Blade Strangers is a multi-platform crossover fighting game from Studio Saizensen and Nicalis.

<h2>Story</h2><p>A being known as Lina has begun absorbing data from an interdimensional network of servers. The "motes", sentient computers who oversee the network, prepare a fighting tournament and summon heroes from many dimensions to participate. The motes hope to awaken the tournament's winner as the "Blade Stranger", a legendary hero who can defeat Lina and save the network.</p><h2>Gameplay</h2><p>Gameplay in <em>Blade Strangers</em> takes place on a 2D plane and uses four attack buttons. The game avoids the use of more complex input motions seen in other fighting games such as quarter-circles and dragon punches; instead, players use a single directional input combined with a button to perform their moves, similar to the <em><a href="/super-smash-bros/3025-318/" data-ref-id="3025-318">Super Smash Bros.</a></em> series. During battle, players can build meter by dealing and receiving damage, which can be spent to unleash <a href="/enhanced-special-move/3015-7540/" data-ref-id="3015-7540">EX Special Attacks</a> and powerful super moves against their opponent. Once per round, when a character is running low on health, players can enter a temporary “Heat Up!” state, granting them increased attack speed and full armor for its duration.</p><p>The game offers a single-player story mode, with characters interacting with one another while progressing through a tournament ladder, along with arcade, survival, challenge and training modes. The game also supports local and online multiplayer battles.</p><h2>Characters</h2><p><em>Blade Strangers</em> features twelve playable characters drawn from different independent game franchises, primarily other Studio Sanzensen and Nicalis works, along with two original characters for a total roster of fourteen. Each character also receives a stage based on their game of origin.</p><h3><em><a href="/code-of-princess/3030-36721/" data-ref-id="3030-36721">Code of Princess</a></em></h3><ul><li><a href="/solange-blanchefleur-de-luxe/3005-21062/" data-ref-id="3005-21062">Solange Blanchefleur de Luxe</a></li><li><a href="/ali-vava/3005-21063/" data-ref-id="3005-21063">Ali-Baba</a></li><li>Liongate</li><li>Master T Drakkhen</li></ul><h3><em><a href="/cave-story/3030-20124/" data-ref-id="3030-20124">Cave Story</a></em></h3><ul><li><a href="/curly-brace/3005-5561/" data-ref-id="3005-5561">Curly Brace</a></li><li><a href="/quote/3005-5563/" data-ref-id="3005-5563">Quote</a></li></ul><h3><em><a href="/yumi-s-odd-odyssey/3030-41849/" data-ref-id="3030-41849">Sayonara Umihara Kawase</a></em></h3><ul><li><a href="/umihara-kawase/3005-25777/" data-ref-id="3005-25777">Kawase Umihara</a></li><li>Noko Yokoyama</li><li>Emiko</li></ul><h3><em><a href="/shovel-knight/3030-42034/" data-ref-id="3030-42034">Shovel Knight</a></em></h3><ul><li><a href="/shovel-knight/3005-29215/" data-ref-id="3005-29215">Shovel Knight</a></li></ul><h3><em><a href="/azure-striker-gunvolt/3030-45605/" data-ref-id="3030-45605">Azure Striker Gunvolt</a></em></h3><ul><li><a href="/gunvolt/3005-30460/" data-ref-id="3005-30460">Gunvolt</a></li></ul><h3><em><a href="/the-binding-of-isaac/3030-35899/" data-ref-id="3030-35899">The Binding of Isaac</a></em></h3><ul><li><a href="/isaac/3005-3430/" data-ref-id="3005-3430">Isaac</a></li></ul><h3>Original characters</h3><ul><li>Helen</li><li>Lina</li></ul>

For the first time in over a decade, a proper entry in the legendary Fire Pro Wrestling series.

An action role-playing game published by Capcom for the Nintendo Switch and 3DS. Is the upgraded version of Monster Hunter X/Generations for the 3DS.

