A platformer starring a three eyed creature trying to go through a brightly colored world full of shapes.

In Super Spell Heroes, players engage in quickfire battles against fellow wizards using simple colour-matching controls.

<p>Players can access a variety of heroes, each with affinities to two different elements ranging from fire, nature, light and earth. Those elements also define the type of spells heroes can access but each hero have access to unique spells. This means that players must select their heroes wisely.</p>

Under Night In-Birth Exe:Late[st] is an updated version of UNIEL that includes new characters, fighting mechanics, and numerous character balance tweaks.

<h2>Overview</h2><p>Under Night In-Birth Exe:Late[st] is an updated version of Under Night In-Birth Exe:Late that introduces four new playable characters to the roster, Cross Cast Veil Off as the new fighting mechanic, and numerous balance tweaks made to the current cast from UNIEL. Arc System Works first announced UNIST on May 15, 2015 with a brand new website. Japanese arcade location tests were conducted on May 22-24, 2015 and on June 24-July 1, 2015. UNIST was officially released in Japanese arcades on July 23, 2015.</p><p>Console versions of UNIST was announced on April 2017 and was released for the PS4, PS3, and VITA platforms on July 20, 2017 in Japan and in North America on February 9, 2018.</p><p> </p><h2>Characters</h2><h4>New to UNIST</h4><ul><li><a href="/phonon/3005-36337/" data-ref-id="3005-36337">Phonon</a></li><li><a href="/mika/3005-36336/" data-ref-id="3005-36336">Mika</a></li><li><a href="/enkidu/3005-36335/" data-ref-id="3005-36335">Enkidu</a></li><li><a href="/wagner/3005-36334/" data-ref-id="3005-36334">Erika Wagner</a></li></ul><h4>Returning Characters</h4><ul><li><a href="/hyde/3005-35235/" data-ref-id="3005-35235">Hyde</a></li><li><a href="/linne/3005-35981/" data-ref-id="3005-35981">Linne</a></li><li><a href="/carmine/3005-36330/" data-ref-id="3005-36330">Carmine</a></li><li><a href="/yuzuriha/3005-28869/" data-ref-id="3005-28869">Yuzuriha</a></li><li><a href="/waldstein/3005-36005/" data-ref-id="3005-36005">Waldstein</a></li><li><a href="/seth/3005-36326/" data-ref-id="3005-36326">Seth</a></li><li><a href="/orie/3005-36327/" data-ref-id="3005-36327">Orie</a></li><li><a href="/merkava/3005-36328/" data-ref-id="3005-36328">Merkava</a></li><li><a href="/hilda/3005-36329/" data-ref-id="3005-36329">Hilda</a></li><li><a href="/gordeau/3005-36155/" data-ref-id="3005-36155">Gordeau</a></li><li><a href="/vatista/3005-36325/" data-ref-id="3005-36325">Vatista</a></li><li><a href="/chaos/3005-36332/" data-ref-id="3005-36332">Chaos</a></li><li><a href="/nanase/3005-36331/" data-ref-id="3005-36331">Nanase</a></li><li><a href="/sion-eltnam-atlasia/3005-4685/" data-ref-id="3005-4685">Eltnum</a></li><li><a href="/akatsuki/3005-27863/" data-ref-id="3005-27863">Akatsuki</a></li></ul><p> </p>

All-Star Fruit Racing is heavy on the fruit and racing but notably lacks all-stars.

Juan Aguacate returns in this sequel to the Mexican culture-inspired platform brawler.

