<h2>Overview</h2><p>Dead Cells is a rogue-lite style action-adventure game developed and published by Motion Twin for PC, Mac, and Linux.</p><p>Only the PC version was available during the Early Access phase with the Mac and Linux versions available upon full release.</p><p>The Early Access version of the game was released on May 10th, 2017.</p><h3>Steam Workshop Support</h3><p>During the Early Access phase the game supports the Steam Workshop. The only mods allowed during this time are translation related mods.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Windows 7+</li><li>Processor: Intel i5+</li><li>Memory: 2 GB RAM</li><li>Graphics: Nvidia 450 GTS / Radeon HD 5750 or better</li><li>Storage: 500 MB available space</li><li>Additional Notes: OpenGL 3.2+</li></ul></td><td><ul><li>Operating System: Windows 7+</li><li>Processor: Intel i5+</li><li>Memory: 4 GB RAM</li><li>Graphics: Nvidia GTX 460 / Radeon HD 7800 or better</li><li>Storage: 500 MB available space</li><li>Additional Notes: OpenGL 3.2+</li></ul></td></tr></tbody></table><h2>External Links</h2><ul><li><a href="https://dead-cells.com/" rel="nofollow">Dead Cells Official Site</a></li></ul>

All Images, Indie Megabooth, Motion Twin, PAX East 2018 Booth, PAX East 2018

EA Sports' NFL franchise returns for the 2018 NFL season. Madden 19 is the first game in the series to be released on PC since Madden NFL 08.

<p>The cover athlete is Antonio Brown, wide receiver for the <a href="/pittsburgh-steelers/3015-1416/" data-ref-id="3015-1416">Pittsburgh Steelers</a>.</p>

Jesse and friends are back for another adventure in the Minecraft world.

<h2>Overview</h2><p>Minecraft: Story Mode - Season 2 is a five-part comedy-fantasy point-and-click adventure game developed and published digitally by <a href="https://www.giantbomb.com/telltale-games/3010-397/" data-ref-id="3010-397">Telltale</a> (in conjunction with <a href="/mojang-ab/3010-7279/" data-ref-id="3010-7279">Mojang</a>) for the <a href="https://www.giantbomb.com/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="https://www.giantbomb.com/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a>, <a href="https://www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a>, and most <a href="https://www.giantbomb.com/iphone/3045-96/" data-ref-id="3045-96">iOS</a> and <a href="https://www.giantbomb.com/android/3045-123/" data-ref-id="3045-123">Android</a> devices. Episodes were periodically released between July 11, 2017 and December 19, 2017.</p><p>The sequel to the original <a href="/minecraft-story-mode/3030-48413/" data-ref-id="3030-48413">Minecraft: Story Mode</a> (and the eleventh of Telltale's "tailored story" set of games), players continue the role of the <a href="/customizable-characters/3015-155/" data-ref-id="3015-155">customizable</a> protagonist Jesse in a world inspired by Mojang's sandbox game <a href="/minecraft/3030-30475/" data-ref-id="3030-30475">Minecraft</a>. After stopping the Wither Storm and becoming renowned heroes, Jesse and their friends are thrown into another adventure once Jesse's hand gets stuck in a mystical gauntlet belonging to an ancient underwater temple.</p><p>The first two episodes of the game, along with a <a href="https://www.giantbomb.com/dlc-season-pass/3015-7186/" data-ref-id="3015-7186">season pass</a> for the remaining four episodes, ere bundled in retail form on the Xbox One, PlayStation 4, and Xbox 360 on September 19, 2017. It is the last of their "tailored story" games to be released on the X360 and is the last game released on Microsoft's "Xbox Live Arcade" channel.</p><h2>Episodes</h2><p><strong>Episode 1: Hero in Residence (July 11, 2017)</strong></p><p>As old friends and new responsibilities pull Jesse in different directions, the discovery of a strange Prismarine Gauntlet leads him/her into a whole new world of mystery and danger.</p><p><strong>Episode 2: Giant Consequences (August 15, 2017)</strong></p><p>A powerful foe emerges in Beacontown and subjects Jesse to some bizarre (and deadly) challenges. Friendships will be tested and new alliances formed as Jesse fights to save the world from this mighty enemy.</p><p><strong>Episode 3: Jailhouse Block (September 19, 2017)</strong></p><p>Jesse and the gang must brave a dangerous prison and its even more dangerous inmates to reach a secret at the prison's heart. But when the enemy tries to recruit Jesse's friends, will they all be able to resist the call?</p><p><strong>Episode 4: Below the Bedrock (November 7, 2017)</strong></p><p>Our heroes take a journey to a long-forgotten land where nothing is quite what it seems and danger lurks around every corner. Will Jesse's new alliances and friendships withstand the tests they'll race?</p><p><strong>Episode 5: Above and Beyond (December 19, 2017)</strong></p><p>The final battle with Jesse's new enemy brings it home to Beacontown and the world may never be the same.</p>