<h2>Overview</h2><p>Monster Hunter Generations Ultimate (Monster Hunter XX: Double Cross in Japan) is the expanded version of Monster Hunter Generations (X or "cross" in Japan). This game uses the fourth generation Monster Hunter engine, same as in Monster Hunter Generations, and adds a lot of extra flair and effects during the hunt. This game add G-Rank monsters and quests for hunters to achieve.</p><p>Monster Hunter Double Cross (MHXX) has adds a couple new monsters and hunting styles that add to the complexity of hunting and weapon use.</p><h2>Monsters</h2><p>The flagship monster for this game is called Barufaruku.</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/3/33607/2941447-mhxx-barufaruku_render_002.png" data-ref-id="1300-2941447" data-ratio="0.70212765957447" data-width="752" data-embed-type="image" style="width: 752px"><a class="fluid-height" style="padding-bottom:70.2%" href="https://static.giantbomb.com/uploads/original/3/33607/2941447-mhxx-barufaruku_render_002.png" data-ref-id="1300-2941447"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/3/33607/2941447-mhxx-barufaruku_render_002.png" srcset="https://static.giantbomb.com/uploads/original/3/33607/2941447-mhxx-barufaruku_render_002.png 752w, https://static.giantbomb.com/uploads/scale_medium/3/33607/2941447-mhxx-barufaruku_render_002.png 480w, https://static.giantbomb.com/uploads/scale_small/3/33607/2941447-mhxx-barufaruku_render_002.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p> </p>

<p>Latest entry on PS4's line up of scrolling bullet hell shoot'em up (SHMUP) from Korean developer DeerFarm.</p><p>Originally released on PC October of 2017, it's now released for consoles with extra mode with Customization of game play for added re-play value. Of course game includes the original Arcade, Hardcore, and Boss Rush modes.</p><p>Design of the game shows Touhou Project influenced, and the theme revolves around ancient Korean myths.</p>

A Diablo-inspired isometric action RPG from the Tropico series developer

<h2> Overview</h2><p>Victor Vran is an isometric action-RPG developed by Haemimont Games for the PC, released on July 24, 2015.  Players create their own versions of Victor by customizing weapons, outfits, items, demon powers and destiny cards to compliment their play-style.  Victor Vran currently only features online multiplayer but local multiplayer is in development.  Haemimont Games also plans on releasing free DLC in the future that will add new areas to explore, more character build options, and new gear.</p>

Yakuza Kiwami 2 is an "extreme" make-over of the original PS2 title for the PS4.

<h2>Overview</h2><p>A remake of the original PS2 game released in 2008. Yakuza Kiwami 2 has been rebuilt from the ground up, taking advantage of the brand new Dragon Engine from Yakuza 6, while also building a continuity gap between it and the newly established events from Yakuza 0 and Kiwami 1. Graphics have received a massive overhaul, as well as the new seamless open-ended mechanics that allows Kiryu to enter any store, or combat scenarios, without any loading screens. A brand new side story has been added to the game called "The Truth of Majima" meant to explain how Majima came to leave the Tojo Clan after Yakuza 1 and become a construction worker, it also sees the return of Makimura Makoto from Yakuza 0.</p>

E3 2018: Please Don't Mess with Masahiro Chono's Real Estate in Yakuza Kiwami 2

This sequel to the colorful "splatformer", de Blob 2 takes all the color from the titular hero's home city AGAIN and requires him to save it. It also introduces a host of new features.

