arrow that bounces from target to target.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178295-brusher_s_pike.png" data-ref-id="1300-2178295" data-size="small" data-ratio="1.1022727272727" data-width="88" data-embed-type="image" style="width: 88px"><a class="fluid-height" style="padding-bottom:110.2%" href="https://static.giantbomb.com/uploads/original/1/14440/2178295-brusher_s_pike.png" data-ref-id="1300-2178295"><img alt="Brusher's Pike" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 88px) 100vw, 88px" data-width="88" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178295-brusher_s_pike.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178295-brusher_s_pike.png 88w"><noscript><img alt="Brusher's Pike" src="https://static.giantbomb.com/uploads/original/1/14440/2178295-brusher_s_pike.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178295-brusher_s_pike.png 88w" sizes="(max-width: 88px) 100vw, 88px" data-width="88"></noscript></a><figcaption>Brusher's Pike</figcaption></figure></td><td>Melee weapon good for attack enemies at medium range. It can also be thrown.</td><td><ul><li><b>Brusher Sweep:</b> Damages all foes nearby.</li><li><b>Pike Vault:</b> Leap into the sky and crash down on nearby foes.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178296-cael_hammer.png" data-ref-id="1300-2178296" data-size="small" data-ratio="0.90697674418605" data-width="86" data-embed-type="image" style="width: 86px"><a class="fluid-height" style="padding-bottom:90.7%" href="https://static.giantbomb.com/uploads/original/1/14440/2178296-cael_hammer.png" data-ref-id="1300-2178296"><img alt="Cael Hammer" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 86px) 100vw, 86px" data-width="86" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178296-cael_hammer.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178296-cael_hammer.png 86w"><noscript><img alt="Cael Hammer" src="https://static.giantbomb.com/uploads/original/1/14440/2178296-cael_hammer.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178296-cael_hammer.png 86w" sizes="(max-width: 86px) 100vw, 86px" data-width="86"></noscript></a><figcaption>Cael Hammer</figcaption></figure></td><td>The first melee weapon in the game. Well balanced and good for just about any situation.</td><td><ul><li><b>Stunning Wallop:</b> A powerful attack that stuns foes.</li><li><b>Whirl Wind:</b> A spinning attack that can damage multiple foes.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178297-calamity_cannon.png" data-ref-id="1300-2178297" data-size="small" data-ratio="0.88421052631579" data-width="95" data-embed-type="image" style="width: 95px"><a class="fluid-height" style="padding-bottom:88.4%" href="https://static.giantbomb.com/uploads/original/1/14440/2178297-calamity_cannon.png" data-ref-id="1300-2178297"><img alt="Calamity Cannon" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 95px) 100vw, 95px" data-width="95" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178297-calamity_cannon.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178297-calamity_cannon.png 95w"><noscript><img alt="Calamity Cannon" src="https://static.giantbomb.com/uploads/original/1/14440/2178297-calamity_cannon.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178297-calamity_cannon.png 95w" sizes="(max-width: 95px) 100vw, 95px" data-width="95"></noscript></a><figcaption>Calamity Cannon</figcaption></figure></td><td>Extremely powerful rocket launcher that also does area of effect damage.</td><td><ul><li><b>Mancer Missile:</b> Breaks into a group of explosives on impact, causing area of effect damage.</li><li><b>Calamity Rockets:</b> Fire a flurry of rockets for three seconds.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178298-dueling_pistols.png" data-ref-id="1300-2178298" data-size="small" data-ratio="0.9010989010989" data-width="91" data-embed-type="image" style="width: 91px"><a class="fluid-height" style="padding-bottom:90.1%" href="https://static.giantbomb.com/uploads/original/1/14440/2178298-dueling_pistols.png" data-ref-id="1300-2178298"><img alt="Dueling Pistols" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 91px) 100vw, 91px" data-width="91" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178298-dueling_pistols.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178298-dueling_pistols.png 91w"><noscript><img alt="Dueling Pistols" src="https://static.giantbomb.com/uploads/original/1/14440/2178298-dueling_pistols.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178298-dueling_pistols.png 91w" sizes="(max-width: 91px) 100vw, 91px" data-width="91"></noscript></a><figcaption>Dueling Pistols</figcaption></figure></td><td>Dual handguns that can fire as fast as the player can pull the trigger.</td><td><ul><li><b>Duel Decider:</b> A fast shot that hits the target's vitals.</li><li><b>Slinger Storm:</b> A rapid-fire frenzy of countless bullets.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178299-fang_repeater.png" data-ref-id="1300-2178299" data-size="small" data-ratio="0.81818181818182" data-width="99" data-embed-type="image" style="width: 99px"><a class="fluid-height" style="padding-bottom:81.8%" href="https://static.giantbomb.com/uploads/original/1/14440/2178299-fang_repeater.png" data-ref-id="1300-2178299"><img alt="Fang Repeater" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 99px) 100vw, 99px" data-width="99" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178299-fang_repeater.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178299-fang_repeater.png 99w"><noscript><img alt="Fang Repeater" src="https://static.giantbomb.com/uploads/original/1/14440/2178299-fang_repeater.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178299-fang_repeater.png 99w" sizes="(max-width: 99px) 100vw, 99px" data-width="99"></noscript></a><figcaption>Fang Repeater</figcaption></figure></td><td>Rapid-fire weapon that reloads automatically.</td><td><ul><li><b>Bolt Burst:</b> An attack that does damage in every direction.</li><li><b>Snooze Dart:</b> Knocks the target out on impact.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178300-flame_bellows.png" data-ref-id="1300-2178300" data-size="small" data-ratio="1" data-width="84" data-embed-type="image" style="width: 84px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178300-flame_bellows.png" data-ref-id="1300-2178300"><img alt="Flame Bellows" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 84px) 100vw, 84px" data-width="84" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178300-flame_bellows.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178300-flame_bellows.png 84w"><noscript><img alt="Flame Bellows" src="https://static.giantbomb.com/uploads/original/1/14440/2178300-flame_bellows.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178300-flame_bellows.png 84w" sizes="(max-width: 84px) 100vw, 84px" data-width="84"></noscript></a><figcaption>Flame Bellows</figcaption></figure></td><td>A flamethrower that can only fire for a few seconds before having to cool down.</td><td><ul><li><b>Burning Carousel:</b> The Kid spins while shooting fire.</li><li><b>Ring Of Fire:</b> Creates a wall of flame.