Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings

Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings-2018-03-27

The 19th mainline entry in the Atelier series being released for the PlayStation 4, Vita and Nintendo Switch.

Build ramps and loops to get to the goal in this new take on the Bridge Constructor series.

A simple package delivery takes a turn for the bizarre in D/Generation, a 1991 action puzzle game from Robert Cook and Mindscape, Inc.

<h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/11/118253/2024608-d_gen_title.png" data-ref-id="1300-2024608" data-size="small" data-embed-type="image" data-ratio="0.40625"><a class="fluid-height" style="padding-bottom:40.6%" href="https://static.giantbomb.com/uploads/original/11/118253/2024608-d_gen_title.png" data-ref-id="1300-2024608"><img alt="D/Generation's In-Game Title" src="https://static.giantbomb.com/uploads/scale_small/11/118253/2024608-d_gen_title.png" srcset="https://static.giantbomb.com/uploads/original/11/118253/2024608-d_gen_title.png 640w, https://static.giantbomb.com/uploads/scale_medium/11/118253/2024608-d_gen_title.png 480w, https://static.giantbomb.com/uploads/scale_small/11/118253/2024608-d_gen_title.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>D/Generation's In-Game Title</figcaption></figure><p>Designed and created by <a href="/robert-cook/3040-10286/" data-ref-id="3040-10286">Robert Cook</a>, D/Generation is an <a href="/isometric-viewpoint/3015-246/" data-ref-id="3015-246">isometric</a> action-adventure <a href="/puzzles/3015-932/" data-ref-id="3015-932">puzzle</a> game that was released by <a href="/mindscape-inc/3010-132/" data-ref-id="3010-132">Mindscape</a> in 1991 for the <a href="/pc/3045-94/" data-ref-id="3045-94">DOS</a>, <a href="/amiga/3045-1/" data-ref-id="3045-1">Amiga</a>, and <a href="/atari-st/3045-13/" data-ref-id="3045-13">Atari ST</a> platforms, and was later ported to the <a href="/amiga-cd32/3045-39/" data-ref-id="3045-39">Amiga CD32</a> in 1993. Set in the year 2021, D/Generation takes place in a <a href="/the-future/3015-2634/" data-ref-id="3015-2634">futuristic</a> setting with elements of <a href="/cyberpunk/3015-6735/" data-ref-id="3015-6735">cyberpunk</a> and <a href="/dystopian-world/3015-591/" data-ref-id="3015-591">dystopian</a> fiction, and the story follows the actions of a simple courier making an urgent delivery who finds himself entangled in the illicit <a href="/corporation/3015-5746/" data-ref-id="3015-5746">corporate</a> world of bioweapon research gone horribly awry. With the courier as their <a href="/player-character/3015-968/" data-ref-id="3015-968">player character</a>, players must climb ten floors of the Genoq Biolabs research building in search of the <a href="/scientist/3015-5852/" data-ref-id="3015-5852">scientist</a> Jean-Paul Derrida, the recipient of the package they carry. Malfunctioning security systems and hostile organic weapons (called Neogens) will impede their progress, while traumatized Genoq employees may be able to help the courier piece together what happened at the building prior to the player's arrival.</p><h2>Story</h2><p>Mere hours after receiving an urgent call in his <a href="/paris/3035-487/" data-ref-id="3035-487">Paris</a> apartment, the protagonist of D/Generation, a nameless courier, arrives in <a href="/singapore/3035-1881/" data-ref-id="3035-1881">Singapore</a> via <a href="/jet-pack/3055-6/" data-ref-id="3055-6">jet pack</a>, touching down on the 80th floor of Genoq Biolabs' medical research facility with an important package for lead Genoq scientist Jean-Paul Derrida. As soon as he enters, however, the doors shut and seal themselves behind him. This, however, proves to be the least of his problems, as the receptionist soon informs him of Genoq's dire state. All lines of communication to the outside world have been severed, and furthermore the building's security systems and dangerous Neogens have run amok. Despite the perils within and the receptionist's adamant warnings, the courier chooses to proceed, perhaps believing that the item in his possession holds the key to stopping the chaos which grips Genoq.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/11/118253/2023943-d_gen_intro.png" data-ref-id="1300-2023943" data-size="small" data-embed-type="image" data-ratio="0.625"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/11/118253/2023943-d_gen_intro.png" data-ref-id="1300-2023943"><img alt="Something is amiss within Genoq Biolabs." src="https://static.giantbomb.com/uploads/scale_small/11/118253/2023943-d_gen_intro.png" srcset="https://static.giantbomb.com/uploads/original/11/118253/2023943-d_gen_intro.png 640w, https://static.giantbomb.com/uploads/scale_medium/11/118253/2023943-d_gen_intro.png 480w, https://static.giantbomb.com/uploads/scale_small/11/118253/2023943-d_gen_intro.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Something is amiss within Genoq Biolabs.</figcaption></figure><p>Over the course of his journey into the building's upper reaches, the courier learns that Genoq had been steeped in the realm of illegal bioweapon development for some time, and that their medical research, which had long ago become unprofitable for them, was little more than a front for their more lucrative practice of creating and selling biological weapons called Neogens. Derrida had been brought on by the company to spearhead a project which would create the ultimate Neogen, and the fruit of his efforts, an artificial organism dubbed D/Generation, was ultimately the source of the disturbances within the building. Further complicating matters, he also learns that Genoq's corporate leaders have authorized an airstrike against the building in order to prevent details of their activities from going public.</p><p>Upon reaching the top floor, the courier discovers that it was not Derrida, but rather D/Generation that sent for him, and that the package he carried with him held a neurotransmitter which it needed in order to escape the building. Trapped within a hallucinatory realm conjured by his own creation, Derrida warns the courier that D/Generation must not be allowed to leave, as it was designed to be a genetically perfect killer that could blend in anywhere. Utilizing Derrida's advice, the courier is successful in luring D/Generation into a trap where it is killed by powerful microwaves. With moments to spare, he escapes the building, preventing the airstrike and saving the remaining employees trapped within the Genoq building.</p><h2>Gameplay</h2><p>The main gameplay of D/Generation consists of traversing interconnected rooms (called "scenes" within the game), accomplishing various tasks within them in order to ascend to the next level of the tower. Each level is comprised of multiple scenes, and each scene typically presents a particular challenge which must be overcome in order to progress. The game alternates between action-based and puzzle-based gameplay, with many scenes requiring some combination of both. On the action side of things, players are constantly harassed by hostile Neogens and security systems, which frequently require quick reflexes in order to defeat. Certain doors will only unlock when an area has been cleared of dangerous entities, and furthermore it is usually not feasible to rescue survivors (who grant additional lives) until an area has been completely cleared of enemies.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/11/118253/2057112-getting_weird.png" data-ref-id="1300-2057112" data-size="small" data-embed-type="image" data-ratio="0.625"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/11/118253/2057112-getting_weird.png" data-ref-id="1300-2057112"><img alt="As the game reaches its climax, the tone becomes unexpectedly surreal." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/11/118253/2057112-getting_weird.png" data-srcset="https://static.giantbomb.com/uploads/original/11/118253/2057112-getting_weird.png 640w, https://static.giantbomb.com/uploads/scale_medium/11/118253/2057112-getting_weird.png 480w, https://static.giantbomb.com/uploads/scale_small/11/118253/2057112-getting_weird.png 320w"><noscript><img alt="As the game reaches its climax, the tone becomes unexpectedly surreal." src="https://static.giantbomb.com/uploads/scale_small/11/118253/2057112-getting_weird.png" srcset="https://static.giantbomb.com/uploads/original/11/118253/2057112-getting_weird.png 640w, https://static.giantbomb.com/uploads/scale_medium/11/118253/2057112-getting_weird.png 480w, https://static.giantbomb.com/uploads/scale_small/11/118253/2057112-getting_weird.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>As the game reaches its climax, the tone becomes unexpectedly surreal.</figcaption></figure><p>At the same time, there are cases where it is more advantageous to manipulate an enemy rather than killing it outright, which leads into the game's more cerebral leanings. Trackers can be used to kill other Trackers without firing a shot, for instance, and a Neogen that collides with a plasma barrier will permanently disable it. These are just two examples of instances in which the player is rewarded for thinking before they shoot. Most areas contain switches which can open and close doors, activate and deactivate security measures, or both, and success in many scenes comes down to manipulating these switches (as well as other devices, such as computer terminals and teleporters) in such a way as to provide safe passage for ones' self and any civilians. Timing and pattern recognition is also a crucial element throughout the game, since tougher puzzles can require that a series of deliberate actions be performed quickly.</p><p>The player's Laser sidearm is a good example of how D/Generation marries action and puzzle design elements. Its first and most obvious purpose is to kill the various hostile inhabitants of the Genoq building, however it's beams can activate switches, and will also ricochet, so it is usefully in many situations in which the player might wish to activate a switch from a distance, or cannot feasibly approach one due to a particular hazard. Even in combat situations when one is faced with forces that represent an immediate danger, it often behooves the player to be mindful of other objectives within the environment, as a stray volley could, for instance, kill a survivor, thus depriving the player of an additional life as well as potential exposition.