<h2>Overview</h2><p>The sequel to 2008's critical darling <a href="/de-blob/3030-20646/" data-ref-id="3030-20646">de Blob</a>, de Blob 2 is a <a href="/puzzle-platformer/3015-3124/" data-ref-id="3015-3124">puzzle-platformer</a> that tasks players with painting a monochromatic metropolis in a myriad of colors to "liberate" it from the oppressive clutches of a nefarious group called de Blancs. This installment takes <a href="/de-blob/3005-6240/" data-ref-id="3005-6240">de Blob</a>, the series protagonist, back to Prisma City, and introduces a host of new features and improvements.</p><h2>Plot</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/778/1655672-4.jpg" data-ref-id="1300-1655672" data-size="small" data-ratio="0.7" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:70.0%" href="https://static.giantbomb.com/uploads/original/0/778/1655672-4.jpg" data-ref-id="1300-1655672"><img alt="The results of Comrade Black's plans. Pretty grim, eh?" src="https://static.giantbomb.com/uploads/scale_small/0/778/1655672-4.jpg" srcset="https://static.giantbomb.com/uploads/original/0/778/1655672-4.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/778/1655672-4.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/778/1655672-4.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The results of Comrade Black's plans. Pretty grim, eh?</figcaption></figure><p>de Blob 2 takes place shortly after the first game. It begins with de Blob and his new robotic life partner <a href="/pinky/3005-9624/" data-ref-id="3005-9624">Pinky</a> enjoying a pleasant trip about the skies in their blimp when suddenly the <a href="/prof/3005-7853/" data-ref-id="3005-7853">Prof</a> contacts them and asks that they investigate the nearby settlement of Paradise Island -- a popular vacation spot just outside <a href="/prisma-city/3035-3080/" data-ref-id="3035-3080">Prisma City</a> -- after getting some reports of something being horribly off around there. The two arrive to find that their old enemy, Comrade Black, is up to his old tricks again as they discover that Prisma City and its surrounding settlements have been drained of color. On top of all that, a mysterious cult known as de Blancs is going around spreading propaganda against all things colorful, and appears to be trying to rig the running election. De Blob quickly sends for his old gang, the Color Underground, to help him once again fight back against Comrade Black and liberate the masses.</p><p>The <a href="/nintendo-ds/3045-52/" data-ref-id="3045-52">Nintendo DS</a> version of de Blob 2 tells a completely different tale, meanwhile, taking place instead between the first game and the console versions of the second game. In this story, Comrade Black's chief scientist Dr. Von Blot uses creatures he's been experimenting on to form a new mutated Ink. De Blob happens to find the laboratory while taking a stroll through the jungle and decides to put a stop to the evil doctor's plans since he has nothing better to do.</p><h2>Gameplay</h2><p>de Blob 2 remains similar to the first game, in terms of structure. The goal still remains to color vast, semi- <a href="/open-world/3015-207/" data-ref-id="3015-207">open world</a> levels to revive them from their current monochromatic state. Levels are typically split into three separate segments, with a new one unlocking after all the story challenges in the area have been completed and the "transformer engine" activated. Once all the story challenges within the level are complete, players may either end the level or take on additional side challenges. The constant time limit is still in place.</p><h3>Painting</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/10/106277/1628992-blob_surf_city.jpg" data-ref-id="1300-1628992" data-size="small" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/10/106277/1628992-blob_surf_city.jpg" data-ref-id="1300-1628992"><img alt="The city becomes much more vibrant once it's been re-painted." src="https://static.giantbomb.com/uploads/scale_small/10/106277/1628992-blob_surf_city.jpg" srcset="https://static.giantbomb.com/uploads/original/10/106277/1628992-blob_surf_city.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/10/106277/1628992-blob_surf_city.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/10/106277/1628992-blob_surf_city.jpg 480w, https://static.giantbomb.com/uploads/scale_small/10/106277/1628992-blob_surf_city.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The city becomes much more vibrant once it's been re-painted.