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178301-galleon_mortar.png" data-ref-id="1300-2178301" data-size="small" data-ratio="0.92134831460674" data-width="89" data-embed-type="image" style="width: 89px"><a class="fluid-height" style="padding-bottom:92.1%" href="https://static.giantbomb.com/uploads/original/1/14440/2178301-galleon_mortar.png" data-ref-id="1300-2178301"><img alt="Galleon Mortar" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 89px) 100vw, 89px" data-width="89" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178301-galleon_mortar.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178301-galleon_mortar.png 89w"><noscript><img alt="Galleon Mortar" src="https://static.giantbomb.com/uploads/original/1/14440/2178301-galleon_mortar.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178301-galleon_mortar.png 89w" sizes="(max-width: 89px) 100vw, 89px" data-width="89"></noscript></a><figcaption>Galleon Mortar</figcaption></figure></td><td>A mortar that causes damage over a wide area.</td><td><ul><li><b>Turret Surprise:</b> Spawns a turret that helps the Kid.</li><li><b>Bomb Barrage:</b> An technique that overloads the firing tube with several shells that launch simultaneously.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178302-scrap_musket.png" data-ref-id="1300-2178302" data-size="small" data-ratio="0.96385542168675" data-width="83" data-embed-type="image" style="width: 83px"><a class="fluid-height" style="padding-bottom:96.4%" href="https://static.giantbomb.com/uploads/original/1/14440/2178302-scrap_musket.png" data-ref-id="1300-2178302"><img alt="Scrap Musket" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 83px) 100vw, 83px" data-width="83" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178302-scrap_musket.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178302-scrap_musket.png 83w"><noscript><img alt="Scrap Musket" src="https://static.giantbomb.com/uploads/original/1/14440/2178302-scrap_musket.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178302-scrap_musket.png 83w" sizes="(max-width: 83px) 100vw, 83px" data-width="83"></noscript></a><figcaption>Scrap Musket</figcaption></figure></td><td>A shotgun-like weapon that has lots of spread.</td><td><ul><li><b>Final Warning:</b> A shot that goes up and comes down in a rain of destruction.</li><li><b>Scrap Salvo:</b> Several quick bursts of death.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178303-war_machete.png" data-ref-id="1300-2178303" data-size="small" data-ratio="0.89247311827957" data-width="93" data-embed-type="image" style="width: 93px"><a class="fluid-height" style="padding-bottom:89.2%" href="https://static.giantbomb.com/uploads/original/1/14440/2178303-war_machete.png" data-ref-id="1300-2178303"><img alt="War Machete" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 93px) 100vw, 93px" data-width="93" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178303-war_machete.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178303-war_machete.png 93w"><noscript><img alt="War Machete" src="https://static.giantbomb.com/uploads/original/1/14440/2178303-war_machete.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178303-war_machete.png 93w" sizes="(max-width: 93px) 100vw, 93px" data-width="93"></noscript></a><figcaption>War Machete</figcaption></figure></td><td>The fastest melee weapon in the game. The Kid's movement is slowed while swinging but it can be thrown as a long range attack.</td><td><ul><li><b>Ghost Blade:</b> Creates a ghost version of the Kid that charges forward, slashing around and dealing damage.</li><li><b>Graver Slash:</b> A quick series of attacks that ignores armor.</li></ul></td></tr></tbody></table><h3>Spirits</h3><p>Spirits are items the player can equip that grant specific in-game bonuses. Although the Kid can initially equip only one spirit, new spirit slots unlock with each level-up with a maximum of 10 slots. Spirits can be switched at any time by visiting the Distillery.</p><table class="t-editor full-width with-border"><thead><tr><th>Spirit Name</th><th>Description</th><th>Note/Side Effect</th></tr></thead><tbody><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178229-dreadrum.png" data-ref-id="1300-2178229" data-size="small" data-ratio="1" data-width="180" data-embed-type="image" style="width: 180px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178229-dreadrum.png" data-ref-id="1300-2178229"><img alt="Dreadrum" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 180px) 100vw, 180px" data-width="180" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178229-dreadrum.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178229-dreadrum.png 180w"><noscript><img alt="Dreadrum" src="https://static.giantbomb.com/uploads/original/1/14440/2178229-dreadrum.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178229-dreadrum.png 180w" sizes="(max-width: 180px) 100vw, 180px" data-width="180"></noscript></a><figcaption>Dreadrum</figcaption></figure></td><td>+10% Critical Hit Chance</td><td>Only active at full health</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178231-fetchingfizz.png" data-ref-id="1300-2178231" data-size="small" data-ratio="1" data-width="180" data-embed-type="image" style="width: 180px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178231-fetchingfizz.png" data-ref-id="1300-2178231"><img alt="Fetching Fizz" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 180px) 100vw, 180px" data-width="180" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178231-fetchingfizz.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178231-fetchingfizz.png 180w"><noscript><img alt="Fetching Fizz" src="https://static.giantbomb.com/uploads/original/1/14440/2178231-fetchingfizz.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178231-fetchingfizz.png 180w" sizes="(max-width: 180px) 100vw, 180px" data-width="180"></noscript></a><figcaption>Fetching Fizz</figcaption></figure></td><td>Absorb Stray Fragments</td><td>None</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178240-werewhiskey.png" data-ref-id="1300-2178240" data-size="small" data-ratio="1" data-width="180" data-embed-type="image" style="width: 180px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178240-werewhiskey.png" data-ref-id="1300-2178240"><img alt="Werewhiskey" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 180px) 100vw, 180px" data-width="180" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178240-werewhiskey.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178240-werewhiskey.png 180w"><noscript><img alt="Werewhiskey" src="https://static.giantbomb.com/uploads/original/1/14440/2178240-werewhiskey.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178240-werewhiskey.png 180w" sizes="(max-width: 180px) 100vw, 180px" data-width="180"></noscript></a><figcaption>Werewhiskey</figcaption></figure></td><td>+100% Critical Hit Chance</td><td>Only active when health is below 33%</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178230-fallingmalt.png" data-ref-id="1300-2178230" data-size="small" data-ratio="1" data-width="180" data-embed-type="image" style="width: 180px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178230-fallingmalt.png" data-ref-id="1300-2178230"><img alt="Falling Malt" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 180px) 100vw, 180px" data-width="180" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178230-fallingmalt.