Animal Super Squad is a 2.5D vehicle-based platformer with a heavy focus on user-created content. Produced as a collaboration between PewDiePie and DoubleMoose Games.

Classic JRPG combat meets action packed dungeons and stylish storytelling. Use skills and strategy to survive a lush, brutal landscape.

From Vanillaware Ltd., developers of Muramasa: The Demon Blade and Odin Sphere, Dragon's Crown is a fantasy themed co-op beat-'em-up.

<h2>Overview</h2><p>Dragon's Crown is a 2D beat 'em up with RPG elements developed by <a href="/vanillaware-ltd/3010-4211/" data-ref-id="3010-4211">Vanillaware</a> for the PlayStation 3 and the PlayStation Vita. The game was originally to be published by <a href="/utv-ignition-entertainment/3010-759/" data-ref-id="3010-759">Ignition Entertainment</a> in 2012, but Ignition eventually dropped from the project and <a href="/atlus-usa-inc/3010-6490/" data-ref-id="3010-6490">Atlus</a> stepped in as publisher. The game features six different character classes, supports four-player co-op and sees players exploring dungeons and labyrinths full of monsters, bosses and treasure of numerous kinds.</p><h2>Story</h2><p>The Dragon's Crown, a legendary and powerful treasure, lies hidden in one of the land's many monster lairs. Corrupt magicians who desire the treasure have, in order to make the search easier, used spells to connect the many monster-infested catacombs, caves and ruins, with the side effect of combining the monsters' numbers into a massive nightmare army that threatens the entire world.. A group of adventurers bravely enter the labyrinth of beasts to find the crown before the dark magic-wielders, lest the world should fall into their evil hands.</p><h2>Mechanics</h2><p>The game features old-school beat 'em up combat in the vein of <a href="/golden-axe/3030-14351/" data-ref-id="3030-14351">Golden Axe</a>, a game that has been cited as an inspiration. Players' weapons can be damaged and destroyed, at which point they will have to fight unarmed until new weapons have been acquired.</p><h2>Classes</h2><p>The game features six character classes. The player can customize their own character through color palette options and by giving him or her a unique name. The game also allows the player to choose between English or Japanese voice work.</p><h3><b>Fighter</b></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/6508/1806474-dragonscrownart08.jpg" data-ref-id="1300-1806474" data-size="small" data-ratio="1.1109375" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:111.1%" href="https://static.giantbomb.com/uploads/original/0/6508/1806474-dragonscrownart08.jpg" data-ref-id="1300-1806474"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/6508/1806474-dragonscrownart08.jpg" srcset="https://static.giantbomb.com/uploads/original/0/6508/1806474-dragonscrownart08.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/6508/1806474-dragonscrownart08.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/6508/1806474-dragonscrownart08.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/6508/1806474-dragonscrownart08.jpg 576w" sizes="(max-width: 576px) 100vw, 576px" data-width="576"></a></figure><p>Fighters are fast warriors with high defense.</p><p>The Fighter is a formidable combat expert. He wears a full suit of plate armor and carries a sturdy shield into battle. The Fighter has the highest defense of all classes, and with his shield he can protect other party members as well. While his one-handed weapon is lacking in reach, it makes up for this in speed, cutting through surrounding enemies like a tornado.</p><h3>Dwarf</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/6508/1806471-dragonscrownart05.jpg" data-ref-id="1300-1806471" data-size="small" data-ratio="1.1109375" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:111.1%" href="https://static.giantbomb.com/uploads/original/0/6508/1806471-dragonscrownart05.jpg" data-ref-id="1300-1806471"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/6508/1806471-dragonscrownart05.jpg" srcset="https://static.giantbomb.com/uploads/original/0/6508/1806471-dragonscrownart05.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/6508/1806471-dragonscrownart05.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/6508/1806471-dragonscrownart05.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/6508/1806471-dragonscrownart05.jpg 576w" sizes="(max-width: 576px) 100vw, 576px" data-width="576"></a></figure><p>Dwarfs are dual-wielding warriors capable of throwing objects and enemies. They are slow and fragile.</p><p>The Dwarf is a short, stout warrior. What he lacks in stature, he makes up for in muscle mass. The blood pulsing through his veins may be the only indication that his physique is not, in fact, hewn from stone. The dwarf uses his strength and low center of gravity in order to lift and throw his foes or whatever else he can find nearby.</p><h3><b>Wizard</b></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/6508/1806481-dragonscrownart15.jpg" data-ref-id="1300-1806481" data-size="small" data-ratio="1.1109375" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:111.1%" href="https://static.giantbomb.com/uploads/original/0/6508/1806481-dragonscrownart15.jpg" data-ref-id="1300-1806481"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 576px) 100vw, 576px" data-width="576" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/6508/1806481-dragonscrownart15.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/6508/1806481-dragonscrownart15.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/6508/1806481-dragonscrownart15.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/6508/1806481-dragonscrownart15.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/6508/1806481-dragonscrownart15.jpg 576w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/6508/1806481-dragonscrownart15.jpg" srcset="https://static.giantbomb.com/uploads/original/0/6508/1806481-dragonscrownart15.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/6508/1806481-dragonscrownart15.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/6508/1806481-dragonscrownart15.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/6508/1806481-dragonscrownart15.jpg 576w" sizes="(max-width: 576px) 100vw, 576px" data-width="576"></noscript></a></figure><p>Wizards are slow characters with high-damage spells.</p><p>The Wizard is a magician who has mastered many spells. Any well-formed party of adventurers will contain a wizard, as their spells can easily turn the tide of a battle. He is unlikely to emerge victorious in a battle of brawn, but his offensive magic is second to none.</p><h3><b>Amazo</b><b>n</b></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/6508/1806467-dragonscrownart01.jpg" data-ref-id="1300-1806467" data-size="small" data-ratio="1.1109375" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:111.1%" href="https://static.giantbomb.com/uploads/original/0/6508/1806467-dragonscrownart01.jpg" data-ref-id="1300-1806467"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 576px) 100vw, 576px" data-width="576" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/6508/1806467-dragonscrownart01.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/6508/1806467-dragonscrownart01.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/6508/1806467-dragonscrownart01.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/6508/1806467-dragonscrownart01.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/6508/1806467-dragonscrownart01.jpg 576w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/6508/1806467-dragonscrownart01.jpg" srcset="https://static.giantbomb.com/uploads/original/0/6508/1806467-dragonscrownart01.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/6508/1806467-dragonscrownart01.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/6508/1806467-dragonscrownart01.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/6508/1806467-dragonscrownart01.jpg 576w" sizes="(max-width: 576px) 100vw, 576px" data-width="576"></noscript></a></figure><p>Amazons are fragile fighters capable of dealing high damage with two-handed weapons. Their attacks are slow, but they are otherwise agile.</p><p>The Amazon is a strong female warrior who knows no fear, and uses two-handed weapons to lay waste to her foes. Her massive axe deals damage over a wide area, cutting a swath through the battlefield. Amazon warriors eschew bulky armor in order to stay light on their feet, as they also use their devastating kick attacks to great effect.</p><h3><b>Elf</b></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/6508/1806472-dragonscrownart06.jpg" data-ref-id="1300-1806472" data-size="small" data-ratio="1.1109375" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:111.1%" href="https://static.giantbomb.com/uploads/original/0/6508/1806472-dragonscrownart06.jpg" data-ref-id="1300-1806472"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 576px) 100vw, 576px" data-width="576" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/6508/1806472-dragonscrownart06.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/6508/1806472-dragonscrownart06.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/6508/1806472-dragonscrownart06.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/6508/1806472-dragonscrownart06.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/6508/1806472-dragonscrownart06.jpg 576w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/6508/1806472-dragonscrownart06.jpg" srcset="https://static.giantbomb.com/uploads/original/0/6508/1806472-dragonscrownart06.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/6508/1806472-dragonscrownart06.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/6508/1806472-dragonscrownart06.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/6508/1806472-dragonscrownart06.jpg 576w" sizes="(max-width: 576px) 100vw, 576px" data-width="576"></noscript></a></figure><p>Elves are athletic archers with a number of special skills.</p><p>The Elf is a formidable archer, utilizing her gifted sight and hearing to loose with superhuman accuracy. Unfortunately, if attacked up close , her naturally slight build means the enemies can make short work of her. So long as she keeps her distance she's as deadly as they come.</p><h3><b>Sorceress</b></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/6508/1806479-dragonscrownart13.jpg" data-ref-id="1300-1806479" data-size="small" data-ratio="1.1109375" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:111.1%" href="https://static.giantbomb.com/uploads/original/0/6508/1806479-dragonscrownart13.jpg" data-ref-id="1300-1806479"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 576px) 100vw, 576px" data-width="576" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/6508/1806479-dragonscrownart13.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/6508/1806479-dragonscrownart13.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/6508/1806479-dragonscrownart13.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/6508/1806479-dragonscrownart13.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/6508/1806479-dragonscrownart13.jpg 576w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/6508/1806479-dragonscrownart13.jpg" srcset="https://static.giantbomb.com/uploads/original/0/6508/1806479-dragonscrownart13.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/6508/1806479-dragonscrownart13.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/6508/1806479-dragonscrownart13.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/6508/1806479-dragonscrownart13.jpg 576w" sizes="(max-width: 576px) 100vw, 576px" data-width="576"></noscript></a></figure><p>The Sorceresses are capable of summoning minions, cursing enemies and creating healing potions.</p><p>The Sorceress is a mighty black magic expert. while she is lacking in physical strength, her magic abilities are quite formidable, and she is more than capable of cutting down scores of enemies singlehandedly. She can summon skeletons to fight at her side, turn enemies into frogs, and even create food for the party. A party which does not make use of the sorceress' support abilities is rarely a successful party.</p><p> </p>

E3 2013: Vanillaware's Signature 2D Art Shines in Dragon's Crown

Forgotton Anne is a story driven 2D side scrolling Adventure featuring an art style reminiscent of traditional animation, supported by an orchestral soundtrack. The game lets players take control of Anne on her quest to stop a rebellion in a dark fairytale setting.

GoNNER is a hardcore platformer featuring a boy on a quest to cheer up his whale friend.

<p>A Roguelike platformer with a unique surreal cartoony art style. Death matters, but all unlocks can be selected from the start once earned. Rack up combos for more points and collect runes to cheat death. Steal people's heads and pick up backpacks and guns for various effects.</p>

The sixth game in IO Interactive's stealth murder franchise, simply titled Hitman, adopts an episodic design which continually introduces new assassination contracts for players to undertake.

