A critically acclaimed "cinematic platformer" in which players control an unassuming young scientist trapped on an alien planet.

<h2>Overview</h2><p>Out of This World is action-adventure platforming game designed by <a href="/eric-chahi/3040-10966/" data-ref-id="3040-10966">Eric Chahi</a> for <a href="/delphine-software-international/3010-742/" data-ref-id="3010-742">Delphine Software International</a> and originally published for <a href="/amiga/3045-1/" data-ref-id="3045-1">Amiga</a> and <a href="/atari-st/3045-13/" data-ref-id="3045-13">Atari ST</a> home computers in 1991. It depicts the extraterrestrial adventures of <a href="/lester-knight-chaykin/3005-2581/" data-ref-id="3005-2581">Lester Knight Chaykin</a>, a mild-mannered physicist who is <a href="/teleportation/3015-8/" data-ref-id="3015-8">teleported</a> to a hostile alien planet as the result of a particle acceleration <a href="/experiments-gone-awry/3015-2046/" data-ref-id="3015-2046">experiment gone awry</a>. Out of This World is notable for its extensive use of <a href="/rotoscoping/3015-1249/" data-ref-id="3015-1249">rotoscoped</a> animation to provide fluid movement for the game's characters, both in cutscenes and during gameplay. The game's <a href="/minimalism/3015-4879/" data-ref-id="3015-4879">minimalist</a> presentation was also unique at its initial release: there is <a href="/no-hud/3015-569/" data-ref-id="3015-569">no HUD</a>, map, <a href="/high-score/3015-260/" data-ref-id="3015-260">scoring system</a> or <a href="/lives/3015-323/" data-ref-id="3015-323">lives</a>, and no ammo counter or <a href="/inventory/3015-513/" data-ref-id="3015-513">inventory</a>.</p><p>The game has several different titles based on separate release territories. It was originally published as "Another World" in Europe before being localized as "Out of This World" in North America. Additionally, the Japanese version of the game is called "Outer World".</p><h2>Story</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5052/407468-another_world1.jpg" data-ref-id="1300-407468" data-size="small" data-ratio="0.75" data-width="700" data-embed-type="image" style="width: 700px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/5052/407468-another_world1.jpg" data-ref-id="1300-407468"><img alt="Lester's custom workstation and the particle accelerator" src="https://static.giantbomb.com/uploads/scale_small/0/5052/407468-another_world1.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5052/407468-another_world1.jpg 700w, https://static.giantbomb.com/uploads/scale_medium/0/5052/407468-another_world1.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5052/407468-another_world1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Lester's custom workstation and the particle accelerator</figcaption></figure><p>The player takes on the role of <a href="/lester-knight-chaykin/3005-2581/" data-ref-id="3005-2581"> Lester Knight Chaykin</a>, a young physicist conducting a particle acceleration experiment in his underground lab on a stormy night. A freak bolt of lightning directly strikes Lester's lab during the experiment, causing a large amount of electrical energy to travel into the acceleration chamber at a critical moment. Lester and his workstation both suddenly disappear from the lab in a flash of light, leaving only an electrically-charged crater behind.</p><p>In an instant, Lester finds himself somehow <a href="/teleportation/3015-8/" data-ref-id="3015-8"> teleported</a> to an alien world. After surveying his new surroundings and evading several dangerous creatures, he is soon captured and rendered unconscious by the sentient inhabitants of the planet: a race of pale, brutish humanoids. Lester later awakens inside a cage along with another alien overlooking a prison mining complex. With the aid of his fellow prisoner (unofficially known as "<a href="/buddy/3005-16252/" data-ref-id="3005-16252">Buddy</a>"), the pair secure their escape from the prison. However, security forces continue to pursue the fugitives as they flee through a sprawling alien city, forcing Lester and Buddy to split up at certain points. Even if Lester manages to survive this trial-by-fire and evade his former captors, is it possible for him to ever return home?</p><h2>Gameplay</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/5052/407735-another_world66.jpg" data-ref-id="1300-407735" data-size="small" data-ratio="0.75" data-width="700" data-embed-type="image" style="width: 700px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/5052/407735-another_world66.jpg" data-ref-id="1300-407735"><img alt="Lester firing his laser pistol at a guard" src="https://static.giantbomb.com/uploads/scale_small/0/5052/407735-another_world66.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5052/407735-another_world66.jpg 700w, https://static.giantbomb.com/uploads/scale_medium/0/5052/407735-another_world66.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5052/407735-another_world66.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Lester firing his laser pistol at a guard</figcaption></figure><p>Out of This World's gameplay employs a 2D side-view perspective, similar to most platformers released at the time. However, movement across the game's world is presented with <a href="/flip-screen/3015-2123/" data-ref-id="3015-2123">flip screens</a> as opposed to a more technically-demanding <a href="/side-scrolling/3015-299/" data-ref-id="3015-299">side-scrolling</a> technique. Lester can move left or right, run, jump, crouch, swim, and eventually wield a <a href="/laser/3055-140/" data-ref-id="3055-140"> laser pistol</a> once acquired. In addition to basic projectiles, the gun also allows Lester to fire <a href="/charge/3015-1060/" data-ref-id="3015-1060">charged</a> shots and create <a href="/energy-force-shield/3055-644/" data-ref-id="3055-644">force shields</a>. Because Lester cannot survive most direct enemy attacks (though the game's laser-wielding aliens will often miss Lester), precision and care are recommended when engaging armed foes. It is even possible for Lester to deplete his laser pistol's energy, requiring players to seek out a recharge station to restore the gun's functionality.</p><p>The game includes a password system, allowing players to continue their game from a<a href="/checkpoints/3015-292/" data-ref-id="3015-292"> checkpoint</a>. There are several areas where the player must solve complex <a href="/puzzles/3015-932/" data-ref-id="3015-932"> puzzles</a> in order to proceed, often involving trial-and-error.</p><h2>Setting</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/5052/407523-another_world20.jpg" data-ref-id="1300-407523" data-ratio="0.75" data-width="700" data-embed-type="image" style="width: 700px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/5052/407523-another_world20.jpg" data-ref-id="1300-407523"><img alt="An alien city that serves as the game's primary setting" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/5052/407523-another_world20.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/5052/407523-another_world20.jpg 700w, https://static.giantbomb.com/uploads/scale_medium/0/5052/407523-another_world20.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5052/407523-another_world20.jpg 320w"><noscript><img alt="An alien city that serves as the game's primary setting" src="https://static.giantbomb.com/uploads/scale_small/0/5052/407523-another_world20.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5052/407523-another_world20.jpg 700w, https://static.giantbomb.com/uploads/scale_medium/0/5052/407523-another_world20.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5052/407523-another_world20.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>An alien city that serves as the game's primary setting</figcaption></figure><p>Because there is no comprehensible dialogue in Out of This World, the game's alien setting and its history are entirely left up to the player to infer from their surroundings. From the outset, the region of the world where the game takes place seems to be arid and desolate, and the native flora and fauna encountered by Lester is uniformly brutal and predatory. The planet's sentient life forms appear to condone <a href="/slavery/3015-1779/" data-ref-id="3015-1779">forced labor</a> and <a href="/gladiators/3015-3247/" data-ref-id="3015-3247">gladiatorial</a> events, as evidenced by the prison mining complex and coliseum areas; these institutions suggest a culture similar to that of the ancient <a href="/roman-empire/3015-7127/" data-ref-id="3015-7127">Roman Empire</a>. The city's buildings could also be compared to traditional <a href="/middle-east/3035-1904/" data-ref-id="3035-1904">middle-eastern</a> structures.