Overcooked! returns in this multiplatform sequel now with online play.

A high-stakes blackjack tournament with many tropes and parodies of the fighting game genre.

BlobCat is a ChuChu Rocket inspired game with a single- and multiplayer!

<p>BlobCat is a free to play Android &amp; iOS Puzzle game that was inspired by ChuChuRocket.</p><p><strong>Development</strong></p><p>The development started in January 2016 based on a Japan tour by the developer Christian Wasser where he bought a small cat pillow. He and his girlfriend then started on a game concept with that pillow as a character in mind. After working some time on a plattformer, he decided that he wanted to recreate something similar to ChuChuRocket instead. The development began working on a puzzle concept with the famous BlobCats, which are now the main villain of the game. The final (Android) version released on 8th of July with an iOS release two weeks later. The developers are currently working on a Windows Phone version, and a PC version.</p><p><strong>Gameplay</strong></p><p>In the game the player control little mice (called DICEMICE's) with arrows to their hole. The mice should not interact with the BlobCats as they will eat them. The difficulty is to use as few arrows as possible to get the most stars for a level.</p><p>If a player gets 3 stars of a stage, he will be rewarded with a little sticker for his collection</p><p><strong>Multiplayer<br /><br /></strong>The multiplayer is a four player mayhem, where every player tries to gather as much mice as possible while avoiding the BlobCats! It`s possible to play offline on the couch and online, and even both!</p>

Megaton Rainfall is a first-person superhero game from Pentadimensional Games.

Cursed by time, progression in Minit must be completed in 60-second intervals.

<h2>Development</h2><p>The development team behind Minit is an all-star team consisting of <a href="/jan-willem-nijman/3040-110947/" data-ref-id="3040-110947">Jan Willem Nijman</a> (<a href="/vlambeer/3010-7731/" data-ref-id="3010-7731">Vlambeer</a>), <a href="/dominik-johann/3040-140796/" data-ref-id="3040-140796">Dominik Johann</a> (<a href="/crows-crows-crows/3010-11722/" data-ref-id="3010-11722">Crows Crows Crows</a>), <a href="/jukio-kallio/3040-132986/" data-ref-id="3040-132986">Jukio Kallio</a> (Vlambeer), and Kitty Calis (<a href="/guerrilla-games/3010-2392/" data-ref-id="3010-2392">Guerrilla Games</a>).</p>

All Images, Devolver Digital, PAX South 2017 Booth, PAX South 2017

The fifth primary title in the Monster Hunter franchise features much larger maps, seamless transitions between zones in the map and four-player online co-op. It allows players from Japan and western countries to play together for the first time in the series.

<h2>Overview</h2><p>Monster Hunter: World is an action role-playing game developed and published by <a href="/capcom/3010-367/" data-ref-id="3010-367">Capcom</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>.</p>

E3 2018: The Most Iconic Crossover of E3 2018 Is Final Fantasy XIV and Monster Hunter World

E3 2018: The Iconic Behemoth from Final Fantasy Has Invaded Monster Hunter World

A romance game targeting members of the Shinsengumi--a well known Japanese police force seen in many anime and manga.

Top-down roguelike dungeon crawler with real-time melee combat, puzzles and a very unique level generation system.