<h2>Overview</h2><p>Hitman (sometimes stylized as HITMAN) is the 6th game in the <a href="/hitman/3025-306/" data-ref-id="3025-306">Hitman series,</a> released on PC, Playstation 4, and Xbox One. It was the first Hitman game to release through an episodic method rather than traditional release. The first episode was released March 11th, 2016, with the sixth and last on October 31st, 2016.</p><p>A retail release with the complete first season was released on January 31st, 2017.</p><p> </p><h2>Development</h2><p>Initially, development of the next <a href="/hitman/3025-306/" data-ref-id="3025-306">Hitman</a> game was to be helmed by the newly created studio <a href="/square-enix-montreal/3010-7798/" data-ref-id="3010-7798">Square Enix Montreal</a>. However upon numerous layoffs for veteran Hitman developers<a href="/io-interactive/3010-3562/" data-ref-id="3010-3562"> IO Interactive</a>, they were once more given control of the next Hitman game, although all of their other projects were also cancelled in the process. Square Enix Montreal still continues to be involved with the Hitman franchise, but only for developing smaller, tablet-based entries within the series, such as <a href="/hitman-go/3030-46020/" data-ref-id="3030-46020">Hitman Go</a>.</p><p>IO Interactive updated their website on Jan 16, 2014, detailing the direction they intend to take with the next Hitman game. Due to the feedback after the release of <a href="//www.giantbomb.com/hitman-absolution/3030-26417/" data-ref-id="3030-26417">Hitman: Absolution</a>, Hitman 6 was said to be a lot more open in scope and more in line with the older games of the series. Locales were said to be much more diverse as well, and feature <a href="//www.giantbomb.com/agent-47/3005-889/" data-ref-id="3005-889">Agent 47</a> 'at his prime' as his work takes him across the world.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2663035-_1401302635.jpg" data-ref-id="1300-2663035" data-ratio="0.56333333333333" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/1/10354/2663035-_1401302635.jpg" data-ref-id="1300-2663035"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2663035-_1401302635.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2663035-_1401302635.jpg 600w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2663035-_1401302635.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2663035-_1401302635.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>On May 28th, 2014, IO Interactive stated that their next Hitman game would not make an appearance at <a href="/e3-2014/3015-7932/" data-ref-id="3015-7932">E3</a>. However to reassure fans they released a concept image depicting Agent 47 in Central Europe showing one of the locations in the full game. They further stated the player will be able to explore the entire building shown in the image, and that its size will be larger than any level from Absolution.</p><p>Come E3, 2015, Hitman was given an official trailer during Sony's conference, now rebranded as simply 'Hitman'.</p><p> </p><h2>Gameplay</h2><h3>Elusive Targets</h3><p>A new feature which sees new targets added to maps with only a certain time to complete them. The elusives targets can only be attempted once and the mission can't be retried if the player dies or fail any requirements for the target.</p><h3>Escalation Contracts</h3><p>Escalation Contracts are five-part contracts that progress in difficulty and are designed to test the player's mastery of different parts of the level. A new objective, target, or rule is added on with each subsequent level. For example, level 2 of an Escalation Target may require the player to assassinate the target detailed in level 1 but with the additional requirement that they avoid being spotted by security cameras. New Escalation Contracts are frequently added to each episode.</p><h3>Contracts Mode</h3><p>Players may <a href="/user-generated-content/3015-129/" data-ref-id="3015-129">create their own contracts</a> in any of the game's levels with up to five targets. Featured and most recently published contracts can be browsed and played.</p><p> </p><h2>Plot</h2><p>Each episode of Hitman contains a story chapter linked to at least one contract within each map. Backstory is given for each one, and upon completion a cutscene details the progression of the story's overarching narrative.</p><h3>20 Years Earlier</h3><p dir="ltr">The prologue begins in the year 1999. Agent 47 steps off a helicopter in the mountains which leads into a secret International Contract Agency recruitment base. <a href="/diana-burnwood/3005-1841/" data-ref-id="3005-1841">Diana Burnwood</a> greets him and speaks about the agency. 47 is lead to his quarters and is told his training will begin the next day.</p><p dir="ltr">47 starts his training with a simulated test, he completes the test with great effectiveness prompting Burnwood to give him more time with free-form training.</p><p dir="ltr">47’s final test is a recreation of the agency director Erich Soders own legendary mission, where he had to kill Jasper Knight at a Cuban military base during the cold war. Soders believed 47 was a threat to all the agency stood for and because of this made the final harder than it once was. 47 overcame Soders challenge with the help of Burnwood and was accepted in the agency under the title of “Agent”.</p><p dir="ltr">The prologue finishes with a conversation between Burnwood and 47. Burnwood tells 47 to lay low until The Agency contacts him. 47 leaves the mountains.</p><h3>The Showstopper</h3><p dir="ltr">The game starts after the events of Hitman: Absolution, it is the year 2019 and Agent 47 has been given contract for <a href="/viktor-novikov/3005-34191/" data-ref-id="3005-34191">Viktor Novikov</a> and his acquaintance <a href="/dalia-margolis/3005-34190/" data-ref-id="3005-34190">Dalia Margolis</a>. IAGO, an intelligence agency has smuggled top secret information about MI6 agents in the middle east. Novikov and Margolis are part of a smuggling operation and it is Agent 47’s mission to kill them both and retrieve the information.</p><p dir="ltr">A day earlier Novikov and an unnamed man referred to as the "Shadow Client" hold a meeting. The Shadow Client takes a notebook from Novikov and claims it’s “The Secrets of the Global Elite.”</p><h3>World of Tomorrow</h3><p>After Paris, Agent 47 travels to Sapienza, Italy where the ICA has been contracted to eliminate a DNA-specific virus capable of infecting anyone and leaving no evidence of ever being infected. Also 47 has been tasked with the job of assassinating the creator of the the virus <a href="/dr-silvio-caruso/3005-34189/" data-ref-id="3005-34189">Dr. Silvio Caruso</a> and his company appointed assistant <a href="/dr-francesca-de-santis/3005-34188/" data-ref-id="3005-34188">Dr. Francesca De Santis</a>.</p><p>A week later an unknown agent who was investigating the virus is ambushed in his car. The ambusher reveals that he has been following the agent since Italy after using agencies IAGO and the ICA to arrange for the destruction of the virus. He threatens the agent into giving him "the key", whilst the agent replies with a threat of the organisation from "Providence." The ambusher mentions "Cobb" had made a similar warning, takes the key, and then shoots the agent.</p><h3>A Gilded Cage</h3><p>After the events in Sapienza, 47 is dispatched to Marrakesh, Morocco to assasinate fugitive and alleged fraudster <a href="/claus-hugo-strandberg/3005-34187/" data-ref-id="3005-34187">Claus Hugo Strandberg</a> as well as <a href="/reza-zaydan/3005-34186/" data-ref-id="3005-34186">General Reza Zaydan</a>, leader of the military group who freed Strandberg and currently staging a coup.</p><h3>Club 27</h3><p>47 is sent to a luxury hotel on the Chao Phraya River in Bangkok, Thailand to take out rock star primadonna <a href="/jordan-cross/3005-34181/" data-ref-id="3005-34181">Jordan Cross</a> and his attorney <a href="/ken-morgan/3005-34180/" data-ref-id="3005-34180">Ken Morgan</a>.</p><h3>Freedom Fighters</h3><p>In the most sweeping mission yet, 47 is dispatched to an undisclosed militia camp in Colorado, United States to assassinate the militia leader and eco-terrorist <a href="/sean-rose/3005-34185/" data-ref-id="3005-34185">Sean Rose</a>, Interpol defector <a href="/penelope-graves/3005-34183/" data-ref-id="3005-34183">Penelope Graves</a>, former Mossad operative and interrogation specialist <a href="/ezra-berg/3005-34184/" data-ref-id="3005-34184">Ezra Berg</a>, and former assassin and combat instructor <a href="/maya-parvati/3005-34182/" data-ref-id="3005-34182">Maya Parvati</a>.</p><p>After 47 eliminates all 4 targets, he investigates the militia's command center in the tornado shelter and uncovers the shadow client has been following the missions of 47 for decades. It is believed that only someone with knowledge of 47's identity and the ICA could have done such a thing. 47 examines the board and sees the pictures of previous assassination targets from the game and discovers they're linked to the shadow organization Providence (seen repeatedly throughout the game) whose covert exploits influence world events. To further concerns of the integrity of the ICA, 47 finds a picture of ICA top brass <a href="/erich-soders/3005-34179/" data-ref-id="3005-34179">Erich Soders</a>. Diana and 47 assume that Soders was the mole who infiltrated the ICA and place him as a prime target for assassination.</p><h3>Situs Inversus</h3><p>In his final mission, and the only one that isn't a private contract, 47 makes his way to a snowy mountaintop medical facility named GAMA in Hokkaido, Japan to assassinate ICA defector <a href="/erich-soders/3005-34179/" data-ref-id="3005-34179">Erich Soders</a> and former yakuza lawyer and current Providence liaison <a href="/yuki-yamazaki/3005-34178/" data-ref-id="3005-34178">Yuki Yamazaki</a>.</p><p>Diana and 47 confirm that Soders has defected from ICA and is awaiting a rare heart transplant at the facility. 47 is sent in to assassinate Soders before he can give up the identities of ICA operatives and send a message to Providence not to interfere in ICA affairs by killing Yamazaki as well.</p><p>Having succeeded in the assassinations and gotten the attention of Providence, Diana is seated on a train where she is approached by an unknown Providence member from New York. The man tells Diana that they are aware that the infamous shadow client has used the ICA to attack and kill powerful members of Providence and that Providence would like to partner with the ICA to go after the shadow client. Diana is reluctant to accept the offer but the man offers additional information into 47's background, presenting a photograph of a young boy who looks suspiciously like 47.</p><p> </p><h2>Episodes</h2><p>Seven separate episodes were announced that would comprise a season. These were released over the course of 2016.</p><h3>Episode 1 - Intro Pack (Paris)</h3><p>This was the first release and was launched on March 11th, 2016. It consisted of two tutorial levels, which made up the beta, and a fashion show located in Paris.</p><h3>Episode 2 - Sapienza</h3><p>The second episode took place in a small coastal town of Sapienza and was released on April 26th, 2016.</p><h3>Episode 3 - Marrakesh</h3><p>The third episode, Marrakesh, came out on May 31st, 2016.</p><h3>Summer Bonus Episode</h3><p>A special non-canon episode released July 19th, 2016. This saw Sapienza repurposed for a film shoot and Marrakesh repurposed for another contract.</p><h3>Episode 4 - Bangkok</h3><p>Episode 4 was released August 16th, 2016. The destination sees 47 traverse a luxury hotel on the Chao Phraya River.</p><h3>Episode 5 - Colorado</h3><p>Episode 5 takes place in Colorado it was released September 27th, 2016. This destination had four targets in the main campaign.</p><h3>Episode 6 - Hokkaido</h3><p>The final episode to round out season one was released October 31st, 2016. The location is a remote, high-tech mountaintop private hospital in Japan.</p><h2>Elusive Targets</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/11/118833/2880618-6112866684-640.j.jpg" data-ref-id="1300-2880618" data-ratio="0.5625" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/11/118833/2880618-6112866684-640.j.jpg" data-ref-id="1300-2880618"><img alt="The Wildcard Gary Busey" src="https://static.giantbomb.com/uploads/scale_small/11/118833/2880618-6112866684-640.j.jpg" srcset="https://static.giantbomb.com/uploads/original/11/118833/2880618-6112866684-640.j.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/11/118833/2880618-6112866684-640.j.jpg 480w, https://static.giantbomb.com/uploads/scale_small/11/118833/2880618-6112866684-640.j.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The Wildcard Gary Busey</figcaption></figure><p>A new addition to the Hitman games is the "Elusive Target". Elusive Target contracts add a unique character to one of the game's episodes with their own backstory and briefing cutscene. Changes are often made to the level, such as additional security around the target.</p><p>The Elusive Target must be killed within a specified amount of real-world time, often between 53-72 hours. The player gets one attempt at taking out an Elusive Target, though they may restart and replan the contract as long as they haven't died. If the player does die, they may not replay the contract. Additionally, if the target is successfully killed the contract may not be replayed. Elusive Target contracts cannot be attempted once they expire.</p><h3>Targets</h3><ul><li>The Forger (Sergei Larin) - May 13<sup>th</sup>, 2016</li><li>The Congressman (Anthony L. Troutt) - May 27<sup>th</sup>, 2016</li><li>The Prince (Adlarico Candelaria) - June 8<sup>th</sup>, 2016</li><li>The Sensation (Jonathan Smythe) - June 14<sup>th</sup>, 2016</li><li>The Gunrunner (Vito Đurić) - July 1<sup>st</sup>, 2016</li><li>The Twin (Dylan Narváez) - July 15<sup>th</sup>, 2016</li><li>The Wildcard (Gary Busey) - July 21<sup>st</sup>, 2016 <ul><li>Gary Busey was voted by the community to be a target via poll. He received more votes than Gary Cole (who was also included within the mission).</li></ul></li><li>The Broker (Howard Moxon) - August 5<sup>th</sup>, 2016</li><li>The Black Hat (Owen Wagner) - August 26<sup>th</sup>, 2016</li><li>The Pharmacist (Nila Torvik) - September 16<sup>th</sup>, 2016</li><li>The Fixer (Xander Haverfoek) - October 12<sup>th</sup>, 2016</li><li>The Identity Thief (Brendan Conner) - October 21<sup>st</sup>, 2016</li><li>The Ex-Dictator (Richard Ekwensi) &amp; The Gold-Digger (Inez Ekwensi) - November 1<sup>st</sup>, 2016</li><li>The Chef (Gabriel Santos) - November 14<sup>th</sup>, 2016</li><li>The Angel of Death (Etta Davis) - December 2nd, 2016</li><li>The Guru (Richard J. Magee) - December 16th, 2016</li><li>The Food Critic (Wen Ts'ai) - December 30<sup>th</sup>, 2016</li><li>The Chameleon - January 13th, 2017</li><li>The Blackmailer - January 27th, 2017</li><li>The Warlord (Adeze Oijofor) - February 10th, 2017</li><li>The Doctor (Pavel Frydel) &amp; The Surgeon (Akane Akenawa) - February 24th, 2017</li><li>The Bookkeeper (Pertti Järnefelt) - March 17th, 2017</li><li>The Paparazzo (Kieran Hudson) - April 7th, 2017</li></ul>