</p><p>Though their culture may seem primitive by human standards, the aliens' technology is far more advanced in some key areas. They seem to possess a greater understanding of energy and how to harness it, evident in the "power nodes" dotted around the city that can instantly recharge Lester's gun. The aliens' laser-based weaponry also takes advantage of their energy mastery, which can <a href="/stun/3015-1577/" data-ref-id="3015-1577"> stun</a> on the lowest setting or instantly incinerate organic targets, leaving only a charred skeleton behind.</p><h2>Development</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/913/953794-rotoscoping.jpg" data-ref-id="1300-953794" data-size="small" data-ratio="0.75070821529745" data-width="353" data-embed-type="image" style="width: 353px"><a class="fluid-height" style="padding-bottom:75.1%" href="https://static.giantbomb.com/uploads/original/0/913/953794-rotoscoping.jpg" data-ref-id="1300-953794"><img alt="Rotoscoping models for Lester's gun and sports car used during development" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/913/953794-rotoscoping.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/913/953794-rotoscoping.jpg 353w, https://static.giantbomb.com/uploads/scale_small/0/913/953794-rotoscoping.jpg 320w"><noscript><img alt="Rotoscoping models for Lester's gun and sports car used during development" src="https://static.giantbomb.com/uploads/scale_small/0/913/953794-rotoscoping.jpg" srcset="https://static.giantbomb.com/uploads/original/0/913/953794-rotoscoping.jpg 353w, https://static.giantbomb.com/uploads/scale_small/0/913/953794-rotoscoping.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Rotoscoping models for Lester's gun and sports car used during development</figcaption></figure><p>Animation of the principal characters was performed through a process called <a href="/rotoscoping/3015-1249/" data-ref-id="3015-1249"> rotoscoping</a>, whereby real objects were used as models for animation work, lending a life-like and quirky feel to the movement that might seem flat and predictable if animated through simple physics models. Lester's appearance is supposedly based on <a href="/eric-chahi/3040-10966/" data-ref-id="3040-10966"> Eric Chahi</a>, the game's designer. However, because Chahi found it disturbing to view himself as a character in the game, he decided to alter Lester's appearance and depicted him as a redhead instead.</p><p>Out of This World was originally released for <a href="/pc/3045-94/" data-ref-id="3045-94"> PC</a>, <a href="/amiga/3045-1/" data-ref-id="3045-1"> Amiga</a>, <a href="/atari-st/3045-13/" data-ref-id="3045-13"> Atari</a>, <a href="/mac/3045-17/" data-ref-id="3045-17"> Macintosh</a>, <a href="/3do/3045-26/" data-ref-id="3045-26"> 3DO</a>, <a href="/snes/3045-9/" data-ref-id="3045-9"> SNES</a>, <a href="/genesis/3045-6/" data-ref-id="3045-6"> Genesis</a> and the <a href="//www.giantbomb.com/sega-cd/3045-29/" data-ref-id="3045-29">Sega CD</a>. The Atari and Amiga versions were developed first. They are relatively shorter compared to later versions, and have a higher <a href="/difficulty-level/3015-183/" data-ref-id="3015-183"> difficulty level</a> due to more precise timing required of the player. The PC version was the first to introduce a whole new level in the middle to latter third of the game to help lengthen the game and strengthen the narrative.</p><p>Further obstacles were added for the Genesis and SNES console ports, as <a href="/interplay-entertainment-corp/3010-580/" data-ref-id="3010-580"> Interplay</a> purportedly wanted players to get as much gameplay as possible for their dollar. <a href="/nintendo/3010-90/" data-ref-id="3010-90"> Nintendo</a> also had demands about certain scenes which were considered to be inappropriate for minors (which amounted to a few pixels worth of deletions during a bathhouse scene; as well as changing reddish ichor, which might be interpreted as blood, to green).</p><p>The Sega CD version of the game included a game set in the same world, dubbed <a href="/heart-of-the-alien-out-of-this-world-parts-i-and-ii/3030-17785/" data-ref-id="3030-17785"> Out of this World 2: Heart of the Alien</a>, which took place from the point of view of the aliens. Eric Chahi has stated, however, that this in-house Interplay project suffers in terms of animation quality and its value as a game, as he was not involved in the project.</p><p>Eric Chahi has stated that the problem with some of the early enhanced versions was that the backgrounds were a lot easier to improve than the characters themselves. In order to enhance the characters, new rotoscoping or detailed, frame-by-frame enhancement of the animations would have to be done, while the backdrops could be repainted with relative ease. Doing the latter without the former, though, would result in the characters in the foreground looking flat. For the 3DO version, Chahi says, this is especially apparent.</p><p>The enhancement of the animations themselves could probably not be done because processors of the time could not handle so many frames of animation being very detailed, although currently such restrictions are negligible.</p><p>In addition to the listed versions, there were also unofficial ports to both the <a href="/game-boy-advance/3045-4/" data-ref-id="3045-4"> GBA</a> and <a href="/gamepark-32/3045-133/" data-ref-id="3045-133">GamePark 32</a> systems.</p><h2>Sequel</h2><p>Despite potential interest in a sequel, Chahi himself has stated that he would prefer the story of Out of This World to have no official continuation. He maintains that preserving the ambiguous ending is important to reinforce the game's sense of mystery:</p><blockquote><p>"I think the story is complete. It has a lot of mystery, so doing a sequel would be very tricky. It could break the magic it has."</p><cite>Eric Chahi interview from Retro Gamer issue# 96, 2011</cite></blockquote><p>A sequel to Out of this World was developed for the <a href="/sega-cd/3045-29/" data-ref-id="3045-29">Sega CD</a> in 1994 called <a href="/heart-of-the-alien-out-of-this-world-parts-i-and-ii/3030-17785/" data-ref-id="3030-17785"> Heart of the Alien</a>, which starred Buddy as the main protagonist instead of Lester. However, Chahi was not involved with this sequel's development and has dismissed the events of Heart of the Alien as non-canonical in the context of the original game's story.</p><h2>Re-releases &amp; Remakes</h2><p>A higher-resolution version of Out of This World is available from creator Eric Chahi on <a href="http://www.anotherworld.fr/anotherworld_uk/index.htm" rel="nofollow"> his website.</a> This version has more detailed backgrounds, multiple graphics modes, additional save points and features compatibility with Windows XP and Vista.</p><p>Telco Games also distributes a mobile phone version of the game.</p><h3>15th Anniversary Edition</h3><p>The 15th Anniversary Edition is also available from GOG.com and comes with a selection of extra content, including:</p><ul><li>Manual (17 pages)</li><li>2 HD wallpapers</li><li>Development diary</li><li>Technical handbook</li><li>Soundtrack</li><li>"Making Of" video</li></ul><h3>20th Anniversary Edition</h3><p>In 2011, in commemoration of its 20th anniversary, Out of This World was made available for the iOS (iPhone and iPad) and later Android. The game also arrived on <a href="/steam/3015-718/" data-ref-id="3015-718">Steam</a> for the first time in 2013. These versions were created by DotEmu and distributed by Bulky Pix.</p><p>Included are:</p><ul><li>The ability to switch to the original and HD graphics at any time</li><li>New intuitive touch controls</li><li>3 difficulty modes - Normal (easier than original game), Difficult (equal to original game) and Very Hard (more difficult than original game)</li><li>100% remastered sounds and FX</li><li>Game Center support with 13 achievements</li><li>5 languages support (English, French, Italian, German, Spanish)</li></ul>

