From the creator of Dust: An Elysian Tail, Never Stop Sneakin' is a top-down sneaking game taking cues from Metal Gear Solid 1, 2 &amp; 3. Released on the Nintendo Switch in December 2017 &amp; other territories January 2018.

<p> Can you believe it? That madman, Amadeus Guildenstern, just traveled through time and kidnapped all the U.S. Presidents!</p><p>Infiltrate the enemy base, avoid their patrols, and hack their systems to gain valuable intel. Build your Sneakin' HQ, and figure out how to stop Guildenstern's time-traveling scheme!</p>

Blasters of the Universe is a first-person, bullet-hell, VR game from Secret Location.

A first-person dungeon crawler that was originally released on Xbox Live Indie Games.

<h2>Overview</h2><p>Crypt of the Serpent King is a first-person dungeon crawler developed and published by Rendercode Games for Xbox 360 (Xbox Live Indie Games) and PC.</p><h2>Gameplay</h2><p>Crypt of the Serpent King is an action oriented dungeon crawler. The game is played from the first-person perspective with players using the attack button to swing the weapon in real time.</p><p>The game uses three difficulty levels and has randomized dungeons that are different each time the game is played.</p>

Don't Knock Twice is a VR horror game by Wales Interactive. Based off an urban legend, Don't knock Twice is about a guilt-ridden mother who must save her daughter by uncovering the secrets of a demonic, vengeful witch.

<h2>Overview</h2><p>Immortal Redneck is a first-person shooter developed and published by CremaGames for PC, Mac, and Linux.</p><p>Versions for PlayStation 4 and Xbox One are also planned.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Windows 7, Windows 8 or Windows 10 64bit</li><li>Processor: Intel i3 2nd-Generation 2.5GHz</li><li>Memory: 2 GB RAM</li><li>Graphics: NVIDIA GeForce GTX650 or equivalent with 2GB VRAM</li><li>DirectX: Version 10</li><li>Storage: 7 GB available space</li></ul><p> </p></td><td><ul><li>Operating System: Windows 7, Windows 8 or Windows 10 64bit</li><li>Processor: Intel i3 4th-Generation 3.5GHz or better</li><li>Memory: 4 GB RAM</li><li>Graphics: NVIDIA GeForce GTX760 or equivalent with 2GB VRAM</li><li>DirectX: Version 10</li><li>Storage: 7 GB available space</li></ul></td></tr></tbody></table><h3>Mac Minimum</h3><ul><li>Operating System: Mac OS X 10.8+</li><li>Processor: Intel Core i5</li><li>Memory: 2 GB RAM</li><li>Graphics: NVIDIA or ATi GPU with 2GB VRAM</li><li>Storage: 7 GB available space</li></ul><h3>Linux</h3><table data-max-width="true"><thead><tr><th scope="col">Linux Minimum</th><th scope="col">Linux Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: 64-bit OS</li><li>Processor: Intel i3 2nd-Generation 2.5GHz</li><li>Memory: 2 GB RAM</li><li>Graphics: NVIDIA GeForce GTX650 or equivalent with 2GB VRAM</li><li>Storage: 7 GB available space</li></ul><p> </p></td><td><ul><li>Operating System: 64-bit OS</li><li>Processor: Intel i3 4th-Generation 3.5GHz or better</li><li>Memory: 4 GB RAM</li><li>Graphics: NVIDIA GeForce GTX760 or equivalent with 2GB VRAM</li><li>Storage: 7 GB available space</li></ul></td></tr></tbody></table><h2>External Links</h2><ul><li><a href="http://www.immortalredneck.com" rel="nofollow">Immortal Redneck Official Site</a></li></ul>

Jettomero: Hero of the Universe gives the players control over a giant, indestructible robot protecting humanity from monsters, while trying to avoid creating havok and destruction in the process.

Mulaka is a 3D adventure game based on the Tarahumara indigenous people of northern Mexico.

<p>Mulaka is a 3D action-adventure game featuring the lore, myths and legends of the Tarahumara indigenous community from Mexico. The game is being made by Lienzo, an independent game development studio in the city of Chihuahua, Mexico, and is due for release in 2017 for PC and other platforms, although nothing specific has been announced. </p><p> </p><p>Mulaka is the name of the game's protagonist, a young Sukurúame, a skillful member of the community, similar to a chaman in other cultures. According to the Tarahumara lore, the world is created and ended in cycles by the gods to end corruption and foulness and to allow new life to breathe in. It's Mulaka's task to rally the demi-gods and convince them to intercede for humanity to prevent the 4th destruction of the world. </p><p> </p><p>In Mulaka, players will explore a 3D world inspired by some of the most famous landscapes in the Sierra Tarahumara, an extension of the Rocky Mountains that goes into the north of Mexico. Some of these locations include the Copper Canyon, the Desert of Samalayuca, the Basaseachic Falls, and the Town of Paquimé, among others. Creatures from the Tarahumara lore take the role of enemies, including the gigantic Ganoko, the soul-eating Rusíwari, and the fire-spitting Sipabuara.</p><p> </p><p>The gameplay of Mulaka centers around combat and puzzles, drawing inspiration from platforming titles. A key element to the movement of Mulaka is sprinting. The Tarahumara have been called super athletes, super humans, and even The Greatest Race the world has ever seen just because of their running skills. They are frequent winners of marathons all across the world and this is portrayed in the game with a sprinting ability for the main character. </p><p> </p><p>The game is being designed with support from members of the indigenous community, featuring full narration in the Tarahumara language, and with help from historians with expertise on these people. </p>

Team up with three other masked heisters and take on a new epic crime spree in the sequel to Overkill's original crime-themed first-person shooter. Known for its years of numerous official updates and new content since the game's official release (in similar vein to Valve's Team Fortress 2).

