DJMAX Respect brings the popular rhythm game series to the PS4. It features 140 tracks from DJMax Portable, DJMax Portable 2, 40 new songs and extensive DLC plans.

<p><a href="/djmax/3025-597/" data-ref-id="3025-597">DJMAX </a>Respect is a reboot of the classic rhytm game for <a href="/playstation-portable/3045-18/" data-ref-id="3045-18">Playstation Portable</a>. It was released in Korea, Hong Kong and Southeast Asia on July 28<sup>th</sup>, 2017, in Japan on November 9<sup>th</sup>, and a digital-only North American release on March 6, 2018.</p><p>The game features 146 tracks, where 106 of them are from the previous games <a href="/djmax-portable/3030-17021/" data-ref-id="3030-17021">Portable </a>and <a href="/djmax-portable-2/3030-21232/" data-ref-id="3030-21232">Portable 2</a>. The game also features 40 new tracks. The developers have said that all songs from other DJMAX games will come to respect as DLC. No dates have so far been announced in regards to that.</p><p>The older songs background MV's have been remastered for this release.</p><h2>Game modes</h2><p>The game features four different playable modes.</p><p><strong>Arcade Mode</strong> is your standard single player, where you play three songs in a row for a score and ranking.</p><p><strong>Freestyle Mode</strong> lets you play songs you’ve unlocked without interruption. This mode also supports two players local battle, which is the first time the series have allowed that.</p><p><strong>Mission Mode</strong> requires the player to clear specific objectives through a song or a set of songs e.g. reach at least 5x FEVER.</p><p><strong>Online Battle</strong> lets player compete online.</p>

A new entry in the long dormant Fear Effect franchise, following the classic characters of the first two (alongside some new ones), now played within an isometric perspective.

FF Versus XIII 
Versus XIII
Final Fantasy Versus 13
Final Fantasy Versus XIII
Final Fantasy 15
FFXV
FF15

The fifteenth entry in Square Enix's flagship RPG franchise, set in a world that mixes elements of modern technology with magic, a fantasy based on reality.