A racing game for iOS and Android.  Inspired by Outrun and Top Gear.

A video game based off the Little Witch Academia anime for the PlayStation 4.

Little Witch Academia: Toki no Mahou to Nanafushigi (Limited Edition)

In Omensight, the player steps into the shoes of a Harbinger who has foreseen the end of the world.

The animal-populated ping-pong-type game returns almost 30 years after the last installment.

SMT Strange Journey Redux
Shin Megami Tensei: Deep Strange Journey
SMT Deep Strange Journey
真・女神転生 ディープストレンジジャーニー

An enhanced port of the original Nintendo DS game.Developed as part of SMT's 25th anniversary, it features new art design, voice acting, a new character named Alex, new demons, and a new route.

<h2>Overview</h2><p>Strange Journey Redux revamps the original DS game unto the 3DS platform with an entirely new artstyle done by <a href="https://www.giantbomb.com/masayuki-doi/3040-93547/" data-ref-id="3040-93547">Masayuki Doi</a>, who was lead art designer for <a href="https://www.giantbomb.com/shin-megami-tensei-iv/3030-31809/" data-ref-id="3030-31809">Shin Megami Tensei IV.</a> With it is an updated UI, in vein of SMTIV's, and a brand new character called <a href="https://www.giantbomb.com/alex/3005-36305/" data-ref-id="3005-36305">Alex</a>, who plays a major role in the new alt neutral route. It will serve as separate path from the original neutral route from the vanilla game. Along with her comes a brand new dungeon, as well as an armada of new demons from other <a href="https://www.giantbomb.com/megami-tensei/3025-525/" data-ref-id="3025-525">MegaTen</a> games.</p><p> </p><h2>New Content</h2><p>Along with updated artwork design from Doi, the game comes packed with voice acting for the first time, as well as a ton of new demons that can be fused. The total amount of demons have been raised to 350.</p><table data-max-width="true"><tbody><tr><td><a href="/zeus/3005-1101/" data-ref-id="3005-1101">Zeus</a> (with new design)</td><td><a href="/amon/3005-17650/" data-ref-id="3005-17650">Amon </a>(new Doi design)</td><td><a href="/anahita/3005-24003/" data-ref-id="3005-24003">Anahita</a> (new design)</td></tr><tr><td><a href="/demeter/3005-22616/" data-ref-id="3005-22616">Demeter</a></td><td><a href="/anat/3005-17629/" data-ref-id="3005-17629">Anat</a></td><td><a href="/isis/3005-4322/" data-ref-id="3005-4322">Isis</a></td></tr><tr><td>Ixtab</td><td>Vasuki</td><td>Vritra</td></tr><tr><td>Kali</td><td>Kikuri-Hime</td><td><a href="/cybele/3005-19471/" data-ref-id="3005-19471">Cybele</a></td></tr><tr><td>Zaou-Gongen</td><td>Shaytan</td><td>Jack Ripper</td></tr><tr><td>Thanatos</td><td>Tsuchigumo</td><td>Night Stalker</td></tr><tr><td>Nadja</td><td>Nebiros</td><td>Hypnos</td></tr><tr><td>Belial</td><td><a href="/beelzebub/3005-10488/" data-ref-id="3005-10488">Beelzebub</a></td><td>Volvo</td></tr><tr><td>Master Therion</td><td>Mada</td><td>Mad Gasser</td></tr><tr><td>Maria</td><td>Lucifuge</td><td>Sandalphon</td></tr><tr><td>Armaiti</td><td> </td><td> </td></tr></tbody></table>

An old-school themed platformer which is playable in seven different graphical styles emulating the computer systems of yore.

<h2> System Specs</h2><ul><li>OS: Windows 7+ / OS X 10.9+</li><li>Processr: 1.5 Ghz</li><li>Memory: 2 GB RAM</li><li>Storage: 200 MB disk space</li><li>Video card: 512 MB, DirectX 9.0c</li><li>Keyboard or gamepad</li></ul>

<h2>Overview</h2><p>Wizard of Legend is a fast paced 2D dungeon crawler where players assume the role of a powerful wizard on their quest to compete in the Chaos Trials.</p><p><br /></p><h2>Premise</h2><p>Every year In the kingdom of Lanova, the Legendary Council of Magic holds an invitational challenge for qualified wizards who aspire to join their ranks. Contestants who manage to overcome all the trials set forth by the Council will be granted the honor of joining the Council of Magic as its newest Wizard of Legend!</p><p><br /></p><p>These trials are held in Lanova Castle, where each council member shapes a section of the castle into a labyrinth filled with hazards and challenging enemies. The contestant that successfully navigates all of the challenges and demonstrates superior wizardry earns the right to become a Wizard of Legend!</p><p><br /></p><p>As council members conjure and fashion the castle as they see fit, the stages that they create often reflect both their personalities and elemental affinities. And although the floor layouts are changed for every trial, each member tends to have favorite rooms or hallways that they may be inclined to reuse.</p>

A compilation of the comic book style noir puzzle games FRAMED and FRAMED 2.

Fairune Collection includes four games in one package – Fairune, Fairune 2, Fairune Origin and Fairune Blast!

A 16bit-inspired 2D sidescrolling action game starring a fox that controls the seasons, changing the levels mid-play.

Super BurgerTime adds simultaneous multiplayer to the standard BurgerTime gameplay.