</p><h2>Weapons &amp; Items</h2><p>The arsenal of D/Generation, while not exceedingly deep, is decidedly tactical. Other than the Laser, which has unlimited uses, all items within the game are collected individually, with most being quite rare. With such limited quantities, this means that even using a single Grenade might have serious repercussions later on, like the inability to fight back against a deadly C/Generation. In general, it is a good idea to only use an item when presented the a situation which would be otherwise extremely difficult, if not impossible, to overcome.</p><table><tbody><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/11/118253/2023947-laser.png" data-ref-id="1300-2023947" data-size="small" data-embed-type="image" data-ratio="0.61538461538462"><a class="fluid-height" style="padding-bottom:61.5%" href="https://static.giantbomb.com/uploads/original/11/118253/2023947-laser.png" data-ref-id="1300-2023947"><img alt="Laser" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 26px) 100vw, 26px" data-width="26" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/11/118253/2023947-laser.png" data-srcset="https://static.giantbomb.com/uploads/original/11/118253/2023947-laser.png 26w"><noscript><img alt="Laser" src="https://static.giantbomb.com/uploads/original/11/118253/2023947-laser.png" srcset="https://static.giantbomb.com/uploads/original/11/118253/2023947-laser.png 26w" sizes="(max-width: 26px) 100vw, 26px" data-width="26"></noscript></a><figcaption>Laser</figcaption></figure></td><td><h3>Laser</h3> The first weapon found by the courier and the only one which has unlimited uses, the Laser is an invaluable tool not only for killing lesser Neogens like A/Generations and B/Generations, but also for solving various puzzles throughout the game that might require long-range switch activation.</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/11/118253/2023945-grenade.png" data-ref-id="1300-2023945" data-size="small" data-embed-type="image" data-ratio="1"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/11/118253/2023945-grenade.png" data-ref-id="1300-2023945"><img alt="Grenade" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 18px) 100vw, 18px" data-width="18" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/11/118253/2023945-grenade.png" data-srcset="https://static.giantbomb.com/uploads/original/11/118253/2023945-grenade.png 18w"><noscript><img alt="Grenade" src="https://static.giantbomb.com/uploads/original/11/118253/2023945-grenade.png" srcset="https://static.giantbomb.com/uploads/original/11/118253/2023945-grenade.png 18w" sizes="(max-width: 18px) 100vw, 18px" data-width="18"></noscript></a><figcaption>Grenade</figcaption></figure></td><td><h3>Grenade</h3> The secondary weapon to the Laser's primary, the Grenade will be used by most players as the first line of defense against C/Generations, which are completely immune to laser weaponry. They are also able to disable Trackers, though it is rarely wise to use them in this way, since Trackers can usually be avoided or neutralized in other ways.</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/11/118253/2023938-bomb.png" data-ref-id="1300-2023938" data-size="small" data-embed-type="image" data-ratio="1.3333333333333"><a class="fluid-height" style="padding-bottom:133.3%" href="https://static.giantbomb.com/uploads/original/11/118253/2023938-bomb.png" data-ref-id="1300-2023938"><img alt="Bomb" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 18px) 100vw, 18px" data-width="18" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/11/118253/2023938-bomb.png" data-srcset="https://static.giantbomb.com/uploads/original/11/118253/2023938-bomb.png 18w"><noscript><img alt="Bomb" src="https://static.giantbomb.com/uploads/original/11/118253/2023938-bomb.png" srcset="https://static.giantbomb.com/uploads/original/11/118253/2023938-bomb.png 18w" sizes="(max-width: 18px) 100vw, 18px" data-width="18"></noscript></a><figcaption>Bomb</figcaption></figure></td><td><h3>Bomb</h3> Use of the Bomb places a small, pulsating, red pyramidal device directly at the player's feet. After a few moments, it detonates, obliterating anything destructible in the immediate vicinity (including the player). This blast can even destroy doors, which grants a rare opportunity to access restricted zones without need of a key.</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/11/118253/2023940-clock.png" data-ref-id="1300-2023940" data-size="small" data-embed-type="image" data-ratio="1.0909090909091"><a class="fluid-height" style="padding-bottom:109.1%" href="https://static.giantbomb.com/uploads/original/11/118253/2023940-clock.png" data-ref-id="1300-2023940"><img alt="Clock" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 22px) 100vw, 22px" data-width="22" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/11/118253/2023940-clock.png" data-srcset="https://static.giantbomb.com/uploads/original/11/118253/2023940-clock.png 22w"><noscript><img alt="Clock" src="https://static.giantbomb.com/uploads/original/11/118253/2023940-clock.png" srcset="https://static.giantbomb.com/uploads/original/11/118253/2023940-clock.png 22w" sizes="(max-width: 22px) 100vw, 22px" data-width="22"></noscript></a><figcaption>Clock</figcaption></figure></td><td><h3>Clock</h3> The Clock immediately slows down time for everything within the game world save the player, albeit for only a short period of time. When expecting heavy, hectic opposition, or when a particular puzzle might require an extremely fast execution of actions, the Clock can be invaluable.</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/11/118253/2023950-shield.png" data-ref-id="1300-2023950" data-size="small" data-embed-type="image" data-ratio="1.2727272727273"><a class="fluid-height" style="padding-bottom:127.3%" href="https://static.giantbomb.com/uploads/original/11/118253/2023950-shield.png" data-ref-id="1300-2023950"><img alt="Shield" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 22px) 100vw, 22px" data-width="22" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/11/118253/2023950-shield.png" data-srcset="https://static.giantbomb.com/uploads/original/11/118253/2023950-shield.png 22w"><noscript><img alt="Shield" src="https://static.giantbomb.com/uploads/original/11/118253/2023950-shield.png" srcset="https://static.giantbomb.com/uploads/original/11/118253/2023950-shield.png 22w" sizes="(max-width: 22px) 100vw, 22px" data-width="22"></noscript></a><figcaption>Shield</figcaption></figure></td><td><h3>Shield</h3> Upon use, the Shield seemingly causes the player to go out of focus. While the Shield is active, the player cannot be killed; the benefits of such a state should be readily apparent. Certain potent attacks such as Tracker grenades may destroy the Shield, but the player will not be killed as a result.</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/11/118253/2023948-plasma_barrier.png" data-ref-id="1300-2023948" data-size="small" data-embed-type="image" data-ratio="1.1666666666667"><a class="fluid-height" style="padding-bottom:116.7%" href="https://static.giantbomb.com/uploads/original/11/118253/2023948-plasma_barrier.png" data-ref-id="1300-2023948"><img alt="Plasma Barrier" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 24px) 100vw, 24px" data-width="24" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/11/118253/2023948-plasma_barrier.png" data-srcset="https://static.giantbomb.com/uploads/original/11/118253/2023948-plasma_barrier.png 24w"><noscript><img alt="Plasma Barrier" src="https://static.giantbomb.com/uploads/original/11/118253/2023948-plasma_barrier.png" srcset="https://static.giantbomb.com/uploads/original/11/118253/2023948-plasma_barrier.png 24w" sizes="(max-width: 24px) 100vw, 24px" data-width="24"></noscript></a><figcaption>Plasma Barrier</figcaption></figure></td><td><h3>Plasma Barrier</h3> The Plasma Barrier gives the player the ability to project a bouncing barrier similar to those created by Genoq's normal security system. It can be thought of as a hybrid of the Laser and the Grenade, as it has the ricocheting capability of the former combined with the destructive force of the latter.</td></tr></tbody></table><h2>Neogens</h2><p>The products of Genoq's covert organic weapons research, the lethal Neogens have overrun Genoq Biolabs, permeating all levels of the building through use of <a href="/air-duct/3055-652/" data-ref-id="3055-652">ventilation shafts</a>. In addition to the threat posed by the constructs themselves, oftentimes additional Neogens will spawn through vents, doing so indefinitely until said vents are closed by the player. Certain types seem mostly interested in the player (C/Generation), while others show no reservations in attacking survivors when given the opportunity (A/Generation).</p><table><tbody><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/11/118253/2023936-a_gen.png" data-ref-id="1300-2023936" data-size="small" data-embed-type="image" data-ratio="1.0625"><a class="fluid-height" style="padding-bottom:106.3%" href="https://static.giantbomb.com/uploads/original/11/118253/2023936-a_gen.png" data-ref-id="1300-2023936"><img alt="A/Generation" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 32px) 100vw, 32px" data-width="32" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/11/118253/2023936-a_gen.png" data-srcset="https://static.giantbomb.com/uploads/original/11/118253/2023936-a_gen.png 32w"><noscript><img alt="A/Generation" src="https://static.giantbomb.com/uploads/original/11/118253/2023936-a_gen.png" srcset="https://static.giantbomb.com/uploads/original/11/118253/2023936-a_gen.png 32w" sizes="(max-width: 32px) 100vw, 32px" data-width="32"></noscript></a><figcaption>A/Generation</figcaption></figure></td><td><h3>A/Generation</h3> Certainly one of the most numerous Neogens found throughout Genoq Biolabs, the A/Generation is a bouncing red sphere whose primary intended purpose was battlefield cleanup, though it has no qualms trying to "clean" the building's denizens, including the player. Their attack does not instantly kill, thus it is possible to break free of an A/Generation if a laser beam hits it after it begins absorbing the player.