<h2>Overview</h2><figure data-align="right" data-size="small" data-ref-id="1300-698671" data-img-src="https://static.giantbomb.com/uploads/original/1/19745/698671-182701_versus13_screen_7_super.jpg" data-ratio="1.0916666666667" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:109.2%" href="https://static.giantbomb.com/uploads/original/1/19745/698671-182701_versus13_screen_7_super.jpg" data-ref-id="1300-698671"><img alt="Noctis, the game's protagonist." src="https://static.giantbomb.com/uploads/scale_small/1/19745/698671-182701_versus13_screen_7_super.jpg" srcset="https://static.giantbomb.com/uploads/original/1/19745/698671-182701_versus13_screen_7_super.jpg 600w, https://static.giantbomb.com/uploads/scale_small/1/19745/698671-182701_versus13_screen_7_super.jpg 586w" sizes="(max-width: 586px) 100vw, 586px" data-width="586"></a><figcaption>Noctis, the game's protagonist.</figcaption></figure><p>Final Fantasy XV is developed by <a href="/square-enix/3010-104/" data-ref-id="3010-104">Square-Enix</a> and was originally intended to be part of the company's <a href="/fabula-nova-crystallis/3025-612/" data-ref-id="3025-612">Fabula Nova Crystallis</a> project. Originally revealed as a <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a> exclusive entitled Final Fantasy Versus XIII, it was later re-announced during <a href="/e3-2013/3015-7534/" data-ref-id="3015-7534">E3 2013</a> that its name had changed, and it had become the next game in the core <a href="/final-fantasy/3025-194/" data-ref-id="3025-194">Final Fantasy</a> franchise. It was released worldwide for both the <a href="//www.giantbomb.com/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="//www.giantbomb.com/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> on November 29, 2016.</p><h2>Plot</h2><p>The story revolves around a prince, <a href="/noctis-lucis-caelum/3005-8162/" data-ref-id="3005-8162">Noctis Lucis Caelum</a>, who is the heir to the throne of the Kingdom of Lucis. Lucis has become more modernized than other nations, to the point where it resembles a contemporary city of modern Earth<i>.</i> It has isolated itself from the world in the process. The game's setting involves a war between Lucis and another nation called Niflheim as they fight for control of the world's last crystal, which Lucis possesses. The game begins after the end of a long cold war between warring nations and the world's crystals are involved in these conflicts in some way.</p><h2>Characters</h2><h3>Noctis</h3><figure data-align="right" data-size="small" data-ref-id="1300-2502917" data-img-src="https://static.giantbomb.com/uploads/original/5/56735/2502917-final+fantasy+xv.jpg" data-ratio="1.413" data-width="1000" data-embed-type="image" style="width: 1000px"><a class="fluid-height" style="padding-bottom:141.3%" href="https://static.giantbomb.com/uploads/original/5/56735/2502917-final+fantasy+xv.jpg" data-ref-id="1300-2502917"><img alt="Noctis and his crew. From left to right: Prompto, Gladiolus, Noctis, Ignis, and Cor." src="https://static.giantbomb.com/uploads/scale_small/5/56735/2502917-final+fantasy+xv.jpg" srcset="https://static.giantbomb.com/uploads/original/5/56735/2502917-final+fantasy+xv.jpg 1000w, https://static.giantbomb.com/uploads/scale_medium/5/56735/2502917-final+fantasy+xv.jpg 679w, https://static.giantbomb.com/uploads/scale_small/5/56735/2502917-final+fantasy+xv.jpg 452w" sizes="(max-width: 452px) 100vw, 452px" data-width="452"></a><figcaption>Noctis and his crew. From left to right: Prompto, Gladiolus, Noctis, Ignis, and Cor.</figcaption></figure><p>Noctis is the last heir to the throne of a dynasty who are in charge of protecting the last crystal, and he has to protect the city from an enemy nation trying to steal the crystal. He is able to wield multiple swords, spears, and lances by materializing them out of thin air and controlling them with telekinesis. His weapons can also be used to block and parry. Noctis also has the ability to teleport and move at high speeds. His eyes change color from blue to red during battle, which is related to his teleportation ability.</p><h3>Noctis' Party</h3><p>Most of Noctis's party consists of his childhood friends: Ignis Stupeo Scientia, a strategist for the royal family who fights with daggers, Gladiolus Amicitia, a bodyguard of the royal family who fights with a giant greatsword, and Prompto Argentum, a foreign fugitive who wields firearms, despite their illegal status in Lucis. Other characters will join and leave the party as the story progresses.</p><h3>Lunafreya</h3><p>Noctis finds a counterpart in Lunafreya Nox Fleuret, a young woman from the enemy empire of Niflheim. She is descended from a long line of Oracles, destined to speak with the Gods of the world. Noctis and Luna are betrothed to marry as the game opens, a union promising peace between their warring nations.