<h2>Overview</h2><p>Super BurgerTime is an arcade platforming game originally developed and published by <a href="/data-east-corporation/3010-157/" data-ref-id="3010-157">Data East Corporation</a> for <a href="/arcade/3045-84/" data-ref-id="3045-84">Arcades</a>. </p><p>in 2010 the game was ported to the <a href="/zeebo/3045-122/" data-ref-id="3045-122">Zeebo</a>. This version was developed by <a href="/onan-games/3010-16889/" data-ref-id="3010-16889">Onan Games</a> and published by <a href="/g-mode-inc/3010-1973/" data-ref-id="3010-1973">G-mode</a>.</p><h2>Gameplay</h2><p>Players take control of Peter or Pete Pepper Jr. as they try to make hamburgers. The object of the game is the same as the original <a href="/burgertime/3030-4702/" data-ref-id="3030-4702">BurgerTime</a>, get all the ingredients of the hamburger to the bottom of the screen. This game adds a multiplayer mode that was not present in the original game.</p><p>Unlike the games predecessor players do not have to walk all the way across the ingredients, instead they must be jumped on a certain number of times. If one ingredient falls down on to another platform that still has an ingredient on it they will cause a chain reaction that will bump each ingredient in the chain down a level.</p><p>There are multiple words that are comprised of four separate stages, each with a boss fight at the end.</p>

The Sun has stopped in the middle of the sky, the Gods have died and human settlements are being invaded by the Dredge, a race of stone beings. There can be no doubt about it, the world is coming to an end. In this turn-based tactics game, borrowing elements from Norse myth, your clan's continued survival is the only thing that truly matters. Will its banner be stomped into the the ground or fly high and bring back hope to those who have lost it in this desolate cold world?

<h2>Overview</h2><p>The Banner Saga is a tactical turn-based RPG in a Norse-inspired fantasy setting with an art style influenced by traditional rotoscopic animation from the 50s-80s.</p><h2>Multiplayer</h2><figure data-ref-id="1300-2445918" data-img-src="https://static.giantbomb.com/uploads/original/15/159206/2445918-2013-03-03_00015.jpg" data-size="small" data-align="right" data-ratio="0.625" data-width="1440" data-embed-type="image" style="width: 1440px"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/15/159206/2445918-2013-03-03_00015.jpg" data-ref-id="1300-2445918"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/15/159206/2445918-2013-03-03_00015.jpg" srcset="https://static.giantbomb.com/uploads/original/15/159206/2445918-2013-03-03_00015.jpg 1440w, https://static.giantbomb.com/uploads/scale_super/15/159206/2445918-2013-03-03_00015.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/15/159206/2445918-2013-03-03_00015.jpg 480w, https://static.giantbomb.com/uploads/scale_small/15/159206/2445918-2013-03-03_00015.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The multiplayer is a stand-alone free-to-play component of the main game called <a href="/the-banner-saga-factions/3030-41872/" data-ref-id="3030-41872">The Banner Saga: Factions</a>. Currently, the multplayer consists of having two players against each other in turn-based combat with 6 characters from a pool of 16 classes. Players are able to customize the characters via stats and the like to suit their tactical play. In addition, there are additional powers and the like that can be obtained by in game micro-transactions, albeit players with these would be match-made with similar players.</p><h2>Development</h2><p>Developed by a small team of former BioWare artists, this game was fan-funded using Kickstarter and received over 700% backer support, making it one of the most successful projects at the time.</p><p>The multiplayer component was released as a stand-alone game to allow the developers to hone the basic gameplay mechanics based on player feedback, as well as continue to fund the game.</p><h2>System Requirements</h2><h3>PC</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Windows XP SP3</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Hard Drive:</strong> 3 GB available space</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> Windows 7 SP1</li><li><strong>Memory:</strong> 4 GB RAM</li><li><strong>Hard Drive:</strong> 6 GB available space</li></ul><h3>Mac</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> MAC OSX 10.7.5</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Hard Drive:</strong> 3 GB available space</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> MAC OSX 10.7.5</li><li><strong>Memory:</strong> 4 GB RAM</li><li><strong>Hard Drive:</strong> 6 GB available space</li></ul><h2>Links</h2><ul><li><a href="http://stoicstudio.com/" rel="nofollow" data-ref-id="false">Official Website</a></li></ul>

A collection of several stories that are prequels to The House in Fata Morgana.

A third-person adventure game that melds aspects of both horror and noir themes together.

E3 2014: Mentally Prepare Yourself for the Monochromatic Horror of White Night

<p>The player character returns to his or her island homeland after being sent away out of a fear of a magical dark energy consuming the land. Armed with only a celestial compass, the player tries to clear the island of the mist-like energy while helping the residents of the island with various tasks like rebuilding a farm or gathering X number of resources. The game is entirely non-violent and there are no ways to die, leaving the gameplay focused on exploring and building/crafting.</p>

Zelda Musou
Hyrule Warriors Legends
Hyrule Warriors: Definitive Edition
Zelda Musou: Hyrule All-Stars
Zelda Musou: Hyrule All-Stars DX

Omega Force, Team Ninja and Nintendo team up for this crossover between the Zelda franchise and the long-running Warriors hack-n-slash series. The game pits Link and friends against hordes of familiar enemies in the signature Warriors fashion.