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178230-fallingmalt.png 180w"><noscript><img alt="Falling Malt" src="https://static.giantbomb.com/uploads/original/1/14440/2178230-fallingmalt.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178230-fallingmalt.png 180w" sizes="(max-width: 180px) 100vw, 180px" data-width="180"></noscript></a><figcaption>Falling Malt</figcaption></figure></td><td>Reduced Damage From Falling, +200% Damage By Falling On Foes</td><td>None</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178236-lunkheadliqueur.png" data-ref-id="1300-2178236" data-size="small" data-ratio="1" data-width="180" data-embed-type="image" style="width: 180px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178236-lunkheadliqueur.png" data-ref-id="1300-2178236"><img alt="Lunkhead Liqueur" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 180px) 100vw, 180px" data-width="180" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178236-lunkheadliqueur.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178236-lunkheadliqueur.png 180w"><noscript><img alt="Lunkhead Liqueur" src="https://static.giantbomb.com/uploads/original/1/14440/2178236-lunkheadliqueur.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178236-lunkheadliqueur.png 180w" sizes="(max-width: 180px) 100vw, 180px" data-width="180"></noscript></a><figcaption>Lunkhead Liqueur</figcaption></figure></td><td>+100% Damage When Counter-Blocking With The Bullhead Shield</td><td>None</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178237-mendermead.png" data-ref-id="1300-2178237" data-size="small" data-ratio="1" data-width="180" data-embed-type="image" style="width: 180px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178237-mendermead.png" data-ref-id="1300-2178237"><img alt="Mender Mead" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 180px) 100vw, 180px" data-width="180" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178237-mendermead.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178237-mendermead.png 180w"><noscript><img alt="Mender Mead" src="https://static.giantbomb.com/uploads/original/1/14440/2178237-mendermead.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178237-mendermead.png 180w" sizes="(max-width: 180px) 100vw, 180px" data-width="180"></noscript></a><figcaption>Mender Mead</figcaption></figure></td><td>Gain Some Health By Counter-Blocking With The Bullhead Shield</td><td>None</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178227-cinderbrickstout.png" data-ref-id="1300-2178227" data-size="small" data-ratio="1" data-width="185" data-embed-type="image" style="width: 185px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178227-cinderbrickstout.png" data-ref-id="1300-2178227"><img alt="Cinderbrick Stout" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 185px) 100vw, 185px" data-width="185" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178227-cinderbrickstout.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178227-cinderbrickstout.png 185w"><noscript><img alt="Cinderbrick Stout" src="https://static.giantbomb.com/uploads/original/1/14440/2178227-cinderbrickstout.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178227-cinderbrickstout.png 185w" sizes="(max-width: 185px) 100vw, 185px" data-width="185"></noscript></a><figcaption>Cinderbrick Stout</figcaption></figure></td><td>+33% Speed While Defending</td><td>None</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178241-whaleale.png" data-ref-id="1300-2178241" data-size="small" data-ratio="1" data-width="185" data-embed-type="image" style="width: 185px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178241-whaleale.png" data-ref-id="1300-2178241"><img alt="Whale Ale" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 185px) 100vw, 185px" data-width="185" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178241-whaleale.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178241-whaleale.png 185w"><noscript><img alt="Whale Ale" src="https://static.giantbomb.com/uploads/original/1/14440/2178241-whaleale.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178241-whaleale.png 185w" sizes="(max-width: 185px) 100vw, 185px" data-width="185"></noscript></a><figcaption>Whale Ale</figcaption></figure></td><td>+25% Damage Using Secret Skills</td><td>None</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178232-gravergimlet.png" data-ref-id="1300-2178232" data-size="small" data-ratio="1" data-width="185" data-embed-type="image" style="width: 185px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178232-gravergimlet.png" data-ref-id="1300-2178232"><img alt="Graver Gimlet" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 185px) 100vw, 185px" data-width="185" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178232-gravergimlet.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178232-gravergimlet.png 185w"><noscript><img alt="Graver Gimlet" src="https://static.giantbomb.com/uploads/original/1/14440/2178232-gravergimlet.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178232-gravergimlet.png 185w" sizes="(max-width: 185px) 100vw, 185px" data-width="185"></noscript></a><figcaption>Graver Gimlet</figcaption></figure></td><td>+5% Chance To Turn Zealous After Defeating A Foe (Zealous Gives Player +200% Damage For 3 Seconds)</td><td>None</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178234-leechade.png" data-ref-id="1300-2178234" data-size="small" data-ratio="1" data-width="185" data-embed-type="image" style="width: 185px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178234-leechade.png" data-ref-id="1300-2178234"><img alt="Leechade" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 185px) 100vw, 185px" data-width="185" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178234-leechade.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178234-leechade.png 185w"><noscript><img alt="Leechade" src="https://static.giantbomb.com/uploads/original/1/14440/2178234-leechade.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178234-leechade.png 185w" sizes="(max-width: 185px) 100vw, 185px" data-width="185"></noscript></a><figcaption>Leechade</figcaption></figure></td><td>Gain Some Health By Striking Foes</td><td>-66% Health Tonic Potency</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178228-doomshine.png" data-ref-id="1300-2178228" data-size="small" data-ratio="1" data-width="185" data-embed-type="image" style="width: 185px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178228-doomshine.png" data-ref-id="1300-2178228"><img alt="Doomshine" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 185px) 100vw, 185px" data-width="185" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178228-doomshine.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178228-doomshine.png 185w"><noscript><img alt="Doomshine" src="https://static.giantbomb.com/uploads/original/1/14440/2178228-doomshine.