</p><h2>Gameplay</h2><h3>Combat</h3><figure data-align="right" data-size="small" data-ref-id="1300-2507753" data-img-src="https://static.giantbomb.com/uploads/original/9/99864/2507753-7717677859-FFXV_.png" data-ratio="0.5625" data-width="960" data-embed-type="image" style="width: 960px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/9/99864/2507753-7717677859-FFXV_.png" data-ref-id="1300-2507753"><img alt="Gladiolus shields Noctis from an enemy monster" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/9/99864/2507753-7717677859-FFXV_.png" data-srcset="https://static.giantbomb.com/uploads/original/9/99864/2507753-7717677859-FFXV_.png 960w, https://static.giantbomb.com/uploads/scale_medium/9/99864/2507753-7717677859-FFXV_.png 480w, https://static.giantbomb.com/uploads/scale_small/9/99864/2507753-7717677859-FFXV_.png 320w"><noscript><img alt="Gladiolus shields Noctis from an enemy monster" src="https://static.giantbomb.com/uploads/scale_small/9/99864/2507753-7717677859-FFXV_.png" srcset="https://static.giantbomb.com/uploads/original/9/99864/2507753-7717677859-FFXV_.png 960w, https://static.giantbomb.com/uploads/scale_medium/9/99864/2507753-7717677859-FFXV_.png 480w, https://static.giantbomb.com/uploads/scale_small/9/99864/2507753-7717677859-FFXV_.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Gladiolus shields Noctis from an enemy monster</figcaption></figure><p>The player has direct control over one character, Noctis, with assistance from AI companion party members. Party members can also team up for more powerful attacks.</p><p>When a characters HP reaches zero they enter a downed state, their maximum HP ceiling decreasing until they are healed. When a character's maximum HP hits zero they are considered to be fallen and can only be revived with a Phoenix Down. Noctis has a chance to revive himself in this state via a time freeze, allowing the player to continue play as long as they have a revival item in their inventory. Once Noctis dies and cannot be revived, the game is over.</p><h3>Transportation</h3><p>The primary mode of travel around the game's world is a luxury car called the Regalia. There is much to see off-road however, and the player must rely on traveling by foot or by chocobo to explore the deeper world. The player is able to drive the car manually, or can set driving to automatic. When driving being automatically controlled by the game, the player can still stop to look around the world for secrets and even buy and sell items. The Regalia also features a music player featuring original tunes, songs from Kingsglaive and Brotherhood, and even soundtracks from the entire Final Fantasy series which can be purchased at shops in-game.</p><h3>Teleportation Power</h3><p>Noctis has a special teleportation ability that allows him to warp between select points in the environment. When a cursor highlights a visible location that Noctis can warp to, the player can make him teleport to that spot.</p><h2>Development</h2><p>Final Fantasy XV was first announced under the name of Final Fantasy Versus XIII in 2006. Helmed by <a href="/tetsuya-nomura/3040-637/" data-ref-id="3040-637">Tetsuya Nomura</a>, the intent was to create an <a href="/action-rpg/3015-8592/" data-ref-id="3015-8592">action RPG</a> in the vein of <a href="/kingdom-hearts/3025-414/" data-ref-id="3025-414">Kingdom Hearts</a>, but with a more mature tone and story. The game's title "Versus XIII" was meant to reference a number of elements, such as the game's darker tone and setting that play in opposition to the tone and setting of <a href="/final-fantasy-xiii/3030-20664/" data-ref-id="3030-20664">Final Fantasy XIII</a>. Versus XIII was developed as a part of the <a href="/fabula-nova-crystallis/3025-612/" data-ref-id="3025-612">Fabula Nova Crystallis</a> project, along with Final Fantasy XIII and <a href="/final-fantasy-type-0/3030-21848/" data-ref-id="3030-21848">Final Fantasy Type-0</a> (originally entitled Final Fantasy Agito XIII), and shares elements of the same fictional mythology from which the other games take their own.</p><p>After years of protracted development, Square Enix unveiled a new trailer for Versus XIII at <a href="/e3-2013/3015-7534/" data-ref-id="3015-7534">E3 2013</a>, where it was first revealed that the game had become Final Fantasy XV. The following year, at <a href="/tokyo-game-show-2014/3015-8511/" data-ref-id="3015-8511">TGS 2014</a>, Square Enix announced that Nomura had shifted off of the project to focus on <a href="/kingdom-hearts-iii/3030-42926/" data-ref-id="3030-42926">Kingdom Hearts III</a>, and that Final Fantasy Type-0 director <a href="/hajime-tabata/3040-94186/" data-ref-id="3040-94186">Hajime Tabata</a> is now overseeing the game's development. Tabata originally joined the Final Fantasy XV team as co-director in 2012, after which the game began its transition from Versus XIII to XV and development was moved to newer console platforms. Additionally, the three core gameplay, engine, and cinematics teams that had been working separately on Versus XIII, were merged for better collaboration. As of TGS 2014, the Final Fantasy XV team was around three hundred people.