<p>Unexplored is a top-down action RPG rogue-like/lite featuring a unique "cyclical level generation" system to procedually generate levels that incorporate challenging puzzles and give the game a unique feel compared to most other games with "randomly generated" levels.</p>

Ōkami is an action-adventure game in which the goddess Amaterasu restores life and beauty to a world that has been taken over by malevolent beings through the power of celestial calligraphy techniques.

<h2>Overview</h2><p>In Ōkami players take control of the newly re-awakened god <a href="/amaterasu/3005-897/" data-ref-id="3005-897">Amaterasu</a>, who's been in a deep 100-year slumber and is summoned to once again save the great nation of <a href="/japan/3035-37/" data-ref-id="3035-37">Nippon</a> from the evil powers that are consuming and destroying the life and plants of the land.</p><p>Ōkami was released for the <a href="/playstation-2/3045-19/" data-ref-id="3045-19">PlayStation 2</a> on April 20, 2006 in <a href="/japan/3035-37/" data-ref-id="3035-37">Japan</a>, on September 19, 2006 in <a href="/north-america/3035-1664/" data-ref-id="3035-1664">North America</a>, and on February 14, 2007 in <a href="/europe/3035-289/" data-ref-id="3035-289">Europe</a> and <a href="/australia/3035-292/" data-ref-id="3035-292">Australia</a>. The game was developed by <a href="/clover-studio/3010-3345/" data-ref-id="3010-3345">Clover Studio</a>, and the port for the <a href="/wii/3045-36/" data-ref-id="3045-36">Wii</a> was developed by <a href="/ready-at-dawn-studios-llc/3010-5291/" data-ref-id="3010-5291">Ready at Dawn Studios</a> which was released in North America on April 15, 2008, and released in Europe on June 13, 2008, respectively. A high definition remaster, developed by <a href="/hexa-drive/3010-6576/" data-ref-id="3010-6576">Hexa Drive</a>, was released through the <a href="/playstation-network-ps3/3045-88/" data-ref-id="3045-88">PlayStation Network</a> on <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a> on October 30, 2012, and features <a href="/playstation-move-support/3015-4669/" data-ref-id="3015-4669">PlayStation Move support</a>.</p><h2>Gameplay</h2><p>In Ōkami, the player controls the sun goddess Amaterasu, who takes the form of a wolf. Ōkami is somewhat reminiscent of <a href="/the-legend-of-zelda/3025-9/" data-ref-id="3025-9">The</a> <a href="/the-legend-of-zelda/3025-9/" data-ref-id="3025-9">Legend of Zelda</a> games; Ōkami director <a href="/hideki-kamiya/3040-60123/" data-ref-id="3040-60123">Hideki Kamiya</a> has stated that <a href="/the-legend-of-zelda/3025-9/" data-ref-id="3025-9">Zelda</a> had a huge influence on himself and the game.</p><p>The player starts the game in the northern parts of Hokkaido, <a href="/japan/3035-37/" data-ref-id="3035-37">Japan</a>, and travels through the game world in linear fashion, saving each area from evil by rejuvenating Guardian Saplings. Ammy (the nickname given to Amaterasu by <a href="/issun/3005-1295/" data-ref-id="3005-1295">Issun</a>) does this primarily with the Celestial Brush, a paintbrush with powers awarded by the 13 brush gods that she meets over the course of the game.</p><p>The battle system is rather unique, in that it combines elements of role-playing and action-adventure games. Groups of enemies in the overworld are depicted as scrolls surrounded by plumes of colored fire. When Amaterasu comes in contact with one, a barrier entraps her in a sort of arena. In this arena, the player must fight foes using one of three weapon types: glaives (sword-like, attacks offensively), reflectors (shield-like, acts defensively as a sub-weapon), and rosaries (bead-like weapons for ranged combat). Each can be equipped either as a primary or secondary weapon, allowing one to find a personal combat style. Players receive yen and, on rare occasions, demon fangs, for successfully defeating a group of enemies. Both can be used to buy various consumables, buffs, and upgrades for Amaterasu.</p><h3>The Celestial Brush</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/13353/457269-81867_3.jpg" data-ref-id="1300-457269" data-size="small" data-ratio="0.752" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:75.2%" href="https://static.giantbomb.com/uploads/original/1/13353/457269-81867_3.jpg" data-ref-id="1300-457269"><img alt="The Celestial Brush in action. Here, it's calling up a gust of wind." src="https://static.giantbomb.com/uploads/original/1/13353/457269-81867_3.jpg" srcset="https://static.giantbomb.com/uploads/original/1/13353/457269-81867_3.