<h2>Overview</h2><figure data-ref-id="1300-2635831" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2635831-011.jpg" data-size="small" data-align="right" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/82063/2635831-011.jpg" data-ref-id="1300-2635831"><img alt="No time for block-pushing, this is war!" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2635831-011.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2635831-011.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/8/82063/2635831-011.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2635831-011.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2635831-011.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>No time for block-pushing, this is war!</figcaption></figure><p>Hyrule Warriors is a collaboration title developed by <a href="/tecmo-koei-co-ltd/3010-485/" data-ref-id="3010-485">Koei Tecmo</a> studios <a href="/omega-force/3010-1254/" data-ref-id="3010-1254">Omega Force</a> and <a href="/team-ninja/3010-1764/" data-ref-id="3010-1764">Team Ninja</a> in partnership with <a href="//www.giantbomb.com/nintendo/3010-90/" data-ref-id="3010-90">Nintendo</a>. It mixes the setting and characters of <a href="//www.giantbomb.com/the-legend-of-zelda/3025-9/" data-ref-id="3025-9">The Legend of Zelda</a> franchise with a gameplay format based on that of the <a href="//www.giantbomb.com/musou/3025-704/" data-ref-id="3025-704">Musou</a> franchise (<a href="//www.giantbomb.com/dynasty-warriors/3025-169/" data-ref-id="3025-169">Dynasty Warriors</a>, <a href="//www.giantbomb.com/samurai-warriors/3025-947/" data-ref-id="3025-947">Samurai Warriors</a>, <a href="//www.giantbomb.com/warriors-orochi/3025-1199/" data-ref-id="3025-1199">Warriors Orochi</a>). In Japan, the game is called Zelda Musou.</p><p>The game was released in Japan on August 14, 2014, where was published by Koei Tecmo. The game was released in Europe on September 19, 2014, and in North America on September 26, 2014. In these territories, the game was published by Nintendo.</p><p>A Nintendo 3DS port, titled Hyrule Warriors Legends, with new playable characters was revealed the week before E3 2015 via a video on Koei Tecmo's Japanese YouTube channel.</p><p>A Nintendo Switch version combining all the content from the Wii U original and Nintendo 3DS "Legends" version plus new Breath of the Wild costumes for Link and Zelda was announced in a January 11, 2018 Nintendo Direct mini.</p><h2>Story</h2><figure data-ref-id="1300-2635809" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2635809-046.jpg" data-size="small" data-align="left" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/82063/2635809-046.jpg" data-ref-id="1300-2635809"><img alt="Cia is introduced as the villain of Hyrule Warriors." src="https://static.giantbomb.com/uploads/scale_small/8/82063/2635809-046.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2635809-046.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/8/82063/2635809-046.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2635809-046.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2635809-046.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Cia is introduced as the villain of Hyrule Warriors.</figcaption></figure><p>The story of Hyrule Warriors focuses on a conflict between Link, Zelda, and the forces of Hyrule against a witch named <a href="/shia/3005-29496/" data-ref-id="3005-29496">Cia</a>. Cia had the task of watching over the <a href="/triforce/3055-18/" data-ref-id="3055-18">Triforce</a>, and could see all points in time. It was through these visions that she became aware of the hero, Link, and fell in love with him, but was saddened by the realization that they would never be together. This weakness in her heart allowed for an evil that had been sealed away to take hold of her. She unleashes chaos onto Hyrule with the help of her minions, <a href="/valga/3005-29494/" data-ref-id="3005-29494">Volga</a> and <a href="/wizro/3005-29495/" data-ref-id="3005-29495">Wizzro</a>, and through the use of her powers merges the land of Hyrule with the eras of <a href="/the-legend-of-zelda-skyward-sword/3030-26934/" data-ref-id="3030-26934">Skyward Sword</a>, <a href="/the-legend-of-zelda-ocarina-of-time/3030-12572/" data-ref-id="3030-12572">Ocarina of Time</a>, and <a href="/the-legend-of-zelda-twilight-princess/3030-19467/" data-ref-id="3030-19467">Twilight Princess</a>.</p><p>The story of Hyrule Warriors is not a part of the official Zelda timeline and is considered its own separate universe. The game is considered a celebration title by the development staff, as it includes numerous elements from across the timeline, many of which would not otherwise fit canonically or chronologically.</p><h2>Gameplay</h2><h3>Controls</h3><p>Hyrule Warriors offers two basic control styles. One is the the standard Warriors button layout, and the second is one that is inspired by the Zelda series. The player chooses between layouts at the game's start, and can freely switch back and forth in the options menu afterward.</p><h3>Combat</h3><figure data-ref-id="1300-2635832" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2635832-010.jpg" data-size="small" data-align="right" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/82063/2635832-010.jpg" data-ref-id="1300-2635832"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2635832-010.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2635832-010.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/8/82063/2635832-010.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2635832-010.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2635832-010.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2635832-010.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2635832-010.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/8/82063/2635832-010.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2635832-010.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2635832-010.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Similar to other Musou/Warriors titles, Hyrule Warriors pits the player against scores of enemies in open battlefields. The player character can engage scores of enemies and dispatch them with combinations of strikes, including the signature <a href="/musou-attack/3015-6246/" data-ref-id="3015-6246">Musou Attack</a>. The game also implements the Zelda franchise's Z-targeting, allowing the player to lock on to specific enemies or parts of larger enemies.</p><p>Characters in Hyrule Warriors cannot jump. Instead, the player can perform a quick evasive dash. The direction of the dash is dependent on the analogue stick.</p><p>The life gauge is represented in hearts, and life can be restored by collecting hearts on the battlefield. Similarly, magic potions can be collected to replenish a portion of the player-character's magic meter. Triforce shards can be collected to fill the player-character's special attack (or <a href="/musou-attack/3015-6246/" data-ref-id="3015-6246">Musou attack</a>, in Dynasty Warriors) meter.</p><h4>Subweapons</h4><p>The player has access to subweapons such as the Zelda franchise's standard bombs, which can be lobbed at enemies in rapid succession. The subweapons also have uses outside of combat, as well. For example, bombs can be used to clear passageways and uncover secrets, while the hookshot can be used to cross otherwise impassable gaps. The active subweapon can be swapped using the directional pad.</p><h4>Focus Spirit</h4><p>When the player-character's magic meter is full, a special technique called Focus Spirit can be unleashed. When Focus Spirit is triggered, the player character's parameters are all given a temporary boost.</p><h3>Leveling Up</h3><p>Each character grows in strength as they earn <a href="/experience-points/3015-39/" data-ref-id="3015-39">experience points</a> in battle and <a href="/leveling-up/3015-475/" data-ref-id="3015-475">level up</a>. Character levels determine the character's strength and maximum health. If a character levels up in the middle of combat, his or her health will refill to maximum automatically.</p><h3>Gameplay Flow</h3><p>To progress through a given stage, the player must fight off enemies and complete a series of major and minor objectives while also guarding against the stage's losing conditions, such as the defeat of the stage's allied commander. Some objectives are tied to keeps scattered around the maps and require the player defeat an enemy keep's commander to claim the keep for their own forces or prevent the fall of an allied keep. Battles are won when the stated victory conditions are met. However, the victory and defeat conditions can change as the battle progresses.</p><p>The game features four difficulty levels. The first three, Easy, Normal, and Hard, are available from the outset. Upon completion of Legend Mode, the hardest difficulty, Heroic, is unlocked. However, difficulty levels cannot be set in Adventure Mode, in which the difficulty of individual challenges is fixed.</p><h3>Enemies</h3><figure data-ref-id="1300-2592863" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2592863-11437482266_0bd011bd39_o.jpg" data-size="small" data-align="left" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/82063/2592863-11437482266_0bd011bd39_o.jpg" data-ref-id="1300-2592863"><img alt="Link facing off against a Lizalfos and Bokoblins." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2592863-11437482266_0bd011bd39_o.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2592863-11437482266_0bd011bd39_o.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/8/82063/2592863-11437482266_0bd011bd39_o.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2592863-11437482266_0bd011bd39_o.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2592863-11437482266_0bd011bd39_o.jpg 320w"><noscript><img alt="Link facing off against a Lizalfos and Bokoblins." src="https://static.giantbomb.com/uploads/scale_small/8/82063/2592863-11437482266_0bd011bd39_o.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2592863-11437482266_0bd011bd39_o.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/8/82063/2592863-11437482266_0bd011bd39_o.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2592863-11437482266_0bd011bd39_o.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2592863-11437482266_0bd011bd39_o.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Link facing off against a Lizalfos and Bokoblins.</figcaption></figure><p>The game features enemy types from various races that have appeared in the Zelda series, such as <a href="/bokoblin/3015-4407/" data-ref-id="3015-4407">Bokoblins</a>, <a href="/lizalfos/3015-2878/" data-ref-id="3015-2878">Lizalfos</a>, and <a href="/poe/3015-2022/" data-ref-id="3015-2022">Poes</a>. Enemies such as Bokoblins and <a href="/stalfos/3015-2886/" data-ref-id="3015-2886">Stalfos</a> appear as common enemy soldiers, while Lizalfos, <a href="/redeads/3015-7497/" data-ref-id="3015-7497">ReDeads</a>, and other creatures appear in roles similar to officers in the Dynasty Warriors series. There are also giant boss enemies such as the <a href="//www.giantbomb.com/king-dodongo/3005-2408/" data-ref-id="3005-2408">King Dodongo</a>, <a href="/gohma/3005-7632/" data-ref-id="3005-7632">Gohma</a>, and <a href="/manhandla/3005-28411/" data-ref-id="3005-28411">Manhandla</a>.</p><p>Officers and giant enemies, with their more complex attack patterns, also feature weak points tied to gauges. When the enemy performs an action that opens up their weak point, the gauge will appear, and the player can strike to deal damage and deplete the gauge. When the gauge empties, the player-character performs a special critical attack that deals massive damage.</p><h3>The Bazaar</h3><p>The Bazaar Menu is the player's primary means of customizing the player-characters. All functions of the Bazaar require rupees to spend, which can be acquired by defeating enemies or smashing pots on the battlefield. The Bazaar cannot be accessed while in battle.</p><h4>Badge Market</h4><p>The Badge Market allows the player to create badges to enhance the characters' abilities. Badges can be crafted by using materials and rupees collected on the battlefield. The better the badge effects, the more rupees they cost and the rarer the materials they require. Each character has three skill trees representing offensive, defensive, and assist skills. The layouts of each character's skill trees are identical, but the materials required for crafting specific badges varies from character to character.</p><h4>Training Dojo</h4><p>The training dojo, accessed from the Bazaar menu, allows the player to pay rupees to level characters up. The amount required to pay in order to raise a level increases in step with the player-character's level. However, the training dojo does not allow the player to boost characters beyond the current maximum level of their highest-level character.</p><h4>Apothecary and Potions</h4><p>The apothecary is accessible from the Bazaar menu between battles. From here, the player an purchase potions to boost certain effects in the next battle, such as weapon drop quality or rate, among other possibilities. The number of available potions is increased as the player collects more Gold Skulltulas.</p><p>If the player character has been upgraded such that he or she has at least one empty bottle, they will automatically begin battle with single-use health potions in their inventory; one for each empty bottle they possess. The quality of the potion goes up as the player defeats Gold Skulltulas.</p><h4>Smithy</h4><p>The Smithy, accessed from the Bazaar menu, allows the player to power up weapons by combining them with others. If the player has a weapon with an empty skill slot and the rupees to pay, another weapon of the same class can be combined with it to transfer a skill to its empty slot. However, the weapon used to donate the skill is destroyed in the process.</p><h3>Battlefield Creatures</h3><h4>Gold Skulltulas</h4><figure data-ref-id="1300-2662052" data-img-src="https://static.giantbomb.com/uploads/scale_super/8/82063/2662052-064.jpg" data-size="small" data-align="right" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/scale_super/8/82063/2662052-064.jpg" data-ref-id="1300-2662052"><img alt="Sheik encountering a Gold Skulltula." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2662052-064.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2662052-064.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/8/82063/2662052-064.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2662052-064.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2662052-064.jpg 320w"><noscript><img alt="Sheik encountering a Gold Skulltula." src="https://static.giantbomb.com/uploads/scale_small/8/82063/2662052-064.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2662052-064.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/8/82063/2662052-064.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2662052-064.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2662052-064.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Sheik encountering a Gold Skulltula.</figcaption></figure><p><a href="/gold-skulltula/3015-2982/" data-ref-id="3015-2982">Gold Skulltulas</a>, special collectibles that first appeared in <a href="/the-legend-of-zelda-ocarina-of-time/3030-12572/" data-ref-id="3030-12572">Ocarina of Time</a>, make an appearance in Hyrule Warriors. Their appearance during battle is based on specific conditions, such as the weapon the player character is using and/or the character the player has selected. If the player can defeat a Gold Skulltula before a timer runs out, a portion of a special portrait is unlocked. There are a total of one hundred Gold Skulltulas found in the game.</p><p>When a Gold Skulltula spawns on the map, a web icon will appear on screen. The Gold Skulltula's location can be determined by sound; it makes a rustling noise that grows louder as the player draws closer to its position. As in Ocarina of Time, the Gold Skulltulas can be hidden in the environment and might need to be uncovered by the player before they can be fought.</p><p>After completion of Legend Mode, a second Gold Skulltula will spawn on each stage. However, these Gold Skulltulas will only appear in Hard or Heroic difficulty, and only for select warrior/weapon combinations.</p><h4>Cuccos</h4><p><a href="/cucco/3015-6079/" data-ref-id="3015-6079">Cuccos</a>, the chicken-like birds native to Hyrule, appear in Hyrule Warriors, as well. Normally docile creatures, if attacked, they will call for reinforcements and swarm the battlefield. The player can use this to their advantage and get aid from cuccos in battle, but cuccos can also turn on the player if the player attacks them.