</p><h3>Luminous Studio Engine</h3><p>The game is running on Square Enix's <a href="/luminous-engine/3015-7696/" data-ref-id="3015-7696">Luminous Studio</a> graphics engine. The demo will be using version 1.5 of the engine, while the final game will be using version 2.0 of the engine. It will be running at 1080p with 30 frames per second. Compared to the 20,000 polygons used for the <a href="/fabula-nova-crystallis/3025-612/" data-ref-id="3025-612">Final Fantasy XIII</a> characters, Final Fantasy XV will be using 100,000 polygons for its characters (around the same as <a href="/the-order-1886/3030-42922/" data-ref-id="3030-42922">The Order: 1886</a>, <a href="/uncharted-4-a-thiefs-end/3030-44507/" data-ref-id="3030-44507">Uncharted 4</a>, and <a href="/star-citizen/3030-40011/" data-ref-id="3030-40011">Star Citizen</a>, but slightly less than <a href="/ninja-gaiden-3-razors-edge/3030-39749/" data-ref-id="3030-39749">Ninja Gaiden 3: Razor's Edge</a> and <a href="/infamous-second-son/3030-41695/" data-ref-id="3030-41695">inFamous: Second Son</a>). Overall, Final Fantasy XV will be using 5 million polygons per frame, pushing 150 million polygons per second. [<a href="http://attackofthefanboy.com/news/final-fantasy-xvs-graphics-explained-detail/" rel="nofollow" data-ref-id="false">ref</a>] This is one of the highest polygon counts known for a video game.</p><p>Each character model will be using 20,000 to 30,000 polygons just for the hair alone, [<a href="http://forum.reallusion.com/Topic223714-13-1.aspx" rel="nofollow" data-ref-id="false">ref</a>] more than any other video game, and the same as the polygon count for an entire Final Fantasy XIII character. The <a href="http://www.kotaku.com.au/2015/02/why-final-fantasy-xv-has-fantastic-hair/" rel="nofollow">game uses an</a> advanced <a href="/hair-physics/3015-5381/" data-ref-id="3015-5381">hair physics</a> engine that is rendered using techniques such as <a href="/tessellation/3015-4769/" data-ref-id="3015-4769">tesselation</a>, <a href="http://en.wikipedia.org/wiki/Non-uniform_rational_B-spline" rel="nofollow">NURBS</a>, and a new technique where a professional hair stylist creates the hairstyles in real life using <a href="/mannequin/3055-1375/" data-ref-id="3055-1375">mannequins</a> which are then rendered for an in-game character model.</p><p>Each character will also have 600 bones, twelve times more than the 50 bones used by most <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PS3</a> and <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> games, and the highest known for a video game so far (more than <a href="/ryse-son-of-rome/3030-31709/" data-ref-id="3030-31709">Ryse: Son of Rome</a> and inFamous: Second Son). Final Fantasy XV also uses 30 MB textures for each character [<a href="http://sqex.info/ffxv-luminous-studios-developer-interviews-part-1/" rel="nofollow" data-ref-id="false">ref</a>] (in comparison, inFamous: Second Son uses up to 28 MB for a character).</p><p>Comparison screenshots between Final Fantasy XV's real-time gameplay and <a href="/full-motion-video/3015-604/" data-ref-id="3015-604">pre-rendered CGI</a> appear to show the real-time gameplay graphics screenshot coming close to the quality of the pre-rendered CGI screenshot. [<a href="http://kotaku.com/how-final-fantasy-xv-does-pre-render-and-real-time-1684631238" rel="nofollow" data-ref-id="false">ref</a>]</p><h3>Open World</h3><p>According to <a href="http://www.dualshockers.com/2015/02/26/final-fantasy-xv-just-how-massive-could-the-open-world-be-in-square-enixs-new-jrpg/" rel="nofollow" data-ref-id="false">DualShockers</a>, the size of Final Fantasy XV's <a href="/open-world/3015-207/" data-ref-id="3015-207">open world</a> could be up to 600 square kilometers, larger than the worlds of <a href="/skyrim/3035-684/" data-ref-id="3035-684">Skyrim</a> (37 square kilometers), <a href="/grand-theft-auto-v/3030-36765/" data-ref-id="3030-36765">Grand Theft Auto V</a> (250 square kilometers), and <a href="/xenoblade-chronicles/3030-26920/" data-ref-id="3030-26920">Xenoblade</a> (400 square kilometers), though smaller than the world of <a href="/xenoblade-chronicles-x/3030-41347/" data-ref-id="3030-41347">Xenoblade X</a> (2000 square kilometers). The Final Fantasy XV: Episode Duscae demo will cover 3 square kilometers, a small part of the Duscae region.</p><h2>Demo</h2><p>Vouchers for a Final Fantasy XV demo were included with purchases of <a href="/final-fantasy-type0-hd/3030-47854/" data-ref-id="3030-47854">Final Fantasy Type-0 HD</a> when the game was released on March 17, 2015. The demo released on March 20, 2015 called Final Fantasy XV: Episode Duscae. The demo is taken from an early portion of the full game with some differences; the name "Duscae" is taken from a location in the game's world. The developers were aiming to allow the demo to be completed in an hour, but it could contain enough optional content to explore to extend to three hours.</p><p>Another demo, Platinum Demo - Final Fantasy XV, was released on March 31, 2016 following the Uncovered: Final Fantasy XV event. The demo contains content that isn't in the main game and follows a young Noctis as he journeys through a dream.</p><h2>Useful Links</h2><ul><li><a href="http://www.jp.square-enix.com/ff15/" rel="nofollow" data-ref-id="false">Official Final Fantasy XV Website (Japan)</a></li><li><a href="http://archive.na.square-enix.com/FFXV/" rel="nofollow" data-ref-id="false">Official Final Fantasy XV Website (North America and Europe)</a></li></ul>