</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/11/118253/2023937-b_gen.png" data-ref-id="1300-2023937" data-size="small" data-embed-type="image" data-ratio="1.8181818181818"><a class="fluid-height" style="padding-bottom:181.8%" href="https://static.giantbomb.com/uploads/original/11/118253/2023937-b_gen.png" data-ref-id="1300-2023937"><img alt="B/Generation" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 22px) 100vw, 22px" data-width="22" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/11/118253/2023937-b_gen.png" data-srcset="https://static.giantbomb.com/uploads/original/11/118253/2023937-b_gen.png 22w"><noscript><img alt="B/Generation" src="https://static.giantbomb.com/uploads/original/11/118253/2023937-b_gen.png" srcset="https://static.giantbomb.com/uploads/original/11/118253/2023937-b_gen.png 22w" sizes="(max-width: 22px) 100vw, 22px" data-width="22"></noscript></a><figcaption>B/Generation</figcaption></figure></td><td><h3>B/Generation</h3> The blue, cylindrical B/Generation is both faster and more deadly than its predecessor, the A/Generation. Purportedly capable of traveling in excess of seventy kilometers per hour, it subdues its target by simply crushing it from above, killing it instantaneously. While this compaction is quite handy in simplifying corpse disposal, it unfortunately means that their is no window of opportunity to survive the attack.</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/11/118253/2023939-c_gen.png" data-ref-id="1300-2023939" data-size="small" data-embed-type="image" data-ratio="1.3529411764706"><a class="fluid-height" style="padding-bottom:135.3%" href="https://static.giantbomb.com/uploads/original/11/118253/2023939-c_gen.png" data-ref-id="1300-2023939"><img alt="C/Generation" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 34px) 100vw, 34px" data-width="34" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/11/118253/2023939-c_gen.png" data-srcset="https://static.giantbomb.com/uploads/original/11/118253/2023939-c_gen.png 34w"><noscript><img alt="C/Generation" src="https://static.giantbomb.com/uploads/original/11/118253/2023939-c_gen.png" srcset="https://static.giantbomb.com/uploads/original/11/118253/2023939-c_gen.png 34w" sizes="(max-width: 34px) 100vw, 34px" data-width="34"></noscript></a><figcaption>C/Generation</figcaption></figure></td><td><h3>C/Generation</h3> Of the more devious of Genoq's creations is the deceptive C/Generation, an organism that can mimic nearly anything, animate or inanimate. It will usually lie in wait for its victim, revealing its true form only when its hapless target is close enough to be attacked and decapitated. It is much more persistent than previously encountered Neogens, as evidenced by its propensity to follow the player between room.</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/11/118253/2023941-d_gen.png" data-ref-id="1300-2023941" data-size="small" data-embed-type="image" data-ratio="1.2608695652174"><a class="fluid-height" style="padding-bottom:126.1%" href="https://static.giantbomb.com/uploads/original/11/118253/2023941-d_gen.png" data-ref-id="1300-2023941"><img alt="D/Generation" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 46px) 100vw, 46px" data-width="46" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/11/118253/2023941-d_gen.png" data-srcset="https://static.giantbomb.com/uploads/original/11/118253/2023941-d_gen.png 46w"><noscript><img alt="D/Generation" src="https://static.giantbomb.com/uploads/original/11/118253/2023941-d_gen.png" srcset="https://static.giantbomb.com/uploads/original/11/118253/2023941-d_gen.png 46w" sizes="(max-width: 46px) 100vw, 46px" data-width="46"></noscript></a><figcaption>D/Generation</figcaption></figure></td><td><h3>D/Generation</h3> The latest Neogen, the D/Generation prototype has no direct attacks per se, but does have the frightening ability to cause powerful, unshakable hallucinations, which render its victims powerless. It was built with certain safety precautions which would prevent it from ever leaving the Genoq facility of its own free will, but that has not stopped it from taking over the building's computer network and turning Genoq's creations against it.</td></tr></tbody></table><h2>Security Measures</h2><p>Subverted by D/Generation's influence, the protective measures of Genoq Biolabs are a constant hindrance to the player. They at times can be overcome through sheer brute force, such as when using a Bomb to blow a path through a secured door, though more often than not players must simply be mindful of the threat they pose if they wish to survive their ordeal. In particular, players should always be on the lookout for keys, as they are the main means of progression on most floors.</p><table><tbody><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/11/118253/2023946-key.png" data-ref-id="1300-2023946" data-size="small" data-embed-type="image" data-ratio="0.44444444444444"><a class="fluid-height" style="padding-bottom:44.4%" href="https://static.giantbomb.com/uploads/original/11/118253/2023946-key.png" data-ref-id="1300-2023946"><img alt="Security Key" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 18px) 100vw, 18px" data-width="18" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/11/118253/2023946-key.png" data-srcset="https://static.giantbomb.com/uploads/original/11/118253/2023946-key.png 18w"><noscript><img alt="Security Key" src="https://static.giantbomb.com/uploads/original/11/118253/2023946-key.png" srcset="https://static.giantbomb.com/uploads/original/11/118253/2023946-key.png 18w" sizes="(max-width: 18px) 100vw, 18px" data-width="18"></noscript></a><figcaption>Security Key</figcaption></figure></td><td><h3>Security Key</h3> Littered throughout the Genoq facility are a multitude of Security Keys which grant differing levels of security clearance. There is a clear progression in most areas which leads players to find keys with successively higher clearance levels, though keys can sometimes be obtained out of order, or rendered unnecessary with a well-placed Bomb.</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/11/118253/2023944-electrified_plate.png" data-ref-id="1300-2023944" data-size="small" data-embed-type="image" data-ratio="0.47826086956522"><a class="fluid-height" style="padding-bottom:47.8%" href="https://static.giantbomb.com/uploads/original/11/118253/2023944-electrified_plate.png" data-ref-id="1300-2023944"><img alt="Electrified Plate" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 46px) 100vw, 46px" data-width="46" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/11/118253/2023944-electrified_plate.png" data-srcset="https://static.giantbomb.com/uploads/original/11/118253/2023944-electrified_plate.png 46w"><noscript><img alt="Electrified Plate" src="https://static.giantbomb.com/uploads/original/11/118253/2023944-electrified_plate.png" srcset="https://static.giantbomb.com/uploads/original/11/118253/2023944-electrified_plate.png 46w" sizes="(max-width: 46px) 100vw, 46px" data-width="46"></noscript></a><figcaption>Electrified Plate</figcaption></figure></td><td><h3>Electrified Plate / Land Mine</h3> Both Electrified Plates and Land Mines are stationary emplacements which do not present a threat unless a player attempts to walk over one. Electrified Plates will turn on and off intermittently, providing an opportunity to pass by, whereas Land Mines are constantly in an active state, and are only neutralized if triggered by something.</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/11/118253/2024146-tracker.png" data-ref-id="1300-2024146" data-size="small" data-embed-type="image" data-ratio="1.3846153846154"><a class="fluid-height" style="padding-bottom:138.5%" href="https://static.giantbomb.com/uploads/original/11/118253/2024146-tracker.png" data-ref-id="1300-2024146"><img alt="Tracker" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 26px) 100vw, 26px" data-width="26" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/11/118253/2024146-tracker.png" data-srcset="https://static.giantbomb.com/uploads/original/11/118253/2024146-tracker.png 26w"><noscript><img alt="Tracker" src="https://static.giantbomb.com/uploads/original/11/118253/2024146-tracker.png" srcset="https://static.giantbomb.com/uploads/original/11/118253/2024146-tracker.png 26w" sizes="(max-width: 26px) 100vw, 26px" data-width="26"></noscript></a><figcaption>Tracker</figcaption></figure></td><td><h3>Tracker</h3> A troublesome presence throughout all ten levels of Genoq Biolabs, the Tracker is a sentry turret that will fire upon any human target directly in front of it. They come in two basic varieties: those that face a fixed position, and those that rotate in order to seek targets in all directions.</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/11/118253/2023948-plasma_barrier.png" data-ref-id="1300-2023948" data-size="small" data-embed-type="image" data-ratio="1.1666666666667"><a class="fluid-height" style="padding-bottom:116.7%" href="https://static.giantbomb.com/uploads/original/11/118253/2023948-plasma_barrier.png" data-ref-id="1300-2023948"><img alt="Plasma Barrier" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 24px) 100vw, 24px" data-width="24" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/11/118253/2023948-plasma_barrier.png" data-srcset="https://static.giantbomb.com/uploads/original/11/118253/2023948-plasma_barrier.png 24w"><noscript><img alt="Plasma Barrier" src="https://static.giantbomb.com/uploads/original/11/118253/2023948-plasma_barrier.png" srcset="https://static.giantbomb.com/uploads/original/11/118253/2023948-plasma_barrier.png 24w" sizes="(max-width: 24px) 100vw, 24px" data-width="24"></noscript></a><figcaption>Plasma Barrier</figcaption></figure></td><td><h3>Plasma Barrier</h3> The Plasma Barrier is a rebounding environmental hazard which typically bounces in a set pattern within a certain scene. They are capable of activating switches as well, so in some cases they represent active puzzle elements rather than mere passive obstructions.</td></tr><tr><td><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/11/118253/2023951-teleporter.png" data-ref-id="1300-2023951" data-size="small" data-embed-type="image" data-ratio="0.5"><a class="fluid-height" style="padding-bottom:50.0%" href="https://static.giantbomb.com/uploads/original/11/118253/2023951-teleporter.png" data-ref-id="1300-2023951"><img alt="Teleporter" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 36px) 100vw, 36px" data-width="36" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/11/118253/2023951-teleporter.png" data-srcset="https://static.giantbomb.com/uploads/original/11/118253/2023951-teleporter.png 36w"><noscript><img alt="Teleporter" src="https://static.giantbomb.com/uploads/original/11/118253/2023951-teleporter.png" srcset="https://static.giantbomb.com/uploads/original/11/118253/2023951-teleporter.png 36w" sizes="(max-width: 36px) 100vw, 36px" data-width="36"></noscript></a><figcaption>Teleporter</figcaption></figure></td><td><h3>Teleporter</h3> A Teleporter pad will transport a player or object instantaneously to another like pad in the immediate vicinity. Most types of player ordinance can be projected through a Teleporter, which is useful knowledge in cases when a Tracker or other danger awaits on the other side.</td></tr></tbody></table>