<h2>Overview</h2><p>Payday 2 (stylized as PAYDAY 2) is a co-operative crime-themed first-person shooter developed by <a href="//www.giantbomb.com/overkill-software/3010-7623/" data-ref-id="3010-7623">Overkill</a> and published by <a href="//www.giantbomb.com/505-games/3010-277/" data-ref-id="3010-277">505</a> for the <a href="//www.giantbomb.com/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a>, <a href="//www.giantbomb.com/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a>, and <a href="//www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a> (via <a href="//www.giantbomb.com/steam/3015-718/" data-ref-id="3015-718">Steam</a>, later published by <a href="/starbreeze-studios-ab/3010-1768/" data-ref-id="3010-1768">Starbreeze</a>) on August 13, 2013. Along with numerous updates over the years, the game was later released for the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> (on June 26, 2015), <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> (on June 16, 2015), <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a> (via Steam on March 21, 2016), and <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a> (ported by Sumo Digital and published by <a href="/starbreeze-studios-ab/3010-1768/" data-ref-id="3010-1768">Starbreeze</a> on Feburary 27, 2018). A <a href="/virtual-reality/3015-421/" data-ref-id="3015-421">VR</a>-compatible version of the game (for <a href="/htc-vive/3000-84/" data-ref-id="3000-84">HTC Vive</a> headsets) is currently in development for the PC and Linux.</p><p>In this sequel to <a href="//www.giantbomb.com/payday-the-heist/3030-35520/" data-ref-id="3030-35520">Payday: The Heist</a>, players team up as <a href="//www.giantbomb.com/mask/3055-532/" data-ref-id="3055-532">masked</a> <a href="/convict/3015-3773/" data-ref-id="3015-3773">criminals</a> as they descend on <a href="//www.giantbomb.com/washington-dc/3035-255/" data-ref-id="3035-255">Washington, D.C.</a> (among, later on, other locales) for an epic crime spree. The crew now take advantage of CRIMENET, an underground criminal network (led by their handler, the mysterious Bain) where they accept contracts from criminal contacts such as deranged up-and-coming Vlad the Ukrainian, shady American politician "The Elephant", and Colombian drug trafficker Hector.</p><p>Using the CRIMENET interface, players can progress through various sizes of heists (from small-time convenience stores to major bank vaults), upgrade their criminal's special skills through <a href="//www.giantbomb.com/skill-tree/3015-382/" data-ref-id="3015-382">Skill Trees</a>, purchase various unlocked weapons and weapon modifications, and customize their unlocked masks with randomly-earned materials, patterns, and pattern colors. Along with an expanded metagame, the game now takes advantage of heists that are both dynamic (with random events and object placements), extended (sometimes splitting the heist into separate levels, or "days"), and completely <a href="/stealth/3015-24/" data-ref-id="3015-24">stealthable</a>.</p><p>Most of the gameplay mechanics were updated, expanded, and sometimes completely revamped on the Steam version over the years (including new weapon types, additional difficulty levels, the ability to drive vehicles, and a complete restructure of the Skill Tree system). Most of the content were rolled into later console versions, including the XB1/PS4 version (known as the "Crimewave Edition") and the Switch version.</p><p>Along with the updates, the Steam and later console versions of the game received numerous free and paid <a href="/downloadable-content/3015-329/" data-ref-id="3015-329">downloadable content</a> packs, adding additional weapons, heists, characters, and masks. The game received numerous <a href="/guest-character/3015-7438/" data-ref-id="3015-7438">cross-promotional content</a> with other games (such as <a href="//www.giantbomb.com/counter-strike-global-offensive/3030-36113/" data-ref-id="3030-36113">Counter-Strike: Global Offensive</a> and <a href="/hotline-miami/3025-2672/" data-ref-id="3025-2672">Hotline Miami</a>) and films (such as <a href="https://en.wikipedia.org/wiki/John_Wick" rel="nofollow">John Wick</a> and <a href="https://en.wikipedia.org/wiki/Scarface_(1983_film)" rel="nofollow">Scarface</a>). Some of the DLC were developed by spin-off developer <a href="/liongamelion/3010-11246/" data-ref-id="3010-11246">LionGameLion</a> (who later used the same engine and concept for <a href="/raid-world-war-ii/3030-50340/" data-ref-id="3030-50340">RAID: World War II</a>). On June 12, 2017, the Steam version and most of the game's DLC were rolled into one single "Ultimate Edition" release, which can be purchased at a discount depending on how much of the DLC is owned.</p><h2>Gameplay</h2><h4>Offshore Account</h4><p>With each successful heist accomplished you will receive two different types of payments. Your offshore account is money that is presented to you at the beginning of a heist, it is a set amount given if you accomplish all parts of a heist successfully. The offshore funds can be used in several different ways.</p><p>The main purpose of the offshore funds is used for purchasing contracts from the brokers if you are hosting a game. The offshore funds can also be used in a hand of gambling through the offshore payday icon on the main map or to achieve infamous level if you are at level 100 and have the correct amount of cash.</p><h4>Cash</h4><p>This is the money that comes from loot bags and loose cash and jewelry successfully stolen during a heist. The cash funds is tallied at the end of a heist and is determined by the total amount divided by the number of players playing at the end of the mission. These funds are used for upgrading your skills, purchasing extra slots for your inventory, weapons, masks, and modifiers for the weapons and guns.</p><h2>Heisters</h2><p>In the first year of the game's release, the game only had four playable characters to choose from: smooth mobster <a href="/dallas/3005-21878/" data-ref-id="3005-21878">Dallas</a>, hardened mercenary <a href="/chains/3005-21879/" data-ref-id="3005-21879">Chains</a>, happy-go-lucky <a href="/wolf/3005-21877/" data-ref-id="3005-21877">Wolf</a>, and Dallas's younger, more serious brother as the new <a href="/houston/3005-31116/" data-ref-id="3005-31116">Hoxton</a>. As new heists were released, players can choose from more characters (including the original <a href="/hoxton/3005-21880/" data-ref-id="3005-21880">Hoxton</a>, once the player breaks him out of custody).</p><p>While characters are often associated with certain Skill Trees and Perk Decks, they are not limited to any and have no additional benefits with any. However, they do have their own uniquely-colored suits and have a unique default mask (though a special version of the masks can be unlocked for further customization and use by any character).</p><p>Most of the characters must be unlocked as <a href="/downloadable-content/3015-329/" data-ref-id="3015-329">DLC</a> (which includes additional weapons and Perk Decks associated with each character).</p><h4>Original Crew</h4><ul><li><strong><a href="/dallas/3005-21878/" data-ref-id="3005-21878">Dallas</a></strong> - Formerly a hitman with an American <a href="/the-mafia/3015-1294/" data-ref-id="3015-1294">mafia</a>, Dallas is the founder and mastermind of the crew.</li></ul><ul><li><strong><a href="/chains/3005-21879/" data-ref-id="3005-21879">Chains</a></strong> - A former <a href="/navy-seals/3015-2555/" data-ref-id="3015-2555">U.S. Navy SEAL</a> and mercenary, Chains serves as the crew's main enforcer and weapons expert. Unlike the first game, Chains is now portrayed by actor <a href="/damion-poitier/3040-169480/" data-ref-id="3040-169480">Damion Poitier</a>.</li></ul><ul><li><strong><a href="/wolf/3005-21877/" data-ref-id="3005-21877">Wolf</a></strong> - A former game developer and <a href="/sweden/3035-922/" data-ref-id="3035-922">Swedish</a> <a href="/psychopaths/3015-1763/" data-ref-id="3015-1763">psychopath</a>, Wolf serves as the crew's main technician and electronics expert.</li></ul><ul><li><strong><a href="/houston/3005-31116/" data-ref-id="3005-31116">Houston</a></strong> - Dallas's younger brother and the replacement for Hoxton after the latter's arrest. Somewhat of a serious control freak who makes sure the Escape Van is up-to-par. Was originally known as "Hoxton" prior to the Hoxton Breakout heist.</li></ul><h4>Main Crew</h4><ul><li><strong><a href="/hoxton/3005-21880/" data-ref-id="3005-21880">Hoxton</a></strong> - A <a href="/england/3035-192/" data-ref-id="3035-192">English</a> criminal who was formerly part of the Payday gang prior to his arrest and replacement. Introduced on March 21, 2014 and can only be unlocked for selection by completing the Hoxton Breakout heist.</li></ul><ul><li><strong><a href="/clover/3005-31118/" data-ref-id="3005-31118">Clover</a></strong> - A former apprentice of Hoxton from <a href="/ireland/3035-315/" data-ref-id="3035-315">Ireland</a>. Her signature weapons are her <a href="/enfield-sa-80/3055-758/" data-ref-id="3055-758">Queen's Wrath</a> assault rifle and a shillelagh. Introduced on December 16, 2014 and can only be unlocked for selection as paid DLC.</li></ul><ul><li><strong><a href="/dragan/3005-32000/" data-ref-id="3005-32000">Dragan</a></strong> - A former corrupt Interpol agent from <a href="/croatia/3035-2124/" data-ref-id="3035-2124">Croatia</a>. Voiced by actor <a href="/dragomir-mrsic/3040-148397/" data-ref-id="3040-148397">Dragomir Mršić</a>, who also portrayed him in his live-action introductory trailer and formerly participated in criminal activity (as a bank robber in 1990). His signature weapons are his Lion's Roar assault rifle and a <a href="/meat-cleaver/3055-1891/" data-ref-id="3055-1891">meat cleaver</a>. Introduced on January 22, 2015 and can only be unlocked for selection as paid DLC.</li></ul><ul><li><strong><a href="/bonnie/3005-32001/" data-ref-id="3005-32001">Bonnie</a></strong> - A butch <a href="/scotland/3035-1840/" data-ref-id="3035-1840">Scottish</a> gangster with skills as a gambler. Voiced by Scottish comedian Rhona Cameron. Her signature weapons are her Joceline O/U 10G shotgun and a <a href="/whiskey/3055-3148/" data-ref-id="3055-3148">whiskey bottle</a>. Introduced on March 1, 2015.</li></ul><ul><li><strong><a href="/sokol/3005-32002/" data-ref-id="3005-32002">Sokol</a></strong> - Formerly a professional <a href="/ice-hockey/3015-3948/" data-ref-id="3015-3948">hockey</a> player in <a href="/russia/3035-38/" data-ref-id="3035-38">Russia</a> (with a side-job of robbing casinos). His signature weapons are his <a href="/as-val/3055-4543/" data-ref-id="3055-4543">Valkyria</a> assault rifle and a <a href="/hockey-stick/3055-441/" data-ref-id="3055-441">hockey stick</a>. Introduced on June 25, 2015 and can only be unlocked for selection as paid DLC.</li></ul><ul><li><strong>Jiro</strong> - Formerly part of a <a href="/japan/3035-37/" data-ref-id="3035-37">Japanese</a> <a href="/the-yakuza/3015-1698/" data-ref-id="3015-1698">Yakuza</a>. Voiced by Japanese actor <a href="/togo-igawa/3040-19334/" data-ref-id="3040-19334">Togo Igawa</a> and is the only heister to speak mainly in his native language (though everybody else understands him). His signature weapons are his <a href="/uzi/3055-260/" data-ref-id="3055-260">Micro Uzi</a> sub-machine gun and a <a href="/katana/3055-690/" data-ref-id="3055-690">katana</a>. Introduced on August 27, 2015 and can only be unlocked for selection as paid DLC.</li></ul><ul><li><strong>Sydney</strong> - Formerly part of a delinquent anarchist gang in <a href="/australia/3035-292/" data-ref-id="3035-292">Australia</a>. Voiced by Australian comedian <a href="/georgia-van-cuylenburg/3040-97270/" data-ref-id="3040-97270">Georgia van Cuylenburg</a>. Her signature weapons are her <a href="/hk-hk416/3055-1214/" data-ref-id="3055-1214">Bootleg</a> assault rifle and a <a href="/balisong/3055-2898/" data-ref-id="3055-2898">butterfly knife</a>. Introduced on May 12, 2016 and can only be unlocked for selection as paid DLC.</li></ul><ul><li><strong>Rust</strong> - Formerly a biker with the American OVERKILL MC biker gang. Voiced by accomplished actor <a href="/ron-perlman/3040-89573/" data-ref-id="3040-89573">Ron Perlman</a>, who also portrayed him in his live-action introductory trailer. His signature weapons are his <a href="/winchester-model-1887/3055-2740/" data-ref-id="3055-2740">Breaker 12G</a> shotgun and a <a href="/chains/3055-2931/" data-ref-id="3055-2931">chain whip</a>. Introduced on June 16, 2016 and can only be unlocked for selection as paid DLC.</li></ul><ul><li><strong>Sangres</strong> - Formerly an enforcer and assassin for a <a href="/mexico/3035-249/" data-ref-id="3035-249">Mexican</a> drug cartel. His signature weapons are his pair of <a href="/smith-wesson-model-29/3055-2903/" data-ref-id="3055-2903">Castigo .44</a> revolvers and a <a href="/machete/3055-612/" data-ref-id="3055-612">machete</a>. Introduced on May 4, 2017.</li></ul><ul><li><strong>Duke</strong> - Also known as August Lidenhurst, Duke is an American socialite and professional art thief. His signature weapons are his pair of Crosskill Guard pistols and a leather sap. Introduced on October 25, 2017.</li></ul><ul><li><strong>Joy</strong> - A Japanese hacker. Will be introduced on February 27, 2018 as a timed-exclusive for the Switch version.</li></ul><h4>Guests</h4><ul><li><strong><a href="/john-wick/3005-31117/" data-ref-id="3005-31117">John Wick</a></strong> - Cross-promotion with the 2014 <a href="https://en.wikipedia.org/wiki/John_Wick_(film)" rel="nofollow">action thriller film of the same name</a>. A former hitman who was brought back to the criminal underworld, later helping his former military comrade Chains by joining the gang. He is not voiced by the film's original actor. Unlike the other heisters, his default "mask" is a pair of <a href="/sunglasses/3055-745/" data-ref-id="3055-745">sunglasses</a>. His signature weapons are the Contractor and Chimano Compact pistols (the primer released later as paid DLC), in which the original gun models of both were used in the film. Introduced on October 22, 2014.</li></ul><ul><li><strong><a href="/jacket/3005-29309/" data-ref-id="3005-29309">Jacket</a></strong> - Cross-promotion with the <a href="/hotline-miami/3025-2672/" data-ref-id="3025-2672">Hotline Miami</a> game series. Unlike the other heisters, he is physically mute and uses a modified <a href="/tape-recorder/3055-4051/" data-ref-id="3055-4051">tape recorder</a> playing phrases spliced from educational tapes to communicate. His signature weapons are his <a href="/mac-11/3055-2754/" data-ref-id="3055-2754">Jacket's Piece</a> sub-machine gun and a <a href="/hammer/3055-308/" data-ref-id="3055-308">carpenter's hammer</a>. Introduced on March 10, 2015 and can only be unlocked for selection either in the Steam version (by owning the Digital Special Edition of <a href="/hotline-miami-2-wrong-number/3030-40888/" data-ref-id="3030-40888">Hotline Miami 2: Wrong Number</a> on <a href="/steam/3015-718/" data-ref-id="3015-718">Steam</a>) or on later console versions.</li></ul><ul><li><strong>Bodhi</strong> - Cross-promotion with the 2015 action thriller remake film <a href="https://en.wikipedia.org/wiki/Point_Break_(2015_film)" rel="nofollow">Point Break</a>. The infamous founder of the Ex-Presidents crime gang and a thrill seeker. He is not voiced by the film's original actor. His signature weapons are his Platypus 70 sniper rifle and a <a href="/box-cutter/3055-6177/" data-ref-id="3055-6177">utility knife</a>. Introduced on December 3, 2015.</li></ul><ul><li><strong>Jimmy</strong> - Cross-promotion with the 2015 sci-fi action film <a href="https://en.wikipedia.org/wiki/Hardcore_Henry" rel="nofollow">Hardcore Henry</a>. A morally-bankrupt scientist who uses one of his neural-linked <a href="/cyborg/3015-950/" data-ref-id="3015-950">cyborg</a> clones (who is addicted to <a href="/cocaine/3055-1708/" data-ref-id="3055-1708">cocaine</a>) to help the gang. Unlike other film-based heisters, Jimmy is voiced by the same actor as the film (Sharlto Copley). Sharlto also portrays the multiple Jimmy clones in his live-action introductory trailer. His signature weapons are his <a href="/sr-2-veresk/3055-3625/" data-ref-id="3055-3625">Heather</a> sub-machine gun and a pair of <a href="/ballistic-knife/3055-4264/" data-ref-id="3055-4264">specialist knives</a>. Introduced on March 24, 2016.</li></ul><ul><li><strong>Scarface</strong> - Cross-promotion with the 1983 crime drama film <a href="https://en.wikipedia.org/wiki/Scarface_(1983_film)" rel="nofollow">Scarface</a>. An unknown criminal who strongly resembles <a href="/cuba/3035-1286/" data-ref-id="3035-1286">Cuban</a> kingpin <a href="/tony-montana/3005-5637/" data-ref-id="3005-5637">Tony Montana</a>. He is voiced by veteran voice actor <a href="/andre-sogliuzzo/3040-55757/" data-ref-id="3040-55757">André Sogliuzzo</a>, who also voiced <a href="/tony-montana/3005-5637/" data-ref-id="3005-5637">Tony</a> in the game <a href="/scarface-the-world-is-yours/3030-9966/" data-ref-id="3030-9966">Scarface: The World is Yours</a>. His signature weapon is his Little Friend 7.62 assault rifle and a <a href="/chainsaw/3055-168/" data-ref-id="3055-168">chainsaw</a>. Introduced on December 15, 2016 and can only be unlocked for selection as paid DLC.</li></ul><ul><li><strong>Ethan</strong> - Cross-promotion with the <a href="https://en.wikipedia.org/wiki/YouTube" rel="nofollow">YouTube</a> comedy channel <a href="https://en.wikipedia.org/wiki/H3h3Productions" rel="nofollow">h3h3Productions</a>. Featuring the likeness and voice acting of American comedian Ethan Klein. Introduced on November 22, 2017 and can only be unlocked for selection as paid DLC (which, unlike other DLC, is not included in the Ultimate Edition).</li></ul><ul><li><strong>Hila</strong> - Cross-promotion with the YouTube comedy channel h3h3Productions. Featuring the likeness and voice acting of Israeli comedian Hila Klein. Introduced on November 22, 2017 and can only be unlocked for selection as paid DLC (which, unlike other DLC, is not included in the Ultimate Edition).</li></ul><h2>Weapons</h2><p>The original release of Payday 2 included 12 weapons (not including the OVE9000 saw) for the primary slot and 14 weapons (also not including the OVE9000 saw) for the secondary slot. Throughout the lifespan of the Steam version (with most of its updates consolidated into later console versions of the game), the game received over 45 additional primary weapons (including new weapon types, such as <a href="/light-machine-gun/3055-1808/" data-ref-id="3055-1808">light-machine guns</a>, <a href="/sniper-rifle/3055-67/" data-ref-id="3055-67">sniper rifles</a>, <a href="/archery/3015-4295/" data-ref-id="3015-4295">bows</a>, and <a href="/grenade-launcher/3055-252/" data-ref-id="3055-252">grenade launchers</a>) and 42 additional secondary weapons.</p><p>In addition, updates throughout the game added an enhanced <a href="/melee/3015-444/" data-ref-id="3015-444">melee</a> system (with a variety of new melee weapons) and the ability to throw <a href="/grenade/3055-111/" data-ref-id="3055-111">grenades</a> and other projectiles.</p><p>Some early additions (namely with the Armored Transport, Gage Pack #01, and Gage Pack #02 DLCs) were also added to the early console versions.</p><h3>Primary</h3><h4>Assault Rifles</h4><p>Unless otherwise specified, all Assault Rifles have two firing modes: fully-automatic and semi-automatic.</p><ul><li><strong><a href="/m16a2/3055-337/" data-ref-id="3055-337">AMCAR</a></strong> (UL 0, $43k, given by default)</li><li><strong><a href="/ak-74/3055-2935/" data-ref-id="3055-2935">AK</a></strong> (UL 1, $43k)</li><li><strong><a href="/m4-carbine/3055-622/" data-ref-id="3055-622">CAR-4</a></strong> (UL 4, $95k)</li><li><a href="/steyr-aug/3055-1173/" data-ref-id="3055-1173"><strong>UAR</strong></a> (UL 8, $176k)</li><li><strong><a href="/akm/3055-2939/" data-ref-id="3055-2939">AK.762</a></strong> (UL 16, $350k) - Has a Golden variant (UL 17, $372k) that was added on May 8, 2014 and can only be purchased by joining the Community Group (Steam version only).</li><li><strong><a href="/hk-g36/3055-1879/" data-ref-id="3055-1879">JP36</a></strong> (UL 16, $350k)</li><li><strong><a href="/m1-carbine/3055-1973/" data-ref-id="3055-1973">M308</a></strong> (UL 26, $581k)</li><li><strong><a href="/fn-fnc/3055-2767/" data-ref-id="3055-2767">AK5</a></strong> (UL 33, $749k)</li><li><a href="/m16a4/3055-339/" data-ref-id="3055-339"><strong>AMR-16</strong></a> (UL 39, $896k)</li><li><a href="/sig-sg-552/3055-845/" data-ref-id="3055-845"><strong>Commando 553</strong></a> (UL 0, $42k) - Requires the Armored Transport DLC. Added on November 14, 2013.</li><li><a href="/fn-scar/3055-790/" data-ref-id="3055-790"><strong>Eagle Heavy</strong></a> (UL 0, $43k) - Requires the Gage Weapon Pack #01. Added on December 5, 2013.</li><li><a href="/samopal-vz-58/3055-4567/" data-ref-id="3055-4567"><strong>Falcon</strong></a> (UL 42, $921k) - Requires The Big Bank Heist DLC. Added on June 17, 2014.</li><li><a href="/famas/3055-2514/" data-ref-id="3055-2514"><strong>Clarion</strong></a> (UL 27, $605k) - Requires the Gage Assault Pack. Added on September 4, 2014.</li><li><a href="/galil/3055-1069/" data-ref-id="3055-1069"><strong>Gecko 7.62</strong></a> (UL 34, $773k) - Requires the Gage Assault Pack. Added on September 4, 2014.</li><li><strong><a href="/hk-g3/3055-2353/" data-ref-id="3055-2353">Gewehr 3</a></strong> (UL 52, $921k) - Requires the Gage Assault Pack. Added on September 4, 2014.</li><li><strong>Queen's Wrath</strong> (UL 24, $534k) - Requires the Clover Character Pack. Added on December 16, 2014.</li><li><strong>Lion's Roar</strong> (UL 28, $629k) - Requires the Dragan Character Pack. Added on January 22, 2015.</li><li><strong>Cavity 9mm</strong> (UL 15, $327k) - Requires The Golden Grin Casino Heist DLC. Added on June 25, 2015.</li><li><a href="/as-val/3055-4543/" data-ref-id="3055-4543"><strong>Valkyria</strong></a> (UL 29, $652k) - Requires the Sokol Character Pack. Added on June 25, 2015.</li><li><a href="/hk-hk416/3055-1214/" data-ref-id="3055-1214"><strong>Bootleg</strong></a> (UL 21, $464k) - Requires the Sydney Character Pack. Added on May 12, 2016.</li><li><strong>Little Friend 7.62</strong> (UL 41, $921k) - Includes a under-barreled grenade launcher that is toggled with the Bipod button. Requires the Scarface Character Pack. Added on December 15, 2016.</li><li><strong>AK17</strong> (UL 16, $350k) - Requires the Gage Russian Weapon Pack. Added on March 23, 2017.</li><li><a href="/m1-garand/3055-439/" data-ref-id="3055-439"><strong>Galant</strong></a> (UL 25, $557k) - Semi-automatic only. Unlocks after completing the Rapid Retribution side job. Added on August 31, 2017.</li><li><a href="/fn-f2000/3055-1322/" data-ref-id="3055-1322"><strong>Union 5.56</strong></a> (UL 0, $42k) - Added on December 14, 2017.</li></ul><h4>Shotguns</h4><ul><li><a href="/remington-870/3055-1355/" data-ref-id="3055-1355"><strong>Reinfeld 880</strong></a> (UL 8, $176k, pump-action)</li><li><a href="/saiga-12/3055-1363/" data-ref-id="3055-1363"><strong>IZHMA 12G</strong></a> (UL 26, $581k, full/semi-automatic)</li><li><a href="/double-barreled-shotgun/3055-655/" data-ref-id="3055-655"><strong>Mosconi 12G</strong></a> (UL 39, $896k, break-action)</li><li><a href="/m4-super-90/3055-2356/" data-ref-id="3055-2356"><strong>M1014</strong></a> (UL 15, $327k, semi-automatic) - Requires the Gage Shotgun Pack. Added on July 3, 2014.</li><li><a href="/ksg/3055-5705/" data-ref-id="3055-5705"><strong>Raven</strong></a> (UL 22, $487k, pump-action) - Requires the Gage Shotgun Pack. Added on July 3, 2014.</li><li><a href="/spas-12/3055-1364/" data-ref-id="3055-1364"><strong>Predator 12G</strong></a> (UL 0, $42k, semi-automatic) - Added on October 26, 2014 and can only be purchased by joining the Community Group (Steam version only)</li><li><a href="/aa-12/3055-2507/" data-ref-id="3055-2507"><strong>Steakout 12G</strong></a> (UL 52, $920k, full/semi-automatic) - Requires The Butcher's BBQ Pack. Added on March 26, 2015.</li><li><strong><a href="/over-and-under-shotgun/3055-4043/" data-ref-id="3055-4043"> Joceline O/U 12G</a></strong> (UL 43, $920k, break-action) - Added on March 15, 2015 and can only be purchased by joining the Community Group (Steam version only)</li><li><a href="/winchester-model-1887/3055-2740/" data-ref-id="3055-2740"><strong>Breaker 12G</strong></a> (UL 3, $76k, lever-action) - Requires the Biker Character Pack. Added on June 16, 2016.</li></ul><h4>Light Machine Guns</h4><p>All Light Machine Guns have only one firing mode: fully-automatic.</p><ul><li><a href="/rpk-74/3055-2941/" data-ref-id="3055-2941"><strong>RPK</strong></a> (UL 0, $42k) - Requires the Gage Weapon Pack #02. Added on January 30, 2014.</li><li><strong><a href="/m249-saw/3055-623/" data-ref-id="3055-623">KSP</a></strong> (UL 45, $921k) - Requires the Gage Weapon Pack #02. Added on January 30, 2014.</li><li><a href="/hk-hk21/3055-2760/" data-ref-id="3055-2760"><strong>Brenner 21</strong></a> (UL 75, $920k) - Requires the Gage Weapon Pack #02. Added on January 30, 2014.</li><li><a href="/mg42/3055-465/" data-ref-id="3055-465"><strong>Buzzsaw 42</strong></a> (UL 71, $921k) - Requires the Gage Historical Pack. Added on November 13, 2014.</li><li><a href="/fn-mag/3055-4237/" data-ref-id="3055-4237"><strong>KSP 58</strong></a> (UL 23, $510k) - Added on October 19, 2015.</li></ul><h4>Sniper Rifles</h4><p>All Sniper Rifles can pierce armor.</p><ul><li><strong>Rattlesnake</strong> (UL 15, $327k, bolt-action) - Requires the Gage Sniper Pack. Added on May 8, 2014.</li><li><a href="/blaser-r93-lrs2/3055-4297/" data-ref-id="3055-4297"><strong>R93</strong></a> (UL 35, $798k, bolt-action) - Requires the Gage Sniper Pack. Added on May 8, 2014.</li><li><strong><a href="/barrett-m95/3055-1336/" data-ref-id="3055-1336">Thanatos .50 cal</a></strong> (UL 65, $921k, bolt-action) - Requires the Gage Sniper Pack. Added on May 8, 2014.</li><li><a href="/mosin-nagant/3055-836/" data-ref-id="3055-836"><strong>Nagant</strong></a> (UL 54, $921k, bolt-action) - Requires the Gage Historical Pack. Added on November 13, 2014.</li><li><strong>Repeater 1874</strong> (UL 36, $822k, lever-action) - Requires The Butcher's Western Pack. Added on April 30, 2015.</li><li><a href="/walther-wa-2000/3055-764/" data-ref-id="3055-764"><strong>Lebensauger .308</strong></a> (UL 33, $749k, semi-automatic) - Requires the Gage Ninja Pack. Added on July 16, 2015.</li><li><strong>Platypus 70</strong> (UL 32, $725k, bolt-action) - Added on December 3, 2015.</li><li><a href="/stealth-recon-scout/3055-2983/" data-ref-id="3055-2983"><strong>Desertfox</strong></a> (UL 34, $773k, bolt-action) - Requires the John Wick Weapon Pack. Added on October 20, 2016.</li><li><strong>Contractor .308</strong> (UL 34, $883k, semi-automatic) - Requires the John Wick Heists DLC. Added on February 9, 2017.</li><li><a href="/svd-dragunov/3055-320/" data-ref-id="3055-320"><strong>Grom</strong></a> (UL 46, $921k, semi-automatic) - Requires the Gage Russian Weapon Pack. Added on March 23, 2017.</li></ul><h4>Bows</h4><p>Considered part of the Special category, bows can optionally be fitted with Explosive arrows/bolts (sacrificing some direct impact damage for an explosion on impact) or Poisoned arrows/bolts (sacrifices most direct impact damage for an immediate poison effect, temporarily disabling them and dealing damage over time).</p><p>Although they cannot be refilled with enemy ammo drops, bolts/arrows can be retrieved from obstacles and surfaces.</p><ul><li><a href="/bow/3055-73/" data-ref-id="3055-73"><strong>Plainsrider Bow</strong></a> (UL 15, $327k) - Primitive bow. Requires The Butcher's Western Pack. Added on April 30, 2015.</li><li><a href="/crossbow/3055-107/" data-ref-id="3055-107"><strong>Light Crossbow</strong></a> (UL 17, $372k) - Medieval crossbow. Requires the Gage Chivalry Pack. Added on September 10, 2015.</li><li><a href="/longbow/3055-1425/" data-ref-id="3055-1425"><strong>English Longbow</strong></a> (UL 29, $652k) - Medieval longbow. Requires the Gage Chivalry Pack. Added on September 10, 2015.</li><li><a href="/heavy-crossbow/3055-2238/" data-ref-id="3055-2238"><strong>Heavy Crossbow</strong></a> (UL 38, $871k) - Medieval heavy crossbow. Requires the Gage Chivalry Pack. Added on September 10, 2015.</li><li><strong>Airbow</strong> (UL 0, $372k) - Semi-automatic "crossbow". Requires the h3h3 Character Pack. Added on November 22, 2017.</li></ul><h4>Other Weapons</h4><ul><li><strong>OVE9000</strong> (UL 0, $42k) - Electric saw that can be used for close-ranged enemy kills and for cutting open door and other objects. It cannot be refilled with enemy ammo drops.</li><li><a href="/m79-grenade-launcher/3055-2404/" data-ref-id="3055-2404"><strong>GL40</strong></a> (UL 46, $921k) - Single-shot grenade launcher. Can be fitted with Incendiary rounds (sacrificing most damage for a chance to ignite enemies). Requires the Gage Assault Pack. Added on September 4, 2014.</li><li><a href="/m134/3055-2902/" data-ref-id="3055-2902"><strong>Vulcan Minigun</strong></a> (UL 40, $871k) - Heavy minigun. Requires The OVERKILL Pack. Added on March 6, 2015.</li><li><a href="/mgl/3055-2399/" data-ref-id="3055-2399"><strong>Piglet</strong></a> (UL 43, $921k) - Six-shot revolver-type grenade launcher. Can be fitted with Incendiary rounds (sacrificing most damage for a chance to ignite enemies). Requires The Butcher's BBQ Pack. Added on March 26, 2015.</li><li><a href="/flamethrower/3055-45/" data-ref-id="3055-45"><strong>Flamethrower</strong></a> (UL 44, $920k) - Standard flamethrower used to damage and ignite enemies. Requires The Butcher's BBQ Pack. Added on March 26, 2015.</li></ul><h3>Secondary</h3><h4>Pistols</h4><p>Unless otherwise specified, all pistols have a single firing mode: semi-automatic (double-action for revolvers).</p><ul><li><a href="/glock-17/3055-3447/" data-ref-id="3055-3447"><strong>Chimano 88</strong></a> (UL 0, $43k, given by default, can be dual-wielded)</li><li><a href="/m1911/3055-61/" data-ref-id="3055-61"><strong>Crosskill</strong></a> (UL 2, $59k, can be dual-wielded)</li><li><a href="/beretta-m9/3055-940/" data-ref-id="3055-940"><strong>Bernetti 9</strong></a> (UL 6, $135k, can be dual-wielded)</li><li><a href="/taurus-raging-bull/3055-2753/" data-ref-id="3055-2753"><strong>Bronco .44</strong></a> (UL 6, $135k)</li><li><a href="/glock-18/3055-1050/" data-ref-id="3055-1050"><strong>STRYK 18c</strong></a> (UL 29, $652k) - Can only be fired in fully-automatic.</li><li><a href="/desert-eagle/3055-90/" data-ref-id="3055-90"><strong>Deagle</strong></a> (UL 36, $822k, can be dual-wielded)</li><li><a href="/usp/3055-2670/" data-ref-id="3055-2670"><strong>Interceptor .45</strong></a> (UL 0, $43k, can be dual-wielded) - Added on October 31, 2013 and can only be purchased by joining the Community Group (Steam version only).</li><li><a href="/walther-ppk/3055-4075/" data-ref-id="3055-4075"><strong>Gruber Kurz</strong></a> (UL 0, $43k) - Requires the Armored Transport DLC. Added on November 14, 2013.</li><li><a href="/sig-sauer-p226/3055-2962/" data-ref-id="3055-2962"><strong>Signature .40</strong></a> (UL 0, $43k) - Requires the Gage Weapon Pack #01. Added on December 5, 2013.</li><li><a href="/glock-17/3055-3447/" data-ref-id="3055-3447"><strong>Chimano Custom</strong></a> (UL 22, $487k, can be dual-wielded) - Added on March 20, 2014 and can only be purchased by joining the Community Group (Steam version only).</li><li><a href="/glock-17/3055-3447/" data-ref-id="3055-3447"><strong>Chimano Compact</strong></a> (UL 27, $605k, can be dual-wielded) - Added on October 22, 2014 and can only be purchased by joining the Community Group (Steam version only).</li><li><a href="/mauser-c96/3055-2921/" data-ref-id="3055-2921"><strong>Broomstick</strong></a> (UL 23, $511k) - Requires the Gage Historical Pack. Added on November 13, 2014.</li><li><a href="/springfield-armory-xd/3055-4113/" data-ref-id="3055-4113"><strong>LEO</strong></a> (UL 28, $629k) - Requires The Bomb Heists DLC. Added on January 22, 2015.</li><li><a href="/colt-single-action-army/3055-1113/" data-ref-id="3055-1113"><strong>Peacemaker .45</strong></a> (UL 31, $701k) - Requires The Butcher's Western Pack. Added on April 30, 2015.</li><li><strong>Matever .357</strong> (UL 34, $773k) - Requires The Alesso Heist DLC. Added on May 21, 2015.</li><li><strong>Baby Deagle</strong> (UL 14, $305k) - Requires The Point Break Heists DLC. Added on December 3, 2015.</li><li><strong>White Streak</strong> (UL 14, $305k) - Added on March 31, 2016.</li><li><strong>Contractor</strong> (UL 26, $581k, can be dual-wielded) - Requires the John Wick Weapon Pack. Added on October 20, 2016.