</p><h2>Gameplay Modes</h2><h3>Legend Mode</h3><p>Legend Mode follows an original narrative set across stages inspired by Ocarina of Time, Twilight Princess, and Skyward Sword, in addition to original locations conceived for the game. The character the player controls is dependent on the stage and progress in the story.</p><h3>Free Mode</h3><p>Free Mode allows the player to play any Legend Mode stage with any unlocked character. Free Mode can be played cooperatively by two players.</p><h3>Adventure Mode</h3><p>Adventure Mode is a challenge mode divided into multiple stages laid out on a map with an appearance that references the aesthetic of the original The Legend of Zelda. As the player clears challenges, more stages are unlocked. There are certain weapons and characters that can only be unlocked by playing through Adventure Mode.</p><p>Stages in Adventure Mode take on a variety of forms. Some are standard battles in which the player must complete set objectives and then challenge the boss. Others are more focused challenges, such as defeating ten enemy captains while every strike deals critical damage. There are also "quiz" stages that test the player with a series of challenges focused on defeating the correct enemy.</p><p>Challenges are graded on aspects such as the number of enemies defeated, the length of time it took to complete the stage, and the amount of damage the player sustained in the battle. If the player achieves a cumulative A rank in a given stage, the player can earn special rewards. Some stages restrict the player to the use of a specific character, or special treasures and rewards can only be earned when the challenge is played with a specific character.</p><p>Completing some Adventure Mode stages will award the player with items that can be used on the map screen. When the player examines a given square on the map, items such as a candle or bombs can be used to discover secret passages that allow for unlocking new rewards.</p><p>Adventure Mode also features a few gameplay elements in battle that are not present in Legend Mode. For example, some maps feature keeps that deal elemental damage to the player for as long as they're inside the keep. However, if the player can find and rescue a fairy of the same element, they can use the fairy as an item to protect against the keep's damage property. Also, some stages feature locks on the doors to the boss's keep. In order to bypass the lock, the player must locate a keep where the <a href="/boss-key/3055-1783/" data-ref-id="3055-1783">boss key</a> is kept in a treasure chest.</p><h4>Master Quest</h4><p>The Master Quest DLC pack includes a Master Quest Adventure Mode map. Each of the stages on this map apply one of the following rules for added challenge:</p><ul><li>Speed Run: The battle has a time limit of fifteen minutes.</li><li>No Healing!: Potion use is prohibited and healing items will not appear on the battlefield.</li><li>No Guarding: Disables protection while blocking.</li><li>No Item Attacks: The bombs, hookshot, boomerang, and bow cannot be used.</li><li>Don't Get Hit!: A single hit will drop the player to critical health.</li></ul><h4>Network Link</h4><p>Adventure Mode includes a special Network Link feature, in which the player can allow another player's Link to appear on their Adventure Mode map from across the internet. If the player enters battle and assists this other player's Link, extra bonuses can be acquired. The level of the guest Link is based on the other player's own progress. Network Link battles are typically more difficult than standard battles, but offer greater rewards for their completion.</p><h3>Challenge Mode</h3><p>This mode features challenges for players to complete within a given time limit. Not a part of the original release, it was added to the game in the version 1.2 update. The mode will be updated with new challenges over time.</p><h2>Multiplayer</h2><p>Hyrule Warriors supports local two-player cooperative play. Similar to Warriors Orochi 3 Hyper, the game features the ability for <a href="/two-screen-multiplayer/3015-7585/" data-ref-id="3015-7585">one player to play the game on the Wii U GamePad screen, and the other on the television</a>. The game does not offer a split-screen display option, as one player is required to use the GamePad display.</p><h2>Medals</h2><p>Similar to other in-game achievement systems, the player can earn medals by completing various in-game tasks. Medals come in bronze, silver, and gold varieties and are awarded upon completion of the stage in which the medal was earned. The player can optionally turn on a function to automatically post to <a href="/miiverse-integration/3015-7470/" data-ref-id="3015-7470">Miiverse</a> whenever a medal is acquired.</p><h2>Playable Characters</h2><figure data-ref-id="1300-2635795" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2635795-042.jpg" data-size="small" data-align="right" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/82063/2635795-042.jpg" data-ref-id="1300-2635795"><img alt="Impa joins the battle." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2635795-042.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2635795-042.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/8/82063/2635795-042.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2635795-042.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2635795-042.jpg 320w"><noscript><img alt="Impa joins the battle." src="https://static.giantbomb.com/uploads/scale_small/8/82063/2635795-042.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2635795-042.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/8/82063/2635795-042.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2635795-042.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2635795-042.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Impa joins the battle.</figcaption></figure><p>Keeping in line with the standards of the Warriors franchise, and unlike standard entries in the Zelda franchise, Link is not the sole player character in Hyrule Warriors. Numerous secondary characters that have appeared in past entries the series are playable for the first time. The game also features new original characters that are playable as well.</p><p>Each character has their own unique weapon and move set, with some characters able to use more than one weapon type. The player must select a weapon to use before starting a battle and cannot switch once the battle begins.</p><table data-max-width="true"><thead><tr><th scope="col">Character</th><th scope="col">First Appearance</th><th scope="col">Weapon(s)</th></tr></thead><tbody><tr><td><a href="/link/3005-191/" data-ref-id="3005-191">Link</a></td><td><a href="/the-legend-of-zelda/3030-11949/" data-ref-id="3030-11949">The Legend of Zelda</a></td><td><ul><li>Hylian Sword &amp; Shield</li><li>Master Sword</li><li>Magic Rod</li><li>Gauntlets</li><li>Great Fairy</li><li>Spinner</li></ul></td></tr><tr><td><a href="/zelda/3005-5/" data-ref-id="3005-5">Zelda</a></td><td>The Legend of Zelda</td><td><ul><li>Rapier</li><li>Baton</li><li>Dominion Rod</li></ul></td></tr><tr><td><a href="/impa/3005-2565/" data-ref-id="3005-2565">Impa</a></td><td>The Legend of Zelda<br />(Instruction Manual)</td><td><ul><li>Giant Blade</li><li>Naginata</li></ul></td></tr><tr><td><a href="/ganon/3005-512/" data-ref-id="3005-512">Ganondorf</a></td><td>The Legend of Zelda</td><td><ul><li>Great Sword</li></ul></td></tr><tr><td><a href="/midna/3005-2015/" data-ref-id="3005-2015">Midna</a></td><td><a href="/the-legend-of-zelda-twilight-princess/3030-19467/" data-ref-id="3030-19467">Twilight Princess</a></td><td><ul><li>Shackle</li></ul></td></tr><tr><td><a href="/agitha/3005-17047/" data-ref-id="3005-17047">Agitha</a></td><td>Twilight Princess</td><td><ul><li>Parasol</li></ul></td></tr><tr><td><a href="/zant/3005-1032/" data-ref-id="3005-1032">Zant</a></td><td>Twilight Princess</td><td><ul><li>Scimitar</li></ul></td></tr><tr><td><a href="/lana/3005-29744/" data-ref-id="3005-29744">Lana</a></td><td>Hyrule Warriors</td><td><ul><li>Book of Sorcery</li><li>Spear</li><li>Summoning Gate</li></ul></td></tr><tr><td><a href="https://www.giantbomb.com/fi/3005-21210/" data-ref-id="3005-21210">Fi</a></td><td><a href="/the-legend-of-zelda-skyward-sword/3030-26934/" data-ref-id="3030-26934">Skyward Sword</a></td><td><ul><li>Goddess Blade</li></ul></td></tr><tr><td><a href="/ghirahim/3005-19192/" data-ref-id="3005-19192">Ghirahim</a></td><td>Skyward Sword</td><td><ul><li>Demon Blade</li></ul></td></tr><tr><td>Sheik</td><td><a href="/the-legend-of-zelda-ocarina-of-time/3030-12572/" data-ref-id="3030-12572">Ocarina of Time</a></td><td><ul><li>Harp</li></ul></td></tr><tr><td><a href="/darunia/3005-2559/" data-ref-id="3005-2559">Darunia</a></td><td>Ocarina of Time</td><td><ul><li>Hammer</li></ul></td></tr><tr><td><a href="/princess-ruto/3005-2561/" data-ref-id="3005-2561">Ruto</a></td><td>Ocarina of Time</td><td><ul><li>Zora Scale</li></ul></td></tr></tbody></table><h3>DLC Characters</h3><table data-max-width="true"><thead><tr><th scope="col">Character</th><th scope="col">First Appearance</th><th scope="col">Weapon(s)</th></tr></thead><tbody><tr><td><a href="/cia/3005-29496/" data-ref-id="3005-29496">Cia</a></td><td>Hyrule Warriors</td><td>Scepter</td></tr><tr><td><a href="/volga/3005-29494/" data-ref-id="3005-29494">Volga</a></td><td>Hyrule Warriors</td><td>Lance</td></tr><tr><td><a href="/wizzro/3005-29495/" data-ref-id="3005-29495">Wizzro</a></td><td>Hyrule Warriors</td><td>Magic Ring</td></tr><tr><td>Twili Midna</td><td>Twilight Princess</td><td>Mirror of Twilight</td></tr><tr><td>Young Link</td><td>Ocarina of Time</td><td>Fierce Deity Mask</td></tr><tr><td><a href="/tingle/3005-880/" data-ref-id="3005-880">Tingle</a></td><td>Majora's Mask</td><td>Rosy Balloon</td></tr><tr><td><a href="/ganon/3005-512/" data-ref-id="3005-512">Ganon</a></td><td>The Legend of Zelda</td><td>-</td></tr><tr><td>Giant Cucco</td><td>A Link to the Past</td><td>-</td></tr></tbody></table><h3>Hyrule Warriors Legends Characters</h3><p>Characters that come with the Nintendo 3DS port of Hyrule Warriors. These can be unlocked in the Wii U version by connecting both versions.</p><table data-max-width="true"><thead><tr><th scope="col">Character</th><th scope="col">First Appearance</th><th scope="col">Weapon(s)</th></tr></thead><tbody><tr><td>Tetra</td><td>The Wind Waker</td><td> </td></tr><tr><td><a href="/king-daphnes-nohansen-hyrule/3005-3600/" data-ref-id="3005-3600">King of Hyrule</a></td><td>The Wind Waker</td><td> </td></tr><tr><td>Toon Link</td><td>The Wind Waker</td><td> </td></tr></tbody></table><p> </p><h3>Items &amp; Weapons</h3><h4>Subweapons</h4><p>Traditional Zelda subweapons can be found in treasure chests during the course of Legend Mode. Once a subweapon is unlocked, it can be used on any given map by all characters. They are often required to solve small environmental puzzles or defeat boss enemies. By finding upgrade items, the subweapons can be enhanced to increase their power and alter their combat effects temporarily.</p><table data-max-width="true"><thead><tr><th scope="col">Basic Weapon</th><th scope="col">Upgraded Weapon</th></tr></thead><tbody><tr><td>Bow</td><td>Sacred Bow</td></tr><tr><td>Bombs</td><td>Big Bomb</td></tr><tr><td>Boomerang</td><td>Gale Boomerang</td></tr><tr><td>Hookshot</td><td>Super Hookshot</td></tr></tbody></table><h4>Weapon Drops</h4><p>Similar to other Warriors games, some enemies will drop weapon bags when defeated. The contents of the weapon bags are random and left undetermined until after the stage is cleared. If the player is defeated or the battle is otherwise lost, the player loses any weapon bags gathered during the battle.</p><h4>Heart Containers</h4><p>Certain stages contain <a href="/heart-container/3055-312/" data-ref-id="3055-312">Heart Containers</a> and <a href="/heart-piece/3055-2704/" data-ref-id="3055-2704">Pieces of Heart</a> for characters to find. Collecting Heart Containers allows the characters to extend their maximum life capacity beyond the maximum earned from simply leveling up. Heart Containers and Pieces of Heart locations are character-specific; they only expand the life gauge of the character meant to find them. Four Pieces of Heart are required to create a Heart Container. Heart Containers and Pieces can be found in both Legend and Adventure Mode.</p><h2>Amiibo Support</h2><figure data-ref-id="1300-2694034" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2694034-8001475278-b0e4t.jpg" data-size="small" data-align="right" data-ratio="0.82562277580071" data-width="1967" data-embed-type="image" style="width: 1967px"><a class="fluid-height" style="padding-bottom:82.6%" href="https://static.giantbomb.com/uploads/original/8/82063/2694034-8001475278-b0e4t.jpg" data-ref-id="1300-2694034"><img alt="The Link Amiibo figure can unlock a new weapon type for him in the game." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2694034-8001475278-b0e4t.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2694034-8001475278-b0e4t.jpg 1967w, https://static.giantbomb.com/uploads/scale_super/8/82063/2694034-8001475278-b0e4t.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2694034-8001475278-b0e4t.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2694034-8001475278-b0e4t.jpg 320w"><noscript><img alt="The Link Amiibo figure can unlock a new weapon type for him in the game." src="https://static.giantbomb.com/uploads/scale_small/8/82063/2694034-8001475278-b0e4t.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2694034-8001475278-b0e4t.jpg 1967w, https://static.giantbomb.com/uploads/scale_super/8/82063/2694034-8001475278-b0e4t.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2694034-8001475278-b0e4t.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2694034-8001475278-b0e4t.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The Link Amiibo figure can unlock a new weapon type for him in the game.</figcaption></figure><p>In a November 2014 update compatibility was added for <a href="/amiibo/3015-8433/" data-ref-id="3015-8433">Amiibo</a>, Nintendo's line of NFC figurines. The added Amiibo functions added to the game are as follows:</p><ul><li>When either the Link or Toon Link Amiibo is used, the Spinner from Twilight Princess is unlocked as a weapon.</li><li>Scanning the Zelda or Sheik Amiibo will award players with a random weapon rated three stars or higher.</li><li>When any other figure is used, the player will receive either a weapon rated three stars or lower, crafting materials or rupees (even just one rupee).</li></ul><p>Each Amiibo may only be scanned once per day with a maximum of five Amiibo per day in total.</p><h2>Downloadable Content</h2><h3>Preorder Costumes</h3><figure data-ref-id="1300-2650515" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2650515-110863_09_zelda_twilieojg4.jpg" data-size="small" data-align="left" data-ratio="1" data-width="4000" data-embed-type="image" style="width: 4000px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/82063/2650515-110863_09_zelda_twilieojg4.jpg" data-ref-id="1300-2650515"><img alt="DLC costume for Zelda based on her Twilight Princess design." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2650515-110863_09_zelda_twilieojg4.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2650515-110863_09_zelda_twilieojg4.jpg 4000w, https://static.giantbomb.com/uploads/scale_super/8/82063/2650515-110863_09_zelda_twilieojg4.jpg 1920w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2650515-110863_09_zelda_twilieojg4.jpg 960w, https://static.giantbomb.com/uploads/scale_small/8/82063/2650515-110863_09_zelda_twilieojg4.jpg 640w"><noscript><img alt="DLC costume for Zelda based on her Twilight Princess design." src="https://static.giantbomb.com/uploads/scale_small/8/82063/2650515-110863_09_zelda_twilieojg4.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2650515-110863_09_zelda_twilieojg4.jpg 4000w, https://static.giantbomb.com/uploads/scale_super/8/82063/2650515-110863_09_zelda_twilieojg4.jpg 1920w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2650515-110863_09_zelda_twilieojg4.jpg 960w, https://static.giantbomb.com/uploads/scale_small/8/82063/2650515-110863_09_zelda_twilieojg4.jpg 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>DLC costume for Zelda based on her Twilight Princess design.</figcaption></figure><p>Hyrule Warriors supports <a href="/downloadable-content/3015-329/" data-ref-id="3015-329">downloadable content</a>, including legacy costumes based on Link and Zelda's appearances in Ocarina of Time, Twilight Princess, and Skyward Sword, and Ganondorf's appearances in Ocarina of Time and Twilight Princess.</p><p>In the West, the Ganondorf costumes are available to players that register the game with <a href="/club-nintendo/3015-2341/" data-ref-id="3015-2341">Club Nintendo</a> within a month of release, while the Link and Zelda costumes will be divided up as retailer-specific preorder bonuses. In Japan, the DLC sets are part of the Premium and Treasure Box editions of the game. These costume packs were later sold separately on the eShop (December 18 in Japan, December 19 in EU).