E3 2013: It's All Big Swords And Big Enemies In This Final Fantasy XV Gameplay Trailer

E3 2016: How Long Will Sean Bean Survive in Kingsglaive: Final Fantasy XV?

E3 2016: That Car in Final Fantasy XV is Even Cooler Than You Thought

E3 2016: Take a Tour of Altissia, Final Fantasy XV's City Upon the Water

A prequel to the initial Life is Strange game, focused on Chloe's life.

<p>Life is Strange: Before the Storm is a three-arc episodic video game developed by <a href="/deck-nine-games/3010-14383/" data-ref-id="3010-14383">Deck Nine Games</a> and published by <a href="/square-enix/3010-104/" data-ref-id="3010-104">Square Enix</a>. The first episode was released on the August 31, 2017 for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>. Physical editions for PlayStation 4 and Xbox One, including a Limited Edition, release on March 6, 2018.</p><h2>Story</h2><p>The story acts as a prequel to the original <a href="/life-is-strange/3025-3883/" data-ref-id="3025-3883">Life is Strange</a> and is set 3 years before the events that occurred in that game. Players taking control of <a href="/chloe-price/3005-31244/" data-ref-id="3005-31244">Chloe Price</a>, a 16 year old girl who lives in the town of Arcadia Bay, Oregon who is currently a Sophomore student at <a href="/blackwell-academy/3035-4839/" data-ref-id="3035-4839">Blackwell Academy</a>.</p><p>Chloe forms an unlikely friendship with <a href="/rachel-amber/3005-31245/" data-ref-id="3005-31245">Rachel Amber</a>, a popular student at the local Blackwell Academy. Rachel learns a secret about her family that is set to ruin her world, with only her newfound friendship with Chloe giving her the strength to carry on.</p><h2>Episodes</h2><p><strong>Episode 1: <em>Awake </em></strong>(<strong>August 31, 2017</strong>)</p><p>Chloe attends a concert form her favourite band, Firewalk, at an old mill. At the concert, she meets Rachel Amber after getting in some trouble with some jocks. As she struggles to cope with the introduction of her mother's new boyfriend following her father's death, Chloe builds a friendship with Rachel.</p><p><strong>Episode 2: <em>Brave New World </em></strong>(<strong>October 19, 2017</strong>)</p><p>Chloe has a fateful meeting with Principal Wells regarding the events of episode 1. Afterwards, Chloe's domestic situation is poised to undergo a significant change. Chloe and Rachel continue to bond, and Chloe gets a bit closer to her drug dealer, Frank Bowers.</p><p><strong>Episode 3: <em>Hell Is Empty </em></strong>(<strong>December 20, 2017</strong>)</p><p><strong>Bonus Episode: <em>Farewell </em></strong>(<strong>March 6, 2018</strong>)</p><p>Farewell is a bonus stand-alone episode available only as part of the Deluxe Edition of the game and is set 2 years before Life is Strange: Before the Storm (5 years before the original life is Strange). Players will have the chance to play as <a href="/max-caulfield/3005-31233/" data-ref-id="3005-31233">Max Caulfield</a>, the main character of the original story, one last time.</p><p> </p>

E3 2017: What Happened with Rachel Before the Storm in Life Is Strange?

In this golf-like game your task is to guide a little square shaped fairy, Midnight.

<p>Super Seducer is a choose-your-own-adventure seduction sim.  Using 9 hours of FMV videos, players make their choices in different dating contexts.  </p><p>The game features seduction guru Richard La Ruina and top actresses and models such as Shanna Vincent. </p><p>Players receive feedback on their right and wrong choices meaning that they will know what to do better in real life when interacting with women.</p><p> </p>

Way of the Passive Fist is an arcade style brawler based on a fictional 90s cartoon.