</li><li><a href="/fn-five-seven/3055-1045/" data-ref-id="3055-1045"><strong>5/7 AP</strong></a> (UL 26, $581k) - Can pierce armor. Added on April 8, 2017 and can only be purchased by joining the Community Group (Steam version only)</li><li><a href="/smith-wesson-model-29/3055-2903/" data-ref-id="3055-2903"><strong>Castigo .44</strong></a> (UL 26, $581k, can be dual-wielded) - Added on May 4, 2017.</li><li><a href="/p08-luger-pistol/3055-943/" data-ref-id="3055-943"><strong>Parabellum</strong></a> (UL 25, $557k) - Unlocks after completing the Knife Legislation side job. Added on August 31, 2017.</li><li><strong>Crosskill Guard</strong> (UL 27, $605k, can be dual-wielded) - Added on October 25, 2017.</li></ul><h4>Sub-Machine Guns</h4><p>Unless otherwise specified, all SMGs have two firing modes: fully-automatic and semi-automatic.</p><ul><li><a href="/mac-11/3055-2754/" data-ref-id="3055-2754"><strong>Mark 10</strong></a> (UL 2, $59k)</li><li><a href="/mp5/3055-289/" data-ref-id="3055-289"><strong>Compact-5</strong></a> (UL 13, $283k, can be dual-wielded)</li><li><a href="/steyr-tmp/3055-2967/" data-ref-id="3055-2967"><strong>CMP</strong></a> (UL 19, $418k)</li><li><strong>Para</strong> (UL 19, $418k)</li><li><a href="/akm/3055-2939/" data-ref-id="3055-2939"><strong>Krinkov</strong></a> (UL 29, $652k, can be dual-wielded)</li><li><a href="/fn-p90/3055-615/" data-ref-id="3055-615"><strong>Kobus 90</strong></a> (UL 35, $822k)</li><li><a href="/carl-gustav-m45/3055-3866/" data-ref-id="3055-3866"><strong>Swedish K</strong></a> (UL 0, $42k) - Can only be fired in fully-automatic. Requires the Armored Transport DLC. Added on November 14, 2013.</li><li><a href="/mp7/3055-2508/" data-ref-id="3055-2508"><strong>SpecOps</strong></a> (UL 0, $43k) - Requires the Gage Weapon Pack #01. Added on December 5, 2013.</li><li><a href="/skorpion-vz-61/3055-1731/" data-ref-id="3055-1731"><strong>Cobra</strong></a> (UL 18, $395k) - Requires the Hotline Miami DLC. Added on September 30, 2014.</li><li><a href="/tec-9/3055-2808/" data-ref-id="3055-2808"><strong>Blaster 9mm</strong></a> (UL 32, $725k) - Requires the Hotline Miami DLC. Added on September 30, 2014.</li><li><a href="/uzi/3055-260/" data-ref-id="3055-260"><strong>Uzi</strong></a> (UL 55, $921k) - Requires the Hotline Miami DLC. Added on September 30, 2014.</li><li><a href="/sterling-smg/3055-4248/" data-ref-id="3055-4248"><strong>Patchett L2A1</strong></a> (UL 51, $921k) - Requires the Gage Historical Pack. Added on November 13, 2014.</li><li><a href="/tommy-gun/3055-261/" data-ref-id="3055-261"><strong>Chicago Typewriter</strong></a> (UL 14, $305k) - Can only be fired in fully-automatic. Added on December 4, 2014 and can only be purchased by joining the Community Group (Steam version only).</li><li><a href="/mac-11/3055-2754/" data-ref-id="3055-2754"><strong>Jacket's Piece</strong></a> (UL 12, $261k) - The Steam version of the game requires players to own the Digital Special Edition of <a href="/hotline-miami-2-wrong-number/3030-40888/" data-ref-id="3030-40888">Hotline Miami 2: Wrong Number</a> on the same platform to be able to equip/purchase this weapon. Added on March 10, 2015.</li><li><a href="/tdi-vector/3055-2736/" data-ref-id="3055-2736"><strong>Kross Vertex</strong></a> (UL 39, $896k) - Requires the Gage Ninja Pack. Added on July 16, 2015.</li><li><a href="/uzi/3055-260/" data-ref-id="3055-260"><strong>Micro Uzi</strong></a> - Requires the Yakuza Character Pack. Added on August 27, 2015.</li><li><strong><a href="/sr-2-veresk/3055-3625/" data-ref-id="3055-3625"> Heather</a></strong> (UL 25, $557k, can be dual-wielded) - Added on March 31, 2016.</li><li><strong>CR 805B</strong> (UL 2, $58k) - Requires The Biker Heist DLC. Added on June 16, 2016.</li><li><a href="/ump-45/3055-789/" data-ref-id="3055-789"><strong>Jackal</strong></a> (UL 20, $441k) - Requires the John Wick Weapon Pack. Added on October 20, 2016.</li><li><a href="/pp-19-bizon/3055-2911/" data-ref-id="3055-2911"><strong>Tatonka</strong></a> (UL 42, $920k) - Requires the Gage Russian Weapon Pack. Added on March 23, 2017.</li><li><a href="/mp40/3055-265/" data-ref-id="3055-265"><strong>MP40</strong></a> (UL 25, $557k) - Unlocks after completing the Prepare for War side job. Added on August 31, 2017.</li></ul><h4>Shotguns</h4><ul><li><strong><a href="/remington-870/3055-1355/" data-ref-id="3055-1355"> Locomotive 12G</a></strong> (UL 13, $283k, pump-action)</li><li><a href="/armsel-striker/3055-2076/" data-ref-id="3055-2076"><strong>Sweet Sweeper</strong></a> (UL 33, $749k, double-action) - Requires the Gage Shotgun Pack. Added on July 3, 2014.</li><li><strong>The Judge</strong> (UL 35, $798k, double-action) - Added on August 7, 2014 and can only be purchased by joining the Community Group (Steam version only).</li><li><a href="/ithaca-37/3055-2398/" data-ref-id="3055-2398"><strong>GSPS 12G</strong></a> (UL 23, $510k, pump-action) - Requires The Goat Simulator Heist DLC. Added on January 14, 2016.</li><li><strong>Goliath 12G</strong> (UL 23, $511k, double-action) - Added on October 15, 2016.</li><li><a href="/saiga-12/3055-1363/" data-ref-id="3055-1363"><strong>Grimm 12G</strong></a> (UL 27, $605k, full/semi-automatic, can be dual-wielded) - Added on October 23, 2017.</li></ul><h4>Other Weapons</h4><ul><li><strong>OVE9000</strong> (UL 0, $42k) - Electric saw that can be used for close-ranged enemy kills and for cutting open door and other objects. It cannot be refilled with enemy ammo drops. Can only be equipped/purchased when certain Skills are equipped.</li><li><a href="/rpg-7/3055-682/" data-ref-id="3055-682"><strong>HRL-7</strong></a> (UL 38, $871k) - Heavy single-shot rocket-propelled grenade launcher. Cannot be refilled with enemy ammo drops. Requires The OVERKILL Pack. Added on March 6, 2015.</li><li><strong>Pistol Crossbow</strong> (UL 16, $350k) - Handheld crossbow. All information from the Primary Bows section applies here. Requires the Gage Ninja Pack. Added on July 16, 2015.</li><li><a href="/china-lake-grenade-launcher/3055-4470/" data-ref-id="3055-4470"><strong>China Puff 40mm</strong></a> (UL 39, $896k) - Three-shot pump-action grenade launcher. Can be fitted with Incendiary rounds (sacrificing most damage for a chance to ignite enemies). Requires the Wolf Pack. Added on February 11, 2016.</li><li><strong>Arbiter</strong> (UL 47, $921k) - Semi-automatic grenade launcher. Can be fitted with Incendiary rounds (sacrificing most damage for a chance to ignite enemies). Requires the Gage Spec Ops Pack and can only be unlocked after completing special side jobs. Added on November 24, 2016.</li><li><a href="/m202-flash/3055-4103/" data-ref-id="3055-4103"><strong>Commando 101</strong></a> (UL 41, $921k) - Four-shot <a href="/missile-launcher/3055-3889/" data-ref-id="3055-3889">missile launcher</a>. Cannot be refilled with enemy ammo drops. Requires the Scarface Heist DLC. Added on December 15, 2016.</li><li><strong>Compact 40mm</strong> (UL 20, $441k) - Single-shot grenade launcher. Can be fitted with Incendiary rounds (sacrificing most damage for a chance to ignite enemies). Added on December 24, 2017.</li></ul><h3>Throwable</h3><h4>Explosive</h4><p>Explosive throwables detonate automatically after a short amount of time once thrown, causing damaging or debuffing effects in a short range. The projectiles themselves can bounce off of surfaces.</p><ul><li><a href="/m67-fragmentation-grenade/3055-3497/" data-ref-id="3055-3497"><strong>Frag Grenade</strong></a> (3 pk., UL 0) - Releases a powerful explosion. It can be detonated prematurely by gunfire. Requires the Gage Weapon Pack #01. Added on December 5, 2013.</li><li><a href="/molotov-cocktail/3055-75/" data-ref-id="3055-75"><strong>Molotov Cocktail</strong></a> (3 pk., UL 0) - Releases a weak flame explosion that lights nearby enemies on fire and leaves a large pool of residual flame that damages enemies (and players) over time. Requires The Butcher's BBQ Pack. Added on March 26, 2015.</li><li><a href="/dynamite/3055-390/" data-ref-id="3055-390"><strong>Dynamite</strong></a> (3 pk., UL 0) - Similar to the Frag Grenade. However, it cannot be detonated prematurely by gunfire. Requires The Butcher's Western Pack. Added on April 30, 2015.</li><li><strong><a href="/m67-fragmentation-grenade/3055-3497/" data-ref-id="3055-3497">HEF Grenade</a></strong> (3 pk., UL 1) - A non-DLC re-skin of the standard Frag Grenade. Steam version requires players to join the Community Group. Released on June 2, 2016.</li><li><a href="/m84-stun-grenade/3055-2963/" data-ref-id="3055-2963"><strong>Concussion Grenade</strong></a> (6 pk., UL 1) - Releases a non-lethal explosion that stuns nearby enemies for 4 seconds. Added on October 10, 2016.</li><li><a href="/incendiary-grenade/3055-2881/" data-ref-id="3055-2881"><strong>Incendiary Grenade</strong></a> (6 pk., UL 1) - Releases a weak flame explosion that lights nearby enemies on fire. Steam version requires players to join the Community Group. Released on April 8, 2017.</li><li><strong><a href="/matryoshka-doll/3055-4738/" data-ref-id="3055-4738"> Matryoshka Grenade</a></strong> (3 pk. UL 1) - A non-DLC re-skin of the standard Frag Grenade. Steam version requires players to join the Community Group. Released on June 12, 2017.</li></ul><h4>Projectile</h4><p>Projectile throwables focus on direct damage. They can be retrieved from obstacles and surfaces, can be held to "aim" the weapon, can deal headshot damage, and do not create noise (unless they break glass).</p><ul><li><a href="/shuriken/3055-51/" data-ref-id="3055-51"><strong>Shuriken</strong></a> (10 pk., UL 25) - Simple projectile that deals direct damage and poisons enemies (giving them a high chance to temporarily disable them and deal damage over time). Requires the Gage Ninja Pack. Added on July 16, 2015.</li><li><strong><a href="/playing-cards/3055-988/" data-ref-id="3055-988">Ace of Spades</a></strong> (21 pk. UL 31) - Simple projectile that deals weak direct damage. Steam version requires players to join the Community Group. Added on August 13, 2015.</li><li><a href="/javelin/3055-571/" data-ref-id="3055-571"><strong>Javelin</strong></a> (3 pk., UL 41) - Large projectile, with a slow drawing time, that deal an incredible amount of direct damage. Requires the Gage Chivalry Pack. Added on September 10, 2015.</li><li><a href="/throwing-axe/3055-3433/" data-ref-id="3055-3433"><strong>Throwing Axe</strong></a> (3 pk., UL 41) - Simple projectile that deals a large amount of direct damage. Requires The Biker Heist DLC. Added on June 16, 2016.</li><li><a href="/throwing-knife/3055-1852/" data-ref-id="3055-1852"><strong>Throwing Knife</strong></a> (6 pk., UL 34) - Simple projectile that deals a large amount of direct damage. Requires the John Wick Weapon Pack. Added on October 20, 2016.</li></ul><h4>Perk Deck</h4><p>While equipping some Perk Decks, players can opt to use their Deck's special "throwable" instead of the standard ones above.</p><ul><li><a href="/syringe/3055-225/" data-ref-id="3055-225"><strong>Kingpin Injector</strong></a> (Kingpin, 30s cooldown) - Self-buffing injection that temporarily converts most incoming damage taken into health. Requires the Scarface Character Pack. Added on December 15, 2016.</li><li><a href="/smoke-grenade/3055-621/" data-ref-id="3055-621"><strong>Smoke Bomb</strong></a> (Sicario, 60s cooldown) - Releases a non-lethal smoke screen that improves the dodge of nearby players and reduces the accuracy of nearby enemies. Added on May 4, 2017.</li><li><a href="/bottle/3055-133/" data-ref-id="3055-133"><strong>Stoic's Hip Flask</strong></a> (Stoic, 10s cooldown) - Self-buffing drinkable that transfers most incoming damage to a damage-over-time effect once the main effect is over. Added on October 25, 2017.</li><li><strong>Gas Dispenser</strong> (Tag Team, 12s cooldown) - Buffs both the player and a player with clear line-of-sight. When "tagged", each enemy killed by either player heals both players (with double healing for the wielder) and extends the effect's duration. Requires the h3h3 Character Pack. Added on November 22, 2017.</li></ul><h2>Enemies</h2><p>Payday 2 includes a wide variety of enemies ready to take down the Payday crew. As the difficulty gets higher, new types of enemies appear and other enemies get higher vitality. On the Death Wish and One Down difficulties, enemies get a higher resistance to headshots.</p><h3>Normal Enemies</h3><p>Normal enemies are the most common type of enemies encountered and usually carry no special traits. They can be intimidated with the Dominator ability to surrender (as a hostage) and can be persuaded to fight on the players' side by someone with the Joker skill. Other skills in the Mastermind's Controller tree can give persuaded enemies buffs.</p><p> </p><h4>Security Guards</h4><p>Weak security guards who patrol a given area, causing difficulty to players who want to <a href="/stealth/3015-24/" data-ref-id="3015-24">stealth</a> the mission. They have a variety of outfits and weaponry, sometimes having increased durability (as the case with the Murkywater guards in the Shadow Raid heist).</p><p>In addition to bypassing them, they can be taken down in one hit (when not alerted) and can be dominated easily. Either way, a player must answer a pager located on the dead/cuffed enemy in order for the alarm not to be raised. If the player answers more than four pagers, cancels interaction with the pager, or fails to respond to the pager after a short amount of time, the alarm is immediately raised.</p><p>If the guard detects suspicious behavior (such as loud gunfire, broken cameras, and loot bags), they will raise an alarm and call their operator using their earpiece. If the player fails to eliminate them while he's calling their operator (and there is no ECM Jammer in place), the alarm is immediately raised. Guards also draw their weapons and can fire at a nearby player (causing all other guards to be alarmed).</p><p>It is possible for the guard, when detecting a nearby player, to place that player in <a href="/handcuffs/3055-1441/" data-ref-id="3055-1441">handcuffs</a>, causing temporary incapacitation. Players who are cuffed can be uncuffed by another player or can successfully lockpick their handcuffs (after one minute elapses).</p><p> </p><h4>SWAT Teams</h4><p>The most common enemies found in the game, these squads are known for being distinct based on their difficulty level:</p><ul><li><strong>Regular SWAT</strong> squads with blue uniforms and either SMGs and pump-action shotguns. They are commonly found in the Normal and Hard difficulties. In the Hard difficulty, they are given heavier armor, distinct yellow shoulder armor, and assault rifles.</li></ul><ul><li><strong>FBI SWAT</strong> squads with green uniforms and either assault rifles or pump-action shotguns. They are commonly found in the Very Hard and Overkill difficulties.</li></ul><ul><li><strong>Elite SWAT</strong> squads with urban camo uniforms and a variety of weapons (including modified assault rifles). They are commonly found in the Mayhem and Death Wish difficulties.</li></ul><ul><li><strong>ZEAL SWAT</strong> (Force-Z Elite Assault Legion). They are only found in the One Down difficulty.</li></ul><p>In addition, heavily-armored squads can be found in the Very Hard difficulty and above. Known as either "Heavy SWAT", "Maximum Force Responders", or "MFRs", they have body armor (distinctly tan/brown in the Very Hard and Overkill difficulties) that grant extra resistance to most small-arms fire.</p><p> </p><h4>Unique Units</h4><p>There are three special types of normal enemies that arrive in scripted sequences:</p><ul><li><strong>First Responders</strong> resemble traditional police officers and usually arrive at the heist location in lower difficulties shortly after an alarm is raised. Similar to Security Guards, they are unarmored and have low vitality. They can also handcuff unattentive players that are close to them. Eliminating them before the first assault wave begins quickens the arrival of that wave. They can also appear during stealth missions, where they do not have pagers that needs answered.</li></ul><ul><li><strong>Hostage Rescue Teams</strong> resemble casually-dressed FBI agents and are sometimes sent in at lower difficulties for the sole purpose of rescuing hostages in the area. Sometimes these units wear light armor (distinct by their <a href="/ski-mask/3055-1815/" data-ref-id="3055-1815">balaclavas</a>) and utilize powerful sub-machine guns.</li></ul><ul><li><strong>Murkywater Units</strong> are distinct by their tactical green armor and only appear briefly in certain heists involving the PMC (<a href="/private-military-company/3015-3535/" data-ref-id="3015-3535">Private Military Contractors</a>). In the Shadow Raid heist, they act as more powerful Security Guards. In other heists, they act as normal enemies with more powerful weaponry.</li></ul><h3>Special Enemies</h3><p>Special enemies (sometimes referred in-game as "specials") are unique enemies that carry special traits. Their ability to take down players quickly forces players to adjust their strategy.</p><p>While they cannot be intimidated into surrendering, they can be marked by players, temporarily alerting other players of their location (by showing a thin red outline around them, even through walls).</p><p> </p><h4>Shields</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/8/87790/2944053-pd2_shield.png" data-ref-id="1300-2944053" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/scale_super/8/87790/2944053-pd2_shield.png" data-ref-id="1300-2944053"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/8/87790/2944053-pd2_shield.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/2944053-pd2_shield.png 240w" sizes="(max-width: 240px) 100vw, 240px" data-width="240"></a></figure><p>Standard pistol-equipped SWAT officers who carry <a href="/riot-shield/3055-2537/" data-ref-id="3055-2537">riot shields</a> to protect them and any units behind them. In later difficulties, these are changed to FBI SWAT officers with larger shields and sub-machine guns.</p><p>While most weaponry cannot penetrate the riot shields (without special ammo, skills, or weapons), they can be flanked from the sides (and from behind) and can be stunned by grenades (or through melee attacks with a special Enforcer skill). Dropped riot shields can still block covering fire, to the benefit or detriment of the player.</p><p>As players progress through the Crime Spree endurance mode, all Shields can receive a more powerful shield (that can <a href="/ricochetting-projectile/3015-3375/" data-ref-id="3015-3375">bounce projectiles</a> like rockets and arrows). In addition, they can be replaced by the same elite Shields as Captain Winters' squadron.</p><p> </p><h4>Tasers</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/8/87790/2944055-pd2_taser.png" data-ref-id="1300-2944055" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/scale_super/8/87790/2944055-pd2_taser.png" data-ref-id="1300-2944055"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/8/87790/2944055-pd2_taser.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/2944055-pd2_taser.png 240w" sizes="(max-width: 240px) 100vw, 240px" data-width="240"></a></figure><p>Heavily-armored SWAT units with <a href="/taser/3055-748/" data-ref-id="3055-748">tasers</a> (in addition to their assault rifles) that can paralyze players where they stand.</p><p>When they are close enough to a player (and have line-of-sight), they will charge their tasers (as noted by a high-pitched buzzing noise) before firing. The player who is hit will convulse (not allowing them to move or interact with any object) and randomly fire their weapons until the Taser is staggered/dead or until ten seconds elapses (in which the player will immediately become incapacitated).</p><p>A special Ghost skill can allow quick-minded players to escape the effects of the Taser.</p><p>As players progress through the Crime Spree endurance mode, all Tasers can receive a buff that reduces the amount of time required to incapacitate a tased player (from ten seconds to five seconds).</p><h4> </h4><h4>Medics</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/8/87790/2944052-pd2_medic.png" data-ref-id="1300-2944052" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/scale_super/8/87790/2944052-pd2_medic.png" data-ref-id="1300-2944052"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 240px) 100vw, 240px" data-width="240" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/2944052-pd2_medic.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/2944052-pd2_medic.png 240w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/8/87790/2944052-pd2_medic.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/2944052-pd2_medic.png 240w" sizes="(max-width: 240px) 100vw, 240px" data-width="240"></noscript></a></figure><p>Lightly-armored SWAT units (noted by their bright red outfit) that are commonly found in the Overkill difficulty and above. Along with assault rifles and shotguns, they have the ability to heal injured enemies close to them (as shown by a small green outline around them).</p><p>As players progress through the Crime Spree endurance mode, all Medics can receive numerous buffs to make them formidable enemies. These include an improved <a href="/cooldowns/3015-2589/" data-ref-id="3015-2589">cooldown</a> for their healing ability, a damage buff for other enemies healed, an instant heal to every enemy around a killed Medic, and a stackable damage buff for every enemy killed around a live Medic.</p><p>They were added on October 13, 2016 and are not available in early console versions.</p><p> </p><h4>Snipers</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/8/87790/2944054-pd2_sniper.png" data-ref-id="1300-2944054" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/scale_super/8/87790/2944054-pd2_sniper.png" data-ref-id="1300-2944054"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 240px) 100vw, 240px" data-width="240" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/2944054-pd2_sniper.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/2944054-pd2_sniper.png 240w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/8/87790/2944054-pd2_sniper.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/2944054-pd2_sniper.png 240w" sizes="(max-width: 240px) 100vw, 240px" data-width="240"></noscript></a></figure><p>Weak <a href="/enemy-sniper/3015-3655/" data-ref-id="3015-3655">sniping </a>enemies who, far away on windows and rooftops, can take out a large chunk of health and armor with their long-ranged rifles. After finding their perch, they will scan for players with a bright red <a href="/laser-sight/3055-1819/" data-ref-id="3055-1819">laser sight</a>.</p><p>Unlike most special enemies, Bain will usually announce their arrival when they arrive in groups.</p><p> </p><h4>Cloakers</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/8/87790/2944050-pd2_cloaker.png" data-ref-id="1300-2944050" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/scale_super/8/87790/2944050-pd2_cloaker.png" data-ref-id="1300-2944050"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 240px) 100vw, 240px" data-width="240" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/2944050-pd2_cloaker.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/2944050-pd2_cloaker.png 240w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/8/87790/2944050-pd2_cloaker.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/2944050-pd2_cloaker.png 240w" sizes="(max-width: 240px) 100vw, 240px" data-width="240"></noscript></a></figure><p>Powerful stealth units who are quick and nimble, allowing them to bull-rush forward and incapacitate players with one well-placed kick. Fortunately, their lightly-armored helmets make their heads very weak targets.</p><p>They will normally appear from unexpected locations, such as manhole covers and ventilation ducts (sometimes in close proximity to a player) and will always emit a low-pitched humming noise. Often times, they either hide in various locations (such as behind doors and under vehicles) or fire against the player (with their sub-machine guns) while evading player fire.</p><p>When a Cloaker is ready to ambush a player, he will emit a higher-pitched shrill and rush towards the player (even following it around corners) before delivering a special kick (<a href="/roundhouse-kick/3015-509/" data-ref-id="3015-509">roundhouse</a>, drop-kick, or <a href="/somersault/3015-2663/" data-ref-id="3015-2663">somersault</a>). If the player is close enough and behind an object, the Cloaker will instead perform a jump-kick over the object (rarely missing the player). Once the player is down, he will relentlessly beat the player with a baton while taunting (often <a href="/breaking-the-fourth-wall/3015-138/" data-ref-id="3015-138">breaking the fourth wall</a>). If he is spotted by other players, he will throw down a <a href="/smoke-grenade/3055-621/" data-ref-id="3055-621">smoke grenade</a> and back away. If players are playing solo (without the use of Team AI), Cloakers will avoid this ambush and act like a regular enemy.</p><p>As players progress through the Crime Spree endurance mode, all Cloakers can receive numerous buffs, including the ability to drop a <a href="/smoke-grenade/3055-621/" data-ref-id="3055-621">smoke screen</a> once they rush a player, drop <a href="/tear-gas-grenade/3055-2764/" data-ref-id="3055-2764">tear gas</a> once they die, and <a href="/handcuffs/3055-1441/" data-ref-id="3055-1441">cuff</a> a player once they rush them (ignoring all player "downed" effects).</p><p>The Cloaker was originally removed from the game since the beta version, and was later added on February 27, 2014.</p><p> </p><h4>Bulldozers</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/8/87790/2944051-pd2_dozer.png" data-ref-id="1300-2944051" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/scale_super/8/87790/2944051-pd2_dozer.png" data-ref-id="1300-2944051"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 240px) 100vw, 240px" data-width="240" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/2944051-pd2_dozer.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/2944051-pd2_dozer.png 240w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/8/87790/2944051-pd2_dozer.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/2944051-pd2_dozer.png 240w" sizes="(max-width: 240px) 100vw, 240px" data-width="240"></noscript></a></figure><p>One of the strongest enemy in the game (and deadly in groups), Bulldozers wear huge bomb disposal suits and carry powerful weapons (causing massive damage if the player is in line-of-sight).</p><p>While they have a large amount of vitality and heavy armor, they wear lightly-armored visors (which must be exposed by constant shots to the layered headpieces).</p><p>They have received numerous updates since the game's official release to make them more difficult, such as giving them the ability to <a href="/sprinting/3015-603/" data-ref-id="3015-603">sprint</a> and immunity to both stun and fire effects.</p><p>There are three types of Bulldozers found in the game:</p><ul><li><strong>Green Bulldozers</strong> that wield pump-action shotguns. Powerful damage per shot, but low rate-of-fire and shorter range efficiency. This is also used for <strong>Zeal-Force Bulldozers</strong> (known as "Zealdozers") that appear in the One Down difficulty.</li></ul><ul><li><strong>Black Bulldozers</strong> that wield semi-automatic shotguns. Less damage per shot, but high rate-of-fire and longer range efficiency.</li></ul><ul><li><strong>GenSec Elite Bulldozers</strong> (known as "Skulldozers" due to wearing a skull decal on their faceplates) that wield light machine guns. Powerful damage and high rate-of-fire, despite a longer reload time. Only found in the Mayhem and Death Wish difficulties.</li></ul><p>An additional type of Bulldozer, the <strong>Headless Bulldozer</strong>, was found in the Safehouse Nightmare heist during the Halloween 2013 update. They are similar to Black Bulldozers, but they have no additional bonus to headshots (due to having no heads). For all Halloween updates afterwards, it was replaced with the Headless Titandozer. They are similar to Skulldozers, but have a very tiny headshot area (the neck stump) and a <a href="/riot-shield/3055-2537/" data-ref-id="3055-2537">riot shield</a> on their backs.</p><p>As players progress through the Crime Spree endurance mode, all Bulldozers can receive numerous buffs (including immunity to explosive damage, and a <a href="/fury/3015-4069/" data-ref-id="3015-4069">"berserker rage"</a> damage buff once their faceplates are destroyed) In addition, two special types of Bulldozers appear in later levels of Crime Spree: <strong>Minigun Bulldozers</strong> and <strong>Medic Bulldozers</strong>. Minigun Bulldozers appear with a woodland camo armor and a unique visor (resembling shark teeth) and sacrifices movement speed for a powerful <a href="/gatling-gun/3055-288/" data-ref-id="3055-288">Vulcan Minigun</a>. Medic Bulldozers have a color scheme resembling the other Medic enemies and carry sub-machine guns, but have the same healing ability as Medics (and have the same Crime Spree buffs as them).</p><p> </p><h4>Turrets</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/8/87790/2944056-pd2_turret.png" data-ref-id="1300-2944056" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/scale_super/8/87790/2944056-pd2_turret.png" data-ref-id="1300-2944056"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 240px) 100vw, 240px" data-width="240" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/2944056-pd2_turret.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/2944056-pd2_turret.png 240w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/8/87790/2944056-pd2_turret.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/2944056-pd2_turret.png 240w" sizes="(max-width: 240px) 100vw, 240px" data-width="240"></noscript></a></figure><p>Located at special locations of certain heists (either mounted on SWAT vans, helicopters, or indoor ceilings), Turrets are essentially enemy <a href="/automated-sentry-gun/3055-68/" data-ref-id="3055-68">automated sentry guns</a> that follow players around (with a bright red <a href="/laser-sight/3055-1819/" data-ref-id="3055-1819">laser sight</a> similar to Snipers) and provide powerful suppression fire (in which the Turret sometimes has to reload, as noted by a blinking yellow laser sight). Players with ECM Jammers can use it to automatically "hack" nearby Turrets to fight for them.</p><p>While the bases of the Turrets themselves are indestructible, they have a shield around their "targeting lens", which serves as their weak point. Once the Turret is severely damaged, it retreats into the Turret base, where it is repaired to full strength. This can be repeated twice before it is permanently destroyed. The SWAT van Turret is unique as it deploys <a href="/tear-gas-grenade/3055-2764/" data-ref-id="3055-2764">tear gas</a> around it to ward off players that are too close.</p><p>They were added on February 10, 2015 and are not available in early console versions.</p><p> </p><h4>Captain Winters</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/8/87790/2944049-pd2_captain.png" data-ref-id="1300-2944049" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/scale_super/8/87790/2944049-pd2_captain.png" data-ref-id="1300-2944049"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 240px) 100vw, 240px" data-width="240" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/2944049-pd2_captain.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/2944049-pd2_captain.png 240w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/8/87790/2944049-pd2_captain.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/2944049-pd2_captain.png 240w" sizes="(max-width: 240px) 100vw, 240px" data-width="240"></noscript></a></figure><p>A unique <a href="/boss-fight/3015-50/" data-ref-id="3015-50">"boss"</a> enemy, Captain Neville Winters commands the Phalanx Defense Unit, a squadron of elite Shields that forms a <a href="/phalanx/3015-5697/" data-ref-id="3015-5697">phalanx</a> to protect him. They only appear in certain heists and do not appear in the Normal or Hard difficulties. While his squadmates can be killed, he cannot die and will instead retreat after taking enough damage (removing him from the rest of the heist "day").</p><p>The squadron moves in a tight group, carries short-ranged sub-machine guns, and remains stationary once it arrives at its destination. Despite this, each unit is heavily resistant to high single-burst damage (the only exception being explosive damage).