</p><h3>Post-launch DLC</h3><p>Four DLC packs have been announced for the game. The majority of the packs feature combinations of additional content including new characters and weapons to Adventure Mode maps and game modes.</p><h4>Master Quest (October 16, 2014)</h4><figure data-ref-id="1300-2686327" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2686327-zlcfzset96wwdmytmt.jpg" data-size="small" data-align="right" data-ratio="0.5625" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/82063/2686327-zlcfzset96wwdmytmt.jpg" data-ref-id="1300-2686327"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2686327-zlcfzset96wwdmytmt.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2686327-zlcfzset96wwdmytmt.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2686327-zlcfzset96wwdmytmt.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2686327-zlcfzset96wwdmytmt.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2686327-zlcfzset96wwdmytmt.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2686327-zlcfzset96wwdmytmt.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2686327-zlcfzset96wwdmytmt.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2686327-zlcfzset96wwdmytmt.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><ul><li>New weapon type for Link: <a href="/epona/3005-1968/" data-ref-id="3005-1968">Epona</a></li><li>Five new Legend Mode scenarios starring Cia.</li><li>A new Master Quest Adventure Mode map with special Master Quest rules for extra challenge. The map features seven new 8-bit weapons and sixteen new alternatively-colored costumes as rewards.</li><li>Two new costumes (Guardian of Time for Lana and Cia)</li></ul><h4>Twilight Princess (November 27, 2014)</h4><ul><li>New Character: Twili Midna w/ Mirror of Twilight Weapon</li><li>New Weapon for Zelda: <a href="/dominion-rod/3055-1485/" data-ref-id="3055-1485">Dominion Rod</a></li><li>Adventure Mode Map inspired by Twilight Princess. Certain tiles are set in twilight areas meaning players cannot use magic or special attacks.</li><li>Two new costumes (<a href="/postman/3005-10218/" data-ref-id="3005-10218">Postman </a>costume for Link, <a href="/ilia/3005-8243/" data-ref-id="3005-8243">Ilia </a>costume for Zelda)</li></ul><h4>Majora's Mask (January 29, 2015 [EU/JP]; February 5, 2015 [NA])</h4><ul><li>New Character: Tingle</li><li>New Character: Young Link, can transform into Fierce Deity Link</li><li>Adventure Mode Map inspired by Majora's Mask. The map will reset once the moon crashes. Players start with a count of three, each completed battle counts as one. One reset is mandatory, after that the count is 72, meaning players have to clear the map in 72 battles or it will reset. Clearing Owl Statue stages unlocks them and stages adjacent to it, making them immune to the reset effects.</li><li>Three new costumes (Ocarina of Time Sheik, Skull Kid for Lana, Ocarina of Time Impa)</li><li>New 8bit Weapons</li><li>Unlockable costumes in the form of masks for everyone</li></ul><h4>Boss Pack (February 26, 2015 [EU/JP]; March 12, 2015 [NA])</h4><ul><li>New Mode: Boss Challenge - battle against giant bosses and unlock new costumes for Link, Zelda and Lana</li><li>New Mode: Ganon's Fury - Play as Ganon, unlock new costumes for Ganondorf and Cia.</li></ul><h4>Hero of Hyrule Bundle</h4><p>Players who pre-order all four DLC packs together in the Hero of Hyrule Bundle will receive them at a collective discount of $20. A Dark Link costume is immediately unlocked as a bonus for those that purchase the DLC bundle.</p><h2>Version Updates</h2><figure data-ref-id="1300-2675415" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2675415-01_06_big.jpg" data-size="small" data-align="right" data-ratio="0.5625" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/82063/2675415-01_06_big.jpg" data-ref-id="1300-2675415"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2675415-01_06_big.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2675415-01_06_big.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2675415-01_06_big.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2675415-01_06_big.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2675415-01_06_big.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2675415-01_06_big.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2675415-01_06_big.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2675415-01_06_big.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Hyrule Warriors has received a series of free updates. These updates included patches to fix bugs, as well as additional game content and options.</p><ul><li>Version 1.1.0 - Day one update for the Japanese version with unknown content/fixes.</li><li>Version 1.2.0 - Released on September 1, 2014 for the Japanese version. This patch will be released as a day one update for the North American and European releases.<br /><ul><li>Adds Challenge Mode</li><li>Enables customization of any stage's BGM (Background Music)</li><li>New weapon: Link's original 8-bit sword &amp; shield</li><li>Various bug fixes</li></ul></li><li>Version 1.2.1 - Released September 18, 2014 <ul><li>Adds DLC Store</li><li>Adds Dark Link Costume for those who pre-purchase the 4-Pack DLC Bundle</li></ul></li><li>Version 1.3.0 - Released September 30, 2014 for the Japanese version, and October 16, 2014 for the Western versions. <ul><li>Adds playable characters: Cia, Volga, Wizzro</li><li>Adds option to turn off cut-scenes in the menu</li></ul></li><li>Version 1.4.0 - Released November 27, 2014 <ul><li>Amiibo compatibility</li><li>Level cap has been raised to a max level of 150</li><li>Material limit has been extended to a maximum of 999</li><li>New mixtures are available in the Apothecary</li><li>New medals can be won</li></ul></li><li>Version 1.5.0 - Released January 29, 2015 <ul><li>Level cap has been raised to a max level of 200</li><li>New mixtures are available in the Apothecary</li><li>New medals can be won</li><li>Junk shop will allow for skills to be removed from weapons</li><li>The Adventure Mode information screen will show how much damage was taken and include an option to retry from the beginning.</li></ul></li><li>Version 1.6.0. - Released February 26, 2015 <ul><li>Level cap has been raised to a max level of 255</li><li>New mixtures are available in the Apothecary</li><li>New medals can be won</li><li>Expansion of Challenge Mode (score recording, new challenges)</li><li>Fixes load time bug introduced with the previous update</li></ul></li><li>Version 1.6.1. - Released March 26, 2015 <ul><li>Improved stability</li></ul></li></ul><h2>Development</h2><p>As previously stated, the game is a collaboration between Koei Tecmo's studios Omega Force, the primary developer of the Warriors franchise, and Team Ninja. Warriors series producer <a href="/hisashi-koinuma/3040-103189/" data-ref-id="3040-103189">Hisashi Koinuma</a>, Team Ninja lead <a href="/yosuke-hayashi/3040-89725/" data-ref-id="3040-89725">Yosuke Hayashi</a>, and Zelda series producer at Nintendo, <a href="/eiji-aonuma/3040-38943/" data-ref-id="3040-38943">Eiji Aonuma</a>, are all credited as producers on the game. The development of the gameplay merges Omega Force's experience in games with large-scale group battles and Team Ninja's experience with one-on-one combat and marks the first time Team Ninja and Omega Force have worked together. The main programmer on the game is from Team Ninja while the main planner is part of Omega Force.</p><figure data-ref-id="1300-2650493" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2650493-0095ss0v.jpg" data-size="small" data-align="left" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/82063/2650493-0095ss0v.jpg" data-ref-id="1300-2650493"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2650493-0095ss0v.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2650493-0095ss0v.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/8/82063/2650493-0095ss0v.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2650493-0095ss0v.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2650493-0095ss0v.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2650493-0095ss0v.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2650493-0095ss0v.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/8/82063/2650493-0095ss0v.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2650493-0095ss0v.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2650493-0095ss0v.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>According to Hayashi, the decision to pursue development of a Zelda crossover came from having a lot of Zelda fans on the team. The appeal of having Link fight over a hundred enemies at a time instead of just one or two like in regular Zelda games was heavily discussed among the development team and fueled the excitement for the project.</p><p>Koei Tecmo pitched the project to <a href="/shigeru-miyamoto/3040-614/" data-ref-id="3040-614">Shigeru Miyamoto</a> and Eiji Aonuma at Nintendo at the same time that Aonuma was by coincidence playing <a href="/one-piece-pirate-warriors/3030-36291/" data-ref-id="3030-36291">One Piece: Pirate Warriors</a>. After Aonuma heard the pitch, he gave his thumbs up for the project, as playing Pirate Warriors had made him ponder what a Zelda game in the Warriors format would be like. Aonuma oversaw the game's development, approving of creative and design aspects that appear in the game.</p><figure data-ref-id="1300-2650492" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2650492-043e8jof.jpg" data-size="small" data-align="right" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/82063/2650492-043e8jof.jpg" data-ref-id="1300-2650492"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2650492-043e8jof.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2650492-043e8jof.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/8/82063/2650492-043e8jof.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2650492-043e8jof.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2650492-043e8jof.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2650492-043e8jof.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2650492-043e8jof.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/8/82063/2650492-043e8jof.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2650492-043e8jof.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2650492-043e8jof.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Aonuma has stated that his approval of the game was influenced by his more general desire to see the Zelda franchise break way from its traditions. The game's structure came about by leaning more toward the strengths of the Warriors franchise; an aspect that Aonuma himself wished to see. In his own words, as <a href="http://www.siliconera.com/2014/05/22/hyrule-warriors-part-aonumas-plan-break-away-zelda-traditions/" rel="nofollow" data-ref-id="false">translated by Siliconera</a>, "There wouldn’t be a reason for making it a Warriors [game] otherwise, right? I wanted Tecmo Koei to make a Zelda game that I can’t make. And for this reason, I asked them to 'give it more of a Warriors approach'."</p><p>Miyamoto's primary influence on the game came in determining which direction to take its design. Koei Tecmo's intial pitch for the game leaned more heavily toward designing a Zelda game with elements of the Warriors franchise underpinning it. However, it was by Miyamoto's insistence that the concept was reversed, and instead, the game was designed as a Warriors title with underpinning elements taken from the Zelda series.</p><p>At <a href="/e3-2014/3015-7932/" data-ref-id="3015-7932">E3 2014</a>, Aonuma also shared some insight he's gained from being a part of the development. In traditional Zelda titles, with the action focused around Link, there is very little to be concerned about in terms of map management. In a Warriors game, however, map management plays a vital role in the gameplay, as action is taking place in areas where the player isn't present and forces the player to make choices such as which allies to help and what bases to take.</p><h3>Character Design</h3><figure data-ref-id="1300-2635164" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2635164-hyrule_warriors-1.jpg" data-size="small" data-align="right" data-ratio="1.8991097922849" data-width="337" data-embed-type="image" style="width: 337px"><a class="fluid-height" style="padding-bottom:189.9%" href="https://static.giantbomb.com/uploads/original/8/82063/2635164-hyrule_warriors-1.jpg" data-ref-id="1300-2635164"><img alt="Link's new design in Hyrule Warriors." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 337px) 100vw, 337px" data-width="337" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/82063/2635164-hyrule_warriors-1.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2635164-hyrule_warriors-1.jpg 337w"><noscript><img alt="Link's new design in Hyrule Warriors." src="https://static.giantbomb.com/uploads/original/8/82063/2635164-hyrule_warriors-1.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2635164-hyrule_warriors-1.jpg 337w" sizes="(max-width: 337px) 100vw, 337px" data-width="337"></noscript></a><figcaption>Link's new design in Hyrule Warriors.</figcaption></figure><p>The game takes visual inspiration from a variety of games in the Zelda series. Link bears his traditional appearance for the most part, wearing his familiar green tunic and cap, but with the addition of a long blue scarf, as well as a shoulder guard on his sword arm. A similar scarf and shoulder guard were worn by the Link depicted in a manga short story included in the Zelda art/chronology book <em>Hyrule Historia</em> which served as a prequel to Skyward Sword.</p><p>As another example, Impa's design is an evolution of her Skyward Sword look, but lacks the face-obscuring cloth. Her outfit also features armor elements reminiscent of her appearance in <a href="/the-legend-of-zelda-ocarina-of-time/3030-12572/" data-ref-id="3030-12572">Ocarina of Time</a>.</p><p>Enemy designs in the game are also taken from various entries in the series. The designs of the bokoblins and lizalfos enemies appear to be taken directly from Skyward Sword, for example. Other enemies include the <a href="/redeads/3015-7497/" data-ref-id="3015-7497">ReDeads</a> of Ocarina of Time and the twilit dragon Argorok of <a href="/the-legend-of-zelda-twilight-princess/3030-19467/" data-ref-id="3030-19467">Twilight Princess</a>.</p><p>The character of Volga, one of Cia's minions, features very strong similarities in his armor's design to the dragon <a href="/volvagia/3005-3554/" data-ref-id="3005-3554">Volvagia</a>, the boss of the Fire Temple in Ocarina of Time. In particular, his helmet resembles Volvagia's head, and sections of the armor reflect the dragon's scales.</p><p>Similarly, Wizzro's appearance and name are inspired by wizzrobes, a type of enemy that has commonly appeared in numerous Zelda games dating back to the original <a href="/the-legend-of-zelda/3030-11949/" data-ref-id="3030-11949">The Legend of Zelda</a>. Unlike Volvagia, however, wizzrobes are typically not boss enemies.</p><h2>Trivia</h2><ul><li>Hyrule Warriors is the second Warriors title to feature a strong presence from a Nintendo property. The <a href="//www.giantbomb.com/wii/3045-36/" data-ref-id="3045-36">Wii</a> title <a href="//www.giantbomb.com/samurai-warriors-3/3030-24166/" data-ref-id="3030-24166">Samurai Warriors 3</a> features the protagonist of the <a href="//www.giantbomb.com/famicom-disk-system/3045-91/" data-ref-id="3045-91">Famicom Disk System</a> game <a href="//www.giantbomb.com/nazo-no-murasamejou/3030-29575/" data-ref-id="3030-29575">Nazo no Murasamejou</a> (The Mysterious Murasame Castle), <a href="//www.giantbomb.com/takamaru/3005-13474/" data-ref-id="3005-13474">Takamaru</a>, as a playable character. The game also includes a full-fledged gameplay mode in Murasame Castle that plays like an adaptation of the Famicom title using Warriors mechanics.</li><li>In Japan, a special "Treasure Box" edition of the game was released featuring extras including a wearable replica of Link's scarf, a Triforce-shaped clock, and a box shaped like a treasure chest that plays the Zelda series treasure-finding jingle when opened. A limited edition available in Europe also includes the scarf replica. In North America, a limited edition of the game bundled with the scarf was be sold exclusively through the Nintendo World Store in New York City. Only 300 copies of the North American bundle were produced.</li><li>Early plans for the game included the possibility of a female version of Link as a character in the game. The plan was ultimately scrapped, but artwork of the design concept was included in an official art book for the game released in Japan, as well as the official strategy guide published in North America.</li></ul>