All Images, Indie Megabooth, Drinkbox Studios, PAX East 2018 Booth, PAX East 2018

E3 2018: Sega Is Bringing a Slew of Games to PC Including Yakuza

Set in a large multi-story house during a 1995 thunderstorm, Gone Home is a first-person exploration game where a young woman finds out what happened to her family since she was away on a long overseas trip.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/5370/2577529-5400216985-" data-ref-id="1300-2577529" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/5370/2577529-5400216985-" data-ref-id="1300-2577529"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/5370/2577529-5400216985-" srcset="https://static.giantbomb.com/uploads/original/0/5370/2577529-5400216985- 1920w, https://static.giantbomb.com/uploads/scale_super/0/5370/2577529-5400216985- 960w, https://static.giantbomb.com/uploads/scale_medium/0/5370/2577529-5400216985- 480w, https://static.giantbomb.com/uploads/scale_small/0/5370/2577529-5400216985- 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Gone Home is an indie <a href="//www.giantbomb.com/first-person-perspective/3015-330/" data-ref-id="3015-330">first-person</a> exploration game developed and released digitally by <a href="/fullbright/3010-8025/" data-ref-id="3010-8025">Fullbright</a> for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a> on August 5, 2013.</p><p>The first game from Fullbright, Gone Home is set in a large house during a 1995 thunderstorm in the northwestern <a href="/the-united-states-of-america/3035-396/" data-ref-id="3035-396">United States</a> (more specifically <a href="/oregon/3035-4003/" data-ref-id="3035-4003">Oregon</a>). Players control <a href="/kaitlin-greenbriar/3005-27828/" data-ref-id="3005-27828">Kaitlin Greenbriar</a>, a 21-year-old woman who arrives at her family's new home after a long trip overseas to find the place deserted. While exploring her new home, she must piece together what happened to her parents (<a href="/terrence-greenbriar/3005-27838/" data-ref-id="3005-27838">Terrence</a> and <a href="/janice-greenbriar/3005-27837/" data-ref-id="3005-27837">Janice</a>) and younger sister <a href="/samantha-greenbriar/3005-27827/" data-ref-id="3005-27827">Sam</a>.</p><p>Unlike most adventure games, Gone Home includes no combat, no difficult puzzles, and no "fail conditions". Players progress through the story at their own pace by searching the place for clues, finding secret panels, and unlocking new areas. Along the way, they can interact with numerous things in the environment for their own pleasure (such as observing multiple angles of a common object, turning things on and off, and playing a <a href="/audio-cassette/3055-4054/" data-ref-id="3055-4054">cassette</a> in a tape deck).</p><p>The game was later released in retail form in some European and Australian regions by <a href="/merge-games/3010-9636/" data-ref-id="3010-9636">Merge</a> and <a href="/headup-games/3010-6810/" data-ref-id="3010-6810">Headup</a> throughout 2014. Various console versions of the game were planned to be published by <a href="/majesco-entertainment/3010-370/" data-ref-id="3010-370">Majesco's</a> indie label (<a href="/midnight-city/3010-9340/" data-ref-id="3010-9340">Midnight City</a>) before they were put on indefinite hold due to financial issues. It was, however, released digitally (as <em>Gone Home: Console Edition</em>) for the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> on January 12, 2016. A <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a> version was released through <a href="/annapurna-interactive/3010-13747/" data-ref-id="3010-13747">Annapurna Interactive</a> on August 23, 2018.</p><p>The Xbox One version was made available to own for free in the month of October for Xbox Live Gold members as part of the service's <a href="https://www.giantbomb.com/games-with-gold/3015-8135/" data-ref-id="3015-8135">"Games with Gold"</a> promotion.