</figcaption></figure><p>The core aspect of de Blob 2's gameplay, painting, is as simple as can be. Just come into contact with anything while de Blob is dowsed in color and the item he touches will instantly be covered from top to bottom in whatever color de Blob is carrying. Different colors can be obtained from color pools or from paintbots, spider-like machines that scurry about and suck the paint out of any colored item or being.</p><p>Painting items comes at a cost, though, that cost being paint points, which determines how much paint de Blob is currently carrying. Each item that's painted, smashed, etc. has a certain cost. Painting buildings, for example, costs only one paint point, whereas painting a landmark would cost thirty points or more. The player is therefore encouraged to constantly replenish their paint reserve.</p><p>Additionally, each color has its own musical instrument associated with it, each one adding onto the underlying theme for the level. Red, for example, plays a saxophone whenever something is painted, while blue plays a guitar, and brown scratches a turntable.</p><h3>Prismans and Graydians</h3><p>Upon painting an entire block of buildings, the curious citizens inside start pouring out into the streets. Depending on the situation, the types of citizens that appear will either be Graydians, citizens trapped in a sort of white casing who are drained of color; who can be freed by painting them, or Prismans, who retain their color and needn't be rescued. Painting whole groups of Graydians grants extra time.</p><h3>Challenges</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/976/1402106-997372_20100607_790screen002.jpg" data-ref-id="1300-1402106" data-size="medium" data-ratio="0.7" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:70.0%" href="https://static.giantbomb.com/uploads/original/0/976/1402106-997372_20100607_790screen002.jpg" data-ref-id="1300-1402106"><img alt="That red icon with the question mark in it is a challenge marker." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/0/976/1402106-997372_20100607_790screen002.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/976/1402106-997372_20100607_790screen002.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/976/1402106-997372_20100607_790screen002.jpg 480w"><noscript><img alt="That red icon with the question mark in it is a challenge marker." src="https://static.giantbomb.com/uploads/scale_medium/0/976/1402106-997372_20100607_790screen002.jpg" srcset="https://static.giantbomb.com/uploads/original/0/976/1402106-997372_20100607_790screen002.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/976/1402106-997372_20100607_790screen002.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>That red icon with the question mark in it is a challenge marker.</figcaption></figure><p>Amongst all the mindless painting, de Blob is frequently tasked with completing various challenges to progress onward. These missions task players with certain objectives such as clearing an area of enemies, painting all the buildings or billboards in the area, painting landmarks, among others. Challenges are activated by rolling up to the red mission marker, at which point Blob's partner Pinky or one of the many bystanders or members of the Color Underground, gives Blob a quick debriefing on what he needs to do. Completion awards de Blob with an extra minute added to the timer.</p><h3>2D Levels</h3><p>New to this installment are levels that are played on a two-dimensional plane. Whenever de Blob heads down a manhole or enters a landmark building, the game changes to a side-scrolling perspective to gain a better view of the indoor environments. Gameplay remains the same, just with a more constricted level of movement. For obvious reasons, the DS game is built entirely around this concept.</p><h3>Combat</h3><p>Throughout de Blob's mission to overthrow the peaceful if boring government, his adversaries (the Inkies) put up quite a fight to impede de Blob's path. All de Blob needs to do to defeat them is smash them, or run 'em over with a quick charge. Just like everything else, different types of enemies have different paint point costs. A standard Inky, for instance, only costs five points to crush, whereas one in, say, a turret costs fifty.</p><h3>Power-ups</h3><p>Providing some assistance are power-ups that de Blob varying abilities. The abilities are as follows:</p><ul><li><b>Supercharge</b> - Allows de Blob to preform the charge move without using up paint points.