The fifth main entry in the open-world series, this time set in Montana. The protagonist must free Hope County from the cult known as Eden’s Gate, led by cult leader Joseph Seed.

<h2>Overview</h2><p>Far Cry 5 is the fifth numerical entry in Ubisoft's Far Cry series developed by <a href="/ubisoft-montreal-studios/3010-1559/" data-ref-id="3010-1559">Ubisoft Montreal</a> with support from <a href="/ubisoft-toronto-studios/3010-7060/" data-ref-id="3010-7060">Ubisoft Toronto</a>, <a href="/ubisoft-kiev/3010-8631/" data-ref-id="3010-8631">Ubisoft Kiev</a>, <a href="/ubisoft-shanghai-studios/3010-620/" data-ref-id="3010-620">Ubisoft Shanghai</a> &amp; <a href="/ubisoft-reflections/3010-921/" data-ref-id="3010-921">Ubisoft Reflections</a>. Like the games before it, Far Cry 5 takes places in an open world setting. This entry into the series takes place in <a href="/montana/3035-4530/" data-ref-id="3035-4530">Montana</a> and sees the protagonist freeing Hope County from a cult called Eden's Gate.</p><p>The game is to be release worldwide on March 27th, 2018 on the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> &amp; <a href="/pc/3045-94/" data-ref-id="3045-94">PC </a> platforms.</p><h2>Far Cry 5 Arcade</h2><p>In addition to the more "traditional" single player campaign the game will include a free map editor called Far Cry 5 Arcade. Players will be able to create and share small maps that can offer single player, cooperative and multiplayer objectives. Assets from other Ubisoft games <a href="/far-cry-4/3030-46310/" data-ref-id="3030-46310">Far Cry 4</a>, <a href="/far-cry-primal/3030-51102/" data-ref-id="3030-51102">Far Cry: Primal</a>, <a href="/assassin-s-creed-iv-black-flag/3030-41518/" data-ref-id="3030-41518">Assassin's Creed IV: Black Flag</a> &amp; <a href="/assassin-s-creed-unity/3030-45744/" data-ref-id="3030-45744">Assassin's Creed: Unity</a> are available for players to use to construct their maps and challenges.</p><p>Whilst Far Cry 5 Arcade is a separate mode from the main campaign, aside from the main menu, the Arcade mode can also be accessed from arcade cabinets found within the main game throughout the map and can earn in-game money and other rewards.</p>