Bleed 2 is a side-scrolling, arcade-style, action shooter from Ian Campbell.

<h2>Overview</h2><p>Bleed 2 is an action game developed and published by <a href="/ian-campbell/3010-8990/" data-ref-id="3010-8990">Bootdisk Revolution</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a>.</p>

Zombie apocalypse turned on its head, an action game where you are the zombie.

The fifth installment of SNK's Fatal Fury franchise, completely changing the button layout while introducing the Power Gauge and featuring unique ring-out stages.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1424618-rbff1_3.gif" data-ref-id="1300-1424618" data-ratio="0.73684210526316" data-width="304" data-embed-type="image" style="width: 304px"><a class="fluid-height" style="padding-bottom:73.7%" href="https://static.giantbomb.com/uploads/original/8/87790/1424618-rbff1_3.gif" data-ref-id="1300-1424618"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/8/87790/1424618-rbff1_3.gif" srcset="https://static.giantbomb.com/uploads/original/8/87790/1424618-rbff1_3.gif 304w" sizes="(max-width: 304px) 100vw, 304px" data-width="304"></a></figure><p>Real Bout Fatal Fury (known in Japan as <em>REAL BOUT Legend of the Hungry Wolf</em>) is a 2D fighting game developed and released by <a href="https://www.giantbomb.com/snk-playmore/3010-616/" data-ref-id="3010-616">SNK</a> for <a href="https://www.giantbomb.com/arcade/3045-84/" data-ref-id="3045-84">arcades</a> (using the Neo Geo MVS hardware) on December 21, 1995.</p><p>The fifth installment of the <a href="/fatal-fury/3025-188/" data-ref-id="3025-188">Fatal Fury</a> series, Real Bout Fatal Fury revamps on the game engine used in <a href="/fatal-fury-3-road-to-the-final-victory/3030-19936/" data-ref-id="3030-19936">Fatal Fury 3</a> by simplifying its control scheme (including three attack buttons of different strengths and a dedicated button for the "oversway" system) and introducing a new <a href="/super-meter/3015-1013/" data-ref-id="3015-1013">Power Gauge</a> (allowing players to perform special counter-attacks and <a href="/super-combo/3015-6149/" data-ref-id="3015-6149">super moves</a>). The bosses from the previous game are now part of the main roster, along with three fighters from previous games (<a href="/duck-king/3005-324/" data-ref-id="3005-324">Duck King</a>, <a href="/billy-kane/3005-3758/" data-ref-id="3005-3758">Billy Kane</a>, and <a href="/kim-kaphwan/3005-209/" data-ref-id="3005-209">Kim Kaphwan</a>). It is also the only game in the series to feature <a href="/ring-out/3015-1113/" data-ref-id="3015-1113">ring-outs</a>, where fighters can knock each-other into breakable walls at the edges of the stage to open it up.</p><p>Set after the events of Fatal Fury 3, the story involves crime boss <a href="/geese-howard/3005-280/" data-ref-id="3005-280">Geese Howard</a>, who organizes another "King of Fighters" tournament (after coming back <a href="/fatal-fury/3030-2396/" data-ref-id="3030-2396">"from the dead"</a>) hoping for a fateful rematch against his adversaries (brothers <a href="/terry-bogard/3005-34/" data-ref-id="3005-34">Terry Bogard</a> and <a href="/andy-bogard/3005-56/" data-ref-id="3005-56">Andy Bogard</a>).