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178228-doomshine.png 185w" sizes="(max-width: 185px) 100vw, 185px" data-width="185"></noscript></a><figcaption>Doomshine</figcaption></figure></td><td>+10% Critical Hit Chance</td><td>-10 Max Health</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178226-cham_pain.png" data-ref-id="1300-2178226" data-size="small" data-ratio="1" data-width="185" data-embed-type="image" style="width: 185px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178226-cham_pain.png" data-ref-id="1300-2178226"><img alt="Cham-Pain" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 185px) 100vw, 185px" data-width="185" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178226-cham_pain.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178226-cham_pain.png 185w"><noscript><img alt="Cham-Pain" src="https://static.giantbomb.com/uploads/original/1/14440/2178226-cham_pain.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178226-cham_pain.png 185w" sizes="(max-width: 185px) 100vw, 185px" data-width="185"></noscript></a><figcaption>Cham-Pain</figcaption></figure></td><td>+25% Damage</td><td>-1 Chance To Carry On If Defeated</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178238-squirtcider.png" data-ref-id="1300-2178238" data-size="small" data-ratio="1" data-width="185" data-embed-type="image" style="width: 185px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178238-squirtcider.png" data-ref-id="1300-2178238"><img alt="Squirt Cider" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 185px) 100vw, 185px" data-width="185" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178238-squirtcider.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178238-squirtcider.png 185w"><noscript><img alt="Squirt Cider" src="https://static.giantbomb.com/uploads/original/1/14440/2178238-squirtcider.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178238-squirtcider.png 185w" sizes="(max-width: 185px) 100vw, 185px" data-width="185"></noscript></a><figcaption>Squirt Cider</figcaption></figure></td><td>+10 Max Health</td><td>None</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178233-heartypunch.png" data-ref-id="1300-2178233" data-size="small" data-ratio="1" data-width="185" data-embed-type="image" style="width: 185px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178233-heartypunch.png" data-ref-id="1300-2178233"><img alt="Hearty Punch" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 185px) 100vw, 185px" data-width="185" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178233-heartypunch.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178233-heartypunch.png 185w"><noscript><img alt="Hearty Punch" src="https://static.giantbomb.com/uploads/original/1/14440/2178233-heartypunch.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178233-heartypunch.png 185w" sizes="(max-width: 185px) 100vw, 185px" data-width="185"></noscript></a><figcaption>Hearty Punch</figcaption></figure></td><td>+1 Chance To Carry On If Defeated, Damage Surrounding Foes If Defeated</td><td>None</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178223-bastionbourbon.png" data-ref-id="1300-2178223" data-size="small" data-ratio="1" data-width="185" data-embed-type="image" style="width: 185px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178223-bastionbourbon.png" data-ref-id="1300-2178223"><img alt="Bastion Bourbon" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 185px) 100vw, 185px" data-width="185" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178223-bastionbourbon.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178223-bastionbourbon.png 185w"><noscript><img alt="Bastion Bourbon" src="https://static.giantbomb.com/uploads/original/1/14440/2178223-bastionbourbon.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178223-bastionbourbon.png 185w" sizes="(max-width: 185px) 100vw, 185px" data-width="185"></noscript></a><figcaption>Bastion Bourbon</figcaption></figure></td><td>Health Tonics Fully Restore Health, +2 Health Tonic Capacity</td><td>None</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178224-blackrye.png" data-ref-id="1300-2178224" data-size="small" data-ratio="1" data-width="185" data-embed-type="image" style="width: 185px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178224-blackrye.png" data-ref-id="1300-2178224"><img alt="Black Rye" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 185px) 100vw, 185px" data-width="185" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178224-blackrye.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178224-blackrye.png 185w"><noscript><img alt="Black Rye" src="https://static.giantbomb.com/uploads/original/1/14440/2178224-blackrye.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178224-blackrye.png 185w" sizes="(max-width: 185px) 100vw, 185px" data-width="185"></noscript></a><figcaption>Black Rye</figcaption></figure></td><td>+2 Black Tonic Capacity</td><td>None</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178225-bullbrandy.png" data-ref-id="1300-2178225" data-size="small" data-ratio="1" data-width="185" data-embed-type="image" style="width: 185px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178225-bullbrandy.png" data-ref-id="1300-2178225"><img alt="Bull Brandy" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 185px) 100vw, 185px" data-width="185" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178225-bullbrandy.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178225-bullbrandy.png 185w"><noscript><img alt="Bull Brandy" src="https://static.giantbomb.com/uploads/original/1/14440/2178225-bullbrandy.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178225-bullbrandy.png 185w" sizes="(max-width: 185px) 100vw, 185px" data-width="185"></noscript></a><figcaption>Bull Brandy</figcaption></figure></td><td>+15% Damage Resistance</td><td>None</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178239-stabsinthe.png" data-ref-id="1300-2178239" data-size="small" data-ratio="1" data-width="185" data-embed-type="image" style="width: 185px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178239-stabsinthe.png" data-ref-id="1300-2178239"><img alt="Stabsinthe" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 185px) 100vw, 185px" data-width="185" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178239-stabsinthe.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178239-stabsinthe.png 185w"><noscript><img alt="Stabsinthe" src="https://static.giantbomb.com/uploads/original/1/14440/2178239-stabsinthe.