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></a><figcaption>The Celestial Brush in action. Here, it's calling up a gust of wind.</figcaption></figure><p>The brush mechanic in Ōkami is one of the game's most unique aspects. By pressing and holding down R1 (on the PS2 version) or B (on the Wii version), time freezes and the screen seemingly turns into a canvas, although players can still move the camera freely. Using Ammy's tail like a paintbrush, players can paint various symbols over the screen -- which, once the button is released, result in different effects.</p><p>Over the course of the game, players collect 16 brush techniques, granted to them by Ammy's peers and fellow gods. Most serve multiple functions, as not only do they help Ammy explore the world and get past obstacles, but they can also be used in battle:</p><ul><li><b>Sunrise:</b> Amaterasu's innate ability, this technique allows her to summon the sun, turning night back to day. Triggered by painting a circle in the sky.</li></ul><ul><li><b>Rejuvenation:</b> Granted by <a href="/yomigami/3005-9610/" data-ref-id="3005-9610">Yomigami</a>, this technique allows Ammy to restore broken objects to their original form, such as repairing broken bridges. Triggered by completely painting over the broken area.</li><li><b>Power Slash:</b> Granted by <a href="/tachigami/3005-9611/" data-ref-id="3005-9611">Tachigami</a>, this technique lets Ammy slash through objects and enemies alike. Triggered by painting a straight, horizontal line over the desired target.</li><li><b>Cherry Bomb:</b> Granted by <a href="/bakugami/3005-9612/" data-ref-id="3005-9612">Bakugami</a>, this technique lets Ammy create a bomb that can be used to open new passages and damage enemies in battle. Triggered by drawing a circle with a line going through one of the edges.</li><li><b>Greensprout: Bloom:</b> Granted by <a href="/sakigami/3005-9609/" data-ref-id="3005-9609">Sakigami</a> -- one of the triumvirate Hanagami flora gods -- this technique causes flowers to bloom and rejuvenates withered trees. Triggered by painting a circle over the flower or tree.</li><li><b>Greensprout: Water Lily:</b> Granted by <a href="/hasugami/3005-9614/" data-ref-id="3005-9614">Hasugami</a> -- another one of the Hanagami flora gods -- this technique allows Ammy to create a path of lily pads on water so that she can cross large bodies of water. Triggered by painting a circle on the water.</li><li><b>Greensprout: Vine:</b> Granted by <a href="/tsutagami/3005-9615/" data-ref-id="3005-9615">Tsutagami</a> -- the last of the Hanagami flora gods -- this technique allows Ammy create a vine that spawns out of Konohana blossom and can be attached to certain objects, or Ammy to reach otherwise inaccessible places. Triggered by painting a line from a Konohana blossom to Amaterasu.</li><li><b>Watersprout:</b> Granted by <a href="/nuregami/3005-9616/" data-ref-id="3005-9616">Nuregami</a>, this technique can be used to move water to different places, and activate Power Springs that can be used to ascend to higher ground. Triggered by either drawing a line from the water to a desired target, or drawing a line straight up from a power spring.</li><li><b>Crescent:</b> Granted by <a href="/yumigami/3005-9617/" data-ref-id="3005-9617">Yumigami</a>, this technique allows Ammy to turn day to night by bringing out the moon. Triggered by drawing a crescent shape in the sky, with the edges pointing left.</li><li><b>Galestorm:</b> Granted by <a href="/kazegami/3005-9618/" data-ref-id="3005-9618">Kazegami</a>, this technique allows Ammy to create gusts of wind. Triggered by drawing a line with a loop in the middle in whichever direction the player want the wind to travel, or a spiral shape to make it go forward.</li><li><b>Inferno:</b> Granted by <a href="/moegami/3005-9619/" data-ref-id="3005-9619">Moegami</a>, this technique lets Ammy move fire to different places, which can be used to melt ice or damage enemies. Triggered by drawing a line from the source of fire to the desired target.</li><li><b>Veil of Mist:</b> Granted by <a href="/kasugami/3005-9620/" data-ref-id="3005-9620">Kasugami</a>, this technique allows Ammy to temporarily slow down time. Triggered by drawing two horizontal lines parallel to each other.</li><li><b>Catwalk:</b> Granted by <a href="/kabegami/3005-9621/" data-ref-id="3005-9621">Kabegami</a>, this technique lets Ammy stick to walls that have cat prints on them. Triggered by drawing a line straight up from a cat statue.