Pato Box is an adventure/fighting game inspired by the “Punch-Out!!” series, taking place in the building of a corrupt corporation named Deathflock

Also known as Echoes of Eridu, 20XX is a roguelike inspired by Mega Man X. It features random levels, over 100 power-ups, and cooperative play (local and online).

All Images, Battery Staple Games, PAX East 2014, PAX East 2014 Booth

Bomber Crew is a game about managing the crew of a Lancaster bomber throughout its WW2 campaign.

<h2>Overview</h2><p>Bomber Crew is a WWII simulation game developed by Runner Duck and published by Curve Digital. The game was released on October 19, 2017 on Steam.</p><h2>Gameplay</h2><p>The player is able to personalise their own Bomber Crew and train them up in order to complete a series of missions. The player will be in charge of many different components, from selecting characters based on specific skill sets to managing the hydraulics of their vehicles. Once a character dies, however, they will be gone for good so players must attempt each mission with great care.</p><h2>External Links</h2><p>http://bombercrewgame.com/</p>

A compilation of high-definition remakes of the first three Crash Bandicoot games.

<h2>Overview</h2><p><em>Crash Bandicoot: N. Sane Trilogy</em> is a compilation of platforming games originally developed by <a href="/naughty-dog-inc/3010-827/" data-ref-id="3010-827">Naughty Dog</a> and fully remade (though marketed as "remastered") by <a href="/vicarious-visions/3010-519/" data-ref-id="3010-519">Vicarious Visions</a>. The games included are:</p><ul><li><a href="/crash-bandicoot/3030-7380/" data-ref-id="3030-7380">Crash Bandicoot</a></li><li><a href="/crash-bandicoot-2-cortex-strikes-back/3030-8660/" data-ref-id="3030-8660">Crash 2: Cortex Strikes Back</a></li><li><a href="/crash-bandicoot-warped/3030-12909/" data-ref-id="3030-12909">Crash: Warped</a></li></ul><p>All three games feature a shared feature set such as time trials (originally introduced in Warped) and the save system introduced in Crash 2. The trilogy was initially released on the PlayStation 4, later also coming to the Xbox One, Switch and PC.</p><p> </p>

E3 2018: Crash Bandicoot N. Sane Trilogy Gets a New Level in Future Tense

<h2>Overview</h2><p>Shining Resonance is an entry in <a href="/sega/3010-62/" data-ref-id="3010-62">Sega</a>'s <a href="/shining/3025-3153/" data-ref-id="3025-3153">Shining</a> franchise that was initially developed for <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a> by <a href="/mediavision-entertainment-inc/3010-1862/" data-ref-id="3010-1862">Media.Vision</a>. The game is an RPG that features an action-based battle system that plays out in real-time where the player uses physical attacks as well as song magic to defeat enemies. Sega published the title in Japan on December 11, 2014, which saw numerous DLC additions but no release in the West.</p><p>Four years later, an enhanced port titled Shining Resonance Refrain released for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> in Japan on March 29, 2018, containing all of the previous release's DLC in addition to enhanced visuals as well as a new "Refrain" mode that remixed the story and added new playable characters. The Refrain edition of Shining Resonance was also localized for the West on July 10, 2018, being released for the PlayStation 4 along with new platforms including the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> and <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a>.</p>

The Lion's song is a series of four self-contained point &amp; click stories connected into an overarching narrative, where player choices will affect the way in which the story unfolds. This game draws the player into the life of a talented young composer, Wilma, preparing for her breakthrough concert, the defining moment of her career. Searching for inspiration she escapes from the pressure for success to the solitude of the Austrian Alps.