</p><h2>Gameplay</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/8/81005/2531434-gonehome+2013-08-18+11-35-43-33.png" data-ref-id="1300-2531434" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/81005/2531434-gonehome+2013-08-18+11-35-43-33.png" data-ref-id="1300-2531434"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/81005/2531434-gonehome+2013-08-18+11-35-43-33.png" srcset="https://static.giantbomb.com/uploads/original/8/81005/2531434-gonehome+2013-08-18+11-35-43-33.png 1920w, https://static.giantbomb.com/uploads/scale_super/8/81005/2531434-gonehome+2013-08-18+11-35-43-33.png 960w, https://static.giantbomb.com/uploads/scale_medium/8/81005/2531434-gonehome+2013-08-18+11-35-43-33.png 480w, https://static.giantbomb.com/uploads/scale_small/8/81005/2531434-gonehome+2013-08-18+11-35-43-33.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The player finds various clues left from family members, such as letters, diary tape recordings, and maps leading to secret areas, in order to learn more about Sam's story. The game rarely tells the player where to look for the next relevant clue. This requires the player to scavenge the house for clues that will connect the dots to discovering more of the narrative. Access to certain parts of the house are gated using locked doors and require matching keys to be found before progressing.</p><p>There is no combat or difficult puzzles. The player progresses through the story by finding clues that lead them to discovering the next piece of the narrative, eventually leading to the game's ending. Most small objects can be picked up and examined from any angle. Additionally, finding certain notes will activate voice over narration from Sam that plays automatically and can be listened to again from the inventory screen. This is similar to how audio logs function in games such as <a href="/bioshock/3030-17280/" data-ref-id="3030-17280">BioShock</a><em>. </em></p><h2>Development</h2><p>The development of Gone Home was led by <a href="/steven-gaynor/3040-98001/" data-ref-id="3040-98001">Steve Gaynor</a>. In May 2012, he appeared in a Giant Bomb <a href="https://www.giantbomb.com/videos/fullbright-clear-eyes-cant-lose/2300-5974/" data-ref-id="2300-5974">video interview</a> to discuss the founding of The Fullbright Company and the early development of Gone Home. Gaynor listed "immersive simulations" such as <a href="/system-shock/3030-13948/" data-ref-id="3030-13948">System Shock</a>, <a href="/deus-ex/3030-17533/" data-ref-id="3030-17533">Deus Ex</a>, and <a href="/bioshock/3030-17280/" data-ref-id="3030-17280">Bioshock</a> as sources of inspiration for Gone Home's first-person adventure gameplay although the game has no enemies or combat. Another source of inspiration was the practice of urban exploration.</p><p>The music is composed by <a href="//www.giantbomb.com/chris-remo/3040-98002/" data-ref-id="3040-98002">Chris Remo</a> who is a close friend of the company.</p><p>On February 16th, 2013, <a href="https://www.giantbomb.com/johnnemann-nordhagen/3040-101941/" data-ref-id="3040-101941">Johnnemann Nordhagen</a>, co-founder of The Fullbright Company, revealed on Twitter that "Sassy Magazine" was used as a major research feature. This statement was later <a href="https://pbs.twimg.com/media/BDQeN73CMAA1LFC.jpg:large" rel="nofollow" data-ref-id="false">confirmed by Steve Gaynor</a>.</p><h2>System Requirements</h2><table data-max-width="true"><thead><tr><th scope="col">PC</th><th scope="col">Mac</th><th scope="col">Linux</th></tr></thead><tbody><tr><td>Windows XP SP2</td><td>OS X 10.7 Lion</td><td>glibc 2.11 or newer</td></tr><tr><td>1.8GHz Processor</td><td>1.8GHz Processor</td><td>1.8GHz Processor</td></tr><tr><td>2GB Memory</td><td>2GB Memory</td><td>2GB Memory</td></tr><tr><td>Video Card with 512MB VRAM</td><td>Video Card with 512MB VRAM</td><td>Video Card with 512MB VRAM</td></tr><tr><td>2GB HDD Space</td><td>2GB HDD Space</td><td>2GB HDD Space</td></tr></tbody></table>

