Lemeza's daughter Lumisa takes up the family pastime in an adventure through the ruins of Eg-Lana.

<h2>Overview</h2><figure data-ref-id="1300-2550545" data-img-src="https://static.giantbomb.com/uploads/original/1/15063/2550545-la-mulana-2-screenshot-01.jpg" data-size="small" data-align="right" data-ratio="0.63875" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:63.9%" href="https://static.giantbomb.com/uploads/original/1/15063/2550545-la-mulana-2-screenshot-01.jpg" data-ref-id="1300-2550545"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/15063/2550545-la-mulana-2-screenshot-01.jpg" srcset="https://static.giantbomb.com/uploads/original/1/15063/2550545-la-mulana-2-screenshot-01.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/1/15063/2550545-la-mulana-2-screenshot-01.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/15063/2550545-la-mulana-2-screenshot-01.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Nigoro announced La-Mulana 2 at TGS 2013 with a playable demo at the show. However, the demo was not planned to be any part of the final game, instead merely serving as a preview of some of their ideas.</p><p>A <a href="/kickstarter-funded/3015-7378/" data-ref-id="3015-7378">kickstarter</a> was created to help fund the development of the game and ran from Jan 20, 2014 to Feb 22, 2014 with a goal of $200,000. The funding drive succeeded, reaching its goal and clearing several stretch goals with a final total of $266,670.</p><h2>Story</h2><figure data-ref-id="1300-2594413" data-img-src="https://static.giantbomb.com/uploads/original/1/15063/2594413-lumisa.jpg" data-size="small" data-align="right" data-ratio="0.68857142857143" data-width="700" data-embed-type="image" style="width: 700px"><a class="fluid-height" style="padding-bottom:68.9%" href="https://static.giantbomb.com/uploads/original/1/15063/2594413-lumisa.jpg" data-ref-id="1300-2594413"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/15063/2594413-lumisa.jpg" srcset="https://static.giantbomb.com/uploads/original/1/15063/2594413-lumisa.jpg 700w, https://static.giantbomb.com/uploads/scale_medium/1/15063/2594413-lumisa.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/15063/2594413-lumisa.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The game takes place five years after the events of the first game. Lemeza's adventure ended with the discovery of the origin of all civilization, but as a result of public opinion turning against him for the destruction of the ruins, he has gone into hiding and leads a low-key life. What is left of the ruins has become a popular tourist destination, making Elder Xelpud quite rich. Mulbruk quickly adapted to life above ground, becoming fond of fashion and <a href="//www.giantbomb.com/hamburger/3055-9/" data-ref-id="3055-9">hamburgers</a>. However, monsters begin to appear around the entrance to the ruins again, and Xelpud must turn to Lemeza's daughter, Lumisa Kosugi, for an investigation of the matters at hand.</p><p>This time an adventure will take place in the ruins of Eg-Lana, a place beyond the ruins of La-Mulana once used as a penal colony.</p><h2>Locations</h2><p>So far only a few areas of Eg-Lana have been mentioned, and all are taken from <a href="//www.giantbomb.com/viking/3015-1543/" data-ref-id="3015-1543">Norse mythology</a>.</p><h3>Roots of Yggdrasil</h3><figure data-ref-id="1300-2594410" data-img-src="https://static.giantbomb.com/uploads/original/1/15063/2594410-roots+of+yggdrasil.jpg" data-size="small" data-align="left" data-ratio="0.42857142857143" data-width="700" data-embed-type="image" style="width: 700px"><a class="fluid-height" style="padding-bottom:42.9%" href="https://static.giantbomb.com/uploads/original/1/15063/2594410-roots+of+yggdrasil.jpg" data-ref-id="1300-2594410"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/15063/2594410-roots+of+yggdrasil.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/15063/2594410-roots+of+yggdrasil.jpg 700w, https://static.giantbomb.com/uploads/scale_medium/1/15063/2594410-roots+of+yggdrasil.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/15063/2594410-roots+of+yggdrasil.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/15063/2594410-roots+of+yggdrasil.jpg" srcset="https://static.giantbomb.com/uploads/original/1/15063/2594410-roots+of+yggdrasil.jpg 700w, https://static.giantbomb.com/uploads/scale_medium/1/15063/2594410-roots+of+yggdrasil.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/15063/2594410-roots+of+yggdrasil.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The entrance to Eg-Lana, having walls covered in vegetation.</p><h3>Wold of the Fairies (Alfheim)</h3><figure data-ref-id="1300-2594412" data-img-src="https://static.giantbomb.com/uploads/original/1/15063/2594412-world+of+the+faries.jpg" data-size="small" data-align="left" data-ratio="0.42857142857143" data-width="700" data-embed-type="image" style="width: 700px"><a class="fluid-height" style="padding-bottom:42.9%" href="https://static.giantbomb.com/uploads/original/1/15063/2594412-world+of+the+faries.jpg" data-ref-id="1300-2594412"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/15063/2594412-world+of+the+faries.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/15063/2594412-world+of+the+faries.jpg 700w, https://static.giantbomb.com/uploads/scale_medium/1/15063/2594412-world+of+the+faries.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/15063/2594412-world+of+the+faries.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/15063/2594412-world+of+the+faries.jpg" srcset="https://static.giantbomb.com/uploads/original/1/15063/2594412-world+of+the+faries.jpg 700w, https://static.giantbomb.com/uploads/scale_medium/1/15063/2594412-world+of+the+faries.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/15063/2594412-world+of+the+faries.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The home of the Fairy King.</p><h3>Immortal Battlefield (Midgard)</h3><figure data-ref-id="1300-2594409" data-img-src="https://static.giantbomb.com/uploads/original/1/15063/2594409-immortal+battlefield.jpg" data-size="small" data-align="left" data-ratio="0.42857142857143" data-width="700" data-embed-type="image" style="width: 700px"><a class="fluid-height" style="padding-bottom:42.9%" href="https://static.giantbomb.com/uploads/original/1/15063/2594409-immortal+battlefield.jpg" data-ref-id="1300-2594409"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/15063/2594409-immortal+battlefield.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/15063/2594409-immortal+battlefield.jpg 700w, https://static.giantbomb.com/uploads/scale_medium/1/15063/2594409-immortal+battlefield.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/15063/2594409-immortal+battlefield.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/15063/2594409-immortal+battlefield.jpg" srcset="https://static.giantbomb.com/uploads/original/1/15063/2594409-immortal+battlefield.jpg 700w, https://static.giantbomb.com/uploads/scale_medium/1/15063/2594409-immortal+battlefield.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/15063/2594409-immortal+battlefield.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A land of exiles trapped in eternal battle.</p><h3>Blazing Frost Canopy (Muspellheim)</h3><figure data-ref-id="1300-2594406" data-img-src="https://static.giantbomb.com/uploads/original/1/15063/2594406-blazing+frost+canopy.jpg" data-size="small" data-align="left" data-ratio="0.42857142857143" data-width="700" data-embed-type="image" style="width: 700px"><a class="fluid-height" style="padding-bottom:42.9%" href="https://static.giantbomb.com/uploads/original/1/15063/2594406-blazing+frost+canopy.jpg" data-ref-id="1300-2594406"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/15063/2594406-blazing+frost+canopy.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/15063/2594406-blazing+frost+canopy.jpg 700w, https://static.giantbomb.com/uploads/scale_medium/1/15063/2594406-blazing+frost+canopy.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/15063/2594406-blazing+frost+canopy.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/15063/2594406-blazing+frost+canopy.jpg" srcset="https://static.giantbomb.com/uploads/original/1/15063/2594406-blazing+frost+canopy.jpg 700w, https://static.giantbomb.com/uploads/scale_medium/1/15063/2594406-blazing+frost+canopy.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/15063/2594406-blazing+frost+canopy.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A dangerous area filled with both ice and lava.</p>