</li><li><b>Thunderstorm:</b> Granted by <a href="/gekigami/3005-9622/" data-ref-id="3005-9622">Gekigami</a>, this technique lets Ammy shock enemies or objects with bolts of lightning. Triggered by drawing a line from the source of lightning to the desired target.</li><li><b>Blizzard:</b> Granted by <a href="/itegami/3005-9623/" data-ref-id="3005-9623">Itegami</a>, this technique lets Ammy freeze things or create bridges of ice. Triggered by drawing a line connecting the source of ice to the desired target.</li></ul><p>There are also extra techniques and upgraded versions of existing strokes that can be found by completing side quests and exploring the world. These are:</p><ul><li><b>Fireburst:</b> An upgraded version of Inferno, Fireburst allows Ammy to call upon the power of Fire whenever she wants by drawing an infinity symbol (a horizontal 8), and roasts all enemies on screen to a crisp when used in battle.</li><li><b>Whirlwind:</b> An upgraded version of Galestorm, Whirlwind, when activated, calls upon a tornado that continuously damages for the duration it is active. It is activated by drawing three horizontal lines parallel to each other.</li><li><b>Mist Warp:</b> This ability grants Amaterasu the ability to teleport across Nippon via objects known as "Ultimate Origin Mirrors" (otherwise known as save points), by drawing an X upon the mirror's surface.</li><li><b>Fountain:</b> Fountain is similar to Mist Warp in that it allows Amaterasu to quickly teleport across Nippon, but instead of using mirrors to do so, Fountain utilizes Mermaid Springs -- small, glowing sections of water spread throughout Nippon. To use this, Ammy must simply draw a spiral on the spring's surface and subsequently jump in.</li><li><b>Deluge:</b> This technique calls upon a torrent of rain that can be used to damage foes in battle. It is activated by drawing two vertical lines.</li><li><b>Thunderbolt:</b> This ability allows Ammy to summon a large lighting bolt to attack enemies with the power of lighting. It is activated by drawing a lighting bolt.</li><li><b>Icestorm:</b> This one causes icicles to rain down upon enemies. It's activated by drawing an X with a line struck through vertically.</li></ul><p>There are also upgrades available for both the Power Slash and Cherry Bomb techniques; the former increasing its proficiency and the latter increasing the number of bombs that can be spawned. Both can be obtained by donating Yen to offertory springs hidden throughout Nippon.</p><h2>Characters</h2><ul><li><b><a href="/amaterasu/3005-897/" data-ref-id="3005-897">Amaterasu</a>:</b> The Goddess of the sun who has taken the form of a wolf, and the game's protagonist.</li><li><b><a href="/issun/3005-1295/" data-ref-id="3005-1295">Issun</a>:</b> Amaterasu's trusty sidekick who isn't much taller than an inch. He does all the talking for Amaterasu through out the game and fancies himself to be a great artist.</li><li><b><a href="/waka/3005-9280/" data-ref-id="3005-9280">Waka</a>:</b> A mysterious flute player who appears from time to time to test Amaterasu's strength and give prophecies.</li><li><strong><a href="/susano/3005-11967/" data-ref-id="3005-11967"><b>Susano</b></a>:</strong> A warrior descended from <a href="/nagi/3005-11370/" data-ref-id="3005-11370">Nagi</a>. Usually sleeps throughout the day when he's supposed to be honing his swordsmanship. He has feelings for Kushi.</li><li><strong>Kushi:</strong> A sake brewer and beautiful maiden who resides in Kamiki Village.</li><li><b><a href="/orochi/3005-3252/" data-ref-id="3005-3252">Orochi</a>:</b> This evil, eight-headed demon is a major villain in the game. He was defeated 100 years ago, but has returned to bring darkness back to the land of Nippon after the seal imprisoning him was removed.</li><li><b><a href="/sakuya/3005-9608/" data-ref-id="3005-9608">Sakuya</a>:</b> A wood sprite that inhabits the sacred Konohana tree in Kamiki Village. She was able to protect the village from the disaster that had befallen the rest of the land and revive Amaterasu at the beginning of the game.</li></ul><h2>Art Style</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/7025/451929-4050_okami8.jpg" data-ref-id="1300-451929" data-size="small" data-ratio="0.7" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:70.0%" href="https://static.giantbomb.com/uploads/original/0/7025/451929-4050_okami8.jpg" data-ref-id="1300-451929"><img alt="The cel-shaded art style." src="https://static.giantbomb.com/uploads/scale_small/0/7025/451929-4050_okami8.jpg" srcset="https://static.giantbomb.com/uploads/original/0/7025/451929-4050_okami8.jpg 500w, https://static.giantbomb.com/uploads/scale_medium/0/7025/451929-4050_okami8.