Everything in Gone Home Is High-Resolution and, Oh My, It's Glorious

Giant Bomb eSports Division Presents PRO STRATS: Gone Home Xbox One [STEPS SIMULATED PRESITGE 10 LOBBY]

A puzzle-platformer in which the hero must kick a bouncing projectile around to complete the level.

<h2>Overview</h2><p>HackyZack is a puzzle-platformer from Spaceboy Games in which the protagonist, Zack, must kick a projectile through various gates and active areas in order to unlock obstacles and reach the end of the current stage.</p><p>Zack's goal is to complete his sticker selection, each of which is earned through progression. </p><p> </p>

A visual novel developed by Front Wing about a young man, who claims to be from the future, that washes ashore onto an isolated island and proceeds to get involved with the local politics between three powerful families in an attempt to changed the island's fate.

<h2>Overview</h2><p>ISLAND is a <a href="/visual-novel/3015-2029/" data-ref-id="3015-2029">visual novel</a> developed by <a href="/front-wing/3010-8900/" data-ref-id="3010-8900">Frontwing</a> and written by <a href="/g-o/3040-166623/" data-ref-id="3040-166623">G.O.</a>, a writer famous for penning <a href="/himawari/3030-51696/" data-ref-id="3030-51696">Himawari</a>. The game was released for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> in Japan on April 28, 2016 and was later ported to the <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a> by <a href="/prototype/3010-6758/" data-ref-id="3010-6758">Prototype</a> in 2017. <a href="/frontwing-usa/3010-14302/" data-ref-id="3010-14302">Frontwing USA</a> also published an English edition of ISLAND on August 24, 2018, coinciding closely with the title's anime adaptation produced by <a href="https://en.wikipedia.org/wiki/Feel_(company)" rel="nofollow">feel</a>.</p>

Little Dragons Cafe is a Strategy game, developed and published by Aksys Games.

A controversial horror-themed FMV adventure game starring semi-famous actress Dana Plato. As an operative of a special task force, players have to use a hacked surveillance system and numerous traps to protect a group of teenage girls from vampiric creatures.