The rat-like Skaven hordes are teaming up with the Chaos menace from the north to invade the Empire, and it's up to the five Heroes of Ubersriek to fend them off.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/5/56742/3004724-vermintide+2+release+screenshot+11.png" data-ref-id="1300-3004724" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/5/56742/3004724-vermintide+2+release+screenshot+11.png" data-ref-id="1300-3004724"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/5/56742/3004724-vermintide+2+release+screenshot+11.jpg" srcset="https://static.giantbomb.com/uploads/original/5/56742/3004724-vermintide+2+release+screenshot+11.png 1920w, https://static.giantbomb.com/uploads/scale_super/5/56742/3004724-vermintide+2+release+screenshot+11.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/5/56742/3004724-vermintide+2+release+screenshot+11.jpg 480w, https://static.giantbomb.com/uploads/scale_small/5/56742/3004724-vermintide+2+release+screenshot+11.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Warhammer: Vermintide 2 (sometimes stylized as <em>Warhammer: Vermintide II</em>) is a dark fantasy co-operative first-person action game developed and published digitally by <a href="https://www.giantbomb.com/fatshark-ab/3010-6781/" data-ref-id="3010-6781">Fatshark</a> for the <a href="https://www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a> (via <a href="https://www.giantbomb.com/steam/3015-718/" data-ref-id="3015-718">Steam</a>) on March 8, 2018. It is expected to be released for the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> sometime in 2018.</p><p>The sequel to the 2015 game <a href="/warhammer-end-times-vermintide/3030-48755/" data-ref-id="3030-48755">Warhammer: End Times - Vermintide</a>, Vermintide 2 continues the adventures of the five heroes of Ubersreik in the <a href="/apocalypse/3015-4640/" data-ref-id="3015-4640">"End Times"</a> of the fantasy <a href="/warhammer/3025-228/" data-ref-id="3025-228">Warhammer</a> universe. After defeating the Grey Seer <a href="/rasknitt/3005-36634/" data-ref-id="3005-36634">Rasknitt</a> (the leader of the Ubersreik invasion) of the <a href="/skaven/3015-2045/" data-ref-id="3015-2045">Skaven</a> Clan Fester, the heroes end up captured by Rasknitt in the fortress city of Helmgart. While escaping, they learn of his plot to construct a massive <a href="/portal/3055-2469/" data-ref-id="3055-2469">portal</a> (known as "the Skittergate") for the invasion of an army of Norscans known as the Rotbloods (led by Chaos Champion <a href="/bodvarr-ribspreader/3005-36635/" data-ref-id="3005-36635">Bödvarr Ribspreader</a>). With the city of Ubersriek lost, it's up to the five heroes to prevent <a href="/chaos/3015-650/" data-ref-id="3015-650">the Warriors of Chaos</a> from using the border-city to invade the Empire.</p><p>Along with several new types of enemies to fight (mostly from the new Chaos faction), the game features a significant number of gameplay changes, including a new <a href="/classes/3015-405/" data-ref-id="3015-405">class</a> system (where each hero has special unlockable "careers" that suit their playstyle), a new <a href="/leveling-up/3015-475/" data-ref-id="3015-475">levelling</a> system (which is hero-based instead of player-based), unlockable <a href="/skill-tree/3015-382/" data-ref-id="3015-382">talent trees</a>, and revamped <a href="/matchmaking/3015-3334/" data-ref-id="3015-3334">matchmaking</a>, <a href="/crafting/3015-934/" data-ref-id="3015-934">crafting</a>, and <a href="/random-loot/3015-365/" data-ref-id="3015-365">random loot</a> systems.</p><h2>Characters</h2><h3>Markus Kruber</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/8/87790/3006858-vm2_kruber.png" data-ref-id="1300-3006858" data-ratio="0.47485207100592" data-width="676" data-embed-type="image" style="width: 676px"><a class="fluid-height" style="padding-bottom:47.5%" href="https://static.giantbomb.com/uploads/scale_super/8/87790/3006858-vm2_kruber.png" data-ref-id="1300-3006858"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/87790/3006858-vm2_kruber.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/3006858-vm2_kruber.png 676w, https://static.giantbomb.com/uploads/scale_medium/8/87790/3006858-vm2_kruber.png 480w, https://static.giantbomb.com/uploads/scale_small/8/87790/3006858-vm2_kruber.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Insert fluff here.</p><ul><li><strong>Mercenary</strong> -</li></ul><ul><li><strong>Huntsman</strong> (unlocked at level 7) -</li></ul><ul><li><strong>Foot Knight</strong> (unlocked in level 12) -</li></ul><h4>Melee Weapons</h4><ul><li><strong>Sword</strong> - Fast Attacks, Wide Sweeps, Versatile</li></ul><ul><li><strong>Sword &amp; Shield</strong> - Fast Attacks, Wide Sweeps, Powerful Blocks</li></ul><ul><li><strong>Mace</strong> - Fast Attacks, Wide Sweeps, Crowd Control</li></ul><ul><li><strong>Mace &amp; Shield</strong> - Wide Sweeps, Crowd Control, Powerful Blocks</li></ul><ul><li><strong>Two-Handed Sword</strong> - High Damage, Wide Sweeps, Crowd Control</li></ul><ul><li><strong>Two-Handed Hammer</strong> - Wide Sweeps, Crowd Control, Shield Breaking</li></ul><ul><li><strong>Executioner Sword</strong> - Headshot Damage, Wide Sweeps, High Damage</li></ul><ul><li><strong>Halberd</strong> - Wide Sweeps, Shield Breaking, Versatile</li></ul><h4>Ranged Weapons</h4><ul><li><strong>Blunderbuss</strong> - High Damage, Crowd Control, Close Ranger</li></ul><ul><li><strong>Repeater Handgun</strong> - Rapid Fire, Shield Breaking, Versatile</li></ul><ul><li><strong>Handgun</strong> - High Damage, Sniper, Headshot Damage</li></ul><ul><li><strong>Longbow</strong> (HM only) - High Damage, Sniper, Shield Breaking</li></ul><h3>Bardin Goreksson</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/8/87790/3006854-vm2_bardin.png" data-ref-id="1300-3006854" data-ratio="0.47485207100592" data-width="676" data-embed-type="image" style="width: 676px"><a class="fluid-height" style="padding-bottom:47.5%" href="https://static.giantbomb.com/uploads/scale_super/8/87790/3006854-vm2_bardin.png" data-ref-id="1300-3006854"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/87790/3006854-vm2_bardin.