</p><p>While their presence is enough to lock down an area, his presence also has a unique effect for all enemies on the map. As long as the Captain is still active, the damage resistance of all enemies slowly rises (as a <a href="/morale/3015-163/" data-ref-id="3015-163">morale</a> boost) to a point. Also, the Assault wave remains in effect as long as the Captain is still active, and goes away once the Captain retreats.</p><p>He was added on September 14, 2015 and is not available in early console versions.</p><p> </p><h3>Neutral Units</h3><p>Sometimes, players encounter units that are not directly affiliated with the police. They cannot be intimidated by the Dominator ability and, in some cases, <a href="/monster-infighting/3015-2185/" data-ref-id="3015-2185">in-fight</a> with the police.</p><ul><li>Only found in the beginning of some heists, standard gangsters and mobsters are weak unarmored enemies that use pistols or sub-machine guns. In some occasions, players can use stealth to bypass a loud fight with them. While they do not utilize pagers, alerting one of them can quickly alert the entire gang/mob. Also, in some occasions, these enemies initially appear friendly towards the players (but quickly turn when things go sour).</li></ul><ul><li>Some heists have special <a href="/boss-fight/3015-50/" data-ref-id="3015-50">boss</a> characters that need to be eliminated before the heist can progress. This includes the Commissar in the Hotline Miami heist and the Informant in the Hoxton Revenge heist. While they are easy to kill in Stealth (due to weak weaponry and no armor), all bosses carry heavy armor and powerful weaponry when things go loud (making them nearly as powerful as Bulldozers).</li></ul><h2>Skills</h2><p>Replacing the Upgrades system of <a href="/payday-the-heist/3030-35520/" data-ref-id="3030-35520">Payday: The Heist</a> is the "Skills" system, in which players can upgrade each of five unique <a href="//www.giantbomb.com/skill-tree/3015-382/" data-ref-id="3015-382">skill trees</a> using a limited amount of "Skill Points" (corresponding to their current overall reputation level), granting them unique and beneficial bonuses (which can be further upgraded for additional bonuses).</p><p>Unlike the Upgrades system, access to weapons, deployables, and specific weapon upgrades are not tied to skill trees (with the exception of <a href="/dual-wielding/3015-135/" data-ref-id="3015-135">akimbo weapons</a> in some versions of the game and deployables in earlier versions of the game).</p><p>The Skills system received a major overhaul in the Steam and later console versions, adding separate sub-trees for each skill tree while revamping all skills and reducing the number of skill tiers (allowing a wider variety of powerful combinations). Players can now unlock new "Skill Sets", which allows them to use separate skill combinations for different loadouts (which can be swapped in the middle of multi-day heists). Unlocking new skill tiers formerly gave passive bonuses for the player, which are now instead put into the Perk Deck system. Unlocking (and upgrading) skills formerly required cash and could not be refunded individually (instead refunding an entire skill tree with most of the cash used).</p><h3>Mastermind</h3><p>The Mastermind tree is beneficial for players who want to <a href="/healer/3015-188/" data-ref-id="3015-188">medically support</a> their teammates and control tense situations (from any range).</p><ul><li>The <strong>Medic</strong> sub-tree improves the efficiency of both Doctor Bags and First Aid Kits while improving he player's ability to revive other players. Fully upgrading the tier-4 Inspire skill allows players to instantly revive players by shouting at them from a distance.</li></ul><ul><li>The <strong>Controller</strong> sub-tree improves the player's ability to control the crowd while allowing them to persuade dominated enemies to fight for them. Unlocking the tier-4 Hostage Taker skill allows players to regenerate health by having hostages or persuaded enemies.</li></ul><ul><li>The <strong>Sharpshooter</strong> sub-tree improves the efficiency of weapons in single-shot mode, most notably Assault Rifles, Sniper Rifles, and SMGs. Unlocking the tier-3 High Value Target skill improves the player's ability to mark out special enemies (giving them less damage resistance).</li></ul><p>In earlier version of the game, spending SP on the Mastermind tree unlocks the <a href="//www.giantbomb.com/first-aid-kit/3055-1285/" data-ref-id="3055-1285">Doctor Bag</a>, which can be placed to allow players to fully heal and reset the number of "bleedouts" before being taken into custody. Each Doctor Bag has a limited amount of uses for being removed from the game.</p><h3>Enforcer</h3><p>The Enforcer tree is beneficial for players who prefer close-combat aggression, increasing their armor and ammo capabilities.</p><ul><li>The <strong>Shotgunner</strong> sub-tree improves the player's efficiency with shotguns. Fully upgrading the tier-4 Overkill skill gives the player a temporary damage buff after killing with a shotgun or portable saw.</li></ul><ul><li>The <strong>Tank</strong> sub-tree reduces some of the restrictions of heavy armor while improving the efficiency of all armor. Fully upgrading the tier-4 Iron Man armor grants access to the bulkiest armor of the game: the Improved Combat Tactical Vest.</li></ul><ul><li>The <strong>Ammo Specialist</strong> sub-tree improves the efficiency of dropped ammo boxes, Ammo Bags, and the OVE9000 <a href="/saw-blade/3055-502/" data-ref-id="3055-502">circular saw</a> (allowing players to take the saw as a secondary weapon). Fully upgrading the tier-4 Fully Loaded skill gives players a chance to pick up throwables from dropped ammo boxes.</li></ul><p>In earlier version of the game, spending SP on the Enforcer tree unlocks the <a href="//www.giantbomb.com/ammo/3055-533/" data-ref-id="3055-533">Ammo Bag</a>, which can be placed to allow players to fully restock their weapons. Each Ammo Bag has a limited amount of uses (depending on the amount of ammo restocked) before being removed from the game.</p><h3>Technician</h3><p>The Technician tree is beneficial for players who work with a variety of devices (including <a href="//www.giantbomb.com/drill/3055-1946/" data-ref-id="3055-1946">drills</a>, multi-functional <a href="//www.giantbomb.com/explosives/3055-91/" data-ref-id="3055-91">explosives</a>, and <a href="//www.giantbomb.com/automated-sentry-gun/3055-68/" data-ref-id="3055-68">automated sentry guns</a>), as well as players who use full-auto weaponry.</p><ul><li>The <strong>Engineer</strong> sub-tree improves the efficiency of Sentry Guns. Fully upgrading the tier-3 Jack of all Trades skill allows players to carry a bonus secondary deployable.</li></ul><ul><li>The <strong>Breacher</strong> sub-tree improves the efficiency of both drills and Trip Mines. Unlocking the tier-4 Fire Trap skill turns the Trip Mine into an <a href="/incendiary-grenade/3055-2881/" data-ref-id="3055-2881">incendiary</a> mine for area-of-denial.</li></ul><ul><li>The <strong>Oppressor</strong> sub-tree improves the efficiency of full-auto weapons. Unlocking the tier-4 Body Expertise skill allows players to apply the headshot bonus to any area of the body when using a full-auto SMG, LMG, Assault Rifle, or Special Weapon.</li></ul><p>In earlier version of the game, spending SP on the Technician tree unlocks the <a href="//www.giantbomb.com/laser-trip-mine/3055-3434/" data-ref-id="3055-3434">Trip Mine</a>, which can be placed to explode when an enemy passes through its laser sensor (and later allow players to use them to non-exploding <a href="/motion-sensor/3055-5809/" data-ref-id="3055-5809">motion sensors</a> and specialized "shaped charges" for breaching certain doors and objects). Certain skills in the game would also unlock the <a href="/automated-sentry-gun/3055-68/" data-ref-id="3055-68">Sentry Gun</a>, which can be deployed to automatically fire upon enemies for a short amount of time (until it runs out of ammo, in which the player can replenish it with their own ammo, or until it is destroyed by enemies).</p><h3>Ghost</h3><p>The Ghost tree is beneficial both for players who want new tricks in <a href="/stealth/3015-24/" data-ref-id="3015-24">stealthy</a> situations and for agile players who want to avoid enemy gunfire.</p><ul><li>The <strong>Shinobi</strong> sub-tree improves the player's stealth abilities, including the efficiency of both body bags and ECM Jammers. Players can unlock the ability to interact with surveillance cameras (temporarily disabling them), the ability to use ECM Jammers to "hack" doors, the ability to lockpick most safes, and new heist assets.</li></ul><ul><li>The <strong>Artful Dodger</strong> sub-tree improves the player's overall speed and stamina. Fully upgrading the tier-3 Shockproof skill allows players to escape the effects of Tasers.</li></ul><ul><li>The <strong>Silent Killer</strong> sub-tree improves the efficiency of silenced weapons while granting <a href="/critical-hit/3015-97/" data-ref-id="3015-97">critical hit</a> chance depending on the player's situation. Unlocking the tier-4 Unseen Strike skill improves the chance for critical hits after players take no damage.</li></ul><p>In earlier version of the game, spending SP on the Ghost tree unlocks the <a href="/radar-jammer/3055-1225/" data-ref-id="3055-1225">ECM Jammer</a>, which can be placed to temporarily disable electronic devices, such as surveillance cameras and pagers (and later allow players to interact with it to cause a "feedback loop", which has a chance to stun nearby enemies).</p><h3>Fugitive</h3><p>The Fugitive tree is beneficial for riskier players who prefers handguns (which is typically used for secondary weapons) and melee combat, while improving their survivability in a downed state.</p><ul><li>The <strong>Gunslinger</strong> sub-tree improves the efficiency of handguns. Unlocking the tier-4 Trigger Happy skill increases the damage output for each successful hit with a pistol.</li></ul><ul><li>The <strong>Revenant</strong> sub-tree gives the player new tools to help prevent them from being taken into custody while in the downed state. This includes numerous buffs after being revived, an increase in the amount of "bleedouts" the player has, the ability to temporarily move around before being downed, the ability to auto-revive themselves (at a chance), and the ability to revive themselves by killing an enemy.</li></ul><ul><li>The <strong>Brawler</strong> sub-tree improves the player's melee capabilities. Fully upgrading the tier-3 Berserker skill improves their overall damage output when their health is low.</li></ul><p>This skill tree was added in the Hoxton Breakout update and is unavailable in the early console versions. Earlier versions of the skill tree was different and focused instead on agility and survivability with light armor. In some versions of the game, spending SP on the Fugitive tree unlocks the <a href="/first-aid-kit/3055-1285/" data-ref-id="3055-1285">First Aid Kit</a>, smaller one-use versions of the Doctor Bag which can be placed to allow players to quickly and fully heal (without resetting their number of "bleedouts"). Certain skills in the game would also unlock the Body Bag Case, which can be placed to allow players to replenish their count of body bags.</p><h2>Heists</h2><p>There are multiple contract brokers that players can earn (or purchase) jobs from. Some heists are sold as downloadable content, in which players can only receive those jobs if they own the corresponding DLC packs. Players without the DLC can still join games of other players who do and can still earn job-specific achievements; however if those achievements would unlock cosmetic items, the items remain locked until that player has purchased the DLC.</p><p>Early console versions of the game only include the base game heists and two post-release heists (Diamond Store and all Transport heists).</p><h4>Crime Spree</h4><p>Replacing the Pro Jobs feature of earlier versions of the game is the Crime Spree endurance mode, which allows players to chain together heist "days" in a row to earn bigger rewards (including continental coins and unique loot). Players can only start a Crime Spree once they reach non-Infamous level 60.</p><p>Players start at a Spree Rank of 0 and increase this rank by completing more heists without failure. Like Pro Jobs, players cannot reset the mission mid-game. If the player fails a heist or leaves in the middle of a game, they must spend continental coins (relative to the Spree Rank) to continue their spree. Otherwise, they will have to "cash out" their rewards and start over from the beginning. Optionally, they can start at later Spree Ranks by spending continental coins.</p><p>As players earn a higher Spree Rank, the game gets progressively harder for both Loud and Stealth missions, as lobby leaders are forced to choose special modifiers to increase enemy efficiency (including powerful buffs for special enemies) and make it easier for the alarms to be raised (including a strict limit in the amount of civilians that can be killed). For every Spree Rank interval of 50, enemies gain extra health and deal extra damage.</p><h4>Pro Jobs</h4><p>In earlier console versions (and the Steam version prior to October 8, 2016), some heists also have an alternate "Pro Job". Although these missions earn players more experience points and cash, failure to complete the mission terminates the contract entirely (disabling the ability to reset the mission, even mid-game).</p><p>Missions that included a Pro counterpart were The Biker Heist, Election Day, Firestarter, Framing Frame, Goat Simulator, Hotline Miami, Hoxton Breakout, Rats, and Watchdogs. Missions that could ONLY be completed as Pro Jobs were Bank Heist (random), Bank Heist (gold), Big Oil, and Ukrainian Job.</p><h4>Unique Missions</h4><p>There are three types of missions that are not accessible via normal means:</p><ul><li>Accessing the crew's <a href="/safe-house/3035-2301/" data-ref-id="3035-2301">safehouses</a> without any firefights. The first safehouse players encounter, taking place hidden within a Laundromat, serves as the game's initial single-player <a href="/tutorial/3015-1085/" data-ref-id="3015-1085">tutorial</a> sequence and contains an assortment of decorative and training rooms. On later console versions and the Steam version (after October 9, 2016), reaching reputation level 25 and visiting the Laundromat safehouse will cause the player to "move" to a larger Safe House building. This building contains upgradable rooms (using continental coins as currency) and contain a variety of interactive things to do with the game lobby (including changing the escape van color scheme, <a href="/gambling/3015-1766/" data-ref-id="3015-1766">gambling</a>, and running through a <a href="/killhouse/3035-1709/" data-ref-id="3035-1709">killhouse</a> course). Players can earn decorative trophies for the Safe House by performing tasks in the game. In addition, the Safe House hosts a <a href="/butler/3015-4747/" data-ref-id="3015-4747">butler</a> (named Aldstone) with the voice and likeness of veteran comedy actor <a href="/john-cleese/3040-20163/" data-ref-id="3040-20163">John Cleese</a>.</li></ul><ul><li>Basic Heists, introduced on June 9, 2016. There are 2 two-day single-player variations of this: one as a tutorial for Loud mechanics (<strong>Get the Coke</strong>) and one as a tutorial for Stealth mechanics (<strong>Flash Drive</strong>). Players are locked into a single pre-made loadout (playing as <a href="/dallas/3005-21878/" data-ref-id="3005-21878">Dallas</a> with the default AMCAR and Chimano 88 weapons) and learn the basic mechanics of the game.</li></ul><ul><li><strong>Safe House Raids</strong>, introduced on October 11, 2016. is unlocked once the player unlocks the Safe House building. Every three days, the player gets an alert that the safehouse is being raided by police and can either skip it ("let the crew take care of it", which postpones the event until the next day) or defend money bags from <a href="/horde-mode/3015-3021/" data-ref-id="3015-3021">multiple waves</a> of enemies. Other players can join in on this defense and claim the same rewards.</li></ul><h4>Escapes</h4><ul><li>Cafe</li><li>Garage</li><li>Overpass</li><li>Park</li><li>Street</li></ul><h3>Bain</h3><p>A mysterious figure, Bain is the main handler of the Payday crew (whose voice guides players throughout each mission) and the creator of CRIMENET. Originally, his missions involved simple no-nonsense robberies (including jewelry stores and banks). Over time, Bain issued numerous simple missions with no real story (just rewards for the gang).</p><ul><li><strong>Bank Heist</strong> - A simple bank robbery in downtown D.C. Unlike most missions, Bank Heist is split up into four separate heists, each with deposit boxes inside the bank's vault as well as other loot (either bundles of cash, bundles of gold, nothing, or either one of the three scenarios at random). Can be completed in stealth.</li></ul><ul><li><strong>Jewelry Store</strong> - Generally regarded as the simplest heist in the game, the crew have to hold-up a jewelry store to steal its goods. Can be completed in stealth.</li></ul><ul><li><strong>Diamond Store</strong> - Similar to Jewelry Store, Diamond Store has the crew robbing a fancier jewelry store in downtown D.C. Stealth tactics are much harder here, as the area has extra security precautions. Can be completed in stealth. Introduced on September 13, 2013.</li></ul><ul><li><strong>Transport</strong> (DLC) - A series of missions based around stopping an armored truck convoy and breaking into them to get the loot inside. Like Bank Heist, Transport is split up into five separate heists, each in a different location: Crossroads, Downtown, Harbor, Park, and Underpass. Originally, players can find hidden "intel" that adds a bonus day to the mission (see Train Heist below). Introduced on November 14, 2013.</li></ul><ul><li><strong>Transport: Train Heist</strong> (DLC) - The gang have to break into a parked <a href="/train/3055-650/" data-ref-id="3055-650">train</a> to steal a prototype turret (closely resembling the <a href="/automated-sentry-gun/3055-68/" data-ref-id="3055-68">Sentry Gun</a> from <a href="/team-fortress-2/3030-18162/" data-ref-id="3030-18162">Team Fortress 2</a>) and many bags of ammunition (that are highly volatile). Can be completed in stealth. Introduced on November 14, 2013.</li></ul><ul><li><strong>GO Bank</strong> - A winter-time bank robbery that's a little more complicated than the usual Bank Heist. Robbing the place without a firefight is a race against time, while doing it loud requires a tricky method of evacuating the loot (involving airlifting a cage with a biplane). A cross-promotion with <a href="/counter-strike-global-offensive/3030-36113/" data-ref-id="3030-36113">Counter-Strike: Global Offensive</a>, the area itself is based off of the latter's "Bank" map. Can be completed in stealth. Introduced on December 16, 2013.</li></ul><ul><li><strong>Shadow Raid</strong> - Break silently into the storage depot for the Murkywater mercenary organization and steal a variety of confiscated goods (from weapon caches to ancient artifacts). This heist can only be done in stealth, as players have one minute to evacuate with the minimum required loot once the alarm is raised. Introduced on May 29, 2014.</li></ul><ul><li><strong>Art Gallery</strong> - Returning to the art gallery from the first day of the Framing Frame heist, the crew now steal the art for themselves. Can be completed in stealth. Introduced on October 24, 2014.</li></ul><ul><li><strong>Cook Off</strong> - Returning to the dilapidated house from the first day of the Rats heist, the crew now cooks as much meth as they can for profit. Unlike the version in the Rats heist, players call in airdrops of ingredients at regular intervals (allowing the heist to continue indefinitely). Introduced on March 13, 2015.</li></ul><ul><li><strong>Car Shop</strong> - The crew has to break in to a high-end car dealership to steal <a href="/sports-car/3055-527/" data-ref-id="3055-527">sports cars</a>. The heist is notable for introducing drive-able vehicles to the game. As firefights risk heavily damaging the cars, this heist can only be done in stealth. Once the alarm is raised (as the getaway path requires an explosion), players have a limited amount of time (dependent on difficulty) to both steal the cars and reach the exit. Introduced on March 18, 2015.</li></ul><ul><li><strong>The Alesso Heist</strong> (DLC) - The GenSec security corporation is showing off their latest safe in an <a href="/arena/3035-1744/" data-ref-id="3035-1744">sports arena</a> currently hosting a concert by famous swedish <a href="/dj/3015-2333/" data-ref-id="3015-2333">DJ</a> <a href="https://en.wikipedia.org/wiki/Alesso" rel="nofollow">Alesso</a>. The crew must maneuver the heavily-guarded back areas of the arena and use the concert's pyrotechnics to mask an explosive break-in. Can be completed in stealth. Introduced on May 21, 2015.</li></ul><ul><li><strong>Reservoir Dogs Heist</strong> - A cross-promotion with the 1992 film <a href="https://en.wikipedia.org/wiki/Reservoir_Dogs" rel="nofollow">Reservoir Dogs</a>. Introduced on December 14, 2017.</li></ul><h3>Vlad</h3><p>An eccentric Ukrainian mob boss, Vlad's heists are off-beat and are usually done loud. He is also the main contractor for the game's <a href="/holiday-themes/3015-1861/" data-ref-id="3015-1861">holiday</a> events (involving his drug-smuggling operation in wrapped gifts).</p><ul><li><strong>Four Stores</strong> - Vlad needs the payday gang to knock over some stores his rival owns. Can be completed in stealth.</li></ul><ul><li><strong>Mallcrasher</strong> - Vlad needs the payday gang to go show the owner of a mall what happens when he doesn't pay protection money.</li></ul><ul><li><strong>Nightclub</strong> - Vlad's nightclub isn't that popular, so he asks the payday gang to go steal from his competitor. Can be completed in stealth.</li></ul><ul><li><strong>Ukrainian Job</strong> - The person who ratted Vlad out and got him sent to prison is getting married, and his wife to-be is going to be wearing a very expensive tiara. The payday gang are sent to steal it. Can be completed in stealth.</li></ul><ul><li><strong>Meltdown</strong> - Based in the same warehouse as Shadow Raid, this is a loud only heist where the payday gang have to use forklifts to steal nukes. Introduced on May 7, 2015.</li></ul><ul><li><strong>Aftershock</strong> - Introduced on October 17, 2015.</li></ul><ul><li><strong>Goat Simulator</strong> (DLC) - A cross-promotion with <a href="/goat-simulator/3030-45405/" data-ref-id="3030-45405">the game of the same name</a>. Introduced on January 14, 2016.</li></ul><p><strong>Holiday Heists</strong></p><ul><li><strong>White Xmas</strong> - Vlad's pilot crashed a plane full of high-quality Colombian cocaine on Christmas. The payday gang are sent to retrieve the pilot and as much of the cocaine as they can get out. Introduced on December 4, 2014.</li></ul><ul><li><strong>Santa's Workshop</strong> - Introduced on December 11, 2015.</li></ul><ul><li><strong>Stealing Xmas</strong> - Introduced on December 8, 2016.</li></ul><h3>The Elephant</h3><p>A shady Republican congressman (later a senator), the politician known as The Elephant recruits the Payday gang to help him with his political interests. His main missions benefit highly from stealth (as going loud makes the situation more difficult), giving high rewards for a successful completion. His missions also require multiple "days" to complete.</p><ul><li><strong>Big Oil</strong> - A scientist has come up with an alternate clean energy source that could put a lot of The Elephants benefactors out of business. The payday gang are sent in to steal it. Both parts can be completed in stealth.</li></ul><ul><li><strong>Framing Frame</strong> - Framing Frame is a heist based around ruining The Elephant's opponent's reputation. First the payday gang steals paintings from an art gallery (Later seperated off into a seperate heist contracted by Bain), then gets cameras placed inside them covertly, then sells them to The Senator's people and uses the cameras to break into his penthouse apartment and plant cocaine in his vault. All parts can be completed in stealth.</li></ul><ul><li><strong>Election Day</strong> - The mayoral elections are happening and The Elephant wants to make sure that his candidate is the one that is elected. The payday gang have to break into a shipping yard to track the voting machines, then go hack them in favor of The Elephants candidate. Both parts can be completed in stealth (provided the first part leads to the correct warehouse). Introduced on March 20, 2014.</li></ul><ul><li><strong>The Biker Heist</strong> (DLC) - Introduced on June 16, 2016.</li></ul><h3>Hector</h3><p>A powerful Colombian drug lord, Hector recruits the Payday gang to not only help out with his drug trafficking, but to escalate the conflict with a rival cartel (the Mendozas). His missions require multiple "days" to complete and are usually done loud.</p><ul><li><strong>Firestarter</strong> - Firestarter is a mission where Hector wants the payday gang to cripple the resources of a rival cartel, the Mendozas. This involves stealing guns from an airport (With the option to destroy them), stealing a server from the FBI, and then finally breaking into the bank from Bank Heist and burning the Mendoza cash reserves. While all parts can be completed in stealth, it is very difficult to do so.</li></ul><ul><li><strong>Rats</strong> - In Rats, Hector wants the payday gang to take out a rival cartel. This requires the gang to cook meth to sell to gangsters, who have a file that describes where and how the cartel are being taken out of the country by the FBI.</li></ul><ul><li><strong>Watchdogs</strong> - Watchdogs is a mission where the payday gang have to escort Hector's cocaine to the dropoff, however they are ambushed by the police on the first day and have to get the cocaine onto a boat in the second part of the heist.</li></ul><h3>The Dentist</h3><p>A mysterious agent who hides in plain sight as a practicing <a href="/dentist/3015-1907/" data-ref-id="3015-1907">dentist</a>, the contractor known as The Dentist recruits the Payday gang for three high-risk high-reward heists (requiring either aggressive shootouts or complex stealth routes) that require careful pre-planning. In return, he assists the crew find and retrieve the original <a href="/hoxton/3005-21880/" data-ref-id="3005-21880">Hoxton</a>. He is played by American actor <a href="https://en.wikipedia.org/wiki/Giancarlo_Esposito" rel="nofollow">Giancarlo Esposito</a>.</p><ul><li><strong>The Big Bank</strong> (DLC) - The Benevolent Bank has never been broken into, but the Dentist believes the payday gang can do it. This heist is notable for being the introduction of the 'Preplanning' feature, wheras before assets in the levels were randomly placed. Can be completed in stealth. Introduced on June 17, 2014.</li></ul><ul><li><strong>Hotline Miami</strong> (DLC) - The Dentist asks for a favor before he helps break Hoxton out of jail. A cross-promotion with <a href="/hotline-miami/3025-2672/" data-ref-id="3025-2672">the game series of the same name</a>. Introduced on September 30, 2014.</li></ul><ul><li><strong>Hoxton Breakout</strong> - The payday gang has to break Hoxton out while he's headed to a retrial. This heist culminates in breaking into the FBI to find out who betrayed Hoxton in the first place. Introduced on October 27, 2014.</li></ul><ul><li><strong>The Diamond</strong> (DLC) - A heist based around stealing a famous Diamond while it's on display in a museum. Can be completed in stealth. Introduced on December 16, 2014.</li></ul><ul><li><strong>Hoxton Revenge</strong> - Hoxton finally knows who betrayed him, and they're located in an FBI safehouse. The gang has to break in and kill the rat. Can be completed in stealth. Introduced on March 21, 2015.</li></ul><ul><li><strong>Golden Grin Casino</strong> (DLC) - The gang heads to Las Vegas to break into a large Casino. Can be completed in stealth. Introduced on June 25, 2015.</li></ul><h3>Other Contractors</h3><h4>The Butcher</h4><ul><li><strong>The Bomb: Dockyard</strong> (DLC) - The payday gang has to sneak into a dockyard and steal a bomb in three parts. Can be completed in stealth. Introduced on January 22, 2015.</li></ul><ul><li><strong>The Bomb: Forest</strong> (DLC) - An alternate approach to the dockyard heist, instead the payday gang blows up a bridge as a train transporting the bomb is travelling over it, then steals the bomb from there. Introduced on January 22, 2015.</li></ul><ul><li><strong>Scarface Mansion</strong> (DLC) - A cross-promotion with <a href="https://en.wikipedia.org/wiki/Scarface_(1983_film)" rel="nofollow">the 1983 Scarface film</a>. Can be completed in stealth. Introduced on December 15, 2016.</li></ul><h4>Locke</h4><ul><li><strong>Beneath the Mountain</strong> (DLC) - A cross-promotion with <a href="https://en.wikipedia.org/wiki/Point_Break_(2015_film)" rel="nofollow">the 2015 Point Break film</a>. Introduced on December 3, 2015.</li></ul><ul><li><strong>Birth of Sky</strong> (DLC) - A cross-promotion with the 2015 Point Break film. Introduced on December 3, 2015.</li></ul><ul><li><strong>Alaskan Deal</strong> - Introduced on October 23, 2017.</li></ul><ul><li><strong>Brooklyn Bank</strong> - Introduced on December 21, 2017.</li></ul><h4>Jimmy</h4><ul><li><strong>Murky Station</strong> - A cross-promotion with <a href="https://en.wikipedia.org/wiki/Hardcore_Henry" rel="nofollow">the Hardcore Henry film</a>. This heist can only be done in stealth, as players have a very limited amount of time to evacuate with the minimum required loot once the alarm is raised. Introduced on March 31, 2016.</li></ul><ul><li><strong>Boiling Point</strong> - A cross-promotion with the Hardcore Henry film. Introduced on March 31, 2016.</li></ul><h4>The Continental</h4><ul><li><strong>Brooklyn 10-10</strong> (DLC) - A cross-promotion with <a href="https://en.wikipedia.org/wiki/John_Wick_(film_series)" rel="nofollow">the John Wick film series</a>. Introduced on February 9, 2017.</li></ul><ul><li><strong>The Yacht Heist</strong> (DLC) - A cross-promotion with the John Wick film series. This heist can only be done in stealth, as players have a very limited amount of time to evacuate with the minimum required loot once the alarm is raised. Introduced on February 9, 2017.</li></ul><h3>Special</h3><h4>Halloween Events</h4><ul><li><strong>Safe House Nightmare</strong> - Introduced on October 31, 2013. Prior to the Halloween 2017 update, it was only available for one week (during Halloween) each year.</li></ul><ul><li><strong>Lab Rats</strong> - Introduced on October 29, 2015.</li></ul><ul><li><strong>Prison Nightmare</strong> - Introduced on November 4, 2016.</li></ul><ul><li><strong>Cursed Kill Room</strong> - Introduced on October 31, 2017.</li></ul><h4>Classics</h4><ul><li><strong>First World Bank</strong> - Unlike the original game, this version adds a new stealth path and can be completed in stealth. Introduced on October 20, 2015.</li></ul><ul><li><strong>Slaughterhouse</strong> - Introduced on October 23, 2015.</li></ul><ul><li><strong>Counterfeit</strong> (DLC) - Introduced on February 11, 2016.</li></ul><ul><li><strong>Undercover</strong> (DLC) - Introduced on February 11, 2016.</li></ul><ul><li><strong>Panic Room</strong> - Introduced on October 16, 2016.</li></ul><ul><li><strong>Heat Street</strong> - Introduced on April 4, 2017.</li></ul><ul><li><strong>Green Bridge</strong> - Introduced on April 12, 2017.</li></ul><ul><li><strong>Diamond Heist</strong> - Introduced on October 27, 2017. Can be completed in stealth.</li></ul><h2>System Requirements</h2><h3>Minimum</h3><ul><li><strong>OS:</strong> Windows XP SP3</li><li><strong>Processor:</strong> 2 GHz Intel Dual Core Processor</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> NVIDIA GeForce 8800/ATI Radeon HD 2600 (256MB minimum)</li><li><strong>DirectX®:</strong> 9.0c</li><li><strong>Hard Drive:</strong> 10 GB HD space</li><li><strong>Sound:</strong> DirectX 9.0c compatible</li></ul><h3>Recommended</h3><ul><li><strong>OS:</strong> Windows XP SP3/Vista/Windows 7</li><li><strong>Processor:</strong> 2.3 GHz Intel Quad Core Processor</li><li><strong>Memory:</strong> 3 GB RAM</li><li><strong>Graphics:</strong> NVIDIA GeForce GTX460/ATI Radeon HD 5850 (512MB minimum)</li><li><strong>DirectX®:</strong> 9.0c</li><li><strong>Hard Drive:</strong> 10 GB HD space</li><li><strong>Sound:</strong> DirectX 9.0c compatible</li></ul>