</li><li><b>Rainbow</b> - Grants de Blob the ability to use any color without needing to physically switch.</li><li><b>Haz-mat</b> - Envelops de Blob in a bubble that protects him from hazards like ink and water, fire floor pads, among others.</li><li><b>Wreaking Ball</b> - Transforms de Blob into a metal ball that can plow through enemies and allows him to sink into water. It also enables him to roll on magnetized surfaces.</li><li><b>Gravitron</b> - Sucks up any and all enemies and paint bots in the vicinity toward de Blob and crushes them under the weight of increased gravity.</li><li><b>Regen</b> - Instantly gives de Blob the maximum amount of paint points he can carry and constantly replenishes his stock over time.</li></ul><h3>Upgrades</h3><p>New to de Blob 2 is the ability to strengthen de Blob's attributes. This is done by collecting light bulbs spread throughout levels. Once collected, they can be exchanged to increase attributes such as the maximum amount of paint the Blob can carry or the amount of lives he starts off with at the start of a level.</p><h2>Multiplayer</h2><h3>Co-op</h3><p>When playing solo, another player may join in as Blob's partner Pinky in an <a href="/asymmetrical-co-op/3015-5713/" data-ref-id="3015-5713">asymmetrical co-op</a> mode. The second player is given control over a small reticule that can be used to gather small collectibles, attack enemies, and fire spare paint points onto Blob to keep him stocked.</p><h3>Competitive</h3><p>In de "Blob Party" mode, two players can compete to complete a series of objectives in a race to gain de most points. Points are earned by completing objectives quickly, overall number of buildings painted, and so on. Some co-operation is necessary to proceed at certain points, such as having one player stand an a pressure pad so that another can use the jump piston to get higher, but the competitive side unfortunately remains the focus.</p><p>Levels in this mode are all based off those from the single-player campaign.</p><h2>Xbox 360 Installation</h2><p>Installing the game on the <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> requires 6.0GB of hard drive space. Loads are, on average, five seconds faster after installation is complete.</p><h2>3D Compatibility</h2><p>Both the <a href="/playstation-3/3045-35/" data-ref-id="3045-35">Playstation 3</a> and Xbox 360 versions are compatible with 3D television sets. The option for 3D must be enabled every time the game starts, and is presented in <a href="/stereoscopic-3d/3015-1204/" data-ref-id="3015-1204">stereoscopic</a> format. Due to obvious technical limitations, it is not available in the <a href="/wii/3045-36/" data-ref-id="3045-36">Nintendo Wii</a> or DS versions of the game.</p><h2>Trivia</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2222697-deblob2colortrio.jpg" data-ref-id="1300-2222697" data-size="small" data-ratio="0.43808411214953" data-width="3424" data-embed-type="image" style="width: 3424px"><a class="fluid-height" style="padding-bottom:43.8%" href="https://static.giantbomb.com/uploads/original/8/82063/2222697-deblob2colortrio.jpg" data-ref-id="1300-2222697"><img alt="Blue, Red, Green." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2222697-deblob2colortrio.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2222697-deblob2colortrio.jpg 3424w, https://static.giantbomb.com/uploads/scale_super/8/82063/2222697-deblob2colortrio.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2222697-deblob2colortrio.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2222697-deblob2colortrio.jpg 320w"><noscript><img alt="Blue, Red, Green." src="https://static.giantbomb.com/uploads/scale_small/8/82063/2222697-deblob2colortrio.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2222697-deblob2colortrio.jpg 3424w, https://static.giantbomb.com/uploads/scale_super/8/82063/2222697-deblob2colortrio.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2222697-deblob2colortrio.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2222697-deblob2colortrio.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Blue, Red, Green.</figcaption></figure><p>de Blob 2 comes with different colored Blob on the box art depending on which console players buy the game on. Wii and DS versions have a blue Blob, the PS3 version as a red Blob and the Xbox 360 version features a light-green Blob on the artwork.</p><p> </p>