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/3006854-vm2_bardin.png 676w, https://static.giantbomb.com/uploads/scale_medium/8/87790/3006854-vm2_bardin.png 480w, https://static.giantbomb.com/uploads/scale_small/8/87790/3006854-vm2_bardin.png 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/87790/3006854-vm2_bardin.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/3006854-vm2_bardin.png 676w, https://static.giantbomb.com/uploads/scale_medium/8/87790/3006854-vm2_bardin.png 480w, https://static.giantbomb.com/uploads/scale_small/8/87790/3006854-vm2_bardin.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Insert fluff here.</p><ul><li><strong>Ranger Veteran</strong> -</li></ul><ul><li><strong>Ironbreaker</strong> (unlocked at level 7) -</li></ul><ul><li><strong>Slayer</strong> (unlocked at level 12) -</li></ul><h4>Melee Weapons</h4><ul><li><strong>Axe</strong> - High Damage, Shield Breaking, Armor Piercing</li></ul><ul><li><strong>Hammer</strong> - Fast Attacks, Wide Sweeps, Crowd Control</li></ul><ul><li><strong>Great Axe</strong> - High Damage, Armor Piercing, Shield Breaking</li></ul><ul><li><strong>Two-Handed Hammer</strong> - Wide Sweeps, Crowd Control, Shield Breaking.</li></ul><ul><li><strong>War Pick</strong> - Wide Sweeps, Crowd Control, Heavy Charged Attack</li></ul><ul><li><strong>Axe &amp; Shield</strong> (RV and IB only) - High Damage, Shield Breaking, Powerful Blocks</li></ul><ul><li><strong>Hammer &amp; Shield</strong> (RV and IB only) - Wide Sweeps, Crowd Control, Powerful Blocks</li></ul><ul><li><strong>Dual Axes</strong> (SR only) - High Damage, Fast Attacks, Shield Breaking</li></ul><h4>Ranged Weapons</h4><p>The Slayer career replaces the Ranged Weapon slot with a second Melee Weapon.</p><ul><li><strong>Grudge-raker</strong> (RV and IB only) - High Damage, Crowd Control, Close Ranger</li></ul><ul><li><strong>Handgun</strong> (RV and IB only) - High Damage, Sniper, Headshot Damage</li></ul><ul><li><strong>Crossbow</strong> (RV and IB only) - High Damage, Sniper, Piercing Bolts</li></ul><ul><li><strong>Drakefire Pistols</strong> (IB only) - Overheat, Crowd Control, Damage over Time</li></ul><ul><li><strong>Drakegun</strong> (IB only) - Crowd Control, Close Ranger, Overheat</li></ul><h3>Kerillian</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/8/87790/3006855-vm2_kerilian.png" data-ref-id="1300-3006855" data-ratio="0.47485207100592" data-width="676" data-embed-type="image" style="width: 676px"><a class="fluid-height" style="padding-bottom:47.5%" href="https://static.giantbomb.com/uploads/scale_super/8/87790/3006855-vm2_kerilian.png" data-ref-id="1300-3006855"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/87790/3006855-vm2_kerilian.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/3006855-vm2_kerilian.png 676w, https://static.giantbomb.com/uploads/scale_medium/8/87790/3006855-vm2_kerilian.png 480w, https://static.giantbomb.com/uploads/scale_small/8/87790/3006855-vm2_kerilian.png 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/87790/3006855-vm2_kerilian.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/3006855-vm2_kerilian.png 676w, https://static.giantbomb.com/uploads/scale_medium/8/87790/3006855-vm2_kerilian.png 480w, https://static.giantbomb.com/uploads/scale_small/8/87790/3006855-vm2_kerilian.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Insert fluff here.</p><ul><li><strong>Waystalker</strong> -</li></ul><ul><li><strong>Handmaiden</strong> (unlocked at level 7) -</li></ul><ul><li><strong>Shade</strong> (unlocked at level 12) -</li></ul><h4>Melee Weapons</h4><ul><li><strong>Sword</strong> - Fast Attacks, Wide Sweeps, Versatile</li></ul><ul><li><strong>Dual Swords</strong> - Fast Attacks, Wide Sweeps, Crowd Control</li></ul><ul><li><strong>Sword &amp; Dagger</strong> - Fast Attacks, Wide Sweeps, Versatile</li></ul><ul><li><strong>Dual Daggers</strong> - Fast Attacks, Headshot Damage, Damage over Time</li></ul><ul><li><strong>Glaive</strong> - High Damage, Shield Breaking, Fast Attacks</li></ul><ul><li><strong>Two-Handed Sword</strong> - Fast Attacks, Wide Sweeps, Versatile</li></ul><ul><li><strong>Elven Spear</strong> - Fast Attacks, Versatile, High Mobility</li></ul><h4>Ranged Weapons</h4><ul><li><strong>Swiftbow</strong> - Rapid Fire, Crowd Control, Headshot Damage</li></ul><ul><li><strong>Longbow</strong> - Shield Breaking, Sniper, Versatile</li></ul><ul><li><strong>Hagbane Longbow</strong> - Damage over Time, Rapid Fire, Crowd Control</li></ul><ul><li><strong>Volley Crossbow</strong> (SH only) - High Damage, Rapid Fire, Versatile</li></ul><h3>Victor Saltzpyre</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/8/87790/3006856-vm2_saltz.png" data-ref-id="1300-3006856" data-ratio="0.47485207100592" data-width="676" data-embed-type="image" style="width: 676px"><a class="fluid-height" style="padding-bottom:47.5%" href="https://static.giantbomb.com/uploads/scale_super/8/87790/3006856-vm2_saltz.png" data-ref-id="1300-3006856"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/87790/3006856-vm2_saltz.