All Images, Indie MegaBooth, PAX Prime 2015, PAX Prime 2015 Booth

<h2>Overview</h2><p>Code of Princess is a side-scrolling action game developed by <a href="/studio-saizensen/3010-6946/" data-ref-id="3010-6946">Studio Saizensen</a> and published by <a href="/agatsuma-entertainment/3010-7916/" data-ref-id="3010-7916">Agatsuma Entertainment</a> for the <a href="/nintendo-3ds/3045-117/" data-ref-id="3045-117">Nintendo 3DS</a>. Monsters are attacking the kingdom and Princess <a href="https://www.giantbomb.com/solange-blanchefleur-de-luxe/3005-21062/" data-ref-id="3005-21062">Solange Blanchefleur de Luxe</a>, equipped with a magical sword, is entrusted by her father to restore peace to the land. The game was released in Japan on April 19, 2012 and <a href="/atlus-usa-inc/3010-6490/" data-ref-id="3010-6490">Atlus USA</a> published the title in North America on October 9, 2012. An enhanced <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> port was later released internationally by <a href="/degica-games/3010-9737/" data-ref-id="3010-9737">Degica Games</a> on April 16, 2016 and eventually this version was also brought to the <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a> in the Summer of 2018 by <a href="/nicalis-inc/3010-6661/" data-ref-id="3010-6661">Nicalis</a> under the name Code of Princess EX.</p><h2>Gameplay</h2><p>The gameplay of Code of Princess is very similar to <a href="/treasure/3010-1843/" data-ref-id="3010-1843">Treasure's</a> classic brawler, <a href="/guardian-heroes/3030-5901/" data-ref-id="3030-5901">Guardian Heroes</a>. The game's levels are made up of three 2D layers between which the player characters can hop, allowing "up" on the d-pad to be used for jumping and mimicking the movement style of one-on-one fighting games. Defeating enemies gives experience points that strengthen your character and there are cooperative/competitive multiplayer modes for up to four players in local and online environments.</p><p>Each character has a weak and a strong attack, which can be chained together into combination attacks of varying length. Characters can also execute special attacks in the air and on the ground with simple down-towards, down-down, or towards-towards movements on the d-pad followed by an attack. These attacks require magic energy, which replenishes slowly over time. <a href="/juggling/3015-273/" data-ref-id="3015-273">Juggling</a> is also present, allowing the player to experiment to find the optimal combination of attacks that will keep the enemy helpless for the longest possible period of time.</p><p>Stages are generally broken up into "defeat all the enemies!" phases and a "defeat the boss!" phase. The vast majority of levels can be beaten in a handful of minutes (two or less). Each level is replayable should the player wish to level-up his characters. In single-player, the player will be able to replay each level with every character, effectively extending the play time required to get the most out the game (at the expense of repeating the same levels multiple times over).</p><p>In addition to experience points gained through combat, the player will also amass money and items. The player can then equip the items s/he has picked up, as well as use the money buy new ones as they become available. The items include weapons, various pieces of armor, and accessories, all of which serve to add or defend against certain elemental effects; buff stats; and add conditional improvements (e.g. greater damage against unarmored enemies). Shopping and equipping can only happen in between stages.</p><h2>Development</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/12/122378/2133245-party_artwork.jpg" data-ref-id="1300-2133245" data-size="small" data-ratio="0.709375" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:70.9%" href="https://static.giantbomb.com/uploads/original/12/122378/2133245-party_artwork.jpg" data-ref-id="1300-2133245"><img alt="The cast of COP drawn by Kinu Nishimura" src="https://static.giantbomb.com/uploads/scale_small/12/122378/2133245-party_artwork.jpg" srcset="https://static.giantbomb.com/uploads/original/12/122378/2133245-party_artwork.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/12/122378/2133245-party_artwork.jpg 480w, https://static.giantbomb.com/uploads/scale_small/12/122378/2133245-party_artwork.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The cast of COP drawn by Kinu Nishimura</figcaption></figure><p>Code of Princess was the first original game published by Agatsuma Entertainment and a handful of notable veteran Japanese developers were contracted to created the title. Former Capcom artist <a href="/kinu-nishimura/3040-40188/" data-ref-id="3040-40188">Kinu Nishimura</a>, who worked on the <a href="/street-fighter/3025-331/" data-ref-id="3025-331">Street Fighter</a> and later the <a href="/zero-escape/3025-2302/" data-ref-id="3025-2302">Zero Escape</a> series, designed the world and characters for Code of Princess. The game design was done by former <a href="/treasure/3010-1843/" data-ref-id="3010-1843">Treasure</a> developers <a href="/tetsuhiko-kikuchi/3040-42876/" data-ref-id="3040-42876">HAN</a> and <a href="/masaki-ukyo/3040-42865/" data-ref-id="3040-42865">Masaki Ukyo</a>, who are both known for their work on the first <a href="/guardian-heroes/3030-5901/" data-ref-id="3030-5901">Guardian Heroes</a>. Tetsuhiko "HAN" Kikuch is credited with Code of Princess<i>'</i> original plan, enemy character design, and motion supervision. Masaki Ukyo worked on the game design, system programming, and player character creation.</p><h2>Characters</h2><p>There are four playable character in the primary story mode of Code of Princess. Additional characters are available for play in other modes.</p><ul><li><a href="/solange-blanchefleur-de-luxe/3005-21062/" data-ref-id="3005-21062"><b>Solange Blanchefleur de Luxe</b></a>: The princess of the land who is tasked with defeating the monsters attacking her Kingdom. Her attacks consist mainly of slower, powerful sword slashes, and her combos do relatively few hits.</li></ul><ul><li><a href="/ali-vava/3005-21063/" data-ref-id="3005-21063"><b>Ali-Baba</b></a>: A lone thief that was once the leader of a group of bandits before being betrayed by her second-in-command. Ali is fairly quick, with combo attacks landing more hits than Solange's on average. Ali also incorporates the use of explosives while attacking, as well as special moves that has Ali darting through enemies and then delivering a finishing blow from behind.</li></ul><ul><li><a href="/allegro-nantabile-cantabile/3005-21064/" data-ref-id="3005-21064"><b>Allegro Nantabile Cantabile</b></a>: An elf bard and trickster that fights using a guitar, primarily through loud strums. Allegro's standard combo attack will land many hits, as a single guitar strum can land multiple <a href="/splash-damage/3015-347/" data-ref-id="3015-347">area-of-effect</a> hits. Allegro can also attack by kicking or swinging his guitar, hitting enemies with the body of the instrument (as opposed to its deafening sound).</li></ul><ul><li><a href="/redy-zozo/3005-21065/" data-ref-id="3005-21065"><b>Lady Zozo</b></a>: A sorceress who turned herself undead in order to explore new forms of magic. Zozo has generally weak normal attacks but boasts <a href="/laser/3055-140/" data-ref-id="3055-140">beam</a>- and <a href="/shock-wave/3015-3386/" data-ref-id="3015-3386">wave</a>-type special moves that keep enemies at a distance for multiple hits at a time. She can also float once airborne, keeping her off the ground for far longer after a jump than her teammates should the player wish it.</li></ul>

Titan Quest is an Action-RPG set in ancient Greece, Egypt, and Asia filled with creatures and characters from both history and myth.  Gameplay is reminiscent of the hack-and-slash dungeon-crawling mechanic popularized in the Diablo series.