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/7025/451929-4050_okami8.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The cel-shaded art style.</figcaption></figure><p>Ōkami is often praised for its distinct art style. The game uses <a href="/cel-shading/3015-173/" data-ref-id="3015-173">cel-shaded</a> graphics to emulate the look of traditional Japanese sumi-e brush art. (Sumi-e involves painting with brushes on traditional washi-paper, which is commonly used for calligraphy and making Japanese paper cranes.)</p><p>Clover Studio initially intended to employ a more realistic aesthetic in Ōkami, but the <a href="/playstation-2/3045-19/" data-ref-id="3045-19">Playstation 2</a> was deemed too weak to render their original vision. The <a href="/celestial-brush/3055-355/" data-ref-id="3055-355">Celestial Brush</a> mechanic used to draw in the game also influenced the decision to use cel-shading.</p><h2>Wii Port</h2><p>In the Wii release, the staff credits were removed from the game. The director of Ōkami, <a href="/hideki-kamiya/3040-60123/" data-ref-id="3040-60123">Hideki Kamiya</a>, stated his thoughts about their removal on a <a href="http://www.facebook.com/note.php?note_id=16464768311%26amp%3Bref=mf" rel="nofollow">officially translated blog entry,</a> stating, "It was a special staff roll for a special moment. And now it is gone. All of it. ...It’s incredibly disappointing and sad."</p><p><a href="/capcom/3010-367/" data-ref-id="3010-367">Capcom</a> U.S. had this to say in response: "The credits were removed because they were a pre-rendered movie that contained the Clover logo. We have no legal right to use the Clover logo in a game they were not involved with directly. We also didn't have the source to the credit movie itself, so we couldn't just use it and remove the Clover logo." The credits were added for the Japanese release of the game, however, which was more than a year after the game's release in English speaking territories.</p><p>The Wii version is infamous for having a not-so-subtly hidden <a href="http://www.ign.com/" rel="nofollow">IGN</a> watermark on its cover that caused Capcom to offer some new cover art for a short while after the discovery was made.</p><h3>Wii port differences</h3><ul><li>Motion controls added for celestial brush and combat</li><li>Paper filter effect removed from the screen</li></ul><h2>Ōkami HD</h2><p>An HD port of Ōkami, developed by <a href="/hexa-drive/3010-6576/" data-ref-id="3010-6576">Hexa Drive</a>, was released on the <a href="/playstation-network/3015-2623/" data-ref-id="3015-2623">PlayStation Network</a> on October 30th, 2012 for $20. It features a 1080p HD native resolution, <a href="/playstation-move-support/3015-4669/" data-ref-id="3015-4669">PlayStation Move support</a>, and <a href="/playstation-trophies/3015-198/" data-ref-id="3015-198">trophies</a>. Just like the Wii version, it does not have the rice paper filter found in the original PS2 release. Though there is an option to increase the filter to make it look like the original PS2 release. This means the HD version is most likely an up-res of the Wii version with the <a href="/wii-remote/3055-1304/" data-ref-id="3055-1304">Wii remote</a> controls being mimicked with the PlayStation Move. The developer has even stated that they used <a href="/ready-at-dawn-studios-llc/3010-5291/" data-ref-id="3010-5291">Ready At Dawn</a>'s work on the widescreen-adjustment of the Wii port to keep the game in 16:9. They have also stated that many effects and graphical blemishes have been removed or outright changed to help with the HD look and strongly imply that it is not just a simple port/up-resing.</p><p>There are 51 trophies: 42 bronze, 5 silver, 3 gold, and 1 platinum.</p><h2>Trivia</h2><ol><li>According to <em>Guinness Book of World Records 2010: Gamers Edition,</em> Ōkami is the least commercially successful Game of the Year winner, selling under 600,000 copies by March 2009.</li><li><em>Amaterasu</em> is the name of a Japanese Goddess.</li><li>Ōkami means both "<a href="https://www.giantbomb.com/wolf/3015-2265/" data-ref-id="3015-2265">wolf</a>" and "great <a href="https://www.giantbomb.com/gods/3015-1047/" data-ref-id="3015-1047">god</a>" in Japanese, making the title a <a href="https://www.giantbomb.com/double-entendre-in-game-names/3015-1123/" data-ref-id="3015-1123">double entendre</a>.</li></ol>