<h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/11/117445/1630920-no_name_028.jpg" data-ref-id="1300-1630920" data-size="small" data-ratio="0.875" data-width="512" data-embed-type="image" style="width: 512px"><a class="fluid-height" style="padding-bottom:87.5%" href="https://static.giantbomb.com/uploads/original/11/117445/1630920-no_name_028.jpg" data-ref-id="1300-1630920"><img alt="Night Trap! That boy will find you! Night Trap! Watch out behind you!" src="https://static.giantbomb.com/uploads/scale_small/11/117445/1630920-no_name_028.jpg" srcset="https://static.giantbomb.com/uploads/original/11/117445/1630920-no_name_028.jpg 512w, https://static.giantbomb.com/uploads/scale_medium/11/117445/1630920-no_name_028.jpg 480w, https://static.giantbomb.com/uploads/scale_small/11/117445/1630920-no_name_028.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Night Trap! That boy will find you! Night Trap! Watch out behind you!</figcaption></figure><p>Night Trap is a <a href="/full-motion-video/3015-604/" data-ref-id="3015-604">full motion video</a> horror adventure game developed by <a href="/digital-pictures-inc/3010-64/" data-ref-id="3010-64">Digital Pictures</a> and published by <a href="/sega/3010-62/" data-ref-id="3010-62">Sega</a> on October 15, 1992 for the <a href="/sega-cd/3045-29/" data-ref-id="3045-29">Sega CD</a>. It was published two years later by Sega for the <a href="/sega-32x/3045-31/" data-ref-id="3045-31">Sega CD 32X</a>, by <a href="/virgin-interactive-entertainment-inc/3010-176/" data-ref-id="3010-176">Virgin Interactive</a> for the <a href="/3do/3045-26/" data-ref-id="3045-26">3DO</a>, and by Digital Pictures themselves for <a href="/pc/3045-94/" data-ref-id="3045-94">MS-DOS</a> and <a href="/mac/3045-17/" data-ref-id="3045-17">Macintosh</a> systems.</p><p>As an operative of the "Special Control Attack Team" (abbreviated to S.C.A.T. and known in Sega-released versions as "Sega Control Attack Team"), players try to protect a group of teenage girls (including S.C.A.T. agent <a href="/kelli-medd/3005-8175/" data-ref-id="3005-8175">Kelli Medd</a>, played by actress <a href="/dana-plato/3040-61743/" data-ref-id="3040-61743">Dana Plato</a>) in a slumber party from <a href="/vampire/3015-117/" data-ref-id="3015-117">vampiric</a> "Auger" creatures using a hacked <a href="/video-surveillance/3015-9035/" data-ref-id="3015-9035">surveillance system</a> and a variety of inexplicable <a href="/traps/3015-609/" data-ref-id="3015-609">traps</a> laid throughout the lakehouse.</p><p>The game became infamous due to its part (alongside <a href="/mortal-kombat/3030-15743/" data-ref-id="3030-15743">Mortal Kombat</a>, <a href="/lethal-enforcers/3030-1744/" data-ref-id="3030-1744">Lethal Enforcers</a>, and <a href="/doom/3030-7326/" data-ref-id="3030-7326">Doom</a>) of the 1993 Congressional hearings on offensive video game material, thanks to a wildly inaccurate view of the game in which the player is tasked with either leading innocent teenage girls into death traps or helping the monstrous Augers have their way with the girls. This led to the foundation of the <a href="/entertainment-software-ratings-board/3010-6476/" data-ref-id="3010-6476">Entertainment Software Rating Board</a> (ESRB).</p><p>An enhanced version of the game, titled <em>Night Trap: 25th Anniversary Edition</em>, was developed and digitally published by <a href="/screaming-villains/3010-14186/" data-ref-id="3010-14186">Screaming Villains</a> for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on August 15, 2017 (with a <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> version released at a later date). Along with an enhanced user interface that shows live feeds from all eight rooms at once, this version includes a bonus <a href="/survival-mode/3015-3567/" data-ref-id="3015-3567">"survival mode"</a> which strips the plot for endless swarms of Augers. This version also received a limited retail release by <a href="/limited-run-games/3010-13306/" data-ref-id="3010-13306">Limited Run</a>.</p><h2>Gameplay</h2><p>In Night Trap, players must observe eight rooms in the house (downstairs <a href="/hall/3035-1642/" data-ref-id="3035-1642">hallway</a>, <a href="/kitchen/3035-1219/" data-ref-id="3035-1219">kitchen</a>, entryway, <a href="/living-room/3035-1640/" data-ref-id="3035-1640">living room</a>, <a href="/bathroom/3035-1639/" data-ref-id="3035-1639">bathroom</a>, <a href="/bedroom/3035-1638/" data-ref-id="3035-1638">bedroom</a>, upstairs hallway, and driveway) using hidden <a href="/surveillance-camera/3055-898/" data-ref-id="3055-898">surveillance cameras</a>.</p><p>The entire game takes place within 26 minutes, in which players must locate and trap the Augers at the right time. When the Augers are near a trap, a meter on the screen (with levels ranging from green to red) will fluctuate. When the meter is red, the trap can be sprung. While not all 95 Augers must be trapped to complete the game, some traps are essential plot points, and failing to activate the traps leads to a <a href="/game-over/3015-372/" data-ref-id="3015-372">game over</a> sequence. Traps can also be used to capture certain other characters at certain moments.</p><p>The ability to activate traps is complicated by the codeword system, in which all traps share a unique codeword that changes throughout the game (known through watching certain conversations). If the player uses an incorrect codeword, the traps do not activate.</p><p>If the player captures all threats (including all necessary threats and all Augers) while avoiding certain trappings of good guys, the player achieves a perfect ending, in which the player has the option to <a href="/betrayal/3015-2561/" data-ref-id="3015-2561">spring one more trap</a>.</p><h2>Development</h2><p>Originally filmed and created in 1987, Night Trap was one of a few games, including eventual Sega CD hit Sewer Shark, developed for an interactive video system called Nemo, created by Tom Zito for Hasbro. When Hasbro canceled the Nemo project, Zito purchased the rights for Night Trap and Sewer Shark back from Hasbro with the hope that they would one day see release.</p><p>Years later, Sony would be developing a CD-based addon for Super Nintendo, dubbed Playstation. In search of pre-existing FMV-based games to port to the new system, members of Sony discovered Sewer Shark and wished to license it for the Nintendo Playstation. In response, Tom Zito founded Digital Pictures and worked to port Sewer Shark and Night Trap to the Nintendo add-on, as well as develop all-new FMV-based games.</p><p>When Sony's development deal for the Super Nintendo add-on fell apart, Sony struck up a partnership with Sega to release the games for the upcoming Sega Genesis CD add-on, Sega CD, instead. Tom Zito would later express minor disappointment with the change, as the Sega Genesis' limitation of only showing 64 colors on screen at one time severely degraded the video quality over the Super Nintendo, which was capable of displaying up to 256 colors on screen at once.</p>