<h2>Overview</h2><p>Puyo Puyo Tetris is a competitive puzzle game developed by <a href="/sega/3010-62/" data-ref-id="3010-62">Sega</a>'s <a href="/sonic-team/3010-781/" data-ref-id="3010-781">Sonic Team</a>. As its name implies, it is a crossover between the Alexey Pajitnov's legendary <a href="/tetris/3025-291/" data-ref-id="3025-291">Tetris</a> franchise and Sega's <a href="/puyo-puyo/3025-427/" data-ref-id="3025-427">Puyo Puyo</a> series. Players will be allowed to choose between the gameplay systems of Puyo Puyo (<a href="//www.giantbomb.com/puyo-puyo-2/3030-4929/" data-ref-id="3030-4929">based on Tsu</a>) and "classic" Tetris (based on the Super Rotation System that debuted in <a href="//www.giantbomb.com/tetris-worlds/3030-14116/" data-ref-id="3030-14116">Tetris Worlds</a>). It is possible for a Puyo Puyo player to battle a Tetris player, and several gameplay modes see players alternating between both styles.</p><p>The game was originally released on a multitude of platforms on February 6, 2014, with <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> and <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">Vita</a> ports coming that December. However, the game remained exclusive to Japan due to licensing issues where another publisher held the exclusive rights to publish Tetris titles in English-speaking territories. However, Sega was eventually able to procure the rights and, on January 12, 2017, announced that the PS4 version and a brand new version for the <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a> would be released internationally later that year.</p><p> </p><h2>Basic Rules</h2><p>In Puyo Puyo, players control multiple pairs of colored Puyo. Connecting four Puyo of the same color will cause them to pop, after which gravity will cause any aerial Puyo to fall to the ground. If this causes another complete set of Puyo to form, they will also pop, this time worth many more points than the first set. As this occurs, "Nuisance Puyo" is sent to the top of the opponent's tray, which fall as soon that the opponent drops their currently controlled set of Puyo. Nuisance Puyo cannot be matched with any other Puyo, but disappear when a Puyo adjacent to them pops. A player loses when a Puyo lands in front of an X placed at the top of the field.</p><p>In Tetris, players control tetriminos of varying shape. The player scores by forming complete horizontal lines, which will promptly disappear. If the player clears more than one line, garbage lines (lines that are complete with the exception of one random missing block) will form in the opposing player's field. By performing the "T-Spin" advanced technique, players can send even more garbage lines to the opponent. A player is eliminated when an incoming tetrimino overlaps with a currently-placed block.</p><p>Whenever a Tetris player battles a Puyo Puyo player, the Tetris player receives a vertical gauge beside their playfield. This gauge keeps track of the number of consecutive lines that the Tetris player has filled. Once the Tetris player's chain of filled lines ends, the contents of the gauge are converted into Puyo Puyo garbage via a currently-unknown formula. Visually, a Puyo Puyo player will receive individual clear blocks in their field from an attacking Tetris player, while a Tetris player will receive Nuisance Puyo-themed garbage lines from an attacking Puyo Puyo player.</p><p> </p><h2>Competitive Modes</h2><h3>Versus</h3><p>The standard competitive mode. Each player chooses whether they want to play Puyo Puyo or Tetris, and battle until only one remains.</p><p> </p><h3>PuyoTet Mix</h3><p>Players battle on a Tetris-sized field with both Puyo and tetriminos at their disposal. Tetriminos can only land on top of other tetriminos; any Puyo that a tetrimino passes through will be destroyed and quickly respawn once the tetrimino is placed. Occasionally, pieces that constantly alternate between a tetrimino and four Puyo appear. The four middle columns are marked with X's at the top.</p><p>This mode uses character-specific "dropsets", akin to those featured in Puyo Puyo's <a href="//www.giantbomb.com/puyo-pop-fever/3030-7226/" data-ref-id="3030-7226">Fever</a> and <a href="//www.giantbomb.com/puyo-puyo-7/3030-25766/" data-ref-id="3030-25766">Transformation</a> rules.</p><p> </p><h3>Swap</h3><p>Each player has two boards: one for Puyo Puyo and another for Tetris. Players battle as they do in Versus mode, but the active board switches every 25 seconds. If the player is controlling a piece when the boards swap, the player loses control but the piece continues to drop; this means that it is possible for players to attack from the inactive board.</p><p> </p><h3>Party</h3><p>The object of the game is to score as many points as possible until time expires; players do not lose when their field is clogged. Occasionally, items appear that can pass negative effects to the opposing player(s). Puyo Puyo uses character-specific dropsets in this mode.</p><p> </p><h3>Big Bang</h3><p>Puyo Puyo players immediately enter Fever mode, while Tetris players enter Lucky Attack; both modes are designed to allow players to quickly and easily clear their field. After 40 seconds, all fields are cleared by a series of black holes, a life bar appears for each player, and damage is taken depending on each player's progress. This process repeats until only one player remains.</p><p> </p><h2>Endless Modes</h2><p>Puyo Puyo Tetris includes a variety of endless score attack modes familiar to both Puyo Puyo and Tetris players. Endless Puyo Puyo and Endless Mini-Puyo challenge the player to clear as many Puyo as they can until his or her field clogs, with the latter mode giving players a 10x16 field as opposed to the standard 6x12. In Endless Fever, players enter Fever Mode and try to get a high score before time runs out. Tetris receives Marathon, 40-Line, and Ultra modes; these consist of a 150-line score attack, 40-line time attack, and 3-minute score attack respectively.</p><p> </p><h2>Player Characters</h2><p>Puyo Puyo Tetris features more than twenty characters. Each character has two unique dropsets: a Fever dropset and a PuyoTet dropset.</p><p>The Fever dropset, applicable to Party mode, is a 16-piece sequence that determines whether an upcoming Puyo piece will be a pair, L-shaped, J-shaped, two pairs, or a 2x2 giant Puyo. The PuyoTet dropset consists of a 6-piece Puyo sequence, followed by two random tetriminos. Though the final piece appears to be a tetrimino, it will either be an alternating piece or a Tetris piece with less than four blocks.</p><h3>Returning Puyo Puyo characters</h3><ul><li>Arle Nadja and Carbuncle</li><li>Draco Centauros</li><li>Suketoudara</li><li>Witch</li><li>Schezo Wegey</li><li>Rulue</li><li>Satan</li><li>Amitie</li><li>Raffine</li><li>Klug</li><li>Sig</li><li>Feli</li><li>Lemres</li><li>Ringo Andou</li><li>Maguro Sasaki</li><li>Risukuma</li><li>Ecolo</li></ul><h3>Tetris-themed characters</h3><ul><li>T</li><li>S</li><li>I</li><li>O</li><li>J and L</li><li>Z</li><li>X</li></ul>