<h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5727/387984-tqlook199vk.jpg" data-ref-id="1300-387984" data-size="small" data-ratio="1.434988179669" data-width="423" data-embed-type="image" style="width: 423px"><a class="fluid-height" style="padding-bottom:143.5%" href="https://static.giantbomb.com/uploads/original/0/5727/387984-tqlook199vk.jpg" data-ref-id="1300-387984"><img alt="Build your character into a hero of legend" src="https://static.giantbomb.com/uploads/original/0/5727/387984-tqlook199vk.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5727/387984-tqlook199vk.jpg 423w" sizes="(max-width: 445px) 100vw, 445px" data-width="445"></a><figcaption>Build your character into a hero of legend</figcaption></figure><p>Titan Quest is a <a href="/hack-and-slash/3015-469/" data-ref-id="3015-469">hack and slash</a> <a href="/dungeon/3035-1131/" data-ref-id="3035-1131">dungeon</a> crawler set in the mythological world of <a href="/ancient-greece/3035-89/" data-ref-id="3035-89">ancient Greece</a>, <a href="/ancient-egypt/3035-369/" data-ref-id="3035-369">Egypt</a>, <a href="/babylon/3035-363/" data-ref-id="3035-363">Babylon</a>, and <a href="/china/3035-343/" data-ref-id="3035-343">China</a>. While it is very similar to <a href="/diablo-ii/3030-1119/" data-ref-id="3030-1119">Diablo 2</a> where you click on enemies to attack in real time, use hotkeys for <a href="/potion/3055-79/" data-ref-id="3055-79">potions</a> and skills, click to move, and upgrade <a href="/classes/3015-405/" data-ref-id="3015-405">classes</a> and special skills with points awarded upon level-up, Titan Quest also brings its own variations to the table. One of the most distinctive aspects of the game is the way in which it handles character classes. Instead of using a number of clear-cut archetypes, as most Action RPG's do, Titan Quest allows the player to choose two sets of class skills (called Masteries) from a list of 8, essentially creating a multi-class character and, resulting in 28 possible combinations.</p><p>The game also emphasizes a skill system focused on what the developers call 'synergies'. These upgrades existing skills rather than simply replacing them with more powerful alternatives. The game has a strong emphasis on <a href="/cooperative-play/3015-108/" data-ref-id="3015-108">co-op</a> play though it doesn't de-emphasize the value of the single-player campaign.</p><p>A new act was added to the game with the expansion called <a href="/titan-quest-immortal-throne/3030-13762/" data-ref-id="3030-13762">Immortal Throne</a> package. Shortly after this release, <a href="/iron-lore-entertainment-ltd/3010-3946/" data-ref-id="3010-3946">Iron Lore</a> went bankrupt due to lack of sales. A few of the original developers licensed the Titan Quest Engine and are working on its spiritual successor called <a href="/grim-dawn/3030-29823/" data-ref-id="3030-29823">Grim Dawn</a>.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/11/117587/2281157-tqit_2012_08_01_02_43_52_706.jpg" data-ref-id="1300-2281157" data-size="small" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/11/117587/2281157-tqit_2012_08_01_02_43_52_706.jpg" data-ref-id="1300-2281157"><img alt="Alway approach a village carefully" src="https://static.giantbomb.com/uploads/scale_small/11/117587/2281157-tqit_2012_08_01_02_43_52_706.jpg" srcset="https://static.giantbomb.com/uploads/original/11/117587/2281157-tqit_2012_08_01_02_43_52_706.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/11/117587/2281157-tqit_2012_08_01_02_43_52_706.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/11/117587/2281157-tqit_2012_08_01_02_43_52_706.jpg 480w, https://static.giantbomb.com/uploads/scale_small/11/117587/2281157-tqit_2012_08_01_02_43_52_706.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Alway approach a village carefully</figcaption></figure><p>At its core, Titan Quest--mechanically speaking--brings Diablo to the Mediterranean. Clicking on a location sends your character there, and clicking on an enemy sends your character to attack it. Holding the mouse button continuously attacks whichever enemy you're targeting, while shift-clicking allows you to swing your weapons in place and without moving. The top number row on your keyboard serve as hotkeys for potions, skills, or special powers. The camera is <a href="/isometric-viewpoint/3015-246/" data-ref-id="3015-246">isometric</a> and is not player-adjustable (though it is possible to zoom in to a degree).</p><h3>Character Creation</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5740/526525-00164927.jpg" data-ref-id="1300-526525" data-size="small" data-ratio="0.75" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/5740/526525-00164927.jpg" data-ref-id="1300-526525"><img alt="The Possibilities Are Endless... within 28 possible combinations." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/5740/526525-00164927.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/5740/526525-00164927.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/5740/526525-00164927.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/5740/526525-00164927.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5740/526525-00164927.jpg 320w"><noscript><img alt="The Possibilities Are Endless... within 28 possible combinations." src="https://static.giantbomb.com/uploads/scale_small/0/5740/526525-00164927.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5740/526525-00164927.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/5740/526525-00164927.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/5740/526525-00164927.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5740/526525-00164927.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The Possibilities Are Endless... within 28 possible combinations.</figcaption></figure><p>Before you start a game you have to first <a href="/character-creation/3015-217/" data-ref-id="3015-217">create a character</a>. This boils down to simply choosing a name, gender, and color for your tunic (which can be changed in game by purchasing dyes from shop owners). All characters look the same, save the obvious differences between males and females. When you reach level 2 (the first time you <a href="/leveling-up/3015-475/" data-ref-id="3015-475">level up</a> in game) you get to pick the first of your masteries. After level 8 you get to pick your second mastery (though this choice can be delayed indefinitely if the player chooses to focus on just one mastery), which you may level concurrently with your main mastery. After you pick your second mastery your class name changes to accommodate your dual class. You earn 3 <a href="/skill-points/3015-2220/" data-ref-id="3015-2220">skill points</a> for each level, and occasionally as rewards from specific quests, which can be used on skills in either mastery. With each level the character also earns two attribute points that can be spent on Strength, Dexterity, Intelligence, <a href="/health/3015-130/" data-ref-id="3015-130">Health</a>, or <a href="/mana/3015-257/" data-ref-id="3015-257">Mana</a>.</p><h3>Difficulty Level Progression</h3><p>Much like most other Action RPGs, this game has a level system where in the difficulty of the game is based on your character's progression through the game. You start the game out on normal difficulty, and once you beat it you can move on to replay on epic difficulty with all of your character's equipment and skills fully intact. This is only available to those who have completed the game and generally starts with the characters around level 30-35. Epic can then be completed and you can take that same character and bring him into Legendary difficulty. This normally occurs around level 55-60.</p><h3>Inventory System</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/1762/512140-titan_quest_2008_08_06_10_25_53_57.jpg" data-ref-id="1300-512140" data-size="small" data-ratio="0.6" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/0/1762/512140-titan_quest_2008_08_06_10_25_53_57.jpg" data-ref-id="1300-512140"><img alt="Expect many loot drops" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/1762/512140-titan_quest_2008_08_06_10_25_53_57.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/1762/512140-titan_quest_2008_08_06_10_25_53_57.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/1762/512140-titan_quest_2008_08_06_10_25_53_57.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/1762/512140-titan_quest_2008_08_06_10_25_53_57.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/1762/512140-titan_quest_2008_08_06_10_25_53_57.jpg 320w"><noscript><img alt="Expect many loot drops" src="https://static.giantbomb.com/uploads/scale_small/0/1762/512140-titan_quest_2008_08_06_10_25_53_57.jpg" srcset="https://static.giantbomb.com/uploads/original/0/1762/512140-titan_quest_2008_08_06_10_25_53_57.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/1762/512140-titan_quest_2008_08_06_10_25_53_57.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/1762/512140-titan_quest_2008_08_06_10_25_53_57.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/1762/512140-titan_quest_2008_08_06_10_25_53_57.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Expect many loot drops</figcaption></figure><p>Much like <a href="/diablo/3025-148/" data-ref-id="3025-148">Diablo</a>, this game has an <a href="/inventory/3015-513/" data-ref-id="3015-513">inventory</a> system that is limited by the number of total squares. Each item can take up a different amount of slots, however, weight is not taken into account, so inventory management is paramount. As the game progresses, you unlock extra bags to hold more items. Three extra bags will eventually be unlocked, so you can better accommodate your <a href="/loot-gathering/3015-161/" data-ref-id="3015-161">loot</a>.