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/3006856-vm2_saltz.png 676w, https://static.giantbomb.com/uploads/scale_medium/8/87790/3006856-vm2_saltz.png 480w, https://static.giantbomb.com/uploads/scale_small/8/87790/3006856-vm2_saltz.png 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/87790/3006856-vm2_saltz.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/3006856-vm2_saltz.png 676w, https://static.giantbomb.com/uploads/scale_medium/8/87790/3006856-vm2_saltz.png 480w, https://static.giantbomb.com/uploads/scale_small/8/87790/3006856-vm2_saltz.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Insert fluff here.</p><ul><li><strong>Witch Hunter Captain</strong> -</li></ul><ul><li><strong>Bounty Hunter</strong> (unlocked at level 7) -</li></ul><ul><li><strong>Zealot</strong> (unlocked at level 12) -</li></ul><h4>Melee Weapons</h4><ul><li><strong>Axe</strong> - High Damage, Shield Breaking, Armor Piercing</li></ul><ul><li><strong>Two-Handed Sword</strong> - High Damage, Wide Sweeps, Crowd Control</li></ul><ul><li><strong>Falchion</strong> - Headshot Damage, High Damage, Versatile</li></ul><ul><li><strong>Flail</strong> - Ignore Shields, Wide Sweeps, Crowd Control</li></ul><ul><li><strong>Rapier</strong> (WHC and BH only) - Fast Attacks, Headshot Damage, Versatile</li></ul><h4>Ranged Weapons</h4><ul><li><strong>Brace of Pistols</strong> - High Damage, Rapid Fire, Versatile</li></ul><ul><li><strong>Crossbow</strong> - High Damage, Sniper, Piercing Bolts</li></ul><ul><li><strong>Repeater Pistol</strong> - Rapid Fire, Close Range, High Damage</li></ul><ul><li><strong>Volley Crossbow</strong> - High Damage, Piercing Bolts, Rapid Fire</li></ul><h3>Sienna Fuegonasus</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/8/87790/3006857-vm2_sienna.png" data-ref-id="1300-3006857" data-ratio="0.47485207100592" data-width="676" data-embed-type="image" style="width: 676px"><a class="fluid-height" style="padding-bottom:47.5%" href="https://static.giantbomb.com/uploads/scale_super/8/87790/3006857-vm2_sienna.png" data-ref-id="1300-3006857"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/87790/3006857-vm2_sienna.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/3006857-vm2_sienna.png 676w, https://static.giantbomb.com/uploads/scale_medium/8/87790/3006857-vm2_sienna.png 480w, https://static.giantbomb.com/uploads/scale_small/8/87790/3006857-vm2_sienna.png 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/87790/3006857-vm2_sienna.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/3006857-vm2_sienna.png 676w, https://static.giantbomb.com/uploads/scale_medium/8/87790/3006857-vm2_sienna.png 480w, https://static.giantbomb.com/uploads/scale_small/8/87790/3006857-vm2_sienna.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Insert fluff here.</p><ul><li><strong>Battle Wizard</strong> -</li></ul><ul><li><strong>Pyromancer</strong> (unlocked at level 7) -</li></ul><ul><li><strong>Unchained</strong> (unlocked at level 12) -</li></ul><h4>Melee Weapons</h4><ul><li><strong>Sword</strong> - Fast Attacks, Wide Sweeps, Versatile</li></ul><ul><li><strong>Flaming Sword</strong> - Wide Sweeps, Crowd Control, Damage over Time</li></ul><ul><li><strong>Mace</strong> - High Damage, Damage over Time, Wide Sweeps</li></ul><ul><li><strong>Dagger</strong> - Damage over Time, Crowd Control, Fast Attacks</li></ul><h4>Ranged Weapons</h4><ul><li><strong>Beam Staff</strong> - Sniper, Crowd Control, Damage over Time</li></ul><ul><li><strong>Bolt Staff</strong> - Rapid Fire, Headshot Damage, Sniper</li></ul><ul><li><strong>Fireball Staff</strong> - Crowd Control, Damage over Time, Overheat</li></ul><ul><li><strong>Conflagration Staff</strong> - Damage over Time, Crowd Control, Charged Attack</li></ul><ul><li><strong>Firestorm Staff</strong> - Damage over Time, Charged Attack, Close Ranger</li></ul><h2>Missions</h2><p>The base game includes 13 missions (not including the Prologue, which is now a single-player tutorial sequence) set in and around the city of Helmgart. Unlike the previous game, players can now progress through each of the three Acts separately (although they now must be completed sequentially).</p><p>Also unlike the previous game, there are no short "single objective" missions, and all mission have three Tomes and two Grimoires that can be carried to the end of the level for bonus experience points and increased chances for better loot boxes.</p><p>Also new to the game are special <a href="/bosses/3015-229/" data-ref-id="3015-229">boss encounters</a> that are exclusive to certain missions (namely the final missions of each Act).</p><h4>Act I</h4><ul><li><strong>Righteous Stand</strong></li></ul><ul><li><strong>Convocation of Decay</strong></li></ul><ul><li><strong>Hunger in the Dark</strong></li></ul><ul><li><strong>Halescourge</strong> (Boss: <a href="/burblespue-halescourge/3005-36645/" data-ref-id="3005-36645">Burblespue Halescourge</a>)</li></ul><h4>Act II</h4><ul><li><strong>Athel Yenlui</strong></li></ul><ul><li><strong>The Screaming Bell</strong></li></ul><ul><li><strong>Fort Brachsenbrücke</strong></li></ul><ul><li><strong>Into the Nest</strong> (Boss: <a href="/skarrik-spinemanglr/3005-36646/" data-ref-id="3005-36646">Skarrik Spinemanglr</a>)</li></ul><h4>Act III</h4><ul><li><strong>Against the Grain</strong></li></ul><ul><li><strong>Empire in Flames</strong></li></ul><ul><li><strong>Festering Ground</strong></li></ul><ul><li><strong>The War Camp</strong> (Boss: <a href="/bodvarr-ribspreader/3005-36635/" data-ref-id="3005-36635">Bödvarr Ribspreader</a>)</li></ul><h4>Finale</h4><p>Unlocked once Halescourge, Into the Nest, and The War Camp are completed.</p><ul><li><strong>The Skittergate</strong> (Bosses: Gatekeeper Naglfahr, <a href="/rasknitt/3005-36634/" data-ref-id="3005-36634">Rasknitt</a>)</li></ul>