When a new league of supervillains threatens alternate-universe Earth, it's up to Batman's crew of superheroes (and their shaky alliance with Superman's ruthless Regime) to stop them.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/16/164924/2942422-1952495367-PREVI.jpg" data-ref-id="1300-2942422" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/16/164924/2942422-1952495367-PREVI.jpg" data-ref-id="1300-2942422"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/16/164924/2942422-1952495367-PREVI.jpg" srcset="https://static.giantbomb.com/uploads/original/16/164924/2942422-1952495367-PREVI.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/16/164924/2942422-1952495367-PREVI.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/16/164924/2942422-1952495367-PREVI.jpg 480w, https://static.giantbomb.com/uploads/scale_small/16/164924/2942422-1952495367-PREVI.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Injustice 2 is a sci-fi superhero 2.5D fighting game developed by <a href="/netherrealm-studios/3010-2545/" data-ref-id="3010-2545">NetherRealm</a> and published by <a href="/wb-games/3010-4405/" data-ref-id="3010-4405">WB</a> for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> on May 16, 2017. It was later ported to the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on November 14, 2017.</p><p>The sequel to the 2013 game <a href="/injustice-gods-among-us/3030-38480/" data-ref-id="3030-38480">Injustice: Gods Among Us</a>, Injustice 2 again takes place in an alternate <a href="/dc-universe/3025-138/" data-ref-id="3025-138">DC Universe</a> where <a href="/superman/3005-47/" data-ref-id="3005-47">Superman</a> establishes a ruthless dictatorship (the <a href="/one-earth-regime/3015-8018/" data-ref-id="3015-8018">One-Earth Regime</a>) and <a href="/batman/3005-66/" data-ref-id="3005-66">Batman</a> counters with an <a href="/insurgency/3015-8022/" data-ref-id="3015-8022">insurgency</a>. The story is set five years after the Regime's defeat and the imprisonment of Superman, where a new faction of villains (known as "The Society"), led by <a href="/gorilla-grodd/3005-9866/" data-ref-id="3005-9866">Gorilla Grodd</a>, begins plans for <a href="/world-domination/3015-1003/" data-ref-id="3015-1003">world domination</a>. When it is revealed that supervillain <a href="/brainiac/3005-9852/" data-ref-id="3005-9852">Brainiac</a> plans to eradicate Earth, Batman's forces must form an alliance with the Regime to stop the threat.</p><p>Along with minor adjustments to the original game's gameplay mechanics, the game introduces a new <a href="/random-loot/3015-365/" data-ref-id="3015-365">loot-dropping</a> system (known as the "Gear System") in which players gain random costume pieces for their character roster that is used both cosmetically, for improving stats (including strength, defense, vitality, and the effectiveness of special attacks), and for altering the character's movelist. It also introduces an <a href="/experience-points/3015-39/" data-ref-id="3015-39">experience point</a> system, where each character can <a href="/leveling-up/3015-475/" data-ref-id="3015-475">level up</a> and boost their stats, and a <a href="/microtransaction/3015-199/" data-ref-id="3015-199">microtransaction</a> system (known as "Source Crystals"). Stat-based gameplay can be optionally disabled for multiplayer matches.</p><h2>Character Roster</h2><p>The base game included 29 playable characters (and 5 "premiere skins"), one of which was a pre-order exclusive (later made DLC). Post-release, NetherRealm added 9 additional DLC characters (12 if counting the <a href="/teenage-mutant-ninja-turtles/3025-332/" data-ref-id="3025-332">Teenage Mutant Ninja Turtles</a> as separate characters).</p><p>Characters who have not returned from <a href="/injustice-gods-among-us/3030-38480/" data-ref-id="3030-38480">the original Injustice</a> are <a href="/ares/3005-10151/" data-ref-id="3005-10151">Ares</a>, <a href="/batgirl/3005-8249/" data-ref-id="3005-8249">Batgirl</a>, <a href="/deathstroke/3005-7440/" data-ref-id="3005-7440">Deathstroke</a>, <a href="/doomsday/3005-9865/" data-ref-id="3005-9865">Doomsday</a>, <a href="/hawkgirl/3005-7153/" data-ref-id="3005-7153">Hawkgirl</a>, <a href="/killer-frost/3005-9867/" data-ref-id="3005-9867">Killer Frost</a>, <a href="/lex-luthor/3005-6225/" data-ref-id="3005-6225">Lex Luthor</a>, <a href="/lobo/3005-14450/" data-ref-id="3005-14450">Lobo</a>, <a href="/martian-manhunter/3005-2293/" data-ref-id="3005-2293">Martian Manhunter</a>, <a href="/nightwing/3005-8204/" data-ref-id="3005-8204">Nightwing</a>, <a href="/raven/3005-8266/" data-ref-id="3005-8266">Raven</a>, <a href="/scorpion/3005-1/" data-ref-id="3005-1">Scorpion</a>, <a href="/shazam/3005-4576/" data-ref-id="3005-4576">Shazam</a>, <a href="/sinestro/3005-6693/" data-ref-id="3005-6693">Sinestro</a>, <a href="/solomon-grundy/3005-10165/" data-ref-id="3005-10165">Solomon Grundy</a>, <a href="/zatanna/3005-6949/" data-ref-id="3005-6949">Zatanna</a>, and <a href="/general-zod/3005-10169/" data-ref-id="3005-10169">Zod</a>.</p><h3>New Additions</h3><ul><li><a href="/atrocitus/3005-24058/" data-ref-id="3005-24058">Atrocitus</a></li><li><a href="/black-canary/3005-7183/" data-ref-id="3005-7183">Black Canary</a></li><li><a href="/brainiac/3005-9852/" data-ref-id="3005-9852">Brainiac</a> (unlocked by either clearing Story Mode or purchasing via DLC)</li><li><a href="/blue-beetle/3005-14068/" data-ref-id="3005-14068">Blue Beetle</a></li><li><a href="/captain-cold/3005-10155/" data-ref-id="3005-10155">Captain Cold</a></li><li><a href="/cheetah/3005-4315/" data-ref-id="3005-4315">Cheetah</a></li><li><a href="/deadshot/3005-20448/" data-ref-id="3005-20448">Deadshot</a></li><li><a href="/doctor-fate/3005-24411/" data-ref-id="3005-24411">Doctor Fate</a></li><li><a href="/firestorm/3005-24296/" data-ref-id="3005-24296">Firestorm</a></li><li><a href="/gorilla-grodd/3005-9866/" data-ref-id="3005-9866">Gorilla Grodd</a></li><li><a href="/poison-ivy/3005-5726/" data-ref-id="3005-5726">Poison Ivy</a></li><li><a href="/damian-wayne/3005-24225/" data-ref-id="3005-24225">Robin</a></li><li><a href="/scarecrow/3005-4907/" data-ref-id="3005-4907">Scarecrow</a></li><li><a href="/supergirl/3005-7184/" data-ref-id="3005-7184">Supergirl</a></li><li><a href="/swamp-thing/3005-11256/" data-ref-id="3005-11256">Swamp Thing</a></li></ul><h3>Returning Characters</h3><ul><li><a href="/aquaman/3005-2321/" data-ref-id="3005-2321">Aquaman</a></li><li><a href="/bane/3005-6674/" data-ref-id="3005-6674">Bane</a></li><li><a href="/batman/3005-66/" data-ref-id="3005-66">Batman</a></li><li><a href="/black-adam/3005-10152/" data-ref-id="3005-10152">Black Adam</a></li><li><a href="/catwoman/3005-654/" data-ref-id="3005-654">Catwoman</a></li><li><a href="/cyborg/3005-8268/" data-ref-id="3005-8268">Cyborg</a></li><li><a href="/flash/3005-541/" data-ref-id="3005-541">Flash</a></li><li><a href="/green-arrow/3005-2296/" data-ref-id="3005-2296">Green Arrow</a></li><li><a href="/green-lantern/3005-2292/" data-ref-id="3005-2292">Green Lantern</a></li><li><a href="/harley-quinn/3005-2979/" data-ref-id="3005-2979">Harley Quinn</a></li><li><a href="/superman/3005-47/" data-ref-id="3005-47">Superman</a></li><li><a href="/the-joker/3005-952/" data-ref-id="3005-952">The Joker</a></li><li><a href="/wonder-woman/3005-2301/" data-ref-id="3005-2301">Wonder Woman</a></li></ul><h3>Downloadable Characters</h3><ul><li><a href="/darkseid/3005-4301/" data-ref-id="3005-4301">Darkseid</a> (originally a pre-order bonus)</li><li><a href="/red-hood/3005-24147/" data-ref-id="3005-24147">Red Hood</a> (added on June 19, 2017, also part of Fighter Pack 1)</li><li><a href="/sub-zero/3005-2/" data-ref-id="3005-2">Sub-Zero</a> (guest character from the <a href="/mortal-kombat/3025-7/" data-ref-id="3025-7">Mortal Kombat</a> series, added on June 19, 2017, also part of Fighter Pack 1)</li><li><a href="/starfire/3005-8265/" data-ref-id="3005-8265">Starfire</a> (added on August 14, 2017, also part of Fighter Pack 1)</li><li><a href="/black-manta/3005-24167/" data-ref-id="3005-24167">Black Manta</a> (added on September 18, 2017, also part of Fighter Pack 2)</li><li><a href="/raiden/3005-125/" data-ref-id="3005-125">Raiden</a> (guest character from the Mortal Kombat series, added on October 16, 2017, also part of Fighter Pack 2)</li><li><a href="/hellboy/3005-2383/" data-ref-id="3005-2383">Hellboy</a> (guest character from the <a href="/hellboy/3025-3974/" data-ref-id="3025-3974">Hellboy</a> franchise, added on November 20, 2017, also part of Fighter Pack 2)</li><li><a href="/atom-ryan-choi/3005-35931/" data-ref-id="3005-35931">Atom</a> (added on December 19, 2017, also part of Fighter Pack 3)</li><li><a href="/enchantress/3005-36133/" data-ref-id="3005-36133">Enchantress</a> (added on January 16, 2018, also part of Fighter Pack 3)</li><li><a href="/leonardo/3005-192/" data-ref-id="3005-192">Leonardo</a> / <a href="/michelangelo/3005-172/" data-ref-id="3005-172">Michelangelo</a> / <a href="/donatello/3005-300/" data-ref-id="3005-300">Donatello</a> / <a href="/raphael/3005-121/" data-ref-id="3005-121">Raphael</a> (guest characters from the <a href="/teenage-mutant-ninja-turtles/3025-332/" data-ref-id="3025-332">Teenage Mutant Ninja Turtles</a> franchise, added on February 20, 2018, also part of Fighter Pack 3)</li></ul><h3>Premiere Skins</h3><p>Some characters have premium costumes (known as "premiere skins") that change their appearance, voiceover, and dialogue to another character in the DC universe. Some special moves are also altered.</p><p>All Premiere Skins, other than Grid, require players to "purchase" them for 6,000 Source Crystals.</p><ul><li><a href="/bizarro/3005-8598/" data-ref-id="3005-8598">Bizarro</a> (for Superman)</li><li><a href="/jay-garrick/3005-17761/" data-ref-id="3005-17761">Jay Garrick</a> (for Flash)</li><li><a href="/mr-freeze/3005-5866/" data-ref-id="3005-5866">Mr. Freeze</a> (for Captain Cold)</li><li><a href="/vixen/3005-30132/" data-ref-id="3005-30132">Vixen</a> (for Cheetah)</li><li><a href="/grid/3005-35023/" data-ref-id="3005-35023">Grid</a> (for Cyborg, requires players to link their account with the mobile game)</li><li><a href="/black-lightning/3005-20908/" data-ref-id="3005-20908">Black Lightning</a> (for Raiden, requires Ultimate Pack)</li><li><a href="/power-girl/3005-10149/" data-ref-id="3005-10149">Power Girl</a> (for Supergirl, requires Fighter Pack 1)</li><li><a href="/reverse-flash/3005-33298/" data-ref-id="3005-33298">Reverse Flash</a> (for Flash, requires Fighter Pack 2)</li><li><a href="/john-stewart/3005-17707/" data-ref-id="3005-17707">John Stewart</a> (for Green Lantern, requires Fighter Pack 3)</li></ul><p> </p>