</p><h3>Equipment</h3><p>Each character has the ability to equip up to 9 items at any given time (11 if you count the two alternative weapon/shield slots accessed by the default 'W' key). These include a weapon, <a href="/shield/3055-87/" data-ref-id="3055-87">shield</a> (or a secondary weapon), torso <a href="/armor/3055-574/" data-ref-id="3055-574">armor</a>, arm guards, shin guards, <a href="/amulet/3055-1087/" data-ref-id="3055-1087">amulet</a>/necklace, 2 <a href="/ring/3055-262/" data-ref-id="3055-262">Rings</a>, and a <a href="/helmet/3055-737/" data-ref-id="3055-737">helmet</a>/hood. Two handed weapons negate the ability to use a shield. <a href="/dual-wielding/3015-135/" data-ref-id="3015-135">Dual-wielding</a> two one-handed weapons is possible, but can only be unlocked through a skill.</p><h3>Equipment Classes</h3><p>All equipment in the game is sorted according to degree of power. As with most Action RPGs, magically enhanced equipment plays a major role in the game, especially at higher levels. Not all enhancements are equal, however, resulting in multiple tiers of quality identified by the color text used for their name. There are 6 tiers in all. They are:</p><ul><li>Damaged (Grey): Non-magical and inferior in quality to all other similar base items</li><li>Normal (White): Non-magical items of average quality. They serve as the base items for magical equipment and have no enhancements.</li><li>Magical (Yellow): The first and lowest class of magical items. These have the least number, and usually the lowest quality, of enhancements.</li><li>Rare (Green): The next highest quality of magical items. These often have a greater number of enhancements of superior quality to Yellows. Some can have unique names and enhancements though they still use normal base items.</li><li>Epic (Blue): Epic items are unique and typically superior to rares. They have their own unique names, stats, and artwork with preset enhancements (though their specific numerical values can vary).</li><li>Legendary (Purple): Legendary items are of the highest quality in the game. They are unique, with their own names, stats, and artwork, but have enhancements superior to those of epics. Legendary items only appear in Epic and Legendary difficulty levels.</li></ul><p>Some equipment (typically Epic or Legendary in quality) also comes in sets and when worn with even just one other item from the set, gives you an additional bonus increase to your stats. Charms and Essences can be collected throughout the game and grant minor permanent buffs that may be added to gray, white, yellow, or green items only. Charms and essences are only allowed on specified types of equipment stated by the charm/essence (i.e. helmets, certain types of weapons, torso armor, etc.) and add any number of different effects.</p><h2>Character Classes and Masteries</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5740/526526-00164926.jpg" data-ref-id="1300-526526" data-size="small" data-ratio="0.75" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/5740/526526-00164926.jpg" data-ref-id="1300-526526"><img alt="Level up to your heart's delight" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/5740/526526-00164926.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/5740/526526-00164926.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/5740/526526-00164926.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/5740/526526-00164926.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5740/526526-00164926.jpg 320w"><noscript><img alt="Level up to your heart's delight" src="https://static.giantbomb.com/uploads/scale_small/0/5740/526526-00164926.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5740/526526-00164926.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/5740/526526-00164926.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/5740/526526-00164926.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5740/526526-00164926.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Level up to your heart's delight</figcaption></figure><p>Each mastery has its own <a href="/skill-tree/3015-382/" data-ref-id="3015-382">skill tree</a> as well as a separate bar representing your generic skill level in that mastery as a whole. Spending points in this bar increases your overall skill level in that mastery and grants bonuses in that mastery's main attributes (i.e. Strength, Dexterity, or Intelligence) and increases to max health and/or energy. In order to advance in the skill tree you must first level up your mastery bar. As you increase a Mastery's level, more skills become available to be purchased and upgraded. Each individual skill can be leveled up a number of times (this number is different for each skill), making it more effective and occasionally changing its animation.</p><p>Most skills also have what are called 'synergies.' Synergies are direct upgrades to existing skills which add new capabilities (such as adding small orbs of rock and fire that break off of a fireball upon impact to hit other nearby foes) or enhance ones it already has (such as increasing the amount of fire damage the fireball inflicts upon an enemy). Like skills, synergies have a limit to the number of skill points which can be spent on them that varies from one synergy to the next. The stated purpose of the synergy system by Titan Quest's developers was to prevent skills from becoming useless later in the game.</p><p>All skill points (with the exception of those spent on increasing mastery levels) can be redistributed at any time by finding and paying a mystic in the game. Mystics can typically be found in most of the larger towns and cities in the game. The price for this redistribution of points is fairly reasonable and ramps up the more the player uses it, but rarely becomes excessive. This encourages players to experiment with different skill combination so that they can find ones they like. However, skill points spent increasing mastery levels are permanent meaning that players cannot change their classes.</p><p>There are a total of 8 different Masteries in the original Titan Quest; <a href="/titan-quest-immortal-throne/3030-13762/" data-ref-id="3030-13762">Immortal Throne</a> adds another one called Dream to these but will not be covered here. These classes are:</p><h3>Storm</h3><p>The Storm class deals mostly with Lightning and Ice elemental based attacks, many of which have secondary effects that slow, stun, or blind groups of enemies. Its main attribute is obviously intelligence. Most of its skills are active rather then passive making it a very aggressive caster and a bit of a mana hog. As such, it may be a wise choice to pair it with another class that has more passive based skills and extra mana and intelligence boosts.</p><h3>Defense</h3><p>As the name implies, this class is built to take as much damage as possible. While he doesn't deal out much damage, he can take nearly as much as a screen full of enemies can dish out. The Defense class is also the only class that is capable of taking advantage of shields' damage dealing potential, effectively turning shields into an occasional dual wield weapon. Many of the shield attacks are passive skills the trigger randomly and soften enemies up by reducing defenses, slowing attacks, or disrupting skills. To boost Defense characters' damage absorbing ability the class also includes multiple healing skills, both passive and active. The class is best paired with melee classes, although a benefit can be had with any class really.</p><h3>Earth</h3><p>The Earth class deals almost exclusively with Fire elemental based damage. Like the Storm class, its main attribute is intelligence . The Earth class is also similar to the Storm class in that most of its skills are active rather than passive. However, whereas most of Storm's powers emphasize secondary effects, Earth is more concerned with sheer damage output. The other significant trait of the Earth class is its Core Dweller summon, which is one of the best in the game. The Core Dweller has a very high health and defensive rating making him very useful as a diversion for enemies, especially for players who have low defenses of their own. The Earth class is very adaptable, suiting both melee and spell casting oriented characters very well.</p><h3>Hunting</h3><p>This is essential a ranger class emphasizing hit and run tactics somewhat similar to the Rogue class (further down the list). It focuses primarily on specialization with the bow or spear, various piercing damage bonuses, and dealing extra damage to beasts and beastmen. The weapon specializations mitigate those two weapons' primary drawback, speed, by giving sizable attack speed bonuses when wielding either weapon while also providing boost to damage output. Spear skills enable powerful, focused charging attacks with bleeding DoT on singular targets. Bow skills grant very effective group damaging skills through firing multiple projectiles coupled with shrapnel damage. There are also some minor battle field control skills designed to constrain or distract enemies.