Mini Metro is a minimalist subway layout puzzle game. The task is to draw routes between the stations to connect them with subway lines.

<h2>Overview</h2><p>Mini Metro is a complex and evolving puzzle game with the aesthetic of minimalist subway maps. Players are tasked with connecting various stations together, and delivering passengers to their corresponding station. Players initially start with Square, Circle and Triangle shaped stations, each generating passengers of the opposing shapes. Over the course of a playthrough, new shapes emerge - such as pluses and arrows. Every game generates a different layout of stations.</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/3/37185/2669672-new+york+city+map.jpg" data-ref-id="1300-2669672" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/scale_super/3/37185/2669672-new+york+city+map.jpg" data-ref-id="1300-2669672"><img alt="A completed playthrough of New York City" src="https://static.giantbomb.com/uploads/scale_small/3/37185/2669672-new+york+city+map.jpg" srcset="https://static.giantbomb.com/uploads/original/3/37185/2669672-new+york+city+map.png 1920w, https://static.giantbomb.com/uploads/scale_super/3/37185/2669672-new+york+city+map.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/3/37185/2669672-new+york+city+map.jpg 480w, https://static.giantbomb.com/uploads/scale_small/3/37185/2669672-new+york+city+map.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>A completed playthrough of New York City</figcaption></figure><p>Every week, in game time, the player is awarded with an upgrade choice - to add a new line, the ability to build extra tunnels, to expand upon an existing line with additional trains, or to upgrade a station's capacity.</p><p>The game ends when a station hits its passenger capacity for ten seconds without being serviced by a train.</p><h3>Maps</h3><p>Mini-Metro features levels based on actual cities, the current version includes levels based on:</p><ul><li>London</li><li>Paris</li><li>New York City</li><li>Berlin</li><li>Melbourne</li><li>Hong Kong</li><li>Osaka</li><li>Stockholm</li><li>Saint Petersburg</li><li>Montréal</li><li>San Francisco</li><li>São Paulo</li><li>Seoul</li><li>Washington D.C.</li><li>Singapore</li><li>Cairo</li><li>Istanbul</li><li>Shangai</li><li>Mumbai</li><li>Auckland</li></ul><h3>Upgrades</h3><p>Every week in the game grants the player a choice of upgrades. A new locomotive is granted to the player every Sunday, along with the choice to pick one from two of the following upgrades, some of them being map-binded:</p><ul><li>Carriage; Adds an extra carriage to any locomotive</li><li>Bridges/Tunnels; Adds two additional bridges or tunnels</li><li>Line; Grants the player an additional line (Up to seven total), requires a spare locomotive</li><li>Interchanger; Allows more commuters to wait at a station without overcrowding it. Transfers are faster.</li></ul><h3>Modes</h3><p>Mini Metro has a variety of modes such as the "standard" mode which ends when the the player's metro fails. The game also includes two additional modes:</p><ul><li>Extreme</li><li>Endless (Zen)</li></ul><p>The game also features a screenshot function that saves a completed map and score to the player's desktop at the end of the game.</p><h2>Early Access Changes</h2><ul><li>Beta 1 <ul><li>Standard Game Mode</li><li>NYC, London and Paris</li><li>No Audio</li></ul> Beta 2 (8/14/14) <ul><li>Bug Fixes</li><li>Fixed Hungarian text rendering</li></ul></li><li>Beta 3 (8/19/14) <ul><li>Added Saint Petersburg</li><li>Bug Fixes</li></ul></li><li>Beta 4 (8/28/14) <ul><li>Zen Mode</li><li>Bug Fixes</li></ul></li><li>Beta 5 (9/15/14) <ul><li>Modified city generation</li><li>Bug fixes</li></ul></li></ul><h2>System Requirements</h2><h3>PC</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Windows XP, Vista, 7, 8 or later</li><li><strong>Processor:</strong> 2 GHz or faster processor</li><li><strong>Memory:</strong> 512 MB RAM</li><li><strong>Graphics:</strong> Shader Model 2.0</li><li><strong>DirectX:</strong> Version 9.0c</li><li><strong>Hard Drive:</strong> 150 MB available space</li></ul><h3>Mac</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> OS X 10.6 Snow Leopard or later</li><li><strong>Processor:</strong> 2 GHz or faster processor</li><li><strong>Memory:</strong> 512 MB RAM</li><li><strong>Graphics:</strong> Shader Model 2.0</li><li><strong>Hard Drive:</strong> 150 MB available space</li></ul><h3>Linux</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Ubuntu 12.04 LTS or later</li><li><strong>Processor:</strong> 2 GHz or faster processor</li><li><strong>Memory:</strong> 512 MB RAM</li><li><strong>Graphics:</strong> Shader Model 2.0</li><li><strong>Hard Drive:</strong> 150 MB available space</li></ul>

