<p> Included in this collection:</p><ul><li><a href="/mega-man-x/3030-9463/" data-ref-id="3030-9463">Mega Man X</a></li><li><a href="/mega-man-x2/3030-19801/" data-ref-id="3030-19801">Mega Man X2</a></li><li><a href="/mega-man-x3/3030-16948/" data-ref-id="3030-16948">Mega Man X3</a></li><li><a href="/mega-man-x4/3030-20256/" data-ref-id="3030-20256">Mega Man X4</a></li></ul>

<p> Included in this collection:</p><ul><li><a href="/mega-man-x5/3030-8968/" data-ref-id="3030-8968">Mega Man X5</a></li><li><a href="/mega-man-x6/3030-1638/" data-ref-id="3030-1638">Mega Man X6</a></li><li><a href="/mega-man-x7/3030-4776/" data-ref-id="3030-4776">Mega Man X7</a></li><li><a href="/mega-man-x8/3030-554/" data-ref-id="3030-554">Mega Man X8</a></li></ul>

A procedurally generated space exploration game from Hello Games, the creators of Joe Danger.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/18914/2651012-xxx_0155_chris_foss_meteorite_harvester.jpg" data-ref-id="1300-2651012" data-ratio="0.86666666666667" data-width="1200" data-embed-type="image" style="width: 1200px"><a class="fluid-height" style="padding-bottom:86.7%" href="https://static.giantbomb.com/uploads/original/1/18914/2651012-xxx_0155_chris_foss_meteorite_harvester.jpg" data-ref-id="1300-2651012"><img alt="Much of the aesthetic of No Man's Sky is inspired by the work of legendary Sci-Fi Illustrator Chris Foss." src="https://static.giantbomb.com/uploads/scale_small/1/18914/2651012-xxx_0155_chris_foss_meteorite_harvester.jpg" srcset="https://static.giantbomb.com/uploads/original/1/18914/2651012-xxx_0155_chris_foss_meteorite_harvester.jpg 1200w, https://static.giantbomb.com/uploads/scale_super/1/18914/2651012-xxx_0155_chris_foss_meteorite_harvester.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/18914/2651012-xxx_0155_chris_foss_meteorite_harvester.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/18914/2651012-xxx_0155_chris_foss_meteorite_harvester.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Much of the aesthetic of No Man's Sky is inspired by the work of legendary Sci-Fi Illustrator Chris Foss.</figcaption></figure><p>No Man's Sky, developed by <a href="//www.giantbomb.com/hello-games/3010-6769/" data-ref-id="3010-6769">Hello Games</a> (makers of <a href="//www.giantbomb.com/joe-danger/3025-2174/" data-ref-id="3025-2174">Joe Danger</a>), was first announced during Spike's VGX awards show on December 7, 2013.</p><p>It features <a href="//www.giantbomb.com/procedural-generation/3015-328/" data-ref-id="3015-328">procedurally generated </a>environments, including planets (with flora &amp; fauna), star systems, and galaxies for the player to explore. Also, like <a href="//www.giantbomb.com/frontier-elite-ii/3030-16330/" data-ref-id="3030-16330">Frontier</a> and <a href="//www.giantbomb.com/evochron-mercenary/3030-32102/" data-ref-id="3030-32102">Evochron Mercenary</a>, the game features a seamless transition between the surface of a planet and space.</p><p>Development of No Man's Sky started in 2012, under the codename "Skyscraper." Heavy inspiration for the game was drawn from the Golden Age of Science Fiction, i.e. authors such as Isaac Asimov, Robert A. Heinlein and Frederik Pohl, and notably, the illustrator Chris Foss.</p><p>The game is set for release in August 2016 for both <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PS4</a>.</p><h2>Gameplay</h2><p>Hello Games has remained intentionally vague in regards to the gameplay loop in No Man's Sky, but have said that the game will not be a primarily ambient experience, like <a href="/proteus/3030-37608/" data-ref-id="3030-37608">Proteus</a> or <a href="/dear-esther/3030-33629/" data-ref-id="3030-33629">Dear Esther</a>. Players will be free to explore a procedurally generated universe in <a href="/first-person-perspective/3015-330/" data-ref-id="3015-330">first-person</a>, via their own spacecraft. <a href="/the-atlas/3055-6133/" data-ref-id="3055-6133">The Atlas</a>, a translucent diamond-shaped prism with a red bubble inside, is the only current indication towards any in-game fiction or overarching <a href="/goal/3055-226/" data-ref-id="3055-226">objective</a>.</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/18914/2644187-theatlas.png" data-ref-id="1300-2644187" data-ratio="0.92991452991453" data-width="585" data-embed-type="image" style="width: 585px"><a class="fluid-height" style="padding-bottom:93.0%" href="https://static.giantbomb.com/uploads/original/1/18914/2644187-theatlas.png" data-ref-id="1300-2644187"><img alt="The Atlas will challenge Explorers attempting the journey to the centre of the Galaxy." src="https://static.giantbomb.com/uploads/scale_small/1/18914/2644187-theatlas.jpg" srcset="https://static.giantbomb.com/uploads/original/1/18914/2644187-theatlas.png 585w, https://static.giantbomb.com/uploads/scale_medium/1/18914/2644187-theatlas.