</p><h3>Nature</h3><p>This is the closest class to a healer in the game. Nature skills allow for the healing of multiple targets, which makes it a valuable multiplayer class as well as complimenting Nature's other primary focus, summoning. The Nature class is able to summon multiple wolf companions and a bow wielding Sylvan Nymph. Both summons are able to create temporary buffs for their party members that increase damage output (the wolves) and defensive ratings (the Nymph). The Nature class itself is also capable of creating its own long term buff which increases allies max health and resistances.</p><h3>Rogue</h3><p>This is primarily a damage dealing class as, while it can't take many hits, a little down the line it has the potential to become one of the heaviest melee damage dealing classes. Unlike the Warfare class (next on the list), <a href="/rogues/3015-1460/" data-ref-id="3015-1460">Rogues</a> mainly focus their damage on one target, since they do not have any skills that attack multiple targets. In addition to their instant damage attacks, Rogues also use damage over time (DoT) skills to increase their damage output. This includes poisons that slowly drain life, and bleeding damage that saps life over time. Rouges are also known for heavily emphasizing piercing damage which subverts enemy armor.</p><h3>Warfare</h3><p>This is the opposite of the defender class, instead of taking damage, it deals the damage. This is the straight forward warrior class of the game. The main focus of the Warfare class is to deal as much direct weapon damage as possible. A useful feature of the Warfare class is that it can damage multiple opponents simultaneously while still dealing massive damage to the primary target. The warfare class is also the only class that enables dual wielding weapons. Complimenting its heavy focus on damage output, the Warfare mastery also includes buffs to increase speed and damage for all party member.</p><h3>Spirit</h3><p>Spirit is, in essence, the <a href="/necromancers/3015-2324/" data-ref-id="3015-2324">Necromantic</a> class of Titan Quest. The class is a bit eclectic in its focus with many skills that serve various purposes. It has a direct attack spell that drains enemy vitality and restores health. There is also an aura that weakens enemies by reducing their max health and speed. Spirit characters also have access to a skill that boosts damage dealing ability of staves significantly and causes them to shoot three projectiles rather than one (though as of the most recent patch many have argued that the increase in manna cost makes this skill's usefulness suspect). Most significantly, however, the spirit class has access to the Lich King summon. The Lich King has substantial damage dealing potential in its own right as well as the ability to cast several damaging spells.</p><h2>Anti-piracy feature</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/11/117587/2281159-tqit_2012_08_01_02_44_28_877.jpg" data-ref-id="1300-2281159" data-size="small" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/11/117587/2281159-tqit_2012_08_01_02_44_28_877.jpg" data-ref-id="1300-2281159"><img alt="Pirates? Don't enter this cave!" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/11/117587/2281159-tqit_2012_08_01_02_44_28_877.jpg" data-srcset="https://static.giantbomb.com/uploads/original/11/117587/2281159-tqit_2012_08_01_02_44_28_877.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/11/117587/2281159-tqit_2012_08_01_02_44_28_877.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/11/117587/2281159-tqit_2012_08_01_02_44_28_877.jpg 480w, https://static.giantbomb.com/uploads/scale_small/11/117587/2281159-tqit_2012_08_01_02_44_28_877.jpg 320w"><noscript><img alt="Pirates? Don't enter this cave!" src="https://static.giantbomb.com/uploads/scale_small/11/117587/2281159-tqit_2012_08_01_02_44_28_877.jpg" srcset="https://static.giantbomb.com/uploads/original/11/117587/2281159-tqit_2012_08_01_02_44_28_877.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/11/117587/2281159-tqit_2012_08_01_02_44_28_877.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/11/117587/2281159-tqit_2012_08_01_02_44_28_877.jpg 480w, https://static.giantbomb.com/uploads/scale_small/11/117587/2281159-tqit_2012_08_01_02_44_28_877.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Pirates? Don't enter this cave!</figcaption></figure><p>Famous is the <a href="/in-game-anti-piracy-effects/3015-6645/" data-ref-id="3015-6645">anti-piracy</a> 'bug' the developers had built into the game and which bit them eventually in the tail. The game was protected by entering a game-key during installation. A common practice for pirates was to produce a key-generator for a game, or to supply a patched executable to circumvent this security feature and to play the game without restrictions (and paying for it). The developers however, could detect this situation and have the game crash after you exit a certain dungeon.</p><p>This backfired on them as during the first days after launch a storm of messages about this flooded the internet, basically saying the game was flawed. Of course if you nicely bought the game nothing happened, but it showed how many people were actually playing a pirated version of the game. The buzz on the internet however was that the game was no good, and because the developers did not respond on the problem during that period, it actually made things worse and stopped people from buying the game. In the end this eventually made the developer go bankrupt because the game sold far less than expected.</p><h2>Town Portal Controversy</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/99897/1464888-titanquestd2uhoh.png" data-ref-id="1300-1464888" data-size="small" data-ratio="0.61611374407583" data-width="211" data-embed-type="image" style="width: 211px"><a class="fluid-height" style="padding-bottom:61.6%" href="https://static.giantbomb.com/uploads/original/9/99897/1464888-titanquestd2uhoh.png" data-ref-id="1300-1464888"><img alt="Looks familiar..." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 211px) 100vw, 211px" data-width="211" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/9/99897/1464888-titanquestd2uhoh.png" data-srcset="https://static.giantbomb.com/uploads/original/9/99897/1464888-titanquestd2uhoh.png 211w"><noscript><img alt="Looks familiar..." src="https://static.giantbomb.com/uploads/original/9/99897/1464888-titanquestd2uhoh.png" srcset="https://static.giantbomb.com/uploads/original/9/99897/1464888-titanquestd2uhoh.png 211w" sizes="(max-width: 211px) 100vw, 211px" data-width="211"></noscript></a><figcaption>Looks familiar...</figcaption></figure><p>This game features the <a href="/teleportation/3015-8/" data-ref-id="3015-8">Teleportation</a> concept, which in comparison to the Diablo games, is a bit different. Instead of having <a href="/scroll/3055-1083/" data-ref-id="3055-1083">teleport scrolls</a>, you just have a button on the HUD that you click to create a town portal. The controversy between this and Diablo II is not the concept, but the actual image. Seen to the right, the UI image for the scroll is an exact picture of a <a href="/town-portal-scroll/3055-3589/" data-ref-id="3055-3589">Town Portal</a> from Diablo II.</p><p>On a sidenote, when the late <a href="/ryan-davis/3040-93335/" data-ref-id="3040-93335">Ryan Davis</a> (of Giant Bomb's own <a href="/bomb-squad/3030-1426/" data-ref-id="3030-1426">Bomb Squad</a>) reviewed Titan Quest for <a href="https://www.gamespot.com/titan-quest/reviews/titan-quest-review-6153206/">GameSpot</a>, he entirely missed that it was possible for players to fast travel back to town, and complained about the lack of such a feature in his review. When he realized his error, he amended the text and slightly improved the score.</p><h2>PC System Requirements</h2><h3>Minimum Requirements:</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/84290/1337972-win_titanquest_.jpg" data-ref-id="1300-1337972" data-size="small" data-ratio="0.60652173913043" data-width="460" data-embed-type="image" style="width: 460px"><a class="fluid-height" style="padding-bottom:60.7%" href="https://static.giantbomb.com/uploads/original/8/84290/1337972-win_titanquest_.jpg" data-ref-id="1300-1337972"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/84290/1337972-win_titanquest_.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/84290/1337972-win_titanquest_.jpg 460w, https://static.giantbomb.com/uploads/scale_small/8/84290/1337972-win_titanquest_.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/84290/1337972-win_titanquest_.jpg" srcset="https://static.giantbomb.com/uploads/original/8/84290/1337972-win_titanquest_.jpg 460w, https://static.giantbomb.com/uploads/scale_small/8/84290/1337972-win_titanquest_.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><ul><li>1.8 Ghz Intel Pentium 4 equivalent or AMD Athelon XP or equivalent</li><li>512 MB RAM</li><li>64 MB NVIDIA GeForce 3 or equivalent or ATI Radeon 8500 series with Pixel Shader 1.1 support or equivalent</li><li>DirectX 9.0c compatible 16-bit sound card</li><li>5 GB free harddrive space</li><li>8x or faster CD-ROM drive</li><li>Keyboard, Mouse</li><li>Windows 2000 or XP</li></ul><h3>Recommended Requirements:</h3><ul><li>3.0 Ghz Intel Pentium 4 or equivalent</li><li>1 GB RAM</li><li>128 MB NVIDIA GeForce 6800 or equivalent</li><li>Soundblaster X-Fi series</li></ul><h3>Required for Multiplayer:</h3><ul><li>1 set of disks per computer</li><li>Internet: Cable modem, DSL modem, or better for online play</li><li>Network: LAN or better broadband WAN</li></ul>