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178239-stabsinthe.png 185w" sizes="(max-width: 185px) 100vw, 185px" data-width="185"></noscript></a><figcaption>Stabsinthe</figcaption></figure></td><td>Automatically Retaliate When Injured</td><td>None</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/14440/2178235-lifewine.png" data-ref-id="1300-2178235" data-size="small" data-ratio="1" data-width="185" data-embed-type="image" style="width: 185px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14440/2178235-lifewine.png" data-ref-id="1300-2178235"><img alt="Lifewine" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 185px) 100vw, 185px" data-width="185" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14440/2178235-lifewine.png" data-srcset="https://static.giantbomb.com/uploads/original/1/14440/2178235-lifewine.png 185w"><noscript><img alt="Lifewine" src="https://static.giantbomb.com/uploads/original/1/14440/2178235-lifewine.png" srcset="https://static.giantbomb.com/uploads/original/1/14440/2178235-lifewine.png 185w" sizes="(max-width: 185px) 100vw, 185px" data-width="185"></noscript></a><figcaption>Lifewine</figcaption></figure></td><td>Survive An Attack That Would Have Brought Defeat</td><td>None</td></tr></tbody></table><h3>Idols</h3><p>Idols to each of Caelondia's deities may be activated at the Shrine. Activating an idol increases the rewards the Kid receives for defeating enemies; however, each idol also makes enemies more difficult to defeat. This allows for a high level of user customization of the game's difficulty. Idols that are turned on will remain on for both the story and Who Knows Where arenas. The online leaderboards for Who Knows Where do not track scores, but rather the Idols that a player had on when they completed all 20 waves.</p><table class="t-editor with-border full-width"><thead><tr><th>Idol Name</th><th>Description</th></tr></thead><tbody><tr><td><b>Hense</b> (Goddess of Pain and Pleasure)</td><td>Foes are more ferocious</td></tr><tr><td><b>Acobi</b> (Goddess of Oath and Abandon)</td><td>Foes drop a live grenade when defeated</td></tr><tr><td><b>Lemaign</b> (God of Hope and Despair)</td><td>Foes' attacks slow down the player</td></tr><tr><td><b>Pyth</b> (God of Commotion and Order)</td><td>Foes are quicker, both with movement and attacks</td></tr><tr><td><b>Jevel</b> (God of Health and Atrophy)</td><td>Foes are more resilient</td></tr><tr><td><b>Yudrig</b> (God of Impulse and Bravery)</td><td>Foes cause damage on contact</td></tr><tr><td><b>Roathus</b> (God of Thirst and Plenty)</td><td>Foes never drop Health Tonics or Black Tonics</td></tr><tr><td><b>Micia</b> (Goddess of Loss and Longing)</td><td>Foes have regenerating health</td></tr><tr><td><b>Olak</b> (God of Chance and Whim)</td><td>Foes occasionally turn to air, making them invulnerable to attacks for a short period of time</td></tr><tr><td><b>Garmuth</b> (God of Purpose and Folly)</td><td>Foes are more capable of deflecting attacks</td></tr></tbody></table><h2>Development</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/26/1771009-sglogo.jpg" data-ref-id="1300-1771009" data-size="medium" data-ratio="0.55952380952381" data-width="420" data-embed-type="image" style="width: 420px"><a class="fluid-height" style="padding-bottom:56.0%" href="https://static.giantbomb.com/uploads/original/0/26/1771009-sglogo.jpg" data-ref-id="1300-1771009"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 420px) 100vw, 420px" data-width="420" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/26/1771009-sglogo.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/26/1771009-sglogo.jpg 420w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/0/26/1771009-sglogo.jpg" srcset="https://static.giantbomb.com/uploads/original/0/26/1771009-sglogo.jpg 420w" sizes="(max-width: 420px) 100vw, 420px" data-width="420"></noscript></a></figure><p>Giant Bomb's "Building the Bastion" series of videos give substantial insight into the development process of Bastion. The first video can be seen at the start of <a href="../../whiskey-media-happy-hour-102910/17-3433/" rel="nofollow">The Whiskey Media Happy Hour 10/29/10</a> and the subsequent videos can be seen in <a href="videos/" rel="nofollow">Bastion's video section</a>.</p><p><a data-ref-id="3010-7025" href="/supergiant-games/3010-7025/">Supergiant Games</a> started development of Bastion in August of 2009 whilst <a data-ref-id="3040-78303" href="/amir-rao/3040-78303/">Amir Rao</a>, <a data-ref-id="3040-78340" href="/greg-kasavin/3040-78340/">Greg Kasavin</a> and <a data-ref-id="3040-68142" href="/gavin-simon/3040-68142/">Gavin Simon</a> were working at <a data-ref-id="3010-1" href="/electronic-arts/3010-1/">EALA</a>. They had previously worked on <a data-ref-id="3030-20660" href="/command-conquer-red-alert-3/3030-20660/">Command and Conquer: Red Alert 3</a> and decided to make a small game together.</p><p>The earliest version was an isometric action game where a boy wakes up and sees everyone from his village dead or dying. The monsters from this build were scanned from the <a data-ref-id="3025-167" href="/dungeons-dragons/3025-167/">Dungeons and Dragons</a> Monster Manual and the collectibles were <a data-ref-id="3055-44" href="/rupee/3055-44/">Rupees</a> from the <a data-ref-id="3025-9" href="/the-legend-of-zelda/3025-9/">Zelda</a> series. The world of this early build was very grim. Most of the music from this build was made by <a href="../../darren-korb/72-98299/" rel="nofollow">Darren Korb</a>, and still appears in the finished game.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/1708/1499881-t9hv.jpg" data-ref-id="1300-1499881" data-size="small" data-ratio="0.74803149606299" data-width="2032" data-embed-type="image" style="width: 2032px"><a class="fluid-height" style="padding-bottom:74.8%" href="https://static.giantbomb.com/uploads/original/0/1708/1499881-t9hv.jpg" data-ref-id="1300-1499881"><img alt="The Bastion team. Not Pictured: Logan Cunningham and Andrew Wang." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/1708/1499881-t9hv.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/1708/1499881-t9hv.jpg 2032w, https://static.giantbomb.com/uploads/scale_super/0/1708/1499881-t9hv.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/1708/1499881-t9hv.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/1708/1499881-t9hv.jpg 320w"><noscript><img alt="The Bastion team. Not Pictured: Logan Cunningham and Andrew Wang." src="https://static.giantbomb.com/uploads/scale_small/0/1708/1499881-t9hv.jpg" srcset="https://static.giantbomb.com/uploads/original/0/1708/1499881-t9hv.jpg 2032w, https://static.giantbomb.com/uploads/scale_super/0/1708/1499881-t9hv.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/1708/1499881-t9hv.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/1708/1499881-t9hv.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The Bastion team. Not Pictured: Logan Cunningham and Andrew Wang.</figcaption></figure><p>Rao, Kasavin, and Simon showed off the early build at <a data-ref-id="3015-6699" href="/game-developers-conference/3015-6699/">GDC</a>, but were told that it wasn't ready to be shown yet. After receiving this feedback, the team hired <a data-ref-id="3040-98300" href="/jen-zee/3040-98300/">Jen Zee</a> to create the game's artwork. The debut trailer for Bastion was released on August 31st, 2010 and was picked up by many gaming sites. By September 1st, everyone on the team had left their jobs at EA to start working on Bastion full-time.</p><p>After showing the game at <a data-ref-id="3015-3855" href="/penny-arcade-expo/3015-3855/">PAX</a> for the first time, Supergiant continued working on the game in a house in San Jose. They used a custom-built editor made by Simon to create and use the assets in game. The voice work for the narration was performed by <a data-ref-id="3040-99847" href="/logan-cunningham/3040-99847/">Logan Cunningham</a> and recorded by Darren Korb. The recording was done in closets in Darren's apartment in New York and a closet in the house of Supergiant Games in San Jose.