Shiny is a 2D platformer featuring a robot in a world that has run out of energy.

This sequel to the colorful "splatformer", de Blob 2 takes all the color from the titular hero's home city AGAIN and requires him to save it. It also introduces a host of new features.

<h2>Overview</h2><p>The sequel to 2008's critical darling <a href="/de-blob/3030-20646/" data-ref-id="3030-20646">de Blob</a>, de Blob 2 is a <a href="/puzzle-platformer/3015-3124/" data-ref-id="3015-3124">puzzle-platformer</a> that tasks players with painting a monochromatic metropolis in a myriad of colors to "liberate" it from the oppressive clutches of a nefarious group called de Blancs. This installment takes <a href="/de-blob/3005-6240/" data-ref-id="3005-6240">de Blob</a>, the series protagonist, back to Prisma City, and introduces a host of new features and improvements.</p><h2>Plot</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/778/1655672-4.jpg" data-ref-id="1300-1655672" data-size="small" data-ratio="0.7" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:70.0%" href="https://static.giantbomb.com/uploads/original/0/778/1655672-4.jpg" data-ref-id="1300-1655672"><img alt="The results of Comrade Black's plans. Pretty grim, eh?" src="https://static.giantbomb.com/uploads/scale_small/0/778/1655672-4.jpg" srcset="https://static.giantbomb.com/uploads/original/0/778/1655672-4.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/778/1655672-4.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/778/1655672-4.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The results of Comrade Black's plans. Pretty grim, eh?</figcaption></figure><p>de Blob 2 takes place shortly after the first game. It begins with de Blob and his new robotic life partner <a href="/pinky/3005-9624/" data-ref-id="3005-9624">Pinky</a> enjoying a pleasant trip about the skies in their blimp when suddenly the <a href="/prof/3005-7853/" data-ref-id="3005-7853">Prof</a> contacts them and asks that they investigate the nearby settlement of Paradise Island -- a popular vacation spot just outside <a href="/prisma-city/3035-3080/" data-ref-id="3035-3080">Prisma City</a> -- after getting some reports of something being horribly off around there. The two arrive to find that their old enemy, Comrade Black, is up to his old tricks again as they discover that Prisma City and its surrounding settlements have been drained of color. On top of all that, a mysterious cult known as de Blancs is going around spreading propaganda against all things colorful, and appears to be trying to rig the running election. De Blob quickly sends for his old gang, the Color Underground, to help him once again fight back against Comrade Black and liberate the masses.</p><p>The <a href="/nintendo-ds/3045-52/" data-ref-id="3045-52">Nintendo DS</a> version of de Blob 2 tells a completely different tale, meanwhile, taking place instead between the first game and the console versions of the second game. In this story, Comrade Black's chief scientist Dr. Von Blot uses creatures he's been experimenting on to form a new mutated Ink. De Blob happens to find the laboratory while taking a stroll through the jungle and decides to put a stop to the evil doctor's plans since he has nothing better to do.</p><h2>Gameplay</h2><p>de Blob 2 remains similar to the first game, in terms of structure. The goal still remains to color vast, semi- <a href="/open-world/3015-207/" data-ref-id="3015-207">open world</a> levels to revive them from their current monochromatic state. Levels are typically split into three separate segments, with a new one unlocking after all the story challenges in the area have been completed and the "transformer engine" activated. Once all the story challenges within the level are complete, players may either end the level or take on additional side challenges. The constant time limit is still in place.</p><h3>Painting</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/10/106277/1628992-blob_surf_city.jpg" data-ref-id="1300-1628992" data-size="small" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/10/106277/1628992-blob_surf_city.jpg" data-ref-id="1300-1628992"><img alt="The city becomes much more vibrant once it's been re-painted." src="https://static.giantbomb.com/uploads/scale_small/10/106277/1628992-blob_surf_city.jpg" srcset="https://static.giantbomb.com/uploads/original/10/106277/1628992-blob_surf_city.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/10/106277/1628992-blob_surf_city.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/10/106277/1628992-blob_surf_city.jpg 480w, https://static.giantbomb.com/uploads/scale_small/10/106277/1628992-blob_surf_city.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The city becomes much more vibrant once it's been re-painted.</figcaption></figure><p>The core aspect of de Blob 2's gameplay, painting, is as simple as can be. Just come into contact with anything while de Blob is dowsed in color and the item he touches will instantly be covered from top to bottom in whatever color de Blob is carrying. Different colors can be obtained from color pools or from paintbots, spider-like machines that scurry about and suck the paint out of any colored item or being.</p><p>Painting items comes at a cost, though, that cost being paint points, which determines how much paint de Blob is currently carrying. Each item that's painted, smashed, etc. has a certain cost. Painting buildings, for example, costs only one paint point, whereas painting a landmark would cost thirty points or more. The player is therefore encouraged to constantly replenish their paint reserve.</p><p>Additionally, each color has its own musical instrument associated with it, each one adding onto the underlying theme for the level. Red, for example, plays a saxophone whenever something is painted, while blue plays a guitar, and brown scratches a turntable.</p><h3>Prismans and Graydians</h3><p>Upon painting an entire block of buildings, the curious citizens inside start pouring out into the streets. Depending on the situation, the types of citizens that appear will either be Graydians, citizens trapped in a sort of white casing who are drained of color; who can be freed by painting them, or Prismans, who retain their color and needn't be rescued. Painting whole groups of Graydians grants extra time.</p><h3>Challenges</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/976/1402106-997372_20100607_790screen002.jpg" data-ref-id="1300-1402106" data-size="medium" data-ratio="0.7" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:70.0%" href="https://static.giantbomb.com/uploads/original/0/976/1402106-997372_20100607_790screen002.jpg" data-ref-id="1300-1402106"><img alt="That red icon with the question mark in it is a challenge marker." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/0/976/1402106-997372_20100607_790screen002.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/976/1402106-997372_20100607_790screen002.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/976/1402106-997372_20100607_790screen002.jpg 480w"><noscript><img alt="That red icon with the question mark in it is a challenge marker." src="https://static.giantbomb.com/uploads/scale_medium/0/976/1402106-997372_20100607_790screen002.jpg" srcset="https://static.giantbomb.com/uploads/original/0/976/1402106-997372_20100607_790screen002.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/976/1402106-997372_20100607_790screen002.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>That red icon with the question mark in it is a challenge marker.</figcaption></figure><p>Amongst all the mindless painting, de Blob is frequently tasked with completing various challenges to progress onward. These missions task players with certain objectives such as clearing an area of enemies, painting all the buildings or billboards in the area, painting landmarks, among others. Challenges are activated by rolling up to the red mission marker, at which point Blob's partner Pinky or one of the many bystanders or members of the Color Underground, gives Blob a quick debriefing on what he needs to do. Completion awards de Blob with an extra minute added to the timer.</p><h3>2D Levels</h3><p>New to this installment are levels that are played on a two-dimensional plane. Whenever de Blob heads down a manhole or enters a landmark building, the game changes to a side-scrolling perspective to gain a better view of the indoor environments. Gameplay remains the same, just with a more constricted level of movement. For obvious reasons, the DS game is built entirely around this concept.</p><h3>Combat</h3><p>Throughout de Blob's mission to overthrow the peaceful if boring government, his adversaries (the Inkies) put up quite a fight to impede de Blob's path. All de Blob needs to do to defeat them is smash them, or run 'em over with a quick charge. Just like everything else, different types of enemies have different paint point costs. A standard Inky, for instance, only costs five points to crush, whereas one in, say, a turret costs fifty.</p><h3>Power-ups</h3><p>Providing some assistance are power-ups that de Blob varying abilities. The abilities are as follows:</p><ul><li><b>Supercharge</b> - Allows de Blob to preform the charge move without using up paint points.</li><li><b>Rainbow</b> - Grants de Blob the ability to use any color without needing to physically switch.</li><li><b>Haz-mat</b> - Envelops de Blob in a bubble that protects him from hazards like ink and water, fire floor pads, among others.</li><li><b>Wreaking Ball</b> - Transforms de Blob into a metal ball that can plow through enemies and allows him to sink into water. It also enables him to roll on magnetized surfaces.</li><li><b>Gravitron</b> - Sucks up any and all enemies and paint bots in the vicinity toward de Blob and crushes them under the weight of increased gravity.</li><li><b>Regen</b> - Instantly gives de Blob the maximum amount of paint points he can carry and constantly replenishes his stock over time.</li></ul><h3>Upgrades</h3><p>New to de Blob 2 is the ability to strengthen de Blob's attributes. This is done by collecting light bulbs spread throughout levels. Once collected, they can be exchanged to increase attributes such as the maximum amount of paint the Blob can carry or the amount of lives he starts off with at the start of a level.</p><h2>Multiplayer</h2><h3>Co-op</h3><p>When playing solo, another player may join in as Blob's partner Pinky in an <a href="/asymmetrical-co-op/3015-5713/" data-ref-id="3015-5713">asymmetrical co-op</a> mode. The second player is given control over a small reticule that can be used to gather small collectibles, attack enemies, and fire spare paint points onto Blob to keep him stocked.</p><h3>Competitive</h3><p>In de "Blob Party" mode, two players can compete to complete a series of objectives in a race to gain de most points. Points are earned by completing objectives quickly, overall number of buildings painted, and so on. Some co-operation is necessary to proceed at certain points, such as having one player stand an a pressure pad so that another can use the jump piston to get higher, but the competitive side unfortunately remains the focus.</p><p>Levels in this mode are all based off those from the single-player campaign.</p><h2>Xbox 360 Installation</h2><p>Installing the game on the <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> requires 6.0GB of hard drive space. Loads are, on average, five seconds faster after installation is complete.</p><h2>3D Compatibility</h2><p>Both the <a href="/playstation-3/3045-35/" data-ref-id="3045-35">Playstation 3</a> and Xbox 360 versions are compatible with 3D television sets. The option for 3D must be enabled every time the game starts, and is presented in <a href="/stereoscopic-3d/3015-1204/" data-ref-id="3015-1204">stereoscopic</a> format. Due to obvious technical limitations, it is not available in the <a href="/wii/3045-36/" data-ref-id="3045-36">Nintendo Wii</a> or DS versions of the game.</p><h2>Trivia</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2222697-deblob2colortrio.jpg" data-ref-id="1300-2222697" data-size="small" data-ratio="0.43808411214953" data-width="3424" data-embed-type="image" style="width: 3424px"><a class="fluid-height" style="padding-bottom:43.8%" href="https://static.giantbomb.com/uploads/original/8/82063/2222697-deblob2colortrio.jpg" data-ref-id="1300-2222697"><img alt="Blue, Red, Green." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2222697-deblob2colortrio.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2222697-deblob2colortrio.jpg 3424w, https://static.giantbomb.com/uploads/scale_super/8/82063/2222697-deblob2colortrio.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2222697-deblob2colortrio.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2222697-deblob2colortrio.jpg 320w"><noscript><img alt="Blue, Red, Green." src="https://static.giantbomb.com/uploads/scale_small/8/82063/2222697-deblob2colortrio.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2222697-deblob2colortrio.jpg 3424w, https://static.giantbomb.com/uploads/scale_super/8/82063/2222697-deblob2colortrio.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2222697-deblob2colortrio.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2222697-deblob2colortrio.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Blue, Red, Green.</figcaption></figure><p>de Blob 2 comes with different colored Blob on the box art depending on which console players buy the game on. Wii and DS versions have a blue Blob, the PS3 version as a red Blob and the Xbox 360 version features a light-green Blob on the artwork.</p><p> </p>