An expanded remake of the simplistic top-down shooter State of Anarchy.

A prequel to the original Yakuza set in 1988, featuring a young Kazuma Kiryu and Goro Majima as dual playable protagonists.

<h2>Overview</h2><p>Yakuza 0<b> </b>(released in Japan as Ryu ga Gotoku Zero: Chikai no Basho) is an action-adventure game developed by <a href="/ryu-ga-gotoku-studio/3010-7734/" data-ref-id="3010-7734">Ryu ga Gotoku Studio</a> and published by <a href="/sega/3010-62/" data-ref-id="3010-62">Sega</a>. It was released in Japan on March 12, 2015 and worldwide on January 24, 2017. The game is a <a href="/prequel/3015-319/" data-ref-id="3015-319">prequel</a> to the <a href="/yakuza/3025-766/" data-ref-id="3025-766">Yakuza series</a>; its story is set in both <a href="/tokyo/3035-1341/" data-ref-id="3035-1341">Tokyo</a> and <a href="/osaka/3035-1371/" data-ref-id="3035-1371">Osaka</a> in 1988, seven years before the events of the original <a href="/yakuza/3030-7180/" data-ref-id="3030-7180">Yakuza</a>, and stars a young <a href="/kazuma-kiryu/3005-3594/" data-ref-id="3005-3594">Kazuma Kiryu</a> working as a low-level enforcer for the Dojima <a href="/the-yakuza/3015-1698/" data-ref-id="3015-1698">yakuza family</a>. The game also focuses on <a href="/goro-majima/3005-15850/" data-ref-id="3005-15850">Goro Majima</a>, an ex-yakuza turned <a href="/nightclub/3035-793/" data-ref-id="3035-793">nightclub</a> manager, as the second playable protagonist.</p><p>Yakuza 0 was a critical and commercial success for Sega. As of June 2015, the game has sold over five hundred thousand copies within Japan and Chinese-speaking regions of Asia. The franchise's overarching story is continued in <a href="/yakuza-6/3030-50874/" data-ref-id="3030-50874">Yakuza 6</a>, which was released in Japan in late 2016.</p><h2>Gameplay</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/9/97089/2814642-pljm80042_s09.png" data-ref-id="1300-2814642" data-ratio="0.5625" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/9/97089/2814642-pljm80042_s09.png" data-ref-id="1300-2814642"><img alt="Tokyo's Kamurocho district" src="https://static.giantbomb.com/uploads/scale_small/9/97089/2814642-pljm80042_s09.png" srcset="https://static.giantbomb.com/uploads/original/9/97089/2814642-pljm80042_s09.png 640w, https://static.giantbomb.com/uploads/scale_medium/9/97089/2814642-pljm80042_s09.png 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/2814642-pljm80042_s09.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Tokyo's Kamurocho district</figcaption></figure><p>Yakuza 0's <a href="/open-world/3015-207/" data-ref-id="3015-207">free-roaming</a> third-person gameplay takes place across two distinct urban areas: <a href="/kamurocho/3035-2820/" data-ref-id="3035-2820">Kamurocho</a>, a fictionalized recreation of real-world <a href="/tokyo/3035-1341/" data-ref-id="3035-1341">Tokyo's</a> Kabukichō entertainment district, as well as <a href="/sotenbori/3035-5120/" data-ref-id="3035-5120">Sotenbori</a>, which is based on <a href="/osaka/3035-1371/" data-ref-id="3035-1371">Osaka's</a> tourism-focused Dōtonbori district. These areas are primarily traversed on-foot; the game does not feature <a href="/useable-vehicles/3015-2603/" data-ref-id="3015-2603">useable vehicles</a>, but taxis can be hailed for <a href="/fast-travel/3015-676/" data-ref-id="3015-676">fast travel</a>. Players must complete mandatory story missions in order to advance the main plot, and they may choose to interact with optional <a href="/side-quests/3015-338/" data-ref-id="3015-338">side quests</a> and other activities for additional perks or story content.</p><p>Combat is <a href="/melee/3015-444/" data-ref-id="3015-444">melee</a> focused; both <a href="/kazuma-kiryu/3005-3594/" data-ref-id="3005-3594">Kiryu</a> and <a href="/goro-majima/3005-15850/" data-ref-id="3005-15850">Majima</a> each have a unique set of three fighting <a href="/stance/3015-8698/" data-ref-id="3015-8698">stances</a> which are unlocked by progressing through the story. Switching between these stances allows players to adapt to different combat situations and fighting styles. In addition to unarmed attacks, players can also wield a variety of weapons; these include objects found in the environment such as bicycles, furniture and street signs, as well as equippable items like <a href="/sword/3055-1/" data-ref-id="3055-1">swords</a> and <a href="/gun/3055-118/" data-ref-id="3055-118">firearms</a>.</p><p>Throughout the game, both protagonists engage in brawls against enemies to earn <a href="/currency/3015-575/" data-ref-id="3015-575">money</a> in the form of <a href="/japanese-yen/3015-7669/" data-ref-id="3015-7669">yen</a>, which can be spent on a wide variety of goods and services. Cash is also used to upgrade character <a href="/attributes/3015-1681/" data-ref-id="3015-1681">attributes</a> and learn new fighting techniques, which are unlocked through a <a href="/skill-tree/3015-382/" data-ref-id="3015-382">skill tree</a>. At a certain point in the game, the protagonists gain ownership over side businesses to provide extra cash flow; Kiryu runs a fledgling real estate agency in Kamurocho, while Majima becomes the manager of a struggling hostess club in Sotenbori. Completing all of the tasks associated with a particular character's side business unlocks a powerful new fourth fighting stance for that character ("Dragon of Dojima" for Kiryu and "Mad Dog of Shimano" for Majima).</p><p>Players may occasionally need defend their fortune; a special enemy type named "Mr. Shakedown" can be encountered, who is much stronger than standard enemies. If the player is defeated by Mr. Shakedown, their current character forfeits all of their cash, but players can attempt to fight the same enemy again in order to recover their lost funds, along with any additional cash that Mr. Shakedown happens to be carrying. Mr. Shakedown can sometimes be found sleeping in the streets, giving stealthy players the opportunity to steal cash straight from his deep pockets without a fight.