E3 2016: Supergirl, Atrocitus, and Grodd Join the Cast of Injustice 2

Sony San Diego's critically acclaimed baseball sim enters the 2018 season.

<h2>MVP Edition</h2><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/scale_super/0/1992/2973905-38170344756_c74e78faf4_o.png" data-ref-id="1300-2973905" data-ratio="0.49150849150849" data-width="1001" data-embed-type="image" style="width: 1001px"><a class="fluid-height" style="padding-bottom:49.2%" href="https://static.giantbomb.com/uploads/scale_super/0/1992/2973905-38170344756_c74e78faf4_o.png" data-ref-id="1300-2973905"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_super/0/1992/2973905-38170344756_c74e78faf4_o.png" srcset="https://static.giantbomb.com/uploads/original/0/1992/2973905-38170344756_c74e78faf4_o.png 1001w, https://static.giantbomb.com/uploads/scale_super/0/1992/2973905-38170344756_c74e78faf4_o.png 960w, https://static.giantbomb.com/uploads/scale_medium/0/1992/2973905-38170344756_c74e78faf4_o.png 480w" sizes="(max-width: 960px) 100vw, 960px" data-width="960"></a></figure><ul><li>$69.99 USD</li><li>Limited Edition Steel Book</li><li>Mission Starter for a Gold Player</li><li>5,000 Stubs</li><li>1 Sponsor Pack</li><li>1 Classic Stadium</li><li>10 Standard Packs</li><li>30 MLB PS4 Themes</li></ul><h2>Digital Deluxe Edition</h2><ul><li>$99.99 USD</li><li>Mission Starter for a Diamond Player</li><li>Mission Starter for a Gold Player</li><li>Digital Deluxe Lead Off Pack</li><li>11,000 Stubs</li><li>1 Sponsor Pack</li><li>1 Classic Stadium</li><li>20 Standard Packs</li><li>30 MLB PS4 Themes</li></ul><h2>All Rise Edition</h2><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/scale_super/0/1992/2973906-38225803281_d141345f47_o.png" data-ref-id="1300-2973906" data-ratio="0.55688622754491" data-width="1002" data-embed-type="image" style="width: 1002px"><a class="fluid-height" style="padding-bottom:55.7%" href="https://static.giantbomb.com/uploads/scale_super/0/1992/2973906-38225803281_d141345f47_o.png" data-ref-id="1300-2973906"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_super/0/1992/2973906-38225803281_d141345f47_o.png" srcset="https://static.giantbomb.com/uploads/original/0/1992/2973906-38225803281_d141345f47_o.png 1002w, https://static.giantbomb.com/uploads/scale_super/0/1992/2973906-38225803281_d141345f47_o.png 960w, https://static.giantbomb.com/uploads/scale_medium/0/1992/2973906-38225803281_d141345f47_o.png 480w" sizes="(max-width: 960px) 100vw, 960px" data-width="960"></a></figure><ul><li>$99.99 USD</li><li>Exclusive New Era All Rise Edition 9FIFTY Hat</li><li>Limited Edition MVP Edition Steel Book</li><li>Digital Diamond Dynasty New Era All Rise Edition 9FIFTY Hat for use in game</li><li>Diamond Mission Starter for a Diamond player</li><li>Gold Mission Starter for a Gold player</li><li>11,000 Stubs</li><li>1 Sponsor Pack</li><li>10 Standard Packs</li><li>1 Classic Stadium</li><li>30 MLB PS4 Themes</li></ul><h2>Pre-Order Bonuses</h2><h3>PlayStation Store</h3><ul><li>Early Access starting March 23</li><li>10 Standard Packs</li><li>1 Legend Card</li><li>5,000 Stubs</li><li>Instant Reward | Aaron Judge Rookie Flashback Card for MLB The Show 17</li></ul><h3>GameStop / EB Games</h3><ul><li>Early Access starting March 23</li><li>15 Standard Packs</li><li>1 Legend Card</li></ul>