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/18914/2644187-theatlas.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The Atlas will challenge Explorers attempting the journey to the centre of the Galaxy.</figcaption></figure><p>All No Man's Sky players share the same procedurally generated universe, with all of its content being generated under one <a href="/seed/3055-3840/" data-ref-id="3055-3840">seed</a>, and the locations and generated content being kept consistent. However, when a player discovers a new planet or species they will have the option of naming it, thus changing its official designation.</p><p>Each new player will start out on a previously-undiscovered planet on the rim of the galaxy. Hello Games have set the expectation that a central goal of the game will be to reach the center of the universe. The <a href="/difficulty-level/3015-183/" data-ref-id="3015-183">game difficulty</a> will increase as players progress towards it, with more malevolent robots going after them, and more hostile planets being generated along the way.</p><p>Gameplay is known to include space and ground based combat, <a href="/open-world/3015-207/" data-ref-id="3015-207">open world</a> exploration, and <a href="/survival/3015-1297/" data-ref-id="3015-1297">survival</a>-based scenarios. Resources (or RESOZU in game) acquired in-game via exploration, cataloging wildlife, combat or trading with aliens will serve as the player's currency. They will be able to spend them on upgrades for the suit (to provide greater resistance to toxic, radioactive and underwater environments), tools for resource acquisition, and <a href="/upgradeable-weapons/3015-133/" data-ref-id="3015-133">weapons</a> for on-foot combat. Ships will also be purchasable, with add-ons such as scientific equipment and propulsion upgrades. <a href="/crafting/3015-934/" data-ref-id="3015-934">Crafting</a> will be another part of the game, with the player having to acquire recipes before creating certain items.</p><p>Being defeated by enemies will lose players their accumulated upgrades, however this is not a game failure state. Players defeated in space, for instance, will be left in a escape pod with their bank balance, and will have to reacquire a spaceship.</p><h2>Multiplayer</h2><p>No Man's Sky is not an MMO. However, online interaction will include an asynchronous pooling of the players' discoveries into a central database, as they collectively catalog the universe. Social features have been confirmed, such as an in-game <a href="/text-chat/3015-6268/" data-ref-id="3015-6268">chat</a> capability, as well as some currently undefined abilities for players to help each other remotely.</p><p>Encounters between players will be possible, but interaction will be limited. Furthermore, discovering other players will be highly unlikely, due to the magnitude of the play area.</p><h2>Music</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/18914/2651017-sr_sleeve_front_750.jpg" data-ref-id="1300-2651017" data-ratio="1" data-width="750" data-embed-type="image" style="width: 750px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/18914/2651017-sr_sleeve_front_750.jpg" data-ref-id="1300-2651017"><img alt="65daysofstatic's 5th album Silent Running, was an alternative soundtrack the 1972 classic Sci-Fi film of the same name." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/18914/2651017-sr_sleeve_front_750.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/18914/2651017-sr_sleeve_front_750.jpg 750w, https://static.giantbomb.com/uploads/scale_small/1/18914/2651017-sr_sleeve_front_750.jpg 640w"><noscript><img alt="65daysofstatic's 5th album Silent Running, was an alternative soundtrack the 1972 classic Sci-Fi film of the same name." src="https://static.giantbomb.com/uploads/scale_small/1/18914/2651017-sr_sleeve_front_750.jpg" srcset="https://static.giantbomb.com/uploads/original/1/18914/2651017-sr_sleeve_front_750.jpg 750w, https://static.giantbomb.com/uploads/scale_small/1/18914/2651017-sr_sleeve_front_750.jpg 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>65daysofstatic's 5th album Silent Running, was an alternative soundtrack the 1972 classic Sci-Fi film of the same name.</figcaption></figure><p>All musical accompaniment to preview gameplay has been by Sheffield based, post-rock act 65daysofstatic. Most predominantly, the track <em>Debutante</em> from <em>We Were Exploding Anyway</em>. Sean Murray of Hello Games says that the act will be producing the soundtrack for the game, and will also releasing a No Man's Sky album.</p>