All Images, Indie MegaBooth, PAX Prime 2015, PAX Prime 2015 Booth

We Happy Few is a game from Compulsion Games, makers of Contrast. It is a first-person survival game set in a drug-fuelled, retro-futuristic city in an alternative 1960s England.

<h2>Overview</h2><p>We Happy Few is a first person, stealth and survival adventure game with procedurally generated levels. The game is set in an alternative 1960s England, a <em>Utopia</em>/<em>Dystopia </em>town of Wellington Welles. The citizens of Wellington Welles live in joyful ignorant bliss, as their minds are conditioned with a drug called "Joy", this keeps the inhabitants happy and forget about the problems. The status quo who are unable to be happy citizens are either violently dealt with by the happy mass to death or reconditioned to be happy.</p><h2>Minimum system</h2><table><tbody><tr><th>OS</th><td>Windows 7</td></tr><tr><th>CPU</th><td>Triple-core Intel or AMD, 2.0 GHz or faster</td></tr><tr><th>RAM</th><td>4GB RAM</td></tr><tr><th>VIDEO</th><td>NVIDIA GeForce 280 GTX or AMD Radeon 6750 HD series or higher</td></tr><tr><th>HDD</th><td>8GB Available Space</td></tr></tbody></table><h2>Recommended system</h2><table><tbody><tr><th>OS</th><td>Windows 10</td></tr><tr><th>CPU</th><td>Quad-core Intel or AMD, 2.5 GHz or faster</td></tr><tr><th>RAM</th><td>8GB RAM</td></tr><tr><th>VIDEO</th><td>NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series or higher</td></tr><tr><th>HDD</th><td>8GB Available Space</td></tr></tbody></table>

All Images, Compulsion Games, PAX East 2016 Booth, PAX East 2016

There Is Absolutely Nothing Strange or Unusual About We Happy Few