Physics based game combining the worlds of Portal and Bridge Constructor.

2D simulation role-playing game about a career in esport and broadcasting

Take control of fierce female warriors in a 1940s dark Deco world in this stylish indie fighting game developed by (and for) hardcore fighting game enthusiasts.

<h2>Overview</h2><p>Skullgirls is a 2D fighting game developed by <a href="//www.giantbomb.com/reverge-labs-llc/3010-7447/" data-ref-id="3010-7447">Reverge Labs</a> and co-published by <a href="//www.giantbomb.com/autumn-games/3010-7446/" data-ref-id="3010-7446">Autumn</a> and <a href="//www.giantbomb.com/konami-digital-entertainment-inc/3010-647/" data-ref-id="3010-647">Konami</a> on <a href="//www.giantbomb.com/xbox-live-marketplace/3045-86/" data-ref-id="3045-86">Xbox Live Arcade</a> and <a href="//www.giantbomb.com/playstation-network-ps3/3045-88/" data-ref-id="3045-88">PlayStation Network</a> on April 10, 2012. It was later ported to the <a href="//www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a> by <a href="//www.giantbomb.com/lab-zero-games/3010-8407/" data-ref-id="3010-8407">Lab Zero</a> and released via <a href="//www.giantbomb.com/steam/3015-718/" data-ref-id="3015-718">Steam</a> by <a href="//www.giantbomb.com/marvelous-aql/3010-1777/" data-ref-id="3010-1777">Marvelous AQL</a> on August 22, 2013. <a href="//www.giantbomb.com/linux/3045-152/" data-ref-id="3045-152">Linux</a> and <a href="//www.giantbomb.com/mac/3045-17/" data-ref-id="3045-17">Mac</a> versions are being ported by outside sources with assistance from Lab Zero. The Japanese release of the PlayStation 3 version was published by <a href="//www.giantbomb.com/cyberfront-corporation/3010-579/" data-ref-id="3010-579">CyberFront</a> on February 14, 2013, with a Japanese <a href="//www.giantbomb.com/arcade/3045-84/" data-ref-id="3045-84">arcade</a> release on the <a href="//www.giantbomb.com/nesicaxlive/3015-6734/" data-ref-id="3015-6734">NESiCAxLive</a> board system.</p><p>Following Lab Zero's cut-off with Konami, the game was set to be removed from PlayStation Network and Xbox Live. It was re-released in 2014 on these platforms, rebranded "Skullgirls Encore".</p><h2>Story</h2><p>Set in a 1940's dark <a href="http://en.wikipedia.org/wiki/Art_Deco" rel="nofollow" data-ref-id="false">Art Deco</a> world (the <a href="//www.giantbomb.com/canopy-kingdom/3035-4340/" data-ref-id="3035-4340">Canopy Kingdom</a>), the story revolves around a mysterious artifact called the Skull Heart, which grants a single <a href="//www.giantbomb.com/wish/3015-2315/" data-ref-id="3015-2315">wish</a> to a young woman every seven years. However, women who attempt to use it with an impure heart become corrupted into a monstrous being of immense power (known as the "Skullgirl") and unleash chaos upon the world. Female fighters from all over the Kingdom seek to claim the artifact for themselves (for various different purposes), having to stop the current wielder, the Skullgirl <a href="//www.giantbomb.com/bloody-marie/3005-23312/" data-ref-id="3005-23312">Bloody Marie</a>, in the process.</p><h2>History</h2><p>Skullgirls began its life as two separate “doujin” projects. <a href="/tournament/3015-1096/" data-ref-id="3015-1096">Tournament</a> fighter <a href="/mike-zaimont/3040-101660/" data-ref-id="3040-101660">Mike “Mike Z” Zaimont</a> had begun working on a fighting game engine, while <a href="/alex-ahad/3040-103997/" data-ref-id="3040-103997">Alex “o_8” Ahad</a> had begun working on a world, story and characters for a fighting game. Some years later, mutual friends introduced them to one another, and their two personal projects were merged into the game we see today. <a href="/richard-wyckoff/3040-13699/" data-ref-id="3040-13699">Richard Wyckoff</a> and <a href="/emil-dotchevski/3040-7405/" data-ref-id="3040-7405">Emil Dotchevski</a> began <a href="/reverge-labs-llc/3010-7447/" data-ref-id="3010-7447">Reverge Labs</a> in 2010 after <a href="/pandemic-studios/3010-1779/" data-ref-id="3010-1779">Pandemic Studios</a> was shut down. Mike Z teamed up with Wyckoff, also a former Pandemic employee, and Reverge Labs to bring Skullgirls to home consoles.</p><p>In May of 2012 Autumn Games, the publisher for Skullgirls, became embroiled in a lawsuit alongside Konami filed against them by City National Bank over allegations of fraud. With their assets frozen by the courts, <a href="/autumn-games/3010-7446/" data-ref-id="3010-7446">Autumn Games</a> was unable to give Reverge Labs their share of the profits from sales of their game. Suddenly without income, the developer went through a series of layoffs before eventually dissolving, with the core team reforming under the newly branded <a href="/lab-zero-games/3010-8407/" data-ref-id="3010-8407">Lab Zero Games</a> in November of 2012.</p><p>While the future of Skullgirls was uncertain, Mike Z and co. were bolstered by the continued support of their fans who helped them raise $78,000 in donations for breast cancer research in their bid for a spot at the <a href="/evo-championship-series/3015-7054/" data-ref-id="3015-7054">EVO</a> 2013 fighting game tournament.</p><p>On February 25th, 2013, an Indiegogo campaign for $150,000 was launched to fund development of their first DLC character, <a href="/squigly/3005-25539/" data-ref-id="3005-25539">Squigly</a>. Funding surpassed the initial goal almost immediately. Through stretch goals, four additional DLC characters were funded, as was the donation of the Z Engine powering the game to fellow independent fighting game developer Mane 6. In total the campaign raised $829,829.</p><h2>Gameplay</h2><p>Skullgirls is designed as a competitive fighting game, taking inspiration from other games in the genre while implementing several unique systems of its own.</p><h3>Infinite Detection</h3><p>Central to Skullgirls’ design is a unique infinite detection system, designed to make the game somewhat “self-balancing.” If the game detects that a player is looping a <a href="../../combo/92-18/" rel="nofollow">combo</a>, the hit-sparks will change color and the opponent can break out of it with a single button press. However, as long as the player is changing up their combo and improvising, the combo can continue.</p><h3>“Ratio System” Tag Battles</h3><p>At the start of battle, each player can pick one super-powerful character, two stronger characters or three normal characters - team sizes don't need to match. Single characters do more damage and have more <a href="../../health/92-130/" rel="nofollow">HP</a>, but lose the strategic advantages of character assists and the ability to regenerate health while off-screen.</p><h3>Custom Assists</h3><p>While each character comes with a few preset assists, Skullgirls also offers support for custom assists, allowing you to choose an assist move by inputting its motion during character selection. Aside from <a href="../../super-combo/92-6149/" rel="nofollow">super moves</a>, any ground action can be chosen - this includes throws, normal attacks, dashes, and any special move.</p><h3>Building Super Meter</h3><p>Players can build their <a href="../../super-meter/92-1013/" rel="nofollow">super meter</a> by whiffing normal attacks (attacking without hitting the opponent), but only if they stay in place or are moving forward - moving backwards and attacking will not build meter. Additionally, only one level can be built this way - if the player already has a super stocked, normal attacks must make contact with an opponent to build any more meter.</p><h3>High/Low Unblockables</h3><p>High/low unblockables exist in many fighting games, and are an extremely strong tactic when discovered. In Skullgirls, however, after a character blocks a high or low hit, they are protected for a period of time from being hit by the other type. The protection is short enough to not affect regular gameplay, but long enough that a player can successfully defend against the first attack and still be protected from what might otherwise be an unblockable second attack.</p><h2><b>Characters</b></h2><p>The eight launch characters are: <a href="/filia/3005-18187/" data-ref-id="3005-18187">Filia</a>, <a href="/cerebella/3005-18186/" data-ref-id="3005-18186">Cerebella</a>, <a href="/peacock/3005-18191/" data-ref-id="3005-18191">Peacock</a>, <a href="/parasoul/3005-20764/" data-ref-id="3005-20764">Parasoul</a>, <a href="/ms-fortune/3005-20721/" data-ref-id="3005-20721">Ms. Fortune</a>, <a href="/painwheel/3005-21354/" data-ref-id="3005-21354">Painwheel</a>, <a href="/valentine/3005-21355/" data-ref-id="3005-21355">Valentine</a> and <a href="/double/3005-22367/" data-ref-id="3005-22367">Double</a>. Following the release the following characters were added: <a href="/squigly/3005-25539/" data-ref-id="3005-25539">Squigly</a>, <a href="/big-band/3005-25705/" data-ref-id="3005-25705">Big Band</a>, <a href="/fukua/3005-29220/" data-ref-id="3005-29220">Fukua</a>, <a href="/eliza/3005-26162/" data-ref-id="3005-26162">Eliza</a>, <a href="/beowulf/3005-26159/" data-ref-id="3005-26159">Beowulf </a>and <a href="/robo-fortune/3005-25930/" data-ref-id="3005-25930">Robo-Fortune</a> as DLC funded by a record-breaking Indiegogo campaign.</p><h3><a href="/filia/3005-18187/" data-ref-id="3005-18187">Filia</a></h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/10/107492/2083185-filia.png" data-ref-id="1300-2083185" data-size="small" data-ratio="1.1561181434599" data-width="474" data-embed-type="image" style="width: 474px"><a class="fluid-height" style="padding-bottom:115.6%" href="https://static.giantbomb.com/uploads/original/10/107492/2083185-filia.png" data-ref-id="1300-2083185"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/10/107492/2083185-filia.png" srcset="https://static.giantbomb.com/uploads/original/10/107492/2083185-filia.png 474w" sizes="(max-width: 553px) 100vw, 553px" data-width="553"></a></figure><p>Filia was an average schoolgirl, but one day awoke without any memories. In their place was a powerful parasite named Samson, grafted to her head in the form of unruly hair - with eyes and teeth, no less. Unable to remember how her partnership with Samson began, Filia must trust the ancient being and wield his strength if she ever hopes to piece together her past... and survive the inevitable confrontation with the Skullgirl.</p><p>Filia is a "rushdown" character. As such, she has only three special moves and makes up with it with lots of maneuverability and easily-comboed normal attacks.</p><h3><a href="/cerebella/3005-18186/" data-ref-id="3005-18186">Cerebella</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/10/107492/2083187-cerebella.png" data-ref-id="1300-2083187" data-size="small" data-ratio="1.5126050420168" data-width="476" data-embed-type="image" style="width: 476px"><a class="fluid-height" style="padding-bottom:151.3%" href="https://static.giantbomb.com/uploads/original/10/107492/2083187-cerebella.png" data-ref-id="1300-2083187"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/10/107492/2083187-cerebella.png" srcset="https://static.giantbomb.com/uploads/original/10/107492/2083187-cerebella.png 476w, https://static.giantbomb.com/uploads/scale_small/10/107492/2083187-cerebella.png 423w" sizes="(max-width: 423px) 100vw, 423px" data-width="423"></a></figure><p>Cerebella is the biggest sensation in the Cirque des Cartes - a tumbling, soaring dynamo of star power! Throughout the kingdom, Cerebella is admired for her daring, and lusted after for her curvaceous form. Sadly, the kind of approval she craves is the one kind she isn't getting: what Cerebella really longs for is praise from her patron and de facto father, mobster Vitale Medici, who rescued her from the street for a life of fame.</p><p>Faced with Cerebella's inherent goodness, the only way Vitale can keep her doing such dirty work is withhold affection. Cerebella is the only person capable of controlling the living weapon Vice-Versa, so the cold and calculating Vitale must keep her wrapped around his little finger.</p><p>Cerebella is a grappler with command throws for virtually any situation. Unlike typical grappler characters, she doesn't have difficulty getting in close, either, thanks to an armored charge and aerial glide.</p><h3><a href="/peacock/3005-18191/" data-ref-id="3005-18191">Peacock</a></h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/10/107492/2083188-peacock.png" data-ref-id="1300-2083188" data-size="small" data-ratio="1.1185682326622" data-width="447" data-embed-type="image" style="width: 447px"><a class="fluid-height" style="padding-bottom:111.9%" href="https://static.giantbomb.com/uploads/original/10/107492/2083188-peacock.png" data-ref-id="1300-2083188"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 572px) 100vw, 572px" data-width="572" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/10/107492/2083188-peacock.png" data-srcset="https://static.giantbomb.com/uploads/original/10/107492/2083188-peacock.png 447w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/10/107492/2083188-peacock.png" srcset="https://static.giantbomb.com/uploads/original/10/107492/2083188-peacock.png 447w" sizes="(max-width: 572px) 100vw, 572px" data-width="572"></noscript></a></figure><p>The magnum opus of the Anti-Skullgirl Labs, Peacock is a mechanical monstrosity built from a broken little girl.</p><p>When she was rescued by the Labs’ Dr. Avian, she was just the orphan Patricia, her mind and body broken by the slave traders that captured her in the aftermath of the Grand War. Taking pity on her, Dr. Avian rebuilt the child with an arsenal of reality-defying weaponry, which was promptly twisted by the memories of the cartoons Patricia used to escape the pain of her slave life. Perhaps irretrievably damaged, she behaves like a rotten, spoiled and extremely unstable child. Terrifying as she may be, Peacock may very well be the best chance the Labs have to destroy the Skullgirl.</p><p>Peacock is a "zoning" character, and plays a mean game of keep-away with a variety of projectile attacks and escape moves. While she's best at a distance, she can still hold her own up close.</p><h3><a href="/parasoul/3005-20764/" data-ref-id="3005-20764">Parasoul</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/4/41714/1982699-parasoul.png" data-ref-id="1300-1982699" data-size="small" data-ratio="1.241610738255" data-width="447" data-embed-type="image" style="width: 447px"><a class="fluid-height" style="padding-bottom:124.2%" href="https://static.giantbomb.com/uploads/original/4/41714/1982699-parasoul.png" data-ref-id="1300-1982699"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 515px) 100vw, 515px" data-width="515" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/4/41714/1982699-parasoul.png" data-srcset="https://static.giantbomb.com/uploads/original/4/41714/1982699-parasoul.png 447w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/4/41714/1982699-parasoul.png" srcset="https://static.giantbomb.com/uploads/original/4/41714/1982699-parasoul.png 447w" sizes="(max-width: 515px) 100vw, 515px" data-width="515"></noscript></a></figure><p>The princess of the Canopy Kingdom and leader of its elite military, Parasoul's own mother became a Skullgirl when she was a child. She is fiercely protective of her little sister, Umbrella, and is frequently torn between defense of her country and defense of her family. Wielding the living umbrella, Kreig, Parasoul fights with grace, poise and cunning.</p><p>Parasoul is primarily a "poking" character, and uses a variety of "charge" moves. In addition to her long attack range, she can place napalm "tears" created by her umbrella around the screen as traps, as well as call on her troops for a variety of support functions.</p><h3><a href="/ms-fortune/3005-20721/" data-ref-id="3005-20721">Ms. Fortune</a></h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/10/107492/2083189-msfortune.png" data-ref-id="1300-2083189" data-size="small" data-ratio="1.2885906040268" data-width="447" data-embed-type="image" style="width: 447px"><a class="fluid-height" style="padding-bottom:128.9%" href="https://static.giantbomb.com/uploads/original/10/107492/2083189-msfortune.png" data-ref-id="1300-2083189"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 496px) 100vw, 496px" data-width="496" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/10/107492/2083189-msfortune.png" data-srcset="https://static.giantbomb.com/uploads/original/10/107492/2083189-msfortune.png 447w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/10/107492/2083189-msfortune.png" srcset="https://static.giantbomb.com/uploads/original/10/107492/2083189-msfortune.png 447w" sizes="(max-width: 496px) 100vw, 496px" data-width="496"></noscript></a></figure><p>A pun-loving cat burglar, Ms. Fortune is a feline humanoid of the undead persuasion. With her friends in the Fishbone Gang, she was hired to steal the Life Gem from the head of the Medici Mafia, which she swallowed it for safe-keeping. When the Mafia caught her and the rest of her gang, they murdered them, chopped them to pieces and threw them to the bottom of the ocean. The power of the Life Gem suffused Ms. Fortunes body, and she alone survived the ordeal, but her body still bears the scars of her murder - as a result, she can detach her head and stretch her body along those scars.</p><p>Ms. Fortune is a hybrid "rushdown" and "puppet" character. She can detach her head and control it independently from her body, and many of her attacks function differently depending on whether or not her head is currently attached.</p><h3><a href="/painwheel/3005-21354/" data-ref-id="3005-21354">Painwheel</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/10/107492/2083181-painwheel.png" data-ref-id="1300-2083181" data-size="small" data-ratio="1.2959183673469" data-width="490" data-embed-type="image" style="width: 490px"><a class="fluid-height" style="padding-bottom:129.6%" href="https://static.giantbomb.com/uploads/original/10/107492/2083181-painwheel.png" data-ref-id="1300-2083181"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 493px) 100vw, 493px" data-width="493" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/10/107492/2083181-painwheel.png" data-srcset="https://static.giantbomb.com/uploads/original/10/107492/2083181-painwheel.png 490w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/10/107492/2083181-painwheel.png" srcset="https://static.giantbomb.com/uploads/original/10/107492/2083181-painwheel.png 490w" sizes="(max-width: 493px) 100vw, 493px" data-width="493"></noscript></a></figure><p>A normal schoolgirl named Carol, until she was kidnapped by Valentine and transformed into Painwheel. Host to two synthetic parasites called Buer Drive and Gae Bolga, Painwheel draws her power from pain and fury.</p><p>An "aerial dominance" character, Painwheel can fly using her Buer Drive blade and charge her attacks, as well as confronting foes with spikes that eject painfully from her body. She can also contort her body into inhuman shapes and unleash her rage with brutal moves.</p><h3><a href="/valentine/3005-21355/" data-ref-id="3005-21355">Valentine</a></h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/10/107492/2083177-valentine.png" data-ref-id="1300-2083177" data-size="small" data-ratio="1.3803131991051" data-width="447" data-embed-type="image" style="width: 447px"><a class="fluid-height" style="padding-bottom:138.0%" href="https://static.giantbomb.com/uploads/original/10/107492/2083177-valentine.png" data-ref-id="1300-2083177"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 463px) 100vw, 463px" data-width="463" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/10/107492/2083177-valentine.png" data-srcset="https://static.giantbomb.com/uploads/original/10/107492/2083177-valentine.png 447w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/10/107492/2083177-valentine.png" srcset="https://static.giantbomb.com/uploads/original/10/107492/2083177-valentine.png 447w" sizes="(max-width: 463px) 100vw, 463px" data-width="463"></noscript></a></figure><p>The only survivor of the Last Hope, a group of special Anti-Skullgirl Lab operatives, Valentine now dutifully serves the Skullgirl. She keeps to herself, so much of her true nature and personality are unknown.</p><p>Valentine is a "rushdown" character with the ability to inflict status effects on her opponent: damage over time, increased hit stun and button lag, although only one may be active at a time. Her level five super allows her to revive a fallen team mate to one third of their health - made possible thanks to the fact that in Skullgirls a team mate's corpse remains on the screen after they are eliminated.</p><h3><a href="/double/3005-22367/" data-ref-id="3005-22367">Double</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/10/107492/2131741-double.png" data-ref-id="1300-2131741" data-size="small" data-ratio="1.3565217391304" data-width="460" data-embed-type="image" style="width: 460px"><a class="fluid-height" style="padding-bottom:135.7%" href="https://static.giantbomb.com/uploads/original/10/107492/2131741-double.png" data-ref-id="1300-2131741"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 471px) 100vw, 471px" data-width="471" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/10/107492/2131741-double.png" data-srcset="https://static.giantbomb.com/uploads/original/10/107492/2131741-double.png 460w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/10/107492/2131741-double.png" srcset="https://static.giantbomb.com/uploads/original/10/107492/2131741-double.png 460w" sizes="(max-width: 471px) 100vw, 471px" data-width="471"></noscript></a></figure><p>An amorphous creature capable of assuming the form of any person, most frequently a smiling nun.</p><p>A 'mimic' character, each of her normals looks like that of another character but will have vastly different frame data and properties. Though she transforms into other characters during her specials, they are completely unique, such as a projectile using Parasoul's gun, a Cerebella rush based on <a href="/r-mika/3005-3608/" data-ref-id="3005-3608">R-Mika's</a> Flying Peach or a <a href="/sub-zero/3005-2/" data-ref-id="3005-2">Sub-Zero</a> ground slide as Filia. Her level five special transforms her into a <a href="/moai-head/3055-319/" data-ref-id="3055-319">Moai head</a> in an homage to <a href="/gradius/3025-261/" data-ref-id="3025-261">Gradius</a>.</p><h3><a href="/squigly/3005-25539/" data-ref-id="3005-25539">Squigly</a></h3><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/10/107492/2767632-squigly.png" data-ref-id="1300-2767632" data-ratio="1.3624161073826" data-width="447" data-embed-type="image" style="width: 447px"><a class="fluid-height" style="padding-bottom:136.2%" href="https://static.giantbomb.com/uploads/original/10/107492/2767632-squigly.png" data-ref-id="1300-2767632"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/10/107492/2767632-squigly.jpg" data-srcset="https://static.giantbomb.com/uploads/original/10/107492/2767632-squigly.png 447w, https://static.giantbomb.com/uploads/scale_small/10/107492/2767632-squigly.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/10/107492/2767632-squigly.jpg" srcset="https://static.giantbomb.com/uploads/original/10/107492/2767632-squigly.png 447w, https://static.giantbomb.com/uploads/scale_small/10/107492/2767632-squigly.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Squigly is the last “surviving” member of the Contiello family, a long lineage of opera singers and among the Medicis’ most valued clients. Fourteen years ago, Squigly’s mother Selene obtained the Skull Heart, resulting in Lorenzo Medici ordering an attack on the Contiello family. Fraught with despair, Selene became the Skullgirl and revived her family as an undead army. What spared Squigly from becoming a mindless minion was the intervention of the Parasite Leviathan, the Contiello family’s friend and guardian</p><h3><a href="/big-band/3005-25705/" data-ref-id="3005-25705">Big Band</a></h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/10/107492/2767633-big-band.png" data-ref-id="1300-2767633" data-ratio="1.5011185682327" data-width="447" data-embed-type="image" style="width: 447px"><a class="fluid-height" style="padding-bottom:150.1%" href="https://static.giantbomb.com/uploads/original/10/107492/2767633-big-band.png" data-ref-id="1300-2767633"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/10/107492/2767633-big-band.jpg" data-srcset="https://static.giantbomb.com/uploads/original/10/107492/2767633-big-band.png 447w, https://static.giantbomb.com/uploads/scale_small/10/107492/2767633-big-band.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/10/107492/2767633-big-band.jpg" srcset="https://static.giantbomb.com/uploads/original/10/107492/2767633-big-band.png 447w, https://static.giantbomb.com/uploads/scale_small/10/107492/2767633-big-band.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Ben Birdland has seen a lot in his time, including the worst of the Grand War. But nothing was worse than what he saw as a beat cop in New Meridian. When he ran afoul of his crooked unit he was given a violent early retirement, and his broken body was left to spend the rest of its days in an iron lung.</p><p>That would have been the end of Ben’s story if it hadn’t drawn the ears of the Anti-Skullgirl Labs. With little left to lose, he agreed to be rebuilt with their experimental procedures. Melded with the machinery that allows him to breathe and a powerful an array of pneumatic weaponry, he was reborn as “Big Band.”</p><h3><a href="/eliza/3005-26162/" data-ref-id="3005-26162">Eliza</a></h3><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/10/107492/2767634-eliza.png" data-ref-id="1300-2767634" data-ratio="1.1083172147002" data-width="517" data-embed-type="image" style="width: 517px"><a class="fluid-height" style="padding-bottom:110.8%" href="https://static.giantbomb.com/uploads/original/10/107492/2767634-eliza.png" data-ref-id="1300-2767634"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/10/107492/2767634-eliza.jpg" data-srcset="https://static.giantbomb.com/uploads/original/10/107492/2767634-eliza.png 517w, https://static.giantbomb.com/uploads/scale_small/10/107492/2767634-eliza.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/10/107492/2767634-eliza.jpg" srcset="https://static.giantbomb.com/uploads/original/10/107492/2767634-eliza.png 517w, https://static.giantbomb.com/uploads/scale_small/10/107492/2767634-eliza.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A famous nightclub singer in New Meridian, Eliza got caught up in a scheme by the Medici family when they discovered that her many charitable "blood drives" were actually what's keeping her young and beautiful. Faced with blackmail, Eliza reacts just about exactly how one might expect a vain and vengeful woman to.</p><p>She wields the Staff of Ra and uses her own blood to fight, along with a second form that's simply the skeleton parasite beneath her skin, Sehkmet. In battle, she's assisted by her bodyguards Horus and Albus.</p><h3><a href="/beowulf/3005-26159/" data-ref-id="3005-26159">Beowulf</a></h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/10/107492/2767635-beowulf.png" data-ref-id="1300-2767635" data-ratio="1.4" data-width="450" data-embed-type="image" style="width: 450px"><a class="fluid-height" style="padding-bottom:140.0%" href="https://static.giantbomb.com/uploads/original/10/107492/2767635-beowulf.png" data-ref-id="1300-2767635"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/10/107492/2767635-beowulf.jpg" data-srcset="https://static.giantbomb.com/uploads/original/10/107492/2767635-beowulf.png 450w, https://static.giantbomb.com/uploads/scale_small/10/107492/2767635-beowulf.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/10/107492/2767635-beowulf.jpg" srcset="https://static.giantbomb.com/uploads/original/10/107492/2767635-beowulf.png 450w, https://static.giantbomb.com/uploads/scale_small/10/107492/2767635-beowulf.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Known world-wide for felling the Gigan warrior Grendel and for his illustrious career in the ring, Beowulf had secured himself a spot in the history books as a champion. But a mediocre acting career after leaving the ring tarnished his legacy.</p><p>Beowulf usually just relies on his holds, throws, open-handed strikes. He also wields his trusty folding chair, "The Hurting," and Grendel's arm.</p><h3><a href="/robo-fortune/3005-25930/" data-ref-id="3005-25930">Robo-Fortune</a></h3><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/10/107492/2767637-robo-fortune.png" data-ref-id="1300-2767637" data-ratio="1.4" data-width="450" data-embed-type="image" style="width: 450px"><a class="fluid-height" style="padding-bottom:140.0%" href="https://static.giantbomb.com/uploads/original/10/107492/2767637-robo-fortune.png" data-ref-id="1300-2767637"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/10/107492/2767637-robo-fortune.jpg" data-srcset="https://static.giantbomb.com/uploads/original/10/107492/2767637-robo-fortune.png 450w, https://static.giantbomb.com/uploads/scale_small/10/107492/2767637-robo-fortune.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/10/107492/2767637-robo-fortune.jpg" srcset="https://static.giantbomb.com/uploads/original/10/107492/2767637-robo-fortune.png 450w, https://static.giantbomb.com/uploads/scale_small/10/107492/2767637-robo-fortune.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Robo Fortune is the creation of Brain Drain, the psychic director of ASG Lab Zero, and stands as a testament to her maniacal creator’s unmatched pride and petulance. Built to demonstrate loyalty and cunning, Robo Fortune fails to deliver either to any measurable degree. Employing cutting-edge technology, she sets out to hunt down the Skullgirl, and to engage in easily avoidable conflicts.</p><h3><a href="/fukua/3005-29220/" data-ref-id="3005-29220">Fukua</a></h3><p>One of <a href="https://www.giantbomb.com/brain-drain/3005-25753/" data-ref-id="3005-25753">Brain Drain's</a> less-socially-acceptable hobbies is cloning, and often he forces the souls of dead warriors to inhabit these clones. Fukua is the result of a Lab Zero accident: a union of two souls. One, a once-proud warrior known for her brute strength in close combat; the other a silent assassin who specialized in ranged weapons for her kills.</p><p> </p><h2>Other Features</h2><h3>Graphics</h3><p>Skullgirls features a powerful 3D engine to power its predominantly 2D presentation.</p><p>Characters are assembled from three layers (line, shading and color) and colored via a custom shader. They are illuminated by dynamic rim lights and per-pixel lighting generated by light sources in the environment and hit sparks.</p><p>The backgrounds are 3D, although use minimal geometry and high-resolution textures to retain a painterly look.</p><h3>Animation</h3><p>Averaging around 1400 frames of animation per character, Skullgirls features the most frames of animation per character of any 2D fighting game. Additionally, the sprites are of very high resolution - they're twice the size they are on the screen for filtering and zoom-in purposes.</p><h3>GGPO Netcode</h3><p>Skullgirls' online experience is built upon the Good Game, Peace Out (<a href="/ggpo/3015-7124/" data-ref-id="3015-7124">GGPO</a>) networking library, a favorite of the hardcore fighting game community.</p><h3>Easier Inputs</h3><p>In order to shift the game’s focus from executing difficult moves to fighting strategically, the game features simplified inputs.</p><p>For example, if a character has any 360 moves, the game will be able to tell if the player completes a 360 even if the player didn’t execute it at speeds that would be required in another fighting game. Not only does this make execution of these moves and make <a href="../../grappler/92-456/" rel="nofollow">grappler</a> characters easier, it also prevents the character from hopping (which occurs whenever the 'up' direction is pressed) at the apex of the 360 movement.</p><h3>Soundtrack</h3><p>Reverge Labs announced that Skullgirls' soundtrack will be composed by <a href="../../michiru-yamane/72-40896/" rel="nofollow">Michiru Yamane</a>, a composer on numerous <a href="../../castlevania/62-86/" rel="nofollow"><i>Castlevania</i></a> games.</p><h2>PC System Requirements</h2><ul><li><strong>OS:</strong> Windows XP, Window Vista, Windows 7, Windows 8</li><li><strong>Processor:</strong> Dual-core CPU</li><li><strong>Memory: </strong>2 GB RAM</li><li><strong>Graphics: </strong>Intel HD3000</li><li><strong>DirectX:</strong> Version 9.0c</li><li><strong>Network: </strong>Broadband Internet connection</li><li><strong>Hard Drive:</strong> 2 GB available space</li></ul>