<h2>Overview</h2><p>Toby: The Secret Mine is a puzzle platformer developed by <a href="/lukas-navratil/3010-11618/" data-ref-id="3010-11618">Lukas Navratil</a> and published by Lukas Navratil for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a> and was published by <a href="/headup-games/3010-6810/" data-ref-id="3010-6810">Headup Games</a> for <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a>, <a href="/android/3045-123/" data-ref-id="3045-123">Android</a>, <a href="/iphone/3045-96/" data-ref-id="3045-96">iPhone</a>, and <a href="/ipad/3045-121/" data-ref-id="3045-121">iPad</a>.</p><h2>System Requirements</h2><h3>PC Minimum</h3><ul><li>Operating System: Win 7 or later</li><li>Processor: Intel Core i3 or better</li><li>Memory: 2 GB RAM</li><li>Graphics: Intel HD 4000 or better</li><li>DirectX: Version 9.0</li><li>Storage: 800 MB available space</li></ul><h3>Mac Minimum</h3><ul><li>Operating System: OSX 10.6 or newer</li><li>Processor: Intel Core i3 or better</li><li>Memory: 2 GB RAM</li><li>Graphics: Intel HD 4000 or better</li><li>Storage: 800 MB available space</li></ul><h3>Linux Minimum</h3><ul><li>Operating System: Ubuntu 10.10 or newer / SteamOS</li><li>Processor: Intel Core i3 or better</li><li>Memory: 2 GB RAM</li><li>Graphics: Intel HD 4000 or better</li><li>Storage: 800 MB available space</li></ul>

Ys: Celceta, Sea of Trees
Ys Foliage Ocean in Celceta
Ys: Forest of Seruseta
Ys: Celceta no Jukai
Ys IV: Woodland of Celceta Sprout

Falcom's re-imagining of Ys IV for the Playstation Vita featuring the party system from Ys Seven.

<h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/9/97089/2247747-a1.jpg" data-ref-id="1300-2247747" data-size="small" data-ratio="0.75" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/9/97089/2247747-a1.jpg" data-ref-id="1300-2247747"><img alt="Adol and company checking out a ball of light" src="https://static.giantbomb.com/uploads/scale_small/9/97089/2247747-a1.jpg" srcset="https://static.giantbomb.com/uploads/original/9/97089/2247747-a1.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/9/97089/2247747-a1.jpg 480w, https://static.giantbomb.com/uploads/scale_small/9/97089/2247747-a1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Adol and company checking out a ball of light</figcaption></figure><p>Ys: Memories of Celceta is <a href="/nihon-falcom-corp/3010-849/" data-ref-id="3010-849">Falcom</a><a href="/nihon-falcom-corp/3010-849/" data-ref-id="3010-849">'s</a> re-imagining of Ys IV for the <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a>. The game was originally published in Japan on September 27, 2012 and <a href="/xseed-games/3010-3540/" data-ref-id="3010-3540">XSEED</a> brought the title to North America in late 2013, while <a href="//www.giantbomb.com/nis-america-inc/3010-618/" data-ref-id="3010-618">NIS America </a>handled the European release a few months later in 2014.</p><p>Two versions of Ys IV were released in 1993, <a href="/ys-iv-the-dawn-of-ys/3030-18453/" data-ref-id="3030-18453">Dawn of Ys</a> for the <a href="/turbografx-cd/3045-53/" data-ref-id="3045-53">PC-Engine CD</a> and <a href="/ys-iv-mask-of-the-sun/3030-11933/" data-ref-id="3030-11933">Mask of the Sun</a> for the <a href="/snes/3045-9/" data-ref-id="3045-9">Super Famicom</a>, but neither of them were developed by Falcom themselves. Memories of Celceta was Falcom's modern interpretation of the story outline they created for the previous two titles and featured many of the gameplay mechanics introduced <a href="/ys-seven/3030-25690/" data-ref-id="3030-25690">Ys Seven</a>.</p><h2>Characters</h2><ul><li><strong><a href="/adol-christin/3005-2477/" data-ref-id="3005-2477">Adol Christin</a></strong>: After loosing his memories after traveling through the forests of Celceta, Adol now must travel back to the forest and begin his quest to recover his memories.</li><li><strong>Karna</strong>: A tough and cheerful girl from a village within the forests of Celceta who is well trained it hunting. She appears to have met Adol before he lost his memories and helps him on his adventure.</li><li><strong>Duren</strong>: A strong man who is the kind of person that can not help but aid others when he sees them in trouble. Because of this he decides to help Adol on his quest to get his memories back.</li></ul>