</p><p>Alongside several <a href="/minigames/3015-116/" data-ref-id="3015-116">minigames</a> returning from prior Yakuza titles such as <a href="/karaoke/3015-6276/" data-ref-id="3015-6276">karaoke</a>, Yakuza 0 introduces a handful of new period-appropriate side activities, including <a href="/disco/3015-6222/" data-ref-id="3015-6222">disco</a> dancing and RC car racing. It also adds playable versions of several 1980s Sega <a href="/arcade/3045-84/" data-ref-id="3045-84">arcade</a> classics, including <a href="/hang-on/3025-1682/" data-ref-id="3025-1682">Hang-On</a>, <a href="/space-harrier/3030-6036/" data-ref-id="3030-6036">Space Harrier</a>, <a href="/outrun/3030-11260/" data-ref-id="3030-11260">OutRun</a> and <a href="/fantasy-zone/3030-9493/" data-ref-id="3030-9493">Fantasy Zone</a>.</p><h2>Story</h2><p>In December 1988, twenty-year-old <a href="/kazuma-kiryu/3005-3594/" data-ref-id="3005-3594">Kazuma Kiryu</a> is caught in the middle of a deadly power struggle stretching across Japan's entire <a href="/organized-crime/3015-1799/" data-ref-id="3015-1799">criminal underworld</a>. Kiryu works in <a href="/tokyo/3035-1341/" data-ref-id="3035-1341">Tokyo's</a> <a href="/kamurocho/3035-2820/" data-ref-id="3035-2820">Kamurocho</a> district as low-level muscle for the Dojima Family, a subsidiary of the powerful Tojo <a href="/the-yakuza/3015-1698/" data-ref-id="3015-1698">yakuza</a> clan. After shaking down a businessman for a ‎¥300,000 debt on behalf of a loan shark, Kiryu is <a href="/framing/3015-2268/" data-ref-id="3015-2268">framed</a> for murder when the civilian he collected from turns up dead inside a hotly contested piece of undeveloped real estate known as the "Empty Lot".</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/9/97089/2814643-pljm80042_s10.png" data-ref-id="1300-2814643" data-ratio="0.5625" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/9/97089/2814643-pljm80042_s10.png" data-ref-id="1300-2814643"><img alt="Sotenbori in Osaka" src="https://static.giantbomb.com/uploads/scale_small/9/97089/2814643-pljm80042_s10.png" srcset="https://static.giantbomb.com/uploads/original/9/97089/2814643-pljm80042_s10.png 640w, https://static.giantbomb.com/uploads/scale_medium/9/97089/2814643-pljm80042_s10.png 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/2814643-pljm80042_s10.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Sotenbori in Osaka</figcaption></figure><p>The identity of the murder victim is made public the following day, and Kiryu is immediately summoned to meet with his superiors, the three lieutenants of the Dojima Family. After pleading his innocence, Kiryu learns that the family's patriarch <a href="/sohei-dojima/3005-34707/" data-ref-id="3005-34707">Sohei Dojima</a> has offered the position of family captain (his second-in-command) to whomever can deliver the Empty Lot's deed into his hands. The Lot itself is the linchpin to controlling a large contiguous portion of Kamurocho's total real estate, making the tiny patch of land extremely valuable. However, the Lot's owner has gone missing, stalling Dojima's "Kamurocho Revitalization Project" to bundle and sell the surrounding properties for an enormous profit. The police's murder investigation in the Empty Lot has also drawn unwanted attention, further complicating matters.</p><p>Dojima's current captain <a href="/shintaro-kazama/3005-18782/" data-ref-id="3005-18782">Shintaro Kazama</a> is serving a six-month prison sentence as the result of an unrelated police raid on one of Dojima's illegal gambling operations. Kazama is implied to have information on the whereabouts of the Empty Lot's missing owner when <a href="/daisaku-kuze/3005-34711/" data-ref-id="3005-34711">Daisaku Kuze</a>, Dojima's most senior lieutenant, approaches Kiryu privately and offers to shield him from the authorities in exchange for spying on Kazama. As an <a href="/orphan/3015-2205/" data-ref-id="3015-2205">orphan</a> raised by the honorable captain Kazama, Kiryu declines the offer, realizing he is being coerced by the ambitious Kuze due to Kiryu's strong ties with Kazama as a father figure. Kiryu also learns that Kazama faces expulsion from the Dojima Family because of Kiryu's involvement in the Empty Lot incident, as the captain was Kiryu's original sponsor when he joined the yakuza. Desperate to protect Kazama from reprisal and prove his own innocence, Kiryu seeks to leave the Dojima family by any means necessary in order to investigate the Empty Lot murder on his own.</p><p>Meanwhile, in <a href="/osaka/3035-1371/" data-ref-id="3035-1371">Osaka's</a> <a href="/sotenbori/3035-5120/" data-ref-id="3035-5120">Sotenbori</a> district, <a href="/goro-majima/3005-15850/" data-ref-id="3005-15850">Goro Majima</a> has built his reputation as "Lord of the Night" over the last six months as manager of the Grand, Sotenbori's top cabaret. However, the Grand is merely a front for the Omi Alliance, a yakuza coalition based in western Japan whose power rivals that of the Tojo Clan. Following a two-year period of brutal <a href="/torture/3015-2574/" data-ref-id="3015-2574">torture</a> and his subsequent banishment from the <a href="/futoshi-shimano/3005-19085/" data-ref-id="3005-19085">Shimano</a> Family for disobeying orders, Majima is now a civilian being forced to funnel the Cabaret Grand's profits into the yakuza's coffers with nothing to show for it himself. He is kept on a tight leash by his yakuza handler and the Grand's true owner, <a href="/tsukasa-sagawa/3005-34710/" data-ref-id="3005-34710">Tsukasa Sagawa</a>, who strings along Majima with promises that he will eventually be allowed to rejoin the Shimano Family after sufficiently demonstrating his loyalty.</p><p>One day Sagawa finally offers Majima the chance to return to the yakuza's good graces by performing an <a href="/murder/3015-1654/" data-ref-id="3015-1654">assassination</a>. Despite eagerly accepting the mission and tracking down his quarry, Majima finds himself unable to carry out the hit after discovering his target is a defenseless <a href="/blindness/3015-1518/" data-ref-id="3015-1518">blind</a> woman. Majima instead resolves to protect this enigmatic woman while also uncovering the truth behind why she has been marked for death by Sagawa's organization.</p>