Express Raider is an action game for the commodore 64 in which you take control of a train robber trying to steal gold.

<h2>Overview</h2><p>Ghost 1.0 is the second game to be created by Francisco Tellez de Meneses. Moving forward with a Sci-Fi storyline within the next evolution of his personally created game engine, it features a metroidvania-style gameplay with the option to have items obtained throughout a life and mostly destroyed upon death.</p><h2>Story</h2><p>In a distant future, the Nakamura Corporation starts releasing their newest model robot, the Naka, which contains an AI that starts to show the true future of what robots can become. Two individuals seek to steal the technology behind the AI and recruit the protagonist, Ghost, to sneak into the space station which it's contained in to steal it.</p>

A mix of simulation and role-playing game in which you manage a weapon shop that caters to explorers across a variety of lands.

<h2> Overview</h2><p>Holy Potatoes! A Weapon Shop?! is a simulation/RPG game developed and published by <a href="/daylight-studios/3010-9566/" data-ref-id="3010-9566">Daylight Studios</a> for <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a> , <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, and <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a>.</p>

A fast-paced platform fighting game developed by Wavedash Games, which consists of the developers of a Super Smash Bros. mod called Project M.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/33/335244/2952387-1257609966-15304.jpg" data-ref-id="1300-2952387" data-ratio="0.5625" data-width="2048" data-embed-type="image" style="width: 2048px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/33/335244/2952387-1257609966-15304.jpg" data-ref-id="1300-2952387"><img alt="Kidd, one of the playable characters, is ready for action." src="https://static.giantbomb.com/uploads/scale_small/33/335244/2952387-1257609966-15304.jpg" srcset="https://static.giantbomb.com/uploads/original/33/335244/2952387-1257609966-15304.jpg 2048w, https://static.giantbomb.com/uploads/scale_super/33/335244/2952387-1257609966-15304.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/33/335244/2952387-1257609966-15304.jpg 480w, https://static.giantbomb.com/uploads/scale_small/33/335244/2952387-1257609966-15304.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Kidd, one of the playable characters, is ready for action.</figcaption></figure><p>Icons: Combat Arena is a game where players have to defeat their opponents by launching them off the screen. It was announced on July 16, 2017, during the finals of <a href="http://evo.shoryuken.com/" rel="nofollow">EVO 2017</a>, the largest fighting game tournament series in the world. The game is being developed by <a href="http://www.wavedash.com/" rel="nofollow">Wavedash Games</a>, who worked on <a href="https://en.wikipedia.org/wiki/Project_M_(video_game)" rel="nofollow">Project M</a>, a Super Smash Bros. mod. To avoid legal issues, the modding team stopped development on the mod two years prior to the announcement of their own <a href="/super-smash-bros/3025-318/" data-ref-id="3025-318">Super Smash Bros.</a> inspired game called Icons: Combat Arena.</p><p> </p><p>The private beta was made available in Fall 2017 and continued with additional patches and characters prior to July 12th 2018 when the game released as a <a href="/free-to-play/3015-1308/" data-ref-id="3015-1308">Free to Play</a> Early Access title on Steam.</p>

Radio Hammer Station is a rhythm fighting game for PS4 and PS Vita.

Star Story: The Horizon Escape is an adventure point-and-click PC game in development by Evil Corporation Games.

An early Neo Geo brawler featuring a limited first-person perspective, as a lone C.I.A. agent must fight the forces of a ruthless terrorist organization.

<h2>Overview</h2><figure data-ref-id="1300-1200470" data-img-src="https://static.giantbomb.com/uploads/original/1/17172/1200470-tss_006.png" data-size="small" data-align="right" data-ratio="0.73684210526316" data-width="608" data-embed-type="image" style="width: 608px"><a class="fluid-height" style="padding-bottom:73.7%" href="https://static.giantbomb.com/uploads/original/1/17172/1200470-tss_006.png" data-ref-id="1300-1200470"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/17172/1200470-tss_006.png" srcset="https://static.giantbomb.com/uploads/original/1/17172/1200470-tss_006.png 608w, https://static.giantbomb.com/uploads/scale_medium/1/17172/1200470-tss_006.png 480w" sizes="(max-width: 608px) 100vw, 608px" data-width="608"></a></figure><p>The Super Spy is a first-person beat 'em up developed and released by <a href="/snk/3010-616/" data-ref-id="3010-616">SNK</a> for <a href="/arcade/3045-84/" data-ref-id="3045-84">arcades</a> (running Neo Geo MVS hardware) on October 8, 1990. It was subsequently released as <a href="/launch-titles/3015-238/" data-ref-id="3015-238">launch titles</a> for both the <a href="https://www.giantbomb.com/neo-geo/3045-25/" data-ref-id="3045-25">Neo Geo AES</a> (on July 1, 1991) and <a href="https://www.giantbomb.com/neo-geo-cd/3045-59/" data-ref-id="3045-59">Neo Geo CD</a> (on September 9, 1994).</p><p>Players control the perspective of <a href="/central-intelligence-agency/3015-2988/" data-ref-id="3015-2988">C.I.A</a> agent Roy Heart, armed with his <a href="/martial-arts/3015-515/" data-ref-id="3015-515">karate expertise</a>, a <a href="/combat-knife/3055-3906/" data-ref-id="3055-3906">combat knife</a>, and a <a href="/pistol/3055-59/" data-ref-id="3055-59">handgun</a> with limited ammunition (which can be replaced by a <a href="/submachine-gun/3055-766/" data-ref-id="3055-766">submachine gun</a> at certain points). After a prologue mission infiltrating a terrorist arms factory, Heart must traverse a large office building to stop the plans of a large group of <a href="/terrorists/3015-293/" data-ref-id="3015-293">terrorists</a> led by the mysterious King.</p><p>While the game is entirely in a <a href="/first-person-perspective/3015-330/" data-ref-id="3015-330">first-person perspective</a>, players have limited maneuverability due to the limited arcade hardware (relying only on <a href="/sprite-scaling/3015-7122/" data-ref-id="3015-7122">scaling</a> effects to render enemies and walls). Players can <a href="/strafing/3015-520/" data-ref-id="3015-520">sidestep</a> left and right at-will while only facing one direction and can only navigate forwards and backwards at corridors and doors (although they can duck in hallway to avoid attacks). The game features some <a href="/rpg-elements/3015-3603/" data-ref-id="3015-3603">RPG elements</a>, as players earn <a href="/experience-points/3015-39/" data-ref-id="3015-39">experience points</a> and become more powerful by defeating enemies.</p>