A Normal Lost Phone is an adventure game where players have acquired another person's phone and peruse it in order to find out what happened to the owner.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/24/243624/2651882-0289183447-scree.jpg" data-ref-id="1300-2651882" data-ratio="0.5625" data-width="960" data-embed-type="image" style="width: 960px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/24/243624/2651882-0289183447-scree.jpg" data-ref-id="1300-2651882"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/24/243624/2651882-0289183447-scree.jpg" srcset="https://static.giantbomb.com/uploads/original/24/243624/2651882-0289183447-scree.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/24/243624/2651882-0289183447-scree.jpg 480w, https://static.giantbomb.com/uploads/scale_small/24/243624/2651882-0289183447-scree.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Bulb Boy is a 2D point &amp; click horror adventure about a boy with a glowing head inspired by <a href="/machinarium/3030-23648/" data-ref-id="3030-23648">Machinarium</a> and <a href="/gobliiins/3030-8671/" data-ref-id="3030-8671">Gobliiins</a>. Solve puzzles, defeat wicked monsters, and learn new abilities to reveal the twisted tale. And don't forget to save your GRANDPAraffin and Mothdog from the frightening darkness.</p><h2>Links</h2><ul><li>Official Site: <a href="/">http://bulbboygame.com/</a></li><li>Kickstarter: <a href="/">https://www.kickstarter.com/projects/1216321816/bulb-boy/</a></li><li>Greenlight: <a href="http://steamcommunity.com/sharedfiles/filedetails/stats/267151023" rel="nofollow">http://steamcommunity.com/sharedfiles/filedetails/stats/267151023</a></li></ul><p> </p><p> </p><p> </p>

Hack and slash mech combat game. A spin-off from the Damascus Gear mobile game.

<h2>Overview</h2><p>Detention is a point-and-click horror adventure game released on January 12, 2017. It was developed by RedCandleGames and published by Coconut Island Games and RedCandleGames.  The game combines elements of Chinese mythology, local Taiwanese culture, Taoism and Buddhism.</p><p> </p><h2>Story</h2><p>Detention is set in a Taiwanese high school in the 1960s during the White Terror (a period of martial law, lasting from 1949 to 1987). The story follows a young Taiwanese student, Ray, trapped alone in her school with a classmate during a typhoon. Soon after which strange and horrific events occur, leading Ray to explore the school, which has become inhabited by spirits and demons. </p>

Immersed in an old fashioned, decrepit military battlefield, players in Paper Wars: Cannon Fodder must take down a sea of hand drawn and animated enemy soldiers as they attempt to cross into your territory. Load your cannons and take aim with the hope of ultimately blasting your way to victory.

A speedrunning-focused game set in a heavy metal-inspired hellscape.

<h2>Overview</h2><p>Seum: Speedrunners from Hell is a first-person platformer for PC, Mac, and Linux; it is the debut project from <a href="http://www.pinestudio.com" rel="nofollow">Pine Studio</a>.</p><p>The game follows Marty, a lazy <a href="/metalhead/3015-7748/" data-ref-id="3015-7748">metalhead</a> who ends up in the Hell searching for his stolen beers. In his mission, he needs to beat 100 quick levels made by the Devil himself.</p><h2>Gameplay</h2><p>Gameplay is centered on speedrunning and mastering four powerups to perform better times. There is a secret beer on every level which players need to collect in order to open special levels.</p><p>Seum features an original heavy metal soundtrack made by Jitz, one of the creators of <a href="/serious-sam/3025-373/" data-ref-id="3025-373">Serious Sam's</a> soundtrack.</p>

Star Force is a vertical scrolling shoot 'em up game from Tecmo.

<h2>Overview</h2><p>Star Force first entered the scene on the arcades. It was later released for the Nintendo Entertainment System. It's a vertical shoot em up game where each stage in the game is named after a letter of the Greek alphabet.</p><h2>Story</h2><p>The story of the game is that the year is 2010 of Dimension Almanac, there was a mysterious planet named Gordess which was moving in the darkness of the cosmos for the purpose of mass murder and plunder. Everyone gave up fighting against Gordess because of its awesome power. One day a brave soldier riding a space patroller challenged Gordess to fight. People called this space patroller "Final Star", wishing to be saved. You must bring an end to the murders which have committed for the past 2000 years.</p><h2>Other Mediums</h2><p>In episode #8 of the Tecmo-Koei produced <a href="http://www.animevice.com/rio-rainbow-gate/11-6037/" rel="nofollow">Rio - Rainbow Gate</a> anime series, the character Jack Mighty must hack into a computer terminal in order to regain control of an automated system. Rather use a text based interface, he programs a game to visually represent the process. That game is Star Force.</p>

A short dialogue puzzler playing a robot 'Tek' detective in the titular subway, investigating disappearances and learning about the world at large.

A puzzle game starring a goat. First game from Renegade Kid co-founder Jools Watsham under his own company, Atooi.

<h2>Overview</h2><p>Super Toy Cars is a racing game developed and published by <a href="/eclipse-games/3010-7784/" data-ref-id="3010-7784">Eclipse Games</a> for PC, Mac, Linux and Wii U.</p>