E3 2018: Sega Is Bringing a Slew of Games to PC Including Yakuza

An action-adventure, choice-driven game where playing as a photo journalist Reza, set during the Iranian revolution of 1979. The game sets the player in real events of the revolution.

All Images, Indie Minibooth, Indie Megabooth, iNK Stories, PAX East 2018 Booth, PAX East 2018

Crush Your Enemies is an action strategy game from Vile Monarch.

<h2>Overview</h2><p>Crush Your Enemies is a strategy game developed by <a href="/vile-monarch/3010-13198/" data-ref-id="3010-13198">Vile Monarch</a> and published by <a href="/gambitious-digital-entertainment/3010-10371/" data-ref-id="3010-10371">Gambitious Digital Entertainment</a> for <a href="/iphone/3045-96/" data-ref-id="3045-96">iPhone</a>, <a href="/ipad/3045-121/" data-ref-id="3045-121">iPad</a>, <a href="/android/3045-123/" data-ref-id="3045-123">Android</a>, <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a>.</p><h2>System Requirements</h2><h3>PC Minimum</h3><ul><li>Operating System: Windows XP or Later</li><li>Processor: Intel from 1.2 GHz or equivilent AMD family</li><li>Memory: 1 GB RAM</li><li>Graphics: DirectX 9 compatible graphics card</li><li>DirectX: Version 9.0</li><li>Storage: 110 MB available space</li></ul><h3>Mac Minimum</h3><ul><li>Operating System: Mac OS X 10.8 or Later</li><li>Processor: Intel from 1.2 GHz or equivilent AMD family</li><li>Memory: 1 GB RAM</li><li>Graphics: DirectX 9 compatible graphics card</li><li>Storage: 110 MB available space</li></ul><h3>Linux Minimum</h3><ul><li>Operating System: Ubuntu 12.04 or later</li><li>Processor: Intel from 1.2 GHz or equivilent AMD family</li><li>Memory: 1 GB RAM</li><li>Graphics: DirectX 9 compatible graphics card</li><li>Storage: 110 MB available space</li></ul><h2>External Links</h2><ul><li><a href="http://vilemonarch.com/cye/" rel="nofollow">Crush Your Enemies Official Site</a></li></ul>

Cycle 28 is the second game by Pill Bug Interactive. It is a top down space momentum based shooter in the vein of asteroids and Luftrausers. The game has a significant narrative element whereby the protagonist is trapped in a Groundhog Day style time loop.

Eekeemoo is third person adventure game was developed &amp; published by Cogg Games Ltd

<h2>Overview</h2><p>Not a Hero is a 2D shoot-em-up placing the player in control of a group of heavily-armed mercenaries as they try to eliminate crime so that their boss, a strange purple rabbit-person known as BunnyLord, can win the mayoral race in their city.</p><h2>Plot</h2><p>A large, purple, rabbit-like person from the future known only as BunnyLord is running for Mayor of the city, warning that the world will be destroyed if he doesn't win the election. In order to get elected, BunnyLord and his campaign staff (known as the "BunnyLord Fun Club") arm themselves to the teeth and systematically tear down three of the most vicious crime lords in the city, believing that doing so will convince voters that voting for BunnyLord will eliminate crime.</p><h2>Characters</h2><h3>BunnyLord</h3><p>A large, purple, rabbit-like person who is running for mayor. Often seen drinking milkshakes at Aunt Ruby's Diner in-between jobs. Has a personal teleportation device and a BunnyVan or BunnyCopter when he needs to get in or out quickly. Unlike other characters, speaks only in an unintelligible warbling tone, though everyone in-game can understand his words perfectly.</p><h3>BunnyLord Fun Club</h3><p>The campaign staff for BunnyLord's mayoral campaign that happens to double as a group of heavily-armed mercenaries.</p><ul><li>Steve: Campaign Manager, head pollster, the starting character. Wields a very accurate pistol.</li><li>Cletus: Country boy who talks in a heavy Glaswegian accent. Carries a shotgun that can knock doors off their hinges. Can fire before finished fully reloading.</li><li>Samantha: A Welsh lady who can reload and fire her pistol while moving, though doing so will reduce accuracy a bit.</li><li>Jesus (pronounced "Hey-Zoos"): Sexy Spaniard who will dry-hump anything. Wields an SMG he can fire while sliding.</li><li>Mike: Alcoholic hitman with a sawn-off shotgun that carries only two slugs. However, Mike can do silent executions that use no ammo and moves faster than other characters.</li><li>Stanley: He's never voted and has no clue what the election's about, but he has lots of experience working with a paramilitary group. His rifle has the largest capacity and can fill a hallway with bullets in seconds. Slow moving and reloading.</li><li>Clive: A classy British gent who acts like a John Woo film character, holding pistols akimbo and can shoot in both directions at once with his special attack. The tradeoff is that he cannot hold any explosives. Always seen smoking a cigarette.</li><li>Ronald Justice: BunnyLord's campaign lacks the funds to hire a real superhero, so he found the next best thing: a crazy man in a cheap superhero costume. On top of a standard pistol, Ronald's unique special attack makes him dash forward and kill foes with his "magic" hammer. The hammer can be recharged by performing executions or picking up explosive crates in the level. Also, Ronald can knock doors off their hinges just by sliding through them.</li><li>Kimmy: A former Master-Ronin-Ninja-Samurai-Yakuza, Kimmy carries a sword in one hand that can instantly kill almost any enemy as her special attack. Like Ronald, she can also recharge her sword by performing executions or picking up explosive crates. In her other hand, she wields a SMG that can be fired even while performing executions, though she is very inaccurate with this weapon.</li></ul><h3>Criminals</h3><ul><li>Bogdan Nabatov: Russian mobster who has made "Vodkaville" his home.</li><li>Upgraydd (a.k.a. "Darren"): Name is in reference to a minor character from the movie "Idiocracy." Ruthless druglord holed up in the projects of Bredrin Park where his gang grows and sells ganja. Wears an "Everything-proof Vest" capable of blocking literally every attack, except for BunnyLord's "anti-Everything-proof Vest" Gun.</li><li>Akemi: Head of the "Pan-Asian Triad Yakuza," bringing everyone from Hong Kong gangsters to Japanese ninja together under her control. Runs a sushi restaurant and supply company in the heart of "Sushi Central" as a front for her evil dealings, though the sushi is reportedly very good.</li></ul>

All Images, Devolver Digital, PAX Prime 2014 Booth, PAX Prime 2014

All Images, Devolver Digital, PAX East 2014 Booth, PAX East 2014

Road to Ballhalla is a ball rolling puzzle platforming game much like Marble Madness.

Side-scrolling 2D action RPG about a sailor shipwrecked on a mysterious island.

<h2>Overview</h2><p>Salt and Sanctuary is a side-scrolling 2D action RPG developed by <a href="/ska-studios-llc/3010-6173/" data-ref-id="3010-6173">Ska Studios</a> that will launch exclusively on the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, but will also come to the <a href="/ps3-vita-cross-play/3015-7323/" data-ref-id="3015-7323">Vita</a> and <a href="https://www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a> at a later date.</p>

All Images, Indie Megabooth, PAX Prime 2014, PAX Prime 2014 Booth

Over 300 weirdo mini-games, including classics in addition to new ones, come to the 3DS.