Susume! Kinopio Taichō
Susume! Kinopio Taichou
Susume! Captain Kinopio

Captain Toad: Treasure Tracker a standalone puzzle game based on the Captain Toad levels in Super Mario 3D World. In search of shiny Power Stars and diamonds, the almost defenceless Toad must make his way through many dangerous environments.

<h2>Overview</h2><p><strong>Captain Toad: Treasure Tracker</strong> is a <a href="/spin-off/3015-1100/" data-ref-id="3015-1100">spin-off</a> from the Captain Toad levels found in <a href="/super-mario-3d-world/3030-42931/" data-ref-id="3030-42931">Super Mario 3D World</a>. In the game, the player, as <a href="/captain-toad/3005-29597/" data-ref-id="3005-29597">Captain Toad</a>, must navigate a series of puzzling environments in order to collect the star at the end of each stage. It is set for release on December 5, 2014. The events in Treasure Tracker take place right before and lead into the events of Super Mario 3D World.</p><h2>Gameplay</h2><p>The goal of the game is to navigate Toad around the environment and collect the star at the end of each stage. Each stage also has three diamonds to collect, as well as gold coins. Toad is unable to jump and must depend on objects in the environment in order to climb elevation. He can also pluck turnips from the ground and throw them at enemies, and run when the B button is held. In addition to plucking turnips from the ground, Captain Toad can also unearth coins, golden mushrooms, <a href="/1up-mushroom/3055-6067/" data-ref-id="3055-6067">1-UP Mushrooms</a> and diamond gems.</p><p>A number of power-ups exist in the game, as well. Collecting double cherries will create a duplicate of Toad that moves in tandem with the original by the player's input. A pick-axe can also be acquired to smash through rocky terrain.</p><h2>Additional Characters</h2><p>Captain Toad is not the sole player character in the game. <a href="/toadette/3005-1296/" data-ref-id="3005-1296">Toadette </a>is unlocked after the first book.</p><h2>Development</h2><p>The game concept was originally pitched by director <a href="/shinya-hiratake/3040-128466/" data-ref-id="3040-128466">Shinya Hiratake</a> as a game starring <a href="/link/3005-191/" data-ref-id="3005-191">Link</a>. The team experimented with the idea of making a game set in small, diorama-like worlds in which the player character couldn't jump and navigating to the exit would require panning of the camera. They thought that setting it in the Mario universe would not be a good fit since its characters are known for being able to jump so they set their eyes on Link from the <a href="/the-legend-of-zelda/3025-9/" data-ref-id="3025-9">Legend of Zelda</a> series.</p><p>During a pitch to EAD's top brass with a working prototype, <a href="/shigeru-miyamoto/3040-614/" data-ref-id="3040-614">Shigeru Miyamoto</a> assumed they wanted to create a physical product out of these dioramas and asked Hiratake how they would go about getting these into production. Ultimately the original pitch starring Link was shot down but Miyamoto noted that the concept had potential and the team went ahead and incorporated the idea as a mini-game into <a href="/super-mario-3d-world/3030-42931/" data-ref-id="3030-42931">Super Mario 3D World</a>.</p><p>Looking for a new character to star in the game, the team was initially at a loss but Hiratake remembered the captain of the Toad Brigade from <a href="/super-mario-galaxy/3025-1347/" data-ref-id="3025-1347">Super Mario Galaxy</a> who wore a big heavy backpack that weighed him down and thus Captain Toad became the star of the game. After the release of Super Mario 3D World, Miyamoto again approached the team and suggested they turn the Captain Toad levels into a full-fledged game.</p><h2>Amiibo Functionality</h2><p>The <a href="/amiibo/3015-8433/" data-ref-id="3015-8433">Amiibo</a> functionality for the game was announced as being a special hide-and-seek challenge in each stage of the game, unlocked by tapping the (soon to be released) Toad amiibo on the Wii U GamePad. The challenge itself consists of an 8-bit Toad (Pixel Toad) being hidden in the level and players are tasked with finding the location of the hidden Toad.</p><p>Both the amiibo and the functionality are set were released March 20th 2015.</p><h2>Nintendo 3DS and Switch version</h2><p>A port to <a href="/nintendo-3ds/3045-117/" data-ref-id="3045-117">Nintendo 3DS</a> and <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Switch</a> was announced in a Nintendo Direct on March 8, 2018 for release on July 13th of the same year. The game adds stages based on <a href="/super-mario-odyssey/3030-56733/" data-ref-id="3030-56733">Super Mario Odyssey</a>.</p>

A four-player physics platformer game for PS4, Xbox One, Switch and PC.

A role-playing game developed exclusively for the Nintendo Switch that allows the player to choose from 8 different heroes, each with their own unique storyline.