<h2>Gameplay:</h2><p>The running around in Outlast II mostly consists of avoiding conflict with virtually every enemy in the game. Right from the outset, the game warns the player that Blake is not a fighter and must hide from enemies if he hopes to survive. He does this mostly by simply outrunning most enemies and hiding from them when trapped in close quarters. There are large portions of the game that are completely consumed by darkness requiring the use of the camcorder's night vision feature to have any visibility whatsoever. The player must be cautious however because utilizing this night-vision rapidly drains the camera's battery. Should they run out, Blake is caught wading through complete darkness just waiting to be picked off by an enemy. Thankfully, the difficulty settings don't effect the placements of healing items or batteries. The enemies simply deal more damage and more aggressively chase Blake should they spot him. It should also be noted that the difficulty can be reduced at any time but never increased once a lower one is chosen.</p><p>The game also has features two different sets of collectibles. One comes in the form of documents that expand the lore and the other in the form of filming during set piece events in the story for Blake's documentary.</p><p> </p><h2>Plot Synopsis:</h2><p><em>*Contains Spoilers</em></p><p> </p><p>Outlast II follows video journalist Blake Langermann through his decent into madness as he attempts to recover his wife Lynn from a violent band of religious fanatics. The story begins with Blake and Lynn flying over a desert in Arizona by helicopter. The two are planning on filming a documentary about a young girl who went missing in the region. After a brief exchange, the helicopter is brought down by a blinding flash of light that disables the machinery in the helicopter forcing a crash landing. Upon regaining consciousness, Blake is alone. A short walk down the ridge reveals that the pilot's body has been brutalized by the same fanatics that have seemingly abducted Lynn following the crash landing.</p><p>Blake proceeds through the village of fanatics carefully avoiding conflict and documenting the horrors via his video camera whenever possible. Throughout the entirety of the game, Blake is occasionally blasted by the same blinding white light that brought down the helicopter. After being hit with it, Blake is forced to relive a traumatizing series of events from his youth culminating in the suicide of his childhood crush Jessica at the Catholic school he once attended. Once a new piece of the story is uncovered, Blake snaps back to reality typically somewhere very different from where he was before.</p><p>He eventually meets back up with Lynn following a close call with the leader of the fanatics Sullivan Knoth in the village's church. The two of them flee into the woods before running right into a band of rival fanatics led by Val. Val is none other than the missing girl, now fully grown, that Blake and Lynn set out of find the truth of. Unfortunately, it would seem that both religious factions pose a serious threat to Blake. After becoming separated yet again, Blake is left to his own devices to pursue Val into the nearby mines.</p><p>His path is diverted into a mire region run by creatures known as the Scalled. The Scalled don't simply want to kill Blake but rather crucify him as their savior which they actually succeed in doing. Blake manages to free himself from their poorly constructed crucifix and proceeds back down a river by way of a tiny raft. The river ultimately leads him back to another entrance to the mines. Once inside, Blake finds Val preparing to perform a ritual on a now extremely pregnant Lynn. After being pretty awkwardly pinned by Val, Blake is hit with one final revelation about the truth of Jessica's murder. After returning to his senses, Blake flees with Lynn out of the mines.</p><p>The entire region is now consumed by a raging lightning storm. The two of them return to the church where they were last separated. Blake does his best to deliver the baby that he's adamant can't possibly be his. Lynn dies shortly after from blood loss but not before proclaiming that there's no baby despite Blake literally holding it in front of her. Blake sits with the crying baby. He is joined shortly after by Sullivan Knoth who proclaims the child to be the Antichrist. His birth is proof that the world is lost, and the end is nigh. Before slitting his own throat, he implores you to kill the baby in an attempt to appease God. Blake does not oblige his request and leaves the church. The entire surrounding area is covered in the corpses of dead fanatics who have committed suicide. One final flash of white light consumes Blake and the child. Blake shares one last prayer with a mutilated Jessica before the credits roll.</p><p> </p><p><ins><strong>Link to</strong><strong> Outlast:</strong></ins></p><p>Blake can find a single hidden document while scouring the mines that details the Murkoff Corporation's meddling in the region. It would seem that they have expanded their nefarious microwave reconditioning experiments to a much larger test population. The resulting effect is what has presumably driven all these people completely insane. The fanatics have misinterpreted the flashes as direct messages and interventions from God when really it was just the Murkoff Corporation's reconditioning.</p><p> </p><p><ins><strong>Single Night Versus Nine Month Theory:</strong></ins></p><p>There is some debate over whether the plot takes place as presented over a single night or the reconditioning has forced Blake to lose all sense of time. The later would explain how Lynn could go from not pregnant at all to delivering a baby at the end. This doesn't however explain why she wouldn't be able to see the baby after the birth. The game offers no definite answer to this question especially considering Blake being subject to the reconditioning has made him an extremely unreliable narrator.</p><p> </p><p> </p><p> </p>

A turn-based RPG for the 3DS written by the creator of Suikoden, Yoshitaka Murayama, about a group of nine protagonists.

Jeff Minter is working on a new update to his trippy take on Tempest for modern consoles.

A third collection of Atari games for eighth generation consoles

<p>Included in this collection:</p><ul><li><a href="/adventure-ii/3030-4993/" data-ref-id="3030-4993">Adventure II</a></li><li><a href="/air-raiders/3030-8722/" data-ref-id="3030-8722">Air Raiders</a></li><li>Aquaventure</li><li><a href="/astroblast/3030-10956/" data-ref-id="3030-10956">Astroblast</a></li><li><a href="/avalanche/3030-61129/" data-ref-id="3030-61129">Avalanche</a></li><li>Baseball</li><li><a href="/canyon-bomber/3030-9226/" data-ref-id="3030-9226">Canyon Bomber</a></li><li><a href="/fire-truck/3030-30572/" data-ref-id="3030-30572">Fire Truck</a></li><li><a href="/football/3030-23246/" data-ref-id="3030-23246">Football</a></li><li>Frog Pond</li><li><a href="/holey-moley/3030-19396/" data-ref-id="3030-19396">Holey Moley</a></li><li>Maze Invaders</li><li><a href="/millipede/3030-2773/" data-ref-id="3030-2773">Millipede</a></li><li>Monte Carlo</li><li>Pool Shark</li><li>Saboteur</li><li><a href="/sky-diver/3030-16950/" data-ref-id="3030-16950">Sky Diver</a></li><li><a href="/star-raiders/3030-730/" data-ref-id="3030-730">Star Raiders</a></li><li><a href="/super-breakout/3030-1055/" data-ref-id="3030-1055">Super Breakout</a></li><li>Xari Arena</li><li>Yars’ Return</li></ul>

<h2>Overview</h2><p>ClusterPuck 99 is an action sports game developed and published by <a href="/phl-collective/3010-9863/" data-ref-id="3010-9863">PHL Collective</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a>. </p><h2>System Requirements</h2><h3>PC Minimum</h3><ul><li>Operating System: Windows XP SP 2 or later</li><li>Processor: Intel Core 2 Duo</li><li>Memory: 2 GB RAM</li><li>Graphics: Integrated Mobile Video Card</li><li>DirectX: Version 9.0</li><li>Hard Drive: 100 MB available space</li></ul><h3>Mac Minimum</h3><ul><li>Operating System: OS X 10.6 or later</li><li>Processor: Intel Core 2 Duo 2.0</li><li>Memory: 2 GB RAM</li><li>Graphics: Integrated Mobile Video Card</li><li>Hard Drive: 100 MB available space</li></ul>

A hack-n-slash dungeon crawler MORPG on VR that supports cross-platform multiplayer gameplay on the HTC Vive, Oculus Rift, and non-VR PC.

An arcade game that debuted Nintendo's Punch-Out franchise. It released in Japan in 1983, and in North America and Europe in 1984. It was a technical breakthrough, for its large detailed sprites, over-the-shoulder perspective, and gameplay innovations such as the player stamina meter, enemy stamina meter, recharging health and dodging mechanics.