An independently developed 2D platformer that shares many similarities to the early Sonic games, as well as Ristar and Gunstar Heroes.

<h2>Overview</h2><p>Freedom Planet is a 2D side scrolling platformer developed and published by <a href="/galaxytrail-games/3010-8178/" data-ref-id="3010-8178">GalaxyTrail Games</a>. It is heavily inspired by the classic <a href="/sonic-the-hedgehog/3025-383/" data-ref-id="3025-383">Sonic the Hedgehog</a> games but is so is also reminiscent of other <a href="/genesis/3045-6/" data-ref-id="3045-6">Sega Genesis/Mega Drive</a> games. The game features two modes of play, Adventure mode and Classic Mode. Adventure Mode offers the same gameplay as Classic Mode but includes a large amount of cutscenes and story that are fully voice acted and animated, Classic Mode is for players who strictly want to play the game. Freedom Planet stars three young ladies as playable characters, <a href="/sash-lilac/3005-32106/" data-ref-id="3005-32106">Lilac</a> the dragon, <a href="/carol-tea/3005-32107/" data-ref-id="3005-32107">Carol</a> the wildcat and <a href="/milla-basset/3005-32108/" data-ref-id="3005-32108">Milla</a> the basset hound.</p><h2>Gameplay</h2><p>The player controls one of three characters, Lilac, Carol, or Milla, and must platform across levels and battle robot enemies that get in the way. The levels contain loop-the-loops, corkscrews, spring pads and other obstacles and mechanisms that help and hinder the player. Some levels have gates that require special actions in order to pass through, like destroying a crystal or finding a key. Each level has a mini-boss, located about half way through the level and a boss at the end of the level.</p><p>The player is allowed to take damage and it is gauged by petals that act as hit points, this meter is located in the upper left corner. Lilac has seven health petals, Carol also has seven health petals and Milla only has health four petals. If the player looses all health petals then a life is lost, lives are indicated in the upper left corner as well. Players can also get shield power-ups, these have different properties based on what color of crystal is smashed. Green is a wood shield, yellow is an earth shield, blue is a water shield, red is a fire shield, silver is a metal shield and rainbow grants invincibility.</p><p>Each character has some basic attacks as well as a special attack that is unique to them. The basic attacks change based on the direction being held when the attack button is pushed, they are similar between characters. The special attack is more powerful but depletes the special meter, the meter must refill in order to use the special again, it is located in the upper left corner. Lilac has an air dash, Carol has a rapid kick move and Milla throws a gelatinous energy cube. The characters also have other special characteristics differentiating their play style. Lilac has a double jump, Carol can cling to walls and ride a motorcycle and Milla can fly temporarily by flapping her ears.</p><h2>Story</h2><p>The ruthless Lord Brevon crash lands on the planet Avalice, he soon learns of a powerful gemstone, the Kingdom stone, that is powering the three local cities. In order to repair his spacecraft he devises a plan to trick the three cities into fighting with one another so he can steal the Kingdom Stone without there interference and repair his ship. Meanwhile another spacecraft crash lands on Avalice containing Torque the Shellduck. Torque is rescued from the crash by two young ladies, Lilac and Carol who are on there way to see the Kingdom Stone. Torque informs them of Lord Brevons evil ways and the group decides they must protect the Kingdom Stone and thwart Lord Brevon's plans.</p><h2>Development</h2><p>The project was conceived by game designer and programmer Steven DiDuro who founded GalaxyTrail games to create the project. It was originally designed to be a Sonic fan project and included Doctor Robotnik/Eggman as the villain and a ring based health system but it was decided it would only limit the project.</p><p>A demo for Freedom Planet was initially posted on <a href="http://galaxytrail.com/" rel="nofollow">GalaxyTrail's website</a> in 2012 as a proof of concept. The project was then <a href="https://www.kickstarter.com/projects/galaxytrail/freedom-planet-high-speed-platform-game" rel="nofollow" data-ref-id="false">Kickstarted</a> on January 15, 2013 where it raised $25,472 from 1,105 backers. The title was also placed into Steam Greenlight a day later and was officially Greenlit in August of 2013. The project was officially released around a year later on July 21, 2014. Freedom Planet was announced to release on the Wii U on March, 8 2015, no official date has been scheduled for that release.</p>