Hey! Somebody Spilled Dynasty Warriors All Over My Legend of Zelda!

E3 2015: Hyrule Warriors Comes to 3DS Including Legends from Wind Waker

Hyrule Warriors (Limited Edition) [Nintendo World Store Exclusive]

Season Pass: Hero of Hyrule Pack (Bundle: Master Quest Pack, Twilight Princess Pack, Majora's Mask Pack, Boss Pack and Dark Link costume)

<h2> Gameplay:</h2><p>Little Nightmares is a Limbo-like 2.5D platformer that is based around evading the grasp of various substantially larger horrors that attempt to capture you. The game features light puzzle solving but is primarily a stealth game. Navigating most areas revolves around baiting the large horrors away from whatever exit you are attempt to reach. If one of these horrors does manage to catch you, the game is immediately over. Unlike games like Limbo and Inside, the player-character is very rarely brutalized upon being captured instead fading to black instead.</p><p> </p><p> </p><h2> Plot Overview:</h2><p><em>*Contains Spoilers</em></p><p> </p><p>The plot of Little Nightmares is very open to interpretation as the game contains no dialogue or written word. The main character is a small raincoat wearing creature that breaks out of the brig of a large seafaring vessel. The first stage revolves around escaping the brig by avoiding a lethal blinding light that turns the player to stone should they get caught. Once free of the prison, the player must navigate past a long armed creature seemingly placed in charge of preparing prisoners for the chefs to cook upstairs. This functions as stage two and is the longest in the game. This creature is blind and relies on sound to track you down. After a lengthy chase through the midsection of the ship, the long armed horror corners the small creature. Through quick thinking, it manages to crush the horror's long arms under a door allowing for a hasty escape. </p><p>Stage three is the kitchen where the small creature observes the grisly preparation of a whole myriad of meats. The chefs that run the kitchen make every attempt to capture the small creature before it once again manages to evade capture. In between stages, the small creatures finds itself needing to feed on larger and larger prey this time consuming a large rat. At the start of the fourth stage, the small creature emerges from a porthole to spot a parade of horribly obese humanoid creatures boarding the now docked ship. The small creature then has to move through the lavishly decorated dining hall to reach its true target upstairs. This stage features a lot of hiding in plain sight as the obese creatures are typically too enamored with their meals to pursue the small creature.</p><p>The final stage revolves around destroying a slender geisha monster that cannot bare to see its own reflection. The small creature moves through its ghostly chambers in search of a mirror that it hasn't yet destroyed. Once procured, the small creature forces a direct encounter with the geisha forcing it to witness it's reflection. Upon using this to disable it, the small creature consumes the geisha monster granting it new power. From there, the small creature escapes up to the main deck and onward to freedom.  </p>