<h2>Overview</h2><p>Punch-Out!! is an arcade boxing title released by <a href="/nintendo/3010-90/" data-ref-id="3010-90"> Nintendo</a>, in <a href="/japan/3035-37/" data-ref-id="3035-37">Japan</a> in 1983, <a href="/north-america/3035-1664/" data-ref-id="3035-1664">North America</a> in February 1984, and <a href="/europe/3035-289/" data-ref-id="3035-289">Europe </a>in <a href="http://www.solvalou.com/subpage/arcade_reviews/190/544/punch-out!!_review.html" rel="nofollow" data-ref-id="false">July 1984</a>. It was the debut title in the long-running <a href="/punch-out/3025-428/" data-ref-id="3025-428">Punch-Out</a> franchise and featured the first appearance of many characters who have remained featured in the series since then.</p><p>This was the first <a href="/boxer/3015-13/" data-ref-id="3015-13">boxing</a> game, and the first <a href="/hand-to-hand-combat/3015-288/" data-ref-id="3015-288">hand-to-hand combat</a> game in general, to become popular enough to launch its own franchise. It was a technical breakthrough, for its large, detailed, colourful <a href="/sprite/3015-491/" data-ref-id="3015-491">sprites</a>, and 480p resolution using a <a href="/dual-monitor-arcade-games/3015-3686/" data-ref-id="3015-3686">dual-monitor</a> setup. It introduced several gameplay innovations, such as an <a href="/over-the-shoulder/3015-2621/" data-ref-id="3015-2621">over-the-shoulder</a> perspective and the <a href="/stamina-bar/3015-3569/" data-ref-id="3015-3569">player stamina meter</a>, <a href="/enemy-health-indicator/3015-6203/" data-ref-id="3015-6203">enemy stamina meter</a>, <a href="/regenerating-health/3015-83/" data-ref-id="3015-83">recharging health</a> and <a href="/dodge/3015-2476/" data-ref-id="3015-2476">dodging</a> mechanics.</p><h2>Gameplay</h2><p>The player controls an unnamed green-haired boxer who is displayed from a behind-the-back view as a green wire-frame during gameplay - this was done to allow the player to see the opponent more easily. The player can throw high and low / right and left punches using two buttons in combination with the joystick, as well as press a third, larger button that is used for a "super punch" - either an uppercut or hook - when the player fills an on-screen meter via landing multiple normal punches. The player must quickly react to visual cues from the opponent in order to block or dodge incoming punches.</p><p>The player works his way through a series of opponents until they earn the right to face the world champion, Mr. Sandman. Like many arcade games from the same era, Punch-Out!! does not have a true ending. If you progress through all of the boxers and manage to win the world title, the game starts you over at the first opponent again. The second time through your green wireframe character is yellow, and the opponents have different colored attire and display more complex and dangerous techniques.</p><p>Unlike the later home games in the Punch-Out!! franchise, there is only one round per fight. The player must KO his opponent within that one round. If the time expires it goes to a "decision" which results in a loss for the player. Although there is technically no TKO win condition in the game, three knockdowns (either to the opponent or player) will result in a knockout.</p><h2>Opponents</h2><p>In order of appearance:</p><ul><li><a href="/glass-joe/3005-278/" data-ref-id="3005-278"> Glass Joe</a></li><li><a href="/piston-hurricane/3005-143/" data-ref-id="3005-143"> Piston Hurricane</a></li><li><a href="/bald-bull/3005-60/" data-ref-id="3005-60"> Bald Bull</a></li><li><a href="/kid-quick/3005-10458/" data-ref-id="3005-10458"> Kid Quick</a></li><li><a href="/pizza-pasta/3005-10457/" data-ref-id="3005-10457"> Pizza Pasta</a></li><li><a href="/mr-sandman/3005-166/" data-ref-id="3005-166"> Mr. Sandman</a> (champion)</li></ul><h2>Technical Information</h2><p>The Punch-Out!! arcade cabinet was somewhat unique in that it used two monitors - one in the standard arcade cabinet position for the field of play and another monitor above it that displayed game data like player/opponent portraits as well as health meters.</p><p>Punch-Out!! also featured <a href="/speech-synthesis/3015-3801/" data-ref-id="3015-3801">digitized speech</a> that served multiple purposes, an announcer introduced the opponents before a fight as well as called the action on the fly during a bout (ie "Right! Right! Left! Bodyblow! He's down for the count!") and gave an audio cue to the player when their super meter was full ("Put him away!" or "Knock him out!"). The announcer also encourages the player to "Come on, stand up and fight!" after a defeat. Other brief samples were used for boxer voices, mainly just grunts when the player was hit by an opponent and a laugh that would be heard when the player was knocked out by the computer opponent.</p><h2>Legacy</h2><p>Punch-Out had an arcade sequel,<a href="/super-punch-out/3030-26551/" data-ref-id="3030-26551"> Super Punch-Out!!</a> It spawned several home console titles bearing the Punch-Out name with a similar (although not identical) gameplay style. It even had an arcade spin-off <a href="/arm-wrestling/3030-26552/" data-ref-id="3030-26552"> Arm Wrestling</a> (which featured Bald Bull as a masked opponent named Mask X). Punch-Out!! is generally regarded as one of the original iconic Nintendo franchises, although not at the level of Mario or Zelda titles.</p><p>The 1984 <a href="/game-watch/3025-1183/" data-ref-id="3025-1183">Game &amp; Watch</a> handheld game Boxing, developed by <a href="/nintendo-rd1/3010-928/" data-ref-id="3010-928">Nintendo R&amp;D1</a>, was called Punch-Out in North America. This game was later included in the <a href="/game-boy-advance/3045-4/" data-ref-id="3045-4">Game Boy Advance</a> compilation <a href="/game-watch-gallery-4/3030-1456/" data-ref-id="3030-1456">Game &amp; Watch Gallery 4</a>, under the title Boxing.</p><h2>Other Facts</h2><p>During gameplay, iconic Nintendo character <a href="/donkey-kong/3005-299/" data-ref-id="3005-299"> Donkey Kong</a> can be seen sitting in the audience. <a href="/donkey-kong-jr/3005-298/" data-ref-id="3005-298">Donkey Kong Jr</a>, <a href="/mario/3005-177/" data-ref-id="3005-177">Mario </a>and <a href="/luigi/3005-370/" data-ref-id="3005-370">Luigi </a>are also sitting <a href="https://www.youtube.com/watch?v=1TbozFcrP-0" rel="nofollow" data-ref-id="false">near</a> him.</p><p>The title screen music is the "Gillette Look Sharp March," originally used in Gillette radio and television ads, and later used for the Gillette Cavalcade of Sports television program in the 1950's.</p><p> </p>

The second game in the Sengoku Ace series. (Also known as Tengai.)

An episodic point-and-click adventure game set in a surreal Victorian era London.

<h2>Overview</h2><p>The Adventures of Bertram Fiddle is a point-and-click adventure game developed by Rumpus and published by Deck13 for PC, Mac, iPhone, and iPad.</p><h2>Gameplay</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/10/103881/2815550-2016-01-13_00013.jpg" data-ref-id="1300-2815550" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/scale_super/10/103881/2815550-2016-01-13_00013.jpg" data-ref-id="1300-2815550"><img alt="Opening the inventory in a scene" src="https://static.giantbomb.com/uploads/scale_super/10/103881/2815550-2016-01-13_00013.jpg" srcset="https://static.giantbomb.com/uploads/original/10/103881/2815550-2016-01-13_00013.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/10/103881/2815550-2016-01-13_00013.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/10/103881/2815550-2016-01-13_00013.jpg 480w" sizes="(max-width: 960px) 100vw, 960px" data-width="960"></a><figcaption>Opening the inventory in a scene</figcaption></figure><p>The Adventures of Bertram Fiddle is a classic style 2D point-and-click style adventure game. Players can click on various objects in each of the games locations. These objects will either give players an inventory item, bit of dialog, or even go to a new location.</p><p>Players have an inventory that holds items that are collected throughout the game. These items can be used in various ways to solve puzzles and progress.</p><p>The game also contains small mini-games such as having to avoid crowds of people while chasing a suspect.</p><h2>System Requirements</h2><h3>PC</h3><ul><li>Operating System: Windows XP or later</li><li>Memory: 2 GB RAM</li><li>Storage: 1 GB available space</li></ul><h3>Mac</h3><ul><li>Operating System: OSX Mountain Lion (10.8)</li><li>Memory: 2 GB RAM</li><li>Storage: 1 GB available space</li></ul>

Follow The Adventures of Bertram Fiddle - Episode 1: A Dreadly Business

<h2>Overview</h2><p>Zombillie is an action game developed and published by <a href="/forever-entertainment/3010-9168/" data-ref-id="3010-9168">Forever Entertainment</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a>.</p><h2>System Requirements</h2><h3>PC Minimum</h3><ul><li>Operating System: Windows 7</li><li>Processor: Dual core from Intel or AMD at 2.0 GHz</li><li>Memory: 1 GB RAM</li><li>Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher</li><li>DirectX: Version 9.0c</li><li>Storage: 1 GB available space</li></ul><h3>Mac Minimum</h3><ul><li>Operating System: OSX 10</li><li>Processor: Intel Dual Core</li><li>Memory: 1 GB RAM</li><li>Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher</li><li>Storage: 1 GB available space</li></ul><h3>Linux Minimum</h3><ul><li>Operating System: Ubuntu 12.4</li><li>Processor: 2 GHz</li><li>Memory: 1 GB RAM</li><li>Graphics: openGL 2.1 Compatible</li><li>Storage: 1 GB available space</li></ul>

All Images, PAX East Indie Showcase, PAX East 2016, PAX East 2016 Booth

Mike Dies is a platformer where a man named Mike must utilize teleportation devices in space properly without having his limbs left out.

<p> Mike Dies features Mike, who experiences a strange series of events from a terrorizing eyeball in space. Mike must use his jetpack to avoid obstacles and the teleporters around the area. He must be careful though, as his body parts can get cut off if they are out of the range of the teleporters. </p><p>During PAX 2017, the developers held a speedrunning contest sponsored by Amazon at the <a href="https://www.seattleindies.org/six/" rel="nofollow">Seattle Indies Expo</a>.</p>