E3 2018: Speed Runners Will Soon Have a New Category for Freedom Planet

<h2>Overview</h2><p>The videokid is an action game developed and published by PixelTrip Studios for PC.</p><h2>System Requirements</h2><h3>PC Minimum</h3><ul><li>Operating System: Windows 7/8/10</li><li>Processor: Intel Core i3</li><li>Memory: 4 GB RAM</li><li>Graphics: nVidia GTX 480 / AMD Radeon 7870</li><li>Storage: 300 MB available space</li><li>Sound Card: DirectX compatible</li></ul><h2>External Links</h2><ul><li><a href="http://www.videokidgame.com" rel="nofollow">The Videokid Official Site</a></li></ul>

The sequel to Larian Studios' turn-based strategic role-playing game.

<h2>Overview</h2><p>Divinity: Original Sin II is the sequel to <a href="/divinity-original-sin/3030-38446/" data-ref-id="3030-38446">Divinity: Original Sin</a>. It is a role-playing game in the style of older computerized role-playing games with an isometric perspective and a more open ended narrative. As with the first game, Original Sin II allows for co-op, this time increasing the number of players from two to four. Players are additionally allowed to play a more competitive experience, completing differing and potentially opposing quest lines from each other.</p><p> </p><h2>Gameplay</h2><p>Players are completely free to craft their own characters at the start, choosing to be a human, elf, dwarf, lizard, or undead. Further than that, players are allowed to choose from an origin story for their character. Players are also granted the option of choosing from six pre-made characters with far more fleshed out origin stories that will tie into the story as they explore further into the game.</p><p> </p><p>Combat is similar to the original game, consisting of a turn-based action point system with a large variety of skills to use. This time around, Larian has revamped the action point system, introduced many new skills, conferred terrain advantages like height, and many more enhancements, such as improving the AI and expanding the elemental interactions.</p><p> </p><p>Elemental combos are a key part of combat, whether utilizing them or just being aware of them and trying to mitigate. A magic user casting a rain spell will not cause every object and creature caught in it to become wet, but create a large pool of water on the ground around them all. At this point another spell can be cast that causes electricity damage on the pool itself, causing everything touching the pool of water to be violently shocked, and take increased damage if they're previously wet. Water can also put out burning ground at the cost of creating steam that obscures vision and lowers hit chances. Even blood is treated as an element as it pools on the ground, and, with a specific character perk, characters can walk across the blood and absorb it, healing themselves in the process.</p><p> </p><p>The world also features a physical interactivity only seen in previous Divinity games. Almost any object, from crates and barrels to swords and apples can be picked up and freely dragged around the environment. A common way to stop a poison gas trap is to physically move a large crate or barrel over the vent releasing it. Many hidden switches and objects require the player to actively move objects in the environment to search for them. This strategy can even be used offensively by dropping a very heavy barrel full of water or oil on top of an enemy for massive physical damage in addition to spilling the barrel's contents all over the ground to be used in an elemental combo.</p><p> </p><p>In pursuing freedom closer to traditional pen &amp; paper RPGs, Larian has attempted to grant the players as much freedom as they could think of. Players are free to murder any NPC they choose, as well as talk to any animal or ghost they encounter, provided they have the requisite traits. If encountered with a locked door or chest while lacking the key or lockpicks, players are free to try and destroy the obstacle instead. Objects out of reach could possibly be teleported to you, or you to it. A guarded and locked gate could be bypassed by talking the guard into opening it for the party, killing him and taking the key, stealing the key, picking the lock, or potentially even teleporting past the gate altogether.</p><p> </p><p>Divinity: Original Sin II also features a PvP arena mode, in which players can select from pre-made heroes to take into specifically crafted multiplayer arenas and fight using the various skills and tactics the turn-based combat allows.</p><p> </p><h2>Story</h2><p>Taking place centuries after Divinity: Original Sin, the world is in conflict over religion. As sourcerers (users of Source, Divinity's extremely powerful raw magic) are declared criminals, four sourcerers must band together to fight for their freedom and take down the corrupt bishop that outlawed them.</p><p> </p><h2>Game Master Mode</h2><p>Similar to older titles like <a href="/neverwinter-nights/3025-480/" data-ref-id="3025-480">Neverwinter Nights</a> or <a href="/sword-coast-legends/3030-48823/" data-ref-id="3030-48823">Sword Coast Legends</a>, Divinity: Original Sin II will feature a Game Master mode, in which one player becomes the game master and crafts a world and encounters for other players to adventure through. This can be done in real-time while players are all connected to each other, allowing for improvisation similar to tabletop pen &amp; paper RPGs like <a href="/dungeons-dragons/3025-167/" data-ref-id="3025-167">Dungeons &amp; Dragons</a>.</p><p> </p><h2>Development</h2><p>Like its predecessor, Divinity: Original Sin II had a very successful Kickstarter campaign (this time for additional funding only), garnering more than $2,000,000 (out of a $500,000 goal) from over 42,000 backers that ended on September 30th, 2015.</p><p> </p><h2>Console Versions</h2><p>On April 5th, 2018, Larian Studios announced that they will be porting the game to the PlayStation 4 and the Xbox One, with publishing support by Bandai Namco. These console versions are due to release in August 2018.</p>

All Images, Larian Studios, PAX South 2017 Booth, PAX South 2017

E3 2018: Divinity Original Sin II's Dapper Skeletons Come to Consoles

<p>Notified is a game about endless phone notifications. Use abilities like Airplane Mode, Battery Drain, and Quick Charge to win against a challenging AI opponent. High score and local multiplayer modes are also available.</p>