A dynamic graphic adventure with handmade visuals - a mixture of the Graphic Adventure and Platformer genres

All Images, Daedalic Entertainment, PAX East 2016 Booth, PAX East 2016

A Goonies-like adventure in which several kids must try to save the world after finding a mysterious stone.

2064: Read Only Memories • Citizens of Neo SF
2064: Read Only Memories

Read Only Memories is a cyberpunk adventure game focused on the dark side of technology in the year 2064.

<h2>Overview</h2><p>Read Only Memories was directed by John "JJSignal" James and produced by MidBoss and Matt Conn for OUYA, PC, Mac, and Linux.</p><p>The game was heavily inspired by <a href="/snatcher/3030-12552/" data-ref-id="3030-12552">Snatcher</a>, <a href="/rise-of-the-dragon/3030-2448/" data-ref-id="3030-2448">Rise of the Dragon</a>, <a href="/gabriel-knight-sins-of-the-fathers/3030-14075/" data-ref-id="3030-14075">Gabriel Knight</a> and similar old-school adventures, and also prominently features LGBT characters.</p><p>On January 17th, 2017, the developers released 2064: Read Only Memories which features fully voiced dialogues voiced by e.g. BAFTA-nominated folks such as Melissa Hutchinson Adam Harrington, Dave Fennoy and Erin Fitzgerald, Jonathan Holmes and Zoe Quinn, Austin Creed, Dan Ryckert, and Jim Sterling. The game also includes new animations, new characters, new areas to explore in post-game. The game contains an updated soundtrack. This version of game is provided to the owners of original game on Steam, GOG, Humble and Itch.io for <a href="http://steamcommunity.com/games/330820/announcements/detail/586991815869184610" rel="nofollow">free</a>.</p>

<p>This is an adaptation of Vlaada Chvatil's critically acclaimed board game. Players begin with a small tribe. Every turn they expand their farms, mines, temples and labs. This will layout the groundwork for technological advancements, better governments, and grand wonders which gave them more opportunities, resources or end-game points.  </p><p> </p><p>The digital version offers online and offline play, pass and play mode and also challenges for single player focused gamers. </p>

Mommy, Daddy, Sara, and Billy are back! And they're on vacation!

<p>Explore the island and play tons of mini games. Includes balance board support.</p>

Go Vacation Is The Minigame Compilation the Wii Desperately Needs

<h2>Overview</h2><p>Hello Neighbor is a stealth horror game developed by <a href="/dynamic-pixels/3010-14267/" data-ref-id="3010-14267">Dynamic Pixels</a> and published by <a href="/tinybuild/3010-7736/" data-ref-id="3010-7736">tinyBuild</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>.</p><h2>System Requirements</h2><h3>PC Minimum</h3><ul><li>Operating System: Windows 7 and up</li><li>Processor: i5 and up</li><li>Memory: 6 GB RAM</li><li>Graphics: GTX 770 and up</li><li>Storage: 2 GB available space</li><li>Sound Card: Stereo. Play with good stereo.</li></ul><h2>External Links</h2><ul><li><a href="http://www.helloneighborgame.com/" rel="nofollow">Hello Neighbor Official Site</a></li></ul>