</p><p>Some assets did not make it into the final game. Examples were a <a data-ref-id="3025-86" href="/castlevania/3025-86/">Castlevania</a>-style <a data-ref-id="3055-327" href="/whip/3055-327/">Bullwhip</a> and the moose-like creatures Meese. Over the course of development, the team's electricity bills shot up to almost $600 a month as they had computers and other devices running constantly.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/1992/1734932-dsc00474.jpg" data-ref-id="1300-1734932" data-size="medium" data-ratio="0.66550522648084" data-width="1148" data-embed-type="image" style="width: 1148px"><a class="fluid-height" style="padding-bottom:66.6%" href="https://static.giantbomb.com/uploads/original/0/1992/1734932-dsc00474.jpg" data-ref-id="1300-1734932"><img alt="The Bastion booth at PAX East 2011" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/0/1992/1734932-dsc00474.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/1992/1734932-dsc00474.jpg 1148w, https://static.giantbomb.com/uploads/scale_super/0/1992/1734932-dsc00474.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/1992/1734932-dsc00474.jpg 480w"><noscript><img alt="The Bastion booth at PAX East 2011" src="https://static.giantbomb.com/uploads/scale_medium/0/1992/1734932-dsc00474.jpg" srcset="https://static.giantbomb.com/uploads/original/0/1992/1734932-dsc00474.jpg 1148w, https://static.giantbomb.com/uploads/scale_super/0/1992/1734932-dsc00474.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/1992/1734932-dsc00474.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>The Bastion booth at PAX East 2011</figcaption></figure><p>The game came to the end of the alpha stage in February 2011. In April 2011, the team submitted the game to <a data-ref-id="3010-340" href="/microsoft-studios/3010-340/">Microsoft</a> for technical certification requirements. Supergiant had to ensure Bastion could run off of a memory stick, and that the player could use a <a data-ref-id="3025-289" href="/guitar-hero/3025-289/">Guitar Hero</a> controller to start the game. Following its certification, Bastion received an E10+ rating from the <a data-ref-id="3010-6476" href="/entertainment-software-ratings-board/3010-6476/">ESRB</a> in the U.S. for animated blood, fantasy violence, and alcohol use.</p><p>Bastion was finished and ready for release on <a data-ref-id="3015-1404" href="/xbox-live/3015-1404/">Xbox Live</a> after 20 months of work, and was released on July 20th, 2011 as part of <a data-ref-id="3010-340" href="/microsoft-studios/3010-340/">Microsoft's</a> <a data-ref-id="3015-7039" href="/summer-of-arcade/3015-7039/">Summer of Arcade</a> promotion. A <a data-ref-id="3045-94" href="/pc/3045-94/">PC</a> version released on <a data-ref-id="3015-718" href="/steam/3015-718/">Steam</a> a month later on August 16th, 2011. As of December 8, 2011, the game also became available through Google Chrome.</p><h2>PC System Requirements</h2><ul><li><strong>Operating System:</strong> Windows XP, Vista, 7</li><li><strong>Processor:</strong> 1.7 GHz Dual Core or Greater</li><li><strong>RAM Memory:</strong> 2 GB</li><li><strong>Hard Disk Space:</strong> 1.6 GB</li><li><strong>Video Card:</strong> 512 MB DirectX 9.0c compatible graphics card (with pixel shader model 2.0)</li><li><strong>DirectX®:</strong> 9.0c</li><li><strong>Sound Card:</strong> DirectX 9.0c compatible</li></ul><p>The PC Version features an exclusive <a data-ref-id="3025-588" href="/portal/3025-588/">Portal</a> themed skill. It can be found in the Arsenal after starting a <a data-ref-id="3015-150" href="/new-game-plus/3015-150/">New Game Plus</a>.</p><h2>Mac System Requirements</h2><p>On April 26th, 2012, Bastion was released on the Mac App Store, and is now also available for Mac on Steam via SteamPlay.</p><ul><li><b>Operating System:</b> OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.</li><li><b>Processor:</b> 1.7 GHz Dual Core or Greater</li><li><b>RAM Memory:</b> 2 GB</li><li><b>Hard Disk Space:</b> 1.5 GB</li><li><b>Video Card:</b> 256 MB OpenGL 2.0 compatible graphics card</li></ul><h2>Soundtrack</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1855723-bastion_ost_cover.jpg" data-ref-id="1300-1855723" data-size="small" data-ratio="1" data-width="350" data-embed-type="image" style="width: 350px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/6/62890/1855723-bastion_ost_cover.jpg" data-ref-id="1300-1855723"><img alt="CD Cover Artwork" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/6/62890/1855723-bastion_ost_cover.jpg" data-srcset="https://static.giantbomb.com/uploads/original/6/62890/1855723-bastion_ost_cover.jpg 350w"><noscript><img alt="CD Cover Artwork" src="https://static.giantbomb.com/uploads/original/6/62890/1855723-bastion_ost_cover.jpg" srcset="https://static.giantbomb.com/uploads/original/6/62890/1855723-bastion_ost_cover.jpg 350w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>CD Cover Artwork</figcaption></figure><p>On August 5th the <a data-ref-id="3015-189" href="/original-soundtrack/3015-189/">original score</a> for Bastion was released in both a digital and a limited edition CD version. Composed by Darren Korb, it includes the game's original 21 tracks, along with two new bonus tracks, and the CD cover features Jen Zee's very own artwork.</p><p>The soundtrack is available for purchase at the game's <a href="http://supergiantgames.bandcamp.com/" rel="nofollow">official website</a>.</p><table class="t-editor full-width with-out-border"><tbody><tr><th>Track #</th><th>Song Title</th><th>Running Time</th></tr><tr><td>01</td><td><b>Get Used to it</b></td><td>00.54</td></tr><tr><td>02</td><td><b>A Proper Story</b></td><td>01.09</td></tr><tr><td>03</td><td><b>In Case of Trouble</b></td><td>02.56</td></tr><tr><td>04</td><td><b>Bynn the Breaker</b></td><td>04.09</td></tr><tr><td>05</td><td><b>The Sole Regret</b></td><td>02.27</td></tr><tr><td>06</td><td><b>Twisted Streets</b></td><td>03.29</td></tr><tr><td>07</td><td><b>Terminal March</b></td><td>04.06</td></tr><tr><td>08</td><td><b>Percy's Escape</b></td><td>01.41</td></tr><tr><td>09</td><td><b>Faith of Jevel</b></td><td>01.31</td></tr><tr><td>10</td><td><b>Mine, Windbag, Mine</b></td><td>03.06</td></tr><tr><td>11</td><td><b>Slinger's Song</b></td><td>04.06</td></tr><tr><td>12</td><td><b>Build that Wall (Zia's Theme)</b></td><td>02.45</td></tr><tr><td>13</td><td><b>Spike In a Rail</b></td><td>02.54</td></tr><tr><td>14</td><td><b>What's Left Undone</b></td><td>00.22</td></tr><tr><td>15</td><td><b>Brusher Patrol</b></td><td>04.32</td></tr><tr><td>16</td><td><b>The Mancer's Dilemma</b></td><td>02.01</td></tr><tr><td>17</td><td><b>Mother, I'm Here (Zulf's Theme)</b></td><td>02.16</td></tr><tr><td>18</td><td><b>Pale Watchers</b></td><td>04.28</td></tr><tr><td>19</td><td><b>The Bottom Feeders</b></td><td>04.44</td></tr><tr><td>20</td><td><b>From Wharf to Wilds</b></td><td>01.21</td></tr><tr><td>21</td><td><b>Setting Sail, Coming Home (End Theme)</b></td><td>02.54</td></tr><tr><td>22</td><td><b>The Pantheon (Ain't Gonna Catch You)</b></td><td>02.27</td></tr></tbody></table>