</p><p>The game was released for the <a href="https://www.giantbomb.com/neo-geo/3045-25/" data-ref-id="3045-25">Neo Geo AES</a> on January 26, 1996 and was ported to the <a href="/neo-geo-cd/3045-59/" data-ref-id="3045-59"> Neo Geo CD</a>, (on February 23, 1996), <a href="/saturn/3045-42/" data-ref-id="3045-42">Saturn</a> (on September 20, 1996 in Japan only), and <a href="/playstation/3045-22/" data-ref-id="3045-22"> PlayStation</a> (in 1997 for Japan and PAL regions only). The original Neo Geo version was also released in the <a href="/fatal-fury-battle-archives-volume-2/3030-22843/" data-ref-id="3030-22843"> Fatal Fury Battle Archives Volume 2</a> compilation for the <a href="/playstation-2/3045-19/" data-ref-id="3045-19"> PlayStation 2</a> and was digitally released on the <a href="/wii/3045-36/" data-ref-id="3045-36">Wii</a> (via <a href="/wii-shop/3045-87/" data-ref-id="3045-87"> Wii Virtual Console</a>) on December 13, 2012. The PlayStation version was digitally released on the <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a> and <a href="/playstation-portable/3045-18/" data-ref-id="3045-18">PlayStation Portable</a> (both via <a href="/playstation-network/3015-2623/" data-ref-id="3015-2623">PlayStation Network</a>) on May 30, 2007 in Japan only.</p><p> </p><h2>Gameplay</h2><p>Although much of the control mechanics in this game return from Fatal Fury 3, there are big differences. Each player now has three attack buttons (punch, kick, and strong attack) and one button to control the "oversway" system. Real Bout Fatal Fury also revamps the desperation move system and introduces a power gauge, which allows the player to use one of three special techniques: guard cancels (when the gauge is half full), desperation moves (when the gauge is filled), and hidden desperation moves. Players who have a full power gauge and less than half of his life gauge will trigger "P. Power" mode, where the power gauge will gradually drain and allow the player to execute as much guard cancels and desperation moves as he likes, as well as execute the hidden desperation move. Guard cancels do not use up any portion of the power gauge.</p><p>Real Bout Fatal Fury is the only game in the Fatal Fury series to feature the concept of ring-outs. When the player performs certain attacks on their opponent while the opponent is next to certain boundaries, those barriers would eventually break, causing an instant lose for the player that falls off the boundary.</p><p> </p><h2>Characters</h2><ul><li><a href="/terry-bogard/3005-34/" data-ref-id="3005-34"> Terry Bogard</a></li><li><a href="/andy-bogard/3005-56/" data-ref-id="3005-56"> Andy Bogard</a></li><li><a href="/joe-higashi/3005-228/" data-ref-id="3005-228"> Joe Higashi</a></li><li><a href="/mai-shiranui/3005-182/" data-ref-id="3005-182"> Mai Shiranui</a></li><li><a href="/kim-kaphwan/3005-209/" data-ref-id="3005-209"> Kim Kaphwan</a></li><li><a href="/billy-kane/3005-3758/" data-ref-id="3005-3758"> Billy Kane</a></li><li><a href="/duck-king/3005-324/" data-ref-id="3005-324"> Duck King</a></li><li><a href="/blue-mary/3005-139/" data-ref-id="3005-139"> Blue Mary</a></li><li><a href="/ryuji-yamazaki/3005-3450/" data-ref-id="3005-3450"> Ryuji Yamazaki</a></li><li><a href="/jin-chonshu/3005-5693/" data-ref-id="3005-5693"> Jin Chonshu</a></li><li><a href="/jin-chonrei/3005-5692/" data-ref-id="3005-5692"> Jin Chonrei</a></li><li><a href="/sokaku-mochizuki/3005-16043/" data-ref-id="3005-16043"> Sokaku Mochizuki</a></li><li><a href="/bob-wilson/3005-16046/" data-ref-id="3005-16046"> Bob Wilson</a></li><li><a href="/hon-fu/3005-16044/" data-ref-id="3005-16044"> Hon-Fu</a></li><li><a href="/franco-bash/3005-16045/" data-ref-id="3005-16045"> Franco Bash</a></li><li><a href="/geese-howard/3005-280/" data-ref-id="3005-280"> Geese Howard</a> (boss)</li></ul>

A visual novel set in 2030 created by the director of the Infinity series.

<h2>Overview</h2><p>Root Double: Before Crime * After Days is a <a href="/visual-novel/3015-2029/" data-ref-id="3015-2029">visual novel</a> set in 2030 about a group of students trapped in a nuclear power plant and the rescue team trying to save them. The title was developed by <a href="/regista/3010-6494/" data-ref-id="3010-6494">Regista</a> and was directed by <a href="/takumi-nakazawa/3040-107856/" data-ref-id="3040-107856">Takumi Nakazawa</a>, who had famously helped create the <a href="/infinity-series/3025-2151/" data-ref-id="3025-2151">Infinity series </a>at <a href="/kid-corp/3010-869/" data-ref-id="3010-869">KID Corp</a>. Root Double was initially released in Japan on June 14, 2012 for the <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> with a port later being publish for the PC in September. An "Xtend Edition" of the game was later released for the <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3 </a>in 2013 and the <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">Playstation Vita</a> in 2014, which featured more artwork and additional endings among other new content.</p><p>An English localization of the Xtend Edition was successfully <a href="https://www.kickstarter.com/projects/sekaiproject/root-double-before-crime-after-days-xtend-edition" rel="nofollow">Kickstarted</a> by <a href="/sekai-project/3010-10090/" data-ref-id="3010-10090">Sekai Project</a> and was released for the PC on April 27, 2016. The English translation was created by <a href="/lemnisca-llc/3010-13143/" data-ref-id="3010-13143">Lemnisca LLC</a>, who had initially worked on the game in an unofficial capacity as a fan group but became an official company shortly after Root Double's release. Sekai also later published the PlayStation Vita version of Root Double on March 8, 2018.</p><h2>Gameplay</h2><p>Before beginning the game, the player must choose to play either Root After or Root Before (referred to in-game as √After and √Before, or simply A and B) first. Root A places the player in control of <a href="/watase-kasasagi/3005-33344/" data-ref-id="3005-33344">Watase Kasasagi</a>, and begins shortly after an accident occurs at the <a href="/labo/3035-5052/" data-ref-id="3035-5052">LABO</a> research facility, whereas in Root B the player takes on the role of <a href="/natsuhiko-tenkawa/3005-33352/" data-ref-id="3005-33352">Natsuhiko Tenkawa</a>, and begins in the days prior to the incident. The game is designed so that either scenario can be played first.</p><p>After completion of both stories, Root Current (√Current or C) is unlocked, followed by Root Double (√Double or C) following completion of C. The Xtend Editon, initially an expanded version of the game in Japan and the basis for the English localisation, adds an additional scenario called the Xtend Episode which serves as the game's true ending.</p><h3>Senses Sympathy System</h3><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/scale_super/21/217562/2849247-20160428014531_1.jpg" data-ref-id="1300-2849247" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/scale_super/21/217562/2849247-20160428014531_1.jpg" data-ref-id="1300-2849247"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_medium/21/217562/2849247-20160428014531_1.jpg" srcset="https://static.giantbomb.com/uploads/original/21/217562/2849247-20160428014531_1.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/21/217562/2849247-20160428014531_1.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/21/217562/2849247-20160428014531_1.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a></figure><p>Root Double differs from many other visual novels through its use of the "Senses Sympathy System", rather than direct choices. In Root A, the nine major characters in the game (other than the player character, <a href="/watase-kasasagi/3005-33344/" data-ref-id="3005-33344">Watase</a>) are represented on the Enneagram, which is a model of human personality. These characters are referred to by one of the nine personality types used in the Enneagram (such as Loyalist, Challenger, or Peacemaker).</p><p>Before a branch in the story (which may be a minor change or effect the ending of the game), the player will be prompted to input their sense/sympathy for each character on a sliding scale. A low choice may represent that the player dislikes the character or disagrees with the opinions they are promoting. On the other hand, a high choice indicates that the player likes the character or agrees with the course of action they are proposing. Based on these inputs, the story will continue on an appropriate story branch.</p><p>After reaching the Good Ending of Root A, "Answer Mode" will be unlocked, allowing the player to choose from a list of choices rather than using the Senses Sympathy System.</p>

Root Double -Before Crime * After Days- Xtend Edition (First Press Limited Edition)

A space pixel SHMUP developed by Pixelnest Studio. The game hits Steam Early Access on May 18, 2015.

Flinthook is a roguelite, grappling hook platformer from Tribute Games.

<p> Flinthook is an action platformer made by Tribute Games, in which you play a space pirate boarding ships for their loot. The eponymous hero has a few gadgets to fight with: a hookshot to zip around levels, a blasma pistol to take down enemies and a belt that lets you slow down time.</p><p>Flinthook has some rogue-like or rogue-lite elements. Levels are randomly assembled from handcrafted rooms and change on each playthrough. The game is split into multiple Bounties and dying on a run makes you start that Bounty over from scratch. There is player progression with experience points, collectible perks to equip and a few permanent upgrades.</p>

<h2>Overview</h2><p>Spy chameleon - RGB Agent is a puzzle game developed and published by <a href="/unfinished-pixel/3010-10520/" data-ref-id="3010-10520">Unfinished Pixel</a> for multiple platforms.</p>