All Images, Supergiant Games, PAX Prime 2014 Booth, PAX Prime 2014

All Images, Supergiant Games, PAX Prime 2012 Booth, PAX Prime 2012

A fast-paced Indie action/driving game from first-time developers Freshly Squeezed.

<h2>Overview</h2><p>Defunct is an action racing game that features a robotic protagonist passing through racecourse-like levels at high speeds, avoiding obstacles along the way. It was made available on Steam in 2016.</p><p>The robot, who is attempting to return to the cargo spaceship he fell out of before it takes off and leaves the planet's orbit, must quickly cross a series of desolate and dangerous landscapes with the use of his Gravitize engine: this creates a sphere of gravity around the robot that greatly increases his downward speed but quickly causes him to lose momentum while moving uphill. In addition, he can collect "Enerjuice" which also keeps his speed up.</p><p> </p>

Nefarious casts players as Crow, a villain who kidnaps princesses.

<p> </p><h2>PC System Requirements</h2><ul><li>Windows: 7/8/10.</li><li>Processor: Core 2 Duo 2.8Ghz.</li><li>Graphics: DirectX 10 Compatible .</li><li>Memory: 2 GB RAM.</li><li>Storage: 2 GB.</li></ul><p> </p>

A new Senran Kagura game for Switch that takes advantage of the HD rumble.

<p>Known as "Senran Kegura Reflexions" for US release, Shinobi Refle is a "virtual girlfriend" game where the player interacts with one of several characters from the Senran Kagura anime series.</p><p>Base game includes Asuka, and other characters are available via DLC purchase:</p><ul><li><a href="/murasaki/3005-30996/" data-ref-id="3005-30996">Murasaki</a></li><li><a href="/ryona/3005-30999/" data-ref-id="3005-30999">Ryōna</a></li><li><a href="/yomi/3005-19637/" data-ref-id="3005-19637">Yomi</a></li><li><a href="/yumi/3005-25153/" data-ref-id="3005-25153">Yumi</a></li></ul><p> </p>

All Images, Indie Minibooth, Indie Megabooth, Appnormals Team, PAX East 2018 Booth, PAX East 2018

Super Dungeon Tactics is a turn-based fantasy game from developer Underbite Games.

All Images, Underbite Games, PAX South 2017, PAX South 2017 Booth

A narrative driven, first-person puzzle game set in the near future at The Penrose hotel.

<p>The Spectrum Retreat is the first game developed by Dan Smith, winner of the 2016 BAFTA YGD Award for Game Making. The game comprises of a series of colur-coded puzzles, physics challenges and narrative riddles.</p>

Tin Man Games brings the classic gamebook to life with an adventure game that changes depending on the hero selected.

Brian Fargo, Alan Pavlish, Mike Stackpole and others reunite for a sequel to their hit 1988, post-apocalyptic CRPG Wasteland. Wasteland 2 is fan-funded from a successful Kickstarter campaign.

<h2>Overview</h2><p>Wasteland 2 is a sequel to the 1988 cult classic, <a href="/wasteland/3030-12134/" data-ref-id="3030-12134">Wasteland;</a> it is being developed by <a href="/inxile-entertainment-inc/3010-3966/" data-ref-id="3010-3966">inXile Entertainment</a> with a team that includes many figures responsible for the original game. Wasteland 2 is a top-down, turn-based, squad-based RPG in which the player controls a group of Desert Rangers.</p><p>The game was released for <a href="//www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="//www.giantbomb.com/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="//www.giantbomb.com/linux/3045-152/" data-ref-id="3045-152">Linux</a> on September 19, 2014. Announced for a console release on <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>. A Nintendo Switch version was officially teased in December 2017 with a picture of a dev kit running the game.</p><h2>Story</h2><p>Wasteland 2 takes place in <a href="/apocalypse/3015-4640/" data-ref-id="3015-4640">post-apocalyptic</a> America. The first game focused on the faction known as <a href="/desert-rangers/3015-7461/" data-ref-id="3015-7461">Desert Rangers</a>, who modeled themselves after the pre-war rangers of Texas and Arizona. The first Desert Rangers were U.S. Army engineers, who in hopes of surviving nuclear holocaust and it's aftermath took over a newly built federal prison. They released the prisoners into the wastes to make space, and renamed the prison to Ranger Center.</p><p>In time several survivalist communities were invited to join the Rangers and the Center. By 2087 the Ranger Center became one of the most powerful and prosperous communities in the wastes. Wasteland 2 will be set somewhere in southwestern US, not long after the events of the first game.</p><h2>Development</h2><h3>Kickstarter</h3><p>The game was being developed with the aid of crowdfunding through <a href="http://www.kickstarter.com/" rel="nofollow">Kickstarter.com</a>. The drive began on March 13, 2012. Their target amount for the campaign was $900,000, and if the campaign did not exceed one million dollars, Brian Fargo was going to pledge an additional hundred thousand himself. However, like the <a href="/untitled-double-fine-adventure/3030-37448/" data-ref-id="3030-37448">Double Fine Adventure</a> Kickstarter campaign, the drive for funds proved successful and their goal was surpassed within days.</p><p>By the end, the project more than tripled on the planed $900.000, amassing $2,993,252 on the Kickstarter alone. Wasteland 2's development has already been mapped out based on the amount of funds received, and if certain targets beyond the required goal can be met, more content will be added to to the game and release on additional platforms. Both fans and newcomers to the series shared their ideas and things they'd like/wouldn't like to see in the game with InXile Entertainment on the <a href="http://wasteland.inxile-entertainment.com/forum/index.php" rel="nofollow">official Wasteland 2 forum</a>.</p><h3>Team</h3><p>Many people that worked on the previous Wasteland game were hired by <a href="/brian-fargo/3040-2354/" data-ref-id="3040-2354">Brian Fargo</a> to work on the sequel. These include <a href="/alan-pavlish/3040-6562/" data-ref-id="3040-6562">Alan Pavlish</a> (programmer, producer and designer), <a href="/michael-a-stackpole/3040-6564/" data-ref-id="3040-6564">Michael Stackpole</a> (designer), <a href="/ken-st-andre/3040-6563/" data-ref-id="3040-6563">Ken St. Andre</a> (designer), <a href="http://en.wikipedia.org/wiki/Liz_Danforth" rel="nofollow">Liz Danforth</a> (scenario designer), <a href="/jason-d-anderson/3040-24158/" data-ref-id="3040-24158">Jason D. Anderson</a> (<a href="/fallout/3030-11704/" data-ref-id="3030-11704">Fallout</a>, <a href="/fallout-2/3030-5559/" data-ref-id="3030-5559">Fallout 2</a> artist and game designer) was supposed to work on the development of Wasteland 2, but left InXile before completion. <a href="/mark-morgan/3040-101661/" data-ref-id="3040-101661">Mark Morgan</a> (composer of Fallout and Fallout 2 soundtrack) was hired to compose the soundtrack of Wasteland 2, a <a href="http://www.youtube.com/watch?v=vX6MA7WF8YA" rel="nofollow">sample</a> of his work on the game was released on August 15th. <a href="/chris-avellone/3040-12929/" data-ref-id="3040-12929">Chris Avellone</a> (who worked on Fallout 2 and <a href="/fallout-new-vegas/3030-25933/" data-ref-id="3030-25933">Fallout: New Vegas</a>) will also work on Wasteland 2.</p><h3>Media</h3><p>A pre-alpha video was released during Unity Unite 2012 conference in Amsterdam. The video showcased the isometric view of the game, and different angles the player could use. The environment used in the video was the same one seen in the first official screenshot.</p><p>In February of 2013, inExile released a <a href="https://www.youtube.com/watch?v=HvNbuOenVPw" rel="nofollow" data-ref-id="false">lengthy gameplay video</a> of the game which focused on many of its core elements; such as the turn based combat, NPC dialogue and skill system.</p><h2>Links</h2><ul><li><a href="http://wasteland.inxile-entertainment.com/" rel="nofollow" data-ref-id="false">Official website</a></li></ul>

Nintendo Labo Vehicle Kit allows players to build steering devices for cars, planes, and submarines.

E3 2018: Keith David Would Like to Tell You About Shadow of the Tomb Raider

Rich and entertaining story-driven adventure RPG with hopelessly flawed characters steeped in a supernatural tale of courage, sacrifice, secrets, and shenanigans.

<p><strong>Story</strong></p><p>In the Hydra Ranges above the Ashen Plains, carved into the mountainside of a dangerous and forbidden stone valley called the Iron Plateau, an ancient temple shelters the realm’s most masterful healers; a mysterious and reclusive clan of white witches known as Dularian.</p><p>When the corpses of 49 soldiers and workers are discovered with no obvious causes of death at a remote army-secured mining encampment, the tragic discovery sparks fears that a rising new plague may be starting its course and seeking new hosts. Following the mysterious event, a talented young warlock and mercenary recruit is urgently dispatched with the task of delivering a royal scroll to the legendary Dularian healers, who may be able to help. But as he sets out on his journey, he soon finds that not all is as it seems, and that his straightforward mission is instead leading him on a perilous quest toward a painful truth that will test his heart and soul beyond all measure.</p>